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- --You want what?-- This script made by tomonaoboys
- --How to use--
- --Q:Time Stop(in this script,name is The world) Anchor Player parts make near to time stop. This move will freeze itself but this script have anti time stop. do not use this move too much.
- --E:Target Aim player and press this,then you can target aimed player. do not target sky. it happen error.(but can continue to use this script)
- --<Required:Target>R:Firework target will fly away and explode
- --<Required:Target>F:Kill Set target health to 0 and "nil". Target will die.
- --<Required:Target>G:Erase Target will get erased. Target cannot spawn if they don't know g/r or g/sr.
- --<Required:Target>Z:Swap_Position u and targeted player position will be swapped. do 1/5 damage.
- --<Required:Target>X:Teleport(Target) Transport Target. do 1/8 damage.
- --V:Invisible Everyone cannot find you! but can collide...
- --C:Teleport(User) You will teleport to aimed position.
- --M:Speed Up yay im faster than old me
- --N:Speed Down(limit is 8) become slower...
- --P:Nuke I don't recommend to use this. It was crushed my roblox...(restored now doesn't break roblox maybe)
- --T:idk This uses Character=nil(added this by update)
- --<Chat Commands>
- --target/(player) Target someone. use this if not able to target normally. can target urself too.(idk R15/Ghosts)
- --kick/(player but only can kick script user) Can kick someone. but only script user. WHERE IS TO USE THIS!?!?
- --kill/(player) Kill player. It's only is it.
- --resetcolor/ Use this command if colors returned.
- --nil/(player) This is one Anti-Ghost attack maybe. Player.Character=nil -> Player's character is nil not able to control
- --------------------------------------------------------------------------------
- --This script doesn't follow to become perfect invicible.
- --This script will become extremely overpowered script if you used to offensive way.(not destructive)
- --But I don't want you to use this script to genocide peoples.
- --------------------------------------------------------------------------------
- --Version up:I remade Time stop(or the world) now this will stop/break everything!...but Base won't.(I want to add Anti-Ghost)
- --Please don't watch this script. sometimes spaghetti?
- wait(0)--this is to studio
- nukeactived=false ShowNormal=false script.Name="666"script.Archivable=false tchrnil=true --Do not change ShowNormal because ..idk but this script require this...
- local PL=game.Players.LocalPlayer local PC=game.Players.LocalPlayer.Character local Phm=game.Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid")Phm.RigType="R6"
- local invisible = false PC.Archivable=true music=false stopped=false chatcact=false
- fc=Instance.new("ForceField",PC)fc.Visible=false
- if ShowNormal==false then
- PC:FindFirstChildOfClass("Humanoid").Name=" "if PC:FindFirstChild("Health") then PC.Health:Destroy()end
- local children = PC.Torso:GetChildren()
- for i=1,#children do
- children[i].Archivable=false
- end
- PC.HumanoidRootPart.RootJoint.Archivable=false
- end
- local Mouse=PL:GetMouse()local col=Color3.fromRGB(0,0,0)
- while ShowNormal==false do if PC:FindFirstChildOfClass("Accessory")==nil then break end PC:FindFirstChildOfClass("Accessory"):Destroy()end while ShowNormal==false do if PC:FindFirstChildOfClass("Hat")==nil then break end PC:FindFirstChildOfClass("Hat"):Destroy()end while ShowNormal==false do if PC:FindFirstChildOfClass("Pants")==nil then break end PC:FindFirstChildOfClass("Pants"):Destroy()end while ShowNormal==false do if PC:FindFirstChildOfClass("Shirt")==nil then break end PC:FindFirstChildOfClass("Shirt"):Destroy()end
- if ShowNormal==false then
- if PC:FindFirstChild("Body Colors")then PC:FindFirstChild("Body Colors"):Destroy()end
- wait(.05)
- child=PC:GetChildren()
- for i=1,#child do
- if child[i]:IsA("Part")then child[i].Locked=true child[i].Color=col child[i].Transparency=1 end
- end
- PC.HumanoidRootPart.Locked=true
- if PC.Head:FindFirstChild("face")then PC.Head.face:Destroy()end
- end
- PL.Chatted:connect(function(msg)local child=game.Players:GetChildren()for i=1,#child do
- if msg=="target/"..tostring(child[i])then LockONfromChat(tostring(child[i]))print(tostring(child[i]).." has been targeted")end
- if msg=="kick/"..tostring(child[i])then game.Players:FindFirstChild(tostring(child[i])):kick(" ")print(tostring(child[i]).." has been kicked")end
- if msg=="kill/"..tostring(child[i])then game.Players:FindFirstChild(tostring(child[i])).Character:FindFirstChildOfClass("Humanoid").Health=0 print(tostring(child[i]).." has been killed")end
- if msg=="resetcolor/"then local child=PC:GetChildren()for i=1,#child do if child[i]:IsA("Part")then child[i].Color=col end end print("Colors reseted")end
- if msg=="nil/"..tostring(child[i])then game.Players:FindFirstChild(tostring(child[i])).Character=nil end
- wait(1024)
- end end)
- decal0001="rbxassetid://352539051"ringmesh01="http://www.roblox.com/asset/?id=3270017"scream1="rbxassetid://314568939"jare="rbxassetid://130779009"mag2="rbxassetid://260433746"music="rbxassetid://168146979"
- Sound001=nil TARGET=nil Erasemodel=true
- mouseTarget=nil if music==true then Music=Instance.new("Sound",PC.Torso)Music.Looped=true Music.SoundId=music Music.Playing=true Music.EmitterSize=1000 Music.Volume=2 end
- Phm.MaxHealth=(1/0)/(1/0)Phm.HealthDisplayType="AlwaysOff"Phm.Health=(1/0)/(1/0)Phm.WalkSpeed=8 Phm.NameDisplayDistance=0
- local Tabillboard=Instance.new("BillboardGui",nil)Tabillboard.Size=UDim2.new(1,0,1,0)Tabillboard.ExtentsOffsetWorldSpace=Vector3.new(0,10,0)targettext=Instance.new("TextLabel",Tabillboard)targettext.Size=UDim2.new(1,0,1,0)targettext.BackgroundTransparency=1 targettext.BorderSizePixel=0 targettext.Font="Bodoni" targettext.TextColor3=Color3.fromRGB(255,0,0)targettext.TextSize=20 targettext.TextStrokeTransparency=0 Tabillboard.AlwaysOnTop=true targettext.Text=""
- local namebillboard=Instance.new("BillboardGui",PC:FindFirstChild("Head"))namebillboard.Size=UDim2.new(1,0,1,0)namebillboard.ExtentsOffsetWorldSpace=Vector3.new(math.random(1),math.random(1)+6,math.random(1))nametext=Instance.new("TextLabel",namebillboard)nametext.Size=UDim2.new(1,0,1,0)nametext.BackgroundTransparency=1 nametext.BorderSizePixel=0 nametext.Font="Bodoni" nametext.TextColor3=Color3.fromRGB(120,0,0)nametext.TextSize=30 nametext.TextStrokeTransparency=0 namebillboard.AlwaysOnTop=true nametext.Text=tostring(PL)namebillboard.Name=" billboard"namebillboard.Enabled=false
- targetdecalpart=Instance.new("Part")targetdecal1=Instance.new("Decal",targetdecalpart)targetdecal2=Instance.new("Decal",targetdecalpart)targetdecalpart.Size=Vector3.new(8,0.01,8)targetdecalpart.Transparency=1 targetdecalpart.CanCollide=false targetdecalpart.Anchored=true
- targetdecal1.Texture="rbxassetid://418573228"targetdecal1.Face="Top"targetdecal2.Texture="rbxassetid://418573228"targetdecal2.Face="Bottom"function PlaySound(playID,plspd,s_V,Par) local sound=Instance.new("Sound",Par)sound.SoundId=playID sound.PlayOnRemove=true sound.PlaybackSpeed=plspd sound.Volume=s_V sound:Play()end
- function targetfin()targettext.Text=""targetdecalpart.Parent=nil TARGET=nil mouseTarget=nil Tabillboard.Parent=nil end
- function SpeedUP(actionName, userInputState, inputObject)if userInputState == Enum.UserInputState.Begin then Phm.WalkSpeed=Phm.WalkSpeed+8 print("Speed "..Phm.WalkSpeed)end end
- function SpeedDOWN(actionName, userInputState, inputObject)if userInputState == Enum.UserInputState.Begin then Phm.WalkSpeed=Phm.WalkSpeed-8 if Phm.WalkSpeed<8 then Phm.WalkSpeed=8 end print("Speed "..Phm.WalkSpeed)end end
- function Shield(Lock)
- while true do
- local clone=PC:Clone()
- local cc=clone:GetChildren()
- clone.Sound:Destroy()
- clone:FindFirstChild("HumanoidRootPart"):Destroy()clone:FindFirstChildOfClass("Humanoid"):Destroy()clone.Head:FindFirstChild(" billboard").Enabled=true
- for i=1,#cc do
- if cc[i]:IsA("Part")then cc[i].Anchored=true cc[i].CanCollide=false cc[i].Material="Neon"if invisible then cc[i].Transparency=1 else cc[i].Transparency=.7 end end
- end
- if PC:FindFirstChildOfClass("ForceField")==nil then local ff=Instance.new("ForceField",PC)ff.Visible=false end
- clone.Parent=workspace
- game:GetService("Debris"):AddItem(clone,.07)
- local B=Instance.new("SelectionSphere")B.Color3=Color3.fromRGB(60,0,0)B.Visible=true B.Transparency=0.5 local part=Instance.new("Part")part.CanCollide=false part.Transparency=1 part.Size=Vector3.new(7,7,7)B.Parent=part part.CFrame=Lock.Torso.CFrame part.Parent=workspace if invisible==false then B.Adornee=part end part.Anchored=true game:GetService("Debris"):AddItem(part,.07)wait(.01)
- local child=Lock.Torso:GetChildren()
- for i=1,#child do if child[i]:IsA("Motor6D")==false then child[i]:Destroy()end end
- local child=Lock:FindFirstChild("Left Arm"):GetChildren()for i=1,#child do child[i]:Destroy()end
- local child=Lock:FindFirstChild("Left Leg"):GetChildren()for i=1,#child do child[i]:Destroy()end
- local child=Lock:FindFirstChild("Right Arm"):GetChildren()for i=1,#child do child[i]:Destroy()end
- local child=Lock:FindFirstChild("Right Leg"):GetChildren()for i=1,#child do child[i]:Destroy()end
- local child=Lock.Head:GetChildren()for i=1,#child do if child[i]:IsA("SpecialMesh")==false then if child[i].Name~=" billboard"then child[i]:Destroy()end end
- namebillboard.ExtentsOffsetWorldSpace=Vector3.new(((math.random(10)-math.random(10))/50),((math.random(10)-math.random(10))/50)+6,((math.random(10)-math.random(10))/50))
- local child=PC:GetChildren()for i=1,#child do if child[i]:IsA("Part")then child[i].Anchored=false end end
- Phm.PlatformStand=false
- end
- end
- end
- function zExplode(Part, Effect,EVisible)
- local BOOM = Instance.new("Explosion", Part)BOOM.Visible=EVisible
- BOOM.Position = Part.Position
- if Effect then
- BOOM.BlastPressure = 10000
- BOOM.BlastRadius = 25
- else
- BOOM.BlastPressure = 0
- BOOM.BlastRadius = 0
- end
- BOOM.Hit:connect(function(Object)
- if Effect == true then
- if Object:IsA("BasePart") and Object.Name ~= "Base" and Object.Name ~= "Baseplate" and Object.Name ~= "Bomb" and Object.Name ~= "Nuke" then
- local child=game.Players:GetChildren()for i=1,#child do if Object.Parent~=nil then if tostring(child[i])==tostring(Object.Parent)then if tostring(child[i])~=tostring(PL)then game.Players:FindFirstChild(tostring(child[i])).Character=nil end end end end
- if tostring(Object.Parent)~=PC.Name then
- if Object:IsA("Part")then Object.Material="Neon"Object.Color=Color3.new(0,0,0)
- end
- Object:BreakJoints()
- Object.Anchored = false
- end
- end
- end
- end)
- end
- game.ContextActionService:BindAction("keyPress00",SpeedUP, false, Enum.KeyCode.M)
- game.ContextActionService:BindAction("keyPress01",SpeedDOWN, false, Enum.KeyCode.N)
- function LockON(actionName,userInputState,inputObject)
- if userInputState==Enum.UserInputState.Begin then
- mouseTarget= Mouse.Target
- if mouseTarget.Parent:FindFirstChildOfClass("Humanoid")~=nil then
- if TARGET~=mouseTarget.Parent then
- TARGET=mouseTarget.Parent targettext.Text="Targeted:"..tostring(TARGET)
- if TARGET:FindFirstChild("Torso")~=nil then targetdecalpart.Parent = TARGET.Torso end
- if TARGET:FindFirstChild("Torso")~=nil then Tabillboard.Parent=TARGET:FindFirstChild("Head")end
- while true do
- if TARGET==nil then targetdecalpart.Parent=nil break end if TARGET:FindFirstChildOfClass("Humanoid").Health ==0 then targetdecalpart.Parent=nil break end if TARGET:FindFirstChildOfClass("Humanoid").Health ==nil then targetdecalpart.Parent=nil break end if TARGET:FindFirstChild("Torso")~=nil then targetdecalpart.Position=TARGET.Torso.Position-Vector3.new(0,2.9,0)end if TARGET:FindFirstChild("Torso")~=nil then targetdecalpart.Orientation=targetdecalpart.Orientation+Vector3.new(0,3,0)end wait(.01)
- end
- end
- end
- end
- end
- function LockONfromChat(Target)
- if game.Players:FindFirstChild(Target)~=nil then
- if game.Players:FindFirstChild(Target).Character:FindFirstChildOfClass("Humanoid")~=nil then
- --if TARGET~=mouseTarget.Parent then
- TARGET=game.Players:FindFirstChild(Target).Character
- targettext.Text="Targeted:"..tostring(TARGET.Name)
- if TARGET:FindFirstChild("Torso")~=nil then targetdecalpart.Parent = TARGET.Torso end
- if TARGET:FindFirstChild("Torso")~=nil then Tabillboard.Parent=TARGET:FindFirstChild("Head")end
- while true do
- if TARGET==nil then targetdecalpart.Parent=nil break end if TARGET:FindFirstChildOfClass("Humanoid").Health ==0 then targetdecalpart.Parent=nil break end if TARGET:FindFirstChildOfClass("Humanoid").Health ==nil then targetdecalpart.Parent=nil break end if TARGET:FindFirstChild("Torso")~=nil then targetdecalpart.Position=TARGET.Torso.Position-Vector3.new(0,2.9,0)end if TARGET:FindFirstChild("Torso")~=nil then targetdecalpart.Orientation=targetdecalpart.Orientation+Vector3.new(0,3,0)end wait(.01)
- end
- end
- end
- end
- game.ContextActionService:BindAction("Target",LockON,false,Enum.KeyCode.E)
- function KillTarget(actionName,userInputState,inputObject)
- if userInputState==Enum.UserInputState.Begin then
- if TARGET~=nil then
- PlaySound(jare,1,5,TARGET.Torso)
- TARGET:FindFirstChildOfClass("Humanoid").Health=0 TARGET:FindFirstChildOfClass("Humanoid").Health=nil
- local oldtargetPosition=TARGET.Torso.Position
- targetfin()
- local dp=Instance.new("Part",workspace)
- dp.Color=Color3.fromRGB(255,0,0)dp.CanCollide=false
- dp.Shape="Ball"dp.Position=oldtargetPosition dp.Material="Neon"dp.Anchored=true
- local dp2=Instance.new("Part",workspace)local dp2mesh=Instance.new("SpecialMesh",dp2)dp2mesh.Scale=Vector3.new(5,5,5)dp2mesh.MeshType="FileMesh"dp2.Orientation=Vector3.new(90,0,0)dp2mesh.MeshId=ringmesh01
- dp2.Color=Color3.fromRGB(255,0,0)dp2.CanCollide=false
- dp2.Position=oldtargetPosition dp2.Anchored=true
- for c=0,1,0.02 do dp.Size=Vector3.new(10+c*9,10+c*9,10+c*9)dp.Transparency=c dp2mesh.Scale=Vector3.new(30-c*5,30-c*5,3)dp2.Transparency=c wait(.02)end
- dp:Destroy()dp2:Destroy()
- end
- end
- end
- function EraseTarget(actionName,userInputState,inputObject)
- if userInputState==Enum.UserInputState.Begin then
- if TARGET~=nil then
- local oldtargetPosition=TARGET.Torso.Position
- local oldtarget=TARGET
- targetfin()
- if Erasemodel then
- PlaySound(scream1,1,.5,oldtarget.Torso)oldtarget:Destroy()
- else
- PlaySound(scream1,1,.5,oldtarget.Torso)oldtarget:FindFirstChild("Torso"):Destroy()oldtarget:FindFirstChild("Head"):Destroy()oldtarget:FindFirstChild("Left Arm"):Destroy()oldtarget:FindFirstChild("Right Arm"):Destroy()oldtarget:FindFirstChild("Left Leg"):Destroy()oldtarget:FindFirstChild("Right Leg"):Destroy()oldtarget:FindFirstChild("HumanoidRootPart"):Destroy()
- end
- if tchrnil then
- game.Players:FindFirstChild(tostring(TARGET)).Character=nil
- end
- targetfin()
- local dp=Instance.new("Part",workspace)
- dp.Color=Color3.fromRGB(60,0,80)dp.CanCollide=false
- dp.Shape="Ball"dp.Position=oldtargetPosition dp.Material="Neon"dp.Anchored=true
- local dp2=Instance.new("Part",workspace)local dp2mesh=Instance.new("SpecialMesh",dp2)dp2mesh.Scale=Vector3.new(5,5,5)dp2mesh.MeshType="FileMesh"dp2.Orientation=Vector3.new(90,0,0)dp2mesh.MeshId=ringmesh01
- dp2.Color=Color3.fromRGB(255,255,255)dp2.CanCollide=false
- dp2.Position=oldtargetPosition dp2.Anchored=true
- for c=0,1,0.02 do dp.Size=Vector3.new(10-c*4,10-c*4,10-c*4)dp.Transparency=c dp2mesh.Scale=Vector3.new(13-c*4,13-c*4,13-c*4)dp2.Transparency=c wait(.02)end
- dp:Destroy()dp2:Destroy()
- end
- end
- end
- function FireworkTarget(actionName,userInputState,inputObject)
- if userInputState==Enum.UserInputState.Begin then
- if TARGET~=nil then
- local oldtarget=TARGET
- targetfin()local tThrust=Instance.new("BodyVelocity",oldtarget.Torso)tThrust.Velocity=Vector3.new(0,30,0)Instance.new("Smoke",oldtarget.Torso)wait(5)local explode=Instance.new("Explosion",oldtarget)explode.Position=oldtarget.Torso.Position tThrust:Destroy()oldtarget.Humanoid.Health=nil local child=oldtarget:GetChildren()for n=0,5 do for i=1,#child do if child[i]:IsA("Part")then Instance.new("Smoke",child[i])Instance.new("Fire",child[i])end end end
- end
- end
- end
- function nukeV2(actionName,userInputState,inputObject)
- if userInputState==Enum.UserInputState.Begin then
- if nukeactived then
- print("STOP SPAMMING NUKE NOOB!")
- else
- nukeactived=true
- local part=Instance.new("Part",workspace)part.Color=Color3.fromRGB(255,70,70)part.Material="Neon"part.Anchored=true part.CanCollide=false part.Shape="Ball"part.Size=Vector3.new(1,1,1)
- local CFr=PC.Torso.CFrame
- part.Touched:connect(function(pt)pt.Anchored=false
- if pt:IsA("Part")then if pt.Parent~=nil then if tostring(pt.Parent)~=tostring(PL)then pt:Destroy()end end end
- wait(.01)
- end)
- for s=1,100,3 do
- part.Size=Vector3.new(s,s,s)
- part.CFrame=CFr
- wait(.01)
- end
- for i=0,1,.05 do
- part.Transparency=i
- wait(.01)
- end
- part:Destroy()
- nukeactived=false
- end
- end
- end
- function mouseExplode01(actionName,userInputState,inputObject)if userInputState==Enum.UserInputState.Begin then if Mouse.Hit~=nil then local part=Instance.new("Part",workspace)part.Shape="Ball"part.Size=Vector3.new(4,4,4)part.Anchored=true part.CanCollide=false part.Transparency=1 part.CFrame=Mouse.Hit zExplode(part,true,false)wait(.01)part:Destroy()end end end
- game.ContextActionService:BindAction("Kill1",KillTarget,false,Enum.KeyCode.F)
- game.ContextActionService:BindAction("Kill2",EraseTarget,false,Enum.KeyCode.G)
- game.ContextActionService:BindAction("Kill3",FireworkTarget,false,Enum.KeyCode.R)
- game.ContextActionService:BindAction("NukeV2",nukeV2,false,Enum.KeyCode.P)
- game.ContextActionService:BindAction("me01",mouseExplode01,false,Enum.KeyCode.T)
- function SwapPosition(actionName,userInputState,inputObject)
- if userInputState==Enum.UserInputState.Begin then
- if TARGET~=nil then
- local EPos=TARGET.Torso.CFrame
- local PPos=PC.Torso.CFrame
- PlaySound(mag2,1,5,TARGET.Torso)
- PlaySound(mag2,1,5,PC.Torso)
- TARGET.Torso.CFrame=PPos
- PC.Torso.CFrame=EPos
- TARGET:FindFirstChildOfClass("Humanoid").Health =TARGET:FindFirstChildOfClass("Humanoid").Health-TARGET:FindFirstChildOfClass("Humanoid").MaxHealth/5
- local part=Instance.new("Part",workspace)part.Shape="Ball"part.Size=Vector3.new(10,10,10)part.CanCollide=false part.Anchored=true part.Material="Neon"part.CFrame=EPos
- local part2=Instance.new("Part",workspace)part2.Shape="Ball"part2.Size=Vector3.new(10,10,10)part2.CanCollide=false part2.Anchored=true part2.Material="Neon"part2.CFrame=PPos
- for i=0,1,.02 do part.Transparency=i part2.Transparency=i wait(.02)end
- part:Destroy()part2:Destroy()
- if TARGET:FindFirstChildOfClass("Humanoid").Health==0 then targetfin()end
- if TARGET:FindFirstChildOfClass("Humanoid").Health==nil then targetfin()end
- end
- end
- end
- function TeleportTarget(actionName,userInputState,inputObject)
- if userInputState==Enum.UserInputState.Begin then
- if TARGET~=nil then
- PlaySound(mag2,1,5,TARGET.Torso)
- local part2=Instance.new("Part",workspace)part2.Shape="Ball"part2.Size=Vector3.new(10,10,10)part2.CanCollide=false part2.Anchored=true part2.Material="Neon"part2.CFrame=TARGET.Torso.CFrame
- TARGET:FindFirstChildOfClass("Humanoid").Health =TARGET:FindFirstChildOfClass("Humanoid").Health-TARGET:FindFirstChildOfClass("Humanoid").MaxHealth/8
- TARGET.Torso.CFrame=Mouse.Hit
- local part=Instance.new("Part",workspace)part.Shape="Ball"part.Size=Vector3.new(10,10,10)part.CanCollide=false part.Anchored=true part.Material="Neon"part.CFrame=Mouse.Hit
- for i=0,1,.02 do part.Transparency=i part2.Transparency=i wait(.02)end
- part:Destroy()part2:Destroy()
- if TARGET:FindFirstChildOfClass("Humanoid").Health==0 then targetfin()end
- if TARGET:FindFirstChildOfClass("Humanoid").Health==nil then targetfin()end
- end
- end
- end
- function TeleportSelf(actionName,userInputState,inputObject)
- if userInputState==Enum.UserInputState.Begin then
- PlaySound(mag2,1,5,PC.Torso)
- local part2=Instance.new("Part",workspace)part2.Shape="Ball"part2.Size=Vector3.new(10,10,10)part2.CanCollide=false part2.Anchored=true part2.Material="Neon"part2.CFrame=PC.Torso.CFrame
- PC.Torso.CFrame=Mouse.Hit
- local part=Instance.new("Part",workspace)part.Shape="Ball"part.Size=Vector3.new(10,10,10)part.CanCollide=false part.Anchored=true part.Material="Neon"part.CFrame=Mouse.Hit
- for i=0,1,.02 do part.Transparency=i part2.Transparency=i wait(.02)end
- part:Destroy()part2:Destroy()
- end
- end
- function Invisible(actionName,userInputState,inputObject)if userInputState==Enum.UserInputState.Begin then if ShowNormal==false then if invisible == false then local child=PC:GetChildren()nametext.Text=""invisible=true else invisible=false nametext.Text=tostring(PL)end end end end
- function lightgd(actionName,userInputState,inputObject)
- if userInputState==Enum.UserInputState.Begin then
- if TARGET~=nil then
- TARGET:FindFirstChildOfClass("Humanoid").Health=(1/0)/(1/0) TARGET:FindFirstChildOfClass("Humanoid").Health=1/0 local ff=Instance.new("ForceField",TARGET) ff.Visible=false
- local tchild=TARGET:GetChildren()
- if TARGET:FindFirstChildOfClass("Humanoid")~=nil then TARGET:FindFirstChildOfClass("Humanoid").Name=tostring(math.random(9))..tostring(math.random(9))..tostring(math.random(9))end
- for i=1,#tchild do
- tchild[i].Archivable=false
- if tchild[i]:IsA("Part")then
- tchild[i].Locked=true
- tchild[i].Transparency=.5
- end
- end
- child=PC:GetChildren()
- local child=PC:GetChildren()for i=1,#child do if child[i]:IsA("Part")then child[i].Anchored=false end end
- end
- end
- end
- function stop(part,anc)
- local child=part:GetChildren()
- for i=1,#child do
- if child[i].Name~="Base"and child[i].Name~="Baseplate"then
- if child[i]:IsA("Part")then child[i].Anchored=anc end
- if child[i]:IsA("Model")then stop(child[i],anc)end
- end
- end
- end
- function theworld(actionName,userInputState,inputObject)
- if userInputState==Enum.UserInputState.Begin then
- if stopped then
- stop(workspace,false)
- stopped=false print("Time has been started")game.Lighting:FindFirstChild(" b"):Destroy()game.Lighting:FindFirstChild(" c"):Destroy()
- else
- local child1=workspace:GetChildren()
- stop(workspace,true)
- stopped=true PlaySound("rbxassetid://601606956",1,6,PC.Torso)local Blur=Instance.new("BlurEffect",game.Lighting)Blur.Name=" b"Blur.Size=6 local Mono=Instance.new("ColorCorrectionEffect",game.Lighting)Mono.Name=" c"Mono.Saturation=-1 Mono.Contrast=1
- end
- end
- end
- game.ContextActionService:BindAction("Swap",SwapPosition,false,Enum.KeyCode.Z)game.ContextActionService:BindAction("TPtarget",TeleportTarget,false,Enum.KeyCode.X)game.ContextActionService:BindAction("TP",TeleportSelf,false,Enum.KeyCode.C)game.ContextActionService:BindAction("Invisible",Invisible,false,Enum.KeyCode.V)game.ContextActionService:BindAction("LightGodMode",lightgd,false,Enum.KeyCode.B)
- game.ContextActionService:BindAction("The World",theworld,false,Enum.KeyCode.Q)
- Shield(PC)
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