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- #==============================================================================
- #
- # ▼ Yanfly Engine Ace - Skill Cost Manager v1.03.1 add on
- # -- Last Updated: 2019.06.06
- # -- Level: Normal, Hard, Lunatic
- # -- Requires: n/a
- # -- add on by Roninator2
- #==============================================================================
- # ▼ Updates
- # =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- # 2019.06.06 - added on mp cost rate
- # =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- # -----------------------------------------------------------------------------
- # Actor Notetags - These notetags go in the actors notebox in the database.
- # -----------------------------------------------------------------------------
- # <mp cost rate: x%>
- # Allows the actor to drop the MP cost of skills to x%.
- # -----------------------------------------------------------------------------
- # Class Notetags - These notetags go in the class notebox in the database.
- # -----------------------------------------------------------------------------
- # <mp cost rate: x%>
- # Allows the class to drop the MP cost of skills to x%.
- # -----------------------------------------------------------------------------
- # Weapon Notetags - These notetags go in the weapons notebox in the database.
- # -----------------------------------------------------------------------------
- # <mp cost rate: x%>
- # Allows the weapon to drop the MP cost of skills to x% when worn.
- # -----------------------------------------------------------------------------
- # Armour Notetags - These notetags go in the armours notebox in the database.
- # -----------------------------------------------------------------------------
- # <mp cost rate: x%>
- # Allows the armour to drop the MP cost of skills to x% when worn.
- # -----------------------------------------------------------------------------
- # State Notetags - These notetags go in the states notebox in the database.
- # -----------------------------------------------------------------------------
- # <mp cost rate: x%>
- # Allows the state to drop the MP cost of skills to x% when afflicted.
- module YEA
- module REGEXP
- module BASEITEM
- MP_COST_RATE = /<(?:MP_COST_RATE|mp cost rate):[ ](\d+)([%%])>/i
- end
- end
- end
- class RPG::BaseItem
- #--------------------------------------------------------------------------
- # public instance variables
- #--------------------------------------------------------------------------
- attr_accessor :mp_cost_rate
- #--------------------------------------------------------------------------
- # common cache: load_notetags_scm
- #--------------------------------------------------------------------------
- alias r2_load_notetags_scm_8237fg load_notetags_scm
- def load_notetags_scm
- r2_load_notetags_scm_8237fg
- @mp_cost_rate = 1.0
- #---
- self.note.split(/[\r\n]+/).each { |line|
- case line
- #---
- when YEA::REGEXP::BASEITEM::MP_COST_RATE
- @mp_cost_rate = $1.to_i * 0.01
- end
- }
- end
- end
- class Game_BattlerBase
- def mcr#; sparam(4); end # MCR Mp Cost Rate
- n = 1.0
- if actor?
- n *= self.actor.mp_cost_rate
- n *= self.class.mp_cost_rate
- for equip in equips
- next if equip.nil?
- n *= equip.mp_cost_rate
- end
- else
- n *= self.enemy.mp_cost_rate
- if $imported["YEA-Doppelganger"] && !self.class.nil?
- n *= self.class.mp_cost_rate
- end
- end
- for state in states
- next if state.nil?
- n *= state.mp_cost_rate
- end
- return n
- end
- end
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