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- --Made by Auma
- local s = Instance.new("Sound")
- s.Name = "Sound"
- s.SoundId = "http://www.roblox.com/asset/?id=495493706"
- s.Volume = 2
- s.Looped = true
- s.archivable = false
- print("IM TRYING")
- wait(0.25);
- _clear=function()
- local c={char;bag;gui;};
- for i=1,#c do
- local c=c[i]:children();
- for i=1,#c do
- if(c[i].Name==name)then
- c[i].Parent=nil;
- end;
- end;
- end;
- local n=name..user.Name;
- local c=workspace:children();
- for i=1,#c do
- if(c[i].Name==n)then
- c[i].Parent=nil;
- end;
- end;
- end;
- _valid_key=function(object,key)
- return object[key],key;
- end;
- _new=function(class)
- return function(props)
- if(type(list_base_props)=='table')then
- for i,v in next,list_base_props do
- if(props[i]==nil)then
- props[i]=v;
- end;
- end;
- end;
- local object=class;
- if(type(class)=='string')then
- object=Instance.new(class:sub(1,1):upper()..class:sub(2));
- end;
- local parent=props[1];
- props[1]=nil;
- for i,v in next,props do
- local load,res,key=pcall(_valid_key,object,i:sub(1,1):upper()..i:sub(2));
- if(not load)then
- load,res,key=pcall(_valid_key,object,i);
- end;
- if(key)then
- t=type(res);
- s=tostring(res);
- if(t=='userdata'and s=='Signal '..key)then
- if(type(v)=='table')then
- for i=1,#v do
- res:connect(v[i]);
- end;
- else
- res:connect(v);
- end;
- else
- object[key]=v;
- end;
- end;
- end;
- if(parent)then
- object.Parent=parent;
- end;
- return object;
- end;
- end;
- _RGB=function(r,g,b)
- return Color3.new(r/255,g/255,b/255);
- end;
- _copy=function(o)
- local def=o.archivable;
- o.archivable=true;
- local c=o:clone();
- o.archivable=def;
- return c;
- end;
- _hum=function(char)
- local hum=char:findFirstChild'Humanoid';
- if(not hum or hum.className~='Humanoid')then
- local c=char:children();
- for i=1,#c do
- if(c[i].className=='Humanoid')then
- return c[i];
- end;
- end;
- else
- return hum;
- end;
- end;
- _hum_tag=function(hum)
- local c=hum:findFirstChild'creator'or Instance.new('ObjectValue',hum);
- c.Name='creator';
- c.Value=user;
- if(hum.Health==0 and not hum:findFirstChild'killed')then
- Instance.new('BoolValue',hum).Name='killed';
- bullets.clip=bullets.clip+10;
- end;
- end;
- _hum_dam=function(hum,dam,percent)
- hum.Health=hum.Health-(percent and hum.MaxHealth*(dam*0.01)or dam);
- if(hum.Health<=hum.MaxHealth*0.1)then
- _hum_tag(hum);
- end;
- end;
- _ray=function(v0,v1,i)
- local mag=(v0-v1).magnitude;
- local ray=Ray.new(v0,(v1-v0).unit*(mag>999 and 999 or mag));
- return(type(i)=='table'and workspace.FindPartOnRayWithIgnoreList or workspace.FindPartOnRay)(workspace,ray,i);
- end;
- _must=function(v0,v1,i)
- local hit,pos=_ray(v0,v1,i);
- return not hit and mouse.target or hit,pos;
- end;
- _cframe=function(x,y,z,r0,r1,r2)
- return CFrame.Angles(
- math.rad(r0 or 0),
- math.rad(r1 or 0),
- math.rad(r2 or 0)
- )*CFrame.new(x,y,z);
- end;
- _update=function()
- if(bool_active and not screen.Parent)then
- screen.Parent=gui;
- elseif(not bool_active and screen.Parent)then
- screen.Parent=nil;
- end;
- end;
- _light=function(v0,v1)
- local mag=(v0-v1).magnitude;
- local len=math.random(2,7);
- len=len>mag/2 and mag/2 or len;
- --local light=_new'part'{
- -- cFrame=CFrame.new(v0,v1);
- -- size=Vector3.new(1,1,1);
- -- color=_RGB(255,255,0);
- -- anchored=true;
- -- inv;
- --};
- _new'blockMesh'{
- scale=Vector3.new(0.2,0.2,len);
- offset=Vector3.new(0,0,-len/2);
- light;
- };
- local bb=_new'billboardGui'{
- size=UDim2.new(2,0,2,0);
- adornee=light;
- light;
- };
- _new'imageLabel'{
- image=url:format(109101526);
- backgroundTransparency=1;
- size=UDim2.new(1,0,1,0);
- bb;
- };
- -- _rem(light,0.15);
- end;
- _rem=function(object,del)
- if(del)then
- delay(del,function()
- if(object.Parent)then
- object.Parent=nil;
- end;
- end);
- else
- pcall(function()
- if(object.Parent)then
- object.Parent=nil;
- end;
- end);
- end;
- end;
- _blood=function(pos,count)
- for i=1,count do
- local p=_new'part'{
- rotVelocity=Vector3.new(math.random(),math.random(),math.random())*50;
- position=pos+Vector3.new(math.random(),math.random(),math.random());
- velocity=Vector3.new(math.random(),math.random(),math.random())*50;
- size=Vector3.new(math.random(),math.random(),math.random())/3;
- color=_RGB(255,0,0);
- transparency=0.5;
- canCollide=true;
- bottomSurface=0;
- topSurface=0;
- formFactor=3;
- locked=true;
- inv;
- };
- delay(5,function()
- p.Parent=nil;
- end);
- end;
- end;
- _make_hue=function()
- h_hue=_new'part'{
- size=Vector3.new(0.25,1.8,0.35);
- color=_RGB(100,100,100);
- formFactor=3;
- name='hue';
- handle;
- };
- hh_weld=_new'weld'{
- c1=_cframe(0,0.5,0);
- part0=handle;
- part1=h_hue;
- handle;
- };
- end;
- _shot=function(v0,v1)
- if(not time_left)then
- time_left=0;
- end;
- if(time_left>time())then
- return nil;
- else
- time_left=time()+math.random(1,10)/100;
- end;
- if(bullets.current<1)then
- local tick_sound=head:findFirstChild'tick_sound'or _new'sound'{
- soundId='rbxasset://sounds/SWITCH3.wav';
- name='tick_sound';
- volume=0.2;
- pitch=2;
- head;
- };
- tick_sound:play();
- if(bullets.clip>0)then
- time_left=time()+2;
- h_hue:breakJoints();
- h_hue.CanCollide=true;
- h_hue.Velocity=(h_hue.CFrame*CFrame.new(0,5,0)).lookVector*10;
- _rem(h_hue,10);
- delay(1.9,function()
- _make_hue();
- local got=(bullets.clip>bullets.maximum and
- bullets.maximum or
- bullets.clip)-bullets.current;
- bullets.clip=bullets.clip-got;
- bullets.current=bullets.current+got;
- end);
- end;
- return nil;
- else
- bullets.current=bullets.current-1;
- h_weld.C1=_cframe(0,0.75,0,
- -math.random(1000,1100)/10,180,0);
- d_weld.C1=_cframe(0,-0.25,0.3);
- lightstuff.Visible=true;
- delay(0.1,function()
- lightstuff.Visible=false;
- end);
- _rem(_new'part'{
- velocity=CFrame.new(drag.Position,(drag.CFrame*CFrame.new(-4,-5,0)).p).lookVector*10;
- cFrame=drag.CFrame*CFrame.new(-0.5,0,0);
- size=Vector3.new(0.1,0.1,0.4);
- color=_RGB(200,200,0);
- material='Slate';
- canCollide=true;
- formFactor=3;
- inv;
- },5);
- delay(0.1,function()
- d_weld.C1=_cframe(0,-0.25,0);
- if(bool_active)then
- h_weld.C1=h_weld_cf_active;
- end;
- end)
- end;
- local hit,pos=_must(v0,v1,char);
- shot_sound:play();
- _rem(_new'part'{
- cFrame=CFrame.new(v0,pos)*CFrame.new(0,0,-(v0-pos).magnitude*0.5);
- size=Vector3.new(0.1,0.1,(v0-pos).magnitude);
- color=_RGB(255,255,0);
- transparency=0.6;
- reflectance=0.5;
- canCollide=false;
- bottomSurface=0;
- anchored=true;
- formFactor=3;
- topSurface=0;
- inv;
- },.15);
- _light(v0,v1);
- if(not hit)then return nil;end;
- if(hit.Parent.className=='Hat')then
- hit:breakJoints();
- hit.CanCollide=true;
- hit.Velocity=CFrame.new(v0,pos).lookVector*math.random(30,50);
- hit.RotVelocity=Vector3.new(math.random(1,90),math.random(1,90),math.random(1,90));
- else
- local hum=_hum(hit.Parent);
- if(not hum)then
- if(hit.Anchored==false and hit.Size.magnitude<4)then
- hit:breakJoints();
- hit.CanCollide=true;
- end;
- else
- _hum_dam(hum,math.random(4,6));
- _blood(pos,math.random(3,6));
- hit.RotVelocity=Vector3.new(math.random(1,90),math.random(1,90),math.random(1,90))/6;
- if(hit.Name=='Head')then
- hum.Health=0;
- _blood(pos,math.random(3,6));
- delay(0.001,function()
- _new(workspace:FindFirstChild'head_shot'or'sound'){
- pitch=math.random(70,100)*0.01;
- soundId=url:format(1876552);
- name='head_shot';
- workspace;
- }:play();
- end);
- _hum_tag(hum);
- _rem(_new'part'{
- cFrame=CFrame.new(v0,pos)*CFrame.new(0,0,-(v0-pos).magnitude*0.5);
- size=Vector3.new(0.1,0.1,(v0-pos).magnitude);
- color=torso.Color;
- transparency=0.5;
- canCollide=false;
- bottomSurface=0;
- anchored=true;
- formFactor=3;
- topSurface=0;
- inv;
- },30);
- hit.Parent=nil;
- for b=0,1 do
- for a=0,1 do
- for i=0,1 do
- _rem(_new'part'{
- velocity=CFrame.new(v0,pos).lookVector*20;
- cFrame=hit.CFrame*CFrame.new(i,-b,a);
- size=Vector3.new(0.5,0.5,0.5);
- color=_RGB(255,255,255);
- bottomSurface=0;
- canCollide=true;
- transparency=0;
- formFactor=3;
- topSurface=0;
- hum;
- },30);
- end;
- end;
- end;
- end;
- end;
- end;
- end;
- _cf_select=function(mouse)
- mouse.Icon=url:format(109111387);--108999296
- bool_active=true;
- local arm=char:findFirstChild'Right Arm';
- local weld=torso:findFirstChild'Right Shoulder';
- if(arm and weld)then
- h_weld.Part0=arm;
- h_weld.C1=h_weld_cf_active;
- weld.Part1=nil;
- weld.Part0=nil;
- weld=_new(torso:findFirstChild'right_arml'or'weld'){
- name='right_arml';
- part0=torso;
- part1=arm;
- torso;
- };
- arml=(arml or 0)+1;
- local alv=arml;
- local gyro=torso:findFirstChild'p_gyro'or Instance.new('BodyGyro',torso);
- gyro.maxTorque=Vector3.new(5e5,5e5,5e5);
- gyro.P=30000;
- gyro.D=1000;
- gyro.Name='p_gyro';
- repeat
- local pos=mouse.hit.p;
- local val,valp,p0,p1,p2,hitpos,cj,c0,c1;
- val=-math.pi*0.5;
- valp=val*-1;
- p0=torso.CFrame;
- p0=p0+((p0*CFrame.Angles(valp,0,0)).lookVector*0.5)+(p0*CFrame.Angles(0,val,0)).lookVector;
- p1=p0+((p0.p-pos).unit*-2);
- p2=CFrame.new((p0.p+p1.p)/2,p0.p)*CFrame.Angles(val,val,0);
- hitpos=torso.Position;
- cj=CFrame.new(hitpos);
- c0=torso.CFrame:inverse()*cj;
- c1=p2:inverse()*cj;
- weld.C0=c0;
- weld.C1=c1;
- gyro.cframe=CFrame.new(torso.Position,Vector3.new(pos.X,torso.Position.Y,pos.Z));
- wait(0.001);
- until arml~=alv;
- gyro.Parent=nil;
- end;
- end;
- _cf_deselect=function()
- bool_active=false;
- arml=(arml or 0)+1;
- loop_shot=(loop_shot or 0)+1;
- h_weld.Part0=torso;
- h_weld.C1=h_weld_cf_inactive;
- local weld=torso:findFirstChild'right_arml';
- if(weld)then
- weld.Part1=nil;
- weld.Part0=nil;
- end;
- local arm=char:findFirstChild'Right Arm';
- local weld=torso:findFirstChild'Right Shoulder';
- if(arm and weld)then
- weld.Part0=torso;
- weld.Part1=arm;
- end;
- end;
- _cf_mouse=function(event,fun)
- mouse[event:sub(1,1):upper()..event:sub(2)]:connect(function(...)
- if(bool_active)then
- fun(...);
- end;
- end);
- end;
- do
- local main=getfenv(0);
- local c=game:children();
- local check=function(v)
- if(v.className~=''and v.className~='Instance'and game:service(v.className))then
- main[v.className:sub(1,1):lower()..v.className:sub(2)]=v;
- end;
- end;
- for i=1,#c do
- pcall(check,c[i]);
- end;
- end;
- bullets={
- maximum=51111111111111111111111111110;
- current=511111111111111111111111111111110;
- clip=501111111111111111111111111111111*4;
- };
- list_base_props={
- backgroundColor3=_RGB(0,0,0);
- textColor3=_RGB(200,200,200);
- borderSizePixel=0;
- color=_RGB(0,0,0);
- archivable=false;
- canCollide=false;
- bottomSurface=0;
- topSurface=0;
- formFactor=0;
- locked=true;
- };
- user=players.localPlayer;
- mouse=user:getMouse();
- char=user.Character;
- gui=user.PlayerGui;
- bag=user.Backpack;
- torso=char.Torso;
- head=char.Head;
- hum=_hum(char);
- url='rbxassetid://%d';
- name='dev-uzi';
- h_weld_cf_inactive=_cframe(0.35,0.5,0.5,
- 0,90,-70);
- h_weld_cf_active=_cframe(0,0.75,0,
- -110,180,0);
- assert(hum,'humanoid is not found');
- _clear();
- _cf_mouse('button1Down',function()
- loop_shot=(loop_shot or 0)+1;
- local vers=loop_shot;
- local step=runService.Stepped;
- repeat
- _shot((tube.CFrame*CFrame.new(0,0,tube.Size.Z*0.5)).p,mouse.hit.p);
- step:wait();--wait(0.001);
- until vers~=loop_shot;
- end);
- _cf_mouse('button1Up',function()
- loop_shot=(loop_shot or 0)+1;
- end);
- _cf_mouse('move',function()
- cross_f.Position=UDim2.new(0,mouse.X-11,0,mouse.Y-11);
- end);
- _cf_mouse('keyDown',function(k)
- if(k=='r')then
- if(bullets.clip>0 and time_left<=time())then
- local got=(bullets.clip>bullets.maximum and
- bullets.maximum or
- bullets.clip)-bullets.current;
- bullets.clip=bullets.clip-got;
- bullets.current=bullets.current+got;
- if(got~=0)then
- time_left=time()+2;
- end;
- end;
- end;
- end);
- screen=_new'screenGui'{
- name=name;
- };
- cross_f=_new'frame'{
- size=UDim2.new(0,21,0,21);
- backgroundTransparency=1;
- screen;
- };
- for i=0,1 do
- _new'frame'{
- position=UDim2.new(0,13*i,0,11);
- size=UDim2.new(0,10,0,1);
- cross_f;
- };
- end;
- for i=0,1 do
- _new'frame'{
- position=UDim2.new(0,11,0,13*i);
- size=UDim2.new(0,1,0,10);
- cross_f;
- };
- end;
- shot_sound=_new(head:findFirstChild'2920959'or'sound'){
- soundId=url:format(2920959);
- pitch=1.4;
- head;
- };
- if(shot_sound.Name~='2920959')then
- shot_sound.Name='2920959';
- shot_sound:play();
- end;
- bin=_new'hopperBin'{
- deselected=_cf_deselect;
- selected=_cf_select;
- name=name;
- bag;
- };
- inv=_new'model'{
- name=name;
- char;
- };
- handle=_new'part'{
- size=Vector3.new(0.3,1.3,0.4);
- color=_RGB(140,140,140);
- name='handle';
- formFactor=3;
- inv;
- touched=function(hit)
- if(hit.Parent.className=='Model')then
- local hum=_hum(hit.Parent);
- if(hum~=nil)then
- _hum_dam(hum,handle.Velocity.magnitude);
- end;
- end;
- end;
- };
- h_weld=_new'weld'{
- c1=h_weld_cf_inactive;
- part1=handle;
- part0=torso;
- handle;
- };
- _make_hue();
- h_part=_new'part'{
- size=Vector3.new(0.4,0.4,1.4);
- color=_RGB(140,140,140);
- name='handle';
- formFactor=3;
- handle;
- };
- hp_weld=_new'weld'{
- c1=_cframe(0,-1.3/2,-0.3,
- 20,0,0);
- part0=handle;
- part1=h_part;
- handle;
- };
- drag=_new'part'{
- size=Vector3.new(0.5,0.45,1.5);
- color=_RGB(100,100,100);
- name='handle';
- formFactor=3;
- handle;
- };
- d_weld=_new'weld'{
- c1=_cframe(0,-0.25,0);
- part0=h_part;
- part1=drag;
- handle;
- };
- tube=_new'part'{
- size=Vector3.new(0.2,0.2,1.5);
- color=_RGB(0,0,0);
- name='handle';
- formFactor=3;
- handle;
- };
- t_weld=_new'weld'{
- c1=_cframe(0,-0.3,-0.1);
- part0=h_part;
- part1=tube;
- handle;
- };
- bullets_label=_new'textLabel'{
- textStrokeColor3=_RGB(0,0,0);
- textColor3=_RGB(200,200,200);
- textStrokeTransparency=0;
- backgroundTransparency=1;
- fontSize=5;
- screen;
- };
- lightstuff=_new'frame'{
- backgroundColor3=_RGB(255,255,255);
- position=UDim2.new(0,0,0,-1);
- backgroundTransparency=0.5;
- size=UDim2.new(1,0,1,1);
- borderSizePixel=0;
- visible=false;
- screen;
- };
- coroutine.wrap(function()
- local red,white,green;
- repeat
- if(screen.Parent)then
- if(not green and bullets.current==bullets.maximum)then
- green=true;
- bullets_label.TextColor3=_RGB(0,200,0);
- elseif(not red and bullets.current==0)then
- red=true;
- bullets_label.TextColor3=_RGB(200,0,0);
- elseif((red or green)and bullets.current~=0 and bullets.current~=bullets.maximum)then
- bullets_label.TextColor3=_RGB(200,200,200);
- green=false;
- red=false;
- end;
- bullets_label.Text=('Bullets: %d/%d'):format(bullets.current,bullets.clip);
- bullets_label.Size=UDim2.new(0,bullets_label.TextBounds.X,0,bullets_label.TextBounds.Y);
- bullets_label.Position=UDim2.new(1,-bullets_label.TextBounds.X-6,1,-bullets_label.TextBounds.Y-6);
- end;
- wait(0.001);
- until nil;
- end)();
- _G.dev_pistol_version=(_G.dev_pistol_version or 0)+1;
- local vers=_G.dev_pistol_version;
- repeat _update();wait(0.001);until _G.dev_pistol_version~=vers or hum.Health==0;
- if(hum.Health==0)then
- _clear();
- end;
- s.Parent = game.Workspace
- wait(3)
- s:play()
- --By Rufus14
- mouse = game.Players.LocalPlayer:GetMouse()
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "ShirtGraphic" or v.ClassName == "Accessory" then
- v:Remove()
- end
- end
- local txtfag = Instance.new("BillboardGui", game.Players.LocalPlayer.Character.Head)
- txtfag.Adornee = suckadick
- txtfag.Name = "kys nigga"
- txtfag.Size = UDim2.new(2, 0, 1.2, 0)
- txtfag.StudsOffset = Vector3.new(-5, 3, 0)
- local textfag = Instance.new("TextLabel", txtfag)
- textfag.Size = UDim2.new(6, 0, 1, 0)
- textfag.FontSize = "Size8"
- textfag.TextScaled = true
- textfag.TextTransparency = 0
- textfag.BackgroundTransparency = 1
- textfag.TextTransparency = 0
- textfag.TextStrokeTransparency = 0
- textfag.Font = "Cartoon"
- textfag.TextStrokeColor3 = Color3.new(0, 1, 0)
- textfag.Text = game.Players.LocalPlayer.Character.Name.." the Anti-Furry School Shooter"
- v = Instance.new("Part")
- v.Name = "ColorBrick"
- v.Parent = part
- v.FormFactor = "Symmetric"
- v.Anchored = true
- v.CanCollide = false
- v.BottomSurface = "Smooth"
- v.TopSurface = "Smooth"
- v.Size = Vector3.new(10, 5, 3)
- v.Transparency = 0.7
- v.BrickColor = BrickColor.new("Really black")
- v.Transparency = 1
- textfag.TextColor3 = v.BrickColor.Color
- textfag.TextStrokeColor3 = Color3.new(0, 0, 0)
- v.Shape = "Block"
- shirt = Instance.new("Shirt", game.Players.LocalPlayer.Character)
- shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=54698632"
- song = Instance.new("Sound", game.Players.LocalPlayer.Character.Head)
- song.SoundId = "rbxassetid://165704299"
- song.Looped = true
- song.Volume = 10
- knife = Instance.new("Sound", game.Players.LocalPlayer.Character.Head)
- knife.SoundId = "rbxassetid://186311262"
- knife.Looped = false
- knife.Volume = 10
- dog = Instance.new("Sound", game.Players.LocalPlayer.Character.Head)
- dog.SoundId = "rbxassetid://132514715"
- dog.Looped = false
- dog.Volume = 10
- kick = Instance.new("Sound", game.Players.LocalPlayer.Character.Head)
- kick.SoundId = "rbxassetid://621571142"
- kick.Looped = false
- kick.Volume = 10
- shoosh = Instance.new("Sound", game.Players.LocalPlayer.Character.Head)
- shoosh.SoundId = "rbxassetid://145486992"
- shoosh.PlaybackSpeed = 2.1
- shoosh.Looped = false
- shoosh.Volume = 10
- nope = Instance.new("Sound", game.Players.LocalPlayer.Character.Head)
- nope.SoundId = "rbxassetid://323901968"
- nope.Looped = false
- nope.Volume = 10
- canuse=true
- --Converted with ttyyuu12345's model to script plugin v4
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- Part0 = Instance.new("Part")
- SpecialMesh1 = Instance.new("SpecialMesh")
- Part0.Name = "Baseball fanatic's cap"
- Part0.Parent = mas
- Part0.Anchored = false
- Part0.FormFactor = Enum.FormFactor.Symmetric
- Part0.Size = Vector3.new(1, 1, 2)
- Part0.CFrame = CFrame.new(76.1800003, 0.500001013, 26.2000008, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part0.BottomSurface = Enum.SurfaceType.Smooth
- Part0.TopSurface = Enum.SurfaceType.Smooth
- Part0.Position = Vector3.new(76.1800003, 0.500001013, 26.2000008)
- Part0:BreakJoints()
- SpecialMesh1.Parent = Part0
- SpecialMesh1.MeshId = "http://www.roblox.com/asset/?id=16190466"
- SpecialMesh1.TextureId = "http://www.roblox.com/asset/?id=31661094"
- SpecialMesh1.MeshType = Enum.MeshType.FileMesh
- SpecialMesh1.Scale = Vector3.new(1.1,1.1,1.1)
- weld = Instance.new("Weld", game.Players.LocalPlayer.Character.Head)
- weld.Part0 = game.Players.LocalPlayer.Character.Head
- weld.Part1 = Part0
- weld.C0 = weld.C0 * CFrame.new(0,0.3,0.04) * CFrame.fromEulerAnglesXYZ(0.5,math.pi/1,0)
- surface = Instance.new("SurfaceGui", game.Players.LocalPlayer.Character.Torso)
- text = Instance.new("TextLabel", surface)
- text.Text = "WRATH"
- text.Size = UDim2.new(1,1, 1,1)
- text.TextSize = 230
- text.Font = "Fantasy"
- text.TextColor3 = Color3.fromRGB(255,0,0)
- text.BackgroundTransparency = 1
- text.Position = UDim2.new(0, 0,0, -135)
- issoneplaying = false
- cankillafurfag = false
- usedononeperson = false
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = game:GetService("Players").LocalPlayer.Character
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
- function woosh(key)
- key = key:lower()
- if key == "q" and canuse then
- game.Players.LocalPlayer.Character.Torso.CFrame = CFrame.new(game.Players.LocalPlayer.Character.Torso.Position, mouse.Hit.p)
- cankillafurfag = true
- local velo = Instance.new("BodyVelocity", game.Players.LocalPlayer.Character.Torso)
- velo.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- velo.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.lookVector * 80
- wait(0.1)
- velo:destroy()
- wait(0.5)
- cankillafurfag = false
- end
- end
- grabbd = false
- mouse = game.Players.LocalPlayer:GetMouse()
- canuse = true
- function erichagrabvagina(key)
- key = key:lower()
- if key == "z" then
- if canuse then
- canuse = false
- grabbd = false
- local righthandclone = game.Players.LocalPlayer.Character.Torso["Right Shoulder"]:Clone()
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"]:Remove()
- local rhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
- rhandweld.Part0 = game.Players.LocalPlayer.Character.Torso
- rhandweld.Part1 = game.Players.LocalPlayer.Character["Right Arm"]
- rhandweld.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- rhandweld.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- local lefthandclone = game.Players.LocalPlayer.Character.Torso["Left Shoulder"]:Clone()
- game.Players.LocalPlayer.Character.Torso["Left Shoulder"]:Remove()
- local lhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
- lhandweld.Part0 = game.Players.LocalPlayer.Character.Torso
- lhandweld.Part1 = game.Players.LocalPlayer.Character["Left Arm"]
- lhandweld.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- lhandweld.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- local rootgrapclone = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint:Clone()
- print(game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0)
- game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint:destroy()
- local humanoidrootpart = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
- humanoidrootpart.Part0 = game.Players.LocalPlayer.Character.HumanoidRootPart
- humanoidrootpart.Part1 = game.Players.LocalPlayer.Character.Torso
- for i = 0,1 , 0.03 do
- lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.57205963, 0.78012085, 0, 0.866025567, 0.499999315, 2.38418579e-07, -0.49999851, 0.86602515, -2.7365548e-08, 5.96046448e-08, 4.47034836e-08, 1.00000143),i)
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.34461975, 0.538200378, 0.223114014, 0.866026521, -0.499998093, 2.95415521e-06, 0.0435718782, 0.0754677951, -0.996196151, 0.49809581, 0.862733483, 0.0871396363),i)
- humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.new(0, 0, 0, 0.258819938, 0, -0.965926111, 0, 1, 0, 0.965926111, 0, 0.258819938),i)
- game:GetService("RunService").RenderStepped:wait()
- end
- wait(1)
- local sensoryee = Instance.new("Part", game.Players.LocalPlayer.Character["Right Arm"])
- sensoryee.Size = Vector3.new(1,1,1)
- sensoryee.CanCollide = false
- sensoryee.Transparency = 1
- sensoryee:BreakJoints()
- local weldsensor = Instance.new("Weld", sensoryee)
- weldsensor.Part0 = game.Players.LocalPlayer.Character["Right Arm"]
- weldsensor.Part1 = sensoryee
- weldsensor.C0 = weldsensor.C0 * CFrame.new(0,-0.5,0)
- local function gotgrabd(part)
- sensoryee:destroy()
- local humanoid = part.Parent:findFirstChild("Humanoid")
- if humanoid then
- for q,w in pairs(humanoid.Parent:GetChildren()) do
- if w.ClassName == "Accessory" or w.ClassName == "Hat" then
- local humanoidrootpart1 = humanoid.Parent:findFirstChild("HumanoidRootPart")
- local handd = w:findFirstChild("Handle")
- if handd then
- mesh = w.Handle.Mesh
- end
- if handd and mesh.MeshId == "rbxassetid://188699722" or mesh.MeshId == "http://www.roblox.com/asset/?id=188699722" or mesh.MeshId == "http://www.roblox.com/asset/?id=170939831" or mesh.MeshId == "rbxassetid://170939831" or mesh.MeshId == "http://www.roblox.com/asset/?id=135446047" or mesh.MeshId == "rbxassetid://135446047" or mesh.MeshId == "rbxassetid://335037790" or mesh.MeshId == "rbxassetid://361948302" or mesh.MeshId == "http://www.roblox.com/asset/?id=361948302" or mesh.MeshId == "http://www.roblox.com/asset/?id=361948302" or mesh.MeshId == "http://www.roblox.com/asset/?id=1374148" or mesh.MeshId == "rbxassetid://1374148" or mesh.MeshId == "http://www.roblox.com/asset/?id=112495973" or mesh.MeshId == "rbxassetid://112495973" or v.Name == "FoxTail" or v.Name == "Zootopia_FoxEars" or v.Name == "FurryCatTail" or mesh.MeshId == "http://www.roblox.com/asset/?id=112495973" or v.Name == "ArcticFoxHead" then
- grabbd = true
- if humanoidrootpart1 then
- humanoidrootpart1:destroy()
- else
- humanoid.PlatformStand = true
- end
- local furfagweld = Instance.new("Weld", humanoid.Parent.Head)
- furfagweld.Part0 = game.Players.LocalPlayer.Character["Right Arm"]
- furfagweld.Part1 = humanoid.Parent.Head
- furfagweld.C0 = furfagweld.C0 * CFrame.fromEulerAnglesXYZ(math.pi/2,0,math.pi/2) * CFrame.new(0,0.8,1)
- wait(0.4)
- for i = 0,1 , 0.03 do
- lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0),i)
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.55997467, 0.699748993, -0.462905884, 0.973860145, -0.131164223, 0.185456812, 0.179209024, -0.0580353662, -0.982097864, 0.139579147, 0.989661396, -0.0330126062),i)
- humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.new(0,0,0),i)
- game:GetService("RunService").RenderStepped:wait()
- end
- local AAAAAAA = Instance.new("Sound", humanoid.Parent.Head)
- AAAAAAA.SoundId = "rbxassetid://906084456"
- AAAAAAA.Volume = 10
- AAAAAAA:Play()
- wait(1.6)
- nope:Play()
- for i = 0,1 , 0.05 do
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.51885986, 0.417861938, 0.185928345, 0.973860025, -0.213819563, 0.0766805559, 0.179207832, 0.515773833, -0.837772012, 0.139582247, 0.829614341, 0.540609598),i)
- game:GetService("RunService").RenderStepped:wait()
- end
- furfagweld:destroy()
- local killyourselfXDDD = Instance.new("BodyVelocity", humanoid.Parent.Torso)
- killyourselfXDDD.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- killyourselfXDDD.Velocity = Vector3.new(0,250,0)
- for i = 0,1 , 0.1 do
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.42082214, 1.13207245, -0.0470123291, 0.973861814, 0.129406601, 0.186686218, 0.179204732, -0.942722261, -0.28135857, 0.139584601, 0.307459116, -0.941270649),i)
- game:GetService("RunService").RenderStepped:wait()
- end
- killyourselfXDDD:destroy()
- wait(2)
- local boom = Instance.new("Explosion", humanoid.Parent.Torso)
- boom.Position = humanoid.Parent.Torso.Position
- humanoid.Health = 0
- AAAAAAA:destroy()
- for i = 0,1 , 0.05 do
- lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0),i)
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),i)
- humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.new(0, 0, 0),i)
- game:GetService("RunService").RenderStepped:wait()
- end
- humanoidrootpart:destroy()
- lhandweld:destroy()
- rhandweld:destroy()
- lefthandclone.Parent = game.Players.LocalPlayer.Character.Torso
- righthandclone.Parent = game.Players.LocalPlayer.Character.Torso
- rootgrapclone.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart
- canuse = true
- end
- end
- end
- end
- end
- sensoryee.Touched:connect(gotgrabd)
- for i = 0,1 , 0.05 do
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(0.922836304, 0.58115387, -0.514007568, 0.866021395, 0.482969463, 0.129411131, -0.0435746014, 0.330732942, -0.942718983, -0.498106986, 0.810773432, 0.307467461),i)
- humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.new(0, 0, 0, 0.42261228, 0, 0.906311631, 0, 1, 0, -0.906311631, 0, 0.42261228),i)
- game:GetService("RunService").RenderStepped:wait()
- end
- if not grabbd then
- sensoryee:destroy()
- for i = 0,1 , 0.05 do
- lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0),i)
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),i)
- humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.new(0, 0, 0),i)
- game:GetService("RunService").RenderStepped:wait()
- end
- humanoidrootpart:destroy()
- lhandweld:destroy()
- rhandweld:destroy()
- lefthandclone.Parent = game.Players.LocalPlayer.Character.Torso
- righthandclone.Parent = game.Players.LocalPlayer.Character.Torso
- rootgrapclone.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart
- canuse = true
- end
- end
- end
- end
- mouse.KeyDown:connect(erichagrabvagina)
- SLAPPP = Instance.new("Sound", game.Players.LocalPlayer.Character["Right Arm"])
- SLAPPP.SoundId = "rbxassetid://1074184175"
- SLAPPP.TimePosition = 1.2
- function SLAPD(key)
- key = key:lower()
- if key == "x" then
- if canuse then
- canuse = false
- grabbd = false
- local righthandclone = game.Players.LocalPlayer.Character.Torso["Right Shoulder"]:Clone()
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"]:Remove()
- local rhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
- rhandweld.Part0 = game.Players.LocalPlayer.Character.Torso
- rhandweld.Part1 = game.Players.LocalPlayer.Character["Right Arm"]
- rhandweld.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- rhandweld.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- local lefthandclone = game.Players.LocalPlayer.Character.Torso["Left Shoulder"]:Clone()
- game.Players.LocalPlayer.Character.Torso["Left Shoulder"]:Remove()
- local lhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
- lhandweld.Part0 = game.Players.LocalPlayer.Character.Torso
- lhandweld.Part1 = game.Players.LocalPlayer.Character["Left Arm"]
- lhandweld.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- lhandweld.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- local rootgrapclone = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint:Clone()
- print(game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0)
- game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint:destroy()
- local humanoidrootpart = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
- humanoidrootpart.Part0 = game.Players.LocalPlayer.Character.HumanoidRootPart
- humanoidrootpart.Part1 = game.Players.LocalPlayer.Character.Torso
- for i = 0,1 , 0.03 do
- lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.57205963, 0.78012085, 0, 0.866025567, 0.499999315, 2.38418579e-07, -0.49999851, 0.86602515, -2.7365548e-08, 5.96046448e-08, 4.47034836e-08, 1.00000143),i)
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.34461975, 0.538200378, 0.223114014, 0.866026521, -0.499998093, 2.95415521e-06, 0.0435718782, 0.0754677951, -0.996196151, 0.49809581, 0.862733483, 0.0871396363),i)
- humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.new(0, 0, 0, 0.258819938, 0, -0.965926111, 0, 1, 0, 0.965926111, 0, 0.258819938),i)
- game:GetService("RunService").RenderStepped:wait()
- end
- local sensoryee = Instance.new("Part", game.Players.LocalPlayer.Character["Right Arm"])
- sensoryee.Size = Vector3.new(1,1,1)
- sensoryee.CanCollide = false
- sensoryee.Transparency = 1
- sensoryee:BreakJoints()
- local weldsensor = Instance.new("Weld", sensoryee)
- weldsensor.Part0 = game.Players.LocalPlayer.Character["Right Arm"]
- weldsensor.Part1 = sensoryee
- weldsensor.C0 = weldsensor.C0 * CFrame.new(0,-0.5,0)
- local function gotgrabd(part)
- sensoryee:destroy()
- local humanoid = part.Parent:findFirstChild("Humanoid")
- if humanoid then
- for q,w in pairs(humanoid.Parent:GetChildren()) do
- if w.ClassName == "Accessory" or w.ClassName == "Hat" then
- local humanoidrootpart1 = humanoid.Parent:findFirstChild("HumanoidRootPart")
- local handd = w:findFirstChild("Handle")
- if handd then
- mesh = w.Handle.Mesh
- end
- if handd and mesh.MeshId == "rbxassetid://188699722" or mesh.MeshId == "http://www.roblox.com/asset/?id=188699722" or mesh.MeshId == "http://www.roblox.com/asset/?id=170939831" or mesh.MeshId == "rbxassetid://170939831" or mesh.MeshId == "http://www.roblox.com/asset/?id=135446047" or mesh.MeshId == "rbxassetid://135446047" or mesh.MeshId == "rbxassetid://335037790" or mesh.MeshId == "rbxassetid://361948302" or mesh.MeshId == "http://www.roblox.com/asset/?id=361948302" or mesh.MeshId == "http://www.roblox.com/asset/?id=361948302" or mesh.MeshId == "http://www.roblox.com/asset/?id=1374148" or mesh.MeshId == "rbxassetid://1374148" or mesh.MeshId == "http://www.roblox.com/asset/?id=112495973" or mesh.MeshId == "rbxassetid://112495973" or v.Name == "FoxTail" or v.Name == "Zootopia_FoxEars" or v.Name == "FurryCatTail" or mesh.MeshId == "http://www.roblox.com/asset/?id=112495973" or v.Name == "ArcticFoxHead" then
- local humanoid = part.Parent:findFirstChild("Humanoid")
- local kysniba = Instance.new("BodyVelocity", humanoid.Parent.Torso)
- kysniba.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- kysniba.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.lookVector * 35
- if humanoid then
- SLAPPP.TimePosition = 1.05
- SLAPPP:Play()
- SLAPPP.Volume = 10
- local dedsound = humanoid.Parent.Head:findFirstChild("Died")
- if dedsound then
- dedsound:Play()
- dedsound.Volume = 8
- end
- humanoid.Health = humanoid.Health - math.random(45,60)
- humanoid.PlatformStand = true
- local lshclone = humanoid.Parent.Torso["Left Shoulder"]:Clone()
- local rshclone = humanoid.Parent.Torso["Right Shoulder"]:Clone()
- local lhclone = humanoid.Parent.Torso["Left Hip"]:Clone()
- local rhclone = humanoid.Parent.Torso["Right Hip"]:Clone()
- local leftarm = humanoid.Parent["Left Arm"]
- local rightrm = humanoid.Parent["Right Arm"]
- local leftleg = humanoid.Parent["Left Leg"]
- local rightleg = humanoid.Parent["Right Leg"]
- humanoid.Parent.Torso["Left Hip"]:destroy()
- local head = humanoid.Parent.Head
- glue = Instance.new("Glue", humanoid.Parent.Torso)
- glue.Part0 = humanoid.Parent.Torso
- glue.Part1 = leftleg
- glue.Name = "Left leg"
- collider = Instance.new("Part", leftleg)
- collider.Position = Vector3.new(0,999,0)
- collider.Size = Vector3.new(1.5, 1, 1)
- collider.Shape = "Cylinder"
- local weld = Instance.new("Weld", collider)
- weld.Part0 = leftleg
- weld.Part1 = collider
- weld.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2)
- collider.TopSurface = "Smooth"
- collider.BottomSurface = "Smooth"
- collider.formFactor = "Symmetric"
- glue.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- glue.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- collider.Transparency = 1
- ------------
- humanoid.Parent.Torso["Right Hip"]:destroy()
- glue1 = Instance.new("Glue", humanoid.Parent.Torso)
- glue1.Part0 = humanoid.Parent.Torso
- glue1.Part1 = rightleg
- glue1.Name = "Right leg"
- collider1 = Instance.new("Part", rightleg)
- collider1.Position = Vector3.new(0,9999,0)
- collider1.Size = Vector3.new(1.5, 1, 1)
- collider1.Shape = "Cylinder"
- local weld1 = Instance.new("Weld", collider1)
- weld1.Part0 = rightleg
- weld1.Part1 = collider1
- weld1.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2)
- collider1.TopSurface = "Smooth"
- collider1.BottomSurface = "Smooth"
- collider1.formFactor = "Symmetric"
- glue1.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- glue1.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- collider1.Transparency = 1
- ------------
- humanoid.Parent.Torso["Right Shoulder"]:destroy()
- glue11 = Instance.new("Glue", humanoid.Parent.Torso)
- glue11.Part0 = humanoid.Parent.Torso
- glue11.Part1 = rightrm
- glue11.Name = "Right shoulder"
- collider11 = Instance.new("Part", rightrm)
- collider11.Position = Vector3.new(0,9999,0)
- collider11.Size = Vector3.new(1.8,1,1)
- collider11.Shape = "Cylinder"
- local weld11 = Instance.new("Weld", collider11)
- weld11.Part0 = rightrm
- weld11.Part1 = collider11
- weld11.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2)
- collider11.TopSurface = "Smooth"
- collider11.BottomSurface = "Smooth"
- collider11.formFactor = "Symmetric"
- glue11.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- glue11.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- collider11.Transparency = 1
- ------------
- humanoid.Parent.Torso["Left Shoulder"]:destroy()
- glue111 = Instance.new("Glue", humanoid.Parent.Torso)
- glue111.Part0 = humanoid.Parent.Torso
- glue111.Part1 = leftarm
- glue111.Name = "Left shoulder"
- collider111 = Instance.new("Part", leftarm)
- collider111.Position = Vector3.new(0,9999,0)
- collider111.Size = Vector3.new(1.5, 1, 1)
- collider111.Shape = "Cylinder"
- local weld111 = Instance.new("Weld", collider111)
- weld111.Part0 = leftarm
- weld111.Part1 = collider111
- weld111.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2)
- collider111.TopSurface = "Smooth"
- collider111.BottomSurface = "Smooth"
- collider111.formFactor = "Symmetric"
- glue111.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- glue111.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- collider111.Transparency = 1
- -----------------
- wait(0.1)
- kysniba:destroy()
- wait(3.5)
- lshclone.Parent = humanoid.Parent.Torso
- glue:destroy()
- rshclone.Parent = humanoid.Parent.Torso
- glue1:destroy()
- lhclone.Parent = humanoid.Parent.Torso
- glue11:destroy()
- rhclone.Parent = humanoid.Parent.Torso
- glue111:destroy()
- collider:destroy()
- collider1:destroy()
- collider11:destroy()
- collider111:destroy()
- humanoid.PlatformStand = false
- end
- canuse = true
- end
- end
- end
- end
- end
- sensoryee.Touched:connect(gotgrabd)
- for i = 0,1 , 0.05 do
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(0.922836304, 0.58115387, -0.514007568, 0.866021395, 0.482969463, 0.129411131, -0.0435746014, 0.330732942, -0.942718983, -0.498106986, 0.810773432, 0.307467461),i)
- humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.new(0, 0, 0, 0.42261228, 0, 0.906311631, 0, 1, 0, -0.906311631, 0, 0.42261228),i)
- game:GetService("RunService").RenderStepped:wait()
- end
- if not grabbd then
- sensoryee:destroy()
- for i = 0,1 , 0.05 do
- lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0),i)
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),i)
- humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.new(0, 0, 0),i)
- game:GetService("RunService").RenderStepped:wait()
- end
- humanoidrootpart:destroy()
- lhandweld:destroy()
- rhandweld:destroy()
- lefthandclone.Parent = game.Players.LocalPlayer.Character.Torso
- righthandclone.Parent = game.Players.LocalPlayer.Character.Torso
- rootgrapclone.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart
- canuse = true
- end
- end
- end
- end
- mouse.KeyDown:connect(SLAPD)
- function killwithtec9(key)
- key = key:lower()
- if key == "e" then
- if canuse then
- usedononeperson = true
- canuse = false
- for i,v in pairs(workspace:GetChildren()) do
- if v.ClassName == "Model" then
- humanoid = v:findFirstChild("Humanoid")
- end
- if humanoid then
- for q,w in pairs(v:GetChildren()) do
- if w.ClassName == "Accessory" or w.ClassName == "Hat" then
- local humanoidrootpart = humanoid.Parent:findFirstChild("HumanoidRootPart")
- local handd = w:findFirstChild("Handle")
- if handd then
- mesh = w.Handle.Mesh
- end
- if humanoidrootpart then
- if handd and usedononeperson and mesh.MeshId == "rbxassetid://188699722" or mesh.MeshId == "http://www.roblox.com/asset/?id=188699722" or mesh.MeshId == "http://www.roblox.com/asset/?id=170939831" or mesh.MeshId == "rbxassetid://170939831" or mesh.MeshId == "http://www.roblox.com/asset/?id=135446047" or mesh.MeshId == "rbxassetid://135446047" or mesh.MeshId == "rbxassetid://335037790" or mesh.MeshId == "rbxassetid://361948302" or mesh.MeshId == "http://www.roblox.com/asset/?id=361948302" or mesh.MeshId == "http://www.roblox.com/asset/?id=361948302" or mesh.MeshId == "http://www.roblox.com/asset/?id=1374148" or mesh.MeshId == "rbxassetid://1374148" or mesh.MeshId == "http://www.roblox.com/asset/?id=112495973" or mesh.MeshId == "rbxassetid://112495973" or v.Name == "FoxTail" or v.Name == "Zootopia_FoxEars" or v.Name == "FurryCatTail" or mesh.MeshId == "http://www.roblox.com/asset/?id=112495973" or v.Name == "ArcticFoxHead" then
- usedononeperson = false
- canuse = false
- if not issoneplaying then
- song:Play()
- issoneplaying = true
- end
- gun = Instance.new("Part", game.Players.LocalPlayer.Character)
- gun.Size = Vector3.new(0.5, 1, 2)
- gun.CanCollide = false
- gun.Name = "Gunn"
- gun:BreakJoints()
- weld = Instance.new("Weld", gun)
- weld.Part0 = game.Players.LocalPlayer.Character["Right Arm"]
- weld.Part1 = gun
- weld.C0 = weld.C0 * CFrame.new(-0.2,-1.7,-0.25) * CFrame.fromEulerAnglesXYZ(math.pi/-2,0,0)
- local mesh = Instance.new("SpecialMesh", gun)
- mesh.MeshId = "rbxassetid://742046473"
- mesh.TextureId = "rbxassetid://742046691"
- mesh.Scale = Vector3.new(0.35,0.35,0.35)
- local righthandclone = game.Players.LocalPlayer.Character.Torso["Right Shoulder"]:Clone()
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"]:Remove()
- local rhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
- rhandweld.Part0 = game.Players.LocalPlayer.Character.Torso
- rhandweld.Part1 = game.Players.LocalPlayer.Character["Right Arm"]
- rhandweld.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- rhandweld.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- for i = 0,1 , 0.05 do
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.2521863, 0.696266413, 0.0165557861, -2.93719313e-06, 0.173656181, 0.984807909, 0.984808981, -0.171007469, 0.0301576983, 0.173647076, 0.969846308, -0.171017706),i)
- game:GetService("RunService").RenderStepped:wait()
- end
- for i = 0,1 , 0.05 do
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.5, 0.426296234, 0, 0, 0, 0.999999702, 1.0000006, -3.74764204e-06, 0, 3.61353045e-06, 1, 0),i)
- game:GetService("RunService").RenderStepped:wait()
- end
- for i = 1,50 do
- game.Players.LocalPlayer.Character.Torso.CFrame = CFrame.new(game.Players.LocalPlayer.Character.Torso.Position, v.Torso.Position)
- game:GetService("RunService").RenderStepped:wait()
- end
- for i = 0,1 , 0.3 do
- game.Players.LocalPlayer.Character.Torso.CFrame = CFrame.new(game.Players.LocalPlayer.Character.Torso.Position, v.Torso.Position)
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.2521863, 0.696266413, 0.0165557861, -2.93719313e-06, 0.173656181, 0.984807909, 0.984808981, -0.171007469, 0.0301576983, 0.173647076, 0.969846308, -0.171017706),i)
- game:GetService("RunService").RenderStepped:wait()
- end
- local shotsound = Instance.new("Sound", gun)
- shotsound.EmitterSize = 2
- shotsound.SoundId = "rbxassetid://745308042"
- shotsound.Volume = 10
- shotsound:Play()
- if humanoid then
- local humanoidrootpart = humanoid.Parent:findFirstChild("HumanoidRootPart")
- if humanoidrootpart then
- humanoidrootpart:destroy()
- else
- humanoid.PlatformStand = true
- end
- lshclone = humanoid.Parent.Torso["Left Shoulder"]:Clone()
- rshclone = humanoid.Parent.Torso["Right Shoulder"]:Clone()
- lhclone = humanoid.Parent.Torso["Left Hip"]:Clone()
- rhclone = humanoid.Parent.Torso["Right Hip"]:Clone()
- local leftarm = humanoid.Parent["Left Arm"]
- local rightrm = humanoid.Parent["Right Arm"]
- local leftleg = humanoid.Parent["Left Leg"]
- local rightleg = humanoid.Parent["Right Leg"]
- humanoid.Parent.Torso["Left Hip"]:destroy()
- local head = humanoid.Parent.Head
- glue = Instance.new("Glue", humanoid.Parent.Torso)
- glue.Part0 = humanoid.Parent.Torso
- glue.Part1 = leftleg
- glue.Name = "Left leg"
- collider = Instance.new("Part", leftleg)
- collider.Position = Vector3.new(0,999,0)
- collider.Size = Vector3.new(1.5, 1, 1)
- collider.Shape = "Cylinder"
- local weld = Instance.new("Weld", collider)
- weld.Part0 = leftleg
- weld.Part1 = collider
- weld.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2)
- collider.TopSurface = "Smooth"
- collider.BottomSurface = "Smooth"
- collider.formFactor = "Symmetric"
- glue.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- glue.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- collider.Transparency = 1
- ------------
- humanoid.Parent.Torso["Right Hip"]:destroy()
- glue1 = Instance.new("Glue", humanoid.Parent.Torso)
- glue1.Part0 = humanoid.Parent.Torso
- glue1.Part1 = rightleg
- glue1.Name = "Right leg"
- collider1 = Instance.new("Part", rightleg)
- collider1.Position = Vector3.new(0,9999,0)
- collider1.Size = Vector3.new(1.5, 1, 1)
- collider1.Shape = "Cylinder"
- local weld1 = Instance.new("Weld", collider1)
- weld1.Part0 = rightleg
- weld1.Part1 = collider1
- weld1.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2)
- collider1.TopSurface = "Smooth"
- collider1.BottomSurface = "Smooth"
- collider1.formFactor = "Symmetric"
- glue1.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- glue1.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- collider1.Transparency = 1
- ------------
- humanoid.Parent.Torso["Right Shoulder"]:destroy()
- glue11 = Instance.new("Glue", humanoid.Parent.Torso)
- glue11.Part0 = humanoid.Parent.Torso
- glue11.Part1 = rightrm
- glue11.Name = "Right shoulder"
- collider11 = Instance.new("Part", rightrm)
- collider11.Position = Vector3.new(0,9999,0)
- collider11.Size = Vector3.new(1.8,1,1)
- collider11.Shape = "Cylinder"
- local weld11 = Instance.new("Weld", collider11)
- weld11.Part0 = rightrm
- weld11.Part1 = collider11
- weld11.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2)
- collider11.TopSurface = "Smooth"
- collider11.BottomSurface = "Smooth"
- collider11.formFactor = "Symmetric"
- glue11.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- glue11.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- collider11.Transparency = 1
- ------------
- humanoid.Parent.Torso["Left Shoulder"]:destroy()
- glue111 = Instance.new("Glue", humanoid.Parent.Torso)
- glue111.Part0 = humanoid.Parent.Torso
- glue111.Part1 = leftarm
- glue111.Name = "Left shoulder"
- collider111 = Instance.new("Part", leftarm)
- collider111.Position = Vector3.new(0,9999,0)
- collider111.Size = Vector3.new(1.5, 1, 1)
- collider111.Shape = "Cylinder"
- local weld111 = Instance.new("Weld", collider111)
- weld111.Part0 = leftarm
- weld111.Part1 = collider111
- weld111.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2)
- collider111.TopSurface = "Smooth"
- collider111.BottomSurface = "Smooth"
- collider111.formFactor = "Symmetric"
- glue111.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- glue111.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- collider111.Transparency = 1
- end
- for i = 0,1 , 0.3 do
- game.Players.LocalPlayer.Character.Torso.CFrame = CFrame.new(game.Players.LocalPlayer.Character.Torso.Position, v.Torso.Position)
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.5, 0.426296234, 0, 0, 0, 0.999999702, 1.0000006, -3.74764204e-06, 0, 3.61353045e-06, 1, 0),i)
- game:GetService("RunService").RenderStepped:wait()
- end
- wait(0.1)
- for i = 0,1 , 0.03 do
- game.Players.LocalPlayer.Character.Torso.CFrame = CFrame.new(game.Players.LocalPlayer.Character.Torso.Position, v.Torso.Position)
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),i)
- game:GetService("RunService").RenderStepped:wait()
- end
- gun:destroy()
- rhandweld:destroy()
- righthandclone.Parent = game.Players.LocalPlayer.Character.Torso
- canuse = true
- end
- end
- end
- end
- end
- end
- usedononeperson = false
- canuse = true
- end
- end
- end
- mouse.KeyDown:connect(killwithtec9)
- canlegkick = true
- function kicksomefagsxd(key)
- key = key:lower()
- if key == "f" then
- if canuse then
- canuse = false
- local legcl = game.Players.LocalPlayer.Character.Torso["Left Hip"]:Clone()
- game.Players.LocalPlayer.Character.Torso["Left Hip"]:Remove()
- local llegweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
- llegweld.Part0 = game.Players.LocalPlayer.Character.Torso
- llegweld.Part1 = game.Players.LocalPlayer.Character["Left Leg"]
- llegweld.C0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- for i = 0,1 , 0.1 do
- llegweld.C0 = llegweld.C0:lerp(CFrame.new(-0.499996662, -1.1485647, 0.598503113, 1.75394255e-26, -1.47170199e-26, 0.99999994, -0.766049445, 0.642781913, 0, -0.642781734, -0.766049743, 0),i)
- game:GetService("RunService").RenderStepped:wait()
- end
- shoosh:Play()
- local sensoryee = Instance.new("Part", game.Players.LocalPlayer.Character["Left Leg"])
- sensoryee.Size = Vector3.new(1,1,1)
- sensoryee.CanCollide = false
- sensoryee.Transparency = 1
- sensoryee:BreakJoints()
- local weldsensor = Instance.new("Weld", sensoryee)
- weldsensor.Part0 = game.Players.LocalPlayer.Character["Left Leg"]
- weldsensor.Part1 = sensoryee
- weldsensor.C0 = weldsensor.C0 * CFrame.new(0,-0.5,0)
- local function ragdollafurry(part)
- local humanoid = part.Parent:findFirstChild("Humanoid")
- if humanoid then
- sensoryee:destroy()
- kick:Play()
- local kysniba = Instance.new("BodyVelocity", humanoid.Parent.Torso)
- kysniba.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- kysniba.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.lookVector * 35
- local humanoid = part.Parent:findFirstChild("Humanoid")
- if humanoid then
- humanoid.Health = humanoid.Health - math.random(45,60)
- humanoid.PlatformStand = true
- local lshclone = humanoid.Parent.Torso["Left Shoulder"]:Clone()
- local rshclone = humanoid.Parent.Torso["Right Shoulder"]:Clone()
- local lhclone = humanoid.Parent.Torso["Left Hip"]:Clone()
- local rhclone = humanoid.Parent.Torso["Right Hip"]:Clone()
- local leftarm = humanoid.Parent["Left Arm"]
- local rightrm = humanoid.Parent["Right Arm"]
- local leftleg = humanoid.Parent["Left Leg"]
- local rightleg = humanoid.Parent["Right Leg"]
- humanoid.Parent.Torso["Left Hip"]:destroy()
- local head = humanoid.Parent.Head
- glue = Instance.new("Glue", humanoid.Parent.Torso)
- glue.Part0 = humanoid.Parent.Torso
- glue.Part1 = leftleg
- glue.Name = "Left leg"
- collider = Instance.new("Part", leftleg)
- collider.Position = Vector3.new(0,999,0)
- collider.Size = Vector3.new(1.5, 1, 1)
- collider.Shape = "Cylinder"
- local weld = Instance.new("Weld", collider)
- weld.Part0 = leftleg
- weld.Part1 = collider
- weld.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2)
- collider.TopSurface = "Smooth"
- collider.BottomSurface = "Smooth"
- collider.formFactor = "Symmetric"
- glue.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- glue.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- collider.Transparency = 1
- ------------
- humanoid.Parent.Torso["Right Hip"]:destroy()
- glue1 = Instance.new("Glue", humanoid.Parent.Torso)
- glue1.Part0 = humanoid.Parent.Torso
- glue1.Part1 = rightleg
- glue1.Name = "Right leg"
- collider1 = Instance.new("Part", rightleg)
- collider1.Position = Vector3.new(0,9999,0)
- collider1.Size = Vector3.new(1.5, 1, 1)
- collider1.Shape = "Cylinder"
- local weld1 = Instance.new("Weld", collider1)
- weld1.Part0 = rightleg
- weld1.Part1 = collider1
- weld1.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2)
- collider1.TopSurface = "Smooth"
- collider1.BottomSurface = "Smooth"
- collider1.formFactor = "Symmetric"
- glue1.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- glue1.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- collider1.Transparency = 1
- ------------
- humanoid.Parent.Torso["Right Shoulder"]:destroy()
- glue11 = Instance.new("Glue", humanoid.Parent.Torso)
- glue11.Part0 = humanoid.Parent.Torso
- glue11.Part1 = rightrm
- glue11.Name = "Right shoulder"
- collider11 = Instance.new("Part", rightrm)
- collider11.Position = Vector3.new(0,9999,0)
- collider11.Size = Vector3.new(1.8,1,1)
- collider11.Shape = "Cylinder"
- local weld11 = Instance.new("Weld", collider11)
- weld11.Part0 = rightrm
- weld11.Part1 = collider11
- weld11.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2)
- collider11.TopSurface = "Smooth"
- collider11.BottomSurface = "Smooth"
- collider11.formFactor = "Symmetric"
- glue11.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- glue11.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- collider11.Transparency = 1
- ------------
- humanoid.Parent.Torso["Left Shoulder"]:destroy()
- glue111 = Instance.new("Glue", humanoid.Parent.Torso)
- glue111.Part0 = humanoid.Parent.Torso
- glue111.Part1 = leftarm
- glue111.Name = "Left shoulder"
- collider111 = Instance.new("Part", leftarm)
- collider111.Position = Vector3.new(0,9999,0)
- collider111.Size = Vector3.new(1.5, 1, 1)
- collider111.Shape = "Cylinder"
- local weld111 = Instance.new("Weld", collider111)
- weld111.Part0 = leftarm
- weld111.Part1 = collider111
- weld111.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2)
- collider111.TopSurface = "Smooth"
- collider111.BottomSurface = "Smooth"
- collider111.formFactor = "Symmetric"
- glue111.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- glue111.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- collider111.Transparency = 1
- -----------------
- wait(0.1)
- kysniba:destroy()
- wait(3.5)
- lshclone.Parent = humanoid.Parent.Torso
- glue:destroy()
- rshclone.Parent = humanoid.Parent.Torso
- glue1:destroy()
- lhclone.Parent = humanoid.Parent.Torso
- glue11:destroy()
- rhclone.Parent = humanoid.Parent.Torso
- glue111:destroy()
- collider:destroy()
- collider1:destroy()
- collider11:destroy()
- collider111:destroy()
- humanoid.PlatformStand = false
- end
- end
- end
- sensoryee.Touched:connect(ragdollafurry)
- for i = 0,1 , 0.1 do
- llegweld.C0 = llegweld.C0:lerp(CFrame.new(-0.499996662, -1.02914703, -0.742607117, -5.87247582e-25, -2.47702398e-25, 0.99999994, 0.984806955, 0.173654884, 5.98444181e-25, -0.173654839, 0.984806955, 1.41960611e-25),i)
- game:GetService("RunService").RenderStepped:wait()
- end
- sensoryee:destroy()
- canlegkick = false
- llegweld:destroy()
- legcl.Parent = game.Players.LocalPlayer.Character.Torso
- canuse = true
- end
- end
- end
- mouse.KeyDown:connect(kicksomefagsxd)
- function killsomeonesleepingXD(key)
- key = key:lower()
- if key == "t" then
- if canuse then
- print("Used: T")
- local humanoid = mouse.Target.Parent:findFirstChild("Humanoid")
- local humanoidroot = mouse.Target.Parent:findFirstChild("HumanoidRootPart")
- local torso = mouse.Target.Parent:findFirstChild("Torso")
- if humanoid then
- print("Found Humanoid")
- if humanoidroot then
- else
- if canuse then
- local furfaghat = humanoid.Parent:findFirstChildOfClass("Accessory")
- local handd = furfaghat:findFirstChild("Handle")
- if handd then
- mesh = furfaghat.Handle.Mesh
- end
- if canuse and handd and mesh.MeshId == "rbxassetid://188699722" or mesh.MeshId == "http://www.roblox.com/asset/?id=188699722" or mesh.MeshId == "http://www.roblox.com/asset/?id=170939831" or mesh.MeshId == "rbxassetid://170939831" or mesh.MeshId == "http://www.roblox.com/asset/?id=135446047" or mesh.MeshId == "rbxassetid://135446047" or mesh.MeshId == "rbxassetid://335037790" or mesh.MeshId == "rbxassetid://361948302" or mesh.MeshId == "http://www.roblox.com/asset/?id=361948302" or mesh.MeshId == "http://www.roblox.com/asset/?id=361948302" or mesh.MeshId == "http://www.roblox.com/asset/?id=1374148" or mesh.MeshId == "rbxassetid://1374148" or mesh.MeshId == "http://www.roblox.com/asset/?id=112495973" or mesh.MeshId == "rbxassetid://112495973" or v.Name == "FoxTail" or v.Name == "Zootopia_FoxEars" or v.Name == "FurryCatTail" or mesh.MeshId == "http://www.roblox.com/asset/?id=112495973" or v.Name == "ArcticFoxHead" then
- canuse = false
- print("Someone fell down (no humanoidrootpart)")
- textfag.Text = "begone thot"
- if torso then
- print("Found torso")
- game.Players.LocalPlayer.Character.Humanoid.WalkToPoint = torso.Position
- wait(3)
- game.Players.LocalPlayer.Character.Humanoid.WalkToPoint = game.Players.LocalPlayer.Character.Torso.Position
- end
- if not issoneplaying then
- song:Play()
- issoneplaying = true
- end
- gun = Instance.new("Part", game.Players.LocalPlayer.Character)
- gun.Size = Vector3.new(0.5, 1, 2)
- gun.CanCollide = false
- gun.Name = "Gunn"
- gun:BreakJoints()
- weld = Instance.new("Weld", gun)
- weld.Part0 = game.Players.LocalPlayer.Character["Right Arm"]
- weld.Part1 = gun
- weld.C0 = weld.C0 * CFrame.new(-0.2,-1.7,-0.25) * CFrame.fromEulerAnglesXYZ(math.pi/-2,0,0)
- local mesh = Instance.new("SpecialMesh", gun)
- mesh.MeshId = "rbxassetid://742046473"
- mesh.TextureId = "rbxassetid://742046691"
- mesh.Scale = Vector3.new(0.35,0.35,0.35)
- local righthandclone = game.Players.LocalPlayer.Character.Torso["Right Shoulder"]:Clone()
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"]:Remove()
- local rhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
- rhandweld.Part0 = game.Players.LocalPlayer.Character.Torso
- rhandweld.Part1 = game.Players.LocalPlayer.Character["Right Arm"]
- rhandweld.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- rhandweld.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- for i = 0,1 , 0.05 do
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.5, 0.391201019, 0.090927124, 0, 0, 0.999999583, 0.766052306, 0.642778099, 0, -0.64277786, 0.766052008, 0),i)
- game:GetService("RunService").RenderStepped:wait()
- end
- textfag.Text = "boiy."
- wait(1)
- textfag.Text = "lol die XDD"
- while humanoid.Health >= 0.01 do
- local shotsound = Instance.new("Sound", gun)
- shotsound.EmitterSize = 2
- shotsound.SoundId = "rbxassetid://745308042"
- shotsound.Volume = 10
- shotsound:Play()
- for i = 0,1 , 0.3 do
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.5, 0.643392563, 0.391479492, 0, 0, 0.999999583, 0.939700782, 0.341998577, 0, -0.341998577, 0.939699948, 0),i)
- game:GetService("RunService").RenderStepped:wait()
- end
- humanoid.Health = humanoid.Health - 5
- for i = 0,1 , 0.3 do
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.5, 0.391201019, 0.090927124, 0, 0, 0.999999583, 0.766052306, 0.642778099, 0, -0.64277786, 0.766052008, 0),i)
- game:GetService("RunService").RenderStepped:wait()
- end
- end
- textfag.Text = "no mercy"
- wait(2)
- rhandweld:destroy()
- righthandclone.Parent = game.Players.LocalPlayer.Character.Torso
- gun:destroy()
- textfag.Text = game.Players.LocalPlayer.Character.Name.." the Anti-Furry School Shooter"
- canuse = true
- else
- if humanoid.PlatformStand == true then
- canuse = false
- print("Someone fell down (platformstand)")
- end
- end
- end
- end
- end
- end
- end
- end
- mouse.KeyDown:connect(killsomeonesleepingXD)
- function kyslol(key)
- if key == "r" then
- if canuse then
- canuse = false
- gun = Instance.new("Part", game.Players.LocalPlayer.Character)
- gun.Size = Vector3.new(0.5, 1, 2)
- gun.CanCollide = false
- gun.Name = "Gunn"
- gun:BreakJoints()
- weld = Instance.new("Weld", gun)
- weld.Part0 = game.Players.LocalPlayer.Character["Right Arm"]
- weld.Part1 = gun
- weld.C0 = weld.C0 * CFrame.new(-0.2,-1.7,-0.25) * CFrame.fromEulerAnglesXYZ(math.pi/-2,0,0)
- local mesh = Instance.new("SpecialMesh", gun)
- mesh.MeshId = "rbxassetid://742046473"
- mesh.TextureId = "rbxassetid://742046691"
- mesh.Scale = Vector3.new(0.35,0.35,0.35)
- local rhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
- rhandweld.Part0 = game.Players.LocalPlayer.Character.Torso
- rhandweld.Part1 = game.Players.LocalPlayer.Character["Right Arm"]
- rhandweld.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- rhandweld.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- for i = 0,1 , 0.03 do
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(3.32913208, 0.151973724, 0.160049438, 0.257815927, 0.962249994, 0.0871548727, 0.965930343, -0.258802414, 4.42634882e-06, 0.0225601513, 0.0841843933, -0.996189654),i)
- game:GetService("RunService").RenderStepped:wait()
- end
- song:Stop()
- wait(2)
- function ragdoll()
- game.Players.LocalPlayer.Character.Archivable = true
- clone = game.Players.LocalPlayer.Character:Clone()
- clone.Parent = workspace
- for i,v in pairs(clone:GetChildren()) do
- if v.ClassName == "Script" or v.ClassName == "LocalScript" then
- v:destroy()
- end
- for i,p in pairs(v:GetChildren()) do
- if p.ClassName == "Weld" or p.ClassName == "Motor6D" or p.ClassName == "BodyVelocity" then
- p:destroy()
- end
- end
- end
- for i,t in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if t.ClassName == "Accessory" or t.ClassName == "ForceField" then
- t:destroy()
- end
- end
- vel = Instance.new("BodyVelocity", clone.Torso)
- vel.Velocity = clone.Torso.CFrame.lookVector * -5
- vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- clone.Head.face.Texture = "http://www.roblox.com/asset/?id=161061608"
- using = false
- hit = Instance.new("Sound", clone.Torso)
- hit.SoundId = "rbxassetid://260430060"
- hit.Volume = 5
- hit1 = Instance.new("Sound", clone.Torso)
- hit1.SoundId = "rbxassetid://138087186"
- hit1.Volume = 5
- hit2 = Instance.new("Sound", clone.Torso)
- hit2.SoundId = "rbxassetid://131237241"
- hit2.Volume = 5
- hit3 = Instance.new("Sound", clone.Torso)
- hit3.SoundId = "rbxassetid://278062209"
- hit3.Volume = 5
- hit3.TimePosition = 0.33
- ded = Instance.new("Sound", clone.Torso)
- ded.SoundId = "rbxassetid://418892870"
- ded.Volume = 5
- local leftarm = clone:findFirstChild("Left Arm")
- local rightrm = clone:findFirstChild("Right Arm")
- local leftleg = clone:findFirstChild("Left Leg")
- local rightleg = clone:findFirstChild("Right Leg")
- local head = clone:findFirstChild("Head")
- for i, g in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if g.ClassName == "Part" then
- g:destroy()
- end
- end
- for i, h in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if h.ClassName == "Accesory" then
- h:destroy()
- end
- end
- game.Workspace.CurrentCamera.CameraSubject = head
- if head ~= nil then
- local glue13 = Instance.new("Glue", clone.Torso)
- glue13.Part0 = clone.Torso
- glue13.Part1 = head
- glue13.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- glue13.C1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- local collider13 = Instance.new("Part", head)
- collider13.Position = Vector3.new(0,999,0)
- collider13.Size = Vector3.new(0.5, 0.9, 0.7)
- collider13.Shape = "Cylinder"
- collider13.Transparency = 1
- local weld = Instance.new("Weld", collider13)
- weld.Part0 = head
- weld.Part1 = collider13
- weld.C0 = CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2)
- collider13.TopSurface = "Smooth"
- collider13.BottomSurface = "Smooth"
- collider13.formFactor = "Symmetric"
- end
- if leftleg ~= nil then
- local glue = Instance.new("Glue", clone.Torso)
- glue.Part0 = clone.Torso
- glue.Part1 = leftleg
- glue.Name = "Left leg"
- local collider = Instance.new("Part", leftleg)
- collider.Position = Vector3.new(0,999,0)
- collider.Size = Vector3.new(1.5, 1, 1)
- collider.Shape = "Cylinder"
- local weld = Instance.new("Weld", collider)
- weld.Part0 = leftleg
- weld.Part1 = collider
- weld.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2)
- collider.TopSurface = "Smooth"
- collider.BottomSurface = "Smooth"
- collider.formFactor = "Symmetric"
- glue.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- glue.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- collider.Transparency = 1
- end
- ------------
- if rightleg ~= nil then
- local glue1 = Instance.new("Glue", clone.Torso)
- glue1.Part0 = clone.Torso
- glue1.Part1 = rightleg
- glue1.Name = "Right leg"
- local collider1 = Instance.new("Part", rightleg)
- collider1.Position = Vector3.new(0,999,0)
- collider1.Size = Vector3.new(1.5, 1, 1)
- collider1.Shape = "Cylinder"
- local weld1 = Instance.new("Weld", collider1)
- weld1.Part0 = rightleg
- weld1.Part1 = collider1
- weld1.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2)
- collider1.TopSurface = "Smooth"
- collider1.BottomSurface = "Smooth"
- collider1.formFactor = "Symmetric"
- glue1.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- glue1.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- collider1.Transparency = 1
- end
- ------------
- if rightrm ~= nil then
- local glue11 = Instance.new("Glue", clone.Torso)
- glue11.Part0 = clone.Torso
- glue11.Part1 = rightrm
- glue11.Name = "Right shoulder"
- local collider11 = Instance.new("Part", rightrm)
- collider11.Position = Vector3.new(0,9999,0)
- collider11.Size = Vector3.new(1.5,1,1)
- collider11.Shape = "Cylinder"
- local weld11 = Instance.new("Weld", collider11)
- weld11.Part0 = rightrm
- weld11.Part1 = collider11
- weld11.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2)
- collider11.TopSurface = "Smooth"
- collider11.BottomSurface = "Smooth"
- collider11.formFactor = "Symmetric"
- glue11.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- glue11.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- collider11.Transparency = 1
- end
- ------------
- if leftarm ~= nil then
- local glue111 = Instance.new("Glue", clone.Torso)
- glue111.Part0 = clone.Torso
- glue111.Part1 = leftarm
- glue111.Name = "Left shoulder"
- local collider111 = Instance.new("Part", leftarm)
- collider111.Position = Vector3.new(0,9999,0)
- collider111.Size = Vector3.new(1.5,1,1)
- collider111.Shape = "Cylinder"
- local weld111 = Instance.new("Weld", collider111)
- weld111.Part0 = leftarm
- weld111.Part1 = collider111
- weld111.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2)
- collider111.TopSurface = "Smooth"
- collider111.BottomSurface = "Smooth"
- collider111.formFactor = "Symmetric"
- glue111.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- glue111.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- collider111.Transparency = 1
- ----------------
- sensoring = Instance.new("Part", clone.Torso)
- sensoring.Size = Vector3.new(1.2,1.1,0.8)
- sensoring.CanCollide = false
- sensoring.Position = clone.Torso.Position
- local welder = Instance.new("Weld", sensoring)
- welder.Part0 = clone.Torso
- welder.Part1 = sensoring
- welder.C0 = welder.C0 * CFrame.new(0,0,1.05)
- sensoring.Transparency = 1
- -----------------
- sensoring1 = Instance.new("Part", clone.Torso)
- sensoring1.Size = Vector3.new(1.2,1.1,0.8)
- sensoring1.CanCollide = false
- sensoring1.Position = clone.Torso.Position
- local welder1 = Instance.new("Weld", sensoring)
- welder1.Part0 = clone.Torso
- welder1.Part1 = sensoring1
- welder1.C0 = welder1.C0 * CFrame.new(0,0,-1.05)
- sensoring1.Transparency = 1
- end
- clone.Name = game.Players.LocalPlayer.Character.Name.." (Committed suicide)"
- ded:Stop()
- vel:destroy()
- wait(0.5)
- local function touch()
- if not using then
- using = true
- local Math = math.random(1,4)
- if Math == 1 then
- hit:Play()
- end
- if Math == 2 then
- hit1:Play()
- end
- if Math == 3 then
- hit2:Play()
- end
- if Math == 4 then
- hit3:Play()
- end
- wait(0.1)
- using = false
- end
- end
- sensoring.Touched:connect(touch)
- sensoring1.Touched:connect(touch)
- while true do
- if head ~= nil then
- head.CanCollide = false
- end
- game:GetService("RunService").Stepped:wait()
- end
- end
- game.Players.LocalPlayer.Character.Humanoid.Died:connect(ragdoll)
- local shotsound = Instance.new("Sound", gun)
- shotsound.EmitterSize = 2
- shotsound.SoundId = "rbxassetid://745308042"
- shotsound.Volume = 10
- shotsound:Play()
- game.Players.LocalPlayer.Character.Humanoid.Health = 0
- end
- end
- end
- mouse.KeyDown:connect(kyslol)
- function killtatfurfag(part)
- local humanoid = part.Parent:findFirstChild("Humanoid")
- if humanoid and canuse then
- canuse = false
- print("Has humanoid")
- for i,v in pairs(humanoid.Parent:GetChildren()) do
- if v.ClassName == "Accessory" or v.ClassName == "Hat" then
- local mesh = v.Handle.Mesh
- print("Found Hat")
- print(v)
- print(mesh)
- if mesh.MeshId == "rbxassetid://188699722" or mesh.MeshId == "http://www.roblox.com/asset/?id=188699722" or mesh.MeshId == "http://www.roblox.com/asset/?id=170939831" or mesh.MeshId == "rbxassetid://170939831" or mesh.MeshId == "http://www.roblox.com/asset/?id=135446047" or mesh.MeshId == "rbxassetid://135446047" or mesh.MeshId == "rbxassetid://335037790" or mesh.MeshId == "rbxassetid://361948302" or mesh.MeshId == "http://www.roblox.com/asset/?id=361948302" or mesh.MeshId == "http://www.roblox.com/asset/?id=361948302" or mesh.MeshId == "http://www.roblox.com/asset/?id=1374148" or mesh.MeshId == "rbxassetid://1374148" or mesh.MeshId == "http://www.roblox.com/asset/?id=112495973" or mesh.MeshId == "rbxassetid://112495973" or v.Name == "FoxTail" or v.Name == "Zootopia_FoxEars" or v.Name == "FurryCatTail" or mesh.MeshId == "http://www.roblox.com/asset/?id=112495973" or v.Name == "ArcticFoxHead" then
- print("Furfaggot")
- if cankillafurfag then
- cankillafurfag = false
- canuse = false
- humanoid.WalkSpeed = 0
- humanoid.JumpPower = 0
- local textfagmath = math.random(1,4)
- if textfagmath == 1 then
- textfag.Text = "yiff in hell furfag"
- end
- if textfagmath == 2 then
- textfag.Text = "die fox wannabe"
- end
- if textfagmath == 3 then
- textfag.Text = "be a dog somewhere else"
- end
- if textfagmath == 4 then
- textfag.Text = "kill yourself lol"
- end
- workspace.CurrentCamera.CameraSubject = humanoid.Parent.Head
- local humanoidrootpart = humanoid.Parent:findFirstChild("HumanoidRootPart")
- if humanoidrootpart then
- humanoidrootpart:destroy()
- else
- humanoid.PlatformStand = true
- end
- if not issoneplaying then
- song:Play()
- issoneplaying = true
- end
- local furfagweld = Instance.new("Weld", humanoid.Parent.Head)
- furfagweld.Part0 = game.Players.LocalPlayer.Character.Torso
- furfagweld.Part1 = humanoid.Parent.Head
- furfagweld.C0 = CFrame.new(-0.20883131, 1.52094078, -1.24165344, 0.999628544, 1.30674697e-19, -0.027248919, -7.10571086e-08, 1.00000024, -2.60673528e-06, 0.0272489246, 2.65240669e-06, 0.999628782)
- local lefthandclone = game.Players.LocalPlayer.Character.Torso["Left Shoulder"]:Clone()
- game.Players.LocalPlayer.Character.Torso["Left Shoulder"]:Remove()
- local lhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
- lhandweld.Part0 = game.Players.LocalPlayer.Character.Torso
- lhandweld.Part1 = game.Players.LocalPlayer.Character["Left Arm"]
- lhandweld.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- lhandweld.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- for i = 0,1 , 0.03 do
- lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.39632034, 0.689879417, -0.597869873, -6.35552908e-07, -0.500005543, 0.86602211, 0.984808922, -0.150379077, -0.0868219659, 0.173643142, 0.852866292, 0.492410004),i)
- game:GetService("RunService").RenderStepped:wait()
- end
- print(mesh.MeshId)
- wait(1)
- local righthandclone = game.Players.LocalPlayer.Character.Torso["Right Shoulder"]:Clone()
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"]:Remove()
- local rhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
- rhandweld.Part0 = game.Players.LocalPlayer.Character.Torso
- rhandweld.Part1 = game.Players.LocalPlayer.Character["Right Arm"]
- rhandweld.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- rhandweld.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- for i = 0,1 , 0.03 do
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.27873755, 0.423975229, 0.121429443, -0.150391072, 0.417206496, 0.896284282, -0.34430778, 0.827733159, -0.443071097, -0.926733494, -0.375231266, 0.0191633161),i)
- game:GetService("RunService").RenderStepped:wait()
- end
- wait(0.5)
- --Converted with ttyyuu12345's model to script plugin v4
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- local Model0 = Instance.new("Model")
- local Part1 = Instance.new("Part")
- local Part2 = Instance.new("Part")
- local Part3 = Instance.new("Part")
- local Weld4 = Instance.new("Weld")
- local Weld5 = Instance.new("Weld")
- local Weld6 = Instance.new("Weld")
- local Part7 = Instance.new("Part")
- Model0.Name = "lolrip"
- Model0.Parent = mas
- Part1.Name = "die1"
- Part1.Parent = Model0
- Part1.Rotation = Vector3.new(90, -60, 20)
- Part1.Size = Vector3.new(1.31000066, 0.129999995, 0.0600000024)
- Part1.CFrame = CFrame.new(80.7363205, 2.06008005, 5.45916986, 0.469849259, -0.171007127, -0.866025925, -0.813799143, 0.29619959, -0.500001609, 0.342019051, 0.939697623, 1.28149986e-06)
- Part1.Position = Vector3.new(80.7363205, 2.06008005, 5.45916986)
- Part1.Orientation = Vector3.new(30, -90, -70)
- Part2.Name = "die111"
- Part2.Parent = Model0
- Part2.Rotation = Vector3.new(90, -60, 20)
- Part2.Size = Vector3.new(0.220000789, 0.249999985, 0.0500000007)
- Part2.CFrame = CFrame.new(81.0578461, 1.51319027, 5.57297802, 0.469852835, -0.171006486, -0.866029203, -0.81380409, 0.296205878, -0.500004292, 0.342021137, 0.939711392, -2.41157886e-06)
- Part2.Position = Vector3.new(81.0578461, 1.51319027, 5.57297802)
- Part2.Orientation = Vector3.new(30, -90, -70)
- Part3.Name = "die11"
- Part3.Parent = Model0
- Part3.Rotation = Vector3.new(90, -60, 20)
- Part3.Size = Vector3.new(1.31000066, 0.140000001, 0.0600000024)
- Part3.CFrame = CFrame.new(80.7730865, 1.99637699, 5.25709486, 0.469850421, -0.171006933, -0.866027057, -0.813800752, 0.296201736, -0.500002503, 0.342019767, 0.939702213, 5.17442231e-08)
- Part3.Position = Vector3.new(80.7730865, 1.99637699, 5.25709486)
- Part3.Orientation = Vector3.new(30, -90, -70)
- Weld4.Parent = Part3
- Weld4.C0 = CFrame.new(-3.81469727e-06, 0.215043068, -7.62939453e-06, 1.00000215, -2.98023224e-08, -1.87552331e-07, -5.96046448e-08, 1.00000489, -1.22467213e-06, -1.97065447e-07, -1.23694826e-06, 1.00000143)
- Weld4.Part0 = Part3
- Weld4.Part1 = Part1
- Weld5.Parent = Part3
- Weld5.C0 = CFrame.new(-0.674819946, 0.105020523, -0.00501251221, 1.00000429, -2.98023224e-08, -4.05679941e-07, -8.94069672e-08, 1.00000978, -2.47373328e-06, -3.99535054e-07, -2.45477145e-06, 1.00000274)
- Weld5.Part0 = Part3
- Weld5.Part1 = Part7
- Weld6.Parent = Part3
- Weld6.C0 = CFrame.new(0.635044098, 0.105017662, -0.00501251221, 1.00000429, -2.98023224e-08, -4.05679941e-07, -8.94069672e-08, 1.00000978, -2.47373328e-06, -3.99535054e-07, -2.45477145e-06, 1.00000274)
- Weld6.Part0 = Part3
- Weld6.Part1 = Part2
- Part7.Name = "die"
- Part7.Parent = Model0
- Part7.Rotation = Vector3.new(90, -60, 20)
- Part7.Size = Vector3.new(0.220000789, 0.249999985, 0.0500000007)
- Part7.CFrame = CFrame.new(80.4424057, 2.5791595, 5.12498093, 0.469852835, -0.171006486, -0.866029203, -0.81380409, 0.296205878, -0.500004292, 0.342021137, 0.939711392, -2.41157886e-06)
- Part7.Position = Vector3.new(80.4424057, 2.5791595, 5.12498093)
- Part7.Orientation = Vector3.new(30, -90, -70)
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = game:GetService("Players").LocalPlayer.Character
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
- local razorweld = Instance.new("Weld", game.Players.LocalPlayer.Character["Right Arm"])
- razorweld.Part0 = game.Players.LocalPlayer.Character["Right Arm"]
- razorweld.Part1 = Part1
- razorweld.C0 = CFrame.new(-0.437942505, -1.83271027, -0.0659909248, -0.103788331, 0.197815806, 0.974729717, -0.992601395, -0.0827061236, -0.0889062211, 0.0630289018, -0.97674638, 0.204936787)
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = game:GetService("Players").LocalPlayer.Character
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
- for i = 0,1 , 0.03 do
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.2521863, 0.696266413, 0.0165557861, -2.93719313e-06, 0.173656181, 0.984807909, 0.984808981, -0.171007469, 0.0301576983, 0.173647076, 0.969846308, -0.171017706),i)
- game:GetService("RunService").RenderStepped:wait()
- end
- wait(0.5)
- for i = 0,1 , 0.03 do
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.75894547, 1.35891843, -0.64024353, -0.619637072, 0.748064518, 0.237589911, 0.356261671, -0.00166783645, 0.934385598, 0.699377179, 0.663624287, -0.265473157),i)
- game:GetService("RunService").RenderStepped:wait()
- end
- wait(2)
- for i = 0,1 , 0.05 do
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.10069132, 1.36038756, -1.22418213, -0.619636714, 0.74806416, 0.237589821, 0.356262296, -0.00166774949, 0.934387028, 0.699378252, 0.66362536, -0.265473425),i)
- game:GetService("RunService").RenderStepped:wait()
- end
- knife:Play()
- for i = 0,1 , 0.1 do
- local bl000d = Instance.new("Part", humanoid.Parent.Head)
- bl000d.Size = Vector3.new(0.2,0.2,0.2)
- bl000d.BrickColor = BrickColor.new("Maroon")
- bl000d.CFrame = humanoid.Parent.Head.CFrame * CFrame.new(0,-0.5,-1)
- bl000d:BreakJoints()
- bl000d.Velocity = humanoid.Parent.Head.CFrame.lookVector * 20
- humanoid.Health = humanoid.Health - 0.2
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(2.05257821, 1.35826468, -0.379745483, -0.619636834, 0.74806428, 0.237589851, 0.356262088, -0.00166777847, 0.934386551, 0.699377894, 0.663625002, -0.265473336),i)
- game:GetService("RunService").RenderStepped:wait()
- end
- for i = 0,1 , 0.05 do
- local bl000d = Instance.new("Part", humanoid.Parent.Head)
- bl000d.Size = Vector3.new(0.2,0.2,0.2)
- bl000d.BrickColor = BrickColor.new("Maroon")
- bl000d.CFrame = humanoid.Parent.Head.CFrame * CFrame.new(0,-0.5,-1)
- bl000d:BreakJoints()
- bl000d.Velocity = humanoid.Parent.Head.CFrame.lookVector * 20
- humanoid.Health = humanoid.Health - 0.2
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.75894547, 1.35891843, -0.64024353, -0.619637072, 0.748064518, 0.237589911, 0.356261671, -0.00166783645, 0.934385598, 0.699377179, 0.663624287, -0.265473157),i)
- game:GetService("RunService").RenderStepped:wait()
- end
- knife:Play()
- for i = 0,1 , 0.05 do
- local bl000d = Instance.new("Part", humanoid.Parent.Head)
- bl000d.Size = Vector3.new(0.2,0.2,0.2)
- bl000d.BrickColor = BrickColor.new("Maroon")
- bl000d.CFrame = humanoid.Parent.Head.CFrame * CFrame.new(0,-0.5,-1)
- bl000d:BreakJoints()
- bl000d.Velocity = humanoid.Parent.Head.CFrame.lookVector * 20
- humanoid.Health = humanoid.Health - 0.2
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.10069132, 1.36038756, -1.22418213, -0.619636714, 0.74806416, 0.237589821, 0.356262296, -0.00166774949, 0.934387028, 0.699378252, 0.66362536, -0.265473425),i)
- game:GetService("RunService").RenderStepped:wait()
- end
- for i = 0,1 , 0.05 do
- local bl000d = Instance.new("Part", humanoid.Parent.Head)
- bl000d.Size = Vector3.new(0.2,0.2,0.2)
- bl000d.BrickColor = BrickColor.new("Maroon")
- bl000d.CFrame = humanoid.Parent.Head.CFrame * CFrame.new(0,-0.5,-1)
- bl000d:BreakJoints()
- bl000d.Velocity = humanoid.Parent.Head.CFrame.lookVector * 20
- humanoid.Health = humanoid.Health - 0.2
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.75894547, 1.35891843, -0.64024353, -0.619637072, 0.748064518, 0.237589911, 0.356261671, -0.00166783645, 0.934385598, 0.699377179, 0.663624287, -0.265473157),i)
- game:GetService("RunService").RenderStepped:wait()
- end
- knife:Play()
- for i = 0,1 , 0.05 do
- local bl000d = Instance.new("Part", humanoid.Parent.Head)
- bl000d.Size = Vector3.new(0.2,0.2,0.2)
- bl000d.BrickColor = BrickColor.new("Maroon")
- bl000d.CFrame = humanoid.Parent.Head.CFrame * CFrame.new(0,-0.5,-1)
- bl000d:BreakJoints()
- bl000d.Velocity = humanoid.Parent.Head.CFrame.lookVector * 20
- humanoid.Health = humanoid.Health - 0.2
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.10069132, 1.36038756, -1.22418213, -0.619636714, 0.74806416, 0.237589821, 0.356262296, -0.00166774949, 0.934387028, 0.699378252, 0.66362536, -0.265473425),i)
- game:GetService("RunService").RenderStepped:wait()
- end
- wait(1)
- local legcl = game.Players.LocalPlayer.Character.Torso["Left Hip"]:Clone()
- game.Players.LocalPlayer.Character.Torso["Left Hip"]:Remove()
- local llegweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
- llegweld.Part0 = game.Players.LocalPlayer.Character.Torso
- llegweld.Part1 = game.Players.LocalPlayer.Character["Left Leg"]
- for i = 0,1 , 0.1 do
- local bl000d = Instance.new("Part", humanoid.Parent.Head)
- bl000d.Size = Vector3.new(0.2,0.2,0.2)
- bl000d.BrickColor = BrickColor.new("Maroon")
- bl000d.CFrame = humanoid.Parent.Head.CFrame * CFrame.new(0,-0.5,-1)
- bl000d:BreakJoints()
- bl000d.Velocity = humanoid.Parent.Head.CFrame.lookVector * 20
- humanoid.Health = humanoid.Health - 0.2
- llegweld.C0 = llegweld.C0:lerp(CFrame.new(-0.499996662, -1.1485647, 0.598503113, 1.75394255e-26, -1.47170199e-26, 0.99999994, -0.766049445, 0.642781913, 0, -0.642781734, -0.766049743, 0),i)
- game:GetService("RunService").RenderStepped:wait()
- end
- dog:Play()
- kick:Play()
- furfagweld:destroy()
- local kysniba = Instance.new("BodyVelocity", humanoid.Parent.Torso)
- kysniba.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- kysniba.Velocity = game.Players.LocalPlayer.Character["Left Leg"].CFrame.rightVector * 35 + Vector3.new(0,15,0)
- for i = 0,1 , 0.1 do
- local bl000d = Instance.new("Part", humanoid.Parent.Head)
- bl000d.Size = Vector3.new(0.2,0.2,0.2)
- bl000d.BrickColor = BrickColor.new("Maroon")
- bl000d.CFrame = humanoid.Parent.Head.CFrame * CFrame.new(0,-0.5,-1)
- bl000d:BreakJoints()
- bl000d.Velocity = humanoid.Parent.Head.CFrame.lookVector * 20
- humanoid.Health = humanoid.Health - 0.2
- llegweld.C0 = llegweld.C0:lerp(CFrame.new(-0.499996662, -1.02914703, -0.742607117, -5.87247582e-25, -2.47702398e-25, 0.99999994, 0.984806955, 0.173654884, 5.98444181e-25, -0.173654839, 0.984806955, 1.41960611e-25),i)
- game:GetService("RunService").RenderStepped:wait()
- end
- lshclone = humanoid.Parent.Torso["Left Shoulder"]:Clone()
- rshclone = humanoid.Parent.Torso["Right Shoulder"]:Clone()
- lhclone = humanoid.Parent.Torso["Left Hip"]:Clone()
- rhclone = humanoid.Parent.Torso["Right Hip"]:Clone()
- local leftarm = humanoid.Parent["Left Arm"]
- local rightrm = humanoid.Parent["Right Arm"]
- local leftleg = humanoid.Parent["Left Leg"]
- local rightleg = humanoid.Parent["Right Leg"]
- humanoid.Parent.Torso["Left Hip"]:destroy()
- local head = humanoid.Parent.Head
- glue = Instance.new("Glue", humanoid.Parent.Torso)
- glue.Part0 = humanoid.Parent.Torso
- glue.Part1 = leftleg
- glue.Name = "Left leg"
- collider = Instance.new("Part", leftleg)
- collider.Position = Vector3.new(0,999,0)
- collider.Size = Vector3.new(1.5, 1, 1)
- collider.Shape = "Cylinder"
- local weld = Instance.new("Weld", collider)
- weld.Part0 = leftleg
- weld.Part1 = collider
- weld.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2)
- collider.TopSurface = "Smooth"
- collider.BottomSurface = "Smooth"
- collider.formFactor = "Symmetric"
- glue.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- glue.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- collider.Transparency = 1
- ------------
- humanoid.Parent.Torso["Right Hip"]:destroy()
- glue1 = Instance.new("Glue", humanoid.Parent.Torso)
- glue1.Part0 = humanoid.Parent.Torso
- glue1.Part1 = rightleg
- glue1.Name = "Right leg"
- collider1 = Instance.new("Part", rightleg)
- collider1.Position = Vector3.new(0,9999,0)
- collider1.Size = Vector3.new(1.5, 1, 1)
- collider1.Shape = "Cylinder"
- local weld1 = Instance.new("Weld", collider1)
- weld1.Part0 = rightleg
- weld1.Part1 = collider1
- weld1.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2)
- collider1.TopSurface = "Smooth"
- collider1.BottomSurface = "Smooth"
- collider1.formFactor = "Symmetric"
- glue1.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- glue1.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- collider1.Transparency = 1
- ------------
- humanoid.Parent.Torso["Right Shoulder"]:destroy()
- glue11 = Instance.new("Glue", humanoid.Parent.Torso)
- glue11.Part0 = humanoid.Parent.Torso
- glue11.Part1 = rightrm
- glue11.Name = "Right shoulder"
- collider11 = Instance.new("Part", rightrm)
- collider11.Position = Vector3.new(0,9999,0)
- collider11.Size = Vector3.new(1.8,1,1)
- collider11.Shape = "Cylinder"
- local weld11 = Instance.new("Weld", collider11)
- weld11.Part0 = rightrm
- weld11.Part1 = collider11
- weld11.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2)
- collider11.TopSurface = "Smooth"
- collider11.BottomSurface = "Smooth"
- collider11.formFactor = "Symmetric"
- glue11.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- glue11.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- collider11.Transparency = 1
- ------------
- humanoid.Parent.Torso["Left Shoulder"]:destroy()
- glue111 = Instance.new("Glue", humanoid.Parent.Torso)
- glue111.Part0 = humanoid.Parent.Torso
- glue111.Part1 = leftarm
- glue111.Name = "Left shoulder"
- collider111 = Instance.new("Part", leftarm)
- collider111.Position = Vector3.new(0,9999,0)
- collider111.Size = Vector3.new(1.5, 1, 1)
- collider111.Shape = "Cylinder"
- local weld111 = Instance.new("Weld", collider111)
- weld111.Part0 = leftarm
- weld111.Part1 = collider111
- weld111.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2)
- collider111.TopSurface = "Smooth"
- collider111.BottomSurface = "Smooth"
- collider111.formFactor = "Symmetric"
- glue111.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- glue111.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- collider111.Transparency = 1
- kysniba:destroy()
- wait(2)
- workspace.CurrentCamera.CameraSubject = game.Players.LocalPlayer.Character
- for i = 0,1 , 0.02 do
- lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0),i)
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),i)
- game:GetService("RunService").RenderStepped:wait()
- end
- llegweld:destroy()
- legcl.Parent = game.Players.LocalPlayer.Character.Torso
- lhandweld:destroy()
- lefthandclone.Parent = game.Players.LocalPlayer.Character.Torso
- rhandweld:destroy()
- righthandclone.Parent = game.Players.LocalPlayer.Character.Torso
- game:GetService("RunService").RenderStepped:wait()
- Model0:destroy()
- textfag.Text = game.Players.LocalPlayer.Character.Name.." the Anti-Furry School Shooter"
- cankillafurfag = false
- canuse = true
- while humanoid.Health > 0.0001 do
- local bl000d = Instance.new("Part", humanoid.Parent.Head)
- bl000d.Size = Vector3.new(0.2,0.2,0.2)
- bl000d.BrickColor = BrickColor.new("Maroon")
- bl000d.CFrame = humanoid.Parent.Head.CFrame * CFrame.new(0,-0.5,-1)
- bl000d:BreakJoints()
- bl000d.Velocity = humanoid.Parent.Head.CFrame.lookVector * 20
- humanoid.Health = humanoid.Health - 2
- wait()
- end
- end
- end
- end
- end
- canuse = true
- end
- end
- game.Players.LocalPlayer.Character.Torso.Touched:connect(killtatfurfag)
- mouse.KeyDown:connect(woosh)
- function cancerify()
- local hum = mouse.Target.Parent:findFirstChild("Humanoid")
- if hum then
- if hum.Parent.Name == "Rufus14" then
- else
- --Converted with ttyyuu12345's model to script plugin v4
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- Accessory0 = Instance.new("Accessory")
- Part1 = Instance.new("Part")
- SpecialMesh2 = Instance.new("SpecialMesh")
- Accessory0.Name = "Cancer"
- Accessory0.Parent = mas
- Part1.Name = "Handle"
- Part1.Parent = Accessory0
- Part1.Rotation = Vector3.new(0, 0, 0.0199999996)
- Part1.FormFactor = Enum.FormFactor.Custom
- Part1.Size = Vector3.new(1.25000024, 1.12999988, 1.1400001)
- Part1.CFrame = CFrame.new(113.104767, 31.6558571, -259.307831, 1, -0.000407999993, 0, 0.000407999993, 1, 0, 0, 0, 1)
- Part1.BottomSurface = Enum.SurfaceType.Smooth
- Part1.TopSurface = Enum.SurfaceType.Smooth
- Part1.Position = Vector3.new(113.104767, 31.6558571, -259.307831)
- Part1.Orientation = Vector3.new(0, 0, 0.0199999996)
- SpecialMesh2.Parent = Part1
- SpecialMesh2.MeshId = "rbxassetid://361948302"
- SpecialMesh2.Scale = Vector3.new(0.5, 0.5, 0.5)
- SpecialMesh2.TextureId = "http://www.roblox.com/asset/?id=361948503 "
- SpecialMesh2.MeshType = Enum.MeshType.FileMesh
- SpecialMesh2.Scale = Vector3.new(0.5, 0.5, 0.5)
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = hum.Parent
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
- end
- end
- end
- mouse.Button1Down:connect(cancerify)
- print("IM TRYING")
- wait(0.25);
- _clear=function()
- local c={char;bag;gui;};
- for i=1,#c do
- local c=c[i]:children();
- for i=1,#c do
- if(c[i].Name==name)then
- c[i].Parent=nil;
- end;
- end;
- end;
- local n=name..user.Name;
- local c=workspace:children();
- for i=1,#c do
- if(c[i].Name==n)then
- c[i].Parent=nil;
- end;
- end;
- end;
- _valid_key=function(object,key)
- return object[key],key;
- end;
- _new=function(class)
- return function(props)
- if(type(list_base_props)=='table')then
- for i,v in next,list_base_props do
- if(props[i]==nil)then
- props[i]=v;
- end;
- end;
- end;
- local object=class;
- if(type(class)=='string')then
- object=Instance.new(class:sub(1,1):upper()..class:sub(2));
- end;
- local parent=props[1];
- props[1]=nil;
- for i,v in next,props do
- local load,res,key=pcall(_valid_key,object,i:sub(1,1):upper()..i:sub(2));
- if(not load)then
- load,res,key=pcall(_valid_key,object,i);
- end;
- if(key)then
- t=type(res);
- s=tostring(res);
- if(t=='userdata'and s=='Signal '..key)then
- if(type(v)=='table')then
- for i=1,#v do
- res:connect(v[i]);
- end;
- else
- res:connect(v);
- end;
- else
- object[key]=v;
- end;
- end;
- end;
- if(parent)then
- object.Parent=parent;
- end;
- return object;
- end;
- end;
- _RGB=function(r,g,b)
- return Color3.new(r/255,g/255,b/255);
- end;
- _copy=function(o)
- local def=o.archivable;
- o.archivable=true;
- local c=o:clone();
- o.archivable=def;
- return c;
- end;
- _hum=function(char)
- local hum=char:findFirstChild'Humanoid';
- if(not hum or hum.className~='Humanoid')then
- local c=char:children();
- for i=1,#c do
- if(c[i].className=='Humanoid')then
- return c[i];
- end;
- end;
- else
- return hum;
- end;
- end;
- _hum_tag=function(hum)
- local c=hum:findFirstChild'creator'or Instance.new('ObjectValue',hum);
- c.Name='creator';
- c.Value=user;
- if(hum.Health==0 and not hum:findFirstChild'killed')then
- Instance.new('BoolValue',hum).Name='killed';
- bullets.clip=bullets.clip+10;
- end;
- end;
- _hum_dam=function(hum,dam,percent)
- hum.Health=hum.Health-(percent and hum.MaxHealth*(dam*0.01)or dam);
- if(hum.Health<=hum.MaxHealth*0.1)then
- _hum_tag(hum);
- end;
- end;
- _ray=function(v0,v1,i)
- local mag=(v0-v1).magnitude;
- local ray=Ray.new(v0,(v1-v0).unit*(mag>999 and 999 or mag));
- return(type(i)=='table'and workspace.FindPartOnRayWithIgnoreList or workspace.FindPartOnRay)(workspace,ray,i);
- end;
- _must=function(v0,v1,i)
- local hit,pos=_ray(v0,v1,i);
- return not hit and mouse.target or hit,pos;
- end;
- _cframe=function(x,y,z,r0,r1,r2)
- return CFrame.Angles(
- math.rad(r0 or 0),
- math.rad(r1 or 0),
- math.rad(r2 or 0)
- )*CFrame.new(x,y,z);
- end;
- _update=function()
- if(bool_active and not screen.Parent)then
- screen.Parent=gui;
- elseif(not bool_active and screen.Parent)then
- screen.Parent=nil;
- end;
- end;
- _light=function(v0,v1)
- local mag=(v0-v1).magnitude;
- local len=math.random(2,7);
- len=len>mag/2 and mag/2 or len;
- --local light=_new'part'{
- -- cFrame=CFrame.new(v0,v1);
- -- size=Vector3.new(1,1,1);
- -- color=_RGB(255,255,0);
- -- anchored=true;
- -- inv;
- --};
- _new'blockMesh'{
- scale=Vector3.new(0.2,0.2,len);
- offset=Vector3.new(0,0,-len/2);
- light;
- };
- local bb=_new'billboardGui'{
- size=UDim2.new(2,0,2,0);
- adornee=light;
- light;
- };
- _new'imageLabel'{
- image=url:format(109101526);
- backgroundTransparency=1;
- size=UDim2.new(1,0,1,0);
- bb;
- };
- -- _rem(light,0.15);
- end;
- _rem=function(object,del)
- if(del)then
- delay(del,function()
- if(object.Parent)then
- object.Parent=nil;
- end;
- end);
- else
- pcall(function()
- if(object.Parent)then
- object.Parent=nil;
- end;
- end);
- end;
- end;
- _blood=function(pos,count)
- for i=1,count do
- local p=_new'part'{
- rotVelocity=Vector3.new(math.random(),math.random(),math.random())*50;
- position=pos+Vector3.new(math.random(),math.random(),math.random());
- velocity=Vector3.new(math.random(),math.random(),math.random())*50;
- size=Vector3.new(math.random(),math.random(),math.random())/3;
- color=_RGB(255,0,0);
- transparency=0.5;
- canCollide=true;
- bottomSurface=0;
- topSurface=0;
- formFactor=3;
- locked=true;
- inv;
- };
- delay(5,function()
- p.Parent=nil;
- end);
- end;
- end;
- _make_hue=function()
- h_hue=_new'part'{
- size=Vector3.new(0.25,1.8,0.35);
- color=_RGB(100,100,100);
- formFactor=3;
- name='hue';
- handle;
- };
- hh_weld=_new'weld'{
- c1=_cframe(0,0.5,0);
- part0=handle;
- part1=h_hue;
- handle;
- };
- end;
- _shot=function(v0,v1)
- if(not time_left)then
- time_left=0;
- end;
- if(time_left>time())then
- return nil;
- else
- time_left=time()+math.random(1,10)/100;
- end;
- if(bullets.current<1)then
- local tick_sound=head:findFirstChild'tick_sound'or _new'sound'{
- soundId='rbxasset://sounds/SWITCH3.wav';
- name='tick_sound';
- volume=0.2;
- pitch=2;
- head;
- };
- tick_sound:play();
- if(bullets.clip>0)then
- time_left=time()+2;
- h_hue:breakJoints();
- h_hue.CanCollide=true;
- h_hue.Velocity=(h_hue.CFrame*CFrame.new(0,5,0)).lookVector*10;
- _rem(h_hue,10);
- delay(1.9,function()
- _make_hue();
- local got=(bullets.clip>bullets.maximum and
- bullets.maximum or
- bullets.clip)-bullets.current;
- bullets.clip=bullets.clip-got;
- bullets.current=bullets.current+got;
- end);
- end;
- return nil;
- else
- bullets.current=bullets.current-1;
- h_weld.C1=_cframe(0,0.75,0,
- -math.random(1000,1100)/10,180,0);
- d_weld.C1=_cframe(0,-0.25,0.3);
- lightstuff.Visible=true;
- delay(0.1,function()
- lightstuff.Visible=false;
- end);
- _rem(_new'part'{
- velocity=CFrame.new(drag.Position,(drag.CFrame*CFrame.new(-4,-5,0)).p).lookVector*10;
- cFrame=drag.CFrame*CFrame.new(-0.5,0,0);
- size=Vector3.new(0.1,0.1,0.4);
- color=_RGB(200,200,0);
- material='Slate';
- canCollide=true;
- formFactor=3;
- inv;
- },5);
- delay(0.1,function()
- d_weld.C1=_cframe(0,-0.25,0);
- if(bool_active)then
- h_weld.C1=h_weld_cf_active;
- end;
- end)
- end;
- local hit,pos=_must(v0,v1,char);
- shot_sound:play();
- _rem(_new'part'{
- cFrame=CFrame.new(v0,pos)*CFrame.new(0,0,-(v0-pos).magnitude*0.5);
- size=Vector3.new(0.1,0.1,(v0-pos).magnitude);
- color=_RGB(255,255,0);
- transparency=0.6;
- reflectance=0.5;
- canCollide=false;
- bottomSurface=0;
- anchored=true;
- formFactor=3;
- topSurface=0;
- inv;
- },.15);
- _light(v0,v1);
- if(not hit)then return nil;end;
- if(hit.Parent.className=='Hat')then
- hit:breakJoints();
- hit.CanCollide=true;
- hit.Velocity=CFrame.new(v0,pos).lookVector*math.random(30,50);
- hit.RotVelocity=Vector3.new(math.random(1,90),math.random(1,90),math.random(1,90));
- else
- local hum=_hum(hit.Parent);
- if(not hum)then
- if(hit.Anchored==false and hit.Size.magnitude<4)then
- hit:breakJoints();
- hit.CanCollide=true;
- end;
- else
- _hum_dam(hum,math.random(4,6));
- _blood(pos,math.random(3,6));
- hit.RotVelocity=Vector3.new(math.random(1,90),math.random(1,90),math.random(1,90))/6;
- if(hit.Name=='Head')then
- hum.Health=0;
- _blood(pos,math.random(3,6));
- delay(0.001,function()
- _new(workspace:FindFirstChild'head_shot'or'sound'){
- pitch=math.random(70,100)*0.01;
- soundId=url:format(1876552);
- name='head_shot';
- workspace;
- }:play();
- end);
- _hum_tag(hum);
- _rem(_new'part'{
- cFrame=CFrame.new(v0,pos)*CFrame.new(0,0,-(v0-pos).magnitude*0.5);
- size=Vector3.new(0.1,0.1,(v0-pos).magnitude);
- color=torso.Color;
- transparency=0.5;
- canCollide=false;
- bottomSurface=0;
- anchored=true;
- formFactor=3;
- topSurface=0;
- inv;
- },30);
- hit.Parent=nil;
- for b=0,1 do
- for a=0,1 do
- for i=0,1 do
- _rem(_new'part'{
- velocity=CFrame.new(v0,pos).lookVector*20;
- cFrame=hit.CFrame*CFrame.new(i,-b,a);
- size=Vector3.new(0.5,0.5,0.5);
- color=_RGB(255,255,255);
- bottomSurface=0;
- canCollide=true;
- transparency=0;
- formFactor=3;
- topSurface=0;
- hum;
- },30);
- end;
- end;
- end;
- end;
- end;
- end;
- end;
- _cf_select=function(mouse)
- mouse.Icon=url:format(109111387);--108999296
- bool_active=true;
- local arm=char:findFirstChild'Right Arm';
- local weld=torso:findFirstChild'Right Shoulder';
- if(arm and weld)then
- h_weld.Part0=arm;
- h_weld.C1=h_weld_cf_active;
- weld.Part1=nil;
- weld.Part0=nil;
- weld=_new(torso:findFirstChild'right_arml'or'weld'){
- name='right_arml';
- part0=torso;
- part1=arm;
- torso;
- };
- arml=(arml or 0)+1;
- local alv=arml;
- local gyro=torso:findFirstChild'p_gyro'or Instance.new('BodyGyro',torso);
- gyro.maxTorque=Vector3.new(5e5,5e5,5e5);
- gyro.P=30000;
- gyro.D=1000;
- gyro.Name='p_gyro';
- repeat
- local pos=mouse.hit.p;
- local val,valp,p0,p1,p2,hitpos,cj,c0,c1;
- val=-math.pi*0.5;
- valp=val*-1;
- p0=torso.CFrame;
- p0=p0+((p0*CFrame.Angles(valp,0,0)).lookVector*0.5)+(p0*CFrame.Angles(0,val,0)).lookVector;
- p1=p0+((p0.p-pos).unit*-2);
- p2=CFrame.new((p0.p+p1.p)/2,p0.p)*CFrame.Angles(val,val,0);
- hitpos=torso.Position;
- cj=CFrame.new(hitpos);
- c0=torso.CFrame:inverse()*cj;
- c1=p2:inverse()*cj;
- weld.C0=c0;
- weld.C1=c1;
- gyro.cframe=CFrame.new(torso.Position,Vector3.new(pos.X,torso.Position.Y,pos.Z));
- wait(0.001);
- until arml~=alv;
- gyro.Parent=nil;
- end;
- end;
- _cf_deselect=function()
- bool_active=false;
- arml=(arml or 0)+1;
- loop_shot=(loop_shot or 0)+1;
- h_weld.Part0=torso;
- h_weld.C1=h_weld_cf_inactive;
- local weld=torso:findFirstChild'right_arml';
- if(weld)then
- weld.Part1=nil;
- weld.Part0=nil;
- end;
- local arm=char:findFirstChild'Right Arm';
- local weld=torso:findFirstChild'Right Shoulder';
- if(arm and weld)then
- weld.Part0=torso;
- weld.Part1=arm;
- end;
- end;
- _cf_mouse=function(event,fun)
- mouse[event:sub(1,1):upper()..event:sub(2)]:connect(function(...)
- if(bool_active)then
- fun(...);
- end;
- end);
- end;
- do
- local main=getfenv(0);
- local c=game:children();
- local check=function(v)
- if(v.className~=''and v.className~='Instance'and game:service(v.className))then
- main[v.className:sub(1,1):lower()..v.className:sub(2)]=v;
- end;
- end;
- for i=1,#c do
- pcall(check,c[i]);
- end;
- end;
- bullets={
- maximum=51111111111111111111111111110;
- current=511111111111111111111111111111110;
- clip=501111111111111111111111111111111*4;
- };
- list_base_props={
- backgroundColor3=_RGB(0,0,0);
- textColor3=_RGB(200,200,200);
- borderSizePixel=0;
- color=_RGB(0,0,0);
- archivable=false;
- canCollide=false;
- bottomSurface=0;
- topSurface=0;
- formFactor=0;
- locked=true;
- };
- user=players.localPlayer;
- mouse=user:getMouse();
- char=user.Character;
- gui=user.PlayerGui;
- bag=user.Backpack;
- torso=char.Torso;
- head=char.Head;
- hum=_hum(char);
- url='rbxassetid://%d';
- name='dev-uzi';
- h_weld_cf_inactive=_cframe(0.35,0.5,0.5,
- 0,90,-70);
- h_weld_cf_active=_cframe(0,0.75,0,
- -110,180,0);
- assert(hum,'humanoid is not found');
- _clear();
- _cf_mouse('button1Down',function()
- loop_shot=(loop_shot or 0)+1;
- local vers=loop_shot;
- local step=runService.Stepped;
- repeat
- _shot((tube.CFrame*CFrame.new(0,0,tube.Size.Z*0.5)).p,mouse.hit.p);
- step:wait();--wait(0.001);
- until vers~=loop_shot;
- end);
- _cf_mouse('button1Up',function()
- loop_shot=(loop_shot or 0)+1;
- end);
- _cf_mouse('move',function()
- cross_f.Position=UDim2.new(0,mouse.X-11,0,mouse.Y-11);
- end);
- _cf_mouse('keyDown',function(k)
- if(k=='r')then
- if(bullets.clip>0 and time_left<=time())then
- local got=(bullets.clip>bullets.maximum and
- bullets.maximum or
- bullets.clip)-bullets.current;
- bullets.clip=bullets.clip-got;
- bullets.current=bullets.current+got;
- if(got~=0)then
- time_left=time()+2;
- end;
- end;
- end;
- end);
- screen=_new'screenGui'{
- name=name;
- };
- cross_f=_new'frame'{
- size=UDim2.new(0,21,0,21);
- backgroundTransparency=1;
- screen;
- };
- for i=0,1 do
- _new'frame'{
- position=UDim2.new(0,13*i,0,11);
- size=UDim2.new(0,10,0,1);
- cross_f;
- };
- end;
- for i=0,1 do
- _new'frame'{
- position=UDim2.new(0,11,0,13*i);
- size=UDim2.new(0,1,0,10);
- cross_f;
- };
- end;
- shot_sound=_new(head:findFirstChild'2920959'or'sound'){
- soundId=url:format(2920959);
- pitch=1.4;
- head;
- };
- if(shot_sound.Name~='2920959')then
- shot_sound.Name='2920959';
- shot_sound:play();
- end;
- bin=_new'hopperBin'{
- deselected=_cf_deselect;
- selected=_cf_select;
- name=name;
- bag;
- };
- inv=_new'model'{
- name=name;
- char;
- };
- handle=_new'part'{
- size=Vector3.new(0.3,1.3,0.4);
- color=_RGB(140,140,140);
- name='handle';
- formFactor=3;
- inv;
- touched=function(hit)
- if(hit.Parent.className=='Model')then
- local hum=_hum(hit.Parent);
- if(hum~=nil)then
- _hum_dam(hum,handle.Velocity.magnitude);
- end;
- end;
- end;
- };
- h_weld=_new'weld'{
- c1=h_weld_cf_inactive;
- part1=handle;
- part0=torso;
- handle;
- };
- _make_hue();
- h_part=_new'part'{
- size=Vector3.new(0.4,0.4,1.4);
- color=_RGB(140,140,140);
- name='handle';
- formFactor=3;
- handle;
- };
- hp_weld=_new'weld'{
- c1=_cframe(0,-1.3/2,-0.3,
- 20,0,0);
- part0=handle;
- part1=h_part;
- handle;
- };
- drag=_new'part'{
- size=Vector3.new(0.5,0.45,1.5);
- color=_RGB(100,100,100);
- name='handle';
- formFactor=3;
- handle;
- };
- d_weld=_new'weld'{
- c1=_cframe(0,-0.25,0);
- part0=h_part;
- part1=drag;
- handle;
- };
- tube=_new'part'{
- size=Vector3.new(0.2,0.2,1.5);
- color=_RGB(0,0,0);
- name='handle';
- formFactor=3;
- handle;
- };
- t_weld=_new'weld'{
- c1=_cframe(0,-0.3,-0.1);
- part0=h_part;
- part1=tube;
- handle;
- };
- bullets_label=_new'textLabel'{
- textStrokeColor3=_RGB(0,0,0);
- textColor3=_RGB(200,200,200);
- textStrokeTransparency=0;
- backgroundTransparency=1;
- fontSize=5;
- screen;
- };
- lightstuff=_new'frame'{
- backgroundColor3=_RGB(255,255,255);
- position=UDim2.new(0,0,0,-1);
- backgroundTransparency=0.5;
- size=UDim2.new(1,0,1,1);
- borderSizePixel=0;
- visible=false;
- screen;
- };
- coroutine.wrap(function()
- local red,white,green;
- repeat
- if(screen.Parent)then
- if(not green and bullets.current==bullets.maximum)then
- green=true;
- bullets_label.TextColor3=_RGB(0,200,0);
- elseif(not red and bullets.current==0)then
- red=true;
- bullets_label.TextColor3=_RGB(200,0,0);
- elseif((red or green)and bullets.current~=0 and bullets.current~=bullets.maximum)then
- bullets_label.TextColor3=_RGB(200,200,200);
- green=false;
- red=false;
- end;
- bullets_label.Text=('Bullets: %d/%d'):format(bullets.current,bullets.clip);
- bullets_label.Size=UDim2.new(0,bullets_label.TextBounds.X,0,bullets_label.TextBounds.Y);
- bullets_label.Position=UDim2.new(1,-bullets_label.TextBounds.X-6,1,-bullets_label.TextBounds.Y-6);
- end;
- wait(0.001);
- until nil;
- end)();
- _G.dev_pistol_version=(_G.dev_pistol_version or 0)+1;
- local vers=_G.dev_pistol_version;
- repeat _update();wait(0.001);until _G.dev_pistol_version~=vers or hum.Health==0;
- if(hum.Health==0)then
- _clear();
- end;
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