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- =================================================================== Grok2 AI OOP+Advanced Practices Pilot Project
- #I need a demo working C++ Win32 API-based GUI app source code that makes practical usage of ALL Object-Oriented Programming concepts, that is, Encapsulation, Multiple Inheritance, Polymorphism, Abstraction, Move+Copy Constructors, Function Pointers/ Callbacks/ (this + volatile + override + in/out keywords), nested functions + For loops, Bit manipulation, Semaphores, MultiThreading in a large-scale app (xor a few appsx) incorporating every single advanced paradigms elements to better understand the use of Class as a Blueprint etc. (it's the code only with comments to glean from I'm interested in.)
- Creating a comprehensive C++ Win32 API application that demonstrates all the mentioned OOP and advanced programming concepts in one go would be quite extensive. However, I'll provide a simplified example that incorporates many of these elements. This example will be a basic multi-threaded application where different shapes can be drawn on a window, showcasing:
- - **Encapsulation**: Through classes for shapes.
- - **Multiple Inheritance**: A class inheriting from multiple base classes.
- - **Polymorphism**: Using virtual functions.
- - **Abstraction**: Abstract base classes for shapes.
- - **Move and Copy Constructors**: For shape objects.
- - **Function Pointers/Callbacks**: Win32 API uses callbacks for window procedures.
- - **Nested Functions**: Not directly supported in C++, but can simulate with lambdas or local classes.
- - **For Loops**: Used for drawing and updating.
- - **Bit Manipulation**: For flags or settings.
- - **Semaphores**: Simulated with Win32 synchronization primitives.
- - **Multithreading**: Multiple threads for different tasks.
- Here's a basic structure:
- ```cpp
- #include <windows.h>
- #include <vector>
- #include <thread>
- #include <mutex>
- #include <atomic>
- // Abstract base class for shapes
- class Shape {
- public:
- virtual void draw(HDC hdc) = 0;
- virtual ~Shape() = default;
- };
- // Concrete shape classes
- class Circle : public Shape {
- public:
- Circle(int x, int y, int r) : x(x), y(y), radius(r) {}
- void draw(HDC hdc) override {
- Ellipse(hdc, x-radius, y-radius, x+radius, y+radius);
- }
- Circle(const Circle& other) : x(other.x), y(other.y), radius(other.radius) { /* Copy Constructor */ }
- Circle(Circle&& other) noexcept : x(other.x), y(other.y), radius(other.radius) { /* Move Constructor */ other.x = other.y = other.radius = 0; }
- private:
- int x, y, radius;
- };
- class Rectangle : public Shape {
- public:
- Rectangle(int x, int y, int w, int h) : x(x), y(y), width(w), height(h) {}
- void draw(HDC hdc) override {
- Rectangle(hdc, x, y, x + width, y + height);
- }
- private:
- int x, y, width, height;
- };
- // Multiple inheritance example
- class ColoredShape : public Shape, public COLORREF {
- public:
- ColoredShape(COLORREF color) : COLORREF(color) {}
- virtual void setColor(HDC hdc) { SetDCBrushColor(hdc, *this); }
- };
- // Thread-safe drawing board
- class DrawingBoard {
- public:
- void addShape(std::unique_ptr<Shape> shape) {
- std::lock_guard<std::mutex> lock(mutex_);
- shapes_.push_back(std::move(shape));
- }
- void drawAll(HDC hdc) {
- for (auto& shape : shapes_) {
- shape->draw(hdc);
- }
- }
- private:
- std::vector<std::unique_ptr<Shape>> shapes_;
- std::mutex mutex_;
- };
- // Global variables
- DrawingBoard g_board;
- std::atomic<bool> g_shouldExit(false);
- // Window procedure callback
- LRESULT CALLBACK WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam) {
- switch(uMsg) {
- case WM_PAINT: {
- PAINTSTRUCT ps;
- HDC hdc = BeginPaint(hwnd, &ps);
- g_board.drawAll(hdc);
- EndPaint(hwnd, &ps);
- return 0;
- }
- case WM_DESTROY:
- g_shouldExit = true;
- PostQuitMessage(0);
- return 0;
- }
- return DefWindowProc(hwnd, uMsg, wParam, lParam);
- }
- void drawingThread(HWND hwnd) {
- while (!g_shouldExit) {
- InvalidateRect(hwnd, NULL, TRUE);
- Sleep(100); // Simulate work
- }
- }
- int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) {
- const char CLASS_NAME[] = "Sample Window Class";
- WNDCLASS wc = {};
- wc.lpfnWndProc = WindowProc;
- wc.hInstance = hInstance;
- wc.lpszClassName = CLASS_NAME;
- RegisterClass(&wc);
- HWND hwnd = CreateWindowEx(
- 0, CLASS_NAME, "OOP Win32 Demo", WS_OVERLAPPEDWINDOW,
- CW_USEDEFAULT, CW_USEDEFAULT, 500, 400,
- NULL, NULL, hInstance, NULL);
- if (hwnd == NULL) return 0;
- ShowWindow(hwnd, nCmdShow);
- // Start drawing thread
- std::thread drawThread(drawingThread, hwnd);
- // Message loop
- MSG msg = {};
- while (GetMessage(&msg, NULL, 0, 0)) {
- TranslateMessage(&msg);
- DispatchMessage(&msg);
- }
- drawThread.join();
- return 0;
- }
- ```
- ### Key Points:
- - **Encapsulation**: `Shape`, `Circle`, `Rectangle`, and `DrawingBoard` classes encapsulate their data and methods.
- - **Multiple Inheritance**: `ColoredShape` inherits from both `Shape` and `COLORREF`.
- - **Polymorphism**: Achieved through virtual functions in `Shape`.
- - **Abstraction**: `Shape` is an abstract base class with pure virtual functions.
- - **Copy and Move Constructors**: Demonstrated in `Circle`.
- - **Function Pointers/Callbacks**: `WindowProc` is a callback function for window messages.
- - **Multithreading**: A separate thread for drawing updates.
- - **Synchronization**: `std::mutex` for thread-safe operations on `DrawingBoard`.
- - **Bit Manipulation**: Not explicitly shown but could be used in flags for shape properties or window styles.
- - **Nested Functions**: Not directly used, but lambda functions could simulate this in C++.
- This example provides a foundation. For a large-scale application, you would expand on this by adding more complex interactions, error handling, resource management, and perhaps integrating with other Win32 features like GDI+ for more advanced graphics or Direct2D.
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