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zXzGamePROzXz

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Feb 7th, 2019
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  1. Player = game:GetService("Players").LocalPlayer
  2. PlayerGui = Player.PlayerGui
  3. Cam = workspace.CurrentCamera
  4. Backpack = Player.Backpack
  5. Character = Player.Character
  6. Humanoid = Character.Humanoid
  7. Mouse = Player:GetMouse()
  8. RootPart = Character["HumanoidRootPart"]
  9. Torso = Character["Torso"]
  10. Head = Character["Head"]
  11. RightArm = Character["Right Arm"]
  12. LeftArm = Character["Left Arm"]
  13. RightLeg = Character["Right Leg"]
  14. LeftLeg = Character["Left Leg"]
  15. RootJoint = RootPart["RootJoint"]
  16. Neck = Torso["Neck"]
  17. RightShoulder = Torso["Right Shoulder"]
  18. LeftShoulder = Torso["Left Shoulder"]
  19. RightHip = Torso["Right Hip"]
  20. LeftHip = Torso["Left Hip"]
  21. local sick = Instance.new("Sound",Character)
  22. sick.SoundId = "rbxassetid://415898123"
  23. sick.Looped = true
  24. sick.Pitch = 1
  25. sick.Volume = 2
  26. sick.TimePosition = 0
  27. Character.Archivable = true
  28. Humanoid.DisplayDistanceType = "None"
  29.  
  30. local naeeym2 = Instance.new("BillboardGui",Character)
  31. naeeym2.AlwaysOnTop = true
  32. naeeym2.Size = UDim2.new(5,35,2,35)
  33. naeeym2.StudsOffset = Vector3.new(0,3,0)
  34. naeeym2.Adornee = Character.Head
  35. naeeym2.Name = "Name"
  36. local tecks2 = Instance.new("TextLabel",naeeym2)
  37. tecks2.BackgroundTransparency = 1
  38. tecks2.TextScaled = true
  39. tecks2.BorderSizePixel = 0
  40. tecks2.Text = "BY:Fetty"
  41. tecks2.Font = "Code"
  42. tecks2.TextSize = 30
  43. tecks2.TextTransparency = 1
  44. tecks2.TextStrokeTransparency = 1
  45. tecks2.TextColor3 = Color3.new(255/255,0/255,0/255)
  46. tecks2.Size = UDim2.new(1,0,0.5,0)
  47. tecks2.Parent = naeeym2
  48.  
  49. IT = Instance.new
  50. CF = CFrame.new
  51. VT = Vector3.new
  52. RAD = math.rad
  53. C3 = Color3.new
  54. UD2 = UDim2.new
  55. BRICKC = BrickColor.new
  56. ANGLES = CFrame.Angles
  57. EULER = CFrame.fromEulerAnglesXYZ
  58. COS = math.cos
  59. ACOS = math.acos
  60. SIN = math.sin
  61. ASIN = math.asin
  62. ABS = math.abs
  63. MRANDOM = math.random
  64. FLOOR = math.floor
  65.  
  66. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  67. local NEWMESH = IT(MESH)
  68. if MESH == "SpecialMesh" then
  69. NEWMESH.MeshType = MESHTYPE
  70. if MESHID ~= "nil" and MESHID ~= "" then
  71. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  72. end
  73. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  74. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  75. end
  76. end
  77. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  78. NEWMESH.Scale = SCALE
  79. NEWMESH.Parent = PARENT
  80. return NEWMESH
  81. end
  82.  
  83. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  84. local NEWPART = IT("Part")
  85. NEWPART.formFactor = FORMFACTOR
  86. NEWPART.Reflectance = REFLECTANCE
  87. NEWPART.Transparency = TRANSPARENCY
  88. NEWPART.CanCollide = false
  89. NEWPART.Locked = true
  90. NEWPART.Anchored = true
  91. if ANCHOR == false then
  92. NEWPART.Anchored = false
  93. end
  94. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  95. NEWPART.Name = NAME
  96. NEWPART.Size = SIZE
  97. NEWPART.Position = Torso.Position
  98. NEWPART.Material = MATERIAL
  99. NEWPART:BreakJoints()
  100. NEWPART.Parent = PARENT
  101. return NEWPART
  102. end
  103.  
  104. --//=================================\\
  105. --|| CUSTOMIZATION
  106. --\\=================================//
  107.  
  108. Player_Size = 1 --Size of the player.
  109. Animation_Speed = 3
  110. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  111.  
  112. local Speed = 16
  113. local Effects2 = {}
  114.  
  115. --//=================================\\
  116. --|| END OF CUSTOMIZATION
  117. --\\=================================//
  118.  
  119. local function weldBetween(a, b)
  120. local weldd = Instance.new("ManualWeld")
  121. weldd.Part0 = a
  122. weldd.Part1 = b
  123. weldd.C0 = CFrame.new()
  124. weldd.C1 = b.CFrame:inverse() * a.CFrame
  125. weldd.Parent = a
  126. return weldd
  127. end
  128.  
  129. --//=================================\\
  130. --|| USEFUL VALUES
  131. --\\=================================//
  132.  
  133. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  134. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  135. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  136. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  137. local CHANGEDEFENSE = 0
  138. local CHANGEDAMAGE = 0
  139. local CHANGEMOVEMENT = 0
  140. local ANIM = "Idle"
  141. local ATTACK = false
  142. local EQUIPPED = false
  143. local HOLD = false
  144. local COMBO = 1
  145. local Rooted = false
  146. local SINE = 0
  147. local KEYHOLD = false
  148. local CHANGE = 2 / Animation_Speed
  149. local WALKINGANIM = false
  150. local WALK = 0
  151. local VALUE1 = false
  152. local VALUE2 = false
  153. local ROBLOXIDLEANIMATION = IT("Animation")
  154. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  155. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  156. --ROBLOXIDLEANIMATION.Parent = Humanoid
  157. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  158. WEAPONGUI.Name = "Weapon GUI"
  159. local Weapon = IT("Model")
  160. Weapon.Name = "Weapon"
  161. local Delete = IT("Model",Character)
  162. Delete.Name = "Banlist"
  163. local Effects = IT("Folder", Weapon)
  164. Effects.Name = "Effects"
  165. local ANIMATOR = Humanoid.Animator
  166. local ANIMATE = Character.Animate
  167. local UNANCHOR = true
  168. local LAUGHS = {834001699,834001752,834001797,834001828}
  169. local SONGS = {534861083,530959353,1534958855,0}
  170. local CHOICE = MRANDOM(1,4)
  171. local PLAYMAINANIM = true
  172. local INTRO = false
  173. local TRANSFORMED = false
  174. local INSTANT = false
  175. local MODE = "GoodCop"
  176.  
  177. --//=================================\\
  178. --\\=================================//
  179.  
  180.  
  181. --//=================================\\
  182. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  183. --\\=================================//
  184.  
  185. ArtificialHB = Instance.new("BindableEvent", script)
  186. ArtificialHB.Name = "ArtificialHB"
  187.  
  188. script:WaitForChild("ArtificialHB")
  189.  
  190. frame = Frame_Speed
  191. tf = 0
  192. allowframeloss = false
  193. tossremainder = false
  194. lastframe = tick()
  195. script.ArtificialHB:Fire()
  196.  
  197. game:GetService("RunService").Heartbeat:connect(function(s, p)
  198. tf = tf + s
  199. if tf >= frame then
  200. if allowframeloss then
  201. script.ArtificialHB:Fire()
  202. lastframe = tick()
  203. else
  204. for i = 1, math.floor(tf / frame) do
  205. script.ArtificialHB:Fire()
  206. end
  207. lastframe = tick()
  208. end
  209. if tossremainder then
  210. tf = 0
  211. else
  212. tf = tf - frame * math.floor(tf / frame)
  213. end
  214. end
  215. end)
  216.  
  217. --//=================================\\
  218. --\\=================================//
  219.  
  220.  
  221.  
  222.  
  223.  
  224. --//=================================\\
  225. --|| SOME FUNCTIONS
  226. --\\=================================//
  227.  
  228. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  229. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  230. end
  231.  
  232. function PositiveAngle(NUMBER)
  233. if NUMBER >= 0 then
  234. NUMBER = 0
  235. end
  236. return NUMBER
  237. end
  238.  
  239. function NegativeAngle(NUMBER)
  240. if NUMBER <= 0 then
  241. NUMBER = 0
  242. end
  243. return NUMBER
  244. end
  245.  
  246. function Swait(NUMBER)
  247. if NUMBER == 0 or NUMBER == nil then
  248. ArtificialHB.Event:wait()
  249. else
  250. for i = 1, NUMBER do
  251. ArtificialHB.Event:wait()
  252. end
  253. end
  254. end
  255.  
  256. function QuaternionFromCFrame(cf)
  257. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  258. local trace = m00 + m11 + m22
  259. if trace > 0 then
  260. local s = math.sqrt(1 + trace)
  261. local recip = 0.5 / s
  262. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  263. else
  264. local i = 0
  265. if m11 > m00 then
  266. i = 1
  267. end
  268. if m22 > (i == 0 and m00 or m11) then
  269. i = 2
  270. end
  271. if i == 0 then
  272. local s = math.sqrt(m00 - m11 - m22 + 1)
  273. local recip = 0.5 / s
  274. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  275. elseif i == 1 then
  276. local s = math.sqrt(m11 - m22 - m00 + 1)
  277. local recip = 0.5 / s
  278. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  279. elseif i == 2 then
  280. local s = math.sqrt(m22 - m00 - m11 + 1)
  281. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  282. end
  283. end
  284. end
  285.  
  286. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  287. local xs, ys, zs = x + x, y + y, z + z
  288. local wx, wy, wz = w * xs, w * ys, w * zs
  289. local xx = x * xs
  290. local xy = x * ys
  291. local xz = x * zs
  292. local yy = y * ys
  293. local yz = y * zs
  294. local zz = z * zs
  295. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  296. end
  297.  
  298. function QuaternionSlerp(a, b, t)
  299. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  300. local startInterp, finishInterp;
  301. if cosTheta >= 0.0001 then
  302. if (1 - cosTheta) > 0.0001 then
  303. local theta = ACOS(cosTheta)
  304. local invSinTheta = 1 / SIN(theta)
  305. startInterp = SIN((1 - t) * theta) * invSinTheta
  306. finishInterp = SIN(t * theta) * invSinTheta
  307. else
  308. startInterp = 1 - t
  309. finishInterp = t
  310. end
  311. else
  312. if (1 + cosTheta) > 0.0001 then
  313. local theta = ACOS(-cosTheta)
  314. local invSinTheta = 1 / SIN(theta)
  315. startInterp = SIN((t - 1) * theta) * invSinTheta
  316. finishInterp = SIN(t * theta) * invSinTheta
  317. else
  318. startInterp = t - 1
  319. finishInterp = t
  320. end
  321. end
  322. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  323. end
  324.  
  325. function Clerp(a, b, t)
  326. local qa = {QuaternionFromCFrame(a)}
  327. local qb = {QuaternionFromCFrame(b)}
  328. local ax, ay, az = a.x, a.y, a.z
  329. local bx, by, bz = b.x, b.y, b.z
  330. local _t = 1 - t
  331. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  332. end
  333.  
  334. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  335. local frame = IT("Frame")
  336. frame.BackgroundTransparency = TRANSPARENCY
  337. frame.BorderSizePixel = BORDERSIZEPIXEL
  338. frame.Position = POSITION
  339. frame.Size = SIZE
  340. frame.BackgroundColor3 = COLOR
  341. frame.BorderColor3 = BORDERCOLOR
  342. frame.Name = NAME
  343. frame.Parent = PARENT
  344. return frame
  345. end
  346.  
  347. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  348. local label = IT("TextLabel")
  349. label.BackgroundTransparency = 1
  350. label.Size = UD2(1, 0, 1, 0)
  351. label.Position = UD2(0, 0, 0, 0)
  352. label.TextColor3 = TEXTCOLOR
  353. label.TextStrokeTransparency = STROKETRANSPARENCY
  354. label.TextTransparency = TRANSPARENCY
  355. label.FontSize = TEXTFONTSIZE
  356. label.Font = TEXTFONT
  357. label.BorderSizePixel = BORDERSIZEPIXEL
  358. label.TextScaled = false
  359. label.Text = TEXT
  360. label.Name = NAME
  361. label.Parent = PARENT
  362. return label
  363. end
  364.  
  365. function NoOutlines(PART)
  366. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  367. end
  368.  
  369.  
  370. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  371. local NEWWELD = IT(TYPE)
  372. NEWWELD.Part0 = PART0
  373. NEWWELD.Part1 = PART1
  374. NEWWELD.C0 = C0
  375. NEWWELD.C1 = C1
  376. NEWWELD.Parent = PARENT
  377. return NEWWELD
  378. end
  379.  
  380. function CreateSound(ID, PARENT, VOLUME, PITCH)
  381. local NEWSOUND = nil
  382. coroutine.resume(coroutine.create(function()
  383. NEWSOUND = IT("Sound", PARENT)
  384. NEWSOUND.Volume = VOLUME
  385. NEWSOUND.Pitch = PITCH
  386. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  387. Swait()
  388. NEWSOUND:play()
  389. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  390. end))
  391. return NEWSOUND
  392. end
  393.  
  394. function CFrameFromTopBack(at, top, back)
  395. local right = top:Cross(back)
  396. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  397. end
  398.  
  399. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  400. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  401. local mesh = IT("SpecialMesh",wave)
  402. mesh.MeshType = "FileMesh"
  403. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  404. mesh.Scale = SIZE
  405. mesh.Offset = VT(0,0,0)
  406. wave.CFrame = CFRAME
  407. coroutine.resume(coroutine.create(function(PART)
  408. for i = 1, WAIT do
  409. Swait()
  410. mesh.Scale = mesh.Scale + GROW
  411. if DOESROT == true then
  412. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  413. end
  414. wave.Transparency = wave.Transparency + (0.5/WAIT)
  415. if wave.Transparency > 0.99 then
  416. wave:remove()
  417. end
  418. end
  419. end))
  420. end
  421.  
  422. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  423. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  424. local mesh = IT("SpecialMesh",wave)
  425. mesh.MeshType = "Sphere"
  426. mesh.Scale = SIZE
  427. mesh.Offset = VT(0,0,0)
  428. wave.CFrame = CFRAME
  429. coroutine.resume(coroutine.create(function(PART)
  430. for i = 1, WAIT do
  431. Swait()
  432. mesh.Scale = mesh.Scale + GROW
  433. wave.Transparency = wave.Transparency + (1/WAIT)
  434. if wave.Transparency > 0.99 then
  435. wave:remove()
  436. end
  437. end
  438. end))
  439. end
  440.  
  441. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  442. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  443. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  444. wave.CFrame = CFRAME
  445. coroutine.resume(coroutine.create(function(PART)
  446. for i = 1, WAIT do
  447. Swait()
  448. mesh.Scale = mesh.Scale * GROW
  449. wave.Transparency = wave.Transparency + (0.5/WAIT)
  450. if wave.Transparency > 0.99 then
  451. wave:remove()
  452. end
  453. end
  454. end))
  455. end
  456.  
  457. function MagicBlock(SIZE,WAIT,CFRAME,COLOR,GROW)
  458. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(SIZE,SIZE,SIZE), true)
  459. local mesh = IT("BlockMesh",wave)
  460. wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  461. coroutine.resume(coroutine.create(function(PART)
  462. for i = 1, WAIT do
  463. Swait()
  464. mesh.Scale = mesh.Scale + GROW
  465. wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  466. wave.Transparency = wave.Transparency + (1/WAIT)
  467. if wave.Transparency > 0.99 then
  468. wave:remove()
  469. end
  470. end
  471. end))
  472. end
  473.  
  474. function MakeForm(PART,TYPE)
  475. if TYPE == "Cyl" then
  476. local MSH = IT("CylinderMesh",PART)
  477. elseif TYPE == "Ball" then
  478. local MSH = IT("SpecialMesh",PART)
  479. MSH.MeshType = "Sphere"
  480. elseif TYPE == "Wedge" then
  481. local MSH = IT("SpecialMesh",PART)
  482. MSH.MeshType = "Wedge"
  483. end
  484. end
  485.  
  486. function CheckTableForString(Table, String)
  487. for i, v in pairs(Table) do
  488. if string.find(string.lower(String), string.lower(v)) then
  489. return true
  490. end
  491. end
  492. return false
  493. end
  494.  
  495.  
  496.  
  497. Debris = game:GetService("Debris")
  498.  
  499. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  500. local Direction = CFrame.new(StartPos, Vec).lookVector
  501. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  502. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  503. if RayHit and CheckIntangible(RayHit) then
  504. if DelayIfHit then
  505. wait()
  506. end
  507. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  508. end
  509. return RayHit, RayPos, RayNormal
  510. end
  511.  
  512. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  513. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  514. end
  515.  
  516. function turnto(position)
  517. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  518. end
  519.  
  520. function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors)
  521. PLAYMAINANIM = false
  522. if WhichPose == "Cast1" then
  523. for i=0, Time, 0.1 / Animation_Speed do
  524. Swait()
  525. if Magic == true then
  526. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  527. end
  528. if Gyro ~= nil and Gyro ~= false then
  529. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  530. end
  531. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed)
  532. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed)
  533. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  534. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  535. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  536. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  537. end
  538. elseif WhichPose == "Cast2" then
  539. for i=0, Time, 0.1 / Animation_Speed do
  540. Swait()
  541. if Magic == true then
  542. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  543. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  544. end
  545. if Gyro ~= nil and Gyro ~= false then
  546. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  547. end
  548. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  549. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  550. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  551. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  552. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  553. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  554. end
  555. elseif WhichPose == "RightArmUp" then
  556. for i=0, Time, 0.1 / Animation_Speed do
  557. Swait()
  558. if Magic == true then
  559. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  560. end
  561. if Gyro ~= nil and Gyro ~= false then
  562. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  563. end
  564. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed)
  565. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed)
  566. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  567. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  568. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  569. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  570. end
  571. elseif WhichPose == "Taunt" then
  572. for i=0, Time, 0.1 / Animation_Speed do
  573. Swait()
  574. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  575. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  576. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  577. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  578. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  579. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  580. end
  581. CreateSound(221057812,Torso,10,1,false)
  582. for i=0, Time*2, 0.1 / Animation_Speed do
  583. Swait()
  584. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  585. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  586. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  587. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  588. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  589. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  590. end
  591. for i=0, Time, 0.1 / Animation_Speed do
  592. Swait()
  593. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  594. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed)
  595. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  596. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  597. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  598. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  599. end
  600. elseif WhichPose == "Prepare key" then
  601. for i=0, Time, 0.1 / Animation_Speed do
  602. Swait()
  603. if Gyro ~= nil and Gyro ~= false then
  604. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  605. end
  606. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed)
  607. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed)
  608. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  609. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  610. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  611. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  612. end
  613. elseif WhichPose == "Turn key" then
  614. for i=0, Time, 0.1 / Animation_Speed do
  615. Swait()
  616. if Gyro ~= nil and Gyro ~= false then
  617. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  618. end
  619. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed)
  620. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed)
  621. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  622. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  623. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  624. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  625. end
  626. end
  627. PLAYMAINANIM = true
  628. end
  629.  
  630. --//=================================\\
  631. --|| SPEECH
  632. --\\=================================//
  633.  
  634. function Chatter(Text,Timer)
  635. local chat = coroutine.wrap(function()
  636. if Character:FindFirstChild("SpeechBoard")~= nil then
  637. Character:FindFirstChild("SpeechBoard"):destroy()
  638. end
  639. local naeeym2 = IT("BillboardGui",Character)
  640. naeeym2.Size = UD2(0,100,0,40)
  641. naeeym2.StudsOffset = Vector3.new(0,2,0)
  642. naeeym2.Adornee = Character.Head
  643. naeeym2.Name = "SpeechBoard"
  644. naeeym2.AlwaysOnTop = true
  645. local tecks2 = IT("TextLabel",naeeym2)
  646. tecks2.BackgroundTransparency = 1
  647. tecks2.BorderSizePixel = 0
  648. tecks2.Text = ""
  649. tecks2.Font = "Legacy"
  650. tecks2.TextSize = 15
  651. tecks2.TextStrokeTransparency = 1
  652. tecks2.TextColor3 = Color3.new(255,0,0)
  653. tecks2.TextStrokeColor3 = Color3.new(255,0,0)
  654. tecks2.Size = UDim2.new(1,0,0.5,0)
  655. for i = 1,string.len(Text),1 do
  656. CreateSound(418252437, Head, 3, MRANDOM(8,12)/15, false)
  657. tecks2.Text = string.sub(Text,1,i)
  658. wait(Timer)
  659. end
  660. wait(1)
  661. naeeym2:Destroy()
  662. end)
  663. chat()
  664. end
  665.  
  666. function chatfunc(text,waitt)
  667. local chat = coroutine.wrap(function()
  668. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  669. Character:FindFirstChild("TalkingBillBoard"):destroy()
  670. end
  671. local naeeym2 = Instance.new("BillboardGui",Character)
  672. naeeym2.Size = UDim2.new(0,100,0,40)
  673. naeeym2.StudsOffset = Vector3.new(0,5,0)
  674. naeeym2.Adornee = Character.Head
  675. naeeym2.Name = "TalkingBillBoard"
  676. naeeym2.AlwaysOnTop = true
  677. local tecks2 = Instance.new("TextLabel",naeeym2)
  678. tecks2.BackgroundTransparency = 1
  679. tecks2.BorderSizePixel = 0
  680. tecks2.Text = ""
  681. tecks2.Font = "SciFi"
  682. tecks2.TextSize = 30
  683. tecks2.TextStrokeTransparency = 1
  684. tecks2.TextColor3 = SKILLTEXTCOLOR
  685. tecks2.TextStrokeColor3 = Color3.new(255/255,0/255,0/255)
  686. tecks2.Size = UDim2.new(1,0,0.5,0)
  687. for i = 1,string.len(text),1 do
  688. tecks2.Text = string.sub(text,1,i)
  689. Swait()
  690. end
  691. wait(waitt)
  692. coroutine.resume(coroutine.create(function()
  693. for i = 1, 10 do
  694. tecks2.TextTransparency = tecks2.TextTransparency + 0.1
  695. Swait()
  696. end
  697. naeeym2:Destroy()
  698. end))
  699. end)
  700. chat()
  701. end
  702.  
  703. --// Start Stuff for Banishing \\--
  704.  
  705. local TOBANISH = {}
  706.  
  707. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  708. local DIRECTION = CF(StartPos,EndPos).lookVector
  709. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  710. end
  711.  
  712. function printbye(Name)
  713. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your life is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  714. chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  715. end
  716.  
  717. function Banish(Foe)
  718. if Foe then
  719. coroutine.resume(coroutine.create(function()
  720. --if game.Players:FindFirstChild(Foe.Name) then
  721. table.insert(TOBANISH,Foe.Name)
  722. printbye(Foe.Name)
  723. --end
  724. Foe.Archivable = true
  725. local CLONE = Foe:Clone()
  726. Foe:Destroy()
  727. CLONE.Parent = Effects
  728. CLONE:BreakJoints()
  729. local MATERIALS = {"Glass","Neon"}
  730. for _, c in pairs(CLONE:GetDescendants()) do
  731. if c:IsA("BasePart") then
  732. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  733. CreateSound(340722848, c, 10, 1, false)
  734. end
  735. c.Anchored = true
  736. c.Transparency = c.Transparency + 0.2
  737. c.Material = MATERIALS[MRANDOM(1,2)]
  738. c.Color = C3(0,255,0)
  739. if c.ClassName == "MeshPart" then
  740. c.TextureID = ""
  741. end
  742. if c:FindFirstChildOfClass("SpecialMesh") then
  743. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  744. end
  745. if c:FindFirstChildOfClass("Decal") then
  746. c:FindFirstChildOfClass("Decal"):remove()
  747. end
  748. c.Name = "Banished"
  749. c.CanCollide = false
  750. else
  751. c:remove()
  752. end
  753. end
  754. local A = false
  755. for i = 1, 35 do
  756. if A == false then
  757. A = true
  758. elseif A == true then
  759. A = false
  760. end
  761. for _, c in pairs(CLONE:GetDescendants()) do
  762. if c:IsA("BasePart") then
  763. c.Anchored = true
  764. c.Material = MATERIALS[MRANDOM(1,2)]
  765. c.Transparency = c.Transparency + 0.8/35
  766. if A == false then
  767. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  768. elseif A == true then
  769. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  770. end
  771. end
  772. end
  773. Swait()
  774. end
  775. CLONE:remove()
  776. end))
  777. end
  778. end
  779.  
  780. function BANNEAREST(POS,RANGE)
  781. for i,v in ipairs(workspace:GetChildren()) do
  782. local body = v:GetChildren()
  783. for part = 1, #body do
  784. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  785. if(body[part].Position - POS).Magnitude < RANGE then
  786. if v:FindFirstChildOfClass("Humanoid") then
  787. Banish(v)
  788. if game.Players:FindFirstChild(v.Name) then
  789. local Value = IT("BoolValue",Delete)
  790. Value.Name = v.Name
  791. end
  792. end
  793. end
  794. end
  795. end
  796. end
  797. end
  798.  
  799. workspace.ChildAdded:connect(function(instance)
  800. for BANISH = 1, #TOBANISH do
  801. if TOBANISH[BANISH] ~= nil then
  802. if instance.Name == TOBANISH[BANISH] then
  803. coroutine.resume(coroutine.create(function()
  804. printbye(instance.Name)
  805. instance:ClearAllChildren()
  806. Debris:AddItem(instance,0.0005)
  807. end))
  808. end
  809. end
  810. end
  811. end)
  812.  
  813. function SpawnTrail(FROM,TO,BIG)
  814. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
  815. MakeForm(TRAIL,"Cyl")
  816. local DIST = (FROM - TO).Magnitude
  817. if BIG == true then
  818. TRAIL.Size = VT(10,DIST,10)
  819. else
  820. TRAIL.Size = VT(0.25,DIST,0.25)
  821. end
  822. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  823. coroutine.resume(coroutine.create(function()
  824. for i = 1, 5 do
  825. Swait()
  826. TRAIL.Transparency = TRAIL.Transparency + 0.1
  827. end
  828. TRAIL:remove()
  829. end))
  830. end
  831.  
  832. function WACKYEFFECT(Table)
  833. local TYPE = (Table.EffectType or "Sphere")
  834. local SIZE = (Table.Size or VT(1,1,1))
  835. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  836. local TRANSPARENCY = (Table.Transparency or 0)
  837. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  838. local CFRAME = (Table.CFrame or Torso.CFrame)
  839. local MOVEDIRECTION = (Table.MoveToPos or nil)
  840. local ROTATION1 = (Table.RotationX or 0)
  841. local ROTATION2 = (Table.RotationY or 0)
  842. local ROTATION3 = (Table.RotationZ or 0)
  843. local MATERIAL = (Table.Material or "Neon")
  844. local COLOR = (Table.Color or C3(0,255,0))
  845. local TIME = (Table.Time or 45)
  846. local SOUNDID = (Table.SoundID or nil)
  847. local SOUNDPITCH = (Table.SoundPitch or nil)
  848. local SOUNDVOLUME = (Table.SoundVolume or nil)
  849. coroutine.resume(coroutine.create(function()
  850. local PLAYSSOUND = false
  851. local SOUND = nil
  852. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  853. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  854. PLAYSSOUND = true
  855. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  856. end
  857. EFFECT.Color = COLOR
  858. local MSH = nil
  859. if TYPE == "Sphere" then
  860. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  861. elseif TYPE == "Block" then
  862. MSH = IT("BlockMesh",EFFECT)
  863. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  864. elseif TYPE == "Wave" then
  865. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  866. elseif TYPE == "Ring" then
  867. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  868. elseif TYPE == "Slash" then
  869. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  870. elseif TYPE == "Round Slash" then
  871. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  872. elseif TYPE == "Swirl" then
  873. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  874. elseif TYPE == "Skull" then
  875. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  876. elseif TYPE == "Crystal" then
  877. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  878. end
  879. if MSH ~= nil then
  880. local MOVESPEED = nil
  881. if MOVEDIRECTION ~= nil then
  882. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  883. end
  884. local GROWTH = SIZE - ENDSIZE
  885. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  886. if TYPE == "Block" then
  887. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  888. else
  889. EFFECT.CFrame = CFRAME
  890. end
  891. for LOOP = 1, TIME+1 do
  892. Swait()
  893. MSH.Scale = MSH.Scale - GROWTH/TIME
  894. if TYPE == "Wave" then
  895. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  896. end
  897. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  898. if TYPE == "Block" then
  899. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  900. else
  901. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  902. end
  903. if MOVEDIRECTION ~= nil then
  904. local ORI = EFFECT.Orientation
  905. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  906. EFFECT.Orientation = ORI
  907. end
  908. end
  909. if PLAYSSOUND == false then
  910. EFFECT:remove()
  911. else
  912. SOUND.Stopped:Connect(function()
  913. EFFECT:remove()
  914. end)
  915. end
  916. else
  917. if PLAYSSOUND == false then
  918. EFFECT:remove()
  919. else
  920. repeat Swait() until SOUND.Playing == false
  921. EFFECT:remove()
  922. end
  923. end
  924. end))
  925. end
  926.  
  927. -- \\ End Stuff for Banishing //--
  928.  
  929. --//=================================\\
  930. --|| WEAPON CREATION
  931. --\\=================================//
  932. print("hello this is Epticallity and you're watching Disney Channel")
  933. warn("let dreamer suck you off VengefulProgram")
  934. local EyeSizes={
  935. NumberSequenceKeypoint.new(0,1,0),
  936. NumberSequenceKeypoint.new(1,0,0)
  937. }
  938. local EyeTrans={
  939. NumberSequenceKeypoint.new(0,0.8,0),
  940. NumberSequenceKeypoint.new(1,1,0)
  941. }
  942. local PE=Instance.new("ParticleEmitter")
  943. PE.LightEmission=.8
  944. PE.Color = ColorSequence.new(BRICKC("Really red").Color)
  945. PE.Size=NumberSequence.new(EyeSizes)
  946. PE.Transparency=NumberSequence.new(EyeTrans)
  947. PE.Lifetime=NumberRange.new(0.35,1.5)
  948. PE.Rotation=NumberRange.new(0,360)
  949. PE.Rate=999
  950. PE.VelocitySpread = 10000
  951. PE.Acceleration = Vector3.new(0,0,0)
  952. PE.Drag = 5
  953. PE.Speed = NumberRange.new(0,0,0)
  954. PE.Texture="http://www.roblox.com/asset/?id=0"
  955. PE.ZOffset = -1.5
  956. PE.Name = "PE"
  957. PE.Enabled = false
  958.  
  959. function particles(art)
  960. local PARTICLES = PE:Clone()
  961. PARTICLES.Parent = art
  962. end
  963.  
  964. local SCYTHE = IT("Model",Character)
  965. SCYTHE.Name = "SCYTHE"
  966.  
  967. local B = SCYTHE
  968. local HandlePart = CreatePart(0, B, "Neon", 0, 0, "Really red", "HandPart", VT(0,0,0),false)
  969. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", Character, Torso, HandlePart, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  970. local HitBox = CreatePart(0, B, "Neon", 0, 0, "Really red", "Hitbox", VT(0,0,0),false)
  971.  
  972. for _, c in pairs(SCYTHE:GetChildren()) do
  973. if c.ClassName == "Part" then
  974. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  975. end
  976. end
  977.  
  978. Weapon.Parent = Character
  979.  
  980. Humanoid.Died:connect(function()
  981. KillChildren(Character)
  982. SCYTHE:ClearAllChildren()
  983. for i = 1, 100 do
  984. Swait()
  985. sick.Volume = sick.Volume - 0.02
  986. end
  987. end)
  988.  
  989. local Particle = IT("ParticleEmitter",nil)
  990. Particle.Enabled = false
  991. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  992. Particle.LightEmission = 0.5
  993. Particle.Rate = 150
  994. Particle.ZOffset = 0.2
  995. Particle.Rotation = NumberRange.new(-180, 180)
  996. Particle.RotSpeed = NumberRange.new(-180, 180)
  997. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  998. Particle.Color = ColorSequence.new(C3(255,128,0),C3(0,155,0),C3(255,255,0),C3(0,255,0),C3(0,255,255),C3(0,0,255),C3(191,0,255),C3(255,0,191))
  999.  
  1000. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  1001. function ParticleEmitter(Table)
  1002. local PRTCL = Particle:Clone()
  1003. local Speed = Table.Speed or 5
  1004. local Drag = Table.Drag or 0
  1005. local Size1 = Table.Size1 or 1
  1006. local Size2 = Table.Size2 or 5
  1007. local Lifetime1 = Table.Lifetime1 or 1
  1008. local Lifetime2 = Table.Lifetime2 or 1.5
  1009. local Parent = Table.Parent or Torso
  1010. local Emit = Table.Emit or 100
  1011. local Offset = Table.Offset or 360
  1012. local Acel = Table.Acel or VT(0,0,0)
  1013. local Enabled = Table.Enabled or false
  1014. PRTCL.Parent = Parent
  1015. PRTCL.Size = NumberSequence.new(Size1,Size2)
  1016. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1017. PRTCL.Speed = NumberRange.new(Speed)
  1018. PRTCL.VelocitySpread = Offset
  1019. PRTCL.Drag = Drag
  1020. PRTCL.Acceleration = Acel
  1021. if Enabled == false then
  1022. PRTCL:Emit(Emit)
  1023. Debris:AddItem(PRTCL,Lifetime2)
  1024. else
  1025. PRTCL.Enabled = true
  1026. end
  1027. return PRTCL
  1028. end
  1029.  
  1030. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  1031. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  1032. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1033. MakeForm(Part,"Wedge")
  1034. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1035. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  1036. MakeForm(Part,"Wedge")
  1037. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  1038. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  1039. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1040. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  1041. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1042. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  1043. MakeForm(Part,"Cyl")
  1044. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1045. for i = 1, 8 do
  1046. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  1047. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1048. end
  1049. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  1050. MakeForm(Part,"Cyl")
  1051. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1052. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  1053. MakeForm(Part,"Ball")
  1054. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1055. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  1056. MakeForm(Part,"Wedge")
  1057. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  1058. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  1059. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1060. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  1061. MakeForm(Part,"Cyl")
  1062. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1063. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  1064. MakeForm(Part,"Cyl")
  1065. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1066. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  1067. MakeForm(Part,"Cyl")
  1068. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1069. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1070. MakeForm(Part,"Wedge")
  1071. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1072. local LASTPART = Handle
  1073. for i = 1, 10 do
  1074. if LASTPART == Handle then
  1075. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  1076. LASTPART = Part
  1077. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1078. else
  1079. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  1080. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  1081. LASTPART = Part
  1082. end
  1083. end
  1084.  
  1085. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  1086. MakeForm(Barrel,"Cyl")
  1087. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1088. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  1089. MakeForm(Part,"Cyl")
  1090. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  1091. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  1092. MakeForm(Part,"Wedge")
  1093. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1094. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  1095. MakeForm(Hole,"Cyl")
  1096. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  1097. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  1098. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1099. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  1100. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  1101. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1102. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  1103. coroutine.resume(coroutine.create(function()
  1104. while wait() do
  1105. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  1106. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  1107. end
  1108. end))
  1109.  
  1110. local EXE = Instance.new("Shirt")
  1111. EXE.ShirtTemplate = "rbxassetid://303225219"
  1112. EXE.Parent = Character
  1113. EXE.Name = "Cloth"
  1114. local LOL = Instance.new("Pants")
  1115. LOL.PantsTemplate = "rbxassetid://303225409"
  1116. LOL.Parent = Character
  1117. LOL.Name = "Cloth"
  1118. local BODY = {}
  1119.  
  1120. for _, c in pairs(Character:GetDescendants()) do
  1121. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1122. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1123. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1124. end
  1125. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  1126. elseif c:IsA("JointInstance") then
  1127. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  1128. end
  1129. end
  1130.  
  1131. for e = 1, #BODY do
  1132. if BODY[e] ~= nil then
  1133. local STUFF = BODY[e]
  1134. local PART = STUFF[1]
  1135. local PARENT = STUFF[2]
  1136. local MATERIAL = STUFF[3]
  1137. local COLOR = STUFF[4]
  1138. local TRANSPARENCY = STUFF[5]
  1139. if PART.ClassName == "Part" and PART ~= RootPart then
  1140. PART.Material = MATERIAL
  1141. PART.Color = COLOR
  1142. PART.Transparency = TRANSPARENCY
  1143. end
  1144. PART.AncestryChanged:Connect(function()
  1145. PART.Parent = PARENT
  1146. end)
  1147. end
  1148. end
  1149.  
  1150. function refit()
  1151. Character.Parent = workspace
  1152. for e = 1, #BODY do
  1153. if BODY[e] ~= nil then
  1154. local STUFF = BODY[e]
  1155. local PART = STUFF[1]
  1156. local PARENT = STUFF[2]
  1157. local MATERIAL = STUFF[3]
  1158. local COLOR = STUFF[4]
  1159. local TRANSPARENCY = STUFF[5]
  1160. if PART.ClassName == "Part" and PART ~= RootPart then
  1161. PART.Material = MATERIAL
  1162. PART.Color = COLOR
  1163. PART.Transparency = TRANSPARENCY
  1164. end
  1165. if PART.Parent ~= PARENT then
  1166. Humanoid:remove()
  1167. PART.Parent = PARENT
  1168. Humanoid = IT("Humanoid",Character)
  1169. end
  1170. end
  1171. end
  1172. end
  1173.  
  1174. for _, c in pairs(Weapon:GetDescendants()) do
  1175. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1176. c.Material = "Glass"
  1177. c.Color = C3(0,0,0)
  1178. c.Transparency = 10
  1179. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1180. c.Color = C3(0,0,0)
  1181. c.Material = "Neon"
  1182. c.Transparency = 10
  1183. end
  1184. end
  1185.  
  1186. Weapon.Parent = Character
  1187. for _, c in pairs(Weapon:GetChildren()) do
  1188. if c.ClassName == "Part" then
  1189. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1190. end
  1191. end
  1192.  
  1193. local SKILLTEXTCOLOR = C3(0,0,0)
  1194. local SKILLFONT = "Antique"
  1195. local SKILLTEXTSIZE = 7
  1196.  
  1197. Humanoid.Died:connect(function()
  1198. ATTACK = true
  1199. end)
  1200.  
  1201. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1202.  
  1203. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  1204.  
  1205. function printbye(Name)
  1206. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  1207. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  1208. end
  1209.  
  1210. workspace.ChildAdded:connect(function(instance)
  1211. for BANISH = 1, #TOBANISH do
  1212. if TOBANISH[BANISH] ~= nil then
  1213. if instance.Name == TOBANISH[BANISH] then
  1214. coroutine.resume(coroutine.create(function()
  1215. printbye(instance.Name)
  1216. instance:ClearAllChildren()
  1217. Debris:AddItem(instance,0.0005)
  1218. end))
  1219. end
  1220. end
  1221. end
  1222. end)
  1223. --//=================================\\
  1224. --|| DAMAGING
  1225. --\\=================================//
  1226.  
  1227. function Banish(Foe)
  1228. if Foe then
  1229. coroutine.resume(coroutine.create(function()
  1230. --if game.Players:FindFirstChild(Foe.Name) then
  1231. table.insert(TOBANISH,Foe.Name)
  1232. printbye(Foe.Name)
  1233. --end
  1234. Foe.Archivable = true
  1235. local CLONE = Foe:Clone()
  1236. Foe:Destroy()
  1237. CLONE.Parent = Effects
  1238. CLONE:BreakJoints()
  1239. local MATERIALS = {"Glass","Neon"}
  1240. for _, c in pairs(CLONE:GetDescendants()) do
  1241. if c:IsA("BasePart") then
  1242. c.Anchored = true
  1243. c.Transparency = c.Transparency + 0.2
  1244. c.Material = MATERIALS[MRANDOM(1,2)]
  1245. c.Color = C3(0,0,0)
  1246. if c.ClassName == "MeshPart" then
  1247. c.TextureID = ""
  1248. end
  1249. if c:FindFirstChildOfClass("SpecialMesh") then
  1250. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1251. end
  1252. if c:FindFirstChildOfClass("Decal") then
  1253. c:FindFirstChildOfClass("Decal"):remove()
  1254. end
  1255. c.Name = "Banished"
  1256. c.CanCollide = false
  1257. else
  1258. c:remove()
  1259. end
  1260. end
  1261. local A = false
  1262. for i = 1, 35 do
  1263. if A == false then
  1264. A = true
  1265. elseif A == true then
  1266. A = false
  1267. end
  1268. for _, c in pairs(CLONE:GetDescendants()) do
  1269. if c:IsA("BasePart") then
  1270. c.Anchored = true
  1271. c.Material = MATERIALS[MRANDOM(1,2)]
  1272. c.Transparency = c.Transparency + 0.8/35
  1273. if A == false then
  1274. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1275. elseif A == true then
  1276. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1277. end
  1278. end
  1279. end
  1280. Swait()
  1281. end
  1282. CLONE:remove()
  1283. end))
  1284. end
  1285. end
  1286.  
  1287. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1288. local CHILDREN = workspace:GetDescendants()
  1289. for index, CHILD in pairs(CHILDREN) do
  1290. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1291. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1292. if HUM then
  1293. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1294. if TORSO then
  1295. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1296. if ISBANISH == true then
  1297. Banish(CHILD)
  1298. else
  1299. if ISBANISH == "Gravity" then
  1300. HUM.PlatformStand = true
  1301. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1302. local grav = Instance.new("BodyPosition",TORSO)
  1303. grav.D = 15
  1304. grav.P = 20000
  1305. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1306. grav.position = TORSO.Position
  1307. grav.Name = "V3BanishForce"..Player.Name
  1308. else
  1309. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1310. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1311. end
  1312. else
  1313. HUM.PlatformStand = false
  1314. end
  1315. end
  1316. elseif ISBANISH == "Gravity" then
  1317. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1318. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1319. HUM.PlatformStand = false
  1320. end
  1321. end
  1322. end
  1323. end
  1324. end
  1325. end
  1326. end
  1327.  
  1328. --//=================================\\
  1329. --|| TRANSFORMATIONS
  1330. --\\=================================//
  1331.  
  1332. function Switch()
  1333. ATTACK = true
  1334. Rooted = true
  1335. if MODE == "GoodCop" then
  1336. for i=0, 0.3, 0.1 / Animation_Speed do
  1337. Swait()
  1338. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1339. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1340. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  1341. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  1342. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1343. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1344. end
  1345. for i=0, 1, 0.1 / Animation_Speed do
  1346. Swait()
  1347. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1348. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1349. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-50 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1350. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(50 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1351. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1352. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1353. end
  1354. CreateSound(363808674, Torso, 6, 1, false)
  1355. for i=0, 0.6, 0.1 / Animation_Speed do
  1356. Swait()
  1357. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1358. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1359. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1360. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1361. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1362. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1363. end
  1364. WACKYEFFECT({EffectType = "Block", Size = VT(6,6,6), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1365. CreateSound(340722848, Torso, 10, 0.8)
  1366. for i=0, 0.6, 0.1 / Animation_Speed do
  1367. Swait()
  1368. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1369. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1370. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1371. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1372. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1373. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1374. end
  1375. MODE = "BadCop"
  1376. tecks2.Text = ". . . . . ."
  1377. sick.TimePosition = 0
  1378. EXE.ShirtTemplate = "rbxassetid://1328938028"
  1379. LOL.PantsTemplate = "rbxassetid://1033898637"
  1380. elseif MODE == "BadCop" then
  1381. for i=0, 0.3, 0.1 / Animation_Speed do
  1382. Swait()
  1383. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1384. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1385. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  1386. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  1387. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1388. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1389. end
  1390. for i=0, 1, 0.1 / Animation_Speed do
  1391. Swait()
  1392. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1393. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1394. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-50 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1395. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(50 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1396. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1397. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1398. end
  1399. CreateSound(363808674, Torso, 6, 1, false)
  1400. for i=0, 0.6, 0.1 / Animation_Speed do
  1401. Swait()
  1402. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1403. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1404. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1405. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1406. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1407. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1408. end
  1409. WACKYEFFECT({EffectType = "Block", Size = VT(6,6,6), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1410. CreateSound(340722848, Torso, 10, 0.8)
  1411. for i=0, 0.6, 0.1 / Animation_Speed do
  1412. Swait()
  1413. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1414. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1415. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1416. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1417. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1418. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1419. end
  1420. MODE = "GoodCop"
  1421. tecks2.Text = "Switch"
  1422. sick.TimePosition = 22
  1423. LOL.PantsTemplate = "rbxassetid://303225409"
  1424. EXE.ShirtTemplate = "rbxassetid://303225219"
  1425. for _, c in pairs(Weapon:GetDescendants()) do
  1426. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1427. c.Material = "Glass"
  1428. c.Color = C3(0,0,0)
  1429. c.Transparency = 10
  1430. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1431. c.Color = C3(0,255,255)
  1432. c.Material = "Neon"
  1433. c.Transparency = 10
  1434. end
  1435. end
  1436. end
  1437. ATTACK = false
  1438. Rooted = false
  1439. end
  1440.  
  1441. function Switch2()
  1442. ATTACK = true
  1443. Rooted = true
  1444. if MODE == "GoodCop" then
  1445. for i=0, 0.3, 0.1 / Animation_Speed do
  1446. Swait()
  1447. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1448. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1449. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1450. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1451. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1452. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1453. end
  1454. for i=0, 1, 0.1 / Animation_Speed do
  1455. Swait()
  1456. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1457. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1458. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1459. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1460. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1461. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1462. end
  1463. CreateSound(363808674, Torso, 6, 1, false)
  1464. for i=0, 0.6, 0.1 / Animation_Speed do
  1465. Swait()
  1466. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1467. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
  1468. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1469. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1470. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1471. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1472. end
  1473. CreateSound(363808674, Torso, 6, 1, false)
  1474. for i=0, 0.6, 0.1 / Animation_Speed do
  1475. Swait()
  1476. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1477. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  1478. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1479. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1480. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1481. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1482. end
  1483. MODE = "Killbot"
  1484. tecks2.Text = "Dead Gun"
  1485. sick.TimePosition = 1
  1486. EXE.ShirtTemplate = "rbxassetid://136505905"
  1487. LOL.PantsTemplate = "rbxassetid://136506009"
  1488. for _, c in pairs(Weapon:GetDescendants()) do
  1489. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1490. c.Material = "Neon"
  1491. c.Color = C3(0,0,0)
  1492. c.Transparency = 0
  1493. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1494. c.Transparency = 0
  1495. c.Color = C3(0,0,0)
  1496. c.Material = "Neon"
  1497. end
  1498. end
  1499. elseif MODE == "Killbot" then
  1500. CreateSound(147722227, Torso, 4, 1.3, false)
  1501. for i=0, 0.3, 0.1 / Animation_Speed do
  1502. Swait()
  1503. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1504. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1505. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.4, 0.75, -0.3) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1506. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1507. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1508. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1509. end
  1510. MODE = "GoodCop"
  1511. tecks2.Text = "Switch"
  1512. sick.TimePosition = 22
  1513. LOL.PantsTemplate = "rbxassetid://303225409"
  1514. EXE.ShirtTemplate = "rbxassetid://303225219"
  1515. for _, c in pairs(Weapon:GetDescendants()) do
  1516. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1517. c.Material = "Glass"
  1518. c.Color = C3(0,0,0)
  1519. c.Transparency = 10
  1520. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1521. c.Color = C3(0,255,255)
  1522. c.Material = "Neon"
  1523. c.Transparency = 10
  1524. end
  1525. end
  1526. end
  1527. ATTACK = false
  1528. Rooted = false
  1529. end
  1530.  
  1531. function Switch3()
  1532. ATTACK = true
  1533. Rooted = true
  1534. if MODE == "GoodCop" then
  1535. for i=0, 0.3, 0.1 / Animation_Speed do
  1536. Swait()
  1537. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1538. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1539. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1540. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1541. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1542. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1543. end
  1544. for i=0, 1, 0.1 / Animation_Speed do
  1545. Swait()
  1546. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1547. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1548. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1549. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1550. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1551. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1552. end
  1553. CreateSound(363808674, Torso, 6, 1, false)
  1554. for i=0, 0.6, 0.1 / Animation_Speed do
  1555. Swait()
  1556. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1557. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
  1558. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1559. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1560. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1561. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1562. end
  1563. CreateSound(363808674, Torso, 6, 1, false)
  1564. for i=0, 0.6, 0.1 / Animation_Speed do
  1565. Swait()
  1566. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1567. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  1568. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1569. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1570. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1571. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1572. end
  1573. MODE = "Like"
  1574. tecks2.Text = "First"
  1575. sick.SoundId = "rbxassetid://584489577"
  1576. sick.Volume = 3
  1577. sick.TimePosition = 1
  1578. EXE.ShirtTemplate = "rbxassetid://665649421"
  1579. LOL.PantsTemplate = "rbxassetid://650822220"
  1580. elseif MODE == "Like" then
  1581. CreateSound(147722227, Torso, 4, 1.3, false)
  1582. for i=0, 0.3, 0.1 / Animation_Speed do
  1583. Swait()
  1584. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1585. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1586. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.4, 0.75, -0.3) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1587. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1588. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1589. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1590. end
  1591. MODE = "GoodCop"
  1592. tecks2.Text = "Switch"
  1593. sick.TimePosition = 22
  1594. LOL.PantsTemplate = "rbxassetid://303225409"
  1595. EXE.ShirtTemplate = "rbxassetid://303225219"
  1596. end
  1597. ATTACK = false
  1598. Rooted = false
  1599. end
  1600. --//=================================\\
  1601. --|| ATTACK FUNCTIONS AND STUFF
  1602. --\\=================================//
  1603.  
  1604. function Intro()
  1605. ATTACK = true
  1606. Rooted = true
  1607. sick.SoundId = "rbxassetid://2003573630"
  1608. LOL.PantsTemplate = "rbxassetid://303225409"
  1609. EXE.ShirtTemplate = "rbxassetid://303225219"
  1610. repeat
  1611. Swait()
  1612. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.1, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1613. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1614. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1615. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1616. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1617. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1618. until sick.TimePosition > 5
  1619. sick.SoundId = "rbxassetid://996616715"
  1620. EXE.ShirtTemplate = "rbxassetid://1328938028"
  1621. LOL.PantsTemplate = "rbxassetid://1033898637"
  1622. repeat
  1623. Swait()
  1624. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1625. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1626. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  1627. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  1628. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1629. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1630. until sick.TimePosition > 15
  1631. sick.SoundId = "rbxassetid://1696854181"
  1632. EXE.ShirtTemplate = "rbxassetid://136505905"
  1633. LOL.PantsTemplate = "rbxassetid://136506009"
  1634. for _, c in pairs(Weapon:GetDescendants()) do
  1635. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1636. c.Material = "Neon"
  1637. c.Color = C3(0,0,0)
  1638. c.Transparency = 0
  1639. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1640. c.Transparency = 0
  1641. c.Color = C3(0,0,0)
  1642. c.Material = "Neon"
  1643. end
  1644. end
  1645. repeat
  1646. Swait()
  1647. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1648. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1649. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1650. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1651. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1652. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1653. until sick.TimePosition > 20
  1654. sick.SoundId = "rbxassetid://2003573630"
  1655. LOL.PantsTemplate = "rbxassetid://303225409"
  1656. EXE.ShirtTemplate = "rbxassetid://303225219"
  1657. repeat
  1658. Swait()
  1659. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.1, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1660. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1661. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1662. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1663. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1664. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1665. until sick.TimePosition > 25
  1666. tecks2.TextTransparency = 0
  1667. for _, c in pairs(Weapon:GetDescendants()) do
  1668. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1669. c.Material = "Neon"
  1670. c.Color = C3(0,0,0)
  1671. c.Transparency = 10
  1672. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1673. c.Transparency = 10
  1674. c.Color = C3(0,0,0)
  1675. c.Material = "Neon"
  1676. end
  1677. end
  1678. HandleWeld.Part0 = RightArm
  1679. for i = 1, 100 do
  1680. Swait()
  1681.  
  1682.  
  1683. end
  1684. HandleWeld.Part0 = Torso
  1685. TRANSFORMED = true
  1686. ATTACK = false
  1687. Rooted = false
  1688. end
  1689. function Shot1()
  1690. ATTACK = true
  1691. Rooted = false
  1692. for _, c in pairs(Weapon:GetDescendants()) do
  1693. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1694. c.Material = "Neon"
  1695. c.Color = C3(1,0,0)
  1696. c.Transparency = 0.7
  1697. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1698. c.Transparency = 0.7
  1699. c.Color = C3(1,0,0)
  1700. c.Material = "Neon"
  1701. end
  1702. end
  1703. for i=0, 0.5, 0.1 / Animation_Speed do
  1704. Swait()
  1705. turnto(Mouse.Hit.p)
  1706. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1707. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1708. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1709. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1710. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1711. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1712. end
  1713. repeat
  1714. for i=0, 0.3, 0.1 / Animation_Speed do
  1715. Swait()
  1716. turnto(Mouse.Hit.p)
  1717. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1718. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1719. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1720. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1721. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1722. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1723. end
  1724. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1725. SpawnTrail(Hole.Position,POS)
  1726. if HIT ~= nil then
  1727. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1728. Banish(HIT.Parent)
  1729. end
  1730. end
  1731. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1732. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 1463566014, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1733. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1734. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1735. for i=0, 0.4, 0.1 / Animation_Speed do
  1736. Swait()
  1737. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1738. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1739. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1740. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1741. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1742. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1743. end
  1744. for _, c in pairs(Weapon:GetDescendants()) do
  1745. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1746. c.Material = "Neon"
  1747. c.Color = C3(1,0,0)
  1748. c.Transparency = 10
  1749. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1750. c.Transparency = 10
  1751. c.Color = C3(1,0,0)
  1752. c.Material = "Neon"
  1753. end
  1754. end
  1755. until KEYHOLD == false
  1756. ATTACK = false
  1757. Rooted = false
  1758. end
  1759. function Shot2()
  1760. ATTACK = true
  1761. Rooted = false
  1762. for i=0, 0.5, 0.1 / Animation_Speed do
  1763. Swait()
  1764. turnto(Mouse.Hit.p)
  1765. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1766. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1767. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1768. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1769. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1770. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1771. end
  1772. repeat
  1773. for i=0, 0.3, 0.1 / Animation_Speed do
  1774. Swait()
  1775. turnto(Mouse.Hit.p)
  1776. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1777. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1778. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1779. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1780. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1781. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1782. end
  1783. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1784. SpawnTrail(Hole.Position,POS)
  1785. if HIT ~= nil then
  1786. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1787. Banish(HIT.Parent)
  1788. end
  1789. end
  1790. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1791. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 165946702, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1792. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1793. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1794. for i=0, 0.4, 0.1 / Animation_Speed do
  1795. Swait()
  1796. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1797. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1798. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1799. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1800. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1801. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1802. end
  1803. until KEYHOLD == false
  1804. ATTACK = false
  1805. Rooted = false
  1806. end
  1807. function Taunt1()
  1808. ATTACK = true
  1809. Rooted = false
  1810. TAUNT = true
  1811. for i=0, 0.1, 0.1 / Animation_Speed do
  1812. Swait()
  1813. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1814. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1815. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1816. end
  1817. for i=0, 3, 0.1 / Animation_Speed do
  1818. Swait()
  1819. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1820. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1821. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(15)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1822. end
  1823. CreateSound(363808674, Torso, 10, 1.3)
  1824. for i=0, 1, 0.1 / Animation_Speed do
  1825. Swait()
  1826. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(120)), 3 / Animation_Speed)
  1827. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 3/ Animation_Speed)
  1828. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(230), RAD(0), RAD(35)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1829. end
  1830. WACKYEFFECT({EffectType = "Block", Size = VT(6,6,6), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1831. CreateSound(649634100, Torso, 10, 0.8)
  1832. for i=0, 0.01, 0.1 / Animation_Speed do
  1833. Swait()
  1834. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  1835. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1836. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1837. end
  1838. ATTACK = false
  1839. Rooted = false
  1840. TAUNT = false
  1841. end
  1842.  
  1843. function Taunt2()
  1844. ATTACK = true
  1845. Rooted = true
  1846. local TAUNT = CreateSound(159882303,Torso,10,1,false)
  1847. coroutine.resume(coroutine.create(function()
  1848. repeat
  1849. Swait()
  1850. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1851. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1852. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.75, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1853. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.25, -0.5) * ANGLES(RAD(90), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1854. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1855. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1856. until ATTACK == false
  1857. end))
  1858. repeat wait() until TAUNT.Playing == false
  1859. ATTACK = false
  1860. Rooted = false
  1861. end
  1862.  
  1863. function Taunt3()
  1864. ATTACK = true
  1865. Rooted = true
  1866. local L = CreateSound(1278007556,Head,8,1.1,false)
  1867. L.EmitterSize = 25
  1868. for i = 1, 20 do
  1869. Swait()
  1870. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  1871. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1872. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-110)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1873. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3, -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1874. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1875. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1876. end
  1877. for i = 1, 40 do
  1878. Swait()
  1879. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.17, -0.075 + 0.1 * SIN(i / 3)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1880. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-3), RAD(15 * SIN(i / 1.5)), RAD(0)), 1 / Animation_Speed)
  1881. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(-5), RAD(120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1882. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(5), RAD(-120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1883. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1884. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1885. end
  1886. ATTACK = false
  1887. Rooted = false
  1888. end
  1889.  
  1890. function BanishmentBeam()
  1891. ATTACK = true
  1892. Rooted = false
  1893. local GYRO = IT("BodyGyro",RootPart)
  1894. GYRO.D = 100
  1895. GYRO.P = 2000
  1896. GYRO.MaxTorque = VT(0,4000000,0)
  1897. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1898. CreateSound("340722848", RightArm, 5, 1, false)
  1899. for i=0.1, 0.1 do
  1900. Swait()
  1901. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  1902. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1903. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  1904. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  1905. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1906. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1907. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1908. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1909. end
  1910. local BEAM = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Lazer", VT(0,0,0))
  1911. local LOOP = CreateSound("340722848", RightArm, 5, 1, false)
  1912. local TOCH = BEAM.Touched:Connect(function(hit)
  1913. if hit.Anchored == false and hit.Parent ~= Head and hit.Parent ~= Character and hit.Parent ~= Effects then
  1914. Kill(hit)
  1915. end
  1916. end)
  1917. local I = 0
  1918. repeat
  1919. Swait()
  1920. I = I + 1
  1921. if I <= 0 then
  1922. BEAM.Transparency = BEAM.Transparency - 0.1
  1923. end
  1924. local STARTPOS = RightArm.CFrame*CF(0,-4,0).p
  1925. local ENDHIT,ENDPOS = CastProperRay(STARTPOS,Mouse.Hit.p,650,Character)
  1926. local DISTANCE = (STARTPOS - ENDPOS).Magnitude
  1927. BEAM.CFrame = CF(STARTPOS,ENDPOS)*CF(0,0,-DISTANCE/2)*ANGLES(RAD(0),RAD(0),RAD(I*5))
  1928. BEAM.Size = VT(2,2,DISTANCE)
  1929. WACKYEFFECT({Time = 5, EffectType = "Box", Size = VT(0,0,0), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(ENDPOS), MoveToPos = CF(ENDPOS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,15,0).p, RotationX = MRANDOM(-5,5), RotationY = MRANDOM(-5,5), RotationZ = MRANDOM(-5,5), Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1930. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-0.10,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  1931. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = CF(ENDPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  1932. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1933. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  1934. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  1935. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1936. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1937. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1938. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1939. if ENDHIT ~= nil then
  1940. if ENDHIT.Anchored == false and ENDHIT.Parent ~= Effects then
  1941. Banish(ENDHIT)
  1942. end
  1943. end
  1944. until LOOP.Playing == false
  1945. GYRO:remove()
  1946. BEAM:remove()
  1947. ATTACK = false
  1948. Rooted = false
  1949. end
  1950. --//=================================\\
  1951. --|| ASSIGN THINGS TO KEYS
  1952. --\\=================================//
  1953.  
  1954. function MouseDown(Mouse)
  1955. if ATTACK == false then
  1956.  
  1957. end
  1958. end
  1959.  
  1960. function MouseUp(Mouse)
  1961. HOLD = false
  1962. end
  1963.  
  1964. function KeyDown(Key)
  1965. KEYHOLD = true
  1966. if TRANSFORMED == true and Rooted == false then
  1967. if Key == "f" and ATTACK == false then
  1968. Switch()
  1969. end
  1970.  
  1971. if Key == "g" and ATTACK == false then
  1972. Switch2()
  1973. end
  1974.  
  1975. if Key == "e" and ATTACK == false then
  1976. Switch3()
  1977. end
  1978.  
  1979. if Key == "z" and ATTACK == false then
  1980. if MODE == "GoodCop" then
  1981. MagicMissiles()
  1982. elseif MODE == "BadCop" then
  1983. BanishmentBeam()
  1984. elseif MODE == "Killbot" then
  1985. Shot2()
  1986. end
  1987. end
  1988.  
  1989. if Key == "x" and ATTACK == false then
  1990. if MODE == "GoodCop" then
  1991.  
  1992. elseif MODE == "BadCop" then
  1993.  
  1994. end
  1995. end
  1996.  
  1997. if Key == "t" and ATTACK == false then
  1998. if MODE == "GoodCop" then
  1999. Taunt2()
  2000. elseif MODE == "BadCop" then
  2001. Taunt1()
  2002. elseif MODE == "Killbot" then
  2003. Taunt3()
  2004. end
  2005. end
  2006.  
  2007. end
  2008.  
  2009. if Key == "9" and ATTACK == false then
  2010. CreateSound("135017578", Effects, 5, 1)
  2011. end
  2012.  
  2013. if Key == "m" and ATTACK == false then
  2014. local sick = Instance.new("Sound",Character)
  2015. sick.SoundId = "rbxassetid://415898123"
  2016. sick.Looped = true
  2017. sick.Pitch = 1
  2018. sick.Volume = 5
  2019. sick.TimePosition = 0
  2020. sick.Playing = true
  2021. end
  2022. end
  2023.  
  2024. function KeyUp(Key)
  2025. KEYHOLD = false
  2026. end
  2027.  
  2028. Mouse.Button1Down:connect(function(NEWKEY)
  2029. MouseDown(NEWKEY)
  2030. end)
  2031. Mouse.Button1Up:connect(function(NEWKEY)
  2032. MouseUp(NEWKEY)
  2033. end)
  2034. Mouse.KeyDown:connect(function(NEWKEY)
  2035. KeyDown(NEWKEY)
  2036. end)
  2037. Mouse.KeyUp:connect(function(NEWKEY)
  2038. KeyUp(NEWKEY)
  2039. end)
  2040.  
  2041. --//=================================\\
  2042. --\\=================================//
  2043.  
  2044.  
  2045. function unanchor()
  2046. if UNANCHOR == true then
  2047. RootPart.Anchored = false
  2048. end
  2049. for _, c in pairs(SCYTHE:GetChildren()) do
  2050. if c.ClassName == "Part" then
  2051. c.Anchored = false
  2052. end
  2053. end
  2054. for _, c in pairs(Weapon:GetChildren()) do
  2055. if c.ClassName == "Part" then
  2056. c.Anchored = false
  2057. end
  2058. end
  2059. end
  2060.  
  2061.  
  2062. --//=================================\\
  2063. --|| WRAP THE WHOLE SCRIPT UP
  2064. --\\=================================//
  2065.  
  2066. Humanoid.Changed:connect(function(Jump)
  2067. if Jump == "Jump" and (Disable_Jump == true) then
  2068. Humanoid.Jump = false
  2069. end
  2070. end)
  2071.  
  2072. while true do
  2073. Swait()
  2074. script.Parent = WEAPONGUI
  2075. ANIMATE.Parent = nil
  2076. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2077. v:Stop();
  2078. end
  2079. SINE = SINE + CHANGE
  2080. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2081. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2082. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2083. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  2084. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2085. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2086. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2087. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  2088. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  2089. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2090. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2091. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2092. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  2093. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  2094. end
  2095. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2096. ANIM = "Jump"
  2097. if ATTACK == false then
  2098. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2099. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2100. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2101. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2102. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2103. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2104. end
  2105. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2106. ANIM = "Fall"
  2107. if ATTACK == false then
  2108. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2109. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2110. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2111. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2112. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2113. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2114. end
  2115. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2116. ANIM = "Idle"
  2117. if ATTACK == false then
  2118. if MODE == "GoodCop" then
  2119. sick.SoundId = "rbxassetid://2003573630"
  2120. sick.Volume = 1
  2121. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.1, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2122. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2123. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2124. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2125. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2126. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2127. elseif MODE == "BadCop" then
  2128. sick.SoundId = "rbxassetid://996616715"
  2129. sick.Volume = 5
  2130. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  2131. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  2132. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  2133. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  2134. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2135. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2136. elseif MODE == "Killbot" then
  2137. sick.SoundId = "rbxassetid://1696854181"
  2138. sick.Volume = 3
  2139. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2140. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  2141. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2142. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2143. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2144. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2145. elseif MODE == "Like" then
  2146. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2147. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2148. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  2149. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2150. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2151. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2152. end
  2153. end
  2154. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2155. ANIM = "Walk"
  2156. if ATTACK == false then
  2157. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2158. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2159. if MODE == "GoodCop" then
  2160. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2161. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2162. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2163. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  2164. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2165. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2166. elseif MODE == "BadCop" then
  2167. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2168. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2169. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2170. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2171. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2172. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2173. elseif MODE == "Killbot" then
  2174. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2175. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2176. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2177. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  2178. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2179. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2180. elseif MODE == "Like" then
  2181. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2182. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2183. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  2184. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2185. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2186. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2187. end
  2188. end
  2189. end
  2190. Humanoid.DisplayDistanceType = "None"
  2191. unanchor()
  2192. tecks2.TextColor3 = BrickColor.Random().Color
  2193. tecks2.TextStrokeColor3 = BrickColor.Random().Color
  2194. Humanoid.MaxHealth = "inf"
  2195. Humanoid.Health = "inf"
  2196. Humanoid.PlatformStand = false
  2197. if INTRO == false and INSTANT == false then
  2198. INTRO = true
  2199. coroutine.resume(coroutine.create(function()
  2200. sick:Play()
  2201. Intro()
  2202. end))
  2203. end
  2204. if INSTANT == true then
  2205. if TRANSFORMED == false then
  2206. sick.TimePosition = 60
  2207. sick:Play()
  2208. end
  2209. TRANSFORMED = true
  2210. end
  2211. Humanoid.DisplayDistanceType = "None"
  2212. for _, c in pairs(Character:GetChildren()) do
  2213. if c.ClassName == "Part" and c.Name ~= "Eye" then
  2214. c.Material = "Neon"
  2215. if c:FindFirstChildOfClass("ParticleEmitter") then
  2216. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2217. end
  2218. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  2219. c:remove()
  2220. end
  2221. end
  2222. script.Parent = PlayerGui
  2223. Character.Parent = workspace
  2224. Humanoid.Parent = Character
  2225. end
  2226. --//=================================\\
  2227. --\\=================================//
  2228.  
  2229. --//====================================================\\--
  2230. --|| END OF SCRIPT
  2231. --\\====================================================//--
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