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- Wow, 825 looks! it felt like just a little while ago I created this paste account, but people seem to enjoy it!
- Here, enjoy the Wretch script!
- repeat wait() until script:WaitForChild'Owner'.Value
- local Player = script:WaitForChild'Owner'.Value
- script.Owner:destroy()
- local FakeMouse = script.FakeMouse:Clone();
- FakeMouse.Parent = Player.Character;
- script.FakeMouse:Destroy()
- do
- local GUID = {}
- do
- GUID.IDs = {};
- function GUID:new(len)
- local id;
- if(not len)then
- id = (tostring(function() end))
- id = id:gsub("function: ","")
- else
- local function genID(len)
- local newID = ""
- for i = 1,len do
- newID = newID..string.char(math.random(48,90))
- end
- return newID
- end
- repeat id = genID(len) until not GUID.IDs[id]
- local oid = id;
- id = {Trash=function() GUID.IDs[oid]=nil; end;Get=function() return oid; end}
- GUID.IDs[oid]=true;
- end
- return id
- end
- end
- local AHB = Instance.new("BindableEvent")
- local FPS = 30
- local TimeFrame = 0
- local LastFrame = tick()
- local Frame = 1/FPS
- game:service'RunService'.Heartbeat:connect(function(s,p)
- TimeFrame = TimeFrame + s
- if(TimeFrame >= Frame)then
- for i = 1,math.floor(TimeFrame/Frame) do
- AHB:Fire()
- end
- LastFrame=tick()
- TimeFrame=TimeFrame-Frame*math.floor(TimeFrame/Frame)
- end
- end)
- function swait(dur)
- if(dur == 0 or typeof(dur) ~= 'number')then
- AHB.Event:wait()
- else
- for i = 1, dur*FPS do
- AHB.Event:wait()
- end
- end
- end
- local oPlayer = Player
- local Player = oPlayer
- local loudnesses={}
- script.Parent = Player.Character
- local CoAS = {Actions={}}
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInputEvent"
- Event.Parent = Player.Character
- local Func = Instance.new("RemoteFunction")
- Func.Name = "GetClientProperty"
- Func.Parent = Player.Character
- local fakeEvent = function()
- local t = {_fakeEvent=true,Waited={},Connected={}}
- t.Connect = function(self,f)
- local ft={}
- ft={Disconnected=false;disconnect=function(s) if(self.Function==ft)then self.Function=nil end s.Disconnected=true end}
- ft.Disconnect=ft.disconnect
- ft.Func=function(...)
- for id,_ in next, t.Waited do
- t.Waited[id] = true
- end
- return f(...)
- end;
- table.insert(self.Connected,ft)
- return ft;
- end
- t.connect = t.Connect
- t.Wait = function()
- local guid = GUID:new(25)
- local waitingId = guid:Get()
- t.Waited[waitingId]=false
- repeat swait() until t.Waited[waitingId]==true
- t.Waited[waitingId]=nil;
- guid:Trash()
- end
- t.wait = t.Wait
- return t
- end
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
- local UsIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local Run = {RenderStepped=fakeEvent()}
- function CoAS:BindAction(name,fun,touch,...)
- CoAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
- end
- function CoAS:UnbindAction(name)
- CoAS.Actions[name] = nil
- end
- local function te(self,ev,...)
- local t = self[ev]
- if t and t._fakeEvent and t.Connected then
- for i,v in next, t.Connected do
- if(v.Func and not v.Disconnected)then
- v.Func(...)
- else
- t.Connected[i]=nil
- end
- end
- end
- end
- m.TrigEvent = te
- UsIS.TrigEvent = te
- Run.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=Player then return end
- --[[table.foreach(io,print)
- print'---']]
- if io.Mouse then
- m.Target = io.Target
- m.Hit = io.Hit
- elseif io.KeyEvent then
- m:TrigEvent('Key'..io.KeyEvent,io.Key)
- elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
- if io.UserInputState == Enum.UserInputState.Begin then
- m:TrigEvent("Button1Down")
- else
- m:TrigEvent("Button1Up")
- end
- end
- if(not io.KeyEvent and not io.Mouse)then
- for n,t in pairs(CoAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- if io.UserInputState == Enum.UserInputState.Begin then
- UsIS:TrigEvent("InputBegan",io,false)
- else
- UsIS:TrigEvent("InputEnded",io,false)
- end
- end
- end)
- Func.OnServerInvoke = function(plr,inst,play)
- if plr~=Player then return end
- if(inst and typeof(inst) == 'Instance' and inst:IsA'Sound')then
- loudnesses[inst]=play
- end
- end
- function GetClientProperty(inst,prop)
- if(prop == 'PlaybackLoudness' and loudnesses[inst])then
- return loudnesses[inst]
- elseif(prop == 'PlaybackLoudness')then
- return Func:InvokeClient(Player,'RegSound',inst)
- end
- return Func:InvokeClient(Player,inst,prop)
- end
- local oldGame = game;
- function GetFakePlayer()
- local oldPlayer = Player;
- local fakePlayer = newproxy(true)
- getmetatable(fakePlayer).__index = function(s,i)
- if(i == 'GetMouse')then
- return function() return m; end
- end
- return Player[i]
- end
- getmetatable(fakePlayer).__newindex = function(s,i,v)
- Player[i]=v
- end
- getmetatable(fakePlayer).__call=function(self,...)
- if(self == fakePlayer)then self = Player end
- local wh = {...}
- local name = table.remove(wh,1)
- for i,v in next, wh do
- wh[i]=v
- end
- if(name == 'GetMouse')then
- return m;
- end
- return self(name,unpack(wh))
- end
- getmetatable(fakePlayer).__namecall=function(self,...)
- if(self == fakePlayer)then self = Player end
- local tuple={...}
- local name = table.remove(tuple,#tuple)
- if(name == 'GetMouse')then
- return m;
- else
- return self[name](self,unpack(tuple))
- end
- end
- return fakePlayer
- end
- local oll = LoadLibrary;
- function LoadLibrary(libtard)
- local libtarddestroyed=oll(libtard)
- if(libtard=='RbxUtility')then
- local library={Create=function(obj)
- local inst = Instance.new(obj)
- return function(props)
- for prop,valu in next, props do
- inst[prop]=valu
- end
- return inst
- end
- end}
- setmetatable(library,{__index=libtarddestroyed,__newindex=function(s,i,v) libtarddestroyed[i]=v end})
- return library
- else
- return libtarddestroyed
- end
- end
- fakePlayer = GetFakePlayer()
- local function GetService(s,i)
- local service = s:GetService(i)
- if(i == 'Players')then
- local oldService = service;
- local fakeService = newproxy(true)
- getmetatable(fakeService).__index = function(s,i)
- if(s == fakeService)then s=oldService end
- if(i == 'LocalPlayer' or i == 'localPlayer')then
- return fakePlayer
- elseif(i == 'oPlayer')then
- return oPlayer
- else
- return s[i]
- end
- end
- getmetatable(fakeService).__newindex = function(s,i,v)
- if(s == fakeService)then s=oldService end
- s[i]=v
- end
- getmetatable(fakeService).__call=function(self,...)
- if(self == fakeService)then self = oldService end
- local wh = {...}
- local name = table.remove(wh,1)
- for i,v in next, wh do
- wh[i]=v
- end
- return self(name,unpack(wh))
- end
- getmetatable(fakeService).__namecall=function(self,...)
- if(self == fakeService)then self = oldService end
- local tuple={...}
- local name = table.remove(tuple,#tuple)
- return self[name](self,unpack(tuple))
- end
- getmetatable(fakeService).__metatable = 'gay'
- return fakeService
- elseif(i == 'RunService')then
- local oldService = service;
- local fakeService = newproxy(true)
- getmetatable(fakeService).__index = function(s,i)
- if(s == fakeService)then s=oldService end
- return Run[i] or s[i]
- end
- getmetatable(fakeService).__newindex = function(s,i,v)
- if(s == fakeService)then s=oldService end
- s[i]=v
- end
- getmetatable(fakeService).__call=function(self,...)
- if(self == fakeService)then self = oldService end
- local wh = {...}
- local name = table.remove(wh,1)
- for i,v in next, wh do
- wh[i]=v
- end
- return self(name,unpack(wh))
- end
- getmetatable(fakeService).__namecall=function(self,...)
- if(self == fakeService)then self = oldService end
- local tuple={...}
- local name = table.remove(tuple,#tuple)
- return self[name](self,unpack(tuple))
- end
- getmetatable(fakeService).__metatable = 'gay'
- return fakeService
- elseif(i == 'UserInputService')then
- return UsIS
- elseif(i == 'ContextActionService')then
- return CoAS;
- else
- return service
- end
- end
- local new = Instance.new;
- Instance = {}
- Instance.new = function(inst,obje)
- local lp = GetService(oldGame,'Players').localPlayer
- local instance = new(inst)
- if(inst=='ObjectValue')then
- local fake = newproxy(true)
- getmetatable(fake).__index=function(self,index)
- if(self==fake)then self=instance end
- return self[index]
- end
- getmetatable(fake).__newindex=function(self,index,value)
- if(self==fake)then self=instance end
- if(index=='Value' and typeof(value)~='Instance' and value==fakePlayer)then
- self[index]=oPlayer
- else
- self[index]=value
- end
- end
- getmetatable(fake).__call=function(self,...)
- if(self == fake)then self = instance end
- local wh = {...}
- local name = table.remove(wh,1)
- for i,v in next, wh do
- if(v == fake)then v = instance end
- wh[i]=v
- end
- return self(name,unpack(wh))
- end
- getmetatable(fake). __namecall=function(self,...)
- if(self == fake)then self = instance end
- local tuple={...}
- local name = table.remove(tuple,#tuple)
- return self[name](self,unpack(tuple))
- end
- return fake
- else
- instance.Parent = obje
- return instance;
- end
- end
- local serviceFunctions={
- service=true,
- GetService=true,
- }
- local fakeGame = newproxy(true)
- getmetatable(fakeGame).__index = function(s,i)
- if(s == fakeGame)then s=oldGame end
- local serv = GetService(oldGame,i)
- if serviceFunctions[i] then
- return GetService
- elseif(serv)then
- return serv
- else
- return s[i]
- end
- end
- getmetatable(fakeGame).__newindex = function(s,i,v)
- if(s == fakeGame)then s=oldGame end
- s[i]=v
- end
- getmetatable(fakeGame).__call=function(self,...)
- if(self == fakeGame)then self = oldGame end
- local wh = {...}
- local name = table.remove(wh,1)
- for i,v in next, wh do
- if(v == fakeGame)then v = oldGame end
- wh[i]=v
- end
- if serviceFunctions[name] then
- return GetService(self,unpack(wh))
- else
- return self(name,unpack(wh))
- end
- end
- getmetatable(fakeGame). __namecall=function(self,...)
- if(self == fakeGame)then self = oldGame end
- local tuple={...}
- local name = table.remove(tuple,#tuple)
- local funcToCall=self[name]
- if serviceFunctions[name] then
- return GetService(self,unpack(tuple))
- else
- return self[name](self,unpack(tuple))
- end
- end
- getmetatable(fakeGame).__metatable = 'gay'
- coroutine.wrap(function()
- while true do
- Run:TrigEvent('RenderStepped')
- swait()
- end
- end)()
- game=fakeGame
- UserInputService,ContextActionService = UsIS,CoAS
- end
- --//====================================================\\--
- --|| CREATED BY SHACKLUSTER
- --\\====================================================//--
- wait(0.2)
- Player = game:GetService("Players").LocalPlayer
- PlayerGui = Player.PlayerGui
- Cam = workspace.CurrentCamera
- Backpack = Player.Backpack
- Character = Player.Character
- Humanoid = Character.Humanoid
- Mouse = Player:GetMouse()
- RootPart = Character["HumanoidRootPart"]
- Torso = Character["Torso"]
- Head = Character["Head"]
- RightArm = Character["Right Arm"]
- LeftArm = Character["Left Arm"]
- RightLeg = Character["Right Leg"]
- LeftLeg = Character["Left Leg"]
- RootJoint = RootPart["RootJoint"]
- Neck = Torso["Neck"]
- RightShoulder = Torso["Right Shoulder"]
- LeftShoulder = Torso["Left Shoulder"]
- RightHip = Torso["Right Hip"]
- LeftHip = Torso["Left Hip"]
- local sick = Instance.new("Sound",Character)
- IT = Instance.new
- CF = CFrame.new
- VT = Vector3.new
- RAD = math.rad
- C3 = Color3.new
- UD2 = UDim2.new
- BRICKC = BrickColor.new
- ANGLES = CFrame.Angles
- EULER = CFrame.fromEulerAnglesXYZ
- COS = math.cos
- ACOS = math.acos
- SIN = math.sin
- ASIN = math.asin
- ABS = math.abs
- MRANDOM = math.random
- FLOOR = math.floor
- --//=================================\\
- --|| USEFUL VALUES
- --\\=================================//
- Animation_Speed = 3
- Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
- local Speed = 22
- local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
- local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
- local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
- local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
- local DAMAGEMULTIPLIER = 1
- local ANIM = "Idle"
- local ATTACK = false
- local EQUIPPED = false
- local HOLD = false
- local COMBO = 1
- local Rooted = false
- local SINE = 0
- local KEYHOLD = false
- local CHANGE = 2 / Animation_Speed
- local WALKINGANIM = false
- local VALUE1 = false
- local VALUE2 = false
- local ROBLOXIDLEANIMATION = IT("Animation")
- ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
- ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
- --ROBLOXIDLEANIMATION.Parent = Humanoid
- local WEAPONGUI = IT("ScreenGui", PlayerGui)
- WEAPONGUI.Name = "Weapon GUI"
- local Effects = IT("Folder", Character)
- Effects.Name = "Effects"
- local ANIMATOR = Humanoid.Animator
- local ANIMATE = Character.Animate
- local UNANCHOR = true
- --//=================================\\
- --\\=================================//
- --//=================================\\
- --|| SAZERENOS' ARTIFICIAL HEARTBEAT
- --\\=================================//
- ArtificialHB = Instance.new("BindableEvent", script)
- ArtificialHB.Name = "ArtificialHB"
- script:WaitForChild("ArtificialHB")
- frame = Frame_Speed
- tf = 0
- allowframeloss = false
- tossremainder = false
- lastframe = tick()
- script.ArtificialHB:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- script.ArtificialHB:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.ArtificialHB:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- --//=================================\\
- --\\=================================//
- --//=================================\\
- --|| SOME FUNCTIONS
- --\\=================================//
- function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
- return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
- end
- function PositiveAngle(NUMBER)
- if NUMBER >= 0 then
- NUMBER = 0
- end
- return NUMBER
- end
- function NegativeAngle(NUMBER)
- if NUMBER <= 0 then
- NUMBER = 0
- end
- return NUMBER
- end
- function Swait(NUMBER)
- if NUMBER == 0 or NUMBER == nil then
- ArtificialHB.Event:wait()
- else
- for i = 1, NUMBER do
- ArtificialHB.Event:wait()
- end
- end
- end
- function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
- local NEWMESH = IT(MESH)
- if MESH == "SpecialMesh" then
- NEWMESH.MeshType = MESHTYPE
- if MESHID ~= "nil" and MESHID ~= "" then
- NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
- end
- if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
- NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
- end
- end
- NEWMESH.Offset = OFFSET or VT(0, 0, 0)
- NEWMESH.Scale = SCALE
- NEWMESH.Parent = PARENT
- return NEWMESH
- end
- function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
- local NEWPART = IT("Part")
- NEWPART.formFactor = FORMFACTOR
- NEWPART.Reflectance = REFLECTANCE
- NEWPART.Transparency = TRANSPARENCY
- NEWPART.CanCollide = false
- NEWPART.Locked = true
- NEWPART.Anchored = true
- if ANCHOR == false then
- NEWPART.Anchored = false
- end
- NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
- NEWPART.Name = NAME
- NEWPART.Size = SIZE
- NEWPART.Position = Torso.Position
- NEWPART.Material = MATERIAL
- NEWPART:BreakJoints()
- NEWPART.Parent = PARENT
- return NEWPART
- end
- local function weldBetween(a, b)
- local weldd = Instance.new("ManualWeld")
- weldd.Part0 = a
- weldd.Part1 = b
- weldd.C0 = CFrame.new()
- weldd.C1 = b.CFrame:inverse() * a.CFrame
- weldd.Parent = a
- return weldd
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5 / s
- return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
- else
- local i = 0
- if m11 > m00 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00 - m11 - m22 + 1)
- local recip = 0.5 / s
- return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
- elseif i == 1 then
- local s = math.sqrt(m11 - m22 - m00 + 1)
- local recip = 0.5 / s
- return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
- elseif i == 2 then
- local s = math.sqrt(m22 - m00 - m11 + 1)
- local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w * xs, w * ys, w * zs
- local xx = x * xs
- local xy = x * ys
- local xz = x * zs
- local yy = y * ys
- local yz = y * zs
- local zz = z * zs
- return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
- local startInterp, finishInterp;
- if cosTheta >= 0.0001 then
- if (1 - cosTheta) > 0.0001 then
- local theta = ACOS(cosTheta)
- local invSinTheta = 1 / SIN(theta)
- startInterp = SIN((1 - t) * theta) * invSinTheta
- finishInterp = SIN(t * theta) * invSinTheta
- else
- startInterp = 1 - t
- finishInterp = t
- end
- else
- if (1 + cosTheta) > 0.0001 then
- local theta = ACOS(-cosTheta)
- local invSinTheta = 1 / SIN(theta)
- startInterp = SIN((t - 1) * theta) * invSinTheta
- finishInterp = SIN(t * theta) * invSinTheta
- else
- startInterp = t - 1
- finishInterp = t
- end
- end
- return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
- end
- function Clerp(a, b, t)
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1 - t
- return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
- end
- function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
- local frame = IT("Frame")
- frame.BackgroundTransparency = TRANSPARENCY
- frame.BorderSizePixel = BORDERSIZEPIXEL
- frame.Position = POSITION
- frame.Size = SIZE
- frame.BackgroundColor3 = COLOR
- frame.BorderColor3 = BORDERCOLOR
- frame.Name = NAME
- frame.Parent = PARENT
- return frame
- end
- function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
- local label = IT("TextLabel")
- label.BackgroundTransparency = 1
- label.Size = UD2(1, 0, 1, 0)
- label.Position = UD2(0, 0, 0, 0)
- label.TextColor3 = TEXTCOLOR
- label.TextStrokeTransparency = STROKETRANSPARENCY
- label.TextTransparency = TRANSPARENCY
- label.FontSize = TEXTFONTSIZE
- label.Font = TEXTFONT
- label.BorderSizePixel = BORDERSIZEPIXEL
- label.TextScaled = false
- label.Text = TEXT
- label.Name = NAME
- label.Parent = PARENT
- return label
- end
- function NoOutlines(PART)
- PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
- end
- function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
- local NEWWELD = IT(TYPE)
- NEWWELD.Part0 = PART0
- NEWWELD.Part1 = PART1
- NEWWELD.C0 = C0
- NEWWELD.C1 = C1
- NEWWELD.Parent = PARENT
- return NEWWELD
- end
- local S = IT("Sound")
- function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
- local NEWSOUND = nil
- coroutine.resume(coroutine.create(function()
- NEWSOUND = S:Clone()
- NEWSOUND.Parent = PARENT
- NEWSOUND.Volume = VOLUME
- NEWSOUND.Pitch = PITCH
- NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
- NEWSOUND:play()
- if DOESLOOP == true then
- NEWSOUND.Looped = true
- else
- repeat wait(1) until NEWSOUND.Playing == false
- NEWSOUND:remove()
- end
- end))
- return NEWSOUND
- end
- function CFrameFromTopBack(at, top, back)
- local right = top:Cross(back)
- return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
- end
- --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- function WACKYEFFECT(Table)
- local TYPE = (Table.EffectType or "Sphere")
- local SIZE = (Table.Size or VT(1,1,1))
- local ENDSIZE = (Table.Size2 or VT(0,0,0))
- local TRANSPARENCY = (Table.Transparency or 0)
- local ENDTRANSPARENCY = (Table.Transparency2 or 1)
- local CFRAME = (Table.CFrame or Torso.CFrame)
- local MOVEDIRECTION = (Table.MoveToPos or nil)
- local ROTATION1 = (Table.RotationX or 0)
- local ROTATION2 = (Table.RotationY or 0)
- local ROTATION3 = (Table.RotationZ or 0)
- local MATERIAL = (Table.Material or "Neon")
- local COLOR = (Table.Color or C3(1,1,1))
- local TIME = (Table.Time or 45)
- local SOUNDID = (Table.SoundID or nil)
- local SOUNDPITCH = (Table.SoundPitch or nil)
- local SOUNDVOLUME = (Table.SoundVolume or nil)
- coroutine.resume(coroutine.create(function()
- local PLAYSSOUND = false
- local SOUND = nil
- local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
- if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
- PLAYSSOUND = true
- SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
- end
- EFFECT.Color = COLOR
- local MSH = nil
- if TYPE == "Sphere" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
- elseif TYPE == "Block" then
- MSH = IT("BlockMesh",EFFECT)
- MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
- elseif TYPE == "Wave" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
- elseif TYPE == "Ring" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
- elseif TYPE == "Slash" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
- elseif TYPE == "Round Slash" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
- elseif TYPE == "Swirl" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
- elseif TYPE == "Skull" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
- elseif TYPE == "Crystal" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
- end
- if MSH ~= nil then
- local MOVESPEED = nil
- if MOVEDIRECTION ~= nil then
- MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
- end
- local GROWTH = SIZE - ENDSIZE
- local TRANS = TRANSPARENCY - ENDTRANSPARENCY
- if TYPE == "Block" then
- EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
- else
- EFFECT.CFrame = CFRAME
- end
- for LOOP = 1, TIME+1 do
- Swait()
- MSH.Scale = MSH.Scale - GROWTH/TIME
- if TYPE == "Wave" then
- MSH.Offset = VT(0,0,-MSH.Scale.X/8)
- end
- EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
- if TYPE == "Block" then
- EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
- else
- EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
- end
- if MOVEDIRECTION ~= nil then
- local ORI = EFFECT.Orientation
- EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
- EFFECT.Orientation = ORI
- end
- end
- if PLAYSSOUND == false then
- EFFECT:remove()
- else
- repeat Swait() until SOUND.Playing == false
- EFFECT:remove()
- end
- else
- if PLAYSSOUND == false then
- EFFECT:remove()
- else
- repeat Swait() until SOUND.Playing == false
- EFFECT:remove()
- end
- end
- end))
- end
- function PuddleOfBlood(Position,MaxDrop,Model,MaxSize)
- local HITFLOOR, HITPOS, NORMAL = Raycast(Position, (CF(Position, Position + VT(0, -1, 0))).lookVector, MaxDrop, Model)
- if HITFLOOR ~= nil then
- if HITFLOOR.Parent ~= Character then
- if HITFLOOR.Name == "BloodPuddle" then
- local DIST = (Position - HITFLOOR.Position).Magnitude
- if (HITFLOOR.Size.Z <= 5 and HITFLOOR.Size.Z < MaxSize) or (HITFLOOR.Size.Z > 5 and HITFLOOR.Size.Z < MaxSize and DIST < HITFLOOR.Size.Z/3) then
- HITFLOOR.Size = HITFLOOR.Size + VT(0.1,0,0.1)
- end
- else
- if HITFLOOR.Anchored == true then
- local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(2,0,2))
- BLOOD.CFrame = CF(HITPOS,HITPOS+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0))
- MakeForm(BLOOD,"Cyl")
- coroutine.resume(coroutine.create(function()
- Swait(75)
- while true do
- Swait()
- BLOOD.Size = BLOOD.Size - VT(0.02,0,0.02)
- if BLOOD.Size.Z < 0.051 then
- BLOOD:remove()
- break
- end
- end
- end))
- end
- end
- end
- end
- end
- function SprayBlood(POSITION,DIRECTION,BloodSize)
- local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(0.3,0.3,0.3),false)
- BLOOD.CFrame = CF(POSITION)
- MakeForm(BLOOD,"Ball")
- local bv = Instance.new("BodyVelocity",BLOOD)
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = CF(POSITION,DIRECTION+VT(MRANDOM(-3,3)/30,MRANDOM(-3,3)/30,MRANDOM(-3,3)/30)).lookVector*15
- bv.Name = "MOVE"
- Debris:AddItem(bv,0.05)
- coroutine.resume(coroutine.create(function()
- local HASTOUCHEDGROUND = false
- local HIT = BLOOD.Touched:Connect(function(hit)
- if hit.Anchored == true then
- HASTOUCHEDGROUND = true
- PuddleOfBlood(BLOOD.Position+VT(0,1,0),2,BLOOD,BloodSize)
- end
- end)
- wait(5)
- if HASTOUCHEDGROUND == false then
- BLOOD:remove()
- end
- end))
- end
- function MakeForm(PART,TYPE)
- if TYPE == "Cyl" then
- local MSH = IT("CylinderMesh",PART)
- elseif TYPE == "Ball" then
- local MSH = IT("SpecialMesh",PART)
- MSH.MeshType = "Sphere"
- elseif TYPE == "Wedge" then
- local MSH = IT("SpecialMesh",PART)
- MSH.MeshType = "Wedge"
- end
- end
- Debris = game:GetService("Debris")
- function CastProperRay(StartPos, EndPos, Distance, Ignore)
- local DIRECTION = CF(StartPos,EndPos).lookVector
- return Raycast(StartPos, DIRECTION, Distance, Ignore)
- end
- --//=================================\\
- --|| WEAPON CREATION
- --\\=================================//
- local SCYTHE = script.Scythe
- SCYTHE.Parent = Character
- SCYTHE:SetPrimaryPartCFrame(RightArm.CFrame*CF(0,-1,0))
- local WELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, SCYTHE.Grip, CF(0, -1, 0), CF(0, 0, 0))
- local HAND = script.Hand
- HAND.Parent = Character
- HAND:SetPrimaryPartCFrame(RightArm.CFrame)
- CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HAND.Base, CF(0, 0, 0), CF(0, 0, 0))
- local HAND = script.LeftArm
- HAND.Parent = Character
- HAND:SetPrimaryPartCFrame(LeftArm.CFrame)
- CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, HAND.Base, CF(0, 0, 0), CF(0, 0, 0))
- local CHEST = script.Chest
- CHEST.Parent = Character
- CHEST:SetPrimaryPartCFrame(Torso.CFrame)
- CreateWeldOrSnapOrMotor("Weld", Torso, Torso, CHEST.Base, CF(0, 0, 0), CF(0, 0, 0))
- local MASK = script.Mask
- MASK.Parent = Character
- MASK:SetPrimaryPartCFrame(Head.CFrame)
- CreateWeldOrSnapOrMotor("Weld", Head, Head, MASK.Base, CF(0, 0, 0), CF(0, 0, 0))
- Humanoid.Died:connect(function()
- ATTACK = true
- end)
- --//=================================\\
- --|| DAMAGING
- --\\=================================//
- function ApplyDamage(Humanoid,Damage)
- Damage = Damage * DAMAGEMULTIPLIER
- if Humanoid.Health ~= 0 and Humanoid.MaxHealth ~= math.huge then
- local MULTIPLIER = Humanoid.MaxHealth/100
- Humanoid.Health = Humanoid.Health - (Damage*MULTIPLIER)
- else
- Humanoid.Parent:BreakJoints()
- end
- end
- function Illness(Victim,IsAlwaysFatal)
- coroutine.resume(coroutine.create(function()
- if Victim:FindFirstChild("Disease") == nil then
- local Disease = IT("Folder",Victim)
- Disease.Name = "Disease"
- if IsAlwaysFatal == false then
- Debris:AddItem(Disease,MRANDOM(20,30))
- end
- local HEAD = Victim:FindFirstChild("Head")
- local HUMAN = Victim:FindFirstChildOfClass("Humanoid")
- if HEAD and HUMAN then
- local SPEED = HUMAN.WalkSpeed
- if HUMAN.Health > 0 then
- local ITEM = IT("Attachment",HEAD)
- local S = script.Smoke:Clone()
- S.Parent = ITEM
- S.Enabled = true
- local COUGHS = CreateSound(178522287, HEAD, 6, 1, true)
- repeat
- Swait()
- HUMAN.WalkSpeed = 6
- COUGHS.Parent = HEAD
- if MRANDOM(1,160) == 1 or IsAlwaysFatal == true then
- COUGHS.Playing = false
- HUMAN.WalkSpeed = 0
- CreateSound(356551938, HEAD, 4, MRANDOM(8,13)/10, false)
- if IsAlwaysFatal == false then
- for i = 1, MRANDOM(3,5) do
- Swait()
- ApplyDamage(HUMAN,MRANDOM(1,2))
- SprayBlood(HEAD.CFrame*CF(0,-HEAD.Size.Y/3,-HEAD.Size.Z/2).p,HEAD.CFrame*CF(MRANDOM(-3,3)/15,HEAD.Size.Y+MRANDOM(-4,2)/35,-HEAD.Size.Z*MRANDOM(8,25)/10).p,MRANDOM(15,35)/10)
- end
- else
- for i = 1, MRANDOM(13,25) do
- Swait()
- ApplyDamage(HUMAN,MRANDOM(1,3))
- SprayBlood(HEAD.CFrame*CF(0,-HEAD.Size.Y/3,-HEAD.Size.Z/2).p,HEAD.CFrame*CF(MRANDOM(-3,3)/15,HEAD.Size.Y+MRANDOM(-4,2)/35,-HEAD.Size.Z*MRANDOM(8,25)/10).p,MRANDOM(15,35)/10)
- end
- end
- wait(1)
- COUGHS:Play()
- end
- until Victim:FindFirstChild("Disease") == nil or HUMAN.Health == 0
- ITEM:remove()
- HUMAN.WalkSpeed = SPEED
- for i = 1, 35 do
- Swait()
- COUGHS.Volume = COUGHS.Volume - 6/35
- end
- COUGHS:remove()
- end
- end
- end
- end))
- end
- function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,ILLNESSCHANCE)
- local CHILDREN = workspace:GetDescendants()
- for index, CHILD in pairs(CHILDREN) do
- if CHILD.ClassName == "Model" and CHILD ~= Character then
- local HUM = CHILD:FindFirstChildOfClass("Humanoid")
- if HUM then
- local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
- if TORSO then
- if (TORSO.Position - POSITION).Magnitude <= RANGE then
- local DMG = MRANDOM(MINDMG,MAXDMG)
- ApplyDamage(HUM,DMG)
- if MRANDOM(1,100) <= ILLNESSCHANCE then
- if ILLNESSCHANCE <= 100 then
- Illness(CHILD,false)
- else
- Illness(CHILD,true)
- end
- end
- if FLING > 0 then
- for _, c in pairs(CHILD:GetChildren()) do
- if c:IsA("BasePart") then
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
- bv.Parent = c
- Debris:AddItem(bv,0.05)
- end
- end
- end
- end
- end
- end
- end
- end
- end
- --//=================================\\
- --|| ATTACK FUNCTIONS AND STUFF
- --\\=================================//
- function AttackTemplate()
- ATTACK = true
- Rooted = false
- for i=0, 1, 0.1 / Animation_Speed do
- Swait()
- WELD.C0 = Clerp(WELD.C0,CF(-0.1, -1.1, -0.25) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-30), RAD(145), RAD(-15)), 1 / Animation_Speed)
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(3.5), RAD(0), RAD(-35)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, -0.25, 0.2) * ANGLES(RAD(170), RAD(15), RAD(5)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-5 * SIN(SINE / 12)), RAD(15), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(100), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(3.5), RAD(-55), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- ATTACK = false
- Rooted = false
- end
- --//=================================\\
- --|| ASSIGN THINGS TO KEYS
- --\\=================================//
- function MouseDown(Mouse)
- if ATTACK == false then
- end
- end
- function MouseUp(Mouse)
- HOLD = false
- end
- function KeyDown(Key)
- KEYHOLD = true
- if Key == "z" and ATTACK == false then
- ApplyAoE(Torso.Position,6,5,7,15,100)
- end
- if Key == "b" and ATTACK == false then
- ApplyAoE(Torso.Position,6,5,7,15,101)
- end
- if Key == "c" and ATTACK == false then
- end
- if Key == "v" and ATTACK == false then
- end
- if Key == "x" and ATTACK == false then
- end
- end
- function KeyUp(Key)
- KEYHOLD = false
- end
- Mouse.Button1Down:connect(function(NEWKEY)
- MouseDown(NEWKEY)
- end)
- Mouse.Button1Up:connect(function(NEWKEY)
- MouseUp(NEWKEY)
- end)
- Mouse.KeyDown:connect(function(NEWKEY)
- KeyDown(NEWKEY)
- end)
- Mouse.KeyUp:connect(function(NEWKEY)
- KeyUp(NEWKEY)
- end)
- --//=================================\\
- --\\=================================//
- function unanchor()
- if UNANCHOR == true then
- g = Character:GetChildren()
- for i = 1, #g do
- if g[i].ClassName == "Part" then
- g[i].Anchored = false
- end
- end
- end
- end
- --//=================================\\
- --|| WRAP THE WHOLE SCRIPT UP
- --\\=================================//
- Humanoid.Changed:connect(function(Jump)
- if Jump == "Jump" and (Disable_Jump == true) then
- Humanoid.Jump = false
- end
- end)
- local GLITCH = 0
- while true do
- Swait()
- script.Parent = WEAPONGUI
- ANIMATE.Parent = nil
- for _,v in next, Humanoid:GetPlayingAnimationTracks() do
- v:Stop();
- end
- SINE = SINE + CHANGE
- local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
- local TORSOVERTICALVELOCITY = RootPart.Velocity.y
- local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
- local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
- if TORSOVERTICALVELOCITY > 20 then
- TORSOVERTICALVELOCITY = 20
- elseif TORSOVERTICALVELOCITY < -20 then
- TORSOVERTICALVELOCITY = -20
- end
- if ANIM == "Walk" and TORSOVELOCITY > 1 then
- RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
- RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- end
- if HITFLOOR == nil then
- ANIM = "Midair"
- if ATTACK == false then
- WELD.C0 = Clerp(WELD.C0,CF(0, -1.1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-40), RAD(130), RAD(0)), 1 / Animation_Speed)
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-TORSOVERTICALVELOCITY), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, -0.25, 0.2) * ANGLES(RAD(170), RAD(35), RAD(15)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.6) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
- end
- elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
- ANIM = "Idle"
- if ATTACK == false then
- WELD.C0 = Clerp(WELD.C0,CF(-0.1, -1.1, -0.25) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-30), RAD(145), RAD(-15)), 1 / Animation_Speed)
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.15 * COS(SINE / 12), 0 + 0.1 * COS(SINE / 6)) * ANGLES(RAD(3.5 * COS(SINE / 12)), RAD(0), RAD(-35)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(2.5 * SIN(SINE / 12)), RAD(-25 + 4 * COS(SINE / 6)), RAD(35)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, -0.25, 0.2) * ANGLES(RAD(170), RAD(15), RAD(5)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.15 * COS(SINE / 6), 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-5 * SIN(SINE / 12)), RAD(15 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12) - 1.5 * COS(SINE / 6))) * LEFTSHOULDERC0, 2 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 6), -0.01) * ANGLES(RAD(0), RAD(100), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 6), -0.01) * ANGLES(RAD(3.5 + 3.5 * COS(SINE / 12)), RAD(-55), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
- ANIM = "Walk"
- if ATTACK == false then
- WELD.C0 = Clerp(WELD.C0,CF(-0.1, -1.1, -0.25) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-30), RAD(145), RAD(-15)), 1 / Animation_Speed)
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5 + 2.5 * COS(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(-15)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(-15 + 3 * COS(SINE / (WALKSPEEDVALUE / 2))), RAD(15)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, -0.25, 0.2) * ANGLES(RAD(170), RAD(15), RAD(5)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.15 * COS(SINE / (WALKSPEEDVALUE / 2)), 0 + 0.1 * COS(SINE / (WALKSPEEDVALUE))) * ANGLES(RAD(-5 * SIN(SINE / 12)), RAD(15 * SIN(SINE / (WALKSPEEDVALUE))), RAD(-25 - 5.5 * SIN(SINE / (WALKSPEEDVALUE)))) * LEFTSHOULDERC0, 2 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
- end
- end
- unanchor()
- Humanoid.MaxHealth = "inf"
- Humanoid.Health = "inf"
- if Rooted == false then
- Disable_Jump = false
- Humanoid.WalkSpeed = Speed
- elseif Rooted == true then
- Disable_Jump = true
- Humanoid.WalkSpeed = 0
- end
- sick.SoundId = "rbxassetid://232916521"
- sick.Looped = true
- sick.Pitch = 0.9
- sick.Volume = 5
- sick.Playing = true
- sick.Parent = Character
- if MRANDOM(1,85) == 1 then
- GLITCH = GLITCH + MRANDOM(6,12)
- end
- if GLITCH > 0 then
- GLITCH = GLITCH - 1
- sick.Pitch = MRANDOM(4,10)/10
- sick.Volume = 10
- else
- GLITCH = 0
- end
- for _, c in pairs(Character:GetDescendants()) do
- if c.ClassName == "Accessory" then
- if c.Handle:FindFirstChild("HairAttachment") == nil then
- c:remove()
- end
- end
- end
- end
- --//=================================\\
- --\\=================================//
- --//====================================================\\--
- --|| END OF SCRIPT
- --\\====================================================//--
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