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- local Player = game.Players.LocalPlayer.Character
- local RightArm = Player["Right Arm"]
- local Mouse = game.Players.LocalPlayer:GetMouse()
- local zero = 0
- local dmg = 0
- local ldmg = 0
- local PunchDmg = 30
- local ComboDmg = 40
- local idleing = true
- Player.Humanoid.WalkSpeed = 0
- Player.Humanoid.PlatformStand = true
- Player.HumanoidRootPart.Anchored = true
- Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(0.5,-1.3,0)
- Player.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,-0) * CFrame.Angles(0.5,1.3,0)
- Player.HumanoidRootPart.RootJoint.C0 = Player.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(0.1, 0, 0)
- wait(0.025)
- Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(1,-1,0)
- Player.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,-0) * CFrame.Angles(1,1,0)
- Player.HumanoidRootPart.RootJoint.C0 = Player.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(0.2, 0, 0)
- game:GetService("Chat"):Chat(Player.Head, "I have risen from the billions of rainbows..")
- wait(2)
- game:GetService("Chat"):Chat(Player.Head, "I shall decimate you with the jargon of the skies...")
- wait(2)
- game:GetService("Chat"):Chat(Player.Head, "You shall not live. Worthless being.", "Red")
- wait(1)
- local a = Instance.new("Part", Player)
- a.Size = Vector3.new(20, 150, 20)
- a.Transparency = 1
- a.Material = "Neon"
- a.Anchored = true
- a.CanCollide = false
- a.CFrame = Player.Torso.CFrame
- game:GetService("Chat"):Chat(Player.Head, "Grrr....")
- local flasher = Instance.new("ScreenGui", game.Players.LocalPlayer.PlayerGui)
- flasher.Name = "Flash"
- local flash = Instance.new("ImageLabel", flasher)
- flash.Image = "http://www.roblox.com/asset/?id=141065061"
- flash.Size = UDim2.new(0, 999, 0, 999)
- for i = 1, 20 do
- flash.BackgroundTransparency = flash.BackgroundTransparency + 0.05
- flash.ImageTransparency = flash.BackgroundTransparency
- a.CFrame = Player.Torso.CFrame
- a.BrickColor = BrickColor.Random()
- a.Size = a.Size - Vector3.new(1, 0, 1)
- a.Transparency = a.Transparency - 0.05
- wait()
- end
- a:Remove()
- Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(0.5,-1.3,0)
- Player.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,-0) * CFrame.Angles(0.5,1.3,0)
- wait(0.025)
- Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(-1,-1.57,0)
- Player.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,-0) * CFrame.Angles(-1,1.57,0)
- local eff2 = Instance.new("Part", Player)
- eff2.Size = Vector3.new(5, 5, 5)
- eff2.Transparency = 0
- eff2.Material = "Neon"
- eff2.Anchored = true
- eff2.CanCollide = false
- eff2.CFrame = Player.Torso.CFrame
- eff2eff = Instance.new("SelectionBox", eff2)
- eff2eff.Adornee = eff2
- game:GetService("Chat"):Chat(Player.Head, "GRAHH...RRR..", "Red")
- flash.BackgroundTransparency = 0
- for i = 1, 30 do
- flash.BackgroundTransparency = flash.BackgroundTransparency + 0.0300
- flash.ImageTransparency = flash.BackgroundTransparency
- eff2.CFrame = Player.Torso.CFrame * CFrame.Angles(math.random(), math.random(), math.random())
- eff2.BrickColor = BrickColor.new("Black")
- eff2eff.Color = BrickColor.Random()
- wait()
- end
- flash.BackgroundTransparency = 1
- flash.ImageTransparency = flash.BackgroundTransparency
- eff2:Remove()
- local eff3 = Instance.new("Part", Player)
- eff3.Size = Vector3.new(20, 20, 20)
- eff3.Transparency = 0
- eff3.Material = "Neon"
- eff3.Anchored = true
- eff3.CanCollide = false
- eff3.Shape = "Ball"
- eff3.CFrame = Player.Torso.CFrame
- game:GetService("Chat"):Chat(Player.Head, "GRRRRRRR...!", "Red")
- flash.BackgroundTransparency = 0
- flash.ImageTransparency = flash.BackgroundTransparency
- for i = 1, 40 do
- flash.BackgroundTransparency = flash.BackgroundTransparency + 0.025
- flash.ImageTransparency = flash.BackgroundTransparency
- eff3.Size = eff3.Size - Vector3.new(0.5, 0.5, 0.5)
- eff3.CFrame = Player.Torso.CFrame * CFrame.Angles(math.random(), math.random(), math.random())
- eff3.BrickColor = BrickColor.Random()
- wait()
- end
- eff3:Remove()
- local Hair = Instance.new("Part", Player)
- Hair.Name = "Hair"
- Hair.Material = "Neon"
- Hair.Size = Vector3.new(2, 0.8, 2.4)
- Hold = Instance.new("Weld", Player.Head)
- Hold.Part0 = Player.Head
- Hold.Part1 = Hair
- Hold.C0 = CFrame.new(-0.1, 0.8, 0)
- local Mesh = Instance.new("SpecialMesh", Hair)
- Mesh.MeshType = "FileMesh"
- Mesh.Scale = Vector3.new(1.2, 1, 1)
- Mesh.MeshId = ("http://www.roblox.com/asset/?id=145283773 ")
- Mesh.TextureId = ("http://www.roblox.com/asset/?id=151460207")
- local explosion1 = Instance.new("Part", Player)
- explosion1.Size = Vector3.new(20, 20, 20)
- explosion1.Transparency = 0
- explosion1.Material = "Neon"
- explosion1.Anchored = true
- explosion1.CanCollide = false
- explosion1.Shape = "Ball"
- explosion1.CFrame = Player.Torso.CFrame
- for I,f in pairs (Player:GetChildren()) do
- if f:IsA("Hat") then f.Handle.Transparency = 1
- end
- end
- Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(-0,-1.3,0)
- Player.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,-0) * CFrame.Angles(-0.5,1.3,0)
- Player.HumanoidRootPart.RootJoint.C0 = Player.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(-0.5, 0, 0)
- wait(0.025)
- Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(-1.2,-2,0)
- Player.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,-0) * CFrame.Angles(-1.2,2,0)
- Player.HumanoidRootPart.RootJoint.C0 = Player.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(-0.1, 0, 0)
- game:GetService("Chat"):Chat(Player.Head, "GRAAAAAAAAAAHHHH!", "Red")
- flash.BackgroundTransparency = 0
- flash.ImageTransparency = flash.BackgroundTransparency
- for i = 1, 40 do
- flash.BackgroundTransparency = flash.BackgroundTransparency + 0.025
- flash.ImageTransparency = flash.BackgroundTransparency
- explosion1.BrickColor = BrickColor.Random()
- explosion1.Size = explosion1.Size + Vector3.new(1, 1, 1)
- explosion1.Transparency = explosion1.Transparency + 0.025
- wait()
- end
- explosion1:Remove()
- Player.Humanoid.WalkSpeed = 30
- Player.Humanoid.MaxHealth = 99e99
- wait()
- Player.Humanoid.Health = 99e99
- Player.HumanoidRootPart.Anchored = false
- Player.HumanoidRootPart.RootJoint.C0 = Player.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(0, 0, 0)
- wait(0.025)
- Player.HumanoidRootPart.RootJoint.C0 = Player.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(0.3, 0, 0)
- game:GetService("Chat"):Chat(Player.Head, "Learn to respect an legendary being.")
- Player.Humanoid.PlatformStand = false
- Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(-0.5,-1.3,0)
- Player.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,-0) * CFrame.Angles(-0.5,1.3,0)
- wait(0.025)
- Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(0,-1.57,0)
- Player.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,-0) * CFrame.Angles(0,1.57,0)
- local fire = Instance.new("Fire", Player.Torso)
- local light = Instance.new("SpotLight", Player.Torso)
- light.Angle = 180
- light.Brightness = 50
- light.Face = "Bottom"
- flasher:Remove()
- Mouse.KeyDown:connect(function(key)
- if key == "q" then
- if not idleing then
- return
- end
- dmg = PunchDmg
- idleing = false
- Player.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,-0) * CFrame.Angles(-1,1.57,0)
- wait(0.025)
- Player.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,-0) * CFrame.Angles(0,1.57,0)
- wait(0.025)
- Player.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,-0) * CFrame.Angles(1.5,1.57,0)
- wait(0.3)
- Player.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,-0) * CFrame.Angles(0,1.57,0)
- idleing = true
- dmg = zero
- end
- if key == "e" then
- if not idleing then
- return
- end
- ldmg = PunchDmg
- idleing = false
- Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(-1,-1.57,0)
- wait(0.025)
- Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(0,-1.57,0)
- wait(0.025)
- Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(1.5,-1.57,0)
- wait(0.3)
- Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(0,-1.57,0)
- idleing = true
- ldmg = zero
- end
- if key == "r" then
- if not idleing then
- return
- end
- game:GetService("Chat"):Chat(Player.Head, "I shall destroy you and leave no trace of your pity. I have been trained for years to earn this form and you just walk up to me like a worthless maggot.", "Red")
- ldmg = ComboDmg
- idleing = false
- Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(-1,-1.57,0)
- wait(0.1)
- Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(0,-1.57,0)
- wait(0.1)
- Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(1.5,-1.57,0)
- wait(0.1)
- Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(0,-1.57,0)
- ldmg = ComboDmg
- dmg = ComboDmg
- Player.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,-0) * CFrame.Angles(-1,1.57,0)
- Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(-1,-1.57,0)
- wait(0.1)
- Player.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,-0) * CFrame.Angles(0,1.57,0)
- Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(0,-1.57,0)
- wait(0.1)
- Player.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,-0) * CFrame.Angles(1.5,1.57,0)
- Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(1.5,-1.57,0)
- wait(0.1)
- Player.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,-0) * CFrame.Angles(0,1.57,0)
- Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(0,-1.57,0)
- ldmg = zero
- game:GetService("Chat"):Chat(Player.Head, "I've been destroying every enemies. Nothing could stand on my path. And you are a pathetic being to be in my grasp.", "Red")
- Player.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,-0) * CFrame.Angles(-1,1.57,0)
- wait(0.05)
- Player.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,-0) * CFrame.Angles(0,1.57,0)
- wait(0.05)
- Player.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,-0) * CFrame.Angles(1.5,1.57,0)
- wait(0.05)
- Player.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,-0) * CFrame.Angles(0,1.57,0)
- dmg = zero
- ldmg = ComboDmg
- Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(-1,-1.57,0)
- wait(0.05)
- Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(0,-1.57,0)
- wait(0.05)
- Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(1.5,-1.57,0)
- wait(0.05)
- Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(0,-1.57,0)
- ldmg = ComboDmg
- dmg = ComboDmg
- Player.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,-0) * CFrame.Angles(-1,1.57,0)
- Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(-1,-1.57,0)
- game:GetService("Chat"):Chat(Player.Head, "I shall tear you limb from limb and you shall drown in your blood.", "Red")
- wait(0.05)
- Player.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,-0) * CFrame.Angles(0,1.57,0)
- Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(0,-1.57,0)
- wait(0.05)
- Player.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,-0) * CFrame.Angles(1.5,1.57,0)
- Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(1.5,-1.57,0)
- wait(0.05)
- Player.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,-0) * CFrame.Angles(0,1.57,0)
- Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(0,-1.57,0)
- ldmg = ComboDmg
- dmg = zero
- Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(-1,-1.57,0)
- wait(0.05)
- Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(0,-1.57,0)
- wait(0.05)
- Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(1.5,-1.57,0)
- wait(0.05)
- Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(0,-1.57,0)
- dmg = ComboDmg
- Player.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,-0) * CFrame.Angles(-1,1.57,0)
- Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(-1,-1.57,0)
- wait(0.05)
- Player.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,-0) * CFrame.Angles(0,1.57,0)
- Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(0,-1.57,0)
- wait(0.05)
- Player.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,-0) * CFrame.Angles(1.5,1.57,0)
- Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(1.5,-1.57,0)
- wait(0.05)
- ldmg = ComboDmg
- dmg = zero
- Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(-1,-1.57,0)
- wait(0.05)
- Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(0,-1.57,0)
- wait(0.05)
- Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(1.5,-1.57,0)
- wait(0.05)
- game:GetService("Chat"):Chat(Player.Head, "You shall suffer from the race of the rainbows. You shall never be forgiven from your actions.", "Red")
- Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(0,-1.57,0)
- dmg = ComboDmg
- Player.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,-0) * CFrame.Angles(-1,1.57,0)
- Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(-1,-1.57,0)
- wait(0.05)
- Player.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,-0) * CFrame.Angles(0,1.57,0)
- Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(0,-1.57,0)
- wait(0.025)
- Player.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,-0) * CFrame.Angles(1.5,1.57,0)
- Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(1.5,-1.57,0)
- ldmg = ComboDmg
- dmg = zero
- Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(-1,-1.57,0)
- wait(0.05)
- Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(0,-1.57,0)
- wait(0.05)
- Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(1.5,-1.57,0)
- wait(0.05)
- Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(0,-1.57,0)
- dmg = ComboDmg
- Player.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,-0) * CFrame.Angles(-1,1.57,0)
- Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(-1,-1.57,0)
- wait(0.05)
- Player.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,-0) * CFrame.Angles(0,1.57,0)
- Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(0,-1.57,0)
- wait(0.025)
- Player.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,-0) * CFrame.Angles(1.5,1.57,0)
- Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(1.5,-1.57,0)
- ldmg = ComboDmg
- dmg = zero
- Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(-1,-1.57,0)
- wait(0.05)
- Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(0,-1.57,0)
- wait(0.05)
- Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(1.5,-1.57,0)
- wait(0.05)
- Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(0,-1.57,0)
- dmg = ComboDmg
- Player.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,-0) * CFrame.Angles(-1,1.57,0)
- Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(-1,-1.57,0)
- wait(0.05)
- Player.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,-0) * CFrame.Angles(0,1.57,0)
- Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(0,-1.57,0)
- wait(0.025)
- Player.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,-0) * CFrame.Angles(1.5,1.57,0)
- Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(1.5,-1.57,0)
- ldmg = ComboDmg
- dmg = zero
- Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(-1,-1.57,0)
- wait(0.05)
- Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(0,-1.57,0)
- wait(0.05)
- Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(1.5,-1.57,0)
- wait(0.05)
- Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(0,-1.57,0)
- dmg = ComboDmg
- Player.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,-0) * CFrame.Angles(-1,1.57,0)
- Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(-1,-1.57,0)
- wait(0.05)
- Player.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,-0) * CFrame.Angles(0,1.57,0)
- Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(0,-1.57,0)
- wait(0.025)
- Player.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,-0) * CFrame.Angles(1.5,1.57,0)
- Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(1.5,-1.57,0)
- ldmg = ComboDmg
- dmg = zero
- Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(-1,-1.57,0)
- wait(0.05)
- Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(0,-1.57,0)
- wait(0.05)
- Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(1.5,-1.57,0)
- wait(0.05)
- Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(0,-1.57,0)
- dmg = ComboDmg
- Player.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,-0) * CFrame.Angles(-1,1.57,0)
- Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(-1,-1.57,0)
- wait(0.05)
- Player.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,-0) * CFrame.Angles(0,1.57,0)
- Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(0,-1.57,0)
- wait(0.025)
- Player.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,-0) * CFrame.Angles(1.5,1.57,0)
- Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(1.5,-1.57,0)
- ldmg = ComboDmg
- dmg = zero
- Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(-1,-1.57,0)
- wait(0.05)
- Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(0,-1.57,0)
- wait(0.05)
- Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(1.5,-1.57,0)
- wait(0.05)
- Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(0,-1.57,0)
- dmg = ComboDmg
- Player.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,-0) * CFrame.Angles(-1,1.57,0)
- Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(-1,-1.57,0)
- wait(0.05)
- Player.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,-0) * CFrame.Angles(0,1.57,0)
- Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(0,-1.57,0)
- wait(0.025)
- Player.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,-0) * CFrame.Angles(1.5,1.57,0)
- Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(1.5,-1.57,0)
- dmg = zero
- ldmg = zero
- game:GetService("Chat"):Chat(Player.Head, "You're done for. Kiddo. You're done for.",
- "Red")
- Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(0,-1.57,0)
- Player.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,-0) * CFrame.Angles(0,1.57,0)
- idleing = true
- end
- end)
- function rhurt(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil and humanoid ~= Player.Humanoid) then
- humanoid:TakeDamage(dmg) -- damage the humanoid
- end
- end
- function lhurt(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil and humanoid ~= Player.Humanoid) then
- humanoid:TakeDamage(ldmg) -- damage the humanoid
- end
- end
- RightArm.Touched:connect(rhurt)
- Player["Left Arm"].Touched:connect(lhurt)
- while wait() do
- fire.Color = Color3.new(math.random(), math.random(), math.random())
- fire.SecondaryColor = fire.Color
- light.Color = fire.Color
- Mesh.VertexColor = Vector3.new(1,0,0)
- fire.Color = Color3.new(math.random(), math.random(), math.random())
- fire.SecondaryColor = fire.Color
- light.Color = fire.Color
- wait()
- Mesh.VertexColor = Vector3.new(0.9,0.1,0)
- fire.Color = Color3.new(math.random(), math.random(), math.random())
- fire.SecondaryColor = fire.Color
- light.Color = fire.Color
- wait()
- Mesh.VertexColor = Vector3.new(0.8,0.2,0)
- fire.Color = Color3.new(math.random(), math.random(), math.random())
- fire.SecondaryColor = fire.Color
- light.Color = fire.Color
- wait()
- Mesh.VertexColor = Vector3.new(0.7,0.3,0)
- fire.Color = Color3.new(math.random(), math.random(), math.random())
- fire.SecondaryColor = fire.Color
- light.Color = fire.Color
- wait()
- Mesh.VertexColor = Vector3.new(0.6,0.4,0)
- fire.Color = Color3.new(math.random(), math.random(), math.random())
- fire.SecondaryColor = fire.Color
- light.Color = fire.Color
- wait()
- Mesh.VertexColor = Vector3.new(0.5,0.5,0)
- fire.Color = Color3.new(math.random(), math.random(), math.random())
- fire.SecondaryColor = fire.Color
- light.Color = fire.Color
- wait()
- Mesh.VertexColor = Vector3.new(0.4,0.6,0)
- fire.Color = Color3.new(math.random(), math.random(), math.random())
- fire.SecondaryColor = fire.Color
- light.Color = fire.Color
- wait()
- Mesh.VertexColor = Vector3.new(0.3,0.7,0)
- fire.Color = Color3.new(math.random(), math.random(), math.random())
- fire.SecondaryColor = fire.Color
- light.Color = fire.Color
- wait()
- Mesh.VertexColor = Vector3.new(0.2,0.8,0)
- fire.Color = Color3.new(math.random(), math.random(), math.random())
- fire.SecondaryColor = fire.Color
- light.Color = fire.Color
- wait()
- Mesh.VertexColor = Vector3.new(0.1,0.9,0)
- fire.Color = Color3.new(math.random(), math.random(), math.random())
- fire.SecondaryColor = fire.Color
- light.Color = fire.Color
- wait()
- Mesh.VertexColor = Vector3.new(0,1,0)
- fire.Color = Color3.new(math.random(), math.random(), math.random())
- fire.SecondaryColor = fire.Color
- light.Color = fire.Color
- wait()
- Mesh.VertexColor = Vector3.new(0,0.9,0.1)
- fire.Color = Color3.new(math.random(), math.random(), math.random())
- fire.SecondaryColor = fire.Color
- light.Color = fire.Color
- wait()
- Mesh.VertexColor = Vector3.new(0,0.8,0.2)
- fire.Color = Color3.new(math.random(), math.random(), math.random())
- fire.SecondaryColor = fire.Color
- light.Color = fire.Color
- wait()
- Mesh.VertexColor = Vector3.new(0,0.7,0.3)
- fire.Color = Color3.new(math.random(), math.random(), math.random())
- fire.SecondaryColor = fire.Color
- light.Color = fire.Color
- wait()
- Mesh.VertexColor = Vector3.new(0,0.6,0.4)
- fire.Color = Color3.new(math.random(), math.random(), math.random())
- fire.SecondaryColor = fire.Color
- light.Color = fire.Color
- wait()
- Mesh.VertexColor = Vector3.new(0,0.5,0.5)
- fire.Color = Color3.new(math.random(), math.random(), math.random())
- fire.SecondaryColor = fire.Color
- light.Color = fire.Color
- wait()
- Mesh.VertexColor = Vector3.new(0,0.4,0.6)
- fire.Color = Color3.new(math.random(), math.random(), math.random())
- fire.SecondaryColor = fire.Color
- light.Color = fire.Color
- wait()
- Mesh.VertexColor = Vector3.new(0,0.3,0.7)
- fire.Color = Color3.new(math.random(), math.random(), math.random())
- fire.SecondaryColor = fire.Color
- light.Color = fire.Color
- wait()
- Mesh.VertexColor = Vector3.new(0,0.2,0.8)
- fire.Color = Color3.new(math.random(), math.random(), math.random())
- fire.SecondaryColor = fire.Color
- light.Color = fire.Color
- wait()
- Mesh.VertexColor = Vector3.new(0,0.1,0.9)
- fire.Color = Color3.new(math.random(), math.random(), math.random())
- fire.SecondaryColor = fire.Color
- light.Color = fire.Color
- wait()
- Mesh.VertexColor = Vector3.new(0,0,1)
- fire.Color = Color3.new(math.random(), math.random(), math.random())
- fire.SecondaryColor = fire.Color
- light.Color = fire.Color
- wait()
- Mesh.VertexColor = Vector3.new(0.1,0,0.9)
- fire.Color = Color3.new(math.random(), math.random(), math.random())
- fire.SecondaryColor = fire.Color
- light.Color = fire.Color
- wait()
- Mesh.VertexColor = Vector3.new(0.2,0,0.8)
- fire.Color = Color3.new(math.random(), math.random(), math.random())
- fire.SecondaryColor = fire.Color
- light.Color = fire.Color
- wait()
- Mesh.VertexColor = Vector3.new(0.3,0,0.7)
- fire.Color = Color3.new(math.random(), math.random(), math.random())
- fire.SecondaryColor = fire.Color
- light.Color = fire.Color
- wait()
- Mesh.VertexColor = Vector3.new(0.4,0,0.6)
- fire.Color = Color3.new(math.random(), math.random(), math.random())
- fire.SecondaryColor = fire.Color
- light.Color = fire.Color
- wait()
- Mesh.VertexColor = Vector3.new(0.5,0,0.5)
- fire.Color = Color3.new(math.random(), math.random(), math.random())
- fire.SecondaryColor = fire.Color
- light.Color = fire.Color
- wait()
- Mesh.VertexColor = Vector3.new(0.6,0,0.4)
- fire.Color = Color3.new(math.random(), math.random(), math.random())
- fire.SecondaryColor = fire.Color
- light.Color = fire.Color
- wait()
- Mesh.VertexColor = Vector3.new(0.7,0,0.3)
- fire.Color = Color3.new(math.random(), math.random(), math.random())
- fire.SecondaryColor = fire.Color
- light.Color = fire.Color
- wait()
- Mesh.VertexColor = Vector3.new(0.8,0,0.2)
- fire.Color = Color3.new(math.random(), math.random(), math.random())
- fire.SecondaryColor = fire.Color
- light.Color = fire.Color
- wait()
- Mesh.VertexColor = Vector3.new(0.9,0,0.1)
- fire.Color = Color3.new(math.random(), math.random(), math.random())
- fire.SecondaryColor = fire.Color
- light.Color = fire.Color
- end
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