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- --get gun
- game.Workspace.Events.GiveGear:FireServer(game.ReplicatedStorage.SC.Dete["Diamond Destiny"])
- --get survivor gears
- workspace.Events.GiveGear:FireServer(game.ReplicatedStorage.Store.Sabils["ITEMNAMEHERE"].Gear, 1)
- --change health lmao
- workspace.Events.ChangeHealth:FireServer(NUMBERHERE, true)
- --give credits
- workspace.Events.GiveCR:FireServer(100000000)
- --get exp
- workspace.Events.GivePTS:FireServer(100000000)
- --kill a boie
- workspace.Events.DamagePerson:FireServer(workspace.USERNAMEHERE["Right Arm"], math.huge, "", true)
- --kill all
- T = game.Players:GetChildren()
- for i,v in pairs(T) do
- local a = v.Character
- workspace.Events.DamagePerson:FireServer(a["Right Arm"], math.huge, "", true)
- end
- --loopheal (kinda god mode)
- ------
- _G.LoopHealToggle = true
- while _G.LoopHealToggle and wait() do
- workspace.Events.ChangeHealth:FireServer(math.huge, true)
- end
- ------
- --very god mode lol
- workspace.Events.ChangeHealth:FireServer(math.huge, true)
- --name bypass
- game.Workspace.Events.ChangeCName:FireServer("NAIMHERE")
- --Shortcuts (stacked and edited that i think good)
- --OP kit
- game.Workspace.Events.GiveGear:FireServer(game.ReplicatedStorage.SC.Dete["Diamond Destiny"])
- workspace.Events.GiveGear:FireServer(game.ReplicatedStorage.Store.Sabils["Morphine"].Gear, 4)
- workspace.Events.GiveGear:FireServer(game.ReplicatedStorage.Store.Sabils["DNA Tester"].Gear, 4)
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