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- --https://github.com/Mokiros/roblox-FE-compatibility
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- local RealPlayer = Player
- do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
- --[[ Controls
- H = Replaces you with a Clone so people think they killed you but they actually did not.
- I = Become visible, usually helpful when you're invisible after you press H
- T = Tp to your mouse
- C = Remove clones
- Q = toggle mouse follow (default is non mouse follow)
- E = Summons 5 clones around you
- L = Spawns a clone on ur mouse
- R = Rasengan only for you
- F = Rasengan for clones
- X = Make clones ride each other ( buggy )
- --]]
- plr = game:service'Players'.LocalPlayer
- char = plr.Character
- cam = workspace.Camera
- m = plr:GetMouse()
- char.Archivable = true
- cooldown = true
- disable = true
- rad = math.rad
- cloneamount = 0
- mfol = false
- biju = false
- rid = false
- rs = false
- ras = {
- }
- welds= {
- }
- welds2 = {
- }
- mcs = {
- }
- clones = {
- }
- char:FindFirstChildOfClass'Humanoid'.WalkSpeed = 32
- char:FindFirstChildOfClass'Humanoid'.JumpPower = 100
- hair = Instance.new("Part", char)
- hair.Size = Vector3.new(0.2,0.2,0.2)
- hairmesh = Instance.new("SpecialMesh", hair)
- hairmesh.MeshId = "rbxassetid://520462259"
- hairmesh.Scale = Vector3.new(0.07, 0.07, 0.074)
- hairmesh.TextureId = "rbxassetid://520462269"
- hair.Transparency = 0
- hair.CanCollide = false
- hair.Name = "plrhair"
- hair.Anchored = false
- hair.BrickColor = BrickColor.new("Really black")
- Weld = Instance.new("Weld", char)
- Weld.Part0 = char["Head"]
- Weld.Part1 = hair
- Weld.C1 = CFrame.new(0, 0.4, 0.1)*CFrame.Angles(0,rad(180),0)
- for _, a in pairs(char:children()) do
- if a:IsA'Accessory' or a:IsA'CharacterMesh' or a:IsA'Pants' or a:IsA'Shirt' then
- a:Destroy()
- end
- end
- char.Head.face.Texture = "http://www.roblox.com/asset/?id=727692296"
- local s = Instance.new('Shirt', char)
- s.ShirtTemplate = "rbxassetid://208297138"
- local p = Instance.new('Pants', char)
- p.PantsTemplate = "rbxassetid://184745905"
- function crasengan(a)
- coroutine.resume(coroutine.create(function()
- local sou =Instance.new("Sound")
- sou.Pitch =1
- sou.Volume= 2
- sou.SoundId= "rbxassetid://738548104"
- sou.Parent= a["Head"]
- sou:Play()
- local arm= {a["Right Arm"]}
- a.Torso["Right Shoulder"].Archivable =true
- part1 =Instance.new("Part")
- table.insert(ras,part1)
- part1.CFrame =a["Right Arm"].CFrame
- part1.Parent =a
- part1.Name= "TriggerR"
- part1.Transparency =0.560
- part1.Shape ="Ball"
- part1.BrickColor= BrickColor.new("Toothpaste")
- part1.TopSurface =0
- part1.Material="Neon"
- part1.BottomSurface =0
- part1.CanCollide=false
- part1.Size =Vector3.new(2,2,2)
- part1.Anchored =false
- local mc =a.Torso["Right Shoulder"]:Clone()
- table.insert(mcs,mc)
- weld = Instance.new("Weld",arm[1])
- table.insert(welds,mc)
- weld.Part0=a.Torso
- weld.Part1=weld.Parent
- weld.C1 =CFrame.new(-1.5,.5,.5)*CFrame.Angles(math.rad(-90),0,0)
- part1.CFrame = a["Right Arm"].CFrame* CFrame.new(0,1, 1.75)
- local Weld= Instance.new("Weld", a)
- Weld.Part0= a["Right Arm"]
- Weld.Part1=part1
- Weld.C1=CFrame.new(0,1.75,0)*CFrame.fromEulerAnglesXYZ(0,0,0)
- part1.Touched:connect(function(hit)
- part1.Transparency = 1
- if hit.Parent:FindFirstChild("Humanoid") then
- if hit.Parent.Name ~= plr.Name and rs then
- rs = false
- for _, a in pairs(ras) do
- a:Destroy()
- end
- local part2 = part1:Clone()
- table.insert(ras,part2)
- part2.Name = "FakeR"
- part1:Destroy()
- weld:Destroy()
- mc.Parent = a.Torso
- for _, a in pairs(mcs) do
- for _, b in pairs(clones) do
- if b:FindFirstChild'Torso' then
- a.Parent = b.Torso
- end
- end
- end
- part2.Parent = hit.Parent
- part2.Transparency = 0
- local Weld = Instance.new("Weld", a)
- Weld.Part0 = hit.Parent.HumanoidRootPart
- Weld.Part1 = part2
- Weld.C1 = CFrame.new(0, 1, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- local bv = Instance.new('BodyVelocity')
- bv.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- bv.P = 7555
- bv.Velocity = hit.Parent:FindFirstChild("Head").CFrame.lookVector + Vector3.new(math.random(-100,1),math.random(0,1),math.random(-100,1))
- bv.Parent = hit.Parent:FindFirstChild("HumanoidRootPart")
- game.Debris:AddItem(bv, 0.6)
- wait(0.6)
- ypcall(function()
- hit.Parent:FindFirstChild('HumanoidRootPart').Anchored = true
- end)
- part2.Anchored = true
- for i=0,15,1 do
- wait(.05)
- part2.Transparency = part2.Transparency + 0.1
- part2.Size = part2.Size + Vector3.new(10,10,10)
- end
- part2:Destroy()
- ypcall(function()
- hit.Parent:FindFirstChild('HumanoidRootPart').Anchored = false
- hit.Parent:BreakJoints()
- end)
- end
- end
- end)
- end))
- end
- function rasengan(a)
- coroutine.resume(coroutine.create(function()
- local sou =Instance.new("Sound")
- sou.Pitch =1
- sou.Volume= 2
- sou.SoundId= "rbxassetid://738548104"
- sou.Parent= a["Head"]
- sou:Play()
- local arm= {a["Right Arm"]}
- a.Torso["Right Shoulder"].Archivable =true
- part1 =Instance.new("Part")
- table.insert(ras,part1)
- part1.CFrame =a["Right Arm"].CFrame
- part1.Parent =a
- part1.Name= "TriggerR"
- part1.Transparency =0.560
- part1.Shape ="Ball"
- part1.BrickColor= BrickColor.new("Toothpaste")
- part1.TopSurface =0
- part1.Material="Neon"
- part1.BottomSurface =0
- part1.CanCollide=false
- part1.Size =Vector3.new(2,2,2)
- part1.Anchored =false
- local mc =a.Torso["Right Shoulder"]:Clone()
- weld = Instance.new("Weld",arm[1])
- weld.Part0=a.Torso
- weld.Part1=weld.Parent
- weld.C1 =CFrame.new(-1.5,.5,.5)*CFrame.Angles(math.rad(-90),0,0)
- part1.CFrame = a["Right Arm"].CFrame* CFrame.new(0,1, 1.75)
- local Weld= Instance.new("Weld", a)
- Weld.Part0= a["Right Arm"]
- Weld.Part1=part1
- Weld.C1=CFrame.new(0,1.75,0)*CFrame.fromEulerAnglesXYZ(0,0,0)
- part1.Touched:connect(function(hit)
- part1.Transparency = 1
- if hit.Parent:FindFirstChild("Humanoid") then
- if hit.Parent.Name ~= plr.Name and rs then
- rs = false
- for _, a in pairs(ras) do
- a:Destroy()
- end
- local part2 = part1:Clone()
- table.insert(ras,part2)
- part2.Name = "FakeR"
- part1:Destroy()
- weld:Destroy()
- mc.Parent = a.Torso
- part2.Parent = hit.Parent
- part2.Transparency = 0
- local Weld = Instance.new("Weld", a)
- Weld.Part0 = hit.Parent.HumanoidRootPart
- Weld.Part1 = part2
- Weld.C1 = CFrame.new(0, 1, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- local bv = Instance.new('BodyVelocity')
- bv.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- bv.P = 7555
- bv.Velocity = hit.Parent:FindFirstChild("Head").CFrame.lookVector + Vector3.new(math.random(-100,1),math.random(0,1),math.random(-100,1))
- bv.Parent = hit.Parent:FindFirstChild("HumanoidRootPart")
- game.Debris:AddItem(bv, 0.6)
- wait(0.6)
- ypcall(function()
- hit.Parent:FindFirstChild('HumanoidRootPart').Anchored = true
- end)
- part2.Anchored = true
- for i=0,15,1 do
- wait(.05)
- part2.Transparency = part2.Transparency + 0.1
- part2.Size = part2.Size + Vector3.new(10,10,10)
- end
- part2:Destroy()
- ypcall(function()
- hit.Parent:FindFirstChild('HumanoidRootPart').Anchored = false
- hit.Parent:BreakJoints()
- end)
- end
- end
- end)
- end))
- end
- function ride()
- ypcall(function()
- local b = 1
- local last = #clones
- for _, a in pairs(clones) do
- wait(.05)
- local minus = #clones
- local plus = #clones - 1
- local total = plus - minus
- local cur = b
- local nex = cur - total
- p = Instance.new('Weld', clones[cur])
- table.insert(welds2, p)
- p.Part0 = clones[cur]:FindFirstChild("Torso") or clones[cur]:FindFirstChild("UpperTorso")
- p.Part1 = clones[nex]:FindFirstChild("Torso") or clones[nex]:FindFirstChild("UpperTorso")
- p.C0 = CFrame.new(0,-2.2,-.50)
- clones[cur].Humanoid.Sit = true
- b = b + 1
- end
- p = Instance.new('Weld', clones[last])
- table.insert(welds2, p)
- p.Part0 = char:FindFirstChild("Torso") or char:FindFirstChild("UpperTorso")
- p.Part1 = clones[last]:FindFirstChild("Torso") or clones[last]:FindFirstChild("UpperTorso")
- p.C0 = CFrame.new(0,-2.2,-.50)
- end)
- end
- function clonerasengan()
- for _, a in pairs(clones) do
- if a ~= nil and a:FindFirstChildOfClass'Humanoid' then
- crasengan(a)
- end
- end
- end
- function hai(b)
- hair = Instance.new("Part", b.Head)
- hairmesh = Instance.new("SpecialMesh", hair)
- hairmesh.MeshId = "rbxassetid://520462259"
- hairmesh.Scale = Vector3.new(0.07, 0.07, 0.074)
- hairmesh.TextureId = "rbxassetid://520462269"
- hair.Transparency = 0
- hair.CanCollide = false
- hair.Name = "plrhair"
- hair.Anchored = false
- hair.BrickColor = BrickColor.new("Really black")
- Weld = Instance.new("Weld",b)
- Weld.Part0 = b["Head"]
- Weld.Part1 = hair
- Weld.C1 = CFrame.new(0, 0.4, 0.1)*CFrame.Angles(0,rad(180),0)
- end
- function cclones()
- cloneamount = 0
- for _, a in pairs(char:children()) do
- if a:FindFirstChild('Id'..plr.Name) then
- local p = Instance.new('Part', char)
- p.Transparency = 1
- p.CanCollide = false
- p.Anchored = true
- p.Size = Vector3.new(0.2,0.2,0.2)
- if a:FindFirstChild'Torso' then
- p.CFrame = a.Torso.CFrame
- elseif not a:FindFirstChild'Torso' then
- for _, b in pairs(a:children()) do
- if b:IsA'Part' then
- p.CFrame = b.CFrame
- end
- end
- end
- local sou = Instance.new("Sound")
- sou.Pitch = 1
- sou.Volume = 1.2
- sou.SoundId = "rbxassetid://722960601"
- sou.Parent = p
- sou:Play()
- local pe = Instance.new("ParticleEmitter")
- pe.Acceleration = Vector3.new(0, 8, 0)
- pe.Lifetime = NumberRange.new(1, 1.5)
- pe.Rate = 20000
- pe.RotSpeed = NumberRange.new(-30, 30)
- pe.Rotation = NumberRange.new(0, 360)
- pe.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 4.38, 0),
- NumberSequenceKeypoint.new(0.672, 4.14, 0),
- NumberSequenceKeypoint.new(1, 1.48, 0)
- })
- pe.Texture = "rbxassetid://244221440"
- pe.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0, 0),
- NumberSequenceKeypoint.new(0.529, 0.3, 0),
- NumberSequenceKeypoint.new(1, 1, 1)
- })
- pe.ZOffset = 5
- pe.VelocitySpread = 360
- pe.Parent = p
- pe.Enabled = true
- wait(0.1)
- pe.Enabled = false
- a:Destroy()
- end
- end
- end
- function id(a)
- local num = Instance.new'NumberValue'
- num.Parent = a
- num.Name = "Id"..plr.Name
- end
- function invis(b)
- hair.Transparency = 1
- b.Head.face.Transparency = 1
- for _, a in pairs(b:children()) do
- if a:IsA'Part' and a.Name ~= 'HumanoidRootPart' then
- a.Transparency = 1
- elseif a:IsA'Accessory' then
- a.Handle.Transparency = 1
- end
- end
- hair.Transparency = 1
- end
- function vis(b)
- hair.Transparency = 0
- b.Head.face.Transparency = 0
- for _, a in pairs(b:children()) do
- if a:IsA'BasePart' and a.Name ~= 'HumanoidRootPart' then
- a.Transparency = 0
- elseif a:IsA'Accessory' then
- a.Handle.Transparency = 0
- end
- end
- end
- function clear(b)
- for _, a in pairs(b:children()) do
- if a:IsA'Model' and a.Name == plr.Name and plr.Parent then
- a:Destroy()
- end
- end
- end
- function add(b)
- table.insert(clones,b)
- end
- function sub()
- hair.Transparency = 1
- local p = Instance.new('Part', char.Torso)
- p.Anchored = true
- p.CanCollide = false
- p.Transparency = 1
- p.Size = Vector3.new(0.1,.1,.1)
- p.Anchored = true
- p.CFrame = char.Torso.CFrame
- local v = char:Clone()
- cloneamount = cloneamount + 1
- clear(v)
- hai(v)
- add(v)
- vis(v)
- id(v)
- invis(char)
- v.Parent = char
- char.Torso.CFrame = char.Torso.CFrame * CFrame.new(0,15,0)
- v.Torso.CFrame = p.CFrame
- v.Humanoid.MaxHealth = 100
- for _, a in pairs(char:children()) do
- if a:IsA'Part' then
- a.Transparency = 1
- elseif a:IsA'Accessory' then
- a.Handle.Transparency = 1
- end
- end
- char.Head["face"].Transparency = 1
- if v:FindFirstChildOfClass'Humanoid' then
- health = v:FindFirstChildOfClass'Humanoid'.Health
- end
- if v:FindFirstChildOfClass'Humanoid' then
- v:FindFirstChildOfClass'Humanoid'.Changed:connect(function()
- if v:FindFirstChildOfClass'Humanoid' and v:FindFirstChildOfClass'Humanoid'.Health < health then
- local part = Instance.new('Part', game.Workspace)
- cloneamount = cloneamount - 1
- part.Transparency = 1
- part.CanCollide = false
- part.Size = Vector3.new(0.2,0.2,0.2)
- part.CFrame = v.Torso.CFrame
- v:Destroy()
- local sou = Instance.new("Sound")
- sou.Pitch = 1
- sou.Volume = 1.2
- sou.SoundId = "rbxassetid://722960601"
- sou.Parent = part
- sou:Play()
- local pe = Instance.new("ParticleEmitter")
- pe.Acceleration = Vector3.new(0, 8, 0)
- pe.Lifetime = NumberRange.new(1, 1.5)
- pe.Rate = 20000
- pe.RotSpeed = NumberRange.new(-30, 30)
- pe.Rotation = NumberRange.new(0, 360)
- pe.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 4.38, 0),
- NumberSequenceKeypoint.new(0.672, 4.14, 0),
- NumberSequenceKeypoint.new(1, 1.48, 0)
- })
- pe.Texture = "rbxassetid://244221440"
- pe.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0, 0),
- NumberSequenceKeypoint.new(0.529, 0.3, 0),
- NumberSequenceKeypoint.new(1, 1, 1)
- })
- pe.ZOffset = 5
- pe.VelocitySpread = 360
- pe.Parent = part
- pe.Enabled = true
- wait(0.1)
- pe.Enabled = false
- end
- if v:FindFirstChildOfClass'Humanoid' then
- health = v:FindFirstChildOfClass'Humanoid'.Health
- end
- end)
- end
- end
- function tp()
- for i = 1,25 do
- wait()
- for _, a in pairs(char:children()) do
- if a:IsA'Part' and a.Name ~= 'HumanoidRootPart' then
- a.Transparency = a.Transparency + 0.1
- char.Head.face.Transparency = char.Head.face.Transparency + 0.1
- hair.Transparency = hair.Transparency + 0.1
- end
- end
- end
- char.Torso.CFrame = m.Hit
- for i = 1,25 do
- wait()
- for _, a in pairs(char:children()) do
- if a:IsA'Part' and a.Name ~= 'HumanoidRootPart' then
- a.Transparency = a.Transparency - 0.1
- char.Head.face.Transparency = char.Head.face.Transparency - 0.1
- hair.Transparency = hair.Transparency - 0.1
- end
- end
- end
- end
- function bijuu()
- for _, a in pairs(char:children()) do
- for i = 1,1 do
- wait()
- if a:IsA'Part' then
- local red = Instance.new('Part', char)
- red.Anchored = false
- red.CanCollide = false
- red.Material = 'Neon'
- red.BrickColor = BrickColor.new'Crimson'
- red.Size = a.Size + Vector3.new(.05,.05,.05)
- red.Shape = a.Shape
- red.Transparency = 0.6
- local weld = Instance.new('Weld', red)
- weld.Part0 = a
- weld.Part1 = red
- weld.C0 = CFrame.new(0,0,0)
- if a.Name == "Head" then
- a:FindFirstChildOfClass'SpecialMesh':Clone().Parent = red
- end
- end
- end
- end
- end
- function around()
- local position = char.Torso.CFrame
- local number = 5
- local radius = 25
- for i=1, number do
- local clone = char:Clone()
- clone.Parent = char
- cloneamount = cloneamount + 1
- clear(clone)
- hai(clone)
- add(clone)
- vis(clone)
- id(clone)
- local sine = math.sin((360/number + 360/number*i)/(180/math.pi))
- local cosine = math.cos((360/number + 360/number*i)/(180/math.pi))
- clone.Torso.CFrame = position + Vector3.new(radius*sine, 0, radius*cosine)
- clone.Torso.CFrame = clone.Torso.CFrame*CFrame.fromEulerAnglesXYZ(0, (360/number + 360/number*i)/(180/math.pi), 0)
- clone.Torso.CFrame = CFrame.new(clone.Torso.Position, plr.Character.Torso.Position)
- local sou = Instance.new("Sound")
- sou.Pitch = 1
- sou.Volume = 0.9
- sou.SoundId = "rbxassetid://722960601"
- sou.Parent = clone.Torso
- sou:Play()
- local pe = Instance.new("ParticleEmitter")
- pe.Acceleration = Vector3.new(0, 8, 0)
- pe.Lifetime = NumberRange.new(1, 1.5)
- pe.Rate = 20000
- pe.RotSpeed = NumberRange.new(-30, 30)
- pe.Rotation = NumberRange.new(0, 360)
- pe.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 4.38, 0),
- NumberSequenceKeypoint.new(0.672, 4.14, 0),
- NumberSequenceKeypoint.new(1, 1.48, 0)
- })
- pe.Texture = "rbxassetid://244221440"
- pe.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0, 0),
- NumberSequenceKeypoint.new(0.529, 0.3, 0),
- NumberSequenceKeypoint.new(1, 1, 1)
- })
- pe.ZOffset = 5
- pe.VelocitySpread = 360
- pe.Parent = clone.Torso
- pe.Enabled = true
- wait(0.1)
- pe.Enabled = false
- end
- end
- function mawn()
- local clone = char:Clone()
- clone.Parent = char
- clone.Torso.CFrame = m.Hit
- cloneamount = cloneamount + 1
- clear(clone)
- hai(clone)
- add(clone)
- vis(clone)
- id(clone)
- local part = Instance.new('Part', game.Workspace)
- part.Transparency = 1
- part.CanCollide = false
- part.Size = Vector3.new(0.2,0.2,0.2)
- part.CFrame = clone.Torso.CFrame
- local sou = Instance.new("Sound")
- sou.Pitch = 1
- sou.Volume = 1.2
- sou.SoundId = "rbxassetid://722960601"
- sou.Parent = part
- sou:Play()
- local pe = Instance.new("ParticleEmitter")
- pe.Acceleration = Vector3.new(0, 8, 0)
- pe.Lifetime = NumberRange.new(1, 1.5)
- pe.Rate = 20000
- pe.RotSpeed = NumberRange.new(-30, 30)
- pe.Rotation = NumberRange.new(0, 360)
- pe.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 4.38, 0),
- NumberSequenceKeypoint.new(0.672, 4.14, 0),
- NumberSequenceKeypoint.new(1, 1.48, 0)
- })
- pe.Texture = "rbxassetid://244221440"
- pe.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0, 0),
- NumberSequenceKeypoint.new(0.529, 0.3, 0),
- NumberSequenceKeypoint.new(1, 1, 1)
- })
- pe.ZOffset = 5
- pe.VelocitySpread = 360
- pe.Parent = part
- pe.Enabled = true
- wait(0.1)
- pe.Enabled = false
- end
- function visible()
- for i = 1,15 do
- wait()
- for _, a in pairs(char:children()) do
- if a:IsA'Part' and a.Name ~= 'HumanoidRootPart' then
- a.Transparency = a.Transparency - 0.1
- char.Head.face.Transparency = char.Head.face.Transparency - 0.1
- hair.Transparency = hair.Transparency - 0.1
- end
- end
- end
- end
- m.KeyDown:connect(function(key)
- if key == "h" and disable then
- sub()
- elseif key == "i" and cooldown then
- cooldown = false
- visible()
- cooldown = true
- elseif key == "t" and cooldown then
- cooldown = false
- tp()
- cooldown = true
- elseif key == "c" and cooldown then
- cooldown = false
- cclones()
- cooldown = true
- elseif key == "q" then
- if mfol == false then
- mfol = true
- elseif mfol then
- mfol = false
- end
- elseif key == "e" and cooldown and disable then
- cooldown = false
- around()
- cooldown = true
- elseif key == "l" and cooldown and disable then
- cooldown = false
- mawn()
- cooldown = true
- elseif key == "r" and cooldown then
- cooldown = false
- rs = true
- rasengan(char)
- cooldown = true
- elseif key == "f" then
- cooldown = false
- rs = true
- clonerasengan()
- cooldown = true
- elseif key == "g" then
- cooldown = false
- bijuu()
- cooldown = true
- elseif key == "x" then
- if rid == false and cooldown then
- rid = true
- cooldown = false
- ride()
- cooldown = true
- elseif rid and cooldown then
- rid = false
- cooldown = false
- for _, a in pairs(welds2) do
- a:Destroy()
- end
- welds2 = {}
- cooldown = true
- end
- end
- end)
- game:GetService('RunService').RenderStepped:connect(function()
- if cloneamount >= 10 then
- disable = false
- elseif cloneamount <= 9 then
- disable = true
- end
- end)
- local jump = false
- m.Button1Down:connect(function()
- if mfol then
- jump = true
- wait(.08)
- jump = false
- end
- end)
- game:GetService('RunService').RenderStepped:connect(function()
- for _, a in pairs(clones) do
- if a ~= nil and a:FindFirstChildOfClass'Humanoid' then
- if mfol == false then
- local random = math.random(1,100)
- if random == 7 then
- a.Humanoid.Jump = true
- end
- a.Humanoid:MoveTo(Vector3.new(math.random(100,255),math.random(100,255),math.random(100,255)))
- elseif mfol then
- if jump then
- a.Humanoid.Jump = true
- end
- a.Humanoid:MoveTo(m.Hit.p)
- end
- end
- end
- end)
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