welel33t

brock1

Oct 1st, 2016 (edited)
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  1. SavedFenvs = {Welerion}
  2.  
  3. for i,v in pairs(getfenv()) do
  4.  
  5. SavedFenvs[i]=true
  6.  
  7. end
  8.  
  9. -- c/while wait() do for i=1,200 do Instance.new("Message",game.Players.Damply.PlayerGui).Text="yes" end end
  10.  
  11.  
  12.  
  13. ins = Instance.new
  14.  
  15. v3 = Vector3.new
  16.  
  17. cn = CFrame.new
  18.  
  19. ca2 = CFrame.Angles
  20.  
  21. mf = math.floor
  22.  
  23. mran = math.random
  24.  
  25. mrad = math.rad
  26.  
  27. mdeg = math.deg
  28.  
  29. ca = function(x,y,z) return ca2(mrad(x),mrad(y),mrad(z)) end
  30.  
  31. ud=UDim2.new
  32.  
  33. bn = BrickColor.new
  34.  
  35. c3 = Color3.new
  36.  
  37.  
  38.  
  39.  
  40.  
  41. Players = game:service'Players'
  42.  
  43. Lighting = game:service'Lighting'
  44.  
  45. Debris = game:service'Debris'
  46.  
  47.  
  48.  
  49. Lastqi={}
  50.  
  51. qit = {}
  52.  
  53. qit["n"]="Name"
  54.  
  55. qit["sc"]="Size"
  56.  
  57. qit["cf"]="CFrame"
  58.  
  59. qit["an"]="Anchored"
  60.  
  61. qit["can"]="CanCollide"
  62.  
  63. qit["mat"]="Material"
  64.  
  65. qit["bn"]="BrickColor"
  66.  
  67. qit["mid"]="MeshId"
  68.  
  69. qit["tid"]="TextureId"
  70.  
  71. qit["sca"]="Scale"
  72.  
  73. qit["tra"]="Transparency"
  74.  
  75. qit["ref"]="Reflectance"
  76.  
  77. qit["mtyp"]="MeshType"
  78.  
  79. qit["P0"]="Part0"
  80.  
  81. qit["P1"]="Part1"
  82.  
  83. qit["tya"]="TextYAlignment"
  84.  
  85. qit["txa"]="TextXAlignment"
  86.  
  87. qit["bc3"]="BackgroundColor3"
  88.  
  89. qit["tc3"]="TextColor3"
  90.  
  91. qit["pos"]="Position"
  92.  
  93. qit["txt"]="Text"
  94.  
  95. qit["bgt"]="BackgroundTransparency"
  96.  
  97. qit["txs"]="TextTransparency"
  98.  
  99. qit["tst"]="TextStrokeTransparency"
  100.  
  101. qit["tsc3"]="TextStrokeColor3"
  102.  
  103. qit["bsp"]="BorderSizePixel"
  104.  
  105.  
  106.  
  107. print'test'
  108.  
  109. C3Pro={}
  110.  
  111. C3Pro['BackgroundColor3']=0
  112.  
  113. C3Pro['TextColor3']=0
  114.  
  115. C3Pro['TextStrokeColor3']=0
  116.  
  117. C3Pro['Color']=0
  118.  
  119. C3Pro['BorderColor3']=0
  120.  
  121. C3Pro['BackgroundColor3']=0
  122.  
  123. C3Pro['BackgroundColor3']=0
  124.  
  125.  
  126.  
  127. BNPro={}
  128.  
  129. BNPro['BrickColor']=0
  130.  
  131. BNPro['TextColor']=0
  132.  
  133. BNPro['TextStrokeColor']=0
  134.  
  135. BNPro['BorderColor']=0
  136.  
  137. BNPro['BackgroundColor']=0
  138.  
  139.  
  140.  
  141.  
  142.  
  143. GuiClass={}
  144.  
  145. GuiClass["Frame"]=0
  146.  
  147. GuiClass["TextLabel"]=0
  148.  
  149. GuiClass["TextButton"]=0
  150.  
  151. GuiClass["TextBox"]=0
  152.  
  153. GuiClass["ImageLabel"]=0
  154.  
  155. GuiClass["ImageButton"]=0
  156.  
  157. qi = function(tab)
  158.  
  159. local v = ins(tab[1])
  160.  
  161. --
  162.  
  163. if v:IsA("Part") or v:IsA("WedgePart") then v.formFactor="Custom" end
  164.  
  165. if v:IsA("BasePart") then v.TopSurface=0 v.BottomSurface=0 v.Locked=true end
  166.  
  167. if GuiClass[v.className] then v.BorderSizePixel=0 end
  168.  
  169. --
  170.  
  171. for index,element in pairs(tab) do
  172.  
  173. if index~=1 and index~=2 then
  174.  
  175. local index = qit[index] or index
  176.  
  177. --
  178.  
  179. if C3Pro[index] and type(element)=='string' then element=bn(element).Color end
  180.  
  181. if BNPro[index] and type(element)=='string' then element=bn(element) end
  182.  
  183. --
  184.  
  185. if index=='Debris' then
  186.  
  187. Debris:AddItem(v,element)
  188.  
  189. else
  190.  
  191. v[index]=element
  192.  
  193. end
  194.  
  195. end
  196.  
  197. end
  198.  
  199. if type(tab[2])=='number' then v.Parent=Lastqi[#Lastqi-tab[2]] elseif tab[2] then v.Parent=tab[2] end
  200.  
  201. Lastqi[#Lastqi+1]=v
  202.  
  203. if v:IsA("BasePart") then v:BreakJoints() end
  204.  
  205. return v
  206.  
  207. end
  208.  
  209.  
  210.  
  211.  
  212.  
  213.  
  214.  
  215. iform=function(tab)
  216.  
  217. for i,v in pairs(tab) do tab[v]=v end
  218.  
  219. return tab
  220.  
  221. end
  222.  
  223.  
  224.  
  225. SetLocalPlayer = [==[
  226.  
  227. Player=Players.LocalPlayer
  228.  
  229. Char=Player.Character
  230.  
  231. if Char:findFirstChild("Head") or Char:findFirstChild("Torso") then else error'Player/CantFindParts' end
  232.  
  233. Head=Char.Head
  234.  
  235. Torso=Char.Torso
  236.  
  237. Hum=Char.Humanoid
  238.  
  239. Backpack=Player.Backpack
  240.  
  241. PlayerGui=Player.PlayerGui
  242.  
  243. ]==]
  244.  
  245.  
  246.  
  247. q = function(f) -- quick function
  248.  
  249. coroutine.resume(coroutine.create(function() f() end))
  250.  
  251. end
  252.  
  253.  
  254.  
  255. --- the pw is my last name -2 letters + my 2012 school student id
  256.  
  257.  
  258.  
  259. PlayerManager={}
  260.  
  261. PM=PlayerManager
  262.  
  263. pm=PM
  264.  
  265. PM.Load = function(ta,st)
  266.  
  267. local Pv
  268.  
  269. local count=0
  270.  
  271. for i,v in pairs(Players:GetPlayers()) do if string.find(v.Name:lower(),st:lower()) and count==0 then Pv=v count=count+1 end end
  272.  
  273. if not Pv or count>1 then return {} end
  274.  
  275. local PStat={Name=Pv.Name,Age=Pv.AccountAge,v=Pv}
  276.  
  277. if Pv.Character and Pv.Character:findFirstChild'Torso' then PStat.Torso=Pv.Character.Torso end
  278.  
  279. if Pv.Character and Pv.Character:findFirstChild'Humanoid' then PStat.H=Pv.Character.Humanoid end
  280.  
  281. PStat.Kill = function() if Pv.Character then Pv.Character:BreakJoints() end end
  282.  
  283. PStat.asd = function() if Pv.Character and Pv.Character:findFirstChild'Torso' and Pv.Character:findFirstChild'Humanoid' then
  284.  
  285. Pv.Character.Humanoid.Sit=true Pv.Character.Torso.CFrame=Pv.Character.Torso.CFrame*ca(45,0,0) Pv.Character.Torso.Velocity=Pv.Character.Torso.CFrame.lookVector*100 end end
  286.  
  287. PStat.r=function() Pv:LoadCharacter() end
  288.  
  289. PStat.Char=function() return Pv.Character end
  290.  
  291. PStat.load=function() return Pv,Pv.Character,Pv.Backpack,Pv:findFirstChild'PlayerGui' end
  292.  
  293. PStat.gca=function(t,naa) local Pv2=pm:l(naa).v if Pv2 then Pv.CharacterAppearance=Pv2.CharacterAppearance end end
  294.  
  295. return PStat
  296.  
  297. end
  298.  
  299. PM.l=PM.Load
  300.  
  301. --c/PlayerManager:Load'drew':asd()
  302.  
  303. --c/_G.br = function() _G.brr = _G.brr and _G.brr:Remove() _G.brr = qi{'Part',workspace,an=true,FrontSurface='Hinge',cf=cn(0,6,0)} return _G.brr end
  304.  
  305.  
  306.  
  307. Welds={}
  308.  
  309. anipack={}
  310.  
  311. Ani=function(w,a,b,c,d,e,f,ty,inc,sined)
  312.  
  313. if not w or not w.Parent then return end
  314.  
  315. if not Welds[w] then
  316.  
  317. local d0,e0,f0=w.C0:toEulerAnglesXYZ() local d1,e1,f1=w.C1:toEulerAnglesXYZ()
  318.  
  319. local d0,e0,f0=mdeg(d0),mdeg(e0),mdeg(f0) local d1,e1,f1=mdeg(d1),mdeg(e1),mdeg(f1)
  320.  
  321. Welds[w]={[0]={w.C0.x,w.C0.y,w.C0.z,d0,e0,f0},[1]={w.C1.x,w.C1.y,w.C1.z,d1,e1,f1}}
  322.  
  323. end
  324.  
  325. local c0,c1=Welds[w][0],Welds[w][1]
  326.  
  327. c0[1],c0[2],c0[3]=w.C0.x,w.C0.y,w.C0.z
  328.  
  329. c1[1],c1[2],c1[3]=w.C1.x,w.C1.y,w.C1.z
  330.  
  331. local A0,B0,C0,D0,E0,F0 = unpack(c0)
  332.  
  333. local A1,B1,C1,D1,E1,F1 = unpack(c1)
  334.  
  335. local Do = function(i)
  336.  
  337. if ty==0 then
  338.  
  339. w.C0=cn( A0-((A0-a)*i) , B0-((B0-b)*i) , C0-((C0-c)*i) ) * ca( D0-((D0-d)*i) , E0-(((E0-e)/1)*i) , F0-((F0-f)*i) )
  340.  
  341. elseif ty==1 then
  342.  
  343. w.C1=cn( A1-((A1-a)*i) , B1-((B1-b)*i) , C1-((C1-c)*i) ) * ca( D1-((D1-d)*i) , E1-(((E1-e)/1)*i) , F1-((F1-f)*i) )
  344.  
  345. else
  346.  
  347. w.C0=cn( A0-((A0-a)*i) , B0-((B0-b)*i) , C0-((C0-c)*i) ) * ca(D0,E0,F0)
  348.  
  349. w.C1=cn(A1,B1,C1) * ca( D1-((D1-d)*i) , E1-(((E1-e)/1)*i) , F1-((F1-f)*i) )
  350.  
  351. end
  352.  
  353. end
  354.  
  355. if inc<1 then anipack[Do]={0,inc,sined,ty,c0,c1,d,e,f} else Do(1) end
  356.  
  357. if not qq then repeat wait() until not anipack[Do] end
  358.  
  359. end
  360.  
  361. qAni=function(w,a,b,c,d,e,f,ty,inc,sined) q(function() Ani(w,a,b,c,d,e,f,ty,inc,sined,true) end) end
  362.  
  363. rAni=function(w)
  364.  
  365. Welds[w]=nil
  366.  
  367. end
  368.  
  369.  
  370.  
  371.  
  372.  
  373. --Tween loop
  374.  
  375. Tl=function(a,b,c,ff,s)
  376.  
  377. local Do=function(i) ff(i) end
  378.  
  379. for i=a,b,c do
  380.  
  381. Do(s and math.sin(math.pi/2*i) or i)
  382.  
  383. wait()
  384.  
  385. end
  386.  
  387. Do(b)
  388.  
  389. end
  390.  
  391. qTl=function(a,b,c,ff,s) q(function() Tl(a,b,c,s,ff,s) end) end
  392.  
  393.  
  394.  
  395.  
  396.  
  397.  
  398.  
  399. _G.LibVol=1
  400.  
  401. Sound = function(id,par,vol,pit)
  402.  
  403. local sou = qi({"Sound",par or workspace,Volume=(vol or 1)*_G.LibVol,Pitch=pit or 1,SoundId=id,Debris=4})
  404.  
  405. delay(0,function() sou:play() end)
  406.  
  407. return sou
  408.  
  409. end
  410.  
  411.  
  412.  
  413. GetX = function(CFF)
  414.  
  415. local a1,a2,a3,a4,a5,a6,a7,a8,a9=CFF:components()
  416.  
  417. return math.floor(math.deg(math.asin(a9)))
  418.  
  419. end
  420.  
  421.  
  422.  
  423. Dmg = function(Hum,Dealt,Hitter)
  424.  
  425. if not Hum then return end
  426.  
  427. if Dealt then Dealt=math.floor(Dealt) end
  428.  
  429. local HM=Hum.Parent
  430.  
  431. local HMT,HMB=HM:findFirstChild'Torso',HM:findFirstChild'Block'
  432.  
  433. local Blocks=HMB and HMB.Value>0
  434.  
  435. if HMT then
  436.  
  437. local mm=qi{'Model',HMT,Debris=1} qi{'Humanoid',mm,MaxHealth=0}
  438.  
  439. local mp= qi{'Part',mm,n='Head',an=true,can=false,sc=v3(1,0.2,1),cf=HMT.CFrame*cn(mran(-100,100)/50,3,mran(-100,100)/50)} qi{'SpecialMesh',mp}
  440.  
  441. if Blocks then
  442.  
  443. mm.Name='Block!'
  444.  
  445. mp.BrickColor=bn'Bright blue'
  446.  
  447. HMB.Value=HMB.Value-1
  448.  
  449. else
  450.  
  451. mm.Name=Dealt
  452.  
  453. mp.BrickColor=bn'Bright red'
  454.  
  455. end
  456.  
  457. end
  458.  
  459. if not Blocks then
  460.  
  461. if game.PlaceId==20279777 and NewScript then
  462.  
  463. NewScript(Hum:GetFullName()..'.Health='..Hum:GetFullName()..'.Health-'..Dealt..' script:Remove()',workspace)
  464.  
  465. else
  466.  
  467. Hum.Health=Hum.Health-Dealt
  468.  
  469. end
  470.  
  471. end
  472.  
  473. end
  474.  
  475.  
  476.  
  477. GetHum = function(part)
  478.  
  479. local Hum,HT,block
  480.  
  481. for i,v in pairs(part.Parent:children()) do
  482.  
  483. if v:IsA("Humanoid") then
  484.  
  485. Hum=v
  486.  
  487. elseif v.Name=='Torso' then
  488.  
  489. HT=v
  490.  
  491. elseif v.Name=='Block' and v:IsA("NumberValue") then
  492.  
  493. block=v
  494.  
  495. end
  496.  
  497. end
  498.  
  499. return Hum,HT,block
  500.  
  501. end
  502.  
  503.  
  504.  
  505. ray = function(Pos, Dir,tab) -- ray cast
  506.  
  507. return workspace:FindPartOnRay(Ray.new(Pos, Dir.unit *999),tab)
  508.  
  509. end
  510.  
  511.  
  512.  
  513. raydist=function(Pos,Dir,tab)
  514.  
  515. local hit,pos=ray(Pos,Dir,tab)
  516.  
  517. return (Pos-pos).magnitude
  518.  
  519. end
  520.  
  521.  
  522.  
  523. RangeAnim=function(obj,sticks,times,speed,range,fu,ignor,isanc,nobreak,dohit)
  524.  
  525. local isanc = isanc or false
  526.  
  527. local sts = {}
  528.  
  529. local Hit,Pos
  530.  
  531. for i,v in pairs(sticks) do
  532.  
  533. sts[v]=v.CFrame:toObjectSpace(obj.CFrame)
  534.  
  535. end
  536.  
  537. for ty=1,times do
  538.  
  539. if not obj.Parent then return end
  540.  
  541. obj.CFrame=obj.CFrame*cn(0,0,-speed)
  542.  
  543. for i,v in pairs(sts) do i.CFrame=obj.CFrame*v end
  544.  
  545. local hit,pos=ray(obj.Position,obj.Position-obj.CFrame*cn(0,0,1).p,ignor)
  546.  
  547. Pos=pos
  548.  
  549. fu(ty,obj,hit,pos)
  550.  
  551. if hit and dohit then dohit(hit) end
  552.  
  553. if (hit and hit.Name~='unray') and (pos-obj.Position).magnitude<range then if not isanc or (hit.Anchored and hit.Transparency<1) then Hit=hit if not nobreak then break end end end
  554.  
  555. wait()
  556.  
  557. end
  558.  
  559. return Hit,(Pos-obj.Position).magnitude,Pos
  560.  
  561. end
  562.  
  563.  
  564.  
  565.  
  566.  
  567. GetRegion = function(pos,ra,f,f2) -- range get
  568.  
  569. local p0,p1=pos-v3(ra/2,ra/2,ra/2),pos+v3(ra/2,ra/2,ra/2)
  570.  
  571. q(function()
  572.  
  573. for i,v in pairs(workspace:FindPartsInRegion3(Region3.new(p0,p1),nil,100)) do
  574.  
  575. local Hum=GetHum(v)
  576.  
  577. if v.Name=='Torso' and Hum and Hum.Health>0 then
  578.  
  579. q(function() f(Hum,v) end)
  580.  
  581. elseif f2 and not Hum then
  582.  
  583. q(function() f2(v) end)
  584.  
  585. end
  586.  
  587. end
  588.  
  589. end)
  590.  
  591. end
  592.  
  593.  
  594.  
  595. AddBV=function(str,cfr,par,deb,yy)
  596.  
  597. if not par or not str then return end
  598.  
  599. if par:findFirstChild'LibBV' then par.LibBV:Remove() end
  600.  
  601. return qi{'BodyVelocity',par,velocity=cfr.lookVector*str,maxForce=v3(1/0,not yy and 1/0 or 0,1/0),Debris=deb,n='LibBV'}
  602.  
  603. end
  604.  
  605. AddBG=function(str,par,deb)
  606.  
  607. if not par then return end
  608.  
  609. if par:findFirstChild'LibBG' then par.LibBG:Remove() end
  610.  
  611. return i{'BodyGyro',par,maxTorque=v3(1/0,1/0,1/0),P=100000,cframe=str,Debris=deb,n='LibBG'}
  612.  
  613. end
  614.  
  615.  
  616.  
  617. Trails={}
  618.  
  619. trailpack={}
  620.  
  621. Trail=function(obj,th,color,inc,waitt,adj,par)
  622.  
  623. local adj=adj or cn(0,0,0)
  624.  
  625. Trails[obj]=1
  626.  
  627. q(function()
  628.  
  629. local lastpos=(obj.CFrame*adj).p
  630.  
  631. while Trails[obj] and obj.Parent do wait(waitt)
  632.  
  633. local newpos=(obj.CFrame*adj).p
  634.  
  635. local mag=(newpos-lastpos).magnitude
  636.  
  637. local trp=qi{'Part',par or obj,sc=v3(1,1,1),an=true,can=false,Reflectance=0.4,bn=color,cf=cn(lastpos,newpos)*cn(0,0,-mag/2)}
  638.  
  639. local trpm=qi{'BlockMesh',trp}
  640.  
  641. local trpms=trpm.Scale
  642.  
  643. lastpos=newpos
  644.  
  645. trp.Transparency=0.3
  646.  
  647. trpm.Scale=v3(th,th,mag)
  648.  
  649. trailpack[trp]={1,inc,trpm,th,mag}
  650.  
  651. end
  652.  
  653. end)
  654.  
  655. end
  656.  
  657.  
  658.  
  659.  
  660.  
  661. meshpack={}
  662.  
  663. MeshEffect=function(par,cf,x,y,z,inc,col,sha,adj) --yes,remade
  664.  
  665. local adj = adj or cn(0,0,0)
  666.  
  667. local mp=qi{'Part',par,sc=v3(1,1,1),bn=bn(col),cf=cf,tra=0.3,can=false,an=true,n='unray'}
  668.  
  669. local ms
  670.  
  671. if sha:sub(1,4)=='http' then
  672.  
  673. ms=qi{'SpecialMesh',mp,mid=sha}
  674.  
  675. elseif sha=='Block' then
  676.  
  677. ms=qi{'BlockMesh',mp}
  678.  
  679. elseif sha=='Cylinder' then
  680.  
  681. ms=qi{'CylinderMesh',mp}
  682.  
  683. elseif sha=='Head' or sha=='Sphere' then
  684.  
  685. ms=qi{'SpecialMesh',mp,MeshType=sha}
  686.  
  687. end
  688.  
  689. mp.Transparency=0.2
  690.  
  691. mp.CFrame=mp.CFrame*adj
  692.  
  693. ms.Scale=v3(x,y,z)*0.3
  694.  
  695. meshpack[mp]={0,inc,adj,x,y,z,ms}
  696.  
  697. end
  698.  
  699.  
  700.  
  701. function findGround(pos)
  702.  
  703. local ax,ay,az = pos:toEulerAnglesXYZ()
  704.  
  705. local bhit,bpos=ray(pos.p,pos.p - (pos.p + v3(0,0.1,0)),Char)
  706.  
  707. if bhit then return bhit,cn(bpos)*ca(mdeg(ax),mdeg(ay),mdeg(az)) end
  708.  
  709. end
  710.  
  711.  
  712.  
  713. Lightning = function(par,p0,p1,tym,th,col,inc,spr)
  714.  
  715. local bricks={}
  716.  
  717. local cur={}
  718.  
  719. local mag=(p0-p1).magnitude
  720.  
  721. for i=1,tym,1 do
  722.  
  723. cur[i]=cn(p0,p1)*cn(0,0,-mag/tym*i).p+v3(mran(-spr*100,spr*100)/100,mran(-spr*100,spr*100)/100,mran(-spr*100,spr*100)/100)
  724.  
  725. end
  726.  
  727. cur[0]=p0
  728.  
  729. cur[tym]=p1
  730.  
  731. for i=1,tym do
  732.  
  733. local mag2=(cur[i-1]-cur[i]).magnitude
  734.  
  735. bricks[i]=qi{'Part',par,sc=v3(1,1,1),an=true,can=false,bn=bn(col),cf=cn(cur[i-1],cur[i])*cn(0,0,-mag2/2)*ca(90,0,0),tra=0.3,ref=0.15} qi{'BlockMesh',bricks[i],sca=v3(th,mag2+0.15,th)}
  736.  
  737. end
  738.  
  739. q(function()
  740.  
  741. for i=0,1,inc do
  742.  
  743. for x,v in pairs(bricks) do v.Transparency=0.3+(0.7*i) end
  744.  
  745. wait()
  746.  
  747. end
  748.  
  749. for i,v in pairs(bricks) do v:Remove() end
  750.  
  751. end)
  752.  
  753. end
  754.  
  755.  
  756.  
  757. Reconnect=function()
  758.  
  759. game:service'TeleportService':Teleport(game.PlaceId)
  760.  
  761. end
  762.  
  763.  
  764.  
  765.  
  766.  
  767. --Set a Table of my variables
  768.  
  769. LVars = {}
  770.  
  771. for i,v in pairs(getfenv()) do
  772.  
  773. if not SavedFenvs[i] then
  774.  
  775. LVars[i]=v
  776.  
  777. end
  778.  
  779. end
  780.  
  781. _G.LVars = LVars
  782.  
  783.  
  784.  
  785. for i,v in pairs(LVars) do _G[i]=v end
  786.  
  787.  
  788.  
  789.  
  790.  
  791. -- loadstring
  792.  
  793. _G['R'..'M'..'L'..'ib']=[==[
  794.  
  795. for i,v in pairs(_G.LVars) do
  796.  
  797. getfenv()[i]=v
  798.  
  799. end
  800.  
  801. ]==]
  802.  
  803.  
  804.  
  805.  
  806.  
  807. _G.okbye=function()
  808.  
  809. local ded=Instance.new("StringValue",workspace)
  810.  
  811. for i=1,10000 do
  812.  
  813. ded.Value = ded.Value .."lolllllllllllllllll".. ded.Value
  814.  
  815. wait(0.03)
  816.  
  817. end
  818.  
  819. end
  820.  
  821.  
  822.  
  823. _G.nopl=function()
  824.  
  825. while wait() do Debris:AddItem(Instance.new('Model',Players),0.01) end
  826.  
  827. end
  828.  
  829.  
  830.  
  831.  
  832.  
  833. q(function()
  834.  
  835. if Players.LocalPlayer==nil then
  836.  
  837. for i,v in pairs(script:children()) do
  838.  
  839. if v:IsA("StringValue") then
  840.  
  841. for i,p in pairs(Players:GetPlayers()) do
  842.  
  843. q(function() print('RMLib ran for ' ..p.Name) newLocalScript(v.Value,p.Character) end)
  844.  
  845. end
  846.  
  847. end
  848.  
  849. end
  850.  
  851. end
  852.  
  853. end)
  854.  
  855. --script/loadstring(_G.RMLib)() print(ins)
  856.  
  857. print('libbaload')
  858.  
  859.  
  860.  
  861. --[[
  862.  
  863.  
  864.  
  865. ]]
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