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- print("Hello world!")print("Hello world!")-----------------
- --some sin thing--
- --------------------------------------------------------------
- --By CKbackup (Sugarie Saffron), credits to original creator--
- --------------------------------------------------------------
- Player=game:GetService("Players").LocalPlayer
- Character=Player.Character
- PlayerGui=Player.PlayerGui
- Backpack=Player.Backpack
- Torso=Character.Torso
- Head=Character.Head
- Humanoid=Character:FindFirstChildOfClass("Humanoid")
- m=Instance.new('Model',Character)
- LeftArm=Character["Left Arm"]
- LeftLeg=Character["Left Leg"]
- RightArm=Character["Right Arm"]
- RightLeg=Character["Right Leg"]
- LS=Torso["Left Shoulder"]
- LH=Torso["Left Hip"]
- RS=Torso["Right Shoulder"]
- RH=Torso["Right Hip"]
- Face = Head.face
- Neck=Torso.Neck
- it=Instance.new
- attacktype=1
- vt=Vector3.new
- cf=CFrame.new
- euler=CFrame.fromEulerAnglesXYZ
- angles=CFrame.Angles
- cloaked=false
- necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
- LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
- RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
- RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
- RootPart=Character.HumanoidRootPart
- RootJoint=RootPart.RootJoint
- RootCF=euler(-1.57,0,3.14)
- attack = false
- attackdebounce = false
- deb=false
- equipped=true
- hand=false
- MMouse=nil
- combo=0
- trispeed=1
- pathtrans=.7
- attackmode='none'
- local idle=0
- local Anim="Idle"
- local Effects={}
- local gun=false
- local shoot=false
- player=nil
- cloak=false
- lightcolor='Lime green'
- local Color1=Torso.BrickColor
- mouse=Player:GetMouse()
- --save shoulders
- RSH, LSH=nil, nil
- --welds
- RW, LW=Instance.new("Weld"), Instance.new("Weld")
- RW.Name="Right Shoulder" LW.Name="Left Shoulder"
- LH=Torso["Left Hip"]
- RH=Torso["Right Hip"]
- TorsoColor=BrickColor.new("Lime green")
- function NoOutline(Part)
- Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
- end
- player=Player
- ch=Character
- RSH=ch.Torso["Right Shoulder"]
- LSH=ch.Torso["Left Shoulder"]
- --
- RSH.Parent=nil
- LSH.Parent=nil
- --
- RW.Name="Right Shoulder"
- RW.Part0=ch.Torso
- RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
- RW.C1=cf(0, 0.5, 0)
- RW.Part1=ch["Right Arm"]
- RW.Parent=ch.Torso
- --
- LW.Name="Left Shoulder"
- LW.Part0=ch.Torso
- LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
- LW.C1=cf(0, 0.5, 0)
- LW.Part1=ch["Left Arm"]
- LW.Parent=ch.Torso
- function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
- local fp=it("Part")
- fp.formFactor=formfactor
- fp.Parent=parent
- fp.Reflectance=reflectance
- fp.Transparency=transparency
- fp.CanCollide=false
- fp.Locked=true
- fp.BrickColor=brickcolor
- fp.Name=name
- fp.Size=size
- fp.Position=Torso.Position
- NoOutline(fp)
- fp.Material="Neon"
- fp:BreakJoints()
- return fp
- end
- function mesh(Mesh,part,meshtype,meshid,offset,scale)
- local mesh=it(Mesh)
- mesh.Parent=part
- if Mesh=="SpecialMesh" then
- mesh.MeshType=meshtype
- if meshid~="nil" then
- mesh.MeshId="rbxassetid://"..meshid
- end
- end
- mesh.Offset=offset
- mesh.Scale=scale
- return mesh
- end
- function weld(parent,part0,part1,c0)
- local weld=it("Weld")
- weld.Parent=parent
- weld.Part0=part0
- weld.Part1=part1
- weld.C0=c0
- return weld
- end
- local Color1=Torso.BrickColor
- local bodvel=Instance.new("BodyVelocity")
- local bg=Instance.new("BodyGyro")
- ArtificialHB = Instance.new("BindableEvent", script)
- ArtificialHB.Name = "Heartbeat"
- script:WaitForChild("Heartbeat")
- frame = 0.015
- tf = 0
- allowframeloss = false
- tossremainder = false
- lastframe = tick()
- script.Heartbeat:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- script.Heartbeat:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.Heartbeat:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- function swait(num)
- if num == 0 or num == nil then
- ArtificialHB.Event:wait(0)
- else
- for i = 0, num do
- ArtificialHB.Event:wait(0)
- end
- end
- end
- function so(id,par,pit,vol)
- local sou = Instance.new("Sound", par or workspace)
- if par == Character then
- sou.Parent = Torso
- end
- sou.Volume = vol
- sou.Pitch = pit or 1
- sou.SoundId = "rbxassetid://" .. id
- sou.PlayOnRemove = true
- sou:Destroy()
- end
- function clerp(a,b,t)
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1-t
- return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5/s
- return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
- else
- local i = 0
- if m11 > m00 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00-m11-m22+1)
- local recip = 0.5/s
- return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
- elseif i == 1 then
- local s = math.sqrt(m11-m22-m00+1)
- local recip = 0.5/s
- return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
- elseif i == 2 then
- local s = math.sqrt(m22-m00-m11+1)
- local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w*xs, w*ys, w*zs
- local xx = x*xs
- local xy = x*ys
- local xz = x*zs
- local yy = y*ys
- local yz = y*zs
- local zz = z*zs
- return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
- local startInterp, finishInterp;
- if cosTheta >= 0.0001 then
- if (1 - cosTheta) > 0.0001 then
- local theta = math.acos(cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((1-t)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = 1-t
- finishInterp = t
- end
- else
- if (1+cosTheta) > 0.0001 then
- local theta = math.acos(-cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((t-1)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = t-1
- finishInterp = t
- end
- end
- return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
- end
- function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
- return workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
- end
- function SkullEffect(brickcolor,cframe,x1,y1,z1,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- local msh=mesh("SpecialMesh",prt,"FileMesh","rbxassetid://4770583",vt(0,0,0),vt(x1,y1,z1))
- --rbxassetid://4770560
- game:GetService("Debris"):AddItem(prt,2)
- CF=prt.CFrame
- coroutine.resume(coroutine.create(function(Part,Mesh,TehCF)
- for i=0,1,0.2 do
- swait()
- Part.CFrame=CF*cf(0,0,-0.4)
- end
- for i=0,1,delay do
- swait()
- --Part.CFrame=CF*cf((math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5)
- Mesh.Scale=Mesh.Scale
- end
- for i=0,1,0.1 do
- swait()
- Part.Transparency=i
- end
- Part:Destroy()
- end),prt,msh,CF)
- end
- function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- swait()
- Part.CFrame=Part.CFrame*euler(math.random(0,360),math.random(0,360),math.random(0,360))
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part:Destroy()
- end),prt,msh)
- end
- function MagicBlock2(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=false
- prt.CFrame=cframe
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- local wld=weld(prt,prt,Parent,cframe)
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh,Weld)
- for i=0,1,delay do
- swait()
- Weld.C0=euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cframe
- --Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part:Destroy()
- end),prt,msh,wld)
- end
- function MagicBlock3(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Material = "Neon"
- prt.Anchored=false
- prt.CFrame=cframe
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- local wld=weld(prt,prt,Parent,euler(0,0,0)*cf(0,0,0))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh,Weld)
- for i=0,1,delay do
- swait()
- Weld.C0=euler(i*20,0,0)
- --Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part:Destroy()
- end),prt,msh,wld)
- end
- function MagicCircle2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Material = "Neon"
- prt.Anchored=true
- prt.CFrame=cframe
- local msh=mesh("CylinderMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,2)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- swait()
- Part.CFrame=Part.CFrame
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- local prt2=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt2.Anchored=true
- prt2.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- local msh2=mesh("SpecialMesh",prt2,"Sphere","",vt(0,0,0),vt(0.5,0.5,0.5))
- game:GetService("Debris"):AddItem(prt2,2)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,0.1 do
- swait()
- Part.CFrame=Part.CFrame*cf(0,0.5,0)
- end
- Part:Destroy()
- end),prt2,msh2)
- end
- for i=0,1,delay*2 do
- swait()
- Part.CFrame=Part.CFrame
- Mesh.Scale=vt((x1+x3)-(x1+x3)*i,(y1+y3)-(y1+y3)*i,(z1+z3)-(z1+z3)*i)
- end
- Part:Destroy()
- end),prt,msh)
- end
- function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,2)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- swait()
- Part.CFrame=Part.CFrame
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part:Destroy()
- end),prt,msh)
- end
- function MagicRing(brickcolor,cframe,x1,y1,z1,x2,y2,z2,x3,y3,z3)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe*euler(x2,y2,z2)
- --"rbxassetid://168892465"
- local msh=mesh("SpecialMesh",prt,"FileMesh","rbxassetid://3270017",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,2)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,0.03 do
- swait()
- Part.CFrame=Part.CFrame
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part:Destroy()
- end),prt,msh)
- end
- function BreakEffect(brickcolor,cframe,x1,y1,z1)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,2)
- coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb)
- CF=Part.CFrame
- Numbb=0
- randnumb=math.random()/10
- rand1=math.random()/10
- for i=0,1,rand1 do
- swait()
- CF=CF*cf(0,math.random()/2,0)
- --Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0)
- Part.CFrame=CF*euler(Numbb,0,0)
- Part.Transparency=i
- Numbb=Numbb+randnumb
- end
- Part:Destroy()
- end),prt,CF,Numbb,randnumb)
- end
- function MagicWaveThing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- msh=mesh("SpecialMesh",prt,"FileMesh","rbxassetid://1051557",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- swait()
- Part.CFrame=Part.CFrame*euler(0,0.7,0)
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part:Destroy()
- end),prt,msh)
- end
- function WaveEffect(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- msh=mesh("SpecialMesh",prt,"FileMesh","rbxassetid://20329976",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,2)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- swait()
- Part.CFrame=Part.CFrame*cf(0,y3/2,0)
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part:Destroy()
- end),prt,msh)
- end
- function StravEffect(brickcolor,cframe,x,y,z,x1,y1,z1,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe*cf(x,y,z)
- msh=mesh("SpecialMesh",prt,"FileMesh","rbxassetid://168892363",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh,ex,why,zee)
- local num=math.random()
- local num2=math.random(-3,2)+math.random()
- local numm=0
- for i=0,1,delay*2 do
- swait()
- Part.CFrame=cframe*euler(0,numm*num*10,0)*cf(ex,why,zee)*cf(-i*10,num2,0)
- Part.Transparency=i
- numm=numm+0.01
- end
- Part:Destroy()
- Mesh:Destroy()
- end),prt,msh,x,y,z)
- end
- function puncheff(par)
- so(386946017,par,math.random(80,120)/100,1)
- MagicCircle(BrickColor.new("Alder"), par.CFrame, 1, 1, 1, 1, 1, 1, 0.05)
- end
- Damagefunc=function(hit,efft,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
- if hit.Parent==nil then
- return
- end
- local torsy = (hit.Parent:findFirstChild("Torso") or hit.Parent:findFirstChild("UpperTorso"))
- h=hit.Parent:FindFirstChildOfClass("Humanoid")
- for _,v in pairs(hit.Parent:children()) do
- if v:IsA("Humanoid") then
- h=v
- end
- end
- if hit.Parent.Parent:FindFirstChild("Head")~=nil then
- h=hit.Parent.Parent:FindFirstChildOfClass("Humanoid")
- end
- if hit.Parent.className=="Hat" then
- hit=hit.Parent.Parent:findFirstChild("Head")
- end
- if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Head")~=nil then
- if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
- --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
- return
- end]]
- -- hs(hit,1.2)
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=game:service("Players").LocalPlayer
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- Damage=math.random(minim,maxim)
- -- h:TakeDamage(Damage)
- blocked=false
- block=hit.Parent:findFirstChild("Block")
- if block~=nil then
- print(block.className)
- if block.className=="NumberValue" then
- if block.Value>0 then
- blocked=true
- if decreaseblock==nil then
- block.Value=block.Value-1
- end
- end
- end
- if block.className=="IntValue" then
- if block.Value>0 then
- blocked=true
- if decreaseblock~=nil then
- block.Value=block.Value-1
- end
- end
- end
- end
- if efft == "Blunt" then
- puncheff(hit)
- end
- h.MaxHealth = 100
- h.Health=h.Health-Damage
- showDamage(hit.Parent,Damage,.5,TorsoColor)
- if Type=="Knockdown" then
- local hum=hit.Parent:FindFirstChildOfClass("Humanoid")
- hum.PlatformStand=true
- coroutine.resume(coroutine.create(function(HHumanoid)
- swait(30)
- HHumanoid.PlatformStand=false
- end),hum)
- local bodvol=Instance.new("BodyVelocity")
- bodvol.velocity=RootPart.CFrame.lookVector*knockback
- bodvol.P=50000
- bodvol.maxForce=Vector3.new(5000, 0, 5000) * 5000000000
- bodvol.Parent=torsy
- torsy.CFrame = CFrame.new(torsy.Position)*CFrame.Angles(math.rad(90),0,0)
- game:GetService("Debris"):AddItem(bodvol,.5)
- elseif Type=="Normal" then
- vp=Instance.new("BodyVelocity")
- vp.P=500
- vp.maxForce=Vector3.new(math.huge,0,math.huge)
- vp.velocity=Character.Torso.CFrame.lookVector*knockback
- -- if KnockbackType==1 then
- -- vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
- -- elseif KnockbackType==2 then
- -- vp.velocity=Property.CFrame.lookVector*knockback
- -- end
- if knockback>0 then
- vp.Parent=torsy
- end
- game:GetService("Debris"):AddItem(vp,.5)
- elseif Type=="Up" then
- local bodyVelocity=Instance.new("BodyVelocity")
- bodyVelocity.velocity=vt(0,10,0)
- bodyVelocity.P=1000
- bodyVelocity.maxForce=Vector3.new(1e+009, 1e+009, 1e+009)
- bodyVelocity.Parent=hit
- game:GetService("Debris"):AddItem(bodyVelocity,1)
- rl=Instance.new("BodyAngularVelocity")
- rl.P=3000
- rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
- rl.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
- rl.Parent=hit
- game:GetService("Debris"):AddItem(rl,.5)
- elseif Type=="Snare" then
- bp=Instance.new("BodyPosition")
- bp.P=2000
- bp.D=100
- bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- bp.position=torsy.Position
- bp.Parent=torsy
- game:GetService("Debris"):AddItem(bp,1)
- elseif Type=="Target" then
- if Targetting==false then
- ZTarget=torsy
- coroutine.resume(coroutine.create(function(Part)
- so("15666462",Part,1,1.5)
- swait(5)
- so("15666462",Part,1,1.5)
- end),ZTarget)
- TargHum=ZTarget.Parent:FindFirstChildOfClass("Humanoid")
- targetgui=Instance.new("BillboardGui")
- targetgui.Parent=ZTarget
- targetgui.Size=UDim2.new(10,100,10,100)
- targ=Instance.new("ImageLabel")
- targ.Parent=targetgui
- targ.BackgroundTransparency=1
- targ.Image="rbxassetid://4834067"
- targ.Size=UDim2.new(1,0,1,0)
- cam.CameraType="Scriptable"
- cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
- dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
- workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
- Targetting=true
- RocketTarget=ZTarget
- for i=1,Property do
- --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do
- if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then
- swait()
- end
- --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100)
- cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
- dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
- cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0)
- end
- Targetting=false
- RocketTarget=nil
- targetgui:Destroy()
- cam.CameraType="Custom"
- end
- end
- debounce=Instance.new("BoolValue")
- debounce.Name="DebounceHit"
- debounce.Parent=hit.Parent
- debounce.Value=true
- game:GetService("Debris"):AddItem(debounce,Delay)
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=Player
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- CRIT=false
- hitDeb=true
- AttackPos=6
- end
- end
- function showDamage(Dude, Text, Time, Color)
- coroutine.resume(coroutine.create(function()
- local naeeym2 = Instance.new("BillboardGui",Dude)
- naeeym2.Size = UDim2.new(0,100,0,40)
- naeeym2.StudsOffset = Vector3.new(0,3,0)
- naeeym2.Adornee = Dude.Head
- naeeym2.Name = "TalkingBillBoard"
- local tecks2 = Instance.new("TextLabel",naeeym2)
- tecks2.BackgroundTransparency = 1
- tecks2.BorderSizePixel = 0
- tecks2.Text = Text
- tecks2.Font = "Fantasy"
- tecks2.TextSize = 24
- tecks2.TextStrokeTransparency = 0
- tecks2.TextColor3 = Color3.new(.8,0,1)
- tecks2.TextStrokeColor3 = Color3.new(0,0,0)
- tecks2.Size = UDim2.new(1,0,0.5,0)
- swait(10)
- for i = 0,1,.05 do
- swait()
- tecks2.Position = tecks2.Position - UDim2.new(0,0,.005,0)
- tecks2.TextStrokeTransparency = i
- tecks2.TextTransparency = i
- end
- naeeym2:Destroy()
- end))
- end
- Player=game:GetService('Players').LocalPlayer
- Character=Player.Character
- Mouse=Player:GetMouse()
- m=Instance.new('Model',Character)
- local function weldBetween(a, b)
- local weldd = Instance.new("ManualWeld")
- weldd.Part0 = a
- weldd.Part1 = b
- weldd.C0 = CFrame.new()
- weldd.C1 = b.CFrame:inverse() * a.CFrame
- weldd.Parent = a
- return weldd
- end
- it=Instance.new
- function nooutline(part)
- part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
- end
- function parta(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
- local fp=it("Part")
- fp.formFactor=formfactor
- fp.Parent=parent
- fp.Reflectance=reflectance
- fp.Transparency=transparency
- fp.CanCollide=false
- fp.Locked=true
- fp.BrickColor=BrickColor.new(tostring(brickcolor))
- fp.Name=name
- fp.Size=size
- fp.Position=Character.Torso.Position
- nooutline(fp)
- fp.Material=material
- fp:BreakJoints()
- return fp
- end
- function mesh(Mesh,part,meshtype,meshid,offset,scale)
- local mesh=it(Mesh)
- mesh.Parent=part
- if Mesh=="SpecialMesh" then
- mesh.MeshType=meshtype
- mesh.MeshId=meshid
- end
- mesh.Offset=offset
- mesh.Scale=scale
- return mesh
- end
- function weld(parent,part0,part1,c0,c1)
- local weld=it("Weld")
- weld.Parent=parent
- weld.Part0=part0
- weld.Part1=part1
- weld.C0=c0
- weld.C1=c1
- return weld
- end
- local modelzorz=Instance.new("Model")
- modelzorz.Parent=Character
- modelzorz.Name="Claw1"
- Handle=parta(Enum.FormFactor.Custom,modelzorz,Enum.Material.Neon,0,1,TorsoColor,"Handle",Vector3.new(4,4,1))
- Handleweld=weld(m,Character["Torso"],Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-6.74455023, 0.843135834, 3.31332064, 0.866820872, 0.000393055088, -0.498619556, 0.129048944, -0.966104209, 0.223582461, -0.481630623, -0.258152217, -0.837489963))
- Gear=parta(Enum.FormFactor.Custom,modelzorz,Enum.Material.SmoothPlastic,0,1,"Lime green","Part",Vector3.new(4.29999971, 4.30000019, 1))
- Gearweld=weld(modelzorz,Handle,Gear,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0552597046, -0.0398271084, -0.0363032818, 0.999988854, -3.23429704e-005, 0.00164097548, 3.37436795e-005, 0.999994695, -0.000689953566, -0.00164103508, 0.000689953566, 0.999993086))
- local modelzorz2=Instance.new("Model")
- modelzorz2.Parent=Character
- modelzorz2.Name="Claw2"
- Handle2=parta(Enum.FormFactor.Custom,modelzorz2,Enum.Material.Neon,0,1,TorsoColor,"Handle",Vector3.new(4,4,1))
- Handle2weld=weld(modelzorz2,Character["Torso"],Handle2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(6.65693045, 1.66835713, 2.9684639, 0.866025746, 0.129405379, 0.482963592, -3.67555799e-006, -0.965926409, 0.258817136, 0.499999553, -0.224144042, -0.836516559))
- Gear2=parta(Enum.FormFactor.Custom,modelzorz2,Enum.Material.SmoothPlastic,0,1,"Lime green","Part",Vector3.new(4.29999971, 4.30000019, 1))
- Gear2weld=weld(modelzorz2,Handle2,Gear2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.049841404, 0.049908638, 2.78949738e-005, 0.999990344, -5.01424074e-006, -1.49011612e-007, 5.28991222e-006, 0.999994934, 2.98023224e-008, 2.38418579e-007, -1.63912773e-007, 0.999994636))
- local modelzorz3=Instance.new("Model")
- modelzorz3.Parent=Character
- modelzorz3.Name="Eye"
- handle=parta(Enum.FormFactor.Custom,modelzorz3,Enum.Material.SmoothPlastic,0,1,TorsoColor,"Handle",Vector3.new(1,6,6))
- handleweld=weld(modelzorz3,Character["Torso"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.22326851, -3.5562191, -0.038143158, 0, 0, 1, 0, 1, 0, -1, 0, 0))
- New = function(Object, Parent, Name, Data)
- local Object = Instance.new(Object)
- for Index, Value in pairs(Data or {}) do
- Object[Index] = Value
- end
- Object.Parent = Parent
- Object.Name = Name
- return Object
- end
- Gear2 = New("Part",modelzorz2,"Gear2",{BrickColor = BrickColor.new("Lime green"),Size = Vector3.new(5, 7, 5),CFrame = CFrame.new(68.5, 2.5, -42.5, 0, 0, -1, -1, 0, 0, 0, 1, 0),CanCollide = false,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("SpecialMesh",Gear2,"Mesh",{Offset = Vector3.new(0, 0, -1),Scale = Vector3.new(25, 25, 25),MeshId = "rbxassetid://92052865",MeshType = Enum.MeshType.FileMesh,})
- Weld = New("ManualWeld",Gear2,"Weld",{Part0 = Gear2,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0, -1, 0, 0, 0, 1, -1, 0, 0),C1 = CFrame.new(0, 3.57627869e-06, 2.99999237, 0.999991357, -6.94066244e-08, 4.63798642e-07, 6.63525327e-07, -0.999994934, -2.62497252e-07, 2.04890966e-08, 2.84217094e-13, -0.999997139),})
- Gear = New("Part",modelzorz,"Gear",{BrickColor = BrickColor.new("Lime green"),Size = Vector3.new(5, 7, 5),CFrame = CFrame.new(78.5, 2.5, -42.5, 0, 0, 1, 1, 0, 0, 0, 1, 0),CanCollide = false,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("SpecialMesh",Gear,"Mesh",{Offset = Vector3.new(0, 0, -1),Scale = Vector3.new(25, 25, 25),MeshId = "rbxassetid://92053026",MeshType = Enum.MeshType.FileMesh,})
- Weld = New("ManualWeld",Gear,"Weld",{Part0 = Gear,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0),C1 = CFrame.new(0, 3.57627869e-06, 2.99999237, 0.999991357, -6.94066244e-08, 4.63798642e-07, 6.63525327e-07, -0.999994934, -2.62497252e-07, 2.04890966e-08, 2.84217094e-13, -0.999997139),})
- DragonHead = New("Part",modelzorz3,"DragonHead",{BrickColor = BrickColor.new("Lime green"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1, 1, 1),CFrame = CFrame.new(72.5999985, 5.5999999, -63.5999985, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("SpecialMesh",DragonHead,"Mesh",{Scale = Vector3.new(-0.3,-0.3,-0.3),MeshId = "rbxassetid://435780042",MeshType = Enum.MeshType.FileMesh,})
- Weld = New("ManualWeld",DragonHead,"Weld",{Part0 = DragonHead,Part1 = handle,C1 = CFrame.new(-4, 0, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0),})
- EyePart = New("Part",modelzorz3,"EyePart",{BrickColor = BrickColor.new("Lime green"),Material = Enum.Material.Neon,Size = Vector3.new(1, 1, 1),CFrame = CFrame.new(70.0999985, 8.60000038, -63.5999985, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.35, 0.123, 0.819608),})
- Mesh = New("SpecialMesh",EyePart,"Mesh",{Scale = Vector3.new(1, 1, 2),MeshId = "rbxassetid://420164161",MeshType = Enum.MeshType.Sphere,})
- Weld = New("ManualWeld",EyePart,"Weld",{Part0 = EyePart,Part1 = handle,C1 = CFrame.new(-4, 3.00000048, 2.5, 0, 0, 1, 0, 1, 0, -1, -0, -0),})
- EyePart = New("Part",modelzorz3,"EyePart",{BrickColor = BrickColor.new("Lime green"),Material = Enum.Material.Neon,Size = Vector3.new(1, 1, 1),CFrame = CFrame.new(75.0999985, 8.60000038, -63.5999985, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.11, 0., 0.123),})
- Mesh = New("SpecialMesh",EyePart,"Mesh",{Scale = Vector3.new(1, 1, 2),MeshId = "rbxassetid://420164161",MeshType = Enum.MeshType.Sphere,})
- Weld = New("ManualWeld",EyePart,"Weld",{Part0 = EyePart,Part1 = handle,C1 = CFrame.new(-4, 3.00000048, -2.5, 0, 0, 1, 0, 1, 0, -1, -0, -0),})
- EyePart = New("Part",modelzorz3,"EyePart",{BrickColor = BrickColor.new("Lime green"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1, 1, 1),CFrame = CFrame.new(70.0999985, 8.60000038, -64.0999985, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("SpecialMesh",EyePart,"Mesh",{Scale = Vector3.new(0.899999976, 0.899999976, 0.5),MeshId = "rbxassetid://420164161",MeshType = Enum.MeshType.Sphere,})
- Weld = New("ManualWeld",EyePart,"Weld",{Part0 = EyePart,Part1 = handle,C1 = CFrame.new(-4.5, 3.00000048, 2.5, 0, 0, 1, 0, 1, 0, -1, -0, -0),})
- EyePart = New("Part",modelzorz3,"EyePart",{BrickColor = BrickColor.new("Lime green"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1, 1, 1),CFrame = CFrame.new(75.0999985, 8.60000038, -64.0999985, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("SpecialMesh",EyePart,"Mesh",{Scale = Vector3.new(0.899999976, 0.899999976, 0.5),MeshId = "rbxassetid://420164161",MeshType = Enum.MeshType.Sphere,})
- Weld = New("ManualWeld",EyePart,"Weld",{Part0 = EyePart,Part1 = handle,C1 = CFrame.new(-4.5, 3.00000048, -2.5, 0, 0, 1, 0, 1, 0, -1, -0, -0),})
- local moosick = it("Sound",Character)
- moosick.SoundId = "rbxassetid://385249377"
- --142653441, 175067863
- moosick.Name = "moosick"
- moosick.Looped = true
- moosick.Volume = 1
- anim = Character:findFirstChild("Animate")
- if anim then
- anim:Destroy()
- end
- local pemit = Instance.new("ParticleEmitter")
- pemit.Color = ColorSequence.new(Color3.new(.5,0,1))
- pemit.Lifetime = NumberRange.new(1)
- pemit.Acceleration = Vector3.new(0,20,0)
- pemit.EmissionDirection = "Front"
- pemit.Size = NumberSequence.new(1,0)
- pemit.Speed = NumberRange.new(10)
- pemit.LightEmission = 1
- pemit.Rate = 500
- pemit.Rotation = NumberRange.new(0,360)
- pemit.RotSpeed = NumberRange.new(150)
- pemit.Texture = "rbxasset://1318480672"
- pemit.Enabled = false
- local pe1 = pemit:Clone()
- pe1.Parent = Handle
- local pe2 = pemit:Clone()
- pe2.Parent = Handle2
- local pe3 = pemit:Clone()
- pe3.Parent = handle
- pe3.EmissionDirection = "Right"
- pe3.Rate = 1000
- local light = Instance.new("PointLight", Character.Torso)
- light.Color = TorsoColor.Color
- light.Brightness = 5
- light.Range = 15
- light.Enabled = false
- local Footsteps = it("Sound",Character.Torso)
- Footsteps.SoundId = "rbxassetid://142665235"
- Footsteps.Looped = true
- Footsteps.Pitch = 0.8
- Footsteps.Volume = 0.3
- local Footsteps2 = it("Sound",Character.Torso)
- Footsteps2.SoundId = "rbxassetid://142665235"
- Footsteps2.Looped = true
- Footsteps2.Pitch = 1
- Footsteps2.Volume = 0.4
- function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Material = Enum.Material.Neon
- prt.Anchored=true
- prt.CFrame=cframe
- local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,2)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- swait()
- Part.CFrame=Part.CFrame
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part:Destroy()
- end),prt,msh)
- end
- TrailDeb = false
- function equipanim()
- attack=true
- Gear.Transparency = 1
- Gear2.Transparency = 1
- for i,v in pairs(modelzorz3:children()) do
- if v:IsA("BasePart") then v.Transparency = 1 end
- end
- Humanoid.WalkSpeed = 0
- moosick:Play()
- for i=0,1,0.05 do
- swait()
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(0)),.3)
- RW.C0=clerp(RW.C0,cf(1.4,0.5,-0.2)*angles(math.rad(20),math.rad(0),math.rad(-4)),.3)
- LW.C0=clerp(LW.C0,cf(-1.4,0.5,-0.2)*angles(math.rad(20),math.rad(0),math.rad(4)),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3)
- handleweld.C0=clerp(handleweld.C0,cf(0,6,7)*angles(math.rad(-5),math.rad(0),math.rad(0)),.2)
- Handleweld.C0=clerp(Handleweld.C0,cf(4,0,0)*angles(math.rad(0),math.rad(-30),math.rad(0)),.2)
- Handle2weld.C0=clerp(Handle2weld.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(30),math.rad(0)),.2)
- end
- swait(60)
- for i=0,1,0.05 do
- swait()
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(0)),.3)
- LW.C0=clerp(LW.C0,cf(-1.2,0.5,.5)*euler(-30,0,-20),.3)
- RW.C0=clerp(RW.C0,cf(1.2,0.5,.5)*euler(-30,0,20),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3)
- handleweld.C0=clerp(handleweld.C0,cf(0,6,7)*angles(math.rad(50),math.rad(0),math.rad(0)),.2)
- Handleweld.C0=clerp(Handleweld.C0,cf(4,0,0)*angles(math.rad(0),math.rad(-30),math.rad(0)),.2)
- Handle2weld.C0=clerp(Handle2weld.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(30),math.rad(0)),.2)
- end
- so(136007472,Torso,1,1)
- swait(30)
- for i=0,30 do
- swait(1)
- MagicRing(BrickColor.new("Alder"), Gear.CFrame*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))), 20, 20, 2, 1, 1, 1, -1, -1, 0)
- MagicRing(BrickColor.new("Alder"), Gear2.CFrame*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))), 20, 20, 2, 1, 1, 1, -1, -1, 0)
- MagicRing(BrickColor.new("Alder"), DragonHead.CFrame*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50))), 60, 60, 6, 1, 1, 1, -3, -3, 0)
- end
- swait(180)
- so(233096557,Torso,1,5)
- so(233091205,Torso,1,5)
- so(150829983,DragonHead,.9,5)
- MagicCircle(BrickColor.new("Alder"), Gear.CFrame, 10, 10, 10, 1, 1, 1, 0.01)
- MagicCircle(BrickColor.new("Alder"), Gear2.CFrame, 10, 10, 10, 1, 1, 1, 0.01)
- MagicCircle(BrickColor.new("Alder"), DragonHead.CFrame, 20, 20, 20, 1, 1, 1, 0.01)
- Gear.Transparency = 0
- Gear2.Transparency = 0
- for i,v in pairs(modelzorz3:children()) do
- if v:IsA("BasePart") and v ~= handle then v.Transparency = 0 end
- end
- pe1.Enabled = true
- pe2.Enabled = true
- pe3.Enabled = true
- light.Enabled = true
- for a=1,300 do
- handleweld.C0 = cf(math.random(-5,5)/10,math.random(55,65)/10,math.random(65,75)/10)*angles(math.rad(50),math.rad(0),math.rad(0))
- swait()
- end
- attack = false
- end
- function attackone()
- attack=true
- if TrailDeb == false then
- TrailDeb = true
- end
- coroutine.wrap(function()
- local Old = Handle.CFrame.p
- while true do swait()
- if not TrailDeb then break end
- local New = Handle.CFrame.p
- local Mag =(Old -New).magnitude
- local Dis =(Old +New)/2
- local Trail = Instance.new("Part",Character)
- Trail.Material = "Neon"
- Trail.Anchored = true
- Trail.CanCollide = false
- Trail.BrickColor = TorsoColor
- Trail.Size = Vector3.new(0.2,Mag,0.2)
- Trail.TopSurface = 0
- Trail.BottomSurface = 0
- Trail.formFactor = "Custom"
- Trail.CFrame = CFrame.new(Dis,New)* CFrame.Angles(math.pi/2,0,0)
- local ms = Instance.new("BlockMesh",Trail)
- ms.Scale = Vector3.new(1,1,1)
- local TM = Instance.new("CylinderMesh",Trail)
- TM.Scale = Vector3.new(20,1,20)
- Old = New
- coroutine.wrap(function()
- for i = 1,0,-0.1 do
- swait()
- TM.Scale = TM.Scale * Vector3.new(i,1,i)
- end
- Trail:remove()
- end)()
- coroutine.wrap(function()
- for i = 1,10 do
- swait()
- Trail.Transparency = Trail.Transparency +0.1
- end end)()end end)()
- con1=Gear.Touched:connect(function(hit) Damagefunc(hit,"Blunt",20,25,20,"Normal",RootPart,.2,1) end)
- for i=0,1,0.08 do
- swait()
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(-5),math.rad(0),math.rad(-10)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(5),math.rad(0),math.rad(10)),.3)
- RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(.5,1.8,1.5),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(2),math.rad(25),math.rad(-15)),.3)
- handleweld.C0=clerp(handleweld.C0,cf(0,6,7)*angles(math.rad(-5),math.rad(0),math.rad(0)),.2)
- Handleweld.C0=clerp(Handleweld.C0,cf(-3,1,2)*angles(math.rad(90),math.rad(0),math.rad(0)),.2)
- Handle2weld.C0=clerp(Handle2weld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2)
- end
- so("231917758",Handle,1,.9)
- so("159972643",Torso,1,1)
- for i=0,1,0.1 do
- swait()
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(10),math.rad(0),math.rad(20)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(-20)),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,-0.5)*euler(80,1.8,1.5),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(2),math.rad(25),math.rad(-15)),.3)
- handleweld.C0=clerp(handleweld.C0,cf(0,6,7)*angles(math.rad(-5),math.rad(0),math.rad(0)),.2)
- Handleweld.C0=clerp(Handleweld.C0,cf(-4,1,-8)*angles(math.rad(-85),math.rad(0),math.rad(0)),.2)
- Handle2weld.C0=clerp(Handle2weld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2)
- end
- --dmgstop()
- attack=false
- con1:disconnect()
- if TrailDeb == true then
- TrailDeb = false
- end
- end
- function attacktwo()
- attack=true
- if TrailDeb == false then
- TrailDeb = true
- end
- coroutine.wrap(function()
- local Old = Handle2.CFrame.p
- while true do swait()
- if not TrailDeb then break end
- local New = Handle2.CFrame.p
- local Mag =(Old -New).magnitude
- local Dis =(Old +New)/2
- local Trail = Instance.new("Part",Character)
- Trail.Material = "Neon"
- Trail.Anchored = true
- Trail.CanCollide = false
- Trail.BrickColor = TorsoColor
- Trail.Size = Vector3.new(0.2,Mag,0.2)
- Trail.TopSurface = 0
- Trail.BottomSurface = 0
- Trail.formFactor = "Custom"
- Trail.CFrame = CFrame.new(Dis,New)* CFrame.Angles(math.pi/2,0,0)
- local ms = Instance.new("BlockMesh",Trail)
- ms.Scale = Vector3.new(1,1,1)
- local TM = Instance.new("CylinderMesh",Trail)
- TM.Scale = Vector3.new(20,1,20)
- Old = New
- coroutine.wrap(function()
- for i = 1,0,-0.1 do
- swait()
- TM.Scale = TM.Scale * Vector3.new(i,1,i)
- end
- Trail:remove()
- end)()
- coroutine.wrap(function()
- for i = 1,10 do
- swait()
- Trail.Transparency = Trail.Transparency +0.1
- end end)()end end)()
- con1=Gear2.Touched:connect(function(hit) Damagefunc(hit,"Blunt",20,25,20,"Normal",RootPart,.2,1) end)
- for i=0,1,0.08 do
- swait()
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(20)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(-20)),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-30,0,-20),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-2),math.rad(-25),math.rad(15)),.3)
- handleweld.C0=clerp(handleweld.C0,cf(0,6,7)*angles(math.rad(-5),math.rad(0),math.rad(0)),.2)
- Handle2weld.C0=clerp(Handle2weld.C0,cf(-5,1,-5)*angles(math.rad(0),math.rad(0),math.rad(20)),.2)
- Handleweld.C0=clerp(Handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2)
- end
- so("231917758",Handle2,1,.8)
- so("159972627",Torso,1,1)
- for i=0,1,0.1 do
- swait()
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(-20)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(20)),.3)
- LW.C0=clerp(LW.C0,cf(-1,0.5,-1)*euler(-30,0,20),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-2),math.rad(-25),math.rad(15)),.3)
- handleweld.C0=clerp(handleweld.C0,cf(0,6,7)*angles(math.rad(-5),math.rad(0),math.rad(0)),.2)
- Handle2weld.C0=clerp(Handle2weld.C0,cf(10,1,-5)*angles(math.rad(0),math.rad(-80),math.rad(20)),.2)
- Handleweld.C0=clerp(Handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2)
- end
- --dmgstop()
- attack=false
- con1:disconnect()
- if TrailDeb == true then
- TrailDeb = false
- end
- end
- function attackthree()
- attack=true
- if TrailDeb == false then
- TrailDeb = true
- end
- coroutine.wrap(function()
- local Old = Handle.CFrame.p
- while true do swait()
- if not TrailDeb then break end
- local New = Handle.CFrame.p
- local Mag =(Old -New).magnitude
- local Dis =(Old +New)/2
- local Trail = Instance.new("Part",Character)
- Trail.Material = "Neon"
- Trail.Anchored = true
- Trail.CanCollide = false
- Trail.BrickColor = TorsoColor
- Trail.Size = Vector3.new(0.2,Mag,0.2)
- Trail.TopSurface = 0
- Trail.BottomSurface = 0
- Trail.formFactor = "Custom"
- Trail.CFrame = CFrame.new(Dis,New)* CFrame.Angles(math.pi/2,0,0)
- local ms = Instance.new("BlockMesh",Trail)
- ms.Scale = Vector3.new(1,1,1)
- local TM = Instance.new("CylinderMesh",Trail)
- TM.Scale = Vector3.new(20,1,20)
- Old = New
- coroutine.wrap(function()
- for i = 1,0,-0.1 do
- swait()
- TM.Scale = TM.Scale * Vector3.new(i,1,i)
- end
- Trail:remove()
- end)()
- coroutine.wrap(function()
- for i = 1,10 do
- swait()
- Trail.Transparency = Trail.Transparency +0.1
- end end)()end end)()
- con1=Gear.Touched:connect(function(hit) Damagefunc(hit,"Blunt",20,25,30,"Up",RootPart,.2,1) end)
- for i=0,1,0.08 do
- swait()
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(10),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0),.2)
- RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(0.5,-1.3,-0.1),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(2),math.rad(25),math.rad(-15)),.3)
- handleweld.C0=clerp(handleweld.C0,cf(0,6,7)*angles(math.rad(-5),math.rad(0),math.rad(0)),.2)
- Handleweld.C0=clerp(Handleweld.C0,cf(3,7,-1)*angles(math.rad(20),math.rad(0),math.rad(-120)),.2)
- Handle2weld.C0=clerp(Handle2weld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2)
- end
- so("231917758",Handle,1,1)
- so("159882477",Torso,1,1)
- for i=0,1,0.05 do
- swait()
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(5),math.rad(0),math.rad(0)),.3)
- handleweld.C0=clerp(handleweld.C0,cf(0,6,7)*angles(math.rad(-5),math.rad(0),math.rad(0)),.2)
- Handleweld.C0=clerp(Handleweld.C0,cf(2,4,-3)*angles(math.rad(120),math.rad(0),math.rad(-120)),.2)
- Handle2weld.C0=clerp(Handle2weld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,-0.5)*euler(2,-1.3,0.1),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(2),math.rad(25),math.rad(-15)),.3)
- end
- --dmgstop()
- attack=false
- con1:disconnect()
- if TrailDeb == true then
- TrailDeb = false
- end
- end
- function attackfour()
- attack=true
- if TrailDeb == false then
- TrailDeb = true
- end
- coroutine.wrap(function()
- local Old = Handle2.CFrame.p
- while true do swait()
- if not TrailDeb then break end
- local New = Handle2.CFrame.p
- local Mag =(Old -New).magnitude
- local Dis =(Old +New)/2
- local Trail = Instance.new("Part",Character)
- Trail.Material = "Neon"
- Trail.Anchored = true
- Trail.CanCollide = false
- Trail.BrickColor = TorsoColor
- Trail.Size = Vector3.new(0.2,Mag,0.2)
- Trail.TopSurface = 0
- Trail.BottomSurface = 0
- Trail.formFactor = "Custom"
- Trail.CFrame = CFrame.new(Dis,New)* CFrame.Angles(math.pi/2,0,0)
- local ms = Instance.new("BlockMesh",Trail)
- ms.Scale = Vector3.new(1,1,1)
- local TM = Instance.new("CylinderMesh",Trail)
- TM.Scale = Vector3.new(20,1,20)
- Old = New
- coroutine.wrap(function()
- for i = 1,0,-0.1 do
- swait()
- TM.Scale = TM.Scale * Vector3.new(i,1,i)
- end
- Trail:remove()
- end)()
- coroutine.wrap(function()
- for i = 1,10 do
- swait()
- Trail.Transparency = Trail.Transparency +0.1
- end end)()end end)()
- coroutine.wrap(function()
- local Old = Handle.CFrame.p
- while true do swait()
- if not TrailDeb then break end
- local New = Handle.CFrame.p
- local Mag =(Old -New).magnitude
- local Dis =(Old +New)/2
- local Trail = Instance.new("Part",Character)
- Trail.Material = "Neon"
- Trail.Anchored = true
- Trail.CanCollide = false
- Trail.BrickColor = TorsoColor
- Trail.Size = Vector3.new(0.2,Mag,0.2)
- Trail.TopSurface = 0
- Trail.BottomSurface = 0
- Trail.formFactor = "Custom"
- Trail.CFrame = CFrame.new(Dis,New)* CFrame.Angles(math.pi/2,0,0)
- local ms = Instance.new("BlockMesh",Trail)
- ms.Scale = Vector3.new(1,1,1)
- local TM = Instance.new("CylinderMesh",Trail)
- TM.Scale = Vector3.new(20,1,20)
- Old = New
- coroutine.wrap(function()
- for i = 1,0,-0.1 do
- swait()
- TM.Scale = TM.Scale * Vector3.new(i,1,i)
- end
- Trail:remove()
- end)()
- coroutine.wrap(function()
- for i = 1,10 do
- swait()
- Trail.Transparency = Trail.Transparency +0.1
- end end)()end end)()
- con1=Gear2.Touched:connect(function(hit) Damagefunc(hit,"Blunt",10,20,math.random(20,40),"Normal",RootPart,.2,1) end)
- con2=Gear.Touched:connect(function(hit) Damagefunc(hit,"Blunt",10,20,math.random(20,40),"Normal",RootPart,.2,1) end)
- for i=0,1,0.08 do
- swait()
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1)*angles(math.rad(40),math.rad(0),math.rad(-40)),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-40),math.rad(0),math.rad(40)),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(70),math.rad(0),math.rad(-45)),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*angles(math.rad(0),math.rad(0),math.rad(-20)),.3)
- LH.C0=clerp(LH.C0,cf(-1,0.5,0)*euler(0,-1.57,0)*angles(math.rad(-10),math.rad(30),math.rad(-40)),.3)
- handleweld.C0=clerp(handleweld.C0,cf(0,6,7)*angles(math.rad(-5),math.rad(0),math.rad(0)),.2)
- Handleweld.C0=clerp(Handleweld.C0,cf(1.5,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2)
- Handle2weld.C0=clerp(Handle2weld.C0,cf(-1.5,3,0)*angles(math.rad(0),math.rad(180),math.rad(180)),.2)
- end
- if anim then
- anim.Disabled=true
- end
- so("231917758",Torso,1,0.7)
- so("159882584",Torso,1,1)
- for i=0,1,0.04 do
- swait()
- Torso.Velocity=RootPart.CFrame.lookVector*50
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,1)*angles(math.rad(-5),math.rad(0),math.rad(0+360*i)),.3)
- RW.C0=clerp(RW.C0,cf(1.2,0.5,0)*angles(math.rad(90),math.rad(0),math.rad(90)),.3)
- LW.C0=clerp(LW.C0,cf(-1.2,0.5,0)*angles(math.rad(90),math.rad(0),math.rad(-90)),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- handleweld.C0=clerp(handleweld.C0,cf(0,6,7)*angles(math.rad(-5),math.rad(0),math.rad(0)),.2)
- Handleweld.C0=clerp(Handleweld.C0,cf(3,4,0)*angles(math.rad(0),math.rad(0),math.rad(90)),.2)
- Handle2weld.C0=clerp(Handle2weld.C0,cf(-3,4,0)*angles(math.rad(0),math.rad(0),math.rad(-90)),.2)
- end
- --dmgstop()
- attack=false
- con1:disconnect()
- con2:disconnect()
- if anim then
- anim.Disabled=false
- end
- if TrailDeb == true then
- TrailDeb = false
- end
- end
- function BlastEffect(brickcolor, cframe, x1, y1, z1, x2, y2, z2)
- local prt = parta(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = mesh("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", vt(0, 0, 0), vt(x1, y1, z1))
- coroutine.resume(coroutine.create(function()
- for i = 0, 1, 0.05 do
- swait()
- prt.Transparency = i
- msh.Scale = msh.Scale + vt(x2, y2, z2)
- end
- prt.Parent = nil
- end))
- end
- function MagniDamage(par,efft,magni,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
- for _, c in pairs(workspace:GetDescendants()) do
- local hum = c:FindFirstChildOfClass("Humanoid")
- if hum ~= nil and c:FindFirstChild("IsTeamMateOfCK")==nil then
- local head = (c:findFirstChild("Torso") or c:findFirstChild("UpperTorso"))
- if head ~= nil then
- local targ = head.Position - par.Position
- local mag = targ.magnitude
- if magni >= mag and c.Name ~= Player.Name then
- Damagefunc(head,efft,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
- end
- end
- end
- end
- end
- function MagicCircle4(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 2)
- coroutine.resume(coroutine.create(function(Part, Mesh)
- for i = 0, 1, delay do
- swait()
- Part.CFrame = Part.CFrame
- Part.Transparency = i
- Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
- end
- Part.Parent = nil
- end), prt, msh)
- end
- function smashdown()
- attack=true
- if TrailDeb == false then
- TrailDeb = true
- end
- coroutine.wrap(function()
- local Old = Handle2.CFrame.p
- while true do swait()
- if not TrailDeb then break end
- local New = Handle2.CFrame.p
- local Mag =(Old -New).magnitude
- local Dis =(Old +New)/2
- local Trail = Instance.new("Part",Character)
- Trail.Material = "Neon"
- Trail.Anchored = true
- Trail.CanCollide = false
- Trail.BrickColor = TorsoColor
- Trail.Size = Vector3.new(0.2,Mag,0.2)
- Trail.TopSurface = 0
- Trail.BottomSurface = 0
- Trail.formFactor = "Custom"
- Trail.CFrame = CFrame.new(Dis,New)* CFrame.Angles(math.pi/2,0,0)
- local ms = Instance.new("BlockMesh",Trail)
- ms.Scale = Vector3.new(1,1,1)
- local TM = Instance.new("CylinderMesh",Trail)
- TM.Scale = Vector3.new(20,1,20)
- Old = New
- coroutine.wrap(function()
- for i = 1,0,-0.1 do
- swait()
- TM.Scale = TM.Scale * Vector3.new(i,1,i)
- end
- Trail:remove()
- end)()
- coroutine.wrap(function()
- for i = 1,10 do
- swait()
- Trail.Transparency = Trail.Transparency +0.1
- end end)()end end)()
- coroutine.wrap(function()
- local Old = Handle.CFrame.p
- while true do swait()
- if not TrailDeb then break end
- local New = Handle.CFrame.p
- local Mag =(Old -New).magnitude
- local Dis =(Old +New)/2
- local Trail = Instance.new("Part",Character)
- Trail.Material = "Neon"
- Trail.Anchored = true
- Trail.CanCollide = false
- Trail.BrickColor = TorsoColor
- Trail.Size = Vector3.new(0.2,Mag,0.2)
- Trail.TopSurface = 0
- Trail.BottomSurface = 0
- Trail.formFactor = "Custom"
- Trail.CFrame = CFrame.new(Dis,New)* CFrame.Angles(math.pi/2,0,0)
- local ms = Instance.new("BlockMesh",Trail)
- ms.Scale = Vector3.new(1,1,1)
- local TM = Instance.new("CylinderMesh",Trail)
- TM.Scale = Vector3.new(20,1,20)
- Old = New
- coroutine.wrap(function()
- for i = 1,0,-0.1 do
- swait()
- TM.Scale = TM.Scale * Vector3.new(i,1,i)
- end
- Trail:remove()
- end)()
- coroutine.wrap(function()
- for i = 1,10 do
- swait()
- Trail.Transparency = Trail.Transparency +0.1
- end end)()end end)()
- con1=Gear2.Touched:connect(function(hit) Damagefunc(hit,"Blunt",10,15,100,"Normal",RootPart,.2,1) end)
- con2=Gear.Touched:connect(function(hit) Damagefunc(hit,"Blunt",10,15,100,"Normal",RootPart,.2,1) end)
- for i=0,1,0.08 do
- swait()
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,0)*angles(math.rad(-20),math.rad(0),math.rad(0)),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,1,0)*euler(math.rad(180),0,0),.3)
- RW.C0=clerp(RW.C0,cf(1.5,1,0)*euler(math.rad(180),0,0),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3)
- handleweld.C0=clerp(handleweld.C0,cf(0,6,7)*angles(math.rad(50),math.rad(0),math.rad(0)),.2)
- Handleweld.C0=clerp(Handleweld.C0,cf(4,30,10)*angles(math.rad(35),math.rad(0),math.rad(-90)),.2)
- Handle2weld.C0=clerp(Handle2weld.C0,cf(-4,30,10)*angles(math.rad(35),math.rad(0),math.rad(90)),.2)
- end
- Humanoid.WalkSpeed = 0
- so("231917758",Torso,1,0.7)
- so("159882584",Torso,1,1)
- for i=0,1,0.08 do
- swait()
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(5),math.rad(0),math.rad(0)),.3)
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(0)),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(math.rad(90),0,0),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(math.rad(90),0,0),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3)
- handleweld.C0=clerp(handleweld.C0,cf(0,6,7)*angles(math.rad(-10),math.rad(0),math.rad(0)),.2)
- Handleweld.C0=clerp(Handleweld.C0,cf(4,6,-10)*angles(math.rad(-35),math.rad(0),math.rad(-90)),.2)
- Handle2weld.C0=clerp(Handle2weld.C0,cf(-4,6,-10)*angles(math.rad(-35),math.rad(0),math.rad(90)),.2)
- end
- con1:disconnect()
- con2:disconnect()
- attack=false
- if anim then
- anim.Disabled=false
- end
- if TrailDeb == true then
- TrailDeb = false
- end
- local ref = it("Part",Character)
- ref.Size = Vector3.new(0,0,0)
- ref.Anchored = true
- ref.CanCollide = false
- ref.Transparency = 1
- local looky = RootPart.CFrame
- for i=1,10 do
- ref.CFrame = looky*CFrame.new(0,-2.5,-10*i)
- BlastEffect(BrickColor.new("Really blue"),ref.CFrame,1,.2,1,1,0,1)
- BlastEffect(BrickColor.new("Really blue"),ref.CFrame,5,1,.5,.1,2,.1)
- MagniDamage(ref,"",10,30,35,50,"Knockdown",RootPart,.2,1)
- so(178452221,ref,.6,1)
- so(192410084,ref,1,1)
- swait(5)
- end
- ref:Destroy()
- swait(60)
- --dmgstop()
- end
- function mudads()
- attack=true
- so("624164065",Torso,1,3)
- print("SUNLIGHT YELLO OVRDREV")
- if TrailDeb == false then
- TrailDeb = true
- end
- coroutine.wrap(function()
- local Old = Handle2.CFrame.p
- while true do swait()
- if not TrailDeb then break end
- local New = Handle2.CFrame.p
- local Mag =(Old -New).magnitude
- local Dis =(Old +New)/2
- local Trail = Instance.new("Part",Character)
- Trail.Material = "Neon"
- Trail.Anchored = true
- Trail.CanCollide = false
- Trail.BrickColor = TorsoColor
- Trail.Size = Vector3.new(0.2,Mag,0.2)
- Trail.TopSurface = 0
- Trail.BottomSurface = 0
- Trail.formFactor = "Custom"
- Trail.CFrame = CFrame.new(Dis,New)* CFrame.Angles(math.pi/2,0,0)
- local ms = Instance.new("BlockMesh",Trail)
- ms.Scale = Vector3.new(1,1,1)
- local TM = Instance.new("CylinderMesh",Trail)
- TM.Scale = Vector3.new(20,1,20)
- Old = New
- coroutine.wrap(function()
- for i = 1,0,-0.1 do
- swait()
- TM.Scale = TM.Scale * Vector3.new(i,1,i)
- end
- Trail:remove()
- end)()
- coroutine.wrap(function()
- for i = 1,10 do
- swait()
- Trail.Transparency = Trail.Transparency +0.1
- end end)()end end)()
- coroutine.wrap(function()
- local Old = Handle.CFrame.p
- while true do swait()
- if not TrailDeb then break end
- local New = Handle.CFrame.p
- local Mag =(Old -New).magnitude
- local Dis =(Old +New)/2
- local Trail = Instance.new("Part",Character)
- Trail.Material = "Neon"
- Trail.Anchored = true
- Trail.CanCollide = false
- Trail.BrickColor = TorsoColor
- Trail.Size = Vector3.new(0.2,Mag,0.2)
- Trail.TopSurface = 0
- Trail.BottomSurface = 0
- Trail.formFactor = "Custom"
- Trail.CFrame = CFrame.new(Dis,New)* CFrame.Angles(math.pi/2,0,0)
- local ms = Instance.new("BlockMesh",Trail)
- ms.Scale = Vector3.new(1,1,1)
- local TM = Instance.new("CylinderMesh",Trail)
- TM.Scale = Vector3.new(20,1,20)
- Old = New
- coroutine.wrap(function()
- for i = 1,0,-0.1 do
- swait()
- TM.Scale = TM.Scale * Vector3.new(i,1,i)
- end
- Trail:remove()
- end)()
- coroutine.wrap(function()
- for i = 1,10 do
- swait()
- Trail.Transparency = Trail.Transparency +0.1
- end end)()end end)()
- con1=Gear2.Touched:connect(function(hit) Damagefunc(hit,"Blunt",10,15,10,"Normal",RootPart,.05,1) end)
- con2=Gear.Touched:connect(function(hit) Damagefunc(hit,"Blunt",10,15,10,"Normal",RootPart,.05,1) end)
- Humanoid.WalkSpeed = 16
- so("159882584",Torso,1,1)
- for i=0,1,0.08 do
- swait()
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(5),math.rad(0),math.rad(0)),.3)
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(0)),.3)
- LW.C0=clerp(LW.C0,cf(-1.2,1,0)*euler(math.rad(90),math.rad(-90),0),.3)
- RW.C0=clerp(RW.C0,cf(1.2,1,0)*euler(math.rad(90),math.rad(90),0),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3)
- handleweld.C0=clerp(handleweld.C0,cf(0,6,7)*angles(math.rad(-20),math.rad(0),math.rad(0)),.2)
- Handleweld.C0=clerp(Handleweld.C0,cf(4,2,10)*angles(math.rad(0),math.rad(0),math.rad(0)),.2)
- Handle2weld.C0=clerp(Handle2weld.C0,cf(-4,2,10)*angles(math.rad(0),math.rad(0),math.rad(0)),.2)
- end
- for a = 1,20 do
- so("231917758",Torso,math.random(6,10)/10,1)
- for i=0,1,0.2 do
- swait()
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(5),math.rad(0),math.rad(0)),.3)
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(0)),.3)
- LW.C0=clerp(LW.C0,cf(-1.2,1,-2)*euler(math.rad(90),math.rad(-90),0),.3)
- RW.C0=clerp(RW.C0,cf(1.2,1,2)*euler(math.rad(90),math.rad(90),0),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3)
- handleweld.C0=clerp(handleweld.C0,cf(math.random(-5,5)/10,math.random(55,65)/10,math.random(65,75)/10)*angles(math.rad(-20),math.rad(0),math.rad(0)),.2)
- Handleweld.C0=clerp(Handleweld.C0,cf(math.random(-10,10),math.random(0,4),-20)*angles(math.rad(0),math.rad(0),math.rad(0)),.2)
- Handle2weld.C0=clerp(Handle2weld.C0,cf(math.random(-10,10),math.random(0,4),20)*angles(math.rad(0),math.rad(0),math.rad(0)),.2)
- end
- so("231917758",Torso,math.random(6,10)/10,1)
- for i=0,1,0.2 do
- swait()
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(5),math.rad(0),math.rad(0)),.3)
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(0)),.3)
- LW.C0=clerp(LW.C0,cf(-1.2,1,2)*euler(math.rad(90),math.rad(-90),0),.3)
- RW.C0=clerp(RW.C0,cf(1.2,1,-2)*euler(math.rad(90),math.rad(90),0),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3)
- handleweld.C0=clerp(handleweld.C0,cf(math.random(-5,5)/10,math.random(55,65)/10,math.random(65,75)/10)*angles(math.rad(-20),math.rad(0),math.rad(0)),.2)
- Handleweld.C0=clerp(Handleweld.C0,cf(math.random(-10,10),math.random(0,4),20)*angles(math.rad(0),math.rad(0),math.rad(0)),.2)
- Handle2weld.C0=clerp(Handle2weld.C0,cf(math.random(-10,10),math.random(0,4),-20)*angles(math.rad(0),math.rad(0),math.rad(0)),.2)
- end
- end
- con1:disconnect()
- con2:disconnect()
- --dmgstop()
- attack=false
- if anim then
- anim.Disabled=false
- end
- if TrailDeb == true then
- TrailDeb = false
- end
- end
- function laser()
- attack = true
- Humanoid.WalkSpeed = 16
- for i=0,1,0.05 do
- swait()
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(0)),.3)
- LW.C0=clerp(LW.C0,cf(-1.2,0.5,.5)*euler(-30,0,-20),.3)
- RW.C0=clerp(RW.C0,cf(1.2,0.5,.5)*euler(-30,0,20),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3)
- handleweld.C0=clerp(handleweld.C0,cf(0,6,7)*angles(math.rad(50),math.rad(0),math.rad(0)),.2)
- Handleweld.C0=clerp(Handleweld.C0,cf(4,0,0)*angles(math.rad(0),math.rad(-30),math.rad(0)),.2)
- Handle2weld.C0=clerp(Handle2weld.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(30),math.rad(0)),.2)
- end
- local blmod = Instance.new("Model",Character)
- for a = 1, 5 do
- local blast2 = it("Part",blmod)
- blast2.Size = vt(1,1,1)
- blast2.BrickColor = TorsoColor
- blast2.Material = "Neon"
- blast2.Anchored = false
- blast2.CanCollide = false
- local blwe = Instance.new("Weld",blast2)
- blwe.Part0 = DragonHead
- blwe.Part1 = blast2
- blwe.C0 = CFrame.new(0, 0, -5)
- blwe.C1 = CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- local m = Instance.new("BlockMesh", blast2)
- m.Scale = Vector3.new(6,6,6)
- coroutine.resume(coroutine.create(function()
- for i = 0,1,.1 do
- blast2.Transparency = 1.2-i
- swait()
- blwe.C1 = blwe.C1 * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- end
- while blast2 do
- swait()
- blwe.C1 = blwe.C1 * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- end
- end))
- end
- so(161251144,DragonHead,1,5)
- for i=1,150 do
- MagicRing(BrickColor.new("Alder"), DragonHead.CFrame * CFrame.new(0,0,-5) * CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))), 20, 20, 2, 1, 1, 1, -1, -1, 0)
- handleweld.C0 = cf(math.random(-5,5)/10,math.random(55,65)/10,math.random(65,75)/10)*angles(math.rad(50),math.rad(0),math.rad(0))
- swait()
- end
- for i=0,1,0.05 do
- swait()
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(0)),.3)
- LW.C0=clerp(LW.C0,cf(-1.2,0.5,.5)*euler(-30,0,-20),.3)
- RW.C0=clerp(RW.C0,cf(1.2,0.5,.5)*euler(-30,0,20),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3)
- handleweld.C0=clerp(handleweld.C0,cf(math.random(-1,1),math.random(5,7),math.random(6,8))*angles(math.rad(-5),math.rad(0),math.rad(0)),.2)
- Handleweld.C0=clerp(Handleweld.C0,cf(4,0,0)*angles(math.rad(0),math.rad(-30),math.rad(0)),.2)
- Handle2weld.C0=clerp(Handle2weld.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(30),math.rad(0)),.2)
- end
- so(162246701,DragonHead,1,5)
- local frontcf = DragonHead.CFrame * CFrame.new(0,0,-5)
- local sannd = Instance.new("Sound",Torso)
- sannd.SoundId = "rbxassetid://161251144"
- sannd.Looped = true
- sannd.Volume = 1
- sannd:Play()
- local hitcf = mouse.Hit
- local ref = it("Part",Character)
- ref.Size = Vector3.new(0,0,0)
- ref.Anchored = true
- ref.CanCollide = false
- ref.Transparency = 1
- local blast = it("Part",blmod)
- blast.Size = vt(1,1,(frontcf.p - hitcf.p).magnitude)
- blast.BrickColor = TorsoColor
- blast.Material = "Neon"
- blast.Anchored = true
- blast.CanCollide = false
- blast.CFrame = CFrame.new((frontcf.p + hitcf.p)/2,frontcf.p)
- local m = Instance.new("BlockMesh", blast)
- m.Scale = Vector3.new(5,5,1)
- for a = 1, 200 do
- local frontcf = DragonHead.CFrame * CFrame.new(0,0,-5)
- local hitcf = mouse.Hit
- ref.CFrame = hitcf
- blast.Size = vt(1,1,(frontcf.p - hitcf.p).magnitude)
- blast.CFrame = CFrame.new((frontcf.p + hitcf.p)/2,frontcf.p)
- MagicBlock(TorsoColor, hitcf, 1, 1, 1, 6, 6, 6, 0.1)
- MagniDamage(ref,"",10,5,7,0,"Knockdown",RootPart,.05,1)
- handleweld.C0 = cf(math.random(-5,5)/10,math.random(55,65)/10,math.random(65,75)/10)*angles(math.rad(-5),math.rad(0),math.rad(0))
- --handleweld.C0 = cf(math.random(-2,2),math.random(4,8),math.random(5,9))*angles(math.rad(-5),math.rad(0),math.rad(0))
- swait(1)
- end
- for a = 0,1,.05 do
- sannd.Volume = a
- for _, b in pairs(blmod:GetChildren()) do
- b.Transparency = a
- end
- swait()
- end
- sannd:Destroy()
- blmod:Destroy()
- attack = false
- end
- function yummy()
- attack=true
- if TrailDeb == false then
- TrailDeb = true
- end
- coroutine.wrap(function()
- local Old = Handle.CFrame.p
- while true do swait()
- if not TrailDeb then break end
- local New = Handle.CFrame.p
- local Mag =(Old -New).magnitude
- local Dis =(Old +New)/2
- local Trail = Instance.new("Part",Character)
- Trail.Material = "Neon"
- Trail.Anchored = true
- Trail.CanCollide = false
- Trail.BrickColor = TorsoColor
- Trail.Size = Vector3.new(0.2,Mag,0.2)
- Trail.TopSurface = 0
- Trail.BottomSurface = 0
- Trail.formFactor = "Custom"
- Trail.CFrame = CFrame.new(Dis,New)* CFrame.Angles(math.pi/2,0,0)
- local ms = Instance.new("BlockMesh",Trail)
- ms.Scale = Vector3.new(1,1,1)
- local TM = Instance.new("CylinderMesh",Trail)
- TM.Scale = Vector3.new(20,1,20)
- Old = New
- coroutine.wrap(function()
- for i = 1,0,-0.1 do
- swait()
- TM.Scale = TM.Scale * Vector3.new(i,1,i)
- end
- Trail:remove()
- end)()
- coroutine.wrap(function()
- for i = 1,10 do
- swait()
- Trail.Transparency = Trail.Transparency +0.1
- end end)()end end)()
- local grab
- local torsy
- local ghum
- local soaa
- for i=0,1,0.05 do
- swait()
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(-5),math.rad(0),math.rad(-10)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(5),math.rad(0),math.rad(10)),.3)
- RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(.5,1.8,1.5),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(2),math.rad(25),math.rad(-15)),.3)
- handleweld.C0=clerp(handleweld.C0,cf(0,6,7)*angles(math.rad(-5),math.rad(0),math.rad(0)),.2)
- Handleweld.C0=clerp(Handleweld.C0,cf(-3,1,2)*angles(math.rad(90),math.rad(0),math.rad(0)),.2)
- Handle2weld.C0=clerp(Handle2weld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2)
- end
- con1=Gear.Touched:connect(function(hit)
- if grab == nil and hit.Parent ~= Character then
- torsy = (hit.Parent:findFirstChild("Torso") or hit.Parent:findFirstChild("UpperTorso"))
- ghum = hit.Parent:FindFirstChildOfClass("Humanoid")
- if ghum ~= nil and torsy ~= nil then
- grab=hit.Parent
- so(161251144,hit,1,1)
- local soaa = it("Sound",grab.Head)
- soaa.Volume = 1
- local cho = math.random(1,5)
- if cho == 1 then
- soaa.SoundId = "rbxassetid://161251144"
- elseif cho == 2 then
- soaa.SoundId = "rbxassetid://161251144"
- elseif cho == 3 then
- soaa.SoundId = "rbxassetid://161251144"
- elseif cho == 4 then
- soaa.SoundId = "rbxassetid://161251144"
- elseif cho == 5 then
- soaa.SoundId = "rbxassetid://626777433"
- soaa.Volume = .2
- soaa.TimePosition = 1
- end
- soaa:Play()
- end
- end
- end)
- so("161251144",Handle,1,.9)
- so("161251144",Torso,1,1)
- for i=0,3,0.1 do
- swait()
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(10),math.rad(0),math.rad(20)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(-20)),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,-0.5)*euler(80,1.8,1.5),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(2),math.rad(25),math.rad(-15)),.3)
- handleweld.C0=clerp(handleweld.C0,cf(0,6,7)*angles(math.rad(-5),math.rad(0),math.rad(0)),.2)
- Handleweld.C0=clerp(Handleweld.C0,cf(-4,1,-8)*angles(math.rad(-85),math.rad(0),math.rad(0)),.2)
- Handle2weld.C0=clerp(Handle2weld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2)
- if torsy~=nil then
- ghum.PlatformStand = true
- torsy.CFrame = Gear.CFrame
- end
- end
- if grab ~= nil then
- Humanoid.WalkSpeed = 0
- con1:disconnect()
- for i=0,3,0.05 do
- swait()
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,0)*angles(math.rad(-20),math.rad(0),math.rad(0)),.3)
- RW.C0=clerp(RW.C0,cf(1.4,0.5,-0.2)*angles(math.rad(20),math.rad(0),math.rad(-4)),.3)
- LW.C0=clerp(LW.C0,cf(-1.4,0.5,-0.2)*angles(math.rad(20),math.rad(0),math.rad(4)),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3)
- handleweld.C0=clerp(handleweld.C0,cf(0,6,7)*angles(math.rad(20),math.rad(0),math.rad(0)),.2)
- Handleweld.C0=clerp(Handleweld.C0,cf(2,20,-8)*angles(math.rad(0),math.rad(0),math.rad(-90)),.2)
- Handle2weld.C0=clerp(Handle2weld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2)
- if torsy~=nil then
- ghum.PlatformStand = true
- torsy.CFrame = Gear.CFrame
- end
- end
- for i=0,1,0.1 do
- swait()
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,0)*angles(math.rad(-20),math.rad(0),math.rad(0)),.3)
- RW.C0=clerp(RW.C0,cf(1.4,0.5,-0.2)*angles(math.rad(20),math.rad(0),math.rad(-4)),.3)
- LW.C0=clerp(LW.C0,cf(-1.4,0.5,-0.2)*angles(math.rad(20),math.rad(0),math.rad(4)),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3)
- handleweld.C0=clerp(handleweld.C0,cf(0,6,7)*angles(math.rad(20),math.rad(0),math.rad(0)),.2)
- Handleweld.C0=clerp(Handleweld.C0,cf(0,16,5)*angles(math.rad(0),math.rad(0),math.rad(-90)),.2)
- Handle2weld.C0=clerp(Handle2weld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2)
- if torsy~=nil then
- ghum.PlatformStand = true
- torsy.CFrame = Gear.CFrame
- end
- end
- grab:BreakJoints()
- for i,v in pairs(grab:children()) do
- if v:IsA("BasePart") then
- game:service'Debris':AddItem(v,.01)
- end
- end
- local ref = it("Part",Character)
- ref.Size = Vector3.new(0,0,0)
- ref.Anchored = true
- ref.CanCollide = false
- ref.Transparency = 1
- ref.CFrame = Gear.CFrame
- so(161251144,Gear,1,3)
- local partasdeff = Instance.new("ParticleEmitter",ref)
- partasdeff.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
- partasdeff.LightEmission = .1
- partasdeff.Size = NumberSequence.new(0.2)
- partasdeff.Texture = "rblxassetid://1318480672"
- aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
- bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
- partasdeff.Transparency = bbb
- partasdeff.Size = aaa
- partasdeff.ZOffset = .9
- partasdeff.Acceleration = Vector3.new(0, -5, 0)
- partasdeff.LockedToPart = false
- partasdeff.EmissionDirection = "Back"
- partasdeff.Lifetime = NumberRange.new(1, 2)
- partasdeff.Rate = 1000
- partasdeff.Rotation = NumberRange.new(-100, 100)
- partasdeff.RotSpeed = NumberRange.new(-100, 100)
- partasdeff.Speed = NumberRange.new(6)
- partasdeff.VelocitySpread = 10000
- partasdeff.Enabled=false
- partasdeff:Emit(70)
- game:service'Debris':AddItem(ref,5)
- swait(90)
- so(161251144,DragonHead,1,1)
- swait(150)
- for i=0,1,0.1 do
- swait()
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,0)*angles(math.rad(5),math.rad(0),math.rad(0)),.3)
- RW.C0=clerp(RW.C0,cf(1.4,0.5,-0.2)*angles(math.rad(20),math.rad(0),math.rad(-4)),.3)
- LW.C0=clerp(LW.C0,cf(-1.4,0.5,-0.2)*angles(math.rad(20),math.rad(0),math.rad(4)),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3)
- handleweld.C0=clerp(handleweld.C0,cf(0,6,7)*angles(math.rad(-20),math.rad(0),math.rad(0)),.2)
- Handleweld.C0=clerp(Handleweld.C0,cf(4,0,0)*angles(math.rad(0),math.rad(0),math.rad(-90)),.2)
- Handle2weld.C0=clerp(Handle2weld.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2)
- end
- so(133966572,DragonHead,.8,2)
- for i=1,15 do
- for a=1,5 do
- handleweld.C0 = cf(math.random(-5,5)/10,math.random(55,65)/10,math.random(65,75)/10)*angles(math.rad(-20),math.rad(0),math.rad(0))
- swait()
- end
- local bo = it("Part",Character)
- bo.Size = vt(.2,.6,1)
- bo.BrickColor = BrickColor.new("Persimmon")
- bo.CFrame = DragonHead.CFrame*CFrame.Angles(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- bo.Velocity = RootPart.CFrame.lookVector*40
- local m = it("SpecialMesh",bo)
- m.MeshId = "rbxassetid://305829157"
- m.Scale = vt(math.random(9,13)/10,math.random(9,13)/10,math.random(9,13)/10)
- coroutine.wrap(function()
- swait(300)
- for a=0,1,.05 do
- swait()
- bo.Transparency = a
- end
- bo:Destroy()
- end)()
- end
- for a=1,5 do
- handleweld.C0 = cf(math.random(-5,5)/10,math.random(55,65)/10,math.random(65,75)/10)*angles(math.rad(-20),math.rad(0),math.rad(0))
- swait()
- end
- local bo = it("Part",Character)
- bo.Size = vt(1,1,1)
- bo.BrickColor = BrickColor.new("Persimmon")
- bo.CFrame = DragonHead.CFrame*CFrame.Angles(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- bo.Velocity = RootPart.CFrame.lookVector*40
- local m = it("SpecialMesh",bo)
- m.MeshId = "rbxassetid://4770583"
- m.Scale = vt(3,3,3)
- coroutine.wrap(function()
- swait(300)
- for a=0,1,.05 do
- swait()
- bo.Transparency = a
- end
- bo:Destroy()
- end)()
- swait(60)
- end
- --dmgstop()
- attack=false
- con1:disconnect()
- if TrailDeb == true then
- TrailDeb = false
- end
- end
- function smek()
- attack=true
- if TrailDeb == false then
- TrailDeb = true
- end
- coroutine.wrap(function()
- local Old = Handle.CFrame.p
- while true do swait()
- if not TrailDeb then break end
- local New = Handle.CFrame.p
- local Mag =(Old -New).magnitude
- local Dis =(Old +New)/2
- local Trail = Instance.new("Part",Character)
- Trail.Material = "Neon"
- Trail.Anchored = true
- Trail.CanCollide = false
- Trail.BrickColor = TorsoColor
- Trail.Size = Vector3.new(0.2,Mag,0.2)
- Trail.TopSurface = 0
- Trail.BottomSurface = 0
- Trail.formFactor = "Custom"
- Trail.CFrame = CFrame.new(Dis,New)* CFrame.Angles(math.pi/2,0,0)
- local ms = Instance.new("BlockMesh",Trail)
- ms.Scale = Vector3.new(1,1,1)
- local TM = Instance.new("CylinderMesh",Trail)
- TM.Scale = Vector3.new(20,1,20)
- Old = New
- coroutine.wrap(function()
- for i = 1,0,-0.1 do
- swait()
- TM.Scale = TM.Scale * Vector3.new(i,1,i)
- end
- Trail:remove()
- end)()
- coroutine.wrap(function()
- for i = 1,10 do
- swait()
- Trail.Transparency = Trail.Transparency +0.1
- end end)()end end)()
- local grab
- local torsy
- local ghum
- local soaa
- for i=0,1,0.05 do
- swait()
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(-5),math.rad(0),math.rad(-10)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(5),math.rad(0),math.rad(10)),.3)
- RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(.5,1.8,1.5),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(2),math.rad(25),math.rad(-15)),.3)
- handleweld.C0=clerp(handleweld.C0,cf(0,6,7)*angles(math.rad(-5),math.rad(0),math.rad(0)),.2)
- Handleweld.C0=clerp(Handleweld.C0,cf(-3,1,2)*angles(math.rad(90),math.rad(0),math.rad(0)),.2)
- Handle2weld.C0=clerp(Handle2weld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2)
- end
- con1=Gear.Touched:connect(function(hit)
- if grab == nil and hit.Parent ~= Character then
- torsy = (hit.Parent:findFirstChild("Torso") or hit.Parent:findFirstChild("UpperTorso"))
- ghum = hit.Parent:FindFirstChildOfClass("Humanoid")
- if ghum ~= nil and torsy ~= nil then
- grab=hit.Parent
- so(386946017,hit,1,1)
- soaa = it("Sound",grab.Head)
- soaa.Volume = 1
- local cho = math.random(1,5)
- if cho == 1 then
- soaa.SoundId = "rbxassetid://111896685"
- elseif cho == 2 then
- soaa.SoundId = "rbxassetid://535528169"
- elseif cho == 3 then
- soaa.SoundId = "rbxassetid://1080363252"
- elseif cho == 4 then
- soaa.SoundId = "rbxassetid://147758746"
- elseif cho == 5 then
- soaa.SoundId = "rbxassetid://626777433"
- soaa.Volume = .2
- soaa.TimePosition = 1
- end
- game:service'Debris':AddItem(soaa,8)
- soaa:Play()
- end
- end
- end)
- so("231917758",Handle,1,.9)
- so("159972643",Torso,1,1)
- for i=0,3,0.1 do
- swait()
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(10),math.rad(0),math.rad(20)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(-20)),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,-0.5)*euler(80,1.8,1.5),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(2),math.rad(25),math.rad(-15)),.3)
- handleweld.C0=clerp(handleweld.C0,cf(0,6,7)*angles(math.rad(-5),math.rad(0),math.rad(0)),.2)
- Handleweld.C0=clerp(Handleweld.C0,cf(-4,1,-10)*angles(math.rad(-85),math.rad(0),math.rad(0)),.2)
- Handle2weld.C0=clerp(Handle2weld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2)
- if torsy~=nil then
- ghum.PlatformStand = true
- torsy.CFrame = Gear.CFrame
- end
- end
- if grab ~= nil then
- Humanoid.WalkSpeed = 0
- con1:disconnect()
- for i=0,3,0.05 do
- swait()
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,0)*angles(math.rad(-20),math.rad(0),math.rad(0)),.3)
- RW.C0=clerp(RW.C0,cf(1.4,0.5,-0.2)*angles(math.rad(20),math.rad(0),math.rad(-4)),.3)
- LW.C0=clerp(LW.C0,cf(-1.4,0.5,-0.2)*angles(math.rad(20),math.rad(0),math.rad(4)),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3)
- handleweld.C0=clerp(handleweld.C0,cf(0,6,7)*angles(math.rad(-10),math.rad(0),math.rad(0)),.2)
- Handleweld.C0=clerp(Handleweld.C0,cf(2,20,-8)*angles(math.rad(0),math.rad(0),math.rad(-90)),.2)
- Handle2weld.C0=clerp(Handle2weld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2)
- if torsy~=nil then
- ghum.PlatformStand = true
- torsy.CFrame = Gear.CFrame
- end
- end
- for a=1,5 do
- for i=0,1,0.1 do
- swait()
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,0)*angles(math.rad(-20),math.rad(0),math.rad(0)),.3)
- RW.C0=clerp(RW.C0,cf(1.4,0.5,-0.2)*angles(math.rad(20),math.rad(0),math.rad(-4)),.3)
- LW.C0=clerp(LW.C0,cf(-1.4,0.5,-0.2)*angles(math.rad(20),math.rad(0),math.rad(4)),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3)
- handleweld.C0=clerp(handleweld.C0,cf(0,6,7)*angles(math.rad(-10),math.rad(0),math.rad(0)),.2)
- Handleweld.C0=clerp(Handleweld.C0,cf(2,-5,-8)*angles(math.rad(0),math.rad(0),math.rad(0)),.2)
- Handle2weld.C0=clerp(Handle2weld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2)
- if torsy~=nil then
- ghum.PlatformStand = true
- torsy.CFrame = Gear.CFrame
- end
- end
- so(386946017,torsy,1,1)
- BlastEffect(BrickColor.new("Really blue"),CFrame.new(torsy.Position),.5,.5,.5,.5,.2,.5)
- if ghum.Health > 10 then
- Damagefunc(torsy,"",8,10,0,"Normal",RootPart,0,1)
- end
- for i=0,1,0.1 do
- swait()
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,0)*angles(math.rad(-20),math.rad(0),math.rad(0)),.3)
- RW.C0=clerp(RW.C0,cf(1.4,0.5,-0.2)*angles(math.rad(20),math.rad(0),math.rad(-4)),.3)
- LW.C0=clerp(LW.C0,cf(-1.4,0.5,-0.2)*angles(math.rad(20),math.rad(0),math.rad(4)),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3)
- handleweld.C0=clerp(handleweld.C0,cf(0,6,7)*angles(math.rad(-10),math.rad(0),math.rad(0)),.2)
- Handleweld.C0=clerp(Handleweld.C0,cf(2,20,-8)*angles(math.rad(0),math.rad(0),math.rad(0)),.2)
- Handle2weld.C0=clerp(Handle2weld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2)
- if torsy~=nil then
- ghum.PlatformStand = true
- torsy.CFrame = Gear.CFrame
- end
- end
- end
- for i=1,30 do
- swait()
- if torsy~=nil then
- ghum.PlatformStand = true
- torsy.CFrame = Gear.CFrame
- end
- end
- for i=0,5,0.1 do
- swait()
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,0)*angles(math.rad(-20),math.rad(0),math.rad(0)),.3)
- RW.C0=clerp(RW.C0,cf(1.4,0.5,-0.2)*angles(math.rad(20),math.rad(0),math.rad(-4)),.3)
- LW.C0=clerp(LW.C0,cf(-1.4,0.5,-0.2)*angles(math.rad(20),math.rad(0),math.rad(4)),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3)
- handleweld.C0=clerp(handleweld.C0,cf(0,6,7)*angles(math.rad(0),math.rad(0),math.rad(0)),.2)
- Handleweld.C0=clerp(Handleweld.C0,cf(2,15,10)*angles(math.rad(0),math.rad(180),math.rad(180)),.2)
- Handle2weld.C0=clerp(Handle2weld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2)
- if torsy~=nil then
- ghum.PlatformStand = true
- torsy.CFrame = Gear.CFrame
- end
- end
- for i=0,1,0.1 do
- swait()
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,0)*angles(math.rad(-20),math.rad(0),math.rad(0)),.3)
- RW.C0=clerp(RW.C0,cf(1.4,0.5,-0.2)*angles(math.rad(20),math.rad(0),math.rad(-4)),.3)
- LW.C0=clerp(LW.C0,cf(-1.4,0.5,-0.2)*angles(math.rad(20),math.rad(0),math.rad(4)),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3)
- handleweld.C0=clerp(handleweld.C0,cf(0,6,7)*angles(math.rad(-10),math.rad(0),math.rad(0)),.2)
- Handleweld.C0=clerp(Handleweld.C0,cf(2,20,-20)*angles(math.rad(0),math.rad(0),math.rad(0)),.2)
- Handle2weld.C0=clerp(Handle2weld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2)
- if torsy~=nil then
- ghum.PlatformStand = true
- torsy.CFrame = Gear.CFrame
- end
- end
- torsy.Velocity = RootPart.CFrame.lookVector*100
- coroutine.wrap(function()
- local par,pos
- repeat swait() par,pos = rayCast(torsy.Position,Vector3.new(0,-1,0),2,grab) until par
- Damagefunc(torsy,"",15,20,0,"Normal",RootPart,0,1)
- BlastEffect(BrickColor.new("Really blue"),CFrame.new(pos),0,0,0,.5,.2,.5)
- so(260430079,torsy,1,5)
- swait(60)
- ghum.PlatformStand = false
- end)()
- swait(60)
- end
- --dmgstop()
- attack=false
- con1:disconnect()
- if TrailDeb == true then
- TrailDeb = false
- end
- end
- function rawr()
- attack=true
- Humanoid.WalkSpeed = 0
- for i=0,1,0.05 do
- swait()
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,0)*angles(math.rad(-20),math.rad(0),math.rad(0)),.3)
- LW.C0=clerp(LW.C0,cf(-1.2,0.5,.5)*euler(-30,0,-20),.3)
- RW.C0=clerp(RW.C0,cf(1.2,0.5,.5)*euler(-30,0,20),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3)
- handleweld.C0=clerp(handleweld.C0,cf(0,6,7)*angles(math.rad(50),math.rad(0),math.rad(0)),.2)
- Handleweld.C0=clerp(Handleweld.C0,cf(4,0,0)*angles(math.rad(0),math.rad(-30),math.rad(0)),.2)
- Handle2weld.C0=clerp(Handle2weld.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(30),math.rad(0)),.2)
- end
- so(150829983,DragonHead,.9,5)
- for a=1,300 do
- handleweld.C0 = cf(math.random(-5,5)/10,math.random(55,65)/10,math.random(65,75)/10)*angles(math.rad(50),math.rad(0),math.rad(0))
- BlastEffect(BrickColor.new("Really blue"),RootPart.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(0,math.random(-50,50),0),1,.2,1,2,0,2)
- MagniDamage(Torso,"",30,1,1,5,"Knockdown",RootPart,.05,1)
- swait()
- end
- attack = false
- end
- equipanim()
- mouse.Button1Down:connect(function()
- if attack==false and attacktype==1 then
- attacktype=2
- attackone()
- elseif attack==false and attacktype==2 then
- attacktype=3
- attacktwo()
- elseif attack==false and attacktype==3 then
- attacktype=1
- attackthree()
- end
- end)
- mouse.KeyDown:connect(function(k)
- k = k:lower()
- if k=='m' then
- if Character:FindFirstChild("moosick")~=nil then
- if moosick.IsPlaying == true then
- moosick:Stop()
- elseif moosick.IsPaused == true then
- moosick:Play()
- end
- elseif Character:FindFirstChild("moosick")==nil then
- local moosick = Instance.new("Sound",Character)
- moosick.Name = "moosick"
- moosick.SoundId = "rbxassetid://399271628"
- moosick.Looped = true
- moosick.Volume = 1
- moosick:Play()
- end
- end
- if attack == false then
- if k=='z' then
- mudads()
- elseif k=='x' then
- smashdown()
- elseif k=='c' then
- laser()
- elseif k=='v' then
- smek()
- elseif k=='b' then
- yummy()
- elseif k=='g' then
- rawr()
- elseif k=='h' then
- attackfour()
- attackthree()
- attacktwo()
- elseif k=='t' then
- attackfour()
- attackthree()
- attacktwo()
- attackfour()
- attackthree()
- attacktwo()
- attackfour()
- elseif k=='q' then
- attackfour()
- yummy()
- laser()
- elseif k=='e' then
- local moosick2 = Instance.new("Sound",Character)
- moosick2.Name = "moosick"
- moosick2.SoundId = "rbxassetid://177528044"
- moosick2.Looped = false
- moosick2.Volume = 1
- moosick2:Play()
- attackfour()
- smek()
- smek()
- smek()
- smek()
- attackthree()
- attacktwo()
- smashdown()
- smashdown()
- smashdown()
- smashdown()
- rawr()
- rawr()
- rawr()
- elseif k=='p' then
- local moosick22 = Instance.new("Sound",Character)
- moosick22.Name = "moosick"
- moosick22.SoundId = "rbxassetid://171078884"
- moosick22.Looped = false
- moosick22.Volume = 1
- moosick22:Play()
- attackfour()
- yummy()
- laser()
- rawr()
- rawr()
- rawr()
- elseif k=='k' then
- --Suicide Gun Reborn by DMS--
- o1 = Instance.new("Tool")
- o2 = Instance.new("Part")
- o3 = Instance.new("SpecialMesh")
- o4 = Instance.new("Part")
- o5 = Instance.new("BlockMesh")
- o6 = Instance.new("Part")
- o7 = Instance.new("BlockMesh")
- o8 = Instance.new("Part")
- o9 = Instance.new("BlockMesh")
- o10 = Instance.new("Part")
- o11 = Instance.new("BlockMesh")
- o12 = Instance.new("Part")
- o13 = Instance.new("BlockMesh")
- o14 = Instance.new("Part")
- o15 = Instance.new("BlockMesh")
- o16 = Instance.new("Part")
- o17 = Instance.new("BlockMesh")
- o18 = Instance.new("Part")
- o19 = Instance.new("BlockMesh")
- o20 = Instance.new("Part")
- o21 = Instance.new("CylinderMesh")
- o22 = Instance.new("Part")
- o23 = Instance.new("CylinderMesh")
- o24 = Instance.new("Part")
- o25 = Instance.new("CylinderMesh")
- o26 = Instance.new("Part")
- o27 = Instance.new("BlockMesh")
- o28 = Instance.new("Part")
- o29 = Instance.new("CylinderMesh")
- o30 = Instance.new("Part")
- o31 = Instance.new("PointLight")
- o32 = Instance.new("BillboardGui")
- o33 = Instance.new("ImageLabel")
- o34 = Instance.new("BlockMesh")
- o35 = Instance.new("Part")
- o36 = Instance.new("BlockMesh")
- o37 = Instance.new("Part")
- o38 = Instance.new("BlockMesh")
- o39 = Instance.new("Part")
- o40 = Instance.new("BlockMesh")
- o41 = Instance.new("Part")
- o42 = Instance.new("Decal")
- o43 = Instance.new("CylinderMesh")
- o44 = Instance.new("Part")
- o45 = Instance.new("CylinderMesh")
- o46 = Instance.new("Part")
- o47 = Instance.new("BlockMesh")
- o48 = Instance.new("Part")
- o49 = Instance.new("SpecialMesh")
- o50 = Instance.new("Part")
- o51 = Instance.new("SpecialMesh")
- o52 = Instance.new("Part")
- o53 = Instance.new("BlockMesh")
- o54 = Instance.new("Part")
- o55 = Instance.new("BlockMesh")
- o56 = Instance.new("Part")
- o57 = Instance.new("BlockMesh")
- o58 = Instance.new("Part")
- o59 = Instance.new("CylinderMesh")
- o60 = Instance.new("Part")
- o61 = Instance.new("SpecialMesh")
- o62 = Instance.new("Part")
- o63 = Instance.new("BlockMesh")
- o64 = Instance.new("Part")
- o65 = Instance.new("SpecialMesh")
- o66 = Instance.new("Part")
- o67 = Instance.new("BlockMesh")
- o68 = Instance.new("Part")
- o69 = Instance.new("BlockMesh")
- o70 = Instance.new("Part")
- o71 = Instance.new("SpecialMesh")
- o72 = Instance.new("Part")
- o73 = Instance.new("BlockMesh")
- o74 = Instance.new("Part")
- o75 = Instance.new("BlockMesh")
- o76 = Instance.new("Part")
- o77 = Instance.new("BlockMesh")
- o78 = Instance.new("Part")
- o79 = Instance.new("SpecialMesh")
- o80 = Instance.new("Part")
- o81 = Instance.new("CylinderMesh")
- o82 = Instance.new("Part")
- o83 = Instance.new("SpecialMesh")
- o84 = Instance.new("Part")
- o85 = Instance.new("BlockMesh")
- o86 = Instance.new("Part")
- o87 = Instance.new("SpecialMesh")
- o88 = Instance.new("Part")
- o89 = Instance.new("SpecialMesh")
- o90 = Instance.new("Part")
- o91 = Instance.new("BlockMesh")
- o92 = Instance.new("Part")
- o93 = Instance.new("BlockMesh")
- o94 = Instance.new("Part")
- o95 = Instance.new("SpecialMesh")
- o96 = Instance.new("Part")
- o97 = Instance.new("BlockMesh")
- o98 = Instance.new("Part")
- o99 = Instance.new("SpecialMesh")
- o100 = Instance.new("Part")
- o101 = Instance.new("BlockMesh")
- o102 = Instance.new("Part")
- o103 = Instance.new("BlockMesh")
- o104 = Instance.new("Part")
- o105 = Instance.new("SpecialMesh")
- o106 = Instance.new("Part")
- o107 = Instance.new("BlockMesh")
- o108 = Instance.new("Part")
- o109 = Instance.new("CylinderMesh")
- o110 = Instance.new("Part")
- o111 = Instance.new("BlockMesh")
- o112 = Instance.new("Part")
- o113 = Instance.new("SpecialMesh")
- o114 = Instance.new("Part")
- o115 = Instance.new("CylinderMesh")
- o116 = Instance.new("Part")
- o117 = Instance.new("BlockMesh")
- o118 = Instance.new("Part")
- o119 = Instance.new("SpecialMesh")
- o120 = Instance.new("Part")
- o121 = Instance.new("BlockMesh")
- o122 = Instance.new("Part")
- o123 = Instance.new("SpecialMesh")
- o124 = Instance.new("Part")
- o125 = Instance.new("SpecialMesh")
- o126 = Instance.new("Part")
- o127 = Instance.new("BlockMesh")
- o128 = Instance.new("Part")
- o129 = Instance.new("BlockMesh")
- o130 = Instance.new("Part")
- o131 = Instance.new("SpecialMesh")
- o132 = Instance.new("Part")
- o133 = Instance.new("BlockMesh")
- o134 = Instance.new("Part")
- o135 = Instance.new("BlockMesh")
- o136 = Instance.new("Part")
- o137 = Instance.new("SpecialMesh")
- o138 = Instance.new("Part")
- o139 = Instance.new("BlockMesh")
- o140 = Instance.new("Part")
- o141 = Instance.new("CylinderMesh")
- o142 = Instance.new("Part")
- o143 = Instance.new("BlockMesh")
- o144 = Instance.new("Part")
- o145 = Instance.new("SpecialMesh")
- o146 = Instance.new("Part")
- o147 = Instance.new("SpecialMesh")
- o148 = Instance.new("Part")
- o149 = Instance.new("Sound")
- o150 = Instance.new("BlockMesh")
- o1.Name = "Suicide"
- o1.Parent = game.Players.LocalPlayer.Backpack
- o2.Parent = o1
- o2.Material = Enum.Material.SmoothPlastic
- o2.BrickColor = BrickColor.new("Really black")
- o2.Position = Vector3.new(18.950964, 0.850407004, 14.2854338)
- o2.Rotation = Vector3.new(-2.19040904e-013, 2.50129006e-006, -180)
- o2.Anchored = true
- o2.FormFactor = Enum.FormFactor.Custom
- o2.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o2.CFrame = CFrame.new(18.950964, 0.850407004, 14.2854338, -1, 8.74227766e-008, 4.36557457e-008, -8.74227766e-008, -1, 3.82298495e-015, 4.36557457e-008, 3.92853881e-018, 1)
- o2.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o2.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o2.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o2.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o3.Parent = o2
- o3.Scale = Vector3.new(0.666666687, 0.388888866, 0.416666687)
- o3.MeshType = Enum.MeshType.Wedge
- o4.Parent = o1
- o4.Material = Enum.Material.SmoothPlastic
- o4.BrickColor = BrickColor.new("Really black")
- o4.Position = Vector3.new(18.950964, 0.953182995, 14.5104237)
- o4.Rotation = Vector3.new(3.08320072e-016, 90, 0)
- o4.Anchored = true
- o4.FormFactor = Enum.FormFactor.Custom
- o4.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o4.CFrame = CFrame.new(18.950964, 0.953182995, 14.5104237, 0, -1.0960446e-021, 1, 5.38120031e-018, 1, -1.0960446e-021, -1, -5.38120031e-018, 0)
- o4.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o4.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o4.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o4.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o5.Parent = o4
- o5.Scale = Vector3.new(0.333333343, 0.194444433, 0.694444478)
- o6.Parent = o1
- o6.Material = Enum.Material.SmoothPlastic
- o6.BrickColor = BrickColor.new("Black")
- o6.Position = Vector3.new(18.950964, 1.13095105, 14.5993176)
- o6.Rotation = Vector3.new(3.08320072e-016, 90, 0)
- o6.Anchored = true
- o6.FormFactor = Enum.FormFactor.Custom
- o6.Size = Vector3.new(0.566666663, 0.200000003, 0.200000003)
- o6.CFrame = CFrame.new(18.950964, 1.13095105, 14.5993176, 0, -1.0960446e-021, 1, 5.38120031e-018, 1, -1.0960446e-021, -1, -5.38120031e-018, 0)
- o6.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o6.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o6.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o6.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o6.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o6.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o6.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o7.Parent = o6
- o7.Scale = Vector3.new(1, 0.583333313, 0.722222269)
- o8.Name = "SightBack"
- o8.Parent = o1
- o8.Material = Enum.Material.SmoothPlastic
- o8.Position = Vector3.new(18.950964, 1.23151195, 14.4882116)
- o8.Rotation = Vector3.new(3.08320072e-016, 90, 0)
- o8.Anchored = true
- o8.FormFactor = Enum.FormFactor.Custom
- o8.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o8.CFrame = CFrame.new(18.950964, 1.23151195, 14.4882116, 0, -1.0960446e-021, 1, 5.38120031e-018, 1, -1.0960446e-021, -1, -5.38120031e-018, 0)
- o8.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o8.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o8.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o8.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o8.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o8.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o9.Parent = o8
- o9.Scale = Vector3.new(0.166666672, 0.111111112, 0.411111116)
- o10.Parent = o1
- o10.Material = Enum.Material.SmoothPlastic
- o10.BrickColor = BrickColor.new("Really black")
- o10.Position = Vector3.new(18.950964, 0.961513996, 14.5937595)
- o10.Rotation = Vector3.new(3.08320072e-016, 90, 0)
- o10.Anchored = true
- o10.FormFactor = Enum.FormFactor.Custom
- o10.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o10.CFrame = CFrame.new(18.950964, 0.961513996, 14.5937595, 0, -1.0960446e-021, 1, 5.38120031e-018, 1, -1.0960446e-021, -1, -5.38120031e-018, 0)
- o10.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o10.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o10.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o10.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o10.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o10.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o10.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o11.Parent = o10
- o11.Scale = Vector3.new(0.49999997, 0.277777761, 0.694444478)
- o12.Parent = o1
- o12.Material = Enum.Material.SmoothPlastic
- o12.BrickColor = BrickColor.new("Really black")
- o12.Position = Vector3.new(18.950964, 1.19539297, 14.5993176)
- o12.Rotation = Vector3.new(3.08320072e-016, 90, 0)
- o12.Anchored = true
- o12.FormFactor = Enum.FormFactor.Custom
- o12.Size = Vector3.new(0.566666663, 0.200000003, 0.200000003)
- o12.CFrame = CFrame.new(18.950964, 1.19539297, 14.5993176, 0, -1.0960446e-021, 1, 5.38120031e-018, 1, -1.0960446e-021, -1, -5.38120031e-018, 0)
- o12.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o12.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o12.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o12.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o12.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o12.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o12.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o13.Parent = o12
- o13.Scale = Vector3.new(1, 0.249999985, 0.411111116)
- o14.Parent = o1
- o14.Material = Enum.Material.SmoothPlastic
- o14.BrickColor = BrickColor.new("Really black")
- o14.Position = Vector3.new(18.908186, 1.19095695, 14.5993176)
- o14.Rotation = Vector3.new(-90, 44.9999962, 90)
- o14.Anchored = true
- o14.FormFactor = Enum.FormFactor.Custom
- o14.Size = Vector3.new(0.566666663, 0.200000003, 0.200000003)
- o14.CFrame = CFrame.new(18.908186, 1.19095695, 14.5993176, 0, -0.707106709, 0.707106709, 5.38120031e-018, 0.707106769, 0.707106769, -1, 2.04281037e-011, 9.59801127e-011)
- o14.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o14.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o14.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o14.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o14.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o14.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o14.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o15.Parent = o14
- o15.Scale = Vector3.new(1, 0.194444433, 0.222222224)
- o16.Name = "SightBack"
- o16.Parent = o1
- o16.Material = Enum.Material.SmoothPlastic
- o16.Position = Vector3.new(18.9787407, 1.25372696, 14.4882116)
- o16.Rotation = Vector3.new(3.08320072e-016, 90, 0)
- o16.Anchored = true
- o16.FormFactor = Enum.FormFactor.Custom
- o16.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o16.CFrame = CFrame.new(18.9787407, 1.25372696, 14.4882116, 0, -1.0960446e-021, 1, 5.38120031e-018, 1, -1.0960446e-021, -1, -5.38120031e-018, 0)
- o16.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o16.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o16.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o17.Parent = o16
- o17.Scale = Vector3.new(0.166666672, 0.111111112, 0.13333334)
- o18.Name = "SightBack"
- o18.Parent = o1
- o18.Material = Enum.Material.SmoothPlastic
- o18.Position = Vector3.new(18.9231701, 1.25372696, 14.4882002)
- o18.Rotation = Vector3.new(3.08320072e-016, 90, 0)
- o18.Anchored = true
- o18.FormFactor = Enum.FormFactor.Custom
- o18.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o18.CFrame = CFrame.new(18.9231701, 1.25372696, 14.4882002, 0, -1.0960446e-021, 1, 5.38120031e-018, 1, -1.0960446e-021, -1, -5.38120031e-018, 0)
- o18.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o18.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o18.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o18.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o18.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o18.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o19.Parent = o18
- o19.Scale = Vector3.new(0.166666672, 0.111111112, 0.13333334)
- o20.Parent = o1
- o20.Material = Enum.Material.SmoothPlastic
- o20.BrickColor = BrickColor.new("Black")
- o20.Position = Vector3.new(18.950964, 0.886528015, 14.5798664)
- o20.Rotation = Vector3.new(-90, -2.50447761e-006, -90)
- o20.Anchored = true
- o20.FormFactor = Enum.FormFactor.Custom
- o20.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o20.CFrame = CFrame.new(18.950964, 0.886528015, 14.5798664, -8.74279067e-008, 1, -4.37113812e-008, -3.83195418e-015, 4.37113812e-008, 1, 1, 8.74279067e-008, -4.65359901e-018)
- o20.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o20.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o20.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o20.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o20.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o20.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o20.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o21.Parent = o20
- o21.Scale = Vector3.new(0.416666687, 0.722222269, 0.416666687)
- o22.Name = "SightLine"
- o22.Parent = o1
- o22.Material = Enum.Material.SmoothPlastic
- o22.BrickColor = BrickColor.new("Smoky grey")
- o22.Position = Vector3.new(18.950964, 1.21539295, 15.7804356)
- o22.Rotation = Vector3.new(90, -2.50447761e-006, -90)
- o22.Anchored = true
- o22.FormFactor = Enum.FormFactor.Custom
- o22.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o22.CFrame = CFrame.new(18.950964, 1.21539295, 15.7804356, 0, 1, -4.37113812e-008, 5.38120031e-018, -4.37113812e-008, -1, -1, 0, 6.1083781e-018)
- o22.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o22.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o22.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o22.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o22.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o22.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o22.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o23.Parent = o22
- o23.Scale = Vector3.new(0.505999982, 0.150000006, 0.505999982)
- o24.Parent = o1
- o24.Material = Enum.Material.SmoothPlastic
- o24.BrickColor = BrickColor.new("Black")
- o24.Position = Vector3.new(18.950964, 0.96707201, 15.7326679)
- o24.Rotation = Vector3.new(-90, -2.50447761e-006, -180)
- o24.Anchored = true
- o24.FormFactor = Enum.FormFactor.Custom
- o24.Size = Vector3.new(0.200000003, 0.344444454, 0.200000003)
- o24.CFrame = CFrame.new(18.950964, 0.96707201, 15.7326679, -1, 4.36557457e-008, -4.37113812e-008, -4.37113812e-008, 1.9122997e-015, 1, 4.36557457e-008, 1, -4.65359901e-018)
- o24.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o24.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o24.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o24.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o24.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o24.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o24.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o25.Parent = o24
- o25.Scale = Vector3.new(0.405599982, 1, 0.405599982)
- o26.Parent = o1
- o26.Material = Enum.Material.SmoothPlastic
- o26.BrickColor = BrickColor.new("Black")
- o26.Position = Vector3.new(18.950964, 1.01984501, 15.7298756)
- o26.Rotation = Vector3.new(3.08320072e-016, 90, 0)
- o26.Anchored = true
- o26.FormFactor = Enum.FormFactor.Custom
- o26.Size = Vector3.new(0.338888884, 0.200000003, 0.200000003)
- o26.CFrame = CFrame.new(18.950964, 1.01984501, 15.7298756, 0, -1.0960446e-021, 1, 5.38120031e-018, 1, -1.0960446e-021, -1, -5.38120031e-018, 0)
- o26.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o26.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o26.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o26.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o26.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o26.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o26.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o27.Parent = o26
- o27.Scale = Vector3.new(1, 0.527777731, 0.611111104)
- o28.Parent = o1
- o28.Material = Enum.Material.SmoothPlastic
- o28.BrickColor = BrickColor.new("Black")
- o28.Position = Vector3.new(18.950964, 0.96707201, 15.7298756)
- o28.Rotation = Vector3.new(-90, -2.50447761e-006, -180)
- o28.Anchored = true
- o28.FormFactor = Enum.FormFactor.Custom
- o28.Size = Vector3.new(0.200000003, 0.338888884, 0.200000003)
- o28.CFrame = CFrame.new(18.950964, 0.96707201, 15.7298756, -1, 4.36557457e-008, -4.37113812e-008, -4.37113812e-008, 1.9122997e-015, 1, 4.36557457e-008, 1, -4.65359901e-018)
- o28.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o28.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o28.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o28.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o28.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o28.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o28.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o29.Parent = o28
- o29.Scale = Vector3.new(0.611111104, 1, 0.611111104)
- o30.Name = "Main"
- o30.Parent = o1
- o30.Material = Enum.Material.SmoothPlastic
- o30.BrickColor = BrickColor.new("Really black")
- o30.Transparency = 1
- o30.Position = Vector3.new(18.950964, 1.12816894, 15.9493256)
- o30.Rotation = Vector3.new(90, -2.50447761e-006, 2.50796006e-006)
- o30.Anchored = true
- o30.FormFactor = Enum.FormFactor.Custom
- o30.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o30.CFrame = CFrame.new(18.950964, 1.12816894, 15.9493256, 1, -4.3772161e-008, -4.37113812e-008, -4.37113812e-008, -1.49011594e-008, -1, 4.3772161e-008, 1, -1.49011603e-008)
- o30.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o30.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o30.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o30.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o30.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o30.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o30.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o31.Name = "FlashFX"
- o31.Parent = o30
- o31.Color = Color3.new(1, 1, 0)
- o31.Enabled = false
- o31.Brightness = 10
- o31.Range = 6
- o31.Shadows = true
- o32.Name = "FlashGui"
- o32.Parent = o30
- o32.Size = UDim2.new(1.1000000238419,0,1.1000000238419,0)
- o32.Enabled = false
- o33.Name = "Label"
- o33.Parent = o32
- o33.Size = UDim2.new(1,0,1,0)
- o33.BackgroundTransparency = 1
- o33.Image = "http://www.roblox.com/asset/?id=117472237"
- o34.Parent = o30
- o34.Scale = Vector3.new(0.99999994, 0.99999994, 0.99999994)
- o35.Parent = o1
- o35.Material = Enum.Material.SmoothPlastic
- o35.BrickColor = BrickColor.new("Black")
- o35.Position = Vector3.new(18.908186, 1.19095695, 15.5132236)
- o35.Rotation = Vector3.new(-90, 44.9999962, 90)
- o35.Anchored = true
- o35.FormFactor = Enum.FormFactor.Custom
- o35.Size = Vector3.new(0.772222221, 0.200000003, 0.200000003)
- o35.CFrame = CFrame.new(18.908186, 1.19095695, 15.5132236, 0, -0.707106709, 0.707106709, 5.38120031e-018, 0.707106769, 0.707106769, -1, 2.04281037e-011, 9.59801127e-011)
- o35.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o35.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o35.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o35.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o35.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o35.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o35.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o36.Parent = o35
- o36.Scale = Vector3.new(1, 0.194444433, 0.222222224)
- o37.Parent = o1
- o37.Material = Enum.Material.SmoothPlastic
- o37.BrickColor = BrickColor.new("Black")
- o37.Position = Vector3.new(18.950964, 1.19539297, 15.5132236)
- o37.Rotation = Vector3.new(3.08320072e-016, 90, 0)
- o37.Anchored = true
- o37.FormFactor = Enum.FormFactor.Custom
- o37.Size = Vector3.new(0.772222221, 0.200000003, 0.200000003)
- o37.CFrame = CFrame.new(18.950964, 1.19539297, 15.5132236, 0, -1.0960446e-021, 1, 5.38120031e-018, 1, -1.0960446e-021, -1, -5.38120031e-018, 0)
- o37.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o37.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o37.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o37.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o37.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o37.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o37.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o38.Parent = o37
- o38.Scale = Vector3.new(1, 0.249999985, 0.411111116)
- o39.Parent = o1
- o39.Material = Enum.Material.SmoothPlastic
- o39.BrickColor = BrickColor.new("Black")
- o39.Position = Vector3.new(18.950964, 1.13095105, 15.5132236)
- o39.Rotation = Vector3.new(3.08320072e-016, 90, 0)
- o39.Anchored = true
- o39.FormFactor = Enum.FormFactor.Custom
- o39.Size = Vector3.new(0.772222221, 0.200000003, 0.200000003)
- o39.CFrame = CFrame.new(18.950964, 1.13095105, 15.5132236, 0, -1.0960446e-021, 1, 5.38120031e-018, 1, -1.0960446e-021, -1, -5.38120031e-018, 0)
- o39.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o39.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o39.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o39.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o39.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o39.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o39.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o40.Parent = o39
- o40.Scale = Vector3.new(1, 0.583333313, 0.722222269)
- o41.Parent = o1
- o41.Material = Enum.Material.SmoothPlastic
- o41.BrickColor = BrickColor.new("Black")
- o41.Position = Vector3.new(18.950964, 1.12816894, 15.3854284)
- o41.Rotation = Vector3.new(-90, -2.50447761e-006, -180)
- o41.Anchored = true
- o41.FormFactor = Enum.FormFactor.Custom
- o41.Size = Vector3.new(0.200000003, 1.06111109, 0.200000003)
- o41.CFrame = CFrame.new(18.950964, 1.12816894, 15.3854284, -1, 4.36557457e-008, -4.37113812e-008, -4.37113812e-008, 1.9122997e-015, 1, 4.36557457e-008, 1, -4.65359901e-018)
- o41.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o41.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o41.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o41.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o41.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o41.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o41.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o42.Parent = o41
- o42.Texture = "http://www.roblox.com/asset/?id=47760372"
- o42.Face = Enum.NormalId.Top
- o43.Parent = o41
- o43.Scale = Vector3.new(0.49999997, 1, 0.49999997)
- o44.Parent = o1
- o44.Material = Enum.Material.SmoothPlastic
- o44.BrickColor = BrickColor.new("Black")
- o44.Position = Vector3.new(18.950964, 0.961513996, 15.352108)
- o44.Rotation = Vector3.new(-90, -2.50447761e-006, -180)
- o44.Anchored = true
- o44.FormFactor = Enum.FormFactor.Custom
- o44.Size = Vector3.new(0.200000003, 0.416666627, 0.200000003)
- o44.CFrame = CFrame.new(18.950964, 0.961513996, 15.352108, -1, 4.36557457e-008, -4.37113812e-008, -4.37113812e-008, 1.9122997e-015, 1, 4.36557457e-008, 1, -4.65359901e-018)
- o44.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o44.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o44.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o44.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o44.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o44.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o44.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o45.Parent = o44
- o45.Scale = Vector3.new(0.666666687, 1, 0.666666687)
- o46.Name = "Mag"
- o46.Parent = o1
- o46.Material = Enum.Material.SmoothPlastic
- o46.BrickColor = BrickColor.new("Black")
- o46.Position = Vector3.new(18.950964, 0.129971996, 14.3866644)
- o46.Rotation = Vector3.new(101, 90, 0)
- o46.Anchored = true
- o46.FormFactor = Enum.FormFactor.Custom
- o46.Size = Vector3.new(0.200000003, 0.333333343, 0.200000003)
- o46.CFrame = CFrame.new(18.950964, 0.129971996, 14.3866644, -2.79885857e-008, -5.49657244e-008, 1, 0.981627166, -0.190809026, 1.69563066e-008, 0.190809026, 0.981627107, 5.93718141e-008)
- o46.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o46.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o46.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o46.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o46.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o46.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o46.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o47.Parent = o46
- o47.Scale = Vector3.new(0.027777778, 1, 0.666666687)
- o48.Parent = o1
- o48.Material = Enum.Material.SmoothPlastic
- o48.BrickColor = BrickColor.new("Black")
- o48.Position = Vector3.new(18.950964, 0.161533996, 14.3493176)
- o48.Rotation = Vector3.new(0.019784553, -6.66929267e-009, 180)
- o48.Anchored = true
- o48.FormFactor = Enum.FormFactor.Custom
- o48.Size = Vector3.new(0.200000003, 0.200000003, 0.266666681)
- o48.CFrame = CFrame.new(18.950964, 0.161533996, 14.3493176, -1, -8.74227979e-008, -1.16401111e-010, 8.74227766e-008, -0.99999994, -0.000345305598, 0, -0.000345305569, 0.99999994)
- o48.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o48.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o48.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o48.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o48.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o48.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o48.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o49.Parent = o48
- o49.Scale = Vector3.new(0.694444478, 0.222222224, 1)
- o49.MeshType = Enum.MeshType.Wedge
- o50.Parent = o1
- o50.Material = Enum.Material.SmoothPlastic
- o50.BrickColor = BrickColor.new("Really black")
- o50.Position = Vector3.new(18.950964, 0.155975997, 14.3354216)
- o50.Rotation = Vector3.new(3.08320072e-016, 0, -180)
- o50.Anchored = true
- o50.FormFactor = Enum.FormFactor.Custom
- o50.Size = Vector3.new(0.200000003, 0.200000003, 0.438888878)
- o50.CFrame = CFrame.new(18.950964, 0.155975997, 14.3354216, -1, 1.0960446e-021, 0, 1.0960446e-021, -1, -5.38120031e-018, 0, 5.38120031e-018, 1)
- o50.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o50.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o50.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o50.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o50.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o50.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o50.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o51.Parent = o50
- o51.Scale = Vector3.new(0.666666687, 0.333333343, 1)
- o51.MeshType = Enum.MeshType.Wedge
- o52.Parent = o1
- o52.Material = Enum.Material.SmoothPlastic
- o52.BrickColor = BrickColor.new("Black")
- o52.Position = Vector3.new(18.950964, 0.239300996, 14.1882057)
- o52.Rotation = Vector3.new(105, 90, 0)
- o52.Anchored = true
- o52.FormFactor = Enum.FormFactor.Custom
- o52.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o52.CFrame = CFrame.new(18.950964, 0.239300996, 14.1882057, -1.07331601e-008, -6.40018527e-008, 1, 0.965925813, -0.258819044, -6.21114538e-009, 0.258819073, 0.965925813, 6.46105036e-008)
- o52.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o52.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o52.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o52.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o52.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o52.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o52.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o53.Parent = o52
- o53.Scale = Vector3.new(0.944444478, 0.111111112, 0.611111104)
- o54.Parent = o1
- o54.Material = Enum.Material.SmoothPlastic
- o54.BrickColor = BrickColor.new("Really black")
- o54.Position = Vector3.new(18.950964, 0.225419, 14.3520937)
- o54.Rotation = Vector3.new(-3.25256337e-007, 90, 0)
- o54.Anchored = true
- o54.FormFactor = Enum.FormFactor.Custom
- o54.Size = Vector3.new(0.26111111, 0.200000003, 0.200000003)
- o54.CFrame = CFrame.new(18.950964, 0.225419, 14.3520937, 8.94069672e-008, -6.24762481e-015, 1, -5.6767937e-009, 1, 1.42108539e-014, -1, -5.6767937e-009, 8.94069672e-008)
- o54.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o54.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o54.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o54.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o54.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o54.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o54.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o55.Parent = o54
- o55.Scale = Vector3.new(1, 0.416666687, 0.694444478)
- o56.Parent = o1
- o56.Material = Enum.Material.SmoothPlastic
- o56.BrickColor = BrickColor.new("Really black")
- o56.Position = Vector3.new(18.950964, 0.197641, 14.2215319)
- o56.Rotation = Vector3.new(3.08320072e-016, 90, 0)
- o56.Anchored = true
- o56.FormFactor = Enum.FormFactor.Custom
- o56.Size = Vector3.new(0.211111099, 0.200000003, 0.200000003)
- o56.CFrame = CFrame.new(18.950964, 0.197641, 14.2215319, 0, -1.0960446e-021, 1, 5.38120031e-018, 1, -1.0960446e-021, -1, -5.38120031e-018, 0)
- o56.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o56.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o56.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o56.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o56.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o56.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o56.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o57.Parent = o56
- o57.Scale = Vector3.new(1, 0.0833333358, 0.666666687)
- o58.Parent = o1
- o58.Material = Enum.Material.SmoothPlastic
- o58.BrickColor = BrickColor.new("Really black")
- o58.Position = Vector3.new(18.950964, 0.258204013, 14.3493176)
- o58.Rotation = Vector3.new(-90, -2.50447761e-006, -90)
- o58.Anchored = true
- o58.FormFactor = Enum.FormFactor.Custom
- o58.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o58.CFrame = CFrame.new(18.950964, 0.258204013, 14.3493176, -8.74279067e-008, 1, -4.37113812e-008, -3.83195418e-015, 4.37113812e-008, 1, 1, 8.74279067e-008, -4.65359901e-018)
- o58.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o58.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o58.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o58.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o58.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o58.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o58.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o59.Parent = o58
- o59.Scale = Vector3.new(0.49999997, 0.722222269, 0.472222239)
- o60.Parent = o1
- o60.Material = Enum.Material.SmoothPlastic
- o60.BrickColor = BrickColor.new("Really black")
- o60.Position = Vector3.new(18.950964, 0.244874001, 14.1993141)
- o60.Rotation = Vector3.new(0.019784553, -6.66929267e-009, 180)
- o60.Anchored = true
- o60.FormFactor = Enum.FormFactor.Custom
- o60.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o60.CFrame = CFrame.new(18.950964, 0.244874001, 14.1993141, -1, -8.74227979e-008, -1.16401111e-010, 8.74227766e-008, -0.99999994, -0.000345305598, 0, -0.000345305569, 0.99999994)
- o60.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o60.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o60.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o60.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o60.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o60.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o60.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o61.Parent = o60
- o61.Scale = Vector3.new(0.694444478, 0.222222224, 0.222222224)
- o61.MeshType = Enum.MeshType.Wedge
- o62.Parent = o1
- o62.Material = Enum.Material.SmoothPlastic
- o62.BrickColor = BrickColor.new("Black")
- o62.Position = Vector3.new(18.993742, 1.19095695, 15.1076584)
- o62.Rotation = Vector3.new(90, 44.9999962, -90)
- o62.Anchored = true
- o62.FormFactor = Enum.FormFactor.Custom
- o62.Size = Vector3.new(1.58333337, 0.200000003, 0.200000003)
- o62.CFrame = CFrame.new(18.993742, 1.19095695, 15.1076584, 0, 0.707106709, 0.707106709, 5.38120031e-018, 0.707106769, -0.707106769, -1, 9.59801127e-011, -2.04281037e-011)
- o62.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o62.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o62.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o62.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o62.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o62.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o62.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o63.Parent = o62
- o63.Scale = Vector3.new(1, 0.194444433, 0.222222224)
- o64.Parent = o1
- o64.Material = Enum.Material.SmoothPlastic
- o64.Position = Vector3.new(18.950964, 0.867092013, 15.1298876)
- o64.Rotation = Vector3.new(180, 2.50796006e-006, 8.65142192e-006)
- o64.Anchored = true
- o64.FormFactor = Enum.FormFactor.Custom
- o64.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o64.CFrame = CFrame.new(18.950964, 0.867092013, 15.1298876, 1, -1.50995803e-007, 4.3772161e-008, -1.50995803e-007, -1, -6.59664855e-015, 4.3772161e-008, 3.92853881e-018, -1)
- o64.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o64.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o64.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o64.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o64.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o64.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o65.Parent = o64
- o65.Scale = Vector3.new(0.611111104, 0.333333343, 0.138888881)
- o65.MeshType = Enum.MeshType.Wedge
- o66.Parent = o1
- o66.Material = Enum.Material.SmoothPlastic
- o66.Position = Vector3.new(18.950964, 0.83930999, 15.1048679)
- o66.Rotation = Vector3.new(89.9999771, 90, 0)
- o66.Anchored = true
- o66.FormFactor = Enum.FormFactor.Custom
- o66.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o66.CFrame = CFrame.new(18.950964, 0.83930999, 15.1048679, -8.74231674e-008, 2.50292942e-008, 1, 1, 4.33125763e-007, 8.74231461e-008, -4.33125791e-007, 1, -2.50292942e-008)
- o66.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o66.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o66.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o66.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o66.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o66.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o67.Parent = o66
- o67.Scale = Vector3.new(0.944444478, 0.111111112, 0.611111104)
- o68.Parent = o1
- o68.Material = Enum.Material.SmoothPlastic
- o68.BrickColor = BrickColor.new("Fossil")
- o68.Position = Vector3.new(18.950964, 0.716949999, 15.0719404)
- o68.Rotation = Vector3.new(-45, 90, 0)
- o68.Anchored = true
- o68.FormFactor = Enum.FormFactor.Custom
- o68.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o68.CFrame = CFrame.new(18.950964, 0.716949999, 15.0719404, -1.36843425e-010, -2.04281037e-011, 1, -0.707106769, 0.707106769, -1.0960446e-021, -0.707106709, -0.707106709, 0)
- o68.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o68.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o68.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o68.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o68.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o68.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o68.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o69.Parent = o68
- o69.Scale = Vector3.new(0.527777731, 0.111111112, 0.611111104)
- o70.Parent = o1
- o70.Material = Enum.Material.SmoothPlastic
- o70.BrickColor = BrickColor.new("Black")
- o70.Position = Vector3.new(18.950964, 0.875427008, 15.0743237)
- o70.Rotation = Vector3.new(3.08320072e-016, 0, -180)
- o70.Anchored = true
- o70.FormFactor = Enum.FormFactor.Custom
- o70.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o70.CFrame = CFrame.new(18.950964, 0.875427008, 15.0743237, -1, 1.0960446e-021, 0, 1.0960446e-021, -1, -5.38120031e-018, 0, 5.38120031e-018, 1)
- o70.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o70.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o70.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o70.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o70.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o70.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o70.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o71.Parent = o70
- o71.Scale = Vector3.new(0.611111104, 0.249999985, 0.194444433)
- o71.MeshType = Enum.MeshType.Wedge
- o72.Parent = o1
- o72.Material = Enum.Material.SmoothPlastic
- o72.BrickColor = BrickColor.new("Black")
- o72.Position = Vector3.new(18.9315281, 1.09817195, 15.0048761)
- o72.Rotation = Vector3.new(3.08320072e-016, 90, 0)
- o72.Anchored = true
- o72.FormFactor = Enum.FormFactor.Custom
- o72.Size = Vector3.new(0.244444445, 0.200000003, 0.200000003)
- o72.CFrame = CFrame.new(18.9315281, 1.09817195, 15.0048761, 0, -1.0960446e-021, 1, 5.38120031e-018, 1, -1.0960446e-021, -1, -5.38120031e-018, 0)
- o72.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o72.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o72.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o72.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o72.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o72.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o72.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o73.Parent = o72
- o73.Scale = Vector3.new(1, 0.277777761, 0.527777731)
- o74.Parent = o1
- o74.Material = Enum.Material.SmoothPlastic
- o74.BrickColor = BrickColor.new("Black")
- o74.Position = Vector3.new(18.9870701, 1.13095105, 15.0048761)
- o74.Rotation = Vector3.new(3.08320072e-016, 90, 0)
- o74.Anchored = true
- o74.FormFactor = Enum.FormFactor.Custom
- o74.Size = Vector3.new(0.244444445, 0.200000003, 0.200000003)
- o74.CFrame = CFrame.new(18.9870701, 1.13095105, 15.0048761, 0, -1.0960446e-021, 1, 5.38120031e-018, 1, -1.0960446e-021, -1, -5.38120031e-018, 0)
- o74.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o74.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o74.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o74.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o74.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o74.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o74.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o75.Parent = o74
- o75.Scale = Vector3.new(1, 0.583333313, 0.361111134)
- o76.Parent = o1
- o76.Material = Enum.Material.SmoothPlastic
- o76.BrickColor = BrickColor.new("Black")
- o76.Position = Vector3.new(18.970396, 1.17595196, 15.0048761)
- o76.Rotation = Vector3.new(3.08320072e-016, 90, 0)
- o76.Anchored = true
- o76.FormFactor = Enum.FormFactor.Custom
- o76.Size = Vector3.new(0.244444445, 0.200000003, 0.200000003)
- o76.CFrame = CFrame.new(18.970396, 1.17595196, 15.0048761, 0, -1.0960446e-021, 1, 5.38120031e-018, 1, -1.0960446e-021, -1, -5.38120031e-018, 0)
- o76.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o76.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o76.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o76.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o76.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o76.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o76.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o77.Parent = o76
- o77.Scale = Vector3.new(1, 0.444444448, 0.216666669)
- o78.Parent = o1
- o78.Material = Enum.Material.SmoothPlastic
- o78.BrickColor = BrickColor.new("Black")
- o78.Position = Vector3.new(18.950964, 0.39764601, 14.6493216)
- o78.Rotation = Vector3.new(180, 2.50796006e-006, 5.00895612e-006)
- o78.Anchored = true
- o78.FormFactor = Enum.FormFactor.Custom
- o78.Size = Vector3.new(0.200000003, 0.550000012, 0.200000003)
- o78.CFrame = CFrame.new(18.950964, 0.39764601, 14.6493216, 1, -8.74227766e-008, 4.3772161e-008, -8.74227766e-008, -1, -3.8177829e-015, 4.3772161e-008, 6.83386182e-018, -1)
- o78.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o78.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o78.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o78.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o78.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o78.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o78.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o79.Parent = o78
- o79.Scale = Vector3.new(0.666666687, 1, 0.944444478)
- o79.MeshType = Enum.MeshType.Wedge
- o80.Parent = o1
- o80.Material = Enum.Material.SmoothPlastic
- o80.BrickColor = BrickColor.new("Black")
- o80.Position = Vector3.new(18.8859501, 0.96707201, 15.0021019)
- o80.Rotation = Vector3.new(-90, -2.50447761e-006, -90.0000076)
- o80.Anchored = true
- o80.FormFactor = Enum.FormFactor.Custom
- o80.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o80.CFrame = CFrame.new(18.8859501, 0.96707201, 15.0021019, -1.51107088e-007, 1, -4.37113812e-008, -6.60488848e-015, 4.37113812e-008, 1, 1, 1.51107088e-007, -4.65359901e-018)
- o80.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o80.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o80.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o80.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o80.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o80.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o80.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o81.Parent = o80
- o81.Scale = Vector3.new(0.249999985, 0.027777778, 0.249999985)
- o82.Parent = o1
- o82.Material = Enum.Material.SmoothPlastic
- o82.BrickColor = BrickColor.new("Dark stone grey")
- o82.Position = Vector3.new(18.950964, 0.858749986, 14.8770924)
- o82.Rotation = Vector3.new(-180, -2.50796256e-006, 5.00895703e-006)
- o82.Anchored = true
- o82.FormFactor = Enum.FormFactor.Custom
- o82.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o82.CFrame = CFrame.new(18.950964, 0.858749986, 14.8770924, 0.99999994, -8.74227837e-008, -4.37722036e-008, -8.74227837e-008, -0.99999994, 7.17606313e-018, -4.36557599e-008, 1.89421216e-015, -0.999999762)
- o82.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o82.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o82.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o82.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o82.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o82.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o82.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o83.Parent = o82
- o83.Scale = Vector3.new(0.472222239, 0.416666687, 0.222222224)
- o83.MeshType = Enum.MeshType.Wedge
- o84.Parent = o1
- o84.Material = Enum.Material.SmoothPlastic
- o84.BrickColor = BrickColor.new("Black")
- o84.Position = Vector3.new(18.950964, 1.05040395, 14.9382162)
- o84.Rotation = Vector3.new(3.08320072e-016, 90, 0)
- o84.Anchored = true
- o84.FormFactor = Enum.FormFactor.Custom
- o84.Size = Vector3.new(1.24444449, 0.200000003, 0.200000003)
- o84.CFrame = CFrame.new(18.950964, 1.05040395, 14.9382162, 0, -1.0960446e-021, 1, 5.38120031e-018, 1, -1.0960446e-021, -1, -5.38120031e-018, 0)
- o84.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o84.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o84.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o84.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o84.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o84.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o84.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o85.Parent = o84
- o85.Scale = Vector3.new(1, 0.222222224, 0.722222269)
- o86.Parent = o1
- o86.Material = Enum.Material.SmoothPlastic
- o86.BrickColor = BrickColor.new("Black")
- o86.Position = Vector3.new(18.950964, 0.469879985, 14.2215319)
- o86.Rotation = Vector3.new(2.05579065e-016, -2.50796006e-006, 6.27987314e-020)
- o86.Anchored = true
- o86.FormFactor = Enum.FormFactor.Custom
- o86.Size = Vector3.new(0.200000003, 0.527777791, 0.211111099)
- o86.CFrame = CFrame.new(18.950964, 0.469879985, 14.2215319, 1, -1.0960446e-021, -4.3772161e-008, -7.78546341e-022, 1, -3.58803156e-018, 4.3772161e-008, -5.38120031e-018, 1)
- o86.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o86.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o86.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o86.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o86.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o86.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o86.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o87.Parent = o86
- o87.Scale = Vector3.new(0.666666687, 1, 1)
- o87.MeshType = Enum.MeshType.Wedge
- o88.Parent = o1
- o88.Material = Enum.Material.SmoothPlastic
- o88.BrickColor = BrickColor.new("Dark stone grey")
- o88.Position = Vector3.new(18.950964, 0.736557007, 14.8798761)
- o88.Rotation = Vector3.new(180, -2.50129006e-006, 180)
- o88.Anchored = true
- o88.FormFactor = Enum.FormFactor.Custom
- o88.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o88.CFrame = CFrame.new(18.950964, 0.736557007, 14.8798761, -1, -1.0960446e-021, -4.36557457e-008, 1.41269847e-021, 1, -1.6144448e-018, 4.36557457e-008, -5.38120031e-018, -1)
- o88.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o88.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o88.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o88.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o88.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o88.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o88.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o89.Parent = o88
- o89.Scale = Vector3.new(0.472222239, 0.416666687, 0.249999985)
- o89.MeshType = Enum.MeshType.Wedge
- o90.Parent = o1
- o90.Material = Enum.Material.SmoothPlastic
- o90.BrickColor = BrickColor.new("Smoky grey")
- o90.Position = Vector3.new(18.950964, 0.683766007, 14.9020796)
- o90.Rotation = Vector3.new(3.08320072e-016, 90, 0)
- o90.Anchored = true
- o90.FormFactor = Enum.FormFactor.Custom
- o90.Size = Vector3.new(0.283333331, 0.200000003, 0.200000003)
- o90.CFrame = CFrame.new(18.950964, 0.683766007, 14.9020796, 0, -1.0960446e-021, 1, 5.38120031e-018, 1, -1.0960446e-021, -1, -5.38120031e-018, 0)
- o90.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o90.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o90.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o90.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o90.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o90.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o90.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o91.Parent = o90
- o91.Scale = Vector3.new(1, 0.111111112, 0.611111104)
- o92.Parent = o1
- o92.Material = Enum.Material.SmoothPlastic
- o92.BrickColor = BrickColor.new("Black")
- o92.Position = Vector3.new(18.950964, 0.992074013, 14.9382162)
- o92.Rotation = Vector3.new(3.08320072e-016, 90, 0)
- o92.Anchored = true
- o92.FormFactor = Enum.FormFactor.Custom
- o92.Size = Vector3.new(1.24444449, 0.200000003, 0.200000003)
- o92.CFrame = CFrame.new(18.950964, 0.992074013, 14.9382162, 0, -1.0960446e-021, 1, 5.38120031e-018, 1, -1.0960446e-021, -1, -5.38120031e-018, 0)
- o92.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o92.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o92.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o92.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o92.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o92.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o92.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o93.Parent = o92
- o93.Scale = Vector3.new(1, 0.361111134, 0.666666687)
- o94.Parent = o1
- o94.Material = Enum.Material.SmoothPlastic
- o94.BrickColor = BrickColor.new("Black")
- o94.Position = Vector3.new(18.950964, 0.708733976, 14.827096)
- o94.Rotation = Vector3.new(-180, 0.0927856117, 180)
- o94.Anchored = true
- o94.FormFactor = Enum.FormFactor.Custom
- o94.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o94.CFrame = CFrame.new(18.950964, 0.708733976, 14.827096, -0.999998689, -1.0960446e-021, 0.00161941373, -1.1745207e-017, 1, 4.66291637e-018, -0.00161941373, -5.38120031e-018, -0.999998689)
- o94.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o94.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o94.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o94.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o94.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o94.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o94.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o95.Parent = o94
- o95.Scale = Vector3.new(0.611111104, 0.138888881, 0.249999985)
- o95.MeshType = Enum.MeshType.Wedge
- o96.Parent = o1
- o96.Material = Enum.Material.SmoothPlastic
- o96.BrickColor = BrickColor.new("Black")
- o96.Position = Vector3.new(18.950964, 0.797657013, 14.8104324)
- o96.Rotation = Vector3.new(180, -2.50129006e-006, 180)
- o96.Anchored = true
- o96.FormFactor = Enum.FormFactor.Custom
- o96.Size = Vector3.new(0.200000003, 0.205555543, 0.200000003)
- o96.CFrame = CFrame.new(18.950964, 0.797657013, 14.8104324, -1, -1.0960446e-021, -4.36557457e-008, 1.41269847e-021, 1, -1.6144448e-018, 4.36557457e-008, -5.38120031e-018, -1)
- o96.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o96.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o96.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o96.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o96.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o96.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o96.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o97.Parent = o96
- o97.Scale = Vector3.new(0.472222239, 1, 0.444444448)
- o98.Parent = o1
- o98.Material = Enum.Material.SmoothPlastic
- o98.BrickColor = BrickColor.new("Black")
- o98.Position = Vector3.new(18.950964, 0.875427008, 14.8298864)
- o98.Rotation = Vector3.new(-180, 0, -6.27987314e-020)
- o98.Anchored = true
- o98.FormFactor = Enum.FormFactor.Custom
- o98.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o98.CFrame = CFrame.new(18.950964, 0.875427008, 14.8298864, 1, 1.0960446e-021, 0, -1.0960446e-021, -1, 5.38120031e-018, 0, 5.38120031e-018, -1)
- o98.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o98.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o98.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o98.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o98.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o98.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o98.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o99.Parent = o98
- o99.Scale = Vector3.new(0.666666687, 0.249999985, 0.194444433)
- o99.MeshType = Enum.MeshType.Wedge
- o100.Parent = o1
- o100.Material = Enum.Material.SmoothPlastic
- o100.BrickColor = BrickColor.new("Black")
- o100.Position = Vector3.new(18.988184, 0.986526012, 14.8076496)
- o100.Rotation = Vector3.new(3.00000024, 90, 0)
- o100.Anchored = true
- o100.FormFactor = Enum.FormFactor.Custom
- o100.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o100.CFrame = CFrame.new(18.988184, 0.986526012, 14.8076496, 2.57358579e-011, -6.64535094e-012, 1, 0.0523359589, 0.99862951, -1.0960446e-021, -0.99862951, 0.0523359627, 0)
- o100.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o100.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o100.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o100.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o100.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o100.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o100.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o101.Parent = o100
- o101.Scale = Vector3.new(0.694444478, 0.249999985, 0.361111134)
- o102.Parent = o1
- o102.Material = Enum.Material.SmoothPlastic
- o102.BrickColor = BrickColor.new("Black")
- o102.Position = Vector3.new(18.950964, 0.875427008, 14.8020916)
- o102.Rotation = Vector3.new(3.08320072e-016, 90, 0)
- o102.Anchored = true
- o102.FormFactor = Enum.FormFactor.Custom
- o102.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o102.CFrame = CFrame.new(18.950964, 0.875427008, 14.8020916, 0, -1.0960446e-021, 1, 5.38120031e-018, 1, -1.0960446e-021, -1, -5.38120031e-018, 0)
- o102.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o102.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o102.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o102.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o102.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o102.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o102.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o103.Parent = o102
- o103.Scale = Vector3.new(0.0833333358, 0.249999985, 0.666666687)
- o104.Parent = o1
- o104.Material = Enum.Material.SmoothPlastic
- o104.BrickColor = BrickColor.new("Really black")
- o104.Position = Vector3.new(18.950964, 0.536549985, 14.6048756)
- o104.Rotation = Vector3.new(180, 2.50796006e-006, 5.00895612e-006)
- o104.Anchored = true
- o104.FormFactor = Enum.FormFactor.Custom
- o104.Size = Vector3.new(0.200000003, 0.794444382, 0.244444445)
- o104.CFrame = CFrame.new(18.950964, 0.536549985, 14.6048756, 1, -8.74227766e-008, 4.3772161e-008, -8.74227766e-008, -1, -3.8177829e-015, 4.3772161e-008, 6.83386182e-018, -1)
- o104.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o104.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o104.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o104.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o104.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o104.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o104.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o105.Parent = o104
- o105.Scale = Vector3.new(0.694444478, 1, 1)
- o105.MeshType = Enum.MeshType.Wedge
- o106.Name = "Mag"
- o106.Parent = o1
- o106.Material = Enum.Material.SmoothPlastic
- o106.BrickColor = BrickColor.new("Really black")
- o106.Position = Vector3.new(18.950964, 0.56080699, 14.4704056)
- o106.Rotation = Vector3.new(101, 90, 0)
- o106.Anchored = true
- o106.FormFactor = Enum.FormFactor.Custom
- o106.Size = Vector3.new(0.872222185, 0.322222203, 0.200000003)
- o106.CFrame = CFrame.new(18.950964, 0.56080699, 14.4704056, -2.79885857e-008, -5.65955389e-008, 1, 0.981627166, -0.190809026, 1.66447549e-008, 0.190809026, 0.981627107, 6.10016286e-008)
- o106.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o106.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o106.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o106.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o106.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o106.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o106.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o107.Parent = o106
- o107.Scale = Vector3.new(1, 1, 0.611111104)
- o108.Parent = o1
- o108.Material = Enum.Material.SmoothPlastic
- o108.BrickColor = BrickColor.new("Smoky grey")
- o108.Position = Vector3.new(18.950964, 0.731004, 14.7326536)
- o108.Rotation = Vector3.new(-90, 4.32571142e-006, -90.0000076)
- o108.Anchored = true
- o108.FormFactor = Enum.FormFactor.Custom
- o108.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o108.CFrame = CFrame.new(18.950964, 0.731004, 14.7326536, -1.51107088e-007, 1, 7.54979084e-008, 7.25342942e-015, -7.54979084e-008, 1, 1, 1.51107088e-007, 4.14945855e-015)
- o108.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o108.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o108.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o108.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o108.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o108.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o108.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o109.Parent = o108
- o109.Scale = Vector3.new(0.416666687, 0.694444478, 0.416666687)
- o110.Parent = o1
- o110.Material = Enum.Material.SmoothPlastic
- o110.BrickColor = BrickColor.new("Black")
- o110.Position = Vector3.new(18.950964, 0.544876993, 14.4409838)
- o110.Rotation = Vector3.new(3.08320072e-016, 90, 0)
- o110.Anchored = true
- o110.FormFactor = Enum.FormFactor.Custom
- o110.Size = Vector3.new(0.227777779, 0.711111128, 0.200000003)
- o110.CFrame = CFrame.new(18.950964, 0.544876993, 14.4409838, 0, -1.0960446e-021, 1, 5.38120031e-018, 1, -1.0960446e-021, -1, -5.38120031e-018, 0)
- o110.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o110.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o110.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o110.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o110.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o110.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o110.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o111.Parent = o110
- o111.Scale = Vector3.new(1, 1, 0.666666687)
- o112.Parent = o1
- o112.Material = Enum.Material.SmoothPlastic
- o112.BrickColor = BrickColor.new("Black")
- o112.Position = Vector3.new(18.950964, 0.775434017, 14.7993164)
- o112.Rotation = Vector3.new(180, -2.50129006e-006, 180)
- o112.Anchored = true
- o112.FormFactor = Enum.FormFactor.Custom
- o112.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o112.CFrame = CFrame.new(18.950964, 0.775434017, 14.7993164, -1, -1.0960446e-021, -4.36557457e-008, 1.41269847e-021, 1, -1.6144448e-018, 4.36557457e-008, -5.38120031e-018, -1)
- o112.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o112.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o112.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o112.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o112.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o112.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o112.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o113.Parent = o112
- o113.Scale = Vector3.new(0.666666687, 0.249999985, 0.111111112)
- o113.MeshType = Enum.MeshType.Wedge
- o114.Parent = o1
- o114.Material = Enum.Material.SmoothPlastic
- o114.BrickColor = BrickColor.new("Black")
- o114.Position = Vector3.new(18.950964, 0.730996013, 14.7298584)
- o114.Rotation = Vector3.new(180, 0, -90.0000076)
- o114.Anchored = true
- o114.FormFactor = Enum.FormFactor.Custom
- o114.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o114.CFrame = CFrame.new(18.950964, 0.730996013, 14.7298584, -1.94707198e-007, 1, 0, 1, 1.94707169e-007, -4.37113883e-008, -4.37113883e-008, 0, -1)
- o114.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o114.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o114.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o114.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o114.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o114.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o114.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o115.Parent = o114
- o115.Scale = Vector3.new(0.833333373, 0.666666687, 0.805555522)
- o116.Parent = o1
- o116.Material = Enum.Material.SmoothPlastic
- o116.BrickColor = BrickColor.new("Black")
- o116.Position = Vector3.new(18.950964, 0.928192973, 14.7298584)
- o116.Rotation = Vector3.new(3.08320072e-016, 90, 0)
- o116.Anchored = true
- o116.FormFactor = Enum.FormFactor.Custom
- o116.Size = Vector3.new(0.827777743, 0.200000003, 0.200000003)
- o116.CFrame = CFrame.new(18.950964, 0.928192973, 14.7298584, 0, -1.0960446e-021, 1, 5.38120031e-018, 1, -1.0960446e-021, -1, -5.38120031e-018, 0)
- o116.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o116.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o116.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o116.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o116.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o116.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o116.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o117.Parent = o116
- o117.Scale = Vector3.new(1, 0.277777761, 0.666666687)
- o118.Parent = o1
- o118.Material = Enum.Material.SmoothPlastic
- o118.BrickColor = BrickColor.new("Black")
- o118.Position = Vector3.new(18.950964, 0.825424016, 14.7993164)
- o118.Rotation = Vector3.new(-180, 0, -6.27987314e-020)
- o118.Anchored = true
- o118.FormFactor = Enum.FormFactor.Custom
- o118.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o118.CFrame = CFrame.new(18.950964, 0.825424016, 14.7993164, 1, 1.0960446e-021, 0, -1.0960446e-021, -1, 5.38120031e-018, 0, 5.38120031e-018, -1)
- o118.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o118.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o118.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o118.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o118.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o118.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o118.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o119.Parent = o118
- o119.Scale = Vector3.new(0.666666687, 0.249999985, 0.111111112)
- o119.MeshType = Enum.MeshType.Wedge
- o120.Parent = o1
- o120.Material = Enum.Material.SmoothPlastic
- o120.BrickColor = BrickColor.new("Black")
- o120.Position = Vector3.new(18.950964, 0.600430012, 14.4798584)
- o120.Rotation = Vector3.new(3.08320072e-016, 90, 0)
- o120.Anchored = true
- o120.FormFactor = Enum.FormFactor.Custom
- o120.Size = Vector3.new(0.200000003, 0.666666687, 0.200000003)
- o120.CFrame = CFrame.new(18.950964, 0.600430012, 14.4798584, 0, -1.0960446e-021, 1, 5.38120031e-018, 1, -1.0960446e-021, -1, -5.38120031e-018, 0)
- o120.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o120.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o120.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o120.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o120.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o120.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o120.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o121.Parent = o120
- o121.Scale = Vector3.new(0.027777778, 1, 0.694444478)
- o122.Parent = o1
- o122.Material = Enum.Material.SmoothPlastic
- o122.BrickColor = BrickColor.new("Black")
- o122.Position = Vector3.new(18.950964, 0.980957985, 14.5104237)
- o122.Rotation = Vector3.new(2.05579065e-016, -2.50796006e-006, 6.27987314e-020)
- o122.Anchored = true
- o122.FormFactor = Enum.FormFactor.Custom
- o122.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o122.CFrame = CFrame.new(18.950964, 0.980957985, 14.5104237, 1, -1.0960446e-021, -4.3772161e-008, -7.78546341e-022, 1, -3.58803156e-018, 4.3772161e-008, -5.38120031e-018, 1)
- o122.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o122.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o122.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o122.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o122.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o122.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o122.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o123.Parent = o122
- o123.Scale = Vector3.new(0.694444478, 0.0833333358, 0.333333343)
- o123.MeshType = Enum.MeshType.Wedge
- o124.Parent = o1
- o124.Material = Enum.Material.SmoothPlastic
- o124.BrickColor = BrickColor.new("Black")
- o124.Position = Vector3.new(18.950964, 0.961513996, 14.6854324)
- o124.Rotation = Vector3.new(180, -2.50129006e-006, 180)
- o124.Anchored = true
- o124.FormFactor = Enum.FormFactor.Custom
- o124.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o124.CFrame = CFrame.new(18.950964, 0.961513996, 14.6854324, -1, -1.0960446e-021, -4.36557457e-008, 1.41269847e-021, 1, -1.6144448e-018, 4.36557457e-008, -5.38120031e-018, -1)
- o124.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o124.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o124.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o124.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o124.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o124.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o124.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o125.Parent = o124
- o125.Scale = Vector3.new(0.694444478, 0.277777761, 0.416666687)
- o125.MeshType = Enum.MeshType.Wedge
- o126.Parent = o1
- o126.Material = Enum.Material.SmoothPlastic
- o126.BrickColor = BrickColor.new("Really black")
- o126.Position = Vector3.new(18.950964, 0.803216994, 14.6715384)
- o126.Rotation = Vector3.new(3.08320072e-016, 90, 0)
- o126.Anchored = true
- o126.FormFactor = Enum.FormFactor.Custom
- o126.Size = Vector3.new(0.244444445, 0.200000003, 0.200000003)
- o126.CFrame = CFrame.new(18.950964, 0.803216994, 14.6715384, 0, -1.0960446e-021, 1, 5.38120031e-018, 1, -1.0960446e-021, -1, -5.38120031e-018, 0)
- o126.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o126.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o126.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o126.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o126.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o126.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o126.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o127.Parent = o126
- o127.Scale = Vector3.new(1, 0.972222209, 0.666666687)
- o128.Parent = o1
- o128.Material = Enum.Material.SmoothPlastic
- o128.BrickColor = BrickColor.new("Really black")
- o128.Position = Vector3.new(18.950964, 0.672379017, 14.6450357)
- o128.Rotation = Vector3.new(-30.0000038, 90, 0)
- o128.Anchored = true
- o128.FormFactor = Enum.FormFactor.Custom
- o128.Size = Vector3.new(0.205555543, 0.200000003, 0.200000003)
- o128.CFrame = CFrame.new(18.950964, 0.672379017, 14.6450357, 4.20376836e-008, -2.60188173e-008, 1, -0.50000006, 0.866025388, 4.35066809e-008, -0.866025388, -0.50000006, 2.33994797e-008)
- o128.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o128.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o128.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o128.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o128.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o128.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o128.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o129.Parent = o128
- o129.Scale = Vector3.new(1, 0.722222269, 0.666666687)
- o130.Parent = o1
- o130.Material = Enum.Material.SmoothPlastic
- o130.BrickColor = BrickColor.new("Really black")
- o130.Position = Vector3.new(18.950964, 0.619874001, 14.3270836)
- o130.Rotation = Vector3.new(2.05579065e-016, -2.50796006e-006, 6.27987314e-020)
- o130.Anchored = true
- o130.FormFactor = Enum.FormFactor.Custom
- o130.Size = Vector3.new(0.200000003, 0.705555558, 0.300000012)
- o130.CFrame = CFrame.new(18.950964, 0.619874001, 14.3270836, 1, -1.0960446e-021, -4.3772161e-008, -7.78546341e-022, 1, -3.58803156e-018, 4.3772161e-008, -5.38120031e-018, 1)
- o130.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o130.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o130.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o130.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o130.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o130.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o130.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o131.Parent = o130
- o131.Scale = Vector3.new(0.694444478, 1, 1)
- o131.MeshType = Enum.MeshType.Wedge
- o132.Parent = o1
- o132.Material = Enum.Material.SmoothPlastic
- o132.BrickColor = BrickColor.new("Black")
- o132.Position = Vector3.new(18.950964, 1.15317094, 14.2876415)
- o132.Rotation = Vector3.new(30.0000019, 90, 0)
- o132.Anchored = true
- o132.FormFactor = Enum.FormFactor.Custom
- o132.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o132.CFrame = CFrame.new(18.950964, 1.15317094, 14.2876415, 1.28167699e-010, -5.82076609e-011, 1, 0.5, 0.866025388, -1.0960446e-021, -0.866025388, 0.5, 0)
- o132.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o132.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o132.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o132.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o132.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o132.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o132.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o133.Parent = o132
- o133.Scale = Vector3.new(0.388888866, 0.194444433, 0.416666687)
- o134.Parent = o1
- o134.Material = Enum.Material.SmoothPlastic
- o134.BrickColor = BrickColor.new("Black")
- o134.Position = Vector3.new(18.950964, 1.10315704, 14.3126564)
- o134.Rotation = Vector3.new(3.08320072e-016, 90, 0)
- o134.Anchored = true
- o134.FormFactor = Enum.FormFactor.Custom
- o134.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o134.CFrame = CFrame.new(18.950964, 1.10315704, 14.3126564, 0, -5.9604659e-008, 1, 5.38120031e-018, 1, 5.9604659e-008, -1, -5.38374141e-018, 0)
- o134.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o134.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o134.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o134.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o134.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o134.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o134.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o135.Parent = o134
- o135.Scale = Vector3.new(0.027777778, 0.861111045, 0.416666687)
- o136.Parent = o1
- o136.Material = Enum.Material.SmoothPlastic
- o136.BrickColor = BrickColor.new("Black")
- o136.Position = Vector3.new(18.950964, 0.969842017, 14.2187424)
- o136.Rotation = Vector3.new(2.05579065e-016, -2.50796006e-006, 6.27987314e-020)
- o136.Anchored = true
- o136.FormFactor = Enum.FormFactor.Custom
- o136.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o136.CFrame = CFrame.new(18.950964, 0.969842017, 14.2187424, 1, -1.0960446e-021, -4.3772161e-008, -7.78546341e-022, 1, -3.58803156e-018, 4.3772161e-008, -5.38120031e-018, 1)
- o136.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o136.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o136.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o136.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o136.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o136.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o136.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o137.Parent = o136
- o137.Scale = Vector3.new(0.666666687, 0.249999985, 0.74999994)
- o137.MeshType = Enum.MeshType.Wedge
- o138.Parent = o1
- o138.Material = Enum.Material.SmoothPlastic
- o138.BrickColor = BrickColor.new("Black")
- o138.Position = Vector3.new(18.950964, 0.919857979, 14.2271004)
- o138.Rotation = Vector3.new(-0.600734293, 89.980217, -5.99351438e-007)
- o138.Anchored = true
- o138.FormFactor = Enum.FormFactor.Custom
- o138.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o138.CFrame = CFrame.new(18.950964, 0.919857979, 14.2271004, 4.06289615e-008, 4.25005558e-016, 0.99999994, -6.70552254e-008, 0.999999881, 4.68723726e-010, -1.00000012, -9.68575407e-008, 4.47034694e-008)
- o138.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o138.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o138.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o138.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o138.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o138.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o138.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o139.Parent = o138
- o139.Scale = Vector3.new(0.888888896, 0.249999985, 0.666666687)
- o140.Parent = o1
- o140.Material = Enum.Material.SmoothPlastic
- o140.BrickColor = BrickColor.new("Black")
- o140.Position = Vector3.new(18.950964, 1.17262495, 14.2539701)
- o140.Rotation = Vector3.new(30.0000038, 1.24663654e-006, -90)
- o140.Anchored = true
- o140.FormFactor = Enum.FormFactor.Custom
- o140.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o140.CFrame = CFrame.new(18.950964, 1.17262495, 14.2539701, -4.959292e-008, 1, 2.17579128e-008, -0.866025388, -3.19989653e-008, -0.50000006, -0.50000006, -4.36557457e-008, 0.866025388)
- o140.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o140.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o140.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o140.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o140.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o140.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o140.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o141.Parent = o140
- o141.Scale = Vector3.new(0.194444433, 0.416666687, 0.194444433)
- o142.Parent = o1
- o142.Material = Enum.Material.SmoothPlastic
- o142.BrickColor = BrickColor.new("Really black")
- o142.Position = Vector3.new(18.950964, 1.10038495, 14.3182096)
- o142.Rotation = Vector3.new(3.08320072e-016, 90, 0)
- o142.Anchored = true
- o142.FormFactor = Enum.FormFactor.Custom
- o142.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o142.CFrame = CFrame.new(18.950964, 1.10038495, 14.3182096, 0, -2.98023295e-008, 1, 5.38120031e-018, 1, 2.98023295e-008, -1, -1.91260039e-018, 0)
- o142.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o142.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o142.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o142.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o142.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o142.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o142.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o143.Parent = o142
- o143.Scale = Vector3.new(0.027777778, 0.722222269, 0.388888866)
- o144.Parent = o1
- o144.Material = Enum.Material.SmoothPlastic
- o144.BrickColor = BrickColor.new("Black")
- o144.Position = Vector3.new(18.950964, 0.986526012, 14.2826424)
- o144.Rotation = Vector3.new(3.08320072e-016, 0, 6.27987314e-020)
- o144.Anchored = true
- o144.FormFactor = Enum.FormFactor.Custom
- o144.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o144.CFrame = CFrame.new(18.950964, 0.986526012, 14.2826424, 1, -1.0960446e-021, 0, -1.0960446e-021, 1, -5.38120031e-018, 0, -5.38120031e-018, 1)
- o144.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o144.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o144.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o144.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o144.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o144.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o144.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o145.Parent = o144
- o145.Scale = Vector3.new(0.666666687, 0.416666687, 0.333333343)
- o145.MeshType = Enum.MeshType.Wedge
- o146.Parent = o1
- o146.Material = Enum.Material.SmoothPlastic
- o146.BrickColor = BrickColor.new("Really black")
- o146.Position = Vector3.new(18.950964, 0.872651994, 14.2770796)
- o146.Rotation = Vector3.new(2.18855899e-013, 2.50129006e-006, 180)
- o146.Anchored = true
- o146.FormFactor = Enum.FormFactor.Custom
- o146.Size = Vector3.new(0.200000003, 0.200000003, 0.211111099)
- o146.CFrame = CFrame.new(18.950964, 0.872651994, 14.2770796, -1, -8.74227766e-008, 4.36557457e-008, 8.74227766e-008, -1, -3.81975606e-015, 4.36557457e-008, 6.83386182e-018, 1)
- o146.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o146.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o146.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o146.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o146.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o146.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o146.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o147.Parent = o146
- o147.Scale = Vector3.new(0.666666687, 0.277777761, 1)
- o147.MeshType = Enum.MeshType.Wedge
- o148.Name = "Handle"
- o148.Parent = o1
- o148.Material = Enum.Material.SmoothPlastic
- o148.BrickColor = BrickColor.new("Really black")
- o148.Transparency = 1
- o148.Position = Vector3.new(18.9506321, 0.598004997, 14.4106464)
- o148.Rotation = Vector3.new(180, -2.50129006e-006, 180)
- o148.Anchored = true
- o148.FormFactor = Enum.FormFactor.Custom
- o148.Size = Vector3.new(0.200000003, 0.205555543, 0.200000003)
- o148.CFrame = CFrame.new(18.9506321, 0.598004997, 14.4106464, -1, -1.0960446e-021, -4.36557457e-008, 1.41269847e-021, 1, -1.6144448e-018, 4.36557457e-008, -5.38120031e-018, -1)
- o148.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o148.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o148.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o148.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o148.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o148.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o148.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o149.Name = "FireSound"
- o149.Parent = o148
- o149.SoundId = "rbxassetid://330704232"
- o149.Volume = 10
- o150.Parent = o148
- o150.Scale = Vector3.new(0.99999994, 1, 0.99999994)
- Victim = game.Players.LocalPlayer.Character
- function Suicide ()
- Victim.Torso.Neck.C0 = CFrame.new(0,1.5,0) * CFrame.Angles(math.rad(25), -math.rad(0),-math.rad(0))
- Victim.Torso.Neck.C1 = CFrame.new(0,0,0)
- wait(.02)
- Victim.Torso["Right Shoulder"].C0 = CFrame.new(2.3,.5,0) * CFrame.Angles(math.rad(-90), -math.rad(160),-math.rad(-70))
- Victim.Torso["Right Shoulder"].C1 = CFrame.new(0,0,0)
- ANGLE = -70
- ANGLE2 = -20
- for i=1,7 do
- ANGLE = ANGLE + 10
- ANGLE2 = ANGLE2 + 10
- Victim.Torso["Right Shoulder"].C0 = CFrame.new(2.3,.5,0) * CFrame.Angles(math.rad(-90), -math.rad(160),-math.rad(ANGLE))
- Victim.Torso["Right Shoulder"].C1 = CFrame.new(0,0,0)
- wait(1/30)
- end
- wait(.3)
- o1.Handle.FireSound.Parent = workspace
- workspace.FireSound:Play()
- game.Players.LocalPlayer.Character.Humanoid.Health = 0
- game.Players.LocalPlayer.Character.Head.BrickColor = BrickColor.new("Maroon")
- player = game.Players[Victim.Name]
- char = player.Character
- char.Archivable = true
- local rg = char:Clone()
- rg.HumanoidRootPart:Destroy()
- rg.Name = ""
- rg.Humanoid.MaxHealth = 0
- for i, v in pairs(rg.Torso:GetChildren()) do
- if v:IsA("Glue") or v:IsA("Motor6D") then
- v:Destroy()
- end
- end
- local n = Instance.new("Glue", rg.Torso)
- n.Name = "Neck"
- n.Part0 = rg.Torso
- n.Part1 = rg.Head
- n.C0 = CFrame.new(0, 1, 0)
- n.C1 = CFrame.new(0, -0.5, 0)
- local rs = Instance.new("Glue", rg.Torso)
- rs.Name = "Right Shoulder"
- rs.Part0 = rg.Torso
- rs.Part1 = rg["Right Arm"]
- rs.C0 = CFrame.new(1.5, 0.5, 0)
- rs.C1 = CFrame.new(0, 0.5, 0)
- local ls = Instance.new("Glue", rg.Torso)
- ls.Name = "Left Shoulder"
- ls.Part0 = rg.Torso
- ls.Part1 = rg["Left Arm"]
- ls.C0 = CFrame.new(-1.5, 0.5, 0)
- ls.C1 = CFrame.new(0, 0.5, 0)
- local rh = Instance.new("Glue", rg.Torso)
- rh.Name = "Right Hip"
- rh.Part0 = rg.Torso
- rh.Part1 = rg["Right Leg"]
- rh.C0 = CFrame.new(0.5, -1, 0)
- rh.C1 = CFrame.new(0, 1, 0)
- local lh = Instance.new("Glue", rg.Torso)
- lh.Name = "Left Hip"
- lh.Part0 = rg.Torso
- lh.Part1 = rg["Left Leg"]
- lh.C0 = CFrame.new(-0.5, -1, 0)
- lh.C1 = CFrame.new(0, 1, 0)
- char.Torso:Destroy()
- char.Head:Destroy()
- char["Left Leg"]:Destroy()
- char["Left Arm"]:Destroy()
- char["Right Leg"]:Destroy()
- char["Right Arm"]:Destroy()
- rg.Parent = game.Workspace
- rg.Head.BrickColor = BrickColor.new("Maroon")
- rg.Torso.Neck:Destroy()
- for i, v in pairs(rg.Torso:GetChildren()) do
- if v:IsA("Motor6D") then
- v:Destroy()
- end
- end
- function DEATH ()
- OHHNELLY = Instance.new("Part")
- OHHNELLY.Parent = rg
- OHHNELLY.Anchored = false
- OHHNELLY.Material = Enum.Material.SmoothPlastic
- OHHNELLY.BrickColor = BrickColor.new("Maroon")
- OHHNELLY.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- OHHNELLY.Position = rg.Head.Position
- OHHNELLY.Color = Color3.new(0.458824, 0, 0)
- OHHNELLY.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- OHHNELLY.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- OHHNELLY.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- OHHNELLY.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- OHHNELLY.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- OHHNELLY.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- end
- for i=1, 10 do
- DEATH()
- print"BLOODY"
- wait()
- end
- end
- function Weld(x,y)
- local W = Instance.new("Weld")
- W.Part0 = x
- W.Part1 = y
- local CJ = CFrame.new(x.Position)
- local C0 = x.CFrame:inverse()*CJ
- local C1 = y.CFrame:inverse()*CJ
- W.C0 = C0
- W.C1 = C1
- W.Parent = x
- end
- function Get(A)
- if A.className == "Part" then
- Weld(o1.Handle, A)
- A.Anchored = false
- else
- local C = A:GetChildren()
- for i=1, #C do
- Get(C[i])
- end
- end
- end
- function Finale()
- Get(o1)
- end
- o1.Equipped:connect(Finale)
- o1.Unequipped:connect(Finale)
- o1.Activated:connect(Suicide)
- Finale()
- elseif k=="l" then
- --By Rufus14
- mouse = game.Players.LocalPlayer:GetMouse()
- gun = Instance.new("Part", game.Players.LocalPlayer.Character)
- gun.BrickColor = BrickColor.Random(math.random())
- gun.BrickColor = BrickColor.Random(math.random())
- gun.BrickColor = BrickColor.Random(math.random())
- gun.Size = Vector3.new(0.5, 1, 2)
- gun.CanCollide = false
- gun:BreakJoints()
- swooshing = Instance.new("Sound", gun)
- swooshing.SoundId = "rbxassetid://301184111"
- swooshing.EmitterSize = 1
- swooshing.PlaybackSpeed = 0.9
- swooshing.Volume = 10
- pumpedupkickz = Instance.new("Sound", game.Players.LocalPlayer.Character.Head)
- pumpedupkickz.SoundId = "rbxassetid://0"
- pumpedupkickz.Volume = 2
- pumpedupkickz.Looped = true
- pumpedupkickz:Play()
- weld = Instance.new("Weld", gun)
- weld.Part0 = game.Players.LocalPlayer.Character["Right Arm"]
- weld.Part1 = gun
- weld.C0 = weld.C0 * CFrame.new(-0.2,-1.7,-0.25) * CFrame.Angles(0,1.6,-1.53)
- mesh = Instance.new("SpecialMesh", gun)
- mesh.MeshId = "rbxassetid://623102664"
- mesh.Scale = Vector3.new(0.01,0.01,0.01)
- local rhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
- rhandweld.Part0 = game.Players.LocalPlayer.Character.Torso
- rhandweld.Part1 = game.Players.LocalPlayer.Character["Right Arm"]
- rhandweld.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- rhandweld.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- shooting = false
- for i = 1,2 do
- wait()
- rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0,0,0.03)
- end
- for i = 1,2 do
- wait()
- rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0,0,0.07)
- end
- swooshing:Play()
- for i = 1,7 do
- wait()
- rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0,0,0.17)
- end
- for i = 1,2 do
- wait()
- rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0,0,0.07)
- end
- for i = 1,2 do
- wait()
- rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0,0,0.03)
- end
- function shoot()
- if not shooting then
- shooting = true
- local shotsound = Instance.new("Sound", gun)
- shotsound.EmitterSize = 1
- shotsound.SoundId = "rbxassetid://301184111"
- shotsound.Volume = 10
- shotsound:Play()
- local missle = Instance.new("Part", workspace)
- missle.Size = Vector3.new(1,1,1)
- missle.CanCollide = false
- missle.Material = "Neon"
- missle.Shape = "Ball"
- missle.BrickColor = BrickColor.Random(math.random())
- missle.CFrame = gun.CFrame * CFrame.new(0,5.5,0)
- missle:BreakJoints()
- local velo = Instance.new("BodyVelocity", missle)
- velo.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- velo.Velocity = mouse.Hit.lookVector * 180
- local ligh = Instance.new("PointLight", gun)
- local blast = Instance.new("Part", gun)
- blast.Size = Vector3.new(1,1.6,1.6)
- blast.BrickColor = BrickColor.Random(math.random())
- blast.Material = "Neon"
- blast:BreakJoints()
- local weld1 = Instance.new("Weld", gun)
- weld1.Part0 = gun
- weld1.Part1 = blast
- weld1.C0 = weld1.C0 * CFrame.new(1.5,-1,0) * CFrame.Angles(0,0,-0.5)
- for i = 1,2 do
- weld.C0 = weld.C0 * CFrame.Angles(0,0,0.14)
- rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0,0,0.14)
- end
- for i = 1,1 do
- wait()
- weld.C0 = weld.C0 * CFrame.Angles(0,0,-0.07)
- rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0,0,-0.07)
- end
- blast:destroy()
- ligh:destroy()
- for i = 1,1 do
- wait()
- weld.C0 = weld.C0 * CFrame.Angles(0,0,-0.07)
- rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0,0,-0.07)
- end
- local function kill(part)
- local hum = part.Parent:findFirstChild("Humanoid")
- local torso = part.Parent:findFirstChild("Torso")
- local larm = part.Parent:findFirstChild("Left Arm")
- local rarm = part.Parent:findFirstChild("Right Arm")
- local lleg = part.Parent:findFirstChild("Left Leg")
- local rleg = part.Parent:findFirstChild("Right Leg")
- missle:destroy()
- if hum ~= nil then
- if torso then
- hum.Health = 0
- local shotsound1 = Instance.new("Sound", torso)
- shotsound1:Play()
- shotsound1.EmitterSize = 2
- shotsound1.SoundId = "rbxassetid://301184111"
- shotsound1.Volume = 8
- shotsound1:Play()
- local shotsound1 = Instance.new("Sound", torso)
- shotsound1:Play()
- shotsound1.EmitterSize = 2
- shotsound1.SoundId = "rbxassetid://301184111"
- shotsound1.Volume = 8
- shotsound1:Play()
- using = false
- hit = Instance.new("Sound", torso)
- hit.SoundId = "rbxassetid://173137001"
- hit.Volume = 5
- hit1 = Instance.new("Sound", torso)
- hit1.SoundId = "rbxassetid://132236830"
- hit1.Volume = 5
- hit2 = Instance.new("Sound", torso)
- hit2.SoundId = "rbxassetid://899623922"
- hit2.Volume = 5
- hit3 = Instance.new("Sound", torso)
- hit3.SoundId = "rbxassetid://278062209"
- hit3.Volume = 5
- hit3.TimePosition = 0.33
- print("You killed "..hum.Parent.Name)
- hum.PlatformStand = true
- ----------
- local lhip = torso:findFirstChild("Left Hip")
- if lhip then
- ---
- torso["Left Hip"]:destroy()
- local head = game.Players.LocalPlayer.Character.Head
- local glue = Instance.new("Glue", torso)
- glue.Part0 = torso
- glue.Part1 = torso.Parent["Left Leg"]
- glue.Name = "Left leg"
- local collider = Instance.new("Part", torso.Parent["Left Leg"])
- collider.Position = Vector3.new(0,999,0)
- collider.Size = Vector3.new(1.7, 1, 1)
- collider.Shape = "Cylinder"
- local weld = Instance.new("Weld", collider)
- weld.Part0 = torso.Parent["Left Leg"]
- weld.Part1 = collider
- weld.C0 = CFrame.Angles(0, 0, 80)
- collider.TopSurface = "Smooth"
- collider.BottomSurface = "Smooth"
- collider.formFactor = "Symmetric"
- glue.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- glue.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- collider.Transparency = 1
- end
- local rhip = torso:findFirstChild("Right Hip")
- if rhip then
- ------------
- torso["Right Hip"]:destroy()
- local glue1 = Instance.new("Glue", torso)
- glue1.Part0 = torso
- glue1.Part1 = torso.Parent["Right Leg"]
- glue1.Name = "Right leg"
- local collider1 = Instance.new("Part", torso.Parent["Right Leg"])
- collider1.Position = Vector3.new(0,9999,0)
- collider1.Size = Vector3.new(1.7, 1, 1)
- collider1.Shape = "Cylinder"
- local weld1 = Instance.new("Weld", collider1)
- weld1.Part0 = torso.Parent["Right Leg"]
- weld1.Part1 = collider1
- weld1.C0 = CFrame.Angles(0, 0, 80)
- collider1.TopSurface = "Smooth"
- collider1.BottomSurface = "Smooth"
- collider1.formFactor = "Symmetric"
- glue1.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- glue1.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- collider1.Transparency = 1
- end
- ------------
- local rshoulder = torso:findFirstChild("Right Shoulder")
- if rshoulder then
- torso["Right Shoulder"]:destroy()
- local glue11 = Instance.new("Glue", torso)
- glue11.Part0 = torso
- glue11.Part1 = torso.Parent["Right Arm"]
- glue11.Name = "Right shoulder"
- local collider11 = Instance.new("Part", torso.Parent["Right Arm"])
- collider11.Position = Vector3.new(0,9999,0)
- collider11.Size = Vector3.new(1.8,1,1)
- collider11.Shape = "Cylinder"
- local weld11 = Instance.new("Weld", collider11)
- weld11.Part0 = torso.Parent["Right Arm"]
- weld11.Part1 = collider11
- weld11.C0 = CFrame.Angles(0, 0, 80)
- collider11.TopSurface = "Smooth"
- collider11.BottomSurface = "Smooth"
- collider11.formFactor = "Symmetric"
- glue11.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- glue11.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- collider11.Transparency = 1
- end
- ------------
- local lshoulder = torso:findFirstChild("Left Shoulder")
- if lshoulder then
- torso["Left Shoulder"]:destroy()
- local glue111 = Instance.new("Glue", torso)
- glue111.Part0 = torso
- glue111.Part1 = torso.Parent["Left Arm"]
- glue111.Name = "Left shoulder"
- local collider111 = Instance.new("Part", torso.Parent["Left Arm"])
- collider111.Position = Vector3.new(0,9999,0)
- collider111.Size = Vector3.new(1.8,1,1)
- collider111.Shape = "Cylinder"
- local weld111 = Instance.new("Weld", collider111)
- weld111.Part0 = torso.Parent["Left Arm"]
- weld111.Part1 = collider111
- weld111.C0 = CFrame.Angles(0, 0, 80)
- collider111.TopSurface = "Smooth"
- collider111.BottomSurface = "Smooth"
- collider111.formFactor = "Symmetric"
- glue111.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- glue111.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- collider111.Transparency = 1
- end
- -----------------
- local sensoring = Instance.new("Part", torso)
- sensoring.Size = Vector3.new(1.2,1.1,0.8)
- sensoring.CanCollide = false
- sensoring.Position = torso.Position
- local welder = Instance.new("Weld", sensoring)
- welder.Part0 = torso
- welder.Part1 = sensoring
- welder.C0 = welder.C0 * CFrame.new(0,0,1.05)
- sensoring.Transparency = 1
- -----------------
- local sensoring1 = Instance.new("Part", torso)
- sensoring1.Size = Vector3.new(1.2,1.1,0.8)
- sensoring1.CanCollide = false
- sensoring1.Position = torso.Position
- local welder1 = Instance.new("Weld", sensoring)
- welder1.Part0 = torso
- welder1.Part1 = sensoring1
- welder1.C0 = welder1.C0 * CFrame.new(0,0,-1.05)
- sensoring1.Transparency = 1
- local function touch()
- if not using then
- using = true
- local Math = math.random(1,4)
- if Math == 1 then
- hit:Play()
- end
- if Math == 2 then
- hit1:Play()
- end
- if Math == 3 then
- hit2:Play()
- end
- if Math == 4 then
- hit3:Play()
- end
- wait(0.1)
- using = false
- end
- end
- sensoring.Touched:connect(touch)
- sensoring1.Touched:connect(touch)
- if part.Name == "Head" then
- local hed = Instance.new("Sound", torso)
- hed.SoundId = "rbxassetid://147936251"
- hed.Volume = 5
- hed:Play()
- hum.Health = 555
- local UUUHUUH = Instance.new("Sound", torso)
- UUUHUUH.SoundId = "rbxassetid://666800317"
- UUUHUUH.Volume = 5
- UUUHUUH:Play()
- for i,v in pairs(torso.Parent:GetChildren()) do
- if v.ClassName == "Hat" or v.ClassName == "Accessory" then
- v:destroy()
- end
- end
- for i,v in pairs(torso.Parent.Head:GetChildren()) do
- if v.ClassName == "Decal" then
- v:destroy()
- end
- end
- torso.Parent.Head.Transparency = 1
- wait(4)
- hum.Health = 0
- end
- while true do
- wait(0.3)
- hum.PlatformStand = true
- end
- --di ent
- end
- end
- end
- missle.Touched:connect(kill)
- for i = 1,2 do
- wait()
- weld.C0 = weld.C0 * CFrame.Angles(0,0,-0.07)
- rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0,0,-0.07)
- end
- shooting = false
- wait(3)
- shotsound:destroy()
- end
- end
- mouse.Button1Down:connect(shoot)
- --0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0
- --0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0
- --[[
- local vel = Instance.new("BodyVelocity", game.Players.LocalPlayer.Character.Torso)
- vel.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.lookVector * -5
- vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- --]]
- --By Rufus14 (FINALLY I KNOW HOW TO MAKE A RAGDOLL :D)
- --die plz
- mouse = game.Players.LocalPlayer:GetMouse()
- function ragdoll()
- pumpedupkickz:Stop()
- game.Players.LocalPlayer.Character.Archivable = true
- clone = game.Players.LocalPlayer.Character:Clone()
- clone.Parent = workspace
- for i,v in pairs(clone:GetChildren()) do
- if v.ClassName == "Script" or v.ClassName == "LocalScript" then
- v:destroy()
- end
- for i,p in pairs(v:GetChildren()) do
- if p.ClassName == "Weld" or p.ClassName == "Motor6D" or p.ClassName == "BodyVelocity" then
- p:destroy()
- end
- end
- end
- for i,t in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if t.ClassName == "Accessory" or t.ClassName == "ForceField" then
- t:destroy()
- end
- end
- vel = Instance.new("BodyVelocity", clone.Torso)
- vel.Velocity = clone.Torso.CFrame.lookVector * -5
- vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- clone.Head.face.Texture = "http://www.roblox.com/asset/?id=161061608"
- using = false
- hit = Instance.new("Sound", clone.Torso)
- hit.SoundId = "rbxassetid://260430060"
- hit.Volume = 5
- hit1 = Instance.new("Sound", clone.Torso)
- hit1.SoundId = "rbxassetid://138087186"
- hit1.Volume = 5
- hit2 = Instance.new("Sound", clone.Torso)
- hit2.SoundId = "rbxassetid://131237241"
- hit2.Volume = 5
- hit3 = Instance.new("Sound", clone.Torso)
- hit3.SoundId = "rbxassetid://278062209"
- hit3.Volume = 5
- hit3.TimePosition = 0.33
- ded = Instance.new("Sound", clone.Torso)
- ded.SoundId = "rbxassetid://418892870"
- ded.Volume = 5
- local leftarm = clone:findFirstChild("Left Arm")
- local rightrm = clone:findFirstChild("Right Arm")
- local leftleg = clone:findFirstChild("Left Leg")
- local rightleg = clone:findFirstChild("Right Leg")
- local head = clone:findFirstChild("Head")
- for i, g in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if g.ClassName == "Part" then
- g:destroy()
- end
- end
- for i, h in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if h.ClassName == "Accesory" then
- h:destroy()
- end
- end
- game.Workspace.CurrentCamera.CameraSubject = head
- if head ~= nil then
- local glue13 = Instance.new("Glue", clone.Torso)
- glue13.Part0 = clone.Torso
- glue13.Part1 = head
- glue13.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- glue13.C1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- local collider13 = Instance.new("Part", head)
- collider13.Position = Vector3.new(0,999,0)
- collider13.Size = Vector3.new(0.5, 0.9, 0.9)
- collider13.Shape = "Cylinder"
- collider13.Transparency = 1
- local weld = Instance.new("Weld", collider13)
- weld.Part0 = head
- weld.Part1 = collider13
- weld.C0 = weld.C0 * CFrame.new(0,0.2,0) * CFrame.Angles(0, 0, 80)
- collider13.TopSurface = "Smooth"
- collider13.BottomSurface = "Smooth"
- collider13.formFactor = "Symmetric"
- end
- if leftleg ~= nil then
- local glue = Instance.new("Glue", clone.Torso)
- glue.Part0 = clone.Torso
- glue.Part1 = leftleg
- glue.Name = "Left leg"
- local collider = Instance.new("Part", leftleg)
- collider.Position = Vector3.new(0,999,0)
- collider.Size = Vector3.new(1.7, 1, 1)
- collider.Shape = "Cylinder"
- local weld = Instance.new("Weld", collider)
- weld.Part0 = leftleg
- weld.Part1 = collider
- weld.C0 = CFrame.Angles(0, 0, 80)
- collider.TopSurface = "Smooth"
- collider.BottomSurface = "Smooth"
- collider.formFactor = "Symmetric"
- glue.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- glue.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- collider.Transparency = 1
- end
- ------------
- if rightleg ~= nil then
- local glue1 = Instance.new("Glue", clone.Torso)
- glue1.Part0 = clone.Torso
- glue1.Part1 = rightleg
- glue1.Name = "Right leg"
- local collider1 = Instance.new("Part", rightleg)
- collider1.Position = Vector3.new(0,999,0)
- collider1.Size = Vector3.new(1.7, 1, 1)
- collider1.Shape = "Cylinder"
- local weld1 = Instance.new("Weld", collider1)
- weld1.Part0 = rightleg
- weld1.Part1 = collider1
- weld1.C0 = CFrame.Angles(0, 0, 80)
- collider1.TopSurface = "Smooth"
- collider1.BottomSurface = "Smooth"
- collider1.formFactor = "Symmetric"
- glue1.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- glue1.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- collider1.Transparency = 1
- end
- ------------
- if rightrm ~= nil then
- local glue11 = Instance.new("Glue", clone.Torso)
- glue11.Part0 = clone.Torso
- glue11.Part1 = rightrm
- glue11.Name = "Right shoulder"
- local collider11 = Instance.new("Part", rightrm)
- collider11.Position = Vector3.new(0,9999,0)
- collider11.Size = Vector3.new(1.8,1,1)
- collider11.Shape = "Cylinder"
- local weld11 = Instance.new("Weld", collider11)
- weld11.Part0 = rightrm
- weld11.Part1 = collider11
- weld11.C0 = CFrame.Angles(0, 0, 80)
- collider11.TopSurface = "Smooth"
- collider11.BottomSurface = "Smooth"
- collider11.formFactor = "Symmetric"
- glue11.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- glue11.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- collider11.Transparency = 1
- end
- ------------
- if leftarm ~= nil then
- local glue111 = Instance.new("Glue", clone.Torso)
- glue111.Part0 = clone.Torso
- glue111.Part1 = leftarm
- glue111.Name = "Left shoulder"
- local collider111 = Instance.new("Part", leftarm)
- collider111.Position = Vector3.new(0,9999,0)
- collider111.Size = Vector3.new(1.8,1,1)
- collider111.Shape = "Cylinder"
- local weld111 = Instance.new("Weld", collider111)
- weld111.Part0 = leftarm
- weld111.Part1 = collider111
- weld111.C0 = CFrame.Angles(0, 0, 80)
- collider111.TopSurface = "Smooth"
- collider111.BottomSurface = "Smooth"
- collider111.formFactor = "Symmetric"
- glue111.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- glue111.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- collider111.Transparency = 1
- ----------------
- sensoring = Instance.new("Part", clone.Torso)
- sensoring.Size = Vector3.new(1.2,1.1,0.8)
- sensoring.CanCollide = false
- sensoring.Position = clone.Torso.Position
- local welder = Instance.new("Weld", sensoring)
- welder.Part0 = clone.Torso
- welder.Part1 = sensoring
- welder.C0 = welder.C0 * CFrame.new(0,0,1.05)
- sensoring.Transparency = 1
- -----------------
- sensoring1 = Instance.new("Part", clone.Torso)
- sensoring1.Size = Vector3.new(1.2,1.1,0.8)
- sensoring1.CanCollide = false
- sensoring1.Position = clone.Torso.Position
- local welder1 = Instance.new("Weld", sensoring)
- welder1.Part0 = clone.Torso
- welder1.Part1 = sensoring1
- welder1.C0 = welder1.C0 * CFrame.new(0,0,-1.05)
- sensoring1.Transparency = 1
- end
- clone.Name = game.Players.LocalPlayer.Character.Name.."Got Dominated","Got Killed","Got Memed","Got Ded","Got RIPPED apart","Got OOFED Apart ","Got Trolled","Got? Who died","Got destroyed "
- ded:Play()
- vel:destroy()
- wait(0.5)
- local function touch()
- if not using then
- using = true
- local Math = math.random(1,4)
- if Math == 1 then
- hit:Play()
- end
- if Math == 2 then
- hit1:Play()
- end
- if Math == 3 then
- hit2:Play()
- end
- if Math == 4 then
- hit3:Play()
- end
- wait(0.1)
- using = false
- end
- end
- sensoring.Touched:connect(touch)
- sensoring1.Touched:connect(touch)
- wait(4.47)
- hit1.Volume = 0
- hit2.Volume = 0
- hit3.Volume = 0
- hit.Volume = 0
- end
- game.Players.LocalPlayer.Character.Humanoid.Died:connect(ragdoll)
- while true do
- wait(0.1)
- gun.BrickColor = BrickColor.Random(math.random())
- end
- elseif k=='j'then
- --[[
- [Head/Waist Follow Mouse/Camera Script.]
- [Works with both R6 and R15, lets you turn your character's head and waist towards your mouse/camera.]
- [Scripted by (Unknown), upgraded by OhHeyItsCory.]
- [I'm not sure who made the original script and the person I found it from definitely didn't make it.]
- [If you find the original creator, please let me know so I can properly credit them <3]
- [Anyways, here's a list of what I've added.]
- [Waist rotation. (Previously, only the head turned.)]
- [Tweening. (Basically, animating the rotation instead of instantly turning.)]
- [Full body rotation. (If set to true, rotates the entire body towards the mouse.)]
- [Specific rotation limits. (The original script used one variable to set the limits of both horizontal and vertical rotation, now there's variables for both limits!)]
- --]]
- wait()
- --[Pre-Funcs]:
- local Ang = CFrame.Angles --[Storing these as variables so I dont have to type them out.]
- local aSin = math.asin
- local aTan = math.atan
- --[Constants]:
- local Cam = game.Workspace.CurrentCamera
- local Plr = game.Players.LocalPlayer
- local Mouse = Plr:GetMouse()
- local Body = Plr.Character or Plr.CharacterAdded:wait()
- local Head = Body:WaitForChild("Head")
- local Hum = Body:WaitForChild("Humanoid")
- local Core = Body:WaitForChild("HumanoidRootPart")
- local IsR6 = (Hum.RigType.Value==0) --[Checking if the player is using R15 or R6.]
- local Trso = (IsR6 and Body:WaitForChild("Torso")) or Body:WaitForChild("UpperTorso")
- local Neck = (IsR6 and Trso:WaitForChild("Neck")) or Head:WaitForChild("Neck") --[Once we know the Rig, we know what to find.]
- local Waist = (not IsR6 and Trso:WaitForChild("Waist")) --[R6 doesn't have a waist joint, unfortunately.]
- --[[
- [Whether rotation follows the camera or the mouse.]
- [Useful with tools if true, but camera tracking runs smoother.]
- --]]
- local MseGuide = false
- --[[
- [Whether the whole character turns to face the mouse.]
- [If set to true, MseGuide will be set to true and both HeadHorFactor and BodyHorFactor will be set to 0]
- --]]
- local TurnCharacterToMouse = false
- --[[
- [Horizontal and Vertical limits for head and body tracking.]
- [Setting to 0 negates tracking, setting to 1 is normal tracking, and setting to anything higher than 1 goes past real life head/body rotation capabilities.]
- --]]
- local HeadHorFactor = 1
- local HeadVertFactor = 0.6
- local BodyHorFactor = 0.5
- local BodyVertFactor = 0.4
- --[[
- [How fast the body rotates.]
- [Setting to 0 negates tracking, and setting to 1 is instant rotation. 0.5 is a nice in-between that works with MseGuide on or off.]
- [Setting this any higher than 1 causes weird glitchy shaking occasionally.]
- --]]
- local UpdateSpeed = 0.5
- local NeckOrgnC0 = Neck.C0 --[Get the base C0 to manipulate off of.]
- local WaistOrgnC0 = (not IsR6 and Waist.C0) --[Get the base C0 to manipulate off of.]
- --[Setup]:
- Neck.MaxVelocity = 1/3
- -- Activation]:
- if TurnCharacterToMouse == true then
- MseGuide = true
- HeadHorFactor = 0
- BodyHorFactor = 0
- end
- game:GetService("RunService").RenderStepped:Connect(function()
- local CamCF = Cam.CoordinateFrame
- if ((IsR6 and Body["Torso"]) or Body["UpperTorso"])~=nil and Body["Head"]~=nil then --[Check for the Torso and Head...]
- local TrsoLV = Trso.CFrame.lookVector
- local HdPos = Head.CFrame.p
- if IsR6 and Neck or Neck and Waist then --[Make sure the Neck still exists.]
- if Cam.CameraSubject:IsDescendantOf(Body) or Cam.CameraSubject:IsDescendantOf(Plr) then
- local Dist = nil;
- local Diff = nil;
- if not MseGuide then --[If not tracking the Mouse then get the Camera.]
- Dist = (Head.CFrame.p-CamCF.p).magnitude
- Diff = Head.CFrame.Y-CamCF.Y
- if not IsR6 then --[R6 and R15 Neck rotation C0s are different; R15: X axis inverted and Z is now the Y.]
- Neck.C0 = Neck.C0:lerp(NeckOrgnC0*Ang((aSin(Diff/Dist)*HeadVertFactor), -(((HdPos-CamCF.p).Unit):Cross(TrsoLV)).Y*HeadHorFactor, 0), UpdateSpeed/2)
- Waist.C0 = Waist.C0:lerp(WaistOrgnC0*Ang((aSin(Diff/Dist)*BodyVertFactor), -(((HdPos-CamCF.p).Unit):Cross(TrsoLV)).Y*BodyHorFactor, 0), UpdateSpeed/2)
- else --[R15s actually have the properly oriented Neck CFrame.]
- Neck.C0 = Neck.C0:lerp(NeckOrgnC0*Ang(-(aSin(Diff/Dist)*HeadVertFactor), 0, -(((HdPos-CamCF.p).Unit):Cross(TrsoLV)).Y*HeadHorFactor),UpdateSpeed/2)
- end
- else
- local Point = Mouse.Hit.p
- Dist = (Head.CFrame.p-Point).magnitude
- Diff = Head.CFrame.Y-Point.Y
- if not IsR6 then
- Neck.C0 = Neck.C0:lerp(NeckOrgnC0*Ang(-(aTan(Diff/Dist)*HeadVertFactor), (((HdPos-Point).Unit):Cross(TrsoLV)).Y*HeadHorFactor, 0), UpdateSpeed/2)
- Waist.C0 = Waist.C0:lerp(WaistOrgnC0*Ang(-(aTan(Diff/Dist)*BodyVertFactor), (((HdPos-Point).Unit):Cross(TrsoLV)).Y*BodyHorFactor, 0), UpdateSpeed/2)
- else
- Neck.C0 = Neck.C0:lerp(NeckOrgnC0*Ang((aTan(Diff/Dist)*HeadVertFactor), 0, (((HdPos-Point).Unit):Cross(TrsoLV)).Y*HeadHorFactor), UpdateSpeed/2)
- end
- end
- end
- end
- end
- if TurnCharacterToMouse == true then
- Hum.AutoRotate = false
- Core.CFrame = Core.CFrame:lerp(CFrame.new(Core.Position, Vector3.new(Mouse.Hit.p.x, Core.Position.Y, Mouse.Hit.p.z)), UpdateSpeed / 2)
- else
- Hum.AutoRotate = true
- end
- end)
- --di ent
- elseif k=='3'then--ah
- print("Music by FunTimeArtic")
- plr = game.Players.LocalPlayer
- repeat
- wait(0.4)
- until plr.Character
- chr = plr.Character
- human = chr:FindFirstChild("Humanoid")
- mouse = plr:GetMouse()
- selected = false
- equipd = false
- tors = chr.Torso
- rarm = chr["Right Arm"]
- larm = chr["Left Arm"]
- rleg = chr["Right Leg"]
- lleg = chr["Left Leg"]
- hrp = chr.HumanoidRootPart
- head = chr.Head
- anim = human.Animator
- activu = false
- torrent = false
- boxingu = false
- Heartbeat = Instance.new("BindableEvent")
- Heartbeat.Name = "Heartbeat"
- Heartbeat.Parent = script
- frame = 0.03333333333333333
- tf = 0
- local bla3 = Instance.new("Sound")
- bla3.SoundId = "rbxassetid://1273944801"
- bla3.Volume = 1
- bla3.Pitch = 1
- bla3.Parent = workspace
- bla3:Play()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- for i = 1, math.floor(tf / frame) do
- Heartbeat:Fire()
- end
- tf = tf - frame * math.floor(tf / frame)
- end
- end)
- function swait(num)
- if num == 0 or num == nil then
- Heartbeat.Event:wait()
- else
- for i = 1, num do
- Heartbeat.Event:wait()
- end
- end
- end
- tool = Instance.new("Tool")
- tool.CanBeDropped = false
- tool.RequiresHandle = false
- tool.TextureId = ""
- tool.ToolTip = "Virus"
- tool.Name = "Nokaioa"
- tool.Parent = plr.Backpack
- modz = Instance.new("Model")
- modz.Name = "memes"
- modz.Parent = chr
- RSC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- RSC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- LSC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- LSC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- RHC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- RHC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- LHC0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- LHC1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- NC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- NC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- RJC0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- RJC1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- RS = tors:FindFirstChild("Right Shoulder")
- LS = tors:FindFirstChild("Left Shoulder")
- RH = tors:FindFirstChild("Right Hip")
- LH = tors:FindFirstChild("Left Hip")
- RJ = hrp:FindFirstChild("RootJoint")
- N = tors:FindFirstChild("Neck")
- cf = CFrame.new
- ang = CFrame.Angles
- rd = math.rad
- rd2 = math.random
- function nooutline(p)
- p.TopSurface, p.BottomSurface, p.LeftSurface, p.RightSurface, p.FrontSurface, p.BottomSurface = 10, 10, 10, 10, 10, 10
- end
- function makepart(color, name, reflec, mater, parnt, cfram)
- local port = Instance.new("Part")
- port.BrickColor = BrickColor.new(color)
- port.Name = name
- port.Transparency = 1
- nooutline(port)
- port.Reflectance = reflec
- port.Material = mater
- port.Anchored = false
- port.CanCollide = false
- port.Locked = true
- port.Size = Vector3.new(0.2, 0.2, 0.2)
- port.Parent = parnt
- return port
- end
- function makemesh(meshtype, scale, meshid, parent)
- local mes = Instance.new("SpecialMesh")
- mes.MeshType = meshtype
- mes.Scale = scale
- if meshtype == "FileMesh" then
- mes.MeshId = meshid
- end
- mes.Parent = parent
- return mes
- end
- function makeweld(parent, p0, p1, c0, c1)
- local wel = Instance.new("Weld")
- wel.Part0 = p0
- wel.Part1 = p1
- wel.C0 = c0
- if c1 ~= nil then
- wel.C1 = c1
- end
- wel.Parent = parent
- return wel
- end
- function vidp(prnt)
- local s = Instance.new("ParticleEmitter")
- s.Enabled = false
- s.LockedToPart = true
- s.Color = ColorSequence.new(Color3.new("Black"))
- s.LightEmission = 0.6
- s.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.275, 0),
- NumberSequenceKeypoint.new(0.406, 0.762, 0),
- NumberSequenceKeypoint.new(0.433, 2.05, 0.75),
- NumberSequenceKeypoint.new(0.476, 0.625, 0),
- NumberSequenceKeypoint.new(1, 0.05, 0)
- })
- s.Texture = "rbxassetid://31270182"
- s.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.6, 0),
- NumberSequenceKeypoint.new(0.89, 0.6, 0),
- NumberSequenceKeypoint.new(1, 1, 0)
- })
- s.Name = "vid"
- s.Lifetime = NumberRange.new(0.2)
- s.Rate = 25
- s.Speed = NumberRange.new(7, 10)
- s.VelocitySpread = 360
- s.Parent = prnt
- local s2 = Instance.new("ParticleEmitter")
- s2.Enabled = false
- s2.LockedToPart = false
- s2.Color = ColorSequence.new(Color3.new("Black"))
- s2.LightEmission = 0.6
- s2.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0, 0),
- NumberSequenceKeypoint.new(0.853, 0.125, 0.1),
- NumberSequenceKeypoint.new(1, 0, 0)
- })
- s2.Texture = "rbxassetid://31270182"
- s2.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.6, 0),
- NumberSequenceKeypoint.new(0.89, 0.6, 0),
- NumberSequenceKeypoint.new(1, 1, 0)
- })
- s2.Name = "vid2"
- s2.Lifetime = NumberRange.new(0.5)
- s2.Rate = 150
- s2.Speed = NumberRange.new(2, 6)
- s2.VelocitySpread = 360
- s2.Parent = prnt
- end
- function glow(tz, paz, length)
- if tz.Parent:FindFirstChildOfClass("Humanoid") and paz.Transparency == 1 then
- do
- local s = Instance.new("Sound")
- s.SoundId = "rbxassetid://221727606"
- s.Volume = 0.25
- s.Pitch = math.random(9, 11) / 10
- s.Parent = paz
- s:Play()
- local hmesh = Instance.new("SpecialMesh")
- hmesh.MeshType = "FileMesh"
- hmesh.MeshId = "NOSSIN"
- hmesh.Parent = paz.Parent
- paz.Transparency = 0.55
- paz.vid.Enabled = true
- paz.vid2.Enabled = true
- delay(length, function()
- paz.Transparency = 1
- paz.vid.Enabled = false
- paz.vid2.Enabled = false
- hmesh:Destroy()
- s:Destroy()
- end)
- end
- end
- end
- function makeglow()
- for _, p in pairs(chr:GetChildren()) do
- if p.ClassName == "Accessory" then
- do
- local h = p:FindFirstChildOfClass("Part")
- local nh = h:Clone()
- for _, n in ipairs(nh:GetChildren()) do
- if n.ClassName == "Attachment" or n.ClassName == "Motor6D" then
- n:Destroy()
- end
- end
- nooutline(nh)
- nh.Parent = nil
- nh.CFrame = h.CFrame
- nh.Transparency = 1
- nh.Name = "Glow"
- nh.Material = "Neon"
- nh.BrickColor = BrickColor.new("Black")
- nh.CustomPhysicalProperties = PhysicalProperties.new(0.2, 0.3, 0.5)
- nh.CanCollide = false
- nh.Parent = h
- makeweld(nh, nh, h, cf(0, 0, 0))
- local m = nh:FindFirstChildOfClass("SpecialMesh")
- m.Scale = m.Scale + Vector3.new(0.06, 0.06, 0.06)
- m.TextureId = ""
- vidp(nh)
- nh.Touched:connect(function(po)
- glow(po, nh, 0.8)
- end)
- end
- elseif p.ClassName == "Part" and p ~= hrp then
- do
- local n = p:Clone()
- for _, m in ipairs(n:GetChildren()) do
- if m.ClassName == "Attachment" or m.ClassName == "Motor6D" then
- m:Destroy()
- end
- end
- nooutline(n)
- n.Parent = nil
- n.Transparency = 1
- n.Material = "Neon"
- n.Name = "Glow"
- n.BrickColor = BrickColor.new("Black")
- n.CFrame = p.CFrame
- n.CustomPhysicalProperties = PhysicalProperties.new(0.2, 0.3, 0.5)
- n.CanCollide = false
- n.Parent = p
- makeweld(n, n, p, cf(0, 0, 0))
- vidp(n)
- n.Touched:connect(function(po)
- glow(po, n, 0.8)
- end)
- if n:FindFirstChildOfClass("Decal") then
- n:FindFirstChildOfClass("Decal"):Destroy()
- end
- if p:FindFirstChildOfClass("SpecialMesh") then
- local c = p:FindFirstChildOfClass("SpecialMesh"):Clone()
- c.Parent = nil
- c.Scale = c.Scale + Vector3.new(0.05, 0.05, 0.05)
- c.Parent = n
- else
- local m = Instance.new("BlockMesh")
- m.Scale = Vector3.new(1.05, 1.025, 1.05)
- if p == tors then
- m.Scale = Vector3.new(1.05, 1.05, 1.05)
- end
- m.Parent = n
- end
- end
- end
- end
- end
- makeglow()
- function lerpz(joint, prop, cfrmz, alp)
- joint[prop] = joint[prop]:lerp(cfrmz, alp)
- end
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- function resetlerp()
- RJ.C0 = RJC0
- RJ.C1 = RJC1
- N.C0 = NC0
- N.C1 = NC1
- RS.C0 = RSC0
- RS.C1 = RSC1
- LS.C0 = LSC0
- LS.C1 = LSC1
- RH.C0 = RHC0
- RH.C1 = RHC1
- LH.C0 = LHC0
- end
- local ign = {chr}
- function proj(cframe)
- coroutine.resume(coroutine.create(function()
- local mis = Instance.new("Part")
- mis.Anchored = true
- mis.CanCollide = false
- mis.Size = Vector3.new(1, 1, 1)
- mis.Transparency = 1
- mis.Name = "pew"
- mis.CFrame = cframe
- mis.Parent = workspace
- local s = Instance.new("ParticleEmitter")
- s.Enabled = true
- s.Color = ColorSequence.new(Color3.new("Black"))
- s.LightEmission = 0.6
- s.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.4, 0),
- NumberSequenceKeypoint.new(0.0241, 0.0625, 0),
- NumberSequenceKeypoint.new(0.0299, 0.66, 0.22),
- NumberSequenceKeypoint.new(0.0344, 0.0225, 0),
- NumberSequenceKeypoint.new(1, 0, 0)
- })
- s.Texture = "rbxassetid://31270182"
- s.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.6, 0),
- NumberSequenceKeypoint.new(0.89, 0.6, 0),
- NumberSequenceKeypoint.new(1, 1, 0)
- })
- s.Name = "vid"
- s.Lifetime = NumberRange.new(1)
- s.ZOffset = 0
- s.Rate = 3000
- s.Speed = NumberRange.new(25, 50)
- s.VelocitySpread = 20
- s.EmissionDirection = "Back"
- s.Parent = mis
- game.Debris:AddItem(mis, 10)
- table.insert(ign, mis)
- local wat = 0
- local derp = false
- local v = Instance.new("Sound")
- v.SoundId = "rbxassetid://221727606"
- v.Volume = 0.5
- v.Looped = true
- v.EmitterSize = 15
- v.MaxDistance = 40
- v.Pitch = math.random(12, 13) / 10
- v.Parent = mis
- v:Play()
- repeat
- swait()
- wat = wat + 1
- local ry = Ray.new(mis.Position, mis.CFrame.lookVector * 8)
- local prt, pos = workspace:FindPartOnRayWithIgnoreList(ry, ign, false, true)
- if prt and pos and 1 > prt.Transparency then
- derp = true
- mis.CFrame = CFrame.new(pos)
- v:Stop()
- s.Enabled = false
- s.Speed = NumberRange.new(15, 25)
- s.Lifetime = NumberRange.new(5)
- s.VelocitySpread = 360
- s:Emit(40)
- local n = Instance.new("Sound")
- n.Volume = 0.75
- n.Pitch = rd2(9, 11) / 10
- n.SoundId = "rbxassetid://184374162"
- n.Parent = mis
- n:Play()
- hito(mis, 300, 500000, 0.01)
- else
- mis.CFrame = mis.CFrame * CFrame.new(0, 0, -5)
- end
- until wat == 50 or derp == true
- if wat == 50 then
- mis:Destroy()
- end
- if derp == true then
- game.Debris:AddItem(mis, 1)
- end
- end))
- end
- function makesword(swocfrm, weldp1, cframe0)
- local ay = function(name, size, parnt, cfram)
- local port = Instance.new("Part")
- port.BrickColor = BrickColor.new("Black")
- port.Name = name
- port.Transparency = 1
- nooutline(port)
- port.Material = "Neon"
- port.Anchored = false
- port.CanCollide = false
- port.Locked = true
- port.Size = size
- port.Parent = parnt
- return port
- end
- local swordmo = Instance.new("Model")
- swordmo.Name = "swod"
- swordmo.Parent = modz
- local booval = Instance.new("BoolValue")
- booval.Value = true
- booval.Name = "mememem"
- booval.Parent = swordmo
- local function pr(par, amt, sped)
- local s = Instance.new("ParticleEmitter")
- s.Enabled = false
- s.LockedToPart = true
- s.Color = ColorSequence.new(Color3.new("Black"))
- s.LightEmission = 0.6
- s.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.15, 0),
- NumberSequenceKeypoint.new(0.05, 0.3, 0.3),
- NumberSequenceKeypoint.new(0.1, 0.15, 0),
- NumberSequenceKeypoint.new(0.8, 0.2, 0),
- NumberSequenceKeypoint.new(1, 0, 0)
- })
- s.Texture = "rbxassetid://31270182"
- s.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.7, 0),
- NumberSequenceKeypoint.new(0.89, 0.7, 0),
- NumberSequenceKeypoint.new(1, 1, 0)
- })
- s.Name = "vid"
- s.Lifetime = NumberRange.new(0.75)
- s.Rate = 1
- s.Speed = sped
- s.VelocitySpread = 3
- s.Parent = par
- coroutine.resume(coroutine.create(function()
- while booval.Value do
- swait()
- s:Emit(amt)
- end
- end))
- return s
- end
- local ping = function(derp)
- local s3 = Instance.new("ParticleEmitter")
- s3.Enabled = false
- s3.LockedToPart = false
- s3.Color = ColorSequence.new(Color3.new("Black"))
- s3.LightEmission = 0.6
- s3.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.35, 0),
- NumberSequenceKeypoint.new(0.2, 0.25, 0.25),
- NumberSequenceKeypoint.new(0.4, 0.15, 0),
- NumberSequenceKeypoint.new(0.853, 0.25, 0.1),
- NumberSequenceKeypoint.new(1, 0, 0)
- })
- s3.Texture = "rbxassetid://31270182"
- s3.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.4, 0),
- NumberSequenceKeypoint.new(0.89, 0.6, 0),
- NumberSequenceKeypoint.new(1, 1, 0)
- })
- s3.Name = "vid3"
- s3.Lifetime = NumberRange.new(0.5)
- s3.Acceleration = Vector3.new(0, 5, 0)
- s3.Rate = 350
- s3.Speed = NumberRange.new(10, 15)
- s3.VelocitySpread = 360
- s3.Parent = derp
- swait()
- s3:Emit(120)
- end
- local b1 = ay("b1", Vector3.new(0.3, 2.5, 0.3), swordmo, swocfrm)
- local p1 = pr(b1, 5, NumberRange.new(0, 1))
- if weldp1 then
- local w1 = makeweld(b1, b1, weldp1, cframe0, nil)
- end
- local bla = Instance.new("Sound")
- bla.SoundId = "rbxassetid://61425219"
- bla.Volume = 0.75
- bla.Pitch = math.random(7, 9) / 10
- bla.Parent = b1
- bla:Play()
- local b2 = ay("b2", Vector3.new(0.6, 0.75, 0.4), swordmo, swocfrm)
- local p2 = pr(b2, 1, NumberRange.new(0, 1))
- local w2 = makeweld(b2, b2, b1, ang(rd(180), rd(0), rd(0)) * cf(0, 1.5, 0), nil)
- local b3 = ay("b3", Vector3.new(0.7, 0.75, 0.5), swordmo, swocfrm)
- local p3 = pr(b3, 1, NumberRange.new(0, 3))
- local w3 = makeweld(b3, b3, b1, ang(rd(180), rd(90), rd(0)) * cf(0, -1.5, 0), nil)
- local b4 = ay("b4", Vector3.new(0.3, 0.75, 0.3), swordmo, swocfrm)
- local p4 = pr(b4, 1, NumberRange.new(1, 2))
- local w4 = makeweld(b4, b4, b3, cf(0, -0.5, 0) * ang(rd(70), rd(0), rd(0)), nil)
- local b5 = ay("b5", Vector3.new(0.3, 0.75, 0.3), swordmo, swocfrm)
- local p5 = pr(b5, 1, NumberRange.new(1, 2))
- local w5 = makeweld(b5, b5, b3, cf(0, -0.5, 0) * ang(rd(290), rd(0), rd(0)), nil)
- local b6 = ay("b6", Vector3.new(0.3, 0.5, 0.3), swordmo, swocfrm)
- local p6 = pr(b6, 1, NumberRange.new(1, 2))
- local w6 = makeweld(b6, b6, b3, cf(0, -0.25, 0) * ang(rd(35), rd(0), rd(0)), nil)
- local b7 = ay("b7", Vector3.new(0.3, 0.5, 0.3), swordmo, swocfrm)
- local p7 = pr(b7, 1, NumberRange.new(1, 2))
- local w7 = makeweld(b7, b7, b3, cf(0, -0.25, 0) * ang(rd(325), rd(0), rd(0)), nil)
- local b8 = ay("b8", Vector3.new(0.5, 5.5, 0.2), swordmo, swocfrm)
- local p8 = pr(b8, 9, NumberRange.new(1, 3))
- local w8 = makeweld(b8, b8, b1, ang(rd(0), rd(0), rd(0)) * cf(0, -4, 0), nil)
- local anbo = Instance.new("Part")
- anbo.Anchored = true
- anbo.CanCollide = false
- anbo.Size = Vector3.new(2.5, 9, 1)
- anbo.CFrame = b8.CFrame * cf(0, -1.5, 0)
- anbo.Transparency = 1
- anbo.Parent = workspace
- game.Debris:AddItem(anbo, 2)
- ping(anbo)
- local whos = Instance.new("ParticleEmitter")
- whos.Enabled = false
- whos.LockedToPart = false
- whos.Color = ColorSequence.new(Color3.new("Black"))
- whos.LightEmission = 0.6
- whos.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.15, 0),
- NumberSequenceKeypoint.new(0.05, 0.3, 0.3),
- NumberSequenceKeypoint.new(0.1, 0.15, 0),
- NumberSequenceKeypoint.new(0.8, 0.2, 0),
- NumberSequenceKeypoint.new(1, 0, 0)
- })
- whos.Texture = "rbxassetid://31270182"
- whos.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.7, 0),
- NumberSequenceKeypoint.new(0.89, 0.7, 0),
- NumberSequenceKeypoint.new(1, 1, 0)
- })
- whos.Name = "whoos"
- whos.Lifetime = NumberRange.new(0.75)
- whos.Rate = 2000
- whos.Speed = NumberRange.new(0)
- whos.VelocityInheritance = 0.8
- whos.VelocitySpread = 3
- whos.Parent = b8
- return swordmo
- end
- function removesword(swordmodel)
- swordmodel.mememem.Value = false
- local hn = swordmodel.b1
- hn.Anchored = true
- if hn:FindFirstChildOfClass("Weld") then
- hn:FindFirstChildOfClass("Weld"):Destroy()
- end
- local bla = Instance.new("Sound")
- bla.SoundId = "rbxassetid://192783601"
- bla.Volume = 1.25
- bla.Pitch = math.random(9, 10) / 10
- bla.Parent = hn
- bla:Play()
- local ping = function(derp)
- local s3 = Instance.new("ParticleEmitter")
- s3.Enabled = false
- s3.LockedToPart = false
- s3.Color = ColorSequence.new(Color3.new("Black"))
- s3.LightEmission = 0.6
- s3.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.35, 0),
- NumberSequenceKeypoint.new(0.2, 0.25, 0.25),
- NumberSequenceKeypoint.new(0.4, 0.15, 0),
- NumberSequenceKeypoint.new(0.853, 0.25, 0.1),
- NumberSequenceKeypoint.new(1, 0, 0)
- })
- s3.Texture = "rbxassetid://31270182"
- s3.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.4, 0),
- NumberSequenceKeypoint.new(0.89, 0.6, 0),
- NumberSequenceKeypoint.new(1, 1, 0)
- })
- s3.Name = "vid3"
- s3.Lifetime = NumberRange.new(0.5)
- s3.Acceleration = Vector3.new(0, 5, 0)
- s3.Rate = 350
- s3.Speed = NumberRange.new(10, 15)
- s3.VelocitySpread = 360
- s3.Parent = derp
- swait()
- s3:Emit(180)
- end
- local anbo = Instance.new("Part")
- anbo.Anchored = true
- anbo.CanCollide = false
- anbo.Size = Vector3.new(2.5, 9, 1)
- anbo.CFrame = swordmodel.b8.CFrame * cf(0, -1.5, 0)
- anbo.Transparency = 1
- anbo.Parent = workspace
- game.Debris:AddItem(anbo, 2)
- ping(anbo)
- game.Debris:AddItem(swordmodel, 1.25)
- end
- function eswing()
- if activu == true or selected == false then
- return
- end
- activu = true
- local sw = makesword(hrp.CFrame, rarm, ang(rd(90), rd(0), rd(90)) * cf(0, 1, 0.5))
- animo(false)
- local hwel = sw.b1:FindFirstChildOfClass("Weld")
- local hwelc0 = hwel.C0
- local whoo = sw.b8:FindFirstChild("whoos")
- for _ = 1, 12 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0.75, 0) * ang(rd(0), rd(0), rd(-70)), 0.5)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(-6), rd(70)), 0.5)
- lerpz(N, "C1", NC1 * cf(0, 0, 0) * ang(rd(-13), rd(0), rd(0)), 0.5)
- lerpz(RS, "C0", RSC0 * cf(0.3, 0.25, 0.55) * ang(rd(-30), rd(-70), rd(15)), 0.5)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(60), rd(0)), 0.5)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(10), rd(5), rd(10)), 0.5)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(RH, "C0", RHC0 * cf(0.45, 0.05, -0.15) * ang(rd(-5), rd(60), rd(0)), 0.5)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LH, "C0", LHC0 * cf(0.45, 0.05, -0.35) * ang(rd(-5), rd(75), rd(0)), 0.5)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- hwel.C0 = hwel.C0:lerp(cf(-0.25, 0.25, 0) * ang(rd(0), rd(0), rd(40)) * hwelc0, 0.5)
- end
- for c = 1, 3 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, -0.25, 0) * ang(rd(0), rd(0), rd(10)), 0.1 + c / 5)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(10), rd(0), rd(-10)), 0.1 + c / 5)
- lerpz(N, "C1", NC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1 + c / 5)
- lerpz(RS, "C0", RSC0 * cf(-0.2, 0.35, 0.9) * ang(rd(-20), rd(170), rd(15)), 0.1 + c / 5)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1 + c / 5)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-20), rd(5), rd(10)), 0.1 + c / 5)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1 + c / 5)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-5), rd(-10), rd(1)), 0.1 + c / 5)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1 + c / 5)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-5), rd(10), rd(-1)), 0.1 + c / 5)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1 + c / 5)
- hwel.C0 = hwel.C0:lerp(cf(-0.15, 0.15, 0) * ang(rd(0), rd(0), rd(10)) * hwelc0, 0.1 + c / 5)
- end
- whoo.Enabled = true
- for _ = 1, 14 do
- swait()
- hito(sw.b8, 3, 35, 0.8)
- lerpz(RJ, "C0", RJC0 * cf(0, -0.75, 0) * ang(rd(0), rd(0), rd(60)), 0.6)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(-40)), 0.6)
- lerpz(N, "C1", NC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.6)
- lerpz(RS, "C0", RSC0 * cf(-0.1, 0.65, 0.9) * ang(rd(-15), rd(135), rd(-165)), 0.6)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.6)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-30), rd(5), rd(10)), 0.6)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.6)
- lerpz(RH, "C0", RHC0 * cf(-0.25, 0, 0) * ang(rd(-5), rd(-50), rd(1)), 0.6)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.6)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-5), rd(10), rd(-1)), 0.6)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.6)
- hwel.C0 = hwel.C0:lerp(cf(-0.25, 0.25, 0) * ang(rd(0), rd(0), rd(40)) * hwelc0, 0.6)
- end
- whoo.Enabled = false
- removesword(sw)
- animo(true)
- for _ = 1, 10 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4)
- end
- resetlerp()
- activu = false
- end
- function torentmod()
- if selected == false or activu == true then
- return
- end
- if torrent == false then
- torrent = true
- do
- local viarm = Instance.new("Part")
- nooutline(viarm)
- viarm.CanCollide = false
- viarm.Transparency = 1
- viarm.Name = "shootingu"
- viarm.Size = Vector3.new(1.25, 1, 1.25)
- viarm.CFrame = rarm.CFrame
- viarm.Parent = modz
- makeweld(viarm, viarm, rarm, cf(0, 1, 0))
- s = Instance.new("ParticleEmitter")
- s.Enabled = true
- s.Color = ColorSequence.new(Color3.new("Black"))
- s.LightEmission = 0.6
- s.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0, 0),
- NumberSequenceKeypoint.new(0.0241, 0.0925, 0),
- NumberSequenceKeypoint.new(0.0299, 0.56, 0.25),
- NumberSequenceKeypoint.new(0.0344, 0.0925, 0),
- NumberSequenceKeypoint.new(1, 0, 0)
- })
- s.Texture = "rbxassetid://31270182"
- s.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.6, 0),
- NumberSequenceKeypoint.new(0.89, 0.6, 0),
- NumberSequenceKeypoint.new(1, 1, 0)
- })
- s.Name = "vid"
- s.Acceleration = viarm.CFrame.upVector * 5
- s.Lifetime = NumberRange.new(1)
- s.ZOffset = 1
- s.Rate = 1250
- s.Speed = NumberRange.new(2, 3)
- s.VelocitySpread = 180
- s.Parent = viarm
- coroutine.resume(coroutine.create(function()
- while s do
- swait()
- s.Acceleration = viarm.CFrame.upVector * 6
- end
- end))
- coroutine.resume(coroutine.create(function()
- while torrent == true do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(90)), 0.3)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- end
- end))
- local shootinz = false
- hd = tool.Activated:connect(function()
- shootinz = true
- repeat
- swait(3)
- lerpz(RS, "C0", RSC0 * cf(rd2(-3, -1) / 10, 0, 0) * ang(rd(rd2(-5, 5)), rd(rd2(-5, 5)), rd(rd2(95, 105))), 0.8)
- proj(CFrame.new(viarm.Position, mouse.Hit.p + Vector3.new(rd2(-1, 1), rd2(-1, 1), 0)))
- local sd = Instance.new("Sound")
- sd.Volume = 0.3
- sd.Pitch = rd2(11, 13) / 10
- sd.SoundId = "rbxassetid://221727606"
- sd.Parent = viarm
- local sd2 = sd:Clone()
- sd2.SoundId = "rbxassetid://238381567"
- sd2.Parent = viarm
- sd:Play()
- sd2:Play()
- game.Debris:AddItem(sd, 1)
- game.Debris:AddItem(sd2, 1)
- until shootinz == false or torrent == false
- end)
- hu = tool.Deactivated:connect(function()
- shootinz = false
- end)
- end
- elseif torrent == true then
- hd:Disconnect()
- hu:Disconnect()
- torrent = false
- modz:FindFirstChild("shootingu"):FindFirstChild("vid").Enabled = false
- for _ = 1, 10 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4)
- end
- resetlerp()
- modz:FindFirstChild("shootingu"):Destroy()
- end
- end
- function suprfast()
- if selected == false or activu == true then
- return
- end
- activu = true
- human.WalkSpeed = human.WalkSpeed + 30
- human.JumpPower = human.JumpPower + 45
- for _, d in ipairs(chr:GetChildren()) do
- if d.ClassName == "Accessory" then
- swait()
- glow(hrp, d:FindFirstChildOfClass("Part"):FindFirstChild("Glow"), 2)
- coroutine.resume(coroutine.create(function()
- local clones = {}
- for i = 1, 5 do
- local v = d:FindFirstChildOfClass("Part"):FindFirstChild("Glow"):Clone()
- v.Name = "nyoo"
- v.vid:Destroy()
- v.vid2:Destroy()
- v.AccessoryWeld:Destroy()
- v.Weld:Destroy()
- v.Transparency = 0.9
- v.Anchored = true
- v.Parent = modz
- table.insert(clones, v)
- end
- num = 0
- repeat
- swait()
- num = num % 5 + 1
- clones[num].CFrame = d:FindFirstChildOfClass("Part"):FindFirstChild("Glow").CFrame
- until activu == false
- for _, b in ipairs(clones) do
- swait()
- b:Destroy()
- end
- end))
- elseif d.ClassName == "Part" and d ~= hrp then
- swait()
- glow(hrp, d:FindFirstChild("Glow"), 2)
- coroutine.resume(coroutine.create(function()
- local clones = {}
- for i = 1, 5 do
- local v = d:FindFirstChild("Glow"):Clone()
- v.Name = "lel"
- v.vid:Destroy()
- v.vid2:Destroy()
- v.Weld:Destroy()
- v.Transparency = 0.9
- v.Anchored = true
- v.Parent = modz
- table.insert(clones, v)
- end
- num = 0
- repeat
- swait()
- num = num % 5 + 1
- clones[num].CFrame = d:FindFirstChild("Glow").CFrame
- until activu == false
- for _, b in ipairs(clones) do
- swait()
- b:Destroy()
- end
- end))
- end
- end
- wait(2)
- activu = false
- human.WalkSpeed = human.WalkSpeed - 30
- human.JumpPower = human.JumpPower - 45
- end
- function fly()
- if selected == false or activu == true or torrent == true then
- return
- end
- local memedon = {}
- activu = true
- local emi = true
- local mp = Instance.new("Part")
- mp.Size = Vector3.new(0.2, 0.2, 0.2)
- mp.CanCollide = false
- mp.Transparency = 1
- mp.Parent = modz
- table.insert(memedon, mp)
- makeweld(mp, mp, tors, ang(rd(-30), rd(0), rd(0)) * CFrame.new(0, -0.5, -0.5), nil)
- local function pr(par, amt)
- local s = Instance.new("ParticleEmitter")
- s.Enabled = false
- s.LockedToPart = true
- s.Color = ColorSequence.new(Color3.new("Black"))
- s.LightEmission = 0.6
- s.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.3, 0),
- NumberSequenceKeypoint.new(0.8, 0.3, 0),
- NumberSequenceKeypoint.new(1, 0, 0)
- })
- s.Texture = "rbxassetid://31270182"
- s.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.7, 0),
- NumberSequenceKeypoint.new(0.89, 0.7, 0),
- NumberSequenceKeypoint.new(1, 1, 0)
- })
- s.Name = "vid"
- s.Lifetime = NumberRange.new(0.75)
- s.Rate = 1
- s.Speed = NumberRange.new(10, 15)
- s.VelocitySpread = 3
- s.Parent = par
- coroutine.resume(coroutine.create(function()
- while emi do
- swait()
- s:Emit(amt)
- end
- end))
- return s
- end
- for _, d in ipairs(chr:GetChildren()) do
- if d.ClassName == "Accessory" then
- glow(hrp, d:FindFirstChildOfClass("Part"):FindFirstChild("Glow"), 1.5)
- elseif d.ClassName == "Part" and d ~= hrp then
- glow(hrp, d:FindFirstChild("Glow"), 1.5)
- end
- end
- local f1 = makepart("Black red", "w1", 1, "Neon", modz, hrp.CFrame)
- f1.Size = Vector3.new(0.4, 0.4, 0.4)
- local p1 = pr(f1, 12)
- p1.Acceleration = Vector3.new(-15, 0, 15)
- local w1 = makeweld(f1, f1, mp, CFrame.Angles(rd(-5), rd(10), rd(-50)) * CFrame.new(0.25, 0, 0), nil)
- local f2 = makepart("Black red", "w2", 1, "Neon", modz, hrp.CFrame)
- f2.Size = Vector3.new(0.4, 0.4, 0.4)
- local p2 = pr(f2, 12)
- p2.Acceleration = Vector3.new(15, 0, 15)
- local w2 = makeweld(f2, f2, mp, CFrame.Angles(rd(-5), rd(-10), rd(50)) * CFrame.new(-0.25, 0, 0), nil)
- local f3 = makepart("Black red", "w3", 1, "Neon", modz, hrp.CFrame)
- f3.Size = Vector3.new(1.3, 0.6, 0.6)
- p3 = pr(f3, 4)
- p3.Speed = NumberRange.new(10, 12)
- local w3 = makeweld(f3, f3, mp, CFrame.Angles(rd(-40), rd(10), rd(-145)) * CFrame.new(2, -1, -0.5), nil)
- local f4 = makepart("Black red", "w4", 1, "Neon", modz, hrp.CFrame)
- f4.Size = Vector3.new(1.3, 0.6, 0.6)
- p4 = pr(f4, 4)
- p4.Speed = NumberRange.new(10, 12)
- local w4 = makeweld(f4, f4, mp, CFrame.Angles(rd(-40), rd(-10), rd(145)) * CFrame.new(-2, -1, -0.5), nil)
- local f5 = makepart("Black red", "w5", 1, "Neon", modz, hrp.CFrame)
- f5.Size = Vector3.new(1.3, 0.6, 0.6)
- p5 = pr(f5, 4)
- p5.Speed = NumberRange.new(10, 12)
- local w5 = makeweld(f5, f5, mp, CFrame.Angles(rd(-30), rd(-10), rd(-115)) * CFrame.new(3, -1.75, -1), nil)
- local f6 = makepart("Black red", "w6", 1, "Neon", modz, hrp.CFrame)
- f6.Size = Vector3.new(1.3, 0.6, 0.6)
- p6 = pr(f6, 4)
- p6.Speed = NumberRange.new(10, 12)
- local w6 = makeweld(f6, f6, mp, CFrame.Angles(rd(-30), rd(10), rd(115)) * CFrame.new(-3, -1.75, -1), nil)
- local f7 = makepart("Black red", "w7", 1, "Neon", modz, hrp.CFrame)
- f7.Size = Vector3.new(1.9, 0.6, 0.6)
- p7 = pr(f7, 6)
- p7.Speed = NumberRange.new(10, 12)
- local w7 = makeweld(f7, f7, mp, CFrame.Angles(rd(-40), rd(-5), rd(-140)) * CFrame.new(2.5, -1.65, -0.65), nil)
- local f8 = makepart("Really red", "w8", 1, "Neon", modz, hrp.CFrame)
- f8.Size = Vector3.new(1.9, 0.6, 0.6)
- p8 = pr(f8, 6)
- p8.Speed = NumberRange.new(10, 12)
- local w8 = makeweld(f8, f8, mp, CFrame.Angles(rd(-40), rd(5), rd(140)) * CFrame.new(-2.5, -1.65, -0.65), nil)
- t1 = pr(f1, 2)
- t1.LockedToPart = false
- t2 = pr(f2, 2)
- t2.LockedToPart = false
- t3 = pr(f3, 2)
- t3.LockedToPart = false
- t4 = pr(f4, 2)
- t4.LockedToPart = false
- t5 = pr(f5, 2)
- t5.LockedToPart = false
- t6 = pr(f6, 2)
- t6.LockedToPart = false
- t7 = pr(f7, 2)
- t7.LockedToPart = false
- t8 = pr(f8, 2)
- t8.LockedToPart = false
- table.insert(memedon, f1)
- table.insert(memedon, f2)
- table.insert(memedon, f3)
- table.insert(memedon, f4)
- table.insert(memedon, f5)
- table.insert(memedon, f6)
- table.insert(memedon, f7)
- table.insert(memedon, f8)
- local sd = Instance.new("Sound")
- sd.Volume = 1.5
- sd.Pitch = rd2(10, 12) / 10
- sd.SoundId = "rbxassetid://201858072"
- sd.Parent = hrp
- sd:Play()
- game.Debris:AddItem(sd, 1)
- human.PlatformStand = true
- local bg = Instance.new("BodyGyro")
- bg.MaxTorque = Vector3.new(15000, 15000, 15000)
- bg.P = 2500
- bg.D = 100
- bg.CFrame = CFrame.new(hrp.Position, mouse.Hit.p)
- bg.Parent = hrp
- local bf = Instance.new("BodyVelocity")
- bf.MaxForce = Vector3.new(15000, 15000, 15000)
- bf.P = 2500
- bf.Velocity = mouse.Hit.p - hrp.Position.unit * 200
- bf.Parent = hrp
- for d = 1, 100 do
- swait()
- bg.CFrame = CFrame.new(hrp.Position, mouse.Hit.p)
- bf.Velocity = mouse.Hit.p - hrp.Position.unit * (200 - d * 2)
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(80), rd(0), math.sin(-hrp.RotVelocity.Y / 5)), 0.4)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-70), rd(0), rd(0)), 0.4)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4)
- end
- bf:Destroy()
- bg:Destroy()
- human.PlatformStand = false
- emi = false
- p1.LockedToPart = false
- p2.LockedToPart = false
- p3.LockedToPart = false
- p4.LockedToPart = false
- p5.LockedToPart = false
- p6.LockedToPart = false
- p7.LockedToPart = false
- p8.LockedToPart = false
- for _ = 1, 10 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4)
- end
- delay(0.5, function()
- for _, l in ipairs(memedon) do
- l:Destroy()
- end
- end)
- resetlerp()
- activu = false
- end
- function musiclel()
- if selected == false or activu == true then
- return
- end
- if boxingu == false then
- boxingu = true
- do
- local watz = 1
- local hmm = 1
- local intens = 30
- local deg = 20
- local derp = makepart("Black", "hurr", 0.25, "Neon", modz, hrp.CFrame)
- derp.Locked = true
- local s = Instance.new("ParticleEmitter")
- s.Enabled = true
- s.LockedToPart = true
- s.Color = ColorSequence.new(Color3.new("Black"))
- s.LightEmission = 0.6
- s.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.275, 0),
- NumberSequenceKeypoint.new(0.406, 0.762, 0),
- NumberSequenceKeypoint.new(0.433, 1.5, 0.75),
- NumberSequenceKeypoint.new(0.476, 0.625, 0),
- NumberSequenceKeypoint.new(1, 0.05, 0)
- })
- s.Texture = "rbxassetid://31270182"
- s.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.6, 0),
- NumberSequenceKeypoint.new(0.89, 0.6, 0),
- NumberSequenceKeypoint.new(1, 1, 0)
- })
- s.Name = "vid"
- s.Lifetime = NumberRange.new(0.2)
- s.Rate = 75
- s.Speed = NumberRange.new(7, 10)
- s.VelocitySpread = 360
- s.ZOffset = 1
- s.Parent = derp
- local s2 = Instance.new("ParticleEmitter")
- s2.Enabled = true
- s2.LockedToPart = false
- s2.Color = ColorSequence.new(Color3.new("Black"))
- s2.LightEmission = 0.6
- s2.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0, 0),
- NumberSequenceKeypoint.new(0.853, 0.125, 0.1),
- NumberSequenceKeypoint.new(1, 0, 0)
- })
- s2.Texture = "rbxassetid://31270182"
- s2.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.6, 0),
- NumberSequenceKeypoint.new(0.89, 0.6, 0),
- NumberSequenceKeypoint.new(1, 1, 0)
- })
- s2.Name = "vid2"
- s2.Lifetime = NumberRange.new(0.5)
- s2.Rate = 350
- s2.Speed = NumberRange.new(2, 6)
- s2.VelocitySpread = 360
- s2.ZOffset = 1
- s2.Parent = derp
- local s3 = Instance.new("ParticleEmitter")
- s3.Enabled = false
- s3.LockedToPart = false
- s3.Color = ColorSequence.new(Color3.new("Black"))
- s3.LightEmission = 0.6
- s3.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.45, 0),
- NumberSequenceKeypoint.new(0.853, 0.25, 0.1),
- NumberSequenceKeypoint.new(1, 0, 0)
- })
- s3.Texture = "rbxassetid://31270182"
- s3.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.6, 0),
- NumberSequenceKeypoint.new(0.89, 0.6, 0),
- NumberSequenceKeypoint.new(1, 1, 0)
- })
- s3.Name = "vid3"
- s3.Lifetime = NumberRange.new(0.5)
- s3.Acceleration = Vector3.new(0, 30, 0)
- s3.Rate = 350
- s3.Speed = NumberRange.new(20, 30)
- s3.VelocitySpread = 360
- s3.Parent = derp
- derp.Anchored = true
- derp.Transparency = 0.5
- derp.Size = Vector3.new(3, 2, 2)
- derp.CFrame = hrp.CFrame
- local lol = makemesh("FileMesh", Vector3.new(1, 1, 1), "rbxassetid://151760030", derp)
- local sound = Instance.new("Sound")
- sound.Name = "moose"
- sound.Volume = 7
- sound.EmitterSize = 40
- sound.MaxDistance = 40
- sound.Looped = true
- sound.Parent = derp
- coroutine.resume(coroutine.create(function()
- local hey = false
- while derp do
- swait()
- watz = watz + hmm
- derp.CFrame = derp.CFrame:lerp(hrp.CFrame * cf(-1.5, 3, 2.5) * ang(0, 0, rd(deg * math.cos(watz / intens))), 0.4)
- derp.Size = derp.Size:lerp(Vector3.new(3 * (1 + sound.PlaybackLoudness / 500), 2 * (1 + sound.PlaybackLoudness / 500), 1 * (1 + sound.PlaybackLoudness / 1000)), 0.7)
- lol.Scale = lol.Scale:lerp(Vector3.new(1 * (1 + sound.PlaybackLoudness / 500), 1 * (1 + sound.PlaybackLoudness / 500), 1 * (1 + sound.PlaybackLoudness / 500)), 0.7)
- if hey == false and (3 < lol.Scale).magnitude then
- hey = true
- s3:Emit(20)
- delay(0.25, function()
- hey = false
- end)
- end
- end
- end))
- local sg = Instance.new("ScreenGui")
- sg.Name = "simpleflips"
- sg.Parent = plr.PlayerGui
- local fr = Instance.new("Frame")
- fr.AnchorPoint = Vector2.new(1, 0.5)
- fr.BackgroundColor3 = Color3.new(0.09411764705882353, 0.9568627450980393, 1)
- fr.BorderSizePixel = 2
- fr.Position = UDim2.new(0.975, 0, 0.5, 0)
- fr.Size = UDim2.new(0, 200, 0, 100)
- fr.Parent = sg
- local mbox = Instance.new("TextBox")
- mbox.AnchorPoint = Vector2.new(0.5, 0.5)
- mbox.BackgroundColor3 = Color3.new(0.45098039215686275, 0.7803921568627451, 1)
- mbox.BorderSizePixel = 2
- mbox.Position = UDim2.new(0.5, 0, 0.25, 0)
- mbox.Size = UDim2.new(0, 150, 0, 40)
- mbox.Font = "SourceSansBold"
- mbox.FontSize = "Size24"
- mbox.Text = "MEME"
- mbox.TextWrapped = true
- mbox.Parent = fr
- local pley = Instance.new("TextButton")
- pley.AnchorPoint = Vector2.new(0.5, 0.5)
- pley.BackgroundColor3 = Color3.new(0.25098039215686274, 1, 0.3137254901960784)
- pley.BorderSizePixel = 2
- pley.Position = UDim2.new(0.25, 0, 0.75, 0)
- pley.Size = UDim2.new(0, 75, 0, 35)
- pley.Font = "SourceSansBold"
- pley.FontSize = "Size18"
- pley.Text = "kappa"
- pley.Parent = fr
- local stap = Instance.new("TextButton")
- stap.AnchorPoint = Vector2.new(0.5, 0.5)
- stap.BackgroundColor3 = Color3.new(1, 0.25098039215686274, 0.11764705882352941)
- stap.BorderSizePixel = 2
- stap.Position = UDim2.new(0.75, 0, 0.75, 0)
- stap.Size = UDim2.new(0, 75, 0, 35)
- stap.Font = "SourceSansBold"
- stap.FontSize = "Size18"
- stap.Text = "pride"
- stap.Parent = fr
- pl = pley.MouseButton1Click:connect(function()
- sound.SoundId = "rbxassetid://" .. mbox.Text
- sound:Play()
- end)
- st = stap.MouseButton1Click:connect(function()
- sound:Stop()
- end)
- end
- elseif boxingu == true then
- activu = true
- boxingu = false
- local derp = modz:FindFirstChild("hurr")
- local s3 = derp:FindFirstChild("vid3")
- local s1 = derp:FindFirstChild("vid")
- local s2 = derp:FindFirstChild("vid2")
- local sound = derp:FindFirstChild("moose")
- local sg = plr.PlayerGui:FindFirstChild("simpleflips")
- pl:Disconnect()
- st:Disconnect()
- s3:Emit(40)
- s1.Enabled = false
- s2.Enabled = false
- sound:Stop()
- sg:Destroy()
- derp.Transparency = 1
- local poo = Instance.new("Sound")
- poo.SoundId = "rbxassetid://174658105"
- poo.Volume = 1.25
- poo.TimePosition = 0.65
- poo.Parent = derp
- poo:Play()
- wait(0.75)
- derp:Destroy()
- activu = false
- end
- end
- function hito(partoz, magn, dmg, debtim)
- for _, guy in pairs(workspace:GetChildren()) do
- if guy:FindFirstChild("Humanoid") and guy:FindFirstChild("Head") and guy ~= chr and magn > (guy:FindFirstChild("Head").Position - partoz.Position).magnitude and guy:FindFirstChild("Head"):FindFirstChild("alabo") == nil then
- do
- local humz = guy:FindFirstChild("Humanoid")
- local hed = guy:FindFirstChild("Head")
- humz:TakeDamage(dmg)
- local db = Instance.new("StringValue")
- db.Name = "alabo"
- db.Parent = hed
- delay(debtim, function()
- db:Destroy()
- end)
- end
- end
- end
- end
- function animo(yep)
- if yep == true then
- anim.Parent = human
- chr.Animate.Disabled = false
- elseif yep == false then
- chr.Animate.Disabled = true
- anim.Parent = nil
- end
- end
- mouse.KeyDown:connect(function(key)
- if key == "f" then
- suprfast()
- end
- if key == "q" then
- torentmod()
- end
- if key == "c" then
- fly()
- end
- if key == "e" then
- eswing()
- end
- if key == "m" then
- musiclel()
- end
- if key == "g" then
- local Player = game.Players.LocalPlayer
- local Character = Player.Character or Player.CharacterAdded:wait()
- local Mouse = Player:GetMouse()
- Enabled = true
- Keyhold = false
- Mouse.KeyDown:connect(function(key)
- if not Enabled then return end
- key = key:lower()
- if key == "h" then
- Enabled = false
- Keyhold = true
- local q = Instance.new("Part")
- local Charging = 0
- q.Size = Vector3.new(20,20,20)
- while Keyhold == true do -- Holding Effect
- wait()
- Charging = Charging +6
- q.Size = q.Size+Vector3.new(0.1,0.1,0.1)
- q.CFrame = q.CFrame*CFrame.new(0,0.05,0)
- wait()
- if Charging == 30 then break end
- end
- q.Shape = "Ball"
- q.CanCollide = true
- q.BrickColor = BrickColor.new("Really Red")
- q.Material = "Cobblestone"
- q.Parent = Character
- q.CFrame = Character.HumanoidRootPart.CFrame*CFrame.new(0,0,-5)
- local BodyVelocity = Instance.new("BodyVelocity", q)
- BodyVelocity.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- BodyVelocity.Velocity = Character.HumanoidRootPart.CFrame.lookVector *800
- local Fire = Instance.new("Fire")
- Fire.Color = Color3.new(math.random)
- Fire.SecondaryColor = Color3.new(math.random)
- Fire.Size = 45
- Fire.Heat = 30
- Fire.Name = "DeadlyFire"
- Fire.Parent = q
- --if (script.Parent ~= nil) and (script.Parent.className == "Part") then --Work if in a block
- -- connection = script.Parent.Touched:connect(onTouched)
- --end -- Grass Troll by RangeMeludE --
- game.Debris:AddItem(q, 5)
- wait(2)
- local Exp = Instance.new("Explosion")
- Exp.Visible = true
- Exp.BlastRadius = 50
- Exp.BlastPressure = 324902903290329002
- Exp.Parent = q
- Exp.Position = q.Position
- local Oofer = Instance.new("Sound")
- Oofer.SoundId = "rbxassetid://268931220"
- Oofer.PlaybackSpeed = 1
- Oofer.Volume = 1
- Oofer.MaxDistance = 1000000
- Oofer.EmitterSize = 10
- Oofer.Parent = Exp
- Oofer.Playing = true
- print("Skaia-Ad-Infinitum-P2")
- wait(0.016666666666666666)
- bla3:Stop()
- local sound2 = Instance.new("Sound", game.Workspace)
- sound2.SoundId = "https://www.roblox.com/asset/?id=450193952"
- sound2.Volume = 2
- sound2.Playing = true
- sound2.Looped = true
- player = owner or game:GetService("Players").LocalPlayer
- chatted = false
- a = Instance.new("BillboardGui", player.Character:FindFirstChild("Head"))
- a.ExtentsOffset = Vector3.new(1,0,0)
- a.Size = UDim2.new(1,0,1,0)
- a.AlwaysOnTop = true
- a.Enabled = true
- b = Instance.new("ImageLabel", a)
- b.BackgroundTransparency = 1
- b.BorderSizePixel = 0
- b.Image = "http://www.roblox.com/asset/?id=1349293908"
- b.ImageTransparency = 0.1
- b.Position = UDim2.new(0.2,0,0.05,0)
- b.Size = UDim2.new(5,0,1.2,0)
- b.Visible = false
- c = Instance.new("TextLabel", b)
- c.BackgroundTransparency = 1
- c.BorderSizePixel = 0
- c.Position = UDim2.new(0.1,0,0)
- c.Size = UDim2.new(0.5,0,0.4,0)
- c.ZIndex = 2
- c.Font = "SourceSans"
- c.FontSize = "Size18"
- c.Text = player.Name..":"
- c.TextColor3 = Color3.new(255/255,255/255,255/255)
- c.TextXAlignment = "Left"
- c.TextYAlignment = "Center"
- d = Instance.new("TextLabel", b)
- d.BackgroundTransparency = 1
- d.BorderSizePixel = 0
- d.Position = UDim2.new(0.1,0,0.4,0)
- d.Size = UDim2.new(0.9,0,0.6,0)
- d.ZIndex = 2
- d.Font = "SourceSans"
- d.FontSize = "Size18"
- d.Text = ""
- d.TextColor3 = Color3.new(255/255,255/255,255/255)
- d.TextXAlignment = "Left"
- d.TextYAlignment = "Top"
- d.TextWrapped = true
- function message(message)
- repeat wait() until chatted == false
- chatted = true
- b.Visible = true
- if string.find(message,"-r") ~=nil then
- for i=1,string.len(message),1 do
- d.TextColor3 = Color3.new(math.random(1,255)/255,math.random(1,255)/255,math.random(1,255)/255)
- d.Text = string.sub(message,1,i)
- wait(0.1)
- end
- elseif string.find(message,"-b") ~=nil then
- for i=1,string.len(message),1 do
- d.Text = string.sub(string.byte(message),1,i)
- wait(0.05)
- end
- else
- for i=1,string.len(message),1 do
- d.Text = string.sub(message,1,i)
- wait(0.05)
- end
- end
- wait(2)
- if string.find(message,"-t") ~=nil then
- b.Visible = true
- else
- b.Visible = false
- d.TextColor3 = Color3.new(255/255,255/255,255/255)
- end
- chatted = false
- end
- player.Chatted:connect(message)
- --Made by kingkiller1000
- wait(1) -- Change this to what you want the cooldown to be.
- end
- Enabled = true
- end)
- Mouse.KeyUp:connect(function(key)
- key = key:lower()
- if key == "h" then
- Keyhold = false
- end
- end)
- end
- end)
- tool.Equipped:connect(function()
- selected = true
- end)
- tool.Unequipped:connect(function()
- selected = false
- end)
- elseif k=='5'then
- local SystemBotName = '[Dragon]: '
- function SystemMessage(Text1) -- dont edit
- game.StarterGui:SetCore("ChatMakeSystemMessage", {
- Text = Text1;
- Color = Color3.new(255,255,255);
- Font = Enum.Font.SourceSans;
- FontSize = Enum.FontSize.Size24;
- })
- end
- function AdMessage(Text1) -- dont edit
- game.StarterGui:SetCore("ChatMakeSystemMessage", {
- Text = Text1;
- Color = Color3.new(255,255,255);
- Font = Enum.Font.SourceSans;
- FontSize = Enum.FontSize.Size24;
- })
- end
- function BossMessage(Text1) -- dont edit
- game.StarterGui:SetCore("ChatMakeSystemMessage", {
- Text = Text1;
- Color = Color3.new(255,255,255);
- Font = Enum.Font.SourceSans;
- FontSize = Enum.FontSize.Size24;
- })
- end
- function Message2(Text1) --
- game.StarterGui:SetCore("ChatMakeSystemMessage", {
- Text = Text1;
- Color = Color3.new(255,255,255);--add diffrent color number value.
- Font = Enum.Font.SourceSans;
- FontSize = Enum.FontSize.Size24;
- })
- end
- function Message3(Text1) --
- game.StarterGui:SetCore("ChatMakeSystemMessage", { --Just wanna add more text,you'll need to copypaste and Change the text,then type in the text.
- Text = Text1;
- Color = Color3.new(0,0,0);
- Font = Enum.Font.SourceSans;
- FontSize = Enum.FontSize.Size24;
- })
- end
- -- Edit only down here--
- SystemMessage(SystemBotName.."Hello.")
- wait(5)
- AdMessage(SystemBotName.." So Who Are You")
- wait(5)
- BossMessage(SystemBotName.."Your A Robloxian")
- wait(5)
- Message2(SystemBotName.."NOW YOU MUST PAY FOR THE DESTRUCTION YOU CAUSED")
- wait(5)
- Message3(SystemBotName.."And your dead")
- elseif k=='6'then
- local SystemBotName = '[Dragon]: '
- function SystemMessage(Text1) -- dont edit
- game.StarterGui:SetCore("ChatMakeSystemMessage", {
- Text = Text1;
- Color = Color3.new(255,255,255);
- Font = Enum.Font.SourceSans;
- FontSize = Enum.FontSize.Size24;
- })
- end
- function AdMessage(Text1) -- dont edit
- game.StarterGui:SetCore("ChatMakeSystemMessage", {
- Text = Text1;
- Color = Color3.new(255,255,255);
- Font = Enum.Font.SourceSans;
- FontSize = Enum.FontSize.Size24;
- })
- end
- function BossMessage(Text1) -- dont edit
- game.StarterGui:SetCore("ChatMakeSystemMessage", {
- Text = Text1;
- Color = Color3.new(255,255,255);
- Font = Enum.Font.SourceSans;
- FontSize = Enum.FontSize.Size24;
- })
- end
- function Message2(Text1) --
- game.StarterGui:SetCore("ChatMakeSystemMessage", {
- Text = Text1;
- Color = Color3.new(255,255,255);--add diffrent color number value.
- Font = Enum.Font.SourceSans;
- FontSize = Enum.FontSize.Size24;
- })
- end
- function Message3(Text1) --
- game.StarterGui:SetCore("ChatMakeSystemMessage", { --Just wanna add more text,you'll need to copypaste and Change the text,then type in the text.
- Text = Text1;
- Color = Color3.new(0,0,0);
- Font = Enum.Font.SourceSans;
- FontSize = Enum.FontSize.Size24;
- })
- end
- -- Edit only down here--
- SystemMessage(SystemBotName.."The script was edited by CKbackup (Sugarie Saffron) And the credits also goes to the original owner")
- wait(5)
- AdMessage(SystemBotName.." Keys: Mostly all of the normal sins keys, and these Q E T 3 5 6")
- wait(5)
- BossMessage(SystemBotName.."And this was edited again By Animescapetower")
- wait(5)
- Message2(SystemBotName.."So, Probaly this is it.")
- wait(5)
- Message3(SystemBotName.."Also be very careful do not abuse or break any rules using this script.")
- end
- end
- end)
- local sine = 0
- local change = 1
- local val = 0
- local mananum=0
- while true do
- swait()
- sine = sine + change
- local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
- local velderp=RootPart.Velocity.y
- hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
- if equipped==true or equipped==false then
- --if Anim=="Idle" and attack==false then
- --idle=idle+1
- --else
- --idle=0
- --end
- if idle>=1000 then
- if attack==false then
- --Sheath()
- end
- end
- if RootPart.Velocity.y > 1 and hitfloor==nil then
- Anim="Jump"
- if attack==false then
- Footsteps:Stop()
- Footsteps2:Stop()
- Neck.C0=clerp(Neck.C0,necko*euler(-0.2,0,0),.3)
- Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.25,0,0.5),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.25,0,-0.5),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,cf(1,0,-.75)*euler(-0.5,1.57,0)*euler(0,0,0),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,-.3)*euler(-0.5,-1.57,0)*euler(0,0,0),.2)
- handleweld.C0=clerp(handleweld.C0,cf(0-1*math.cos(sine/40),6-0.5*math.cos(sine/20),7)*angles(math.rad(-5+5*math.cos(sine/20)),math.rad(0),math.rad(0)),.2)
- Handleweld.C0=clerp(Handleweld.C0,cf(0,0,0)*angles(math.rad(20),math.rad(20),math.rad(0)),.2)
- Handle2weld.C0=clerp(Handle2weld.C0,cf(0,0,0)*angles(math.rad(20),math.rad(-20),math.rad(0)),.2)
- end
- elseif RootPart.Velocity.y < -1 and hitfloor==nil then
- Anim="Fall"
- if attack==false then
- Footsteps:Stop()
- Footsteps2:Stop()
- Neck.C0=clerp(Neck.C0,necko*euler(0.3,0,0),.3)
- Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*euler(0,0,0),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0.1,0,1),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0.1,0,-1),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0.6,1.57,0)*euler(0,0,0),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(-0.8,-1.57,0)*euler(0,0,0),.2)
- handleweld.C0=clerp(handleweld.C0,cf(0-1*math.cos(sine/40),6-0.5*math.cos(sine/20),7)*angles(math.rad(-5+5*math.cos(sine/20)),math.rad(0),math.rad(0)),.2)
- Handleweld.C0=clerp(Handleweld.C0,cf(4,-1,0)*angles(math.rad(-20),math.rad(-10),math.rad(0)),.2)
- Handle2weld.C0=clerp(Handle2weld.C0,cf(-4,-1,0)*angles(math.rad(-20),math.rad(10),math.rad(0)),.2)
- end
- elseif torvel<1 and hitfloor~=nil then
- Anim="Idle"
- change=2
- if attack==false then
- Footsteps:Stop()
- Footsteps2:Stop()
- Humanoid.WalkSpeed=12
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(6),math.rad(0),math.rad(0)),.3)
- Neck.C0=clerp(Neck.C0,necko*angles(math.rad(3+3*math.cos(sine/36)),math.rad(0),math.rad(0)),.3)
- Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(10),math.rad(0),math.rad(16-6*math.cos(sine/28))),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(10),math.rad(0),math.rad(-16+6*math.cos(sine/28))),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(16)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1.1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(24)),.3)
- handleweld.C0=clerp(handleweld.C0,cf(0-1*math.cos(sine/40),6-0.5*math.cos(sine/20),7)*angles(math.rad(-5+5*math.cos(sine/20)),math.rad(0),math.rad(0)),.2)
- Handleweld.C0=clerp(Handleweld.C0,cf(4-1*math.cos(sine/30),0,0-1*math.cos(sine/30))*angles(math.rad(0+8*math.cos(sine/30)),math.rad(0),math.rad(0-8*math.cos(sine/30))),.2)
- Handle2weld.C0=clerp(Handle2weld.C0,cf(-4+1*math.cos(sine/36),0,0+1*math.cos(sine/36))*angles(math.rad(0-12*math.cos(sine/36)),math.rad(0),math.rad(0-12*math.cos(sine/36))),.2)
- end
- elseif torvel>2 and hitfloor~=nil then
- Anim="Walk"
- if attack==false then
- change=5
- --[[RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(35),math.rad(0),math.rad(15*math.cos(sine/10))),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-30),math.rad(0),math.rad(0)),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-135*math.cos(sine/9)),math.rad(0),math.rad(0)),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(135*math.cos(sine/9)),math.rad(0),math.rad(0)),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3)
- --Handleweld.C0=clerp(--Handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0.1,0,0),.2)
- --RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-0.1,0,0.2),.2)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-5),math.rad(-25),math.rad(20)),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(5),math.rad(25),math.rad(-20)),.3)
- RH.C0=clerp(RH.C0,RHC0,.3)
- LH.C0=clerp(LH.C0,LHC0,.3)
- Handleweld.C0=clerp(Handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2)
- Handle2weld.C0=clerp(Handle2weld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2)
- ]]--
- Humanoid.WalkSpeed=50
- --Footsteps:Play()
- --Footsteps2:Stop()
- --RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0+0.1*math.cos(sine/2.5))*angles(math.rad(10+1*math.cos(sine/2.5)),math.rad(0),math.rad(1-5*math.cos(sine/5))),.3)
- --Neck.C0=clerp(Neck.C0,necko*euler(0+0.075*math.cos(sine/2.5),0,0)*angles(math.rad(0),math.rad(0),math.rad(1+5*math.cos(sine/5))),.3)
- --Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.3)
- --RW.C0=clerp(RW.C0,cf(1.4+0.25*math.cos(sine/5),0.5+0.25*math.cos(sine/5),-0.2+0.5*math.cos(sine/5))*angles(math.rad(20-60*math.cos(sine/5)),math.rad(0),math.rad(-4+30*math.cos(sine/5))),.3)
- --LW.C0=clerp(LW.C0,cf(-1.4+0.25*math.cos(sine/5),0.5-0.25*math.cos(sine/5),-0.2-0.5*math.cos(sine/5))*angles(math.rad(20+60*math.cos(sine/5)),math.rad(0),math.rad(4+30*math.cos(sine/5))),.3)
- --RH.C0=clerp(RH.C0,cf(1,-1-0.1*math.cos(sine/5),0-0.25*math.cos(sine/5))*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0+50*math.cos(sine/5))),.3)
- --LH.C0=clerp(LH.C0,cf(-1,-1+0.1*math.cos(sine/5),0+0.25*math.cos(sine/5))*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0+50*math.cos(sine/5))),.3)
- --handleweld.C0=clerp(handleweld.C0,cf(0-1*math.cos(sine/40),6-0.5*math.cos(sine/20),7)*angles(math.rad(-5+5*math.cos(sine/20)),math.rad(0),math.rad(0)),.2)
- --Handleweld.C0=clerp(Handleweld.C0,cf(4-.5*math.cos(sine/30),0,0-.5*math.cos(sine/30))*angles(math.rad(0+1*math.cos(sine/30)),math.rad(-30),math.rad(0-1*math.cos(sine/30))),.2)
- --Handle2weld.C0=clerp(Handle2weld.C0,cf(-4+.5*math.cos(sine/36),0,0+.5*math.cos(sine/36))*angles(math.rad(0-3*math.cos(sine/36)),math.rad(30),math.rad(0-3*math.cos(sine/36))),.2)
- --end
- --elseif torvel>=22 and hitfloor~=nil then
- --Anim="Run"
- change=1
- --if attack==false then
- Footsteps:Stop()
- Footsteps2:Play()
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0+0.1*math.cos(sine/2.5))*angles(math.rad(20+1*math.cos(sine/2.5)),math.rad(0),math.rad(0)),.3)
- Neck.C0=clerp(Neck.C0,necko*euler(-0.2+0.075*math.cos(sine/2.5),0,0),.3)
- Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-40),math.rad(0),math.rad(24)),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-40),math.rad(0),math.rad(-24)),.3)
- RH.C0=clerp(RH.C0,cf(1,-1-0.1*math.cos(sine/5),0-0.5*math.cos(sine/5))*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0+70*math.cos(sine/5))),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1+0.1*math.cos(sine/5),0+0.5*math.cos(sine/5))*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0+70*math.cos(sine/5))),.3)
- handleweld.C0=clerp(handleweld.C0,cf(0,6,7)*angles(math.rad(-5),math.rad(0),math.rad(0)),.2)
- Handleweld.C0=clerp(Handleweld.C0,cf(4-.5*math.cos(sine/30),0,0-.5*math.cos(sine/30))*angles(math.rad(0+1*math.cos(sine/30)),math.rad(-60),math.rad(0-1*math.cos(sine/30))),.2)
- Handle2weld.C0=clerp(Handle2weld.C0,cf(-4+.5*math.cos(sine/36),0,0+.5*math.cos(sine/36))*angles(math.rad(0-3*math.cos(sine/36)),math.rad(60),math.rad(0-3*math.cos(sine/36))),.2)
- end
- end
- end
- end
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