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- --https://github.com/Mokiros/roblox-FE-compatibility
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,game,owner = owner,game
- local RealPlayer = Player
- do
- print("FE Compatibility code V2 by Mokiros")
- local RealPlayer = RealPlayer
- script.Parent = RealPlayer.Character
- --Fake event to make stuff like Mouse.KeyDown work
- local Disconnect_Function = function(this)
- this[1].Functions[this[2]] = nil
- end
- local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
- local FakeEvent_Metatable = {__index={
- Connect = function(this,f)
- local i = tostring(math.random(0,10000))
- while this.Functions[i] do
- i = tostring(math.random(0,10000))
- end
- this.Functions[i] = f
- return setmetatable({this,i},Disconnect_Metatable)
- end
- }}
- FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
- local function fakeEvent()
- return setmetatable({Functions={}},FakeEvent_Metatable)
- end
- --Creating fake input objects with fake variables
- local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
- FakeMouse.keyUp = FakeMouse.KeyUp
- FakeMouse.keyDown = FakeMouse.KeyDown
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function TriggerEvent(self,ev,...)
- for _,f in pairs(self[ev].Functions) do
- f(...)
- end
- end
- FakeMouse.TriggerEvent = TriggerEvent
- UIS.TriggerEvent = TriggerEvent
- --Client communication
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=RealPlayer then return end
- FakeMouse.Target = io.Target
- FakeMouse.Hit = io.Hit
- if not io.isMouse then
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
- end
- if io.UserInputType == Enum.UserInputType.MouseButton2 then
- return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
- local Mouse = owner:GetMouse()
- local UIS = game:GetService("UserInputService")
- local input = function(io,RobloxHandled)
- if RobloxHandled then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local h,t
- --Give the server mouse data every second frame, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- local HB = game:GetService("RunService").Heartbeat
- while true do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- --Wait 2 frames
- for i=1,2 do
- HB:Wait()
- end
- end]==],script)
- ----Sandboxed game object that allows the usage of client-side methods and services
- --Real game object
- local RealGame = game
- --Metatable for fake service
- local FakeService_Metatable = {
- __index = function(self,k)
- local s = rawget(self,"_RealService")
- if s then
- return typeof(s[k])=="function"
- and function(_,...)return s[k](s,...)end or s[k]
- end
- end,
- __newindex = function(self,k,v)
- local s = rawget(self,"_RealService")
- if s then s[k]=v end
- end
- }
- local function FakeService(t,RealService)
- t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
- return setmetatable(t,FakeService_Metatable)
- end
- --Fake game object
- local FakeGame = {
- GetService = function(self,s)
- return rawget(self,s) or RealGame:GetService(s)
- end,
- Players = FakeService({
- LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
- },"Players"),
- UserInputService = FakeService(UIS,"UserInputService"),
- ContextActionService = FakeService(CAS,"ContextActionService"),
- RunService = FakeService({
- _btrs = {},
- RenderStepped = RealGame:GetService("RunService").Heartbeat,
- BindToRenderStep = function(self,name,_,fun)
- self._btrs[name] = self.Heartbeat:Connect(fun)
- end,
- UnbindFromRenderStep = function(self,name)
- self._btrs[name]:Disconnect()
- end,
- },"RunService")
- }
- rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
- FakeGame.service = FakeGame.GetService
- FakeService(FakeGame,game)
- --Changing owner to fake player object to support owner:GetMouse()
- game,owner = FakeGame,FakeGame.Players.LocalPlayer
- end
- --School Shooter script by DMS ok bye
- o1 = Instance.new("Model")
- o1.Name = "Vest"
- o2 = Instance.new("Part")
- o2.Name = "Middle"
- o2.Parent = o1
- o2.BrickColor = BrickColor.new("Brick yellow")
- o2.Transparency = 1
- o2.Position = Vector3.new(0.139906004, 1.05800402, -11.1099901)
- o2.Anchored = true
- o2.CFrame = CFrame.new(0.139906004, 1.05800402, -11.1099901, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o2.CanCollide = false
- o2.FormFactor = Enum.FormFactor.Symmetric
- o2.Size = Vector3.new(2, 2, 1)
- o2.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o2.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o2.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o2.Color = Color3.new(0.843137, 0.772549, 0.603922)
- o3 = Instance.new("Part")
- o3.Name = "Pack"
- o3.Parent = o1
- o3.BrickColor = BrickColor.new("Dark stone grey")
- o3.Position = Vector3.new(0.139907002, 1.07000601, -10.3049936)
- o3.Rotation = Vector3.new(-180, 0, -180)
- o3.Anchored = true
- o3.CFrame = CFrame.new(0.139907002, 1.07000601, -10.3049936, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- o3.CanCollide = false
- o3.FormFactor = Enum.FormFactor.Custom
- o3.Size = Vector3.new(1.65999985, 1.80000019, 0.630000472)
- o3.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o3.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o3.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o3.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o3.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o3.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o3.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o4 = Instance.new("Part")
- o4.Name = "Strap"
- o4.Parent = o1
- o4.BrickColor = BrickColor.new("Black")
- o4.Position = Vector3.new(0.66991502, 1.05500698, -11.1149797)
- o4.Anchored = true
- o4.CFrame = CFrame.new(0.66991502, 1.05500698, -11.1149797, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o4.CanCollide = false
- o4.FormFactor = Enum.FormFactor.Custom
- o4.Size = Vector3.new(0.259999752, 2.11000037, 1.15000045)
- o4.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o4.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o4.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o4.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o5 = Instance.new("Part")
- o5.Name = "Flap"
- o5.Parent = o1
- o5.BrickColor = BrickColor.new("Black")
- o5.Position = Vector3.new(0.139905006, 1.85000098, -10.2900219)
- o5.Anchored = true
- o5.CFrame = CFrame.new(0.139905006, 1.85000098, -10.2900219, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o5.CanCollide = false
- o5.FormFactor = Enum.FormFactor.Custom
- o5.Size = Vector3.new(1.71999979, 0.400000006, 0.639999866)
- o5.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o5.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o5.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o5.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o5.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o5.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o5.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o6 = Instance.new("Part")
- o6.Name = "Pocket"
- o6.Parent = o1
- o6.BrickColor = BrickColor.new("Black")
- o6.Position = Vector3.new(0.149883002, 0.860005975, -10.0399857)
- o6.Rotation = Vector3.new(-0, 0, -90)
- o6.Anchored = true
- o6.CFrame = CFrame.new(0.149883002, 0.860005975, -10.0399857, 0, 1, 0, -1, 0, 0, 0, 0, 1)
- o6.CanCollide = false
- o6.FormFactor = Enum.FormFactor.Custom
- o6.Size = Vector3.new(0.600000024, 0.800000131, 0.200000003)
- o6.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o6.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o6.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o6.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o6.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o6.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o6.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o7 = Instance.new("Part")
- o7.Name = "Pocket"
- o7.Parent = o1
- o7.BrickColor = BrickColor.new("Black")
- o7.Position = Vector3.new(0.139600992, 1.10000801, -10.3099718)
- o7.Rotation = Vector3.new(-90, 90, 0)
- o7.Anchored = true
- o7.CFrame = CFrame.new(0.139600992, 1.10000801, -10.3099718, 0, 0, 1, -1, 0, 0, 0, -1, 0)
- o7.CanCollide = false
- o7.FormFactor = Enum.FormFactor.Custom
- o7.Size = Vector3.new(0.600000024, 0.400000155, 1.70000005)
- o7.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o7.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o7.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o7.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o7.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o7.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o7.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o8 = Instance.new("Part")
- o8.Name = "Strap"
- o8.Parent = o1
- o8.BrickColor = BrickColor.new("Black")
- o8.Position = Vector3.new(-0.37014699, 1.05500698, -11.1149921)
- o8.Anchored = true
- o8.CFrame = CFrame.new(-0.37014699, 1.05500698, -11.1149921, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o8.CanCollide = false
- o8.FormFactor = Enum.FormFactor.Custom
- o8.Size = Vector3.new(0.259999752, 2.11000037, 1.15000045)
- o8.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o8.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o8.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o8.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o8.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o8.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o8.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o9 = Instance.new("Part")
- o9.Parent = o1
- o9.BrickColor = BrickColor.new("Really black")
- o9.Reflectance = 0.10000000149012
- o9.Position = Vector3.new(0.173590899, 4.00173569, -9.98207664)
- o9.Rotation = Vector3.new(2.9181666e-009, -3.48279983e-008, -8.55249798e-019)
- o9.Anchored = true
- o9.CFrame = CFrame.new(0.173590899, 4.00173569, -9.98207664, 0.999998331, 1.49269007e-020, -6.07863204e-010, 1.49269007e-020, 1, -5.09317831e-011, -6.07863204e-010, -5.09317831e-011, 1.00000334)
- o9.FormFactor = Enum.FormFactor.Plate
- o9.Size = Vector3.new(2, 4.80000019, 2)
- o9.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o9.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o9.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o9.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o9.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o9.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o9.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o10 = Instance.new("SpecialMesh")
- o10.Parent = o9
- o10.Scale = Vector3.new(0.600000024, 1, 0.600000024)
- o10.MeshType = Enum.MeshType.Brick
- o11 = Instance.new("Part")
- o11.Parent = o1
- o11.BrickColor = BrickColor.new("Mid gray")
- o11.Reflectance = 0.20000000298023
- o11.Position = Vector3.new(0.173592806, 4.10173273, -11.1821489)
- o11.Rotation = Vector3.new(-180, 89.8953247, -90)
- o11.Anchored = true
- o11.CFrame = CFrame.new(0.173592806, 4.10173273, -11.1821489, -1.49269007e-020, 6.07863204e-010, 0.999998331, -1, 5.09317831e-011, 1.49269007e-020, 5.09317831e-011, -1.00000334, -6.07863204e-010)
- o11.FormFactor = Enum.FormFactor.Plate
- o11.Size = Vector3.new(1, 0.400000006, 2)
- o11.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.Color = Color3.new(0.803922, 0.803922, 0.803922)
- o12 = Instance.new("CylinderMesh")
- o12.Parent = o11
- o12.Offset = Vector3.new(0, -0.600000024, 0)
- o12.Scale = Vector3.new(0.5, 0.100000001, 0.5)
- o13 = Instance.new("Part")
- o13.Parent = o1
- o13.BrickColor = BrickColor.new("Mid gray")
- o13.Reflectance = 0.20000000298023
- o13.Position = Vector3.new(0.173592806, 5.60169125, -11.1821489)
- o13.Rotation = Vector3.new(1.40697509e-009, -89.8953247, -90)
- o13.Anchored = true
- o13.CFrame = CFrame.new(0.173592806, 5.60169125, -11.1821489, 1.49269007e-020, 6.07863204e-010, -0.999998331, 1, 5.09317831e-011, -1.49269007e-020, -5.09317831e-011, -1.00000334, 6.07863204e-010)
- o13.FormFactor = Enum.FormFactor.Plate
- o13.Size = Vector3.new(2, 0.400000006, 2)
- o13.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o13.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o13.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o13.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o13.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o13.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o13.Color = Color3.new(0.803922, 0.803922, 0.803922)
- o14 = Instance.new("CylinderMesh")
- o14.Parent = o13
- o14.Offset = Vector3.new(0, -0.600000024, 0)
- o14.Scale = Vector3.new(0.5, 0.100000001, 0.5)
- o15 = Instance.new("Part")
- o15.Parent = o1
- o15.BrickColor = BrickColor.new("Mid gray")
- o15.Reflectance = 0.20000000298023
- o15.Position = Vector3.new(0.173592806, 2.60173273, -11.1821489)
- o15.Rotation = Vector3.new(-180, 89.8953247, -90)
- o15.Anchored = true
- o15.CFrame = CFrame.new(0.173592806, 2.60173273, -11.1821489, -1.49269007e-020, 6.07863204e-010, 0.999998331, -1, 5.09317831e-011, 1.49269007e-020, 5.09317831e-011, -1.00000334, -6.07863204e-010)
- o15.FormFactor = Enum.FormFactor.Plate
- o15.Size = Vector3.new(2, 0.400000006, 2)
- o15.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o15.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o15.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o15.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o15.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o15.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o15.Color = Color3.new(0.803922, 0.803922, 0.803922)
- o16 = Instance.new("CylinderMesh")
- o16.Parent = o15
- o16.Offset = Vector3.new(0, -0.600000024, 0)
- o16.Scale = Vector3.new(0.5, 0.100000001, 0.5)
- myears = Instance.new('Sound')
- myears.Parent = game.Players.LocalPlayer.Character.Head
- myears.Looped = true
- myears.Name = "Ruski"
- myears.Playing = true
- myears.SoundId = "rbxassetid://341851020"
- myears.Volume = .5
- myears.TimePosition = 0
- local g = o1:clone()
- g.Parent = game.Players.LocalPlayer.Character
- local C = g:GetChildren()
- for i=1, #C do
- if C[i].className == "Part" then
- local W = Instance.new("Weld")
- W.Part0 = g.Middle
- W.Part1 = C[i]
- local CJ = CFrame.new(g.Middle.Position)
- local C0 = g.Middle.CFrame:inverse()*CJ
- local C1 = C[i].CFrame:inverse()*CJ
- W.C0 = C0
- W.C1 = C1
- W.Parent = g.Middle
- end
- local Y = Instance.new("Weld")
- Y.Part0 = game.Players.LocalPlayer.Character.Torso
- Y.Part1 = g.Middle
- Y.C0 = CFrame.new(0, 0, 0)
- Y.Parent = Y.Part0
- end
- local h = g:GetChildren()
- for i = 1, # h do
- h[i].Anchored = false
- h[i].CanCollide = false
- end
- debounce = 0;
- local player = game.Players.LocalPlayer
- repeat wait() until player.Character.Humanoid
- local humanoid = player.Character.Humanoid
- local mouse = player:GetMouse()
- --game.Players.LocalPlayer.Character.Shirt.ShirtTemplate='rbxassetid://473465498'
- local player=game.Players.LocalPlayer;
- local char=game.Players.LocalPlayer.Character;
- local humanoid = player.Character.Humanoid;
- Tool=Instance.new('Tool', game.Players.LocalPlayer.Backpack);
- Tool.GripRight=Vector3.new(0.865, 0.105, -0.49);
- Tool.GripUp=Vector3.new(-0.023, 0.985, 0.171);
- Tool.GripPos=Vector3.new(0.064, -0.3, 0.9);
- Tool.GripForward=Vector3.new(0.485, 0.14, -0.863); --0.485, 0.14, -0.863
- Tool.Name='Tec 9';
- Handle=Instance.new('Part', Tool);
- Handle.Name = 'Handle';
- Handle.BrickColor=BrickColor.new('Really black')
- Handle.Size=Vector3.new(0.26, 1.11, 4.85);
- Handle.Position=Vector3.new(-5.112, 1.837, -3.734)
- gunfire=Instance.new('Part', Tool)
- gunfire.Name='GunFire'
- gunfire.Size=Vector3.new(0.2, 0.2, 0.2)
- gunfire.Transparency=1
- gunfire.Position=Vector3.new(-5.142, 2.582, -5.059)
- gunfirefx=Instance.new('BillboardGui', gunfire)
- gunfirefx.Enabled=false
- gunfirefx.Adornee = gunfire
- gunfirefx.Size=UDim2.new(1.1, 0, 1.1, 0)
- gunfirefx2=Instance.new('ImageLabel', gunfirefx)
- gunfirefx2.Image='http://www.roblox.com/asset/?id=117472237'
- gunfirefx2.BackgroundTransparency=1
- gunfirefx2.Size=UDim2.new(1.2, 0, 1.2, 0)
- c4mesh=Instance.new('SpecialMesh', Handle);
- c4mesh.MeshType = 'FileMesh';
- c4mesh.MeshId='http://www.roblox.com/asset/?id=430355386';
- c4mesh.TextureId='http://www.roblox.com/asset/?id=430355390';
- c4mesh.Scale=Vector3.new(0.075, 0.075, 0.075);
- light=Instance.new('PointLight', Handle);
- light.Color = Color3.new(255, 255, 0)
- light.Range=10;
- light.Enabled=false;
- --Weld Connector
- local prev
- local parts = Tool:GetChildren()
- for i = 1,#parts do
- if (parts[i].className == "Part") then
- if (prev ~= nil)then
- local weld = Instance.new("Weld")
- weld.Part0 = prev
- weld.Part1 = parts[i]
- weld.C0 = prev.CFrame:inverse()
- weld.C1 = parts[i].CFrame:inverse()
- weld.Parent = prev
- end
- prev = parts[i]
- end
- end
- --end
- local Prepare=Instance.new("Animation", player.Character);
- Prepare.AnimationId="http://www.roblox.com/asset?id=168086975";
- local playAnim = humanoid:LoadAnimation(Prepare)
- local Prepare3=Instance.new("Animation", player.Character);
- Prepare3.AnimationId="http://www.roblox.com/asset?id=95383474";
- local Prepare2Play = humanoid:LoadAnimation(Prepare3)
- local Prepare2=Instance.new("Animation", player.Character);
- Prepare2.AnimationId="http://www.roblox.com/asset?id=95383474";
- local playAnim6 = humanoid:LoadAnimation(Prepare)
- standed=true
- local shoot=Instance.new("Animation", player.Character);
- shoot.AnimationId="http://www.roblox.com/Asset?ID=94332152";
- local playAnim2 = humanoid:LoadAnimation(shoot)
- local reload=Instance.new("Animation", player.Character);
- reload.AnimationId="http://www.roblox.com/Asset?ID=95390631";
- local playAnim3 = humanoid:LoadAnimation(reload)
- reloadsound=Instance.new('Sound', char.Torso)
- reloadsound.Volume=4
- reloadsound.SoundId='rbxassetid://266147528'
- equip=Instance.new('Sound', char.Torso)
- equip.Volume=4
- equip.SoundId='rbxassetid://131045401'
- equip2=Instance.new('Sound', char.Torso)
- equip2.Volume=4
- equip2.SoundId='rbxassetid://131045429'
- function equipped(mouse)
- function Shoot()
- if standed==false then
- if debounce == 0 then
- debounce = 1
- if mouse.Target ~= nil then
- if mouse.Target.Parent:findFirstChild("Humanoid") ~= nil and mouse.Target.Name ~= "Head" then
- mouse.Target.Parent.Humanoid:TakeDamage(75)
- hit=Instance.new('Sound', mouse.Target.Parent.Torso)
- hit.Volume=7
- hit.SoundId='rbxassetid://159970596'
- hit:Play()
- elseif mouse.Target.Parent.Parent:findFirstChild("Humanoid") ~= nil then
- mouse.Target.Parent.Parent.Humanoid:TakeDamage(45)
- hit=Instance.new('Sound', mouse.Target.Parent.Parent.Torso)
- hit.Volume=7
- hit.SoundId='rbxassetid://159970596'
- hit:Play()
- elseif mouse.Target.Name == "Part" then
- Hit = mouse.hit
- if Hit==nil then return end
- I = Instance.new("Part")
- I.Parent = game.Workspace
- I.CFrame = Hit
- I.Anchored=true
- I.Transparency=1
- I.Anchored=true
- I.CanCollide=false
- Pa=Instance.new('ParticleEmitter', I)
- Pa.Size = NumberSequence.new(0.2)
- Pa.Speed = NumberRange.new(40)
- Pa.Lifetime=NumberRange.new(0.4)
- Pa.RotSpeed = NumberRange.new(-255, 250)
- Pa.Texture = 'rbxassetid://316915922'
- Pa.LightEmission = 0
- Pa.EmissionDirection='Back'
- Pa.VelocitySpread = 250
- Pa.Rate = 500
- --
- Pa2=Instance.new('ParticleEmitter', I)
- Pa2.Size = NumberSequence.new(0.2)
- Pa2.Speed = NumberRange.new(40)
- Pa2.Lifetime=NumberRange.new(0.4)
- Pa2.RotSpeed = NumberRange.new(-255, 250)
- Pa2.Texture = 'rbxassetid://316915922'
- Pa2.LightEmission = 0
- Pa2.EmissionDirection='Back'
- Pa2.VelocitySpread = 250
- Pa2.Rate = 1000
- --
- Pa3=Instance.new('ParticleEmitter', I)
- Pa3.Size = NumberSequence.new(0.2)
- Pa3.Speed = NumberRange.new(40)
- Pa3.Lifetime=NumberRange.new(0.4)
- Pa3.RotSpeed = NumberRange.new(-255, 250)
- Pa3.Texture = 'rbxassetid://316915922'
- Pa3.LightEmission = 0
- Pa3.EmissionDirection='Back'
- Pa3.VelocitySpread = 250
- Pa3.Rate = 1000
- --
- Pa4=Instance.new('ParticleEmitter', I)
- Pa4.Size = NumberSequence.new(0.4)
- Pa4.Speed = NumberRange.new(40)
- Pa4.Lifetime=NumberRange.new(0.4)
- Pa4.RotSpeed = NumberRange.new(-255, 250)
- Pa4.Texture = 'rbxassetid://316915922'
- Pa4.LightEmission = 0
- Pa4.EmissionDirection='Back'
- Pa4.VelocitySpread = 250
- Pa4.Rate = 1000
- wait(0.1)
- Pa.Enabled=false
- Pa2.Enabled=false
- Pa3.Enabled=false
- Pa4.Enabled=false
- hit=Instance.new('Sound', I)
- hit.Volume=5
- hit.SoundId='rbxassetid://159970596'
- hit:Play()
- hit2=Instance.new('Sound', I)
- hit2.Volume=14
- hit2.SoundId='rbxassetid://516789356'
- hit2:Play()
- end
- end
- playAnim2:Play()
- Prepare2Play:Stop()
- light.Enabled=true;
- gunfirefx.Enabled=true
- shootsound=Instance.new('Sound', char.Torso)
- shootsound.Volume=3
- shootsound.SoundId='rbxassetid://149355375'
- shootsound:Play()
- wait(0.01)
- light.Enabled=false;
- gunfirefx.Enabled=false
- wait(0.001)
- Prepare2Play:Play()
- debounce = 0
- end
- end end
- mouse.Button1Down:connect(Shoot)
- end
- Tool.Equipped:connect(equipped)
- local player = game.Players.LocalPlayer
- repeat wait() until player.Character.Humanoid
- local humanoid = player.Character.Humanoid
- local mouse = player:GetMouse()
- local reload=Instance.new("Animation", player.Character);
- reload.AnimationId="http://www.roblox.com/Asset?ID=95384819";
- local playAnim3 = humanoid:LoadAnimation(reload)
- reloading=false
- mouse.KeyDown:connect(function(key)
- if key == "r" then
- if reloading==true then
- playAnim3:Play()
- reloadsound:Play()
- wait(2)
- playAnim3:Stop()
- end end
- end)
- mouse.KeyDown:connect(function(key)
- if key == "q" then
- if reloading==true then
- if standed==false then
- standed=true
- Prepare2Play:Stop()
- equip2:Play()
- wait()
- playAnim:Play()
- Tool.GripForward=Vector3.new(0.485, 0.14, -0.863); --0.485, 0.14, -0.863
- elseif standed==true then
- standed=false
- playAnim:Stop()
- wait()
- Prepare2Play:Play()
- equip:Play()
- Tool.GripForward=Vector3.new(-0.501, 0.137, -0.855);
- end end end
- end)
- stfu=false
- function equipped()
- wait()
- stfu=true
- wait()
- playAnim:Play()
- equip:Play()
- reloading=true
- end
- function unequipped()
- wait()
- playAnim:Stop()
- reloading=false
- Prepare2Play:Stop()
- stfu=false
- end
- Tool.Equipped:connect(equipped)
- Tool.Unequipped:connect(unequipped)
- --STFU
- stfuu=Instance.new('Sound', char.Torso)
- stfuu.Volume=3
- stfuu.Pitch=6.8
- stfuu.SoundId='rbxassetid://261303790'
- mouse.KeyDown:connect(function(key)
- if key == "z" then
- if stfu==true then
- stfuu:Play()
- game:GetService("Chat"):Chat(char.Head, "SHUT THE FUCK UP U CUNT", Enum.ChatColor.Red)
- wait(2)
- end end
- end)
- ---
- --Masked
- local player = game.Players.LocalPlayer
- repeat wait() until player.Character.Humanoid
- local humanoid = player.Character.Humanoid
- local mouse = player:GetMouse()
- equipsound = Instance.new('Sound', player.Character.Torso)
- equipsound.Volume=3
- equipsound.SoundId='rbxassetid://153647514'
- local anim5 = Instance.new("Animation", player.Character)
- anim5.AnimationId = "http://www.roblox.com/asset/?id=28492456"
- local playAnim10 = humanoid:LoadAnimation(anim5)
- plyr = player
- --p = game:GetService("InsertService"):LoadAsset(304085055)
- --p.Name='IsMasked'
- --p.Parent = game.Workspace
- ismasked=false
- maskhat=Instance.new('Hat', game.Workspace)
- maskhat.Name='IsMasked'
- maskhat.AttachmentForward=Vector3.new(0, 0, 0.1);
- maskhat.AttachmentPos=Vector3.new(0, 0.8, -0.05);
- maskhat.AttachmentRight=Vector3.new(1, 0, 0);
- maskhat.AttachmentUp=Vector3.new(0, 1, 0);
- maskhandle=Instance.new('Part', maskhat)
- maskhandle.Name='Handle';
- maskhandle.Anchored=false
- maskhandle.Size=Vector3.new(1.33, 1, 1.7)
- maskmeshh=Instance.new('SpecialMesh', maskhandle)
- maskmeshh.MeshType='FileMesh'
- maskmeshh.MeshId='http://www.roblox.com/asset/?id=304084512'
- maskmeshh.TextureId='http://www.roblox.com/asset/?id=304083165'
- wait(0.001)
- game.Workspace.IsMasked.Parent = plyr.Character
- maskhandle.Transparency=1
- mouse.KeyDown:connect(function(key)
- if key == "f" then
- if ismasked==false then
- ismasked=true
- Handle.Transparency=1
- playAnim10:Play()
- wait(0.5)
- playAnim10:Stop()
- equipsound:Play()
- Handle.Transparency=0
- player.Character.Humanoid.DisplayDistanceType='None'
- maskhandle.Transparency=0
- elseif ismasked==true then
- ismasked=false
- Handle.Transparency=1
- playAnim10:Play()
- wait(0.5)
- playAnim10:Stop()
- equipsound:Play()
- player.Character.Humanoid.DisplayDistanceType='Viewer'
- maskhandle.Transparency=1
- Handle.Transparency=0
- end
- end
- end)
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