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Corrupted blade FE

Apr 28th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. do
  4. print("FE Compatibility code by Mokiros")
  5. script.Parent = Player.Character
  6.  
  7. --RemoteEvent for communicating
  8. local Event = Instance.new("RemoteEvent")
  9. Event.Name = "UserInput_Event"
  10.  
  11. --Fake event to make stuff like Mouse.KeyDown work
  12. local function fakeEvent()
  13. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  14. t.connect = t.Connect
  15. return t
  16. end
  17.  
  18. --Creating fake input objects with fake variables
  19. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  20. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  21. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  22. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  23. end}
  24. --Merged 2 functions into one by checking amount of arguments
  25. CAS.UnbindAction = CAS.BindAction
  26.  
  27. --This function will trigger the events that have been :Connect()'ed
  28. local function te(self,ev,...)
  29. local t = m[ev]
  30. if t and t._fakeEvent and t.Function then
  31. t.Function(...)
  32. end
  33. end
  34. m.TrigEvent = te
  35. UIS.TrigEvent = te
  36.  
  37. Event.OnServerEvent:Connect(function(plr,io)
  38. if plr~=Player then return end
  39. if io.isMouse then
  40. m.Target = io.Target
  41. m.Hit = io.Hit
  42. else
  43. local b = io.UserInputState == Enum.UserInputState.Begin
  44. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  45. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  46. end
  47. for _,t in pairs(CAS.Actions) do
  48. for _,k in pairs(t.Keys) do
  49. if k==io.KeyCode then
  50. t.Function(t.Name,io.UserInputState,io)
  51. end
  52. end
  53. end
  54. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  55. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  56. end
  57. end)
  58. Event.Parent = NLS([==[
  59. local Player = game:GetService("Players").LocalPlayer
  60. local Event = script:WaitForChild("UserInput_Event")
  61.  
  62. local UIS = game:GetService("UserInputService")
  63. local input = function(io,a)
  64. if a then return end
  65. --Since InputObject is a client-side instance, we create and pass table instead
  66. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  67. end
  68. UIS.InputBegan:Connect(input)
  69. UIS.InputEnded:Connect(input)
  70.  
  71. local Mouse = Player:GetMouse()
  72. local h,t
  73. --Give the server mouse data 30 times every second, but only if the values changed
  74. --If player is not moving their mouse, client won't fire events
  75. while wait(1/30) do
  76. if h~=Mouse.Hit or t~=Mouse.Target then
  77. h,t=Mouse.Hit,Mouse.Target
  78. Event:FireServer({isMouse=true,Target=t,Hit=h})
  79. end
  80. end]==],Player.Character)
  81. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  82. end
  83. Player=owner
  84. Character=Player.Character
  85. PlayerGui=Player.PlayerGui
  86. Backpack=Player.Backpack
  87. Torso=Character.Torso
  88. Head=Character.Head
  89. Humanoid=Character.Humanoid
  90. LeftArm=Character["Left Arm"]
  91. LeftLeg=Character["Left Leg"]
  92. RightArm=Character["Right Arm"]
  93. RightLeg=Character["Right Leg"]
  94. cam=game.Workspace.CurrentCamera
  95. LS=Torso["Left Shoulder"]
  96. LH=Torso["Left Hip"]
  97. RS=Torso["Right Shoulder"]
  98. RH=Torso["Right Hip"]
  99. Face = Head.face
  100. Neck=Torso.Neck
  101. it=Instance.new
  102. attacktype=1
  103. vt=Vector3.new
  104. cf=CFrame.new
  105. euler=CFrame.fromEulerAnglesXYZ
  106. angles=CFrame.Angles
  107. cloaked=false
  108. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  109. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  110. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  111. LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
  112. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  113. RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
  114. RootPart=Character.HumanoidRootPart
  115. RootJoint=RootPart.RootJoint
  116. RootCF=euler(-1.57,0,3.14)
  117. attack = false
  118. bounce=false
  119. cooldown=false
  120. deeznuts=false
  121. attackdebounce = false
  122. deb=false
  123. equipped=true
  124. hand=false
  125. MMouse=nil
  126. combo=0
  127. mana=0
  128. trispeed=.2
  129. attackmode='none'
  130. local idle=0
  131. local Anim="Idle"
  132. local Effects={}
  133. local gun=false
  134. local shoot=false
  135. player=nil
  136. mana=0
  137. cam = workspace.CurrentCamera
  138. ZTarget = nil
  139. RocketTarget = nil
  140. local m = Instance.new("Model",Character)
  141. m.Name = "WeaponModel"
  142.  
  143. Mouse=Player:GetMouse()
  144. --save shoulders
  145. RSH, LSH=nil, nil
  146. --welds
  147. RW, LW=Instance.new("Weld"), Instance.new("Weld")
  148. RW.Name="Right Shoulder" LW.Name="Left Shoulder"
  149. LH=Torso["Left Hip"]
  150. RH=Torso["Right Hip"]
  151. TorsoColor=Torso.BrickColor
  152. function NoOutline(Part)
  153. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  154. end
  155. player=Player
  156. ch=Character
  157. RSH=ch.Torso["Right Shoulder"]
  158. LSH=ch.Torso["Left Shoulder"]
  159. --
  160. RSH.Parent=nil
  161. LSH.Parent=nil
  162. --
  163. RW.Name="Right Shoulder"
  164. RW.Part0=ch.Torso
  165. RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
  166. RW.C1=cf(0, 0.5, 0)
  167. RW.Part1=ch["Right Arm"]
  168. RW.Parent=ch.Torso
  169. --
  170. LW.Name="Left Shoulder"
  171. LW.Part0=ch.Torso
  172. LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
  173. LW.C1=cf(0, 0.5, 0)
  174. LW.Part1=ch["Left Arm"]
  175. LW.Parent=ch.Torso
  176.  
  177. function swait(num)
  178. if num==0 or num==nil then
  179. game:service'RunService'.Heartbeat:wait(0)
  180. else
  181. for i=0,num do
  182. game:service'RunService'.Heartbeat:wait(0)
  183. end
  184. end
  185. end
  186.  
  187. function nooutline(part)
  188. part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
  189. end
  190.  
  191. function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
  192. local fp=it("Part")
  193. fp.formFactor=formfactor
  194. fp.Parent=parent
  195. fp.Reflectance=reflectance
  196. fp.Transparency=transparency
  197. fp.CanCollide=false
  198. fp.Locked=true
  199. fp.BrickColor=BrickColor.new(tostring(brickcolor))
  200. fp.Name=name
  201. fp.Size=size
  202. fp.Position=Character.Torso.Position
  203. nooutline(fp)
  204. fp.Material=material
  205. fp:BreakJoints()
  206. return fp
  207. end
  208.  
  209. function ppart(formfactor,parent,reflectance,transparency,brickcolor,name,size)
  210. local fp = it("Part")
  211. fp.formFactor = formfactor
  212. fp.Parent = parent
  213. fp.Reflectance = reflectance
  214. fp.Transparency = transparency
  215. fp.CanCollide = false
  216. fp.Locked=true
  217. fp.BrickColor = brickcolor
  218. fp.Name = name
  219. fp.Size = size
  220. fp.Position = EffectPart.Position
  221. NoOutline(fp)
  222. fp.Material="Neon"
  223. fp:BreakJoints()
  224. return fp
  225. end
  226.  
  227. function wweld(parent,part0,part1,c0)
  228. local weld=it("Weld")
  229. weld.Parent=parent
  230. weld.Part0=part0
  231. weld.Part1=part1
  232. weld.C0=c0
  233. return weld
  234. end
  235.  
  236. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  237. local mesh=it(Mesh)
  238. mesh.Parent=part
  239. if Mesh=="SpecialMesh" then
  240. mesh.MeshType=meshtype
  241. mesh.MeshId=meshid
  242. end
  243. mesh.Offset=offset
  244. mesh.Scale=scale
  245. return mesh
  246. end
  247.  
  248. function decal(part,face,texture,transparency,shiny,specular,name)
  249. local d=it("Decal",part)
  250. d.Shiny=shiny
  251. d.Face=face
  252. d.Specular=specular
  253. d.Transparency=transparency
  254. d.Texture=texture
  255. d.Name=name
  256. return d
  257. end
  258.  
  259. function weld(parent,part0,part1,c0,c1)
  260. local weld=it("Weld")
  261. weld.Parent=parent
  262. weld.Part0=part0
  263. weld.Part1=part1
  264. weld.C0=c0
  265. weld.C1=c1
  266. return weld
  267. end
  268.  
  269.  
  270. local function CFrameFromTopBack(at, top, back)
  271. local right = top:Cross(back)
  272. return CFrame.new(at.x, at.y, at.z,
  273. right.x, top.x, back.x,
  274. right.y, top.y, back.y,
  275. right.z, top.z, back.z)
  276. end
  277.  
  278. function Triangle(a, b, c)
  279. local edg1 = (c-a):Dot((b-a).unit)
  280. local edg2 = (a-b):Dot((c-b).unit)
  281. local edg3 = (b-c):Dot((a-c).unit)
  282. if edg1 <= (b-a).magnitude and edg1 >= 0 then
  283. a, b, c = a, b, c
  284. elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
  285. a, b, c = b, c, a
  286. elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
  287. a, b, c = c, a, b
  288. else
  289. assert(false, "unreachable")
  290. end
  291.  
  292. local len1 = (c-a):Dot((b-a).unit)
  293. local len2 = (b-a).magnitude - len1
  294. local width = (a + (b-a).unit*len1 - c).magnitude
  295.  
  296. local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
  297.  
  298. local list = {}
  299.  
  300. local TrailColor = ("Royal purple")
  301.  
  302. if len1 > 0.01 then
  303. local w1 = Instance.new('WedgePart', m)
  304. game:GetService("Debris"):AddItem(w1,5)
  305. w1.Material = "Neon"
  306. w1.FormFactor = 'Custom'
  307. w1.BrickColor = BrickColor.new(TrailColor)
  308. w1.Transparency = 0
  309. w1.Reflectance = 0
  310. w1.Material = "Neon"
  311. w1.CanCollide = false
  312. NoOutline(w1)
  313. local sz = Vector3.new(0.2, width, len1)
  314. w1.Size = sz
  315. local sp = Instance.new("SpecialMesh",w1)
  316. sp.MeshType = "Wedge"
  317. sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
  318. w1:BreakJoints()
  319. w1.Anchored = true
  320. w1.Parent = workspace
  321. w1.Transparency = 0.7
  322. table.insert(Effects,{w1,"Disappear",.01})
  323. w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
  324. table.insert(list,w1)
  325. end
  326.  
  327. if len2 > 0.01 then
  328. local w2 = Instance.new('WedgePart', m)
  329. game:GetService("Debris"):AddItem(w2,5)
  330. w2.Material = "Neon"
  331. w2.FormFactor = 'Custom'
  332. w2.BrickColor = BrickColor.new(TrailColor)
  333. w2.Transparency = 0
  334. w2.Reflectance = 0
  335. w2.Material = "Neon"
  336. w2.CanCollide = false
  337. NoOutline(w2)
  338. local sz = Vector3.new(0.2, width, len2)
  339. w2.Size = sz
  340. local sp = Instance.new("SpecialMesh",w2)
  341. sp.MeshType = "Wedge"
  342. sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
  343. w2:BreakJoints()
  344. w2.Anchored = true
  345. w2.Parent = workspace
  346. w2.Transparency = 0.7
  347. table.insert(Effects,{w2,"Disappear",.01})
  348. w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
  349. table.insert(list,w2)
  350. end
  351. return unpack(list)
  352. end
  353.  
  354.  
  355. so = function(id,par,vol,pit)
  356. coroutine.resume(coroutine.create(function()
  357. local sou = Instance.new("Sound",par or workspace)
  358. sou.Volume=vol
  359. sou.Pitch=pit or 1
  360. sou.SoundId=id
  361. swait()
  362. sou:play()
  363. game:GetService("Debris"):AddItem(sou,6)
  364. end))
  365. end
  366.  
  367. function clerp(a,b,t)
  368. local qa = {QuaternionFromCFrame(a)}
  369. local qb = {QuaternionFromCFrame(b)}
  370. local ax, ay, az = a.x, a.y, a.z
  371. local bx, by, bz = b.x, b.y, b.z
  372. local _t = 1-t
  373. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  374. end
  375.  
  376. function QuaternionFromCFrame(cf)
  377. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  378. local trace = m00 + m11 + m22
  379. if trace > 0 then
  380. local s = math.sqrt(1 + trace)
  381. local recip = 0.5/s
  382. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  383. else
  384. local i = 0
  385. if m11 > m00 then
  386. i = 1
  387. end
  388. if m22 > (i == 0 and m00 or m11) then
  389. i = 2
  390. end
  391. if i == 0 then
  392. local s = math.sqrt(m00-m11-m22+1)
  393. local recip = 0.5/s
  394. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  395. elseif i == 1 then
  396. local s = math.sqrt(m11-m22-m00+1)
  397. local recip = 0.5/s
  398. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  399. elseif i == 2 then
  400. local s = math.sqrt(m22-m00-m11+1)
  401. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  402. end
  403. end
  404. end
  405.  
  406. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  407. local xs, ys, zs = x + x, y + y, z + z
  408. local wx, wy, wz = w*xs, w*ys, w*zs
  409. local xx = x*xs
  410. local xy = x*ys
  411. local xz = x*zs
  412. local yy = y*ys
  413. local yz = y*zs
  414. local zz = z*zs
  415. return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  416. end
  417.  
  418. function QuaternionSlerp(a, b, t)
  419. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  420. local startInterp, finishInterp;
  421. if cosTheta >= 0.0001 then
  422. if (1 - cosTheta) > 0.0001 then
  423. local theta = math.acos(cosTheta)
  424. local invSinTheta = 1/math.sin(theta)
  425. startInterp = math.sin((1-t)*theta)*invSinTheta
  426. finishInterp = math.sin(t*theta)*invSinTheta
  427. else
  428. startInterp = 1-t
  429. finishInterp = t
  430. end
  431. else
  432. if (1+cosTheta) > 0.0001 then
  433. local theta = math.acos(-cosTheta)
  434. local invSinTheta = 1/math.sin(theta)
  435. startInterp = math.sin((t-1)*theta)*invSinTheta
  436. finishInterp = math.sin(t*theta)*invSinTheta
  437. else
  438. startInterp = t-1
  439. finishInterp = t
  440. end
  441. end
  442. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  443. end
  444.  
  445. function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
  446. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  447. end
  448.  
  449. Damagefunc=function(Part,hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
  450. if hit.Parent==nil then
  451. return
  452. end
  453. local h=hit.Parent:FindFirstChild("Humanoid")
  454. for _,v in pairs(hit.Parent:children()) do
  455. if v:IsA("Humanoid") then
  456. h=v
  457. end
  458. end
  459. if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
  460. h=hit.Parent.Parent:FindFirstChild("Humanoid")
  461. end
  462. if hit.Parent.className=="Hat" then
  463. hit=hit.Parent.Parent:findFirstChild("Head")
  464. end
  465. if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
  466. if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
  467. --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
  468. return
  469. end]]
  470. -- hs(hit,1.2)
  471. local c=Instance.new("ObjectValue")
  472. c.Name="creator"
  473. c.Value=owner
  474. c.Parent=h
  475. game:GetService("Debris"):AddItem(c,.5)
  476. local Damage=math.random(minim,maxim)
  477. -- h:TakeDamage(Damage)
  478. local blocked=false
  479. local block=hit.Parent:findFirstChild("Block")
  480. if block~=nil then
  481. print(block.className)
  482. if block.className=="NumberValue" then
  483. if block.Value>0 then
  484. blocked=true
  485. if decreaseblock==nil then
  486. block.Value=block.Value-1
  487. end
  488. end
  489. end
  490. if block.className=="IntValue" then
  491. if block.Value>0 then
  492. blocked=true
  493. if decreaseblock~=nil then
  494. block.Value=block.Value-1
  495. end
  496. end
  497. end
  498. end
  499. if blocked==false then
  500. -- h:TakeDamage(Damage)
  501. h.Health=h.Health-Damage
  502. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color)
  503. else
  504. h.Health=h.Health-(Damage/2)
  505. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Bright blue").Color)
  506. end
  507. if Type=="Knockdown" then
  508. local hum=hit.Parent.Humanoid
  509. hum.PlatformStand=true
  510. coroutine.resume(coroutine.create(function(HHumanoid)
  511. swait(1)
  512. HHumanoid.PlatformStand=false
  513. end),hum)
  514. local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
  515. --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
  516. local bodvol=Instance.new("BodyVelocity")
  517. bodvol.velocity=angle*knockback
  518. bodvol.P=5000
  519. bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  520. bodvol.Parent=hit
  521. local rl=Instance.new("BodyAngularVelocity")
  522. rl.P=3000
  523. rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
  524. rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  525. rl.Parent=hit
  526. game:GetService("Debris"):AddItem(bodvol,.5)
  527. game:GetService("Debris"):AddItem(rl,.5)
  528. elseif Type=="Normal" then
  529. local vp=Instance.new("BodyVelocity")
  530. vp.P=500
  531. vp.maxForce=Vector3.new(math.huge,0,math.huge)
  532. -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
  533. if KnockbackType==1 then
  534. vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
  535. elseif KnockbackType==2 then
  536. vp.velocity=Property.CFrame.lookVector*knockback
  537. end
  538. if knockback>0 then
  539. vp.Parent=hit.Parent.Torso
  540. end
  541. game:GetService("Debris"):AddItem(vp,.5)
  542. elseif Type=="Up" then
  543. local bodyVelocity=Instance.new("BodyVelocity")
  544. bodyVelocity.velocity=vt(0,60,0)
  545. bodyVelocity.P=5000
  546. bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  547. bodyVelocity.Parent=hit
  548. game:GetService("Debris"):AddItem(bodyVelocity,1)
  549. local rl=Instance.new("BodyAngularVelocity")
  550. rl.P=3000
  551. rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
  552. rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
  553. rl.Parent=hit
  554. game:GetService("Debris"):AddItem(rl,.5)
  555. elseif Type=="Snare" then
  556. local bp=Instance.new("BodyPosition")
  557. bp.P=2000
  558. bp.D=100
  559. bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  560. bp.position=hit.Parent.Torso.Position
  561. bp.Parent=hit.Parent.Torso
  562. game:GetService("Debris"):AddItem(bp,1)
  563. elseif Type=="Target" then
  564. local Targetting = false
  565. if Targetting==false then
  566. ZTarget=hit.Parent.Torso
  567. coroutine.resume(coroutine.create(function(Part)
  568. so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
  569. swait(5)
  570. so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
  571. end),ZTarget)
  572. local TargHum=ZTarget.Parent:findFirstChild("Humanoid")
  573. local targetgui=Instance.new("BillboardGui")
  574. targetgui.Parent=ZTarget
  575. targetgui.Size=UDim2.new(10,100,10,100)
  576. local targ=Instance.new("ImageLabel")
  577. targ.Parent=targetgui
  578. targ.BackgroundTransparency=1
  579. targ.Image="rbxassetid://4834067"
  580. targ.Size=UDim2.new(1,0,1,0)
  581. cam.CameraType="Scriptable"
  582. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  583. local dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
  584. workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  585. Targetting=true
  586. RocketTarget=ZTarget
  587. for i=1,Property do
  588. --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do
  589. if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then
  590. swait()
  591. end
  592. --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100)
  593. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  594. dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
  595. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0)
  596. end
  597. Targetting=false
  598. RocketTarget=nil
  599. targetgui.Parent=nil
  600. cam.CameraType="Custom"
  601. end
  602. end
  603. local debounce=Instance.new("BoolValue")
  604. debounce.Name="DebounceHit"
  605. debounce.Parent=hit.Parent
  606. debounce.Value=true
  607. game:GetService("Debris"):AddItem(debounce,Delay)
  608. c=Instance.new("ObjectValue")
  609. c.Name="creator"
  610. c.Value=Player
  611. c.Parent=h
  612. game:GetService("Debris"):AddItem(c,.5)
  613. end
  614. end
  615.  
  616.  
  617. function ShowDamage(Pos, Text, Time, Color)
  618. local Rate = (1 / 30)
  619. local Pos = (Pos or Vector3.new(0, 0, 0))
  620. local Text = (Text or "")
  621. local Time = (Time or 2)
  622. local Color = (Color or Color3.new(1, 0, 0))
  623. local EffectPart = part("Custom",workspace,"SmoothPlastic",0,1,BrickColor.new(Color),"Effect",vt(0,0,0))
  624. EffectPart.Anchored = true
  625. local BillboardGui = Instance.new("BillboardGui")
  626. BillboardGui.Size = UDim2.new(3, 0, 3, 0)
  627. BillboardGui.Adornee = EffectPart
  628. local TextLabel = Instance.new("TextLabel")
  629. TextLabel.BackgroundTransparency = 1
  630. TextLabel.Size = UDim2.new(1, 0, 1, 0)
  631. TextLabel.Text = Text
  632. TextLabel.TextColor3 = Color
  633. TextLabel.TextScaled = true
  634. TextLabel.Font = Enum.Font.ArialBold
  635. TextLabel.Parent = BillboardGui
  636. BillboardGui.Parent = EffectPart
  637. game.Debris:AddItem(EffectPart, (Time + 0.1))
  638. EffectPart.Parent = game:GetService("Workspace")
  639. Delay(0, function()
  640. local Frames = (Time / Rate)
  641. for Frame = 1, Frames do
  642. wait(Rate)
  643. local Percent = (Frame / Frames)
  644. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  645. TextLabel.TextTransparency = Percent
  646. end
  647. if EffectPart and EffectPart.Parent then
  648. EffectPart:Destroy()
  649. end
  650. end)
  651. end
  652.  
  653. handle=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","Handle",Vector3.new(0.200000003, 1.61857152, 0.200000003))
  654. handleweld=weld(m,Character["Right Arm"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.995889783, -0.101109691, 0.0468789339, -5.23798153e-005, 0.99999994, -0.000210702419, -6.36925748e-008, -0.000210702419, -0.99999994, -1, -5.23798008e-005, 7.47295417e-008))
  655. mesh("CylinderMesh",handle,"","",Vector3.new(0, 0, 0),Vector3.new(0.857142806, 1, 0.857142746))
  656. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(0.200000003, 0.257142872, 0.911428571))
  657. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00982296467, -0.128642559, 5.57254982, -1.21753502e-007, -2.87620594e-010, 1, -1, -1.04306673e-006, -1.2175461e-007, 1.04306673e-006, -1, -2.87123214e-010))
  658. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.571428537, 1, 1))
  659. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.200000003, 3.74285722, 0.571428657))
  660. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0100114346, 3.24283266, 2.64644623e-005, -2.98713599e-006, -1.63886575e-008, -1, -1.18017197e-005, -0.99999994, 1.64265153e-008, -0.99999994, 1.18017197e-005, 2.98713007e-006))
  661. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 1, 1))
  662. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(0.200000003, 3.74285722, 0.514285743))
  663. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00896048546, 3.24313331, -6.2584877e-006, -2.62832918e-006, -1.58840017e-008, -1, -1.16825104e-005, -0.99999994, 1.59122848e-008, -0.99999994, 1.16825104e-005, 2.62831986e-006))
  664. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.571428537, 1, 1))
  665. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(0.200000003, 0.914285779, 0.254285723))
  666. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0080575943, -5.57459974, 0.127099097, -7.20826961e-007, -1.18548371e-009, 1, 6.25863322e-007, 1, 1.18891563e-009, -1, 6.25863322e-007, -7.20827984e-007))
  667. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.571428537, 1, 1))
  668. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.200000003, 0.942857206, 0.28285715))
  669. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00858414173, -5.58866072, 0.142816901, -5.41048905e-007, -8.99582631e-010, 1, -5.96046448e-007, 0.99999994, 9.00953978e-010, -0.99999994, -5.96046448e-007, -5.41057148e-007))
  670. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 1, 1))
  671. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.200000003, 0.285714328, 0.940000057))
  672. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.011053443, -0.142930448, 5.58944941, 2.97432763e-007, 3.64387631e-010, 1, -1, 6.25863322e-007, 2.9743137e-007, -6.25863322e-007, -1, 3.63804986e-010))
  673. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 1, 1))
  674. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(1, 1.20000005, 1))
  675. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.57627869e-007, -0.809324801, 1.96695328e-006, 6.20105922e-008, 2.27451835e-010, -1, 1.81795622e-006, 1, 2.27856845e-010, 1, -1.81795622e-006, 6.2011928e-008))
  676. mesh("SpecialMesh",Part,Enum.MeshType.Head,"",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 0.142857134, 0.285714298))
  677. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.483492821, 0.539954185, 0.539909601))
  678. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00226664543, 0.69951874, 1.00827909, 5.41296288e-007, 9.50464596e-010, -1, 0.707107663, -0.707105815, 3.8208583e-007, -0.707105815, -0.707107663, -3.83435292e-007))
  679. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.285714179, 0.285714179))
  680. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(0.892679513, 0.539954185, 0.771299422))
  681. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.19487548, -0.00217807293, 3.74913216e-005, 2.29479338e-006, 1, 7.06279479e-012, -6.20287395e-008, -7.34701189e-012, 1, 1, -2.29479338e-006, 6.20337914e-008))
  682. mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.857145786, 1))
  683. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.892679513, 0.539954185, 0.771299422))
  684. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.19487882, -0.00217807293, 4.00543213e-005, 2.0563748e-006, 1, 1.14326326e-011, -6.20178255e-008, -1.28039801e-011, 1, 1, -2.0563748e-006, 6.20228633e-008))
  685. mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 0.571431458, 1.10000002))
  686. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.483492851, 0.539954185, 0.539909601))
  687. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00595891476, -1.00750566, 1.00747085, -1.81721958e-007, -3.98678424e-010, 1, -0.707107067, 0.707106411, -1.28216811e-007, -0.707106411, -0.707106948, -1.28784094e-007))
  688. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.285714179, 0.285714179))
  689. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.483492821, 0.539954185, 0.539909601))
  690. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00534570217, -1.00757694, -0.698815584, 2.4158129e-007, 4.89748686e-010, -1, -0.707107604, 0.707105875, -1.70486445e-007, 0.707105815, 0.707107544, 1.71177419e-007))
  691. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.285714179, 0.285714269))
  692. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.493492872, 0.539954185, 0.539909601))
  693. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000260472298, 0.6988675, -0.698937058, 3.01447898e-007, 5.80818948e-010, -1, -0.707105994, -0.707107365, -2.13563524e-007, -0.707107365, 0.707106113, -2.12752497e-007))
  694. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.285714179, 0.285714269))
  695. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(1.46267962, 0.200000003, 0.200000003))
  696. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00927072763, -0.0121991634, 1.19311547, 0.999999881, -2.08614802e-006, 1.9306286e-007, -1.93059051e-007, -1.09411957e-007, 1, -2.08616257e-006, -0.999999881, -1.09408283e-007))
  697. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  698. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(1.06267953, 0.200000003, 0.200000003))
  699. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.604586363, -0.0121991634, 1.02863288, 0.866026282, 0.499998033, 2.28958157e-007, -1.93872992e-007, -1.22099237e-007, 1, 0.499998033, -0.866026282, -8.79730777e-009))
  700. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  701. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(1.46267962, 0.200000003, 0.200000003))
  702. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.03790355, -0.0121991634, 0.588528812, 0.500001669, 0.866024196, 1.74744486e-007, -1.6279435e-007, -1.0777579e-007, 1, 0.866024196, -0.500001669, 8.71042545e-008))
  703. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  704. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.662679553, 0.200000003, 0.200000003))
  705. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.39311564, -0.0121991634, -0.00927072763, 2.08616257e-006, 0.999999881, 7.82298955e-008, -1.51383063e-007, -7.82268899e-008, 1, 0.999999881, -2.08614802e-006, 1.51386175e-007))
  706. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  707. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(1.46267951, 0.200000003, 0.200000003))
  708. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.02863288, -0.0121997595, -0.604586482, -0.499998093, 0.866026223, -6.44970513e-008, -1.45620604e-007, -9.60127267e-009, 1, 0.866026223, 0.499998093, 1.30918266e-007))
  709. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  710. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(1.06267953, 0.200000003, 0.200000003))
  711. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.588528991, -0.0121992826, -1.03790355, -0.866024137, 0.500001729, -9.11133142e-008, -1.16737233e-007, -1.99774206e-008, 1, 0.500001729, 0.866024137, 7.56750538e-008))
  712. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  713. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.372464359, 0.762464345, 0.762464285))
  714. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00338602066, -0.736121356, -0.540583551, 5.41296288e-007, 9.50464596e-010, -1, 0.707107663, -0.707105815, 3.8208583e-007, -0.707105815, -0.707107663, -3.83435292e-007))
  715. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.895366609, 0.128561974, 0.128542364))
  716. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.382464379, 0.762464345, 0.762464285))
  717. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00803625584, -0.737174749, 0.736498654, 3.01447898e-007, 5.80818948e-010, -1, -0.707105994, -0.707107365, -2.13563524e-007, -0.707107365, 0.707106113, -2.12752497e-007))
  718. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.913885474, 0.128561974, 0.128542408))
  719. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.40246433, 0.762464345, 0.762464285))
  720. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00594449043, 0.540397167, 0.737201214, 2.4158129e-007, 4.89748686e-010, -1, -0.707107604, 0.707105875, -1.70486445e-007, 0.707105815, 0.707107544, 1.71177419e-007))
  721. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.895366609, 0.128561974, 0.128542408))
  722. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.40246433, 0.762464345, 0.762464285))
  723. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00681877136, 0.540436149, -0.541088939, -1.81721958e-007, -3.98678424e-010, 1, -0.707107067, 0.707106411, -1.28216811e-007, -0.707106411, -0.707106948, -1.28784094e-007))
  724. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.895366669, 0.128561974, 0.128542364))
  725. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(1.26045096, 0.762464345, 0.762464285))
  726. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.910848916, -0.00147974491, 0.000465214252, 2.29479338e-006, 1, 7.06279479e-012, -6.20287395e-008, -7.34701189e-012, 1, 1, -2.29479338e-006, 6.20337914e-008))
  727. mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.385687381, 0.642712057))
  728. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(1.26045096, 0.762464345, 0.762464285))
  729. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.910846829, -0.00147974491, 0.000467300415, 2.0563748e-006, 1, 1.14326326e-011, -6.20178255e-008, -1.28039801e-011, 1, 1, -2.0563748e-006, 6.20228633e-008))
  730. mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 0.257125348, 0.706983268))
  731. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  732. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.98755074e-005, -0.86527884, -0.00526940823, 0.99999994, -3.33786011e-006, -1.61662047e-006, 3.33786011e-006, 0.99999994, -1.75251103e-009, 1.61662604e-006, 1.74897963e-009, 1))
  733. mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.857142806, 0.857145548, 0.857142746))
  734. Hitbox=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Black","Hitbox",Vector3.new(0.650000036, 4.19999981, 0.200000003))
  735. Hitboxweld=weld(m,handle,Hitbox,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0107657909, -3.95914412, 0.00325751305, 0.999999821, -0.000211339415, 2.39198562e-006, 0.000211339124, 0.999997795, -6.21902582e-005, -2.38056168e-006, 6.20116552e-005, 0.999992907))
  736. EffectPart=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Royal purple","EffectPart",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  737. EffectPartweld=weld(m,handle,EffectPart,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00693154335, 0.014090538, 6.03910685, -5.23798153e-005, -6.36925748e-008, -1, 0.99999994, -0.000210702419, -5.23798008e-005, -0.000210702419, -0.99999994, 7.47295417e-008))
  738. mesh("BlockMesh",EffectPart,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  739. EffectPart2=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Black","EffectPart2",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  740. EffectPart2weld=weld(m,Character["Left Arm"],EffectPart2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.15575993, 0.00814216491, -0.0231294632, -5.23798153e-005, 0.999999821, -0.000210702419, -6.36925748e-008, -0.00021070239, -0.99999994, -1, -5.23797935e-005, 7.47295417e-008))
  741.  
  742. DarkRiftF=function(par)
  743. while lol == true do
  744. wait()
  745. local PWN={}
  746. for _,v in pairs(game.Workspace:children()) do
  747. if v.className=="Model" and v:FindFirstChild("Humanoid")~=nil then
  748. if v.Humanoid.Health>0 and v:FindFirstChild("Torso")~=nil then
  749. table.insert(PWN,v.Torso)
  750. end
  751. end
  752. end
  753. for _,t in pairs(PWN) do
  754. local targ=par.Position-t.Position
  755. local Mag=targ.magnitude
  756. if not t:IsDescendantOf(Character) and t~=nil and Mag<=50 then
  757. if Mag<=30 then
  758. t.Parent.Humanoid:TakeDamage(.5)
  759. local rl=Instance.new("BodyAngularVelocity")
  760. rl.P=3000
  761. rl.maxTorque=Vector3.new(500000,500000,500000)*5000
  762. rl.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))/10
  763. rl.Parent=t
  764. game:GetService("Debris"):AddItem(rl,.1)
  765. end
  766. if Mag<=20 then
  767. t.Parent.Humanoid:TakeDamage(.1)
  768. else
  769. local vl=Instance.new("BodyVelocity")
  770. vl.P=3000
  771. vl.maxForce=Vector3.new(50000000000,50000000000,50000000000)
  772. vl.velocity=(t.Position-par.Position).unit*-(70/(Mag))
  773. vl.Parent=t
  774. game:GetService("Debris"):AddItem(vl,.1)
  775. end
  776. end
  777. end
  778. wait(.08)
  779. end
  780. end
  781.  
  782. function DerpMagic(part,x1,y1,z1,x2,y2,z2,color)
  783. local msh1 = Instance.new("BlockMesh")
  784. msh1.Scale = Vector3.new(0.5,0.5,0.5)
  785. local S=Instance.new("Part")
  786. S.Name="Effect"
  787. S.Material="Neon"
  788. S.formFactor=0
  789. S.Size=Vector3.new(x1,y1,z1)
  790. S.BrickColor=color
  791. S.Reflectance = 0
  792. S.TopSurface=0
  793. S.BottomSurface=0
  794. S.Transparency=0
  795. S.Anchored=false
  796. S.CanCollide=false
  797. S.CFrame=part.CFrame
  798. S.Parent=game.Workspace
  799. msh1.Parent = S
  800. local W=Instance.new("Weld")
  801. W.Parent=S
  802. W.Part0=S
  803. W.Part1=part
  804. W.C0=CFrame.new(x2,y2,z2) * CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  805. W.Parent=nil
  806. S.Anchored=true
  807. coroutine.resume(coroutine.create(function(Part,Weld) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.1,0.1,0.1) --[[Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))]] Part.Transparency=i*.1 wait() end Part.Parent=nil Weld.Parent=nil end),S,W)
  808. end
  809.  
  810. local function BlackHole(parent,cframe)
  811. local effectsmsh = Instance.new("SpecialMesh")
  812. effectsmsh.MeshId = "http://www.roblox.com/asset/?id=15887356"
  813. --effectsmsh.Scale = Vector3.new(1,1,2.5)
  814. effectsmsh.Scale = Vector3.new(3,3,3)
  815. local effectsg = Instance.new("Part")
  816. effectsg.formFactor = 3
  817. effectsg.CanCollide = false
  818. effectsg.Name = "Effect"
  819. effectsg.Locked = true
  820. effectsg.Transparency = 1
  821. effectsg.Size = Vector3.new(0.2,0.2,0.2)
  822. effectsg.Parent = parent
  823. effectsg.BrickColor = BrickColor.new("Royal purple")
  824. effectsg.Material="Neon"
  825. coroutine.resume(coroutine.create(function(Part,Mesh)
  826. local Mesh = Instance.new("SpecialMesh")
  827. Mesh.Scale = Vector3.new(0.5,0.5,0.5)
  828. Mesh.MeshType = "Sphere"
  829. -- Mesh.TextureId="http://www.roblox.com/asset/?id=1529460"
  830. Part=Instance.new("Part")
  831. Part.Name="Effect"
  832. Part.formFactor=0
  833. Part.Size=Vector3.new(1,1,1)
  834. Part.BrickColor=BrickColor.new("Royal purple")
  835. Part.Material="Neon"
  836. Part.Reflectance = 0
  837. Part.TopSurface=0
  838. Part.BottomSurface=0
  839. Part.Transparency=0
  840. Part.Anchored=true
  841. NoOutline(Part)
  842. Part.CanCollide=false
  843. Part.CFrame=cframe
  844. Part.Parent=parent
  845. Mesh.Parent = Part
  846. lol=true
  847. coroutine.resume(coroutine.create(function()
  848. DarkRiftF(Part)
  849. end))
  850. for i=0,200 do
  851. wait()
  852. DerpMagic(Part,1,i/3,1,0,i/3,0,BrickColor.new("Royal purple"))
  853. Mesh.Scale=Mesh.Scale-Vector3.new(0.2,0.2,0.2)
  854. Part.CFrame=cframe*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  855. end
  856. local fff=200
  857. for i=0,100 do
  858. wait()
  859. DerpMagic(Part,1,fff/3,1,0,fff/3,0,BrickColor.new("Royal purple"))
  860. Part.CFrame=cframe*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  861. end
  862. for i=0,1,0.05 do
  863. wait()
  864. Part.Transparency=Part.Transparency+0.05
  865. Mesh.Scale=Mesh.Scale+Vector3.new(1.5,1.5,1.5)
  866. end
  867. lol=false
  868. Part.Parent=nil
  869. end),nil,nil)
  870. end
  871.  
  872. function makeShockwave(height,color,speed,range,pulse)
  873. local range = range or 2000
  874. local p = Instance.new("Part")
  875. p.Anchored = true
  876. p.CanCollide = false
  877. p.FormFactor = "Custom"
  878. p.BrickColor = color
  879. p.Parent = workspace
  880. local m = Instance.new("SpecialMesh",p)
  881. m.MeshId = "rbxassetid://3270017"
  882. local estimateSurvival = math.floor(range/speed) * 0.03
  883. game:GetService("Debris"):AddItem(p,estimateSurvival)
  884. Spawn(function ()
  885. for i = 1,range,speed do
  886. p.Transparency = 1-math.min(0.5,3-(i/500))
  887. m.Scale = Vector3.new(i,i,i*height)
  888. p.CFrame = CFrame.new(Torso.Position) * CFrame.Angles(math.rad(90),0,0)
  889. wait()
  890. end
  891. p:Destroy()
  892. end)
  893. end
  894.  
  895. function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  896. local prt=ppart(3,game.Workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  897. prt.Anchored=true
  898. prt.CFrame=cframe
  899. local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(.1,.1,.1))
  900. game:GetService("Debris"):AddItem(prt,2)
  901. coroutine.resume(coroutine.create(function(Part,Mesh)
  902. for i=0,2,delay do
  903. wait()
  904. Part.CFrame=Part.CFrame
  905. Part.Transparency=i
  906. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  907. end
  908. Part.Parent=nil
  909. end),prt,msh)
  910. end
  911.  
  912. function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  913. local prt=ppart(3,game.Workspace,0,1,brickcolor,"Effect",vt(0.5,0.5,0.5))
  914. prt.Anchored=true
  915. prt.CFrame=cframe
  916. local msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  917. game:GetService("Debris"):AddItem(prt,5)
  918. coroutine.resume(coroutine.create(function(Part,Mesh)
  919. for i=0,1,delay do
  920. wait()
  921. Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  922. Part.Transparency=i
  923. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  924. end
  925. Part.Parent=nil
  926. end),prt,msh)
  927. end
  928.  
  929. local function MagicRing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,Type,parent)
  930. local prt=ppart(3,game.Workspace,0,1,brickcolor,"Effect",vt())
  931. if Type~=2 then
  932. prt.Anchored=true
  933. end
  934. prt.CFrame=cframe
  935. local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(x1,y1,z1))
  936. game:GetService("Debris"):AddItem(prt,5)
  937. coroutine.resume(coroutine.create(function(Part,Mesh,dur)
  938. local wld=nil
  939. if dur==2 then
  940. wld=weld(Part,Part,parent,euler(0,0,0)*cf(0,0,0))
  941. end
  942. for i=0,1,delay do
  943. swait()
  944. if dur==1 then
  945. Part.CFrame=Part.CFrame
  946. elseif dur==2 then
  947. wld.C0=cframe
  948. end
  949. Part.Transparency=i
  950. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  951. end
  952. Part.Parent=nil
  953. end),prt,msh,Type)
  954. end
  955.  
  956. function MagicWaveThing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  957. local prt=ppart(3,game.Workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  958. prt.Anchored=true
  959. prt.CFrame=cframe
  960. local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=1051557",vt(0,0,0),vt(x1,y1,z1))
  961. game:GetService("Debris"):AddItem(prt,5)
  962. coroutine.resume(coroutine.create(function(Part,Mesh)
  963. for i=0,1,delay do
  964. swait()
  965. Part.CFrame=Part.CFrame*euler(0,0.7,0)
  966. Part.Transparency=i
  967. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  968. end
  969. Part.Parent=nil
  970. end),prt,msh)
  971. end
  972.  
  973. function MagicCylinder(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  974. local prt=ppart(3,workspace,0,0,brickcolor,"Effect",vt(0.2,0.2,0.2))
  975. prt.Anchored=true
  976. prt.CFrame=cframe
  977. local msh=mesh("SpecialMesh",prt,"Head","",vt(0,0,0),vt(x1,y1,z1))
  978. game:GetService("Debris"):AddItem(prt,5)
  979. coroutine.resume(coroutine.create(function(Part,Mesh)
  980. for i=0,1,delay do
  981. wait()
  982. Part.CFrame=Part.CFrame
  983. Part.Transparency=i
  984. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  985. end
  986. Part.Parent=nil
  987. end),prt,msh)
  988. end
  989.  
  990. function MagicWave(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  991. local prt=ppart(3,workspace,0,0,brickcolor,"Effect",vt())
  992. prt.Anchored=true
  993. prt.CFrame=cframe
  994. local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1))
  995. game:GetService("Debris"):AddItem(prt,5)
  996. table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3})
  997. end
  998.  
  999. function Blast(parent)
  1000. MagicBlock(BrickColor.new("Black"),parent.CFrame,4,4,4,0.2,0.2,0.2,0.01)
  1001. MagicWaveThing(BrickColor.new("Black"),parent.CFrame,4,4,4,0.2,0.2,0.2,0.01)
  1002. end
  1003.  
  1004. function ChargeBall(parent,t)
  1005. local counter=0
  1006. local size=1
  1007. for i=0,t,1 do
  1008. swait()
  1009. counter=counter+1
  1010. if counter%10==0 then
  1011. if size==3 then
  1012. MagicRing(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
  1013. elseif size==2 then
  1014. MagicRing(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
  1015. end
  1016. end
  1017. if counter%5==0 then
  1018. if size==1 then
  1019. MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
  1020. elseif size==2 then
  1021. MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
  1022. elseif size==3 then
  1023. MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
  1024. end
  1025. end
  1026. end
  1027. end
  1028.  
  1029. function ChargeBall2(parent,t)
  1030. local counter=0
  1031. local size=1
  1032. for i=0,t,1 do
  1033. swait()
  1034. counter=counter+1
  1035. if counter%10==0 then
  1036. if size==3 then
  1037. MagicRing(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
  1038. elseif size==2 then
  1039. MagicRing(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
  1040. end
  1041. end
  1042. if counter%5==0 then
  1043. if size==1 then
  1044. MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
  1045. MagicWave(BrickColor.new("Royal purple"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
  1046. elseif size==2 then
  1047. MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
  1048. MagicWave(BrickColor.new("Royal purple"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
  1049. elseif size==3 then
  1050. MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
  1051. MagicWave(BrickColor.new("Royal purple"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
  1052. end
  1053. end
  1054. end
  1055. end
  1056.  
  1057. function MagniDamage(Part,dis,mind,maxd,force,knock)
  1058. for _,c in pairs(workspace:children()) do
  1059. local hum=c:findFirstChild("Humanoid")
  1060. if hum~=nil then
  1061. local head=c:findFirstChild("Torso")
  1062. if head~=nil then
  1063. local targ=head.Position-Part.Position
  1064. local mag=targ.magnitude
  1065. if mag<=dis and c.Name~=Character.Name then
  1066. Damagefunc(Part,hum.Parent.Torso,mind,maxd,force,knock,RootPart,.2,1)
  1067. end
  1068. end
  1069. end
  1070. end
  1071. end
  1072.  
  1073. function computeDirection(vec)
  1074. local lenSquared = vec.magnitude * vec.magnitude
  1075. local invSqrt = 1 / math.sqrt(lenSquared)
  1076. return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
  1077. end
  1078.  
  1079. function attackone()
  1080. attack = true
  1081. local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
  1082. local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,4222,112222,math.random(5,5),"Normal",RootPart,.2,1) end)
  1083. local fx=Hitbox.Touched:connect(function(part)
  1084. local human=part.Parent:findFirstChild("Humanoid")
  1085. if human~=nil and bounce==false then
  1086. bounce=true
  1087. local rndm=math.random(1,#hitsounds)
  1088. local r=rndm
  1089. so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
  1090. end
  1091. end)
  1092. for i = 0,1,0.1 do
  1093. swait()
  1094. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-50)),0.4)
  1095. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(50)),0.4)
  1096. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(100)),0.4)
  1097. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)),0.4)
  1098. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(120),math.rad(0)),0.4)
  1099. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.4)
  1100. end
  1101. so("http://www.roblox.com/asset/?id=199145841",handle,1,.9)
  1102. for i = 0,1,0.1 do
  1103. swait()
  1104. local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
  1105. if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
  1106. local h = 5
  1107. local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
  1108. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  1109. local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
  1110. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  1111. scfr = blcf
  1112. elseif not scfr then
  1113. scfr = blcf
  1114. end
  1115. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(80)),0.4)
  1116. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-10),math.rad(-80)),0.4)
  1117. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)),0.4)
  1118. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)),0.4)
  1119. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(50),math.rad(0)),0.4)
  1120. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),0.4)
  1121. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-25),math.rad(0),math.rad(0)),.4)
  1122. end
  1123. attack = false
  1124. bounce=false
  1125. scfr=nil
  1126. fx:disconnect()
  1127. con:disconnect()
  1128. end
  1129.  
  1130. function attacktwo()
  1131. attack=true
  1132. local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
  1133. local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,4222,112222,math.random(5,5),"Normal",RootPart,.2,1) end)
  1134. local fx=Hitbox.Touched:connect(function(part)
  1135. local human=part.Parent:findFirstChild("Humanoid")
  1136. if human~=nil and bounce==false then
  1137. bounce=true
  1138. local rndm=math.random(1,#hitsounds)
  1139. local r=rndm
  1140. so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
  1141. end
  1142. end)
  1143. for i=0,1,.1 do
  1144. swait()
  1145. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(70)),0.4)
  1146. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-10),math.rad(-70)),0.4)
  1147. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)),0.4)
  1148. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)),0.4)
  1149. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(40),math.rad(0)),0.4)
  1150. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-140),math.rad(-10)),0.4)
  1151. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-25),math.rad(0),math.rad(0)),.4)
  1152. end
  1153. so("http://www.roblox.com/asset/?id=199145887",handle,1,1)
  1154. for i = 0,1,0.1 do
  1155. swait()
  1156. local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
  1157. if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
  1158. local h = 5
  1159. local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
  1160. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  1161. local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
  1162. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  1163. scfr = blcf
  1164. elseif not scfr then
  1165. scfr = blcf
  1166. end
  1167. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-80)),0.4)
  1168. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(80)),0.4)
  1169. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(90)),0.4)
  1170. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)),0.4)
  1171. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(140),math.rad(0)),0.4)
  1172. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-40),math.rad(-10)),0.4)
  1173. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.4)
  1174. end
  1175. scfr=nil
  1176. attack=false
  1177. bounce=false
  1178. con:disconnect()
  1179. fx:disconnect()
  1180. end
  1181.  
  1182. function attackthree()
  1183. attack=true
  1184. local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
  1185. local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,6222,152222,math.random(5,5),"Normal",RootPart,.2,1) end)
  1186. local fx=Hitbox.Touched:connect(function(part)
  1187. local human=part.Parent:findFirstChild("Humanoid")
  1188. if human~=nil and bounce==false then
  1189. bounce=true
  1190. local rndm=math.random(1,#hitsounds)
  1191. local r=rndm
  1192. so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
  1193. end
  1194. end)
  1195. for i=0,1,.1 do
  1196. swait()
  1197. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-30)),0.4)
  1198. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(30)),.3)
  1199. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)),0.4)
  1200. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0), math.rad(-30)),0.4)
  1201. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(105),math.rad(0)),0.4)
  1202. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-75),math.rad(-10)),0.4)
  1203. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.4)
  1204. end
  1205. so("http://www.roblox.com/asset/?id=199145913",handle,1,.9)
  1206. for i = 0,1,0.1 do
  1207. swait()
  1208. local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
  1209. if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
  1210. local h = 5
  1211. local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
  1212. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  1213. local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
  1214. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  1215. scfr = blcf
  1216. elseif not scfr then
  1217. scfr = blcf
  1218. end
  1219. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),0.4)
  1220. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-50)),.3)
  1221. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)),0.4)
  1222. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)),0.4)
  1223. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),0.4)
  1224. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(-10)),0.4)
  1225. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-40),math.rad(0),math.rad(0)),.4)
  1226. end
  1227. attack=false
  1228. bounce=false
  1229. scfr=nil
  1230. con:disconnect()
  1231. fx:disconnect()
  1232. end
  1233.  
  1234. function attackfour()
  1235. attack = true
  1236. local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
  1237. local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,9222,18222,math.random(20,30),"Normal",RootPart,.2,1) end)
  1238. local fx=Hitbox.Touched:connect(function(part)
  1239. local human=part.Parent:findFirstChild("Humanoid")
  1240. if human~=nil and bounce==false then
  1241. bounce=true
  1242. local rndm=math.random(1,#hitsounds)
  1243. local r=rndm
  1244. so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
  1245. end
  1246. end)
  1247. for i = 0,1,0.1 do
  1248. swait()
  1249. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(-5),math.rad(-60)),.3)
  1250. Torso.Neck.C0=clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(60)),.3)
  1251. RW.C0=clerp(RW.C0,cf(1.5, 0.8, 0.2) * angles(math.rad(5), math.rad(-15), math.rad(112)), 0.3)
  1252. LW.C0=clerp(LW.C0,cf(-1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(-20)), 0.3)
  1253. RH.C0=clerp(RH.C0,cf(1.1,-1,0)*angles(math.rad(-5),math.rad(120),math.rad(-8)),.3)
  1254. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(5),math.rad(-60),math.rad(0)),.3)
  1255. handleweld.C0=clerp(handleweld.C0,cf(0,-.2,.5)*angles(math.rad(50),math.rad(-15),math.rad(0)),.3)
  1256. end
  1257. so("http://www.roblox.com/asset/?id=199145433",Hitbox,1,1.1)
  1258. local v=it("BodyVelocity",Torso)
  1259. v.maxForce=Vector3.new(4e+005,4e+005,4e+005)*1
  1260. v.velocity=RootPart.CFrame.lookVector*50
  1261. for i = 0,1,0.1 do
  1262. swait()
  1263. local blcf = Hitbox.CFrame*cf(0,0,0)
  1264. if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
  1265. local h = 5
  1266. local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
  1267. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  1268. local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
  1269. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  1270. scfr = blcf
  1271. elseif not scfr then
  1272. scfr = blcf
  1273. end
  1274. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(5),math.rad(60)),.3)
  1275. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
  1276. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(60), math.rad(100)), 0.3)
  1277. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-15)), 0.3)
  1278. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3)
  1279. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3)
  1280. handleweld.C0=clerp(handleweld.C0,cf(0,-1,-1)*angles(math.rad(-100),math.rad(0),math.rad(0)),.3)
  1281. end
  1282. v.Parent=nil
  1283. scfr=nil
  1284. attack = false
  1285. bounce=false
  1286. con:disconnect()
  1287. fx:disconnect()
  1288. end
  1289.  
  1290. function LustrisFulgo()
  1291. attack=true
  1292. Humanoid.WalkSpeed=0
  1293. for i=0,1,0.1 do
  1294. swait()
  1295. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-15),math.rad(0),math.rad(10)),.3)
  1296. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-25),math.rad(0),math.rad(-10)),.3)
  1297. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(145), math.rad(0), math.rad(7)), 0.3)
  1298. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(4), math.rad(-15)), 0.3)
  1299. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-15),math.rad(90),math.rad(0)),.3)
  1300. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-25),math.rad(-90),math.rad(0)),.3)
  1301. handleweld.C0=clerp(handleweld.C0,cf(0,0,-.5)*angles(math.rad(-60),math.rad(0),math.rad(0)),.3)
  1302. end
  1303. local function boom()
  1304. local pprt=ppart(3,game.Workspace,0,1,BrickColor.new("Black"),"Effect",vt(1,1,1))
  1305. pprt.Anchored=true
  1306. pprt.CFrame=EffectPart.CFrame
  1307. game:GetService("Debris"):AddItem(pprt,2)
  1308. MagicCircle(BrickColor.new("Black"),EffectPart.CFrame,20,20,20,-0.01,-0.01,-0.01,0.01)
  1309. so("http://roblox.com/asset/?id=228343412",EffectPart,1,0.6)
  1310. so("http://roblox.com/asset/?id=228343408",EffectPart,1,1.4)
  1311. local wave=part(3,game.Workspace,"Neon",0,.7,BrickColor.new("Black"),"Effect",vt(1,1,1))
  1312. local waveweld=weld(game.Workspace,handle,wave,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00693154335, 0.014090538, 6.03910685, -5.23798153e-005, -6.36925748e-008, -1, 0.99999994, -0.000210702419, -5.23798008e-005, -0.000210702419, -0.99999994, 7.47295417e-008))
  1313. local wavemesh=mesh("SpecialMesh",wave,"Sphere","",vt(0,0,0),vt(1,1,1))
  1314. MagniDamage(wave,20,15222,25222,math.random(20,30),"Knockdown",RootPart)
  1315. for i=0,80 do
  1316. swait()
  1317. MagicBlock(BrickColor.new("Black"),EffectPart.CFrame,7,7,7,-0.5,-0.5,-0.5,0.05)
  1318. MagicCircle(BrickColor.new("Black"),EffectPart.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cf(0,5,0),0.5,1,0.5,0.02,1,0.02,0.05)
  1319. wave.Size=vt(1+i,1+i,1+i)
  1320. wavemesh.Scale=vt(1+i,1+i,1+i)
  1321. wave.CFrame=EffectPart.CFrame
  1322. Humanoid.Health=Humanoid.Health+.15
  1323. end
  1324. wave:Destroy()
  1325. end
  1326. boom()
  1327. attack=false
  1328. Humanoid.WalkSpeed=16
  1329. end
  1330.  
  1331. function LeviterGlomus()
  1332. attack=true
  1333. for i=0,1,.1 do
  1334. swait()
  1335. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(60)),.3)
  1336. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
  1337. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(18), math.rad(-15), math.rad(15)), 0.3)
  1338. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-75), math.rad(0), math.rad(-50)), 0.3)
  1339. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-3),math.rad(65),math.rad(0)),.3)
  1340. LH.C0=clerp(LH.C0,cf(-1.1,-1,0)*angles(math.rad(-25),math.rad(-110),math.rad(0))*angles(math.rad(-25),math.rad(0),math.rad(0)),.3)
  1341. handleweld.C0=clerp(handleweld.C0,cf(0,.2,-.3)*angles(math.rad(-35),math.rad(-15),math.rad(0)),.3)
  1342. end
  1343. so("http://www.roblox.com/asset/?id=199145659",EffectPart2,1,1)
  1344. efprt=part(Enum.FormFactor.Custom,game.Workspace,Enum.Material.Neon,0,0,"Black","BallEffect",Vector3.new(2, 2, 2))
  1345. weld(m,Character["Left Arm"],efprt,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.15575993, 0.00814216491, -0.0231294632, -5.23798153e-005, 0.999999821, -0.000210702419, -6.36925748e-008, -0.00021070239, -0.99999994, -1, -5.23797935e-005, 7.47295417e-008))
  1346. mesh("SpecialMesh",efprt,"Sphere","",vt(0,0,0),vt(1,1,1))
  1347. ChargeBall(EffectPart2,35)
  1348. for i=0,1,.1 do
  1349. swait()
  1350. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
  1351. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.3)
  1352. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-18), math.rad(15), math.rad(15)), 0.3)
  1353. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(75), math.rad(0), math.rad(-65)), 0.3)
  1354. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(110),math.rad(0)),.3)
  1355. LH.C0=clerp(LH.C0,cf(-1.1,-1,0)*angles(math.rad(0),math.rad(-70),math.rad(0)),.3)
  1356. handleweld.C0=clerp(handleweld.C0,cf(0,.2,-.3)*angles(math.rad(0),math.rad(-15),math.rad(0)),.3)
  1357. end
  1358. so("http://www.roblox.com/asset/?id=199145534",EffectPart2,1,1.2)
  1359. efprt:BreakJoints()
  1360. local Target=mouse.Hit.p
  1361. local direction = Target - handle.Position
  1362. direction = computeDirection(direction)
  1363. local pos = handle.Position + (direction * 10.0)
  1364. efprt.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles(math.pi/2, 0, 0)
  1365. local floatForce = Instance.new("BodyForce")
  1366. floatForce.force = Vector3.new(0, efprt:GetMass() * 196.1, 0.0)
  1367. floatForce.Parent = efprt
  1368. efprt.Velocity = direction * 160
  1369. efprt.Touched:connect(function(hit)
  1370. if not hit:IsDescendantOf(Character) then
  1371. if hit.Name~="Effect" then
  1372. MagniDamage(efprt,15,12225,22225,math.random(20,30),"Knockdown",RootPart)
  1373. floatForce.Parent=nil
  1374. efprt.Anchored=true
  1375. so("http://www.roblox.com/asset/?id=228343330",hit,1,.8)
  1376. Blast(efprt)
  1377. efprt:Destroy()
  1378. end
  1379. end
  1380. end)
  1381. game:GetService("Debris"):AddItem(efprt,6)
  1382. attack=false
  1383. end
  1384.  
  1385. function PortalStorm()
  1386. Humanoid.WalkSpeed=0
  1387. attack=true
  1388. for i=0,1,.1 do
  1389. swait()
  1390. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(5),math.rad(0),math.rad(0)),.3)
  1391. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(0)),.3)
  1392. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(75), math.rad(0), math.rad(-40)), 0.3)
  1393. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(75), math.rad(0), math.rad(40)), 0.3)
  1394. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(5),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  1395. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(5),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  1396. handleweld.C0=clerp(handleweld.C0,cf(-1,-2.3,-.4)*angles(math.rad(-165),math.rad(-15),math.rad(50)),.3)
  1397. end
  1398. so("http://www.roblox.com/asset/?id=199145446",handle,1,1)
  1399. ChargeBall2(handle,100)
  1400. makeShockwave(0.5,BrickColor.new("Royal purple"),30,1000,0)
  1401. MagicWave(BrickColor.new("Royal purple"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),2,2,2,.5,.3,.5,0.01)
  1402. so("http://www.roblox.com/asset/?id=280247455",game.Workspace,1,1)
  1403. wait(2)
  1404. so("http://www.roblox.com/asset/?id=110284742",game.Workspace,1,0)
  1405. delay(0.5,function ()
  1406. MagniDamage(Torso,2000,32225,52220,math.random(50,70),"Knockdown",RootPart)
  1407. end)
  1408. Humanoid.Health=Humanoid.Health-0
  1409. makeShockwave(4,BrickColor.new("Teal"),10,2000,1)
  1410. attack=false
  1411. Humanoid.WalkSpeed=9
  1412. wait(4)
  1413. Humanoid.WalkSpeed=16
  1414. end
  1415.  
  1416. function SolSiderea()
  1417. Humanoid.WalkSpeed=0
  1418. attack=true
  1419. so("http://www.roblox.com/asset/?id=280758833",Workspace,1,1.3)
  1420. for i=0,1,.1 do
  1421. swait()
  1422. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  1423. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
  1424. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(95), math.rad(-10), math.rad(-17)), 0.3)
  1425. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(95), math.rad(10), math.rad(17)), 0.3)
  1426. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  1427. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  1428. handleweld.C0=clerp(handleweld.C0,cf(0,-2,-.5)*angles(math.rad(0),math.rad(7.5),math.rad(-75)),.3)
  1429. end
  1430. for i=0,1,.1 do
  1431. swait()
  1432. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
  1433. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-25),math.rad(0),math.rad(0)),.3)
  1434. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(150), math.rad(-5), math.rad(8)), 0.3)
  1435. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(150), math.rad(5), math.rad(-8)), 0.3)
  1436. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-10),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  1437. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-10),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  1438. handleweld.C0=clerp(handleweld.C0,cf(-1.1,-4,-2)*angles(math.rad(-72),math.rad(8.5),math.rad(-92)),.3)
  1439. end
  1440. coroutine.resume(coroutine.create(function() ChargeBall(EffectPart,120) end))
  1441. local n=2
  1442. local orb=ppart(3,Character,0,1,BrickColor.new("Royal purple"),"Orb",vt())
  1443. local omsh=mesh("SpecialMesh",orb,"Sphere","",vt(0,0,0),vt(15,15,15))
  1444. local owld=wweld(orb,orb,Torso,cf(-10,-150,0))
  1445. for i=1,0.3,-0.01 do
  1446. wait()
  1447. orb.Transparency=i
  1448. omsh.Scale=omsh.Scale+vt(0.5,0.5,0.5)
  1449. MagicBlock(BrickColor.new("Royal purple"),orb.CFrame,15,15,15,2,2,2,0.1)
  1450. local ef=ppart(3,workspace,0,0,BrickColor.new("Royal purple"),"Effect",vt())
  1451. ef.Anchored=true
  1452. local emsh=mesh("SpecialMesh",ef,"Sphere","",vt(0,0,0),vt(2,math.random(1000,1500)/100,2))
  1453. local ceef=euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cf(0,math.random(10,20),0)
  1454. ef.CFrame=orb.CFrame*ceef
  1455. game:GetService("Debris"):AddItem(ef,2)
  1456. coroutine.resume(coroutine.create(function(Part,Mesh)
  1457. for i=0,1,0.1 do
  1458. wait()
  1459. Part.Transparency=i
  1460. Part.CFrame=Part.CFrame*cf(0,-1,0)
  1461. end
  1462. Part.Parent=nil
  1463. end),ef,emsh)
  1464. end
  1465. local Pos=cf(orb.Position,Player:GetMouse().Hit.p).lookVector
  1466. wait(.5)
  1467. orb.Parent=nil
  1468. wait(1)
  1469. local hit,pos = rayCast(orb.Position,Pos,1000,Character)
  1470. local mag=(orb.Position-pos).magnitude
  1471. BlackHole(game.Workspace,cf(pos))
  1472. coroutine.resume(coroutine.create(function()
  1473. local wave=part(3,game.Workspace,"Neon",0,.7,BrickColor.new("Black"),"Effect",vt(1,1,1))
  1474. wweld(game.Workspace,wave,orb,Torso.CFrame)
  1475. local wavemesh=mesh("SpecialMesh",wave,"Sphere","",vt(0,0,0),vt(1,1,1))
  1476. for i=1,100 do
  1477. swait()
  1478. wave.Size=vt(1+i,1+i,1+i)
  1479. wavemesh.Scale=vt(1+i,1+i,1+i)
  1480. wave.CFrame=cf(pos)
  1481. end
  1482. end))
  1483. coroutine.resume(coroutine.create(function()
  1484. for i=0,20 do
  1485. swait(15)
  1486. local range = 1500
  1487. local p = Instance.new("Part")
  1488. p.Anchored = true
  1489. p.CanCollide = false
  1490. p.FormFactor = "Custom"
  1491. p.BrickColor = BrickColor.new("Royal purple")
  1492. p.Parent = workspace
  1493. p.Name="Effect"
  1494. p.CFrame=cf(pos)
  1495. local m = Instance.new("SpecialMesh",p)
  1496. m.MeshId = "rbxassetid://3270017"
  1497. local estimateSurvival = math.floor(range/30) * 0.03
  1498. game:GetService("Debris"):AddItem(p,estimateSurvival)
  1499. Spawn(function ()
  1500. for i = 1,range,30 do
  1501. p.Transparency = 1-math.min(0.5,3-(i/500))
  1502. m.Scale = Vector3.new(i,i,i*0.5)
  1503. p.CFrame = cf(pos) * CFrame.Angles(math.rad(90),0,0)
  1504. wait()
  1505. end
  1506. p:Destroy()
  1507. end)
  1508. end
  1509. end))
  1510. MagicCylinder(BrickColor.new("Royal purple"),CFrame.new((orb.Position+pos)/2,pos)*euler(1.57,0,0),10,mag*5,10,0.5,0,0.5,0.01)
  1511. for i=1,2 do
  1512. end
  1513. for i=1,5 do
  1514. tehcf=CFrame.new((orb.Position+pos)/2,pos)*euler(1.57,0,0)*cf(0,(mag/5)*(i/2),0)
  1515. end
  1516. for i=0,5 do
  1517. tehcf=CFrame.new((orb.Position+pos)/2,pos)*euler(1.57,0,0)*cf(0,(-mag/5)*(i/2),0)
  1518. end
  1519. local ref=ppart(3,workspace,0,1,BrickColor.new("Royal purple"),"Effect",vt())
  1520. ref.CFrame=cf(pos)
  1521. coroutine.resume(coroutine.create(function(Part)
  1522. wait(1)
  1523. Part.Parent=nil
  1524. end),ref)
  1525. MagniDamage(ref,25,22220,32220,40,"Knockdown",ref)
  1526. if hit~=nil then
  1527. Damagefunc(ref,hit,5022,70222,60,"Knockdown",RootPart,0)
  1528. end
  1529. local n=2
  1530. MagicWave(BrickColor.new("Royal purple"),cf(pos)*euler(0,math.random(-50,50),0),2,2,2,.5,.3,.5,0.01)
  1531. swait(75)
  1532. Humanoid.WalkSpeed=16
  1533. attack=false
  1534. end
  1535.  
  1536. attacktype=1
  1537. mouse.Button1Down:connect(function()
  1538. if attacktype==1 and attack==false then
  1539. attacktype=2
  1540. attackone()
  1541. elseif attacktype==2 and attack==false then
  1542. attacktype=3
  1543. attacktwo()
  1544. elseif attacktype==3 and attack==false then
  1545. attacktype=4
  1546. attackthree()
  1547. elseif attacktype==4 and attack==false then
  1548. attacktype=1
  1549. attackfour()
  1550. end
  1551. end)
  1552.  
  1553. mouse.KeyDown:connect(function(k)
  1554. k=k:lower()
  1555. if attack == false and k == 'e' then
  1556. LeviterGlomus()
  1557. ChargeBall(efprt,100)
  1558. end
  1559. if attack == false and k == 'q' then
  1560. LustrisFulgo()
  1561. end
  1562. if attack == false and k == 'f' and deeznuts==false then
  1563. deeznuts=true
  1564. SolSiderea()
  1565. deeznuts=false
  1566. end
  1567. if attack == false and k == 'r' and cooldown==false then
  1568. cooldown=true
  1569. PortalStorm()
  1570. cooldown=false
  1571. end
  1572. end)
  1573.  
  1574.  
  1575. local sine = 0
  1576. local change = 1
  1577. local val = 0
  1578.  
  1579. while true do
  1580. swait()
  1581. sine = sine + change
  1582. local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
  1583. local velderp=RootPart.Velocity.y
  1584. hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
  1585. if equipped==true or equipped==false then
  1586. if attack==false then
  1587. idle=idle+1
  1588. else
  1589. idle=0
  1590. end
  1591. if idle>=500 then
  1592. if attack==false then
  1593. end
  1594. end
  1595. if RootPart.Velocity.y > 1 and hitfloor==nil then
  1596. Anim="Jump"
  1597. if attack==false then
  1598. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  1599. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
  1600. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(15)), 0.3)
  1601. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-15)), 0.3)
  1602. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-30),math.rad(90),math.rad(20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  1603. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-30),math.rad(-90),math.rad(-20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  1604. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  1605. end
  1606. elseif RootPart.Velocity.y < -1 and hitfloor==nil then
  1607. Anim="Fall"
  1608. if attack==false then
  1609. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(0)),.3)
  1610. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(13),math.rad(0),math.rad(0)),.3)
  1611. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(20)), 0.3)
  1612. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
  1613. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  1614. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(-20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  1615. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-15),math.rad(0),math.rad(0)),.3)
  1616. end
  1617. elseif torvel<1 and hitfloor~=nil then
  1618. Anim="Idle"
  1619. if attack==false then
  1620. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-2),math.rad(0),math.rad(15)),.3)
  1621. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(2),math.rad(0),math.rad(-15)),.3)
  1622. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(15), math.rad(0), math.rad(0)), 0.3)
  1623. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
  1624. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-2),math.rad(85),math.rad(0)),.3)
  1625. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-4),math.rad(-95),math.rad(0)),.3)
  1626. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-10),math.rad(-2),math.rad(0)),.2)
  1627. end
  1628. elseif torvel>2 and hitfloor~=nil then
  1629. Anim="Walk"
  1630. if attack==false then
  1631. change=3
  1632. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(-20)),.3)
  1633. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(-5),math.rad(25)),.3)
  1634. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(-25), math.rad(5)), 0.3)
  1635. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(30)*math.cos(sine/10), math.rad(5), math.rad(0)), 0.3)
  1636. RH.C0=clerp(RH.C0,cf(1.1,-.9,0)*angles(math.rad(0),math.rad(110),math.rad(0)),.3)
  1637. LH.C0=clerp(LH.C0,cf(-1.1,-.9,0)*angles(math.rad(0),math.rad(-70),math.rad(0)),.3)
  1638. handleweld.C0=clerp(handleweld.C0,cf(0,0,.3)*angles(math.rad(10),math.rad(0),math.rad(0)),.3)
  1639. end
  1640. end
  1641. end
  1642. if #Effects>0 then
  1643. for e=1,#Effects do
  1644. if Effects[e]~=nil then
  1645. local Thing=Effects[e]
  1646. if Thing~=nil then
  1647. local Part=Thing[1]
  1648. local Mode=Thing[2]
  1649. local Delay=Thing[3]
  1650. local IncX=Thing[4]
  1651. local IncY=Thing[5]
  1652. local IncZ=Thing[6]
  1653. if Thing[1].Transparency<=1 then
  1654. if Thing[2]=="Block1" then
  1655. Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1656. Mesh=Thing[1].Mesh
  1657. Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
  1658. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1659. elseif Thing[2]=="Cylinder" then
  1660. Mesh=Thing[1].Mesh
  1661. Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
  1662. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1663. elseif Thing[2]=="Blood" then
  1664. Mesh=Thing[7]
  1665. Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0)
  1666. Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
  1667. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1668. elseif Thing[2]=="Elec" then
  1669. Mesh=Thing[1].Mesh
  1670. Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9])
  1671. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1672. elseif Thing[2]=="Disappear" then
  1673. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1674. end
  1675. else
  1676. Part.Parent=nil
  1677. table.remove(Effects,e)
  1678. end
  1679. end
  1680. end
  1681. end
  1682. end
  1683. end
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