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FE Camo Block

Oct 3rd, 2018
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  1. if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
  2. do
  3. script.Parent = owner.Character
  4. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
  5. local function NewFakeEvent()
  6. local Bind = Instance.new("BindableEvent")
  7. local Fake;Fake = {Connections = {},
  8. fakeEvent=true;
  9. Connect=function(self,Func)
  10. Bind.Event:connect(Func)
  11. self.Connections[Bind] = true
  12. return setmetatable({Connected = true},{
  13. __index = function (self,Index)
  14. if Index:lower() == "disconnect" then
  15. return function() Fake.Connections[Bind] = false;self.Connected = false end
  16. end
  17. return Fake[Index]
  18. end;
  19. __tostring = function() return "Connection" end;
  20. })
  21. end}
  22. Fake.connect = Fake.Connect;return Fake;
  23. end
  24. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  25. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  26. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  27. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  28. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  29. local function TriggerEvent(self,Event,...)
  30. local Trigger = Mouse[Event]
  31. if Trigger and Trigger.fakeEvent and Trigger.Connections then
  32. for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
  33. end
  34. end
  35. Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
  36. Event.OnServerEvent:Connect(function(FiredBy,Input)
  37. if FiredBy.Name ~= owner.Name then return end
  38. if Input.MouseEvent then
  39. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  40. else
  41. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  42. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
  43. for _,Action in pairs(ContextActionService.Actions) do
  44. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  45. end
  46. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  47. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  48. end
  49. end)
  50. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  51. Event.Parent = NLS([[
  52. local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
  53. local Input = function(Input,gameProcessedEvent)
  54. if gameProcessedEvent then return end
  55. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  56. end
  57. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  58. local Hit,Target
  59. while wait(1/30) do
  60. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  61. Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  62. end
  63. end
  64. ]],owner.Character)
  65. end
  66. RealGame = game;game = setmetatable({},{
  67. __index = function (self,Index)
  68. local Sandbox = function (Thing)
  69. if Thing:IsA("Player") then
  70. local RealPlayer = Thing
  71. return setmetatable({},{
  72. __index = function (self,Index)
  73. local Type = type(RealPlayer[Index])
  74. if Type == "function" then
  75. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  76. return function (self)return InternalData["Mouse"] end
  77. end
  78. return function (self,...)return RealPlayer[Index](RealPlayer,...) end
  79. end
  80. return RealPlayer[Index]
  81. end;
  82. __tostring = function(self) return RealPlayer.Name end
  83. })
  84. end
  85. end
  86. if RealGame[Index] then
  87. local Type = type(RealGame[Index])
  88. if Type == "function" then
  89. if Index:lower() == "getservice" or Index:lower() == "service" then
  90. return function (self,Service)
  91. local FakeServices = {
  92. ["players"] = function()
  93. return setmetatable({},{
  94. __index = function (self2,Index2)
  95. local RealService = RealGame:GetService(Service)
  96. local Type2 = type(Index2)
  97. if Type2 == "function" then
  98. return function (self,...) return RealService[Index2](RealService,...)end
  99. else
  100. if Index2:lower() == "localplayer" then return Sandbox(owner) end
  101. return RealService[Index2]
  102. end
  103. end;
  104. __tostring = function(self) return RealGame:GetService(Service).Name end
  105. })
  106. end;
  107. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  108. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  109. ["runservice"] = function()
  110. return setmetatable({},{
  111. __index = function(self2,Index2)
  112. local RealService = RealGame:GetService(Service)
  113. local Type2 = type(Index2)
  114. if Type2 == "function" then
  115. return function (self,...) return RealService[Index2](RealService,...) end
  116. else
  117. local RunServices = {
  118. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  119. ["renderstepped"] = function() return RealService["Stepped"] end
  120. }
  121. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  122. return RealService[Index2]
  123. end
  124. end
  125. })
  126. end
  127. }
  128. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  129. return RealGame:GetService(Service)
  130. end
  131. end
  132. return function (self,...) return RealGame[Index](RealGame,...) end
  133. else
  134. if game:GetService(Index) then return game:GetService(Index) end
  135. return RealGame[Index]
  136. end
  137. end
  138. return nil
  139. end
  140. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
  141.  
  142. repeat wait() until game.Players.LocalPlayer and game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:findFirstChild('Head') and game.Players.LocalPlayer:GetMouse()
  143. local plr = game.Players.LocalPlayer
  144. local char = plr.Character
  145. local head = char.Head
  146. local mouse = plr:GetMouse()
  147. local Hum = char.Humanoid
  148. local p = game.Players.LocalPlayer
  149.  
  150. local HealthBarParts = Instance.new("Folder", char)
  151. HealthBarParts.Name = "BlockdomHealthBar"
  152.  
  153. local Effects = Instance.new("Folder", char)
  154. Effects.Name = "BlockdomEffects"
  155.  
  156. local BodyParts = Instance.new("Folder", char)
  157. BodyParts.Name = "BlockdomBodyParts"
  158.  
  159.  
  160. local BlockSpeed = 0.2 -- Lower = Slower, Higher = Faster [0.0001 - 1]
  161.  
  162.  
  163. local EM = Enum.Material
  164. local CF = CFrame
  165. local V3 = Vector3
  166. local Ins = Instance
  167. local Col = Color3
  168. local UD = UDim
  169. local UD2 = UDim2
  170. local mr = math.rad
  171. local mra = math.random
  172. local mh = math.huge
  173.  
  174.  
  175. -------------------------------------
  176. local Head = char.Head
  177. local RArm = char["Right Arm"]
  178. local LArm = char["Left Arm"]
  179. local Torso = char.Torso
  180. local LLeg = char["Left Leg"]
  181. local RLeg = char["Right Leg"]
  182. -------------------------------------
  183.  
  184.  
  185. local clerp = function(a, b, t)
  186. return a:lerp(b, t)
  187. end
  188. human = char.Humanoid
  189. hrp = char.HumanoidRootPart
  190. anim = human.Animator
  191. RSC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  192. RSC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  193. LSC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  194. LSC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  195. RHC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  196. RHC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  197. LHC0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  198. LHC1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  199. NC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  200. NC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  201. RJC0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  202. RJC1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  203. RS = Torso:FindFirstChild("Right Shoulder")
  204. LS = Torso:FindFirstChild("Left Shoulder")
  205. RH = Torso:FindFirstChild("Right Hip")
  206. LH = Torso:FindFirstChild("Left Hip")
  207. RJ = hrp:FindFirstChild("RootJoint")
  208. NK = Torso:FindFirstChild("Neck")
  209. local RunS = game:GetService("RunService")
  210. local Mouse = p:GetMouse()
  211. local animen = true
  212. local Player = game.Players.localPlayer
  213. local Character = Player.Character
  214. local Humanoid = Character.Humanoid
  215. local Mouse = Player:GetMouse()
  216. local LeftArm = Character["Left Arm"]
  217. local RightArm = Character["Right Arm"]
  218. local LeftLeg = Character["Left Leg"]
  219. local RightLeg = Character["Right Leg"]
  220. local Head = Character.Head
  221. local Torso = Character.Torso
  222. local Camera = game.Workspace.CurrentCamera
  223. local RootPart = Character.HumanoidRootPart
  224. local RootJoint = RootPart.RootJoint
  225. local Pause = false
  226. local attack = false
  227. local LOL = false
  228. local Anim = 'Idle'
  229. local attacktype = 1
  230. local delays = false
  231. local play = true
  232. local targetted = nil
  233. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  234. local velocity = RootPart.Velocity.y
  235. local sine = 0
  236. local change = 1
  237. local doe = 0
  238. local Create = LoadLibrary("RbxUtility").Create
  239.  
  240.  
  241.  
  242.  
  243.  
  244. local HealthBase = Instance.new("Part", HealthBarParts)
  245. HealthBase.Material = "Neon"
  246. HealthBase.Color = Color3.fromRGB(0, 0, 0)
  247. HealthBase.Size = Vector3.new(10, 2, 2)
  248. HealthBase.CanCollide = false
  249. HealthBase.Anchored = true
  250. HealthBase.Name = "HealthMain"
  251.  
  252.  
  253. local Health = Instance.new("Part", HealthBarParts)
  254. Health.Material = "Neon"
  255. Health.Color = Color3.fromRGB(3, 236, 0)
  256. Health.Size = Vector3.new(10.1, 2.1, 2.1)
  257. Health.CanCollide = false
  258. Health.Anchored = true
  259. Health.Name = "Health"
  260.  
  261.  
  262. local RS = game:GetService("RunService")
  263.  
  264.  
  265. for _, i in pairs(char:GetChildren()) do
  266. if i:IsA("Part") then
  267. i.Transparency = 1
  268. end
  269. if i.Name == "Health" then
  270. i:Destroy()
  271. end
  272. if i:IsA("Accessory") then
  273. i:Destroy()
  274. end
  275. end
  276. char.Head.face:Destroy()
  277. Hum.HipHeight = 0.4
  278.  
  279.  
  280.  
  281.  
  282.  
  283.  
  284. local RoarS = Instance.new("Sound", char.Head)
  285. RoarS.SoundId = "rbxassetid://889016272"
  286. RoarS.Volume = 1
  287.  
  288. local Punch = Instance.new("Sound", char.Head)
  289. Punch.SoundId = "rbxassetid://386946017"
  290. Punch.Volume = 1
  291.  
  292. local Theme = Instance.new("Sound", char.Head)
  293. Theme.SoundId = "rbxassetid://145556530"
  294. Theme.Volume = 1
  295. Theme.Looped = true
  296. Theme.MaxDistance = 90
  297. Theme:Play()
  298.  
  299.  
  300.  
  301.  
  302.  
  303.  
  304. local TouchSensor = Instance.new("Part", char)
  305. TouchSensor.Size = Vector3.new(0.5,0.5,0.5)
  306. TouchSensor.Material = "Neon"
  307. TouchSensor.Transparency = 1
  308. TouchSensor.CanCollide = false
  309.  
  310. local TouchSensorWeld = Instance.new("Weld", TouchSensor)
  311. TouchSensorWeld.Part0 = char.HumanoidRootPart
  312. TouchSensorWeld.Part1 = TouchSensor
  313. TouchSensorWeld.C0 = CFrame.new(0,-4,0)
  314.  
  315. local LastMaterial = "Grass"
  316. local LastColor = Color3.fromRGB(0,0,0)
  317. local LastTrans = 0
  318.  
  319. TouchSensor.Touched:Connect(function(hit)
  320. if hit.Parent:FindFirstChildOfClass("Humanoid") == nil and hit:IsA("Part") and hit.Parent ~= Effects and hit.Parent ~= BodyParts and hit.Parent ~= HealthBarParts then
  321. LastMaterial = hit.Material
  322. LastColor = hit.Color
  323. LastTrans = hit.Transparency
  324. end
  325. end)
  326.  
  327. local BlockHead = Instance.new("Part", BodyParts)
  328. BlockHead.Size = Vector3.new(2,2,2)
  329. BlockHead.Material = "Grass"
  330.  
  331. local HeadWeld = Instance.new("Weld", BlockHead)
  332. HeadWeld.Part0 = char.Head
  333. HeadWeld.Part1 = BlockHead
  334.  
  335. local BlockTorso = Instance.new("Part", BodyParts)
  336. BlockTorso.Size = Vector3.new(3,3,3)
  337. BlockTorso.Material = "Grass"
  338.  
  339. local TorsoWeld = Instance.new("Weld", BlockTorso)
  340. TorsoWeld.Part0 = char.Torso
  341. TorsoWeld.Part1 = BlockTorso
  342. TorsoWeld.C0 = CFrame.new(0, -1, 0)
  343.  
  344. local BlockLeftArm = Instance.new("Part", BodyParts)
  345. BlockLeftArm.Size = Vector3.new(1,1,1)
  346. BlockLeftArm.Material = "Grass"
  347.  
  348. local LAWeld = Instance.new("Weld", BlockLeftArm)
  349. LAWeld.Part0 = char["Left Arm"]
  350. LAWeld.Part1 = BlockLeftArm
  351. LAWeld.C0 = CFrame.new(0, -1, 0)
  352.  
  353. local BlockRightArm = Instance.new("Part", BodyParts)
  354. BlockRightArm.Size = Vector3.new(1,1,1)
  355. BlockRightArm.Material = "Grass"
  356.  
  357. local RAWeld = Instance.new("Weld", BlockRightArm)
  358. RAWeld.Part0 = char["Right Arm"]
  359. RAWeld.Part1 = BlockRightArm
  360. RAWeld.C0 = CFrame.new(0, -1, 0)
  361.  
  362.  
  363. local BlockLeftLeg = Instance.new("Part", BodyParts)
  364. BlockLeftLeg.Size = Vector3.new(1,1,1)
  365. BlockLeftLeg.Material = "Grass"
  366.  
  367. local LLWeld = Instance.new("Weld", BlockLeftLeg)
  368. LLWeld.Part0 = char["Left Leg"]
  369. LLWeld.Part1 = BlockLeftLeg
  370. LLWeld.C0 = CFrame.new(0, -1, 0)
  371.  
  372. local BlockRightLeg = Instance.new("Part", BodyParts)
  373. BlockRightLeg.Size = Vector3.new(1,1,1)
  374. BlockRightLeg.Material = "Grass"
  375.  
  376. local RLWeld = Instance.new("Weld", BlockRightLeg)
  377. RLWeld.Part0 = char["Right Leg"]
  378. RLWeld.Part1 = BlockRightLeg
  379. RLWeld.C0 = CFrame.new(0, -1, 0)
  380.  
  381.  
  382. local LEye = Instance.new("Part", BlockHead)
  383. LEye.Color = Color3.new(1,1,1)
  384. LEye.Material = "Neon"
  385. LEye.Size = Vector3.new(0.2,0.2,0.2)
  386. local LEyeMesh = Instance.new("SpecialMesh", LEye)
  387. LEyeMesh.MeshType = "Brick"
  388. LEyeMesh.Scale = Vector3.new(1,1,1)
  389. local LEyeWeld = Instance.new("Weld", LEye)
  390. LEyeWeld.Part0 = BlockHead
  391. LEyeWeld.Part1 = LEye
  392. LEyeWeld.C0 = CFrame.new(-0.5,0,-1)
  393.  
  394. local REye = Instance.new("Part", BlockHead)
  395. REye.Color = Color3.new(1,1,1)
  396. REye.Material = "Neon"
  397. REye.Size = Vector3.new(0.2,0.2,0.2)
  398. local REyeMesh = Instance.new("SpecialMesh", REye)
  399. REyeMesh.MeshType = "Brick"
  400. REyeMesh.Scale = Vector3.new(1,1,1)
  401. local REyeWeld = Instance.new("Weld", REye)
  402. REyeWeld.Part0 = BlockHead
  403. REyeWeld.Part1 = REye
  404. REyeWeld.C0 = CFrame.new(0.5,0,-1)
  405.  
  406.  
  407. -- EYE MANAGER
  408.  
  409. coroutine.resume(coroutine.create(function()
  410. while wait() do
  411. for i = 1, 50 do
  412. RS.RenderStepped:wait()
  413. LEyeMesh.Scale = LEyeMesh.Scale:lerp(Vector3.new(1,0,1), 0.1)
  414. REyeMesh.Scale = REyeMesh.Scale:lerp(Vector3.new(1,0,1), 0.1)
  415. end
  416. for i = 1, 50 do
  417. RS.RenderStepped:wait()
  418. LEyeMesh.Scale = LEyeMesh.Scale:lerp(Vector3.new(1,1,1), 0.1)
  419. REyeMesh.Scale = REyeMesh.Scale:lerp(Vector3.new(1,1,1), 0.1)
  420. end
  421. wait(2)
  422. end
  423. end))
  424.  
  425. local BarrageS = false
  426.  
  427. coroutine.resume(coroutine.create(function()
  428. while wait() do
  429. for _, o in pairs(BodyParts:GetChildren()) do
  430. if o == RArm or o == LArm then
  431. if BarrageS == false then
  432. o.Material = LastMaterial
  433. o.Color = o.Color:lerp(LastColor, 0.1)
  434. o.Transparency = LastTrans
  435. end
  436. else
  437.  
  438. o.Material = LastMaterial
  439. o.Color = o.Color:lerp(LastColor, 0.1)
  440. o.Transparency = LastTrans
  441. end
  442. end
  443. end
  444. end))
  445.  
  446. coroutine.resume(coroutine.create(function()
  447. while wait() do
  448. HealthBase.CFrame = HealthBase.CFrame:lerp(char.HumanoidRootPart.CFrame * CFrame.new(0, 9, 0), BlockSpeed)
  449. Health.CFrame = Health.CFrame:lerp(HealthBase.CFrame, BlockSpeed*5)
  450. Health.Size = Health.Size:lerp(Vector3.new(Hum.Health/Hum.MaxHealth*10.1, 2.1, 2.1), 0.1)
  451. end
  452. end))
  453.  
  454.  
  455. -- REGEN
  456. coroutine.resume(coroutine.create(function()
  457. while Hum.Health < Hum.MaxHealth do
  458. Hum.Health = Hum.Health + 1
  459. local r1 = math.random(-5, 5)
  460. local r2 = math.random(-5, 5)
  461. local r3 = math.random(-5, 5)
  462. local c = math.random(1, 5)
  463. local Parto = Instance.new("Part", Effects)
  464. Parto.Material = "Neon"
  465. Parto.Size = Vector3.new(0.2, 0.2, 0.2)
  466. Parto.Shape = "Ball"
  467. Parto.Anchored = true
  468. Parto.CanCollide = false
  469.  
  470. if c == 1 then
  471. Parto.Color = Color3.fromRGB(94, 255, 229)
  472. elseif c == 2 then
  473. Parto.Color = Color3.fromRGB(48, 255, 62)
  474. elseif c == 3 then
  475. Parto.Color = Color3.fromRGB(81, 255, 0)
  476. elseif c == 4 then
  477. Parto.Color = Color3.fromRGB(44, 252, 255)
  478. elseif c == 5 then
  479. Parto.Color = Color3.fromRGB(58, 180, 255)
  480. end
  481.  
  482. Parto.CFrame = Torso.CFrame * CFrame.new(r1, r2, r3)
  483. coroutine.resume(coroutine.create(function()
  484. for i = 1, 50 do
  485. wait()
  486. Parto.CFrame = Parto.CFrame:lerp(Torso.CFrame, 0.1)
  487. Parto.Transparency = Parto.Transparency + 0.05
  488. if Parto.Transparency >= 1 then
  489. Parto:Destroy()
  490. end
  491. end
  492. end))
  493. wait()
  494. end
  495. end))
  496.  
  497. local RoarPower = 0
  498. local RoarCharge = false
  499.  
  500.  
  501.  
  502. local ChargeKame = false
  503. local KamePower = 0
  504. local KameCool = false
  505. local beamgo = 6
  506.  
  507.  
  508. function FireKame()
  509. Base:Destroy()
  510. for i = 1,50 do
  511. RS.RenderStepped:wait()
  512. PlayAnimationFromTable({
  513. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(0), mr(0), mr(0)), -- Torso,
  514. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(0), mr(0), 0), ----- Head
  515. CFrame.new(1,0.4,-1.2) * CFrame.new(0, 0, 0.2) * CFrame.Angles(mr(90), mr(0), mr(-20)), --- RightArm
  516. CFrame.new(-1,0.4,-1.2) * CFrame.new(0, 0, 0.2) * CFrame.Angles(mr(90), mr(0), mr(20)),--LeftArm
  517. CFrame.new(0.6,-2,0.2) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(-5), mr(-5), mr(5)), --RightLeg
  518. CFrame.new(-0.6,-2,0.2) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(-5), mr(5), mr(-5)), --LeftLeg
  519. }, .3, false)
  520. end
  521.  
  522. local Base1 = Instance.new("Part", char)
  523. Base1.Anchored = true
  524. Base1.Material = "Neon"
  525. Base1.Size = V3.new(KamePower + 1, KamePower + 1, KamePower + 1)
  526. Base1.Shape = "Block"
  527. Base1.Color = Color3.fromRGB(255, 81, 0)
  528. Base1.CFrame = char.HumanoidRootPart.CFrame * CF.new(0, 0.5, -1.8)
  529. Base1.CanCollide = false
  530. local Mesh = Instance.new("SpecialMesh", Base1)
  531. Mesh.MeshType = "Sphere"
  532.  
  533. local Beam = Instance.new("Part", char)
  534. Beam.Anchored = true
  535. Beam.Material = "Neon"
  536. Beam.Size = V3.new(0, KamePower- 0.8, KamePower- 0.8)
  537. Beam.Shape = "Block"
  538. Beam.Color = Color3.fromRGB(255, 157, 0)
  539. Beam.CFrame = Base1.CFrame * CFrame.Angles(0,mr(180),0)
  540. Beam.CanCollide = false
  541. local Mesh = Instance.new("SpecialMesh", Beam)
  542. Mesh.MeshType = "Cylinder"
  543. coroutine.resume(coroutine.create(function()
  544. for i = 1,100 do
  545. wait()
  546. beamgo = beamgo + 10
  547. Beam.CFrame = Base1.CFrame * CFrame.Angles(0,mr(90),0) * CFrame.new(beamgo,0,0)
  548. Beam.Size = V3.new(beamgo * 2, KamePower + 0.5, KamePower + 0.5)
  549.  
  550.  
  551. end
  552. end))
  553.  
  554.  
  555. Beam.Touched:Connect(function(hit)
  556. if hit.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  557. -- Player
  558. if hit.Parent.Name == p.Name then return end
  559. hit.Parent:BreakJoints()
  560. end
  561. end)
  562.  
  563.  
  564.  
  565. wait(5)
  566.  
  567. for i = 1,200 do
  568. RS.RenderStepped:wait()
  569. beamgo = beamgo - 1
  570. Beam.Size = Beam.Size - V3.new(0,0.01,0.01)
  571. Base1.Size = Base1.Size - V3.new(0.01,0.01,0.01)
  572. Beam.Transparency = Beam.Transparency + 0.01
  573. Base1.Transparency = Base1.Transparency + 0.01
  574. if Base1.Transparency >= 1 then
  575. Base1:Destroy()
  576. Beam:Destroy()
  577. end
  578. end
  579. Hum.WalkSpeed = 16
  580. Hum.JumpPower = 50
  581. KamePower = 0
  582. beamgo = 6
  583. Pause = false
  584. end
  585.  
  586.  
  587. function Kamehameha()
  588. if not KameCool then
  589. KameCool = true
  590. Hum.WalkSpeed = 0
  591. Hum.JumpPower = 0
  592.  
  593. for i = 1,50 do
  594. RS.RenderStepped:wait()
  595. PlayAnimationFromTable({
  596. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(-5), mr(-60), mr(-5)), -- Torso,
  597. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(5), mr(60), 0), ----- Head
  598. CFrame.new(1.5,0,-0.3) * CFrame.new(0, 0, 0.2) * CFrame.Angles(mr(60), mr(15), mr(40)), --- RightArm
  599. CFrame.new(-0.5,0.1,-1.2) * CFrame.new(0, 0, 0.2) * CFrame.Angles(mr(140), mr(-35), mr(90)),--LeftArm
  600. CFrame.new(0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(5), mr(-5), mr(5)), --RightLeg
  601. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(5), mr(60), mr(-5)), --LeftLeg
  602. }, .3, false)
  603. end
  604. Base = Instance.new("Part", char)
  605. Base.CanCollide = false
  606. Base.Anchored = true
  607. Base.Material = "Neon"
  608. Base.Size = V3.new(0, 0, 0)
  609. Base.Shape = "Ball"
  610. Base.Color = Color3.fromRGB(255, 157, 0)
  611. Base.CFrame = char.HumanoidRootPart.CFrame * CF.new(2.3, -0.1, 0)
  612. coroutine.resume(coroutine.create(function()
  613. while wait() and ChargeKame == true do
  614. if KamePower >= 1.180 then
  615. FireKame()
  616. ChargeKame = false
  617. else
  618. KamePower = KamePower + 0.002
  619. Base.Size = V3.new(KamePower, KamePower, KamePower)
  620. end
  621. end
  622. end))
  623. wait(2)
  624. KameCool = false
  625. end
  626. end
  627.  
  628.  
  629.  
  630.  
  631.  
  632. function ChargeRoar()
  633. Hum.WalkSpeed = 0
  634. Hum.JumpPower = 0
  635. Pause = true
  636.  
  637. local Ball = Instance.new("Part", Effects)
  638. Ball.Name = "RoarCharge"
  639. Ball.Material = LastMaterial
  640. Ball.Color = LastColor
  641. Ball.Size = Vector3.new(0,0,0)
  642. Ball.Shape = "Ball"
  643. Ball.CanCollide = false
  644. Ball.Anchored = true
  645. Ball.CFrame = Head.CFrame * CFrame.new(0,2,-1)
  646.  
  647. coroutine.resume(coroutine.create(function()
  648. while wait() and RoarCharge == true do
  649.  
  650. PlayAnimationFromTable({
  651. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(0), mr(0), 0), -- Torso,
  652. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(70), mr(0), 0), ----- Head
  653. CFrame.new(1.5,0,0) * CFrame.new(0.3, 0-.1*math.sin(tick()*1), 0) * CFrame.Angles(mr(0),mr(0),mr(10)), --- RightArm
  654. CFrame.new(-1.5,0,0) * CFrame.new(-0.3, 0-.1*math.sin(tick()*1), 0) * CFrame.Angles(mr(0), mr(0), mr(-10)),--LeftArm
  655. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, mr(20), 0), --RightLeg
  656. CFrame.new(-0.5,-2,0) * CFrame.new(-0.4, 0, -0.4) * CFrame.Angles(0, mr(20), mr(-10)), --LeftLeg
  657. }, .3, false)
  658.  
  659. RoarPower = RoarPower + 0.01
  660. Ball.Size = Vector3.new(RoarPower, RoarPower, RoarPower)
  661. Ball.CFrame = Ball.CFrame * CFrame.new(0,0.005,0)
  662. end
  663. end))
  664. end
  665.  
  666.  
  667. function FireRoar()
  668. local Ball = Effects.RoarCharge
  669. for i = 1, 50 do
  670. RS.RenderStepped:wait()
  671. Ball.CFrame = Ball.CFrame:lerp(Head.CFrame, 0.1)
  672. Ball.Size = Ball.Size:lerp(Vector3.new(0,0,0), 0.1)
  673. end
  674.  
  675. for i = 1, 10 do
  676. RS.RenderStepped:wait()
  677. PlayAnimationFromTable({
  678. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(0), mr(0), 0), -- Torso,
  679. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(0), mr(0), 0), ----- Head
  680. CFrame.new(1.5,0,0) * CFrame.new(0.3, 0-.1*math.sin(tick()*1), 0) * CFrame.Angles(mr(0),mr(0),mr(10)), --- RightArm
  681. CFrame.new(-1.5,0,0) * CFrame.new(-0.3, 0-.1*math.sin(tick()*1), 0) * CFrame.Angles(mr(0), mr(0), mr(-10)),--LeftArm
  682. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, mr(20), 0), --RightLeg
  683. CFrame.new(-0.5,-2,0) * CFrame.new(-0.4, 0, -0.4) * CFrame.Angles(0, mr(20), mr(-10)), --LeftLeg
  684. }, .3, false)
  685. end
  686. RoarS:Play()
  687. Ball:Destroy()
  688.  
  689. for i = 1, 100 do
  690. wait(0.1)
  691. local rad1 = math.random(-1, 1)
  692. local rad2 = math.random(-1, 1)
  693. local rad3 = math.random(-1, 1)
  694.  
  695. local color = math.random(1, 2)
  696.  
  697. local Roar = Instance.new("Part", Effects)
  698. Roar.Name = "Roar"
  699. Roar.Material = "Neon"
  700. if RoarPower <= 2 then
  701. Roar.Shape = "Ball"
  702. Roar.CFrame = Head.CFrame
  703. if color == 1 then
  704. Roar.Color = Color3.fromRGB(255, 81, 0)
  705. elseif color == 2 then
  706. Roar.Color = Color3.fromRGB(255, 157, 0)
  707. end
  708.  
  709. elseif RoarPower >= 2 then
  710. Roar.Shape = "Ball"
  711. Roar.CFrame = Head.CFrame
  712. if color == 1 then
  713. Roar.Color = Color3.fromRGB(255, 0, 0)
  714. elseif color == 2 then
  715. Roar.Color = Color3.fromRGB(77, 0, 0)
  716. end
  717. end
  718. Roar.Size = Vector3.new(0,0,0)
  719. Roar.CanCollide = false
  720. Roar.Anchored = true
  721.  
  722. coroutine.resume(coroutine.create(function()
  723. for i = 1, 500 do
  724. local Touchy = false
  725.  
  726. coroutine.resume(coroutine.create(function()
  727. Roar.Touched:Connect(function(hit)
  728. if Touchy == false then
  729. Touchy = true
  730. if hit.Parent:FindFirstChildOfClass("Humanoid") and not hit:IsDescendantOf(char) then
  731. hit.Parent.Humanoid:TakeDamage(0.1)
  732. end
  733. wait(0.5)
  734. Touchy = false
  735. end
  736. end)
  737. end))
  738.  
  739. RS.RenderStepped:wait()
  740. Roar.CFrame = Roar.CFrame * CFrame.new(rad1/5,rad2/5,-1)
  741. Roar.Size = Roar.Size + Vector3.new(0.5, 0.5, 0.5)
  742. Roar.Transparency = Roar.Transparency + 0.007
  743. if Roar.Transparency >= 1 then
  744. Roar:Destroy()
  745. end
  746. end
  747. end))
  748. end
  749. Hum.WalkSpeed = 16
  750. Hum.JumpPower = 50
  751. Pause = false
  752. RoarPower = 0
  753. end
  754.  
  755.  
  756.  
  757.  
  758. function GroundWave2(origin, color, color2)
  759. if origin ~= nil then
  760. local part = Instance.new("Part", origin)
  761. part.Anchored = true
  762. part.CanCollide = false
  763. part.Color = color
  764. part.Size = Vector3.new(1,1,1)
  765. part.Transparency = 0.4
  766. part.Material = "Neon"
  767. part.CFrame = origin.CFrame
  768. local Mesh = Instance.new("SpecialMesh", part)
  769. Mesh.MeshType = "Sphere"
  770. Mesh.Scale = Vector3.new(1,1,1)
  771.  
  772. local part2 = Instance.new("Part", origin)
  773. part2.Anchored = true
  774. part2.CanCollide = false
  775. part2.Color = color2
  776. part2.Size = Vector3.new(1,1,1)
  777. part2.Material = "Neon"
  778. part2.CFrame = origin.CFrame
  779. local Mesh2 = Instance.new("SpecialMesh", part2)
  780. Mesh2.MeshType = "Sphere"
  781. Mesh2.Scale = Vector3.new(0.8,0.8,0.8)
  782.  
  783. local Ring = Instance.new("Part", char)
  784. Ring.Anchored = true
  785. Ring.CanCollide = false
  786. Ring.CFrame = part.CFrame
  787. local RingMesh = Instance.new("SpecialMesh", Ring)
  788. RingMesh.MeshId = "rbxassetid://471124075"
  789. RingMesh.Scale = Vector3.new(0,0,0)
  790.  
  791. local Ring2 = Instance.new("Part", char)
  792. Ring2.Anchored = true
  793. Ring2.CanCollide = false
  794. Ring2.CFrame = part.CFrame * CFrame.Angles(0,0,mr(90))
  795. local RingMesh2 = Instance.new("SpecialMesh", Ring2)
  796. RingMesh2.MeshId = "rbxassetid://471124075"
  797. RingMesh2.Scale = Vector3.new(0.02,0,0.02)
  798.  
  799. coroutine.resume(coroutine.create(function()
  800. for i = 1, 120 do
  801. RS.RenderStepped:wait()
  802. Mesh.Scale = Mesh.Scale + Vector3.new(1, 0.3, 1)
  803. part.Transparency = part.Transparency + 0.01
  804.  
  805. Mesh2.Scale = Mesh2.Scale + Vector3.new(0.8, 0.1, 0.8)
  806. part2.Transparency = part2.Transparency + 0.01
  807. if part.Transparency >= 1 then
  808. part:Destroy()
  809. end
  810.  
  811. if part2.Transparency >= 1 then
  812. part2:Destroy()
  813. end
  814. RingMesh.Scale = RingMesh.Scale + Vector3.new(0.02,0,0.02)
  815. Ring.Transparency = Ring.Transparency + 0.02
  816.  
  817. RingMesh2.Scale = RingMesh2.Scale + Vector3.new(0.02,0,0.02)
  818. Ring2.Transparency = Ring2.Transparency + 0.02
  819. if Ring.Transparency >= 1 then
  820. Ring:Destroy()
  821. Ring2:Destroy()
  822. end
  823. end
  824. end))
  825.  
  826. end
  827. end
  828.  
  829.  
  830.  
  831.  
  832. local BarrCool = false
  833.  
  834. function Barrage()
  835. coroutine.resume(coroutine.create(function()
  836. while wait() and BarrageS == true do
  837.  
  838. for i = 1, 2 do -- Right Punch
  839. RS.RenderStepped:wait()
  840. BlockRightArm.Material = "Neon"
  841. local color = math.random(1, 2)
  842. if color == 1 then
  843. BlockRightArm.Color = BlockRightArm.Color:lerp(Color3.fromRGB(255, 81, 0), 0.5)
  844. elseif color == 2 then
  845. BlockRightArm.Color = BlockRightArm.Color:lerp(Color3.fromRGB(255, 157, 0), 0.5)
  846. end
  847.  
  848. BlockRightArm.Touched:Connect(function(hit)
  849. if hit.Parent:FindFirstChildOfClass("Humanoid") and not hit:IsDescendantOf(char) then
  850. if BarrCool == false and BarrageS == true then
  851. BarrCool = true
  852. hit.Parent:FindFirstChildOfClass("Humanoid"):TakeDamage(10)
  853. GroundWave2(hit, Color3.fromRGB(255, 81, 0), Color3.fromRGB(255, 157, 0))
  854. local Punchy = Punch:Clone()
  855. Punchy.Parent = hit
  856. Punchy:Play()
  857. wait()
  858. BarrCool = false
  859. end
  860. end
  861. end)
  862.  
  863. PlayAnimationFromTable({
  864. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(0), mr(0), 0), -- Torso,
  865. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(0), mr(0), 0), ----- Head
  866. CFrame.new(1.5,0,0) * CFrame.new(0.3, 0, -3) * CFrame.Angles(mr(90),mr(0),mr(-20)), --- RightArm
  867. CFrame.new(-1.5,0,0) * CFrame.new(-0.3, 0, 2) * CFrame.Angles(mr(90), mr(0), mr(20)),--LeftArm
  868. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, mr(20), 0), --RightLeg
  869. CFrame.new(-0.5,-2,0) * CFrame.new(-0.4, 0, -0.4) * CFrame.Angles(0, mr(20), mr(-10)), --LeftLeg
  870. }, .5, false)
  871. end
  872.  
  873. for i = 1, 2 do -- Left Punch
  874. RS.RenderStepped:wait()
  875.  
  876. BlockLeftArm.Material = "Neon"
  877. local color = math.random(1, 2)
  878. if color == 1 then
  879. BlockLeftArm.Color = BlockLeftArm.Color:lerp(Color3.fromRGB(255, 81, 0), 0.5)
  880. elseif color == 2 then
  881. BlockLeftArm.Color = BlockLeftArm.Color:lerp(Color3.fromRGB(255, 157, 0), 0.5)
  882. end
  883.  
  884. BlockLeftArm.Touched:Connect(function(hit)
  885. if hit.Parent:FindFirstChildOfClass("Humanoid") and not hit:IsDescendantOf(char) then
  886. if BarrCool == false and BarrageS == true then
  887. BarrCool = true
  888. hit.Parent:FindFirstChildOfClass("Humanoid"):TakeDamage(10)
  889. GroundWave2(hit, Color3.fromRGB(255, 81, 0), Color3.fromRGB(255, 157, 0))
  890. local Punchy = Punch:Clone()
  891. Punchy.Parent = hit
  892. Punchy:Play()
  893. wait()
  894. BarrCool = false
  895. end
  896. end
  897. end)
  898.  
  899. PlayAnimationFromTable({
  900. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(0), mr(0), 0), -- Torso,
  901. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(0), mr(0), 0), ----- Head
  902. CFrame.new(1.5,0,0) * CFrame.new(0.3, 0, 2) * CFrame.Angles(mr(90),mr(0),mr(-20)), --- RightArm
  903. CFrame.new(-1.5,0,0) * CFrame.new(-0.3, 0, -3) * CFrame.Angles(mr(90), mr(0), mr(20)),--LeftArm
  904. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, mr(20), 0), --RightLeg
  905. CFrame.new(-0.5,-2,0) * CFrame.new(-0.4, 0, -0.4) * CFrame.Angles(0, mr(20), mr(-10)), --LeftLeg
  906. }, .5, false)
  907. end
  908.  
  909. end
  910. end))
  911. end
  912.  
  913.  
  914. mouse.KeyDown:Connect(function(k)
  915. if k == "e" then
  916. RoarCharge = true
  917. ChargeRoar()
  918. end
  919. if k == "r" then
  920. Pause = true
  921. ChargeKame = true
  922. Kamehameha()
  923. end
  924. if k == "q" then
  925. Pause = true
  926. BarrageS = true
  927. Barrage()
  928. end
  929. end)
  930.  
  931. mouse.KeyUp:Connect(function(k)
  932. if k == "e" then
  933. RoarCharge = false
  934. FireRoar()
  935. end
  936. if k == "r" then
  937. ChargeKame = false
  938. FireKame()
  939. end
  940. if k == "q" then
  941. Pause = false
  942. BarrageS = false
  943. end
  944. end)
  945.  
  946.  
  947.  
  948. Humanoid.Animator.Parent = nil
  949. Character.Animate.Parent = nil
  950.  
  951. local newMotor = function(part0, part1, c0, c1)
  952. local w = Create('Motor'){
  953. Parent = part0,
  954. Part0 = part0,
  955. Part1 = part1,
  956. C0 = c0,
  957. C1 = c1,
  958. }
  959. return w
  960. end
  961. function clerp(a, b, t)
  962. return a:lerp(b, t)
  963. end
  964.  
  965. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  966. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  967.  
  968. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  969. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  970. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  971. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  972. RootJoint.C1 = CFrame.new(0, 0, 0)
  973. RootJoint.C0 = CFrame.new(0, 0, 0)
  974. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  975. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  976.  
  977. local rarmc1 = RW.C1
  978. local larmc1 = LW.C1
  979. local rlegc1 = RH.C1
  980. local llegc1 = LH.C1
  981.  
  982. local resetc1 = false
  983.  
  984. function PlayAnimationFromTable(table, speed, bool)
  985. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  986. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  987. RW.C0 = clerp(RW.C0, table[3], speed)
  988. LW.C0 = clerp(LW.C0, table[4], speed)
  989. RH.C0 = clerp(RH.C0, table[5], speed)
  990. LH.C0 = clerp(LH.C0, table[6], speed)
  991. if bool == true then
  992. if resetc1 == false then
  993. resetc1 = true
  994. RootJoint.C1 = RootJoint.C1
  995. Torso.Neck.C1 = Torso.Neck.C1
  996. RW.C1 = rarmc1
  997. LW.C1 = larmc1
  998. RH.C1 = rlegc1
  999. LH.C1 = llegc1
  1000. end
  1001. end
  1002. end
  1003.  
  1004. ArtificialHB = Create("BindableEvent", script){
  1005. Parent = script,
  1006. Name = "Heartbeat",
  1007. }
  1008.  
  1009. script:WaitForChild("Heartbeat")
  1010.  
  1011. frame = 1 / 30
  1012. tf = 0
  1013. allowframeloss = false
  1014. tossremainder = false
  1015. lastframe = tick()
  1016. script.Heartbeat:Fire()
  1017.  
  1018. game:GetService("RunService").Heartbeat:connect(function(s, p)
  1019. tf = tf + s
  1020. if tf >= frame then
  1021. if allowframeloss then
  1022. script.Heartbeat:Fire()
  1023. lastframe = tick()
  1024. else
  1025. for i = 1, math.floor(tf / frame) do
  1026. script.Heartbeat:Fire()
  1027. end
  1028. lastframe = tick()
  1029. end
  1030. if tossremainder then
  1031. tf = 0
  1032. else
  1033. tf = tf - frame * math.floor(tf / frame)
  1034. end
  1035. end
  1036. end)
  1037.  
  1038. function swait(num)
  1039. if num == 0 or num == nil then
  1040. ArtificialHB.Event:wait()
  1041. else
  1042. for i = 0, num do
  1043. ArtificialHB.Event:wait()
  1044. end
  1045. end
  1046. end
  1047.  
  1048.  
  1049.  
  1050.  
  1051.  
  1052. New = function(Object, Parent, Name, Data)
  1053. local Object = Instance.new(Object)
  1054. for Index, Value in pairs(Data or {}) do
  1055. Object[Index] = Value
  1056. end
  1057. Object.Parent = Parent
  1058. Object.Name = Name
  1059. return Object
  1060. end
  1061. function rayCast(Position, Direction, Range, Ignore)
  1062. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1063. end
  1064.  
  1065.  
  1066.  
  1067.  
  1068. coroutine.wrap(function()
  1069. while 1 do
  1070. swait()
  1071. if doe <= 360 then
  1072. doe = doe + 2
  1073. else
  1074. doe = 0
  1075. end
  1076. end
  1077. end)()
  1078. while true and (animen == true) do
  1079. swait()
  1080.  
  1081. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1082. velocity = RootPart.Velocity.y
  1083. sine = sine + change
  1084. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  1085. if RootPart.Velocity.y > 1 and hit == nil then
  1086. Anim = "Jump"
  1087. if Pause == false then
  1088. PlayAnimationFromTable({
  1089. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(-10), 0, 0), -- Torso,
  1090. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0.3) * CFrame.Angles(mr(50), mr(0), mr(0)), ----- Head
  1091. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(50),0,mr(10)), --- RightArm
  1092. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(50), 0, mr(-10)),--LeftArm
  1093. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(-50), 0, mr(-15)), --RightLeg
  1094. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(-50), 0, mr(15)), --LeftLeg
  1095. }, .3, false)
  1096. end
  1097. elseif RootPart.Velocity.y < -1 and hit == nil then
  1098. Anim = "Fall"
  1099. if Pause == false then
  1100. PlayAnimationFromTable({
  1101. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(-20), mr(0), 0), -- Torso,
  1102. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(-20), mr(0), 0), ----- Head
  1103. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,mr(50)), --- RightArm
  1104. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0.5) * CFrame.Angles(mr(0), 0, mr(-50)),--LeftArm
  1105. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(-10), 0, mr(-15)), --RightLeg
  1106. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(10), 0, mr(15)), --LeftLeg
  1107. }, .3, false)
  1108. end
  1109. elseif Torsovelocity < 1 and hit ~= nil then
  1110. Anim = "Idle"
  1111. if Pause == false then
  1112. change = 1
  1113. PlayAnimationFromTable({
  1114. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(0), mr(0), 0), -- Torso,
  1115. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(0), mr(0), 0), ----- Head
  1116. CFrame.new(1.5,0,0) * CFrame.new(0.3, 0-.1*math.sin(tick()*1), 0) * CFrame.Angles(mr(0),mr(0),mr(10)), --- RightArm
  1117. CFrame.new(-1.5,0,0) * CFrame.new(-0.3, 0-.1*math.sin(tick()*1), 0) * CFrame.Angles(mr(0), mr(0), mr(-10)),--LeftArm
  1118. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, mr(20), 0), --RightLeg
  1119. CFrame.new(-0.5,-2,0) * CFrame.new(-0.4, 0, -0.4) * CFrame.Angles(0, mr(20), mr(-10)), --LeftLeg
  1120. }, .3, false)
  1121. end
  1122.  
  1123. elseif Torsovelocity > 2 and hit ~= nil then
  1124. Anim = "Walk"
  1125. if Pause == false then
  1126. PlayAnimationFromTable({
  1127. CFrame.new(0,0,0) * CFrame.new(0, 0-.1*math.sin(tick()*19), 0) * CFrame.Angles(-0.3, 0, 0+RootPart.RotVelocity.Y/30), -- Torso
  1128. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0+RootPart.RotVelocity.Y/20, 0), -- Head
  1129. CFrame.new(1.3,0.4,0) * CFrame.new(0, 0.2-.1*math.sin(tick()*17), 0.5) * CFrame.Angles(mr(-70),mr(-5),mr(10)), --- RightArm
  1130. CFrame.new(-1.3,0.4, 0) * CFrame.new(0, 0.2-.1*math.sin(tick()*17), 0.5) * CFrame.Angles(mr(-70), mr(5), mr(-10)),--LeftArm
  1131. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0+ 1 * math.cos((sine) / 3)) * CFrame.Angles(math.rad(0 - 80 * math.cos((sine) / 3)), 0, 0-RootPart.RotVelocity.Y/33),
  1132. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0- 1 * math.cos((sine) / 3)) * CFrame.Angles(math.rad(0 + 80 * math.cos((sine) / 3)), 0, 0-RootPart.RotVelocity.Y/33),
  1133. }, .3, false)
  1134. end
  1135. end
  1136. end
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