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- local name = "UprisingCooIio" ---player you want to hit
- function getNil(name,class) for _,v in next, getnilinstances() do if v.ClassName==class and v.Name==name then return v;end end end
- local args = {
- [1] = getNil("TouchPart", "LocalScript"),
- [2] = game:GetService("Lighting"):WaitForChild("Punch2"),
- [3] = game:GetService("Players"):WaitForChild(name).Character.RightHand,
- [4] = 0,
- [5] = 8,
- [6] = CFrame.new(math.round(game.workspace[name].HumanoidRootPart.Position.X), math.round(game.workspace[name].HumanoidRootPart.Position.Y), math.round(game.workspace[name].HumanoidRootPart.Position.Z), -0.0015100653981789947, 0.2740756571292877, 0.9617068767547607, 0.2989504039287567, 0.9178515076637268, -0.2611078917980194, -0.9542675018310547, 0.28710833191871643, -0.08332116901874542),
- [7] = false,
- [8] = 0,
- [9] = getNil("Animation", "Animation"),
- [10] = true,
- [11] = 0,
- [12] = game:GetService("Players").LocalPlayer.Character.RightHand,
- [13] = false
- }
- game:GetService("ReplicatedStorage"):WaitForChild("Events"):WaitForChild("HitReg"):FireServer(unpack(args))
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