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Mar 30th, 2019
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do print("FE Compatibility code V2 by Mokiros")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end ---creationed by IwasVivedVenom2
  6. --Converted with ttyyuu12345's model to script plugin v4
  7. function sandbox(var,func)
  8. local env = getfenv(func)
  9. local newenv = setmetatable({},{
  10. __index = function(self,k)
  11. if k=="script" then
  12. return var
  13. else
  14. return env[k]
  15. end
  16. end,
  17. })
  18. setfenv(func,newenv)
  19. return func
  20. end
  21. cors = {}
  22. mas = Instance.new("Model",game:GetService("Lighting"))
  23. Tool0 = Instance.new("Tool")
  24. LocalScript1 = Instance.new("LocalScript")
  25. Vector3Value2 = Instance.new("Vector3Value")
  26. IntValue3 = Instance.new("IntValue")
  27. BoolValue4 = Instance.new("BoolValue")
  28. IntValue5 = Instance.new("IntValue")
  29. BoolValue6 = Instance.new("BoolValue")
  30. Animation7 = Instance.new("Animation")
  31. BoolValue8 = Instance.new("BoolValue")
  32. ScreenGui9 = Instance.new("ScreenGui")
  33. Frame10 = Instance.new("Frame")
  34. Frame11 = Instance.new("Frame")
  35. Frame12 = Instance.new("Frame")
  36. ImageLabel13 = Instance.new("ImageLabel")
  37. ImageLabel14 = Instance.new("ImageLabel")
  38. Frame15 = Instance.new("Frame")
  39. ImageLabel16 = Instance.new("ImageLabel")
  40. ImageLabel17 = Instance.new("ImageLabel")
  41. ImageLabel18 = Instance.new("ImageLabel")
  42. Frame19 = Instance.new("Frame")
  43. Frame20 = Instance.new("Frame")
  44. ImageLabel21 = Instance.new("ImageLabel")
  45. ImageLabel22 = Instance.new("ImageLabel")
  46. Frame23 = Instance.new("Frame")
  47. ImageLabel24 = Instance.new("ImageLabel")
  48. ImageLabel25 = Instance.new("ImageLabel")
  49. Animation26 = Instance.new("Animation")
  50. Animation27 = Instance.new("Animation")
  51. SpecialMesh28 = Instance.new("SpecialMesh")
  52. Script29 = Instance.new("Script")
  53. Script30 = Instance.new("Script")
  54. Script31 = Instance.new("Script")
  55. Script32 = Instance.new("Script")
  56. Script33 = Instance.new("Script")
  57. Script34 = Instance.new("Script")
  58. LocalScript35 = Instance.new("LocalScript")
  59. LocalScript36 = Instance.new("LocalScript")
  60. Part37 = Instance.new("Part")
  61. Sound38 = Instance.new("Sound")
  62. Sound39 = Instance.new("Sound")
  63. SpecialMesh40 = Instance.new("SpecialMesh")
  64. Tool0.Name = "Trenchgun"
  65. Tool0.Parent = mas
  66. Tool0.TextureId = "rbxassetid://94252022"
  67. Tool0.GripForward = Vector3.new(-0.500696421, -0.104253426, -0.859321952)
  68. Tool0.GripPos = Vector3.new(0.0644919276, -0.358220965, 0.191235617)
  69. Tool0.GripRight = Vector3.new(0.865328908, -0.0344124958, -0.500021636)
  70. Tool0.GripUp = Vector3.new(-0.0225575566, 0.993955255, -0.107443735)
  71. LocalScript1.Parent = Tool0
  72. table.insert(cors,sandbox(LocalScript1,function()
  73. -- Made by Stickmasterluke
  74. -- edited by fusroblox
  75.  
  76. function WaitForChild(obj, name)
  77. while not obj:FindFirstChild(name) do
  78. wait()
  79. print("1waiting for " .. name)
  80. end
  81. return obj:FindFirstChild(name)
  82. end
  83.  
  84. local function FindCharacterAncestor(subject)
  85. if subject and subject ~= Workspace then
  86. if subject:FindFirstChild('Humanoid') then
  87. return subject
  88. else
  89. return FindCharacterAncestor(subject.Parent)
  90. end
  91. end
  92. return nil
  93. end
  94.  
  95. local Tool = script.Parent
  96.  
  97. local GunObj ={
  98. Reloading = "http://www.roblox.com/asset/?id=94155503",
  99.  
  100. Cursors = {
  101. "http://www.roblox.com/asset/?id=94154683", -- black
  102. "http://www.roblox.com/asset/?id= 94154829", -- red
  103. "http://www.roblox.com/asset/?id=94155503",
  104. "http://www.roblox.com/asset/?id=94155569"
  105. },
  106.  
  107. ClipSize = 30,
  108. Equipped = false,
  109.  
  110. Player = game.Players.localPlayer,
  111. Ammo = WaitForChild(script.Parent,"Ammo"),
  112. Clips,
  113. Gui = WaitForChild(Tool,"AmmoHud"),
  114. NumberImages={},
  115. IdleAni,
  116. MyMouse
  117.  
  118. }
  119.  
  120. local ChestWeld
  121. Tool.Equipped:connect(function(mouse) GunObj:OnEquipped(mouse) end)
  122. local initialized=false
  123.  
  124. function GunObj:Initialize()
  125. if initialized then return end
  126. initialized=true
  127. self.Ammo.Changed:connect(function()self:UpdateGui()end)
  128.  
  129. WaitForChild(Tool, "Reloading")
  130. print('got to connections!!!!! ')
  131. Tool.Reloading.Changed:connect(function() self:UpdateGui() end)
  132. Tool.Unequipped:connect(function() self:OnUnequipped() end)
  133.  
  134. Tool.DoFireAni.Changed:connect(PlayFireAni)
  135. self.NumberImages['0']=94128401
  136. self.NumberImages['1']=94128421
  137. self.NumberImages['2']=94128434
  138. self.NumberImages['3']=94128446
  139. self.NumberImages['4']=94128466
  140. self.NumberImages['5']=94128485
  141. self.NumberImages['6']=94128496
  142. self.NumberImages['7']=94128523
  143. self.NumberImages['8']=94128538
  144. self.NumberImages['9']=94128538
  145.  
  146. local bar=WaitForChild(self.Gui,'Bar')
  147. self:UpdateNumbers(self.ClipSize..'', WaitForChild(bar,'TotalAmmo'))
  148. end
  149.  
  150. function GunObj:UpdateNumbers(data,frame)
  151. if string.len(data)==0 then
  152. data= '0'..data
  153. end
  154. if string.len(data)==1 then
  155. data= '0'..data
  156. end
  157.  
  158. local digit=WaitForChild(WaitForChild(frame,'1'),'digit')
  159. if digit.Image ~='http://www.roblox.com/asset/?id='..self.NumberImages[string.sub(data,1,1)] then
  160. local ndigit=digit:Clone()
  161. ndigit.Position=UDim2.new(ndigit.Position.X.Scale,ndigit.Position.X.Offset,ndigit.Position.Y.Scale,ndigit.Position.Y.Offset-65)
  162. ndigit.Image='http://www.roblox.com/asset/?id='..self.NumberImages[string.sub(data,1,1)]
  163. ndigit.Parent=digit.Parent
  164. ndigit:TweenPosition(digit.Position, "Out", "Quad", .1,true)
  165. digit.Name='oldDigit'
  166. digit:TweenPosition(UDim2.new(digit.Position.X.Scale,digit.Position.X.Offset,digit.Position.Y.Scale,
  167. digit.Parent.Position.Y.Offset+95), "Out", "Quad", .25,true)
  168. game.Debris:AddItem(digit,1)
  169. end
  170. digit=WaitForChild(WaitForChild(frame,'2'),'digit')
  171. if digit.Image ~='http://www.roblox.com/asset/?id='..self.NumberImages[string.sub(data,2,2)] then
  172. ndigit=digit:Clone()
  173. ndigit.Position=UDim2.new(ndigit.Position.X.Scale,ndigit.Position.X.Offset,ndigit.Position.Y.Scale,ndigit.Position.Y.Offset-65)
  174. ndigit.Image='http://www.roblox.com/asset/?id='..self.NumberImages[string.sub(data,2,2)]
  175. ndigit.Parent=digit.Parent
  176. ndigit:TweenPosition(UDim2.new(digit.Position.X.Scale,digit.Position.X.Offset,digit.Position.Y.Scale,0), "Out", "Quad", .25,true)
  177. digit.Name='oldDigit'
  178. digit:TweenPosition(UDim2.new(digit.Position.X.Scale,digit.Position.X.Offset,digit.Position.Y.Scale,
  179. digit.Parent.Position.Y.Offset+95), "Out", "Quad", .25,true)
  180. game.Debris:AddItem(digit,1)
  181. end
  182. end
  183.  
  184. function GunObj:UpdateGui()
  185. if self.Equipped then
  186. local Player = game.Players.localPlayer
  187. if Player ~= nil then
  188. if self.Ammo == nil then
  189. --self.Gui.Bar.GunLabel.Text ="Futuro Heavy Pistol"
  190. --self.Gui.Bar.AmmoLabel.Text = ""
  191. else
  192. --self.Gui.Bar.GunLabel.Text ="Futuro Heavy Pistol"
  193. --self.Gui.Bar.AmmoLabel.Text = tostring(self.Ammo.Value).."/"..tostring(self.ClipSize)
  194. self:UpdateNumbers(tostring(self.Ammo.Value),WaitForChild(self.Gui.Bar,'AmmoLeft'))
  195. end
  196. if Tool.Reloading.Value then
  197. --self.Gui.Bar.AmmoLabel.Text = "Reloading"
  198. end
  199. end
  200. end
  201. end
  202.  
  203. function GunObj:CursorUpdate(mouse)
  204. local reloadCounter=0
  205. while self.Equipped do
  206. if Tool.Reloading.Value then
  207. reloadCounter=reloadCounter+1
  208. if reloadCounter%20<10 then
  209. mouse.Icon = self.Cursors[3]
  210. else
  211. mouse.Icon = self.Cursors[4]
  212. end
  213. elseif mouse.Target and FindCharacterAncestor(mouse.Target) then
  214. mouse.Icon = self.Cursors[2]
  215. else
  216. mouse.Icon = self.Cursors[1]
  217. end
  218. wait(1/30)
  219. end
  220. end
  221.  
  222. local InReload=false
  223.  
  224. function GunObj:OnEquipped(mouse)
  225. self:Initialize()
  226. if mouse ~= nil then
  227. self.Equipped = true
  228. local Player = game.Players.LocalPlayer
  229. if Player ~= nil then
  230. local humanoid=WaitForChild(Player.Character,'Humanoid')
  231. if not self.IdleAni then
  232. self.IdleAni = humanoid:LoadAnimation(WaitForChild(script.Parent,'idle'))
  233. self.IdleAni:Play()
  234. end
  235. local plrgui = WaitForChild(Player,"PlayerGui")
  236. self.Gui.Parent = plrgui
  237. mouse.Button1Down:connect(function()
  238. if not Tool.Down.Value then
  239. Tool.Aim.Value = mouse.Hit.p
  240. Tool.Down.Value = true
  241. while Tool.Down.Value do
  242. Tool.Aim.Value = mouse.Hit.p
  243. wait()
  244. end
  245. end
  246. end)
  247. mouse.Button1Up:connect(function()
  248. Tool.Down.Value = false
  249. end)
  250. mouse.KeyDown:connect(function(key)
  251. if key=='r' and not Tool.Reloading.Value and not Tool.Down.Value and self.Ammo.Value ~=8 and self.Ammo.Value ~=0 and not InReload then
  252. Tool.Reloading.Value=true
  253. end
  254. end)
  255. --mouse.Icon = self.Cursors[1]
  256. Tool.Reloading.Changed:connect(function(val)
  257. if mouse ~= nil and self.Equipped then
  258. if val then
  259. --mouse.Icon = self.Cursors.Reloading
  260. else
  261. --mouse.Icon = self.Cursors[1]
  262. end
  263. local Player = game.Players.LocalPlayer
  264. if Player ~= nil then
  265. local gui = WaitForChild(Player.PlayerGui, "AmmoHud")
  266. local humanoid=WaitForChild(Player.Character,'Humanoid')
  267. self:UpdateGui()
  268. if Tool.Reloading.Value then
  269. --gui.Bar.AmmoLabel.Text = "Reloading"
  270. end
  271. end
  272. end
  273. end)
  274. self:UpdateGui()
  275. MyMouse=mouse
  276. Spawn(function() self:CursorUpdate(mouse) end )
  277. end
  278. end
  279. end
  280.  
  281. function GunObj:OnUnequipped()
  282. if self.IdleAni then
  283. self.IdleAni:Stop()
  284. self.IdleAni:Destroy()
  285. self.IdleAni=nil
  286. end
  287. self.Gui.Parent = Tool
  288. self.Equipped = false
  289. print('in unequipp')
  290. if ChestWeld then
  291. print('chestweldexists')
  292. ChestWeld:Destroy()
  293. end
  294. local Player = game.Players.localPlayer
  295. if Player ~= nil then
  296. local gui = WaitForChild(Player.PlayerGui,"AmmoHud")
  297. --gui.Bar.GunLabel.Text = ""
  298. --gui.Bar.AmmoLabel.Text = ""
  299. end
  300. end
  301.  
  302. function PlayFireAni()
  303. wait(.1)
  304. local aniTrack = WaitForChild(Tool.Parent,"Humanoid"):LoadAnimation(Tool.FireAni)
  305. aniTrack:Play(0,1,1.2)
  306. end
  307.  
  308. local function weldBetween(a, b)
  309. local weld = Instance.new("Weld")
  310. weld.Part0 = a
  311. weld.Part1 = b
  312. weld.C0 = CFrame.new()
  313. weld.C1 = b.CFrame:inverse() * a.CFrame
  314. weld.Parent = a
  315. return weld;
  316. end
  317.  
  318.  
  319. function PlayReloadAni()
  320. InReload=true
  321. local aniTrack = WaitForChild(Tool.Parent,"Humanoid"):LoadAnimation(Tool.Reload)
  322. local torso=WaitForChild(Tool.Parent,'Torso')
  323. local oldWeld
  324. for _,i in pairs(WaitForChild(Tool.Parent,'Right Arm'):GetChildren()) do
  325. if i:IsA('Weld') and i.Part1==Tool.Handle then
  326. oldWeld=i
  327. end
  328. end
  329. if not oldWeld then
  330. print('What... no old weld!')
  331. return
  332. end
  333. ChestWeld= weldBetween(torso,Tool.Handle)
  334. oldWeld.Part1=nil
  335. aniTrack:Play(0,1,1)
  336. wait(0)
  337. oldWeld.Part1=Tool.Handle
  338. ChestWeld:Destroy()
  339. ChestWeld=nil
  340. InReload=false
  341. end
  342.  
  343. Tool.Reloading.Changed:connect(function() if Tool.Reloading.Value then PlayReloadAni() end end)
  344.  
  345. end))
  346. Vector3Value2.Name = "Aim"
  347. Vector3Value2.Parent = Tool0
  348. Vector3Value2.Value = Vector3.new(7370.47461, -428.252258, -6819.59961)
  349. IntValue3.Name = "Ammo"
  350. IntValue3.Parent = Tool0
  351. IntValue3.Value = 374658376
  352. BoolValue4.Name = "Down"
  353. BoolValue4.Parent = Tool0
  354. IntValue5.Name = "NoClips"
  355. IntValue5.Parent = Tool0
  356. BoolValue6.Name = "Reloading"
  357. BoolValue6.Parent = Tool0
  358. Animation7.Name = "FireAni"
  359. Animation7.Parent = Tool0
  360. Animation7.AnimationId = "rbxassetid://94245658"
  361. BoolValue8.Name = "DoFireAni"
  362. BoolValue8.Parent = Tool0
  363. ScreenGui9.Name = "AmmoHud"
  364. ScreenGui9.Parent = Tool0
  365. Frame10.Name = "Bar"
  366. Frame10.Parent = ScreenGui9
  367. Frame10.Transparency = 1
  368. Frame10.Size = UDim2.new(0, 200, 0, 60)
  369. Frame10.Position = UDim2.new(1, -200, 1, -170)
  370. Frame10.BackgroundTransparency = 1
  371. Frame10.ClipsDescendants = true
  372. Frame11.Name = "AmmoLeft"
  373. Frame11.Parent = Frame10
  374. Frame11.Transparency = 1
  375. Frame11.Size = UDim2.new(0, 65, 0, 50)
  376. Frame11.Position = UDim2.new(0, 10, 0, 5)
  377. Frame11.BackgroundTransparency = 1
  378. Frame12.Name = "1"
  379. Frame12.Parent = Frame11
  380. Frame12.Transparency = 1
  381. Frame12.Size = UDim2.new(0, 30, 0, 40)
  382. Frame12.BackgroundTransparency = 1
  383. ImageLabel13.Parent = Frame12
  384. ImageLabel13.Transparency = 1
  385. ImageLabel13.Size = UDim2.new(1, 0, 1, 0)
  386. ImageLabel13.BackgroundTransparency = 1
  387. ImageLabel13.ZIndex = 2
  388. ImageLabel13.Image = "http://www.roblox.com/asset/?id=94130434"
  389. ImageLabel14.Name = "digit"
  390. ImageLabel14.Parent = Frame12
  391. ImageLabel14.Transparency = 1
  392. ImageLabel14.Size = UDim2.new(0.899999976, 0, 0.899999976, 0)
  393. ImageLabel14.Position = UDim2.new(0.0500000007, 0, 0.0500000007, 0)
  394. ImageLabel14.BackgroundTransparency = 1
  395. ImageLabel14.ZIndex = 2
  396. ImageLabel14.Image = "http://www.roblox.com/asset/?id=94099941"
  397. Frame15.Name = "2"
  398. Frame15.Parent = Frame11
  399. Frame15.Transparency = 1
  400. Frame15.Size = UDim2.new(0, 30, 0, 40)
  401. Frame15.Position = UDim2.new(1, -30, 0, 0)
  402. Frame15.BackgroundTransparency = 1
  403. ImageLabel16.Parent = Frame15
  404. ImageLabel16.Transparency = 1
  405. ImageLabel16.Size = UDim2.new(1, 0, 1, 0)
  406. ImageLabel16.BackgroundTransparency = 1
  407. ImageLabel16.ZIndex = 2
  408. ImageLabel16.Image = "http://www.roblox.com/asset/?id=94130434"
  409. ImageLabel17.Name = "digit"
  410. ImageLabel17.Parent = Frame15
  411. ImageLabel17.Transparency = 1
  412. ImageLabel17.Size = UDim2.new(0.899999976, 0, 0.899999976, 0)
  413. ImageLabel17.Position = UDim2.new(0.0500000007, 0, 0.0500000007, 0)
  414. ImageLabel17.BackgroundTransparency = 1
  415. ImageLabel17.ZIndex = 2
  416. ImageLabel17.Image = "http://www.roblox.com/asset/?id=94099941"
  417. ImageLabel18.Name = "slash"
  418. ImageLabel18.Parent = Frame10
  419. ImageLabel18.Transparency = 1
  420. ImageLabel18.Size = UDim2.new(0, 30, 0, 40)
  421. ImageLabel18.Position = UDim2.new(0.5, -20, 0, 5)
  422. ImageLabel18.BackgroundTransparency = 1
  423. ImageLabel18.ZIndex = 2
  424. ImageLabel18.Image = "http://www.roblox.com/asset/?id=94100300"
  425. Frame19.Name = "TotalAmmo"
  426. Frame19.Parent = Frame10
  427. Frame19.Transparency = 1
  428. Frame19.Size = UDim2.new(0, 65, 0, 50)
  429. Frame19.Position = UDim2.new(0.5, 10, 0, 5)
  430. Frame19.BackgroundTransparency = 1
  431. Frame20.Name = "1"
  432. Frame20.Parent = Frame19
  433. Frame20.Transparency = 1
  434. Frame20.Size = UDim2.new(0, 30, 0, 40)
  435. Frame20.BackgroundTransparency = 1
  436. Frame20.ClipsDescendants = true
  437. ImageLabel21.Parent = Frame20
  438. ImageLabel21.Transparency = 1
  439. ImageLabel21.Size = UDim2.new(1, 0, 1, 0)
  440. ImageLabel21.BackgroundTransparency = 1
  441. ImageLabel21.ZIndex = 2
  442. ImageLabel21.Image = "http://www.roblox.com/asset/?id=94130434"
  443. ImageLabel22.Name = "digit"
  444. ImageLabel22.Parent = Frame20
  445. ImageLabel22.Transparency = 1
  446. ImageLabel22.Size = UDim2.new(0.899999976, 0, 0.899999976, 0)
  447. ImageLabel22.Position = UDim2.new(0.0500000007, 0, 0.0500000007, 0)
  448. ImageLabel22.BackgroundTransparency = 1
  449. ImageLabel22.ZIndex = 2
  450. ImageLabel22.Image = "http://www.roblox.com/asset/?id=94099941"
  451. Frame23.Name = "2"
  452. Frame23.Parent = Frame19
  453. Frame23.Transparency = 1
  454. Frame23.Size = UDim2.new(0, 30, 0, 40)
  455. Frame23.Position = UDim2.new(1, -30, 0, 0)
  456. Frame23.BackgroundTransparency = 1
  457. ImageLabel24.Parent = Frame23
  458. ImageLabel24.Transparency = 1
  459. ImageLabel24.Size = UDim2.new(1, 0, 1, 0)
  460. ImageLabel24.BackgroundTransparency = 1
  461. ImageLabel24.ZIndex = 2
  462. ImageLabel24.Image = "http://www.roblox.com/asset/?id=94130434"
  463. ImageLabel25.Name = "digit"
  464. ImageLabel25.Parent = Frame23
  465. ImageLabel25.Transparency = 1
  466. ImageLabel25.Size = UDim2.new(0.899999976, 0, 0.899999976, 0)
  467. ImageLabel25.Position = UDim2.new(0.0500000007, 0, 0.0500000007, 0)
  468. ImageLabel25.BackgroundTransparency = 1
  469. ImageLabel25.ZIndex = 2
  470. ImageLabel25.Image = "http://www.roblox.com/asset/?id=94099941"
  471. Animation26.Name = "idle"
  472. Animation26.Parent = Tool0
  473. Animation26.AnimationId = "rbxassetid://94242777"
  474. Animation27.Name = "Reload"
  475. Animation27.Parent = Tool0
  476. Animation27.AnimationId = "rbxassetid://94245658"
  477. SpecialMesh28.Name = "BulletMesh"
  478. SpecialMesh28.Parent = Tool0
  479. SpecialMesh28.MeshId = "http://www.roblox.com/asset/?id=95392019"
  480. SpecialMesh28.Scale = Vector3.new(1.5, 1.5, 1.5)
  481. SpecialMesh28.TextureId = "http://www.roblox.com/asset/?id=95391833"
  482. SpecialMesh28.MeshType = Enum.MeshType.FileMesh
  483. SpecialMesh28.Scale = Vector3.new(1.5, 1.5, 1.5)
  484. Script29.Name = "Firescript"
  485. Script29.Parent = Tool0
  486. table.insert(cors,sandbox(Script29,function()
  487. -- Made by Stickmasterluke
  488. -- edited by fusroblox
  489. local GoreOn=true
  490. function WaitForChild(parent,child)
  491. while not parent:FindFirstChild(child) do print("2waiting for " .. child) wait() end
  492. return parent[child]
  493. end
  494.  
  495. local GunObject = {
  496. Tool = script.Parent,
  497. Handle = WaitForChild(script.Parent,'Handle'),
  498. check = true,
  499.  
  500. GunDamage = 27, -- Base output damage per shot.
  501. FireRate = .7, -- How often the weapon can fire.
  502. Automatic = false, -- hold down to continue firing
  503. Range = 250, -- Max distance that the weapon can fire.
  504. Spread = 7, -- The bigger the spread, the more inaccurate the shots will be.
  505. ClipSize = 36, -- Shots in a clip
  506. ReloadTime = 0, -- Time it takes to reload the tool.
  507. StartingClips = 10, -- If you want infinit clips, remove the IntValue named "Clips" from the tool.
  508. SegmentLength = 40, -- How long the shot segments are, or the speed of the shot.
  509. FadeDelayTime = 1/30,
  510.  
  511.  
  512. BarrelPos = CFrame.new(0, 0, - 1.2), -- L, F, U
  513. Rate = 1/30,
  514. --local Colors = {BrickColor.new("Bright red"), BrickColor.new("Really red"), BrickColor.new("Dusty Rose"), BrickColor.new("Medium red")}
  515. Colors = {BrickColor.new("Bright yellow"),BrickColor.new("Mid gray"), BrickColor.new("Medium stone grey"), BrickColor.new("Dark stone grey")},
  516. FlashColors = {"Medium red", "Dusty Rose", "Bright red", "Really red"},
  517.  
  518. Reloading = false,
  519. Debris = game:GetService("Debris"),
  520. Ammo,
  521. Clips,
  522. LaserObj,
  523. SparkEffect,
  524. ShellPart,
  525. --tool children
  526. DownVal=WaitForChild(script.Parent, 'Down'),
  527. AimVal=WaitForChild(script.Parent, 'Aim'),
  528. ReloadingVal=WaitForChild(script.Parent, 'Reloading'),
  529. DoFireAni = WaitForChild(script.Parent,'DoFireAni'),
  530.  
  531. --handlechildren
  532. Fire,
  533.  
  534. }
  535.  
  536. --[[Member functions]]
  537.  
  538. function GunObject:Initialize()
  539.  
  540. self.Fire=WaitForChild(self.Handle, 'Fire')
  541.  
  542. self.Ammo = self.Tool:FindFirstChild("Ammo")
  543. if self.Ammo ~= nil then
  544. self.Ammo.Value = self.ClipSize
  545. end
  546. self.Clips = self.Tool:FindFirstChild("Clips")
  547. if self.Clips ~= nil then
  548. self.Clips.Value = self.StartingClips
  549. end
  550. self.Tool.Equipped:connect(function()
  551. self.Tool.Handle.Fire:Stop()
  552. self.Tool.Handle.Reload:Stop()
  553. end)
  554. self.Tool.Unequipped:connect(function()
  555. self.Tool.Handle.Fire:Stop()
  556. self.Tool.Handle.Reload:Stop()
  557. end)
  558. self.LaserObj = Instance.new("Part")
  559. self.LaserObj.Name = "Bullet"
  560. self.LaserObj.Anchored = true
  561. self.LaserObj.CanCollide = false
  562. self.LaserObj.Shape = "Block"
  563. self.LaserObj.formFactor = "Custom"
  564. self.LaserObj.Material = Enum.Material.Neon
  565. self.LaserObj.Locked = true
  566. self.LaserObj.TopSurface = 0
  567. self.LaserObj.BottomSurface = 0
  568.  
  569. local tSparkEffect = Instance.new("Part")
  570. tSparkEffect.Name = "Effect"
  571. tSparkEffect.Anchored = false
  572. tSparkEffect.CanCollide = false
  573. tSparkEffect.Shape = "Block"
  574. tSparkEffect.formFactor = "Custom"
  575. tSparkEffect.Material = Enum.Material.Neon
  576. tSparkEffect.Locked = true
  577. tSparkEffect.TopSurface = 0
  578. tSparkEffect.BottomSurface = 0
  579. self.SparkEffect=tSparkEffect
  580.  
  581. local tshell = Instance.new('Part')
  582. tshell.Name='effect'
  583. tshell.FormFactor='Custom'
  584. tshell.Size=Vector3.new(1, 0.4, 0.33)
  585. tshell.BrickColor=BrickColor.new('Bright yellow')
  586. local tshellmesh=WaitForChild(script.Parent,'BulletMesh'):Clone()
  587. tshellmesh.Parent=tshell
  588. self.ShellPart = tshell
  589.  
  590. self.DownVal.Changed:connect(function()
  591. while self.DownVal.Value and self.check and not self.Reloading do
  592. self.check = false
  593. local humanoid = self.Tool.Parent:FindFirstChild("Humanoid")
  594. local plr1 = game.Players:GetPlayerFromCharacter(self.Tool.Parent)
  595. if humanoid ~= nil and plr1 ~= nil then
  596. if humanoid.Health > 0 then
  597. local spos1 = (self.Tool.Handle.CFrame * self.BarrelPos).p
  598. delay(0, function() self:SendBullet(spos1, self.AimVal.Value, self.Spread, self.SegmentLength, self.Tool.Parent, self.Colors[1], self.GunDamage, self.FadeDelayTime) end)
  599. else
  600. self.check = true
  601. break
  602. end
  603. else
  604. self.check = true
  605. break
  606. end
  607. wait(self.FireRate)
  608. self.check = true
  609. if not self.Automatic then
  610. break
  611. end
  612. end
  613. end)
  614.  
  615. self.ReloadingVal.Changed:connect(function() if self.ReloadingVal.Value then self:Reload() end end)
  616.  
  617. end
  618.  
  619.  
  620.  
  621. function GunObject:Reload()
  622. self.Reloading = true
  623. self.ReloadingVal.Value = true
  624. if self.Clips ~= nil then
  625. if self.Clips.Value > 0 then
  626. self.Clips.Value = Clips.Value - 1
  627. else
  628. self.Reloading = false
  629. self.ReloadingVal.Value = false
  630. return
  631. end
  632. end
  633. self.Tool.Handle.Reload:Play()
  634. for i = 1, self.ClipSize do
  635. wait(self.ReloadTime/self.ClipSize)
  636. self.Ammo.Value = i
  637. end
  638. self.Reloading = false
  639. self.Tool.Reloading.Value = false
  640. end
  641.  
  642.  
  643.  
  644. function GunObject:SpawnShell()
  645. local tshell=self.ShellPart:Clone()
  646. tshell.CFrame=self.Handle.CFrame
  647. tshell.Parent=Workspace
  648. game.Debris:AddItem(tshell,2)
  649. end
  650.  
  651. function KnockOffHats(tchar)
  652. for _,i in pairs(tchar:GetChildren()) do
  653. if i:IsA('Hat') then
  654. i.Parent=game.Workspace
  655. end
  656. end
  657. end
  658.  
  659. function KnockOffTool(tchar)
  660. for _,i in pairs(tchar:GetChildren()) do
  661. if i:IsA('Tool') then
  662. i.Parent=game.Workspace
  663. end
  664. end
  665. end
  666.  
  667. function GunObject:SendBullet(boltstart, targetpos, fuzzyness, SegmentLength, ignore, clr, damage, fadedelay)
  668. if self.Ammo.Value <=0 then return end
  669. self.Ammo.Value = self.Ammo.Value - 1
  670. self:SpawnShell()
  671. self.Fire.Pitch = 1
  672. self.Fire:Play()
  673. self.Volume = 10
  674. self.Fire.TimePosition = 0
  675. self.DoFireAni.Value = not self.DoFireAni.Value
  676. print(self.Fire.Pitch)
  677. local boltdist = self.Range
  678. local clickdist = (boltstart - targetpos).magnitude
  679. local targetpos = targetpos + (Vector3.new(math.random() - .5, math.random() - .5, math.random() - .5) * (clickdist/100) * fuzzyness)
  680. local boltvec = (targetpos - boltstart).unit
  681. local totalsegments = math.ceil(boltdist/SegmentLength)
  682. local lastpos = boltstart
  683. for i = 1, totalsegments do
  684. local newpos = (boltstart + (boltvec * (boltdist * (i/totalsegments))))
  685. local segvec = (newpos - lastpos).unit
  686. local boltlength = (newpos - lastpos).magnitude
  687. local bolthit, endpos = CastRay(lastpos, segvec, boltlength, ignore, false)
  688. DrawBeam(lastpos, endpos, clr, fadedelay, self.LaserObj)
  689. if bolthit ~= nil then
  690. local h = bolthit.Parent:FindFirstChild("Humanoid")
  691. if h ~= nil then
  692. local plr = game.Players:GetPlayerFromCharacter(self.Tool.Parent)
  693. if plr ~= nil then
  694. local creator = Instance.new("ObjectValue")
  695. creator.Name = "creator"
  696. creator.Value = plr
  697. creator.Parent = h
  698. end
  699. if hit.Parent:FindFirstChild("BlockShot") then
  700. hit.Parent:FindFirstChild("BlockShot"):Fire(newpos)
  701. delay(0, function() self:HitEffect(endpos, BrickColor.new('Bright yellow'),5) end)
  702. else
  703. if(hit.Name=='Head') then
  704. KnockOffHats(hit.Parent)
  705. end
  706. if GoreOn then delay(0,function() self:HitEffect(endpos, BrickColor.new('Bright red'),20) end) end
  707. h:TakeDamage(damage)
  708. end
  709. else
  710. delay(0, function() self:HitEffect(endpos, BrickColor.new('Bright yellow'),5) end)
  711. end
  712. break
  713. end
  714. lastpos = endpos
  715. wait(Rate)
  716. end
  717.  
  718. if self.Ammo.Value < 1 then
  719. self:Reload()
  720. end
  721.  
  722. end
  723.  
  724.  
  725.  
  726. function GunObject:MakeSpark(pos,tcolor)
  727. local effect=self.SparkEffect:Clone()
  728. effect.BrickColor = tcolor
  729. effect.CFrame = CFrame.new(pos)
  730. effect.Parent = game.Workspace
  731. local effectVel = Instance.new("BodyVelocity")
  732. effectVel.maxForce = Vector3.new(99999, 99999, 99999)
  733. effectVel.velocity = Vector3.new(math.random() * 15 * SigNum(math.random( - 10, 10)), math.random() * 15 * SigNum(math.random( - 10, 10)), math.random() * 15 * SigNum(math.random( - 10, 10)))
  734. effectVel.Parent = effect
  735. effect.Size = Vector3.new(math.abs(effectVel.velocity.x)/30, math.abs(effectVel.velocity.y)/30, math.abs(effectVel.velocity.z)/30)
  736. wait()
  737. effectVel:Destroy()
  738. local effecttime = .5
  739. game.Debris:AddItem(effect, effecttime * 2)
  740. local startTime = time()
  741. while time() - startTime < effecttime do
  742. if effect ~= nil then
  743. effect.Transparency = (time() - startTime)/effecttime
  744. end
  745. wait()
  746. end
  747. if effect ~= nil then
  748. effect.Parent = nil
  749. end
  750. end
  751.  
  752. function GunObject:HitEffect(pos,tcolor,numSparks)
  753. for i = 0, numSparks, 1 do
  754. Spawn(function() self:MakeSpark(pos,tcolor) end)
  755. end
  756.  
  757. end
  758.  
  759. --[[/Member functions]]
  760.  
  761.  
  762. --[[Static functions]]
  763.  
  764. function Round(number, decimal)
  765. decimal = decimal or 0
  766. local mult = 10^decimal
  767. return math.floor(number * mult + .5)/mult
  768. end
  769.  
  770. function SigNum(num)
  771. if num == 0 then return 1 end
  772. return math.abs(num)/num
  773. end
  774.  
  775. --this is a little bad, but shouldn't really be part of the 'class' of the gun
  776. local Intangibles = {shock=1, bolt=1, bullet=1, plasma=1, effect=1, laser=1, handle=1, effects=1, flash=1,}
  777. function CheckIntangible(hitObj)
  778. print(hitObj.Name)
  779. return Intangibles[(string.lower(hitObj.Name))] or hitObj.Transparency == 1
  780. end
  781.  
  782. function CastRay(startpos, vec, length, ignore, delayifhit)
  783. if length > 999 then
  784. length = 999
  785. end
  786. hit, endpos2 = game.Workspace:FindPartOnRay(Ray.new(startpos, vec * length), ignore)
  787. if hit ~= nil then
  788. if CheckIntangible(hit) then
  789. if delayifhit then
  790. wait()
  791. end
  792. hit, endpos2 = CastRay(endpos2 + (vec * .01), vec, length - ((startpos - endpos2).magnitude), ignore, delayifhit)
  793. end
  794. end
  795. return hit, endpos2
  796. end
  797.  
  798. function DrawBeam(beamstart, beamend, clr, fadedelay, templatePart)
  799. local dis = 2 --(beamstart - beamend).magnitude
  800. local tlaser=templatePart:Clone()
  801. tlaser.BrickColor = clr
  802. tlaser.Size = Vector3.new(.1, .1, dis + .2)
  803. tlaser.CFrame = CFrame.new((beamend+beamstart)/2, beamstart) * CFrame.new(0, 0, - dis/2)
  804. tlaser.Parent = game.Workspace
  805. game.Debris:AddItem(tlaser, fadedelay)
  806. end
  807.  
  808. --[[/Static functions]]
  809.  
  810.  
  811. GunObject:Initialize()
  812. end))
  813. Script30.Name = "Firescript"
  814. Script30.Parent = Tool0
  815. table.insert(cors,sandbox(Script30,function()
  816. -- Made by Stickmasterluke
  817. -- edited by fusroblox
  818. local GoreOn=true
  819. function WaitForChild(parent,child)
  820. while not parent:FindFirstChild(child) do print("2waiting for " .. child) wait() end
  821. return parent[child]
  822. end
  823.  
  824. local GunObject = {
  825. Tool = script.Parent,
  826. Handle = WaitForChild(script.Parent,'Handle'),
  827. check = true,
  828.  
  829. GunDamage = 27, -- Base output damage per shot.
  830. FireRate = .7, -- How often the weapon can fire.
  831. Automatic = false, -- hold down to continue firing
  832. Range = 250, -- Max distance that the weapon can fire.
  833. Spread = 7, -- The bigger the spread, the more inaccurate the shots will be.
  834. ClipSize = 36, -- Shots in a clip
  835. ReloadTime = 0, -- Time it takes to reload the tool.
  836. StartingClips = 10, -- If you want infinit clips, remove the IntValue named "Clips" from the tool.
  837. SegmentLength = 40, -- How long the shot segments are, or the speed of the shot.
  838. FadeDelayTime = 1/30,
  839.  
  840.  
  841. BarrelPos = CFrame.new(0, 0, - 1.2), -- L, F, U
  842. Rate = 1/30,
  843. --local Colors = {BrickColor.new("Bright red"), BrickColor.new("Really red"), BrickColor.new("Dusty Rose"), BrickColor.new("Medium red")}
  844. Colors = {BrickColor.new("Bright yellow"),BrickColor.new("Mid gray"), BrickColor.new("Medium stone grey"), BrickColor.new("Dark stone grey")},
  845. FlashColors = {"Medium red", "Dusty Rose", "Bright red", "Really red"},
  846.  
  847. Reloading = false,
  848. Debris = game:GetService("Debris"),
  849. Ammo,
  850. Clips,
  851. LaserObj,
  852. SparkEffect,
  853. ShellPart,
  854. --tool children
  855. DownVal=WaitForChild(script.Parent, 'Down'),
  856. AimVal=WaitForChild(script.Parent, 'Aim'),
  857. ReloadingVal=WaitForChild(script.Parent, 'Reloading'),
  858. DoFireAni = WaitForChild(script.Parent,'DoFireAni'),
  859.  
  860. --handlechildren
  861. Fire,
  862.  
  863. }
  864.  
  865. --[[Member functions]]
  866.  
  867. function GunObject:Initialize()
  868.  
  869. self.Fire=WaitForChild(self.Handle, 'Fire')
  870.  
  871. self.Ammo = self.Tool:FindFirstChild("Ammo")
  872. if self.Ammo ~= nil then
  873. self.Ammo.Value = self.ClipSize
  874. end
  875. self.Clips = self.Tool:FindFirstChild("Clips")
  876. if self.Clips ~= nil then
  877. self.Clips.Value = self.StartingClips
  878. end
  879. self.Tool.Equipped:connect(function()
  880. self.Tool.Handle.Fire:Stop()
  881. self.Tool.Handle.Reload:Stop()
  882. end)
  883. self.Tool.Unequipped:connect(function()
  884. self.Tool.Handle.Fire:Stop()
  885. self.Tool.Handle.Reload:Stop()
  886. end)
  887. self.LaserObj = Instance.new("Part")
  888. self.LaserObj.Name = "Bullet"
  889. self.LaserObj.Anchored = true
  890. self.LaserObj.CanCollide = false
  891. self.LaserObj.Shape = "Block"
  892. self.LaserObj.formFactor = "Custom"
  893. self.LaserObj.Material = Enum.Material.Neon
  894. self.LaserObj.Locked = true
  895. self.LaserObj.TopSurface = 0
  896. self.LaserObj.BottomSurface = 0
  897.  
  898. local tSparkEffect = Instance.new("Part")
  899. tSparkEffect.Name = "Effect"
  900. tSparkEffect.Anchored = false
  901. tSparkEffect.CanCollide = false
  902. tSparkEffect.Shape = "Block"
  903. tSparkEffect.formFactor = "Custom"
  904. tSparkEffect.Material = Enum.Material.Neon
  905. tSparkEffect.Locked = true
  906. tSparkEffect.TopSurface = 0
  907. tSparkEffect.BottomSurface = 0
  908. self.SparkEffect=tSparkEffect
  909.  
  910. local tshell = Instance.new('Part')
  911. tshell.Name='effect'
  912. tshell.FormFactor='Custom'
  913. tshell.Size=Vector3.new(1, 0.4, 0.33)
  914. tshell.BrickColor=BrickColor.new('Bright yellow')
  915. local tshellmesh=WaitForChild(script.Parent,'BulletMesh'):Clone()
  916. tshellmesh.Parent=tshell
  917. self.ShellPart = tshell
  918.  
  919. self.DownVal.Changed:connect(function()
  920. while self.DownVal.Value and self.check and not self.Reloading do
  921. self.check = false
  922. local humanoid = self.Tool.Parent:FindFirstChild("Humanoid")
  923. local plr1 = game.Players:GetPlayerFromCharacter(self.Tool.Parent)
  924. if humanoid ~= nil and plr1 ~= nil then
  925. if humanoid.Health > 0 then
  926. local spos1 = (self.Tool.Handle.CFrame * self.BarrelPos).p
  927. delay(0, function() self:SendBullet(spos1, self.AimVal.Value, self.Spread, self.SegmentLength, self.Tool.Parent, self.Colors[1], self.GunDamage, self.FadeDelayTime) end)
  928. else
  929. self.check = true
  930. break
  931. end
  932. else
  933. self.check = true
  934. break
  935. end
  936. wait(self.FireRate)
  937. self.check = true
  938. if not self.Automatic then
  939. break
  940. end
  941. end
  942. end)
  943.  
  944. self.ReloadingVal.Changed:connect(function() if self.ReloadingVal.Value then self:Reload() end end)
  945.  
  946. end
  947.  
  948.  
  949.  
  950. function GunObject:Reload()
  951. self.Reloading = true
  952. self.ReloadingVal.Value = true
  953. if self.Clips ~= nil then
  954. if self.Clips.Value > 0 then
  955. self.Clips.Value = Clips.Value - 1
  956. else
  957. self.Reloading = false
  958. self.ReloadingVal.Value = false
  959. return
  960. end
  961. end
  962. self.Tool.Handle.Reload:Play()
  963. for i = 1, self.ClipSize do
  964. wait(self.ReloadTime/self.ClipSize)
  965. self.Ammo.Value = i
  966. end
  967. self.Reloading = false
  968. self.Tool.Reloading.Value = false
  969. end
  970.  
  971.  
  972.  
  973. function GunObject:SpawnShell()
  974. local tshell=self.ShellPart:Clone()
  975. tshell.CFrame=self.Handle.CFrame
  976. tshell.Parent=Workspace
  977. game.Debris:AddItem(tshell,2)
  978. end
  979.  
  980. function KnockOffHats(tchar)
  981. for _,i in pairs(tchar:GetChildren()) do
  982. if i:IsA('Hat') then
  983. i.Parent=game.Workspace
  984. end
  985. end
  986. end
  987.  
  988. function KnockOffTool(tchar)
  989. for _,i in pairs(tchar:GetChildren()) do
  990. if i:IsA('Tool') then
  991. i.Parent=game.Workspace
  992. end
  993. end
  994. end
  995.  
  996. function GunObject:SendBullet(boltstart, targetpos, fuzzyness, SegmentLength, ignore, clr, damage, fadedelay)
  997. if self.Ammo.Value <=0 then return end
  998. self.Ammo.Value = self.Ammo.Value - 1
  999. self:SpawnShell()
  1000. self.Fire.Pitch = 1
  1001. self.Fire:Play()
  1002. self.Volume = 10
  1003. self.Fire.TimePosition = 0
  1004. self.DoFireAni.Value = not self.DoFireAni.Value
  1005. print(self.Fire.Pitch)
  1006. local boltdist = self.Range
  1007. local clickdist = (boltstart - targetpos).magnitude
  1008. local targetpos = targetpos + (Vector3.new(math.random() - .5, math.random() - .5, math.random() - .5) * (clickdist/100) * fuzzyness)
  1009. local boltvec = (targetpos - boltstart).unit
  1010. local totalsegments = math.ceil(boltdist/SegmentLength)
  1011. local lastpos = boltstart
  1012. for i = 1, totalsegments do
  1013. local newpos = (boltstart + (boltvec * (boltdist * (i/totalsegments))))
  1014. local segvec = (newpos - lastpos).unit
  1015. local boltlength = (newpos - lastpos).magnitude
  1016. local bolthit, endpos = CastRay(lastpos, segvec, boltlength, ignore, false)
  1017. DrawBeam(lastpos, endpos, clr, fadedelay, self.LaserObj)
  1018. if bolthit ~= nil then
  1019. local h = bolthit.Parent:FindFirstChild("Humanoid")
  1020. if h ~= nil then
  1021. local plr = game.Players:GetPlayerFromCharacter(self.Tool.Parent)
  1022. if plr ~= nil then
  1023. local creator = Instance.new("ObjectValue")
  1024. creator.Name = "creator"
  1025. creator.Value = plr
  1026. creator.Parent = h
  1027. end
  1028. if hit.Parent:FindFirstChild("BlockShot") then
  1029. hit.Parent:FindFirstChild("BlockShot"):Fire(newpos)
  1030. delay(0, function() self:HitEffect(endpos, BrickColor.new('Bright yellow'),5) end)
  1031. else
  1032. if(hit.Name=='Head') then
  1033. KnockOffHats(hit.Parent)
  1034. end
  1035. if GoreOn then delay(0,function() self:HitEffect(endpos, BrickColor.new('Bright red'),20) end) end
  1036. h:TakeDamage(damage)
  1037. end
  1038. else
  1039. delay(0, function() self:HitEffect(endpos, BrickColor.new('Bright yellow'),5) end)
  1040. end
  1041. break
  1042. end
  1043. lastpos = endpos
  1044. wait(Rate)
  1045. end
  1046.  
  1047. if self.Ammo.Value < 1 then
  1048. self:Reload()
  1049. end
  1050.  
  1051. end
  1052.  
  1053.  
  1054.  
  1055. function GunObject:MakeSpark(pos,tcolor)
  1056. local effect=self.SparkEffect:Clone()
  1057. effect.BrickColor = tcolor
  1058. effect.CFrame = CFrame.new(pos)
  1059. effect.Parent = game.Workspace
  1060. local effectVel = Instance.new("BodyVelocity")
  1061. effectVel.maxForce = Vector3.new(99999, 99999, 99999)
  1062. effectVel.velocity = Vector3.new(math.random() * 15 * SigNum(math.random( - 10, 10)), math.random() * 15 * SigNum(math.random( - 10, 10)), math.random() * 15 * SigNum(math.random( - 10, 10)))
  1063. effectVel.Parent = effect
  1064. effect.Size = Vector3.new(math.abs(effectVel.velocity.x)/30, math.abs(effectVel.velocity.y)/30, math.abs(effectVel.velocity.z)/30)
  1065. wait()
  1066. effectVel:Destroy()
  1067. local effecttime = .5
  1068. game.Debris:AddItem(effect, effecttime * 2)
  1069. local startTime = time()
  1070. while time() - startTime < effecttime do
  1071. if effect ~= nil then
  1072. effect.Transparency = (time() - startTime)/effecttime
  1073. end
  1074. wait()
  1075. end
  1076. if effect ~= nil then
  1077. effect.Parent = nil
  1078. end
  1079. end
  1080.  
  1081. function GunObject:HitEffect(pos,tcolor,numSparks)
  1082. for i = 0, numSparks, 1 do
  1083. Spawn(function() self:MakeSpark(pos,tcolor) end)
  1084. end
  1085.  
  1086. end
  1087.  
  1088. --[[/Member functions]]
  1089.  
  1090.  
  1091. --[[Static functions]]
  1092.  
  1093. function Round(number, decimal)
  1094. decimal = decimal or 0
  1095. local mult = 10^decimal
  1096. return math.floor(number * mult + .5)/mult
  1097. end
  1098.  
  1099. function SigNum(num)
  1100. if num == 0 then return 1 end
  1101. return math.abs(num)/num
  1102. end
  1103.  
  1104. --this is a little bad, but shouldn't really be part of the 'class' of the gun
  1105. local Intangibles = {shock=1, bolt=1, bullet=1, plasma=1, effect=1, laser=1, handle=1, effects=1, flash=1,}
  1106. function CheckIntangible(hitObj)
  1107. print(hitObj.Name)
  1108. return Intangibles[(string.lower(hitObj.Name))] or hitObj.Transparency == 1
  1109. end
  1110.  
  1111. function CastRay(startpos, vec, length, ignore, delayifhit)
  1112. if length > 999 then
  1113. length = 999
  1114. end
  1115. hit, endpos2 = game.Workspace:FindPartOnRay(Ray.new(startpos, vec * length), ignore)
  1116. if hit ~= nil then
  1117. if CheckIntangible(hit) then
  1118. if delayifhit then
  1119. wait()
  1120. end
  1121. hit, endpos2 = CastRay(endpos2 + (vec * .01), vec, length - ((startpos - endpos2).magnitude), ignore, delayifhit)
  1122. end
  1123. end
  1124. return hit, endpos2
  1125. end
  1126.  
  1127. function DrawBeam(beamstart, beamend, clr, fadedelay, templatePart)
  1128. local dis = 2 --(beamstart - beamend).magnitude
  1129. local tlaser=templatePart:Clone()
  1130. tlaser.BrickColor = clr
  1131. tlaser.Size = Vector3.new(.1, .1, dis + .2)
  1132. tlaser.CFrame = CFrame.new((beamend+beamstart)/2, beamstart) * CFrame.new(0, 0, - dis/2)
  1133. tlaser.Parent = game.Workspace
  1134. game.Debris:AddItem(tlaser, fadedelay)
  1135. end
  1136.  
  1137. --[[/Static functions]]
  1138.  
  1139.  
  1140. GunObject:Initialize()
  1141. end))
  1142. Script31.Name = "Firescript"
  1143. Script31.Parent = Tool0
  1144. table.insert(cors,sandbox(Script31,function()
  1145. -- Made by Stickmasterluke
  1146. -- edited by fusroblox
  1147. local GoreOn=true
  1148. function WaitForChild(parent,child)
  1149. while not parent:FindFirstChild(child) do print("2waiting for " .. child) wait() end
  1150. return parent[child]
  1151. end
  1152.  
  1153. local GunObject = {
  1154. Tool = script.Parent,
  1155. Handle = WaitForChild(script.Parent,'Handle'),
  1156. check = true,
  1157.  
  1158. GunDamage = 27, -- Base output damage per shot.
  1159. FireRate = .7, -- How often the weapon can fire.
  1160. Automatic = false, -- hold down to continue firing
  1161. Range = 250, -- Max distance that the weapon can fire.
  1162. Spread = 7, -- The bigger the spread, the more inaccurate the shots will be.
  1163. ClipSize = 36, -- Shots in a clip
  1164. ReloadTime = 0, -- Time it takes to reload the tool.
  1165. StartingClips = 10, -- If you want infinit clips, remove the IntValue named "Clips" from the tool.
  1166. SegmentLength = 40, -- How long the shot segments are, or the speed of the shot.
  1167. FadeDelayTime = 1/30,
  1168.  
  1169.  
  1170. BarrelPos = CFrame.new(0, 0, - 1.2), -- L, F, U
  1171. Rate = 1/30,
  1172. --local Colors = {BrickColor.new("Bright red"), BrickColor.new("Really red"), BrickColor.new("Dusty Rose"), BrickColor.new("Medium red")}
  1173. Colors = {BrickColor.new("Bright yellow"),BrickColor.new("Mid gray"), BrickColor.new("Medium stone grey"), BrickColor.new("Dark stone grey")},
  1174. FlashColors = {"Medium red", "Dusty Rose", "Bright red", "Really red"},
  1175.  
  1176. Reloading = false,
  1177. Debris = game:GetService("Debris"),
  1178. Ammo,
  1179. Clips,
  1180. LaserObj,
  1181. SparkEffect,
  1182. ShellPart,
  1183. --tool children
  1184. DownVal=WaitForChild(script.Parent, 'Down'),
  1185. AimVal=WaitForChild(script.Parent, 'Aim'),
  1186. ReloadingVal=WaitForChild(script.Parent, 'Reloading'),
  1187. DoFireAni = WaitForChild(script.Parent,'DoFireAni'),
  1188.  
  1189. --handlechildren
  1190. Fire,
  1191.  
  1192. }
  1193.  
  1194. --[[Member functions]]
  1195.  
  1196. function GunObject:Initialize()
  1197.  
  1198. self.Fire=WaitForChild(self.Handle, 'Fire')
  1199.  
  1200. self.Ammo = self.Tool:FindFirstChild("Ammo")
  1201. if self.Ammo ~= nil then
  1202. self.Ammo.Value = self.ClipSize
  1203. end
  1204. self.Clips = self.Tool:FindFirstChild("Clips")
  1205. if self.Clips ~= nil then
  1206. self.Clips.Value = self.StartingClips
  1207. end
  1208. self.Tool.Equipped:connect(function()
  1209. self.Tool.Handle.Fire:Stop()
  1210. self.Tool.Handle.Reload:Stop()
  1211. end)
  1212. self.Tool.Unequipped:connect(function()
  1213. self.Tool.Handle.Fire:Stop()
  1214. self.Tool.Handle.Reload:Stop()
  1215. end)
  1216. self.LaserObj = Instance.new("Part")
  1217. self.LaserObj.Name = "Bullet"
  1218. self.LaserObj.Anchored = true
  1219. self.LaserObj.CanCollide = false
  1220. self.LaserObj.Shape = "Block"
  1221. self.LaserObj.formFactor = "Custom"
  1222. self.LaserObj.Material = Enum.Material.Neon
  1223. self.LaserObj.Locked = true
  1224. self.LaserObj.TopSurface = 0
  1225. self.LaserObj.BottomSurface = 0
  1226.  
  1227. local tSparkEffect = Instance.new("Part")
  1228. tSparkEffect.Name = "Effect"
  1229. tSparkEffect.Anchored = false
  1230. tSparkEffect.CanCollide = false
  1231. tSparkEffect.Shape = "Block"
  1232. tSparkEffect.formFactor = "Custom"
  1233. tSparkEffect.Material = Enum.Material.Neon
  1234. tSparkEffect.Locked = true
  1235. tSparkEffect.TopSurface = 0
  1236. tSparkEffect.BottomSurface = 0
  1237. self.SparkEffect=tSparkEffect
  1238.  
  1239. local tshell = Instance.new('Part')
  1240. tshell.Name='effect'
  1241. tshell.FormFactor='Custom'
  1242. tshell.Size=Vector3.new(1, 0.4, 0.33)
  1243. tshell.BrickColor=BrickColor.new('Bright yellow')
  1244. local tshellmesh=WaitForChild(script.Parent,'BulletMesh'):Clone()
  1245. tshellmesh.Parent=tshell
  1246. self.ShellPart = tshell
  1247.  
  1248. self.DownVal.Changed:connect(function()
  1249. while self.DownVal.Value and self.check and not self.Reloading do
  1250. self.check = false
  1251. local humanoid = self.Tool.Parent:FindFirstChild("Humanoid")
  1252. local plr1 = game.Players:GetPlayerFromCharacter(self.Tool.Parent)
  1253. if humanoid ~= nil and plr1 ~= nil then
  1254. if humanoid.Health > 0 then
  1255. local spos1 = (self.Tool.Handle.CFrame * self.BarrelPos).p
  1256. delay(0, function() self:SendBullet(spos1, self.AimVal.Value, self.Spread, self.SegmentLength, self.Tool.Parent, self.Colors[1], self.GunDamage, self.FadeDelayTime) end)
  1257. else
  1258. self.check = true
  1259. break
  1260. end
  1261. else
  1262. self.check = true
  1263. break
  1264. end
  1265. wait(self.FireRate)
  1266. self.check = true
  1267. if not self.Automatic then
  1268. break
  1269. end
  1270. end
  1271. end)
  1272.  
  1273. self.ReloadingVal.Changed:connect(function() if self.ReloadingVal.Value then self:Reload() end end)
  1274.  
  1275. end
  1276.  
  1277.  
  1278.  
  1279. function GunObject:Reload()
  1280. self.Reloading = true
  1281. self.ReloadingVal.Value = true
  1282. if self.Clips ~= nil then
  1283. if self.Clips.Value > 0 then
  1284. self.Clips.Value = Clips.Value - 1
  1285. else
  1286. self.Reloading = false
  1287. self.ReloadingVal.Value = false
  1288. return
  1289. end
  1290. end
  1291. self.Tool.Handle.Reload:Play()
  1292. for i = 1, self.ClipSize do
  1293. wait(self.ReloadTime/self.ClipSize)
  1294. self.Ammo.Value = i
  1295. end
  1296. self.Reloading = false
  1297. self.Tool.Reloading.Value = false
  1298. end
  1299.  
  1300.  
  1301.  
  1302. function GunObject:SpawnShell()
  1303. local tshell=self.ShellPart:Clone()
  1304. tshell.CFrame=self.Handle.CFrame
  1305. tshell.Parent=Workspace
  1306. game.Debris:AddItem(tshell,2)
  1307. end
  1308.  
  1309. function KnockOffHats(tchar)
  1310. for _,i in pairs(tchar:GetChildren()) do
  1311. if i:IsA('Hat') then
  1312. i.Parent=game.Workspace
  1313. end
  1314. end
  1315. end
  1316.  
  1317. function KnockOffTool(tchar)
  1318. for _,i in pairs(tchar:GetChildren()) do
  1319. if i:IsA('Tool') then
  1320. i.Parent=game.Workspace
  1321. end
  1322. end
  1323. end
  1324.  
  1325. function GunObject:SendBullet(boltstart, targetpos, fuzzyness, SegmentLength, ignore, clr, damage, fadedelay)
  1326. if self.Ammo.Value <=0 then return end
  1327. self.Ammo.Value = self.Ammo.Value - 1
  1328. self:SpawnShell()
  1329. self.Fire.Pitch = 1
  1330. self.Fire:Play()
  1331. self.Volume = 10
  1332. self.Fire.TimePosition = 0
  1333. self.DoFireAni.Value = not self.DoFireAni.Value
  1334. print(self.Fire.Pitch)
  1335. local boltdist = self.Range
  1336. local clickdist = (boltstart - targetpos).magnitude
  1337. local targetpos = targetpos + (Vector3.new(math.random() - .5, math.random() - .5, math.random() - .5) * (clickdist/100) * fuzzyness)
  1338. local boltvec = (targetpos - boltstart).unit
  1339. local totalsegments = math.ceil(boltdist/SegmentLength)
  1340. local lastpos = boltstart
  1341. for i = 1, totalsegments do
  1342. local newpos = (boltstart + (boltvec * (boltdist * (i/totalsegments))))
  1343. local segvec = (newpos - lastpos).unit
  1344. local boltlength = (newpos - lastpos).magnitude
  1345. local bolthit, endpos = CastRay(lastpos, segvec, boltlength, ignore, false)
  1346. DrawBeam(lastpos, endpos, clr, fadedelay, self.LaserObj)
  1347. if bolthit ~= nil then
  1348. local h = bolthit.Parent:FindFirstChild("Humanoid")
  1349. if h ~= nil then
  1350. local plr = game.Players:GetPlayerFromCharacter(self.Tool.Parent)
  1351. if plr ~= nil then
  1352. local creator = Instance.new("ObjectValue")
  1353. creator.Name = "creator"
  1354. creator.Value = plr
  1355. creator.Parent = h
  1356. end
  1357. if hit.Parent:FindFirstChild("BlockShot") then
  1358. hit.Parent:FindFirstChild("BlockShot"):Fire(newpos)
  1359. delay(0, function() self:HitEffect(endpos, BrickColor.new('Bright yellow'),5) end)
  1360. else
  1361. if(hit.Name=='Head') then
  1362. KnockOffHats(hit.Parent)
  1363. end
  1364. if GoreOn then delay(0,function() self:HitEffect(endpos, BrickColor.new('Bright red'),20) end) end
  1365. h:TakeDamage(damage)
  1366. end
  1367. else
  1368. delay(0, function() self:HitEffect(endpos, BrickColor.new('Bright yellow'),5) end)
  1369. end
  1370. break
  1371. end
  1372. lastpos = endpos
  1373. wait(Rate)
  1374. end
  1375.  
  1376. if self.Ammo.Value < 1 then
  1377. self:Reload()
  1378. end
  1379.  
  1380. end
  1381.  
  1382.  
  1383.  
  1384. function GunObject:MakeSpark(pos,tcolor)
  1385. local effect=self.SparkEffect:Clone()
  1386. effect.BrickColor = tcolor
  1387. effect.CFrame = CFrame.new(pos)
  1388. effect.Parent = game.Workspace
  1389. local effectVel = Instance.new("BodyVelocity")
  1390. effectVel.maxForce = Vector3.new(99999, 99999, 99999)
  1391. effectVel.velocity = Vector3.new(math.random() * 15 * SigNum(math.random( - 10, 10)), math.random() * 15 * SigNum(math.random( - 10, 10)), math.random() * 15 * SigNum(math.random( - 10, 10)))
  1392. effectVel.Parent = effect
  1393. effect.Size = Vector3.new(math.abs(effectVel.velocity.x)/30, math.abs(effectVel.velocity.y)/30, math.abs(effectVel.velocity.z)/30)
  1394. wait()
  1395. effectVel:Destroy()
  1396. local effecttime = .5
  1397. game.Debris:AddItem(effect, effecttime * 2)
  1398. local startTime = time()
  1399. while time() - startTime < effecttime do
  1400. if effect ~= nil then
  1401. effect.Transparency = (time() - startTime)/effecttime
  1402. end
  1403. wait()
  1404. end
  1405. if effect ~= nil then
  1406. effect.Parent = nil
  1407. end
  1408. end
  1409.  
  1410. function GunObject:HitEffect(pos,tcolor,numSparks)
  1411. for i = 0, numSparks, 1 do
  1412. Spawn(function() self:MakeSpark(pos,tcolor) end)
  1413. end
  1414.  
  1415. end
  1416.  
  1417. --[[/Member functions]]
  1418.  
  1419.  
  1420. --[[Static functions]]
  1421.  
  1422. function Round(number, decimal)
  1423. decimal = decimal or 0
  1424. local mult = 10^decimal
  1425. return math.floor(number * mult + .5)/mult
  1426. end
  1427.  
  1428. function SigNum(num)
  1429. if num == 0 then return 1 end
  1430. return math.abs(num)/num
  1431. end
  1432.  
  1433. --this is a little bad, but shouldn't really be part of the 'class' of the gun
  1434. local Intangibles = {shock=1, bolt=1, bullet=1, plasma=1, effect=1, laser=1, handle=1, effects=1, flash=1,}
  1435. function CheckIntangible(hitObj)
  1436. print(hitObj.Name)
  1437. return Intangibles[(string.lower(hitObj.Name))] or hitObj.Transparency == 1
  1438. end
  1439.  
  1440. function CastRay(startpos, vec, length, ignore, delayifhit)
  1441. if length > 999 then
  1442. length = 999
  1443. end
  1444. hit, endpos2 = game.Workspace:FindPartOnRay(Ray.new(startpos, vec * length), ignore)
  1445. if hit ~= nil then
  1446. if CheckIntangible(hit) then
  1447. if delayifhit then
  1448. wait()
  1449. end
  1450. hit, endpos2 = CastRay(endpos2 + (vec * .01), vec, length - ((startpos - endpos2).magnitude), ignore, delayifhit)
  1451. end
  1452. end
  1453. return hit, endpos2
  1454. end
  1455.  
  1456. function DrawBeam(beamstart, beamend, clr, fadedelay, templatePart)
  1457. local dis = 2 --(beamstart - beamend).magnitude
  1458. local tlaser=templatePart:Clone()
  1459. tlaser.BrickColor = clr
  1460. tlaser.Size = Vector3.new(.1, .1, dis + .2)
  1461. tlaser.CFrame = CFrame.new((beamend+beamstart)/2, beamstart) * CFrame.new(0, 0, - dis/2)
  1462. tlaser.Parent = game.Workspace
  1463. game.Debris:AddItem(tlaser, fadedelay)
  1464. end
  1465.  
  1466. --[[/Static functions]]
  1467.  
  1468.  
  1469. GunObject:Initialize()
  1470. end))
  1471. Script32.Name = "Firescript"
  1472. Script32.Parent = Tool0
  1473. table.insert(cors,sandbox(Script32,function()
  1474. -- Made by Stickmasterluke
  1475. -- edited by fusroblox
  1476. local GoreOn=true
  1477. function WaitForChild(parent,child)
  1478. while not parent:FindFirstChild(child) do print("2waiting for " .. child) wait() end
  1479. return parent[child]
  1480. end
  1481.  
  1482. local GunObject = {
  1483. Tool = script.Parent,
  1484. Handle = WaitForChild(script.Parent,'Handle'),
  1485. check = true,
  1486.  
  1487. GunDamage = 27, -- Base output damage per shot.
  1488. FireRate = .7, -- How often the weapon can fire.
  1489. Automatic = false, -- hold down to continue firing
  1490. Range = 250, -- Max distance that the weapon can fire.
  1491. Spread = 7, -- The bigger the spread, the more inaccurate the shots will be.
  1492. ClipSize = 36, -- Shots in a clip
  1493. ReloadTime = 0, -- Time it takes to reload the tool.
  1494. StartingClips = 10, -- If you want infinit clips, remove the IntValue named "Clips" from the tool.
  1495. SegmentLength = 40, -- How long the shot segments are, or the speed of the shot.
  1496. FadeDelayTime = 1/30,
  1497.  
  1498.  
  1499. BarrelPos = CFrame.new(0, 0, - 1.2), -- L, F, U
  1500. Rate = 1/30,
  1501. --local Colors = {BrickColor.new("Bright red"), BrickColor.new("Really red"), BrickColor.new("Dusty Rose"), BrickColor.new("Medium red")}
  1502. Colors = {BrickColor.new("Bright yellow"),BrickColor.new("Mid gray"), BrickColor.new("Medium stone grey"), BrickColor.new("Dark stone grey")},
  1503. FlashColors = {"Medium red", "Dusty Rose", "Bright red", "Really red"},
  1504.  
  1505. Reloading = false,
  1506. Debris = game:GetService("Debris"),
  1507. Ammo,
  1508. Clips,
  1509. LaserObj,
  1510. SparkEffect,
  1511. ShellPart,
  1512. --tool children
  1513. DownVal=WaitForChild(script.Parent, 'Down'),
  1514. AimVal=WaitForChild(script.Parent, 'Aim'),
  1515. ReloadingVal=WaitForChild(script.Parent, 'Reloading'),
  1516. DoFireAni = WaitForChild(script.Parent,'DoFireAni'),
  1517.  
  1518. --handlechildren
  1519. Fire,
  1520.  
  1521. }
  1522.  
  1523. --[[Member functions]]
  1524.  
  1525. function GunObject:Initialize()
  1526.  
  1527. self.Fire=WaitForChild(self.Handle, 'Fire')
  1528.  
  1529. self.Ammo = self.Tool:FindFirstChild("Ammo")
  1530. if self.Ammo ~= nil then
  1531. self.Ammo.Value = self.ClipSize
  1532. end
  1533. self.Clips = self.Tool:FindFirstChild("Clips")
  1534. if self.Clips ~= nil then
  1535. self.Clips.Value = self.StartingClips
  1536. end
  1537. self.Tool.Equipped:connect(function()
  1538. self.Tool.Handle.Fire:Stop()
  1539. self.Tool.Handle.Reload:Stop()
  1540. end)
  1541. self.Tool.Unequipped:connect(function()
  1542. self.Tool.Handle.Fire:Stop()
  1543. self.Tool.Handle.Reload:Stop()
  1544. end)
  1545. self.LaserObj = Instance.new("Part")
  1546. self.LaserObj.Name = "Bullet"
  1547. self.LaserObj.Anchored = true
  1548. self.LaserObj.CanCollide = false
  1549. self.LaserObj.Shape = "Block"
  1550. self.LaserObj.formFactor = "Custom"
  1551. self.LaserObj.Material = Enum.Material.Neon
  1552. self.LaserObj.Locked = true
  1553. self.LaserObj.TopSurface = 0
  1554. self.LaserObj.BottomSurface = 0
  1555.  
  1556. local tSparkEffect = Instance.new("Part")
  1557. tSparkEffect.Name = "Effect"
  1558. tSparkEffect.Anchored = false
  1559. tSparkEffect.CanCollide = false
  1560. tSparkEffect.Shape = "Block"
  1561. tSparkEffect.formFactor = "Custom"
  1562. tSparkEffect.Material = Enum.Material.Neon
  1563. tSparkEffect.Locked = true
  1564. tSparkEffect.TopSurface = 0
  1565. tSparkEffect.BottomSurface = 0
  1566. self.SparkEffect=tSparkEffect
  1567.  
  1568. local tshell = Instance.new('Part')
  1569. tshell.Name='effect'
  1570. tshell.FormFactor='Custom'
  1571. tshell.Size=Vector3.new(1, 0.4, 0.33)
  1572. tshell.BrickColor=BrickColor.new('Bright yellow')
  1573. local tshellmesh=WaitForChild(script.Parent,'BulletMesh'):Clone()
  1574. tshellmesh.Parent=tshell
  1575. self.ShellPart = tshell
  1576.  
  1577. self.DownVal.Changed:connect(function()
  1578. while self.DownVal.Value and self.check and not self.Reloading do
  1579. self.check = false
  1580. local humanoid = self.Tool.Parent:FindFirstChild("Humanoid")
  1581. local plr1 = game.Players:GetPlayerFromCharacter(self.Tool.Parent)
  1582. if humanoid ~= nil and plr1 ~= nil then
  1583. if humanoid.Health > 0 then
  1584. local spos1 = (self.Tool.Handle.CFrame * self.BarrelPos).p
  1585. delay(0, function() self:SendBullet(spos1, self.AimVal.Value, self.Spread, self.SegmentLength, self.Tool.Parent, self.Colors[1], self.GunDamage, self.FadeDelayTime) end)
  1586. else
  1587. self.check = true
  1588. break
  1589. end
  1590. else
  1591. self.check = true
  1592. break
  1593. end
  1594. wait(self.FireRate)
  1595. self.check = true
  1596. if not self.Automatic then
  1597. break
  1598. end
  1599. end
  1600. end)
  1601.  
  1602. self.ReloadingVal.Changed:connect(function() if self.ReloadingVal.Value then self:Reload() end end)
  1603.  
  1604. end
  1605.  
  1606.  
  1607.  
  1608. function GunObject:Reload()
  1609. self.Reloading = true
  1610. self.ReloadingVal.Value = true
  1611. if self.Clips ~= nil then
  1612. if self.Clips.Value > 0 then
  1613. self.Clips.Value = Clips.Value - 1
  1614. else
  1615. self.Reloading = false
  1616. self.ReloadingVal.Value = false
  1617. return
  1618. end
  1619. end
  1620. self.Tool.Handle.Reload:Play()
  1621. for i = 1, self.ClipSize do
  1622. wait(self.ReloadTime/self.ClipSize)
  1623. self.Ammo.Value = i
  1624. end
  1625. self.Reloading = false
  1626. self.Tool.Reloading.Value = false
  1627. end
  1628.  
  1629.  
  1630.  
  1631. function GunObject:SpawnShell()
  1632. local tshell=self.ShellPart:Clone()
  1633. tshell.CFrame=self.Handle.CFrame
  1634. tshell.Parent=Workspace
  1635. game.Debris:AddItem(tshell,2)
  1636. end
  1637.  
  1638. function KnockOffHats(tchar)
  1639. for _,i in pairs(tchar:GetChildren()) do
  1640. if i:IsA('Hat') then
  1641. i.Parent=game.Workspace
  1642. end
  1643. end
  1644. end
  1645.  
  1646. function KnockOffTool(tchar)
  1647. for _,i in pairs(tchar:GetChildren()) do
  1648. if i:IsA('Tool') then
  1649. i.Parent=game.Workspace
  1650. end
  1651. end
  1652. end
  1653.  
  1654. function GunObject:SendBullet(boltstart, targetpos, fuzzyness, SegmentLength, ignore, clr, damage, fadedelay)
  1655. if self.Ammo.Value <=0 then return end
  1656. self.Ammo.Value = self.Ammo.Value - 1
  1657. self:SpawnShell()
  1658. self.Fire.Pitch = 1
  1659. self.Fire:Play()
  1660. self.Volume = 10
  1661. self.Fire.TimePosition = 0
  1662. self.DoFireAni.Value = not self.DoFireAni.Value
  1663. print(self.Fire.Pitch)
  1664. local boltdist = self.Range
  1665. local clickdist = (boltstart - targetpos).magnitude
  1666. local targetpos = targetpos + (Vector3.new(math.random() - .5, math.random() - .5, math.random() - .5) * (clickdist/100) * fuzzyness)
  1667. local boltvec = (targetpos - boltstart).unit
  1668. local totalsegments = math.ceil(boltdist/SegmentLength)
  1669. local lastpos = boltstart
  1670. for i = 1, totalsegments do
  1671. local newpos = (boltstart + (boltvec * (boltdist * (i/totalsegments))))
  1672. local segvec = (newpos - lastpos).unit
  1673. local boltlength = (newpos - lastpos).magnitude
  1674. local bolthit, endpos = CastRay(lastpos, segvec, boltlength, ignore, false)
  1675. DrawBeam(lastpos, endpos, clr, fadedelay, self.LaserObj)
  1676. if bolthit ~= nil then
  1677. local h = bolthit.Parent:FindFirstChild("Humanoid")
  1678. if h ~= nil then
  1679. local plr = game.Players:GetPlayerFromCharacter(self.Tool.Parent)
  1680. if plr ~= nil then
  1681. local creator = Instance.new("ObjectValue")
  1682. creator.Name = "creator"
  1683. creator.Value = plr
  1684. creator.Parent = h
  1685. end
  1686. if hit.Parent:FindFirstChild("BlockShot") then
  1687. hit.Parent:FindFirstChild("BlockShot"):Fire(newpos)
  1688. delay(0, function() self:HitEffect(endpos, BrickColor.new('Bright yellow'),5) end)
  1689. else
  1690. if(hit.Name=='Head') then
  1691. KnockOffHats(hit.Parent)
  1692. end
  1693. if GoreOn then delay(0,function() self:HitEffect(endpos, BrickColor.new('Bright red'),20) end) end
  1694. h:TakeDamage(damage)
  1695. end
  1696. else
  1697. delay(0, function() self:HitEffect(endpos, BrickColor.new('Bright yellow'),5) end)
  1698. end
  1699. break
  1700. end
  1701. lastpos = endpos
  1702. wait(Rate)
  1703. end
  1704.  
  1705. if self.Ammo.Value < 1 then
  1706. self:Reload()
  1707. end
  1708.  
  1709. end
  1710.  
  1711.  
  1712.  
  1713. function GunObject:MakeSpark(pos,tcolor)
  1714. local effect=self.SparkEffect:Clone()
  1715. effect.BrickColor = tcolor
  1716. effect.CFrame = CFrame.new(pos)
  1717. effect.Parent = game.Workspace
  1718. local effectVel = Instance.new("BodyVelocity")
  1719. effectVel.maxForce = Vector3.new(99999, 99999, 99999)
  1720. effectVel.velocity = Vector3.new(math.random() * 15 * SigNum(math.random( - 10, 10)), math.random() * 15 * SigNum(math.random( - 10, 10)), math.random() * 15 * SigNum(math.random( - 10, 10)))
  1721. effectVel.Parent = effect
  1722. effect.Size = Vector3.new(math.abs(effectVel.velocity.x)/30, math.abs(effectVel.velocity.y)/30, math.abs(effectVel.velocity.z)/30)
  1723. wait()
  1724. effectVel:Destroy()
  1725. local effecttime = .5
  1726. game.Debris:AddItem(effect, effecttime * 2)
  1727. local startTime = time()
  1728. while time() - startTime < effecttime do
  1729. if effect ~= nil then
  1730. effect.Transparency = (time() - startTime)/effecttime
  1731. end
  1732. wait()
  1733. end
  1734. if effect ~= nil then
  1735. effect.Parent = nil
  1736. end
  1737. end
  1738.  
  1739. function GunObject:HitEffect(pos,tcolor,numSparks)
  1740. for i = 0, numSparks, 1 do
  1741. Spawn(function() self:MakeSpark(pos,tcolor) end)
  1742. end
  1743.  
  1744. end
  1745.  
  1746. --[[/Member functions]]
  1747.  
  1748.  
  1749. --[[Static functions]]
  1750.  
  1751. function Round(number, decimal)
  1752. decimal = decimal or 0
  1753. local mult = 10^decimal
  1754. return math.floor(number * mult + .5)/mult
  1755. end
  1756.  
  1757. function SigNum(num)
  1758. if num == 0 then return 1 end
  1759. return math.abs(num)/num
  1760. end
  1761.  
  1762. --this is a little bad, but shouldn't really be part of the 'class' of the gun
  1763. local Intangibles = {shock=1, bolt=1, bullet=1, plasma=1, effect=1, laser=1, handle=1, effects=1, flash=1,}
  1764. function CheckIntangible(hitObj)
  1765. print(hitObj.Name)
  1766. return Intangibles[(string.lower(hitObj.Name))] or hitObj.Transparency == 1
  1767. end
  1768.  
  1769. function CastRay(startpos, vec, length, ignore, delayifhit)
  1770. if length > 999 then
  1771. length = 999
  1772. end
  1773. hit, endpos2 = game.Workspace:FindPartOnRay(Ray.new(startpos, vec * length), ignore)
  1774. if hit ~= nil then
  1775. if CheckIntangible(hit) then
  1776. if delayifhit then
  1777. wait()
  1778. end
  1779. hit, endpos2 = CastRay(endpos2 + (vec * .01), vec, length - ((startpos - endpos2).magnitude), ignore, delayifhit)
  1780. end
  1781. end
  1782. return hit, endpos2
  1783. end
  1784.  
  1785. function DrawBeam(beamstart, beamend, clr, fadedelay, templatePart)
  1786. local dis = 2 --(beamstart - beamend).magnitude
  1787. local tlaser=templatePart:Clone()
  1788. tlaser.BrickColor = clr
  1789. tlaser.Size = Vector3.new(.1, .1, dis + .2)
  1790. tlaser.CFrame = CFrame.new((beamend+beamstart)/2, beamstart) * CFrame.new(0, 0, - dis/2)
  1791. tlaser.Parent = game.Workspace
  1792. game.Debris:AddItem(tlaser, fadedelay)
  1793. end
  1794.  
  1795. --[[/Static functions]]
  1796.  
  1797.  
  1798. GunObject:Initialize()
  1799. end))
  1800. Script33.Name = "Firescript"
  1801. Script33.Parent = Tool0
  1802. table.insert(cors,sandbox(Script33,function()
  1803. -- Made by Stickmasterluke
  1804. -- edited by fusroblox
  1805. local GoreOn=true
  1806. function WaitForChild(parent,child)
  1807. while not parent:FindFirstChild(child) do print("2waiting for " .. child) wait() end
  1808. return parent[child]
  1809. end
  1810.  
  1811. local GunObject = {
  1812. Tool = script.Parent,
  1813. Handle = WaitForChild(script.Parent,'Handle'),
  1814. check = true,
  1815.  
  1816. GunDamage = 27, -- Base output damage per shot.
  1817. FireRate = .7, -- How often the weapon can fire.
  1818. Automatic = false, -- hold down to continue firing
  1819. Range = 250, -- Max distance that the weapon can fire.
  1820. Spread = 7, -- The bigger the spread, the more inaccurate the shots will be.
  1821. ClipSize = 36, -- Shots in a clip
  1822. ReloadTime = 0, -- Time it takes to reload the tool.
  1823. StartingClips = 10, -- If you want infinit clips, remove the IntValue named "Clips" from the tool.
  1824. SegmentLength = 40, -- How long the shot segments are, or the speed of the shot.
  1825. FadeDelayTime = 1/30,
  1826.  
  1827.  
  1828. BarrelPos = CFrame.new(0, 0, - 1.2), -- L, F, U
  1829. Rate = 1/30,
  1830. --local Colors = {BrickColor.new("Bright red"), BrickColor.new("Really red"), BrickColor.new("Dusty Rose"), BrickColor.new("Medium red")}
  1831. Colors = {BrickColor.new("Bright yellow"),BrickColor.new("Mid gray"), BrickColor.new("Medium stone grey"), BrickColor.new("Dark stone grey")},
  1832. FlashColors = {"Medium red", "Dusty Rose", "Bright red", "Really red"},
  1833.  
  1834. Reloading = false,
  1835. Debris = game:GetService("Debris"),
  1836. Ammo,
  1837. Clips,
  1838. LaserObj,
  1839. SparkEffect,
  1840. ShellPart,
  1841. --tool children
  1842. DownVal=WaitForChild(script.Parent, 'Down'),
  1843. AimVal=WaitForChild(script.Parent, 'Aim'),
  1844. ReloadingVal=WaitForChild(script.Parent, 'Reloading'),
  1845. DoFireAni = WaitForChild(script.Parent,'DoFireAni'),
  1846.  
  1847. --handlechildren
  1848. Fire,
  1849.  
  1850. }
  1851.  
  1852. --[[Member functions]]
  1853.  
  1854. function GunObject:Initialize()
  1855.  
  1856. self.Fire=WaitForChild(self.Handle, 'Fire')
  1857.  
  1858. self.Ammo = self.Tool:FindFirstChild("Ammo")
  1859. if self.Ammo ~= nil then
  1860. self.Ammo.Value = self.ClipSize
  1861. end
  1862. self.Clips = self.Tool:FindFirstChild("Clips")
  1863. if self.Clips ~= nil then
  1864. self.Clips.Value = self.StartingClips
  1865. end
  1866. self.Tool.Equipped:connect(function()
  1867. self.Tool.Handle.Fire:Stop()
  1868. self.Tool.Handle.Reload:Stop()
  1869. end)
  1870. self.Tool.Unequipped:connect(function()
  1871. self.Tool.Handle.Fire:Stop()
  1872. self.Tool.Handle.Reload:Stop()
  1873. end)
  1874. self.LaserObj = Instance.new("Part")
  1875. self.LaserObj.Name = "Bullet"
  1876. self.LaserObj.Anchored = true
  1877. self.LaserObj.CanCollide = false
  1878. self.LaserObj.Shape = "Block"
  1879. self.LaserObj.formFactor = "Custom"
  1880. self.LaserObj.Material = Enum.Material.Neon
  1881. self.LaserObj.Locked = true
  1882. self.LaserObj.TopSurface = 0
  1883. self.LaserObj.BottomSurface = 0
  1884.  
  1885. local tSparkEffect = Instance.new("Part")
  1886. tSparkEffect.Name = "Effect"
  1887. tSparkEffect.Anchored = false
  1888. tSparkEffect.CanCollide = false
  1889. tSparkEffect.Shape = "Block"
  1890. tSparkEffect.formFactor = "Custom"
  1891. tSparkEffect.Material = Enum.Material.Neon
  1892. tSparkEffect.Locked = true
  1893. tSparkEffect.TopSurface = 0
  1894. tSparkEffect.BottomSurface = 0
  1895. self.SparkEffect=tSparkEffect
  1896.  
  1897. local tshell = Instance.new('Part')
  1898. tshell.Name='effect'
  1899. tshell.FormFactor='Custom'
  1900. tshell.Size=Vector3.new(1, 0.4, 0.33)
  1901. tshell.BrickColor=BrickColor.new('Bright yellow')
  1902. local tshellmesh=WaitForChild(script.Parent,'BulletMesh'):Clone()
  1903. tshellmesh.Parent=tshell
  1904. self.ShellPart = tshell
  1905.  
  1906. self.DownVal.Changed:connect(function()
  1907. while self.DownVal.Value and self.check and not self.Reloading do
  1908. self.check = false
  1909. local humanoid = self.Tool.Parent:FindFirstChild("Humanoid")
  1910. local plr1 = game.Players:GetPlayerFromCharacter(self.Tool.Parent)
  1911. if humanoid ~= nil and plr1 ~= nil then
  1912. if humanoid.Health > 0 then
  1913. local spos1 = (self.Tool.Handle.CFrame * self.BarrelPos).p
  1914. delay(0, function() self:SendBullet(spos1, self.AimVal.Value, self.Spread, self.SegmentLength, self.Tool.Parent, self.Colors[1], self.GunDamage, self.FadeDelayTime) end)
  1915. else
  1916. self.check = true
  1917. break
  1918. end
  1919. else
  1920. self.check = true
  1921. break
  1922. end
  1923. wait(self.FireRate)
  1924. self.check = true
  1925. if not self.Automatic then
  1926. break
  1927. end
  1928. end
  1929. end)
  1930.  
  1931. self.ReloadingVal.Changed:connect(function() if self.ReloadingVal.Value then self:Reload() end end)
  1932.  
  1933. end
  1934.  
  1935.  
  1936.  
  1937. function GunObject:Reload()
  1938. self.Reloading = true
  1939. self.ReloadingVal.Value = true
  1940. if self.Clips ~= nil then
  1941. if self.Clips.Value > 0 then
  1942. self.Clips.Value = Clips.Value - 1
  1943. else
  1944. self.Reloading = false
  1945. self.ReloadingVal.Value = false
  1946. return
  1947. end
  1948. end
  1949. self.Tool.Handle.Reload:Play()
  1950. for i = 1, self.ClipSize do
  1951. wait(self.ReloadTime/self.ClipSize)
  1952. self.Ammo.Value = i
  1953. end
  1954. self.Reloading = false
  1955. self.Tool.Reloading.Value = false
  1956. end
  1957.  
  1958.  
  1959.  
  1960. function GunObject:SpawnShell()
  1961. local tshell=self.ShellPart:Clone()
  1962. tshell.CFrame=self.Handle.CFrame
  1963. tshell.Parent=Workspace
  1964. game.Debris:AddItem(tshell,2)
  1965. end
  1966.  
  1967. function KnockOffHats(tchar)
  1968. for _,i in pairs(tchar:GetChildren()) do
  1969. if i:IsA('Hat') then
  1970. i.Parent=game.Workspace
  1971. end
  1972. end
  1973. end
  1974.  
  1975. function KnockOffTool(tchar)
  1976. for _,i in pairs(tchar:GetChildren()) do
  1977. if i:IsA('Tool') then
  1978. i.Parent=game.Workspace
  1979. end
  1980. end
  1981. end
  1982.  
  1983. function GunObject:SendBullet(boltstart, targetpos, fuzzyness, SegmentLength, ignore, clr, damage, fadedelay)
  1984. if self.Ammo.Value <=0 then return end
  1985. self.Ammo.Value = self.Ammo.Value - 1
  1986. self:SpawnShell()
  1987. self.Fire.Pitch = 1
  1988. self.Fire:Play()
  1989. self.Volume = 10
  1990. self.Fire.TimePosition = 0
  1991. self.DoFireAni.Value = not self.DoFireAni.Value
  1992. print(self.Fire.Pitch)
  1993. local boltdist = self.Range
  1994. local clickdist = (boltstart - targetpos).magnitude
  1995. local targetpos = targetpos + (Vector3.new(math.random() - .5, math.random() - .5, math.random() - .5) * (clickdist/100) * fuzzyness)
  1996. local boltvec = (targetpos - boltstart).unit
  1997. local totalsegments = math.ceil(boltdist/SegmentLength)
  1998. local lastpos = boltstart
  1999. for i = 1, totalsegments do
  2000. local newpos = (boltstart + (boltvec * (boltdist * (i/totalsegments))))
  2001. local segvec = (newpos - lastpos).unit
  2002. local boltlength = (newpos - lastpos).magnitude
  2003. local bolthit, endpos = CastRay(lastpos, segvec, boltlength, ignore, false)
  2004. DrawBeam(lastpos, endpos, clr, fadedelay, self.LaserObj)
  2005. if bolthit ~= nil then
  2006. local h = bolthit.Parent:FindFirstChild("Humanoid")
  2007. if h ~= nil then
  2008. local plr = game.Players:GetPlayerFromCharacter(self.Tool.Parent)
  2009. if plr ~= nil then
  2010. local creator = Instance.new("ObjectValue")
  2011. creator.Name = "creator"
  2012. creator.Value = plr
  2013. creator.Parent = h
  2014. end
  2015. if hit.Parent:FindFirstChild("BlockShot") then
  2016. hit.Parent:FindFirstChild("BlockShot"):Fire(newpos)
  2017. delay(0, function() self:HitEffect(endpos, BrickColor.new('Bright yellow'),5) end)
  2018. else
  2019. if(hit.Name=='Head') then
  2020. KnockOffHats(hit.Parent)
  2021. end
  2022. if GoreOn then delay(0,function() self:HitEffect(endpos, BrickColor.new('Bright red'),20) end) end
  2023. h:TakeDamage(damage)
  2024. end
  2025. else
  2026. delay(0, function() self:HitEffect(endpos, BrickColor.new('Bright yellow'),5) end)
  2027. end
  2028. break
  2029. end
  2030. lastpos = endpos
  2031. wait(Rate)
  2032. end
  2033.  
  2034. if self.Ammo.Value < 1 then
  2035. self:Reload()
  2036. end
  2037.  
  2038. end
  2039.  
  2040.  
  2041.  
  2042. function GunObject:MakeSpark(pos,tcolor)
  2043. local effect=self.SparkEffect:Clone()
  2044. effect.BrickColor = tcolor
  2045. effect.CFrame = CFrame.new(pos)
  2046. effect.Parent = game.Workspace
  2047. local effectVel = Instance.new("BodyVelocity")
  2048. effectVel.maxForce = Vector3.new(99999, 99999, 99999)
  2049. effectVel.velocity = Vector3.new(math.random() * 15 * SigNum(math.random( - 10, 10)), math.random() * 15 * SigNum(math.random( - 10, 10)), math.random() * 15 * SigNum(math.random( - 10, 10)))
  2050. effectVel.Parent = effect
  2051. effect.Size = Vector3.new(math.abs(effectVel.velocity.x)/30, math.abs(effectVel.velocity.y)/30, math.abs(effectVel.velocity.z)/30)
  2052. wait()
  2053. effectVel:Destroy()
  2054. local effecttime = .5
  2055. game.Debris:AddItem(effect, effecttime * 2)
  2056. local startTime = time()
  2057. while time() - startTime < effecttime do
  2058. if effect ~= nil then
  2059. effect.Transparency = (time() - startTime)/effecttime
  2060. end
  2061. wait()
  2062. end
  2063. if effect ~= nil then
  2064. effect.Parent = nil
  2065. end
  2066. end
  2067.  
  2068. function GunObject:HitEffect(pos,tcolor,numSparks)
  2069. for i = 0, numSparks, 1 do
  2070. Spawn(function() self:MakeSpark(pos,tcolor) end)
  2071. end
  2072.  
  2073. end
  2074.  
  2075. --[[/Member functions]]
  2076.  
  2077.  
  2078. --[[Static functions]]
  2079.  
  2080. function Round(number, decimal)
  2081. decimal = decimal or 0
  2082. local mult = 10^decimal
  2083. return math.floor(number * mult + .5)/mult
  2084. end
  2085.  
  2086. function SigNum(num)
  2087. if num == 0 then return 1 end
  2088. return math.abs(num)/num
  2089. end
  2090.  
  2091. --this is a little bad, but shouldn't really be part of the 'class' of the gun
  2092. local Intangibles = {shock=1, bolt=1, bullet=1, plasma=1, effect=1, laser=1, handle=1, effects=1, flash=1,}
  2093. function CheckIntangible(hitObj)
  2094. print(hitObj.Name)
  2095. return Intangibles[(string.lower(hitObj.Name))] or hitObj.Transparency == 1
  2096. end
  2097.  
  2098. function CastRay(startpos, vec, length, ignore, delayifhit)
  2099. if length > 999 then
  2100. length = 999
  2101. end
  2102. hit, endpos2 = game.Workspace:FindPartOnRay(Ray.new(startpos, vec * length), ignore)
  2103. if hit ~= nil then
  2104. if CheckIntangible(hit) then
  2105. if delayifhit then
  2106. wait()
  2107. end
  2108. hit, endpos2 = CastRay(endpos2 + (vec * .01), vec, length - ((startpos - endpos2).magnitude), ignore, delayifhit)
  2109. end
  2110. end
  2111. return hit, endpos2
  2112. end
  2113.  
  2114. function DrawBeam(beamstart, beamend, clr, fadedelay, templatePart)
  2115. local dis = 2 --(beamstart - beamend).magnitude
  2116. local tlaser=templatePart:Clone()
  2117. tlaser.BrickColor = clr
  2118. tlaser.Size = Vector3.new(.1, .1, dis + .2)
  2119. tlaser.CFrame = CFrame.new((beamend+beamstart)/2, beamstart) * CFrame.new(0, 0, - dis/2)
  2120. tlaser.Parent = game.Workspace
  2121. game.Debris:AddItem(tlaser, fadedelay)
  2122. end
  2123.  
  2124. --[[/Static functions]]
  2125.  
  2126.  
  2127. GunObject:Initialize()
  2128. end))
  2129. Script34.Name = "Firescript"
  2130. Script34.Parent = Tool0
  2131. table.insert(cors,sandbox(Script34,function()
  2132. -- Made by Stickmasterluke
  2133. -- edited by fusroblox
  2134. local GoreOn=true
  2135. function WaitForChild(parent,child)
  2136. while not parent:FindFirstChild(child) do print("2waiting for " .. child) wait() end
  2137. return parent[child]
  2138. end
  2139.  
  2140. local GunObject = {
  2141. Tool = script.Parent,
  2142. Handle = WaitForChild(script.Parent,'Handle'),
  2143. check = true,
  2144.  
  2145. GunDamage = 27, -- Base output damage per shot.
  2146. FireRate = .7, -- How often the weapon can fire.
  2147. Automatic = false, -- hold down to continue firing
  2148. Range = 250, -- Max distance that the weapon can fire.
  2149. Spread = 7, -- The bigger the spread, the more inaccurate the shots will be.
  2150. ClipSize = 36, -- Shots in a clip
  2151. ReloadTime = 0, -- Time it takes to reload the tool.
  2152. StartingClips = 10, -- If you want infinit clips, remove the IntValue named "Clips" from the tool.
  2153. SegmentLength = 40, -- How long the shot segments are, or the speed of the shot.
  2154. FadeDelayTime = 1/30,
  2155.  
  2156.  
  2157. BarrelPos = CFrame.new(0, 0, - 1.2), -- L, F, U
  2158. Rate = 1/30,
  2159. --local Colors = {BrickColor.new("Bright red"), BrickColor.new("Really red"), BrickColor.new("Dusty Rose"), BrickColor.new("Medium red")}
  2160. Colors = {BrickColor.new("Bright yellow"),BrickColor.new("Mid gray"), BrickColor.new("Medium stone grey"), BrickColor.new("Dark stone grey")},
  2161. FlashColors = {"Medium red", "Dusty Rose", "Bright red", "Really red"},
  2162.  
  2163. Reloading = false,
  2164. Debris = game:GetService("Debris"),
  2165. Ammo,
  2166. Clips,
  2167. LaserObj,
  2168. SparkEffect,
  2169. ShellPart,
  2170. --tool children
  2171. DownVal=WaitForChild(script.Parent, 'Down'),
  2172. AimVal=WaitForChild(script.Parent, 'Aim'),
  2173. ReloadingVal=WaitForChild(script.Parent, 'Reloading'),
  2174. DoFireAni = WaitForChild(script.Parent,'DoFireAni'),
  2175.  
  2176. --handlechildren
  2177. Fire,
  2178.  
  2179. }
  2180.  
  2181. --[[Member functions]]
  2182.  
  2183. function GunObject:Initialize()
  2184.  
  2185. self.Fire=WaitForChild(self.Handle, 'Fire')
  2186.  
  2187. self.Ammo = self.Tool:FindFirstChild("Ammo")
  2188. if self.Ammo ~= nil then
  2189. self.Ammo.Value = self.ClipSize
  2190. end
  2191. self.Clips = self.Tool:FindFirstChild("Clips")
  2192. if self.Clips ~= nil then
  2193. self.Clips.Value = self.StartingClips
  2194. end
  2195. self.Tool.Equipped:connect(function()
  2196. self.Tool.Handle.Fire:Stop()
  2197. self.Tool.Handle.Reload:Stop()
  2198. end)
  2199. self.Tool.Unequipped:connect(function()
  2200. self.Tool.Handle.Fire:Stop()
  2201. self.Tool.Handle.Reload:Stop()
  2202. end)
  2203. self.LaserObj = Instance.new("Part")
  2204. self.LaserObj.Name = "Bullet"
  2205. self.LaserObj.Anchored = true
  2206. self.LaserObj.CanCollide = false
  2207. self.LaserObj.Shape = "Block"
  2208. self.LaserObj.formFactor = "Custom"
  2209. self.LaserObj.Material = Enum.Material.Neon
  2210. self.LaserObj.Locked = true
  2211. self.LaserObj.TopSurface = 0
  2212. self.LaserObj.BottomSurface = 0
  2213.  
  2214. local tSparkEffect = Instance.new("Part")
  2215. tSparkEffect.Name = "Effect"
  2216. tSparkEffect.Anchored = false
  2217. tSparkEffect.CanCollide = false
  2218. tSparkEffect.Shape = "Block"
  2219. tSparkEffect.formFactor = "Custom"
  2220. tSparkEffect.Material = Enum.Material.Neon
  2221. tSparkEffect.Locked = true
  2222. tSparkEffect.TopSurface = 0
  2223. tSparkEffect.BottomSurface = 0
  2224. self.SparkEffect=tSparkEffect
  2225.  
  2226. local tshell = Instance.new('Part')
  2227. tshell.Name='effect'
  2228. tshell.FormFactor='Custom'
  2229. tshell.Size=Vector3.new(1, 0.4, 0.33)
  2230. tshell.BrickColor=BrickColor.new('Bright yellow')
  2231. local tshellmesh=WaitForChild(script.Parent,'BulletMesh'):Clone()
  2232. tshellmesh.Parent=tshell
  2233. self.ShellPart = tshell
  2234.  
  2235. self.DownVal.Changed:connect(function()
  2236. while self.DownVal.Value and self.check and not self.Reloading do
  2237. self.check = false
  2238. local humanoid = self.Tool.Parent:FindFirstChild("Humanoid")
  2239. local plr1 = game.Players:GetPlayerFromCharacter(self.Tool.Parent)
  2240. if humanoid ~= nil and plr1 ~= nil then
  2241. if humanoid.Health > 0 then
  2242. local spos1 = (self.Tool.Handle.CFrame * self.BarrelPos).p
  2243. delay(0, function() self:SendBullet(spos1, self.AimVal.Value, self.Spread, self.SegmentLength, self.Tool.Parent, self.Colors[1], self.GunDamage, self.FadeDelayTime) end)
  2244. else
  2245. self.check = true
  2246. break
  2247. end
  2248. else
  2249. self.check = true
  2250. break
  2251. end
  2252. wait(self.FireRate)
  2253. self.check = true
  2254. if not self.Automatic then
  2255. break
  2256. end
  2257. end
  2258. end)
  2259.  
  2260. self.ReloadingVal.Changed:connect(function() if self.ReloadingVal.Value then self:Reload() end end)
  2261.  
  2262. end
  2263.  
  2264.  
  2265.  
  2266. function GunObject:Reload()
  2267. self.Reloading = true
  2268. self.ReloadingVal.Value = true
  2269. if self.Clips ~= nil then
  2270. if self.Clips.Value > 0 then
  2271. self.Clips.Value = Clips.Value - 1
  2272. else
  2273. self.Reloading = false
  2274. self.ReloadingVal.Value = false
  2275. return
  2276. end
  2277. end
  2278. self.Tool.Handle.Reload:Play()
  2279. for i = 1, self.ClipSize do
  2280. wait(self.ReloadTime/self.ClipSize)
  2281. self.Ammo.Value = i
  2282. end
  2283. self.Reloading = false
  2284. self.Tool.Reloading.Value = false
  2285. end
  2286.  
  2287.  
  2288.  
  2289. function GunObject:SpawnShell()
  2290. local tshell=self.ShellPart:Clone()
  2291. tshell.CFrame=self.Handle.CFrame
  2292. tshell.Parent=Workspace
  2293. game.Debris:AddItem(tshell,2)
  2294. end
  2295.  
  2296. function KnockOffHats(tchar)
  2297. for _,i in pairs(tchar:GetChildren()) do
  2298. if i:IsA('Hat') then
  2299. i.Parent=game.Workspace
  2300. end
  2301. end
  2302. end
  2303.  
  2304. function KnockOffTool(tchar)
  2305. for _,i in pairs(tchar:GetChildren()) do
  2306. if i:IsA('Tool') then
  2307. i.Parent=game.Workspace
  2308. end
  2309. end
  2310. end
  2311.  
  2312. function GunObject:SendBullet(boltstart, targetpos, fuzzyness, SegmentLength, ignore, clr, damage, fadedelay)
  2313. if self.Ammo.Value <=0 then return end
  2314. self.Ammo.Value = self.Ammo.Value - 1
  2315. self:SpawnShell()
  2316. self.Fire.Pitch = 1
  2317. self.Fire:Play()
  2318. self.Volume = 10
  2319. self.Fire.TimePosition = 0
  2320. self.DoFireAni.Value = not self.DoFireAni.Value
  2321. print(self.Fire.Pitch)
  2322. local boltdist = self.Range
  2323. local clickdist = (boltstart - targetpos).magnitude
  2324. local targetpos = targetpos + (Vector3.new(math.random() - .5, math.random() - .5, math.random() - .5) * (clickdist/100) * fuzzyness)
  2325. local boltvec = (targetpos - boltstart).unit
  2326. local totalsegments = math.ceil(boltdist/SegmentLength)
  2327. local lastpos = boltstart
  2328. for i = 1, totalsegments do
  2329. local newpos = (boltstart + (boltvec * (boltdist * (i/totalsegments))))
  2330. local segvec = (newpos - lastpos).unit
  2331. local boltlength = (newpos - lastpos).magnitude
  2332. local bolthit, endpos = CastRay(lastpos, segvec, boltlength, ignore, false)
  2333. DrawBeam(lastpos, endpos, clr, fadedelay, self.LaserObj)
  2334. if bolthit ~= nil then
  2335. local h = bolthit.Parent:FindFirstChild("Humanoid")
  2336. if h ~= nil then
  2337. local plr = game.Players:GetPlayerFromCharacter(self.Tool.Parent)
  2338. if plr ~= nil then
  2339. local creator = Instance.new("ObjectValue")
  2340. creator.Name = "creator"
  2341. creator.Value = plr
  2342. creator.Parent = h
  2343. end
  2344. if hit.Parent:FindFirstChild("BlockShot") then
  2345. hit.Parent:FindFirstChild("BlockShot"):Fire(newpos)
  2346. delay(0, function() self:HitEffect(endpos, BrickColor.new('Bright yellow'),5) end)
  2347. else
  2348. if(hit.Name=='Head') then
  2349. KnockOffHats(hit.Parent)
  2350. end
  2351. if GoreOn then delay(0,function() self:HitEffect(endpos, BrickColor.new('Bright red'),20) end) end
  2352. h:TakeDamage(damage)
  2353. end
  2354. else
  2355. delay(0, function() self:HitEffect(endpos, BrickColor.new('Bright yellow'),5) end)
  2356. end
  2357. break
  2358. end
  2359. lastpos = endpos
  2360. wait(Rate)
  2361. end
  2362.  
  2363. if self.Ammo.Value < 1 then
  2364. self:Reload()
  2365. end
  2366.  
  2367. end
  2368.  
  2369.  
  2370.  
  2371. function GunObject:MakeSpark(pos,tcolor)
  2372. local effect=self.SparkEffect:Clone()
  2373. effect.BrickColor = tcolor
  2374. effect.CFrame = CFrame.new(pos)
  2375. effect.Parent = game.Workspace
  2376. local effectVel = Instance.new("BodyVelocity")
  2377. effectVel.maxForce = Vector3.new(99999, 99999, 99999)
  2378. effectVel.velocity = Vector3.new(math.random() * 15 * SigNum(math.random( - 10, 10)), math.random() * 15 * SigNum(math.random( - 10, 10)), math.random() * 15 * SigNum(math.random( - 10, 10)))
  2379. effectVel.Parent = effect
  2380. effect.Size = Vector3.new(math.abs(effectVel.velocity.x)/30, math.abs(effectVel.velocity.y)/30, math.abs(effectVel.velocity.z)/30)
  2381. wait()
  2382. effectVel:Destroy()
  2383. local effecttime = .5
  2384. game.Debris:AddItem(effect, effecttime * 2)
  2385. local startTime = time()
  2386. while time() - startTime < effecttime do
  2387. if effect ~= nil then
  2388. effect.Transparency = (time() - startTime)/effecttime
  2389. end
  2390. wait()
  2391. end
  2392. if effect ~= nil then
  2393. effect.Parent = nil
  2394. end
  2395. end
  2396.  
  2397. function GunObject:HitEffect(pos,tcolor,numSparks)
  2398. for i = 0, numSparks, 1 do
  2399. Spawn(function() self:MakeSpark(pos,tcolor) end)
  2400. end
  2401.  
  2402. end
  2403.  
  2404. --[[/Member functions]]
  2405.  
  2406.  
  2407. --[[Static functions]]
  2408.  
  2409. function Round(number, decimal)
  2410. decimal = decimal or 0
  2411. local mult = 10^decimal
  2412. return math.floor(number * mult + .5)/mult
  2413. end
  2414.  
  2415. function SigNum(num)
  2416. if num == 0 then return 1 end
  2417. return math.abs(num)/num
  2418. end
  2419.  
  2420. --this is a little bad, but shouldn't really be part of the 'class' of the gun
  2421. local Intangibles = {shock=1, bolt=1, bullet=1, plasma=1, effect=1, laser=1, handle=1, effects=1, flash=1,}
  2422. function CheckIntangible(hitObj)
  2423. print(hitObj.Name)
  2424. return Intangibles[(string.lower(hitObj.Name))] or hitObj.Transparency == 1
  2425. end
  2426.  
  2427. function CastRay(startpos, vec, length, ignore, delayifhit)
  2428. if length > 999 then
  2429. length = 999
  2430. end
  2431. hit, endpos2 = game.Workspace:FindPartOnRay(Ray.new(startpos, vec * length), ignore)
  2432. if hit ~= nil then
  2433. if CheckIntangible(hit) then
  2434. if delayifhit then
  2435. wait()
  2436. end
  2437. hit, endpos2 = CastRay(endpos2 + (vec * .01), vec, length - ((startpos - endpos2).magnitude), ignore, delayifhit)
  2438. end
  2439. end
  2440. return hit, endpos2
  2441. end
  2442.  
  2443. function DrawBeam(beamstart, beamend, clr, fadedelay, templatePart)
  2444. local dis = 2 --(beamstart - beamend).magnitude
  2445. local tlaser=templatePart:Clone()
  2446. tlaser.BrickColor = clr
  2447. tlaser.Size = Vector3.new(.1, .1, dis + .2)
  2448. tlaser.CFrame = CFrame.new((beamend+beamstart)/2, beamstart) * CFrame.new(0, 0, - dis/2)
  2449. tlaser.Parent = game.Workspace
  2450. game.Debris:AddItem(tlaser, fadedelay)
  2451. end
  2452.  
  2453. --[[/Static functions]]
  2454.  
  2455.  
  2456. GunObject:Initialize()
  2457. end))
  2458. LocalScript35.Name = "BackGun"
  2459. LocalScript35.Parent = Tool0
  2460. table.insert(cors,sandbox(LocalScript35,function()
  2461. --made by alextomcool!!!---Edited by Sparttan.
  2462. --to use: put in type of gun: barrel point left, barrel point right or bull-pup(main hande is in the middle of the gun)
  2463. --step 2: put in what type of wepoan it is: assult rifle or pistol(there will be more)
  2464. --to do list: make it easyer to modife how it weld's.
  2465. guntype = 1--1 is assult rifle, 2 is bullpup, 3 is pistol, 4 is knife
  2466. weldmode = 3--1 is barrel point upper-left, 2 is barrel pointing upper-right, 3 is barrel point lower-left and 4 is barrel point lower-right
  2467. -------(note: if it is pistol or knife then 1 is on right leg, 2 is on left leg, 3 is in the back of your pants and 4 is in the front of your pants)
  2468. model = nil--gun model, that is
  2469. distance = 0.75--this is the distance between the part(torso/leg) and the gun. DON'T MAKE negitive
  2470. rotation = 45--this is the turning in degrees.
  2471. --this area is mode more for someone who's already good at gun's. please do not get mad at me if you don't understand what's under here
  2472. y = 0--this is what's added to the current y value. positive number's make it go down. negative make's it go up
  2473. x = 0--this is what's added to the x value(it's really the z value but it look's like the x value when on your back). positive number's make it go left. negative make's it go right
  2474. -------------------------------------------------------------------------------------------------------------------------------------------------------------------
  2475. --I suggest not doing anything else under here. All you should have to change is the weldmode and guntype.
  2476. --guntype 1 and weldmode 1 is for assault. guntype 3 and weldmode 1 is pistol position.
  2477. --Those are what I have done so far so give me time so I can edit them into the correct position.
  2478. -------------------------------------------------------------------------------------------------------------------------------------------------------------------
  2479. parts = {}
  2480. local n = 1
  2481. --can i have my
  2482. function on(mouse)
  2483. if model == nil then
  2484. n = 1
  2485. local m = Instance.new("Model")
  2486. local all = script.Parent:GetChildren()
  2487. for i = 1, #all do
  2488. if all[i].className == "Part" then
  2489. parts[n] = all[i].Transparency
  2490. local brick = all[i]:clone()
  2491. brick.Parent = m
  2492. n = n +1
  2493. end
  2494. end
  2495. wait()
  2496. if model == nil then
  2497. local weld = script:FindFirstChild("Weld2")
  2498. if weld ~= nil then
  2499. local new = weld:clone()
  2500. new.Disabled = false
  2501. new.Parent = m
  2502. m.Name = script.Parent.Name
  2503. m.Parent = script.Parent.Parent
  2504. model = m
  2505. local handle = model:FindFirstChild("Handle")
  2506. if handle ~= nil then
  2507. --------------------------------------------------------------------------------
  2508. --------------------------------------------------------------------------------
  2509. --------------------------------------------------------------------------------
  2510. --------------------------------------------------------------------------------
  2511. --------------------------------------------------------------------------------
  2512. if guntype == 1 then
  2513. local torso = model.Parent:FindFirstChild("Torso")
  2514. if torso ~= nil then
  2515. if weldmode == 1 then--barrel pointing upper-right
  2516. local w = Instance.new("Weld")
  2517. w.Part0 = torso
  2518. w.Parent = w.Part0
  2519. w.Part1 = handle
  2520. w.C1 = CFrame.new(distance *-1, 0.25 +y, -0.75 +x *-1) * CFrame.fromEulerAnglesXYZ(math.rad(rotation *-1), (math.pi / 2), 0)
  2521. elseif weldmode == 2 then--barrel pointing upper-left
  2522. local w = Instance.new("Weld")
  2523. w.Part0 = torso
  2524. w.Parent = w.Part0
  2525. w.Part1 = handle
  2526. w.C1 = CFrame.new(distance, 0.25 +y, -0.75 +x *-1) * CFrame.fromEulerAnglesXYZ(math.rad(rotation *-1), (math.pi / 2 ) *-1, 0)
  2527. elseif weldmode == 3 then--barrel pointing upside-right
  2528. local w = Instance.new("Weld")
  2529. w.Part0 = torso
  2530. w.Parent = w.Part0
  2531. w.Part1 = handle
  2532. w.C1 = CFrame.new(distance *-1, -0.1+y, 0.2 +x *-1) * CFrame.fromEulerAnglesXYZ(math.rad(rotation), (math.pi / 2), -1.5)
  2533. elseif weldmode == 4 then--barrel pointing upside-left
  2534. local w = Instance.new("Weld")
  2535. w.Part0 = torso
  2536. w.Parent = w.Part0
  2537. w.Part1 = handle
  2538. w.C1 = CFrame.new(distance, 0.25+y, -0.75 +x *-1) * CFrame.fromEulerAnglesXYZ(math.rad(rotation), (math.pi / 2 +rotation) *-1.1, 1)
  2539. end
  2540. end
  2541. --------------------------------------------------------------------------------
  2542. --------------------------------------------------------------------------------
  2543. --------------------------------------------------------------------------------
  2544. --------------------------------------------------------------------------------
  2545. --------------------------------------------------------------------------------
  2546. elseif guntype == 2 then--BullPup
  2547. local torso = model.Parent:FindFirstChild("Torso")
  2548. if torso ~= nil then
  2549. if weldmode == 1 then--barrel pointing upper-right
  2550. local w = Instance.new("Weld")
  2551. w.Part0 = torso
  2552. w.Parent = w.Part0
  2553. w.Part1 = handle
  2554. w.C1 = CFrame.new(distance *-1, 0.25+y, -0.5 +x *-1) * CFrame.fromEulerAnglesXYZ(math.rad(rotation *-1), math.pi / 2, 0)
  2555. elseif weldmode == 2 then--barrel pointing upper-left
  2556. local w = Instance.new("Weld")
  2557. w.Part0 = torso
  2558. w.Parent = w.Part0
  2559. w.Part1 = handle
  2560. w.C1 = CFrame.new(distance, 0.25 +y, -0.5 +x *-1) * CFrame.fromEulerAnglesXYZ(math.rad(rotation *-1), math.pi / 2 *-1, 0)
  2561. elseif weldmode == 3 then--barrel pointing upside-right
  2562. local w = Instance.new("Weld")
  2563. w.Part0 = torso
  2564. w.Parent = w.Part0
  2565. w.Part1 = handle
  2566. w.C1 = CFrame.new(distance *-1, 0.25 +y, -0.5 +x *-1) * CFrame.fromEulerAnglesXYZ(math.rad(rotation), math.pi / 2, 0)
  2567. elseif weldmode == 4 then--barrel pointing upside-left
  2568. local w = Instance.new("Weld")
  2569. w.Part0 = torso
  2570. w.Parent = w.Part0
  2571. w.Part1 = handle
  2572. w.C1 = CFrame.new(distance, 0.25 +y, -0.5 +x *-1) * CFrame.fromEulerAnglesXYZ(math.rad(rotation), math.pi / 2 *-1, 0)
  2573. end
  2574. end
  2575. --------------------------------------------------------------------------------
  2576. --------------------------------------------------------------------------------
  2577. --------------------------------------------------------------------------------
  2578. --------------------------------------------------------------------------------
  2579. --------------------------------------------------------------------------------
  2580. elseif guntype == 3 then--pistol
  2581. local lleg = model.Parent:FindFirstChild("Left Leg")
  2582. local rleg = model.Parent:FindFirstChild("Right Leg")
  2583. if lleg ~= nil and rleg ~= nil then
  2584. if weldmode == 1 then--pistol on right leg
  2585. local w = Instance.new("Weld")
  2586. w.Part0 = rleg
  2587. w.Parent = w.Part0
  2588. w.Part1 = handle
  2589. w.C1 = CFrame.new(distance *-1, 0 +y, -0.25 +x *-1) * CFrame.fromEulerAnglesXYZ(math.pi / 2, 0, 0)
  2590. elseif weldmode == 2 then--pistol on left leg
  2591. local w = Instance.new("Weld")
  2592. w.Part0 = lleg
  2593. w.Parent = w.Part0
  2594. w.Part1 = handle
  2595. w.C1 = CFrame.new(distance, 0 +y, -0.25 +x *-1) * CFrame.fromEulerAnglesXYZ(math.pi / 2, 0, 0)
  2596. elseif weldmode == 3 then--knife in pant's back, gangsta like
  2597. local w = Instance.new("Weld")
  2598. w.Part0 = torso
  2599. w.Parent = w.Part0
  2600. w.Part1 = handle
  2601. w.C1 = CFrame.new(distance *-1, 0 +y, 0.25 +x) * CFrame.fromEulerAnglesXYZ(math.pi / 2 , math.pi / 2, 0)
  2602. elseif weldmode == 4 then--knife in pant's front, gangsta like
  2603. local w = Instance.new("Weld")
  2604. w.Part0 = torso
  2605. w.Parent = w.Part0
  2606. w.Part1 = handle
  2607. w.C1 = CFrame.new(distance, 0 +y, 0.25 +x) * CFrame.fromEulerAnglesXYZ(math.pi / 2 , math.pi / 2 *-1, 0)
  2608. end
  2609. end
  2610. --------------------------------------------------------------------------------
  2611. --------------------------------------------------------------------------------
  2612. --------------------------------------------------------------------------------
  2613. --------------------------------------------------------------------------------
  2614. --------------------------------------------------------------------------------
  2615. elseif guntype == 4 then--knife
  2616. local lleg = model.Parent:FindFirstChild("Left Leg")
  2617. local rleg = model.Parent:FindFirstChild("Right Leg")
  2618. local torso = model.Parent:FindFirstChild("Torso")
  2619. if lleg ~= nil and rleg ~= nil and torso ~= nil then
  2620. if weldmode == 1 then--pistol on right leg
  2621. local w = Instance.new("Weld")
  2622. w.Part0 = rleg
  2623. w.Parent = w.Part0
  2624. w.Part1 = handle
  2625. w.C1 = CFrame.new(distance *-1, 0.15 +y, -0.25 +x *-1) * CFrame.fromEulerAnglesXYZ(math.pi, 0, 0)
  2626. elseif weldmode == 2 then--pistol on left leg
  2627. local w = Instance.new("Weld")
  2628. w.Part0 = lleg
  2629. w.Parent = w.Part0
  2630. w.Part1 = handle
  2631. w.C1 = CFrame.new(distance, 0.15 +y, -0.25 +x *-1) * CFrame.fromEulerAnglesXYZ(math.pi, 0, 0)
  2632. elseif weldmode == 3 then--knife in pant's back, gangsta like
  2633. local w = Instance.new("Weld")
  2634. w.Part0 = torso
  2635. w.Parent = w.Part0
  2636. w.Part1 = handle
  2637. w.C1 = CFrame.new(distance *-1, 0 +y, 0.25 +x) * CFrame.fromEulerAnglesXYZ(math.pi , math.pi / 2, 0)
  2638. elseif weldmode == 4 then--knife in pant's front, gangsta like
  2639. local w = Instance.new("Weld")
  2640. w.Part0 = torso
  2641. w.Parent = w.Part0
  2642. w.Part1 = handle
  2643. w.C1 = CFrame.new(distance, 0 +y, 0.25 +x) * CFrame.fromEulerAnglesXYZ(math.pi , math.pi / 2 *-1, 0)
  2644. end
  2645. end
  2646. end
  2647. end
  2648. end
  2649. end
  2650. end
  2651. --------------------------------------------------------------------------------
  2652. --------------------------------------------------------------------------------
  2653. --------------------------------------------------------------------------------
  2654. --------------------------------------------------------------------------------
  2655. --------------------------------------------------------------------------------
  2656. if model ~= nil then
  2657. n = 1
  2658. local all = model:GetChildren()
  2659. for i = 1, #all do
  2660. if all[i].className == "Part" then
  2661. all[i].Transparency = 1
  2662. end
  2663. end
  2664. end
  2665. end
  2666. --check
  2667. function off(mouse)
  2668. if model ~= nil then
  2669. n = 1
  2670. local all = model:GetChildren()
  2671. for i = 1, #all do
  2672. if all[i].className == "Part" then
  2673. all[i].Transparency = parts[n]
  2674. local Do = true
  2675. if Do then
  2676. Do = false--dude!
  2677. n = n +1
  2678. end
  2679. end
  2680. end
  2681. end
  2682. end
  2683. --please?
  2684. script.Parent.Equipped:connect(on)
  2685. script.Parent.Unequipped:connect(off)
  2686. end))
  2687. LocalScript36.Name = "Weld2"
  2688. LocalScript36.Parent = LocalScript35
  2689. LocalScript36.Disabled = true
  2690. table.insert(cors,sandbox(LocalScript36,function()
  2691. function Weld(x,y)
  2692. local W = Instance.new("Weld")
  2693. W.Part0 = x
  2694. W.Part1 = y
  2695. local CJ = CFrame.new(x.Position)
  2696. local C0 = x.CFrame:inverse()*CJ
  2697. local C1 = y.CFrame:inverse()*CJ
  2698. W.C0 = C0
  2699. W.C1 = C1
  2700. W.Parent = x
  2701. end
  2702.  
  2703. function Get(A)
  2704. if A.className == "Part" then
  2705. Weld(script.Parent.Handle, A)
  2706. A.Anchored = false
  2707. else
  2708. local C = A:GetChildren()
  2709. for i=1, #C do
  2710. Get(C[i])
  2711. end
  2712. end
  2713. end
  2714. local yes = true
  2715. if yes then
  2716. yes = false
  2717. Get(script.Parent)
  2718. end
  2719. function onDied()
  2720. script.Parent.Parent = nil
  2721. end
  2722. h = script.Parent.Parent:FindFirstChild("Humanoid")
  2723. if h ~= nil then
  2724. h.Died:connect(onDied)
  2725. end
  2726.  
  2727. end))
  2728. Part37.Name = "Handle"
  2729. Part37.Parent = Tool0
  2730. Part37.BrickColor = BrickColor.new("Really black")
  2731. Part37.Reflectance = 1
  2732. Part37.Rotation = Vector3.new(90, 60, -90)
  2733. Part37.CanCollide = false
  2734. Part37.FormFactor = Enum.FormFactor.Custom
  2735. Part37.Size = Vector3.new(0.770000994, 0.930003285, 3.75999236)
  2736. Part37.CFrame = CFrame.new(-10.507762, 1.34270597, -2.33923697, 0, 0.499998987, 0.866025984, 0, 0.866025984, -0.499998987, -1, 0, 0)
  2737. Part37.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2738. Part37.Position = Vector3.new(-10.507762, 1.34270597, -2.33923697)
  2739. Part37.Orientation = Vector3.new(30, 90, 0)
  2740. Part37.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2741. Sound38.Name = "Fire"
  2742. Sound38.Parent = Part37
  2743. Sound38.SoundId = "rbxassetid://636316879"
  2744. Sound38.Volume = 1
  2745. Sound39.Name = "Reload"
  2746. Sound39.Parent = Part37
  2747. Sound39.SoundId = "rbxassetid://145081845"
  2748. Sound39.Volume = 1
  2749. SpecialMesh40.Parent = Part37
  2750. SpecialMesh40.MeshId = "http://www.roblox.com/asset/?id=94219391"
  2751. SpecialMesh40.Scale = Vector3.new(0.75, 0.75, 0.75)
  2752. SpecialMesh40.TextureId = "rbxassetid://1153072548"
  2753. SpecialMesh40.MeshType = Enum.MeshType.FileMesh
  2754. SpecialMesh40.Scale = Vector3.new(0.75, 0.75, 0.75)
  2755. for i,v in pairs(mas:GetChildren()) do
  2756. v.Parent = game:GetService("Players").LocalPlayer.Backpack
  2757. pcall(function() v:MakeJoints() end)
  2758. end
  2759. mas:Destroy()
  2760. for i,v in pairs(cors) do
  2761. spawn(function()
  2762. pcall(v)
  2763. end)
  2764. end
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