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NoHackJustStevePlayz

WoW

Aug 12th, 2018
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  1. Player = owner
  2. PlayerGui = Player.PlayerGui
  3. Cam = workspace.CurrentCamera
  4. Backpack = Player.Backpack
  5. Character = Player.Character
  6. Humanoid = Character.Humanoid
  7. RootPart = Character["HumanoidRootPart"]
  8. SIZE = 1
  9. local SINE = 0
  10. IT = Instance.new
  11. CF = CFrame.new
  12. VT = Vector3.new
  13. RAD = math.rad
  14. C3 = Color3.new
  15. UD2 = UDim2.new
  16. BRICKC = BrickColor.new
  17. ANGLES = CFrame.Angles
  18. EULER = CFrame.fromEulerAnglesXYZ
  19. COS = math.cos
  20. ACOS = math.acos
  21. SIN = math.sin
  22. ASIN = math.asin
  23. ABS = math.abs
  24. MRANDOM = math.random
  25. FLOOR = math.floor
  26.  
  27. --[[
  28. local vel = Instance.new("BodyVelocity", game.Players.LocalPlayer.Character.Torso)
  29. vel.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.lookVector * -5
  30. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  31. --]]
  32. --Credit To Rufus14
  33. --I just edit it a bit ^_^
  34. mouse = game.Players.LocalPlayer:GetMouse()
  35. function ragdoll()
  36. game.Players.LocalPlayer.Character.Archivable = true
  37. clone = game.Players.LocalPlayer.Character:Clone()
  38. clone.Parent = workspace
  39. for i,v in pairs(clone:GetChildren()) do
  40. if v.ClassName == "Script" or v.ClassName == "LocalScript" then
  41. v:destroy()
  42. end
  43. for i,p in pairs(v:GetChildren()) do
  44. if p.ClassName == "Weld" or p.ClassName == "Motor6D" or p.ClassName == "BodyVelocity" then
  45. p:destroy()
  46. end
  47. end
  48. end
  49. for i,t in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  50. if t.ClassName == "Accessory" or t.ClassName == "ForceField" then
  51. t:destroy()
  52. end
  53. end
  54. vel = Instance.new("BodyVelocity", clone.Torso)
  55. vel.Velocity = clone.Torso.CFrame.lookVector * -5
  56. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  57. clone.Head.face.Texture = "http://www.roblox.com/asset/?id=161061608"
  58. using = false
  59. hit = Instance.new("Sound", clone.Torso)
  60. hit.SoundId = "rbxassetid://260430060"
  61. hit.Volume = 5
  62. hit1 = Instance.new("Sound", clone.Torso)
  63. hit1.SoundId = "rbxassetid://138087186"
  64. hit1.Volume = 5
  65. hit2 = Instance.new("Sound", clone.Torso)
  66. hit2.SoundId = "rbxassetid://131237241"
  67. hit2.Volume = 5
  68. hit3 = Instance.new("Sound", clone.Torso)
  69. hit3.SoundId = "rbxassetid://278062209"
  70. hit3.Volume = 5
  71. hit3.TimePosition = 0.33
  72. ded = Instance.new("Sound", clone.Torso)
  73. ded.SoundId = "rbxassetid://163154423"
  74. ded.Volume = 5
  75. local leftarm = clone:findFirstChild("Left Arm")
  76. local rightrm = clone:findFirstChild("Right Arm")
  77. local leftleg = clone:findFirstChild("Left Leg")
  78. local rightleg = clone:findFirstChild("Right Leg")
  79. local head = clone:findFirstChild("Head")
  80. local welding = Instance.new("Weld", clone.Torso)
  81. welding.Part0 = clone.Torso
  82. welding.Part1 = head
  83. welding.C0 = welding.C0 * CFrame.new(0,1.5,0)
  84. for i, g in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  85. if g.ClassName == "Part" then
  86. g:destroy()
  87. end
  88. end
  89. for i, h in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  90. if h.ClassName == "Accesory" then
  91. h:destroy()
  92. end
  93. end
  94. game.Workspace.CurrentCamera.CameraSubject = head
  95. if leftleg ~= nil then
  96. local glue = Instance.new("Glue", clone.Torso)
  97. glue.Part0 = clone.Torso
  98. glue.Part1 = leftleg
  99. glue.Name = "Left leg"
  100. local collider = Instance.new("Part", leftleg)
  101. collider.Position = Vector3.new(0,999,0)
  102. collider.Size = Vector3.new(1.7, 1, 1)
  103. collider.Shape = "Cylinder"
  104. local weld = Instance.new("Weld", collider)
  105. weld.Part0 = leftleg
  106. weld.Part1 = collider
  107. weld.C0 = CFrame.Angles(0, 0, 80)
  108. collider.TopSurface = "Smooth"
  109. collider.BottomSurface = "Smooth"
  110. collider.formFactor = "Symmetric"
  111. glue.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  112. glue.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  113. collider.Transparency = 1
  114. end
  115. ------------
  116. if rightleg ~= nil then
  117. local glue1 = Instance.new("Glue", clone.Torso)
  118. glue1.Part0 = clone.Torso
  119. glue1.Part1 = rightleg
  120. glue1.Name = "Right leg"
  121. local collider1 = Instance.new("Part", rightleg)
  122. collider1.Position = Vector3.new(0,999,0)
  123. collider1.Size = Vector3.new(1.7, 1, 1)
  124. collider1.Shape = "Cylinder"
  125. local weld1 = Instance.new("Weld", collider1)
  126. weld1.Part0 = rightleg
  127. weld1.Part1 = collider1
  128. weld1.C0 = CFrame.Angles(0, 0, 80)
  129. collider1.TopSurface = "Smooth"
  130. collider1.BottomSurface = "Smooth"
  131. collider1.formFactor = "Symmetric"
  132. glue1.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  133. glue1.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  134. collider1.Transparency = 1
  135. end
  136. ------------
  137. if rightrm ~= nil then
  138. local glue11 = Instance.new("Glue", clone.Torso)
  139. glue11.Part0 = clone.Torso
  140. glue11.Part1 = rightrm
  141. glue11.Name = "Right shoulder"
  142. local collider11 = Instance.new("Part", rightrm)
  143. collider11.Position = Vector3.new(0,9999,0)
  144. collider11.Size = Vector3.new(1.8,1,1)
  145. collider11.Shape = "Cylinder"
  146. local weld11 = Instance.new("Weld", collider11)
  147. weld11.Part0 = rightrm
  148. weld11.Part1 = collider11
  149. weld11.C0 = CFrame.Angles(0, 0, 80)
  150. collider11.TopSurface = "Smooth"
  151. collider11.BottomSurface = "Smooth"
  152. collider11.formFactor = "Symmetric"
  153. glue11.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  154. glue11.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  155. collider11.Transparency = 1
  156. end
  157. ------------
  158. if leftarm ~= nil then
  159. local glue111 = Instance.new("Glue", clone.Torso)
  160. glue111.Part0 = clone.Torso
  161. glue111.Part1 = leftarm
  162. glue111.Name = "Left shoulder"
  163. local collider111 = Instance.new("Part", leftarm)
  164. collider111.Position = Vector3.new(0,9999,0)
  165. collider111.Size = Vector3.new(1.8,1,1)
  166. collider111.Shape = "Cylinder"
  167. local weld111 = Instance.new("Weld", collider111)
  168. weld111.Part0 = leftarm
  169. weld111.Part1 = collider111
  170. weld111.C0 = CFrame.Angles(0, 0, 80)
  171. collider111.TopSurface = "Smooth"
  172. collider111.BottomSurface = "Smooth"
  173. collider111.formFactor = "Symmetric"
  174. glue111.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  175. glue111.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  176. collider111.Transparency = 1
  177. ----------------
  178. sensoring = Instance.new("Part", clone.Torso)
  179. sensoring.Size = Vector3.new(1.2,1.1,0.8)
  180. sensoring.CanCollide = false
  181. sensoring.Position = clone.Torso.Position
  182. local welder = Instance.new("Weld", sensoring)
  183. welder.Part0 = clone.Torso
  184. welder.Part1 = sensoring
  185. welder.C0 = welder.C0 * CFrame.new(0,0,1.05)
  186. sensoring.Transparency = 1
  187. -----------------
  188. sensoring1 = Instance.new("Part", clone.Torso)
  189. sensoring1.Size = Vector3.new(1.2,1.1,0.8)
  190. sensoring1.CanCollide = false
  191. sensoring1.Position = clone.Torso.Position
  192. local welder1 = Instance.new("Weld", sensoring)
  193. welder1.Part0 = clone.Torso
  194. welder1.Part1 = sensoring1
  195. welder1.C0 = welder1.C0 * CFrame.new(0,0,-1.05)
  196. sensoring1.Transparency = 1
  197. end
  198. clone.Name = game.Players.LocalPlayer.Character.Name.." (DEAD)"
  199. ded:Play()
  200. vel:destroy()
  201. wait(0.5)
  202. local function touch()
  203. if not using then
  204. using = true
  205. local Math = math.random(1,4)
  206. if Math == 1 then
  207. hit:Play()
  208. end
  209. if Math == 2 then
  210. hit1:Play()
  211. end
  212. if Math == 3 then
  213. hit2:Play()
  214. end
  215. if Math == 4 then
  216. hit3:Play()
  217. end
  218. wait(0.1)
  219. using = false
  220. end
  221. end
  222. sensoring.Touched:connect(touch)
  223. sensoring1.Touched:connect(touch)
  224. wait(4.47)
  225. hit1.Volume = 0
  226. hit2.Volume = 0
  227. hit3.Volume = 0
  228. hit.Volume = 0
  229. end
  230.  
  231. game.Players.LocalPlayer.Character.Humanoid.Died:connect(ragdoll)
  232.  
  233. --di ent
  234. ---------------------------------------
  235. local insanityface={"1895698679"}
  236. local sine=0
  237. Animation_Speed = 1.5
  238. local CHANGE = 2 / Animation_Speed
  239. -----------------------
  240. --[[ Name : WAOV2.2 ]]--
  241. -------------------------------------------------------
  242. --A script By makhail07, 2003boobear and XXUNORIBOASXX.
  243.  
  244. --Discord Creterisk#2958 <- makhail07's discord
  245.  
  246. --NOTE THIS SCRIPT WaS PURELY MADE FROM MY FUCKING IMAGINATION
  247. --IF IT HAPPENS TO LOOK LIKE ANOTHER SCRIPT
  248. --DONT CALL IT A FUCKING BOOTLEG THANK YOU AND ENJOY THE SCRIPT
  249. --YOU FUCKING SKIDS,
  250. --For Those who log/decompile this, If you sell or trade this,
  251. --and I find out who you are, i will take massive action.
  252. --:b:
  253. -------------------------------------------------------
  254.  
  255. local FavIDs = {
  256. 340106355, --Nefl Crystals
  257. 927529620, --Dimension
  258. 876981900, --Fantasy
  259. 398987889, --Ordinary Days
  260. 1117396305, --Oh wait, it's you.
  261. 885996042, --Action Winter Journey
  262. 919231299, --Sprawling Idiot Effigy
  263. 743466274, --Good Day Sunshine
  264. 727411183, --Knife Fight
  265. 1402748531, --The Earth Is Counting On You!
  266. 595230126 --Robot Language
  267. }
  268.  
  269.  
  270.  
  271. --The reality of my life isn't real but a Universe -Creterisk
  272. --All people can be nice, Even if you don't think so. -2003boobear
  273. --The past can be horrible, but the future will be better, so forget the past and move-onward. -XXUNORIBOASXX
  274. wait()
  275. local plr = game:service'Players'.LocalPlayer
  276. local char = plr.Character
  277. local hum = char.Humanoid
  278. local hed = char.Head
  279. local root = char.HumanoidRootPart
  280. local rootj = root.RootJoint
  281. local tors = char.Torso
  282. local ra = char["Right Arm"]
  283. local la = char["Left Arm"]
  284. local rl = char["Right Leg"]
  285. local ll = char["Left Leg"]
  286. local neck = tors["Neck"]
  287. local mouse = plr:GetMouse()
  288. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  289. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  290. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  291. local maincolor = BrickColor.new("Dark green")
  292. exploitable = true
  293. local Player = game.Players.localPlayer
  294. local Character = Player.Character
  295. local Humanoid = Character.Humanoid
  296. local Mouse = Player:GetMouse()
  297. local LeftArm = Character["Left Arm"]
  298. local RightArm = Character["Right Arm"]
  299. local LeftLeg = Character["Left Leg"]
  300. local RightLeg = Character["Right Leg"]
  301. local Head = Character.Head
  302. local Torso = Character.Torso
  303.  
  304. local FE = Workspace.FilteringEnabled
  305.  
  306. IT = Instance.new
  307. CF = CFrame.new
  308. VT = Vector3.new
  309. RAD = math.rad
  310. C3 = Color3.new
  311. UD2 = UDim2.new
  312. BRICKC = BrickColor.new
  313. ANGLES = CFrame.Angles
  314. EULER = CFrame.fromEulerAnglesXYZ
  315. COS = math.cos
  316. ACOS = math.acos
  317. SIN = math.sin
  318. ASIN = math.asin
  319. ABS = math.abs
  320. MRANDOM = math.random
  321. FLOOR = math.floor
  322. -------------------------------------------------------
  323. --Start Whitelist and Invincibility--
  324. -------------------------------------------------------
  325. ff = Instance.new("ForceField",char)
  326. ff.Visible = false
  327. hum.Name = "Base"
  328. hum.MaxHealth = 1.0E298
  329. hum.Health = 1.0E298
  330. game:GetService("RunService"):BindToRenderStep("Bbae", 0, function()
  331. if hum.Health > 0.1 and hum.Health < 1.0E298 then
  332. hum.MaxHealth = 1.0E298
  333. hum.Health = 1.0E298
  334. end
  335. end)
  336. -------------------------------------------------------
  337. --End Whitelist and Invincibility--
  338. -------------------------------------------------------
  339. local Hair = Instance.new("Part", char)
  340. Hair.Name = "Hair"
  341. Hair.CanCollide = false
  342. Hair.BrickColor = BrickColor.new("Institutional white")
  343. Hair.Transparency = 0
  344. Hair.Material = "Plastic"
  345. Hair.Size = Vector3.new(1, 1, 2)
  346. Hair.TopSurface = Enum.SurfaceType.Smooth
  347. Hair.BottomSurface = Enum.SurfaceType.Smooth
  348.  
  349. local Weld = Instance.new("Weld", Hair)
  350. Weld.Part0 = hed
  351. Weld.Part1 = Hair
  352. Weld.C1 = CFrame.new(0, -.6, 0)
  353. Weld.C0 = CFrame.Angles(math.rad(0),math.rad(0),0)
  354.  
  355. local M2 = Instance.new("SpecialMesh")
  356. M2.Parent = Hair
  357. M2.MeshId = "http://www.roblox.com/asset/?id=13640868"
  358. M2.TextureId = "http://www.roblox.com/asset/?id=18987684"
  359. M2.Scale = Vector3.new(1, 1, 1)
  360. -------------------------------------------------------
  361. for i,v in pairs(char:children()) do
  362. if v:IsA("Shirt") and v:IsA("Pants") and v:IsA("Hat") and v:IsA("Accessory") then
  363. v:Remove()
  364. end
  365. end
  366. shirt = Instance.new("Shirt", char)
  367. shirt.Name = "Shirt"
  368. pants = Instance.new("Pants", char)
  369. pants.Name = "Pants"
  370. char.Shirt.ShirtTemplate = "rbxassetid://676428254"
  371. char.Pants.PantsTemplate = "rbxassetid://676428351"
  372. -------------------------------------------------------
  373. --------------
  374.  
  375. warn("WhAT ANOTHER ONE V3.0 IS FINALLY HERE!")
  376.  
  377. warn("I hope you enjoy.")
  378.  
  379. warn("Credit to makhail07, 2003boobear and XXUNORIBOASXX!")
  380.  
  381. warn("Edited by saba1520/kisslarge")
  382.  
  383. warn("you made it guys to i maked it to 3.0 thanks!")
  384.  
  385. -------------------------------------------------------
  386. --Start Good Stuff--
  387. -------------------------------------------------------
  388. cam = game.Workspace.CurrentCamera
  389. CF = CFrame.new
  390. VT = Vector3.new
  391. angles = CFrame.Angles
  392. attack = false
  393. Euler = CFrame.fromEulerAnglesXYZ
  394. Rad = math.rad
  395. IT = Instance.new
  396. BrickC = BrickColor.new
  397. Cos = math.cos
  398. COS = math.cos
  399. Acos = math.acos
  400. Sin = math.sin
  401. Asin = math.asin
  402. Abs = math.abs
  403. Mrandom = math.random
  404. Floor = math.floor
  405. -------------------------------------------------------
  406. --End Good Stuff--
  407. -------------------------------------------------------
  408. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  409. RSH, LSH = nil, nil
  410. RW = Instance.new("Weld")
  411. LW = Instance.new("Weld")
  412. RH = tors["Right Hip"]
  413. LH = tors["Left Hip"]
  414. RSH = tors["Right Shoulder"]
  415. LSH = tors["Left Shoulder"]
  416. RSH.Parent = nil
  417. LSH.Parent = nil
  418. RW.Name = "RW"
  419. RW.Part0 = tors
  420. RW.C0 = CF(1.5, 0.5, 0)
  421. RW.C1 = CF(0, 0.5, 0)
  422. RW.Part1 = ra
  423. RW.Parent = tors
  424. LW.Name = "LW"
  425. LW.Part0 = tors
  426. LW.C0 = CF(-1.5, 0.5, 0)
  427. LW.C1 = CF(0, 0.5, 0)
  428. LW.Part1 = la
  429. LW.Parent = tors
  430. Effects = {}
  431. -------------------------------------------------------
  432. --Start HeartBeat--
  433. -------------------------------------------------------
  434. ArtificialHB = Instance.new("BindableEvent", script)
  435. ArtificialHB.Name = "Heartbeat"
  436. script:WaitForChild("Heartbeat")
  437.  
  438. frame = 1 / 60
  439. tf = 0
  440. allowframeloss = false
  441. tossremainder = false
  442.  
  443.  
  444. lastframe = tick()
  445. script.Heartbeat:Fire()
  446.  
  447.  
  448. game:GetService("RunService").Heartbeat:connect(function(s, p)
  449. tf = tf + s
  450. if tf >= frame then
  451. if allowframeloss then
  452. script.Heartbeat:Fire()
  453. lastframe = tick()
  454. else
  455. for i = 1, math.floor(tf / frame) do
  456. script.Heartbeat:Fire()
  457. end
  458. lastframe = tick()
  459. end
  460. if tossremainder then
  461. tf = 0
  462. else
  463. tf = tf - frame * math.floor(tf / frame)
  464. end
  465. end
  466. end)
  467. -------------------------------------------------------
  468. --End HeartBeat--
  469. -------------------------------------------------------
  470.  
  471. local ohno = Instance.new("Sound")
  472. ohno.Parent = hed
  473. ohno.Volume = 10
  474. ohno.Pitch = 1
  475. ohno.Looped = true
  476.  
  477. local bass = Instance.new("Sound") --why
  478. bass.Parent = hed
  479. bass.Volume = 7
  480. bass.Pitch = 1
  481. bass.SoundId = "http://www.roblox.com/asset/?id=1087356234"
  482. bass.Looped = true
  483.  
  484. local newnoob = Instance.new("Sound") --why
  485. newnoob.Parent = hed
  486. newnoob.Volume = 7
  487. newnoob.Pitch = 1
  488. newnoob.SoundId = "http://www.roblox.com/asset/?id=874826071"
  489. newnoob.Looped = false
  490.  
  491. meme = Instance.new("Sound", hed)
  492. meme.SoundId = "http://www.roblox.com/asset/?id=291151190"
  493. meme.Volume = 10
  494. meme.Pitch = 1
  495. meme.Looped = true
  496. meme.TimePosition = 1
  497.  
  498. TAUNT = Instance.new("Sound", tors)
  499. TAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994137"
  500. TAUNT.Volume = 10
  501. TAUNT.Pitch = 1
  502. TAUNT.Looped = false
  503. TAUNT.TimePosition = 0.12
  504.  
  505. TAUNT2 = Instance.new("Sound", tors)
  506. TAUNT2.SoundId = "http://www.roblox.com/asset/?id=132392118"
  507. TAUNT2.Volume = 10
  508. TAUNT2.Pitch = 1
  509. TAUNT2.Looped = false
  510. TAUNT2.TimePosition = 0.12
  511.  
  512. chargeup = Instance.new("Sound", hed)
  513. chargeup.SoundId = "http://www.roblox.com/asset/?id=527276541"
  514. chargeup.Volume = 10
  515. chargeup.Pitch = 1
  516. chargeup.Looped = true
  517. chargeup.TimePosition = 1
  518.  
  519. BTAUNT = Instance.new("Sound", tors)
  520. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535995263"
  521. BTAUNT.Volume = 10
  522. BTAUNT.Pitch = 1
  523. BTAUNT.Looped = false
  524. BTAUNT.TimePosition = 0.2
  525.  
  526. NOTAUNT = Instance.new("Sound", tors)
  527. NOTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994940"
  528. NOTAUNT.Volume = 10
  529. NOTAUNT.Pitch = 1
  530. NOTAUNT.Looped = false
  531. NOTAUNT.TimePosition = 0.2
  532.  
  533. NOSOUND = Instance.new("Sound", tors)
  534. NOSOUND.SoundId = "http://www.roblox.com/asset/?id=135017578"
  535. NOSOUND.Volume = 10
  536. NOSOUND.Pitch = 1
  537. NOSOUND.Looped = false
  538. NOSOUND.TimePosition = 0.2
  539.  
  540. ITAUNT = Instance.new("Sound", tors)
  541. ITAUNT.SoundId = "http://www.roblox.com/asset/?id=230255698"
  542. ITAUNT.Volume = 50
  543. ITAUNT.Pitch = 1
  544. ITAUNT.Looped = false
  545. ITAUNT.TimePosition = 0
  546.  
  547. BATAUNT = Instance.new("Sound", tors)
  548. BATAUNT.SoundId = "http://www.roblox.com/asset/?id=132514715"
  549. BATAUNT.Volume = 10
  550. BATAUNT.Pitch = 1
  551. BATAUNT.Looped = false
  552. BATAUNT.TimePosition = 0
  553.  
  554. pop = Instance.new("Sound", tors)
  555. pop.SoundId = "http://www.roblox.com/asset/?id=1460707372"
  556. pop.Volume = 10
  557. pop.Pitch = 1
  558. pop.Looped = false
  559. pop.TimePosition = 0
  560.  
  561. STAUNT = Instance.new("Sound", tors)
  562. STAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994940"
  563. STAUNT.Volume = 10
  564. STAUNT.Pitch = 1
  565. STAUNT.Looped = false
  566. STAUNT.TimePosition = 0.05
  567.  
  568. DTAUNT = Instance.new("Sound", tors)
  569. DTAUNT.SoundId = "http://www.roblox.com/asset/?id=1818153677"
  570. DTAUNT.Volume = 10
  571. DTAUNT.Pitch = 1
  572. DTAUNT.Looped = false
  573. DTAUNT.TimePosition = 0
  574.  
  575. sex = Instance.new("Sound", tors)
  576. sex.SoundId = "http://www.roblox.com/asset/?id=300208779"
  577. sex.Volume = 10
  578. sex.Pitch = 1
  579. sex.Looped = false
  580. sex.TimePosition = 0
  581.  
  582. so = Instance.new("Sound", tors)
  583. so.SoundId = "http://www.roblox.com/asset/?id=449394892"
  584. so.Volume = 10
  585. so.Pitch = 1
  586. so.Looped = false
  587. so.TimePosition = 0
  588.  
  589. LAZOR = Instance.new("Sound", ra)
  590. LAZOR.SoundId = "http://www.roblox.com/asset/?id=201858045"
  591. LAZOR.Volume = 10
  592. LAZOR.Pitch = 0.7
  593. LAZOR.Looped = false
  594. LAZOR.TimePosition = 0
  595.  
  596. WTF = Instance.new("Sound", tors)
  597. WTF.SoundId = "http://www.roblox.com/asset/?id=135017578"
  598. WTF.Volume = 10
  599. WTF.Pitch = 1
  600. WTF.Looped = false
  601. WTF.TimePosition = 0
  602.  
  603. MERKIO = Instance.new("Sound", tors) --why
  604. MERKIO.SoundId = "http://www.roblox.com/asset/?id=1003012899"
  605. MERKIO.Volume = 5467543465
  606. MERKIO.Pitch = 1
  607. MERKIO.Looped = false
  608. MERKIO.TimePosition = 0
  609.  
  610. Cause_Im_having_a_good_time_having_a_good_time = Instance.new("Sound", hed) --DONT STOP ME NOOOOOOOOOWWWWWWWW
  611. Cause_Im_having_a_good_time_having_a_good_time.SoundId = "http://www.roblox.com/asset/?id=1064109642"
  612. Cause_Im_having_a_good_time_having_a_good_time.Volume = 10
  613. Cause_Im_having_a_good_time_having_a_good_time.Pitch = 1
  614. Cause_Im_having_a_good_time_having_a_good_time.Looped = false
  615. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  616.  
  617. -------------------------------------------------------
  618. --Start Important Functions--
  619. -------------------------------------------------------
  620. function MakeForm(PART,TYPE)
  621. if TYPE == "Cyl" then
  622. local MSH = IT("CylinderMesh",PART)
  623. elseif TYPE == "Ball" then
  624. local MSH = IT("SpecialMesh",PART)
  625. MSH.MeshType = "Sphere"
  626. elseif TYPE == "Wedge" then
  627. local MSH = IT("SpecialMesh",PART)
  628. MSH.MeshType = "Wedge"
  629. end
  630. end
  631.  
  632. function chatfunc(text, color)
  633. local chat = coroutine.wrap(function()
  634. if char:FindFirstChild("TalkingBillBoard") ~= nil then
  635. char:FindFirstChild("TalkingBillBoard"):destroy()
  636. end
  637. local naeeym2 = Instance.new("BillboardGui", char)
  638. naeeym2.Size = UDim2.new(0, 100, 0, 40)
  639. naeeym2.StudsOffset = Vector3.new(0, 5, 0)
  640. naeeym2.Adornee = hed
  641. naeeym2.Name = "TalkingBillBoard"
  642. local tecks2 = Instance.new("TextLabel", naeeym2)
  643. tecks2.BackgroundTransparency = 1
  644. tecks2.BorderSizePixel = 0
  645. tecks2.Text = ""
  646. tecks2.Font = "SciFi"
  647. tecks2.TextSize = 30
  648. tecks2.TextStrokeTransparency = 0
  649. tecks2.TextColor3 = color
  650. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  651. tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  652. local tecks3 = Instance.new("TextLabel", naeeym2)
  653. tecks3.BackgroundTransparency = 1
  654. tecks3.BorderSizePixel = 0
  655. tecks3.Text = ""
  656. tecks3.Font = "SciFi"
  657. tecks3.TextSize = 30
  658. tecks3.TextStrokeTransparency = 0
  659. tecks3.TextColor3 = Color3.new(0, 0, 0)
  660. tecks3.TextStrokeColor3 = color
  661. tecks3.Size = UDim2.new(1, 0, 0.5, 0)
  662. coroutine.resume(coroutine.create(function()
  663. while true do
  664. swait(1)
  665. tecks2.TextColor3 = BrickColor.random().Color
  666. tecks3.TextStrokeColor3 = BrickColor.random().Color
  667. tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  668. tecks3.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  669. tecks2.Rotation = math.random(-5, 5)
  670. tecks3.Rotation = math.random(-5, 5)
  671. end
  672. end))
  673. for i = 1, string.len(text) do
  674. CFuncs.Sound.Create("rbxassetid://274118116", char, 0.25, 0.115)
  675. tecks2.Text = string.sub(text, 1, i)
  676. tecks3.Text = string.sub(text, 1, i)
  677. swait(1)
  678. end
  679. wait(1)
  680. local randomrot = math.random(1, 2)
  681. if randomrot == 1 then
  682. for i = 1, 50 do
  683. swait()
  684. tecks2.Rotation = tecks2.Rotation - 0.75
  685. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  686. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  687. tecks3.Rotation = tecks2.Rotation + 0.75
  688. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  689. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  690. end
  691. elseif randomrot == 2 then
  692. for i = 1, 50 do
  693. swait()
  694. tecks2.Rotation = tecks2.Rotation + 0.75
  695. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  696. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  697. tecks3.Rotation = tecks2.Rotation - 0.75
  698. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  699. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  700. end
  701. end
  702. naeeym2:Destroy()
  703. end)
  704. chat()
  705. end
  706.  
  707. function SphereAura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  708. local type = type
  709. local rng = Instance.new("Part", char)
  710. rng.Anchored = true
  711. rng.BrickColor = color
  712. rng.CanCollide = false
  713. rng.FormFactor = 3
  714. rng.Name = "Ring"
  715. rng.Material = "Neon"
  716. rng.Size = Vector3.new(1, 1, 1)
  717. rng.Transparency = 0
  718. rng.TopSurface = 0
  719. rng.BottomSurface = 0
  720. rng.CFrame = pos
  721. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  722. local rngm = Instance.new("SpecialMesh", rng)
  723. rngm.MeshType = "Sphere"
  724. rngm.Scale = Vector3.new(x1, y1, z1)
  725. local scaler2 = 1
  726. local speeder = FastSpeed
  727. if type == "Add" then
  728. scaler2 = 1 * value
  729. elseif type == "Divide" then
  730. scaler2 = 1 / value
  731. end
  732. coroutine.resume(coroutine.create(function()
  733. for i = 0, 10 / bonuspeed, 0.1 do
  734. swait()
  735. if type == "Add" then
  736. scaler2 = scaler2 - 0.01 * value / bonuspeed
  737. elseif type == "Divide" then
  738. scaler2 = scaler2 - 0.01 / value * bonuspeed
  739. end
  740. rng.BrickColor = BrickColor.random()
  741. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  742. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  743. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  744. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  745. end
  746. rng:Destroy()
  747. end))
  748. end
  749.  
  750. function SoulSteal(dude)
  751. if dude.Name ~= char then
  752. local bgf = IT("BodyGyro", dude.Head)
  753. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  754. local val = IT("BoolValue", dude)
  755. val.Name = "IsHit"
  756. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  757. local soulst = coroutine.wrap(function()
  758. local soul = Instance.new("Part",dude)
  759. soul.Size = Vector3.new(1,1,1)
  760. soul.CanCollide = false
  761. soul.Anchored = false
  762. soul.Position = torso.Position
  763. soul.Transparency = 1
  764. local PartEmmit1 = IT("ParticleEmitter", soul)
  765. PartEmmit1.LightEmission = 1
  766. PartEmmit1.Texture = "rbxassetid://569507414"
  767. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  768. PartEmmit1.Rate = 250
  769. PartEmmit1.Lifetime = NumberRange.new(1.6)
  770. PartEmmit1.Size = NumberSequence.new({
  771. NumberSequenceKeypoint.new(0, 1, 0),
  772. NumberSequenceKeypoint.new(1, 0, 0)
  773. })
  774. PartEmmit1.Transparency = NumberSequence.new({
  775. NumberSequenceKeypoint.new(0, 0, 0),
  776. NumberSequenceKeypoint.new(1, 1, 0)
  777. })
  778. PartEmmit1.Speed = NumberRange.new(0, 0)
  779. PartEmmit1.VelocitySpread = 30000
  780. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  781. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  782. local BodPoss = IT("BodyPosition", soul)
  783. BodPoss.P = 3000
  784. BodPoss.D = 1000
  785. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  786. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  787. wait(1.6)
  788. soul.Touched:connect(function(hit)
  789. if hit.Parent == char then
  790. soul:Destroy()
  791. end
  792. end)
  793. wait(1.2)
  794. while soul do
  795. swait()
  796. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  797. BodPoss.Position = tors.Position
  798. end
  799. end)
  800. soulst()
  801. end
  802. end
  803. function FaceMouse()
  804. local Cam = workspace.CurrentCamera
  805. return {
  806. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  807. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  808. }
  809. end
  810.  
  811. function Clerp(a, b, t)
  812. local qa = {QuaternionFromCFrame(a)}
  813. local qb = {QuaternionFromCFrame(b)}
  814. local ax, ay, az = a.x, a.y, a.z
  815. local bx, by, bz = b.x, b.y, b.z
  816. local _t = 1 - t
  817. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  818. end
  819.  
  820. function Eviscerate(dude)
  821. if dude.Name ~= char then
  822. local bgf = IT("BodyGyro", dude.Head)
  823. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  824. local val = IT("BoolValue", dude)
  825. val.Name = "IsHit"
  826. local ds = coroutine.wrap(function()
  827. dude:WaitForChild("Head"):BreakJoints()
  828. wait(0.5)
  829. target = nil
  830. coroutine.resume(coroutine.create(function()
  831. for i, v in pairs(dude:GetChildren()) do
  832. if v:IsA("Accessory") then
  833. v:Destroy()
  834. end
  835. if v:IsA("Humanoid") then
  836. v:Destroy()
  837. end
  838. if v:IsA("CharacterMesh") then
  839. v:Destroy()
  840. end
  841. if v:IsA("Model") then
  842. v:Destroy()
  843. end
  844. if v:IsA("Part") or v:IsA("MeshPart") then
  845. for x, o in pairs(v:GetChildren()) do
  846. if o:IsA("Decal") then
  847. o:Destroy()
  848. end
  849. end
  850. coroutine.resume(coroutine.create(function()
  851. v.Material = "Neon"
  852. v.CanCollide = false
  853. local PartEmmit1 = IT("ParticleEmitter", v)
  854. PartEmmit1.LightEmission = 1
  855. PartEmmit1.Texture = "rbxassetid://284205403"
  856. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  857. PartEmmit1.Rate = 150
  858. PartEmmit1.Lifetime = NumberRange.new(1)
  859. PartEmmit1.Size = NumberSequence.new({
  860. NumberSequenceKeypoint.new(0, 0.75, 0),
  861. NumberSequenceKeypoint.new(1, 0, 0)
  862. })
  863. PartEmmit1.Transparency = NumberSequence.new({
  864. NumberSequenceKeypoint.new(0, 0, 0),
  865. NumberSequenceKeypoint.new(1, 1, 0)
  866. })
  867. PartEmmit1.Speed = NumberRange.new(0, 0)
  868. PartEmmit1.VelocitySpread = 30000
  869. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  870. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  871. local BodPoss = IT("BodyPosition", v)
  872. BodPoss.P = 3000
  873. BodPoss.D = 1000
  874. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  875. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  876. v.Color = maincolor.Color
  877. coroutine.resume(coroutine.create(function()
  878. for i = 0, 49 do
  879. swait(1)
  880. v.Transparency = v.Transparency + 0.08
  881. end
  882. wait(0.5)
  883. PartEmmit1.Enabled = false
  884. wait(3)
  885. v:Destroy()
  886. dude:Destroy()
  887. end))
  888. end))
  889. end
  890. end
  891. end))
  892. end)
  893. ds()
  894. end
  895. end
  896.  
  897. function killnearest(position,range,maxstrength)
  898. for i,v in ipairs(workspace:GetChildren()) do
  899. local body = v:GetChildren()
  900. for part = 1, #body do
  901. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  902. if(body[part].Position - position).Magnitude < range then
  903. if v.ClassName == "Model" then
  904. v:BreakJoints()
  905. end
  906. table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  907. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  908. end
  909. end
  910. end
  911. if v.ClassName == "Part" then
  912. if v.Anchored == false and (v.Position - position).Magnitude < range then
  913. table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  914. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  915. end
  916. end
  917. end
  918. end
  919.  
  920.  
  921. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  922. local NEWPART = IT("Part")
  923. NEWPART.formFactor = FORMFACTOR
  924. NEWPART.Reflectance = REFLECTANCE
  925. NEWPART.Transparency = TRANSPARENCY
  926. NEWPART.CanCollide = false
  927. NEWPART.Locked = true
  928. NEWPART.Anchored = true
  929. if ANCHOR == false then
  930. NEWPART.Anchored = false
  931. end
  932. NEWPART.BrickColor = BrickC(tostring(BRICKCOLOR))
  933. NEWPART.Name = NAME
  934. NEWPART.Size = SIZE
  935. NEWPART.Position = Torso.Position
  936. NEWPART.Material = MATERIAL
  937. NEWPART:BreakJoints()
  938. NEWPART.Parent = PARENT
  939. return NEWPART
  940. end
  941.  
  942. local joyemoji = Instance.new('ParticleEmitter', tors)
  943. joyemoji.VelocitySpread = 2000
  944. joyemoji.Lifetime = NumberRange.new(1)
  945. joyemoji.Speed = NumberRange.new(40)
  946. joy= {}
  947. for i=0, 19 do
  948. joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  949. end
  950. joyemoji.Size = NumberSequence.new(joy)
  951. joyemoji.Rate = 0
  952. joyemoji.LockedToPart = false
  953. joyemoji.LightEmission = 0
  954. joyemoji.Texture = "rbxassetid://1176402123"
  955. joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  956.  
  957. local LIT = Instance.new('ParticleEmitter', tors)
  958. LIT.VelocitySpread = 2000
  959. LIT.Lifetime = NumberRange.new(1)
  960. LIT.Speed = NumberRange.new(45)
  961. nani= {}
  962. for i=0, 19 do
  963. nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  964. end
  965. LIT.Size = NumberSequence.new(nani)
  966. LIT.Rate = 0
  967. LIT.LockedToPart = false
  968. LIT.LightEmission = 0
  969. LIT.Texture = "rbxassetid://1492670151"
  970. LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  971.  
  972. local ok = Instance.new('ParticleEmitter', tors)
  973. ok.VelocitySpread = 2000
  974. ok.Lifetime = NumberRange.new(1)
  975. ok.Speed = NumberRange.new(50)
  976. cool= {}
  977. for i=0, 19 do
  978. cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  979. end
  980. ok.Size = NumberSequence.new(cool)
  981. ok.Rate = 0
  982. ok.LockedToPart = false
  983. ok.LightEmission = 0
  984. ok.Texture = "rbxassetid://636768448"
  985. ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  986.  
  987. local toast = Instance.new('ParticleEmitter', tors)
  988. toast.VelocitySpread = 2000
  989. toast.Lifetime = NumberRange.new(1)
  990. toast.Speed = NumberRange.new(60)
  991. toasterstoasttoast= {}
  992. for i=0, 19 do
  993. toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  994. end
  995. toast.Size = NumberSequence.new(toasterstoasttoast)
  996. toast.Rate = 0
  997. toast.LockedToPart = false
  998. toast.LightEmission = 0
  999. toast.Texture = "rbxassetid://436096230"
  1000. toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1001.  
  1002. function WhatHuh()
  1003. attack = true
  1004. hum.WalkSpeed = 1.01
  1005. CreateSound("130766865", hed, 10, 1)
  1006. Character.Head.face.Texture = "rbxassetid://276732672"
  1007. for i = 0,4,0.1 do
  1008. swait()
  1009. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1010. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  1011. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1012. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1013. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1014. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1015. end
  1016. for i = 0,6.7,0.1 do
  1017. swait()
  1018. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1019. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  1020. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1021. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1022. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1023. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1024. end
  1025. for i = 0,8.1,0.1 do
  1026. swait()
  1027. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1028. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  1029. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1030. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1031. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1032. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1033. end
  1034. for i = 0,1,0.1 do
  1035. swait()
  1036. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1037. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  1038. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1039. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1040. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1041. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1042. end
  1043. for i = 0,1,0.1 do
  1044. swait()
  1045. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1046. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  1047. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1048. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1049. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1050. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1051. end
  1052. for i = 0,4,0.1 do
  1053. swait()
  1054. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1055. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  1056. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1057. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1058. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1059. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1060. end
  1061. attack = false
  1062. Character.Head.face.Texture = "rbxassetid://620619801"
  1063. hum.WalkSpeed = 16
  1064. end
  1065.  
  1066. function EndMySufferingV3() --why
  1067. attack = true
  1068. hum.WalkSpeed = 1.01
  1069. Character.Head.face.Texture = "rbxassetid://202210455"
  1070. local A = math.random(1,5)
  1071. if A == 1 then
  1072. meme.SoundId = "rbxassetid://295810519"
  1073. end
  1074. if A == 2 then
  1075. meme.SoundId = "rbxassetid://1124778077"
  1076. end
  1077. if A == 3 then
  1078. meme.SoundId = "rbxassetid://464157070"
  1079. end
  1080. if A == 4 then
  1081. meme.SoundId = "rbxassetid://146334595"
  1082. end
  1083. if A == 5 then
  1084. meme.SoundId = "rbxassetid://145536915"
  1085. end
  1086. meme:Play()
  1087. bass:Play()
  1088. joyemoji.Rate = 70
  1089. LIT.Rate = 70
  1090. ok.Rate = 70
  1091. toast.Rate = 70
  1092.  
  1093. for i = 0,50,0.1 do
  1094. swait()
  1095. CameraEnshaking(1, 10)
  1096. bass.Parent = hed
  1097. meme.Parent = hed
  1098. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  1099. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  1100. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  1101. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  1102. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  1103. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  1104. end
  1105. bass:Stop()
  1106. meme:Stop()
  1107. joyemoji.Rate = 0
  1108. LIT.Rate = 0
  1109. ok.Rate = 0
  1110. toast.Rate = 0
  1111. Character.Head.face.Texture = "rbxassetid://620619801"
  1112. attack = false
  1113. hum.WalkSpeed = 16
  1114. end
  1115.  
  1116. function slap()
  1117. attack = true
  1118. hum.WalkSpeed = 1.01
  1119. local icri = CreateSound("1205111204", hed, 10, 1)
  1120. swait(165)
  1121. local FRAME = tors.CFrame
  1122. repeat
  1123. swait()
  1124. Character.Head.face.Texture = "rbxassetid://582931093"
  1125. CameraEnshaking(1, 10)
  1126. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1127. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1128. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1129. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1130. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  1131. tors.CFrame = FRAME * CF(0,1,0)
  1132. swait()
  1133. tors.CFrame = FRAME
  1134. until icri.Playing == false
  1135. Character.Head.face.Texture = "rbxassetid://620619801"
  1136. attack = false
  1137. hum.WalkSpeed = 16
  1138. end
  1139.  
  1140. function EndMySufferingV2()
  1141. attack = true
  1142. for i = 0,6,0.1 do
  1143. swait()
  1144. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1145. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1146. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1147. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1148. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  1149. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  1150. end
  1151. CreateSound("1093102664", hed, 10, 1)
  1152. CameraEnshaking(3, 8)
  1153. for i = 0,2,0.1 do
  1154. swait()
  1155. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  1156. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  1157. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1158. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1159. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  1160. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  1161. end
  1162. hum.MaxHealth = 0
  1163. ragdoll(char)
  1164. CreateSound("135488453", hed, 5, 1)
  1165. error("Seems like you just died.")
  1166. end
  1167.  
  1168. function Clerp(a, b, t)
  1169. local qa = {
  1170. QuaternionFromCFrame(a)
  1171. }
  1172. local qb = {
  1173. QuaternionFromCFrame(b)
  1174. }
  1175. local ax, ay, az = a.x, a.y, a.z
  1176. local bx, by, bz = b.x, b.y, b.z
  1177. local _t = 1 - t
  1178. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1179. end
  1180.  
  1181. function Swait(NUMBER)
  1182. if NUMBER == 0 or NUMBER == nil then
  1183. ArtificialHB.Event:wait()
  1184. else
  1185. for i = 1, NUMBER do
  1186. ArtificialHB.Event:wait()
  1187. end
  1188. end
  1189. end
  1190.  
  1191. function swait(num)
  1192. if num == 0 or num == nil then
  1193. game:service("RunService").Stepped:wait(0)
  1194. else
  1195. for i = 0, num do
  1196. game:service("RunService").Stepped:wait(0)
  1197. end
  1198. end
  1199. end
  1200. function thread(f)
  1201. coroutine.resume(coroutine.create(f))
  1202. end
  1203. function clerp(a, b, t)
  1204. local qa = {
  1205. QuaternionFromCFrame(a)
  1206. }
  1207. local qb = {
  1208. QuaternionFromCFrame(b)
  1209. }
  1210. local ax, ay, az = a.x, a.y, a.z
  1211. local bx, by, bz = b.x, b.y, b.z
  1212. local _t = 1 - t
  1213. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1214. end
  1215. function ShockWave(Part, cframe1, cframe2, Damage, Size)
  1216. coroutine.resume(coroutine.create(function()
  1217. local wave = CreatePart(workspace, "Neon", 0, 0, Neoncolor, "Effect", Vector3.new(1, 1, 5))
  1218. wave.Anchored = true
  1219. wave.CFrame = Part.CFrame * cframe1
  1220. local Msh = Create("SpecialMesh"){
  1221. Parent = wave,
  1222. MeshType = "Sphere"
  1223. }
  1224. Cso("http://roblox.com/asset/?id=300916105", wave, 1, 1.3)
  1225. for i = 0, 1, 0.2 do
  1226. wait()
  1227. local dir = wave.CFrame.lookVector * -1
  1228. local pos = rayCast(wave.Position, dir, 5, Character)
  1229. wave.CFrame = wave.CFrame * cframe2
  1230. table.insert(Effects, {
  1231. wave,
  1232. "Sphere",
  1233. 0.01,
  1234. .03,
  1235. .03,
  1236. .03,
  1237. })
  1238. end
  1239. end))
  1240. end
  1241.  
  1242. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1243. MakeForm(RightHole,"Cyl")
  1244. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1245. MakeForm(LeftHole,"Cyl")
  1246.  
  1247. function getbloody(victim,amount)
  1248. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  1249. PART.CFrame = victim.CFrame
  1250. local HITPLAYERSOUNDS = {"356551938","264486467"}
  1251. Debris:AddItem(PART,5)
  1252. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1253. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1254. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1255. local prtcl = asd:Clone()
  1256. prtcl.Parent = PART
  1257. prtcl:Emit(amount*10)
  1258. end
  1259.  
  1260. function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher!
  1261. local type = type
  1262. local rng = Instance.new("Part", char)
  1263. rng.Anchored = true
  1264. rng.BrickColor = color
  1265. rng.CanCollide = false
  1266. rng.FormFactor = 3
  1267. rng.Name = "Ring"
  1268. rng.Material = "Neon"
  1269. rng.Size = Vector3.new(1, 1, 1)
  1270. rng.Transparency = 0
  1271. rng.TopSurface = 0
  1272. rng.BottomSurface = 0
  1273. rng.CFrame = pos
  1274. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  1275. local rngm = Instance.new("SpecialMesh", rng)
  1276. rngm.MeshType = "Brick"
  1277. rngm.Scale = VT(x1,y1,z1)
  1278. if rainbowmode == true then
  1279. rng.Color = Color3.new(r/255,g/255,b/255)
  1280. end
  1281. local scaler2 = 1
  1282. local speeder = FastSpeed/10
  1283. if type == "Add" then
  1284. scaler2 = 1*value
  1285. elseif type == "Divide" then
  1286. scaler2 = 1/value
  1287. end
  1288. coroutine.resume(coroutine.create(function()
  1289. for i = 0,10/bonuspeed,0.1 do
  1290. swait()
  1291. if type == "Add" then
  1292. scaler2 = scaler2 - 0.01*value/bonuspeed
  1293. elseif type == "Divide" then
  1294. scaler2 = scaler2 - 0.01/value*bonuspeed
  1295. end
  1296. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  1297. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  1298. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1299. end
  1300. rng:Destroy()
  1301. end))
  1302. end
  1303. New = function(Object, Parent, Name, Data)
  1304. local Object = Instance.new(Object)
  1305. for Index, Value in pairs(Data or {}) do
  1306. Object[Index] = Value
  1307. end
  1308. Object.Parent = Parent
  1309. Object.Name = Name
  1310. return Object
  1311. end
  1312. function QuaternionFromCFrame(cf)
  1313. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1314. local trace = m00 + m11 + m22
  1315. if trace > 0 then
  1316. local s = math.sqrt(1 + trace)
  1317. local recip = 0.5 / s
  1318. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1319. else
  1320. local i = 0
  1321. if m00 < m11 then
  1322. i = 1
  1323. end
  1324. if m22 > (i == 0 and m00 or m11) then
  1325. i = 2
  1326. end
  1327. if i == 0 then
  1328. local s = math.sqrt(m00 - m11 - m22 + 1)
  1329. local recip = 0.5 / s
  1330. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1331. elseif i == 1 then
  1332. local s = math.sqrt(m11 - m22 - m00 + 1)
  1333. local recip = 0.5 / s
  1334. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1335. elseif i == 2 then
  1336. local s = math.sqrt(m22 - m00 - m11 + 1)
  1337. local recip = 0.5 / s
  1338. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1339. end
  1340. end
  1341. end
  1342. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1343. local xs, ys, zs = x + x, y + y, z + z
  1344. local wx, wy, wz = w * xs, w * ys, w * zs
  1345. local xx = x * xs
  1346. local xy = x * ys
  1347. local xz = x * zs
  1348. local yy = y * ys
  1349. local yz = y * zs
  1350. local zz = z * zs
  1351. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1352. end
  1353.  
  1354. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1355. function WACKYEFFECT(Table)
  1356. local TYPE = (Table.EffectType or "Sphere")
  1357. local SIZE = (Table.Size or VT(1,1,1))
  1358. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  1359. local TRANSPARENCY = (Table.Transparency or 0)
  1360. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1361. local CFRAME = (Table.CFrame or Torso.CFrame)
  1362. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1363. local ROTATION1 = (Table.RotationX or 0)
  1364. local ROTATION2 = (Table.RotationY or 0)
  1365. local ROTATION3 = (Table.RotationZ or 0)
  1366. local MATERIAL = (Table.Material or "Neon")
  1367. local COLOR = (Table.Color or C3(1,1,1))
  1368. local TIME = (Table.Time or 45)
  1369. local SOUNDID = (Table.SoundID or nil)
  1370. local SOUNDPITCH = (Table.SoundPitch or nil)
  1371. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1372. coroutine.resume(coroutine.create(function()
  1373. local PLAYSSOUND = false
  1374. local SOUND = nil
  1375. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1376. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1377. PLAYSSOUND = true
  1378. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1379. end
  1380. EFFECT.Color = COLOR
  1381. local MSH = nil
  1382. if TYPE == "Sphere" then
  1383. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1384. elseif TYPE == "Block" then
  1385. MSH = IT("BlockMesh",EFFECT)
  1386. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1387. elseif TYPE == "Wave" then
  1388. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1389. elseif TYPE == "Ring" then
  1390. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1391. elseif TYPE == "Slash" then
  1392. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1393. elseif TYPE == "Round Slash" then
  1394. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1395. elseif TYPE == "Swirl" then
  1396. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1397. elseif TYPE == "Skull" then
  1398. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1399. elseif TYPE == "Crystal" then
  1400. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1401. end
  1402. if MSH ~= nil then
  1403. local MOVESPEED = nil
  1404. if MOVEDIRECTION ~= nil then
  1405. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1406. end
  1407. local GROWTH = SIZE - ENDSIZE
  1408. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1409. if TYPE == "Block" then
  1410. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1411. else
  1412. EFFECT.CFrame = CFRAME
  1413. end
  1414. for LOOP = 1, TIME+1 do
  1415. Swait()
  1416. MSH.Scale = MSH.Scale - GROWTH/TIME
  1417. if TYPE == "Wave" then
  1418. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1419. end
  1420. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1421. if TYPE == "Block" then
  1422. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1423. else
  1424. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1425. end
  1426. if MOVEDIRECTION ~= nil then
  1427. local ORI = EFFECT.Orientation
  1428. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1429. EFFECT.Orientation = ORI
  1430. end
  1431. end
  1432. if PLAYSSOUND == false then
  1433. EFFECT:remove()
  1434. else
  1435. repeat Swait() until SOUND.Playing == false
  1436. EFFECT:remove()
  1437. end
  1438. else
  1439. if PLAYSSOUND == false then
  1440. EFFECT:remove()
  1441. else
  1442. repeat Swait() until SOUND.Playing == false
  1443. EFFECT:remove()
  1444. end
  1445. end
  1446. end))
  1447. end
  1448.  
  1449.  
  1450. function QuaternionSlerp(a, b, t)
  1451. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1452. local startInterp, finishInterp
  1453. if cosTheta >= 1.0E-4 then
  1454. if 1 - cosTheta > 1.0E-4 then
  1455. local theta = math.acos(cosTheta)
  1456. local invSinTheta = 1 / Sin(theta)
  1457. startInterp = Sin((1 - t) * theta) * invSinTheta
  1458. finishInterp = Sin(t * theta) * invSinTheta
  1459. else
  1460. startInterp = 1 - t
  1461. finishInterp = t
  1462. end
  1463. elseif 1 + cosTheta > 1.0E-4 then
  1464. local theta = math.acos(-cosTheta)
  1465. local invSinTheta = 1 / Sin(theta)
  1466. startInterp = Sin((t - 1) * theta) * invSinTheta
  1467. finishInterp = Sin(t * theta) * invSinTheta
  1468. else
  1469. startInterp = t - 1
  1470. finishInterp = t
  1471. end
  1472. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1473. end
  1474. function rayCast(Position, Direction, Range, Ignore)
  1475. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1476. end
  1477. local RbxUtility = LoadLibrary("RbxUtility")
  1478. local Create = RbxUtility.Create
  1479.  
  1480. -------------------------------------------------------
  1481. --Start Damage Function--
  1482. -------------------------------------------------------
  1483. function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  1484. local type = type
  1485. local rng = Instance.new("Part", char)
  1486. rng.Anchored = true
  1487. rng.BrickColor = color
  1488. rng.CanCollide = false
  1489. rng.FormFactor = 3
  1490. rng.Name = "Ring"
  1491. rng.Material = "Neon"
  1492. rng.Size = Vector3.new(1, 1, 1)
  1493. rng.Transparency = 0
  1494. rng.TopSurface = 0
  1495. rng.BottomSurface = 0
  1496. rng.CFrame = pos
  1497. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1498. local rngm = Instance.new("SpecialMesh", rng)
  1499. rngm.MeshType = "Sphere"
  1500. rngm.Scale = Vector3.new(x1, y1, z1)
  1501. local scaler2 = 1
  1502. local speeder = FastSpeed
  1503. if type == "Add" then
  1504. scaler2 = 1 * value
  1505. elseif type == "Divide" then
  1506. scaler2 = 1 / value
  1507. end
  1508. coroutine.resume(coroutine.create(function()
  1509. for i = 0, 10 / bonuspeed, 0.1 do
  1510. swait()
  1511. if type == "Add" then
  1512. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1513. elseif type == "Divide" then
  1514. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1515. end
  1516. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1517. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1518. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1519. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1520. end
  1521. rng:Destroy()
  1522. end))
  1523. end
  1524. -----------------------------
  1525. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1526. if hit.Parent == nil then
  1527. return
  1528. end
  1529. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  1530. for _, v in pairs(hit.Parent:children()) do
  1531. if v:IsA("Humanoid") then
  1532. h = v
  1533. end
  1534. end
  1535. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  1536.  
  1537. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1538. end
  1539.  
  1540. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  1541. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  1542. if hit.Parent.DebounceHit.Value == true then
  1543. return
  1544. end
  1545. end
  1546. if insta == true then
  1547. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1548. end
  1549. local c = Create("ObjectValue"){
  1550. Name = "creator",
  1551. Value = game:service("Players").LocalPlayer,
  1552. Parent = h,
  1553. }
  1554. game:GetService("Debris"):AddItem(c, .5)
  1555. if HitSound ~= nil and HitPitch ~= nil then
  1556. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  1557. end
  1558. local Damage = math.random(minim, maxim)
  1559. local blocked = false
  1560. local block = hit.Parent:findFirstChild("Block")
  1561. if block ~= nil then
  1562. if block.className == "IntValue" then
  1563. if block.Value > 0 then
  1564. blocked = true
  1565. block.Value = block.Value - 1
  1566. print(block.Value)
  1567. end
  1568. end
  1569. end
  1570. if blocked == false then
  1571. h.Health = h.Health - Damage
  1572. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  1573. else
  1574. h.Health = h.Health - (Damage / 2)
  1575. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  1576. end
  1577. if Type == "Knockdown" then
  1578. local hum = hit.Parent.Humanoid
  1579. hum.PlatformStand = true
  1580. coroutine.resume(coroutine.create(function(HHumanoid)
  1581. swait(1)
  1582. HHumanoid.PlatformStand = false
  1583. end), hum)
  1584. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  1585. local bodvol = Create("BodyVelocity"){
  1586. velocity = angle * knockback,
  1587. P = 5000,
  1588. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1589. Parent = hit,
  1590. }
  1591. local rl = Create("BodyAngularVelocity"){
  1592. P = 3000,
  1593. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1594. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1595. Parent = hit,
  1596. }
  1597. game:GetService("Debris"):AddItem(bodvol, .5)
  1598. game:GetService("Debris"):AddItem(rl, .5)
  1599. elseif Type == "Random Guy" then
  1600. local vp = Create("BodyVelocity"){
  1601. P = 500,
  1602. maxForce = Vector3.new(math.huge, 0, math.huge),
  1603. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  1604. }
  1605. if knockback > 0 then
  1606. vp.Parent = hit.Parent.Torso
  1607. end
  1608. game:GetService("Debris"):AddItem(vp, .5)
  1609. elseif Type == "Up" then
  1610. local bodyVelocity = Create("BodyVelocity"){
  1611. velocity = Vector3.new(0, 20, 0),
  1612. P = 5000,
  1613. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1614. Parent = hit,
  1615. }
  1616. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  1617. elseif Type == "DarkUp" then
  1618. coroutine.resume(coroutine.create(function()
  1619. for i = 0, 1, 0.1 do
  1620. swait()
  1621. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  1622. end
  1623. end))
  1624. local bodyVelocity = Create("BodyVelocity"){
  1625. velocity = Vector3.new(0, 20, 0),
  1626. P = 5000,
  1627. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1628. Parent = hit,
  1629. }
  1630. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1631. elseif Type == "Snare" then
  1632. local bp = Create("BodyPosition"){
  1633. P = 2000,
  1634. D = 100,
  1635. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1636. position = hit.Parent.Torso.Position,
  1637. Parent = hit.Parent.Torso,
  1638. }
  1639. game:GetService("Debris"):AddItem(bp, 1)
  1640. elseif Type == "Freeze" then
  1641. local BodPos = Create("BodyPosition"){
  1642. P = 50000,
  1643. D = 1000,
  1644. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1645. position = hit.Parent.Torso.Position,
  1646. Parent = hit.Parent.Torso,
  1647. }
  1648. local BodGy = Create("BodyGyro") {
  1649. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  1650. P = 20e+003,
  1651. Parent = hit.Parent.Torso,
  1652. cframe = hit.Parent.Torso.CFrame,
  1653. }
  1654. hit.Parent.Torso.Anchored = true
  1655. coroutine.resume(coroutine.create(function(Part)
  1656. swait(1.5)
  1657. Part.Anchored = false
  1658. end), hit.Parent.Torso)
  1659. game:GetService("Debris"):AddItem(BodPos, 3)
  1660. game:GetService("Debris"):AddItem(BodGy, 3)
  1661. end
  1662. local debounce = Create("BoolValue"){
  1663. Name = "DebounceHit",
  1664. Parent = hit.Parent,
  1665. Value = true,
  1666. }
  1667. game:GetService("Debris"):AddItem(debounce, Delay)
  1668. c = Create("ObjectValue"){
  1669. Name = "creator",
  1670. Value = Player,
  1671. Parent = h,
  1672. }
  1673. game:GetService("Debris"):AddItem(c, .5)
  1674. end
  1675. end
  1676. -------------------------------------------------------
  1677. --End Damage Function--
  1678. -------------------------------------------------------
  1679.  
  1680. -------------------------------------------------------
  1681. --Start Damage Function Customization--
  1682. -------------------------------------------------------
  1683. function ShowDamage(Pos, Text, Time, Color)
  1684. local Rate = (1 / 30)
  1685. local Pos = (Pos or Vector3.new(0, 0, 0))
  1686. local Text = (Text or "")
  1687. local Time = (Time or 2)
  1688. local Color = (Color or Color3.new(1, 0, 1))
  1689. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1690. EffectPart.Anchored = true
  1691. local BillboardGui = Create("BillboardGui"){
  1692. Size = UDim2.new(3, 0, 3, 0),
  1693. Adornee = EffectPart,
  1694. Parent = EffectPart,
  1695. }
  1696. local TextLabel = Create("TextLabel"){
  1697. BackgroundTransparency = 1,
  1698. Size = UDim2.new(1, 0, 1, 0),
  1699. Text = Text,
  1700. Font = "Bodoni",
  1701. TextColor3 = Color,
  1702. TextScaled = true,
  1703. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  1704. Parent = BillboardGui,
  1705. }
  1706. game.Debris:AddItem(EffectPart, (Time))
  1707. EffectPart.Parent = game:GetService("Workspace")
  1708. delay(0, function()
  1709. local Frames = (Time / Rate)
  1710. for Frame = 1, Frames do
  1711. wait(Rate)
  1712. local Percent = (Frame / Frames)
  1713. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1714. TextLabel.TextTransparency = Percent
  1715. end
  1716. if EffectPart and EffectPart.Parent then
  1717. EffectPart:Destroy()
  1718. end
  1719. end)
  1720. end
  1721.  
  1722. function PixelBlockX(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
  1723. local type = type
  1724. local rng = Instance.new("Part", char)
  1725. rng.Anchored = true
  1726. rng.BrickColor = color
  1727. rng.CanCollide = false
  1728. rng.FormFactor = 3
  1729. rng.Name = "Ring"
  1730. rng.Material = "Neon"
  1731. rng.Size = Vector3.new(1, 1, 1)
  1732. rng.Transparency = 0
  1733. rng.TopSurface = 0
  1734. rng.BottomSurface = 0
  1735. rng.CFrame = pos
  1736. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  1737. local rngm = Instance.new("SpecialMesh", rng)
  1738. rngm.MeshType = "Brick"
  1739. rngm.Scale = Vector3.new(x1,y1,z1)
  1740. local scaler2 = 1
  1741. local speeder = FastSpeed/10
  1742. if type == "Add" then
  1743. scaler2 = 1*value
  1744. elseif type == "Divide" then
  1745. scaler2 = 1/value
  1746. end
  1747. coroutine.resume(coroutine.create(function()
  1748. for i = 0,10/bonuspeed,0.1 do
  1749. swait()
  1750. if type == "Add" then
  1751. scaler2 = scaler2 - 0.01*value/bonuspeed
  1752. elseif type == "Divide" then
  1753. scaler2 = scaler2 - 0.01/value*bonuspeed
  1754. end
  1755. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  1756. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  1757. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1758. rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
  1759. end
  1760. rng:Destroy()
  1761. end))
  1762. end
  1763.  
  1764. Meshed = function(cf,meshstart,meshadd,colour,meshid,textid,spin,inverse,factor)
  1765. local p = Instance.new("Part",EffectModel)
  1766. p.BrickColor = BrickColor.new(colour)
  1767. p.Size = Vector3.new()
  1768. p.Anchored = true
  1769. p.CanCollide = false
  1770. p.CFrame = cf
  1771. if inverse == true then
  1772. p.Transparency = 1
  1773. else
  1774. p.Transparency = 0
  1775. end
  1776. local m = Instance.new("SpecialMesh",p)
  1777. m.MeshId = meshid
  1778. m.TextureId = textid
  1779. m.Scale = meshstart
  1780. coroutine.wrap(function()
  1781. for i=0,1,factor do
  1782. swait()
  1783. if inverse == true then
  1784. p.Transparency = 1-i
  1785. else
  1786. p.Transparency = i
  1787. end
  1788. m.Scale = m.Scale + meshadd
  1789. p.CFrame = p.CFrame * CFrame.Angles(0,math.rad(spin),0)
  1790. end
  1791. p:Destroy()
  1792. end)()
  1793. return p
  1794. end
  1795. -------------------------------------------------------
  1796. --End Damage Function Customization--
  1797. -------------------------------------------------------
  1798.  
  1799. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1800. for _, c in pairs(workspace:children()) do
  1801. local hum = c:findFirstChild("Humanoid")
  1802. if hum ~= nil then
  1803. local head = c:findFirstChild("Head")
  1804. if head ~= nil then
  1805. local targ = head.Position - Part.Position
  1806. local mag = targ.magnitude
  1807. if magni >= mag and c.Name ~= plr.Name then
  1808. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  1809. end
  1810. end
  1811. end
  1812. end
  1813. end
  1814.  
  1815.  
  1816. CFuncs = {
  1817. Part = {
  1818. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1819. local Part = Create("Part")({
  1820. Parent = Parent,
  1821. Reflectance = Reflectance,
  1822. Transparency = Transparency,
  1823. CanCollide = false,
  1824. Locked = true,
  1825. BrickColor = BrickColor.new(tostring(BColor)),
  1826. Name = Name,
  1827. Size = Size,
  1828. Material = Material
  1829. })
  1830. RemoveOutlines(Part)
  1831. return Part
  1832. end
  1833. },
  1834. Mesh = {
  1835. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1836. local Msh = Create(Mesh)({
  1837. Parent = Part,
  1838. Offset = OffSet,
  1839. Scale = Scale
  1840. })
  1841. if Mesh == "SpecialMesh" then
  1842. Msh.MeshType = MeshType
  1843. Msh.MeshId = MeshId
  1844. end
  1845. return Msh
  1846. end
  1847. },
  1848. Mesh = {
  1849. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1850. local Msh = Create(Mesh)({
  1851. Parent = Part,
  1852. Offset = OffSet,
  1853. Scale = Scale
  1854. })
  1855. if Mesh == "SpecialMesh" then
  1856. Msh.MeshType = MeshType
  1857. Msh.MeshId = MeshId
  1858. end
  1859. return Msh
  1860. end
  1861. },
  1862. Weld = {
  1863. Create = function(Parent, Part0, Part1, C0, C1)
  1864. local Weld = Create("Weld")({
  1865. Parent = Parent,
  1866. Part0 = Part0,
  1867. Part1 = Part1,
  1868. C0 = C0,
  1869. C1 = C1
  1870. })
  1871. return Weld
  1872. end
  1873. },
  1874. Sound = {
  1875. Create = function(id, par, vol, pit)
  1876. coroutine.resume(coroutine.create(function()
  1877. local S = Create("Sound")({
  1878. Volume = vol,
  1879. Pitch = pit or 1,
  1880. SoundId = id,
  1881. Parent = par or workspace
  1882. })
  1883. wait()
  1884. S:play()
  1885. game:GetService("Debris"):AddItem(S, 6)
  1886. end))
  1887. end
  1888. },
  1889. ParticleEmitter = {
  1890. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  1891. local fp = Create("ParticleEmitter")({
  1892. Parent = Parent,
  1893. Color = ColorSequence.new(Color1, Color2),
  1894. LightEmission = LightEmission,
  1895. Size = Size,
  1896. Texture = Texture,
  1897. Transparency = Transparency,
  1898. ZOffset = ZOffset,
  1899. Acceleration = Accel,
  1900. Drag = Drag,
  1901. LockedToPart = LockedToPart,
  1902. VelocityInheritance = VelocityInheritance,
  1903. EmissionDirection = EmissionDirection,
  1904. Enabled = Enabled,
  1905. Lifetime = LifeTime,
  1906. Rate = Rate,
  1907. Rotation = Rotation,
  1908. RotSpeed = RotSpeed,
  1909. Speed = Speed,
  1910. VelocitySpread = VelocitySpread
  1911. })
  1912. return fp
  1913. end
  1914. }
  1915. }
  1916. function RemoveOutlines(part)
  1917. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  1918. end
  1919. function CreatePart1(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1920. local Part = Create("Part")({
  1921. formFactor = FormFactor,
  1922. Parent = Parent,
  1923. Reflectance = Reflectance,
  1924. Transparency = Transparency,
  1925. CanCollide = false,
  1926. Locked = true,
  1927. BrickColor = BrickColor.new(tostring(BColor)),
  1928. Name = Name,
  1929. Size = Size,
  1930. Material = Material
  1931. })
  1932. RemoveOutlines(Part)
  1933. return Part
  1934. end
  1935. function CreateMesh1(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1936. local Msh = Create(Mesh)({
  1937. Parent = Part,
  1938. Offset = OffSet,
  1939. Scale = Scale
  1940. })
  1941. if Mesh == "SpecialMesh" then
  1942. Msh.MeshType = MeshType
  1943. Msh.MeshId = MeshId
  1944. end
  1945. return Msh
  1946. end
  1947. function CreateWeld(Parent, Part0, Part1, C0, C1)
  1948. local Weld = Create("Weld")({
  1949. Parent = Parent,
  1950. Part0 = Part0,
  1951. Part1 = Part1,
  1952. C0 = C0,
  1953. C1 = C1
  1954. })
  1955. return Weld
  1956. end
  1957.  
  1958. abss = Instance.new("BillboardGui",char)
  1959. abss.Size = UDim2.new(10,0,10,0)
  1960. abss.Enabled = false
  1961. imgl = Instance.new("ImageLabel",abss)
  1962. imgl.Position = UDim2.new(0,0,0,0)
  1963. imgl.Size = UDim2.new(1,0,1,0)
  1964. imgl.Image = "rbxassetid://153485522"
  1965. imgl.BackgroundTransparency = 1
  1966. imgl.ImageColor3 = Color3.new(.9,0,0)
  1967. img2 = Instance.new("ImageLabel",abss)
  1968. img2.Position = UDim2.new(0,0,0,0)
  1969. img2.Size = UDim2.new(1,0,1,0)
  1970. img2.Image = "rbxassetid://153485522"
  1971. img2.BackgroundTransparency = 1
  1972. img2.ImageColor3 = Color3.new(.9,0,0)
  1973.  
  1974. function TargetSelect(person)
  1975. local dd=coroutine.wrap(function()
  1976. if targetted ~= person then
  1977. targetted = person
  1978. img2.Size = UDim2.new(1,0,1,0)
  1979. img2.ImageTransparency = 0
  1980. img2.Position = UDim2.new(0,0,0,0)
  1981. for i = 0, 2, 0.1 do
  1982. swait()
  1983. img2.Size = img2.Size + UDim2.new(.05,0,.05,0)
  1984. img2.Position = img2.Position + UDim2.new(-.025,0,-.025,0)
  1985. img2.ImageTransparency = img2.ImageTransparency + 0.05
  1986. end
  1987. end
  1988. end)
  1989. dd()
  1990. end
  1991.  
  1992. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  1993. local NEWWELD = IT(TYPE)
  1994. NEWWELD.Part0 = PART0
  1995. NEWWELD.Part1 = PART1
  1996. NEWWELD.C0 = C0
  1997. NEWWELD.C1 = C1
  1998. NEWWELD.Parent = PARENT
  1999. return NEWWELD
  2000. end
  2001.  
  2002. local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0))
  2003.  
  2004. local Blood1 = Create("ParticleEmitter")({
  2005. Color = ColorSequence.new(Color3.new(0.7, 0, 0), Color3.new(0.1, 0, 0)),
  2006. Transparency = NumberSequence.new(0.1, 1),
  2007. Size = NumberSequence.new(0.5, 0),
  2008. Texture = "rbxassetid://602578593",
  2009. Lifetime = NumberRange.new(0.8),
  2010. Rate = 255,
  2011. VelocitySpread = 40,
  2012. Rotation = NumberRange.new(100),
  2013. Speed = NumberRange.new(5),
  2014. LightEmission = 0,
  2015. LockedToPart = false,
  2016. Acceleration = Vector3.new(0, -10, 0),
  2017. EmissionDirection = "Bottom"
  2018. })
  2019. function Sayonara()
  2020. local target = nil
  2021. local targettorso = nil
  2022. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  2023. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  2024. target = mouse.Target.Parent.Humanoid
  2025. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  2026. targethead = mouse.Target.Parent:FindFirstChild("Head")
  2027. targetrightarm = mouse.Target.Parent:FindFirstChild("Right Arm")
  2028. targetleftarm = mouse.Target.Parent:FindFirstChild("Left Arm")
  2029. end
  2030. end
  2031. if target ~= nil then
  2032. targettorso.Anchored = true
  2033. attack = true
  2034. hum.WalkSpeed = 0
  2035. root.CFrame = targettorso.CFrame * CF(0,0,2.4)
  2036. for i = 0,6.2,0.1 do
  2037. swait()
  2038. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  2039. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(10), Rad(0)), 0.3)
  2040. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  2041. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  2042. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(10)), 0.1)
  2043. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-10)), 0.1)
  2044. end
  2045. do
  2046. CreateSound("429400881", targettorso, 5, 1)
  2047. local ModelArm02 = New("Model", char, "Arm", {})
  2048. local ModelArm03 = New("Model", char, "Arm", {})
  2049. local Humanoid02 = New("Humanoid", ModelArm02, "Humanoid", {})
  2050. local Humanoid03 = New("Humanoid", ModelArm03, "Humanoid", {})
  2051. local Arm02 = targetleftarm:Clone()
  2052. local Arm03 = targetrightarm:Clone()
  2053. targetleftarm.Transparency = 1
  2054. targetrightarm.Transparency = 1
  2055. Arm02.Parent = ModelArm02
  2056. Arm03.Parent = ModelArm03
  2057. for i, v in pairs(Arm02:GetChildren()) do
  2058. v:Destroy()
  2059. end
  2060. for i, v in pairs(Arm03:GetChildren()) do
  2061. v:Destroy()
  2062. end
  2063. local weldArm02 = Instance.new("Weld")
  2064. weldArm02.Parent = Arm02
  2065. weldArm02.Part0 = targetleftarm
  2066. weldArm02.Part1 = Arm02
  2067. weldArm02.C1 = CFrame.new(0, 0, 0)
  2068. local weldArm03 = Instance.new("Weld")
  2069. weldArm03.Parent = Arm03
  2070. weldArm03.Part0 = targetrightarm
  2071. weldArm03.Part1 = Arm03
  2072. weldArm03.C1 = CFrame.new(0, 0, 0)
  2073. for i, v in pairs(target:GetChildren()) do
  2074. if v:IsA("Shirt") then
  2075. v:clone().Parent = ModelArm02
  2076. end
  2077. end
  2078. for i, v in pairs(target:GetChildren()) do
  2079. if v:IsA("Shirt") then
  2080. v:clone().Parent = ModelArm03
  2081. end
  2082. end
  2083. weldArm02.Part0 = la
  2084. weldArm02.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  2085. weldArm03.Part0 = ra
  2086. weldArm03.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  2087. local BE1 = Blood1:Clone()
  2088. BE1.Parent = targetleftarm
  2089. game:GetService("Debris"):AddItem(BE1, 3)
  2090. BE1.Rate = 255
  2091. local BE2 = Blood1:Clone()
  2092. BE2.Parent = targetrightarm
  2093. game:GetService("Debris"):AddItem(BE2, 3)
  2094. BE2.Rate = 255
  2095. for i = 0,6.2,0.1 do
  2096. swait()
  2097. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(0)), 0.15)
  2098. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2099. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  2100. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  2101. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), .6 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(15)), 0.1)
  2102. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), .6 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  2103. end
  2104. for i = 0,6.2,0.1 do
  2105. swait()
  2106. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2107. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2108. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2109. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2110. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(15)), 0.1)
  2111. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(-15)), 0.1)
  2112. end
  2113. CreateSound("541909763", targettorso, 5, .8)
  2114. weldArm02:Destroy()
  2115. Arm02.CanCollide = true
  2116. weldArm03:Destroy()
  2117. Arm03.CanCollide = true
  2118. local bodyVelocity2 = Create("BodyVelocity")({
  2119. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  2120. P = 5000,
  2121. maxForce = Vector3.new(8000, 8000, 8000),
  2122. Parent = Arm02
  2123. })
  2124. local bodyVelocity3 = Create("BodyVelocity")({
  2125. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  2126. P = 5000,
  2127. maxForce = Vector3.new(8000, 8000, 8000),
  2128. Parent = Arm03
  2129. })
  2130. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  2131. game:GetService("Debris"):AddItem(bodyVelocity3, 0.05)
  2132. for i = 0,6.2,0.1 do
  2133. swait()
  2134. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2135. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2136. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(35)), 0.15)
  2137. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2138. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(95), Rad(0), Rad(15)), 0.1)
  2139. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(95), Rad(0), Rad(-15)), 0.1)
  2140. end
  2141. for i = 0,6.2,0.1 do
  2142. swait()
  2143. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2144. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2145. RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(90)), 0.15)
  2146. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2147. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2148. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2149. end
  2150. targettorso:Remove()
  2151. for i = 0,6.2,0.1 do
  2152. swait()
  2153. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -2.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  2154. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2155. RH.C0 = clerp(RH.C0, CF(1, -0.2 - 0.1 * Cos(sine / 20), -.5 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(90)), 0.15)
  2156. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-35)), 0.15)
  2157. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(15)), 0.1)
  2158. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(-15)), 0.1)
  2159. end
  2160. end
  2161. targettorso.Anchored = false
  2162. attack = false
  2163. hum.WalkSpeed = 16
  2164. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  2165. end
  2166. end
  2167.  
  2168. -------------------------------------------------------
  2169. --Start Effect Function--
  2170. -------------------------------------------------------
  2171. EffectModel = Instance.new("Model", char)
  2172. Effects = {
  2173. Block = {
  2174. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  2175. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2176. prt.Anchored = true
  2177. prt.CFrame = cframe
  2178. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2179. game:GetService("Debris"):AddItem(prt, 10)
  2180. if Type == 1 or Type == nil then
  2181. table.insert(Effects, {
  2182. prt,
  2183. "Block1",
  2184. delay,
  2185. x3,
  2186. y3,
  2187. z3,
  2188. msh
  2189. })
  2190. elseif Type == 2 then
  2191. table.insert(Effects, {
  2192. prt,
  2193. "Block2",
  2194. delay,
  2195. x3,
  2196. y3,
  2197. z3,
  2198. msh
  2199. })
  2200. else
  2201. table.insert(Effects, {
  2202. prt,
  2203. "Block3",
  2204. delay,
  2205. x3,
  2206. y3,
  2207. z3,
  2208. msh
  2209. })
  2210. end
  2211. end
  2212. },
  2213. Sphere = {
  2214. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2215. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2216. prt.Anchored = true
  2217. prt.CFrame = cframe
  2218. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2219. game:GetService("Debris"):AddItem(prt, 10)
  2220. table.insert(Effects, {
  2221. prt,
  2222. "Cylinder",
  2223. delay,
  2224. x3,
  2225. y3,
  2226. z3,
  2227. msh
  2228. })
  2229. end
  2230. },
  2231. Cylinder = {
  2232. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2233. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2234. prt.Anchored = true
  2235. prt.CFrame = cframe
  2236. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2237. game:GetService("Debris"):AddItem(prt, 10)
  2238. table.insert(Effects, {
  2239. prt,
  2240. "Cylinder",
  2241. delay,
  2242. x3,
  2243. y3,
  2244. z3,
  2245. msh
  2246. })
  2247. end
  2248. },
  2249. Wave = {
  2250. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2251. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2252. prt.Anchored = true
  2253. prt.CFrame = cframe
  2254. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  2255. game:GetService("Debris"):AddItem(prt, 10)
  2256. table.insert(Effects, {
  2257. prt,
  2258. "Cylinder",
  2259. delay,
  2260. x3 / 60,
  2261. y3 / 60,
  2262. z3 / 60,
  2263. msh
  2264. })
  2265. end
  2266. },
  2267. Ring = {
  2268. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2269. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2270. prt.Anchored = true
  2271. prt.CFrame = cframe
  2272. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2273. game:GetService("Debris"):AddItem(prt, 10)
  2274. table.insert(Effects, {
  2275. prt,
  2276. "Cylinder",
  2277. delay,
  2278. x3,
  2279. y3,
  2280. z3,
  2281. msh
  2282. })
  2283. end
  2284. },
  2285. Break = {
  2286. Create = function(brickcolor, cframe, x1, y1, z1)
  2287. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  2288. prt.Anchored = true
  2289. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2290. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2291. local num = math.random(10, 50) / 1000
  2292. game:GetService("Debris"):AddItem(prt, 10)
  2293. table.insert(Effects, {
  2294. prt,
  2295. "Shatter",
  2296. num,
  2297. prt.CFrame,
  2298. math.random() - math.random(),
  2299. 0,
  2300. math.random(50, 100) / 100
  2301. })
  2302. end
  2303. },
  2304. Spiral = {
  2305. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2306. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2307. prt.Anchored = true
  2308. prt.CFrame = cframe
  2309. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2310. game:GetService("Debris"):AddItem(prt, 10)
  2311. table.insert(Effects, {
  2312. prt,
  2313. "Cylinder",
  2314. delay,
  2315. x3,
  2316. y3,
  2317. z3,
  2318. msh
  2319. })
  2320. end
  2321. },
  2322. Push = {
  2323. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2324. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2325. prt.Anchored = true
  2326. prt.CFrame = cframe
  2327. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2328. game:GetService("Debris"):AddItem(prt, 10)
  2329. table.insert(Effects, {
  2330. prt,
  2331. "Cylinder",
  2332. delay,
  2333. x3,
  2334. y3,
  2335. z3,
  2336. msh
  2337. })
  2338. end
  2339. }
  2340. }
  2341. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  2342. local fp = IT("Part")
  2343. fp.formFactor = formfactor
  2344. fp.Parent = parent
  2345. fp.Reflectance = reflectance
  2346. fp.Transparency = transparency
  2347. fp.CanCollide = false
  2348. fp.Locked = true
  2349. fp.BrickColor = brickcolor
  2350. fp.Name = name
  2351. fp.Size = size
  2352. fp.Position = tors.Position
  2353. RemoveOutlines(fp)
  2354. fp.Material = "Neon"
  2355. fp:BreakJoints()
  2356. return fp
  2357. end
  2358.  
  2359. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  2360. local mesh = IT(Mesh)
  2361. mesh.Parent = part
  2362. if Mesh == "SpecialMesh" then
  2363. mesh.MeshType = meshtype
  2364. if meshid ~= "nil" then
  2365. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  2366. end
  2367. end
  2368. mesh.Offset = offset
  2369. mesh.Scale = scale
  2370. return mesh
  2371. end
  2372.  
  2373. function MagicCharge(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  2374. local type = type
  2375. local rng = Instance.new("Part", char)
  2376. rng.Anchored = true
  2377. rng.BrickColor = color
  2378. rng.CanCollide = false
  2379. rng.FormFactor = 3
  2380. rng.Name = "Ring"
  2381. rng.Material = "Neon"
  2382. rng.Size = Vector3.new(1, 1, 1)
  2383. rng.Transparency = 1
  2384. rng.TopSurface = 0
  2385. rng.BottomSurface = 0
  2386. rng.CFrame = pos
  2387. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  2388. local rngm = Instance.new("SpecialMesh", rng)
  2389. rngm.MeshType = MType
  2390. rngm.Scale = Vector3.new(x1, y1, z1)
  2391. local scaler2 = 1
  2392. local speeder = FastSpeed
  2393. if type == "Add" then
  2394. scaler2 = 1 * value
  2395. elseif type == "Divide" then
  2396. scaler2 = 1 / value
  2397. end
  2398. coroutine.resume(coroutine.create(function()
  2399. for i = 0, 10 / bonuspeed, 0.1 do
  2400. swait()
  2401. if type == "Add" then
  2402. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2403. elseif type == "Divide" then
  2404. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2405. end
  2406. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  2407. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  2408. rng.Transparency = rng.Transparency - 0.01 * bonuspeed
  2409. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  2410. end
  2411. rng:Destroy()
  2412. end))
  2413. end
  2414.  
  2415. function Cryo_Freeze()
  2416. attack = true
  2417. for i = 0,5.2,0.03 do
  2418. swait()
  2419. Effects.Block.Create(BrickC("Carnation pink"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2420. Effects.Block.Create(BrickC("Carnation pink"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2421. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2422. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2423. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2424. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2425. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2426. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2427. end
  2428. CreateSound("331666100", tors, 10, 1)
  2429. Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 27, 0.01)
  2430. for i = 1,3,0.1 do
  2431. hum.WalkSpeed = 0.10
  2432. MagniDamage(tors, 400, 1, 10, 0, "Normal")
  2433. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2434. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2435. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2436. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2437. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2438. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2439. end
  2440. for i = 1,10,0.1 do
  2441. swait(10)
  2442. hum.WalkSpeed = 0.10
  2443. MagniDamage(tors, 400, 1, 1, 0, "Normal")
  2444. Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 1, 0.02)
  2445. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2446. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2447. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2448. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2449. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2450. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2451. end
  2452. wait(.6)
  2453. attack = false
  2454. end
  2455.  
  2456. function HAAAAA() --HTGJHYG
  2457. attack = true
  2458. hum.WalkSpeed = 0.30
  2459. CreateSound("794081034", hed, 10, 1)
  2460. Character.Head.face.Texture = "rbxassetid://396389196"
  2461. for i = 0,2,0.1 do
  2462. swait()
  2463. CameraEnshaking(1, 2)
  2464. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2465. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2466. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2467. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2468. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2469. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2470. end
  2471. for i = 0,14.7,0.1 do
  2472. swait()
  2473. CameraEnshaking(1, 3)
  2474. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  2475. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  2476. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  2477. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  2478. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  2479. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  2480. end
  2481. attack = false
  2482. Character.Head.face.Texture = "rbxassetid://620619801"
  2483. hum.WalkSpeed = 16
  2484. end
  2485.  
  2486. function Hell_From_Above()
  2487. local UhhhhThing = New("Part",EffectModel,"ref",{Transparency = 1,Size = Vector3.new(.2,.2,.2),CFrame = tors.CFrame,Anchored = true,CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  2488. attack = true
  2489. hum.WalkSpeed = 3.01
  2490. for i = 0,6.3,0.1 do
  2491. swait()
  2492. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2493. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2494. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2495. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2496. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2497. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  2498. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  2499. end
  2500. CreateSound("142070127", tors, 10, 1)
  2501. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2502. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2503. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2504. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2505. for i = 0,3.8,0.1 do
  2506. swait()
  2507. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2508. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2509. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2510. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2511. RW.C0 = clerp(RW.C0, CF(1.5, .2 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  2512. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  2513. end
  2514. CreateSound("224339201", tors, 10, 0.5)
  2515. for i = 1, 3 do
  2516. MagniDamage(UhhhhThing, 12, 34, 54, 10, "DarkUp")
  2517. UhhhhThing.CFrame = mouse.Hit
  2518. Effects.Cylinder.Create(BrickColor.new("Really black"), UhhhhThing.CFrame, .5, 9999, .5, 10, 0, 10, 0.05)
  2519. Effects.Block.Create(BrickColor.new("Really black"), UhhhhThing.CFrame, 1, 1, 1, 10, 10, 10, 0.05)
  2520. end
  2521. UhhhhThing:Destroy()
  2522. attack = false
  2523. hum.WalkSpeed = 16
  2524. end
  2525.  
  2526. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  2527. local type = type
  2528. local rng = Instance.new("Part", char)
  2529. rng.Anchored = true
  2530. rng.BrickColor = color
  2531. rng.CanCollide = false
  2532. rng.FormFactor = 3
  2533. rng.Name = "Ring"
  2534. rng.Material = "Neon"
  2535. rng.Size = Vector3.new(1, 1, 1)
  2536. rng.Transparency = 0
  2537. rng.TopSurface = 0
  2538. rng.BottomSurface = 0
  2539. rng.CFrame = pos
  2540. local rngm = Instance.new("SpecialMesh", rng)
  2541. rngm.MeshType = MType
  2542. rngm.Scale = scale
  2543. local scaler2 = 1
  2544. if type == "Add" then
  2545. scaler2 = 1 * value
  2546. elseif type == "Divide" then
  2547. scaler2 = 1 / value
  2548. end
  2549. coroutine.resume(coroutine.create(function()
  2550. for i = 0, 10 / bonuspeed, 0.1 do
  2551. swait()
  2552. if type == "Add" then
  2553. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2554. elseif type == "Divide" then
  2555. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2556. end
  2557. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  2558. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  2559. end
  2560. rng:Destroy()
  2561. end))
  2562. end
  2563.  
  2564. function Eviscerate(dude)
  2565. if dude.Name ~= char then
  2566. local bgf = IT("BodyGyro", dude.Head)
  2567. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  2568. local val = IT("BoolValue", dude)
  2569. val.Name = "IsHit"
  2570. local ds = coroutine.wrap(function()
  2571. dude:WaitForChild("Head"):BreakJoints()
  2572. wait(0.5)
  2573. target = nil
  2574. coroutine.resume(coroutine.create(function()
  2575. for i, v in pairs(dude:GetChildren()) do
  2576. if v:IsA("Accessory") then
  2577. v:Destroy()
  2578. end
  2579. if v:IsA("Humanoid") then
  2580. v:Destroy()
  2581. end
  2582. if v:IsA("CharacterMesh") then
  2583. v:Destroy()
  2584. end
  2585. if v:IsA("Model") then
  2586. v:Destroy()
  2587. end
  2588. if v:IsA("Part") or v:IsA("MeshPart") then
  2589. for x, o in pairs(v:GetChildren()) do
  2590. if o:IsA("Decal") then
  2591. o:Destroy()
  2592. end
  2593. end
  2594. coroutine.resume(coroutine.create(function()
  2595. v.Material = "Neon"
  2596. v.CanCollide = false
  2597. local PartEmmit1 = IT("ParticleEmitter", v)
  2598. PartEmmit1.LightEmission = 1
  2599. PartEmmit1.Texture = "rbxassetid://284205403"
  2600. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  2601. PartEmmit1.Rate = 150
  2602. PartEmmit1.Lifetime = NumberRange.new(1)
  2603. PartEmmit1.Size = NumberSequence.new({
  2604. NumberSequenceKeypoint.new(0, 0.75, 0),
  2605. NumberSequenceKeypoint.new(1, 0, 0)
  2606. })
  2607. PartEmmit1.Transparency = NumberSequence.new({
  2608. NumberSequenceKeypoint.new(0, 0, 0),
  2609. NumberSequenceKeypoint.new(1, 1, 0)
  2610. })
  2611. PartEmmit1.Speed = NumberRange.new(0, 0)
  2612. PartEmmit1.VelocitySpread = 30000
  2613. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  2614. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  2615. local BodPoss = IT("BodyPosition", v)
  2616. BodPoss.P = 3000
  2617. BodPoss.D = 1000
  2618. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  2619. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  2620. v.Color = maincolor.Color
  2621. coroutine.resume(coroutine.create(function()
  2622. for i = 0, 49 do
  2623. swait(1)
  2624. v.Transparency = v.Transparency + 0.08
  2625. end
  2626. wait(0.5)
  2627. PartEmmit1.Enabled = false
  2628. wait(3)
  2629. v:Destroy()
  2630. dude:Destroy()
  2631. end))
  2632. end))
  2633. end
  2634. end
  2635. end))
  2636. end)
  2637. ds()
  2638. end
  2639. end
  2640.  
  2641. function FindNearestHead(Position, Distance, SinglePlayer)
  2642. if SinglePlayer then
  2643. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  2644. end
  2645. local List = {}
  2646. for i, v in pairs(workspace:GetChildren()) do
  2647. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  2648. table.insert(List, v)
  2649. end
  2650. end
  2651. return List
  2652. end
  2653.  
  2654. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  2655. local type = type
  2656. local rng = Instance.new("Part", char)
  2657. rng.Anchored = true
  2658. rng.BrickColor = color
  2659. rng.CanCollide = false
  2660. rng.FormFactor = 3
  2661. rng.Name = "Ring"
  2662. rng.Material = "Neon"
  2663. rng.Size = Vector3.new(1, 1, 1)
  2664. rng.Transparency = 0
  2665. rng.TopSurface = 0
  2666. rng.BottomSurface = 0
  2667. rng.CFrame = pos
  2668. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  2669. local rngm = Instance.new("SpecialMesh", rng)
  2670. rngm.MeshType = MType
  2671. rngm.Scale = Vector3.new(x1, y1, z1)
  2672. local scaler2 = 1
  2673. local speeder = FastSpeed
  2674. if type == "Add" then
  2675. scaler2 = 1 * value
  2676. elseif type == "Divide" then
  2677. scaler2 = 1 / value
  2678. end
  2679. coroutine.resume(coroutine.create(function()
  2680. for i = 0, 10 / bonuspeed, 0.1 do
  2681. swait()
  2682. if type == "Add" then
  2683. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2684. elseif type == "Divide" then
  2685. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2686. end
  2687. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  2688. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  2689. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  2690. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  2691. end
  2692. rng:Destroy()
  2693. end))
  2694. end
  2695.  
  2696. function SoulSteal(dude)
  2697. if dude.Name ~= char then
  2698. local bgf = IT("BodyGyro", dude.Head)
  2699. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  2700. local val = IT("BoolValue", dude)
  2701. val.Name = "IsHit"
  2702. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  2703. local soulst = coroutine.wrap(function()
  2704. local soul = Instance.new("Part",dude)
  2705. soul.Size = Vector3.new(1,1,1)
  2706. soul.CanCollide = false
  2707. soul.Anchored = false
  2708. soul.Position = torso.Position
  2709. soul.Transparency = 1
  2710. local PartEmmit1 = IT("ParticleEmitter", soul)
  2711. PartEmmit1.LightEmission = 1
  2712. PartEmmit1.Texture = "rbxassetid://569507414"
  2713. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  2714. PartEmmit1.Rate = 250
  2715. PartEmmit1.Lifetime = NumberRange.new(1.6)
  2716. PartEmmit1.Size = NumberSequence.new({
  2717. NumberSequenceKeypoint.new(0, 1, 0),
  2718. NumberSequenceKeypoint.new(1, 0, 0)
  2719. })
  2720. PartEmmit1.Transparency = NumberSequence.new({
  2721. NumberSequenceKeypoint.new(0, 0, 0),
  2722. NumberSequenceKeypoint.new(1, 1, 0)
  2723. })
  2724. PartEmmit1.Speed = NumberRange.new(0, 0)
  2725. PartEmmit1.VelocitySpread = 30000
  2726. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  2727. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  2728. local BodPoss = IT("BodyPosition", soul)
  2729. BodPoss.P = 3000
  2730. BodPoss.D = 1000
  2731. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  2732. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  2733. wait(1.6)
  2734. soul.Touched:connect(function(hit)
  2735. if hit.Parent == char then
  2736. soul:Destroy()
  2737. end
  2738. end)
  2739. wait(1.2)
  2740. while soul do
  2741. swait()
  2742. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  2743. BodPoss.Position = tors.Position
  2744. end
  2745. end)
  2746. soulst()
  2747. end
  2748. end
  2749. function FaceMouse()
  2750. local Cam = workspace.CurrentCamera
  2751. return {
  2752. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  2753. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  2754. }
  2755. end
  2756. -------------------------------------------------------
  2757. --End Effect Function--
  2758. -------------------------------------------------------
  2759. function Cso(ID, PARENT, VOLUME, PITCH)
  2760. local NSound = nil
  2761. coroutine.resume(coroutine.create(function()
  2762. NSound = IT("Sound", PARENT)
  2763. NSound.Volume = VOLUME
  2764. NSound.Pitch = PITCH
  2765. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  2766. swait()
  2767. NSound:play()
  2768. game:GetService("Debris"):AddItem(NSound, 10)
  2769. end))
  2770. return NSound
  2771. end
  2772. function CameraEnshaking(Length, Intensity)
  2773. coroutine.resume(coroutine.create(function()
  2774. local intensity = 1 * Intensity
  2775. local rotM = 0.01 * Intensity
  2776. for i = 0, Length, 0.1 do
  2777. swait()
  2778. intensity = intensity - 0.05 * Intensity / Length
  2779. rotM = rotM - 5.0E-4 * Intensity / Length
  2780. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  2781. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  2782. end
  2783. hum.CameraOffset = Vector3.new(0, 0, 0)
  2784. end))
  2785. end
  2786. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  2787. local Hitboxpart = Instance.new("Part", EffectModel)
  2788. RemoveOutlines(Hitboxpart)
  2789. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  2790. Hitboxpart.CanCollide = false
  2791. Hitboxpart.Transparency = 1
  2792. Hitboxpart.Anchored = true
  2793. Hitboxpart.CFrame = Pose
  2794. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  2795. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  2796. end
  2797. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  2798. local prt = CreatePart1(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2799. prt.Anchored = true
  2800. prt.CFrame = cframe
  2801. local msh = CreateMesh1("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2802. game:GetService("Debris"):AddItem(prt, 10)
  2803. if Type == 1 or Type == nil then
  2804. table.insert(Effects, {
  2805. prt,
  2806. "Block1",
  2807. delay,
  2808. x3,
  2809. y3,
  2810. z3,
  2811. msh
  2812. })
  2813. elseif Type == 2 then
  2814. table.insert(Effects, {
  2815. prt,
  2816. "Block2",
  2817. delay,
  2818. x3,
  2819. y3,
  2820. z3,
  2821. msh
  2822. })
  2823. elseif Type == 3 then
  2824. table.insert(Effects, {
  2825. prt,
  2826. "Block3",
  2827. delay,
  2828. x3,
  2829. y3,
  2830. z3,
  2831. msh
  2832. })
  2833. end
  2834. end
  2835.  
  2836. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  2837. local Part = Create("Part"){
  2838. Parent = Parent,
  2839. Reflectance = Reflectance,
  2840. Transparency = Transparency,
  2841. CanCollide = false,
  2842. Locked = true,
  2843. BrickColor = BrickColor.new(tostring(BColor)),
  2844. Name = Name,
  2845. Size = Size,
  2846. Material = Material,
  2847. }
  2848. RemoveOutlines(Part)
  2849. return Part
  2850. end
  2851.  
  2852. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2853. local Msh = Create(Mesh){
  2854. Parent = Part,
  2855. Offset = OffSet,
  2856. Scale = Scale,
  2857. }
  2858. if Mesh == "SpecialMesh" then
  2859. Msh.MeshType = MeshType
  2860. Msh.MeshId = MeshId
  2861. end
  2862. return Msh
  2863. end
  2864.  
  2865. function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2866. local prt = CreatePart(workspace,"Neon",0,0,brickcolor,"Effect", Vector3.new(.5,.5,.5))--part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2867. prt.Anchored = true
  2868. prt.CFrame = cframe
  2869. local msh = CreateMesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",Vector3.new(0,0,0),Vector3.new(x1,y1,z1))
  2870. game:GetService("Debris"):AddItem(prt,2)
  2871. coroutine.resume(coroutine.create(function(Part,Mesh,num)
  2872. for i=0,1,delay do
  2873. swait()
  2874. Part.Transparency=i
  2875. Mesh.Scale=Mesh.Scale + Vector3.new(x3,y3,z3)
  2876. end
  2877. Part.Parent=nil
  2878. end),prt,msh,(math.random(0,1)+math.random())/5)
  2879. end
  2880. -------------------------------------------------------
  2881. --End Important Functions--
  2882. -------------------------------------------------------
  2883. -------------------------------------------------------
  2884.  
  2885.  
  2886. --[[
  2887. Thanks for using Build-To-Lua by jarredbcv.
  2888. ]]--
  2889.  
  2890. New = function(Object, Parent, Name, Data)
  2891. local Object = Instance.new(Object)
  2892. for Index, Value in pairs(Data or {}) do
  2893. Object[Index] = Value
  2894. end
  2895. Object.Parent = Parent
  2896. Object.Name = Name
  2897. return Object
  2898. end
  2899.  
  2900. Gaunty = New("Model",char,"Gaunty",{})
  2901. Handle = New("Part",Gaunty,"Handle",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 1.26999998, 1),CFrame = CFrame.new(-5.67319345, 3.02064276, -77.6615906, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2902. Mesh = New("BlockMesh",Handle,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2903. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765579, 3.62595344, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2904. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.161155701, 0.603512526, 0.00862884521, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2905. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765526, 3.62595367, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2906. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.471122265, 0.600126028, 0.00564575195, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2907. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.5176549, 3.62595415, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2908. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.148812294, 0.606899738, 0.0116195679, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2909. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765471, 3.62595463, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2910. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.448780537, 0.610177517, 0.014503479, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2911. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765526, 2.53595448, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2912. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.459102631, -0.489744425, -0.00598144531, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2913. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765627, 2.53595448, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2914. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.149136543, -0.486357927, -0.00299835205, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2915. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.51765537, 2.53595448, -77.6579361, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2916. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.160831451, -0.48297143, -1.52587891e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2917. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765566, 2.53595424, -77.6579361, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2918. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.460799217, -0.479694128, 0.00286865234, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2919. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.66865063, 3.64553881, -77.6613617, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2920. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2921. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(-0.00235080719, 0.624869347, 0.00694274902, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2922. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66490126, 3.73544312, -77.6652145, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2923. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2924. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.000443935394, 0.714845657, 0.00408172607, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2925. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480446, 3.52554965, -77.65522, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2926. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2927. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.00275993347, 0.504870415, 0.0118331909, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2928. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.6686511, 2.55553746, -77.6613541, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2929. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2930. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.00966835022, -0.465003252, -0.00468444824, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2931. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66490126, 2.64544272, -77.6652145, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2932. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2933. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.0124630928, -0.375026226, -0.00754547119, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2934. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480494, 2.43554902, -77.65522, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2935. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2936. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.0147790909, -0.585001707, 0.000205993652, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2937. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 3.62595463, -78.1079407, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2938. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.0018901825, 0.61005497, -0.439842224, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2939. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 3.62595558, -77.8179321, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2940. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00464963913, 0.606931448, -0.149864197, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2941. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 3.62595606, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2942. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00278997421, 0.603431463, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2943. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 3.62595654, -77.1979294, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2944. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00554895401, 0.600307703, 0.470123291, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2945. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595638, -77.1979294, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2946. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.0064702034, -0.489563704, 0.458496094, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2947. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595614, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2948. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00922966003, -0.486439705, 0.168525696, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2949. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265558, 2.53595638, -77.8179245, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2950. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00736999512, -0.482939243, -0.161483765, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2951. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 2.53595614, -78.1079254, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2952. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.0101289749, -0.479815245, -0.451454163, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2953. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765547, 3.62595677, -77.1979218, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2954. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(-0.00554943085, 0.600307941, 0.47013092, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2955. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 3.62595701, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2956. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(-0.00278949738, 0.603432655, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2957. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765451, 3.62595749, -77.8179321, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2958. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.000350952148, 0.606987953, -0.149810791, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2959. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765451, 3.62595749, -78.107933, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2960. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00311040878, 0.61011219, -0.439788818, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2961. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595734, -78.107933, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2962. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.0151295662, -0.479759216, -0.451416016, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2963. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.8179245, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2964. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.0123701096, -0.482883692, -0.161437988, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2965. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.4879227, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2966. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00923013687, -0.48643899, 0.168533325, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2967. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595686, -77.1979218, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2968. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00647068024, -0.489563227, 0.458503723, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2969. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765478, 3.62595701, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2970. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.471121788, 0.600129128, 0.00566101074, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2971. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765484, 3.62595725, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2972. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.161154747, 0.603516102, 0.008644104, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2973. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765442, 3.62595773, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2974. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.148812771, 0.606903076, 0.0116348267, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2975. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.21765375, 3.6259582, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2976. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.44878149, 0.610180855, 0.0145187378, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2977. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.21765327, 2.53595781, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2978. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.460801125, -0.47969079, 0.00289154053, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2979. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765299, 2.53595757, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2980. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.160833359, -0.48296833, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2981. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765341, 2.53595734, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2982. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.149133682, -0.486355066, -0.00299072266, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2983. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765383, 2.53595734, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2984. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.4591012, -0.489741802, -0.00597381592, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2985. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203499, 3.4509573, -77.7865677, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2986. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00760126114, 0.431732178, -0.120269775, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2987. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.66203451, 3.45095778, -77.5215683, -1.0000006, -6.18456397e-10, -9.12696123e-08, 6.18456397e-10, 1.0000006, -4.65661287e-09, 8.38190317e-08, 4.65661287e-09, -1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2988. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 0, 8.74227766e-08, 0, 1, 0, -8.74227766e-08, 0, -1),C1 = CFrame.new(0.00508022308, 0.428877592, 0.144706726, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2989. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203403, 2.81095791, -77.7865601, -1.0000006, 8.81700544e-08, 3.7252903e-09, -8.69331416e-08, -1.0000006, 4.65661287e-09, -3.7252903e-09, -4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2990. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, -8.74227766e-08, 0, 8.74227766e-08, -1, 0, 0, 0, 1),C1 = CFrame.new(0.0146594048, -0.208191872, -0.127082825, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2991. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.66203356, 2.8209579, -77.5215607, 1.0000006, -8.69331416e-08, 8.38190317e-08, -8.81700544e-08, -1.0000006, -4.65661287e-09, 9.12696123e-08, -4.65661287e-09, -1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2992. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, -8.74227766e-08, 8.74227766e-08, -8.74227766e-08, -1, -7.64274186e-15, 8.74227766e-08, 0, -1),C1 = CFrame.new(0.0120282173, -0.201047897, 0.137992859, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2993. Wedge = New("WedgePart",Gaunty,"Wedge",{BrickColor = BrickColor.new("Black"),Size = Vector3.new(1.1099999, 0.569999993, 1.13),CFrame = CFrame.new(-5.6508193, 4.06113148, -77.6620178, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2994. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.0109024048, 1.04061508, 0.010887146, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2995.  
  2996. Gaunty2 = New("Model",char,"Gaunty2",{})
  2997. Handle2 = New("Part",Gaunty2,"Handle2",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 1.26999998, 1),CFrame = CFrame.new(-5.67319345, 3.02064276, -77.6615906, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2998. Mesh = New("BlockMesh",Handle2,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2999. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765579, 3.62595367, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3000. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.161155701, 0.603512764, 0.00862884521, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3001. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765526, 3.62595439, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3002. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.471122265, 0.600126743, 0.00564575195, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3003. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.51765394, 3.6259551, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3004. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.148813248, 0.606900692, 0.0116195679, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3005. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765375, 3.62595558, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3006. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.44878149, 0.610178471, 0.014503479, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3007. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765621, 2.535954, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3008. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.459103584, -0.489744902, -0.00598144531, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3009. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765722, 2.535954, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3010. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.149137497, -0.486358404, -0.00299835205, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3011. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.5176549, 2.53595448, -77.6579514, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3012. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.160831928, -0.482971191, -3.05175781e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3013. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765566, 2.535954, -77.6579361, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3014. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.460799217, -0.479694366, 0.00286865234, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3015. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.66865063, 3.64554, -77.661377, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3016. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3017. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(-0.00235033035, 0.624870777, 0.00692749023, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3018. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.6649003, 3.73544407, -77.6652145, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3019. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3020. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.000444412231, 0.714846611, 0.00408172607, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3021. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480446, 3.5255506, -77.65522, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3022. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3023. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.00275993347, 0.504871368, 0.0118331909, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3024. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.6686511, 2.55553699, -77.6613541, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3025. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3026. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.00966835022, -0.465003729, -0.00468444824, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3027. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66490126, 2.64544272, -77.6652145, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3028. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3029. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.0124630928, -0.375026226, -0.00754547119, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3030. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480589, 2.43554854, -77.65522, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3031. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3032. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.0147781372, -0.585002184, 0.000205993652, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3033. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 3.62595463, -78.1079407, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3034. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.0018901825, 0.61005497, -0.439842224, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3035. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265511, 3.6259563, -77.8179169, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3036. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00464916229, 0.606932163, -0.149848938, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3037. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765451, 3.62595701, -77.4879303, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3038. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00278902054, 0.603432655, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3039. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 3.62595749, -77.1979294, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3040. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00554895401, 0.600308895, 0.470123291, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3041. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595638, -77.1979294, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3042. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0064702034, -0.489563704, 0.458496094, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3043. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595614, -77.4879303, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3044. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00922966003, -0.486439705, 0.168525696, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3045. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265558, 2.53595638, -77.8179092, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3046. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00736999512, -0.482939243, -0.161468506, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3047. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 2.53595567, -78.1079254, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3048. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0101289749, -0.479815722, -0.451454163, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3049. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765451, 3.62595749, -77.1979218, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3050. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00554847717, 0.600308895, 0.47013092, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3051. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765404, 3.62595797, -77.4879303, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3052. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.0027885437, 0.603433609, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3053. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765356, 3.6259594, -77.8179321, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3054. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.000351905823, 0.606989861, -0.149810791, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3055. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765356, 3.62595844, -78.107933, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3056. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00311136246, 0.610113144, -0.439788818, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3057. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595734, -78.107933, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3058. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0151295662, -0.479759216, -0.451416016, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3059. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.8179092, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3060. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0123701096, -0.48288393, -0.161422729, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3061. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.4879227, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3062. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00923013687, -0.48643899, 0.168533325, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3063. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595662, -77.1979218, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3064. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00647068024, -0.489563465, 0.458503723, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3065. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765478, 3.62595797, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3066. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.471121788, 0.600130081, 0.00566101074, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3067. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765484, 3.6259582, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3068. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.161154747, 0.603517056, 0.008644104, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3069. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765347, 3.62595868, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3070. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.148813725, 0.60690403, 0.0116348267, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3071. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.2176528, 3.62595916, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3072. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.448782444, 0.610181808, 0.0145187378, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3073. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.21765327, 2.53595757, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3074. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.460801601, -0.479691029, 0.00289154053, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3075. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765299, 2.53595757, -77.6579361, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3076. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.160833836, -0.48296833, -1.52587891e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3077. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765436, 2.5359571, -77.6579208, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3078. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.149134636, -0.486355305, -0.00299072266, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3079. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765478, 2.53595734, -77.6579208, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3080. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.459102154, -0.489741802, -0.00597381592, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3081. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203403, 3.45095801, -77.7865524, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3082. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00760221481, 0.431732655, -0.120254517, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3083. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.66203356, 3.45095849, -77.521553, -1.00000179, -2.26282282e-09, -9.87201929e-08, 2.28465069e-09, 1.00000179, -1.39698386e-08, 7.63684511e-08, 1.39698386e-08, -1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3084. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -1.00000119, 1.45519152e-09, 8.00937414e-08, -1.44063961e-09, 1.00000119, 9.31322575e-09, -9.49949026e-08, -9.31322575e-09, -1.00000119),C1 = CFrame.new(0.00508117676, 0.428878307, 0.144721985, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3085. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203308, 2.81095791, -77.7865601, -1.00000179, 8.98216967e-08, 1.11758709e-08, -8.52742232e-08, -1.00000179, 1.39698386e-08, -1.11758709e-08, -1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3086. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -1.00000119, -8.61036824e-08, -7.4505806e-09, 8.89922376e-08, -1.00000119, -9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0146603584, -0.208191872, -0.127082825, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3087. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.6620326, 2.82095814, -77.5215454, 1.00000179, -8.52887752e-08, 7.63684511e-08, -8.98362487e-08, -1.00000179, -1.39698386e-08, 9.87201929e-08, -1.39698386e-08, -1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3088. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -8.89995135e-08, 9.49949026e-08, -8.61109584e-08, -1.00000119, -9.31322575e-09, 8.00937414e-08, -9.31322575e-09, -1.00000119),C1 = CFrame.new(0.012029171, -0.201047897, 0.138008118, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3089. Wedge = New("WedgePart",Gaunty2,"Wedge",{BrickColor = BrickColor.new("Black"),Size = Vector3.new(1.1099999, 0.569999993, 1.13),CFrame = CFrame.new(-5.6508193, 4.06113243, -77.6620178, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3090. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.0109024048, 1.04061604, 0.010887146, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3091.  
  3092.  
  3093. NewInstance = function(instance,parent,properties)
  3094. local inst = Instance.new(instance,parent)
  3095. if(properties)then
  3096. for i,v in next, properties do
  3097. pcall(function() inst[i] = v end)
  3098. end
  3099. end
  3100. return inst;
  3101. end
  3102.  
  3103. local HW = NewInstance('Motor', char, {Part0 = ra, Part1 = Handle, C0 = CF(0,-.51,0)})
  3104. local HW2 = NewInstance('Motor', char, {Part0 = la, Part1 = Handle2, C0 = CF(0,-.51,0) * angles(Rad(0),Rad(180),Rad(0))})
  3105.  
  3106. for _,v in next, Gaunty:children() do
  3107. v.CanCollide = false
  3108. end
  3109. for _,v in next, Gaunty2:children() do
  3110. v.CanCollide = false
  3111. end
  3112. local all, last = {}, nil
  3113. ArmourParts = {}
  3114. NeonParts = {}
  3115. function scan(p)
  3116. for _, v in pairs(p:GetChildren()) do
  3117. if v:IsA("BasePart") then
  3118. if v.BrickColor == BrickColor.new("Black") then
  3119. table.insert(ArmourParts, v)
  3120. end
  3121. if v.BrickColor == BrickColor.new("Institutional white") then
  3122. table.insert(NeonParts, v)
  3123. end
  3124. if last then
  3125. local w = Instance.new("Weld")
  3126. w.Part0, w.Part1 = last, v
  3127. w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
  3128. w.Parent = last
  3129. end
  3130. table.insert(all, v)
  3131. last = v
  3132. end
  3133. scan(v)
  3134. end
  3135. end
  3136. scan(Gaunty)
  3137. local all2, last2 = {}, nil
  3138. ArmourParts2 = {}
  3139. NeonParts2 = {}
  3140. function scan2(p)
  3141. for _, v in pairs(p:GetChildren()) do
  3142. if v:IsA("BasePart") then
  3143. if v.BrickColor == BrickColor.new("Black") then
  3144. table.insert(ArmourParts2, v)
  3145. end
  3146. if v.BrickColor == BrickColor.new("Institutional white") then
  3147. table.insert(NeonParts2, v)
  3148. end
  3149. if last2 then
  3150. local w = Instance.new("Weld")
  3151. w.Part0, w.Part1 = last2, v
  3152. w.C0 = v.CFrame:toObjectSpace(last2.CFrame):inverse()
  3153. w.Parent = last2
  3154. end
  3155. table.insert(all2, v)
  3156. last2 = v
  3157. end
  3158. scan2(v)
  3159. end
  3160. end
  3161. scan2(Gaunty2)
  3162. for i, v in pairs(ArmourParts) do
  3163. v.BrickColor = BrickC("Black")
  3164. end
  3165. for i, v in pairs(NeonParts) do
  3166. v.BrickColor = BrickC("Dark stone grey")
  3167. end
  3168. for i, v in pairs(ArmourParts2) do
  3169. v.BrickColor = BrickC("Black")
  3170. end
  3171. for i, v in pairs(NeonParts2) do
  3172. v.BrickColor = BrickC("Dark stone grey")
  3173. end
  3174. -------------------------------------------------------
  3175. --Start Customization--
  3176. -------------------------------------------------------
  3177.  
  3178. ---------------------------------------------
  3179. local Player_Size = 1
  3180. if Player_Size ~= 1 then
  3181. root.Size = root.Size * Player_Size
  3182. tors.Size = tors.Size * Player_Size
  3183. hed.Size = hed.Size * Player_Size
  3184. ra.Size = ra.Size * Player_Size
  3185. la.Size = la.Size * Player_Size
  3186. rl.Size = rl.Size * Player_Size
  3187. ll.Size = ll.Size * Player_Size
  3188. ----------------------------------------------------------------------------------
  3189. rootj.Parent = root
  3190. neck.Parent = tors
  3191. RW.Parent = tors
  3192. LW.Parent = tors
  3193. RH.Parent = tors
  3194. LH.Parent = tors
  3195. ----------------------------------------------------------------------------------
  3196. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  3197. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  3198. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  3199. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  3200. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  3201. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  3202. ----------------------------------------------------------------------------------
  3203. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3204. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3205. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3206. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3207. --hat.Parent = Character
  3208. end
  3209. ----------------------------------------------------------------------------------
  3210. local SONG = 1117396305
  3211. local SONG2 = 0
  3212. local Music = Instance.new("Sound",tors)
  3213. Music.Volume = 2.5
  3214. Music.Looped = true
  3215. Music.Pitch = 1 --Pitcher
  3216. ----------------------------------------------------------------------------------
  3217. local equipped = false
  3218. local idle = 0
  3219. local change = 1
  3220. local val = 0
  3221. local toim = 0
  3222. local idleanim = 0.4
  3223. local sine = 0
  3224. local Mode = 1
  3225. ----------------------------------------------------------------------------------
  3226. hum.WalkSpeed = 16
  3227. hum.JumpPower = 57
  3228. hum.Animator.Parent = nil
  3229. char.Head.face.Texture = "http://www.roblox.com/asset/?id=843367143"
  3230. local naeeym2 = IT("BillboardGui",char)
  3231. naeeym2.AlwaysOnTop = true
  3232. naeeym2.Size = UDim2.new(5,35,2,15)
  3233. naeeym2.StudsOffset = Vector3.new(0,2,0)
  3234. naeeym2.MaxDistance = 75
  3235. naeeym2.Adornee = hed
  3236. naeeym2.Name = "Name"
  3237. --naeeym2.PlayerToHideFrom = Player
  3238. local tecks2 = IT("TextLabel",naeeym2)
  3239. tecks2.BackgroundTransparency = 1
  3240. tecks2.TextScaled = true
  3241. tecks2.BorderSizePixel = 0
  3242. tecks2.Text = "Random Guy"
  3243. tecks2.Font = "Fantasy"
  3244. tecks2.TextSize = 30
  3245. tecks2.TextStrokeTransparency = 0
  3246. tecks2.TextColor3 = Color3.fromRGB(255,255,255)
  3247. tecks2.TextStrokeColor3 = Color3.fromRGB(255,255,255)
  3248. tecks2.Size = UDim2.new(1,0,0.5,0)
  3249. tecks2.Parent = naeeym2
  3250. -------------------------------------------------------
  3251. --End Customization--
  3252. -------------------------------------------------------
  3253.  
  3254. -----------------------------------------------------
  3255. --Start Attacks N Stuff--
  3256. -------------------------------------------------------
  3257. function resetmode()
  3258. tecks2.Text = "Random Guy"
  3259. tecks2.TextColor3 = Color3.fromRGB(255,255,255)
  3260. tecks2.TextStrokeColor3 = Color3.fromRGB(255,255,255)
  3261. for i, v in pairs(ArmourParts) do
  3262. v.BrickColor = BrickColor.new("Black")
  3263. v.Material = "Neon"
  3264. v.Transparency = 0
  3265. end
  3266. for i, v in pairs(NeonParts) do
  3267. maincolor = BrickColor.new("Dark stone grey")
  3268. v.BrickColor = maincolor
  3269. v.Material = "Neon"
  3270. v.Transparency = 0
  3271. end
  3272. for i, v in pairs(ArmourParts2) do
  3273. v.BrickColor = BrickColor.new("Black")
  3274. v.Material = "Neon"
  3275. v.Transparency = 0
  3276. end
  3277. for i, v in pairs(NeonParts2) do
  3278. maincolor = BrickColor.new("Dark stone grey")
  3279. v.BrickColor = maincolor
  3280. v.Material = "Neon"
  3281. v.Transparency = 0
  3282. end
  3283. Mode = 1
  3284. SONG = 1117396305
  3285. char.Head.face.Texture = "http://www.roblox.com/asset/?id=843367143"
  3286. end
  3287.  
  3288. function Taunt10000()
  3289. attack = true
  3290. Cso("649634100", hed, 10, 0.5)
  3291. for i = 0, 6, 0.1 do
  3292. swait()
  3293. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  3294. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.05)
  3295. RH.C0 = clerp(RH.C0, CF(1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-15)), 0.05)
  3296. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  3297. RW.C0 = clerp(RW.C0, CF(.7* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-135)), 0.2)
  3298. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-75)), 0.05)
  3299. end
  3300. attack = false
  3301. end
  3302.  
  3303. function Taunt2()
  3304. attack = true
  3305. hum.WalkSpeed = 0
  3306. TAUNT2:Play()
  3307. repeat
  3308. swait()
  3309. TAUNT.Parent = tors
  3310. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3311. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-3 - 1.5 * Cos(sine / 7)), Rad(0), Rad(-25)), 0.3)
  3312. RH.C0 = clerp(RH.C0, CF(.8* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, .2* Player_Size) * angles(Rad(0), Rad(45), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3313. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3314. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-20), Rad(25)), 0.1)
  3315. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(78 + 3.5 * Cos(sine / 20)), Rad(-25), Rad(-20)), 0.1)
  3316. until TAUNT2.Playing == false
  3317. attack = false
  3318. hum.WalkSpeed = 16
  3319. end
  3320.  
  3321. function AnnoyingSink()
  3322. coroutine.resume(coroutine.create(function()
  3323. attack = true
  3324. for i = 0, 6, 0.1 do
  3325. swait()
  3326. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  3327. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-6.5 * Sin(sine / 20)), Rad(20), Rad(0)), 0.05)
  3328. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(15)), 0.05)
  3329. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  3330. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(-.6), Rad(7)), 0.2)
  3331. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-15)), 0.05)
  3332. end
  3333. local Hole2 = CreatePart(3, EffectModel, "Neon", 0, 0, "Really black", "Hole", Vector3.new(15,0,15))
  3334. Hole2.Color = Color3.new(0,0,0)
  3335. local MESH = MakeForm(Hole2,"Cyl")
  3336. MESH.Scale = Vector3.new(0,1,0)
  3337. Hole2.CFrame = CF(mouse.Hit.p)
  3338. Cso("154955269", Hole2, 10, .7)
  3339. for i = 0, 3, 0.1 do
  3340. swait()
  3341. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  3342. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(20), Rad(0)), 0.05)
  3343. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(15)), 0.05)
  3344. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  3345. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-.6), Rad(7)), 0.2)
  3346. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-15)), 0.05)
  3347. end
  3348. attack = false
  3349. for i = 1, 50 do
  3350. swait()
  3351. MESH.Scale = MESH.Scale + Vector3.new(0.02,0,0.02)
  3352. end
  3353. for i = 1, 200 do
  3354. swait()
  3355. Sink(Hole2.Position,Hole2.Size.X/2.2)
  3356. end
  3357. swait(100)
  3358. for i = 1, 50 do
  3359. swait()
  3360. Trail(Hole2)
  3361. MESH.Scale = MESH.Scale - Vector3.new(0.02,0,0.02)
  3362. end
  3363. Hole2:remove()
  3364. end))
  3365. end
  3366.  
  3367. function Taunt()
  3368. attack = true
  3369. hum.WalkSpeed = 0
  3370. TAUNT:Play()
  3371. repeat
  3372. swait()
  3373. TAUNT.Parent = tors
  3374. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3375. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-3 - 1.5 * Cos(sine / 7)), Rad(0), Rad(-25)), 0.3)
  3376. RH.C0 = clerp(RH.C0, CF(.8* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, .2* Player_Size) * angles(Rad(0), Rad(45), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3377. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3378. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-20), Rad(25)), 0.1)
  3379. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(78 + 3.5 * Cos(sine / 20)), Rad(-25), Rad(-20)), 0.1)
  3380. until TAUNT.Playing == false
  3381. attack = false
  3382. hum.WalkSpeed = 16
  3383. end
  3384. function attackone()
  3385. attack = true
  3386. hum.WalkSpeed = 3.01
  3387. for i = 0, 1.7, 0.1 do
  3388. swait()
  3389. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(-40)), 0.3)
  3390. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(40)), 0.3)
  3391. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-7)), 0.3)
  3392. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-65), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3)
  3393. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .3* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(45)), 0.3)
  3394. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3)
  3395. end
  3396. Cso("203426541", ra, 10, 1)
  3397. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy")
  3398. CameraEnshaking(2, 5)
  3399. for i = 0, 1.4, 0.1 do
  3400. swait()
  3401. BlockEffect(maincolor, ra.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
  3402. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(55)), 0.3)
  3403. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(-55)), 0.3)
  3404. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(87), Rad(0)) * angles(Rad(-30), Rad(0), Rad(15)), 0.3)
  3405. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-87), Rad(0)) * angles(Rad(-5), Rad(0), Rad(9)), 0.3)
  3406. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(35)), 0.3)
  3407. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3)
  3408. end
  3409. hum.WalkSpeed = 16
  3410. attack = false
  3411. end
  3412.  
  3413.  
  3414.  
  3415. function attacktwo()
  3416. attack = true
  3417. hum.WalkSpeed = 3.01
  3418. for i = 0, 1.7, 0.1 do
  3419. swait()
  3420. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  3421. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  3422. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-45)), 0.3)
  3423. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3)
  3424. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
  3425. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
  3426. end
  3427. Cso("203426541", rl, 10, 1)
  3428. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy")
  3429. CameraEnshaking(2, 3)
  3430. for i = 0, 1.4, 0.1 do
  3431. swait()
  3432. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  3433. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(5), Rad(0), Rad(0)), 0.3)
  3434. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(65)), 0.3)
  3435. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(35)), 0.3)
  3436. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
  3437. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
  3438. end
  3439. hum.WalkSpeed = 16
  3440. attack = false
  3441. end
  3442. function attackthree()
  3443. attack = true
  3444. hum.WalkSpeed = 3.01
  3445. for i = 0, 1.4, 0.1 do
  3446. swait()
  3447. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  3448. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3449. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.3)
  3450. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.3)
  3451. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3)
  3452. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3)
  3453. end
  3454. Cso("203426541", hed, 10, 1)
  3455. for i = 0, 1.7, 0.1 do
  3456. swait()
  3457. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  3458. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3459. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(30)), 0.3)
  3460. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-30)), 0.3)
  3461. RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3)
  3462. LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3)
  3463. end
  3464. CameraEnshaking(2, 8)
  3465. Cso("260435136", hed, 10, .9)
  3466. BlockEffect(maincolor, Handle.CFrame * CF(0, -2, 0), 11, 11, 11, 10, 10, 10, 0.04, 1)
  3467. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -2, 0), 6, 6, 6, 5, 5, 5, 0.04, 1)
  3468. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy")
  3469. for i = 0, 1.8, 0.1 do
  3470. swait()
  3471. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.2)
  3472. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.2)
  3473. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.2)
  3474. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.2)
  3475. RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.2)
  3476. LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.2)
  3477. end
  3478. hum.WalkSpeed = 16
  3479. attack = false
  3480. end
  3481.  
  3482. function somuchcancerwhy() --o no
  3483. attack = true
  3484. hum.WalkSpeed = 0.10
  3485. Character.Head.face.Texture = "rbxassetid://315074049"
  3486. local A = math.random(1,13)
  3487. if A == 1 then
  3488. ohno.SoundId = "rbxassetid://295810519"
  3489. ohno.TimePosition = 1
  3490. end
  3491. if A == 2 then
  3492. ohno.SoundId = "rbxassetid://488472970"
  3493. ohno.TimePosition = 2
  3494. end
  3495. if A == 3 then
  3496. ohno.SoundId = "rbxassetid://917045199"
  3497. ohno.TimePosition = 3
  3498. end
  3499. if A == 4 then
  3500. ohno.SoundId = "rbxassetid://324205173"
  3501. ohno.TimePosition = 1
  3502. end
  3503. if A == 5 then
  3504. ohno.SoundId = "rbxassetid://376134741"
  3505. ohno.TimePosition = 8
  3506. end
  3507. if A == 6 then
  3508. ohno.SoundId = "rbxassetid://164147183"
  3509. ohno.TimePosition = 0
  3510. end
  3511. if A == 7 then
  3512. ohno.SoundId = "rbxassetid://825526716"
  3513. ohno.TimePosition = 1
  3514. end
  3515. if A == 8 then
  3516. ohno.SoundId = "rbxassetid://185460366"
  3517. ohno.TimePosition = 0
  3518. end
  3519. if A == 9 then
  3520. ohno.SoundId = "rbxassetid://273319633"
  3521. ohno.TimePosition = 1
  3522. end
  3523. if A == 10 then
  3524. ohno.SoundId = "rbxassetid://506212392"
  3525. ohno.TimePosition = 2
  3526. end
  3527. if A == 11 then
  3528. ohno.SoundId = "rbxassetid://708297448"
  3529. ohno.TimePosition = 4
  3530. end
  3531. if A == 12 then
  3532. ohno.SoundId = "rbxassetid://497199103"
  3533. ohno.TimePosition = 9
  3534. end
  3535. if A == 13 then
  3536. ohno.SoundId = "rbxassetid://152833989"
  3537. ohno.TimePosition = 1
  3538. end
  3539. ohno:Play()
  3540. for i = 0,100,0.1 do
  3541. swait()
  3542. CameraEnshaking(2, 3)
  3543. ohno.Parent = hed
  3544. char.Torso.Neck.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  3545. end
  3546. attack = false
  3547. ohno:Stop()
  3548. Character.Head.face.Texture = "rbxassetid://620619801"
  3549. hum.WalkSpeed = 16
  3550. end
  3551.  
  3552. function Power_Burst()
  3553. hum.WalkSpeed = 4
  3554. attack = true
  3555. Cso("163619849", Handle, 10, 1.35)
  3556. for i = 0,4.3,0.1 do
  3557. swait()
  3558. PixelBlock(3,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.2,0.2,0.2,0.01,maincolor,0)
  3559. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3560. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-23 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
  3561. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3562. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3563. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3564. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3565. end
  3566. CameraEnshaking(2.5, 20)
  3567. Cso("539294959", Handle, 10, .9)
  3568. BlockEffect(maincolor, Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
  3569. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
  3570. HitboxFunction(root.CFrame * CF(0, 0, -0), 0.01, 1, 1, 1, 19, 30, 75, 35, "Random Guy")
  3571. for i = 0,3,0.1 do
  3572. swait()
  3573. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3574. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
  3575. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3576. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3577. RW.C0 = clerp(RW.C0, CF(1.5, 0.01 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3578. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3579. end
  3580. hum.WalkSpeed = 16
  3581. attack = false
  3582. end
  3583.  
  3584. function Eruption2()
  3585. attack = true
  3586. hum.WalkSpeed = 2
  3587. hum.JumpPower = 0
  3588. for i = 0,7,0.1 do
  3589. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 1, "Normal")
  3590. swait()
  3591. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3592. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3593. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  3594. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3595. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3596. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3597. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  3598. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  3599. end
  3600. CreateSound("144699494", tors, 10, 1)
  3601. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 1.6, 1.6, 1.6, 0.02)
  3602. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 3.6, 3.6, 3.6, 0.02)
  3603. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 5.6, 5.6, 5.6, 0.02)
  3604. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 8.6, 8, 8, 0.03)
  3605. MagniDamage(tors, 30, 40, 75, 7, "DarkUp")
  3606. coroutine.resume(coroutine.create(function()
  3607. for i = 0,1.8,0.1 do
  3608. swait()
  3609. hum.CameraOffset = Vector3.new(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4))
  3610. end
  3611. for i = 0,1.8,0.1 do
  3612. swait()
  3613. hum.CameraOffset = Vector3.new(0,0,0)
  3614. end
  3615. end))
  3616. local vel2 = Instance.new("BodyVelocity",tors)
  3617. vel2.Velocity = Vector3.new(0,55,0)
  3618. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  3619. for i = 0,4,0.1 do
  3620. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 20, 35, 3, "Normal")
  3621. swait()
  3622. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3623. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3624. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  3625. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3626. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3627. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3628. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  3629. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  3630. end
  3631. hum.WalkSpeed = 16
  3632. vel2:Destroy()
  3633. hum.JumpPower = 50
  3634. attack = false
  3635. end
  3636.  
  3637. function Magic_Bombs()
  3638. attack = true
  3639. hum.WalkSpeed = 0
  3640. local GYRO = IT("BodyGyro",root)
  3641. GYRO.D = 100
  3642. GYRO.P = 2000
  3643. GYRO.MaxTorque = VT(0,4000000,0)
  3644. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3645. for i = 0,3.6,0.1 do
  3646. swait()
  3647. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3648. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3649. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3650. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3651. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3652. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3653. end
  3654. CameraEnshaking(1, 6)
  3655. GYRO:Destroy()
  3656. Cso("588734356", Handle, 10, 1.05)
  3657. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  3658. BlockEffect(("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  3659. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Random Guy")
  3660. for i = 0,2,0.1 do
  3661. swait()
  3662. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3663. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3664. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3665. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3666. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  3667. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3668. end
  3669. local GYRO = IT("BodyGyro",root)
  3670. GYRO.D = 100
  3671. GYRO.P = 2000
  3672. GYRO.MaxTorque = VT(0,4000000,0)
  3673. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3674. for i = 0,2.4,0.1 do
  3675. swait()
  3676. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3677. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3678. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3679. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3680. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3681. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3682. end
  3683. GYRO:Destroy()
  3684. CameraEnshaking(1, 6)
  3685. Cso("588734356", Handle, 10, 1.05)
  3686. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  3687. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  3688. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6,5, 14, 24, 2, "Random Guy")
  3689. for i = 0,2,0.1 do
  3690. swait()
  3691. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3692. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3693. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3694. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3695. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  3696. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3697. end
  3698. local GYRO = IT("BodyGyro",root)
  3699. GYRO.D = 100
  3700. GYRO.P = 2000
  3701. GYRO.MaxTorque = VT(0,4000000,0)
  3702. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3703. for i = 0,2.4,0.1 do
  3704. swait()
  3705. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3706. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3707. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3708. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3709. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3710. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3711. end
  3712. GYRO:Destroy()
  3713. CameraEnshaking(1, 6)
  3714. Cso("588734356", Handle, 10, 1.05)
  3715. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  3716. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  3717. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Random Guy")
  3718. for i = 0,2,0.1 do
  3719. swait()
  3720. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3721. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3722. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3723. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3724. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  3725. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3726. end
  3727. attack = false
  3728. hum.WalkSpeed = 16
  3729. end
  3730.  
  3731. function Dangerous_Field()
  3732. attack = true
  3733. hum.WalkSpeed = 0
  3734. for i = 0,10,0.1 do
  3735. swait()
  3736. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.2)
  3737. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3738. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2), Rad(0), Rad(-2.1)), 0.15)
  3739. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3740. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(90)), 0.2)
  3741. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(-90)), 0.2)
  3742. CameraEnshaking(1, 7)
  3743. Cso("588734356", Handle, 10, 1.2)
  3744. BlockEffect(maincolor, Handle.CFrame * CF(0, -8, 0), 9, 9, 9, 11, 11, 11, 0.07, 1)
  3745. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -8, 0), 3, 3, 3, 5, 5, 5, 0.05, 1)
  3746. HitboxFunction(Handle.CFrame * CF(0, 0, -10.3), 0.05, 1, 1, 1, 7.3, 15, 20, 3, "Random Guy")
  3747. HitboxFunction(Handle.CFrame * CF(0, 0, -0), 0.05, 1, 1, 1, 5, 2, 3, 10, "Random Guy")
  3748. end
  3749. attack = false
  3750. hum.WalkSpeed = 16
  3751. end
  3752. function Field()
  3753. attack = true
  3754. hum.WalkSpeed = 0
  3755. for i = 0,10,0.1 do
  3756. swait()
  3757. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.2)
  3758. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3759. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2), Rad(0), Rad(-2.1)), 0.15)
  3760. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3761. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(90)), 0.2)
  3762. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(-90)), 0.2)
  3763. CameraEnshaking(1, 7)
  3764. Cso("588734356", Handle, 10, 1.2)
  3765. BlockEffect(maincolor, Handle.CFrame * CF(0, -8, 0), 9, 9, 9, 11, 11, 11, 0.07, 1)
  3766. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -8, 0), 3, 3, 3, 5, 5, 5, 0.05, 1)
  3767. HitboxFunction(Handle.CFrame * CF(0, 0, -10.3), 0.05, 1, 1, 1, 7.3, 15, 20, 3, "Random Guy")
  3768. HitboxFunction(Handle.CFrame * CF(0, 0, -0), 0.05, 1, 1, 1, 5, 2, 3, 10, "Random Guy")
  3769. end
  3770. attack = false
  3771. hum.WalkSpeed = 16
  3772. end
  3773. function Shockwave()
  3774. attack = true
  3775. hum.WalkSpeed = 0
  3776. for i = 0,4,0.1 do
  3777. swait()
  3778. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  3779. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3780. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  3781. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  3782. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3783. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3784. end
  3785. coroutine.resume(coroutine.create(function()
  3786. BlockEffect(maincolor, rl.CFrame * CF(-1, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3787. BlockEffect(maincolor, rl.CFrame * CF(-3, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3788. BlockEffect(maincolor, rl.CFrame * CF(2, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3789. HitboxFunction(rl.CFrame * CF(-1, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  3790. HitboxFunction(rl.CFrame * CF(-3, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  3791. HitboxFunction(rl.CFrame * CF(2, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  3792. CameraEnshaking(1, 7)
  3793. wait(0.05)
  3794. BlockEffect(maincolor, rl.CFrame * CF(-0.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3795. BlockEffect(maincolor, rl.CFrame * CF(-2.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3796. BlockEffect(maincolor, rl.CFrame * CF(1.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3797. HitboxFunction(rl.CFrame * CF(-0.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 20, 10, "Snare")
  3798. HitboxFunction(rl.CFrame * CF(-2.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3799. HitboxFunction(rl.CFrame * CF(1.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3800. CameraEnshaking(1, 7)
  3801. wait(0.05)
  3802. BlockEffect(maincolor, rl.CFrame * CF(-0.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3803. BlockEffect(maincolor, rl.CFrame * CF(-2.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3804. BlockEffect(maincolor, rl.CFrame * CF(1.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3805. HitboxFunction(rl.CFrame * CF(-0.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3806. HitboxFunction(rl.CFrame * CF(-2.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3807. HitboxFunction(rl.CFrame * CF(1.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3808. CameraEnshaking(1, 7)
  3809. wait(0.05)
  3810. BlockEffect(maincolor, rl.CFrame * CF(-0.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3811. BlockEffect(maincolor, rl.CFrame * CF(-2.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3812. BlockEffect(maincolor, rl.CFrame * CF(1.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3813. HitboxFunction(rl.CFrame * CF(-0.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3814. HitboxFunction(rl.CFrame * CF(-2.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3815. HitboxFunction(rl.CFrame * CF(1.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3816. CameraEnshaking(1, 7)
  3817. wait(0.05)
  3818. BlockEffect(maincolor, rl.CFrame * CF(-0.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3819. BlockEffect(maincolor, rl.CFrame * CF(-2.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3820. BlockEffect(maincolor, rl.CFrame * CF(1.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3821. HitboxFunction(rl.CFrame * CF(-0.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3822. HitboxFunction(rl.CFrame * CF(-2.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3823. HitboxFunction(rl.CFrame * CF(1.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3824. CameraEnshaking(1, 7)
  3825. wait(0.05)
  3826. BlockEffect(maincolor, rl.CFrame * CF(-0, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3827. BlockEffect(maincolor, rl.CFrame * CF(-2, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3828. BlockEffect(maincolor, rl.CFrame * CF(1, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3829. HitboxFunction(rl.CFrame * CF(-0, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3830. HitboxFunction(rl.CFrame * CF(-2, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3831. HitboxFunction(rl.CFrame * CF(1, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3832. CameraEnshaking(1, 7)
  3833. end))
  3834. Cso("440145223", Handle, 10, 1.05)
  3835. for i = 1,7,0.1 do
  3836. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  3837. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  3838. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  3839. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  3840. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  3841. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  3842. end
  3843. wait(.6)
  3844. hum.WalkSpeed = 16
  3845. attack = false
  3846. end
  3847. function Pulse()
  3848. attack = true
  3849. hum.WalkSpeed = 0
  3850. local GYRO = IT("BodyGyro",root)
  3851. GYRO.D = 100
  3852. GYRO.P = 2000
  3853. GYRO.MaxTorque = VT(0,4000000,0)
  3854. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3855. for i = 0,4,0.1 do
  3856. swait()
  3857. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3858. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  3859. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3860. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3861. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  3862. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3863. end
  3864. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3865. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 30, 40, 0, "Freeze")
  3866. CameraEnshaking(1, 25)
  3867. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3868. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3869. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3870. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3871. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3872. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3873. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3874. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3875. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3876. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3877. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3878. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3879. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3880. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3881. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3882. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3883. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3884. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3885. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3886. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3887. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3888. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3889. Cso("440145223", Handle, 10, 1.05)
  3890. GYRO:Destroy()
  3891. for i = 1,2,0.1 do
  3892. swait()
  3893. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.04,0.04,0.04,0.06,maincolor,0)
  3894. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3895. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  3896. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3897. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3898. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  3899. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3900. end
  3901. hum.WalkSpeed = 16
  3902. attack = false
  3903. end
  3904.  
  3905. function Technobeam()
  3906. attack = true
  3907. hum.WalkSpeed = 3.01
  3908. for i = 0, 4, 0.1 do
  3909. swait()
  3910. hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0)
  3911. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(40)), 0.2)
  3912. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  3913. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  3914. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  3915. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  3916. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  3917. end
  3918. for i = 0, 2, 0.1 do
  3919. swait()
  3920. hum.CameraOffset = Vector3.new(0, 0.3 + 0.1 * Cos(sine / 20), 0)
  3921. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(40)), 0.2)
  3922. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(-40)), 0.2)
  3923. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-25)), 0.2)
  3924. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(25)), 0.2)
  3925. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  3926. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  3927. end
  3928. Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  3929. Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  3930. Magic(1, "Add", mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  3931. Magic(1, "Add", mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  3932. CameraEnshaking(4, 5)
  3933. Cso("206049428", char, 10, 1)
  3934. for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do
  3935. if v:FindFirstChild("Head") then
  3936. Eviscerate(v)
  3937. end
  3938. end
  3939. for i = 0, 2, 0.1 do
  3940. swait()
  3941. hum.CameraOffset = Vector3.new(0, -0.2 + 0.1 * Cos(sine / 20), 0)
  3942. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(40)), 0.2)
  3943. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  3944. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  3945. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  3946. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  3947. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  3948. end
  3949. hum.WalkSpeed = 16
  3950. attack = false
  3951. end
  3952.  
  3953. function Painful_Stomp2()
  3954. attack = true
  3955. for i = 0,5.2,0.1 do
  3956. swait()
  3957. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  3958. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3959. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  3960. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  3961. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  3962. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  3963. end
  3964. CreateSound("331666100", char, 10, 1)
  3965. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  3966. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  3967. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  3968. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  3969. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  3970. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  3971. Effects.Ring.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  3972. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  3973. if v:FindFirstChild("Head") then
  3974. Eviscerate(v)
  3975. end
  3976. end
  3977. coroutine.resume(coroutine.create(function()
  3978. for i = 0,2.8,0.1 do
  3979. swait()
  3980. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  3981. end
  3982. for i = 0,1.8,0.1 do
  3983. swait()
  3984. hum.CameraOffset = Vector3.new(0,0,0)
  3985. end
  3986. end))
  3987. for i = 0,3.7,0.1 do
  3988. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  3989. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3990. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  3991. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  3992. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3993. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3994. end
  3995. wait(.6)
  3996. attack = false
  3997. end
  3998.  
  3999. function Painful_Stomp()
  4000. attack = true
  4001. for i = 0,5.2,0.1 do
  4002. swait()
  4003. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4004. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4005. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4006. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4007. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  4008. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  4009. end
  4010. CreateSound("331666100", char, 10, 1)
  4011. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4012. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4013. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4014. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4015. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  4016. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  4017. Effects.Ring.Create(BrickColor.Random(), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  4018. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  4019. if v:FindFirstChild("Head") then
  4020. Eviscerate(v)
  4021. end
  4022. end
  4023. coroutine.resume(coroutine.create(function()
  4024. for i = 0,2.8,0.1 do
  4025. swait()
  4026. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  4027. end
  4028. for i = 0,1.8,0.1 do
  4029. swait()
  4030. hum.CameraOffset = Vector3.new(0,0,0)
  4031. end
  4032. end))
  4033. for i = 0,3.7,0.1 do
  4034. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  4035. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4036. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  4037. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  4038. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4039. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4040. end
  4041. wait(.6)
  4042. attack = false
  4043. end
  4044.  
  4045.  
  4046. function LAZER()
  4047. attack = true
  4048. hum.WalkSpeed = 0.03
  4049. for i = 0,4,0.1 do
  4050. swait()
  4051. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  4052. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4053. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4054. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4055. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4056. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4057. end
  4058. LAZOR:Play()
  4059. local GYRO = IT("BodyGyro",root)
  4060. GYRO.D = 100
  4061. GYRO.P = 2000
  4062. GYRO.MaxTorque = VT(0,4000000,0)
  4063. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4064. repeat
  4065. swait(2)
  4066. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.4,maincolor,0)
  4067. PixelBlock(4,3,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.5,maincolor,0)
  4068. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4069. LAZOR.Parent = ra
  4070. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4071. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 1, 5, 0, "Freeze")
  4072. CameraEnshaking(1, 7)
  4073. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4074. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4075. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4076. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4077. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4078. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4079. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4080. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4081. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4082. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4083. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4084. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4085. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4086. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4087. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4088. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4089. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4090. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4091. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4092. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4093. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4094. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4095. BlockEffect(maincolor, Handle.CFrame * CF(-0, -65, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4096. HitboxFunction(Handle.CFrame * CF(0, -67, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4097. BlockEffect(maincolor, Handle.CFrame * CF(-0, -70, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4098. HitboxFunction(Handle.CFrame * CF(0, -72, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4099. BlockEffect(maincolor, Handle.CFrame * CF(-0, -75, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4100. HitboxFunction(Handle.CFrame * CF(0, -77, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4101. until LAZOR.Playing == false
  4102. GYRO:Destroy()
  4103. hum.WalkSpeed = 16
  4104. attack = false
  4105. end
  4106. function new()
  4107. attack = true
  4108. hum.WalkSpeed = 0.03
  4109. for i = 0,4,0.1 do
  4110. swait()
  4111. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  4112. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4113. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4114. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4115. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4116. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4117. end
  4118. LAZOR:Play()
  4119. local GYRO = IT("BodyGyro",root)
  4120. GYRO.D = 100
  4121. GYRO.P = 2000
  4122. GYRO.MaxTorque = VT(0,4000000,0)
  4123. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4124. repeat
  4125. swait(2)
  4126. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.4,maincolor,0)
  4127. PixelBlock(4,3,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.5,maincolor,0)
  4128. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4129. LAZOR.Parent = ra
  4130. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4131. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 1, 5, 0, "Freeze")
  4132. CameraEnshaking(1, 7)
  4133. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4134. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4135. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4136. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4137. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4138. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4139. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4140. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4141. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4142. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4143. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4144. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4145. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4146. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4147. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4148. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4149. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4150. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4151. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4152. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4153. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4154. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4155. BlockEffect(maincolor, Handle.CFrame * CF(-0, -65, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4156. HitboxFunction(Handle.CFrame * CF(0, -67, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4157. BlockEffect(maincolor, Handle.CFrame * CF(-0, -70, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4158. HitboxFunction(Handle.CFrame * CF(0, -72, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4159. BlockEffect(maincolor, Handle.CFrame * CF(-0, -75, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4160. HitboxFunction(Handle.CFrame * CF(0, -77, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4161. until LAZOR.Playing == false
  4162. GYRO:Destroy()
  4163. hum.WalkSpeed = 16
  4164. attack = false
  4165. end
  4166. function Spirit_Beam()
  4167. attack = true
  4168. hum.WalkSpeed = 0
  4169. local GYRO = IT("BodyGyro",root)
  4170. GYRO.D = 100
  4171. GYRO.P = 2000
  4172. GYRO.MaxTorque = VT(0,4000000,0)
  4173. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4174. for i = 0,5,0.1 do
  4175. swait()
  4176. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4177. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4178. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(8 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4179. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4180. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4181. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4182. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  4183. end
  4184. ref = New("Part",m,"ref",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  4185. HitboxFunction(ref.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 4, 25, 50, 1, "Random Guy")
  4186. BlockEffect(maincolor, ref.CFrame * CF(-0, -0, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  4187. local beam = Instance.new("Part", workspace)
  4188. beam.BrickColor = BrickColor.new("Fog")
  4189. beam.FormFactor = "Custom"
  4190. beam.Material = "Neon"
  4191. beam.Transparency = 0.5
  4192. beam.Anchored = true
  4193. beam.Locked = true
  4194. beam.CanCollide = false
  4195. local distance = (Handle.CFrame.p - mouse.Hit.p).magnitude
  4196. beam.Size = Vector3.new(1.05, 1.05, distance)
  4197. beam.CFrame = CFrame.new(Handle.CFrame.p, mouse.Hit.p) * CFrame.new(0, 0, -distance / 2)
  4198. game:GetService("Debris"):AddItem(beam, 0.14)
  4199. local sound = Instance.new('Sound',Handle)
  4200. sound.SoundId = 'rbxassetid://588697948'
  4201. sound.Volume = 7
  4202. sound.EmitterSize = 40
  4203. sound.MaxDistance = 450
  4204. sound:Play()
  4205. game:GetService("Debris"):AddItem(beam, sound.TimeLength)
  4206. GYRO:Destroy()
  4207. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4208. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4209. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4210. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4211. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4212. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4213. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4214. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4215. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4216. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4217. wait(0.3)
  4218. attack = false
  4219. hum.WalkSpeed = 16
  4220. ref:Destroy()
  4221. end
  4222. function Distort()
  4223. attack = true
  4224. hum.WalkSpeed = 0
  4225. local pos = root.Position
  4226. root.CFrame = CF(mouse.Hit.p+Vector3.new(0,3,0),pos)
  4227. Cso("261227592", tors, 10, 0.85)
  4228. for i = 1,2.5,0.1 do
  4229. swait()
  4230. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  4231. end
  4232. attack = false
  4233. hum.WalkSpeed = 8
  4234. end
  4235. function Ancient_Rage()
  4236. attack = true
  4237. hum.WalkSpeed = 4
  4238. Cso("135017578", tors, 10, 1.05)
  4239. for i = 1,14,0.1 do
  4240. swait()
  4241. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  4242. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4243. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4244. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4245. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4246. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4247. for i, v in pairs(FindNearestHead(tors.CFrame.p, 7)) do
  4248. if v:FindFirstChild("Head") then
  4249. Eviscerate(v)
  4250. end
  4251. end
  4252. end
  4253. attack = false
  4254. hum.WalkSpeed = 16
  4255. end
  4256. function Ancient_Ragu()
  4257. attack = true
  4258. hum.WalkSpeed = 4
  4259. Cso("1028044973", tors, 10, 1.05)
  4260. for i = 1,14,0.1 do
  4261. swait()
  4262. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  4263. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4264. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4265. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4266. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4267. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4268. for i, v in pairs(FindNearestHead(tors.CFrame.p, 7)) do
  4269. if v:FindFirstChild("Head") then
  4270. Eviscerate(v)
  4271. end
  4272. end
  4273. end
  4274. attack = false
  4275. hum.WalkSpeed = 16
  4276. end
  4277. function TTTTTTTTTTGaunt()
  4278. attack = true
  4279. hum.WalkSpeed = 0
  4280. sex:Play()
  4281. repeat
  4282. swait()
  4283. sex.Parent = tors
  4284. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4285. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4286. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4287. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4288. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4289. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4290. until sex.Playing == false
  4291. attack = false
  4292. hum.WalkSpeed = 16
  4293. end
  4294. function TTTTTTTTTTTaunt()
  4295. attack = true
  4296. hum.WalkSpeed = 0
  4297. DTAUNT:Play()
  4298. repeat
  4299. swait()
  4300. DTAUNT.Parent = tors
  4301. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4302. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4303. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4304. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4305. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4306. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4307. until DTAUNT.Playing == false
  4308. attack = false
  4309. hum.WalkSpeed = 16
  4310. end
  4311.  
  4312. function Taunt3()
  4313. attack = true
  4314. hum.WalkSpeed = 0
  4315. newnoob:Play()
  4316. repeat
  4317. swait()
  4318. newnoob.Parent = tors
  4319. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4320. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4321. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4322. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4323. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4324. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4325. until newnoob.Playing == false
  4326. attack = false
  4327. hum.WalkSpeed = 16
  4328. end
  4329.  
  4330.  
  4331. function Multi_Bombs()
  4332. attack = true
  4333. hum.WalkSpeed = 3.01
  4334. for i = 0,3,0.1 do
  4335. swait()
  4336. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4337. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4338. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4339. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4340. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4341. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  4342. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  4343. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  4344. end
  4345. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  4346. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  4347. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  4348. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  4349. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  4350. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  4351. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  4352. CreateSound("142070127", tors, 10, 1)
  4353. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  4354. for i = 0,1,0.1 do
  4355. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4356. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4357. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4358. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4359. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  4360. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  4361. end
  4362. for i = 0,2,0.1 do
  4363. swait()
  4364. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4365. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4366. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4367. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4368. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4369. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  4370. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  4371. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  4372. end
  4373. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  4374. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  4375. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  4376. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  4377. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  4378. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  4379. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  4380. CreateSound("142070127", tors, 10, 1)
  4381. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  4382. for i = 0,1,0.1 do
  4383. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4384. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4385. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4386. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4387. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  4388. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  4389. end
  4390. for i = 0,2,0.1 do
  4391. swait()
  4392. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4393. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4394. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4395. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4396. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4397. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  4398. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  4399. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  4400. end
  4401. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  4402. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  4403. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  4404. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  4405. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  4406. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  4407. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  4408. CreateSound("142070127", tors, 10, 1)
  4409. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  4410. for i = 0,1,0.1 do
  4411. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4412. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4413. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4414. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4415. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  4416. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  4417. end
  4418. wait(.6)
  4419. attack = false
  4420. hum.WalkSpeed = 16
  4421. end
  4422.  
  4423. function Universal_Crush()
  4424. attack = true
  4425. for i = 0,5.2,0.05 do
  4426. swait()
  4427. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4428. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4429. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4430. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4431. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4432. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4433. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4434. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4435. end
  4436. CreateSound("331666100", tors, 10, 1)
  4437. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 16.6, 16.6, 16.6, 0.01)
  4438. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 16, 16, 16, 19.6, 19.6, 19.6, 0.01)
  4439. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 18, 18, 18, 22.6, 22.6, 22.6, 0.01)
  4440. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 20, 20, 20, 25.6, 25, 25, 0.01)
  4441. MagniDamage(tors, 170, 80, 175, 15, "DarkUp")
  4442. coroutine.resume(coroutine.create(function()
  4443. for i = 0,1.8,0.1 do
  4444. swait()
  4445. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  4446. end
  4447. for i = 0,1.8,0.1 do
  4448. swait()
  4449. hum.CameraOffset = Vector3.new(0,0,0)
  4450. end
  4451. end))
  4452. for i = 1,4.7,0.1 do
  4453. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  4454. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  4455. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  4456. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4457. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  4458. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  4459. end
  4460. wait(.6)
  4461. attack = false
  4462. end
  4463.  
  4464. function HAAH()
  4465. attack = true
  4466. hum.WalkSpeed = 0
  4467. Cso("300208779", hed, 10, 1)
  4468. for i = 0,9,0.1 do
  4469. swait()
  4470. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  4471. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  4472. if Mrandom(1,15) == 1 then
  4473. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  4474. end
  4475. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  4476. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  4477. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  4478. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  4479. end
  4480. attack = false
  4481. hum.WalkSpeed = 16
  4482. end
  4483. function again()
  4484. attack = true
  4485. hum.WalkSpeed = 0
  4486. ITAUNT:Play()
  4487. repeat
  4488. swait()
  4489. ITAUNT.Parent = tors
  4490. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
  4491. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  4492. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08)
  4493. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  4494. RW.C0 = clerp(RW.C0, CF(1.5, 0.8 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(120 - 2.5 * Sin(sine / 20))), 0.1)
  4495. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  4496. until ITAUNT.Playing == false
  4497. attack = false
  4498. hum.WalkSpeed = 16
  4499. end
  4500. function LunarSpin()
  4501. attack = true
  4502. hum.WalkSpeed = 0
  4503. for i = 0,17,0.05 do
  4504. CameraEnshaking(1, 5)
  4505. MagniDamage(tors, 47, 2, 5, 0, "Random Guy")
  4506. Effects.Spiral.Create(BrickC("Teal"), tors.CFrame * CF(0, 0, 0), 3, 3, 3, 4, 4, 4, 0.03)
  4507. Effects.Block.Create(BrickC("Cyan"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4508. swait()
  4509. PixelBlock(1.5,14,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-360,360)),math.rad(math.random(-50,50))),3,3,3,0.3,maincolor,0)
  4510. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  4511. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4512. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4513. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4514. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  4515. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  4516. end
  4517. hum.WalkSpeed = 16
  4518. attack = false
  4519. end
  4520. function Decapitate()
  4521. local target = nil
  4522. local targettorso = nil
  4523. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  4524. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  4525. target = mouse.Target.Parent.Humanoid
  4526. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  4527. targethead = mouse.Target.Parent:FindFirstChild("Head")
  4528. end
  4529. end
  4530. if target ~= nil then
  4531. targettorso.Anchored = true
  4532. attack = true
  4533. hum.WalkSpeed = 0
  4534. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  4535. for i = 0,4.2,0.1 do
  4536. swait()
  4537. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  4538. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  4539. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  4540. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  4541. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(35)), 0.1)
  4542. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  4543. end
  4544. local ModelHead01 = New("Model", char, "", {})
  4545. local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {})
  4546. local Head01 = targethead:Clone()
  4547. targethead.Transparency = 1
  4548. Head01.Parent = ModelHead01
  4549. local weldHead01 = Instance.new("Weld")
  4550. weldHead01.Parent = Head01
  4551. weldHead01.Part0 = targethead
  4552. weldHead01.Part1 = Head01
  4553. weldHead01.C1 = CFrame.new(0, 0, 0)
  4554. targethead.face:Remove()
  4555. weldHead01.Part0 = ra
  4556. weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  4557. targettorso:BreakJoints()
  4558. CreateSound("314390675", targettorso, 5, .7)
  4559. for i = 0,3.2,0.1 do
  4560. swait()
  4561. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  4562. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  4563. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  4564. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(50)), 0.15)
  4565. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(20), Rad(90)), 0.1)
  4566. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  4567. end
  4568. for i = 0,4.2,0.1 do
  4569. swait()
  4570. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  4571. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  4572. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  4573. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4574. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1)
  4575. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  4576. end
  4577. CreateSound("541909763", targettorso, 5, .8)
  4578. weldHead01:Destroy()
  4579. Head01.CanCollide = true
  4580. local bodyVelocity2 = Create("BodyVelocity")({
  4581. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  4582. P = 5000,
  4583. maxForce = Vector3.new(8000, 8000, 8000),
  4584. Parent = Head01
  4585. })
  4586. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  4587. for i = 0,6.2,0.1 do
  4588. swait()
  4589. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15)
  4590. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3)
  4591. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  4592. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4593. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1)
  4594. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  4595. end
  4596. targettorso.Anchored = false
  4597. attack = false
  4598. hum.WalkSpeed = 16
  4599. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  4600. end
  4601. end
  4602. function BalanceSpin()
  4603. attack = true
  4604. hum.WalkSpeed = 2
  4605. for i = 0,17,0.07 do
  4606. CameraEnshaking(1, 5)
  4607. MagniDamage(tors, 30, 7, 11, 0, "Random Guy")
  4608. swait()
  4609. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick")
  4610. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, BrickColor.new("Black"), 0, "Brick")
  4611. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick")
  4612. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  4613. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4614. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4615. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4616. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  4617. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  4618. end
  4619. hum.WalkSpeed = 16
  4620. attack = false
  4621. end
  4622.  
  4623. function lolik()
  4624. attack = true
  4625. hum.WalkSpeed = 0
  4626. pop:Play()
  4627. repeat
  4628. pop.Parent = tors
  4629. swait()
  4630. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  4631. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  4632. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  4633. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  4634. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  4635. LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  4636. until pop.Playing == false
  4637. attack = false
  4638. hum.WalkSpeed = 16
  4639. end
  4640.  
  4641. function BARK()
  4642. attack = true
  4643. hum.WalkSpeed = 0
  4644. BATAUNT:Play()
  4645. repeat
  4646. BATAUNT.Parent = tors
  4647. swait()
  4648. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  4649. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  4650. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  4651. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  4652. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  4653. LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  4654. until BATAUNT.Playing == false
  4655. attack = false
  4656. hum.WalkSpeed = 16
  4657. end
  4658.  
  4659. function CreateSound(ID, PARENT, VOLUME, PITCH)
  4660. local NSound = nil
  4661. coroutine.resume(coroutine.create(function()
  4662. NSound = Instance.new("Sound", PARENT)
  4663. NSound.Volume = VOLUME
  4664. NSound.Pitch = PITCH
  4665. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  4666. swait()
  4667. NSound:play()
  4668. game:GetService("Debris"):AddItem(NSound, 10)
  4669. end))
  4670. return NSound
  4671. end
  4672. function nope()
  4673. attack = true
  4674. hum.WalkSpeed = 0
  4675. NOTAUNT:Play()
  4676. repeat
  4677. NOTAUNT.Parent = tors
  4678. swait()
  4679. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  4680. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  4681. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  4682. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  4683. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  4684. LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  4685. until NOTAUNT.Playing == false
  4686. attack = false
  4687. hum.WalkSpeed = 16
  4688. end
  4689. function CreateSound(ID, PARENT, VOLUME, PITCH)
  4690. local NSound = nil
  4691. coroutine.resume(coroutine.create(function()
  4692. NSound = Instance.new("Sound", PARENT)
  4693. NSound.Volume = VOLUME
  4694. NSound.Pitch = PITCH
  4695. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  4696. swait()
  4697. NSound:play()
  4698. game:GetService("Debris"):AddItem(NSound, 10)
  4699. end))
  4700. return NSound
  4701. end
  4702. function Anime_Splosion()
  4703. attack = true
  4704. for i = 0,2,0.05 do
  4705. swait()
  4706. Effects.Block.Create(BrickC("Carnation pink"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4707. Effects.Block.Create(BrickC("Carnation pink"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4708. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4709. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4710. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4711. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4712. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4713. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4714. end
  4715. CreateSound("331666100", tors, 10, 1)
  4716. Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  4717. MagniDamage(tors, 34, 25, 50, 15, "DarkUp")
  4718. CameraEnshaking(1.5, 10)
  4719. for i = 1,2,0.1 do
  4720. swait()
  4721. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4722. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4723. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4724. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  4725. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  4726. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  4727. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  4728. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  4729. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  4730. end
  4731. wait(.6)
  4732. attack = false
  4733. end
  4734. corrupted = false
  4735. function Bark_Splosion()
  4736. attack = true
  4737. for i = 0,2,0.05 do
  4738. swait()
  4739. Effects.Block.Create(BrickC("Cool yellow"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4740. Effects.Block.Create(BrickC("Medium stone grey"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4741. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4742. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4743. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4744. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4745. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4746. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4747. end
  4748. CreateSound("331666100", tors, 10, 1)
  4749. Effects.Ring.Create(BrickC("Cool yellow"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  4750. MagniDamage(tors, 34, 25, 50, 15, "DarkUp")
  4751. CameraEnshaking(1.5, 10)
  4752. for i = 1,2,0.1 do
  4753. swait()
  4754. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4755. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4756. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4757. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  4758. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  4759. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  4760. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  4761. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  4762. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  4763. end
  4764. wait(.6)
  4765. attack = false
  4766. end
  4767. corrupted = false
  4768.  
  4769. function Taunt1000()
  4770. attack = true
  4771. hum.WalkSpeed = 0
  4772. for i = 0, 9, 0.1 do
  4773. swait()
  4774. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(15), Rad(0), Rad(0)), 0.15)
  4775. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  4776. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(78), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(15)), 0.15)
  4777. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-78), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-15)), 0.15)
  4778. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  4779. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  4780. end
  4781. attack = false
  4782. hum.WalkSpeed = 16
  4783. end
  4784.  
  4785. function Pixel_Corrupt()
  4786. attack = true
  4787. corrupted = true
  4788. for i = 0,3,0.05 do
  4789. swait()
  4790. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  4791. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  4792. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  4793. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  4794. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  4795. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  4796. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4797. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4798. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4799. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4800. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4801. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4802. end
  4803. refa = New("Part",m,"refa",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  4804. HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 20, 20, 25, 0, "Random Guy")
  4805. BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 30, 30, 30, 32, 32, 32, 0.07, 1)
  4806. CreateSound("331666100", refa, 10, 1)
  4807. CameraEnshaking(1.5, 10)
  4808. coroutine.resume(coroutine.create(function()
  4809. for i = 1,20,0.1 do
  4810. swait(5)
  4811. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4812. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4813. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4814. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4815. CreateSound("331666100", refa, 10, 1)
  4816. BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 22, 22, 22, 25, 25, 25, 0.041, 1)
  4817. HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 21.3, 5, 8, 0, "Random Guy")
  4818. end
  4819. refa:Destroy()
  4820. corrupted = false
  4821. end))
  4822. for i = 1,2.5,0.1 do
  4823. swait()
  4824. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.4)
  4825. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.6)
  4826. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.4)
  4827. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.4)
  4828. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.3)
  4829. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.3)
  4830. end
  4831. wait(.3)
  4832. attack = false
  4833. end
  4834.  
  4835. function FearMe()
  4836. attack = true
  4837. hum.WalkSpeed = 0
  4838. so:Play()
  4839. repeat
  4840. swait()
  4841. so.Parent = tors
  4842. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4843. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4844. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4845. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4846. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4847. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4848. until so.Playing == false
  4849. attack = false
  4850. hum.WalkSpeed = 16
  4851. end
  4852.  
  4853. function heregoes()
  4854. attack = true
  4855. hum.WalkSpeed = 0
  4856. Cso("134978657", hed, 10, 1)
  4857. for i = 0,9,0.1 do
  4858. swait()
  4859. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  4860. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  4861. if Mrandom(1,15) == 1 then
  4862. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  4863. end
  4864. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  4865. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  4866. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  4867. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  4868. end
  4869. attack = false
  4870. hum.WalkSpeed = 16
  4871. end
  4872. function again()
  4873. attack = true
  4874. hum.WalkSpeed = 0
  4875. ITAUNT:Play()
  4876. repeat
  4877. swait()
  4878. ITAUNT.Parent = tors
  4879. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
  4880. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  4881. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08)
  4882. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  4883. RW.C0 = clerp(RW.C0, CF(1.5, 0.8 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(120 - 2.5 * Sin(sine / 20))), 0.1)
  4884. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  4885. until ITAUNT.Playing == false
  4886. attack = false
  4887. hum.WalkSpeed = 16
  4888. end
  4889.  
  4890. function thing()
  4891. attack = true
  4892. timetofly = false
  4893. hum.WalkSpeed = 0.05
  4894. Character.Head.face.Texture = "rbxassetid://705269463"
  4895. Cause_Im_having_a_good_time_having_a_good_time:Play()
  4896. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  4897. Humanoid.JumpPower = 0
  4898. for i = 0,300,0.1 do --thatsalongtime
  4899. swait()
  4900. CameraEnshaking(1, 7)
  4901. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 75, 500, 100, "Knockdown")
  4902. Cause_Im_having_a_good_time_having_a_good_time.Parent = hed
  4903. root.Velocity = root.CFrame.lookVector * 225
  4904. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4905. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0-255.45*i), Rad(0), Rad(0)), 0.3)
  4906. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  4907. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  4908. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  4909. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  4910. end
  4911. Cause_Im_having_a_good_time_having_a_good_time:Stop()
  4912. attack = false
  4913. Humanoid.JumpPower = 50
  4914. Character.Head.face.Texture = "rbxassetid://620619801"
  4915. hum.WalkSpeed = 16
  4916. wait(45)
  4917. timetofly = true
  4918. warn("You can FLY SKY HIGH Now! Go Nuts!") --please dont go nuts
  4919. end
  4920.  
  4921. function DANCEFORME()
  4922. attack = true
  4923. Character.Head.face.Texture = "rbxassetid://183225545"
  4924. MERKIO:Play()
  4925. repeat
  4926. for i = 0,0.7,0.2 do
  4927. swait()
  4928. MERKIO.Parent = tors
  4929. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  4930. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  4931. RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  4932. LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  4933. RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  4934. LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  4935. end
  4936. for i = 0,0.7,0.2 do
  4937. swait()
  4938. MERKIO.Parent = tors
  4939. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  4940. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  4941. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  4942. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  4943. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  4944. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  4945. end
  4946. until MERKIO.Playing == false
  4947. MERKIO:Stop()
  4948. Character.Head.face.Texture = "rbxassetid://620619801"
  4949. attack = false
  4950. hum.WalkSpeed = 16
  4951. end
  4952.  
  4953. function HAA55() --ik
  4954. attack = true
  4955. hum.WalkSpeed = 1.01
  4956. Character.Head.face.Texture = "rbxassetid://111523405"
  4957. CreateSound("1395854043", hed, 10, 1)
  4958. for i = 0,14,0.1 do
  4959. swait()
  4960. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4961. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4962. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4963. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4964. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-145)), 0.1)
  4965. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(145)), 0.1)
  4966. end
  4967. attack = false
  4968. Character.Head.face.Texture = "rbxassetid://620619801"
  4969. hum.WalkSpeed = 16
  4970. end
  4971.  
  4972. function DistortThem()
  4973. CanUse = false
  4974. local HIT = tors.Touched:Connect(function(hit)
  4975. Kill(hit.Parent)
  4976. end)
  4977. for i = 1, 350 do
  4978. swait()
  4979. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(125), math.rad(0), math.rad(10)), 0.1)
  4980. CreateSound("333430981", hed, 1.5, 1)
  4981. RA.Parent = ra
  4982. LA.Parent = la
  4983. FT.Parent = tors
  4984. RL.Parent = rl
  4985. LL.Parent = ll
  4986. for _,v in next, char:GetDescendants() do
  4987. if(v:IsA'DataModelMesh')then
  4988. v.Offset = Vector3.new(math.random(-50,50)/100,math.random(-50,50)/100,math.random(-50,50)/100)
  4989. end
  4990. end
  4991. end
  4992. FT.Parent = nil
  4993. RA.Parent = nil
  4994. LA.Parent = nil
  4995. RL.Parent = nil
  4996. LL.Parent = nil
  4997. for _,v in next, char:GetDescendants() do
  4998. if(v:IsA'DataModelMesh')then
  4999. v.Offset = Vector3.new(0,0,0)
  5000. end
  5001. end
  5002. HIT:Disconnect()
  5003. wait(3.5)
  5004. CanUse = true
  5005. end
  5006.  
  5007. function targett()
  5008. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  5009. TargetSelect(mouse.Target.Parent)
  5010. CreateSound("743521450", char, 1, .8)
  5011. end
  5012. end
  5013.  
  5014. function un_fun()
  5015. attack = true
  5016. hum.WalkSpeed = 0
  5017. BTAUNT:Play()
  5018. repeat
  5019. swait()
  5020. BTAUNT.Parent = tors
  5021. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  5022. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  5023. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  5024. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  5025. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08)
  5026. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  5027. until BTAUNT.Playing == false
  5028. attack = false
  5029. hum.WalkSpeed = 16
  5030. end
  5031. function thisisit()
  5032. attack = true
  5033. hum.WalkSpeed = 0
  5034. STAUNT:Play()
  5035. repeat
  5036. swait()
  5037. STAUNT.Parent = tors
  5038. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  5039. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  5040. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  5041. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  5042. RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  5043. LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  5044. until STAUNT.Playing == false
  5045. attack = false
  5046. hum.WalkSpeed = 16
  5047. end
  5048. function PENIS()
  5049. attack = true
  5050. hum.WalkSpeed = 0
  5051. NOSOUND:Play()
  5052. repeat
  5053. swait()
  5054. NOSOUND.Parent = tors
  5055. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  5056. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  5057. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  5058. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  5059. RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  5060. LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  5061. until NOSOUND.Playing == false
  5062. attack = false
  5063. hum.WalkSpeed = 16
  5064. end
  5065. function Exploit()
  5066. exploitable = false
  5067. Cso("907332670", tors, 10, 1.05)
  5068. coroutine.resume(coroutine.create(function()
  5069. for i = 1,20,0.1 do
  5070. swait()
  5071. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  5072. end
  5073. Cso("12222030", tors, 10, 1.05)
  5074. BlockEffect(maincolor, tors.CFrame * CF(0, 0, 0), 17, 17, 17, 20, 20, 20, 0.04, 1)
  5075. for i, v in pairs(FindNearestHead(tors.CFrame.p, 27)) do
  5076. if v:FindFirstChild("Head") then
  5077. Eviscerate(v)
  5078. SoulSteal(v)
  5079. end
  5080. end
  5081. wait(15)
  5082. exploitable = true
  5083. end))
  5084. end
  5085. function wutdefaq()
  5086. attack = true
  5087. hum.WalkSpeed = 0
  5088. WTF:Play()
  5089. repeat
  5090. swait()
  5091. WTF.Parent = tors
  5092. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  5093. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  5094. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  5095. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  5096. RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  5097. LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  5098. until STAUNT.Playing == false
  5099. attack = false
  5100. hum.WalkSpeed = 16
  5101. end
  5102. function Exploit()
  5103. exploitable = false
  5104. Cso("135017578", tors, 10, 1.05)
  5105. coroutine.resume(coroutine.create(function()
  5106. for i = 1,20,0.1 do
  5107. swait()
  5108. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  5109. end
  5110. Cso("160718677", tors, 10, 1.05)
  5111. BlockEffect(maincolor, tors.CFrame * CF(0, 0, 0), 17, 17, 17, 20, 20, 20, 0.04, 1)
  5112. for i, v in pairs(FindNearestHead(tors.CFrame.p, 27)) do
  5113. if v:FindFirstChild("Head") then
  5114. Eviscerate(v)
  5115. SoulSteal(v)
  5116. end
  5117. end
  5118. wait(15)
  5119. exploitable = true
  5120. end))
  5121. end
  5122. function ASCENTION()
  5123. attack = true
  5124. hum.WalkSpeed = 0
  5125. Cso("987502413", tors, 10, 1.05)
  5126. local vel2 = Instance.new("BodyVelocity",tors)
  5127. vel2.Velocity = Vector3.new(0,30,0)
  5128. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  5129. for i = 0,20,0.1 do
  5130. HitboxFunction(tors.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 7, 10, 20, 20, "Random Guy")
  5131. swait()
  5132. BlockEffect(maincolor, ra.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  5133. BlockEffect(maincolor, la.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  5134. CameraEnshaking(1, 4)
  5135. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  5136. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5137. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5138. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5139. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  5140. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  5141. end
  5142. hum.WalkSpeed = 16
  5143. vel2:Destroy()
  5144. attack = false
  5145. end
  5146.  
  5147. function Taunt1()
  5148. attack = true
  5149. hum.WalkSpeed = 3.01
  5150. Cso("1535994137", hed, 10, 1)
  5151. for i = 0, 9, 0.1 do
  5152. swait()
  5153. hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0.1)
  5154. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  5155. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 3.5)), Rad(0), Rad(-30)), 0.1)
  5156. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(86), Rad(0)) * angles(Rad(-5), Rad(0), Rad(0)), 0.1)
  5157. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-86), Rad(0)) * angles(Rad(-5), Rad(0), Rad(0)), 0.1)
  5158. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.8* Player_Size) * angles(Rad(10), Rad(-20), Rad(-90)), 0.2)
  5159. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0 + 0.025 * Sin(sine / 20)* Player_Size, -.8* Player_Size) * angles(Rad(6), Rad(20), Rad(90)), 0.2)
  5160. end
  5161. hum.WalkSpeed = 16
  5162. attack = false
  5163. end
  5164.  
  5165. function Destruction()
  5166. attack = true
  5167. local Ring1 = Instance.new("Part", char)
  5168. Ring1.Anchored = true
  5169. Ring1.BrickColor = maincolor
  5170. Ring1.CanCollide = false
  5171. Ring1.FormFactor = 3
  5172. Ring1.Name = "Ring"
  5173. Ring1.Material = "Neon"
  5174. Ring1.Size = Vector3.new(1, 0.05, 1)
  5175. Ring1.Transparency = 1
  5176. Ring1.TopSurface = 0
  5177. Ring1.BottomSurface = 0
  5178. local Ring1Mesh = Instance.new("SpecialMesh", Ring1)
  5179. Ring1Mesh.MeshType = "Brick"
  5180. Ring1Mesh.Name = "SizeMesh"
  5181. Ring1Mesh.Scale = Vector3.new(0, 1, 0)
  5182. local InnerRing1 = Ring1:Clone()
  5183. InnerRing1.Parent = char
  5184. InnerRing1.Transparency = 0
  5185. InnerRing1.BrickColor = BrickColor.new("New Yeller")
  5186. InnerRing1.Size = Vector3.new(1, 1, 1)
  5187. local InnerRing1Mesh = InnerRing1.SizeMesh
  5188. InnerRing1Mesh.Scale = Vector3.new(0, 0, 0)
  5189. InnerRing1Mesh.MeshType = "Sphere"
  5190. Ring1:Destroy()
  5191. for i = 0, 5, 0.1 do
  5192. swait()
  5193. SphereAura(7, 0.12, "Add", ra.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0)
  5194. SphereAura(7, 0.12, "Add", ra.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, BrickC("Institutional white"), 0)
  5195. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  5196. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  5197. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-12.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  5198. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  5199. RW.C0 = clerp(RW.C0, CF(1.1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-25)), 0.1)
  5200. LW.C0 = clerp(LW.C0, CF(-1.1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(25)), 0.1)
  5201. root.CFrame = FaceMouse()[1]
  5202. end
  5203. InnerRing1.Transparency = 1
  5204. InnerRing1.CFrame = root.CFrame * CF(0, 0.5, 0) + root.CFrame.lookVector * 5
  5205. CreateSound("294188875", char, 2.3, 1)
  5206. local a = IT("Part", char)
  5207. a.Name = "Direction"
  5208. a.Anchored = true
  5209. a.BrickColor = maincolor
  5210. a.Material = "Neon"
  5211. a.Transparency = 0
  5212. a.Shape = "Cylinder"
  5213. a.CanCollide = false
  5214. local a2 = IT("Part", char)
  5215. a2.Name = "Direction"
  5216. a2.Anchored = true
  5217. a2.BrickColor = maincolor
  5218. a2.Color = maincolor.Color
  5219. a2.Material = "Neon"
  5220. a2.Transparency = 0.5
  5221. a2.Shape = "Cylinder"
  5222. a2.CanCollide = false
  5223. local ba = IT("Part", char)
  5224. ba.Name = "HitDirect"
  5225. ba.Anchored = true
  5226. ba.BrickColor = maincolor
  5227. ba.Material = "Neon"
  5228. ba.Transparency = 1
  5229. ba.CanCollide = false
  5230. local ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  5231. local ignore = char
  5232. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  5233. a.BottomSurface = 10
  5234. a.TopSurface = 10
  5235. a2.BottomSurface = 10
  5236. a2.TopSurface = 10
  5237. local distance = (InnerRing1.CFrame.p - position).magnitude
  5238. a.Size = Vector3.new(distance, 1, 1)
  5239. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5240. a2.Size = Vector3.new(distance, 1, 1)
  5241. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5242. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  5243. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  5244. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  5245. game:GetService("Debris"):AddItem(a, 20)
  5246. game:GetService("Debris"):AddItem(a2, 20)
  5247. game:GetService("Debris"):AddItem(ba, 20)
  5248. local msh = Instance.new("SpecialMesh", a)
  5249. msh.MeshType = "Sphere"
  5250. msh.Scale = Vector3.new(1, 25, 25)
  5251. local msh2 = Instance.new("SpecialMesh", a2)
  5252. msh2.MeshType = "Sphere"
  5253. msh2.Scale = Vector3.new(1, 30, 30)
  5254. for i = 0, 10, 0.1 do
  5255. swait()
  5256. root.CFrame = FaceMouse()[1]
  5257. hum.CameraOffset = Vector3.new(Mrandom(-1,1),0,Mrandom(-1,1))
  5258. a2.Color = maincolor.Color
  5259. InnerRing1.CFrame = root.CFrame * CF(0, 0.5, 0) + root.CFrame.lookVector * 4
  5260. ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  5261. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  5262. distance = (InnerRing1.CFrame.p - position).magnitude
  5263. a.Size = Vector3.new(distance, 1, 1)
  5264. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5265. a2.Size = Vector3.new(distance, 1, 1)
  5266. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5267. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  5268. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  5269. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  5270. msh.Scale = msh.Scale - Vector3.new(0, 0.25, 0.25)
  5271. msh2.Scale = msh2.Scale - Vector3.new(0, 0.3, 0.3)
  5272. SphereAura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0)
  5273. SphereAura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0)
  5274. for i, v in pairs(FindNearestHead(ba.CFrame.p, 14.5)) do
  5275. if v:FindFirstChild("Head") then
  5276. Eviscerate(v)
  5277. SoulSteal(v)
  5278. end
  5279. end
  5280. end
  5281. a:Destroy()
  5282. a2:Destroy()
  5283. ba:Destroy()
  5284. InnerRing1:Destroy()
  5285. attack = false
  5286. hum.CameraOffset = Vector3.new(0,0,0)
  5287. end
  5288.  
  5289. function Flame_Burst()
  5290. local target = nil
  5291. local targettorso = nil
  5292. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  5293. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  5294. target = mouse.Target.Parent.Humanoid
  5295. target2 = mouse.Target.Parent
  5296. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  5297. end
  5298. end
  5299. if target ~= nil then
  5300. attack = true
  5301. hum.WalkSpeed = 0
  5302. for i = 0, 3.4, 0.1 do
  5303. swait()
  5304. hum.WalkSpeed = 0
  5305. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(45)), 0.1)
  5306. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15), Rad(0), Rad(-45)), 0.1)
  5307. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5308. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5309. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(-15), Rad(46 + 4.5 * Sin(sine / 12))), 0.1)
  5310. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-46 - 4.5 * Sin(sine / 12))), 0.1)
  5311. end
  5312. --targettorso:BreakJoints()
  5313. for i = 0, 3.4, 0.1 do
  5314. swait()
  5315. hum.WalkSpeed = 0
  5316. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(45)), 0.1)
  5317. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15), Rad(0), Rad(-45)), 0.1)
  5318. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5319. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5320. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(135), Rad(-.6), Rad(46 + 4.5 * Sin(sine / 12))), 0.1)
  5321. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-46 - 4.5 * Sin(sine / 12))), 0.1)
  5322. end
  5323. for i, v in pairs(target2:GetChildren()) do
  5324. if(not char:IsAncestorOf(v))then
  5325. local hum = (v and v.Parent and v.Parent:FindFirstChildOfClass'Humanoid')
  5326. local hedder = (v and v.Parent and v.Parent:FindFirstChild'Head')
  5327. if(hum and hedder and hum.Health > 0)then
  5328. Eviscerate(v.Parent)
  5329. end
  5330. end
  5331. end
  5332. attack = false
  5333. hum.WalkSpeed = 16
  5334. end
  5335. end
  5336.  
  5337. function GIMME_THOSE()
  5338. attack = true
  5339. chatfunc("BURN....", BrickColor.random().Color)
  5340. for i = 0,5.2,0.1 do
  5341. swait()
  5342. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  5343. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  5344. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  5345. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  5346. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  5347. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  5348. end
  5349. chatfunc("IN....", BrickColor.random().Color)
  5350. wait(2)
  5351. CreateSound("331666100", char, 10, 1)
  5352. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5353. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5354. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5355. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5356. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  5357. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  5358. chatfunc("HELL!!!!!", BrickColor.random().Color)
  5359. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  5360. if v:FindFirstChild("Head") then
  5361. Eviscerate(v)
  5362. SoulSteal(v)
  5363. end
  5364. end
  5365. coroutine.resume(coroutine.create(function()
  5366. for i = 0,2.8,0.1 do
  5367. swait()
  5368. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  5369. end
  5370. for i = 0,1.8,0.1 do
  5371. swait()
  5372. hum.CameraOffset = Vector3.new(0,0,0)
  5373. end
  5374. end))
  5375. for i = 0,3.7,0.1 do
  5376. SphereAura(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  5377. SphereAura(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  5378. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  5379. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  5380. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  5381. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  5382. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  5383. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  5384. end
  5385. wait(.6)
  5386. CreateSound("907332997", hed, 10, 1)
  5387. attack = false
  5388. end
  5389.  
  5390. function Eruption()
  5391. attack = true
  5392. hum.WalkSpeed = 2
  5393. hum.JumpPower = 0
  5394. for i = 0,7,0.1 do
  5395. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 1, "Normal")
  5396. swait()
  5397. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5398. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5399. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  5400. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5401. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5402. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5403. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  5404. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  5405. end
  5406. CreateSound("144699494", tors, 10, 1)
  5407. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 1.6, 1.6, 1.6, 0.02)
  5408. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 3.6, 3.6, 3.6, 0.02)
  5409. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 5.6, 5.6, 5.6, 0.02)
  5410. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 8.6, 8, 8, 0.03)
  5411. MagniDamage(tors, 30, 40, 75, 7, "DarkUp")
  5412. coroutine.resume(coroutine.create(function()
  5413. for i = 0,1.8,0.1 do
  5414. swait()
  5415. hum.CameraOffset = Vector3.new(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4))
  5416. end
  5417. for i = 0,1.8,0.1 do
  5418. swait()
  5419. hum.CameraOffset = Vector3.new(0,0,0)
  5420. end
  5421. end))
  5422. local vel2 = Instance.new("BodyVelocity",tors)
  5423. vel2.Velocity = Vector3.new(0,55,0)
  5424. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  5425. for i = 0,4,0.1 do
  5426. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 20, 35, 3, "Normal")
  5427. swait()
  5428. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5429. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5430. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  5431. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5432. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5433. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5434. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  5435. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  5436. end
  5437. hum.WalkSpeed = 16
  5438. vel2:Destroy()
  5439. hum.JumpPower = 50
  5440. attack = false
  5441. end
  5442.  
  5443. function Solar_Flare2()
  5444. attack = true
  5445. hum.WalkSpeed = 2
  5446. hum.JumpPower = 75
  5447. hum.Jump = true
  5448. wait(0.4)
  5449. CreateSound("144699494", tors, 10, 1)
  5450. hum.JumpPower = 0
  5451. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, .6, .6, .6, 0.02)
  5452. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 1.6, 1.6, 1.6, 0.02)
  5453. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 2.6, 2.6, 2.6, 0.02)
  5454. for i = 0,20,0.1 do
  5455. root.Velocity = root.CFrame.lookVector * 60
  5456. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 14, 25, 35, 0, "Freeze")
  5457. swait()
  5458. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5459. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5460. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.15)
  5461. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5462. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5463. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5464. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  5465. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  5466. end
  5467. hum.WalkSpeed = 16
  5468. hum.JumpPower = 50
  5469. attack = false
  5470. end
  5471.  
  5472. function Solar_Flare()
  5473. attack = true
  5474. hum.WalkSpeed = 2
  5475. hum.JumpPower = 75
  5476. hum.Jump = true
  5477. wait(0.4)
  5478. CreateSound("144699494", tors, 10, 1)
  5479. hum.JumpPower = 0
  5480. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, .6, .6, .6, 0.02)
  5481. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 1.6, 1.6, 1.6, 0.02)
  5482. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 2.6, 2.6, 2.6, 0.02)
  5483. for i = 0,20,0.1 do
  5484. root.Velocity = root.CFrame.lookVector * 60
  5485. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 14, 25, 35, 0, "Freeze")
  5486. swait()
  5487. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5488. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5489. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.15)
  5490. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5491. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5492. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5493. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  5494. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  5495. end
  5496. hum.WalkSpeed = 16
  5497. hum.JumpPower = 50
  5498. attack = false
  5499. end
  5500. function dmg(dude)
  5501. if dude.Name ~= char then
  5502. dude:FindFirstChildOfClass("Humanoid").PlatformStand = true
  5503. local bgf = Instance.new("BodyGyro",dude.Head)
  5504. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
  5505. local val = Instance.new("BoolValue",dude)
  5506. val.Name = "IsHit"
  5507. local torsy = dude:FindFirstChild("UpperTorso") or dude:FindFirstChild("Torso")
  5508. local partasdeff = Instance.new("ParticleEmitter",torsy)
  5509. partasdeff.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  5510. partasdeff.LightEmission = .1
  5511. partasdeff.Size = NumberSequence.new(0.2)
  5512. partasdeff.Texture = "rbxassetid://771221224"
  5513. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  5514. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  5515. partasdeff.Transparency = bbb
  5516. partasdeff.Size = aaa
  5517. partasdeff.ZOffset = .9
  5518. partasdeff.Acceleration = Vector3.new(0, -5, 0)
  5519. partasdeff.LockedToPart = false
  5520. partasdeff.EmissionDirection = "Back"
  5521. partasdeff.Lifetime = NumberRange.new(1, 2)
  5522. partasdeff.Rate = 1000
  5523. partasdeff.Rotation = NumberRange.new(-100, 100)
  5524. partasdeff.RotSpeed = NumberRange.new(-100, 100)
  5525. partasdeff.Speed = NumberRange.new(6)
  5526. partasdeff.VelocitySpread = 10000
  5527. partasdeff.Enabled=false
  5528. partasdeff:Emit(30)
  5529. coroutine.wrap(function()
  5530. targetted = nil
  5531. swait(30)
  5532. dude:BreakJoints()
  5533. swait(5)
  5534. dude:FindFirstChildOfClass("Humanoid"):Destroy()
  5535. for i=0,1,.05 do
  5536. for a,v in pairs(dude:GetChildren()) do
  5537. if v:IsA("BasePart") then
  5538. v.Transparency = i
  5539. end
  5540. end
  5541. swait()
  5542. end
  5543. for a,v in pairs(dude:GetChildren()) do
  5544. if v:IsA("BasePart") and v:FindFirstChild("ParticleEmitter") then
  5545. v.ParticleEmitter.Enabled = false
  5546. end
  5547. game:service'Debris':AddItem(v,2)
  5548. end
  5549. end)()
  5550. end
  5551. end
  5552. function kdown(dd)
  5553. if dd.Name ~= char then
  5554. dd.Humanoid.PlatformStand = true
  5555. local bgf = Instance.new("BodyGyro",dd.Head)
  5556. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
  5557. local val = Instance.new("BoolValue",dd)
  5558. val.Name = "IsHit"
  5559. end
  5560. end
  5561. function TargetSelect(person)
  5562. local dd=coroutine.wrap(function()
  5563. if targetted ~= person then
  5564. targetted = person
  5565. img2.Size = UDim2.new(1,0,1,0)
  5566. img2.ImageTransparency = 0
  5567. img2.Position = UDim2.new(0,0,0,0)
  5568. for i = 0, 2, 0.1 do
  5569. swait()
  5570. img2.Size = img2.Size + UDim2.new(.05,0,.05,0)
  5571. img2.Position = img2.Position + UDim2.new(-.025,0,-.025,0)
  5572. img2.ImageTransparency = img2.ImageTransparency + 0.05
  5573. end
  5574. end
  5575. end)
  5576. dd()
  5577. end
  5578. function Oh_No_AN_ERROR_Has_OcccccccurrEEEED()
  5579. attack = true
  5580. hum.WalkSpeed = 0
  5581. if targetted.Name ~= "makhail07" and targetted.Name ~= "Salvo_Starly" and targetted.Name ~= "Nebula_Zorua" and targetted.Name ~= "KillerDarkness0105" then
  5582. local torsy = targetted:FindFirstChild("UpperTorso") or targetted:FindFirstChild("Torso")
  5583. local partasdeff = Instance.new("ParticleEmitter",torsy)
  5584. partasdeff.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  5585. partasdeff.LightEmission = .1
  5586. partasdeff.Size = NumberSequence.new(0.2)
  5587. partasdeff.Texture = "http://www.roblox.com/asset/?ID=771221224"
  5588. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  5589. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  5590. partasdeff.Transparency = bbb
  5591. partasdeff.Size = aaa
  5592. partasdeff.ZOffset = .9
  5593. partasdeff.Acceleration = Vector3.new(0, -5, 0)
  5594. partasdeff.LockedToPart = false
  5595. partasdeff.EmissionDirection = "Back"
  5596. partasdeff.Lifetime = NumberRange.new(1, 2)
  5597. partasdeff.Rate = 1000
  5598. partasdeff.Rotation = NumberRange.new(-100, 100)
  5599. partasdeff.RotSpeed = NumberRange.new(-100, 100)
  5600. partasdeff.Speed = NumberRange.new(6)
  5601. partasdeff.VelocitySpread = 10000
  5602. partasdeff.Enabled=false
  5603. for i = 0, 1.4, 0.1 do
  5604. swait()
  5605. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5606. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-15), Rad(0), Rad(-25)), 0.3)
  5607. if Mrandom(1,15) == 1 then
  5608. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5609. end
  5610. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5611. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5612. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5613. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5614. end
  5615. dmg(targetted)
  5616. partasdeff.Enabled=true
  5617. CreateSound("429400881", torsy, 10, .8)
  5618. for i = 0, 1.4, 0.1 do
  5619. swait()
  5620. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5621. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5622. if Mrandom(1,15) == 1 then
  5623. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5624. end
  5625. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5626. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5627. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5628. LW.C0 = clerp(LW.C0, CF(-.4, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(0), Rad(65)), 0.1)
  5629. end
  5630. partasdeff.Enabled=false
  5631. for i = 0, 1.4, 0.1 do
  5632. swait()
  5633. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5634. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-15), Rad(0), Rad(-25)), 0.3)
  5635. if Mrandom(1,15) == 1 then
  5636. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5637. end
  5638. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5639. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5640. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5641. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5642. end
  5643. attack = false
  5644. hum.WalkSpeed = 16
  5645. elseif targetted.Name == "makhail07" then
  5646. for i = 0, 2.4, 0.1 do
  5647. swait()
  5648. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5649. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5650. if Mrandom(1,15) == 1 then
  5651. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5652. end
  5653. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5654. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5655. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5656. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5657. end
  5658. for i = 0, 2.4, 0.1 do
  5659. swait()
  5660. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5661. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5662. if Mrandom(1,15) == 1 then
  5663. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5664. end
  5665. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5666. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5667. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5668. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5669. end
  5670. coroutine.wrap(function()
  5671. wait(2)
  5672. --partasdeff:Remove()
  5673. end)()
  5674. local sel = Mrandom(1,3)
  5675. if sel == 1 then
  5676. chatfunc("Hmhmhm, Why try?")
  5677. elseif sel == 2 then
  5678. chatfunc("Stop it that's my creator.")
  5679. elseif sel == 3 then
  5680. chatfunc("I can't do that...")
  5681. end
  5682. wait(2)
  5683. hum.WalkSpeed = 16
  5684. attack = false
  5685. elseif targetted.Name == "Salvo_Starly" then
  5686. for i = 0, 2.4, 0.1 do
  5687. swait()
  5688. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5689. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5690. if Mrandom(1,15) == 1 then
  5691. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5692. end
  5693. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5694. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5695. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5696. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5697. end
  5698. for i = 0, 2.4, 0.1 do
  5699. swait()
  5700. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5701. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5702. if Mrandom(1,15) == 1 then
  5703. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5704. end
  5705. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5706. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5707. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5708. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5709. end
  5710. coroutine.wrap(function()
  5711. wait(2)
  5712. --partasdeff:Remove()
  5713. end)()
  5714. local sel = Mrandom(1,3)
  5715. if sel == 1 then
  5716. chatfunc("Sorry about that.")
  5717. elseif sel == 2 then
  5718. chatfunc("H-Hello. I almost killed you.")
  5719. elseif sel == 3 then
  5720. chatfunc("OwO?")
  5721. end
  5722. wait(2)
  5723. hum.WalkSpeed = 16
  5724. attack = false
  5725. elseif targetted.Name == "Nebula_Zorua" then
  5726. for i = 0, 2.4, 0.1 do
  5727. swait()
  5728. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5729. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5730. if Mrandom(1,15) == 1 then
  5731. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5732. end
  5733. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5734. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5735. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5736. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5737. end
  5738. for i = 0, 2.4, 0.1 do
  5739. swait()
  5740. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5741. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5742. if Mrandom(1,15) == 1 then
  5743. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5744. end
  5745. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5746. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5747. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5748. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5749. end
  5750. coroutine.wrap(function()
  5751. wait(2)
  5752. --partasdeff:Remove()
  5753. end)()
  5754. local sel = Mrandom(1,3)
  5755. if sel == 1 then
  5756. chatfunc("Sorry, Nebula.")
  5757. elseif sel == 2 then
  5758. chatfunc("Theres no need to harm you. Yet...")
  5759. elseif sel == 3 then
  5760. chatfunc("My mistake.")
  5761. end
  5762. wait(2)
  5763. hum.WalkSpeed = 16
  5764. attack = false
  5765. elseif targetted.Name == "KillerDarkness0105" then
  5766. for i = 0, 2.4, 0.1 do
  5767. swait()
  5768. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5769. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5770. if Mrandom(1,15) == 1 then
  5771. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5772. end
  5773. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5774. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5775. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5776. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5777. end
  5778. for i = 0, 2.4, 0.1 do
  5779. swait()
  5780. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5781. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5782. if Mrandom(1,15) == 1 then
  5783. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5784. end
  5785. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5786. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5787. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5788. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5789. end
  5790. coroutine.wrap(function()
  5791. wait(2)
  5792. --partasdeff:Remove()
  5793. end)()
  5794. local sel = Mrandom(1,3)
  5795. if sel == 1 then
  5796. chatfunc("Hm, Killer it's been a while.")
  5797. elseif sel == 2 then
  5798. chatfunc("No need for this.")
  5799. elseif sel == 3 then
  5800. chatfunc("Hello, sorry.")
  5801. end
  5802. wait(2)
  5803. hum.WalkSpeed = 16
  5804. attack = false
  5805. end
  5806. end
  5807. function HAAHHHHHH()
  5808. attack = true
  5809. hum.WalkSpeed = 0
  5810. Cso("300208779", hed, 10, 1)
  5811. for i = 0,9,0.1 do
  5812. swait()
  5813. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  5814. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  5815. if Mrandom(1,15) == 1 then
  5816. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  5817. end
  5818. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  5819. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  5820. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  5821. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  5822. end
  5823. attack = false
  5824. hum.WalkSpeed = 16
  5825. end
  5826. -------------------------------------------------------
  5827. --End Attacks N Stuff--
  5828. -------------------------------------------------------
  5829. Sprinting = false
  5830. mouse.KeyDown:connect(function(key)
  5831. if string.byte(key) == 48 and attack == false and Mode ~= 10 then
  5832. Swing = 2
  5833. hum.WalkSpeed = 38.82
  5834. Sprinting = true
  5835. end
  5836. end)
  5837. mouse.KeyUp:connect(function(key)
  5838. if string.byte(key) == 48 and attack == false then
  5839. Swing = 1
  5840. Sprinting = false
  5841. hum.WalkSpeed = 16
  5842. end
  5843. end)
  5844. mouse.KeyDown:connect(function(key)
  5845. if attack == false then
  5846. if key == 'q' and Mode == 1 then
  5847. Power_Burst()
  5848. elseif key == '1' and Mode ~= 2 then
  5849. Mode = 2
  5850. SONG = 254826701
  5851. tecks2.Text = "Evil Gloves"
  5852. tecks2.TextColor3 = Color3.fromRGB(196, 40, 28)
  5853. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  5854. for i, v in pairs(ArmourParts) do
  5855. v.BrickColor = BrickColor.new("Bright red")
  5856. v.Material = "Neon"
  5857. v.Transparency = 0
  5858. end
  5859. for i, v in pairs(NeonParts) do
  5860. maincolor = BrickColor.new("New Yeller")
  5861. v.BrickColor = maincolor
  5862. v.Material = "Neon"
  5863. v.Transparency = 0
  5864. char.Head.face.Texture = "http://www.roblox.com/asset/?id=404306534"
  5865. end
  5866. for i, v in pairs(ArmourParts2) do
  5867. v.BrickColor = BrickColor.new("Bright red")
  5868. v.Material = "Neon"
  5869. v.Transparency = 0
  5870. end
  5871. for i, v in pairs(NeonParts2) do
  5872. maincolor = BrickColor.new("New Yeller")
  5873. v.BrickColor = maincolor
  5874. v.Material = "Neon"
  5875. v.Transparency = 0
  5876. end
  5877. elseif key == '1' and Mode == 2 then
  5878. resetmode()
  5879. elseif key == 't' and Mode == 1 then
  5880. Taunt()
  5881. elseif key == 'q' and Mode == 2 then
  5882. Magic_Bombs()
  5883. elseif key == 'e' and Mode == 2 then
  5884. Dangerous_Field()
  5885. elseif key == 't' and Mode == 2 then
  5886. HAAH()
  5887. end
  5888. ---------------------------------------------------------------------
  5889. if key == 'l' and Mode == 6 then
  5890. Mode = 98534
  5891. SONG = 486598641
  5892. tecks2.Text = "EDGY"
  5893. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  5894. tecks2.TextStrokeColor3 = Color3.fromRGB(98, 37, 209)
  5895. for i, v in pairs(ArmourParts) do
  5896. v.BrickColor = BrickColor.new("Really black")
  5897. v.Material = "Neon"
  5898. v.Transparency = 0
  5899. end
  5900. for i, v in pairs(NeonParts) do
  5901. maincolor = BrickColor.new("Royal purple")
  5902. v.BrickColor = maincolor
  5903. v.Material = "Neon"
  5904. v.Transparency = 0
  5905. char.Head.face.Texture = "http://www.roblox.com/asset/?id=1471407701"
  5906. end
  5907. for i, v in pairs(ArmourParts2) do
  5908. v.BrickColor = BrickColor.new("Really black")
  5909. v.Material = "Neon"
  5910. v.Transparency = 0
  5911. end
  5912. for i, v in pairs(NeonParts2) do
  5913. maincolor = BrickColor.new("Royal purple")
  5914. v.BrickColor = maincolor
  5915. v.Material = "Neon"
  5916. v.Transparency = 0
  5917. end
  5918. elseif key == 'q' and Mode == 98534 then
  5919. targett()
  5920. elseif key == 'e' and Mode == 98534 and targetted ~= nil then
  5921. Oh_No_AN_ERROR_Has_OcccccccurrEEEED()
  5922. elseif key == 't' and Mode == 98534 then
  5923. HAAHHHHHH()
  5924. end
  5925. ---------------------------------------------------------------------
  5926. if key == 'm' and Mode == 1 then
  5927. Mode = pIXELATED
  5928. SONG = 853518668
  5929. tecks2.Text = "PiXeL"
  5930. tecks2.TextColor3 = Color3.fromRGB(0, 255, 255)
  5931. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 255)
  5932. for i, v in pairs(ArmourParts) do
  5933. v.BrickColor = BrickColor.new("Really black")
  5934. v.Material = "Neon"
  5935. v.Transparency = 0
  5936. end
  5937. for i, v in pairs(NeonParts) do
  5938. maincolor = BrickColor.new("Lapis")
  5939. v.BrickColor = maincolor
  5940. v.Material = "Neon"
  5941. v.Transparency = 0
  5942. char.Head.face.Texture = "http://www.roblox.com/asset/?id=231432333"
  5943. end
  5944. for i, v in pairs(ArmourParts2) do
  5945. v.BrickColor = BrickColor.new("Really black")
  5946. v.Material = "Neon"
  5947. v.Transparency = 0
  5948. end
  5949. for i, v in pairs(NeonParts2) do
  5950. maincolor = BrickColor.new("Lapis")
  5951. v.BrickColor = maincolor
  5952. v.Material = "Neon"
  5953. v.Transparency = 0
  5954. end
  5955. elseif key == 'm' and Mode == pIXELATED then
  5956. resetmode()
  5957. elseif key == 'q' and Mode == pIXELATED and corrupted == false then
  5958. Pixel_Corrupt()
  5959. end
  5960. ---------------------------------------------------------------------
  5961. if key == '2' and Mode ~= 3 then
  5962. Mode = 3
  5963. SONG = 235468324
  5964. tecks2.Text = "Chill"
  5965. tecks2.TextColor3 = Color3.fromRGB(0, 255, 255)
  5966. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  5967. for i, v in pairs(ArmourParts) do
  5968. v.BrickColor = BrickColor.new("Black")
  5969. v.Material = "Neon"
  5970. v.Transparency = 0
  5971. end
  5972. for i, v in pairs(NeonParts) do
  5973. maincolor = BrickColor.new("Toothpaste")
  5974. v.BrickColor = maincolor
  5975. v.Material = "Neon"
  5976. v.Transparency = 0
  5977. char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  5978. end
  5979. for i, v in pairs(ArmourParts2) do
  5980. v.BrickColor = BrickColor.new("Black")
  5981. v.Material = "Neon"
  5982. v.Transparency = 0
  5983. end
  5984. for i, v in pairs(NeonParts2) do
  5985. maincolor = BrickColor.new("Toothpaste")
  5986. v.BrickColor = maincolor
  5987. v.Material = "Neon"
  5988. v.Transparency = 0
  5989. end
  5990. elseif key == '2' and Mode == 3 then
  5991. resetmode()
  5992. elseif key == 't' and Mode == 3 then
  5993. un_fun()
  5994. elseif key == 'q' and Mode == 3 then
  5995. Shockwave()
  5996. end
  5997. ---------------------------------------------------------------------
  5998. if key == 'n' and Mode == 8 then
  5999. Mode = 1555
  6000. SONG = 1131624146
  6001. tecks2.Text = "Anime :o"
  6002. tecks2.TextColor3 = Color3.fromRGB(255,0,255)
  6003. tecks2.TextStrokeColor3 = Color3.fromRGB(255,0,255)
  6004. for i, v in pairs(ArmourParts) do
  6005. v.BrickColor = BrickColor.new("Black")
  6006. v.Material = "Neon"
  6007. v.Transparency = 0
  6008. end
  6009. for i, v in pairs(NeonParts) do
  6010. maincolor = BrickColor.new("Carnation pink")
  6011. v.BrickColor = maincolor
  6012. v.Material = "Neon"
  6013. v.Transparency = 0
  6014. char.Head.face.Texture = "http://www.roblox.com/asset/?id=648887959"
  6015. end
  6016. for i, v in pairs(ArmourParts2) do
  6017. v.BrickColor = BrickColor.new("Black")
  6018. v.Material = "Neon"
  6019. v.Transparency = 0
  6020. end
  6021. for i, v in pairs(NeonParts2) do
  6022. maincolor = BrickColor.new("Carnation pink")
  6023. v.BrickColor = maincolor
  6024. v.Material = "Neon"
  6025. v.Transparency = 0
  6026. end
  6027. elseif key == 'k' and Mode == 1555 then
  6028. resetmode()
  6029. elseif key == 'y' and Mode == 1555 then
  6030. Field()
  6031. elseif key == 't' and Mode == 1555 then
  6032. lolik()
  6033. elseif key == 'q' and Mode == 1555 then
  6034. Pixel_Corrupt()
  6035. elseif key == 'f' and Mode == 1555 then
  6036. Anime_Splosion()
  6037. elseif key == 'z' and Mode == 1555 then
  6038. Cryo_Freeze()
  6039. elseif key == 'x' and Mode == 1555 then
  6040. Painful_Stomp2()
  6041. end
  6042. ---------------------------------------------------------------------
  6043. if key == 'm' and Mode == 2 then
  6044. Mode = 56565
  6045. SONG = 419346122
  6046. tecks2.Text = "Solar"
  6047. tecks2.TextColor3 = Color3.fromRGB(222,255,0)
  6048. tecks2.TextStrokeColor3 = Color3.fromRGB(222,255,0)
  6049. for i, v in pairs(ArmourParts) do
  6050. v.BrickColor = BrickColor.new("Really black")
  6051. v.Material = "Neon"
  6052. v.Transparency = 0
  6053. end
  6054. for i, v in pairs(NeonParts) do
  6055. maincolor = BrickColor.new("Deep orange")
  6056. v.BrickColor = maincolor
  6057. v.Material = "Neon"
  6058. v.Transparency = 0
  6059. char.Head.face.Texture = "http://www.roblox.com/asset/?id=313921371"
  6060. end
  6061. for i, v in pairs(ArmourParts2) do
  6062. v.BrickColor = BrickColor.new("Really black")
  6063. v.Material = "Neon"
  6064. v.Transparency = 0
  6065. end
  6066. for i, v in pairs(NeonParts2) do
  6067. maincolor = BrickColor.new("Deep orange")
  6068. v.BrickColor = maincolor
  6069. v.Material = "Neon"
  6070. v.Transparency = 0
  6071. char.Head.face.Texture = "http://www.roblox.com/asset/?id=313921371"
  6072. end
  6073. elseif key == 't' and Mode == 56565 then
  6074. Taunt2()
  6075. elseif key == 'c' and Mode == 56565 then
  6076. Eruption2()
  6077. elseif key == 'x' and Mode == 56565 then
  6078. Solar_Flare2()
  6079. elseif key == 'z' and Mode == 56565 then
  6080. Painful_Stomp()
  6081. end
  6082. ---------------------------------------------------------------------
  6083. if key == 'm' and Mode == 6 then
  6084. Mode = 1800
  6085. SONG = 1118967006
  6086. tecks2.Text = "Forbidden Soul"
  6087. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6088. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  6089. for i, v in pairs(ArmourParts) do
  6090. v.BrickColor = BrickColor.new("Hot White")
  6091. v.Material = "Neon"
  6092. v.Transparency = 0
  6093. end
  6094. for i, v in pairs(NeonParts) do
  6095. maincolor = BrickColor.new("Really black")
  6096. v.BrickColor = maincolor
  6097. v.Material = "Neon"
  6098. v.Transparency = 0
  6099. end
  6100. for i, v in pairs(ArmourParts2) do
  6101. v.BrickColor = BrickColor.new("Hot White")
  6102. v.Material = "Neon"
  6103. v.Transparency = 0
  6104. end
  6105. for i, v in pairs(NeonParts2) do
  6106. maincolor = BrickColor.new("Really black")
  6107. v.BrickColor = maincolor
  6108. v.Material = "Neon"
  6109. v.Transparency = 0
  6110. end
  6111. char.Head.face.Texture = "http://www.roblox.com/asset/?id=404306534"
  6112. elseif key == 't' and Mode == 1800 then
  6113. TTTTTTTTTTGaunt()
  6114. elseif key == 'l' and Mode == 1800 then
  6115. resetmode()
  6116. elseif key == 'q' and Mode == 1800 and exploitable == true then
  6117. Exploit()
  6118. elseif key == 'y' and Mode == 1800 then
  6119. Ancient_Rage()
  6120. elseif key == 'r' and Mode == 1800 then
  6121. Distort()
  6122. elseif key == 'g' and Mode == 1800 then
  6123. Hell_From_Above()
  6124. elseif key == 'h' and Mode == 1800 then
  6125. Universal_Crush()
  6126. elseif key == 'j' and Mode == 1800 then
  6127. Multi_Bombs()
  6128. elseif key == 'z' and Mode == 1800 then
  6129. Eruption()
  6130. elseif key == 'x' and Mode == 1800 then
  6131. Solar_Flare()
  6132. end
  6133. ---------------------------------------------------------------------
  6134. if key == '3' and Mode ~= 4 then
  6135. Mode = 4
  6136. SONG = 595800581
  6137. tecks2.Text = "Divinity"
  6138. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6139. tecks2.TextStrokeColor3 = Color3.fromRGB(245, 205, 48)
  6140. for i, v in pairs(ArmourParts) do
  6141. v.BrickColor = BrickColor.new("Black")
  6142. v.Material = "Neon"
  6143. v.Transparency = 0
  6144. end
  6145. for i, v in pairs(NeonParts) do
  6146. maincolor = BrickColor.new("Bright yellow")
  6147. v.BrickColor = maincolor
  6148. v.Material = "Neon"
  6149. v.Transparency = 0
  6150. char.Head.face.Texture = "http://www.roblox.com/asset/?id=329945268"
  6151. end
  6152. for i, v in pairs(ArmourParts2) do
  6153. v.BrickColor = BrickColor.new("Black")
  6154. v.Material = "Neon"
  6155. v.Transparency = 0
  6156. end
  6157. for i, v in pairs(NeonParts2) do
  6158. maincolor = BrickColor.new("Bright yellow")
  6159. v.BrickColor = maincolor
  6160. v.Material = "Neon"
  6161. v.Transparency = 0
  6162. end
  6163. elseif key == '3' and Mode == 4 then
  6164. resetmode()
  6165. elseif key == 't' and Mode == 4 then
  6166. again()
  6167. elseif key == 'q' and Mode == 4 then
  6168. Pulse()
  6169. end
  6170. ---------------------------------------------------------------------
  6171. if key == 'm' and Mode == 4 then
  6172. attack = true
  6173. SONG = 1881895904
  6174. hum.WalkSpeed = 0
  6175. for i = 1,20,0.1 do
  6176. swait()
  6177. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  6178. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.05)
  6179. RH.C0 = clerp(RH.C0, CF(1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-15)), 0.05)
  6180. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  6181. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(75)), 0.05)
  6182. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-75)), 0.05)
  6183. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  6184. end
  6185. hum.WalkSpeed = 16
  6186. attack = false
  6187. Mode = 100
  6188. tecks2.Text = "OP-Divinity"
  6189. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6190. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 176, 0)
  6191. Cso("743499393", tors, 10, 1.05)
  6192. BlockEffect(BrickC("New Yeller"), Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
  6193. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
  6194. for i, v in pairs(ArmourParts) do
  6195. v.BrickColor = BrickColor.new("Really black")
  6196. v.Material = "Neon"
  6197. v.Transparency = 0.2
  6198. end
  6199. for i, v in pairs(NeonParts) do
  6200. maincolor = BrickColor.new("Deep orange")
  6201. v.BrickColor = maincolor
  6202. v.Material = "Neon"
  6203. v.Transparency = 0.5
  6204. char.Head.face.Texture = "http://www.roblox.com/asset/?id=329945268"
  6205. end
  6206. for i, v in pairs(ArmourParts2) do
  6207. v.BrickColor = BrickColor.new("Really black")
  6208. v.Material = "Neon"
  6209. v.Transparency = 0.2
  6210. end
  6211. for i, v in pairs(NeonParts2) do
  6212. maincolor = BrickColor.new("Deep orange")
  6213. v.BrickColor = maincolor
  6214. v.Material = "Neon"
  6215. v.Transparency = 0.5
  6216. end
  6217. elseif key == 'm' and Mode == 100 then
  6218. resetmode()
  6219. elseif key == 'q' and Mode == 100 then
  6220. LAZER()
  6221. end
  6222. ---------------------------------------------------------------------
  6223. if key == '4' and Mode ~= 5 then
  6224. Mode = 5
  6225. SONG = 170282324
  6226. tecks2.Text = "Cyber Monarch"
  6227. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6228. tecks2.TextStrokeColor3 = Color3.fromRGB(255,0,0)
  6229. for i, v in pairs(ArmourParts) do
  6230. v.BrickColor = BrickColor.new("Black")
  6231. v.Material = "Neon"
  6232. v.Transparency = 0
  6233. end
  6234. for i, v in pairs(NeonParts) do
  6235. maincolor = BrickColor.new("Really red")
  6236. v.BrickColor = maincolor
  6237. v.Material = "Neon"
  6238. v.Transparency = 0
  6239. char.Head.face.Texture = "http://www.roblox.com/asset/?id=300139178"
  6240. end
  6241. for i, v in pairs(ArmourParts2) do
  6242. v.BrickColor = BrickColor.new("Black")
  6243. v.Material = "Neon"
  6244. v.Transparency = 0
  6245. end
  6246. for i, v in pairs(NeonParts2) do
  6247. maincolor = BrickColor.new("Really red")
  6248. v.BrickColor = maincolor
  6249. v.Material = "Neon"
  6250. v.Transparency = 0
  6251. end
  6252. elseif key == '4' and Mode == 5 then
  6253. resetmode()
  6254. elseif key == 'q' and Mode == 5 and exploitable == true then
  6255. Exploit()
  6256. elseif key == 't' and Mode == 5 then
  6257. PENIS()
  6258. end
  6259. ---------------------------------------------------------------------
  6260. if key == '5' and Mode ~= 6 then
  6261. Mode = 6
  6262. SONG = 1810750535
  6263. tecks2.Text = "HeLl_ErRoR"
  6264. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6265. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  6266. for i, v in pairs(ArmourParts) do
  6267. v.BrickColor = BrickColor.new("Black")
  6268. v.Material = "Metal"
  6269. v.Transparency = 0
  6270. end
  6271. for i, v in pairs(NeonParts) do
  6272. maincolor = BrickColor.new("Really red")
  6273. v.BrickColor = maincolor
  6274. v.Material = "Neon"
  6275. v.Transparency = 0
  6276. char.Head.face.Texture = "http://www.roblox.com/asset/?id=176777497"
  6277. end
  6278. for i, v in pairs(ArmourParts2) do
  6279. v.BrickColor = BrickColor.new("Black")
  6280. v.Material = "Metal"
  6281. v.Transparency = 0
  6282. end
  6283. for i, v in pairs(NeonParts2) do
  6284. maincolor = BrickColor.new("Really red")
  6285. v.BrickColor = maincolor
  6286. v.Material = "Neon"
  6287. v.Transparency = 0
  6288. end
  6289. elseif key == '5' and Mode == 6 then
  6290. resetmode()
  6291. elseif key == 'q' and Mode == 6 then
  6292. Distort()
  6293. elseif key == 'e' and Mode == 6 then
  6294. Ancient_Rage()
  6295. elseif key == 't' and Mode == 6 then
  6296. TTTTTTTTTTTaunt()
  6297. end
  6298. ---------------------------------------------------------------------
  6299. if key == '6' and Mode ~= 7 then
  6300. Mode = 7
  6301. SONG = 150794704
  6302. tecks2.Text = "Doge"
  6303. tecks2.TextColor3 = Color3.fromRGB(163, 162, 165)
  6304. tecks2.TextStrokeColor3 = Color3.fromRGB(253, 234, 141)
  6305. for i, v in pairs(ArmourParts) do
  6306. v.BrickColor = BrickColor.new("Cool yellow")
  6307. v.Material = "Neon"
  6308. v.Transparency = 0
  6309. end
  6310. for i, v in pairs(NeonParts) do
  6311. maincolor = BrickColor.new("New Yeller")
  6312. v.BrickColor = maincolor
  6313. v.Material = "Neon"
  6314. v.Transparency = 0
  6315. char.Head.face.Texture = "http://www.roblox.com/asset/?id=246991049"
  6316. end
  6317. for i, v in pairs(ArmourParts2) do
  6318. v.BrickColor = BrickColor.new("Cool yellow")
  6319. v.Material = "Neon"
  6320. v.Transparency = 0
  6321. end
  6322. for i, v in pairs(NeonParts2) do
  6323. maincolor = BrickColor.new("New Yeller")
  6324. v.BrickColor = maincolor
  6325. v.Material = "Neon"
  6326. v.Transparency = 0
  6327. end
  6328. elseif key == '6' and Mode == 7 then
  6329. resetmode()
  6330. elseif key == 't' and Mode == 7 then
  6331. BARK()
  6332. elseif key == 'q' and Mode == 7 then
  6333. Bark_Splosion()
  6334. end
  6335. if key == 'm' and Mode == 7 then
  6336. SONG = 1359036559
  6337. attack = true
  6338. hum.WalkSpeed = 0
  6339. for i = 0,10,0.08 do
  6340. swait()
  6341. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0 + 255.45 * i)), 0.15)
  6342. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  6343. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  6344. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  6345. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  6346. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  6347. end
  6348. attack = false
  6349. hum.WalkSpeed = 16
  6350. Mode = 50
  6351. BlockEffect(BrickC("Magenta"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6352. tecks2.Text = "OP Doge"
  6353. tecks2.TextColor3 = Color3.fromRGB(255, 0, 255)
  6354. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  6355. for i, v in pairs(ArmourParts) do
  6356. v.BrickColor = BrickColor.new("Magenta")
  6357. v.Material = "Neon"
  6358. v.Transparency = 0
  6359. end
  6360. for i, v in pairs(NeonParts) do
  6361. maincolor = BrickColor.new("White")
  6362. v.BrickColor = maincolor
  6363. v.Material = "Neon"
  6364. v.Transparency = 0
  6365. char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  6366. end
  6367. for i, v in pairs(ArmourParts2) do
  6368. v.BrickColor = BrickColor.new("Magenta")
  6369. v.Material = "Neon"
  6370. v.Transparency = 0
  6371. end
  6372. for i, v in pairs(NeonParts2) do
  6373. maincolor = BrickColor.new("White")
  6374. v.BrickColor = maincolor
  6375. v.Material = "Neon"
  6376. v.Transparency = 0
  6377. end
  6378. elseif key == 'm' and Mode == 50 then
  6379. resetmode()
  6380. elseif key == 'q' and Mode == 50 then
  6381. ASCENTION()
  6382. elseif key == 't' and Mode == 50 then
  6383. nope()
  6384. elseif key == 'y' and Mode == 50 then
  6385. EndMySufferingV2()
  6386. end
  6387. ---------------------------------------------------------------------
  6388. if key == 'n' and Mode == 7 then
  6389. Mode = 6666
  6390. SONG = 2039029608
  6391. tecks2.Text = "Meme Guy"
  6392. BlockEffect(BrickC("Dark Blue"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6393. tecks2.TextColor3 = Color3.fromRGB(0, 0, 255)
  6394. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 255)
  6395. for i, v in pairs(ArmourParts) do
  6396. v.BrickColor = BrickColor.new("Black")
  6397. v.Material = "Neon"
  6398. v.Transparency = 0
  6399. end
  6400. for i, v in pairs(NeonParts) do
  6401. maincolor = BrickColor.new("Dark blue")
  6402. v.BrickColor = maincolor
  6403. v.Material = "Neon"
  6404. v.Transparency = 0
  6405. char.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  6406. end
  6407. for i, v in pairs(ArmourParts2) do
  6408. v.BrickColor = BrickColor.new("Black")
  6409. v.Material = "Neon"
  6410. v.Transparency = 0
  6411. end
  6412. for i, v in pairs(NeonParts2) do
  6413. maincolor = BrickColor.new("Dark blue")
  6414. v.BrickColor = maincolor
  6415. v.Material = "Neon"
  6416. v.Transparency = 0
  6417. end
  6418. elseif key == 'y' and Mode == 6666 then
  6419. somuchcancerwhy()
  6420. elseif key == 'r' and Mode == 6666 then
  6421. HAA55()
  6422. elseif key == 't' and Mode == 6666 then
  6423. EndMySufferingV3()
  6424. elseif key == 'f' and Mode == 6666 then
  6425. WhatHuh()
  6426. elseif key == 'g' and Mode == 6666 then
  6427. slap()
  6428. elseif key == 'h' and Mode == 6666 then
  6429. HAAAAA()
  6430. elseif key == 'j' and Mode == 6666 then
  6431. DANCEFORME()
  6432. elseif key == 'm' and Mode == 6666 then
  6433. thing()
  6434. end
  6435. ---------------------------------------------------------------------
  6436. if key == 'm' and Mode == 3 then
  6437. Mode = 8888
  6438. SONG = 1752290765
  6439. tecks2.Text = "Cancerous"
  6440. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6441. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6442. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  6443. for i, v in pairs(ArmourParts) do
  6444. v.BrickColor = BrickColor.new("Really black")
  6445. v.Material = "Neon"
  6446. v.Transparency = 0
  6447. end
  6448. for i, v in pairs(NeonParts) do
  6449. maincolor = BrickColor.new("Really red")
  6450. v.BrickColor = maincolor
  6451. v.Material = "Neon"
  6452. v.Transparency = 0
  6453. char.Head.face.Texture = "http://www.roblox.com/asset/?id=1895698679"
  6454. end
  6455. for i, v in pairs(ArmourParts2) do
  6456. v.BrickColor = BrickColor.new("Black")
  6457. v.Material = "Neon"
  6458. v.Transparency = 0
  6459. end
  6460. for i, v in pairs(NeonParts2) do
  6461. maincolor = BrickColor.new("Really red")
  6462. v.BrickColor = maincolor
  6463. v.Material = "Neon"
  6464. v.Transparency = 0
  6465. end
  6466. elseif key == 'r' and Mode == 8888 then
  6467. Technobeam()
  6468. elseif key == 't' and Mode == 8888 then
  6469. Taunt1()
  6470. elseif key == 'y' and Mode == 8888 then
  6471. Destruction()
  6472. end
  6473. ---------------------------------------------------------------------
  6474. if key == 'p' and Mode == 6 then
  6475. Mode = 111111112
  6476. SONG = 601069330
  6477. tecks2.Text = "Dark-God"
  6478. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6479. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6480. tecks2.TextStrokeColor3 = Color3.fromRGB(1, 1, 1)
  6481. for i, v in pairs(ArmourParts) do
  6482. v.BrickColor = BrickColor.new("Really black")
  6483. v.Material = "Neon"
  6484. v.Transparency = 0
  6485. end
  6486. for i, v in pairs(NeonParts) do
  6487. maincolor = BrickColor.new("Really black")
  6488. v.BrickColor = maincolor
  6489. v.Material = "Neon"
  6490. v.Transparency = 0
  6491. char.Head.face.Texture = "http://www.roblox.com/asset/?id=1895698679"
  6492. end
  6493. for i, v in pairs(ArmourParts2) do
  6494. v.BrickColor = BrickColor.new("Really black")
  6495. v.Material = "Neon"
  6496. v.Transparency = 0
  6497. end
  6498. for i, v in pairs(NeonParts2) do
  6499. maincolor = BrickColor.new("Really black")
  6500. v.BrickColor = maincolor
  6501. v.Material = "Neon"
  6502. v.Transparency = 0
  6503. end
  6504. elseif key == 'q' and Mode == 111111112 then
  6505. Flame_Burst()
  6506. elseif key == 't' and Mode == 111111112 then
  6507. Taunt10000()
  6508. end
  6509. ---------------------------------------------------------------------
  6510. if key == 'l' and Mode == 5 then
  6511. Mode = 111111111
  6512. SONG = 1494452913
  6513. tecks2.Text = "Eyo-zen"
  6514. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6515. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6516. tecks2.TextStrokeColor3 = Color3.fromRGB(1, 1, 1)
  6517. for i, v in pairs(ArmourParts) do
  6518. v.BrickColor = BrickColor.new("Really black")
  6519. v.Material = "Neon"
  6520. v.Transparency = 0
  6521. end
  6522. for i, v in pairs(NeonParts) do
  6523. maincolor = BrickColor.new("Hot white")
  6524. v.BrickColor = maincolor
  6525. v.Material = "Neon"
  6526. v.Transparency = 0
  6527. char.Head.face.Texture = "http://www.roblox.com/asset/?id=1895698679"
  6528. end
  6529. for i, v in pairs(ArmourParts2) do
  6530. v.BrickColor = BrickColor.new("Really black")
  6531. v.Material = "Neon"
  6532. v.Transparency = 0
  6533. end
  6534. for i, v in pairs(NeonParts2) do
  6535. maincolor = BrickColor.new("Hot white")
  6536. v.BrickColor = maincolor
  6537. v.Material = "Neon"
  6538. v.Transparency = 0
  6539. end
  6540. elseif key == 'q' and Mode == 111111111 then
  6541. Destruction()
  6542. elseif key == 't' and Mode == 111111111 then
  6543. Taunt1000()
  6544. end
  6545. ---------------------------------------------------------------------
  6546. if key == ']' and Mode == 4 then
  6547. Mode = 99900
  6548. SONG = 265241849
  6549. tecks2.Text = "Noob"
  6550. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6551. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6552. tecks2.TextStrokeColor3 = Color3.fromRGB(1, 1, 1)
  6553. for i, v in pairs(ArmourParts) do
  6554. v.BrickColor = BrickColor.new("Really black")
  6555. v.Material = "Neon"
  6556. v.Transparency = 0
  6557. end
  6558. for i, v in pairs(NeonParts) do
  6559. maincolor = BrickColor.new("New Yeller")
  6560. v.BrickColor = maincolor
  6561. v.Material = "Neon"
  6562. v.Transparency = 0
  6563. char.Head.face.Texture = "http://www.roblox.com/asset/?id=268018808"
  6564. end
  6565. for i, v in pairs(ArmourParts2) do
  6566. v.BrickColor = BrickColor.new("Really black")
  6567. v.Material = "Neon"
  6568. v.Transparency = 0
  6569. end
  6570. for i, v in pairs(NeonParts2) do
  6571. maincolor = BrickColor.new("New Yeller")
  6572. v.BrickColor = maincolor
  6573. v.Material = "Neon"
  6574. v.Transparency = 0
  6575. end
  6576. elseif key == 'q' and Mode == 99900 then
  6577. Sayonara()
  6578. elseif key == 't' and Mode == 99900 then
  6579. Taunt3()
  6580. end
  6581. --------------------------------------------------------
  6582. if key == 'm' and Mode == 5 then
  6583. Mode = 7777
  6584. SONG = 919231299
  6585. tecks2.Text = "The_Insanity_Error"
  6586. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6587. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6588. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  6589. for i, v in pairs(ArmourParts) do
  6590. v.BrickColor = BrickColor.new("Dark blue")
  6591. v.Material = "Neon"
  6592. v.Transparency = 0
  6593. end
  6594. for i, v in pairs(NeonParts) do
  6595. maincolor = BrickColor.new("Really red")
  6596. v.BrickColor = maincolor
  6597. v.Material = "Neon"
  6598. v.Transparency = 0
  6599. char.Head.face.Texture = "http://www.roblox.com/asset/?id="..insanityface[math.random(1,#insanityface)]
  6600. end
  6601. for i, v in pairs(ArmourParts2) do
  6602. v.BrickColor = BrickColor.new("Dark blue")
  6603. v.Material = "Neon"
  6604. v.Transparency = 0
  6605. end
  6606. for i, v in pairs(NeonParts2) do
  6607. maincolor = BrickColor.new("Really red")
  6608. v.BrickColor = maincolor
  6609. v.Material = "Neon"
  6610. v.Transparency = 0
  6611. end
  6612. elseif key == 'y' and Mode == 7777 then
  6613. Painful_Stomp()
  6614. elseif key == 't' and Mode == 7777 then
  6615. FearMe()
  6616. elseif key == 'r' and Mode == 7777 then
  6617. GIMME_THOSE()
  6618. end
  6619. --------------------------------------------------------
  6620. if key == 'm' and Mode == 8 then
  6621. Mode = 25
  6622. SONG = 1564523997
  6623. tecks2.Text = "Ghost"
  6624. BlockEffect(BrickC("Fog"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6625. tecks2.TextColor3 = Color3.fromRGB(255, 255, 255)
  6626. tecks2.TextStrokeColor3 = Color3.fromRGB(163, 162, 165)
  6627. for i, v in pairs(ArmourParts) do
  6628. v.BrickColor = BrickColor.new("Ghost grey")
  6629. v.Material = "Neon"
  6630. v.Transparency = 0.7
  6631. end
  6632. for i, v in pairs(NeonParts) do
  6633. maincolor = BrickColor.new("Fog")
  6634. v.BrickColor = maincolor
  6635. v.Material = "Neon"
  6636. v.Transparency = 0.5
  6637. char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  6638. end
  6639. for i, v in pairs(ArmourParts2) do
  6640. v.BrickColor = BrickColor.new("Ghost grey")
  6641. v.Material = "Neon"
  6642. v.Transparency = 0.7
  6643. end
  6644. for i, v in pairs(NeonParts2) do
  6645. maincolor = BrickColor.new("Fog")
  6646. v.BrickColor = maincolor
  6647. v.Material = "Neon"
  6648. v.Transparency = 0.5
  6649. end
  6650. elseif key == 'm' and Mode == 25 then
  6651. resetmode()
  6652. elseif key == 't' and Mode == 25 then
  6653. thisisit()
  6654. elseif key == 'q' and Mode == 25 then
  6655. Spirit_Beam()
  6656. end
  6657. ---------------------------------------------------------------------
  6658. if key == '7' and Mode ~= 8 then
  6659. Mode = 8
  6660. SONG = 207375545
  6661. tecks2.Text = "Purity"
  6662. tecks2.TextColor3 = Color3.fromRGB(18, 238, 212)
  6663. tecks2.TextStrokeColor3 = Color3.fromRGB(4, 175, 236)
  6664. for i, v in pairs(ArmourParts) do
  6665. v.BrickColor = BrickColor.new("Cyan")
  6666. v.Material = "Neon"
  6667. v.Transparency = 0
  6668. end
  6669. for i, v in pairs(NeonParts) do
  6670. maincolor = BrickColor.new("Institutional white")
  6671. v.BrickColor = maincolor
  6672. v.Material = "Neon"
  6673. v.Transparency = 0
  6674. char.Head.face.Texture = "http://www.roblox.com/asset/?id=155195214"
  6675. end
  6676. for i, v in pairs(ArmourParts2) do
  6677. v.BrickColor = BrickColor.new("Cyan")
  6678. v.Material = "Neon"
  6679. v.Transparency = 0
  6680. end
  6681. for i, v in pairs(NeonParts2) do
  6682. maincolor = BrickColor.new("Institutional white")
  6683. v.BrickColor = maincolor
  6684. v.Material = "Neon"
  6685. v.Transparency = 0
  6686. end
  6687. elseif key == '7' and Mode == 8 then
  6688. resetmode()
  6689. elseif key == 'q' and Mode == 8 then
  6690. LunarSpin()
  6691. end
  6692. ---------------------------------------------------------------------
  6693. if key == '8' and Mode ~= 9 then
  6694. Mode = 9
  6695. SONG = 563062677
  6696. tecks2.Text = "Grim"
  6697. tecks2.TextColor3 = Color3.new(255, 255, 255)
  6698. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  6699. for i, v in pairs(ArmourParts) do
  6700. v.BrickColor = BrickColor.new("Institutional white")
  6701. v.Material = "Neon"
  6702. v.Transparency = 0
  6703. end
  6704. for i, v in pairs(NeonParts) do
  6705. maincolor = BrickColor.new("Really black")
  6706. v.BrickColor = maincolor
  6707. v.Material = "Neon"
  6708. v.Transparency = 0
  6709. char.Head.face.Texture = "http://www.roblox.com/asset/?id=398671601"
  6710. end
  6711. for i, v in pairs(ArmourParts2) do
  6712. v.BrickColor = BrickColor.new("Institutional white")
  6713. v.Material = "Neon"
  6714. v.Transparency = 0
  6715. end
  6716. for i, v in pairs(NeonParts2) do
  6717. maincolor = BrickColor.new("Really black")
  6718. v.BrickColor = maincolor
  6719. v.Material = "Neon"
  6720. v.Transparency = 0
  6721. end
  6722. elseif key == '8' and Mode == 9 then
  6723. resetmode()
  6724. elseif key == 't' and Mode == 9 then
  6725. heregoes()
  6726. elseif key == 'q' and Mode == 9 then
  6727. BalanceSpin()
  6728. elseif key == 'y' and Mode == 9 then
  6729. Ancient_Ragu()
  6730. end
  6731. ---------------------------------------------------------------------------
  6732. if key == 'm' and Mode == 9 and Mode ~= 10 and Sprinting == false then
  6733. Mode = 10
  6734. SONG = 623662713
  6735. local A = math.random(1,4)
  6736. if A == 1 then
  6737. SONG = 623662713
  6738. elseif A == 2 then
  6739. SONG = 943961217
  6740. elseif A == 3 then
  6741. SONG = 623662713
  6742. elseif A == 4 then
  6743. SONG = 919231299
  6744. end
  6745. tecks2.Text = "InSaNiTy"
  6746. tecks2.TextColor3 = Color3.new(0, 0, 0)
  6747. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  6748. for i, v in pairs(ArmourParts) do
  6749. v.BrickColor = BrickColor.random()
  6750. v.Material = "Neon"
  6751. v.Transparency = 0
  6752. end
  6753. for i, v in pairs(NeonParts) do
  6754. maincolor = BrickColor.random()
  6755. v.BrickColor = maincolor
  6756. v.Material = "Neon"
  6757. v.Transparency = 0
  6758. char.Head.face.Texture = "http://www.roblox.com/asset/?id=398671601"
  6759. end
  6760. for i, v in pairs(ArmourParts2) do
  6761. v.BrickColor = BrickColor.new("Hot white")
  6762. v.Material = "Neon"
  6763. v.Transparency = 0
  6764. end
  6765. for i, v in pairs(NeonParts2) do
  6766. maincolor = BrickColor.new("Hot white")
  6767. v.BrickColor = maincolor
  6768. v.Material = "Neon"
  6769. v.Transparency = 0
  6770. end
  6771. elseif key == 'm' and Mode == 10 then
  6772. resetmode()
  6773. elseif key == 'q' and Mode == 10 then
  6774. Decapitate()
  6775. elseif key == 't' and Mode == 10 then
  6776. wutdefaq()
  6777. elseif key == 'y' and Mode == 10 then
  6778. Painful_Stomp()
  6779. end
  6780. end
  6781. end)
  6782. local Combo = 1
  6783. mouse.Button1Down:connect(function(key)
  6784. if attack == false then
  6785. if Combo == 1 then
  6786. Combo = 2
  6787. attackone()
  6788. elseif Combo == 2 then
  6789. Combo = 3
  6790. attacktwo()
  6791. elseif Combo == 3 then
  6792. Combo = 1
  6793. attackthree()
  6794. end
  6795. end
  6796. end)
  6797.  
  6798.  
  6799.  
  6800.  
  6801.  
  6802.  
  6803. -------------------------------------------------------
  6804. --Start Animations--
  6805. -------------------------------------------------------
  6806. while true do
  6807. swait()
  6808. sine = sine + change
  6809. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  6810. local velderp = root.Velocity.y
  6811. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  6812. if equipped == true or equipped == false then
  6813. if attack == false then
  6814. idle = idle + 1
  6815. else
  6816. idle = 0
  6817. end
  6818. if Mode == 5 then
  6819. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
  6820. end
  6821.  
  6822. if Mode == 56565 then
  6823. sphereMK(5, 0.12, "Add", root.CFrame * CFrame.new(math.random(-6, 6), -10, math.random(-6, 6)) * CFrame.Angles(math.rad(90 + math.random(-15, 15)), math.rad(math.random(-15, 15)), 0), 1, 1, 15, -0.01, maincolor, 0)
  6824. end
  6825. if Mode == 25 then
  6826. PixelBlock(3,4,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.03,maincolor,0)
  6827. end
  6828. if Mode == 100 then
  6829. PixelBlock(1,0.8,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.02,0.02,0.02,0.1,maincolor,0)
  6830. MagicCharge(4, 0, "Add", ra.CFrame * CF(0, -0, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.2, 0.2, 1.6 * math.random(-1.8, 2), -0.005, maincolor, 0, "Sphere")
  6831. end
  6832. if Mode == 7 then
  6833. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Sphere")
  6834. end
  6835. if Mode == 7777 then
  6836. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
  6837. end
  6838. if Mode == 8888 then
  6839. PixelBlock(1.5,0.75,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.15,0.15,0.15,0.1,maincolor,0)
  6840. tecks2.TextColor3 = maincolor.Color
  6841. tecks2.TextStrokeColor3 = maincolor.Color
  6842. for i, v in pairs(ArmourParts) do
  6843. v.BrickColor = BrickColor.new("Black")
  6844. v.Material = "Neon"
  6845. v.Transparency = 0
  6846. end
  6847. for i, v in pairs(NeonParts) do
  6848. maincolor = BrickColor.new("Really red")
  6849. v.BrickColor = maincolor
  6850. v.Material = "Neon"
  6851. v.Transparency = 0
  6852. end
  6853. end
  6854. if Mode == 10 then
  6855. PixelBlock(1.5,0.75,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.15,0.15,0.15,0.1,maincolor,0)
  6856. tecks2.TextColor3 = maincolor.Color
  6857. tecks2.TextStrokeColor3 = maincolor.Color
  6858. for i, v in pairs(ArmourParts) do
  6859. v.BrickColor = BrickColor.random()
  6860. v.Material = "Glass"
  6861. v.Transparency = 0
  6862. end
  6863. for i, v in pairs(NeonParts) do
  6864. maincolor = BrickColor.random()
  6865. v.BrickColor = maincolor
  6866. v.Material = "Neon"
  6867. v.Transparency = 0
  6868. end
  6869. end
  6870. if Mode == 6 then
  6871. local A = math.random(1,15)
  6872. if A == 1 then
  6873. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Sphere")
  6874. if A == 2 then
  6875. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
  6876. end
  6877. end
  6878. end
  6879. if 1 < root.Velocity.y and hitfloor == nil then
  6880. Anim = "Jump"
  6881. if attack == false then
  6882. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.08)
  6883. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  6884. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  6885. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  6886. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  6887. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  6888. end
  6889. elseif -1 > root.Velocity.y and hitfloor == nil then
  6890. Anim = "Fall"
  6891. if attack == false then
  6892. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.08)
  6893. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  6894. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08)
  6895. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08)
  6896. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.08)
  6897. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.08)
  6898. end
  6899. elseif torvel < 1 and hitfloor ~= nil then
  6900. Anim = "Idle"
  6901. change = 1
  6902. if attack == false then
  6903. if Mode == 1 then --Normal
  6904. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  6905. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  6906. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  6907. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  6908. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  6909. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  6910. elseif Mode == 99900 then
  6911. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  6912. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(0), Rad(20 * Cos(sine / 12))), 0.3)
  6913. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  6914. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  6915. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-6 + 4.5 * Sin(sine / 12)), Rad(25 + 2.5 * Sin(sine / 12)), Rad(25 + 4.5 * Sin(sine / 12))), 0.1)
  6916. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(7 + 4.5 * Sin(sine / 12)), Rad(0 + 2.5 * Sin(sine / 12)), Rad(-13 - 4.5 * Sin(sine / 12))), 0.1)
  6917. elseif Mode == 8888 then --idk
  6918. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  6919. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 12.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.3)
  6920. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  6921. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  6922. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  6923. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(-43 - 4.5 * Sin(sine / 12))), 0.1)
  6924. elseif Mode == 98534 then
  6925. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  6926. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 18)), Rad(0), Rad(0)), 0.3)
  6927. if Mrandom(1,15) == 1 then
  6928. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  6929. end
  6930. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  6931. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  6932. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  6933. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  6934. elseif Mode == 56565 then --idk
  6935. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.15)
  6936. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 7.5 * Sin(sine / 30)), Rad(0), Rad(-20)), 0.3)
  6937. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-12.5), Rad(0), Rad(0)), 0.15)
  6938. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-12.5), Rad(0), Rad(8)), 0.15)
  6939. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-.6), Rad(15 + 6.5 * Sin(sine / 20))), 0.1)
  6940. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-10), Rad(-.6), Rad(-15 - 6.5 * Sin(sine / 20))), 0.1)
  6941. elseif Mode == pIXELATED then --PIXELATED
  6942. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20 + Mrandom(-4,4)), Rad(0), Rad(0)), 0.08)
  6943. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30))), 0.08)
  6944. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(80), Rad(0)) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(20 + Mrandom(-6,6))), 0.08)
  6945. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(-80 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6))) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-20 + Mrandom(-6,6))), 0.08)
  6946. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(5 + Mrandom(-6,6))), 0.08)
  6947. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-5 + Mrandom(-6,6))), 0.08)
  6948. elseif Mode == 50 then --ASCENDED
  6949. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  6950. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  6951. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  6952. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  6953. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  6954. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  6955. elseif Mode == 7777 then --NOTHING SPECIAL
  6956. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(4), Rad(0), Rad(0)), 0.15)
  6957. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  6958. if Mrandom(1,15) == 1 then
  6959. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  6960. end
  6961. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-1.5), Rad(0), Rad(10)), 0.15)
  6962. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-1.5), Rad(0), Rad(10)), 0.15)
  6963. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(15 - 4 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  6964. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(15 - 4 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  6965. elseif Mode == 6666 then --MEMER
  6966. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  6967. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  6968. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  6969. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  6970. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  6971. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  6972. elseif Mode == 2 then --Machinery
  6973. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.08)
  6974. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 30)), Rad(-4.5 * Sin(sine / .5)), Rad(-20 - 4.5 * Sin(sine / .5))), 0.08)
  6975. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08)
  6976. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08)
  6977. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(155), Rad(0), Rad(-45)), 0.08)
  6978. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25)), 0.08)
  6979. elseif Mode == 3 then --ICE
  6980. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  6981. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  6982. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  6983. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  6984. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 20)), Rad(-2.5 * Cos(sine / 1.5)), Rad(25 + 4.5 * Cos(sine / 20))), 0.08)
  6985. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 20)), Rad(-2.5 * Cos(sine / 1.5)), Rad(-25 - 4.5 * Cos(sine / 20))), 0.08)
  6986. elseif Mode == 4 then --Infused
  6987. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  6988. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  6989. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  6990. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  6991. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(13 - 2.5 * Sin(sine / 20))), 0.1)
  6992. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  6993. elseif Mode == 5 then --Cybernetic
  6994. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  6995. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  6996. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  6997. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  6998. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
  6999. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
  7000. elseif Mode == 25 then --Spiritual
  7001. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7002. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  7003. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  7004. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  7005. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
  7006. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
  7007. elseif Mode == 6 then --Controlled Beyond Recognition
  7008. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  7009. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7010. if Mrandom(1,15) == 1 then
  7011. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7012. end
  7013. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(10)), 0.15)
  7014. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
  7015. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  7016. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  7017. elseif Mode == 1800 then --demon
  7018. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.1)
  7019. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-45, 45)), Rad(Mrandom(-45, 45))), 0.1)
  7020. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(Mrandom(-15, 15)), Rad(20)), 0.1)
  7021. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(Mrandom(-15, 15)), Rad(-20)), 0.1)
  7022. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.8* Player_Size + 0.01 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(165), Rad(Mrandom(-15, 15)), Rad(-50)), 0.1)
  7023. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.8* Player_Size + 0.01 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(165), Rad(Mrandom(-15, 15)), Rad(50)), 0.1)
  7024. elseif Mode == 7 or Mode == 9 then --Sucho Wowo --Mr.Balancia ----------hdfsfhg
  7025. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.08)
  7026. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.08)
  7027. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  7028. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  7029. RW.C0 = clerp(RW.C0, CF(1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  7030. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  7031. elseif Mode == 1555 then --anime
  7032. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  7033. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7034. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  7035. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  7036. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  7037. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  7038. elseif Mode == 111111111 then
  7039. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  7040. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7041. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  7042. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  7043. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  7044. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  7045. elseif Mode == 100 then --Overclocked
  7046. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  7047. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  7048. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7049. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7050. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  7051. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7052. elseif Mode == 8 then --Lunarist
  7053. MagicCharge(7, 0, "Add", ra.CFrame * CF(0, -1.3, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 1.5 * math.random(-1.8, 2), -0.005, maincolor, 0, "Brick")
  7054. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7055. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7056. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7057. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7058. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(135)), 0.08)
  7059. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  7060. elseif Mode == 111111112 then
  7061. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 12)) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  7062. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 6.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.05)
  7063. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5 - 6.5 * Sin(sine / 12)), Rad(0), Rad(15)), 0.1)
  7064. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5 - 6.5 * Sin(sine / 12)), Rad(15), Rad(25)), 0.1)
  7065. RW.C0 = clerp(RW.C0, CF(1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(13 + 6.5 * Sin(sine / 12))), 0.1)
  7066. LW.C0 = clerp(LW.C0, CF(-1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(-13 - 6.5 * Sin(sine / 12))), 0.1)
  7067. elseif Mode == 10 then --INSANITY
  7068. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  7069. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  7070. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  7071. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  7072. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  7073. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  7074. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(10 + Mrandom(-6,6))), 0.15)
  7075. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(-10 + Mrandom(-6,6))), 0.15)
  7076. end
  7077. end
  7078. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  7079. Anim = "Walk"
  7080. change = 1.1
  7081. if attack == false then
  7082. if Mode == 6 then
  7083. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  7084. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7085. if Mrandom(1,15) == 1 then
  7086. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7087. end
  7088. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7089. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7090. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  7091. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  7092. elseif Mode == 98534 then
  7093. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(10 * Cos(sine / 7))), 0.15)
  7094. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(30 * Cos(sine / 20)), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7095. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7096. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7097. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15) - ra.RotVelocity.Y / 75), 0.1)
  7098. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  7099. elseif Mode == 111111112 then
  7100. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 12)) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  7101. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-15 - 6.5 * Sin(sine / 12)), Rad(20), Rad(0)), 0.1)
  7102. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-18.5 - 6.5 * Sin(sine / 12)), Rad(0), Rad(-35)), 0.1)
  7103. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-18.5 - 6.5 * Sin(sine / 12)), Rad(15), Rad(35)), 0.1)
  7104. RW.C0 = clerp(RW.C0, CF(1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-45 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(25 + 6.5 * Sin(sine / 12))), 0.1)
  7105. LW.C0 = clerp(LW.C0, CF(-1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-45 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(-25 - 6.5 * Sin(sine / 12))), 0.1)
  7106. elseif Mode == 111111111 then
  7107. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(3 * Cos(sine / 7))), 0.15)
  7108. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7109. RH.C0 = clerp(RH.C0, CF(1, -0.8 - 0.5 * Cos(sine / 7) / 2, 0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7110. LH.C0 = clerp(LH.C0, CF(-1, -0.8 + 0.5 * Cos(sine / 7) / 2, -0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7111. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  7112. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  7113. elseif Mode == 99900 then
  7114. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.13 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(10 * Cos(sine / 7))), 0.15)
  7115. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7116. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 15 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7117. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 15 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7118. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(57) * Cos(sine / 7) , Rad(10 * Cos(sine / 7)), Rad(10) - ra.RotVelocity.Y / 75), 0.1)
  7119. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-57) * Cos(sine / 7) , Rad(10 * Cos(sine / 7)) , Rad(-10) + la.RotVelocity.Y / 75), 0.1)
  7120. elseif Mode == 1 then --Normal
  7121. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  7122. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7123. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7124. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7125. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  7126. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7127. elseif Mode == 7777 then --NORTHING SPECIAL
  7128. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(7-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  7129. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  7130. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.1 * Cos(sine / 3.5), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-1.5), Rad(0), Rad(70) * Cos(sine / 7) ), 0.15)
  7131. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.1 * Cos(sine / 3.5), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-1.5), Rad(0), Rad(70) * Cos(sine / 7) ), 0.15)
  7132. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(15)), 0.1)
  7133. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-15)), 0.1)
  7134. elseif Mode == 4 then --Infused
  7135. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.15)
  7136. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7137. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  7138. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  7139. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  7140. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  7141. elseif Mode == 56565 then --idk
  7142. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7143. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7144. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7145. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7146. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)), Rad(6) - ra.RotVelocity.Y / 75), 0.1)
  7147. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) , Rad(-6) + la.RotVelocity.Y / 75), 0.1)
  7148. elseif Mode == 8888 then --ik
  7149. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7150. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7151. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.5 * Player_Size * Cos(sine / 7) / 2 * Player_Size, 0.6 * Player_Size * Cos(sine / 7) / 2 * Player_Size) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7152. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -0.8 * Player_Size + 0.5 * Player_Size * Cos(sine / 7) / 2 * Player_Size, -0.6 * Player_Size * Cos(sine / 7) / 2 * Player_Size) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7153. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(65) * Cos(sine / 7), Rad(-.6), Rad(15 + 4.5 * Sin(sine / 12))), 0.1)
  7154. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-65) * Cos(sine / 7), Rad(-.6), Rad(-15 - 4.5 * Sin(sine / 12))), 0.1)
  7155. elseif Mode == 1555 then --anime
  7156. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7157. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7158. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7159. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7160. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)), Rad(6) - ra.RotVelocity.Y / 75), 0.1)
  7161. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) , Rad(-6) + la.RotVelocity.Y / 75), 0.1)
  7162. elseif Mode == 6666 then
  7163. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  7164. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  7165. RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  7166. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  7167. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(5)), 0.1)
  7168. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-5)), 0.1)
  7169. elseif Mode == 1800 then
  7170. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7171. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7172. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(20)), 0.3)
  7173. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(-20)), 0.3)
  7174. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 + 15 * Cos(sine / 7)), Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  7175. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 - 15 * Cos(sine / 7)), Rad(0), Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  7176. elseif Mode == 5 then
  7177. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  7178. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7179. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  7180. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  7181. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
  7182. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
  7183. elseif Mode == 25 then
  7184. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  7185. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7186. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  7187. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  7188. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
  7189. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
  7190. elseif Mode == 100 then
  7191. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  7192. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7193. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7194. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7195. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  7196. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7197. elseif Mode == 10 then
  7198. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(55 + Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(-0 + Mrandom(-20,20))), 1)
  7199. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  7200. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(55), Rad(0), Rad(-0)), 0.3)
  7201. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(35 + Mrandom(-23,23))), 0.15)
  7202. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(-35 + Mrandom(-23,23))), 0.15)
  7203. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(-10 + Mrandom(-23,23)), Rad(15 + Mrandom(-23,23))), 0.1)
  7204. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(10 + Mrandom(-23,23)), Rad(-15 + Mrandom(-23,23))), 0.1)
  7205. elseif Mode == 8 then
  7206. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.08)
  7207. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7208. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-20)), 0.08)
  7209. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(20)), 0.08)
  7210. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  7211. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  7212. elseif Mode ~= 6 or Mode ~= 5 or Mode ~= 8 then
  7213. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7214. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7215. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7216. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7217. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  7218. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  7219. end
  7220. end
  7221. elseif torvel >= 25 and hitfloor ~= nil then
  7222. Anim = "Sprint"
  7223. change = 1.35
  7224. if attack == false then
  7225. if Mode == 5 then
  7226. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  7227. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7228. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
  7229. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
  7230. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  7231. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  7232. elseif Mode == 56565 then
  7233. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  7234. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7235. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7236. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7237. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  7238. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  7239. elseif Mode == 111111111 then
  7240. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  7241. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7242. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7243. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7244. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  7245. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  7246. elseif Mode == 4 then
  7247. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  7248. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7249. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-34 + 2.5 * Sin(sine / 20))), 0.15)
  7250. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(34 + 2.5 * Sin(sine / 20))), 0.15)
  7251. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  7252. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  7253. elseif Mode == 1 then
  7254. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(0)), 0.15)
  7255. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7256. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-14.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-35 + 3 * Sin(sine / 20))), 0.15)
  7257. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5 + 3 * Sin(sine / 20)), Rad(0), Rad(35 + 3 * Sin(sine / 20))), 0.15)
  7258. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(-10 * Cos(sine / 20)), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  7259. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(10 * Cos(sine / 20)), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  7260. elseif Mode == 25 or Mode == 10 then
  7261. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  7262. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7263. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
  7264. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
  7265. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  7266. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  7267. elseif Mode ~= 5 then
  7268. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  7269. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7270. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7271. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7272. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(125) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.15)
  7273. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-125) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.15)
  7274. end
  7275. end
  7276. end
  7277. end
  7278. Music.SoundId = "rbxassetid://"..SONG
  7279. Music.Looped = true
  7280. Music.Pitch = 1
  7281. Music.Volume = 2.5
  7282. Music.Parent = tors
  7283. Music:Resume()
  7284. if 0 < #Effects then
  7285. for e = 1, #Effects do
  7286. if Effects[e] ~= nil then
  7287. local Thing = Effects[e]
  7288. if Thing ~= nil then
  7289. local Part = Thing[1]
  7290. local Mode = Thing[2]
  7291. local Delay = Thing[3]
  7292. local IncX = Thing[4]
  7293. local IncY = Thing[5]
  7294. local IncZ = Thing[6]
  7295. if 1 >= Thing[1].Transparency then
  7296. if Thing[2] == "Block1" then
  7297. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  7298. local Mesh = Thing[1].Mesh
  7299. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7300. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7301. elseif Thing[2] == "Block2" then
  7302. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  7303. local Mesh = Thing[7]
  7304. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7305. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7306. elseif Thing[2] == "Block3" then
  7307. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  7308. local Mesh = Thing[7]
  7309. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7310. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7311. elseif Thing[2] == "Cylinder" then
  7312. local Mesh = Thing[1].Mesh
  7313. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7314. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7315. elseif Thing[2] == "Blood" then
  7316. local Mesh = Thing[7]
  7317. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  7318. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7319. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7320. elseif Thing[2] == "Elec" then local Mesh = Thing[1].Mesh
  7321. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  7322. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7323. elseif Thing[2] == "Disappear" then
  7324. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7325. elseif Thing[2] == "Shatter" then
  7326. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7327. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  7328. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  7329. Thing[6] = Thing[6] + Thing[5]
  7330. end
  7331. else
  7332. Part.Parent = nil
  7333. table.remove(Effects, e)
  7334. end
  7335. end
  7336. end
  7337. end
  7338. end
  7339. end
  7340. -------------------------------------------------------
  7341. --End Animations And Script--
  7342. -------------------------------------------------------
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