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SirSkyvalky

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Aug 18th, 2018
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  1. -----------/XESTER THE CARD MASTER\\-----------
  2. --[[Movelist
  3. Q = The disappearing act.
  4. E = Full house
  5. R = Cardnado
  6. T = Teleport
  7. Y = Big card(Click to smash.)
  8. U = Black hole
  9. P = Card shield(Click to bounce people off, press p again to shred.)
  10. F = Transform(You can switch between modes any time.)
  11. -----------/SECOND FORM MOVES\-----------
  12. T = Laugh
  13. G = Fire ball
  14. H = Huge fire ball
  15. J = Dragon's breath(The longer you hold, the more insaner it gets.)
  16. K = Beam(The longer you hold down the key, the stronger it gets/longer it lasts.)
  17. ---------]]
  18.  
  19. --"Now you see me 2" is a good movie, which is why i've made this.--
  20. --IF YOU'RE USING THIS IN A SB, BE SURE TO ALWAYS TYPE G/NL AFTER USING THIS SCRIPT!, IF YOU DON'T, IT'LL MESS UP!--
  21. --DON'T YOU DARE REMOVE SB'S ROBLOX!!!--
  22. --Do you hear those heavy footsteps? Hmmmm, what could it be?--
  23. --Don't you guys just hate it when people come in sb just to be "overpowered"? Pisses me off.--
  24. --If your character gets bugged, such as missing limbs, you can press . to fix yourself!--
  25.  
  26.  
  27. --Look if this was logged cause I used it on VSB I'm sorry Supr, I know you won't be able to trust me again.
  28. --Creterisk
  29. f game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  30. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  31. do
  32. print("FE Compatibility code by Mokiros")
  33. script.Parent = Player.Character
  34.  
  35. --RemoteEvent for communicating
  36. local Event = Instance.new("RemoteEvent")
  37. Event.Name = "UserInput_Event"
  38.  
  39. --Fake event to make stuff like Mouse.KeyDown work
  40. local function fakeEvent()
  41. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  42. t.connect = t.Connect
  43. return t
  44. end
  45.  
  46. --Creating fake input objects with fake variables
  47. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  48. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  49. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  50. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  51. end}
  52. --Merged 2 functions into one by checking amount of arguments
  53. CAS.UnbindAction = CAS.BindAction
  54.  
  55. --This function will trigger the events that have been :Connect()'ed
  56. local function te(self,ev,...)
  57. local t = m[ev]
  58. if t and t._fakeEvent and t.Function then
  59. t.Function(...)
  60. end
  61. end
  62. m.TrigEvent = te
  63. UIS.TrigEvent = te
  64.  
  65. Event.OnServerEvent:Connect(function(plr,io)
  66. if plr~=Player then return end
  67. if io.isMouse then
  68. m.Target = io.Target
  69. m.Hit = io.Hit
  70. else
  71. local b = io.UserInputState == Enum.UserInputState.Begin
  72. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  73. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  74. end
  75. for _,t in pairs(CAS.Actions) do
  76. for _,k in pairs(t.Keys) do
  77. if k==io.KeyCode then
  78. t.Function(t.Name,io.UserInputState,io)
  79. end
  80. end
  81. end
  82. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  83. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  84. end
  85. end)
  86. Event.Parent = NLS([==[
  87. local Player = game:GetService("Players").LocalPlayer
  88. local Event = script:WaitForChild("UserInput_Event")
  89.  
  90. local UIS = game:GetService("UserInputService")
  91. local input = function(io,a)
  92. if a then return end
  93. --Since InputObject is a client-side instance, we create and pass table instead
  94. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  95. end
  96. UIS.InputBegan:Connect(input)
  97. UIS.InputEnded:Connect(input)
  98.  
  99. local Mouse = Player:GetMouse()
  100. local h,t
  101. --Give the server mouse data 30 times every second, but only if the values changed
  102. --If player is not moving their mouse, client won't fire events
  103. while wait(1/30) do
  104. if h~=Mouse.Hit or t~=Mouse.Target then
  105. h,t=Mouse.Hit,Mouse.Target
  106. Event:FireServer({isMouse=true,Target=t,Hit=h})
  107. end
  108. end]==],Player.Character)
  109. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  110. end
  111. wait(1/60)
  112.  
  113. Player=game:owner
  114. Character=Player.Character
  115. Character.Humanoid.Name = "noneofurbusiness"
  116. hum = Character.noneofurbusiness
  117. LeftArm=Character["Left Arm"]
  118. LeftLeg=Character["Left Leg"]
  119. RightArm=Character["Right Arm"]
  120. RightLeg=Character["Right Leg"]
  121. Root=Character["HumanoidRootPart"]
  122. Head=Character["Head"]
  123. Torso=Character["Torso"]
  124. Neck=Torso["Neck"]
  125. walking = false
  126. jumping = false
  127. allowgrassy = false
  128. zxc = false
  129. matte = nil
  130. colori = nil
  131. bigball = false
  132. attacking = false
  133. laughing = false
  134. running = false
  135. downpress = false
  136. taim = nil
  137. change = 0
  138. ws = 10
  139. appi = false
  140. tauntdebounce = false
  141. position = nil
  142. staybooming = false
  143. MseGuide = true
  144. levitate = false
  145. firsttime5 = false
  146. notallowedtransform = false
  147. settime = 0
  148. firsttime2 = false
  149. sine = 0
  150. t = 0
  151. combo1 = true
  152. dgs = 75
  153. combo2 = false
  154. firsttime3 = false
  155. combo3 = false
  156. local bl = {907530553,907527750,907527912}
  157. colortable = {"Really black","Really red"}
  158. colors = #colortable
  159. blz = #bl
  160. local aces = {1880203893,1881287656,1881287420,1881288034}
  161. ace = #aces
  162. local laughs = {2011349649,2011349983,2011351501,2011352223,2011355991,2011356475}
  163. laugh = #laughs
  164.  
  165. RunSrv = game:GetService("RunService")
  166. RenderStepped = game:GetService("RunService").RenderStepped
  167. removeuseless = game:GetService("Debris")
  168. damageall={}
  169. Repeater={}
  170. Repeater2={}
  171. magictable={}
  172. nonmeshRepeater={}
  173. nonmeshRepeater2={}
  174. dmgii={}
  175. DamageAll2={}
  176. SlowlyFade={}
  177. th1={}
  178. lolzor={}
  179. lolzor2={}
  180. th2={}
  181. keyYsize={}
  182. blocktrail={}
  183. keyYtransparency={}
  184. th3={}
  185. laughingtable={}
  186. Extreme={}
  187. ExtremeM={}
  188. ExtremeM2={}
  189. m3={}
  190. th4={}
  191. th5={}
  192. UpMover={}
  193. openshocktable={}
  194. LessSize={}
  195. ForwardMover={}
  196. FadeIn={}
  197. signtransparency={}
  198. signmover={}
  199. signrotator={}
  200.  
  201. screenGui = Instance.new("ScreenGui")
  202. screenGui.Parent = script.Parent
  203.  
  204. FireBall = Instance.new("Sound",LeftArm)
  205. FireBall.SoundId = "rbxassetid://842332424"
  206. FireBall.Volume = 5
  207. FireBall.Pitch = 2.5
  208.  
  209. BigFireBall = Instance.new("Sound",LeftArm)
  210. BigFireBall.SoundId = "rbxassetid://842332424"
  211. BigFireBall.Volume = 8
  212. BigFireBall.Pitch = 1.5
  213.  
  214. local HEADLERP = Instance.new("ManualWeld")
  215. HEADLERP.Parent = Head
  216. HEADLERP.Part0 = Head
  217. HEADLERP.Part1 = Head
  218. HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  219.  
  220. local TORSOLERP = Instance.new("ManualWeld")
  221. TORSOLERP.Parent = Root
  222. TORSOLERP.Part0 = Torso
  223. TORSOLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  224.  
  225. local ROOTLERP = Instance.new("ManualWeld")
  226. ROOTLERP.Parent = Root
  227. ROOTLERP.Part0 = Root
  228. ROOTLERP.Part1 = Torso
  229. ROOTLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  230.  
  231. local RIGHTARMLERP = Instance.new("ManualWeld")
  232. RIGHTARMLERP.Parent = RightArm
  233. RIGHTARMLERP.Part0 = RightArm
  234. RIGHTARMLERP.Part1 = Torso
  235. RIGHTARMLERP.C0 = CFrame.new(-1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  236.  
  237. local LEFTARMLERP = Instance.new("ManualWeld")
  238. LEFTARMLERP.Parent = LeftArm
  239. LEFTARMLERP.Part0 = LeftArm
  240. LEFTARMLERP.Part1 = Torso
  241. LEFTARMLERP.C0 = CFrame.new(1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  242.  
  243. local RIGHTLEGLERP = Instance.new("ManualWeld")
  244. RIGHTLEGLERP.Parent = RightLeg
  245. RIGHTLEGLERP.Part0 = RightLeg
  246. RIGHTLEGLERP.Part1 = Torso
  247. RIGHTLEGLERP.C0 = CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  248.  
  249. local LEFTLEGLERP = Instance.new("ManualWeld")
  250. LEFTLEGLERP.Parent = LeftLeg
  251. LEFTLEGLERP.Part0 = LeftLeg
  252. LEFTLEGLERP.Part1 = Torso
  253. LEFTLEGLERP.C0 = CFrame.new(0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  254.  
  255. local function weldBetween(a, b)
  256. local weld = Instance.new("ManualWeld", a)
  257. weld.Part0 = a
  258. weld.Part1 = b
  259. weld.C0 = a.CFrame:inverse() * b.CFrame
  260. return weld
  261. end
  262.  
  263. function makeblockytrail()
  264. coroutine.wrap(function()
  265. while true do
  266. for i,v in pairs(blocktrail) do
  267. smke = Instance.new("Part",v)
  268. smke.CFrame = v.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  269. smke.Material = "Neon"
  270. smke.Anchored = true
  271. smke.CanCollide = false
  272. removeuseless:AddItem(smke,2)
  273. end
  274. swait()
  275. end
  276. end)()
  277. end
  278.  
  279. local function ci(x, c, y, n)
  280. so = Instance.new("Sound", x)
  281. so.SoundId = c
  282. so.Volume = y
  283. so.Looped = n
  284. end
  285.  
  286. function ghost()
  287. fakeeyo2 = Instance.new("Part",Head)
  288. fakeeyo2.BrickColor = BrickColor.new("White")
  289. fakeeyo2.Material = "Neon"
  290. fakeeyo2.Shape = "Ball"
  291. fakeeyo2.Anchored = true
  292. fakeeyo2.CFrame = eyo2.CFrame
  293. fakeeyo2.CanCollide = false
  294. fakeeyo2.Size = Vector3.new(0.33, 0.33, 0.33)
  295. table.insert(ghosttable,fakeeyo2)
  296. removeuseless:AddItem(fakeeyo2,3)
  297.  
  298. fakeeyo1 = Instance.new("Part",Head)
  299. fakeeyo1.BrickColor = BrickColor.new("White")
  300. fakeeyo1.Material = "Neon"
  301. fakeeyo1.Shape = "Ball"
  302. fakeeyo1.CanCollide = false
  303. fakeeyo1.Anchored = true
  304. fakeeyo1.CFrame = eyo1.CFrame
  305. fakeeyo1.Size = Vector3.new(0.33, 0.33, 0.33)
  306. table.insert(ghosttable,fakeeyo1)
  307. removeuseless:AddItem(fakeeyo1,3)
  308.  
  309. fakemask = Instance.new("Part",Character)
  310. fakemask.Size = Vector3.new(1,1,1)
  311. fakemask.CFrame = mask.CFrame
  312. fakemask.Material = "Neon"
  313. fakemask.CanCollide = false
  314. fakemask.Anchored = true
  315. fakemask.BrickColor = BrickColor.new("White")
  316. fakemask.Transparency = .5
  317. mfMask = Instance.new("SpecialMesh", fakemask)
  318. mfMask.MeshType = "FileMesh"
  319. mfMask.Scale = Vector3.new(0.13, 0.13, 0.1)
  320. mfMask.MeshId = 'http://www.roblox.com/asset/?id=5158270'
  321. table.insert(ghosttable,fakemask)
  322. removeuseless:AddItem(fakemask,3)
  323.  
  324.  
  325. fakejester = Instance.new("Part",Character)
  326. fakejester.Size = Vector3.new(2,2,2)
  327. fakejester.CFrame = jester.CFrame
  328. fakejester.CanCollide = false
  329. fakejester.Transparency = .5
  330. fakejester.Anchored = true
  331. fakejester.BrickColor = BrickColor.new("White")
  332. fakejesterm = Instance.new("SpecialMesh", fakejester)
  333. fakejesterm.MeshType = "FileMesh"
  334. fakejesterm.Scale = Vector3.new(1.1, 1.1, 1.1)
  335. fakejesterm.MeshId = 'rbxassetid://1241662062'
  336. table.insert(ghosttable,fakejester)
  337. removeuseless:AddItem(fakejester,3)
  338.  
  339.  
  340. fakehead = Instance.new("Part",Character)
  341. fakehead.Size = Vector3.new(1.01,1.01,1.01)
  342. fakehead.Anchored = true
  343. fakehead.CanCollide = false
  344. fakehead.Transparency = .5
  345. fakehead.BrickColor = BrickColor.new("White")
  346. fakehead.Material = "Neon"
  347. fakehead.CFrame = Head.CFrame
  348. fakeheadmesh = Instance.new("SpecialMesh",fakehead)
  349. fakeheadmesh.MeshType = "Head"
  350. fakeheadmesh.Scale = Vector3.new(1.255,1.255,1.255)
  351. table.insert(ghosttable,fakehead)
  352. removeuseless:AddItem(fakehead,3)
  353.  
  354.  
  355. fakelarm = Instance.new("Part",Character)
  356. fakelarm.CFrame = LeftArm.CFrame
  357. fakelarm.Size = Vector3.new(1,2,1)
  358. fakelarm.CanCollide = false
  359. fakelarm.Transparency = .5
  360. fakelarm.Material = "Neon"
  361. fakelarm.Anchored = true
  362. table.insert(ghosttable,fakelarm)
  363. removeuseless:AddItem(fakelarm,3)
  364.  
  365.  
  366. fakerarm = Instance.new("Part",Character)
  367. fakerarm.CFrame = RightArm.CFrame
  368. fakerarm.Size = Vector3.new(1,2,1)
  369. fakerarm.Transparency = .5
  370. fakerarm.CanCollide = false
  371. fakerarm.Material = "Neon"
  372. fakerarm.Anchored = true
  373. table.insert(ghosttable,fakerarm)
  374. removeuseless:AddItem(fakerarm,3)
  375.  
  376.  
  377. fakelleg = Instance.new("Part",Character)
  378. fakelleg.CFrame = LeftLeg.CFrame
  379. fakelleg.Size = Vector3.new(1,2,1)
  380. fakelleg.Transparency = .5
  381. fakelleg.CanCollide = false
  382. fakelleg.Material = "Neon"
  383. fakelleg.Anchored = true
  384. table.insert(ghosttable,fakelleg)
  385. removeuseless:AddItem(fakelleg,3)
  386.  
  387.  
  388. fakerleg = Instance.new("Part",Character)
  389. fakerleg.CFrame = RightLeg.CFrame
  390. fakerleg.Size = Vector3.new(1,2,1)
  391. fakerleg.Transparency = .5
  392. fakerleg.CanCollide = false
  393. fakerleg.Material = "Neon"
  394. fakerleg.Anchored = true
  395. table.insert(ghosttable,fakerleg)
  396. removeuseless:AddItem(fakerleg,3)
  397.  
  398.  
  399. fakeTorso = Instance.new("Part",Character)
  400. fakeTorso.CFrame = Torso.CFrame
  401. fakeTorso.Size = Vector3.new(2,2,1)
  402. fakeTorso.Transparency = .5
  403. fakeTorso.CanCollide = false
  404. fakeTorso.Material = "Neon"
  405. fakeTorso.Anchored = true
  406. table.insert(ghosttable,fakeTorso)
  407. removeuseless:AddItem(fakeTorso,3)
  408. end
  409.  
  410. ghosttable={}
  411. coroutine.wrap(function()
  412. while true do
  413. for i,v in pairs(ghosttable) do
  414. v.Transparency = v.Transparency + 0.025
  415. end
  416. wait()
  417. end
  418. end)()
  419.  
  420. function MAKETRAIL(PARENT,POSITION1,POSITION2,LIFETIME,COLOR)
  421. A = Instance.new("Attachment", PARENT)
  422. A.Position = POSITION1
  423. A.Name = "A"
  424. B = Instance.new("Attachment", PARENT)
  425. B.Position = POSITION2
  426. B.Name = "B"
  427. tr1 = Instance.new("Trail", PARENT)
  428. tr1.Attachment0 = A
  429. tr1.Attachment1 = B
  430. tr1.Enabled = true
  431. tr1.Lifetime = LIFETIME
  432. tr1.TextureMode = "Static"
  433. tr1.LightInfluence = 0
  434. tr1.Color = COLOR
  435. tr1.Transparency = NumberSequence.new(0, 1)
  436. end
  437.  
  438. function clean()
  439. damageall={}
  440. Repeater={}
  441. Repeater2={}
  442. nonmeshRepeater={}
  443. nonmeshRepeater2={}
  444. dmgii={}
  445. DamageAll2={}
  446. SlowlyFade={}
  447. th1={}
  448. th2={}
  449. th3={}
  450. Extreme={}
  451. ExtremeM={}
  452. ExtremeM2={}
  453. m3={}
  454. th4={}
  455. th5={}
  456. UpMover={}
  457. openshocktable={}
  458. LessSize={}
  459. ForwardMover={}
  460. FadeIn={}
  461. signtransparency={}
  462. signmover={}
  463. signrotator={}
  464. end
  465.  
  466. coroutine.wrap(function()
  467. while wait() do
  468. hum.WalkSpeed = ws
  469. LeftArm.BrickColor = BrickColor.new("Really black")
  470. RightArm.BrickColor = BrickColor.new("Really black")
  471. Head.BrickColor = BrickColor.new("Really black")
  472. end
  473. end)()
  474. godmode = coroutine.wrap(function()
  475. for i,v in pairs(Character:GetChildren()) do
  476. if v:IsA("BasePart") and v ~= Root then
  477. v.Anchored = false
  478. end
  479. end
  480. while true do
  481. hum.MaxHealth = math.huge
  482. wait(0.0000001)
  483. hum.Health = math.huge
  484. wait()
  485. end
  486. end)
  487. godmode()
  488. ff = Instance.new("ForceField", Character)
  489. ff.Visible = false
  490.  
  491. coroutine.wrap(function()
  492. for i,v in pairs(Character:GetChildren()) do
  493. if v.Name == "Animate" then v:Remove()
  494. end
  495. end
  496. end)()
  497.  
  498. function damagealll(Radius,Position)
  499. local Returning = {}
  500. for _,v in pairs(workspace:GetChildren()) do
  501. if v~=Character and v:FindFirstChildOfClass('Humanoid') and v:FindFirstChild('Torso') or v:FindFirstChild('UpperTorso') then
  502. if v:FindFirstChild("Torso") then
  503. local Mag = (v.Torso.Position - Position).magnitude
  504. if Mag < Radius then
  505. table.insert(Returning,v)
  506. end
  507. elseif v:FindFirstChild("UpperTorso") then
  508. local Mag = (v.UpperTorso.Position - Position).magnitude
  509. if Mag < Radius then
  510. table.insert(Returning,v)
  511. end
  512. end
  513. end
  514. end
  515. return Returning
  516. end
  517.  
  518. ArtificialHB = Instance.new("BindableEvent", script)
  519. ArtificialHB.Name = "Heartbeat"
  520. script:WaitForChild("Heartbeat")
  521.  
  522. frame = 1 / 60
  523. tf = 0
  524. allowframeloss = false
  525. tossremainder = false
  526.  
  527.  
  528. lastframe = tick()
  529. script.Heartbeat:Fire()
  530.  
  531.  
  532. game:GetService("RunService").Heartbeat:connect(function(s, p)
  533. tf = tf + s
  534. if tf >= frame then
  535. if allowframeloss then
  536. script.Heartbeat:Fire()
  537. lastframe = tick()
  538. else
  539. for i = 1, math.floor(tf / frame) do
  540. script.Heartbeat:Fire()
  541. end
  542. lastframe = tick()
  543. end
  544. if tossremainder then
  545. tf = 0
  546. else
  547. tf = tf - frame * math.floor(tf / frame)
  548. end
  549. end
  550. end)
  551.  
  552. function swait(num)
  553. if num == 0 or num == nil then
  554. game:service("RunService").Stepped:wait(0)
  555. else
  556. for i = 0, num do
  557. game:service("RunService").Stepped:wait(0)
  558. end
  559. end
  560. end
  561.  
  562. doomtheme = Instance.new("Sound", Torso)
  563. doomtheme.Volume = 0
  564. doomtheme.Name = "doomtheme"
  565. doomtheme.Looped = true
  566. doomtheme.SoundId = "rbxassetid://1843358057"
  567. doomtheme:Play()
  568.  
  569. Torso.ChildRemoved:connect(function(removed)
  570. if removed.Name == "doomtheme" then
  571. if levitate then
  572. doomtheme = Instance.new("Sound", Torso)
  573. doomtheme.Volume = 3
  574. doomtheme.Name = "doomtheme"
  575. doomtheme.Looped = true
  576. doomtheme.SoundId = "rbxassetid://1382488262"
  577. doomtheme:Play()
  578. else
  579. doomtheme = Instance.new("Sound", Torso)
  580. doomtheme.Volume = 3
  581. doomtheme.Name = "doomtheme"
  582. doomtheme.Looped = true
  583. doomtheme.SoundId = "rbxassetid://1843358057"
  584. doomtheme:Play()
  585. doomtheme.TimePosition = 20.7
  586. end
  587. end
  588. end)
  589.  
  590. for _,n in pairs(Character:GetChildren()) do
  591. if n:IsA("Accessory") then n:Remove() end
  592. end
  593. for _,x in pairs(Character:GetChildren()) do
  594. if x:IsA("Decal") then x:Remove() end
  595. end
  596.  
  597. glow = Instance.new("Part",Head)
  598. glow.Size = Vector3.new(.488,.3,.1)
  599. glow.CanCollide = false
  600. glow.Material = "Neon"
  601. glow.Transparency = 1
  602. glow.BrickColor = BrickColor.new("Really white")
  603. glowweld = weldBetween(glow,Head)
  604. glowweld.C0 = CFrame.new(0,.2,.565)
  605.  
  606. leftlocation = Instance.new("Part",LeftArm)
  607. leftlocation.Size = Vector3.new(1,1,1)
  608. leftlocation.Transparency = 1
  609. leftlocationweld = weldBetween(leftlocation,LeftArm)
  610. leftlocationweld.C0 = CFrame.new(0,1.2,0)
  611. rightlocation = Instance.new("Part",RightArm)
  612. rightlocation.Size = Vector3.new(1,1,1)
  613. rightlocation.Transparency = 1
  614. rightlocationweld = weldBetween(rightlocation,RightArm)
  615. rightlocationweld.C0 = CFrame.new(0,1.2,0)
  616.  
  617. shirt = Instance.new("Shirt", Character)
  618. shirt.Name = "Shirt"
  619. pants = Instance.new("Pants", Character)
  620. pants.Name = "Pants"
  621. Character.Shirt.ShirtTemplate = "rbxassetid://676428254"----lol
  622. Character.Pants.PantsTemplate = "rbxassetid://676428351"
  623.  
  624. fakehed = Instance.new("Part",Character)
  625. fakehed.Size = Vector3.new(1.01,1.01,1.01)
  626. fakehed.Anchored = false
  627. fakehed.CanCollide = false
  628. fakehed.Transparency = 0
  629. fakehed.BrickColor = BrickColor.new("Really black")
  630. fakehed.Material = "Neon"
  631. fakehed.CFrame = Head.CFrame
  632. fakehedweld = weldBetween(fakehed,Head)
  633. fakehedmesh = Instance.new("SpecialMesh",fakehed)
  634. fakehedmesh.MeshType = "Head"
  635. fakehedmesh.Scale = Vector3.new(1.255,1.255,1.255)
  636.  
  637. jester = Instance.new("Part",Character)
  638. jester.Size = Vector3.new(2,2,2)
  639. jester.CFrame = Head.CFrame
  640. jester.CanCollide = false
  641. jesterWeld = Instance.new("Weld",jester)
  642. jesterWeld.Part0 = jester
  643. jesterWeld.Part1 = Head
  644. jesterWeld.C0 = jester.CFrame:inverse() * Head.CFrame * CFrame.new(0,-.3,0) * CFrame.Angles(math.rad(0),math.rad(90),0)
  645. mjester = Instance.new("SpecialMesh", jester)
  646. mjester.MeshType = "FileMesh"
  647. mjester.Scale = Vector3.new(1.1, 1.1, 1.1)
  648. mjester.MeshId,mjester.TextureId = 'rbxassetid://1241662062','rbxassetid://1241662395'
  649.  
  650. mask = Instance.new("Part",Character)
  651. mask.Size = Vector3.new(1,1,1)
  652. mask.CFrame = Head.CFrame
  653. mask.CanCollide = false
  654. maskweld = weldBetween(mask,Head)
  655. maskweld.C0 = CFrame.new(0,-.555,0) * CFrame.Angles(math.rad(90),0,0)
  656. mMask = Instance.new("SpecialMesh", mask)
  657. mMask.MeshType = "FileMesh"
  658. mMask.Scale = Vector3.new(0.13, 0.13, 0.1)
  659. mMask.MeshId,mMask.TextureId = 'http://www.roblox.com/asset/?id=5158270','http://www.roblox.com/asset/?id=9543585'
  660.  
  661. eyo1 = Instance.new("Part",Head)
  662. eyo1.BrickColor = BrickColor.new("White")
  663. eyo1.Material = "Neon"
  664. eyo1.Shape = "Ball"
  665. eyo1.Name = "eyo1"
  666. eyo1.CanCollide = false
  667. eyo1.Size = Vector3.new(0.33, 0.33, 0.33)
  668. eyo1weld = weldBetween(eyo1,Head)
  669. eyo1weld.C0 = CFrame.new(.215,-.05,.52)
  670.  
  671. light = Instance.new("PointLight", eyo1)
  672. light.Color = Color3.new(1,1,1)
  673. light.Range = 3
  674. light.Brightness = 4
  675. light.Enabled = true
  676.  
  677. eyo2 = Instance.new("Part",Head)
  678. eyo2.BrickColor = BrickColor.new("White")
  679. eyo2.Material = "Neon"
  680. eyo2.Shape = "Ball"
  681. eyo2.Name = "eyo2"
  682. eyo2.CanCollide = false
  683. eyo2.Size = Vector3.new(0.33, 0.33, 0.33)
  684. eyo2weld = weldBetween(eyo2,Head)
  685. eyo2weld.C0 = CFrame.new(-.215,-.05,.52)
  686.  
  687. light2 = Instance.new("PointLight", eyo2)
  688. light2.Color = Color3.new(1,1,1)
  689. light2.Range = 3
  690. light2.Brightness = 4
  691. light2.Enabled = true
  692.  
  693. function SOUND(PARENT,ID,VOL,LOOP,REMOVE)
  694. so = Instance.new("Sound")
  695. so.Parent = PARENT
  696. so.SoundId = "rbxassetid://"..ID
  697. so.Volume = VOL
  698. so.Looped = LOOP
  699. so:Play()
  700. removeuseless:AddItem(so,REMOVE)
  701. end
  702.  
  703.  
  704. mouse.KeyDown:connect(function(Press)
  705. Press=Press:lower()
  706. if Press=='r' then
  707. if levitate then return end
  708. if debounce then return end
  709. debounce = true
  710. attacking = true
  711. appi = true
  712. ws = 0
  713. coroutine.wrap(function()
  714. while appi do
  715. wait()
  716. if Root.Velocity.Magnitude < 2 and attacking == true then
  717. position = "Idle2"
  718. end
  719. end
  720. end)()
  721. coroutine.wrap(function()
  722. while appi do
  723. wait()
  724. settime = 0.05
  725. sine = sine + change
  726. if position == "Idle2" and attacking == true and appi == true then
  727. change = .4
  728. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  729. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  730. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  731. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  732. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  733. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  734. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  735. end
  736. end
  737. end)()
  738. for i = 1, 20 do
  739. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  740. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  741. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  742. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  743. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  744. swait()
  745. end
  746. SOUND(RightArm,342337569,6,false,1)
  747. coroutine.wrap(function()
  748. for i = 1, 9 do
  749. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(.1,1.6,-.1),.5)
  750. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(15)),.3)
  751. swait()
  752. end
  753. for i = 1, 9 do
  754. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  755. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  756. swait()
  757. end
  758. end)()
  759. shockwave = Instance.new("Part",Torso)
  760. shockwave.Shape = "Ball"
  761. shockwave.Size = Vector3.new(1,1,1)
  762. shockwave.BrickColor = BrickColor.new("White")
  763. shockwave.Material = "Neon"
  764. shockwave.CFrame = Torso.CFrame
  765. shockwave.CanCollide = false
  766. shockwave.Anchored = true
  767. coroutine.wrap(function()
  768. for i = 1, 20 do
  769. shockwave.Size = shockwave.Size + Vector3.new(1.8,1.8,1.8)
  770. shockwave.Transparency = shockwave.Transparency + 0.05
  771. wait()
  772. end
  773. end)()
  774. SOUND(Torso,1072606965,0,false,10)
  775. coroutine.wrap(function()
  776. for i = 1, 10 do
  777. so.Volume = so.Volume + 0.3
  778. wait()
  779. end
  780. end)()
  781. for i = 1, 35 do
  782. local Hit = damagealll(22,Torso.Position)
  783. for _,v in pairs(Hit) do
  784. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(17,35))
  785. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  786. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  787. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  788. vel.velocity = CFrame.new(Torso.Position,torso.Position).lookVector*20
  789. removeuseless:AddItem(vel,.1)
  790. end
  791. wave = Instance.new("Part", Torso)
  792. wave.Size = Vector3.new(1, 1, 1)
  793. wave.Transparency = 0
  794. wave.BrickColor = BrickColor.new("White")
  795. wave.Anchored = true
  796. wave.CanCollide = false
  797. wave.CFrame = Root.CFrame * CFrame.new(0, -2.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  798. wavemesh = Instance.new("SpecialMesh", wave)
  799. wavemesh.MeshId = "rbxassetid://20329976"
  800. wavemesh.Scale = Vector3.new(1, 1, 1)
  801. table.insert(th2,wave)
  802. table.insert(SlowlyFade,wave)
  803. table.insert(th5,wavemesh)
  804. removeuseless:AddItem(wave,2)
  805. CardStorm = Instance.new("Part",Torso)
  806. CardStorm.Size = Vector3.new(.1,.1,.1)
  807. CardStorm.CFrame = Root.CFrame * CFrame.new(0,3.2,0)
  808. CardStorm.Anchored = true
  809. CardStormMesh = Instance.new("SpecialMesh", CardStorm)
  810. CardStormMesh.Scale = Vector3.new(1,1,1)
  811. CardStormMesh.MeshId = "rbxassetid://6512150"
  812. CardStormMesh.TextureId = "rbxassetid://55364685"
  813. table.insert(SlowlyFade,CardStorm)
  814. table.insert(m3,CardStormMesh)
  815. table.insert(th1,CardStorm)
  816. removeuseless:AddItem(CardStorm,3)
  817. wait(.1)
  818. end
  819. coroutine.wrap(function()
  820. for i = 1, 10 do
  821. so.Volume = so.Volume - 0.3
  822. wait()
  823. end
  824. end)()
  825. wait(1)
  826. ws = 10
  827. clean()
  828. attacking = false
  829. debounce = false
  830. appi = false
  831. end
  832. end)
  833.  
  834. mouse.KeyDown:connect(function(Press)
  835. Press=Press:lower()
  836. if Press=='e' then
  837. if levitate then return end
  838. if debounce then return end
  839. attacking = true
  840. debounce = true
  841. damagedebounce = false
  842. clickdisallowance = true
  843. clickdebounce = false
  844. notallowed = true
  845. appi = true
  846. ws = 0
  847. coroutine.wrap(function()
  848. while appi do
  849. wait()
  850. if Root.Velocity.y > 1 and attacking == true then
  851. position = "Jump2"
  852. elseif Root.Velocity.y < -1 and attacking == true then
  853. position = "Falling2"
  854. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  855. position = "Idle2"
  856. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  857. position = "Walking2"
  858. end
  859. end
  860. end)()
  861. coroutine.wrap(function()
  862. while appi do
  863. wait()
  864. settime = 0.05
  865. sine = sine + change
  866. if position == "Jump2" and attacking == true and appi == true then
  867. change = 1
  868. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  869. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  870. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  871. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  872. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  873. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  874. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  875. elseif position == "Falling2" and attacking == true and appi == true then
  876. change = 1
  877. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  878. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  879. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  880. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  881. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  882. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  883. elseif position == "Idle2" and attacking == true and appi == true then
  884. change = .4
  885. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  886. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  887. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  888. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  889. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  890. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  891. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  892. elseif position == "Walking2" and attacking == true and appi == true then
  893. change = .8
  894. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  895. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  896. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  897. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  898. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.sin(25*math.sin(sine/8))),.3)
  899. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.sin(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.sin(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.sin(25 * math.sin(sine/8))), 0.3)
  900. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.sin(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.sin(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.sin(25 * math.sin(sine/8))), 0.3)
  901. end
  902. end
  903. end)()
  904. coroutine.wrap(function()
  905. for i = 1, 40 do
  906. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0),.5)
  907. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.2,1.5,0) * CFrame.Angles(math.rad(180 - 7 * math.sin(sine/6)),math.rad(7 * math.sin(sine/6)),math.rad(7*math.sin(sine/6))), 0.5)
  908. swait()
  909. end
  910. end)()
  911. haloh = Instance.new("Part", Torso)
  912. haloh.Size = Vector3.new(1,1,1)
  913. haloh.Anchored = false
  914. haloh.Transparency = 1
  915. haloh.CanCollide = false
  916. halohweld = weldBetween(haloh,Torso)
  917. halohweld.C0 = CFrame.new(0,0,0)
  918. n = 0
  919. x = 0
  920. tab={}
  921. tab2={}
  922. SOUND(Torso,1882057730,6,false,2)
  923. for i = 1, 20 do
  924. n = n + 20
  925. x = x + 5
  926. halo = Instance.new("Part", Torso)
  927. halo.Size = Vector3.new(0.71, 0.07, 0.99)
  928. halo.Transparency = 1
  929. halo.CanCollide = false
  930. halo.Material = "Neon"
  931. halo.BrickColor = BrickColor.new("White")
  932. halow = weldBetween(halo,haloh)
  933. halow.C0 = CFrame.new(-4,0,0) * CFrame.Angles(math.rad(90),math.rad(n),math.rad(0))
  934. table.insert(FadeIn,halo)
  935. table.insert(tab,halow)
  936. table.insert(tab2,halo)
  937. wait()
  938. end
  939. ws = 10
  940. clickdisallowance = false
  941. coroutine.wrap(function()
  942. g1 = Instance.new("BodyGyro", Root)
  943. g1.D = 175
  944. g1.P = 20000
  945. g1.MaxTorque = Vector3.new(0,9000,0)
  946. while notallowed do
  947. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  948. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  949. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  950. swait()
  951. end
  952. end)()
  953. coroutine.wrap(function()
  954. mouse.Button1Down:connect(function()
  955. if clickdisallowance then return end
  956. if clickdebounce then return end
  957. wait(.2)
  958. clickdebounce = true
  959. notallowed = false
  960. end)
  961. end)()
  962. while notallowed do
  963. for i,v in pairs(tab) do
  964. v.C0 = v.C0 * CFrame.Angles(math.rad(0),math.rad(0 + 1.2),math.rad(0))
  965. end
  966. swait()
  967. end
  968. appi = false
  969. ws = 0
  970. for i = 1, 15 do
  971. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  972. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  973. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(50), math.rad(0)), 0.3)
  974. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-50 - 2 * math.sin(sine/12)), math.rad(12), math.rad(9)), 0.3)
  975. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-.65, .6, 1) * CFrame.Angles(0,0,0),.3)
  976. swait()
  977. end
  978. for i,v in pairs(tab) do
  979. v:Remove()
  980. end
  981. for i,v in pairs(tab2) do
  982. removeuseless:AddItem(v,6)
  983. MAKETRAIL(v,Vector3.new(.1,0,0),Vector3.new(-.1,0,0),.8,ColorSequence.new(BrickColor.new("White").Color,BrickColor.new("Really black").Color))
  984. BodyGyro=Instance.new('BodyGyro',v)
  985. BodyGyro.maxTorque=Vector3.new(math.huge,math.huge,math.huge)
  986. BodyGyro.P=2e4
  987. removeuseless:AddItem(BodyGyro,.1)
  988. PB2 = Instance.new("BodyVelocity", v)
  989. PB2.MaxForce = Vector3.new(999999, 999999, 999999)
  990. v.CFrame = CFrame.new(v.Position,mouse.Hit.p)
  991. PB2.Velocity = v.CFrame.lookVector * 80
  992. end
  993. SOUND(Torso,1499747506,3,false,1)
  994. for i,v in pairs(tab2) do
  995. v.Touched:connect(function(hit)
  996. if hit.Parent:IsA("Part") then
  997. elseif hit.Parent:IsA("SpecialMesh") then
  998. elseif hit.Parent.Name == game.Players.LocalPlayer.Name then
  999. elseif hit.Parent:findFirstChildOfClass("Humanoid") then
  1000. if damagedebounce == true then return end
  1001. damagedebounce = true
  1002. Slachtoffer = hit.Parent:findFirstChildOfClass("Humanoid")
  1003. tor = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1004. Slachtoffer:TakeDamage(math.random(17,35))
  1005. SOUND(tor,694703797,6,false,1)
  1006. wait(.1)
  1007. damagedebounce = false
  1008. end
  1009. end)
  1010. end
  1011. for i = 1, 20 do
  1012. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1013. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1014. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(-25), math.rad(0)), 0.3)
  1015. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  1016. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(-15), math.rad(4)), 0.3)
  1017. swait()
  1018. end
  1019. clean()
  1020. g1:Remove()
  1021. haloh:Remove()
  1022. attacking = false
  1023. debounce = false
  1024. damagedebounce = false
  1025. clickdebounce = false
  1026. appi = false
  1027. ws = 10
  1028. end
  1029. end)
  1030.  
  1031. mouse.KeyDown:connect(function(Press)
  1032. Press=Press:lower()
  1033. if Press=='y' then
  1034. if levitate then return end
  1035. if debounce then return end
  1036. clickdisallowance = true
  1037. clickdebounce = false
  1038. debounce = true
  1039. attacking = true
  1040. appi = true
  1041. ws = 0
  1042. coroutine.wrap(function()
  1043. while appi do
  1044. wait()
  1045. if Root.Velocity.y > 1 and attacking == true then
  1046. position = "Jump2"
  1047. elseif Root.Velocity.y < -1 and attacking == true then
  1048. position = "Falling2"
  1049. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  1050. position = "Idle2"
  1051. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  1052. position = "Walking2"
  1053. end
  1054. end
  1055. end)()
  1056. coroutine.wrap(function()
  1057. while appi do
  1058. wait()
  1059. settime = 0.05
  1060. sine = sine + change
  1061. if position == "Jump2" and attacking == true and appi == true then
  1062. change = 1
  1063. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1064. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1065. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1066. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1067. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4)
  1068. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  1069. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  1070. elseif position == "Falling2" and attacking == true and appi == true then
  1071. change = 1
  1072. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1073. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1074. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1075. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  1076. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  1077. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  1078. elseif position == "Idle2" and attacking == true and appi == true then
  1079. change = .4
  1080. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1081. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1082. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  1083. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1084. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  1085. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1086. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1087. elseif position == "Walking2" and attacking == true and appi == true then
  1088. change = .8
  1089. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1090. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1091. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  1092. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1093. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  1094. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1095. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1096. end
  1097. end
  1098. end)()
  1099. bigcard = Instance.new("Part",Torso)
  1100. bigcard.Material = "Neon"
  1101. bigcard.Transparency = 1
  1102. bigcard.BrickColor = BrickColor.new("White")
  1103. bigcard.Size = Vector3.new(15.65, 23.84, 0.3)
  1104. bigcard.CFrame = Root.CFrame * CFrame.new(0,18,0)
  1105. bigcard.Anchored = true
  1106. SOUND(bigcard,236989198,6,false,1)
  1107. ace = aces[math.random(1,#aces)]
  1108. acer = Instance.new("Decal",bigcard)
  1109. acer.Texture = "rbxassetid://"..ace
  1110. acer.Transparency = 1
  1111. acer.Face = "Front"
  1112. ace2 = acer:Clone()
  1113. ace2.Parent = bigcard
  1114. ace2.Face = "Back"
  1115. table.insert(FadeIn,acer)
  1116. table.insert(FadeIn,ace2)
  1117. table.insert(FadeIn,bigcard)
  1118. for i = 1, 30 do
  1119. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  1120. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  1121. swait()
  1122. end
  1123. ws = 10
  1124. g1 = Instance.new("BodyGyro", Root)
  1125. g1.D = 175
  1126. g1.P = 20000
  1127. g1.MaxTorque = Vector3.new(0,9000,0)
  1128. clickdisallowance = false
  1129. coroutine.wrap(function()
  1130. mouse.Button1Down:connect(function()
  1131. if clickdisallowance then return end
  1132. if clickdebounce then return end
  1133. wait(.2)
  1134. clickdebounce = true
  1135. end)
  1136. end)()
  1137. while not clickdebounce do
  1138. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  1139. bigcard.CFrame = Root.CFrame * CFrame.new(0,18,0)
  1140. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10 + 2 *math.sin(sine/12)),math.rad(10 - 2*math.sin(sine/12))),.3)
  1141. swait()
  1142. end
  1143. g1:Remove()
  1144. ws = 0
  1145. for i = 1, 13 do
  1146. bigcard.CFrame = bigcard.CFrame:lerp(Root.CFrame * CFrame.new(0,18,3) * CFrame.Angles(math.rad(10),0,0),.3)
  1147. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0.2) * CFrame.Angles(math.rad(160),math.rad(10),math.rad(10)),.3)
  1148. swait()
  1149. end
  1150. locationpart = Instance.new("Part",bigcard)
  1151. locationpart.Size = Vector3.new(1,1,1)
  1152. locationpart.Transparency = 1
  1153. locationpart.CanCollide = false
  1154. locationpart.Anchored = true
  1155. locationpart.CFrame = Root.CFrame * CFrame.new(0,-3,-21)
  1156. shockwave = Instance.new("Part", Torso)
  1157. shockwave.Size = Vector3.new(1,1,1)
  1158. shockwave.CanCollide = false
  1159. shockwave.Anchored = true
  1160. shockwave.Transparency = 0
  1161. shockwave.BrickColor = BrickColor.new("White")
  1162. shockwave.CFrame = CFrame.new(locationpart.Position)
  1163. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  1164. shockwavemesh.Scale = Vector3.new(5,2,5)
  1165. shockwavemesh.MeshId = "rbxassetid://20329976"
  1166. removeuseless:AddItem(shockwave,4)
  1167. shockwave2 = Instance.new("Part", Torso)
  1168. shockwave2.Size = Vector3.new(1,1,1)
  1169. shockwave2.CanCollide = false
  1170. shockwave2.Anchored = true
  1171. shockwave2.Transparency = 0
  1172. shockwave2.BrickColor = BrickColor.new("White")
  1173. shockwave2.CFrame = CFrame.new(locationpart.Position)
  1174. shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
  1175. shockwavemesh2.Scale = Vector3.new(5,2,5)
  1176. shockwavemesh2.MeshId = "rbxassetid://20329976"
  1177. removeuseless:AddItem(shockwave2,4)
  1178. shockwave3 = Instance.new("Part", Torso)
  1179. shockwave3.Size = Vector3.new(1,1,1)
  1180. shockwave3.CanCollide = false
  1181. shockwave3.Anchored = true
  1182. shockwave3.Transparency = 0
  1183. shockwave3.BrickColor = BrickColor.new("White")
  1184. shockwave3.CFrame = CFrame.new(locationpart.Position)
  1185. shockwavemesh3 = Instance.new("SpecialMesh", shockwave3)
  1186. shockwavemesh3.Scale = Vector3.new(5,2,5)
  1187. shockwavemesh3.MeshId = "rbxassetid://20329976"
  1188. removeuseless:AddItem(shockwave3,4)
  1189. shockwave4 = Instance.new("Part", Torso)
  1190. shockwave4.Size = Vector3.new(1,1,1)
  1191. shockwave4.CanCollide = false
  1192. shockwave4.Anchored = true
  1193. shockwave4.Transparency = 0
  1194. shockwave4.BrickColor = BrickColor.new("White")
  1195. shockwave4.CFrame = CFrame.new(locationpart.Position)
  1196. shockwavemesh4 = Instance.new("SpecialMesh", shockwave4)
  1197. shockwavemesh4.Scale = Vector3.new(5,2,5)
  1198. shockwavemesh4.MeshId = "rbxassetid://20329976"
  1199. removeuseless:AddItem(shockwave4,4)
  1200. Hit = damagealll(20,locationpart.Position)
  1201. for _,v in pairs(Hit) do
  1202. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(55,85))
  1203. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  1204. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  1205. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1206. vel.velocity = CFrame.new(locationpart.Position,torso.Position).lookVector*110
  1207. removeuseless:AddItem(vel,.1)
  1208. end
  1209. coroutine.wrap(function()
  1210. for i = 1, 90 do
  1211. shockwave.CFrame = shockwave.CFrame * CFrame.Angles(0,math.rad(0+12),0)
  1212. shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(1.5,.1,1.5)
  1213. shockwave.Transparency = shockwave.Transparency + 0.025
  1214. shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(0,math.rad(0+6),0)
  1215. shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(1.25,.25,1.25)
  1216. shockwave2.Transparency = shockwave2.Transparency + 0.04
  1217. shockwave3.CFrame = shockwave3.CFrame * CFrame.Angles(0,math.rad(0+12),0)
  1218. shockwavemesh3.Scale = shockwavemesh3.Scale + Vector3.new(.75,.75,.75)
  1219. shockwave3.Transparency = shockwave3.Transparency + 0.035
  1220. shockwave4.CFrame = shockwave3.CFrame * CFrame.Angles(0,math.rad(0+5),0)
  1221. shockwavemesh4.Scale = shockwavemesh3.Scale + Vector3.new(2.5,.5,2.5)
  1222. shockwave4.Transparency = shockwave3.Transparency + 0.03
  1223. swait()
  1224. end
  1225. end)()
  1226. SOUND(locationpart,765590102,6,false,2)
  1227. for i = 1, 24 do
  1228. bigcard.CFrame = bigcard.CFrame:lerp(Root.CFrame * CFrame.new(0,-3,-21) * CFrame.Angles(math.rad(90),0,0),.25)
  1229. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(.2,.2,.2) * CFrame.Angles(0,0,0),.5)
  1230. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1, 1.1, 0.4) * CFrame.Angles(math.rad(-75), math.rad(15), math.rad(4)), 0.5)
  1231. swait()
  1232. end
  1233. for i = 1, 40 do
  1234. bigcard.Transparency = bigcard.Transparency + 0.2
  1235. acer.Transparency = acer.Transparency + .2
  1236. ace2.Transparency = ace2.Transparency + .2
  1237. swait()
  1238. end
  1239. attacking = false
  1240. debounce = false
  1241. appi = false
  1242. clickdisallowance = false
  1243. clickdebounce = false
  1244. ws = 10
  1245. bigcard:Remove()
  1246. clean()
  1247. end
  1248. end)
  1249.  
  1250. mouse.KeyDown:connect(function(Press)
  1251. Press=Press:lower()
  1252. if Press=='u' then
  1253. if levitate then return end
  1254. if mouse.Target ~= nil then end
  1255. if debounce then return end
  1256. debounce = true
  1257. attacking = true
  1258. appi = true
  1259. ws = 0
  1260. appi = true
  1261. coroutine.wrap(function()
  1262. while appi do
  1263. wait()
  1264. if Root.Velocity.y > 1 and attacking == true then
  1265. position = "Jump2"
  1266. elseif Root.Velocity.y < -1 and attacking == true then
  1267. position = "Falling2"
  1268. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  1269. position = "Idle2"
  1270. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  1271. position = "Walking2"
  1272. end
  1273. end
  1274. end)()
  1275. coroutine.wrap(function()
  1276. while appi do
  1277. wait()
  1278. settime = 0.05
  1279. sine = sine + change
  1280. if position == "Jump2" and attacking == true and appi == true then
  1281. change = 1
  1282. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1283. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1284. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1285. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1286. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4)
  1287. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  1288. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  1289. elseif position == "Falling2" and attacking == true and appi == true then
  1290. change = 1
  1291. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1292. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1293. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1294. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  1295. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  1296. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  1297. elseif position == "Idle2" and attacking == true and appi == true then
  1298. change = .4
  1299. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1300. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1301. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  1302. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1303. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  1304. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1305. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1306. elseif position == "Walking2" and attacking == true and appi == true then
  1307. change = .8
  1308. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1309. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1310. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  1311. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1312. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  1313. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1314. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1315. end
  1316. end
  1317. end)()
  1318. g1 = Instance.new("BodyGyro", Root)
  1319. g1.D = 175
  1320. g1.P = 20000
  1321. g1.MaxTorque = Vector3.new(0,9000,0)
  1322. g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
  1323. for i = 1, 15 do
  1324. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  1325. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  1326. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  1327. swait()
  1328. end
  1329. cardportal = Instance.new("Part", Torso)
  1330. cardportal.Size = Vector3.new(0.5, 0.5, 0.5)
  1331. cardportal.Material = "Neon"
  1332. cardportal.BrickColor = BrickColor.new("White")
  1333. cardportal.Transparency = 0
  1334. cardportal.Anchored = true
  1335. cardportal.CanCollide = false
  1336. cardportalMESH = Instance.new("SpecialMesh", cardportal)
  1337. cardportalMESH.MeshType = "Cylinder"
  1338. cardportalMESH.Scale = Vector3.new(.2,0.01,0.01)
  1339. cardportal.CFrame = CFrame.new(mouse.Hit.p) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(90))
  1340. for i = 1, 10 do
  1341. cardportalMESH.Scale = cardportalMESH.Scale + Vector3.new(0,4,4)
  1342. swait()
  1343. end
  1344. bigzcard = Instance.new("Part",Torso)
  1345. bigzcard.Material = "Neon"
  1346. bigzcard.Transparency = 0
  1347. bigzcard.BrickColor = BrickColor.new("White")
  1348. bigzcard.Size = Vector3.new(10, 15, 0.3)
  1349. bigzcard.CFrame = cardportal.CFrame * CFrame.new(-8,0,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(90))
  1350. bigzcard.Anchored = true
  1351. SOUND(bigzcard,1888686669,6,false,1)
  1352. acer = Instance.new("Decal",bigzcard)
  1353. acer.Texture = "rbxassetid://1881287656"
  1354. acer.Transparency = 0
  1355. acer.Face = "Front"
  1356. ace2 = acer:Clone()
  1357. ace2.Parent = bigzcard
  1358. ace2.Face = "Back"
  1359. spinning = true
  1360. coroutine.wrap(function()
  1361. while spinning do
  1362. bigzcard.CFrame = bigzcard.CFrame * CFrame.Angles(0,math.rad(0+5),0)
  1363. swait()
  1364. end
  1365. end)()
  1366. for i = 1, 20 do
  1367. bigzcard.CFrame = bigzcard.CFrame * CFrame.new(0,-.9,0)
  1368. swait()
  1369. end
  1370. coroutine.wrap(function()
  1371. for i = 1, 10 do
  1372. cardportalMESH.Scale = cardportalMESH.Scale - Vector3.new(0,4,4)
  1373. swait()
  1374. end
  1375. cardportal:Remove()
  1376. end)()
  1377. wait(.7)
  1378. ace3 = Instance.new("Decal",bigzcard)
  1379. ace3.Texture = "rbxassetid://1880203893"
  1380. ace3.Transparency = 1
  1381. ace3.Face = "Front"
  1382. ace4 = ace3:Clone()
  1383. ace4.Parent = bigzcard
  1384. ace4.Face = "Back"
  1385. bigzcard2 = Instance.new("Part",Torso)
  1386. bigzcard2.Material = "Neon"
  1387. bigzcard2.Transparency = 1
  1388. bigzcard2.BrickColor = BrickColor.new("Really black")
  1389. bigzcard2.Size = Vector3.new(10, 15, 0.29)
  1390. bigzcard2.CFrame = bigzcard.CFrame
  1391. bigzcard2.CanCollide = false
  1392. bigzcard2.Anchored = true
  1393. coroutine.wrap(function()
  1394. while spinning do
  1395. bigzcard2.CFrame = bigzcard2.CFrame * CFrame.Angles(0,math.rad(0+5),0)
  1396. swait()
  1397. end
  1398. end)()
  1399. blz = bl[math.random(1,#bl)]
  1400. woos = Instance.new("Sound",Torso)
  1401. woos.SoundId = "rbxassetid://"..blz
  1402. woos.Volume = 4
  1403. woos:Play()
  1404. for i = 1, 20 do
  1405. bigzcard2.Transparency = bigzcard2.Transparency - .05
  1406. bigzcard.Transparency = bigzcard.Transparency + .05
  1407. ace3.Transparency = ace3.Transparency - 0.05
  1408. ace4.Transparency = ace4.Transparency - 0.05
  1409. acer.Transparency = acer.Transparency + 0.05
  1410. ace2.Transparency = ace2.Transparency + 0.05
  1411. wait()
  1412. end
  1413. ace3.Parent = bigzcard2
  1414. ace3.Face = "Front"
  1415. ace4.Parent = bigzcard2
  1416. ace4.Face = "Back"
  1417. bigzcard:Remove()
  1418. spinning = false
  1419. blackholeactive = true
  1420. coroutine.wrap(function()
  1421. blackhole={}
  1422. orbzfade={}
  1423. for i = 1, 100 do
  1424. orbz = Instance.new("Part", Torso)
  1425. orbz.Shape = "Ball"
  1426. orbz.Material = "Neon"
  1427. orbz.BrickColor = BrickColor.new("Really black")
  1428. orbz.Size = Vector3.new(2,2,2)
  1429. orbz.Anchored = true
  1430. orbz.CanCollide = false
  1431. removeuseless:AddItem(orbz,1)
  1432. orbz.CFrame = bigzcard2.CFrame * CFrame.new(math.random(-25,25),math.random(-25,25),math.random(-25,25)) * CFrame.Angles(math.rad(-180,180),math.rad(-180,180),math.rad(-180,180))
  1433. table.insert(blackhole,orbz)
  1434. table.insert(orbzfade,orbz)
  1435. for i,v in pairs(blackhole) do
  1436. v.CFrame = v.CFrame:lerp(CFrame.new(bigzcard2.Position),.05)
  1437. end
  1438. for i,v in pairs(orbzfade) do
  1439. v.Transparency = v.Transparency + 0.025
  1440. end
  1441. swait()
  1442. end
  1443. end)()
  1444. coroutine.wrap(function()
  1445. while blackholeactive do
  1446. local Hit = damagealll(45,bigzcard2.Position)
  1447. for _,v in pairs(Hit) do
  1448. coroutine.wrap(function()
  1449. wait(.15)
  1450. if blackholeactive == false then return end
  1451. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(.1,1))
  1452. end)()
  1453. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1454. torso.CFrame = torso.CFrame:lerp(CFrame.new(bigzcard2.Position),.1)
  1455. end
  1456. wait()
  1457. end
  1458. end)()
  1459. for i = 1, 100 do
  1460. bigzcard2.CFrame = bigzcard2.CFrame * CFrame.Angles(0,math.rad(0+20),0)
  1461. cataclysmics = Instance.new("Part", Torso)
  1462. cataclysmics.Shape = "Ball"
  1463. cataclysmics.Material = "Neon"
  1464. cataclysmics.BrickColor = BrickColor.new("Really black")
  1465. cataclysmics.Size = Vector3.new(11,11,11)
  1466. cataclysmics.Transparency = .3
  1467. cataclysmics.Anchored = true
  1468. cataclysmics.CanCollide = false
  1469. cataclysmics.CFrame = CFrame.new(bigzcard2.Position)
  1470. table.insert(LessSize,cataclysmics)
  1471. table.insert(keyYtransparency,cataclysmics)
  1472. removeuseless:AddItem(cataclysmics,1)
  1473. swait()
  1474. end
  1475. coroutine.wrap(function()
  1476. for i = 1, 20 do
  1477. for i,v in pairs(orbzfade) do
  1478. v.Transparency = v.Transparency + 0.05
  1479. end
  1480. swait()
  1481. end
  1482. end)()
  1483. explosiontable={}
  1484. ringtable={}
  1485. ringtable2={}
  1486. soundboks = Instance.new("Part",Torso)
  1487. soundboks.CanCollide = false
  1488. soundboks.Anchored = true
  1489. soundboks.Transparency = 1
  1490. soundboks.CFrame = bigzcard2.CFrame
  1491. removeuseless:AddItem(soundboks,6)
  1492. SOUND(soundboks,472579737,6,false,1)
  1493. blackholeactive = false
  1494. bigzcard2:Remove()
  1495. Hit = damagealll(60,soundboks.Position)
  1496. for _,v in pairs(Hit) do
  1497. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(36,55))
  1498. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  1499. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  1500. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1501. vel.velocity = CFrame.new(soundboks.Position,torso.Position).lookVector*200
  1502. removeuseless:AddItem(vel,.1)
  1503. end
  1504. coroutine.wrap(function()
  1505. shockwave = Instance.new("Part", Torso)
  1506. shockwave.Size = Vector3.new(1,1,1)
  1507. shockwave.CanCollide = false
  1508. shockwave.Anchored = true
  1509. shockwave.Transparency = 0
  1510. shockwave.BrickColor = BrickColor.new("Really black")
  1511. shockwave.CFrame = CFrame.new(soundboks.Position) * CFrame.new(0,-6,0)
  1512. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  1513. shockwavemesh.Scale = Vector3.new(5,2,5)
  1514. shockwavemesh.MeshId = "rbxassetid://20329976"
  1515. shockwave2 = Instance.new("Part", Torso)
  1516. shockwave2.Size = Vector3.new(1,1,1)
  1517. shockwave2.CanCollide = false
  1518. shockwave2.Anchored = true
  1519. shockwave2.Transparency = 0
  1520. shockwave2.BrickColor = BrickColor.new("Really black")
  1521. shockwave2.CFrame = CFrame.new(soundboks.Position) * CFrame.new(0,-6,0)
  1522. shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
  1523. shockwavemesh2.Scale = Vector3.new(5,2,5)
  1524. shockwavemesh2.MeshId = "rbxassetid://20329976"
  1525. for i = 1, 40 do
  1526. shockwave.CFrame = shockwave.CFrame * CFrame.Angles(0,math.rad(0+15),0)
  1527. shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(0,math.rad(0+8),0)
  1528. shockwave.Transparency = shockwave.Transparency + 0.025
  1529. shockwave2.Transparency = shockwave2.Transparency + 0.025
  1530. shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(9,.9,9)
  1531. shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(8,.8,8)
  1532. swait()
  1533. end
  1534. shockwave:Remove()
  1535. shockwave2:Remove()
  1536. end)()
  1537. for i = 1, 4 do
  1538. explosion = Instance.new("Part", Torso)
  1539. explosion.Shape = "Ball"
  1540. explosion.Size = Vector3.new(1,1,1)
  1541. explosion.Transparency = 0
  1542. explosion.CanCollide = false
  1543. explosion.Anchored = true
  1544. explosion.BrickColor = BrickColor.new("Really black")
  1545. explosion.Material = "Neon"
  1546. explosion.CFrame = CFrame.new(bigzcard2.Position)
  1547. table.insert(ExtremeM,explosion)
  1548. table.insert(SlowlyFade,explosion)
  1549. removeuseless:AddItem(explosion,4)
  1550. ring = Instance.new("Part", Torso)
  1551. ring.Size = Vector3.new(5, 5, 5)
  1552. ring.Transparency = 0
  1553. ring.BrickColor = BrickColor.new("Really black")
  1554. ring.Anchored = true
  1555. ring.CanCollide = false
  1556. ring.CFrame = bigzcard2.CFrame * CFrame.Angles(math.rad(math.random(-180,180)), math.rad(math.random(-180,180)), math.rad(math.random(-180,180)))
  1557. ringh = Instance.new("SpecialMesh", ring)
  1558. ringh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1559. ringh.Scale = Vector3.new(2, 2, .1)
  1560. table.insert(keyYsize,ringh)
  1561. table.insert(keyYtransparency,ring)
  1562. removeuseless:AddItem(ring,4)
  1563. swait()
  1564. end
  1565. wait(1.2)
  1566. clean()
  1567. keyYsize={}
  1568. keyYtransparency={}
  1569. blackholev = false
  1570. appi = false
  1571. g1:Remove()
  1572. ws = 10
  1573. attacking = false
  1574. debounce = false
  1575. end
  1576. end)
  1577.  
  1578. mouse.KeyDown:connect(function(Press)
  1579. Press=Press:lower()
  1580. if Press=='t' then
  1581. if levitate then
  1582. if tauntdebounce then return end
  1583. tauntdebounce = true
  1584. laughing = true
  1585. coroutine.wrap(function()
  1586. while laughing do
  1587. local b1 = Instance.new("BillboardGui",Head)
  1588. b1.Size = UDim2.new(0,4,0,1.6)
  1589. b1.StudsOffset = Vector3.new(0,0,0)
  1590. b1.Name = "laff"
  1591. b1.AlwaysOnTop = true
  1592. b1.Adornee = Head
  1593. removeuseless:AddItem(b1,3)
  1594. local b2 = Instance.new("TextLabel",b1)
  1595. b2.BackgroundTransparency = 1
  1596. b2.Text = "HaHaHaHaHaHa..."
  1597. b2.Font = "Garamond"
  1598. b2.TextSize = 0
  1599. b2.Name = "lafftext"
  1600. b2.TextStrokeTransparency = 0
  1601. b2.TextColor3 = BrickColor.new("Really red").Color
  1602. b2.TextStrokeColor3 = Color3.new(0,0,0)
  1603. b2.Size = UDim2.new(1,0,.5,0)
  1604. table.insert(laughingtable,b2)
  1605. removeuseless:AddItem(b1,2)
  1606. coroutine.wrap(function()
  1607. if zxc then return end
  1608. zxc = true
  1609. while true do
  1610. swait()
  1611. for i,v in pairs(Head:GetChildren()) do
  1612. if v.Name == "laff" then
  1613. v.StudsOffset = v.StudsOffset + Vector3.new(math.random(-2,2),.3,math.random(-2,2))
  1614. end
  1615. end
  1616. for i,v in pairs(laughingtable) do
  1617. v.TextTransparency = v.TextTransparency + .025
  1618. v.TextStrokeTransparency = v.TextStrokeTransparency + 0.25
  1619. v.TextSize = v.TextSize + 2
  1620. v.Rotation = v.Rotation + .1
  1621. end
  1622. end
  1623. end)()
  1624. swait(10)
  1625. end
  1626. end)()
  1627. laugh = laughs[math.random(1,#laughs)]
  1628. laughy = Instance.new("Sound",Head)
  1629. laughy.SoundId = "rbxassetid://"..laugh
  1630. laughy.Volume = 10
  1631. laughy:Play()
  1632. wait(1)
  1633. wait(laughy.TimeLength)
  1634. laughing = false
  1635. laughy:Remove()
  1636. tauntdebounce = false
  1637. else
  1638. if mouse.Target ~= nil then
  1639. if debounce then return end
  1640. attacking = true
  1641. ghost()
  1642. tps = Instance.new("Sound", Torso)
  1643. tps.Volume = 5
  1644. tps.SoundId = "rbxassetid://1894958339"
  1645. tps:Play()
  1646. removeuseless:AddItem(tps,2)
  1647. g1 = Instance.new("BodyGyro", Root)
  1648. g1.D = 175
  1649. g1.P = 20000
  1650. g1.MaxTorque = Vector3.new(0,9000,0)
  1651. g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
  1652. removeuseless:AddItem(g1,.05)
  1653. Root.CFrame = CFrame.new(mouse.Hit.p) * CFrame.new(0,3.3,0)
  1654. wait(.1)
  1655. attacking = false
  1656. debounce = false
  1657. end
  1658. end
  1659. end
  1660. end)
  1661.  
  1662. mouse.KeyDown:connect(function(Press)
  1663. Press=Press:lower()
  1664. if Press=='q' then
  1665. if levitate then return end
  1666. if mouse.Target ~= nil and mouse.Target.Parent ~= Character and mouse.Target.Parent.Parent ~= Character and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil and mouse.Target.Parent:FindFirstChildOfClass("Humanoid").Health ~= 0 then
  1667. if debounce then return end
  1668. debounce = true
  1669. attacking = true
  1670. appi = true
  1671. ws = 0
  1672. coroutine.wrap(function()
  1673. while appi do
  1674. wait()
  1675. if Root.Velocity.y > 1 and attacking == true then
  1676. position = "Jump2"
  1677. elseif Root.Velocity.y < -1 and attacking == true then
  1678. position = "Falling2"
  1679. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  1680. position = "Idle2"
  1681. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  1682. position = "Walking2"
  1683. end
  1684. end
  1685. end)()
  1686. coroutine.wrap(function()
  1687. while appi do
  1688. wait()
  1689. settime = 0.05
  1690. sine = sine + change
  1691. if position == "Jump2" and attacking == true and appi == true then
  1692. change = 1
  1693. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1694. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1695. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1696. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1697. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  1698. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  1699. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  1700. elseif position == "Falling2" and attacking == true and appi == true then
  1701. change = 1
  1702. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1703. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1704. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1705. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  1706. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  1707. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  1708. elseif position == "Idle2" and attacking == true and appi == true then
  1709. change = .4
  1710. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1711. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1712. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  1713. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  1714. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1715. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1716. elseif position == "Walking2" and attacking == true and appi == true then
  1717. change = .8
  1718. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1719. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1720. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  1721. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  1722. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  1723. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1724. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1725. end
  1726. end
  1727. end)()
  1728. enemyhum = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1729. ETorso = enemyhum.Parent:FindFirstChild("Torso") or enemyhum.Parent:FindFirstChild("LowerTorso")
  1730. EHead = enemyhum.Parent:FindFirstChild("Head")
  1731. g1 = Instance.new("BodyGyro", Root)
  1732. g1.D = 175
  1733. g1.P = 20000
  1734. g1.MaxTorque = Vector3.new(0,9000,0)
  1735. brick = Instance.new("Part",Torso)
  1736. brick.Anchored = true
  1737. brick.CanCollide = false
  1738. brick.Material = "Neon"
  1739. brick.Transparency = 1
  1740. brick.BrickColor = BrickColor.new("White")
  1741. brick.Size = Vector3.new(8,.3,12)
  1742. brick.CFrame = Root.CFrame * CFrame.new(math.random(-15,15),-3,math.random(-15,15))
  1743. SOUND(brick,1888686669,6,false,1.5)
  1744. ace = aces[math.random(1,#aces)]
  1745. acer = Instance.new("Decal",brick)
  1746. acer.Texture = "rbxassetid://1898092341"
  1747. acer.Transparency = 1
  1748. acer.Face = "Top"
  1749. coroutine.wrap(function()
  1750. for i = 1, 20 do
  1751. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,ETorso.Position),.2)
  1752. brick.Transparency = brick.Transparency - .05
  1753. acer.Transparency = acer.Transparency - .1
  1754. swait()
  1755. end
  1756. end)()
  1757. ETorso.Anchored = true
  1758. EHead.Anchored = true
  1759. for i = 1, 25 do
  1760. swait()
  1761. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,ETorso.Position),.2)
  1762. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,-.2,0) * CFrame.Angles(0,0,0),.3)
  1763. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  1764. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  1765. brick.CFrame = brick.CFrame:lerp(CFrame.new(ETorso.Position) * CFrame.new(0,-3,0) * CFrame.Angles(0,math.rad(0+10),0),.2)
  1766. end
  1767. SOUND(brick,472214107,6,false,2)
  1768. coroutine.wrap(function()
  1769. for i = 1, 10 do
  1770. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,ETorso.Position),.2)
  1771. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, .8, 0.4) * CFrame.Angles(math.rad(-60 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  1772. swait()
  1773. end
  1774. end)()
  1775. shockwave = Instance.new("Part", Torso)
  1776. shockwave.Size = Vector3.new(1,1,1)
  1777. shockwave.CanCollide = false
  1778. shockwave.Anchored = true
  1779. shockwave.Transparency = 0
  1780. shockwave.BrickColor = BrickColor.new("White")
  1781. shockwave.CFrame = CFrame.new(brick.Position)
  1782. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  1783. shockwavemesh.Scale = Vector3.new(1,1,1)
  1784. shockwavemesh.MeshId = "rbxassetid://20329976"
  1785. removeuseless:AddItem(shockwave,4)
  1786. shockwave2 = Instance.new("Part", Torso)
  1787. shockwave2.Size = Vector3.new(1,1,1)
  1788. shockwave2.CanCollide = false
  1789. shockwave2.Anchored = true
  1790. shockwave2.Transparency = 0
  1791. shockwave2.BrickColor = BrickColor.new("White")
  1792. shockwave2.CFrame = CFrame.new(brick.Position)
  1793. shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
  1794. shockwavemesh2.Scale = Vector3.new(1,1,1)
  1795. shockwavemesh2.MeshId = "rbxassetid://20329976"
  1796. removeuseless:AddItem(shockwave2,4)
  1797. for i = 1, 35 do
  1798. swait()
  1799. shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(2,.1,2)
  1800. shockwave.CFrame = shockwave.CFrame * CFrame.Angles(0,math.rad(0+12),0)
  1801. shockwave.Transparency = shockwave.Transparency + .05
  1802. shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(.5,.1,.5)
  1803. shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(0,math.rad(0+4),0)
  1804. shockwave2.Transparency = shockwave2.Transparency + .03
  1805. EHead.CFrame = EHead.CFrame * CFrame.new(0,-.20,0)
  1806. ETorso.CFrame = ETorso.CFrame * CFrame.new(0,-.25,0)
  1807. end
  1808. for i = 1, 8 do
  1809. brick.Size = brick.Size + Vector3.new(1.5,0,2.5)
  1810. swait()
  1811. end
  1812. n = 0
  1813. SOUND(brick,54111471,6,false,1)
  1814. for i = 1, 40 do
  1815. n = n + 6
  1816. brick.Transparency = brick.Transparency + .025
  1817. acer.Transparency = acer.Transparency + .075
  1818. brick.CFrame = brick.CFrame * CFrame.Angles(0,math.rad(n),0)
  1819. brick.Size = brick.Size - Vector3.new(1.5,.025,2.5)
  1820. swait()
  1821. end
  1822. ws = 10
  1823. brick:Remove()
  1824. enemyhum.Parent:Remove()
  1825. attacking = false
  1826. removeuseless:AddItem(g1,0.001)
  1827. debounce = false
  1828. appi = false
  1829. end
  1830. end
  1831. end)
  1832.  
  1833. mouse.KeyDown:connect(function(Press)
  1834. Press=Press:lower()
  1835. if Press=='p' then
  1836. if levitate then return end
  1837. if blocking then
  1838. if blockedoff then return end
  1839. clickallowance = false
  1840. appi = false
  1841. attacking = true
  1842. blocking = false
  1843. throwing = true
  1844. ws = 0
  1845. n = 0
  1846. blockcard.CanCollide = false
  1847. for i = 1, 35 do
  1848. n = n + 20
  1849. blockcard.CFrame = Root.CFrame * CFrame.new(0,3,-5) * CFrame.Angles(0,math.rad(n),0)
  1850. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(25), math.rad(0)), 0.3)
  1851. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-50 - 2 * math.sin(sine/12)), math.rad(12), math.rad(9)), 0.3)
  1852. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-.65, .6, 1) * CFrame.Angles(0,0,0),.3)
  1853. swait()
  1854. end
  1855. blockcard.CFrame = Root.CFrame * CFrame.new(0,3,-5 + -1) * CFrame.Angles(0,0,0)
  1856. blockcard.CanCollide = false
  1857. locater1 = Instance.new("Part",blockcard)
  1858. locater1.Size = Vector3.new(1,1,1)
  1859. locater1.CanCollide = false
  1860. locater1.Anchored = true
  1861. locater1.Transparency = 1
  1862. locater2 = Instance.new("Part",blockcard)
  1863. locater2.Size = Vector3.new(1,1,1)
  1864. locater2.CanCollide = false
  1865. locater2.Transparency = 1
  1866. locater2.Anchored = true
  1867. locater3 = Instance.new("Part",blockcard)
  1868. locater3.Size = Vector3.new(1,1,1)
  1869. locater3.Transparency = 1
  1870. locater3.CFrame = blockcard.CFrame * CFrame.Angles(math.rad(90),0,0)
  1871. locater3.CanCollide = false
  1872. locater3.Anchored = true
  1873. fushfush = Instance.new("Sound",blockcard)
  1874. fushfush.SoundId = "rbxassetid://288641686"
  1875. fushfush.Volume = 8
  1876. fushfush:Play()
  1877. boosh:Play()
  1878. coroutine.wrap(function()
  1879. n = 0
  1880. for i = 1, 35 do
  1881. n = n + 10
  1882. shockwave = Instance.new("Part", Torso)
  1883. shockwave.Size = Vector3.new(1,1,1)
  1884. shockwave.CanCollide = false
  1885. shockwave.Anchored = true
  1886. shockwave.Transparency = .5
  1887. shockwave.BrickColor = BrickColor.new("White")
  1888. shockwave.CFrame = locater3.CFrame
  1889. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  1890. shockwavemesh.Scale = Vector3.new(15,.7,15)
  1891. shockwavemesh.MeshId = "rbxassetid://20329976"
  1892. shockwave.CFrame = locater3.CFrame * CFrame.Angles(math.rad(0),math.rad(1),0)
  1893. removeuseless:AddItem(shockwave,1)
  1894. table.insert(lolzor2,shockwave)
  1895. for i,v in pairs(lolzor2) do
  1896. v.Transparency = v.Transparency + .1
  1897. v.CFrame = v.CFrame * CFrame.Angles(math.rad(0),math.rad(n),0)
  1898. end
  1899. swait()
  1900. end
  1901. end)()
  1902. for i = 1, 35 do
  1903. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
  1904. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  1905. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(-20), math.rad(4)), 0.3)
  1906. fushfush.Volume = fushfush.Volume - .2
  1907. Hit = damagealll(20,blockcard.Position)
  1908. for _,v in pairs(Hit) do
  1909. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(7,12))
  1910. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  1911. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  1912. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1913. vel.velocity = CFrame.new(blockcard.Position,torso.Position).lookVector*120
  1914. removeuseless:AddItem(vel,.1)
  1915. end
  1916. locater1.CFrame = blockcard.CFrame * CFrame.new(-5,-6,0)
  1917. locater3.CFrame = blockcard.CFrame * CFrame.new(0,0,-1) * CFrame.Angles(math.rad(90),0,0)
  1918. locater2.CFrame = blockcard.CFrame * CFrame.new(5,-6,0)
  1919. grassblocks = Instance.new("Part",Torso)
  1920. grassblocks.Size = Vector3.new(4,4,4)
  1921. grassblocks.Material = "Grass"
  1922. grassblocks.Anchored = true
  1923. grassblocks.BrickColor = BrickColor.new("Bright green")
  1924. grassblocks.CFrame = locater1.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  1925. removeuseless:AddItem(grassblocks,5)
  1926. grassblocks2 = Instance.new("Part",Torso)
  1927. grassblocks2.Size = Vector3.new(4,4,4)
  1928. grassblocks2.Material = "Grass"
  1929. grassblocks2.Anchored = true
  1930. grassblocks2.BrickColor = BrickColor.new("Bright green")
  1931. grassblocks2.CFrame = locater2.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  1932. removeuseless:AddItem(grassblocks2,5)
  1933. blockcardshadow = Instance.new("Part",Torso)
  1934. blockcardshadow.Transparency = .5
  1935. blockcardshadow.Anchored = true
  1936. blockcardshadow.Material = "Neon"
  1937. blockcardshadow.BrickColor = BrickColor.new("White")
  1938. blockcardshadow.Size = Vector3.new(8, 13, 0.3)
  1939. blockcardshadow.CanCollide = false
  1940. blockcardshadow.CFrame = blockcard.CFrame
  1941. removeuseless:AddItem(blockcardshadow,2)
  1942. table.insert(lolzor,blockcardshadow)
  1943. for i,v in pairs(lolzor) do
  1944. v.Transparency = v.Transparency + 0.05
  1945. end
  1946. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,-4)
  1947. swait()
  1948. end
  1949. blockcard.Name = "Getthisshitoutofhere"
  1950. for i = 1, 10 do
  1951. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,-2)
  1952. blockcard.Transparency = blockcard.Transparency + .1
  1953. acer.Transparency = blockcard.Transparency
  1954. ace2.Transparency = blockcard.Transparency
  1955. for i,v in pairs(lolzor) do
  1956. v.Transparency = v.Transparency + .05
  1957. end
  1958. for i,v in pairs(lolzor2) do
  1959. v.Transparency = v.Transparency + .1
  1960. end
  1961. swait()
  1962. end
  1963. lolzor={}
  1964. lolzor2={}
  1965. attacking = false
  1966. debounce = false
  1967. blocking = false
  1968. throwing = false
  1969. fushfush:Remove()
  1970. clickallowance = false
  1971. appi = false
  1972. blockcard:Remove()
  1973. g1:Remove()
  1974. ws = 10
  1975. else
  1976. if debounce then return end
  1977. if throwing then return end
  1978. debounce = true
  1979. ws = 10
  1980. attacking = true
  1981. blocking = true
  1982. boosh = Instance.new("Sound",nil)
  1983. boosh.SoundId = "rbxassetid://413682983"
  1984. boosh.Volume = 6
  1985. appi = true
  1986. coroutine.wrap(function()
  1987. while appi do
  1988. wait()
  1989. if Root.Velocity.y > 1 and attacking == true then
  1990. position = "Jump2"
  1991. elseif Root.Velocity.y < -1 and attacking == true then
  1992. position = "Falling2"
  1993. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  1994. position = "Idle2"
  1995. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  1996. position = "Walking2"
  1997. end
  1998. end
  1999. end)()
  2000. coroutine.wrap(function()
  2001. while appi do
  2002. wait()
  2003. settime = 0.05
  2004. sine = sine + change
  2005. if position == "Jump2" and attacking == true and appi == true then
  2006. change = 1
  2007. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  2008. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2009. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  2010. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  2011. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  2012. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  2013. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  2014. elseif position == "Falling2" and attacking == true and appi == true then
  2015. change = 1
  2016. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  2017. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2018. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  2019. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  2020. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  2021. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  2022. elseif position == "Idle2" and attacking == true and appi == true then
  2023. change = .4
  2024. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  2025. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2026. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  2027. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  2028. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  2029. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  2030. elseif position == "Walking2" and attacking == true and appi == true then
  2031. change = .8
  2032. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  2033. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2034. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  2035. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  2036. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  2037. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0)), 0.3)
  2038. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0)), 0.3)
  2039. end
  2040. end
  2041. end)()
  2042. blockcard = Instance.new("Part",Torso)
  2043. blockcard.Material = "Neon"
  2044. blockcard.Transparency = 1
  2045. blockcard.BrickColor = BrickColor.new("White")
  2046. blockcard.Size = Vector3.new(8, 13, 0.3)
  2047. blockcard.CFrame = Root.CFrame * CFrame.new(0,2,-5)
  2048. blockcard.Anchored = true
  2049. boosh.Parent = blockcard
  2050. SOUND(blockcard,236989198,6,false,1)
  2051. ace = aces[math.random(1,#aces)]
  2052. acer = Instance.new("Decal",blockcard)
  2053. acer.Texture = "rbxassetid://"..ace
  2054. acer.Transparency = 1
  2055. acer.Face = "Front"
  2056. ace2 = acer:Clone()
  2057. ace2.Parent = blockcard
  2058. ace2.Face = "Back"
  2059. coroutine.wrap(function()
  2060. for i = 1, 20 do
  2061. blockcard.Transparency = blockcard.Transparency - 0.05
  2062. acer.Transparency = blockcard.Transparency
  2063. ace2.Transparency = blockcard.Transparency
  2064. swait()
  2065. end
  2066. clickallowance = true
  2067. end)()
  2068. g1 = Instance.new("BodyGyro", Root)
  2069. g1.D = 175
  2070. g1.P = 20000
  2071. g1.MaxTorque = Vector3.new(0,9000,0)
  2072. coroutine.wrap(function()
  2073. while blocking do
  2074. if not blockedoff then
  2075. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,-.2, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  2076. blockcard.CFrame = Root.CFrame * CFrame.new(0,3,-5)
  2077. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  2078. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  2079. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  2080. end
  2081. swait()
  2082. end
  2083. end)()
  2084. wait(1)
  2085. mouse.Button1Down:connect(function()
  2086. if throwing then return end
  2087. if not clickallowance then return end
  2088. clickallowance = false
  2089. blockedoff = true
  2090. ws = 0
  2091. for i = 1, 15 do
  2092. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(25), math.rad(0)), 0.3)
  2093. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-50 - 2 * math.sin(sine/12)), math.rad(12), math.rad(9)), 0.3)
  2094. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-.65, .6, 1) * CFrame.Angles(0,0,0),.3)
  2095. swait()
  2096. end
  2097. boosh:Play()
  2098. hitdebounce = false
  2099. blockcard.Touched:connect(function(hit)
  2100. if hit.Parent:IsA("Part") then
  2101. elseif hit.Parent:IsA("SpecialMesh") then
  2102. elseif hit.Parent.Name == game.Players.LocalPlayer.Name then
  2103. elseif hit.Parent:findFirstChildOfClass("Humanoid") then
  2104. for i,v in pairs(hit.Parent:GetChildren()) do
  2105. Slachtoffer = v.Parent:FindFirstChildOfClass("Humanoid")
  2106. if hitdebounce then return end
  2107. hitdebounce = true
  2108. vel = Instance.new("BodyVelocity",hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso"))
  2109. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  2110. if Slachtoffer.RigType == Enum.HumanoidRigType.R15 then
  2111. tors = hit.Parent:FindFirstChild("UpperTorso")
  2112. else
  2113. tors = hit.Parent:FindFirstChild("Torso")
  2114. end
  2115. vel.velocity = CFrame.new(Root.Position,tors.Position).lookVector*120
  2116. removeuseless:AddItem(vel,.1)
  2117. Slachtoffer:TakeDamage(math.random(23,44))
  2118. end
  2119. end
  2120. end)
  2121. for i = 1, 10 do
  2122. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
  2123. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  2124. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(-20), math.rad(4)), 0.3)
  2125. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,0-1)
  2126. swait()
  2127. end
  2128. for i = 1, 10 do
  2129. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,0+1)
  2130. swait()
  2131. end
  2132. hitdebounce = true
  2133. ws = 10
  2134. clickallowance = true
  2135. blockedoff = false
  2136. end)
  2137. end
  2138. end
  2139. end)
  2140.  
  2141.  
  2142. mouse.KeyDown:connect(function(Press)
  2143. Press=Press:lower()
  2144. if Press=='f' then
  2145. if debounce then return end
  2146. if notallowedtransform then return end
  2147. debounce = true
  2148. if levitate then
  2149. levitate = false
  2150. mjester.VertexColor = Vector3.new(1, 1, 1)
  2151. glow.Transparency = 1
  2152. blastwave = Instance.new("Part",Torso)
  2153. blastwave.CFrame = Torso.CFrame
  2154. blastwave.Anchored = true
  2155. blastwave.Material = "Neon"
  2156. blastwave.CanCollide = false
  2157. blastwave.Shape = "Ball"
  2158. blastwave.Size = Vector3.new(3,3,3)
  2159. coroutine.wrap(function()
  2160. for i = 1, 20 do
  2161. levitatewave.Transparency = levitatewave.Transparency + 0.05
  2162. levitatewave2.Transparency = levitatewave2.Transparency + 0.05
  2163. blastwave.Size = blastwave.Size + Vector3.new(2,2,2)
  2164. blastwave.Transparency = blastwave.Transparency + 0.05
  2165. swait()
  2166. end
  2167. blastwave:Remove()
  2168. levitatewave2:Remove()
  2169. levitatewave:Remove()
  2170. end)()
  2171. ws = 10
  2172. notallowedtransform = true
  2173. attacking = true
  2174. coroutine.wrap(function()
  2175. for i = 1, 10 do
  2176. for i,v in pairs(LeftArm:GetChildren()) do if v.Name == lmagic.Name then
  2177. v.Transparency = v.Transparency + 0.1
  2178. end
  2179. end
  2180. for i,v in pairs(RightArm:GetChildren()) do if v.Name == rmagic.Name then
  2181. v.Transparency = v.Transparency + 0.1
  2182. end
  2183. end
  2184. wait()
  2185. end
  2186. end)()
  2187. doomtheme.SoundId = "rbxassetid://1843358057"
  2188. jesterWeld.C0 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2189. wait(0.000001)
  2190. jesterWeld.C0 = jester.CFrame:inverse() * Head.CFrame * CFrame.new(0,-.3,0) * CFrame.Angles(math.rad(0),math.rad(90),0)
  2191. mjester.Scale = Vector3.new(1.1, 1.1, 1.1)
  2192. mjester.MeshId,mjester.TextureId = 'rbxassetid://1241662062','rbxassetid://1241662395'
  2193.  
  2194. mMask.Scale = Vector3.new(0.13, 0.13, 0.1)
  2195. mMask.MeshId,mMask.TextureId = 'http://www.roblox.com/asset/?id=5158270','http://www.roblox.com/asset/?id=9543585'
  2196. maskweld.C0 = CFrame.new(0,0,0)*CFrame.Angles(0,0,0)
  2197. wait(0.000001)
  2198. maskweld.C0 = CFrame.new(0,-.555,0) * CFrame.Angles(math.rad(90),0,0)
  2199.  
  2200. eyo1 = Instance.new("Part",Head)
  2201. eyo1.BrickColor = BrickColor.new("White")
  2202. eyo1.Material = "Neon"
  2203. eyo1.Shape = "Ball"
  2204. eyo1.Name = "eyo1"
  2205. eyo1.CanCollide = false
  2206. eyo1.Size = Vector3.new(0.33, 0.33, 0.33)
  2207. eyo1weld = weldBetween(eyo1,Head)
  2208. eyo1weld.C0 = CFrame.new(.215,-.05,.52)
  2209.  
  2210. light = Instance.new("PointLight", eyo1)
  2211. light.Color = Color3.new(1,1,1)
  2212. light.Range = 3
  2213. light.Brightness = 4
  2214. light.Enabled = true
  2215.  
  2216. eyo2 = Instance.new("Part",Head)
  2217. eyo2.BrickColor = BrickColor.new("White")
  2218. eyo2.Material = "Neon"
  2219. eyo2.Shape = "Ball"
  2220. eyo2.Name = "eyo2"
  2221. eyo2.CanCollide = false
  2222. eyo2.Size = Vector3.new(0.33, 0.33, 0.33)
  2223. eyo2weld = weldBetween(eyo2,Head)
  2224. eyo2weld.C0 = CFrame.new(-.215,-.05,.52)
  2225.  
  2226. light2 = Instance.new("PointLight", eyo2)
  2227. light2.Color = Color3.new(1,1,1)
  2228. light2.Range = 3
  2229. light2.Brightness = 4
  2230. light2.Enabled = true
  2231.  
  2232. Character.Shirt.ShirtTemplate = "rbxassetid://676428254"
  2233. Character.Pants.PantsTemplate = "rbxassetid://676428351"
  2234. hum.HipHeight = 0
  2235. ws = 10
  2236. debounce = false
  2237. attacking = false
  2238. coroutine.wrap(function()
  2239. wait(3)
  2240. notallowedtransform = false
  2241. end)()
  2242. else
  2243. ws = 50
  2244. notallowedtransform = true
  2245. levitate = true
  2246. ws = 50
  2247. glow.Transparency = 0
  2248. eyo1:Remove()
  2249. eyo2:Remove()
  2250. coroutine.wrap(function()
  2251. while levitate do
  2252. for i,v in pairs(Head:GetChildren()) do
  2253. if v.Name == "eyo1" or v.Name == "eyo2" then
  2254. v:Remove()
  2255. end
  2256. end
  2257. wait()
  2258. end
  2259. end)()
  2260. mnb = 0
  2261. levitatewave = Instance.new("Part", Torso)
  2262. levitatewave.Size = Vector3.new(1,1,1)
  2263. levitatewave.CanCollide = false
  2264. levitatewave.Anchored = true
  2265. levitatewave.Transparency = .5
  2266. levitatewave.BrickColor = BrickColor.new("Really black")
  2267. levitatewave.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-5,0)
  2268. levitatewavemesh = Instance.new("SpecialMesh", levitatewave)
  2269. levitatewavemesh.Scale = Vector3.new(2.5,.3,2.5)
  2270. levitatewavemesh.MeshId = "rbxassetid://20329976"
  2271. levitatewave2 = Instance.new("Part", Torso)
  2272. levitatewave2.Size = Vector3.new(1,1,1)
  2273. levitatewave2.CanCollide = false
  2274. levitatewave2.Anchored = true
  2275. levitatewave2.Transparency = .5
  2276. levitatewave2.BrickColor = BrickColor.new("Really red")
  2277. levitatewave2.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-5,0)
  2278. levitatewavemesh2 = Instance.new("SpecialMesh", levitatewave2)
  2279. levitatewavemesh2.Scale = Vector3.new(2,.4,2)
  2280. levitatewavemesh2.MeshId = "rbxassetid://20329976"
  2281. blastwave = Instance.new("Part",Torso)
  2282. blastwave.CFrame = Torso.CFrame
  2283. blastwave.Anchored = true
  2284. blastwave.Material = "Neon"
  2285. blastwave.CanCollide = false
  2286. blastwave.Shape = "Ball"
  2287. blastwave.Size = Vector3.new(3,3,3)
  2288. coroutine.wrap(function()
  2289. for i = 1, 20 do
  2290. blastwave.Size = blastwave.Size + Vector3.new(2,2,2)
  2291. blastwave.Transparency = blastwave.Transparency + 0.05
  2292. swait()
  2293. end
  2294. blastwave:Remove()
  2295. end)()
  2296. coroutine.wrap(function()
  2297. while levitate do
  2298. mnb = mnb + 15
  2299. levitatewave.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-6 + .5 * math.sin(sine/9),0) * CFrame.Angles(0,math.rad(mnb),0)
  2300. levitatewave2.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-6 + .5 * math.sin(sine/9),0) * CFrame.Angles(0,math.rad(mnb),0)
  2301. colors = colortable[math.random(1,#colortable)]
  2302. lmagic = Instance.new("Part",LeftArm)
  2303. lmagic.Material = "Neon"
  2304. lmagic.CanCollide = false
  2305. lmagic.Anchored = true
  2306. lmagic.BrickColor = BrickColor.new(colors)
  2307. lmagic.Size = Vector3.new(1,1,1)
  2308. lmagic.CFrame = leftlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2309. removeuseless:AddItem(lmagic,2)
  2310. rmagic = Instance.new("Part",RightArm)
  2311. rmagic.Material = "Neon"
  2312. rmagic.CanCollide = false
  2313. rmagic.Anchored = true
  2314. rmagic.BrickColor = BrickColor.new(colors)
  2315. rmagic.Size = Vector3.new(1,1,1)
  2316. rmagic.CFrame = rightlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2317. removeuseless:AddItem(rmagic,2)
  2318. for i,v in pairs(LeftArm:GetChildren()) do if v.Name == lmagic.Name then
  2319. v.Transparency = v.Transparency + 0.05
  2320. end
  2321. end
  2322. for i,v in pairs(RightArm:GetChildren()) do if v.Name == rmagic.Name then
  2323. v.Transparency = v.Transparency + 0.05
  2324. end
  2325. end
  2326. swait()
  2327. end
  2328. end)()
  2329. framee = Instance.new("Frame")
  2330. framee.Parent = screenGui
  2331. framee.Position = UDim2.new(0, 8, 0, -500)
  2332. framee.Size = UDim2.new(100000000,10000000,10000000,10000000)
  2333. framee.BackgroundColor3 = BrickColor.new("White").Color
  2334. framee.BackgroundTransparency = 0
  2335. coroutine.wrap(function()
  2336. wait(.2)
  2337. for i = 1, 40 do
  2338. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-0,0))
  2339. framee.BackgroundTransparency = framee.BackgroundTransparency + 0.025
  2340. swait()
  2341. end
  2342. hum.CameraOffset = Vector3.new(0,0,0)
  2343. framee:Remove()
  2344. end)()
  2345. doomtheme.SoundId = "rbxassetid://1382488262"
  2346. doomtheme:Play()
  2347. doomtheme.Volume = 2
  2348. doomtheme.TimePosition = 20.7
  2349. jesterWeld.C0 = jesterWeld.C0 * CFrame.new(.3,-.3,0) * CFrame.Angles(math.rad(0),math.rad(-90),0)
  2350. mjester.MeshId = "rbxassetid://193760002"
  2351. mjester.TextureId = "rbxassetid://379225327"
  2352. mjester.VertexColor = Vector3.new(1, 0, 0)
  2353. Character.Shirt.ShirtTemplate = "rbxassetid://238537827"
  2354. Character.Pants.PantsTemplate = "rbxassetid://486031443"
  2355. maskweld.C0 = maskweld.C0 * CFrame.new(0,.55,-.5) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0))
  2356. mMask.MeshId = "rbxassetid://13520257"
  2357. mMask.Scale = Vector3.new(1.1, 1, 1)
  2358. mMask.TextureId = "rbxassetid://13520260"
  2359. eyo1:Remove()
  2360. eyo2:Remove()
  2361. coroutine.wrap(function()
  2362. while levitate do
  2363. hum.HipHeight = 3 - .5 * math.sin(sine/9)
  2364. swait()
  2365. end
  2366. end)()
  2367. attacking = false
  2368. debounce = false
  2369. coroutine.wrap(function()
  2370. wait(3)
  2371. notallowedtransform = false
  2372. end)()
  2373. end
  2374. end
  2375. end)
  2376.  
  2377. mouse.KeyDown:connect(function(Press)
  2378. Press=Press:lower()
  2379. if Press=='.' then
  2380. hum.Parent:BreakJoints()
  2381. end
  2382. end)
  2383.  
  2384. checks1 = coroutine.wrap(function() -------Checks
  2385. while true do
  2386. if Root.Velocity.y > 1 and levitate == false then
  2387. position = "Jump"
  2388. elseif Root.Velocity.y < -1 and levitate == false then
  2389. position = "Falling"
  2390. elseif Root.Velocity.Magnitude < 2 and running == false and not levitate then
  2391. position = "Idle"
  2392. elseif Root.Velocity.Magnitude < 2 and running == false then
  2393. position = "Idle2"
  2394. elseif Root.Velocity.Magnitude < 20 and running == false and levitate == false then
  2395. position = "Walking"
  2396. elseif Root.Velocity.Magnitude > 20 and running == false and levitate then
  2397. position = "Walking2"
  2398. elseif Root.Velocity.Magnitude > 20 and levitate == false then
  2399. position = "Running"
  2400. else
  2401. end
  2402. wait()
  2403. end
  2404. end)
  2405. checks1()
  2406.  
  2407. function ray(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  2408. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  2409. end
  2410.  
  2411. function ray2(StartPos, EndPos, Distance, Ignore)
  2412. local DIRECTION = CFrame.new(StartPos,EndPos).lookVector
  2413. return ray(StartPos, DIRECTION, Distance, Ignore)
  2414. end
  2415.  
  2416. OrgnC0 = Neck.C0
  2417. local movelimbs = coroutine.wrap(function()
  2418. while RunSrv.RenderStepped:wait() do
  2419. TrsoLV = Torso.CFrame.lookVector
  2420. Dist = nil
  2421. Diff = nil
  2422. if not MseGuide then
  2423. print("Failed to recognize")
  2424. else
  2425. local _, Point = Workspace:FindPartOnRay(Ray.new(Head.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
  2426. Dist = (Head.CFrame.p-Point).magnitude
  2427. Diff = Head.CFrame.Y-Point.Y
  2428. local _, Point2 = Workspace:FindPartOnRay(Ray.new(LeftArm.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
  2429. Dist2 = (LeftArm.CFrame.p-Point).magnitude
  2430. Diff2 = LeftArm.CFrame.Y-Point.Y
  2431. HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  2432. Neck.C0 = Neck.C0:lerp(OrgnC0*CFrame.Angles((math.tan(Diff/Dist)*1), 0, (((Head.CFrame.p-Point).Unit):Cross(Torso.CFrame.lookVector)).Y*1), .1)
  2433. end
  2434. end
  2435. end)
  2436. movelimbs()
  2437. immortal = {}
  2438. for i,v in pairs(Character:GetDescendants()) do
  2439. if v:IsA("BasePart") and v.Name ~= "lmagic" and v.Name ~= "rmagic" then
  2440. if v ~= Root and v ~= Torso and v ~= Head and v ~= RightArm and v ~= LeftArm and v ~= RightLeg and v.Name ~= "lmagic" and v.Name ~= "rmagic" and v ~= LeftLeg then
  2441. v.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  2442. end
  2443. table.insert(immortal,{v,v.Parent,v.Material,v.Color,v.Transparency})
  2444. elseif v:IsA("JointInstance") then
  2445. table.insert(immortal,{v,v.Parent,nil,nil,nil})
  2446. end
  2447. end
  2448. for e = 1, #immortal do
  2449. if immortal[e] ~= nil then
  2450. local STUFF = immortal[e]
  2451. local PART = STUFF[1]
  2452. local PARENT = STUFF[2]
  2453. local MATERIAL = STUFF[3]
  2454. local COLOR = STUFF[4]
  2455. local TRANSPARENCY = STUFF[5]
  2456. if levitate then
  2457. if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= eyo1 and PART.Name ~= eyo2 and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
  2458. PART.Material = MATERIAL
  2459. PART.Color = COLOR
  2460. PART.Transparency = TRANSPARENCY
  2461. end
  2462. PART.AncestryChanged:connect(function()
  2463. PART.Parent = PARENT
  2464. end)
  2465. else
  2466. if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
  2467. PART.Material = MATERIAL
  2468. PART.Color = COLOR
  2469. PART.Transparency = TRANSPARENCY
  2470. end
  2471. PART.AncestryChanged:connect(function()
  2472. PART.Parent = PARENT
  2473. end)
  2474. end
  2475. end
  2476. end
  2477. function immortality()
  2478. for e = 1, #immortal do
  2479. if immortal[e] ~= nil then
  2480. local STUFF = immortal[e]
  2481. local PART = STUFF[1]
  2482. local PARENT = STUFF[2]
  2483. local MATERIAL = STUFF[3]
  2484. local COLOR = STUFF[4]
  2485. local TRANSPARENCY = STUFF[5]
  2486. if PART.ClassName == "Part" and PART == Root then
  2487. PART.Material = MATERIAL
  2488. PART.Color = COLOR
  2489. PART.Transparency = TRANSPARENCY
  2490. end
  2491. if PART.Parent ~= PARENT then
  2492. hum:Remove()
  2493. PART.Parent = PARENT
  2494. hum = Instance.new("Humanoid",Character)
  2495. if levitate then
  2496. eyo1:Remove()
  2497. eyo2:Remove()
  2498. end
  2499. hum.Name = "noneofurbusiness"
  2500. end
  2501. end
  2502. end
  2503. end
  2504. coroutine.wrap(function()
  2505. while true do
  2506. if hum.Health < .1 then
  2507. deadsound = Instance.new("Sound", Torso)
  2508. deadsound.Volume = 6
  2509. deadsound.SoundId = "rbxassetid://1411352723"
  2510. deadsound:Play()
  2511. immortality()
  2512. end
  2513. wait()
  2514. end
  2515. end)()
  2516.  
  2517. mouse.KeyDown:connect(function(Press)
  2518. Press=Press:lower()
  2519. if Press=='g' then
  2520. if not levitate then return end
  2521. if debounce then return end
  2522. debounce = true
  2523. attacking = true
  2524. FireBall:Play()
  2525. ws = 15
  2526. g1 = Instance.new("BodyGyro", Root)
  2527. g1.D = 175
  2528. g1.P = 20000
  2529. g1.MaxTorque = Vector3.new(0,9000,0)
  2530. for i = 1, 15 do
  2531. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  2532. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  2533. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2534. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  2535. swait()
  2536. end
  2537. local swoosh = Instance.new("Part",Torso)
  2538. swoosh.Name = "swoosh"
  2539. swoosh.CFrame = rightlocation.CFrame * CFrame.new(0,0,0)
  2540. swoosh.Size = Vector3.new(1.7,1.7,1.7)
  2541. swoosh.Shape = "Ball"
  2542. swoosh.Material = "Neon"
  2543. swoosh.BrickColor = BrickColor.new("Really black")
  2544. swoosh.CanCollide = false
  2545. swoosh.Touched:connect(function(hit)
  2546. if hit.Parent:IsA("Part") then
  2547. elseif hit.Parent:IsA("SpecialMesh") then
  2548. elseif hit.Parent.Name == game.Players.LocalPlayer.Name then
  2549. elseif hit.Parent:findFirstChildOfClass("Humanoid") then
  2550. Slachtoffer = hit.Parent:findFirstChildOfClass("Humanoid")
  2551. if Slachtoffer.Health < 1 then return end
  2552. if damagedebounce == true then return end
  2553. damagedebounce = true
  2554. swoosh:Remove()
  2555. explosion = Instance.new("Part",LeftArm)
  2556. explosion.CFrame = hit.CFrame
  2557. explosion.Anchored = true
  2558. explosion.CanCollide = false
  2559. explosion.Name = "explo"
  2560. explosion.Shape = "Ball"
  2561. explosion.BrickColor = swoosh.BrickColor
  2562. explosion.Material = "Neon"
  2563. vel = Instance.new("BodyVelocity",hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso"))
  2564. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  2565. torso = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  2566. vel.velocity = CFrame.new(swoosh.Position,torso.Position).lookVector*60
  2567. removeuseless:AddItem(vel,.1)
  2568. shockwavevv = Instance.new("Part",LeftArm)
  2569. shockwavevv.Size = Vector3.new(1,1,1)
  2570. shockwavevv.CanCollide = false
  2571. shockwavevv.Anchored = true
  2572. shockwavevv.Name = "shock"
  2573. shockwavevv.Transparency = 0
  2574. shockwavevv.BrickColor = BrickColor.new("Really black")
  2575. shockwavevv.CFrame = CFrame.new(explosion.Position) * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2576. shockwavemeshs = Instance.new("SpecialMesh", shockwavevv)
  2577. shockwavemeshs.Name = "ring"
  2578. shockwavemeshs.Scale = Vector3.new(.1,3,3)
  2579. shockwavemeshs.MeshId = "rbxassetid://3270017"
  2580. shockwave2vv = Instance.new("Part", LeftArm)
  2581. shockwave2vv.Size = Vector3.new(1,1,1)
  2582. shockwave2vv.CanCollide = false
  2583. shockwave2vv.Anchored = true
  2584. shockwave2vv.Name = "shock2"
  2585. shockwave2vv.Transparency = 0
  2586. shockwave2vv.BrickColor = BrickColor.new("Really black")
  2587. shockwave2vv.CFrame = CFrame.new(explosion.Position) * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2588. shockwavemeshs2 = Instance.new("SpecialMesh", shockwave2vv)
  2589. shockwavemeshs2.Scale = Vector3.new(.1,3,3)
  2590. shockwavemeshs2.Name = "ring2"
  2591. shockwavemeshs2.MeshId = "rbxassetid://3270017"
  2592. removeuseless:AddItem(shockwavevv,3)
  2593. removeuseless:AddItem(shockwavevv2,3)
  2594. removeuseless:AddItem(explosion,3)
  2595. SOUND(explosion,472579737,6,false,3)
  2596. coroutine.wrap(function()
  2597. if firsttime2 then return end
  2598. firsttime2 = true
  2599. while true do
  2600. for i,v in pairs(LeftArm:GetChildren()) do
  2601. if v.Name == "explo" then
  2602. v.Size = v.Size + Vector3.new(2.5,2.5,2.5)
  2603. v.Transparency = v.Transparency + .05
  2604. end
  2605. end
  2606. for i,v in pairs(shockwavevv:GetChildren()) do
  2607. if v.Name == "ring" then
  2608. v.Scale = v.Scale + Vector3.new(2.5,2.5,0)
  2609. end
  2610. end
  2611. for i,v in pairs(shockwave2vv:GetChildren()) do
  2612. if v.Name == "ring2" then
  2613. v.Scale = v.Scale + Vector3.new(2.5,2.5,0)
  2614. end
  2615. end
  2616. for i,v in pairs(LeftArm:GetChildren()) do
  2617. if v.Name == "shock" then
  2618. v.Transparency = v.Transparency + .05
  2619. end
  2620. end
  2621. for i,v in pairs(LeftArm:GetChildren()) do
  2622. if v.Name == "shock2" then
  2623. v.Transparency = v.Transparency + .05
  2624. end
  2625. end
  2626. swait()
  2627. end
  2628. end)()
  2629. Slachtoffer:TakeDamage(math.random(27,48))
  2630. wait(.1)
  2631. damagedebounce = false
  2632. end
  2633. end)
  2634. coroutine.wrap(function()
  2635. if firsttime then return end
  2636. firsttime = true
  2637. while wait() do
  2638. for i,v in pairs(Torso:GetChildren()) do
  2639. if v.Name == "swoosh" then
  2640. magiccc = Instance.new("Part",RightArm)
  2641. magiccc.Material = "Neon"
  2642. magiccc.CanCollide = false
  2643. magiccc.Anchored = true
  2644. magiccc.BrickColor = BrickColor.new(colors)
  2645. magiccc.Size = Vector3.new(1.5,1.5,1.5)
  2646. magiccc.CFrame = v.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2647. removeuseless:AddItem(magiccc,2)
  2648. end
  2649. end
  2650. end
  2651. end)()
  2652. bov = Instance.new("BodyVelocity",swoosh)
  2653. bov.maxForce = Vector3.new(99999,99999,99999)
  2654. swoosh.CFrame = CFrame.new(swoosh.Position,mouse.Hit.p)
  2655. bov.velocity = swoosh.CFrame.lookVector*120
  2656. removeuseless:AddItem(swoosh,4)
  2657. for i = 1, 15 do
  2658. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(10),math.rad(15),math.rad(0)),.5)
  2659. RIGHTARMLERP.C1 = CFrame.new(0,0,0)
  2660. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,1,.5) * CFrame.Angles(math.rad(-90),math.rad(-25),math.rad(0)), 0.5)
  2661. swait()
  2662. end
  2663. ws = 50
  2664. removeuseless:AddItem(g1,0.01)
  2665. debounce = false
  2666. attacking = false
  2667. end
  2668. end)
  2669.  
  2670. mouse.KeyDown:connect(function(Press)
  2671. Press=Press:lower()
  2672. if Press=='h' then
  2673. if not levitate then return end
  2674. if debounce then return end
  2675. debounce = true
  2676. attacking = true
  2677. ws = 0
  2678. appi = true
  2679. coroutine.wrap(function()
  2680. while appi do
  2681. swait()
  2682. if Root.Velocity.Magnitude < 2 and attacking == true then
  2683. position = "Idle3"
  2684. end
  2685. end
  2686. end)()
  2687. coroutine.wrap(function()
  2688. while appi do
  2689. swait()
  2690. settime = 0.05
  2691. sine = sine + change
  2692. if position == "Idle3" and attacking == true and appi == true then
  2693. change = .4
  2694. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2695. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  2696. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2697. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  2698. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  2699. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  2700. end
  2701. end
  2702. end)()
  2703. coroutine.wrap(function()
  2704. for i = 1, 20 do
  2705. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2706. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(0,math.rad(50),0),.3)
  2707. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.1,1.3,1.1) * CFrame.Angles(math.rad(180),math.rad(-50),math.rad(0)), 0.3)
  2708. swait()
  2709. end
  2710. end)()
  2711. SOUND(LeftArm,1982011510,8,false,15)
  2712. blackhole={}
  2713. orbzfade={}
  2714. xz = 0
  2715. for i = 1, 220 do
  2716. xz = xz + .009
  2717. bigrmagic = Instance.new("Part",RightArm)
  2718. bigrmagic.Material = "Neon"
  2719. bigrmagic.CanCollide = false
  2720. bigrmagic.Anchored = true
  2721. bigrmagic.BrickColor = BrickColor.new(colors)
  2722. bigrmagic.Size = Vector3.new(xz,xz,xz)
  2723. bigrmagic.CFrame = rightlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2724. removeuseless:AddItem(bigrmagic,1)
  2725. orbz = Instance.new("Part", Torso)
  2726. orbz.Material = "Neon"
  2727. orbz.BrickColor = BrickColor.new(colors)
  2728. orbz.Size = Vector3.new(2,2,2)
  2729. orbz.Anchored = true
  2730. orbz.CanCollide = false
  2731. removeuseless:AddItem(orbz,1)
  2732. orbz.CFrame = rightlocation.CFrame * CFrame.new(math.random(-25,25),math.random(-25,25),math.random(-25,25)) * CFrame.Angles(math.rad(-180,180),math.rad(-180,180),math.rad(-180,180))
  2733. table.insert(blackhole,orbz)
  2734. table.insert(orbzfade,orbz)
  2735. for i,v in pairs(blackhole) do
  2736. v.Size = v.Size - Vector3.new(.1,.1,.1)
  2737. v.CFrame = v.CFrame:lerp(CFrame.new(rightlocation.Position),.09)
  2738. end
  2739. for i,v in pairs(orbzfade) do
  2740. v.Transparency = v.Transparency + 0.025
  2741. end
  2742. swait()
  2743. end
  2744. coroutine.wrap(function()
  2745. for i = 1, 10 do
  2746. for i,v in pairs(blackhole) do
  2747. v.Size = v.Size + Vector3.new(.5,.5,.5)
  2748. v.Transparency = v.Transparency + .1
  2749. end
  2750. swait()
  2751. end
  2752. for i,v in pairs(blackhole) do
  2753. v:Remove()
  2754. end
  2755. clean()
  2756. end)()
  2757. charging = true
  2758. coroutine.wrap(function()
  2759. while charging do
  2760. bigrmagic = Instance.new("Part",RightArm)
  2761. bigrmagic.Material = "Neon"
  2762. bigrmagic.CanCollide = false
  2763. bigrmagic.Anchored = true
  2764. bigrmagic.BrickColor = BrickColor.new(colors)
  2765. bigrmagic.Size = Vector3.new(xz,xz,xz)
  2766. bigrmagic.CFrame = rightlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2767. removeuseless:AddItem(bigrmagic,.2)
  2768. swait()
  2769. end
  2770. end)()
  2771. g1 = Instance.new("BodyGyro", Root)
  2772. g1.D = 175
  2773. g1.P = 20000
  2774. g1.MaxTorque = Vector3.new(0,9000,0)
  2775. BigFireBall:Play()
  2776. for i = 1, 15 do
  2777. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  2778. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  2779. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2780. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  2781. swait()
  2782. end
  2783. coroutine.wrap(function()
  2784. for i = 1, 15 do
  2785. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(10),math.rad(15),math.rad(0)),.5)
  2786. RIGHTARMLERP.C1 = CFrame.new(0,0,0)
  2787. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,1,.5) * CFrame.Angles(math.rad(-90),math.rad(-25),math.rad(0)), 0.5)
  2788. swait()
  2789. end
  2790. end)()
  2791. charging = false
  2792. local ballzor = Instance.new("Part",Torso)
  2793. ballzor.Name = "ballzor"
  2794. ballzor.Material = "Neon"
  2795. ballzor.BrickColor = BrickColor.new("Really black")
  2796. ballzor.CanCollide = false
  2797. ballzor.Size = Vector3.new(xz,xz,xz)
  2798. ballzor.Anchored = false
  2799. ballzor.CFrame = Root.CFrame * CFrame.new(1,0,-5)
  2800. ballzor.Shape = "Ball"
  2801. removeuseless:AddItem(g1,.0001)
  2802. zx = xz + .05
  2803. coroutine.wrap(function()
  2804. if firsttime5 then return end
  2805. firsttime5 = true
  2806. while true do
  2807. swait()
  2808. for i,v in pairs(Torso:GetChildren()) do
  2809. if v.Name == "ballzor" then
  2810. magicccc = Instance.new("Part",RightArm)
  2811. magicccc.Material = "Neon"
  2812. magicccc.CanCollide = false
  2813. magicccc.Name = "magicccc"
  2814. magicccc.Anchored = true
  2815. magicccc.Transparency = 0
  2816. magicccc.BrickColor = BrickColor.new(colors)
  2817. magicccc.Size = Vector3.new(zx,zx,zx)
  2818. magicccc.CFrame = v.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2819. removeuseless:AddItem(magicccc,2)
  2820. end
  2821. end
  2822. for i,v in pairs(RightArm:GetChildren()) do
  2823. if v.Name == "magicccc" then
  2824. v.Transparency = v.Transparency + 0.025
  2825. end
  2826. end
  2827. end
  2828. end)()
  2829. ballzor.Touched:connect(function(hit)
  2830. if hit.Name ~= "magicccc" then
  2831. if bigball then return end
  2832. bigball = true
  2833. local explosionwave = Instance.new("Part",Torso)
  2834. explosionwave.Shape = "Ball"
  2835. explosionwave.BrickColor = BrickColor.new("Really black")
  2836. explosionwave.Anchored = true
  2837. explosionwave.CanCollide = false
  2838. explosionwave.Transparency = .2
  2839. explosionwave.Material = "Neon"
  2840. explosionwave.Size = Vector3.new(1,1,1)
  2841. explosionwave.CFrame = ballzor.CFrame
  2842. render = Instance.new("Sound",explosionwave)
  2843. render.SoundId = "rbxassetid://2006635781"
  2844. render.Volume = 10 * 10
  2845. render:Play()
  2846. local explosionwave2 = Instance.new("Part",Torso)
  2847. explosionwave2.Shape = "Ball"
  2848. explosionwave2.BrickColor = BrickColor.new("Really red")
  2849. explosionwave2.Anchored = true
  2850. explosionwave2.CanCollide = false
  2851. explosionwave2.Material = "Neon"
  2852. explosionwave2.Size = Vector3.new(.8,.8,.8)
  2853. explosionwave2.CFrame = ballzor.CFrame
  2854. deadlywave = Instance.new("Part", explosionwave)
  2855. deadlywave.Size = Vector3.new(1,1,1)
  2856. deadlywave.CanCollide = false
  2857. deadlywave.Anchored = true
  2858. deadlywave.Transparency = .5
  2859. deadlywave.BrickColor = BrickColor.new("Really red")
  2860. deadlywave.CFrame = CFrame.new(explosionwave.Position)
  2861. deadlywavemesh = Instance.new("SpecialMesh", deadlywave)
  2862. deadlywavemesh.Scale = Vector3.new(1,2,1)
  2863. deadlywavemesh.MeshId = "rbxassetid://20329976"
  2864. deadlywave2 = Instance.new("Part", explosionwave)
  2865. deadlywave2.Size = Vector3.new(1,1,1)
  2866. deadlywave2.CanCollide = false
  2867. deadlywave2.Anchored = true
  2868. deadlywave2.Transparency = .5
  2869. deadlywave2.BrickColor = BrickColor.new("Really black")
  2870. deadlywave2.CFrame = CFrame.new(explosionwave.Position)
  2871. deadlywave2mesh = Instance.new("SpecialMesh", deadlywave2)
  2872. deadlywave2mesh.Scale = Vector3.new(3,2,3)
  2873. deadlywave2mesh.MeshId = "rbxassetid://20329976"
  2874. deadlyring = Instance.new("Part", Torso)
  2875. deadlyring.Size = Vector3.new(5, 5, 5)
  2876. deadlyring.Transparency = 0.5
  2877. deadlyring.BrickColor = BrickColor.new("Really black")
  2878. deadlyring.Anchored = true
  2879. deadlyring.CanCollide = false
  2880. deadlyring.CFrame = deadlywave.CFrame * CFrame.Angles(math.rad(math.random(-180,180)), math.rad(math.random(-180,180)), math.rad(math.random(-180,180)))
  2881. deadlyringh = Instance.new("SpecialMesh", deadlyring)
  2882. deadlyringh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2883. deadlyringh.Scale = Vector3.new(8, 8, .1)
  2884. deadlyring2 = Instance.new("Part", Torso)
  2885. deadlyring2.Size = Vector3.new(5, 5, 5)
  2886. deadlyring2.Transparency = 0.5
  2887. deadlyring2.BrickColor = BrickColor.new("Really black")
  2888. deadlyring2.Anchored = true
  2889. deadlyring2.CanCollide = false
  2890. deadlyring2.CFrame = deadlywave.CFrame * CFrame.Angles(math.rad(math.random(-180,180)), math.rad(math.random(-180,180)), math.rad(math.random(-180,180)))
  2891. deadlyringh2 = Instance.new("SpecialMesh", deadlyring2)
  2892. deadlyringh2.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2893. deadlyringh2.Scale = Vector3.new(8, 8, .1)
  2894. ballzor:Remove()
  2895. bigball = false
  2896. staybooming = true
  2897. d = 5
  2898. coroutine.wrap(function()
  2899. while staybooming do
  2900. Hit = damagealll(d,deadlywave.Position)
  2901. for _,v in pairs(Hit) do
  2902. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(10,20))
  2903. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  2904. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  2905. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  2906. vel.velocity = CFrame.new(deadlywave.Position,torso.Position).lookVector*50
  2907. removeuseless:AddItem(vel,.1)
  2908. end
  2909. wait(.1)
  2910. end
  2911. end)()
  2912. for i = 1, 70 do
  2913. d = d + 1
  2914. deadlyringh2.Scale = deadlyringh2.Scale + Vector3.new(.5, .5, .1)
  2915. deadlyringh.Scale = deadlyringh.Scale + Vector3.new(.5, .5, .1)
  2916. deadlyring.CFrame = deadlyring.CFrame * CFrame.Angles(math.rad(0+7),math.rad(0-7),math.rad(0+7))
  2917. deadlyring2.CFrame = deadlyring2.CFrame * CFrame.Angles(math.rad(0-7),math.rad(0+7),math.rad(0-7))
  2918. deadlywave.CFrame = deadlywave.CFrame * CFrame.Angles(0,math.rad(0+7),0)
  2919. deadlywave2.CFrame = deadlywave2.CFrame * CFrame.Angles(0,math.rad(0+4),0)
  2920. deadlywavemesh.Scale = deadlywavemesh.Scale + Vector3.new(.4,0,.4)
  2921. deadlywave2mesh.Scale = deadlywave2mesh.Scale + Vector3.new(.5,0,.5)
  2922. explosionwave.Size = explosionwave.Size + Vector3.new(.5,.5,.5)
  2923. explosionwave2.Size = explosionwave2.Size + Vector3.new(.5,.5,.5)
  2924. swait()
  2925. end
  2926. for i = 1, 80 do
  2927. d = d + 3
  2928. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))
  2929. deadlyringh2.Scale = deadlyringh2.Scale + Vector3.new(4, 4, .2)
  2930. deadlyringh.Scale = deadlyringh.Scale + Vector3.new(4, 4, .2)
  2931. deadlyring.CFrame = deadlyring.CFrame * CFrame.Angles(math.rad(0+12),math.rad(0-12),math.rad(0+12))
  2932. deadlyring2.CFrame = deadlyring2.CFrame * CFrame.Angles(math.rad(0-12),math.rad(0+12),math.rad(0-12))
  2933. deadlywave.CFrame = deadlywave.CFrame * CFrame.Angles(0,math.rad(0+20),0)
  2934. deadlywave2.CFrame = deadlywave2.CFrame * CFrame.Angles(0,math.rad(0+14),0)
  2935. deadlywavemesh.Scale = deadlywavemesh.Scale + Vector3.new(3,2,3)
  2936. deadlywave2mesh.Scale = deadlywave2mesh.Scale + Vector3.new(4,1,4)
  2937. explosionwave.Size = explosionwave.Size + Vector3.new(4,4,4)
  2938. explosionwave2.Size = explosionwave2.Size + Vector3.new(4,4,4)
  2939. swait()
  2940. end
  2941. staybooming = false
  2942. for i = 1, 20 do
  2943. d = d + 3
  2944. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))
  2945. deadlyringh2.Scale = deadlyringh2.Scale + Vector3.new(4, 4, .2)
  2946. deadlyringh.Scale = deadlyringh.Scale + Vector3.new(4, 4, .2)
  2947. deadlyring.CFrame = deadlyring.CFrame * CFrame.Angles(math.rad(0+12),math.rad(0-12),math.rad(0+12))
  2948. deadlyring2.CFrame = deadlyring2.CFrame * CFrame.Angles(math.rad(0-12),math.rad(0+12),math.rad(0-12))
  2949. deadlyring.Transparency = deadlyring.Transparency + .25
  2950. deadlyring2.Transparency = deadlyring2.Transparency + .25
  2951. deadlywave.CFrame = deadlywave.CFrame * CFrame.Angles(0,math.rad(0+20),0)
  2952. deadlywave2.CFrame = deadlywave2.CFrame * CFrame.Angles(0,math.rad(0+14),0)
  2953. deadlywavemesh.Scale = deadlywavemesh.Scale + Vector3.new(3,0,3)
  2954. deadlywave2mesh.Scale = deadlywave2mesh.Scale + Vector3.new(4,0,4)
  2955. deadlywave.Transparency = deadlywave.Transparency + .25
  2956. deadlywave2.Transparency = deadlywave2.Transparency + .25
  2957. explosionwave.Size = explosionwave.Size + Vector3.new(4,4,4)
  2958. explosionwave2.Size = explosionwave2.Size + Vector3.new(4,4,4)
  2959. explosionwave.Transparency = explosionwave.Transparency + 0.25
  2960. explosionwave2.Transparency = explosionwave2.Transparency + 0.05
  2961. swait()
  2962. end
  2963. hum.CameraOffset = Vector3.new(0,0,0)
  2964. explosionwave:Remove()
  2965. explosionwave2:Remove()
  2966. end
  2967. end)
  2968. bov = Instance.new("BodyVelocity",ballzor)
  2969. bov.maxForce = Vector3.new(99999,99999,99999)
  2970. ballzor.CFrame = CFrame.new(ballzor.Position,mouse.Hit.p)
  2971. bov.velocity = ballzor.CFrame.lookVector*200
  2972. removeuseless:AddItem(ballzor,4)
  2973. ws = 50
  2974. attacking = false
  2975. debounce = false
  2976. appi = false
  2977. end
  2978. end)
  2979.  
  2980. mouse.KeyDown:connect(function(Press)
  2981. Press=Press:lower()
  2982. if Press=='j' then
  2983. if not levitate then return end
  2984. if debounce then return end
  2985. debounce = true
  2986. charging = true
  2987. attacking = true
  2988. downpress = false
  2989. x = 1
  2990. ws = 0
  2991. g1 = Instance.new("BodyGyro", Root)
  2992. g1.D = 175
  2993. g1.P = 20000
  2994. g1.MaxTorque = Vector3.new(0,9000,0)
  2995. SOUND(RightArm,2014087015,8,false,3)
  2996. coroutine.wrap(function()
  2997. Charge = Instance.new("Sound",RightArm)
  2998. Charge.SoundId = "rbxassetid://101153932"
  2999. Charge.Looped = false
  3000. Charge.Volume = 8
  3001. Charge:Play()
  3002. end)()
  3003. appi = true
  3004. coroutine.wrap(function()
  3005. while appi do
  3006. swait()
  3007. if Root.Velocity.Magnitude < 2 and attacking == true then
  3008. position = "Idle3"
  3009. end
  3010. end
  3011. end)()
  3012. coroutine.wrap(function()
  3013. while appi do
  3014. swait()
  3015. settime = 0.05
  3016. sine = sine + change
  3017. if position == "Idle3" and attacking == true and appi == true then
  3018. change = .4
  3019. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3020. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  3021. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3022. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  3023. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  3024. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  3025. end
  3026. end
  3027. end)()
  3028. for i = 1, 15 do
  3029. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  3030. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  3031. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3032. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  3033. swait()
  3034. end
  3035. for i = 1, 3 do
  3036. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  3037. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  3038. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3039. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  3040. x = x + .1
  3041. blastborb = Instance.new("Part",Torso)
  3042. blastborb.CFrame = rightlocation.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3043. blastborb.BrickColor = BrickColor.new(colors)
  3044. blastborb.Anchored = true
  3045. blastborb.Size = Vector3.new(10,10,10)
  3046. blastborb.CanCollide = false
  3047. blastborb.Material = "Neon"
  3048. for i = 1, 5 do
  3049. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  3050. blastborb.Size = blastborb.Size - Vector3.new(1,1,1)
  3051. swait()
  3052. end
  3053. blastborb:Remove()
  3054. swait()
  3055. end
  3056. downpress = true
  3057. while charging and x < 5 do
  3058. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  3059. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  3060. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3061. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  3062. x = x + .1
  3063. blastborb = Instance.new("Part",Torso)
  3064. blastborb.CFrame = rightlocation.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3065. blastborb.BrickColor = BrickColor.new(colors)
  3066. blastborb.Anchored = true
  3067. blastborb.Size = Vector3.new(10,10,10)
  3068. blastborb.CanCollide = false
  3069. blastborb.Material = "Neon"
  3070. for i = 1, 5 do
  3071. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  3072. blastborb.Size = blastborb.Size - Vector3.new(1,1,1)
  3073. swait()
  3074. end
  3075. blastborb:Remove()
  3076. swait()
  3077. end
  3078. coroutine.wrap(function()
  3079. for i = 1, 20 do
  3080. Charge.Volume = Charge.Volume - .5
  3081. swait()
  3082. end
  3083. end)()
  3084. local bigswoosh = Instance.new("Part",Torso)
  3085. bigswoosh.Name = "bigswoosh"
  3086. bigswoosh.CFrame = Root.CFrame * CFrame.new(1,0,-5)
  3087. bigswoosh.Size = Vector3.new(1,1,1)
  3088. bigswoosh.Material = "Neon"
  3089. bigswoosh.Anchored = true
  3090. bigswoosh.Transparency = 1
  3091. bigswoosh.BrickColor = BrickColor.new("Really red")
  3092. bigswoosh.CanCollide = false
  3093. SOUND(bigswoosh,842332424,10,false,6)
  3094. SOUND(bigswoosh,2017948224,10,false,6)
  3095. SOUND(bigswoosh,138677306,10,false,4)
  3096. coroutine.wrap(function()
  3097. local loc1 = Instance.new("Part",bigswoosh)
  3098. loc1.CFrame = bigswoosh.CFrame * CFrame.new(-3,0,0)
  3099. loc1.Size = Vector3.new(2,2,2)
  3100. loc1.Anchored = true
  3101. loc1.Transparency = 1
  3102. loc1.CanCollide = false
  3103. local loc2 = Instance.new("Part",bigswoosh)
  3104. loc2.CFrame = bigswoosh.CFrame * CFrame.new(3,0,0)
  3105. loc2.Size = Vector3.new(2,2,2)
  3106. loc2.Anchored = true
  3107. loc2.Transparency = 1
  3108. loc2.CanCollide = false
  3109. n = 0
  3110. nb = 0
  3111. for i = 1, 125 do
  3112. n = n + x
  3113. nb = nb - x
  3114. Hit = damagealll(n,bigswoosh.Position)
  3115. for _,v in pairs(Hit) do
  3116. if x > 4.5 then
  3117. v:FindFirstChildOfClass("Humanoid").Parent:BreakJoints()
  3118. else
  3119. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(4+x,10+x))
  3120. end
  3121. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  3122. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  3123. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  3124. vel.velocity = CFrame.new(bigswoosh.Position,torso.Position).lookVector*150
  3125. removeuseless:AddItem(vel,.1)
  3126. end
  3127. local bigtrail = Instance.new("Part",LeftArm)
  3128. bigtrail.Size = bigswoosh.Size
  3129. bigtrail.BrickColor = BrickColor.new(colors)
  3130. bigtrail.Anchored = true
  3131. bigtrail.Material = "Neon"
  3132. bigtrail.CFrame = bigswoosh.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3133. bigtrail.CanCollide = false
  3134. removeuseless:AddItem(bigtrail,2)
  3135. local irritatedground = Instance.new("Part",Torso)
  3136. irritatedground.Size = Vector3.new(n*1.5,1,3*x)
  3137. irritatedground.BrickColor = BrickColor.new(colors)
  3138. irritatedground.Material = "Neon"
  3139. irritatedground.CFrame = bigswoosh.CFrame * CFrame.new(0,-6,0)
  3140. irritatedground.CanCollide = false
  3141. irritatedground.Anchored = true
  3142. removeuseless:AddItem(irritatedground,10)
  3143. local grassblocks = Instance.new("Part",Torso)
  3144. grassblocks.Size = Vector3.new(n/2,n/2,n/2)
  3145. grassblocks.Material = "Grass"
  3146. grassblocks.Anchored = true
  3147. grassblocks.Name = "grassblocks"
  3148. grassblocks.BrickColor = BrickColor.new("Bright green")
  3149. grassblocks.CFrame = loc1.CFrame * CFrame.new(0,-1,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3150. removeuseless:AddItem(grassblocks,10)
  3151. local grassblocks2 = Instance.new("Part",Torso)
  3152. grassblocks2.Size = Vector3.new(n/2,n/2,n/2)
  3153. grassblocks2.Material = "Grass"
  3154. grassblocks2.Anchored = true
  3155. grassblocks2.Name = "grassblocks2"
  3156. grassblocks2.BrickColor = BrickColor.new("Bright green")
  3157. grassblocks2.CFrame = loc2.CFrame * CFrame.new(0,-1,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3158. removeuseless:AddItem(grassblocks2,10)
  3159. bigswoosh.Size = bigswoosh.Size + Vector3.new(x,x,x)
  3160. loc1.CFrame = bigswoosh.CFrame * CFrame.new(n,-3,0)
  3161. loc2.CFrame = bigswoosh.CFrame * CFrame.new(nb,-3,0)
  3162. bigswoosh.CFrame = bigswoosh.CFrame * CFrame.new(0,0,-3 - x)
  3163. swait()
  3164. end
  3165. for i = 1, 20 do
  3166. bigswoosh.CFrame = bigswoosh.CFrame * CFrame.new(0,0,-3)
  3167. bigswoosh.Transparency = bigswoosh.Transparency + 0.05
  3168. swait()
  3169. end
  3170. bigswoosh:Remove()
  3171. end)()
  3172. for i = 1, 50 do
  3173. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(10),math.rad(15),math.rad(0)),.5)
  3174. RIGHTARMLERP.C1 = CFrame.new(0,0,0)
  3175. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,1,.5) * CFrame.Angles(math.rad(-90),math.rad(-25),math.rad(0)), 0.5)
  3176. swait()
  3177. end
  3178. ws = 50
  3179. attacking = false
  3180. debounce = false
  3181. appi = false
  3182. g1:Remove()
  3183. end
  3184. end)
  3185.  
  3186. mouse.KeyDown:connect(function(Press)
  3187. Press=Press:lower()
  3188. if Press=='k' then
  3189. if debounce then return end
  3190. debounce = true
  3191. attacking = true
  3192. charging = true
  3193. appi = true
  3194. coroutine.wrap(function()
  3195. while appi do
  3196. swait()
  3197. if Root.Velocity.Magnitude < 2 and attacking == true then
  3198. position = "Idle3"
  3199. end
  3200. end
  3201. end)()
  3202. coroutine.wrap(function()
  3203. while appi do
  3204. swait()
  3205. settime = 0.05
  3206. sine = sine + change
  3207. if position == "Idle3" and attacking == true and appi == true then
  3208. change = .4
  3209. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3210. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  3211. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3212. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  3213. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  3214. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  3215. end
  3216. end
  3217. end)()
  3218. ws = 0
  3219. g1 = Instance.new("BodyGyro", Root)
  3220. g1.D = 175
  3221. g1.P = 20000
  3222. g1.MaxTorque = Vector3.new(0,9000,0)
  3223. g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
  3224. for i = 1, 15 do
  3225. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  3226. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)),.3)
  3227. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
  3228. swait()
  3229. end
  3230. r = 0
  3231. for i = 1, 10 do
  3232. r = r + .1
  3233. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  3234. blass = Instance.new("Part",RightArm)
  3235. blass.Size = Vector3.new(r,r,r)
  3236. blass.Material = "Neon"
  3237. blass.CFrame = rightlocation.CFrame * CFrame.new(0,-r/1.5,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3238. blass.Anchored = true
  3239. blass.CanCollide = false
  3240. blass.BrickColor = BrickColor.new(colors)
  3241. removeuseless:AddItem(blass,2)
  3242. swait()
  3243. end
  3244. while r < 16 and charging == true do
  3245. r = r + .1
  3246. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  3247. blass = Instance.new("Part",RightArm)
  3248. blass.Size = Vector3.new(r,r,r)
  3249. blass.Material = "Neon"
  3250. blass.CFrame = rightlocation.CFrame * CFrame.new(0,-r/1.5,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3251. blass.Anchored = true
  3252. blass.CanCollide = false
  3253. blass.BrickColor = BrickColor.new(colors)
  3254. removeuseless:AddItem(blass,2)
  3255. swait()
  3256. end
  3257. local TheBeam = Instance.new("Part",RightArm)
  3258. TheBeam.Name = "zebeam"
  3259. TheBeam.Size = Vector3.new(1,1,1)
  3260. TheBeam.Material = "Neon"
  3261. TheBeam.Shape = "Cylinder"
  3262. TheBeam.BrickColor = BrickColor.new("Really red")
  3263. TheBeam.Anchored = true
  3264. TheBeam.CanCollide = false
  3265. ws = 12
  3266. bemmo = Instance.new("Sound",RightArm)
  3267. bemmo.SoundId = "rbxassetid://1910988873"
  3268. bemmo.Volume = 8
  3269. bemmo.Looped = false
  3270. bemmo:Play()
  3271. bemmo.TimePosition = 2
  3272. for i = 1, 100 * r/3 do
  3273. if r > 15 then
  3274. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-0,0))
  3275. end
  3276. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  3277. local blass = Instance.new("Part",RightArm)
  3278. blass.Size = Vector3.new(r,r,r)
  3279. blass.Material = "Neon"
  3280. blass.CFrame = rightlocation.CFrame * CFrame.new(0,-r/1.5,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3281. blass.Anchored = true
  3282. blass.CanCollide = false
  3283. blass.BrickColor = BrickColor.new(colors)
  3284. removeuseless:AddItem(blass,2)
  3285. local STARTPOS = blass.CFrame*CFrame.new(0,0,0).p
  3286. local ENDHIT,ENDPOS = ray2(STARTPOS,mouse.Hit.p,650,Character)
  3287. local DISTANCE = (STARTPOS - ENDPOS).magnitude
  3288. TheBeam.CFrame = CFrame.new(STARTPOS,ENDPOS)*CFrame.new(0,0,-DISTANCE/2) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(0))
  3289. TheBeam.Size = Vector3.new(DISTANCE,r/math.random(1,2),r/math.random(1,2))
  3290. boom = Instance.new("Part",RightArm)
  3291. boom.Size = Vector3.new(r,r,r)
  3292. boom.BrickColor = BrickColor.new(colors)
  3293. boom.Anchored = true
  3294. boom.CanCollide = false
  3295. boom.Material = "Neon"
  3296. boom.CFrame = CFrame.new(ENDPOS) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3297. removeuseless:AddItem(boom,3)
  3298. boom.Touched:connect(function(getbase)
  3299. if hitdebounce then return end
  3300. hitdebounce = true
  3301. if getbase:IsA("Part") then
  3302. damagedground = Instance.new("Part",RightArm)
  3303. damagedground.Size = Vector3.new(.1,5+r,.1)
  3304. damagedground.Material = "Neon"
  3305. damagedground.CanCollide = false
  3306. damagedground.BrickColor = BrickColor.new(colors)
  3307. damagedground.Anchored = true
  3308. damagedground.CFrame = boom.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3309. removeuseless:AddItem(damagedground,2)
  3310. wait(.1)
  3311. hitdebounce = false
  3312. end
  3313. end)
  3314. Hit = damagealll(r+3,boom.Position)
  3315. for _,v in pairs(Hit) do
  3316. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(r/1.1,r))
  3317. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  3318. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  3319. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  3320. vel.velocity = CFrame.new(boom.Position,torso.Position).lookVector*r
  3321. removeuseless:AddItem(vel,.1)
  3322. end
  3323. swait()
  3324. end
  3325. removeuseless:AddItem(g1,.001)
  3326. coroutine.wrap(function()
  3327. for i = 1, 20 do
  3328. bemmo.Volume = bemmo.Volume - 0.5
  3329. blass.Transparency = blass.Transparency + 0.05
  3330. TheBeam.Transparency = TheBeam.Transparency + 0.05
  3331. swait()
  3332. end
  3333. bemmo:Remove()
  3334. if r > 15 then
  3335. hum.CameraOffset = Vector3.new(0,0,0)
  3336. end
  3337. blass:Remove()
  3338. TheBeam:Remove()
  3339. end)()
  3340. ws = 50
  3341. appi = false
  3342. attacking = false
  3343. debounce = false
  3344. end
  3345. end)
  3346.  
  3347. mouse.KeyUp:connect(function(Press)
  3348. Press=Press:lower()
  3349. if Press=='j' then
  3350. charging = false
  3351. end
  3352. end)
  3353.  
  3354. mouse.KeyUp:connect(function(Press)
  3355. Press=Press:lower()
  3356. if Press=='k' then
  3357. charging = false
  3358. end
  3359. end)
  3360.  
  3361. doit = coroutine.wrap(function()
  3362. while true do
  3363. for _,v in pairs(Repeater) do
  3364. v.Scale = v.Scale + Vector3.new(1, 1, 1)
  3365. end
  3366.  
  3367. for _,v in pairs(openshocktable) do
  3368. v.Scale = v.Scale + Vector3.new(3, 3, 3)
  3369. end
  3370.  
  3371. for _,v in pairs(nonmeshRepeater) do
  3372. v.Size = v.Size + Vector3.new(2, 2, 2)
  3373. end
  3374.  
  3375. for _,v in pairs(Extreme) do
  3376. v.Size = v.Size + Vector3.new(6, 6, 6)
  3377. end
  3378.  
  3379. for _,v in pairs(LessSize) do
  3380. v.Size = v.Size - Vector3.new(1, 1, 1)
  3381. end
  3382.  
  3383. for _,v in pairs(nonmeshRepeater2) do
  3384. v.Transparency = v.Transparency + 0.05
  3385. end
  3386.  
  3387. for _,v in pairs(Repeater2) do
  3388. v.Transparency = v.Transparency - 0.05
  3389. end
  3390.  
  3391. for _,v in pairs(th1) do
  3392. v.CFrame = v.CFrame * CFrame.new(0,0+.3,0) * CFrame.Angles(0,math.rad(0+8),0)
  3393. end
  3394.  
  3395. for _,v in pairs(th2) do
  3396. v.CFrame = v.CFrame * CFrame.new(0,0,0) * CFrame.Angles(0,math.rad(0+15),0)
  3397. end
  3398.  
  3399. for _,v in pairs(th3) do
  3400. v.Scale = v.Scale + Vector3.new(2, 2, 2)
  3401. end
  3402.  
  3403. for _,v in pairs(th5) do
  3404. v.Scale = v.Scale + Vector3.new(1, .1, 1)
  3405. end
  3406.  
  3407. for _,v in pairs(ExtremeM) do
  3408. v.Size = v.Size + Vector3.new(8, 8, 8)
  3409. end
  3410.  
  3411. for _,v in pairs(m3) do
  3412. v.Scale = v.Scale + Vector3.new(.2,.2,.2)
  3413. end
  3414.  
  3415. for _,v in pairs(ExtremeM2) do
  3416. v.Size = v.Size - Vector3.new(2,2,2)
  3417. end
  3418.  
  3419. for _,v in pairs(keyYsize) do
  3420. v.Scale = v.Scale + Vector3.new(8, 8, 1)
  3421. end
  3422.  
  3423. for _,v in pairs(th4) do
  3424. v.Transparency = v.Transparency + 0.009
  3425. v.Rotation = v.Rotation + Vector3.new(3,0,0)
  3426. end
  3427.  
  3428. for _,v in pairs(SlowlyFade) do
  3429. v.Transparency = v.Transparency + 0.05
  3430. end
  3431.  
  3432. for _,v in pairs(keyYtransparency) do
  3433. v.Transparency = v.Transparency + 0.05
  3434. end
  3435.  
  3436. for _,v in pairs(UpMover) do
  3437. v.Position = v.Position + Vector3.new(0, 3, 0)
  3438. end
  3439.  
  3440. for _,v in pairs(ForwardMover) do
  3441. v.CFrame = v.CFrame * CFrame.new(0, 0, 2.4 +(i/.1)) * CFrame.Angles(0, 0, math.rad(0))
  3442. end
  3443.  
  3444. for _,v in pairs(FadeIn) do
  3445. v.Transparency = v.Transparency - .05
  3446. end
  3447.  
  3448. for _,v in pairs(signtransparency) do
  3449. v.TextTransparency = v.TextTransparency + 0.025
  3450. end
  3451.  
  3452. for _,v in pairs(signmover) do
  3453. v.StudsOffset = v.StudsOffset + Vector3.new(math.random(-2,2),.3,math.random(-2,2))
  3454. end
  3455.  
  3456. for _,v in pairs(signrotator) do
  3457. v.Rotation = v.Rotation + 2
  3458. end
  3459. swait()
  3460. end
  3461. end)
  3462. doit()
  3463. t = 0
  3464.  
  3465. mouse.KeyDown:connect(function(Press)
  3466. Press=Press:lower()
  3467. if Press=='0' then
  3468. if levitate then return end
  3469. shoov = true
  3470. if debounce then return end
  3471. ws = 50
  3472. end
  3473. end)
  3474.  
  3475. mouse.KeyUp:connect(function(Press)
  3476. Press=Press:lower()
  3477. if Press=='0' then
  3478. if levitate then return end
  3479. shoov = false
  3480. if debounce then return end
  3481. ws = 10
  3482. end
  3483. end)
  3484.  
  3485.  
  3486. local anims = coroutine.wrap(function()
  3487. while true do
  3488. settime = 0.05
  3489. sine = sine + change
  3490. if position == "Jump" and attacking == false then
  3491. change = 1
  3492. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3493. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3494. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3495. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3496. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  3497. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4)
  3498. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  3499. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  3500. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  3501. elseif position == "Jump2" and attacking == false and levitate then
  3502. change = 1
  3503. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
  3504. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  3505. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
  3506. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  3507. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  3508. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  3509. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3510. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
  3511. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
  3512. elseif position == "Falling" and attacking == false and levitate == false then
  3513. change = 1
  3514. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3515. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3516. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3517. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3518. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  3519. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  3520. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  3521. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  3522. elseif position == "Falling2" and attacking == false and levitate then
  3523. change = 1
  3524. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
  3525. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  3526. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
  3527. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  3528. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  3529. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  3530. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3531. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
  3532. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
  3533. elseif position == "Walking" and attacking == false and running == false then
  3534. change = 1
  3535. walking = true
  3536. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3537. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3538. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  3539. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  3540. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  3541. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3542. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10), math.rad(5 * math.cos(sine/7)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/10))), 0.3)
  3543. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  3544. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  3545. elseif position == "Idle" and attacking == false and running == false and not levitate then
  3546. change = .5
  3547. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.1)
  3548. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.1)
  3549. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.1)
  3550. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.1)
  3551. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.1)
  3552. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3553. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.1)
  3554. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3555. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  3556. elseif position == "Idle2" and attacking == false and running == false then
  3557. change = .75
  3558. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0 - 3 * math.sin(sine/9)),0,0),.1)
  3559. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3560. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  3561. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3562. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3563. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  3564. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 - 3 * math.sin(sine/9)), math.rad(-35 + 5 * math.sin(sine/9))), 0.4)
  3565. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  3566. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  3567. elseif position == "Walking2" and attacking == false and running == false then
  3568. ws = 50
  3569. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
  3570. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  3571. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
  3572. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  3573. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  3574. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  3575. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3576. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
  3577. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
  3578. elseif position == "Running" and attacking == false then
  3579. change = 1
  3580. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(1.24+.6*math.sin(sine/4)/1.4, 0.54, 0+0.8*math.sin(sine/4)) * CFrame.Angles(math.rad(6-140*math.sin(sine/4)/1.2), math.rad(0), math.rad(-20+70*math.sin(sine/4))), 0.3)
  3581. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(0, .5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.3)
  3582. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-1.24+.6*math.sin(sine/4)/1.4, 0.54, 0-0.8*math.sin(sine/4))*CFrame.Angles(math.rad(6+140*math.sin(sine/4)/1.2), math.rad(0), math.rad(20+70*math.sin(sine/4))), 0.3)
  3583. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(0,.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  3584. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(-20 - 0 * math.sin(sine/4)), math.rad(0 + 6 * math.sin(sine/4)), math.rad(0) + Root.RotVelocity.Y / 30, math.sin(10 * math.sin(sine/4))), 0.3)
  3585. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,-.2 + .5*-math.sin(sine/4)),.3)
  3586. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.6+0.1*math.sin(sine/4),.7*-math.sin(sine/4)) * CFrame.Angles(math.rad(15+ -50 * math.sin(sine/4)),0,0),.3)
  3587. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,-.2 + .5*math.sin(sine/4)),.3)
  3588. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.6-0.1*math.sin(sine/4),.7*math.sin(sine/4)) * CFrame.Angles(math.rad(15 + 50 * math.sin(sine/4)),0,0),.3)
  3589. end
  3590. swait()
  3591. end
  3592. end)
  3593. anims()
  3594. warn("Prepare for a magic trick full of pain and regret. Made by Supr14")
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