memberhero

Kunomai

Jan 1st, 2018
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  1.  
  2. --Converted with PenguinAnonymous's model to script plugin v4
  3. function sandbox(var,func)
  4. local env = getfenv(func)
  5. local newenv = setmetatable({},{
  6. __index = function(self,k)
  7. if k=="script" then
  8. return var
  9. else
  10. return env[k]
  11. end
  12. end,
  13. })
  14. setfenv(func,newenv)
  15. return func
  16. end
  17. cors = {}
  18. mas = Instance.new("Model",game:GetService("Lighting"))
  19. LocalScript0 = Instance.new("LocalScript")
  20. Model1 = Instance.new("Model")
  21. Model2 = Instance.new("Model")
  22. Model3 = Instance.new("Model")
  23. Part4 = Instance.new("Part")
  24. SpecialMesh5 = Instance.new("SpecialMesh")
  25. Part6 = Instance.new("Part")
  26. SpecialMesh7 = Instance.new("SpecialMesh")
  27. Part8 = Instance.new("Part")
  28. SpecialMesh9 = Instance.new("SpecialMesh")
  29. Part10 = Instance.new("Part")
  30. SpecialMesh11 = Instance.new("SpecialMesh")
  31. Part12 = Instance.new("Part")
  32. BlockMesh13 = Instance.new("BlockMesh")
  33. Part14 = Instance.new("Part")
  34. BlockMesh15 = Instance.new("BlockMesh")
  35. Part16 = Instance.new("Part")
  36. BlockMesh17 = Instance.new("BlockMesh")
  37. WedgePart18 = Instance.new("WedgePart")
  38. SpecialMesh19 = Instance.new("SpecialMesh")
  39. WedgePart20 = Instance.new("WedgePart")
  40. SpecialMesh21 = Instance.new("SpecialMesh")
  41. WedgePart22 = Instance.new("WedgePart")
  42. SpecialMesh23 = Instance.new("SpecialMesh")
  43. WedgePart24 = Instance.new("WedgePart")
  44. SpecialMesh25 = Instance.new("SpecialMesh")
  45. WedgePart26 = Instance.new("WedgePart")
  46. SpecialMesh27 = Instance.new("SpecialMesh")
  47. WedgePart28 = Instance.new("WedgePart")
  48. SpecialMesh29 = Instance.new("SpecialMesh")
  49. Part30 = Instance.new("Part")
  50. BlockMesh31 = Instance.new("BlockMesh")
  51. WedgePart32 = Instance.new("WedgePart")
  52. SpecialMesh33 = Instance.new("SpecialMesh")
  53. Part34 = Instance.new("Part")
  54. SpecialMesh35 = Instance.new("SpecialMesh")
  55. Part36 = Instance.new("Part")
  56. SpecialMesh37 = Instance.new("SpecialMesh")
  57. WedgePart38 = Instance.new("WedgePart")
  58. SpecialMesh39 = Instance.new("SpecialMesh")
  59. Part40 = Instance.new("Part")
  60. SpecialMesh41 = Instance.new("SpecialMesh")
  61. WedgePart42 = Instance.new("WedgePart")
  62. SpecialMesh43 = Instance.new("SpecialMesh")
  63. Part44 = Instance.new("Part")
  64. SpecialMesh45 = Instance.new("SpecialMesh")
  65. Part46 = Instance.new("Part")
  66. BlockMesh47 = Instance.new("BlockMesh")
  67. Part48 = Instance.new("Part")
  68. SpecialMesh49 = Instance.new("SpecialMesh")
  69. Part50 = Instance.new("Part")
  70. SpecialMesh51 = Instance.new("SpecialMesh")
  71. Part52 = Instance.new("Part")
  72. SpecialMesh53 = Instance.new("SpecialMesh")
  73. Part54 = Instance.new("Part")
  74. SpecialMesh55 = Instance.new("SpecialMesh")
  75. Part56 = Instance.new("Part")
  76. Part57 = Instance.new("Part")
  77. SpecialMesh58 = Instance.new("SpecialMesh")
  78. Part59 = Instance.new("Part")
  79. SpecialMesh60 = Instance.new("SpecialMesh")
  80. Part61 = Instance.new("Part")
  81. SpecialMesh62 = Instance.new("SpecialMesh")
  82. Part63 = Instance.new("Part")
  83. SpecialMesh64 = Instance.new("SpecialMesh")
  84. Part65 = Instance.new("Part")
  85. BlockMesh66 = Instance.new("BlockMesh")
  86. Part67 = Instance.new("Part")
  87. SpecialMesh68 = Instance.new("SpecialMesh")
  88. Part69 = Instance.new("Part")
  89. SpecialMesh70 = Instance.new("SpecialMesh")
  90. Part71 = Instance.new("Part")
  91. SpecialMesh72 = Instance.new("SpecialMesh")
  92. Part73 = Instance.new("Part")
  93. CylinderMesh74 = Instance.new("CylinderMesh")
  94. Part75 = Instance.new("Part")
  95. CylinderMesh76 = Instance.new("CylinderMesh")
  96. Part77 = Instance.new("Part")
  97. CylinderMesh78 = Instance.new("CylinderMesh")
  98. Part79 = Instance.new("Part")
  99. CylinderMesh80 = Instance.new("CylinderMesh")
  100. Part81 = Instance.new("Part")
  101. CylinderMesh82 = Instance.new("CylinderMesh")
  102. Part83 = Instance.new("Part")
  103. SpecialMesh84 = Instance.new("SpecialMesh")
  104. Part85 = Instance.new("Part")
  105. SpecialMesh86 = Instance.new("SpecialMesh")
  106. Part87 = Instance.new("Part")
  107. SpecialMesh88 = Instance.new("SpecialMesh")
  108. Part89 = Instance.new("Part")
  109. SpecialMesh90 = Instance.new("SpecialMesh")
  110. Part91 = Instance.new("Part")
  111. SpecialMesh92 = Instance.new("SpecialMesh")
  112. Part93 = Instance.new("Part")
  113. SpecialMesh94 = Instance.new("SpecialMesh")
  114. Part95 = Instance.new("Part")
  115. SpecialMesh96 = Instance.new("SpecialMesh")
  116. Part97 = Instance.new("Part")
  117. CylinderMesh98 = Instance.new("CylinderMesh")
  118. Part99 = Instance.new("Part")
  119. SpecialMesh100 = Instance.new("SpecialMesh")
  120. Part101 = Instance.new("Part")
  121. CylinderMesh102 = Instance.new("CylinderMesh")
  122. Part103 = Instance.new("Part")
  123. CylinderMesh104 = Instance.new("CylinderMesh")
  124. Part105 = Instance.new("Part")
  125. CylinderMesh106 = Instance.new("CylinderMesh")
  126. Part107 = Instance.new("Part")
  127. CylinderMesh108 = Instance.new("CylinderMesh")
  128. Part109 = Instance.new("Part")
  129. CylinderMesh110 = Instance.new("CylinderMesh")
  130. Part111 = Instance.new("Part")
  131. BlockMesh112 = Instance.new("BlockMesh")
  132. Part113 = Instance.new("Part")
  133. SpecialMesh114 = Instance.new("SpecialMesh")
  134. Part115 = Instance.new("Part")
  135. SpecialMesh116 = Instance.new("SpecialMesh")
  136. Part117 = Instance.new("Part")
  137. SpecialMesh118 = Instance.new("SpecialMesh")
  138. Part119 = Instance.new("Part")
  139. CylinderMesh120 = Instance.new("CylinderMesh")
  140. Part121 = Instance.new("Part")
  141. SpecialMesh122 = Instance.new("SpecialMesh")
  142. Part123 = Instance.new("Part")
  143. SpecialMesh124 = Instance.new("SpecialMesh")
  144. Part125 = Instance.new("Part")
  145. SpecialMesh126 = Instance.new("SpecialMesh")
  146. Part127 = Instance.new("Part")
  147. BlockMesh128 = Instance.new("BlockMesh")
  148. Part129 = Instance.new("Part")
  149. BlockMesh130 = Instance.new("BlockMesh")
  150. Part131 = Instance.new("Part")
  151. SpecialMesh132 = Instance.new("SpecialMesh")
  152. Part133 = Instance.new("Part")
  153. SpecialMesh134 = Instance.new("SpecialMesh")
  154. Part135 = Instance.new("Part")
  155. BlockMesh136 = Instance.new("BlockMesh")
  156. Part137 = Instance.new("Part")
  157. SpecialMesh138 = Instance.new("SpecialMesh")
  158. Part139 = Instance.new("Part")
  159. BlockMesh140 = Instance.new("BlockMesh")
  160. Part141 = Instance.new("Part")
  161. SpecialMesh142 = Instance.new("SpecialMesh")
  162. Part143 = Instance.new("Part")
  163. BlockMesh144 = Instance.new("BlockMesh")
  164. Part145 = Instance.new("Part")
  165. SpecialMesh146 = Instance.new("SpecialMesh")
  166. Part147 = Instance.new("Part")
  167. BlockMesh148 = Instance.new("BlockMesh")
  168. Part149 = Instance.new("Part")
  169. SpecialMesh150 = Instance.new("SpecialMesh")
  170. Part151 = Instance.new("Part")
  171. SpecialMesh152 = Instance.new("SpecialMesh")
  172. Part153 = Instance.new("Part")
  173. BlockMesh154 = Instance.new("BlockMesh")
  174. Part155 = Instance.new("Part")
  175. SpecialMesh156 = Instance.new("SpecialMesh")
  176. Part157 = Instance.new("Part")
  177. SpecialMesh158 = Instance.new("SpecialMesh")
  178. Part159 = Instance.new("Part")
  179. BlockMesh160 = Instance.new("BlockMesh")
  180. Part161 = Instance.new("Part")
  181. SpecialMesh162 = Instance.new("SpecialMesh")
  182. Part163 = Instance.new("Part")
  183. SpecialMesh164 = Instance.new("SpecialMesh")
  184. Part165 = Instance.new("Part")
  185. BlockMesh166 = Instance.new("BlockMesh")
  186. Part167 = Instance.new("Part")
  187. SpecialMesh168 = Instance.new("SpecialMesh")
  188. Part169 = Instance.new("Part")
  189. SpecialMesh170 = Instance.new("SpecialMesh")
  190. Part171 = Instance.new("Part")
  191. BlockMesh172 = Instance.new("BlockMesh")
  192. Part173 = Instance.new("Part")
  193. SpecialMesh174 = Instance.new("SpecialMesh")
  194. Model175 = Instance.new("Model")
  195. Part176 = Instance.new("Part")
  196. SpecialMesh177 = Instance.new("SpecialMesh")
  197. Part178 = Instance.new("Part")
  198. SpecialMesh179 = Instance.new("SpecialMesh")
  199. Model180 = Instance.new("Model")
  200. Part181 = Instance.new("Part")
  201. SpecialMesh182 = Instance.new("SpecialMesh")
  202. Part183 = Instance.new("Part")
  203. SpecialMesh184 = Instance.new("SpecialMesh")
  204. Model185 = Instance.new("Model")
  205. Part186 = Instance.new("Part")
  206. SpecialMesh187 = Instance.new("SpecialMesh")
  207. Part188 = Instance.new("Part")
  208. SpecialMesh189 = Instance.new("SpecialMesh")
  209. Part190 = Instance.new("Part")
  210. SpecialMesh191 = Instance.new("SpecialMesh")
  211. Part192 = Instance.new("Part")
  212. BlockMesh193 = Instance.new("BlockMesh")
  213. Part194 = Instance.new("Part")
  214. BlockMesh195 = Instance.new("BlockMesh")
  215. Part196 = Instance.new("Part")
  216. BlockMesh197 = Instance.new("BlockMesh")
  217. Part198 = Instance.new("Part")
  218. SpecialMesh199 = Instance.new("SpecialMesh")
  219. Part200 = Instance.new("Part")
  220. SpecialMesh201 = Instance.new("SpecialMesh")
  221. Part202 = Instance.new("Part")
  222. BlockMesh203 = Instance.new("BlockMesh")
  223. Part204 = Instance.new("Part")
  224. SpecialMesh205 = Instance.new("SpecialMesh")
  225. Part206 = Instance.new("Part")
  226. SpecialMesh207 = Instance.new("SpecialMesh")
  227. Part208 = Instance.new("Part")
  228. SpecialMesh209 = Instance.new("SpecialMesh")
  229. Part210 = Instance.new("Part")
  230. SpecialMesh211 = Instance.new("SpecialMesh")
  231. Part212 = Instance.new("Part")
  232. SpecialMesh213 = Instance.new("SpecialMesh")
  233. WedgePart214 = Instance.new("WedgePart")
  234. SpecialMesh215 = Instance.new("SpecialMesh")
  235. Part216 = Instance.new("Part")
  236. SpecialMesh217 = Instance.new("SpecialMesh")
  237. Part218 = Instance.new("Part")
  238. SpecialMesh219 = Instance.new("SpecialMesh")
  239. Part220 = Instance.new("Part")
  240. SpecialMesh221 = Instance.new("SpecialMesh")
  241. Part222 = Instance.new("Part")
  242. SpecialMesh223 = Instance.new("SpecialMesh")
  243. Part224 = Instance.new("Part")
  244. SpecialMesh225 = Instance.new("SpecialMesh")
  245. Part226 = Instance.new("Part")
  246. SpecialMesh227 = Instance.new("SpecialMesh")
  247. Part228 = Instance.new("Part")
  248. SpecialMesh229 = Instance.new("SpecialMesh")
  249. Part230 = Instance.new("Part")
  250. SpecialMesh231 = Instance.new("SpecialMesh")
  251. Part232 = Instance.new("Part")
  252. SpecialMesh233 = Instance.new("SpecialMesh")
  253. Part234 = Instance.new("Part")
  254. SpecialMesh235 = Instance.new("SpecialMesh")
  255. Part236 = Instance.new("Part")
  256. SpecialMesh237 = Instance.new("SpecialMesh")
  257. Part238 = Instance.new("Part")
  258. SpecialMesh239 = Instance.new("SpecialMesh")
  259. Part240 = Instance.new("Part")
  260. SpecialMesh241 = Instance.new("SpecialMesh")
  261. Part242 = Instance.new("Part")
  262. SpecialMesh243 = Instance.new("SpecialMesh")
  263. Part244 = Instance.new("Part")
  264. SpecialMesh245 = Instance.new("SpecialMesh")
  265. Part246 = Instance.new("Part")
  266. SpecialMesh247 = Instance.new("SpecialMesh")
  267. Part248 = Instance.new("Part")
  268. SpecialMesh249 = Instance.new("SpecialMesh")
  269. Part250 = Instance.new("Part")
  270. SpecialMesh251 = Instance.new("SpecialMesh")
  271. Part252 = Instance.new("Part")
  272. SpecialMesh253 = Instance.new("SpecialMesh")
  273. Part254 = Instance.new("Part")
  274. BlockMesh255 = Instance.new("BlockMesh")
  275. Part256 = Instance.new("Part")
  276. Part257 = Instance.new("Part")
  277. SpecialMesh258 = Instance.new("SpecialMesh")
  278. Part259 = Instance.new("Part")
  279. SpecialMesh260 = Instance.new("SpecialMesh")
  280. Part261 = Instance.new("Part")
  281. BlockMesh262 = Instance.new("BlockMesh")
  282. Part263 = Instance.new("Part")
  283. SpecialMesh264 = Instance.new("SpecialMesh")
  284. Part265 = Instance.new("Part")
  285. SpecialMesh266 = Instance.new("SpecialMesh")
  286. Part267 = Instance.new("Part")
  287. SpecialMesh268 = Instance.new("SpecialMesh")
  288. Part269 = Instance.new("Part")
  289. BlockMesh270 = Instance.new("BlockMesh")
  290. Part271 = Instance.new("Part")
  291. SpecialMesh272 = Instance.new("SpecialMesh")
  292. Part273 = Instance.new("Part")
  293. SpecialMesh274 = Instance.new("SpecialMesh")
  294. Part275 = Instance.new("Part")
  295. BlockMesh276 = Instance.new("BlockMesh")
  296. Part277 = Instance.new("Part")
  297. SpecialMesh278 = Instance.new("SpecialMesh")
  298. Part279 = Instance.new("Part")
  299. SpecialMesh280 = Instance.new("SpecialMesh")
  300. Part281 = Instance.new("Part")
  301. SpecialMesh282 = Instance.new("SpecialMesh")
  302. Part283 = Instance.new("Part")
  303. SpecialMesh284 = Instance.new("SpecialMesh")
  304. Part285 = Instance.new("Part")
  305. BlockMesh286 = Instance.new("BlockMesh")
  306. Part287 = Instance.new("Part")
  307. SpecialMesh288 = Instance.new("SpecialMesh")
  308. Part289 = Instance.new("Part")
  309. BlockMesh290 = Instance.new("BlockMesh")
  310. Part291 = Instance.new("Part")
  311. SpecialMesh292 = Instance.new("SpecialMesh")
  312. Part293 = Instance.new("Part")
  313. SpecialMesh294 = Instance.new("SpecialMesh")
  314. Part295 = Instance.new("Part")
  315. SpecialMesh296 = Instance.new("SpecialMesh")
  316. Part297 = Instance.new("Part")
  317. BlockMesh298 = Instance.new("BlockMesh")
  318. Part299 = Instance.new("Part")
  319. SpecialMesh300 = Instance.new("SpecialMesh")
  320. Part301 = Instance.new("Part")
  321. BlockMesh302 = Instance.new("BlockMesh")
  322. Part303 = Instance.new("Part")
  323. SpecialMesh304 = Instance.new("SpecialMesh")
  324. Part305 = Instance.new("Part")
  325. BlockMesh306 = Instance.new("BlockMesh")
  326. Part307 = Instance.new("Part")
  327. SpecialMesh308 = Instance.new("SpecialMesh")
  328. Part309 = Instance.new("Part")
  329. BlockMesh310 = Instance.new("BlockMesh")
  330. Part311 = Instance.new("Part")
  331. SpecialMesh312 = Instance.new("SpecialMesh")
  332. Part313 = Instance.new("Part")
  333. SpecialMesh314 = Instance.new("SpecialMesh")
  334. Part315 = Instance.new("Part")
  335. BlockMesh316 = Instance.new("BlockMesh")
  336. Part317 = Instance.new("Part")
  337. SpecialMesh318 = Instance.new("SpecialMesh")
  338. Model319 = Instance.new("Model")
  339. Part320 = Instance.new("Part")
  340. BlockMesh321 = Instance.new("BlockMesh")
  341. Part322 = Instance.new("Part")
  342. BlockMesh323 = Instance.new("BlockMesh")
  343. Model324 = Instance.new("Model")
  344. Part325 = Instance.new("Part")
  345. BlockMesh326 = Instance.new("BlockMesh")
  346. Part327 = Instance.new("Part")
  347. BlockMesh328 = Instance.new("BlockMesh")
  348. Model329 = Instance.new("Model")
  349. Part330 = Instance.new("Part")
  350. BlockMesh331 = Instance.new("BlockMesh")
  351. Part332 = Instance.new("Part")
  352. BlockMesh333 = Instance.new("BlockMesh")
  353. Part334 = Instance.new("Part")
  354. BlockMesh335 = Instance.new("BlockMesh")
  355. Part336 = Instance.new("Part")
  356. CylinderMesh337 = Instance.new("CylinderMesh")
  357. Part338 = Instance.new("Part")
  358. BlockMesh339 = Instance.new("BlockMesh")
  359. Part340 = Instance.new("Part")
  360. BlockMesh341 = Instance.new("BlockMesh")
  361. Part342 = Instance.new("Part")
  362. BlockMesh343 = Instance.new("BlockMesh")
  363. Part344 = Instance.new("Part")
  364. BlockMesh345 = Instance.new("BlockMesh")
  365. Part346 = Instance.new("Part")
  366. BlockMesh347 = Instance.new("BlockMesh")
  367. Part348 = Instance.new("Part")
  368. BlockMesh349 = Instance.new("BlockMesh")
  369. Part350 = Instance.new("Part")
  370. BlockMesh351 = Instance.new("BlockMesh")
  371. Part352 = Instance.new("Part")
  372. BlockMesh353 = Instance.new("BlockMesh")
  373. Part354 = Instance.new("Part")
  374. BlockMesh355 = Instance.new("BlockMesh")
  375. Part356 = Instance.new("Part")
  376. BlockMesh357 = Instance.new("BlockMesh")
  377. Part358 = Instance.new("Part")
  378. SpecialMesh359 = Instance.new("SpecialMesh")
  379. Part360 = Instance.new("Part")
  380. SpecialMesh361 = Instance.new("SpecialMesh")
  381. Part362 = Instance.new("Part")
  382. SpecialMesh363 = Instance.new("SpecialMesh")
  383. Part364 = Instance.new("Part")
  384. SpecialMesh365 = Instance.new("SpecialMesh")
  385. Part366 = Instance.new("Part")
  386. SpecialMesh367 = Instance.new("SpecialMesh")
  387. Part368 = Instance.new("Part")
  388. SpecialMesh369 = Instance.new("SpecialMesh")
  389. Part370 = Instance.new("Part")
  390. SpecialMesh371 = Instance.new("SpecialMesh")
  391. Part372 = Instance.new("Part")
  392. SpecialMesh373 = Instance.new("SpecialMesh")
  393. Part374 = Instance.new("Part")
  394. SpecialMesh375 = Instance.new("SpecialMesh")
  395. Part376 = Instance.new("Part")
  396. BlockMesh377 = Instance.new("BlockMesh")
  397. Part378 = Instance.new("Part")
  398. SpecialMesh379 = Instance.new("SpecialMesh")
  399. Part380 = Instance.new("Part")
  400. SpecialMesh381 = Instance.new("SpecialMesh")
  401. Part382 = Instance.new("Part")
  402. SpecialMesh383 = Instance.new("SpecialMesh")
  403. Part384 = Instance.new("Part")
  404. SpecialMesh385 = Instance.new("SpecialMesh")
  405. Part386 = Instance.new("Part")
  406. BlockMesh387 = Instance.new("BlockMesh")
  407. Part388 = Instance.new("Part")
  408. SpecialMesh389 = Instance.new("SpecialMesh")
  409. Part390 = Instance.new("Part")
  410. SpecialMesh391 = Instance.new("SpecialMesh")
  411. Part392 = Instance.new("Part")
  412. SpecialMesh393 = Instance.new("SpecialMesh")
  413. Part394 = Instance.new("Part")
  414. SpecialMesh395 = Instance.new("SpecialMesh")
  415. Part396 = Instance.new("Part")
  416. SpecialMesh397 = Instance.new("SpecialMesh")
  417. Part398 = Instance.new("Part")
  418. SpecialMesh399 = Instance.new("SpecialMesh")
  419. Part400 = Instance.new("Part")
  420. SpecialMesh401 = Instance.new("SpecialMesh")
  421. Part402 = Instance.new("Part")
  422. SpecialMesh403 = Instance.new("SpecialMesh")
  423. Part404 = Instance.new("Part")
  424. SpecialMesh405 = Instance.new("SpecialMesh")
  425. Part406 = Instance.new("Part")
  426. SpecialMesh407 = Instance.new("SpecialMesh")
  427. Part408 = Instance.new("Part")
  428. SpecialMesh409 = Instance.new("SpecialMesh")
  429. Part410 = Instance.new("Part")
  430. SpecialMesh411 = Instance.new("SpecialMesh")
  431. Part412 = Instance.new("Part")
  432. SpecialMesh413 = Instance.new("SpecialMesh")
  433. Part414 = Instance.new("Part")
  434. SpecialMesh415 = Instance.new("SpecialMesh")
  435. Part416 = Instance.new("Part")
  436. SpecialMesh417 = Instance.new("SpecialMesh")
  437. Part418 = Instance.new("Part")
  438. Folder419 = Instance.new("Folder")
  439. ObjectValue420 = Instance.new("ObjectValue")
  440. ObjectValue421 = Instance.new("ObjectValue")
  441. ObjectValue422 = Instance.new("ObjectValue")
  442. ObjectValue423 = Instance.new("ObjectValue")
  443. ObjectValue424 = Instance.new("ObjectValue")
  444. ObjectValue425 = Instance.new("ObjectValue")
  445. ObjectValue426 = Instance.new("ObjectValue")
  446. ObjectValue427 = Instance.new("ObjectValue")
  447. ObjectValue428 = Instance.new("ObjectValue")
  448. ObjectValue429 = Instance.new("ObjectValue")
  449. ObjectValue430 = Instance.new("ObjectValue")
  450. ObjectValue431 = Instance.new("ObjectValue")
  451. ObjectValue432 = Instance.new("ObjectValue")
  452. ObjectValue433 = Instance.new("ObjectValue")
  453. ObjectValue434 = Instance.new("ObjectValue")
  454. Script435 = Instance.new("Script")
  455. ScreenGui436 = Instance.new("ScreenGui")
  456. Frame437 = Instance.new("Frame")
  457. TextLabel438 = Instance.new("TextLabel")
  458. ScrollingFrame439 = Instance.new("ScrollingFrame")
  459. TextLabel440 = Instance.new("TextLabel")
  460. TextLabel441 = Instance.new("TextLabel")
  461. TextLabel442 = Instance.new("TextLabel")
  462. TextLabel443 = Instance.new("TextLabel")
  463. TextLabel444 = Instance.new("TextLabel")
  464. TextLabel445 = Instance.new("TextLabel")
  465. TextLabel446 = Instance.new("TextLabel")
  466. TextLabel447 = Instance.new("TextLabel")
  467. TextLabel448 = Instance.new("TextLabel")
  468. TextLabel449 = Instance.new("TextLabel")
  469. TextLabel450 = Instance.new("TextLabel")
  470. TextLabel451 = Instance.new("TextLabel")
  471. TextLabel452 = Instance.new("TextLabel")
  472. TextLabel453 = Instance.new("TextLabel")
  473. TextLabel454 = Instance.new("TextLabel")
  474. TextLabel455 = Instance.new("TextLabel")
  475. TextLabel456 = Instance.new("TextLabel")
  476. TextButton457 = Instance.new("TextButton")
  477. Frame458 = Instance.new("Frame")
  478. Frame459 = Instance.new("Frame")
  479. TextLabel460 = Instance.new("TextLabel")
  480. Frame461 = Instance.new("Frame")
  481. Frame462 = Instance.new("Frame")
  482. Frame463 = Instance.new("Frame")
  483. Frame464 = Instance.new("Frame")
  484. Frame465 = Instance.new("Frame")
  485. TextBox466 = Instance.new("TextBox")
  486. TextLabel467 = Instance.new("TextLabel")
  487. TextButton468 = Instance.new("TextButton")
  488. Frame469 = Instance.new("Frame")
  489. TextBox470 = Instance.new("TextBox")
  490. TextLabel471 = Instance.new("TextLabel")
  491. Frame472 = Instance.new("Frame")
  492. TextBox473 = Instance.new("TextBox")
  493. TextLabel474 = Instance.new("TextLabel")
  494. Frame475 = Instance.new("Frame")
  495. TextBox476 = Instance.new("TextBox")
  496. TextLabel477 = Instance.new("TextLabel")
  497. Frame478 = Instance.new("Frame")
  498. TextBox479 = Instance.new("TextBox")
  499. TextLabel480 = Instance.new("TextLabel")
  500. Frame481 = Instance.new("Frame")
  501. TextBox482 = Instance.new("TextBox")
  502. TextLabel483 = Instance.new("TextLabel")
  503. Frame484 = Instance.new("Frame")
  504. Frame485 = Instance.new("Frame")
  505. TextLabel486 = Instance.new("TextLabel")
  506. TextLabel487 = Instance.new("TextLabel")
  507. TextLabel488 = Instance.new("TextLabel")
  508. Frame489 = Instance.new("Frame")
  509. TextLabel490 = Instance.new("TextLabel")
  510. TextLabel491 = Instance.new("TextLabel")
  511. Frame492 = Instance.new("Frame")
  512. Frame493 = Instance.new("Frame")
  513. LocalScript0.Name = "Kunomai"
  514. LocalScript0.Parent = mas
  515. table.insert(cors,sandbox(LocalScript0,function()
  516. --[[Script by shadowbudderpony.
  517. You've already taken Chaos away from me, making me want to remake it under a new name.
  518. Are you really going to take this too? If so, Jump off a building into a helicopters propellers rotating at a very high speed.
  519. ----
  520. Decompiled by Foldzz.
  521. Unfortunately for you, i am going to take this too. No hard feelings, this is just what happens when you give your
  522. hard work to fake people. They end up spreading it :).
  523. ]]
  524. local ArtificialHB = Instance.new("BindableEvent", script)
  525. ArtificialHB.Name = "Heartbeat"
  526. script:WaitForChild("Heartbeat")
  527.  
  528. script.Name = "Kunomai" -- Yes, I am indeed calling it Kunomai now. Screw you for trying to say otherwise!1!!!1
  529. --Kunomai, the combination of the Japanese words "Kuno" and "Unmei". Kuno meaning "Anguish" and Unmei meaning "Fate".
  530. local Player = game:GetService("Players").LocalPlayer
  531. repeat wait() until Player
  532. local Character = Player.Character
  533. repeat wait() until Character
  534.  
  535. local Mouse = Player:GetMouse()
  536. local LeftArm = Character:WaitForChild("Left Arm")
  537. local RightArm = Character:WaitForChild("Right Arm")
  538. local LeftLeg = Character:WaitForChild("Left Leg")
  539. local RightLeg = Character:WaitForChild("Right Leg")
  540. local Head = Character:WaitForChild("Head")
  541. local Torso = Character:WaitForChild("Torso")
  542. local RootPart = Character:WaitForChild("HumanoidRootPart")
  543. local Humanoid = Character:WaitForChild("Humanoid")
  544. local LeftShoulder = Torso:WaitForChild("Left Shoulder")
  545. local RightShoulder = Torso:WaitForChild("Right Shoulder")
  546. local LeftHip = Torso:WaitForChild("Left Hip")
  547. local RightHip = Torso:WaitForChild("Right Hip")
  548. local Neck = Torso:WaitForChild("Neck")
  549. local RootJoint = RootPart:WaitForChild("RootJoint")
  550. local Camera = workspace.CurrentCamera
  551. local ControlScript = Player.PlayerScripts:WaitForChild("ControlScript")
  552. local Animate = Character:WaitForChild("Animate")
  553.  
  554. local FLeftShoulder, FRightShoulder = Instance.new("Weld", Torso), Instance.new("Weld", Torso)
  555. FLeftShoulder.Name = "LS" FRightShoulder.Name = "RS"
  556. local FLeftHip, FRightHip = Instance.new("Weld", Torso), Instance.new("Weld", Torso)
  557. FLeftHip.Name = "LH" FRightHip.Name = "RH"
  558. local FRootJoint = Instance.new("Weld", RootPart)
  559. FRootJoint.Name = "RJ"
  560.  
  561. local F1, F2, F3 = Instance.new("Folder", Character), Instance.new("Folder"), Instance.new("Folder")
  562. F1.Name = "Parts Folder" F2.Parent = F1 F2.Name = "Effects" F3.Parent = F1 F3.Name = "Extra Parts"
  563.  
  564. local Drag_To_Part = Instance.new("Part", F3)
  565. Drag_To_Part.Transparency = 1
  566. Drag_To_Part.Name = "Drag-to-part"
  567. Drag_To_Part.Size = Vector3.new(.2,.2,.2)
  568. Drag_To_Part.Anchored = false
  569. Drag_To_Part.CanCollide = false
  570. Drag_To_Part.Locked = true
  571. local DTPWeld = Instance.new("Weld", Drag_To_Part)
  572. DTPWeld.Part0 = RootPart
  573. DTPWeld.Part1 = Drag_To_Part
  574.  
  575. local retr = Instance.new("DoubleConstrainedValue")
  576. retr.MaxValue = 100
  577. retr.MinValue = 0
  578. retr.Value = 0
  579.  
  580. local WepWeld = nil
  581. local WepWeld2 = nil
  582.  
  583. local WepWeld3 = nil
  584. local SheWeld = nil
  585.  
  586. local NLSC0 = LeftShoulder.C0
  587. local NLSC1 = LeftShoulder.C1
  588. local NRSC0 = RightShoulder.C0
  589. local NRSC1 = RightShoulder.C1
  590. local NLHC0 = LeftHip.C0
  591. local NLHC1 = LeftHip.C1
  592. local NRHC0 = RightHip.C0
  593. local NRHC1 = RightHip.C1
  594. local NNC0 = Neck.C0
  595. local NNC1 = Neck.C1
  596. local NRJC0 = RootJoint.C0
  597. local NRJC1 = RootJoint.C1
  598.  
  599. local Handle, Hit_Box, Hit_Box2 = nil, nil, nil
  600. --local TEHandle, TESHandle, TEHit_Box, CEP = nil, nil, nil, nil
  601.  
  602. local chatServ = game:GetService("Chat")
  603. local runServ = game:GetService("RunService")
  604. local debServ = game:GetService("Debris")
  605.  
  606. local CurrentSpeed = {16, 0}
  607. local Current_Anim = "Idle"
  608. local Attack_Num = 1
  609. local Damage_Buff = 0
  610. local Max_Health = 150
  611. local Last_Health = Max_Health
  612. local DragTable = {}
  613. local InputCommand = ""
  614. local InputFrameTable = {}
  615. local EnemiesHit = {}
  616. local MCD = {Retrive = {16, 16},
  617. CondemningFlames = {13, 13}
  618. }
  619. local HitCount = {false, 0, 0, {5, 5}}
  620. local c1 = nil
  621. local c2 = nil
  622. local Target = nil
  623. local ViewDirection = 0
  624. local Mode = 1
  625. local Form = 0
  626. local viewMode = 0
  627. local sine = 0
  628. local change = 1
  629. local Debounces = {Equipped = false,
  630. Equipping = false,
  631. Attacking = false,
  632. Locked_On = false,
  633. Can_Double_Jump = false,
  634. AnimOverride = false,
  635. Guarding = false,
  636. Crouching = false,
  637. JumpAnim = false,
  638. DoubleJumpAnim = false,
  639. KeyStrokeEnabled = false,
  640. Successful_KeyStroke = false,
  641. KeyStroke_CoolDown = false,
  642. UIAction = false,
  643. ZeroGravity = false,
  644. DoubleJumping = false,
  645. Guarding = false,
  646. DisableJump = false,
  647. CanGuard = true,
  648. ProtectionEnabled = false
  649. }
  650. local MorphInfo = {false, true}
  651. local HitSounds = {
  652. Sharp = {
  653. Small = 153092296,
  654. MedL = 153092292,
  655. MedH = 153092285,
  656. Large = 153092274
  657. },
  658. Blunt = {
  659. Small = 153092249,
  660. Med = 153092238,
  661. LargeF = 153092227,
  662. LargeA = 153092217,
  663. Large = 153092213
  664. },
  665. Body = {
  666. Blood = 206082273
  667. }
  668. }
  669. local Overpower = 1
  670.  
  671. if game.CreatorId ~= 43981323 then
  672. Overpower = 100
  673. Debounces.ProtectionEnabled = true
  674. end
  675.  
  676. local GH = 100
  677. local GuardH = Instance.new("DoubleConstrainedValue")
  678. GuardH.MaxValue = GH*10
  679. GuardH.MinValue = 0
  680. GuardH.Value = GH*10
  681.  
  682. local rad = math.rad
  683. local huge = math.huge
  684. local rand = math.random
  685. local cos = math.cos
  686. local Vec = Vector3.new
  687. local Cf = CFrame.new
  688. local Euler = CFrame.fromEulerAnglesXYZ
  689. local BC = BrickColor.new
  690. local Col3 = Color3.new
  691. local Inst = Instance.new
  692. local Ud2 = UDim2.new
  693. local FONT = "SourceSansLight"
  694. local DecName = "BMMB"..Player.Name.."|"..rand(1, 10000)..""
  695.  
  696. local GodMode = true
  697. function godopthing()
  698. while true do
  699. swait()
  700. if GodMode and RootJoint.Parent ~= nil then
  701. Humanoid.MaxHealth = huge
  702. Humanoid.Health = huge
  703. Humanoid.MaxHealth = huge
  704. Humanoid.Health = huge
  705. end
  706. end
  707. end
  708. Humanoid.WalkSpeed = 100
  709. Humanoid.JumpPower = 80
  710.  
  711. local Colour1, Colour2, Colour3, Colour4, HColour = BC("Really red"), BC("Really black"), BC("Fawn brown"), BC("Smoky grey"), BC("Fossil")
  712.  
  713. local KU = script:WaitForChild("KunomaiUI")
  714. local Kunomai_UI = KU:Clone()
  715. debServ:AddItem(KU, 0)
  716. Kunomai_UI.Parent = Player.PlayerGui
  717.  
  718. local ColMain = Kunomai_UI:WaitForChild("MenuUI")
  719. local col1, col2, col3, col4, hCol = ColMain:WaitForChild("Col1"), ColMain:WaitForChild("Col2"), ColMain:WaitForChild("Col3"), ColMain:WaitForChild("Col4"), ColMain:WaitForChild("HCol")
  720. local Done = ColMain:WaitForChild("Done")
  721. local goob = Kunomai_UI:WaitForChild("goober")
  722. local db = Kunomai_UI:WaitForChild("DB")
  723. local HC = Kunomai_UI:WaitForChild("HC")
  724.  
  725. local KP = Kunomai_UI:WaitForChild("KeysPressed")
  726. local KPTemplate = KP:WaitForChild("Template")
  727.  
  728. local Moves = Kunomai_UI:WaitForChild("Moves")
  729. local Title = Moves:WaitForChild("Title")
  730. local OM = Kunomai_UI:WaitForChild("OpenM")
  731.  
  732. local hpbb = Kunomai_UI:WaitForChild("HPBB")
  733. local hpb = hpbb:WaitForChild("Bar")
  734. local hpdb = hpbb:WaitForChild("DBar")
  735.  
  736. local bbb = Kunomai_UI:WaitForChild("BBB")
  737. local bba = bbb:WaitForChild("Bar")
  738.  
  739. local RM = Kunomai_UI:WaitForChild("RM")
  740. local RMB = RM:WaitForChild("Bar")
  741. local RML = RM:WaitForChild("Label")
  742. local RMT = RM:WaitForChild("Tag")
  743.  
  744. local HCB = HC:WaitForChild("B")
  745. local HCBB = HCB:WaitForChild("Bar")
  746. local HCH = HC:WaitForChild("Hits")
  747. local HCTD = HC:WaitForChild("TDmg")
  748.  
  749. -------------------------------------------------------------------------------------------------------------------------------------------------------
  750. local Twep = script:WaitForChild("Tekitodos")
  751. --Tekitodos, a combination of the two words "Teki" and "Todos". Teki being japanese for "Adversary" and Todos being portuguese for "All". Naming meaning "Adversary of all."
  752. local Tekitodos = Twep:Clone()
  753. debServ:AddItem(Twep, 0)
  754.  
  755. local ObjVals
  756.  
  757. function CreateWeapon()
  758. Tekitodos.Parent = F2
  759. if Tekitodos:FindFirstChild("Welder") ~= nil then
  760. local welder = Tekitodos:WaitForChild("Welder")
  761. welder.Disabled = false
  762. repeat wait() until welder.Parent == nil
  763. end
  764. for _, p in pairs(Tekitodos:GetChildren()) do
  765. if p:IsA("BasePart") then
  766. if p.Name == "C1" then
  767. p.BrickColor = BC(Colour1)
  768. elseif p.Name == "C2" then
  769. p.BrickColor = BC(Colour2)
  770. elseif p.Name == "C3" then
  771. p.BrickColor = BC(Colour3)
  772. elseif p.Name == "C4" then
  773. p.BrickColor = BC(Colour4)
  774. end
  775. end
  776. end
  777.  
  778. local OV = Tekitodos:WaitForChild("ObjectValues")
  779. Handle = OV:WaitForChild("Handle").Value
  780. Hit_Box = OV:WaitForChild("Hitbox1").Value
  781. Hit_Box2 = OV:WaitForChild("Hitbox2").Value
  782. ObjVals = {
  783. Awakened = false,
  784. M1 = OV:WaitForChild("M1").Value,
  785. M2 = OV:WaitForChild("M2").Value,
  786. Eye1 = {
  787. Eye = OV:WaitForChild("EY1").Value,
  788. Mesh = OV:WaitForChild("EY1"):WaitForChild("Mesh").Value,
  789. Weld = OV:WaitForChild("EY1"):WaitForChild("Weld").Value,
  790. EyeBall = OV:WaitForChild("EB1").Value,
  791. EBMesh = OV:WaitForChild("EB1"):WaitForChild("Mesh").Value,
  792. },
  793. Eye2 = {
  794. Eye = OV:WaitForChild("EY2").Value,
  795. Mesh = OV:WaitForChild("EY2"):WaitForChild("Mesh").Value,
  796. Weld = OV:WaitForChild("EY2"):WaitForChild("Weld").Value,
  797. EyeBall = OV:WaitForChild("EB2").Value,
  798. EBMesh = OV:WaitForChild("EB2"):WaitForChild("Mesh").Value
  799. }
  800. }
  801. debServ:AddItem(OV, 0)
  802. Handle.Anchored = true
  803. end
  804.  
  805. local d = false
  806. Done.MouseButton1Click:connect(function()
  807. if not d then
  808. d = true
  809. Colour1 = col1:WaitForChild("Colour").Text
  810. Colour2 = col2:WaitForChild("Colour").Text
  811. Colour3 = col3:WaitForChild("Colour").Text
  812. Colour4 = col4:WaitForChild("Colour").Text
  813. HColour = hCol:WaitForChild("Colour").Text
  814. RMB.BackgroundColor3 = BC(Colour1).Color
  815. RMT.TextColor3 = BC(Colour1).Color
  816. debServ:AddItem(ColMain, 0)
  817. OM.Visible = true
  818. goob.Visible = false
  819. CreateWeapon()
  820. GodMode = false
  821. Handle.Anchored = false
  822. WepWeld = Inst("Motor", Handle)
  823. WepWeld.Name = "Handle Joint"
  824. WepWeld.Part0 = Torso
  825. WepWeld.Part1 = Handle
  826. WepWeld.C0 = Cf(1.5,-1,.6) * Euler(rad(-90),rad(0),rad(90))
  827. Humanoid.MaxHealth = Max_Health
  828. wait(.1)
  829. Humanoid.Health = Max_Health
  830. end
  831. end)
  832.  
  833. --Remember, keystrokes are keypad notations. (3D: x is weak, e is medium, c is strong, and q is drive.)
  834. function Create_Moves_In_List()
  835. local ah = .014
  836. local am = .014
  837. local move = Title:Clone() move.Parent = Moves move.Name = "Move" move.Text = "[ - Enable/Disable Protection" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
  838. move = Title:Clone() move.Parent = Moves move.Name = "Move" move.Text = "] - Enable/Disable Overpowered Moves (In Forms)" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
  839. move = Title:Clone() move.Parent = Moves move.Name = "Move" move.Text = "P - Enable/Disable Keystrokes" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
  840. move = Title:Clone() move.Parent = Moves move.Name = "Title" move.Text = "-Tekitodos Equipped-" move.Position = Ud2(0, 0, ah, 0) ah = ah+am
  841. move = Title:Clone() move.Parent = Moves move.Name = "Move" move.Text = "Z - Blossoming Doom (Costs 15 Retribution | Delayable)" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
  842. move = Title:Clone() move.Parent = Moves move.Name = "Move" move.Text = "X - Retrive (Costs 10 Retribution)" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
  843. move = Title:Clone() move.Parent = Moves move.Name = "Move" move.Text = "|> ASDASDSDQ - Tare (During Retrive | Costs 55 Retribution)" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
  844. move = Title:Clone() move.Parent = Moves move.Name = "Move" move.Text = "V - Devour (Costs 60 Retribution | Delayable)" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
  845. move = Title:Clone() move.Parent = Moves move.Name = "Title" move.Text = "-Tekitodos Unequipped-" move.Position = Ud2(0, 0, ah, 0) ah = ah+am
  846.  
  847. move = Title:Clone() move.Parent = Moves move.Name = "Spacer" move.Text = "----------------------------------------------------------" move.Position = Ud2(0, 0, ah, 0) ah = ah+am
  848. move = Title:Clone() move.Parent = Moves move.Name = "Title" move.Text = "3D KeyStrokes" move.Position = Ud2(0, 0, ah, 0) ah = ah+am
  849. move = Title:Clone() move.Parent = Moves move.Name = "Title" move.Text = "-Tekitodos Equipped-" move.Position = Ud2(0, 0, ah, 0) ah = ah+am
  850. move = Title:Clone() move.Parent = Moves move.Name = "Move" move.Text = "SDASDQ - Condemning Flames (Costs 35 Retribution)" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
  851. move = Title:Clone() move.Parent = Moves move.Name = "Title" move.Text = "-Tekitodos Unequipped-" move.Position = Ud2(0, 0, ah, 0) ah = ah+am
  852.  
  853. move = Title:Clone() move.Parent = Moves move.Name = "Spacer" move.Text = "----------------------------------------------------------" move.Position = Ud2(0, 0, ah, 0) ah = ah+am
  854. move = Title:Clone() move.Parent = Moves move.Name = "Title" move.Text = "2D KeyStrokes" move.Position = Ud2(0, 0, ah, 0) ah = ah+am
  855. end
  856. Create_Moves_In_List()
  857.  
  858. local mopen = false
  859. OM.MouseButton1Click:connect(function()
  860. if not Debounces.UIAction and not mopen then
  861. Debounces.UIAction = true
  862. OM.Text = "Hide Move List"
  863. mopen = true
  864. Moves:TweenPosition(Ud2(.75, 0, .49, 0),_, "Bounce", .6, true)
  865. OM:TweenPosition(Ud2(.6, 0, .92, 0),_, "Bounce", .6, true)
  866. wait(.3)
  867. Debounces.UIAction = false
  868. elseif not Debounces.UIAction and mopen then
  869. Debounces.UIAction = true
  870. OM.Text = "View Move List"
  871. mopen = false
  872. Moves:TweenPosition(Ud2(1, 0, .49, 0),_, "Bounce", .6, true)
  873. OM:TweenPosition(Ud2(.85, 0, .92, 0),_, "Bounce", .6, true)
  874. wait(.3)
  875. Debounces.UIAction = false
  876. end
  877. end)
  878.  
  879. function CreatePart(className, parent, Brickcolor, Material, Transparency, Reflectance, Name, Size, Position, Rotation, MeshClass, MeshScale, MeshId, MeshType)
  880. local Part = Instance.new(className, parent)
  881. Part.BrickColor = BrickColor.new(Brickcolor)
  882. Part.Transparency = Transparency
  883. Part.Reflectance = Reflectance
  884. Part.Material = Material
  885. Part.Name = Name
  886. Part.Anchored = true
  887. Part.CanCollide = false
  888. Part.Locked = true
  889. Part.Size = Size
  890. Part.Position = Position
  891. Part.Rotation = Rotation
  892. Part.TopSurface = "SmoothNoOutlines"
  893. Part.BottomSurface = "SmoothNoOutlines"
  894. Part.FrontSurface = "SmoothNoOutlines"
  895. Part.BackSurface = "SmoothNoOutlines"
  896. Part.RightSurface = "SmoothNoOutlines"
  897. Part.LeftSurface = "SmoothNoOutlines"
  898. local Mesh = Instance.new(MeshClass, Part)
  899. Mesh.Scale = MeshScale
  900. if MeshClass == "SpecialMesh" then
  901. Mesh.MeshId = MeshId
  902. Mesh.MeshType = MeshType
  903. end
  904. return Part, Mesh
  905. end
  906.  
  907. local Holder = CreatePart("Part", F3, "Bright blue", "SmoothPlastic", 1, 0, "GripPart", Vec(0.6, .2, 0.6), Vec(.7, 1, -272.2), Vec(0, 90, 0), "BlockMesh", Vec(1, 1, 1), _, _)
  908. Holder.Anchored = false
  909. local HWeld = Inst("Motor6D", RightArm)
  910. HWeld.Name = "Grip Joint"
  911. HWeld.Part0 = RightArm
  912. HWeld.Part1 = Holder
  913. HWeld.C0 = Cf(0, -1, 0)
  914.  
  915. local Holder2 = CreatePart("Part", F3, "Bright red", "SmoothPlastic", 1, 0, "GripPart", Vec(0.6, .2, 0.6), Vec(.7, 1, -272.2), Vec(0, 90, 0), "BlockMesh", Vec(1, 1, 1), _, _)
  916. Holder2.Anchored = false
  917. local HWeld2 = Inst("Motor6D", LeftArm)
  918. HWeld2.Name = "Grip Joint"
  919. HWeld2.Part0 = LeftArm
  920. HWeld2.Part1 = Holder2
  921. HWeld2.C0 = Cf(0, -1, 0)
  922.  
  923. local FrameRate = 1 / 30
  924. local TimeFrame = 0
  925. local allowframeloss = false
  926. local tossremainder = false
  927. local lastframe = tick()
  928. ArtificialHB:Fire()
  929.  
  930. runServ.Heartbeat:connect(function(s, p)
  931. TimeFrame = TimeFrame + s
  932. if TimeFrame >= FrameRate then
  933. if allowframeloss then
  934. ArtificialHB:Fire()
  935. lastframe = tick()
  936. else
  937. for i = 1, math.floor(TimeFrame / FrameRate) do
  938. ArtificialHB:Fire()
  939. end
  940. lastframe = tick()
  941. end
  942. if tossremainder then
  943. TimeFrame = 0
  944. else
  945. TimeFrame = TimeFrame - FrameRate * math.floor(TimeFrame / FrameRate)
  946. end
  947. end
  948. end)
  949.  
  950. function swait(num)
  951. if num == 0 or num == nil then
  952. ArtificialHB.Event:wait()
  953. else
  954. for i = 0, num do
  955. ArtificialHB.Event:wait()
  956. end
  957. end
  958. end
  959.  
  960. coroutine.resume(coroutine.create(function()
  961. godopthing()
  962. end))
  963.  
  964. local DED = false
  965. Humanoid.Changed:connect(function()
  966. if Humanoid.Health < .01 or Humanoid.Parent == nil then
  967. wait()
  968. if (Humanoid.Health == 0 and not DED) or (Humanoid.Parent == nil and not DED) then
  969. print("ded")
  970. DED = true
  971. Tekitodos.Parent = workspace
  972. if Hit_Box and Hit_Box2 then
  973. Hit_Box.CanCollide = true
  974. Hit_Box2.CanCollide = true
  975. end
  976. debServ:AddItem(Tekitodos, 36)
  977. end
  978. end
  979. if Humanoid.Jump then
  980. if Debounces.DisableJump then
  981. Humanoid.Jump = false
  982. end
  983. end
  984. end)
  985.  
  986. Player.CharacterRemoving:connect(function()
  987. if not DED then
  988. print("ur just gone fam")
  989. DED = true
  990. Tekitodos.Parent = workspace
  991. if Hit_Box and Hit_Box2 then
  992. Hit_Box.CanCollide = true
  993. Hit_Box2.CanCollide = true
  994. end
  995. debServ:AddItem(Tekitodos, 36)
  996. end
  997. end)
  998. Character.Changed:connect(function()
  999. if Character.Parent == nil then
  1000. if not DED then
  1001. print("ur just gone fam")
  1002. DED = true
  1003. Tekitodos.Parent = workspace
  1004. if Hit_Box and Hit_Box2 then
  1005. Hit_Box.CanCollide = true
  1006. Hit_Box2.CanCollide = true
  1007. end
  1008. debServ:AddItem(Tekitodos, 36)
  1009. end
  1010. end
  1011. end)
  1012. -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
  1013. LeftLeg.CustomPhysicalProperties = PhysicalProperties.new(.7, .1, .5, 1.25, 1)
  1014. RightLeg.CustomPhysicalProperties = PhysicalProperties.new(.7, .1, .5, 1.25, 1)
  1015.  
  1016. repeat
  1017. runServ.Stepped:wait()
  1018. until Handle and Hit_Box and Hit_Box2
  1019. print("Handle and Hitbox created")
  1020.  
  1021.  
  1022. local maxAng = Instance.new("DoubleConstrainedValue")
  1023. maxAng.MaxValue = 300
  1024. maxAng.MinValue = 10
  1025. maxAng.Value = 10
  1026. if MorphInfo[1] then
  1027. coroutine.resume(coroutine.create(function()
  1028. while true do
  1029. swait()
  1030. maxAng.Value = RootPart.Velocity.Magnitude
  1031. Morphs[4].DesiredAngle = -rad(maxAng.Value)
  1032. Morphs[4].MaxVelocity = rad(5)
  1033. end
  1034. end))
  1035. end
  1036. -------------------------------------------------------------------------------------------------------------------------------------------------------
  1037.  
  1038. function Protector(object)
  1039. if object:IsA("BasePart") or object:IsA("BodyMover") or object:IsA("JointInstance") or object:IsA("Light") then
  1040. game:GetService("RunService").Stepped:wait()
  1041. if object.Name ~= DecName and Debounces.ProtectionEnabled then
  1042. debServ:AddItem(object, 0)
  1043. if object:IsA("BodyMover") then
  1044. RootPart.Velocity = Vec(0,0,0)
  1045. --just in case m8
  1046. coroutine.resume(coroutine.create(function()
  1047. game:GetService("RunService").Stepped:wait()
  1048. RootPart.Velocity = Vec(0,0,0)
  1049. end))
  1050. --extra protection fam
  1051. end
  1052. end
  1053. end
  1054. end
  1055.  
  1056. function Momentum_Cancel(partfam)
  1057. if partfam ~= nil and Debounces.ProtectionEnabled then
  1058. local function MC()
  1059. if partfam.Velocity.Magnitude > (Humanoid.WalkSpeed+50) and not Debounces.Attacking and not Debounces.DoubleJumping then
  1060. local stopper = Inst("BodyVelocity", partfam)
  1061. stopper.Name = DecName
  1062. stopper.MaxForce = Vec(huge, huge, huge)
  1063. stopper.Velocity = Vec(1, 1, 1)
  1064. debServ:AddItem(stopper, .05)
  1065. end
  1066. if partfam.Anchored then
  1067. partfam.Anchored = false
  1068. end
  1069. end
  1070. partfam.Changed:connect(MC)
  1071. end
  1072. end
  1073.  
  1074. for _, child in pairs(Character:GetChildren()) do
  1075. if child:IsA("BasePart") then
  1076. child.ChildAdded:connect(Protector)
  1077. child.DescendantAdded:connect(Protector)
  1078. Momentum_Cancel(child)
  1079. end
  1080. end
  1081. for _, child in pairs(Tekitodos:GetChildren()) do
  1082. if child:IsA("BasePart") then
  1083. child.ChildAdded:connect(Protector)
  1084. child.DescendantAdded:connect(Protector)
  1085. end
  1086. end
  1087.  
  1088. function MakeText(text, font, duration, tcr, tcg, tcb, scr, scg, scb, cFrame)
  1089. local tpart = Instance.new("Part")
  1090. tpart.Parent = F2
  1091. tpart.Transparency = 1
  1092. tpart.Name = "hoi hoi"
  1093. tpart.Anchored = true
  1094. tpart.CanCollide = false
  1095. tpart.Locked = true
  1096. tpart.Size = Vector3.new(.2,.2,.2)
  1097. tpart.CFrame = cFrame*CFrame.new(math.random(-2,2),0,math.random(-2,2))
  1098. local bill = Instance.new("BillboardGui")
  1099. bill.Parent = tpart
  1100. bill.AlwaysOnTop = true
  1101. bill.Name = "HUHHHHHNAAAA"
  1102. bill.Size = UDim2.new(6, 0, 3, 0)
  1103. bill.StudsOffset = Vector3.new(0, 1, 0)
  1104. local counter = 0
  1105. local textl = Instance.new("TextLabel")
  1106. textl.Parent = bill
  1107. textl.Name = "WHYYYYYYYY"
  1108. textl.BackgroundTransparency = 1
  1109. textl.Size = UDim2.new(1, 0, 1, 0)
  1110. textl.Font = font
  1111. textl.Text = text
  1112. textl.TextColor3 = Color3.new(tcr/255, tcg/255, tcb/255)
  1113. textl.TextScaled = true
  1114. textl.TextStrokeColor3 = Color3.new(scr/255, scg/255, scb/255)
  1115. textl.TextStrokeTransparency = 0
  1116. coroutine.resume(coroutine.create(function()
  1117. while textl.TextTransparency < 1 do
  1118. swait()
  1119. if bill.StudsOffset.Y >= 5 then
  1120. if counter >= duration then
  1121. textl.TextTransparency = textl.TextTransparency+.15
  1122. textl.TextStrokeTransparency = textl.TextStrokeTransparency+.15
  1123. else
  1124. counter = counter+.1
  1125. end
  1126. else
  1127. bill.StudsOffset = Vec(0, bill.StudsOffset.Y+.15, 0)
  1128. end
  1129. end
  1130. debServ:AddItem(bill, 0)
  1131. debServ:AddItem(textl, 0)
  1132. debServ:AddItem(tpart, 0)
  1133. end))
  1134. end
  1135.  
  1136. function Apply_Buff(amount, duration)
  1137. coroutine.resume(coroutine.create(function()
  1138. if amount > 0 and duration > 0 then
  1139. Damage_Buff = Damage_Buff+amount
  1140. MakeText("+"..amount.." Damage", FONT, .3, 170, 170, 170, 0, 0, 0, RootPart.CFrame)
  1141. swait(duration/FrameRate)
  1142. Damage_Buff = Damage_Buff-amount
  1143. MakeText("-"..amount.." Damage", FONT, .3, 170, 170, 170, 0, 0, 0, RootPart.CFrame)
  1144. elseif duration == 0 then
  1145. Damage_Buff = Damage_Buff+amount
  1146. MakeText("+"..amount.." Damage", FONT, .3, 170, 170, 170, 0, 0, 0, RootPart.CFrame)
  1147. end
  1148. end))
  1149. end
  1150.  
  1151. coroutine.resume(coroutine.create(function()
  1152. while true do
  1153. wait(2)
  1154. if Damage_Buff < 1 then
  1155. Damage_Buff = 1
  1156. end
  1157. end
  1158. end))
  1159.  
  1160. function clerp(a,b,t)
  1161. local qa = {QuaternionFromCFrame(a)}
  1162. local qb = {QuaternionFromCFrame(b)}
  1163. local ax, ay, az = a.x, a.y, a.z
  1164. local bx, by, bz = b.x, b.y, b.z
  1165. local _t = 1-t
  1166. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  1167. end
  1168.  
  1169. function QuaternionFromCFrame(cf)
  1170. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1171. local trace = m00 + m11 + m22
  1172. if trace > 0 then
  1173. local s = math.sqrt(1 + trace)
  1174. local recip = 0.5/s
  1175. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  1176. else
  1177. local i = 0
  1178. if m11 > m00 then
  1179. i = 1
  1180. end
  1181. if m22 > (i == 0 and m00 or m11) then
  1182. i = 2
  1183. end
  1184. if i == 0 then
  1185. local s = math.sqrt(m00-m11-m22+1)
  1186. local recip = 0.5/s
  1187. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  1188. elseif i == 1 then
  1189. local s = math.sqrt(m11-m22-m00+1)
  1190. local recip = 0.5/s
  1191. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  1192. elseif i == 2 then
  1193. local s = math.sqrt(m22-m00-m11+1)
  1194. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  1195. end
  1196. end
  1197. end
  1198.  
  1199. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1200. local xs, ys, zs = x + x, y + y, z + z
  1201. local wx, wy, wz = w*xs, w*ys, w*zs
  1202. local xx = x*xs
  1203. local xy = x*ys
  1204. local xz = x*zs
  1205. local yy = y*ys
  1206. local yz = y*zs
  1207. local zz = z*zs
  1208. return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  1209. end
  1210.  
  1211. function QuaternionSlerp(a, b, t)
  1212. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  1213. local startInterp, finishInterp;
  1214. if cosTheta >= 0.0001 then
  1215. if (1 - cosTheta) > 0.0001 then
  1216. local theta = math.acos(cosTheta)
  1217. local invSinTheta = 1/math.sin(theta)
  1218. startInterp = math.sin((1-t)*theta)*invSinTheta
  1219. finishInterp = math.sin(t*theta)*invSinTheta
  1220. else
  1221. startInterp = 1-t
  1222. finishInterp = t
  1223. end
  1224. else
  1225. if (1+cosTheta) > 0.0001 then
  1226. local theta = math.acos(-cosTheta)
  1227. local invSinTheta = 1/math.sin(theta)
  1228. startInterp = math.sin((t-1)*theta)*invSinTheta
  1229. finishInterp = math.sin(t*theta)*invSinTheta
  1230. else
  1231. startInterp = t-1
  1232. finishInterp = t
  1233. end
  1234. end
  1235. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  1236. end
  1237.  
  1238. function FindHum(parent)
  1239. local hm = nil
  1240. for _, HM in pairs(parent:GetChildren()) do
  1241. if HM:IsA("Humanoid") then
  1242. hm = HM
  1243. end
  1244. end
  1245. return hm
  1246. end
  1247.  
  1248. function Sound(parent, ID, Volume, Pitch, Looped)
  1249. local sound = Inst("Sound", parent)
  1250. sound.SoundId = "http://roblox.com/asset/?id="..ID
  1251. sound.Volume = Volume
  1252. sound.Pitch = Pitch
  1253. sound.Looped = Looped
  1254. sound:Play()
  1255. return sound
  1256. end
  1257.  
  1258. local DamageFunction = function(Hit, IsRan, MinDam, MaxDam, HKB, Knockback, LF, LFD, Comp, DamType, HitEffect, Property, Duration, HDrag, DragDuration, SoEff, SoID, SoPit, SoVol)
  1259. local humanoid = FindHum(Hit.Parent)
  1260. if humanoid and humanoid ~= Humanoid then
  1261. local IsSafe = true
  1262. for _, p in pairs(EnemiesHit) do
  1263. if p[1] == humanoid then
  1264. if p[2] then
  1265. IsSafe = false
  1266. end
  1267. end
  1268. end
  1269. if IsSafe then
  1270. if HitEffect == "None" then
  1271. elseif HitEffect == "Sphere" then
  1272. MagicSphere(Colour1, "Neon", Hit.CFrame, Hit.Size.Magnitude, Hit.Size.Magnitude, Hit.Size.Magnitude, Hit.Size.Magnitude*1.1, Hit.Size.Magnitude*1.1, Hit.Size.Magnitude*1.1, .1)
  1273. elseif HitEffect == "Blood" then
  1274. for i = 0, rand(6,10), 1 do
  1275. MagicSphere4(Colour1, "Neon", Hit.CFrame * Euler(rad(rand(-360, 360)), rad(rand(-360, 360)), rad(rand(-360, 360))), 1, 20, 1, .1, 0, .4, 0)
  1276. end
  1277. elseif HitEffect == "L-Blood" then
  1278. for i = 0, rand(6,10), 1 do
  1279. MagicSphere4(Colour1, "Neon", Hit.CFrame * Euler(rad(rand(-360, 360)), rad(rand(-360, 360)), rad(rand(-360, 360))), 1, 40, 1, .1, 0, .4, 0)
  1280. end
  1281. elseif HitEffect == "B-Blood" then
  1282. MagicSphere(Colour1, "Neon", Hit.CFrame, 2, 2, 2, 4, 4, 4, .1)
  1283. for i = 0, rand(6,10), 1 do
  1284. MagicSphere4(Colour1, "Neon", Hit.CFrame * Euler(rad(rand(-360, 360)), rad(rand(-360, 360)), rad(rand(-360, 360))), 1, 20, 1, .1, 0, .4, 0)
  1285. end
  1286. elseif HitEffect == "Slashed" then
  1287. local r = {rand(-120, 120), rand(-120, 120), rand(-120, 120)}
  1288. MagicSphere(Colour1, "Neon", Hit.CFrame * Euler(rad(r[1]), rad(r[2]), rad(r[3])) , 1, 1, 20, -.05, -.05, 10, .03)
  1289. MagicSphere(Colour2, "SmoothPlastic", Hit.CFrame * Euler(rad(r[1]), rad(r[2]), rad(r[3])) , 1.4, 1.4, 25, -.05, -.05, 10, .03)
  1290. elseif HitEffect == "M-Slashed" then
  1291. for i = 0, rand(6,12) do
  1292. local r = {rand(-120, 120), rand(-120, 120), rand(-120, 120)}
  1293. MagicSphere(Colour1, "Neon", Hit.CFrame * Euler(rad(r[1]), rad(r[2]), rad(r[3])) , 1, 1, 20, -.05, -.05, 10, .03)
  1294. MagicSphere(Colour2, "SmoothPlastic", Hit.CFrame * Euler(rad(r[1]), rad(r[2]), rad(r[3])) , 1.4, 1.4, 25, -.05, -.05, 10, .03)
  1295. end
  1296. end
  1297. local enemy = nil
  1298. for i, p in pairs(EnemiesHit) do
  1299. if p[1] == humanoid then
  1300. enemy = p
  1301. enemy[2] = true
  1302. table.insert(enemy, i)
  1303. end
  1304. end
  1305. if enemy == nil then
  1306. table.insert(EnemiesHit, {humanoid, true, DamType, #EnemiesHit+1})
  1307. enemy = EnemiesHit[#EnemiesHit]
  1308. end
  1309. if humanoid.Parent.Parent ~= workspace then
  1310. humanoid.Parent.Parent = workspace
  1311. end
  1312. local lastState = enemy[3]
  1313. coroutine.resume(coroutine.create(function()
  1314. swait(Duration/FrameRate)
  1315. enemy[2] = false
  1316. end))
  1317. local Damage = 1
  1318. if IsRan then
  1319. Damage = rand(MinDam, MaxDam)
  1320. else
  1321. Damage = MaxDam
  1322. end
  1323. if Debounces.KeyStrokeEnabled then
  1324. retr.Value = retr.Value+1
  1325. end
  1326. local HadOpHP = false
  1327. if SoEff then
  1328. local HitSound = Sound(Hit, SoID, SoVol, SoPit, false)
  1329. debServ:AddItem(HitSound, 6)
  1330. end
  1331. if Comp then
  1332. if humanoid.MaxHealth >= 50000 or humanoid.MaxHealth == 0 then
  1333. if humanoid.MaxHealth >= 50000 and humanoid.MaxHealth <= 80000 then
  1334. local regen = humanoid.Parent:FindFirstChild("Health")
  1335. if regen then
  1336. debServ:AddItem(regen, 0)
  1337. end
  1338. elseif humanoid.MaxHealth > 50000000 or humanoid.MaxHealth == 0 then
  1339. humanoid.MaxHealth = 100
  1340. HadOpHP = true
  1341. else
  1342. Damage = Damage*(humanoid.MaxHealth/100)
  1343. end
  1344. end
  1345. else
  1346. if humanoid.MaxHealth >= 50000 and humanoid.MaxHealth <= 80000 then
  1347. local regen = humanoid.Parent:FindFirstChild("Health")
  1348. if regen then
  1349. debServ:AddItem(regen, 0)
  1350. end
  1351. elseif humanoid.MaxHealth > 50000000 or humanoid.MaxHealth == 0 then
  1352. humanoid.MaxHealth = 100
  1353. HadOpHP = true
  1354. end
  1355. end
  1356. if Damage_Buff > 0 then
  1357. Damage = Damage*Damage_Buff
  1358. end
  1359. if ObjVals.Awakened and humanoid.Health > 0 then
  1360. if humanoid.Health - Damage <= 0 then
  1361. Apply_Buff(.05, 60*2)
  1362. end
  1363. end
  1364. humanoid.Health = humanoid.Health-Damage
  1365. coroutine.resume(coroutine.create(function()
  1366. if not HitCount[1] then
  1367. HitCount[2] = HitCount[2]+1
  1368. HitCount[3] = HitCount[3]+Damage
  1369. if HitCount[2] >= 2 then
  1370. HitCount[1] = true
  1371. HC:TweenPosition(Ud2(.91, 0, .35, 0), _, "Linear", .01, true)
  1372. local timer = HitCount[4]
  1373. while timer[1] > 0 do
  1374. swait(.01/FrameRate)
  1375. timer[1] = timer[1]-.1
  1376. HCBB.Size = Ud2(timer[1]/timer[2], 0, 1, 0)
  1377. HCBB.Position = Ud2((((-timer[2]+timer[1])*-1)/timer[2])/2, 0, 0, 0)
  1378. HCH.Text = HitCount[2].." Hits"
  1379. HCTD.Text = HitCount[3]
  1380. end
  1381. HC:TweenPosition(Ud2(1, 0, .35, 0), _, "Linear", .3, true)
  1382. HitCount[1] = false
  1383. timer[1] = timer[2]
  1384. HitCount[2] = 0
  1385. HitCount[3] = 0
  1386. end
  1387. else
  1388. HitCount[2] = HitCount[2]+1
  1389. HitCount[3] = HitCount[3]+Damage
  1390. local timer = HitCount[4]
  1391. timer[1] = timer[2]
  1392. end
  1393. end))
  1394. if Damage ~= 0 then
  1395. if Damage >= (humanoid.MaxHealth/5) then
  1396. --Crit hit boi
  1397. MakeText("-"..Damage.."", "SciFi", .3, 170, 0, 0, 255, 85, 0, Hit.CFrame)
  1398. else
  1399. local mtc = BC(Colour1).Color
  1400. MakeText("-"..Damage.."", FONT, .3, mtc.r*255, mtc.g*255, mtc.b*255, 0, 0, 0, Hit.CFrame)
  1401. end
  1402. end
  1403. if LF == true then
  1404. if LFD < 1 then
  1405. LFD = 2
  1406. end
  1407. Humanoid.Health = Humanoid.Health+(Damage/LFD)
  1408. MakeText("+"..(Damage/LFD), FONT, .2, 0, 0, 0, 0, 255, 0, RootPart.CFrame)
  1409. end
  1410. if HKB and DamType ~= "SkyRocket" and DamType ~= "Knockdown2" then
  1411. if Property.Name ~= "Point" then
  1412. local KBCF = Cf(Hit.Position, Property.Position)
  1413. Hit.Velocity = KBCF.lookVector*-Knockback
  1414. else
  1415. Hit.Velocity = Property.CFrame.lookVector*Knockback
  1416. end
  1417. end
  1418. if DamType == "Normal" then
  1419. coroutine.resume(coroutine.create(function()
  1420. repeat swait() until not enemy[2]
  1421. if enemy[3] == lastState or enemy[3] == "Cancel" then
  1422. table.remove(EnemiesHit, enemy[4])
  1423. end
  1424. end))
  1425. elseif DamType == "Stun" then
  1426. MakeText("Stunned", FONT, .3, 255, 255, 0, 0, 0, 0, Hit.CFrame)
  1427. local pos = Inst("BodyPosition", Hit)
  1428. pos.MaxForce = Vec(huge,huge,huge)
  1429. pos.Position = Hit.Position
  1430. local gy = Inst("BodyGyro", Hit)
  1431. gy.MaxTorque = Vec(100, 100, 100)
  1432. gy.CFrame = Hit.CFrame
  1433. debServ:AddItem(pos, (Duration*10))
  1434. debServ:AddItem(gy, (Duration*10))
  1435. coroutine.resume(coroutine.create(function()
  1436. local pro = {Property.Name, Property.CFrame, Property.Position}
  1437. repeat swait() until pos.Parent == nil or enemy[3] == "Cancel"
  1438. if HKB then
  1439. if pro[1] ~= "Point" then
  1440. local KBCF = Cf(Hit.Position, pro[3])
  1441. Hit.Velocity = KBCF.lookVector*-Knockback
  1442. else
  1443. Hit.Velocity = pro[2].lookVector*Knockback
  1444. end
  1445. end
  1446. if enemy[3] == "Cancel" or enemy[3] == lastState then
  1447. debServ:AddItem(pos, 0)
  1448. debServ:AddItem(gy, 0)
  1449. table.remove(EnemiesHit, enemy[4])
  1450. end
  1451. end))
  1452. elseif DamType == "Knockdown" then
  1453. humanoid:ChangeState(Enum.HumanoidStateType.FallingDown)
  1454. coroutine.resume(coroutine.create(function()
  1455. repeat swait() until not enemy[2]
  1456. if enemy[3] == lastState or enemy[3] == "Cancel" then
  1457. table.remove(EnemiesHit, enemy[4])
  1458. end
  1459. end))
  1460. elseif DamType == "Knockdown2" then
  1461. humanoid:ChangeState(Enum.HumanoidStateType.FallingDown)
  1462. local fall = Inst("BodyGyro", Hit)
  1463. fall.Name = "MadeFor"..Hit.Parent.Name
  1464. fall.MaxTorque = Vec(huge, 0, huge)
  1465. fall.CFrame = Cf() * Euler(rad(90), 0, 0)
  1466. fall.P = 30000
  1467. if Property.Name ~= "Point" then
  1468. local KBCF = Cf(Hit.Position, Property.Position)
  1469. Hit.Velocity = (KBCF.lookVector*-Knockback[1])+Vec(0, -Knockback[2], 0)
  1470. else
  1471. Hit.Velocity = (Property.CFrame.lookVector*Knockback[1])+Vec(0, -Knockback[2], 0)
  1472. end
  1473. coroutine.resume(coroutine.create(function()
  1474. local ti = 0
  1475. repeat
  1476. ti = ti+.1
  1477. wait(.3)
  1478. humanoid:ChangeState(Enum.HumanoidStateType.FallingDown)
  1479. until ti >= (Duration*3) or enemy[3] == "Cancel"
  1480. debServ:AddItem(fall, 0)
  1481. if enemy[3] == lastState or enemy[3] == "Cancel" then
  1482. table.remove(EnemiesHit, enemy[4])
  1483. end
  1484. humanoid:ChangeState(Enum.HumanoidStateType.GettingUp)
  1485. end))
  1486. elseif DamType == "SkyRocket" then
  1487. humanoid:ChangeState(Enum.HumanoidStateType.FallingDown)
  1488. if Property.Name ~= "Point" then
  1489. local KBCF = Cf(Hit.Position, Property.Position)
  1490. Hit.Velocity = (KBCF.lookVector*-Knockback[1])+Vec(0, Knockback[2], 0)
  1491. else
  1492. Hit.Velocity = (Property.CFrame.lookVector*Knockback[1])+Vec(0, Knockback[2], 0)
  1493. end
  1494. coroutine.resume(coroutine.create(function()
  1495. repeat swait() until not enemy[2]
  1496. if enemy[3] == lastState or enemy[3] == "Cancel" then
  1497. table.remove(EnemiesHit, enemy[4])
  1498. end
  1499. end))
  1500. elseif DamType == "FreezeStun" then
  1501. MakeText("Stunned", FONT, .3, 0, 0, 0, 255, 170, 0, Hit.CFrame)
  1502. coroutine.resume(coroutine.create(function()
  1503. local ti = 0
  1504. local h = Hit.Parent:FindFirstChild("HumanoidRootPart")
  1505. if not h then
  1506. h = Hit
  1507. end
  1508. local p = h.Position
  1509. local pos = Inst("BodyPosition", h)
  1510. pos.MaxForce = Vec(huge,huge,huge)
  1511. pos.Position = p
  1512. local r = {0, 1}
  1513. repeat
  1514. if r[1] >= r[2] then
  1515. MagicRing2("Bright yellow", "Neon", h.CFrame * Euler(rad(90), 0, 0) , h.Size.Magnitude/3, h.Size.Magnitude/3, .1, .5, .5, .1, .07)
  1516. r[1] = 0
  1517. else
  1518. r[1] = r[1]+.1
  1519. end
  1520. ti = ti+.1
  1521. for _, p in pairs(humanoid.Parent:GetChildren()) do
  1522. if p:IsA("BasePart") then
  1523. p.Anchored = true
  1524. end
  1525. end
  1526. if not pos.Parent then
  1527. pos = Inst("BodyPosition", h)
  1528. pos.MaxForce = Vec(huge,huge,huge)
  1529. pos.Position = p
  1530. end
  1531. wait(.3)
  1532. humanoid:ChangeState(Enum.HumanoidStateType.FallingDown)
  1533. until ti >= (Duration*5) or enemy[3] == "Cancel"
  1534. for _, p in pairs(humanoid.Parent:GetChildren()) do
  1535. if p:IsA("BasePart") then
  1536. p.Anchored = false
  1537. end
  1538. end
  1539. debServ:AddItem(pos, 0)
  1540. if enemy[3] == lastState or enemy[3] == "Cancel" then
  1541. table.remove(EnemiesHit, enemy[4])
  1542. end
  1543. end))
  1544. elseif DamType == "KnockDownFreezeStun" then
  1545. --local Ground, Pos = workspace:FindPartOnRayWithIgnoreList(Ray.new(Hur.Position, (Hur.CFrame * Euler(rad(-90), 0, rad(10))).lookVector.Unit * 40), IL, true, true)
  1546. MakeText("Stunned", FONT, .3, 0, 0, 0, 255, 64, 0, Hit.CFrame)
  1547. coroutine.resume(coroutine.create(function()
  1548. local ti = 0
  1549. local scf = nil
  1550. local IL = {Character, Hit.Parent}
  1551. local Ground, Pos = workspace:FindPartOnRayWithIgnoreList(Ray.new(h.Position, (h.CFrame.lookVector.Unit * 999)), IL, true, true)
  1552. if Ground then
  1553. Hit.CFrame = Cf(Pos) * Euler(rad(-90), 0, 0)
  1554. scf = Cf(Pos) * Euler(rad(-90), 0, 0)
  1555. end
  1556. local h = Hit.Parent:FindFirstChild("HumanoidRootPart")
  1557. if not h then
  1558. h = Hit
  1559. end
  1560. local p = h.Position
  1561. local pos = Inst("BodyPosition", h)
  1562. pos.MaxForce = Vec(huge,huge,huge)
  1563. pos.Position = p
  1564. local r = {0, 1}
  1565. repeat
  1566. if r[1] >= r[2] then
  1567. MagicRing2("New Yeller", "Neon", h.CFrame * Euler(rad(90), 0, 0) , h.Size.Magnitude/3, h.Size.Magnitude/3, .1, .5, .5, .1, .07)
  1568. r[1] = 0
  1569. else
  1570. r[1] = r[1]+.1
  1571. end
  1572. ti = ti+.1
  1573. for _, p in pairs(humanoid.Parent:GetChildren()) do
  1574. if p:IsA("BasePart") then
  1575. p.Anchored = true
  1576. end
  1577. end
  1578. if not pos.Parent then
  1579. pos = Inst("BodyPosition", h)
  1580. pos.MaxForce = Vec(huge,huge,huge)
  1581. pos.Position = p
  1582. end
  1583. Hit.CFrame = scf
  1584. wait(.3)
  1585. humanoid:ChangeState(Enum.HumanoidStateType.FallingDown)
  1586. until ti >= (Duration*4) or enemy[3] == "Cancel"
  1587. for _, p in pairs(humanoid.Parent:GetChildren()) do
  1588. if p:IsA("BasePart") then
  1589. p.Anchored = false
  1590. end
  1591. end
  1592. debServ:AddItem(pos, 0)
  1593. if enemy[3] == lastState or enemy[3] == "Cancel" then
  1594. table.remove(EnemiesHit, enemy[4])
  1595. end
  1596. end))
  1597. end
  1598. if HDrag then
  1599. humanoid:ChangeState(Enum.HumanoidStateType.FallingDown)
  1600. local pos = Inst("BodyPosition", Hit)
  1601. pos.MaxForce = Vec(huge, huge, huge)
  1602. pos.Position = Drag_To_Part.Position
  1603. local d = Inst("NumberValue", pos)
  1604. d.Name = "Duration"
  1605. d.Value = DragDuration
  1606. table.insert(DragTable, pos)
  1607. end
  1608. if HadOpHP then
  1609. coroutine.resume(coroutine.create(function()
  1610. wait()
  1611. Damage = Damage*2
  1612. humanoid.Health = humanoid.Health-Damage
  1613. print("rekted boi")
  1614. MakeText("-"..Damage.."", "Bodoni", .4, 0, 0, 0, 0, 0, 91, Hit.CFrame)
  1615. end))
  1616. end
  1617. end
  1618. end
  1619. end
  1620.  
  1621. function FindNearestHumanoidPart(Position, range)
  1622. local Dis = range
  1623. local Par = nil
  1624. local Noid = nil
  1625. for _, c in pairs(workspace:GetChildren()) do
  1626. local hum = FindHum(c)
  1627. if hum and hum ~= Humanoid then
  1628. for _, p in pairs(hum.Parent:GetChildren()) do
  1629. if p:IsA("BasePart") then
  1630. local mag = (p.Position - Position).magnitude
  1631. if mag <= Dis then
  1632. Par = p
  1633. Dis = mag
  1634. Noid = hum
  1635. end
  1636. end
  1637. end
  1638. end
  1639. end
  1640. return Par, Noid
  1641. end
  1642.  
  1643. function FindNearestHumanoidPartWithIgnoreList(Position, range, IgnoreList)
  1644. local Dis = range
  1645. local Par = nil
  1646. local Noid = nil
  1647. local function CheckIfListed(h)
  1648. local safe = true
  1649. for _, p in pairs(IgnoreList) do
  1650. if p == h then
  1651. safe = false
  1652. end
  1653. end
  1654. return safe
  1655. end
  1656. for _, c in pairs(workspace:GetChildren()) do
  1657. local hum = FindHum(c)
  1658. if hum and hum ~= Humanoid then
  1659. local safe = CheckIfListed(hum)
  1660. if safe then
  1661. for _, p in pairs(hum.Parent:GetChildren()) do
  1662. if p:IsA("BasePart") then
  1663. local mag = ((p.Position - Position).magnitude)-(p.Size.Magnitude/2)
  1664. if mag <= Dis then
  1665. Par = p
  1666. Dis = mag
  1667. Noid = hum
  1668. end
  1669. end
  1670. end
  1671. end
  1672. end
  1673. end
  1674. return Par, Noid
  1675. end
  1676.  
  1677. function FindAllNearestHumanoids(Position, Range)
  1678. local NearestHumanoids = {}
  1679. local function CheckIfListed(h)
  1680. local listed = false
  1681. for i,hu in pairs(NearestHumanoids) do
  1682. if hu[1] == h then
  1683. listed = true
  1684. end
  1685. end
  1686. return listed
  1687. end
  1688. for _, c in pairs(workspace:GetChildren()) do
  1689. local hum = FindHum(c)
  1690. local listed = CheckIfListed(hum)
  1691. if hum and hum ~= Humanoid and not listed then
  1692. local Dis = Range
  1693. local Par = nil
  1694. for _, p in pairs(hum.Parent:GetChildren()) do
  1695. if p:IsA("BasePart") then
  1696. local mag = ((p.Position - Position).magnitude)-(p.Size.Magnitude/2)
  1697. if mag <= Dis then
  1698. Par = p
  1699. Dis = mag
  1700. end
  1701. end
  1702. end
  1703. if Par then
  1704. table.insert(NearestHumanoids, {hum, Par})
  1705. end
  1706. end
  1707. end
  1708. return NearestHumanoids
  1709. end
  1710.  
  1711. function FindAllNearestHumanoidsWithIgnoreList(Position, Range, IgnoreList)
  1712. local NearestHumanoids = {}
  1713. local function CheckIfListedInNH(h)
  1714. local listed = false
  1715. for i,hu in pairs(NearestHumanoids) do
  1716. if hu[1] == h then
  1717. listed = true
  1718. end
  1719. end
  1720. return listed
  1721. end
  1722. for _, c in pairs(workspace:GetChildren()) do
  1723. local hum = FindHum(c)
  1724. local function CheckIfListed(h)
  1725. local safe = true
  1726. for _, p in pairs(IgnoreList) do
  1727. if p == h then
  1728. safe = false
  1729. end
  1730. end
  1731. return safe
  1732. end
  1733. local safe = CheckIfListed(hum)
  1734. local listed = CheckIfListedInNH(hum)
  1735. if hum and hum ~= Humanoid and safe and not listed then
  1736. local Dis = Range
  1737. local Par = nil
  1738. for _, p in pairs(hum.Parent:GetChildren()) do
  1739. if p:IsA("BasePart") then
  1740. local mag = ((p.Position - Position).magnitude)-(p.Size.Magnitude/2)
  1741. if mag <= Dis then
  1742. Par = p
  1743. Dis = mag
  1744. end
  1745. end
  1746. end
  1747. if Par then
  1748. table.insert(NearestHumanoids, {hum, Par})
  1749. end
  1750. end
  1751. end
  1752. return NearestHumanoids
  1753. end
  1754.  
  1755. function MagniDamage(Part, range, isRan, mindam, maxdam, hkb, knock, lf, lfd, comp, DType, hEffect, dur, hd, dd, soe, soid, sopit, sovol)
  1756. for _, c in pairs(workspace:GetChildren()) do
  1757. local hum = FindHum(c)
  1758. if hum and hum ~= Humanoid then
  1759. local Dis = range
  1760. local Par = nil
  1761. for _, p in pairs(hum.Parent:GetChildren()) do
  1762. if p:IsA("BasePart") then
  1763. local mag = ((p.Position - Part.Position).magnitude)-(p.Size.Magnitude/2)
  1764. if mag <= Dis then
  1765. Par = p
  1766. Dis = mag
  1767. end
  1768. end
  1769. end
  1770. if Par then
  1771. DamageFunction(Par, isRan, mindam, maxdam, hkb, knock, lf, lfd, comp, DType, hEffect, Part, dur, hd, dd, soe, soid, sopit, sovol)
  1772. end
  1773. end
  1774. end
  1775. end
  1776.  
  1777. local function CFrameFromTopBack(at, top, back)
  1778. local right = top:Cross(back)
  1779. return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1780. end
  1781.  
  1782. function NoOutline(Part)
  1783. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  1784. end
  1785.  
  1786. function Triangle(a, b, c, tcol, tmat)
  1787. local edg1 = (c-a):Dot((b-a).unit)
  1788. local edg2 = (a-b):Dot((c-b).unit)
  1789. local edg3 = (b-c):Dot((a-c).unit)
  1790. if edg1 <= (b-a).magnitude and edg1 >= 0 then
  1791. a, b, c = a, b, c
  1792. elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
  1793. a, b, c = b, c, a
  1794. elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
  1795. a, b, c = c, a, b
  1796. else
  1797. return
  1798. end
  1799.  
  1800. local len1 = (c-a):Dot((b-a).unit)
  1801. local len2 = (b-a).magnitude - len1
  1802. local width = (a + (b-a).unit*len1 - c).magnitude
  1803.  
  1804. local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
  1805.  
  1806. local list = {}
  1807.  
  1808. if len1 > 0.01 then
  1809. local w1 = Inst('WedgePart', F3)
  1810. w1.Material = tmat
  1811. w1.BrickColor = BC(tcol)
  1812. w1.Transparency = 0
  1813. w1.Reflectance = 0
  1814. w1.CanCollide = false
  1815. NoOutline(w1)
  1816. local sz = Vec(0.2, width, len1)
  1817. w1.Size = sz
  1818. local sp = Inst("SpecialMesh",w1)
  1819. sp.MeshType = "Wedge"
  1820. sp.Scale = Vec(0,1,1) * sz/w1.Size
  1821. w1:BreakJoints()
  1822. w1.Anchored = true
  1823. w1.Transparency = 0.7
  1824. debServ:AddItem(w1,25)
  1825. coroutine.resume(coroutine.create(function()
  1826. for t = .7, 1.045, .045 do
  1827. runServ.Stepped:wait()
  1828. w1.Transparency = t
  1829. end
  1830. debServ:AddItem(w1, 0)
  1831. end))
  1832. w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
  1833. table.insert(list,w1)
  1834. end
  1835.  
  1836. if len2 > 0.01 then
  1837. local w2 = Inst('WedgePart', F3)
  1838. w2.Material = tmat
  1839. w2.BrickColor = BC(tcol)
  1840. w2.Transparency = 0
  1841. w2.Reflectance = 0
  1842. w2.CanCollide = false
  1843. NoOutline(w2)
  1844. local sz = Vec(0.2, width, len2)
  1845. w2.Size = sz
  1846. local sp = Inst("SpecialMesh",w2)
  1847. sp.MeshType = "Wedge"
  1848. sp.Scale = Vec(0,1,1) * sz/w2.Size
  1849. w2:BreakJoints()
  1850. w2.Anchored = true
  1851. w2.Transparency = 0.7
  1852. debServ:AddItem(w2,25)
  1853. coroutine.resume(coroutine.create(function()
  1854. for t = .7, 1.045, .045 do
  1855. runServ.Stepped:wait()
  1856. w2.Transparency = t
  1857. end
  1858. debServ:AddItem(w2, 0)
  1859. end))
  1860. w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
  1861. table.insert(list,w2)
  1862. end
  1863. return unpack(list)
  1864. end
  1865.  
  1866. function Bringer()
  1867. for i, d in pairs(DragTable) do
  1868. if d then
  1869. if d:IsA("BodyPosition") then
  1870. local tem = d:FindFirstChild("Time")
  1871. if not tem then
  1872. tem = Inst("NumberValue", d)
  1873. tem.Name = "Time"
  1874. tem.Value = 0
  1875. end
  1876. local Dur = d:FindFirstChild("Duration")
  1877. if not Dur then
  1878. Dur = Inst("NumberValue", d)
  1879. Dur.Name = "Duration"
  1880. Dur.Value = 1.5
  1881. end
  1882. if tem.Value < Dur.Value then
  1883. tem.Value = tem.Value+.1
  1884. d.P = 20000
  1885. d.Position = Drag_To_Part.Position
  1886. else
  1887. debServ:AddItem(tem, 0)
  1888. debServ:AddItem(Dur, 0)
  1889. debServ:AddItem(d, 0)
  1890. table.remove(DragTable, i)
  1891. end
  1892. end
  1893. end
  1894. end
  1895. end
  1896. ------------------------------------------------------------------------------------------------------------------------------------------------------
  1897. function MagicBlock(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay)
  1898. local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicB", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "BlockMesh", Vec(sx, sy, sz), _, _)
  1899. part.CFrame = cframe
  1900. coroutine.resume(coroutine.create(function()
  1901. debServ:AddItem(part, 30)
  1902. debServ:AddItem(mesh, 30)
  1903. while part.Transparency < 1 do
  1904. runServ.Stepped:wait()
  1905. part.CFrame = cframe*Euler(rand(-50, 50), rand(-50, 50), rand(-50, 50))
  1906. mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
  1907. part.Transparency = part.Transparency+Delay
  1908. end
  1909. debServ:AddItem(part, 0)
  1910. debServ:AddItem(mesh, 0)
  1911. end))
  1912. end
  1913.  
  1914. function MagicBlock2(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay)
  1915. local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicB", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "BlockMesh", Vec(sx, sy, sz), _, _)
  1916. part.CFrame = cframe
  1917. coroutine.resume(coroutine.create(function()
  1918. debServ:AddItem(part, 30)
  1919. debServ:AddItem(mesh, 30)
  1920. while part.Transparency < 1 do
  1921. runServ.Stepped:wait()
  1922. mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
  1923. part.Transparency = part.Transparency+Delay
  1924. end
  1925. debServ:AddItem(part, 0)
  1926. debServ:AddItem(mesh, 0)
  1927. end))
  1928. end
  1929.  
  1930. function MagicBlock3(brickCol, material, cframe, sx, sy, sz, Delay)
  1931. local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicB", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "BlockMesh", Vec(sx, sy, sz), _, _)
  1932. part.CFrame = cframe
  1933. coroutine.resume(coroutine.create(function()
  1934. debServ:AddItem(part, 30)
  1935. debServ:AddItem(mesh, 30)
  1936. while part.Transparency < 1 do
  1937. runServ.Stepped:wait()
  1938. part.Transparency = part.Transparency+Delay
  1939. end
  1940. debServ:AddItem(part, 0)
  1941. debServ:AddItem(mesh, 0)
  1942. end))
  1943. end
  1944.  
  1945. function MagicBlock4(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay, xInc, yInc, zInc)
  1946. local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicB", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "BlockMesh", Vec(sx, sy, sz), _, _)
  1947. part.CFrame = cframe
  1948. coroutine.resume(coroutine.create(function()
  1949. debServ:AddItem(part, 30)
  1950. debServ:AddItem(mesh, 30)
  1951. local cf = cframe
  1952. while part.Transparency < 1 do
  1953. runServ.Stepped:wait()
  1954. cf = cf * Cf(xInc, yInc, zInc)
  1955. part.CFrame = cf * Euler(rand(-50, 50), rand(-50, 50), rand(-50, 50))
  1956. mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
  1957. part.Transparency = part.Transparency+Delay
  1958. end
  1959. debServ:AddItem(part, 0)
  1960. debServ:AddItem(mesh, 0)
  1961. end))
  1962. end
  1963.  
  1964. function MagicBlock5(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay, xInc, yInc, zInc)
  1965. local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicB", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "BlockMesh", Vec(sx, sy, sz), _, _)
  1966. part.CFrame = cframe
  1967. coroutine.resume(coroutine.create(function()
  1968. debServ:AddItem(part, 30)
  1969. debServ:AddItem(mesh, 30)
  1970. while part.Transparency < 1 do
  1971. runServ.Stepped:wait()
  1972. part.CFrame = part.CFrame * Cf(xInc, yInc, zInc)
  1973. mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
  1974. part.Transparency = part.Transparency+Delay
  1975. end
  1976. debServ:AddItem(part, 0)
  1977. debServ:AddItem(mesh, 0)
  1978. end))
  1979. end
  1980.  
  1981. function MagicBlock6(brickCol, material, cframe, sx, sy, sz, Delay, xInc, yInc, zInc)
  1982. local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicB", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "BlockMesh", Vec(sx, sy, sz), _, _)
  1983. part.CFrame = cframe
  1984. coroutine.resume(coroutine.create(function()
  1985. debServ:AddItem(part, 30)
  1986. debServ:AddItem(mesh, 30)
  1987. while part.Transparency < 1 do
  1988. runServ.Stepped:wait()
  1989. part.CFrame = part.CFrame * Cf(xInc, yInc, zInc)
  1990. part.Transparency = part.Transparency+Delay
  1991. end
  1992. debServ:AddItem(part, 0)
  1993. debServ:AddItem(mesh, 0)
  1994. end))
  1995. end
  1996.  
  1997. function MagicCylinder(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay)
  1998. local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicC", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "CylinderMesh", Vec(sx, sy, sz), _, _)
  1999. part.CFrame = cframe
  2000. coroutine.resume(coroutine.create(function()
  2001. debServ:AddItem(part, 30)
  2002. debServ:AddItem(mesh, 30)
  2003. while part.Transparency < 1 do
  2004. runServ.Stepped:wait()
  2005. mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
  2006. part.Transparency = part.Transparency+Delay
  2007. end
  2008. debServ:AddItem(part, 0)
  2009. debServ:AddItem(mesh, 0)
  2010. end))
  2011. end
  2012.  
  2013. function MagicCylinder2(brickCol, material, cframe, sx, sy, sz, Delay)
  2014. local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicC", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "CylinderMesh", Vec(sx, sy, sz), _, _)
  2015. part.CFrame = cframe
  2016. coroutine.resume(coroutine.create(function()
  2017. debServ:AddItem(part, 30)
  2018. debServ:AddItem(mesh, 30)
  2019. while part.Transparency < 1 do
  2020. runServ.Stepped:wait()
  2021. part.Transparency = part.Transparency+Delay
  2022. end
  2023. debServ:AddItem(part, 0)
  2024. debServ:AddItem(mesh, 0)
  2025. end))
  2026. end
  2027.  
  2028. function MagicWave(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay)
  2029. local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicW", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "http://www.roblox.com/asset/?id=20329976", "FileMesh")
  2030. part.CFrame = cframe
  2031. coroutine.resume(coroutine.create(function()
  2032. debServ:AddItem(part, 30)
  2033. debServ:AddItem(mesh, 30)
  2034. while part.Transparency < 1 do
  2035. runServ.Stepped:wait()
  2036. mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
  2037. part.Transparency = part.Transparency+Delay
  2038. end
  2039. debServ:AddItem(part, 0)
  2040. debServ:AddItem(mesh, 0)
  2041. end))
  2042. end
  2043.  
  2044. function MagicWave2(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay)
  2045. local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicW", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "http://www.roblox.com/asset/?id=20329976", "FileMesh")
  2046. part.CFrame = cframe
  2047. coroutine.resume(coroutine.create(function()
  2048. debServ:AddItem(part, 30)
  2049. debServ:AddItem(mesh, 30)
  2050. while part.Transparency < 1 do
  2051. runServ.Stepped:wait()
  2052. part.CFrame = part.CFrame*CFrame.Angles(0, rad(10), 0)
  2053. mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
  2054. part.Transparency = part.Transparency+Delay
  2055. end
  2056. debServ:AddItem(part, 0)
  2057. debServ:AddItem(mesh, 0)
  2058. end))
  2059. end
  2060.  
  2061. function MagicBlast(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay)
  2062. local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicBL", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "http://www.roblox.com/asset/?id=1323306", "FileMesh")
  2063. part.CFrame = cframe
  2064. coroutine.resume(coroutine.create(function()
  2065. debServ:AddItem(part, 30)
  2066. debServ:AddItem(mesh, 30)
  2067. while part.Transparency < 1 do
  2068. runServ.Stepped:wait()
  2069. mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
  2070. part.Transparency = part.Transparency+Delay
  2071. end
  2072. debServ:AddItem(part, 0)
  2073. debServ:AddItem(mesh, 0)
  2074. end))
  2075. end
  2076.  
  2077. function MagicBlast2(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay)
  2078. local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagiBL", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "http://www.roblox.com/asset/?id=1323306", "FileMesh")
  2079. part.CFrame = cframe
  2080. coroutine.resume(coroutine.create(function()
  2081. debServ:AddItem(part, 30)
  2082. debServ:AddItem(mesh, 30)
  2083. while part.Transparency < 1 do
  2084. runServ.Stepped:wait()
  2085. part.CFrame = part.CFrame*CFrame.Angles(0, rad(10), 0)
  2086. mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
  2087. part.Transparency = part.Transparency+Delay
  2088. end
  2089. debServ:AddItem(part, 0)
  2090. debServ:AddItem(mesh, 0)
  2091. end))
  2092. end
  2093.  
  2094. function MagicSphere(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay)
  2095. local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicS", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "", "Sphere")
  2096. part.CFrame = cframe
  2097. coroutine.resume(coroutine.create(function()
  2098. debServ:AddItem(part, 30)
  2099. debServ:AddItem(mesh, 30)
  2100. while part.Transparency < 1 do
  2101. runServ.Stepped:wait()
  2102. mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
  2103. part.Transparency = part.Transparency+Delay
  2104. end
  2105. debServ:AddItem(part, 0)
  2106. debServ:AddItem(mesh, 0)
  2107. end))
  2108. end
  2109.  
  2110. function MagicSphere2(brickCol, material, cframe, sx, sy, sz, Delay)
  2111. local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicS", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "", "Sphere")
  2112. part.CFrame = cframe
  2113. coroutine.resume(coroutine.create(function()
  2114. debServ:AddItem(part, 30)
  2115. debServ:AddItem(mesh, 30)
  2116. while part.Transparency < 1 do
  2117. runServ.Stepped:wait()
  2118. part.Transparency = part.Transparency+Delay
  2119. end
  2120. debServ:AddItem(part, 0)
  2121. debServ:AddItem(mesh, 0)
  2122. end))
  2123. end
  2124.  
  2125. function MagicSphere3(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay, xInc, yInc, zInc)
  2126. local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicS", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "", "Sphere")
  2127. part.CFrame = cframe
  2128. coroutine.resume(coroutine.create(function()
  2129. debServ:AddItem(part, 30)
  2130. debServ:AddItem(mesh, 30)
  2131. while part.Transparency < 1 do
  2132. runServ.Stepped:wait()
  2133. part.CFrame = part.CFrame * Cf(xInc, yInc, zInc)
  2134. mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
  2135. part.Transparency = part.Transparency+Delay
  2136. end
  2137. debServ:AddItem(part, 0)
  2138. debServ:AddItem(mesh, 0)
  2139. end))
  2140. end
  2141.  
  2142. function MagicSphere4(brickCol, material, cframe, sx, sy, sz, Delay, xInc, yInc, zInc)
  2143. local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicS", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "", "Sphere")
  2144. part.CFrame = cframe
  2145. coroutine.resume(coroutine.create(function()
  2146. debServ:AddItem(part, 30)
  2147. debServ:AddItem(mesh, 30)
  2148. while part.Transparency < 1 do
  2149. runServ.Stepped:wait()
  2150. part.CFrame = part.CFrame * Cf(xInc, yInc, zInc)
  2151. part.Transparency = part.Transparency+Delay
  2152. end
  2153. debServ:AddItem(part, 0)
  2154. debServ:AddItem(mesh, 0)
  2155. end))
  2156. end
  2157.  
  2158. function MagicPettles(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay, xInc, yInc, zInc)
  2159. local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicP", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "", "Sphere")
  2160. part.CFrame = cframe
  2161. coroutine.resume(coroutine.create(function()
  2162. debServ:AddItem(part, 30)
  2163. debServ:AddItem(mesh, 30)
  2164. local cf = cframe
  2165. while part.Transparency < 1 do
  2166. runServ.Stepped:wait()
  2167. cf = cf * Cf(xInc, yInc, zInc)
  2168. part.CFrame = cf * Euler(rand(-50, 50), rand(-50, 50), rand(-50, 50))
  2169. mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
  2170. part.Transparency = part.Transparency+Delay
  2171. end
  2172. debServ:AddItem(part, 0)
  2173. debServ:AddItem(mesh, 0)
  2174. end))
  2175. end
  2176.  
  2177. function MagicPettles2(brickCol, material, cframe, sx, sy, sz, Delay, xInc, yInc, zInc)
  2178. local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicP", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "", "Sphere")
  2179. part.CFrame = cframe
  2180. coroutine.resume(coroutine.create(function()
  2181. debServ:AddItem(part, 30)
  2182. debServ:AddItem(mesh, 30)
  2183. local cf = cframe
  2184. while part.Transparency < 1 do
  2185. runServ.Stepped:wait()
  2186. cf = cf * Cf(xInc, yInc, zInc)
  2187. part.CFrame = cf * Euler(rand(-50, 50), rand(-50, 50), rand(-50, 50))
  2188. part.Transparency = part.Transparency+Delay
  2189. end
  2190. debServ:AddItem(part, 0)
  2191. debServ:AddItem(mesh, 0)
  2192. end))
  2193. end
  2194.  
  2195. function MagicRing(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay)
  2196. local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicR", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "http://www.roblox.com/asset/?id=3270017", "FileMesh")
  2197. part.CFrame = cframe
  2198. coroutine.resume(coroutine.create(function()
  2199. debServ:AddItem(part, 30)
  2200. debServ:AddItem(mesh, 30)
  2201. while part.Transparency < 1 do
  2202. runServ.Stepped:wait()
  2203. part.CFrame = cframe*Euler(rand(-50, 50), rand(-50, 50), rand(-50, 50))
  2204. mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
  2205. part.Transparency = part.Transparency+Delay
  2206. end
  2207. debServ:AddItem(part, 0)
  2208. debServ:AddItem(mesh, 0)
  2209. end))
  2210. end
  2211.  
  2212. function MagicRing2(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay)
  2213. local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicR", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "http://www.roblox.com/asset/?id=3270017", "FileMesh")
  2214. part.CFrame = cframe
  2215. coroutine.resume(coroutine.create(function()
  2216. debServ:AddItem(part, 30)
  2217. debServ:AddItem(mesh, 30)
  2218. while part.Transparency < 1 do
  2219. runServ.Stepped:wait()
  2220. mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
  2221. part.Transparency = part.Transparency+Delay
  2222. end
  2223. debServ:AddItem(part, 0)
  2224. debServ:AddItem(mesh, 0)
  2225. end))
  2226. end
  2227.  
  2228. function MagicRing3(brickCol, material, cframe, sx, sy, sz, Delay)
  2229. local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicR", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "http://www.roblox.com/asset/?id=3270017", "FileMesh")
  2230. part.CFrame = cframe
  2231. coroutine.resume(coroutine.create(function()
  2232. debServ:AddItem(part, 30)
  2233. debServ:AddItem(mesh, 30)
  2234. while part.Transparency < 1 do
  2235. runServ.Stepped:wait()
  2236. part.Transparency = part.Transparency+Delay
  2237. end
  2238. debServ:AddItem(part, 0)
  2239. debServ:AddItem(mesh, 0)
  2240. end))
  2241. end
  2242.  
  2243. function MagicRing4(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay, xInc, yInc, zInc)
  2244. local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicR", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "http://www.roblox.com/asset/?id=3270017", "FileMesh")
  2245. part.CFrame = cframe
  2246. coroutine.resume(coroutine.create(function()
  2247. debServ:AddItem(part, 30)
  2248. debServ:AddItem(mesh, 30)
  2249. local cf = cframe
  2250. while part.Transparency < 1 do
  2251. runServ.Stepped:wait()
  2252. cf = cf * Cf(xInc, yInc, zInc)
  2253. part.CFrame = cf * Euler(rand(-50, 50), rand(-50, 50), rand(-50, 50))
  2254. mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
  2255. part.Transparency = part.Transparency+Delay
  2256. end
  2257. debServ:AddItem(part, 0)
  2258. debServ:AddItem(mesh, 0)
  2259. end))
  2260. end
  2261.  
  2262. function MagicRing5(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay, xInc, yInc, zInc)
  2263. local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicR", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "http://www.roblox.com/asset/?id=3270017", "FileMesh")
  2264. part.CFrame = cframe
  2265. coroutine.resume(coroutine.create(function()
  2266. debServ:AddItem(part, 30)
  2267. debServ:AddItem(mesh, 30)
  2268. while part.Transparency < 1 do
  2269. runServ.Stepped:wait()
  2270. part.CFrame = part.CFrame * Cf(xInc, yInc, zInc)
  2271. mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
  2272. part.Transparency = part.Transparency+Delay
  2273. end
  2274. debServ:AddItem(part, 0)
  2275. debServ:AddItem(mesh, 0)
  2276. end))
  2277. end
  2278.  
  2279. function MagicRing6(brickCol, material, cframe, sx, sy, sz, Delay, xInc, yInc, zInc)
  2280. local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicR", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "http://www.roblox.com/asset/?id=3270017", "FileMesh")
  2281. part.CFrame = cframe
  2282. coroutine.resume(coroutine.create(function()
  2283. debServ:AddItem(part, 30)
  2284. debServ:AddItem(mesh, 30)
  2285. while part.Transparency < 1 do
  2286. runServ.Stepped:wait()
  2287. part.CFrame = part.CFrame * Cf(xInc, yInc, zInc)
  2288. part.Transparency = part.Transparency+Delay
  2289. end
  2290. debServ:AddItem(part, 0)
  2291. debServ:AddItem(mesh, 0)
  2292. end))
  2293. end
  2294. ------------------------------------------------------------------------------------------------------------------------------------------------------
  2295. function StopRBLXAnims()
  2296. for _, anim in pairs(Humanoid:GetPlayingAnimationTracks()) do
  2297. anim:Stop()
  2298. anim:Destroy()
  2299. end
  2300. end
  2301.  
  2302. function EquipAnim()
  2303. Humanoid.WalkSpeed = 0
  2304. Animate.Disabled = true
  2305. Debounces.Equipping = true
  2306. StopRBLXAnims()
  2307. RightShoulder.MaxVelocity = 5
  2308. LeftShoulder.MaxVelocity = 5
  2309. RightHip.MaxVelocity = 5
  2310. LeftHip.MaxVelocity = 5
  2311. RightShoulder.DesiredAngle = 0
  2312. LeftShoulder.DesiredAngle = 0
  2313. RightHip.DesiredAngle = 0
  2314. LeftHip.DesiredAngle = 0
  2315. Debounces.DisableJump = true
  2316. WepWeld.Part0 = Holder
  2317. WepWeld.Part1 = Handle
  2318. WepWeld.C0 = Cf() * Euler(rad(90), 0, 0)
  2319. WepWeld.C1 = Cf() * Euler(0, rad(180), 0)
  2320. LeftShoulder.Part0 = nil
  2321. LeftShoulder.Part1 = nil
  2322. RightShoulder.Part0 = nil
  2323. RightShoulder.Part1 = nil
  2324. FLeftShoulder.Part0 = Torso
  2325. FLeftShoulder.Part1 = LeftArm
  2326. FLeftShoulder.C0 = NLSC0
  2327. FLeftShoulder.C1 = NLSC1
  2328. FRightShoulder.Part0 = Torso
  2329. FRightShoulder.Part1 = RightArm
  2330. FRightShoulder.C0 = NRSC0
  2331. FRightShoulder.C1 = NRSC1
  2332. RootJoint.Part0 = nil
  2333. RootJoint.Part1 = nil
  2334. FRootJoint.Part0 = RootPart
  2335. FRootJoint.Part1 = Torso
  2336. FRootJoint.C0 = NRJC0
  2337. FRootJoint.C1 = NRJC1
  2338. LeftHip.Part0 = nil
  2339. LeftHip.Part1 = nil
  2340. RightHip.Part0 = nil
  2341. RightHip.Part1 = nil
  2342. FLeftHip.Part0 = Torso
  2343. FLeftHip.Part1 = LeftLeg
  2344. FLeftHip.C0 = NLHC0
  2345. FLeftHip.C1 = NLHC1
  2346. FRightHip.Part0 = Torso
  2347. FRightHip.Part1 = RightLeg
  2348. FRightHip.C0 = NRHC0
  2349. FRightHip.C1 = NRHC1
  2350. FRootJoint.C0= Cf(0, 50, 0)
  2351. FRootJoint.C1= Cf(0, 0, 0)
  2352. wait(.2)
  2353. for i = 0, .5, .1 do
  2354. swait()
  2355. local AnimSpeed = .6
  2356. --HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
  2357. --HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  2358. --WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
  2359. --WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed)
  2360. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(-30),0,rad(30)), AnimSpeed)
  2361. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(40),0), AnimSpeed)
  2362. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,-.4)*Euler(rad(50),0,rad(-6)), AnimSpeed)
  2363. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  2364. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(30),0,0), AnimSpeed)
  2365. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  2366. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1.8,0)*Euler(rad(-50),0,0), AnimSpeed)
  2367. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  2368. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1.2,-.3)*Euler(rad(-40),0,0), AnimSpeed)
  2369. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  2370. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.3,-.8)*Euler(rad(20),0,0), AnimSpeed)
  2371. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,0,0)*Euler(0,0,0), AnimSpeed)
  2372. end
  2373. local groundC = "White"
  2374. local groundM = "SmoothPlastic"
  2375. local ground, _, _, material = workspace:FindPartOnRay(Ray.new(RootPart.Position, (RootPart.CFrame * Euler(rad(-90), 0, 0)).lookVector.Unit * 999),Character, true, true)
  2376. if ground then
  2377. groundC = ground.BrickColor.Name
  2378. groundM = material
  2379. end
  2380. MagicWave(groundC, "SmoothPlastic", RootPart.CFrame * Cf(0, -3, 0), .4, .2, .4, 2.2, .6, 2.2, .08)
  2381. MagicRing2(Colour1, "SmoothPlastic", RootPart.CFrame * Cf(0, -3, 0) * Euler(rad(90), 0, 0), .6, .6, .1, 4.2, 4.2, .2, .08)
  2382. MagicSphere(Colour1, "SmoothPlastic", RootPart.CFrame * Cf(0, -3, 0), 6, 6, 6, 20.2, 20.2, 20.2, .04)
  2383. MagicRing(Colour1, "SmoothPlastic", RootPart.CFrame * Cf(0, -3, 0), 1, 1, .1, 4, 4, .2, .04)
  2384. MagicRing(Colour1, "SmoothPlastic", RootPart.CFrame * Cf(0, -3, 0), .8, .8, .1, 4, 4, .2, .04)
  2385. MagicRing(Colour1, "SmoothPlastic", RootPart.CFrame * Cf(0, -3, 0), .6, .6, .1, 4, 4, .2, .04)
  2386. MagicRing(Colour1, "SmoothPlastic", RootPart.CFrame * Cf(0, -3, 0), .4, .4, .1, 4, 4, .2, .04)
  2387. MagicRing(Colour1, "SmoothPlastic", RootPart.CFrame * Cf(0, -3, 0), .2, .2, .1, 4, 4, .2, .04)
  2388. MagniDamage(RootPart, 25, true, 21, 22, true, 80, false, 0, true, "Knockdown", "Blood", .1, false, 0, true, HitSounds.Blunt.Med, 1, .5)
  2389. local SlamS = Sound(RootPart, "142070127", 1, 1, false)
  2390. debServ:AddItem(SlamS, 3)
  2391. for i = 0, rand(10, 15), 1 do
  2392. local size = rand(1, 5)
  2393. local part = CreatePart("Part", F3, groundC, groundM, 0, 0, "Block", Vec(size, size, size), Vec(0, 0, 0), Vec(0, 0, 0), "BlockMesh", Vec(1, 1, 1), _, _)
  2394. part.CFrame = RootPart.CFrame * Cf(rand(-15, 15), -3, rand(-15, 15)) * Euler(rad(rand(-180, 180)), rad(rand(-180, 180)),rad(rand(-180, 180)))
  2395. coroutine.resume(coroutine.create(function()
  2396. wait(2)
  2397. for t = 0, 1, .1 do
  2398. runServ.Stepped:wait()
  2399. part.Transparency = t
  2400. end
  2401. debServ:AddItem(part, 0)
  2402. end))
  2403. end
  2404. wait(2)
  2405. for i = 0, 3, .1 do
  2406. swait()
  2407. local AnimSpeed = .1
  2408. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(-30),0,0), AnimSpeed)
  2409. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  2410. end
  2411. chatServ:Chat(Head, "Let's get started.", 2)
  2412. wait(.5)
  2413. CurrentSpeed[1] = 8
  2414. Humanoid.WalkSpeed = CurrentSpeed[1] + CurrentSpeed[2]
  2415. Humanoid.JumpPower = 90
  2416. Debounces.Equipped = true
  2417. Debounces.Equipping = false
  2418. Debounces.DisableJump = false
  2419. end
  2420.  
  2421. function ClickCombo()
  2422. Debounces.Attacking = true
  2423. if Mode == 0 then
  2424.  
  2425. elseif Mode == 1 then
  2426. if Attack_Num == 1 then
  2427. Attack_Num = 2
  2428. for i = 0, 1, .1 do
  2429. swait()
  2430. local AnimSpeed = .4
  2431. HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(-10),0,0), AnimSpeed)
  2432. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  2433. WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
  2434. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed)
  2435. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(0,0,rad(80)), AnimSpeed)
  2436. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  2437. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,-.1)*Euler(rad(80),0,rad(-60)), AnimSpeed)
  2438. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  2439. Neck.C0=clerp(Neck.C0,NNC0 *Euler(0,0,rad(60)), AnimSpeed)
  2440. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  2441. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0,rad(-60),0), AnimSpeed)
  2442. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
  2443. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(rad(-4),rad(-10),0), AnimSpeed)
  2444. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  2445. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,.54)*Euler(rad(-6),rad(50),0), AnimSpeed)
  2446. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
  2447. end
  2448. local slash = Sound(Handle, "234365573", 1, .6, false)
  2449. debServ:AddItem(slash, 3)
  2450. c1 = nil
  2451. c2 = nil
  2452. RootPart.Velocity = RootPart.CFrame.lookVector*50
  2453. local hit = Hit_Box.Touched:connect(function(part) DamageFunction(part, true, 6, 7, true, 15, false, 0, true, "Normal", "None", RootPart, .25, false, _, true, HitSounds.Blunt.Small, 1.4, .4) end)
  2454. local hit2 = Hit_Box2.Touched:connect(function(part) DamageFunction(part, true, 6, 7, true, 15, false, 0, true, "Normal", "None", RootPart, .25, false, _, true, HitSounds.Blunt.Small, 1.4, .4) end)
  2455. for i = 0, .8, .1 do
  2456. swait()
  2457. local x = Hit_Box
  2458. c2 = x.CFrame*Cf(0, .1, 0)
  2459. if c1 and (x.Position-c1.p).magnitude > .1 then
  2460. local h = 5
  2461. local a, b = Triangle((c1*Cf(0,h/2,0)).p, (c1*Cf(0,-h/2,0)).p, (c2*Cf(0,h/2,0)).p, Colour1, "Neon")
  2462. if a then debServ:AddItem(a, 1) end if b then debServ:AddItem(b, 1) end
  2463. local c, d = Triangle((c2*Cf(0,h/2,0)).p, (c2*Cf(0,-h/2,0)).p, (c1*Cf(0,-h/2,0)).p, Colour1, "Neon")
  2464. if c then debServ:AddItem(c, 1) end if d then debServ:AddItem(d, 1) end
  2465. c1 = c2
  2466. elseif not c1 then
  2467. c1 = c2
  2468. end
  2469. local AnimSpeed = .4
  2470. HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(8),0,0), AnimSpeed)
  2471. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  2472. WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
  2473. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed)
  2474. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.2,0.5,-.5)*Euler(0,0,rad(80)), AnimSpeed)
  2475. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(rad(-130),0,0), AnimSpeed)
  2476. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,-.1)*Euler(rad(-20),0,rad(-10)), AnimSpeed)
  2477. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  2478. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(10),0,rad(-30)), AnimSpeed)
  2479. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  2480. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0,rad(40),0), AnimSpeed)
  2481. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
  2482. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,.3)*Euler(rad(-4),rad(-30),0), AnimSpeed)
  2483. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  2484. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,.15)*Euler(rad(-6),rad(10),0), AnimSpeed)
  2485. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
  2486. end
  2487. hit:disconnect()
  2488. hit2:disconnect()
  2489. elseif Attack_Num == 2 then
  2490. Attack_Num = 3
  2491. for i = 0, 1, .1 do
  2492. swait()
  2493. local AnimSpeed = .4
  2494. HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(0),0,0), AnimSpeed)
  2495. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  2496. WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(-90),0,0), AnimSpeed)
  2497. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(0),0), AnimSpeed)
  2498. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.2,0.5,-.5)*Euler(0,0,rad(120)), AnimSpeed)
  2499. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(rad(-100),0,0), AnimSpeed)
  2500. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.35,-.2)*Euler(rad(30),0,rad(20)), AnimSpeed)
  2501. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  2502. Neck.C0=clerp(Neck.C0,NNC0 *Euler(0,rad(-10),rad(-50)), AnimSpeed)
  2503. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  2504. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(-10),rad(70),0), AnimSpeed)
  2505. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
  2506. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.8,.3)*Euler(rad(4),rad(-30),rad(8)), AnimSpeed)
  2507. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  2508. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,.15)*Euler(rad(-6),rad(10),0), AnimSpeed)
  2509. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
  2510. end
  2511. local slash = Sound(Handle, "234365549", 1, .8, false)
  2512. debServ:AddItem(slash, 3)
  2513. c1 = nil
  2514. c2 = nil
  2515. RootPart.Velocity = RootPart.CFrame.lookVector*60
  2516. local hit = Hit_Box.Touched:connect(function(part) DamageFunction(part, true, 7, 8, true, 15, false, 0, true, "Normal", "None", RootPart, .25, false, _, true, HitSounds.Blunt.Small, 1.4, .4) end)
  2517. local hit2 = Hit_Box2.Touched:connect(function(part) DamageFunction(part, true, 7, 8, true, 15, false, 0, true, "Normal", "None", RootPart, .25, false, _, true, HitSounds.Blunt.Small, 1.4, .4) end)
  2518. for i = 0, .8, .1 do
  2519. swait()
  2520. local x = Hit_Box
  2521. c2 = x.CFrame*Cf(0, .1, 0)
  2522. if c1 and (x.Position-c1.p).magnitude > .1 then
  2523. local h = 5
  2524. local a, b = Triangle((c1*Cf(0,h/2,0)).p, (c1*Cf(0,-h/2,0)).p, (c2*Cf(0,h/2,0)).p, Colour1, "Neon")
  2525. if a then debServ:AddItem(a, 1) end if b then debServ:AddItem(b, 1) end
  2526. local c, d = Triangle((c2*Cf(0,h/2,0)).p, (c2*Cf(0,-h/2,0)).p, (c1*Cf(0,-h/2,0)).p, Colour1, "Neon")
  2527. if c then debServ:AddItem(c, 1) end if d then debServ:AddItem(d, 1) end
  2528. c1 = c2
  2529. elseif not c1 then
  2530. c1 = c2
  2531. end
  2532. local AnimSpeed = .4
  2533. HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(0),0,0), AnimSpeed)
  2534. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  2535. WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(-90),0,0), AnimSpeed)
  2536. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(0),0), AnimSpeed)
  2537. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(0,0,rad(80)), AnimSpeed)
  2538. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(rad(-10),0,0), AnimSpeed)
  2539. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,-.1)*Euler(rad(-30),0,rad(-25)), AnimSpeed)
  2540. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  2541. Neck.C0=clerp(Neck.C0,NNC0 *Euler(0,0,rad(30)), AnimSpeed)
  2542. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  2543. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1.2,0)*Euler(rad(-20),rad(-30),0), AnimSpeed)
  2544. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
  2545. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(rad(-20),rad(-10),rad(10)), AnimSpeed)
  2546. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  2547. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.6,0)*Euler(rad(16),rad(30),rad(-10)), AnimSpeed)
  2548. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
  2549. end
  2550. hit:disconnect()
  2551. hit2:disconnect()
  2552. elseif Attack_Num == 3 then
  2553. Attack_Num = 4
  2554. Humanoid.WalkSpeed = 4
  2555. Debounces.DisableJump = true
  2556. local swing = Sound(RightLeg, "169445092", .7, .8, false)
  2557. debServ:AddItem(swing, 3)
  2558. for i = 0, 1.2, .1 do
  2559. swait()
  2560. MagniDamage(RightLeg, 4, true, 4, 5, false, {0, 52}, false, 0, false, "SkyRocket", "None", .5, false, 0, true, HitSounds.Sharp.Small, 1, .5)
  2561. local AnimSpeed = .4
  2562. HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(-10),0,0), AnimSpeed)
  2563. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  2564. WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
  2565. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed)
  2566. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.51,0.53,.2)*Euler(rad(-25),0,rad(12)), AnimSpeed)
  2567. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(40),0), AnimSpeed)
  2568. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.53,0)*Euler(rad(-25),0,rad(-12)), AnimSpeed)
  2569. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-12),0), AnimSpeed)
  2570. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(6),0,0), AnimSpeed)
  2571. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  2572. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(20),0,0), AnimSpeed)
  2573. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
  2574. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.8,-.4)*Euler(rad(130),0,0), AnimSpeed)
  2575. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  2576. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,0)*Euler(rad(-22),0,0), AnimSpeed)
  2577. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
  2578. end
  2579. local swing = Sound(RightLeg, "169445073", 1.2, .8, false)
  2580. debServ:AddItem(swing, 3)
  2581. for i = .5, 0, -.1 do
  2582. swait()
  2583. MagniDamage(RightLeg, i*8, false, 0, 0, false, {1, 4}, false, 0, true, "Knockdown2", "Sphere", 0, false, 0, true, HitSounds.Sharp.Small, 1, .5)
  2584. if i <= .3 then
  2585. Humanoid.WalkSpeed = 0
  2586. end
  2587. local AnimSpeed = .4
  2588. HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(-5),0,0), AnimSpeed)
  2589. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  2590. WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
  2591. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed)
  2592. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.51,0.53,.2)*Euler(rad(-30),0,rad(12)), AnimSpeed)
  2593. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(40),0), AnimSpeed)
  2594. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.53,0)*Euler(rad(-30),0,rad(-12)), AnimSpeed)
  2595. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-12),0), AnimSpeed)
  2596. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(10),0,0), AnimSpeed)
  2597. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  2598. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(-20),0,0), AnimSpeed)
  2599. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
  2600. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.8,-.6)*Euler(rad(22),0,0), AnimSpeed)
  2601. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  2602. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,0)*Euler(rad(12),0,0), AnimSpeed)
  2603. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
  2604. end
  2605. local ground = workspace:FindPartOnRay(Ray.new(RightLeg.Position, (RightLeg.CFrame * Euler(rad(-90), 0, 0)).lookVector.Unit * 2),Character, true, true)
  2606. if ground then
  2607. local SlamS = Sound(RightLeg, "142070127", 1, 1, false)
  2608. debServ:AddItem(SlamS, 3)
  2609. MagicWave(ground.BrickColor.Name, "SmoothPlastic", RightLeg.CFrame * Cf(0, -.8, 0), .1, .1, .1, .5, .1, .5, .08)
  2610. MagniDamage(RightLeg, 5, true, 5, 6, false, {20, -20}, false, 0, true, "Knockdown2", "L-Blood", .2, false, 0, true, "440145223", 1.3, .5)
  2611. swait(.2/FrameRate)
  2612. else
  2613. MagniDamage(RightLeg, 9, true, 1, 2, false, {0, 10}, false, 0, true, "Knockdown2", "Blood", .2, false, 0, true, HitSounds.Sharp.Small, 1, .5)
  2614. swait(.5/FrameRate)
  2615. end
  2616. Debounces.DisableJump = false
  2617. Humanoid.WalkSpeed = CurrentSpeed[1] + CurrentSpeed[2]
  2618. elseif Attack_Num == 4 then
  2619. Attack_Num = 1
  2620. Humanoid.WalkSpeed = 5
  2621. Debounces.DisableJump = true
  2622. for i = 0, 1.2, .1 do
  2623. swait()
  2624. local AnimSpeed = .4
  2625. HWeld.C0=clerp(HWeld.C0,Cf(0,-1,.6)*Euler(rad(0),0,0), AnimSpeed)
  2626. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  2627. WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(-90),0,0), AnimSpeed)
  2628. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(0),0), AnimSpeed)
  2629. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.4,-.4)*Euler(rad(160),0,0), AnimSpeed)
  2630. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(40),0), AnimSpeed)
  2631. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-.3,0.8,-.95)*Euler(rad(130),0,rad(50)), AnimSpeed)
  2632. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  2633. Neck.C0=clerp(Neck.C0,NNC0 *Euler(0,0,rad(40)), AnimSpeed)
  2634. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  2635. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0,rad(-40),0), AnimSpeed)
  2636. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
  2637. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(0,rad(-5),0), AnimSpeed)
  2638. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  2639. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,0)*Euler(0,rad(20),0), AnimSpeed)
  2640. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
  2641. end
  2642. local slash = Sound(Handle, "234365549", 1, .5, false)
  2643. debServ:AddItem(slash, 3)
  2644. c1 = nil
  2645. c2 = nil
  2646. local hit = Hit_Box.Touched:connect(function(part) DamageFunction(part, true, 9, 10, true, 5, false, 0, true, "Normal", "Sphere", RootPart, .1, false, _, true, HitSounds.Blunt.Med, 1.4, .4) end)
  2647. local hit2 = Hit_Box2.Touched:connect(function(part) DamageFunction(part, true, 9, 10, true, 5, false, 0, true, "Normal", "Sphere", RootPart, .1, false, _, true, HitSounds.Blunt.Med, 1.4, .4) end)
  2648. Humanoid.WalkSpeed = 0
  2649. for i = 0, .5, .1 do
  2650. swait()
  2651. local x = Hit_Box2
  2652. c2 = x.CFrame*Cf(0, .1, 0)
  2653. if c1 and (x.Position-c1.p).magnitude > .1 then
  2654. local h = 5
  2655. local a, b = Triangle((c1*Cf(0,h/2,0)).p, (c1*Cf(0,-h/2,0)).p, (c2*Cf(0,h/2,0)).p, Colour1, "Neon")
  2656. if a then debServ:AddItem(a, 1) end if b then debServ:AddItem(b, 1) end
  2657. local c, d = Triangle((c2*Cf(0,h/2,0)).p, (c2*Cf(0,-h/2,0)).p, (c1*Cf(0,-h/2,0)).p, Colour1, "Neon")
  2658. if c then debServ:AddItem(c, 1) end if d then debServ:AddItem(d, 1) end
  2659. c1 = c2
  2660. elseif not c1 then
  2661. c1 = c2
  2662. end
  2663. local AnimSpeed = .4
  2664. HWeld.C0=clerp(HWeld.C0,Cf(0,-.8,.6)*Euler(rad(150),0,rad(-40)), AnimSpeed)
  2665. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,rad(-5),0), AnimSpeed)
  2666. WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
  2667. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(0),0), AnimSpeed)
  2668. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,-.3)*Euler(0,rad(-65),rad(-40)), AnimSpeed)
  2669. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(rad(-20),0,0), AnimSpeed)
  2670. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-.7,0.5,-.5)*Euler(rad(20),0,rad(60)), AnimSpeed)
  2671. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(65),0), AnimSpeed)
  2672. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(10),0,rad(-40)), AnimSpeed)
  2673. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  2674. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1.6,0)*Euler(0,rad(60),0), AnimSpeed)
  2675. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(rad(10),0,0), AnimSpeed)
  2676. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(rad(-50),rad(0),0), AnimSpeed)
  2677. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  2678. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.6,-.4)*Euler(rad(10),rad(0),0), AnimSpeed)
  2679. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
  2680. end
  2681. hit:disconnect()
  2682. hit2:disconnect()
  2683. local ground, pos = workspace:FindPartOnRay(Ray.new(Hit_Box.Position, (Hit_Box.CFrame * Euler(0, rad(-90), 0)).lookVector.Unit * 2), Character, true, true)
  2684. if ground then
  2685. local SlamS = Sound(Hit_Box, "157878578", .3, 1.5, false)
  2686. debServ:AddItem(SlamS, 3)
  2687. MagicWave(ground.BrickColor.Name, "SmoothPlastic", Cf(pos), .3, .3, .3, 1, .5, 1, .08)
  2688. MagniDamage(Hit_Box, 7, true, 6, 7, true, 50, false, 0, true, "Normal", "Blood", .1, false, 0, true, "440145223", 1.3, .5)
  2689. for i = 0, rand(6, 12), 1 do
  2690. local size = rand(.2, .8)
  2691. local part = CreatePart("Part", F3, ground.BrickColor.Name, ground.Material.Name, 0, 0, "Block", Vec(size, size, size), Vec(0, 0, 0), Vec(0, 0, 0), "BlockMesh", Vec(1, 1, 1), _, _)
  2692. part.CFrame = Cf(pos) * Cf(rand(-5, 5), 0, rand(-5, 5)) * Euler(rad(rand(-180, 180)), rad(rand(-180, 180)),rad(rand(-180, 180)))
  2693. coroutine.resume(coroutine.create(function()
  2694. wait(2)
  2695. for t = 0, 1, .1 do
  2696. runServ.Stepped:wait()
  2697. part.Transparency = t
  2698. end
  2699. debServ:AddItem(part, 0)
  2700. end))
  2701. end
  2702. swait(.2/FrameRate)
  2703. else
  2704. swait(.4/FrameRate)
  2705. end
  2706. Debounces.DisableJump = false
  2707. Humanoid.WalkSpeed = CurrentSpeed[1] + CurrentSpeed[2]
  2708. end
  2709. elseif Mode == 2 then
  2710.  
  2711. elseif Mode == 3 then
  2712.  
  2713. elseif Mode == 4 then
  2714.  
  2715. end
  2716. Debounces.Attacking = false
  2717. coroutine.resume(coroutine.create(function()
  2718. if Attack_Num ~= 1 then
  2719. local ln = Attack_Num
  2720. for i = 0, 20, .1 do
  2721. runServ.Stepped:wait()
  2722. if Attack_Num ~= ln then
  2723. --print("aa, u cliked!")
  2724. break
  2725. end
  2726. end
  2727. if Attack_Num == ln then
  2728. --print("ur slow fam")
  2729. Attack_Num = 1
  2730. end
  2731. end
  2732. end))
  2733. end
  2734.  
  2735. function BlossomingDoom()
  2736. if retr.Value >= 15 then
  2737. Debounces.Attacking = true
  2738. Debounces.DisableJump = true
  2739. retr.Value = retr.Value-15
  2740. local released = false
  2741. local attacking = false
  2742. local bcount = {0, 1}
  2743. Mouse.KeyUp:connect(function(key)
  2744. if key == "z" then
  2745. released = true
  2746. end
  2747. end)
  2748. Humanoid.WalkSpeed = 0
  2749. coroutine.resume(coroutine.create(function()
  2750. while not attacking do
  2751. Humanoid.WalkSpeed = 0
  2752. swait()
  2753. local AnimSpeed = .4
  2754. change = .5
  2755. HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(6.5),0,0), AnimSpeed)
  2756. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  2757. WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
  2758. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed)
  2759. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.51,0.53,.2)*Euler(0,0,rad(50+2*cos(sine/6))), AnimSpeed)
  2760. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(20),0), AnimSpeed)
  2761. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.53,0)*Euler(rad(100),0,rad(-50-2*cos(sine/6))), AnimSpeed)
  2762. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(22),0), AnimSpeed)
  2763. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(6+2*cos(sine/6)),0,rad(40)), AnimSpeed)
  2764. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  2765. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1+.1*cos(sine/20),0)*Euler(rad(-30),0,rad(-10)), AnimSpeed)
  2766. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,rad(40),0), AnimSpeed)
  2767. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1-.1*cos(sine/20),0)*Euler(rad(17),0,rad(5)), AnimSpeed)
  2768. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,rad(12),0), AnimSpeed)
  2769. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.7-.1*cos(sine/20),0)*Euler(rad(24),0,rad(-10)), AnimSpeed)
  2770. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-25),0), AnimSpeed)
  2771. end
  2772. end))
  2773. swait(.1/FrameRate)
  2774. if retr.Value > 0 then
  2775. repeat
  2776. swait()
  2777. bcount[1] = bcount[1]+.1
  2778. if bcount[1] >= 2 then
  2779. bcount[2] = bcount[2]+1
  2780. bcount[1] = 0
  2781. end
  2782. if bcount[2] > 1 then
  2783. retr.Value = retr.Value-.4
  2784. for i = 0, rand(3,6), 1 do
  2785. MagicSphere4(Colour1, "Neon", (Hit_Box2.CFrame * Cf(-.5, 0, 0)) * Euler(rad(rand(-360, 360)), rad(rand(-360, 360)), rad(rand(-360, 360))), .8, 8, .8, .2, 0, 3, 0)
  2786. end
  2787. if rand(1, 4) == 4 then
  2788. MagicSphere(Colour1, "Neon", Hit_Box2.CFrame * Cf(-.5, 0, 0), 2, 2, 2, 4, 4, 4, .1)
  2789. end
  2790. end
  2791. until released or retr.Value == 0 or bcount[2] >= 6
  2792. end
  2793. attacking = true
  2794. RootPart.Velocity = RootPart.CFrame.lookVector*-30
  2795. local hit = Hit_Box.Touched:connect(function(part) DamageFunction(part, true, 6, 7, true, 50, false, 0, true, "Normal", "None", RootPart, .1, false, _, true, HitSounds.Blunt.Med, 1.4, .4) end)
  2796. local hit2 = Hit_Box2.Touched:connect(function(part) DamageFunction(part, true, 6, 7, true, 50, false, 0, true, "Normal", "None", RootPart, .1, false, _, true, HitSounds.Blunt.Med, 1.4, .4) end)
  2797. c1 = nil
  2798. c2 = nil
  2799. local slash = Sound(Handle, "234365573", 1, 1.1, false)
  2800. debServ:AddItem(slash, 3)
  2801. chatServ:Chat(Head, "Blossoming Doom!", 2)
  2802. for i = 0, .5, .1 do
  2803. swait()
  2804. local x = Hit_Box2
  2805. c2 = x.CFrame*Cf(0, .1, 0)
  2806. if c1 and (x.Position-c1.p).magnitude > .1 then
  2807. local h = 5
  2808. local a, b = Triangle((c1*Cf(0,h/2,0)).p, (c1*Cf(0,-h/2,0)).p, (c2*Cf(0,h/2,0)).p, Colour1, "Neon")
  2809. if a then debServ:AddItem(a, 1) end if b then debServ:AddItem(b, 1) end
  2810. local c, d = Triangle((c2*Cf(0,h/2,0)).p, (c2*Cf(0,-h/2,0)).p, (c1*Cf(0,-h/2,0)).p, Colour1, "Neon")
  2811. if c then debServ:AddItem(c, 1) end if d then debServ:AddItem(d, 1) end
  2812. c1 = c2
  2813. elseif not c1 then
  2814. c1 = c2
  2815. end
  2816. local AnimSpeed = .4
  2817. HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(10),0,0), AnimSpeed)
  2818. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  2819. WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
  2820. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed)
  2821. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.51,0.53,.2)*Euler(rad(170),0,rad(10)), AnimSpeed)
  2822. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(20),0), AnimSpeed)
  2823. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.53,0)*Euler(rad(100),0,rad(-20)), AnimSpeed)
  2824. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(22),0), AnimSpeed)
  2825. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(6),0,rad(20)), AnimSpeed)
  2826. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  2827. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1.1,0)*Euler(rad(10),0,0), AnimSpeed)
  2828. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,rad(20),0), AnimSpeed)
  2829. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.8,0)*Euler(rad(-15),0,rad(5)), AnimSpeed)
  2830. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,rad(15),0), AnimSpeed)
  2831. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.8,0)*Euler(rad(-8),0,rad(-10)), AnimSpeed)
  2832. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-20),0), AnimSpeed)
  2833. end
  2834. local look = RootPart.CFrame
  2835. local function Blossom(num)
  2836. coroutine.resume(coroutine.create(function()
  2837. local ed = bcount[2]
  2838. MagicRing2(Colour1, "Neon", look * Cf(0, -3, -6*num) * Euler(rad(90), 0, 0), 1, 1, 1, 1.5, 1.5, 0, .1)
  2839. local orb = CreatePart("Part", F3, Colour1, "Neon", .5, 0, "Point", Vec(1, 1, 1), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(6, 6, 6), "", "Sphere")
  2840. orb.CFrame = look * Cf(0, -3, -6*num)
  2841. orb.Anchored = false
  2842. orb.CanCollide = false
  2843. local lau = Sound(orb, 233091161, 1, .8, false)
  2844. debServ:AddItem(lau, 3)
  2845. local vel = Inst("BodyVelocity", orb)
  2846. vel.MaxForce = Vec(0, huge, 0)
  2847. vel.Velocity = Vec(0, 50, 0)
  2848. for i = .5, 1.025, .025 do
  2849. swait()
  2850. MagniDamage(orb, 5, false, 0, .1, false, {0, 65}, false, 0, true, "SkyRocket", "None", 0, false, 0, true, HitSounds.Sharp.Small, 1.4, .4)
  2851. orb.Transparency = i
  2852. MagicBlock(Colour2, "SmoothPlastic", orb.CFrame , 15, 15, 15, 4, 4, 4, .1)
  2853. end
  2854. orb.Anchored = true
  2855. MagicSphere(Colour1, "Neon", orb.CFrame , 50, 50, 50, 10, 10, 10, .1)
  2856. MagniDamage(orb, 20, false, 0, 8*(ed/3), false, {50, 30}, true, 4, true, "SkyRocket", "B-Blood", 0, false, 0, true, "440145223", 1.3, .5)
  2857. for i = 0, rand(10,12), 1 do
  2858. MagicPettles(Colour1, "Neon", orb.CFrame * Euler(rad(rand(-360, 360)), rad(rand(-360, 360)), rad(rand(-360, 360))), .15, 10, .15, .1, 4, .1, .04, 0, 2, 0)
  2859. end
  2860. local boom = Sound(orb, "233091183", .6, .8, false)
  2861. debServ:AddItem(boom, 3)
  2862. debServ:AddItem(orb, 3)
  2863. end))
  2864. end
  2865. coroutine.resume(coroutine.create(function()
  2866. for i = 1, bcount[2], 1 do
  2867. Blossom(i)
  2868. swait(.2/FrameRate)
  2869. end
  2870. end))
  2871. hit:disconnect()
  2872. hit2:disconnect()
  2873. swait(.5/FrameRate)
  2874. Humanoid.WalkSpeed = CurrentSpeed[1] + CurrentSpeed[2]
  2875. Debounces.Attacking = false
  2876. Debounces.DisableJump = false
  2877. end
  2878. end
  2879.  
  2880. function Devour()
  2881. if retr.Value >= 60 then
  2882. Debounces.Attacking = true
  2883. Debounces.DisableJump = true
  2884. retr.Value = retr.Value-60
  2885. local released = false
  2886. local attacking = false
  2887. local ed = {0, 1}
  2888. Mouse.KeyUp:connect(function(key)
  2889. if key == "v" then
  2890. released = true
  2891. end
  2892. end)
  2893. for i = 0, 1, .1 do
  2894. Humanoid.WalkSpeed = 0
  2895. swait()
  2896. local AnimSpeed = .4
  2897. HWeld.C0=clerp(HWeld.C0,Cf(-.3,-1,0)*Euler(rad(6.5),0,0), AnimSpeed)
  2898. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  2899. WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),rad(-60),rad(105)), AnimSpeed)
  2900. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(90),0), AnimSpeed)
  2901. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.51,0.5,.2)*Euler(rad(80),0,rad(75)), AnimSpeed)
  2902. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  2903. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.53,0)*Euler(rad(80),0,rad(-20)), AnimSpeed)
  2904. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-12),0), AnimSpeed)
  2905. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(6),0,rad(60)), AnimSpeed)
  2906. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  2907. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(-6),0,0), AnimSpeed)
  2908. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,rad(60),0), AnimSpeed)
  2909. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.8,.05)*Euler(rad(-3),rad(-10),rad(10)), AnimSpeed)
  2910. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  2911. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.4,-.9,.5)*Euler(0,rad(50),0), AnimSpeed)
  2912. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(rad(-5),0,0), AnimSpeed)
  2913. end
  2914. chatServ:Chat(Head, "Awaken..", 2)
  2915. ObjVals.Eye1.Weld.C0 = Cf(0, .15, -0.003)
  2916. ObjVals.Eye2.Weld.C0 = Cf(0, .15, 0.003)
  2917. coroutine.resume(coroutine.create(function()
  2918. for i = 0, .85, .07 do
  2919. swait()
  2920. ObjVals.Eye1.Mesh.Scale = Vec(i, 1.1, .46)
  2921. ObjVals.Eye2.Mesh.Scale = Vec(i, 1.1, .46)
  2922. end
  2923. end))
  2924. for i = 0, .9, .1 do
  2925. swait()
  2926. ObjVals.Eye1.EBMesh.Scale = Vec(i, 1.1, .46)
  2927. ObjVals.Eye2.EBMesh.Scale = Vec(i, 1.1, .46)
  2928. end
  2929. Humanoid.WalkSpeed = 3
  2930. if not released and retr.Value > 0 then
  2931. repeat swait()
  2932. ed[1] = ed[1]+.1
  2933. if ed[1] >= 3 then
  2934. ed[2] = ed[2]+1
  2935. ed[1] = 0
  2936. end
  2937. retr.Value = retr.Value-0.5
  2938. if Current_Anim == "Idle" then
  2939. local AnimSpeed = .4
  2940. change = .5
  2941. HWeld.C0=clerp(HWeld.C0,Cf(-.3,-1,0)*Euler(rad(6.5),0,0), AnimSpeed)
  2942. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  2943. WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),rad(-60),rad(105)), AnimSpeed)
  2944. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(90),0), AnimSpeed)
  2945. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.51,0.5+.1*cos(sine/20),.2)*Euler(rad(80+2*cos(sine/20)),0,rad(75)), AnimSpeed)
  2946. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  2947. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.53+.1*cos(sine/20),0)*Euler(rad(80+2*cos(sine/20)),0,rad(-20)), AnimSpeed)
  2948. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-12),0), AnimSpeed)
  2949. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(6+1*cos(sine/15)),0,rad(60)), AnimSpeed)
  2950. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  2951. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1+.1*cos(sine/20),0)*Euler(rad(-6),0,0), AnimSpeed)
  2952. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,rad(60),0), AnimSpeed)
  2953. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.8-.1*cos(sine/20),.05)*Euler(rad(-3),rad(-10),rad(10)), AnimSpeed)
  2954. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  2955. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.4,-.9-.1*cos(sine/20),.5)*Euler(0,rad(50),0), AnimSpeed)
  2956. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(rad(-5),0,0), AnimSpeed)
  2957. elseif Current_Anim == "Dashing" then
  2958. local AnimSpeed = .4
  2959. change = .5
  2960. HWeld.C0=clerp(HWeld.C0,Cf(-.3,-1,0)*Euler(rad(6.5),0,0), AnimSpeed)
  2961. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  2962. WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),rad(-60),rad(105)), AnimSpeed)
  2963. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(90),0), AnimSpeed)
  2964. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.51,0.5+.1*cos(sine/20),.2)*Euler(rad(80+2*cos(sine/20)),0,rad(75)), AnimSpeed)
  2965. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  2966. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.53+.1*cos(sine/20),0)*Euler(rad(80+2*cos(sine/20)),0,rad(-20)), AnimSpeed)
  2967. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-12),0), AnimSpeed)
  2968. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(6+1*cos(sine/15)),0,rad(60)), AnimSpeed)
  2969. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  2970. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(-6),0,0), AnimSpeed)
  2971. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,rad(60),0), AnimSpeed)
  2972. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.8,.05)*Euler(rad(-3),rad(-10),rad(10+10*cos(sine/5))), AnimSpeed)
  2973. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  2974. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.4,-.9,.5)*Euler(0,rad(50),0), AnimSpeed)
  2975. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(rad(-5-10*cos(sine/5)),0,0), AnimSpeed)
  2976. end
  2977. until released or retr.Value == 0 or ed[2] >= 4
  2978. end
  2979. ObjVals.M1.DesiredAngle = rad(35)
  2980. ObjVals.M1.MaxVelocity = rad(2.5)
  2981. ObjVals.M2.DesiredAngle = rad(-35)
  2982. ObjVals.M2.MaxVelocity = rad(2.5)
  2983. local rawr = Sound(Handle, 511715134, 1, 1.5, false)
  2984. debServ:AddItem(rawr, 3)
  2985. chatServ:Chat(Head, "And..", 2)
  2986. ObjVals.Awakened = true
  2987. for i = 0, 3, .1 do
  2988. Humanoid.WalkSpeed = 0
  2989. swait()
  2990. local AnimSpeed = .4
  2991. HWeld.C0=clerp(HWeld.C0,Cf(-.35,-1,0)*Euler(rad(6.5),0,0), AnimSpeed)
  2992. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  2993. WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),rad(-65),rad(105)), AnimSpeed)
  2994. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(90),0), AnimSpeed)
  2995. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.51,0.5,.2)*Euler(rad(80),0,rad(80)), AnimSpeed)
  2996. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  2997. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.53,0)*Euler(rad(80),0,rad(-80)), AnimSpeed)
  2998. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(12),0), AnimSpeed)
  2999. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(12),0,rad(70)), AnimSpeed)
  3000. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  3001. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(-6),0,0), AnimSpeed)
  3002. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,rad(80),0), AnimSpeed)
  3003. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.8,.05)*Euler(rad(-3),rad(-10),rad(10)), AnimSpeed)
  3004. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  3005. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.4,-.9,.5)*Euler(0,rad(50),0), AnimSpeed)
  3006. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(rad(-5),0,0), AnimSpeed)
  3007. end
  3008. ObjVals.M1.DesiredAngle = rad(0)
  3009. ObjVals.M1.MaxVelocity = rad(.15)
  3010. ObjVals.M2.DesiredAngle = rad(0)
  3011. ObjVals.M2.MaxVelocity = rad(.15)
  3012. local point = CreatePart("Part", F2, "White", "SmoothPlastic", 1, 0, "Point", Vec(1, 1, 1), Vec(0, 0, 0), Vec(0, 0, 0), "BlockMesh", Vec(1, 1, 1), _, _)
  3013. point.Anchored = false
  3014. point.CanCollide = false
  3015. local w = Inst("Weld", point)
  3016. w.Part0 = RootPart
  3017. w.Part1 = point
  3018. w.C0 = Cf(-.5, .4, -6)
  3019. chatServ:Chat(Head, "Devour!", 2)
  3020. for i = 1, 0, -.1 do
  3021. MagicSphere4(Colour1, "Neon", Handle.CFrame * Cf(.6, 1, .5) * Euler(rad(-25), 0, rad(25)), .5, 10, .5, .2, 0, -2, 0)
  3022. MagicSphere4(Colour1, "Neon", Handle.CFrame * Cf(-.6, 1, .5) * Euler(rad(-25), 0, rad(-25)), .5, 10, .5, .2, 0, -2, 0)
  3023. MagicSphere4(Colour1, "Neon", Handle.CFrame * Cf(.6, 1, -.5) * Euler(rad(25), 0, rad(25)), .5, 10, .5, .2, 0, -2, 0)
  3024. MagicSphere4(Colour1, "Neon", Handle.CFrame * Cf(-.6, 1, -.5) * Euler(rad(25), 0, rad(-25)), .5, 10, .5, .2, 0, -2, 0)
  3025. RootPart.Velocity = RootPart.CFrame.lookVector*80
  3026. Humanoid.WalkSpeed = 0
  3027. swait()
  3028. if i > 0.1 then
  3029. MagniDamage(point, 4, false, 0, 0, true, 75, false, 0, true, "Normal", "Sphere", 0, false, 0, true, HitSounds.Sharp.Small, 1.3, .5)
  3030. else
  3031. MagniDamage(point, 6, false, 0, 0, true, -10, false, 0, true, "Normal", "Sphere", 0, false, 0, true, HitSounds.Sharp.Small, 1.3, .5)
  3032. end
  3033. local AnimSpeed = .4
  3034. HWeld.C0=clerp(HWeld.C0,Cf(-.4,-.7,0)*Euler(0,0,0), AnimSpeed)
  3035. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  3036. WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(-90),rad(-110),rad(90)), AnimSpeed)
  3037. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(-90),0), AnimSpeed)
  3038. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(90),0,rad(60)), AnimSpeed)
  3039. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  3040. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.53,0)*Euler(rad(60),0,rad(-80)), AnimSpeed)
  3041. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(30),0), AnimSpeed)
  3042. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(12),0,rad(-50)), AnimSpeed)
  3043. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  3044. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1.15,0)*Euler(0,0,0), AnimSpeed)
  3045. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,rad(-80),0), AnimSpeed)
  3046. FRightHip.C0=clerp(FRightHip.C0,Cf(1.4,-.7,.5)*Euler(0,rad(-50),rad(10)), AnimSpeed)
  3047. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(rad(-5),0,0), AnimSpeed)
  3048. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.8,.05)*Euler(rad(-3),rad(10),rad(-3)), AnimSpeed)
  3049. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
  3050. end
  3051. RootPart.Velocity = RootPart.CFrame.lookVector*0
  3052. ObjVals.M1.MaxVelocity = rad(4)
  3053. ObjVals.M2.MaxVelocity = rad(4)
  3054. repeat swait() until ObjVals.M1.CurrentAngle < 0.2 and ObjVals.M2.CurrentAngle < 0.2
  3055. MagicSphere(Colour1, "Neon", point.CFrame , 30, 30, 30, 5, 5, 5, .05)
  3056. MagicRing2(Colour1, "Neon", point.CFrame * Euler(rad(90), 0, 0) , 5, 5, .5, 5, 5, .5, .05)
  3057. for i = 0, rand(10,12), 1 do
  3058. MagicPettles(Colour1, "Neon", point.CFrame * Euler(rad(rand(-360, 360)), rad(rand(-360, 360)), rad(rand(-360, 360))), .1, 8, .1, .1, 4, .1, .02, 0, 2, 0)
  3059. end
  3060. local slam = Sound(Handle, 383635050, .4, 1.5, false)
  3061. debServ:AddItem(slam, 3)
  3062. repeat swait()
  3063. MagniDamage(point, 8, false, 0, 25*ed[2], true, 110, true, 3, true, "Stun", "B-Blood", .3, false, 0, true, HitSounds.Body.Blood, 1.3, .5)
  3064. until ObjVals.M1.CurrentAngle == 0 and ObjVals.M2.CurrentAngle == 0
  3065. ObjVals.Awakened = false
  3066. debServ:AddItem(point, 0)
  3067. coroutine.resume(coroutine.create(function()
  3068. for i = .85, 0, -.07 do
  3069. swait()
  3070. ObjVals.Eye1.Mesh.Scale = Vec(i, 1.1, .46)
  3071. ObjVals.Eye2.Mesh.Scale = Vec(i, 1.1, .46)
  3072. end
  3073. end))
  3074. for i = .9, 0, -.1 do
  3075. swait()
  3076. ObjVals.Eye1.EBMesh.Scale = Vec(i, 1.1, .46)
  3077. ObjVals.Eye2.EBMesh.Scale = Vec(i, 1.1, .46)
  3078. end
  3079. ObjVals.Eye1.Mesh.Scale = Vec(0, 1.1, .46)
  3080. ObjVals.Eye2.Mesh.Scale = Vec(0, 1.1, .46)
  3081. ObjVals.Eye1.EBMesh.Scale = Vec(0, 1.1, .46)
  3082. ObjVals.Eye2.EBMesh.Scale = Vec(0, 1.1, .46)
  3083. swait(.6/FrameRate)
  3084. Humanoid.WalkSpeed = CurrentSpeed[1] + CurrentSpeed[2]
  3085. Debounces.Attacking = false
  3086. Debounces.DisableJump = false
  3087. end
  3088. end
  3089.  
  3090. function Retrive()
  3091. swait(.05/FrameRate)
  3092. local ang = 0
  3093. local k = Mouse.KeyDown:connect(function(key)
  3094. if key == "s" then
  3095. ang = 45
  3096. elseif key == "w" and Current_Anim == "Falling" then
  3097. ang = -45
  3098. end
  3099. end)
  3100. swait(.05/FrameRate)
  3101. if retr.Value >= 10 and MCD.Retrive[1] >= MCD.Retrive[2] then
  3102. Debounces.Attacking = true
  3103. Debounces.DisableJump = true
  3104. retr.Value = retr.Value-10
  3105. Humanoid.WalkSpeed = 0
  3106. for i = 0, 1.5, .1 do
  3107. swait()
  3108. RootPart.Velocity = Vec(0, 0, 0)
  3109. local AnimSpeed = .4
  3110. HWeld.C0=clerp(HWeld.C0,Cf(-.35,-1,0)*Euler(rad(6.5),0,0), AnimSpeed)
  3111. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  3112. WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),rad(-65),rad(105)), AnimSpeed)
  3113. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(90),0), AnimSpeed)
  3114. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.51,0.5,.2)*Euler(rad(80),0,rad(80)), AnimSpeed)
  3115. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  3116. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.53,0)*Euler(rad(80),0,rad(-80)), AnimSpeed)
  3117. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(12),0), AnimSpeed)
  3118. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(12),0,rad(70)), AnimSpeed)
  3119. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  3120. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(-6+ang),0,0), AnimSpeed)
  3121. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,rad(80),0), AnimSpeed)
  3122. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.8,.05)*Euler(rad(-3+ang),rad(-10),rad(10)), AnimSpeed)
  3123. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  3124. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.4,-.9,.5)*Euler(rad(ang),rad(50),0), AnimSpeed)
  3125. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(rad(-5),0,0), AnimSpeed)
  3126. end
  3127. k:disconnect()
  3128. for i = 0, .5, .1 do
  3129. swait()
  3130. RootPart.Velocity = Vec(0, 0, 0)
  3131. local AnimSpeed = .55
  3132. HWeld.C0=clerp(HWeld.C0,Cf(-.4,-.7,0)*Euler(0,0,0), AnimSpeed)
  3133. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  3134. WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(-90),rad(-110),rad(91)), AnimSpeed)
  3135. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(-90),0), AnimSpeed)
  3136. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(90),0,rad(60)), AnimSpeed)
  3137. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  3138. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.53,0)*Euler(rad(60),0,rad(-80)), AnimSpeed)
  3139. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(30),0), AnimSpeed)
  3140. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(12),0,rad(-50)), AnimSpeed)
  3141. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  3142. FRootJoint.C0=clerp(FRootJoint.C0,Cf(1,-1.15,0)*Euler(rad(ang),0,0), AnimSpeed)
  3143. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,rad(-80),0), AnimSpeed)
  3144. FRightHip.C0=clerp(FRightHip.C0,Cf(1.4,-.7,.5)*Euler(rad(ang),rad(-50),rad(10)), AnimSpeed)
  3145. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(rad(-5),0,0), AnimSpeed)
  3146. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.8,.05)*Euler(rad(-3+ang),rad(10),rad(-3)), AnimSpeed)
  3147. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
  3148. end
  3149. MagicRing2("White", "Neon", Handle.CFrame * Euler(rad(90), 0, 0) , 1, 1, .1, 1, 1, .1, .07)
  3150. local l = Inst("Part", F2)
  3151. l.Anchored = true
  3152. l.CanCollide = false
  3153. l.Locked = true
  3154. l.Size = Vec(3.2,3.2,.2)
  3155. l.Transparency = 1
  3156. l.Position = Handle.Position
  3157. l.Rotation = RootPart.Rotation
  3158. local v = Inst("BodyVelocity", l)
  3159. v.MaxForce = Vec(huge, huge, huge)
  3160. local lo = (l.CFrame * Euler(rad(ang), 0, 0)).lookVector
  3161. v.Velocity = lo*20
  3162. coroutine.resume(coroutine.create(function()
  3163. swait(.2/FrameRate)
  3164. MagicRing2(Colour1, "Neon", Handle.CFrame * Euler(rad(90), 0, 0) , 2, 2, .1, 1, 1, .1, .07)
  3165. local bo = Sound(Handle, "144699494", 1, 1.5, false)
  3166. debServ:AddItem(bo, 3)
  3167. v.Velocity = lo*120
  3168. end))
  3169. WepWeld.Part0 = l
  3170. WepWeld.Part1 = Handle
  3171. WepWeld.C0 = Cf() * Euler(rad(90), 0, 0)
  3172. l.Anchored = false
  3173. local gg = Inst("BodyGyro", l)
  3174. gg.MaxTorque = Vec(0, 0, 0)
  3175. gg.CFrame = l.CFrame
  3176. gg.MaxTorque = Vec(0, 100, 0)
  3177. local throw = Sound(Holder, "166423113", 1, .4, false)
  3178. debServ:AddItem(throw, 3)
  3179. local look = (RootPart.CFrame * Euler(rad(ang), 0, 0)).lookVector
  3180. if Current_Anim ~= "Falling" then
  3181. look = RootPart.CFrame.lookVector
  3182. end
  3183. local s = -120
  3184. RootPart.Velocity = look*s
  3185. local hit = {false, false, {nil, nil}}
  3186. local timer = {0, 10}
  3187. Humanoid.WalkSpeed = CurrentSpeed[1] + CurrentSpeed[2]
  3188. repeat swait()
  3189. if s >= 0 then
  3190. Mode0Anims()
  3191. else
  3192. s = s+6
  3193. RootPart.Velocity = look*s
  3194. end
  3195. timer[1] = timer[1]+.1
  3196. local part, pos = workspace:FindPartOnRay(Ray.new(l.Position, l.CFrame.lookVector.Unit * -5.5), Character, true, true)
  3197. if part and not hit[1] then
  3198. local noid = FindHum(part.Parent)
  3199. if noid then
  3200. chatServ:Chat(Head, "You're mine!", 2)
  3201. hit[1] = true
  3202. hit[2] = true
  3203. local h = hit[3]
  3204. h[1] = noid
  3205. h[2] = part
  3206. DamageFunction(part, true, 8, 10, false, 0, false, 0, true, "FreezeStun", "B-Blood", RootPart, .21, false, _, true, HitSounds.Blunt.Med, 1.4, .4)
  3207. Debounces.KeyStrokeEnabled = true
  3208. else
  3209. if part.CanCollide == true then
  3210. local wh = Sound(Handle, "247879481", 1, .8, false)
  3211. debServ:AddItem(wh, 3)
  3212. hit[1] = true
  3213. end
  3214. end
  3215. end
  3216. until hit[1] or timer[1] >= timer[2] or Handle.Position.Y < -250
  3217. Humanoid.WalkSpeed = 0
  3218. Handle.Anchored = true
  3219. WepWeld.Part0 = nil
  3220. WepWeld.Part1 = Handle
  3221. WepWeld.C0 = Cf() * Euler(0, 0, 0)
  3222. debServ:AddItem(l, 0)
  3223. debServ:AddItem(v, 0)
  3224. debServ:AddItem(gg, 0)
  3225. Handle.Velocity = Vec(0, 0, 0)
  3226. local other = false
  3227. coroutine.resume(coroutine.create(function()
  3228. repeat swait()
  3229. if InputCommand == "42642626D" and retr.Value >= 55 then
  3230. other = true
  3231. Debounces.Successful_KeyStroke = true
  3232. Debounces.KeyStrokeEnabled = false
  3233. end
  3234. until other or not Debounces.KeyStrokeEnabled
  3235. end))
  3236. if hit[1] then
  3237. local bp = Inst("BodyPosition", RootPart)
  3238. bp.Name = DecName
  3239. bp.Position = RootPart.Position
  3240. bp.MaxForce = Vec(huge, huge, huge)
  3241. for i = 0, 1.2, .1 do
  3242. swait()
  3243. local AnimSpeed = .4
  3244. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.6,0)*Euler(rad(-30),0,rad(10)), AnimSpeed)
  3245. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(10),0), AnimSpeed)
  3246. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.6,0)*Euler(rad(-30),0,rad(-10)), AnimSpeed)
  3247. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-10),0), AnimSpeed)
  3248. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(-15),0,0), AnimSpeed)
  3249. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  3250. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,5,0)*Euler(rad(-20),0,0), AnimSpeed)
  3251. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  3252. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.8,-.5)*Euler(rad(-8),0,0), AnimSpeed)
  3253. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  3254. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.6,-.4)*Euler(rad(-20),0,0), AnimSpeed)
  3255. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
  3256. end
  3257. chatServ:Chat(Head, "Retrive.", 2)
  3258. swait(.2/FrameRate)
  3259. for i = 0, .4, .1 do
  3260. swait()
  3261. local AnimSpeed = .55
  3262. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(-32),0,rad(20)), AnimSpeed)
  3263. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(20),0), AnimSpeed)
  3264. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(-32),0,rad(-20)), AnimSpeed)
  3265. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-20),0), AnimSpeed)
  3266. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(-15),0,0), AnimSpeed)
  3267. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  3268. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,5,0)*Euler(rad(25),0,0), AnimSpeed)
  3269. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  3270. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(rad(-35),0,rad(10)), AnimSpeed)
  3271. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,rad(15),0), AnimSpeed)
  3272. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,0)*Euler(rad(-35),0,rad(-10)), AnimSpeed)
  3273. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-15),0), AnimSpeed)
  3274. end
  3275. MagicSphere(Colour1, "Neon", Torso.CFrame , 60, 60, 60, -3, -3, -3, .06)
  3276. MagicBlock(Colour2, "SmoothPlastic", Torso.CFrame , 62, 62, 62, -3, -3, -3, .06)
  3277. for i = 0, rand(15,20), 1 do
  3278. MagicSphere4(Colour1, "Neon", Torso.CFrame * Euler(rad(rand(-360, 360)), rad(rand(-360, 360)), rad(rand(-360, 360))) * Cf(0, 10, 0), 5, 5, 5, .06, 0, 10, 0)
  3279. end
  3280. local warp = Sound(RootPart, "181004943", 1, 1.2, false)
  3281. debServ:AddItem(warp, 3)
  3282. Humanoid.AutoRotate = false
  3283. swait(.4/FrameRate)
  3284. HWeld.C0=Cf(-.4,-.7,0)*Euler(0,0,0)
  3285. HWeld.C1=Cf(0,0,0)*Euler(0,0,0)
  3286. WepWeld.C0=Cf(0,0,0)*Euler(rad(-90),rad(-110),rad(91))
  3287. WepWeld.C1=Cf(0,0,0)*Euler(0,rad(-90),0)
  3288. FRightShoulder.C0=Cf(1.5,0.5,0)*Euler(rad(90),0,rad(60))
  3289. FRightShoulder.C1=Cf(0,0.5,0)*Euler(0,0,0)
  3290. FLeftShoulder.C0=Cf(-1.5,0.53,0)*Euler(rad(60),0,rad(-80))
  3291. FLeftShoulder.C1=Cf(0,0.5,0)*Euler(0,rad(30),0)
  3292. Neck.C0=NNC0 *Euler(rad(12),0,rad(-50))
  3293. Neck.C1=NNC1 *Euler(0,0,0)
  3294. FRootJoint.C0=Cf(0,-1.15,0)*Euler(0,0,0)
  3295. FRootJoint.C1=Cf(0,-1,0)*Euler(0,rad(-80),0)
  3296. FRightHip.C0=Cf(1.4,-.7,.5)*Euler(0,rad(-50),rad(10))
  3297. FRightHip.C1=Cf(1,1,0)*Euler(rad(-5),0,0)
  3298. FLeftHip.C0=Cf(-1.5,-.8,.05)*Euler(rad(-3),rad(10),rad(-3))
  3299. FLeftHip.C1=Cf(-1,1,0)*Euler(0,0,0)
  3300. local aaa = false
  3301. if not Debounces.ProtectionEnabled then
  3302. aaa = true
  3303. Debounces.ProtectionEnabled = true
  3304. end
  3305. debServ:AddItem(bp, 0)
  3306. WepWeld.Part0 = Holder
  3307. WepWeld.Part1 = Handle
  3308. MagicSphere(Colour1, "Neon", Torso.CFrame , 60, 60, 60, 3, 3, 3, .06)
  3309. MagicBlock(Colour2, "SmoothPlastic", Torso.CFrame , 62, 62, 62, 3, 3, 3, .06)
  3310. for i = 0, rand(15,20), 1 do
  3311. MagicPettles(Colour1, "Neon", Torso.CFrame * Euler(rad(rand(-360, 360)), rad(rand(-360, 360)), rad(rand(-360, 360))), .1, 8, .1, .1, 4, .1, .03, 0, 2, 0)
  3312. end
  3313. local back = Sound(RootPart, "181004943", 1, 2.2, false)
  3314. debServ:AddItem(back, 3)
  3315. swait(.2/FrameRate)
  3316. if aaa then
  3317. Debounces.ProtectionEnabled = false
  3318. end
  3319. Debounces.Can_Double_Jump = true
  3320. RootPart.Velocity = RootPart.CFrame.lookVector*1
  3321. swait(.2/FrameRate)
  3322. Debounces.KeyStrokeEnabled = false
  3323. Handle.Anchored = false
  3324. if hit[2] then
  3325. if other then
  3326. RootPart.Velocity = RootPart.CFrame.lookVector*-20
  3327. ObjVals.Eye1.Weld.C0 = Cf(0, .15, -0.003)
  3328. ObjVals.Eye2.Weld.C0 = Cf(0, .15, 0.003)
  3329. coroutine.resume(coroutine.create(function()
  3330. for i = 0, .85, .07 do
  3331. swait()
  3332. ObjVals.Eye1.Mesh.Scale = Vec(i, 1.1, .46)
  3333. ObjVals.Eye2.Mesh.Scale = Vec(i, 1.1, .46)
  3334. end
  3335. end))
  3336. for i = 0, .9, .1 do
  3337. swait()
  3338. ObjVals.Eye1.EBMesh.Scale = Vec(i, 1.1, .46)
  3339. ObjVals.Eye2.EBMesh.Scale = Vec(i, 1.1, .46)
  3340. end
  3341. ObjVals.M1.DesiredAngle = rad(40)
  3342. ObjVals.M1.MaxVelocity = rad(2)
  3343. ObjVals.M2.DesiredAngle = rad(-40)
  3344. ObjVals.M2.MaxVelocity = rad(2)
  3345. local rawr = Sound(Handle, 511715134, 1, .9, false)
  3346. debServ:AddItem(rawr, 3)
  3347. local h = hit[3]
  3348. for i, p in pairs(EnemiesHit) do
  3349. if p[1] == h[1] then
  3350. p[2] = false
  3351. p[3] = "Cancel"
  3352. end
  3353. end
  3354. local g = Inst("BodyGyro", h[2])
  3355. g.MaxTorque = Vec(0, 500, 0)
  3356. g.P = 8000
  3357. g.CFrame = Cf(h[2].Position - RootPart.Position)
  3358. DamageFunction(h[2], false, 0, 5, false, 0, false, 0, false, "FreezeStun", "None", RootPart, 1, false, _, true, HitSounds.Body.Blood, 1.4, .4)
  3359. chatServ:Chat(Head, "Now...", 2)
  3360. for i = 0, 2.5, .1 do
  3361. swait()
  3362. local AnimSpeed = .3
  3363. HWeld.C0=clerp(HWeld.C0,Cf(-.35,-1,0)*Euler(rad(6.5),0,0), AnimSpeed)
  3364. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  3365. WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),rad(-65),rad(105)), AnimSpeed)
  3366. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(90),0), AnimSpeed)
  3367. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.51,0.5,.2)*Euler(rad(80),0,rad(80)), AnimSpeed)
  3368. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  3369. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.53,0)*Euler(rad(80),0,rad(-80)), AnimSpeed)
  3370. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(12),0), AnimSpeed)
  3371. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(12),0,rad(70)), AnimSpeed)
  3372. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  3373. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,10)*Euler(rad(-6+ang),0,0), AnimSpeed)
  3374. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,rad(80),0), AnimSpeed)
  3375. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.8,.05)*Euler(rad(-3+ang),rad(-10),rad(10)), AnimSpeed)
  3376. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  3377. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.4,-.9,.5)*Euler(rad(ang),rad(50),0), AnimSpeed)
  3378. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(rad(-5),0,0), AnimSpeed)
  3379. end
  3380. chatServ:Chat(Head, "Tare..", 2)
  3381. swait(.5/FrameRate)
  3382. retr.Value = retr.Value-55
  3383. RootPart.CFrame = RootPart.CFrame * Cf(0, 0, -45)
  3384. local woosh = Sound(RootPart, 156386031, 1, 1.6, false)
  3385. debServ:AddItem(woosh, 6)
  3386. local nu = 5.5
  3387. for i = nu, -nu, -(nu/2.5) do
  3388. MagicSphere(Colour1, "Neon", RootPart.CFrame * Cf(0, i, 38) , 2.4, 2.4, 60, -.05, -.05, 20, .03)
  3389. MagicSphere(Colour2, "SmoothPlastic", RootPart.CFrame * Cf(0, i, 38) , 2.8, 2.8, 65, -.05, -.05, 20, .03)
  3390. end
  3391. ObjVals.M1.DesiredAngle = rad(0)
  3392. ObjVals.M1.MaxVelocity = rad(60)
  3393. ObjVals.M2.DesiredAngle = rad(0)
  3394. ObjVals.M2.MaxVelocity = rad(60)
  3395. ObjVals.Eye1.Weld.C0 = Cf(0, -.15, -0.003)
  3396. ObjVals.Eye2.Weld.C0 = Cf(0, -.15, 0.003)
  3397. local slam = Sound(Handle, 383635050, .6, 1.5, false)
  3398. debServ:AddItem(slam, 3)
  3399. MagicSphere(Colour1, "Neon", Hit_Box.CFrame * Cf(0, 0, -.1) , 30, 30, 30, 5, 5, 5, .05)
  3400. MagicRing2(Colour1, "Neon", Hit_Box.CFrame * Cf(0, 0, -.1) * Euler(rad(90), 0, 0) , 5, 5, .5, 5, 5, .5, .05)
  3401. for i = 0, rand(10,12), 1 do
  3402. MagicPettles(Colour1, "Neon", Hit_Box.CFrame * Cf(0, 0, -.1) * Euler(rad(rand(-360, 360)), rad(rand(-360, 360)), rad(rand(-360, 360))), .1, 8, .1, .1, 4, .1, .02, 0, 2, 0)
  3403. end
  3404. for i = 0, .4, .1 do
  3405. swait()
  3406. local AnimSpeed = .8
  3407. HWeld.C0=clerp(HWeld.C0,Cf(-.4,-.7,0)*Euler(0,0,0), AnimSpeed)
  3408. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  3409. WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(-90),rad(-110),rad(91)), AnimSpeed)
  3410. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(-90),0), AnimSpeed)
  3411. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(90),0,rad(60)), AnimSpeed)
  3412. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  3413. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.53,0)*Euler(rad(60),0,rad(-80)), AnimSpeed)
  3414. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(30),0), AnimSpeed)
  3415. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(12),0,rad(-50)), AnimSpeed)
  3416. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  3417. FRootJoint.C0=clerp(FRootJoint.C0,Cf(-.1,-1.15,0)*Euler(rad(ang),0,0), AnimSpeed)
  3418. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,rad(-80),0), AnimSpeed)
  3419. FRightHip.C0=clerp(FRightHip.C0,Cf(1.4,-.7,.5)*Euler(rad(ang),rad(-50),rad(10)), AnimSpeed)
  3420. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(rad(-5),0,0), AnimSpeed)
  3421. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.8,.05)*Euler(rad(-3+ang),rad(10),rad(-3)), AnimSpeed)
  3422. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
  3423. end
  3424. ObjVals.Awakened = true
  3425. for i, p in pairs(EnemiesHit) do
  3426. if p[1] == h[1] then
  3427. p[2] = false
  3428. p[3] = "Cancel"
  3429. end
  3430. end
  3431. debServ:AddItem(g, 0)
  3432. coroutine.resume(coroutine.create(function()
  3433. for i = 1, 20, 1 do
  3434. swait(.05/FrameRate)
  3435. DamageFunction(h[2], false, 0, 1.25, true, rand(-80, 80), true, 3, true, "Stun", "Slashed", RootPart, 0.04, false, _, true, HitSounds.Sharp.Small, 1.4, 1.6)
  3436. end
  3437. swait(.7/FrameRate)
  3438. local kachow = Sound(h[2], 233856079, 1, 1.6, false)
  3439. debServ:AddItem(kachow, 6)
  3440. MagicSphere(Colour1, "Neon", h[2].CFrame , 150, 150, 150, 5, 5, 5, .04)
  3441. for i = 1, 3, 1 do
  3442. MagicRing(Colour1, "Neon", h[2].CFrame , 8*i, 8*i, .5, 5, 5, .5, .04)
  3443. end
  3444. DamageFunction(h[2], false, 0, 20, false, {100, 70}, true, 3, true, "SkyRocket", "B-Blood", RootPart, .3, false, _, true, HitSounds.Blunt.Large, 1.4, 1.6)
  3445. ObjVals.Awakened = false
  3446. end))
  3447. swait(.3/FrameRate)
  3448. ObjVals.M1.DesiredAngle = rad(0)
  3449. ObjVals.M1.MaxVelocity = rad(2.2)
  3450. ObjVals.M2.DesiredAngle = rad(0)
  3451. ObjVals.M2.MaxVelocity = rad(2.2)
  3452. coroutine.resume(coroutine.create(function()
  3453. for i = .85, 0, -.07 do
  3454. swait()
  3455. ObjVals.Eye1.Mesh.Scale = Vec(i, 1.1, .46)
  3456. ObjVals.Eye2.Mesh.Scale = Vec(i, 1.1, .46)
  3457. end
  3458. end))
  3459. for i = .9, 0, -.1 do
  3460. swait()
  3461. ObjVals.Eye1.EBMesh.Scale = Vec(i, 1.1, .46)
  3462. ObjVals.Eye2.EBMesh.Scale = Vec(i, 1.1, .46)
  3463. end
  3464. ObjVals.Eye1.Mesh.Scale = Vec(0, 1.1, .46)
  3465. ObjVals.Eye2.Mesh.Scale = Vec(0, 1.1, .46)
  3466. ObjVals.Eye1.EBMesh.Scale = Vec(0, 1.1, .46)
  3467. ObjVals.Eye2.EBMesh.Scale = Vec(0, 1.1, .46)
  3468. MCD.Retrive[1] = -.2
  3469. else
  3470. RootPart.Velocity = RootPart.CFrame.lookVector*30
  3471. for i = 0, .4, .1 do
  3472. swait()
  3473. local AnimSpeed = .55
  3474. HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(8),0,0), AnimSpeed)
  3475. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  3476. WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
  3477. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed)
  3478. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.2,0.5,-.5)*Euler(0,0,rad(80)), AnimSpeed)
  3479. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(rad(-130),0,0), AnimSpeed)
  3480. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,-.1)*Euler(rad(-20),0,rad(-10)), AnimSpeed)
  3481. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  3482. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(10),0,rad(-30)), AnimSpeed)
  3483. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  3484. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0,rad(40),0), AnimSpeed)
  3485. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
  3486. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,.3)*Euler(rad(-4),rad(-30),0), AnimSpeed)
  3487. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  3488. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,.15)*Euler(rad(-6),rad(10),0), AnimSpeed)
  3489. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
  3490. end
  3491. local h = hit[3]
  3492. for i, p in pairs(EnemiesHit) do
  3493. if p[1] == h[1] then
  3494. p[2] = false
  3495. p[3] = "Cancel"
  3496. end
  3497. end
  3498. DamageFunction(h[2], true, 12, 13, true, 15, false, 0, true, "Normal", "None", RootPart, .5, false, _, true, HitSounds.Blunt.Small, 1.4, .4)
  3499. local slash = Sound(Handle, "234365573", 1, .6, false)
  3500. debServ:AddItem(slash, 3)
  3501. c1 = nil
  3502. c2 = nil
  3503. RootPart.Velocity = RootPart.CFrame.lookVector*-50
  3504. local hit3 = Hit_Box.Touched:connect(function(part) DamageFunction(part, true, 8, 9, true, 15, false, 0, true, "Normal", "None", RootPart, .25, false, _, true, HitSounds.Blunt.Small, 1.4, .4) end)
  3505. local hit2 = Hit_Box2.Touched:connect(function(part) DamageFunction(part, true, 8, 9, true, 15, false, 0, true, "Normal", "None", RootPart, .25, false, _, true, HitSounds.Blunt.Small, 1.4, .4) end)
  3506. for i = 0, 2.5, .1 do
  3507. swait()
  3508. local x = Hit_Box
  3509. c2 = x.CFrame*Cf(0, .1, 0)
  3510. if c1 and (x.Position-c1.p).magnitude > .1 then
  3511. local h = 5
  3512. local a, b = Triangle((c1*Cf(0,h/2,0)).p, (c1*Cf(0,-h/2,0)).p, (c2*Cf(0,h/2,0)).p, Colour1, "Neon")
  3513. if a then debServ:AddItem(a, 1) end if b then debServ:AddItem(b, 1) end
  3514. local c, d = Triangle((c2*Cf(0,h/2,0)).p, (c2*Cf(0,-h/2,0)).p, (c1*Cf(0,-h/2,0)).p, Colour1, "Neon")
  3515. if c then debServ:AddItem(c, 1) end if d then debServ:AddItem(d, 1) end
  3516. c1 = c2
  3517. elseif not c1 then
  3518. c1 = c2
  3519. end
  3520. local AnimSpeed = .4
  3521. HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(-10),0,0), AnimSpeed)
  3522. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  3523. WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
  3524. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed)
  3525. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(0,0,rad(80)), AnimSpeed)
  3526. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  3527. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,-.1)*Euler(rad(80),0,rad(-60)), AnimSpeed)
  3528. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  3529. Neck.C0=clerp(Neck.C0,NNC0 *Euler(0,0,rad(60)), AnimSpeed)
  3530. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  3531. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0,rad(-60),0), AnimSpeed)
  3532. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
  3533. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(rad(-4),rad(-10),0), AnimSpeed)
  3534. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  3535. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,.54)*Euler(rad(-6),rad(50),0), AnimSpeed)
  3536. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
  3537. end
  3538. hit3:disconnect()
  3539. hit2:disconnect()
  3540. MCD.Retrive[1] = MCD.Retrive[2]/2.5
  3541. end
  3542. else
  3543. MCD.Retrive[1] = MCD.Retrive[2]/1.05
  3544. end
  3545. Humanoid.AutoRotate = true
  3546. else
  3547. Debounces.KeyStrokeEnabled = false
  3548. Handle.Anchored = false
  3549. WepWeld.Part0 = nil
  3550. WepWeld.Part1 = Handle
  3551. WepWeld.C0 = Cf() * Euler(0, 0, 0)
  3552. debServ:AddItem(l, 0)
  3553. debServ:AddItem(v, 0)
  3554. Handle.Velocity = Vec(0, 0, 0)
  3555. MagicSphere(Colour1, "Neon", Hit_Box.CFrame , 60, 60, 60, -3, -3, -3, .06)
  3556. MagicBlock(Colour2, "SmoothPlastic", Hit_Box.CFrame , 62, 62, 62, -3, -3, -3, .06)
  3557. for i = 0, rand(15,20), 1 do
  3558. MagicSphere4(Colour1, "Neon", Hit_Box.CFrame * Euler(rad(rand(-360, 360)), rad(rand(-360, 360)), rad(rand(-360, 360))) * Cf(0, 10, 0), 5, 5, 5, .06, 0, 10, 0)
  3559. end
  3560. local warp = Sound(Hit_Box, "181004943", 1, 1.2, false)
  3561. debServ:AddItem(warp, 3)
  3562. MCD.Retrive[1] = 0
  3563. coroutine.resume(coroutine.create(function()
  3564. swait(.2/FrameRate)
  3565. WepWeld.Part0 = Holder
  3566. WepWeld.Part1 = Handle
  3567. MagicSphere(Colour1, "Neon", Hit_Box.CFrame , 60, 60, 60, 3, 3, 3, .06)
  3568. MagicBlock(Colour2, "SmoothPlastic", Hit_Box.CFrame , 62, 62, 62, 3, 3, 3, .06)
  3569. for i = 0, rand(15,20), 1 do
  3570. MagicPettles(Colour1, "Neon", Hit_Box.CFrame * Euler(rad(rand(-360, 360)), rad(rand(-360, 360)), rad(rand(-360, 360))), .1, 8, .1, .1, 4, .1, .03, 0, 2, 0)
  3571. end
  3572. local back = Sound(Hit_Box, "181004943", 1, 2.2, false)
  3573. debServ:AddItem(back, 3)
  3574. local chance = rand(1, 5)
  3575. if chance == 1 then
  3576. chatServ:Chat(Head, "Damn..", 2)
  3577. elseif chance == 2 then
  3578. chatServ:Chat(Head, "Someone was lucky...", 2)
  3579. elseif chance == 3 then
  3580. chatServ:Chat(Head, "Impossible..", 2)
  3581. elseif chance == 4 then
  3582. chatServ:Chat(Head, "How'd I miss?", 2)
  3583. elseif chance == 5 then
  3584. chatServ:Chat(Head, "Nothing..", 2)
  3585. end
  3586. end))
  3587. end
  3588. Humanoid.WalkSpeed = CurrentSpeed[1] + CurrentSpeed[2]
  3589. Debounces.Attacking = false
  3590. Debounces.DisableJump = false
  3591. end
  3592. end
  3593.  
  3594. function CondemningFlames()
  3595. Debounces.Attacking = true
  3596. Debounces.DisableJump = true
  3597. retr.Value = retr.Value-35
  3598. if Current_Anim == "Falling" or Current_Anim == "Jumping" then
  3599. Humanoid.WalkSpeed = 60
  3600. RootPart.Velocity = Vector3.new(0, 225, 0)
  3601. local j = Sound(RootPart,"158149887", .5, .9, false)
  3602. debServ:AddItem(j, 2)
  3603. MagicRing2(Colour1, "SmoothPlastic", RootPart.CFrame * Cf(0, -3, 0) * Euler(rad(90), 0, 0), .1, .1, .1, .8, .8, 0, .06)
  3604. local noscope = 0
  3605. for i = 0, 1.6, .1 do
  3606. swait()
  3607. if noscope ~= 360 then
  3608. noscope = noscope+30
  3609. end
  3610. local AnimSpeed = .4
  3611. HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(-10),0,0), AnimSpeed)
  3612. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  3613. WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
  3614. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed)
  3615. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(50),0,rad(10)), AnimSpeed)
  3616. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  3617. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(50),0,rad(-10)), AnimSpeed)
  3618. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  3619. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(-15),0,0), AnimSpeed)
  3620. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  3621. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(10+noscope),0,0), AnimSpeed)
  3622. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
  3623. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(rad(8),0,0), AnimSpeed)
  3624. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  3625. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.5,-.3)*Euler(rad(11),0,0), AnimSpeed)
  3626. end
  3627. end
  3628. for i = 0, 2.5, .1 do
  3629. swait()
  3630. local AnimSpeed = .2
  3631. HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
  3632. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  3633. WepWeld.C0=clerp(WepWeld.C0,Cf(-.3,0,0)*Euler(rad(-90),0,0), AnimSpeed)
  3634. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(35),0), AnimSpeed)
  3635. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.1,1.3,0.15)*Euler(rad(190),0,rad(-35)), AnimSpeed)
  3636. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  3637. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.1,1.3,0.15)*Euler(rad(190),0,rad(35)), AnimSpeed)
  3638. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  3639. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(-6),0,0), AnimSpeed)
  3640. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  3641. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(10),0,0), AnimSpeed)
  3642. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
  3643. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,.1)*Euler(rad(-10),rad(-8),rad(5)), AnimSpeed)
  3644. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  3645. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,.1)*Euler(rad(-10),rad(8),rad(-5)), AnimSpeed)
  3646. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
  3647. end
  3648. c1 = nil
  3649. c2 = nil
  3650. local slash = Sound(Handle, "234365549", 1, .7, false)
  3651. debServ:AddItem(slash, 3)
  3652. local hit = Hit_Box.Touched:connect(function(part) DamageFunction(part, true, 5, 6, false, {0, 2}, false, 0, true, "Knockdown2", "None", RootPart, 0, false, _, true, HitSounds.Blunt.Small, 1.4, .4) end)
  3653. local hit2 = Hit_Box2.Touched:connect(function(part) DamageFunction(part, true, 5, 6, false, {0, 2}, false, 0, true, "Knockdown2", "None", RootPart, 0, false, _, true, HitSounds.Blunt.Small, 1.4, .4) end)
  3654. for i = 0, .5, .1 do
  3655. swait()
  3656. local x = Hit_Box
  3657. c2 = x.CFrame*Cf(0, .1, 0)
  3658. if c1 and (x.Position-c1.p).magnitude > .1 then
  3659. local h = 5
  3660. local a, b = Triangle((c1*Cf(0,h/2,0)).p, (c1*Cf(0,-h/2,0)).p, (c2*Cf(0,h/2,0)).p, Colour1, "Neon")
  3661. if a then debServ:AddItem(a, 1) end if b then debServ:AddItem(b, 1) end
  3662. local c, d = Triangle((c2*Cf(0,h/2,0)).p, (c2*Cf(0,-h/2,0)).p, (c1*Cf(0,-h/2,0)).p, Colour1, "Neon")
  3663. if c then debServ:AddItem(c, 1) end if d then debServ:AddItem(d, 1) end
  3664. c1 = c2
  3665. elseif not c1 then
  3666. c1 = c2
  3667. end
  3668. local AnimSpeed = .5
  3669. HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
  3670. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  3671. WepWeld.C0=clerp(WepWeld.C0,Cf(-.3,0,0)*Euler(rad(-90),0,0), AnimSpeed)
  3672. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(35),0), AnimSpeed)
  3673. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.1,0.5,-0.25)*Euler(rad(55),0,rad(-35)), AnimSpeed)
  3674. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  3675. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.1,0.5,-0.25)*Euler(rad(55),0,rad(35)), AnimSpeed)
  3676. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  3677. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(18),0,0), AnimSpeed)
  3678. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  3679. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1.6,0)*Euler(rad(-60),0,0), AnimSpeed)
  3680. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
  3681. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.7,-.8)*Euler(rad(-20), 0, 0), AnimSpeed)
  3682. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  3683. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.7,-.7)*Euler(rad(40), 0, 0), AnimSpeed)
  3684. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,0,0)*Euler(0,0,0), AnimSpeed)
  3685. end
  3686. if Current_Anim == "Falling" then
  3687. local hitG = false
  3688. repeat swait()
  3689. local x = Hit_Box
  3690. c2 = x.CFrame*Cf(0, .1, 0)
  3691. if c1 and (x.Position-c1.p).magnitude > .1 then
  3692. local h = 5
  3693. local a, b = Triangle((c1*Cf(0,h/2,0)).p, (c1*Cf(0,-h/2,0)).p, (c2*Cf(0,h/2,0)).p, Colour1, "Neon")
  3694. if a then debServ:AddItem(a, 1) end if b then debServ:AddItem(b, 1) end
  3695. local c, d = Triangle((c2*Cf(0,h/2,0)).p, (c2*Cf(0,-h/2,0)).p, (c1*Cf(0,-h/2,0)).p, Colour1, "Neon")
  3696. if c then debServ:AddItem(c, 1) end if d then debServ:AddItem(d, 1) end
  3697. c1 = c2
  3698. elseif not c1 then
  3699. c1 = c2
  3700. end
  3701. until Current_Anim ~= "Falling"
  3702. end
  3703. Humanoid.WalkSpeed = 0
  3704. hit:disconnect()
  3705. hit2:disconnect()
  3706. chatServ:Chat(Head, "Condemning Flames!", 2)
  3707. MCD.CondemningFlames[1] = 0
  3708. local position = Inst("Part", F3)
  3709. position.Anchored = true
  3710. position.CanCollide = false
  3711. position.Locked = true
  3712. position.Transparency = 1
  3713. position.CFrame = RootPart.CFrame * Cf(0, -3, -8)
  3714. debServ:AddItem(position, 3)
  3715. local blast = Sound(position, "165969964", 1, 1.3, false)
  3716. debServ:AddItem(blast, 3)
  3717. MagicRing2(Colour1, "Neon", position.CFrame * Euler(rad(90), 0, 0) , 4, 4, .5, 5, 5, .5, .04)
  3718. MagicBlast(Colour1, "Neon", position.CFrame * Cf(0, 4, 0) , 2, 10, 2, 3, 10, 3, .06)
  3719. MagicBlast(Colour2, "Neon", position.CFrame * Cf(0, 3, 0) , 1.5, 8, 1.5, -2.5, 8, -2.5, .04)
  3720. MagicBlock(Colour1, "Neon", position.CFrame, 35, 35, 35, 2, 2, 2, .04)
  3721. MagicBlock(Colour2, "SmoothPlastic", position.CFrame, 45, 45, 45, 2, 2, 2, .04)
  3722. MagicWave2(Colour1, "Neon", position.CFrame, 30, 60, 30, -4, -4, -4, .04)
  3723. local IgnoreList = {}
  3724. local rangie = 20
  3725. for i = 0, 4, 1 do
  3726. local po = Inst("Part")
  3727. po.Anchored = true
  3728. po.CanCollide = false
  3729. po.Locked = true
  3730. po.Transparency = 1
  3731. po.CFrame = position.CFrame * Cf(0, rangie*i, 0)
  3732. debServ:AddItem(po, .5)
  3733. MagniDamage(po, rangie, false, 0, 16, true, {40, 50}, true, 3, true, "SkyRocket", "Blood", .1, false, 0, true, HitSounds.Sharp.Large, 1.3, .5)
  3734. local fiyas = FindAllNearestHumanoidsWithIgnoreList(po.Position, rangie, IgnoreList)
  3735. for _, p in pairs(fiyas) do
  3736. if p then
  3737. local noid = p[1]
  3738. local par = p[2]
  3739. if noid and par then
  3740. table.insert(IgnoreList, noid)
  3741. coroutine.resume(coroutine.create(function()
  3742. local fire = true
  3743. coroutine.resume(coroutine.create(function()
  3744. repeat swait(.1/FrameRate)
  3745. if rand(0, 2) == 2 then
  3746. MagicBlock4(Colour2, "Neon", par.CFrame, 15, 15, 15, -.2, -.2, -.2, .02, 0, .5, 0)
  3747. else
  3748. MagicBlock4(Colour1, "Neon", par.CFrame, 15, 15, 15, -.2, -.2, -.2, .02, 0, .5, 0)
  3749. end
  3750. if rand(0, 2) == 2 then
  3751. MagicBlock4(Colour2, "Neon", par.CFrame, 15, 15, 15, -.2, -.2, -.2, .02, 0, .5, 0)
  3752. else
  3753. MagicBlock4(Colour1, "Neon", par.CFrame, 15, 15, 15, -.2, -.2, -.2, .02, 0, .5, 0)
  3754. end
  3755. until not fire
  3756. end))
  3757. for i = 1, 20, 1 do
  3758. swait(1/FrameRate)
  3759. if par and noid then
  3760. DamageFunction(par, false, 0, 2, false, 0, true, 1, true, "Normal", "None", RootPart, 0, false, _, false, _, _, _)
  3761. end
  3762. end
  3763. fire = false
  3764. end))
  3765. end
  3766. end
  3767. end
  3768. end
  3769. swait(.5/FrameRate)
  3770. MCD.CondemningFlames[1] = 0
  3771. Humanoid.WalkSpeed = CurrentSpeed[1] + CurrentSpeed[2]
  3772. Debounces.Attacking = false
  3773. Debounces.DisableJump = false
  3774. end
  3775.  
  3776. function KeyStrokesAttacks()
  3777. if InputCommand == "26426D" then
  3778. if viewMode == 0 and Debounces.Equipped and not Debounces.Equipping and not Debounces.Attacking and Mode == 1 then
  3779. if retr.Value >= 35 and MCD.CondemningFlames[1] >= MCD.CondemningFlames[2] then
  3780. Debounces.Successful_KeyStroke = true
  3781. CondemningFlames()
  3782. else
  3783. Debounces.KeyStroke_CoolDown = true
  3784. end
  3785. end
  3786. end
  3787. end
  3788. ------------------------------------------------------------------------------------------------------------------------------------------------------
  3789.  
  3790. local Input_Time = .8
  3791. local Input_MaxTime = .8
  3792. local Input_Addition = .2
  3793. local Input_Lose = .1
  3794. local Max_Input = 12
  3795. local Running_Timer = false
  3796.  
  3797. function Input_Timer()
  3798. if not Running_Timer then
  3799. --print("Timer Started")
  3800. Running_Timer = true
  3801. repeat wait() Input_Time = Input_Time-Input_Lose until Input_Time <= 0.1 or Debounces.Successful_KeyStroke or string.len(InputCommand) == Max_Input or Debounces.KeyStroke_CoolDown
  3802. local function TweenTransCol(p, newCol, i)
  3803. p.TextColor3 = newCol
  3804. p:TweenPosition(Ud2(.125*i, 0, -3, 0),_, "Linear", .5, true)
  3805. debServ:AddItem(p, 1)
  3806. coroutine.resume(coroutine.create(function()
  3807. for i = 0, 1, .04 do
  3808. swait()
  3809. p.TextTransparency = i
  3810. p.TextStrokeTransparency = i
  3811. end
  3812. end))
  3813. end
  3814. if Input_Time <= 0.1 and not Debounces.Successful_KeyStroke then
  3815. for i, p in pairs(InputFrameTable) do
  3816. if p:IsA("TextLabel") then
  3817. TweenTransCol(p, Col3(170/255, 0, 0), i)
  3818. end
  3819. end
  3820. InputFrameTable = {}
  3821. InputCommand = ""
  3822. end
  3823. if string.len(InputCommand) == Max_Input then
  3824. wait()
  3825. if not Debounces.Successful_KeyStroke then
  3826. for i, p in pairs(InputFrameTable) do
  3827. if p:IsA("TextLabel") then
  3828. TweenTransCol(p, Col3(170/255, 0, 0), i)
  3829. end
  3830. end
  3831. InputFrameTable = {}
  3832. InputCommand = ""
  3833. end
  3834. end
  3835. if Debounces.Successful_KeyStroke then
  3836. for i, p in pairs(InputFrameTable) do
  3837. if p:IsA("TextLabel") then
  3838. TweenTransCol(p, Col3(0, 1, 0), i)
  3839. end
  3840. end
  3841. InputFrameTable = {}
  3842. InputCommand = ""
  3843. end
  3844. if Debounces.KeyStroke_CoolDown then
  3845. for i, p in pairs(InputFrameTable) do
  3846. if p:IsA("TextLabel") then
  3847. TweenTransCol(p, Col3(1, 170/255, 0), i)
  3848. end
  3849. end
  3850. InputFrameTable = {}
  3851. InputCommand = ""
  3852. end
  3853. Debounces.Successful_KeyStroke = false
  3854. Debounces.KeyStroke_CoolDown = false
  3855. Input_Time = Input_MaxTime
  3856. Running_Timer = false
  3857. end
  3858. end
  3859.  
  3860. Mouse.KeyDown:connect(function(key)
  3861. if Debounces.KeyStrokeEnabled and string.len(InputCommand) ~= Max_Input then
  3862. if viewMode == 0 then
  3863. if key == "w" or key == "a" or key == "s" or key == "d" or key == "q" or key == "e" or key == "c" or key == "x" then
  3864. if key == "w" then
  3865. InputCommand = InputCommand.."8"
  3866. elseif key == "s" then
  3867. InputCommand = InputCommand.."2"
  3868. elseif key == "a" then
  3869. InputCommand = InputCommand.."4"
  3870. elseif key == "d" then
  3871. InputCommand = InputCommand.."6"
  3872. elseif key == "x" then
  3873. InputCommand = InputCommand.."A"
  3874. elseif key == "c" then
  3875. InputCommand = InputCommand.."B"
  3876. elseif key == "e" then
  3877. InputCommand = InputCommand.."C"
  3878. elseif key == "q" then
  3879. InputCommand = InputCommand.."D"
  3880. end
  3881. local newKP = KPTemplate:Clone()
  3882. newKP.Parent = KP
  3883. newKP.Text = string.upper(key)
  3884. if Input_Time < Input_MaxTime then
  3885. Input_Time = Input_Time+Input_Addition
  3886. end
  3887. table.insert(InputFrameTable, newKP)
  3888. for i, p in pairs(InputFrameTable) do
  3889. if p == newKP then
  3890. newKP:TweenPosition(Ud2(.125*i, 0, 0, 0),_, "Linear", .08, true)
  3891. end
  3892. end
  3893. coroutine.resume(coroutine.create(function()
  3894. KeyStrokesAttacks()
  3895. end))
  3896. Input_Timer()
  3897. end
  3898. end
  3899. end
  3900. end)
  3901.  
  3902. --[[if Mode == 0 then
  3903.  
  3904. elseif Mode == 1 then
  3905.  
  3906. elseif Mode == 2 then
  3907.  
  3908. elseif Mode == 3 then
  3909.  
  3910. elseif Mode == 4 then
  3911.  
  3912. end--]]
  3913.  
  3914. Mouse.Button1Down:connect(function()
  3915. if Debounces.Equipped and not Debounces.Attacking and not Debounces.Equipping and viewMode == 0 then
  3916. ClickCombo()
  3917. end
  3918. end)
  3919.  
  3920. Mouse.KeyDown:connect(function(key)
  3921. --print("Key:", key)
  3922. if key == "0" and Debounces.Equipped and not Debounces.Attacking and not Debounces.Equipping and viewMode == 0 then
  3923. if Current_Anim == "Walking" or Current_Anim == "Idle" then
  3924. Debounces.Dashing = true
  3925. Humanoid.WalkSpeed = CurrentSpeed[1]+CurrentSpeed[2]+45
  3926. swait(.1/FrameRate)
  3927. repeat runServ.Stepped:wait() Humanoid.WalkSpeed = CurrentSpeed[1]+CurrentSpeed[2]+45 until Current_Anim == "Idle" or Current_Anim == "Falling" or Current_Anim == "Jumping" or Debounces.Attacking or Debounces.Equipping or Debounces.Successful_KeyStroke or not Debounces.Dashing
  3928. Debounces.Dashing = false
  3929. if Humanoid.WalkSpeed > CurrentSpeed[1] then
  3930. Humanoid.WalkSpeed = CurrentSpeed[1] + CurrentSpeed[2]
  3931. end
  3932. --[[elseif Current_Anim == "Dashing" then
  3933. Debounces.Dashing = false
  3934. if Humanoid.WalkSpeed > CurrentSpeed[1] then
  3935. Humanoid.WalkSpeed = CurrentSpeed[1] + CurrentSpeed[2]
  3936. end--]]
  3937. end
  3938. end
  3939. if key == " " and Debounces.Equipped and not Debounces.Equipping and Debounces.Can_Double_Jump and not Debounces.DisableJump then
  3940. Debounces.Can_Double_Jump = false
  3941. Debounces.DoubleJumping = true
  3942. RootPart.Velocity = Vec(0, 140, 0)
  3943. local noscope = 0
  3944. if not Debounces.DoubleJumpAnim then
  3945. Debounces.AnimOverride = true
  3946. Debounces.DoubleJumpAnim = true
  3947. Current_Anim = "Double Jumping"
  3948. local j = Sound(RootPart,"158149887", .5, 1, false)
  3949. debServ:AddItem(j, 2)
  3950. MagicRing2(Colour1, "SmoothPlastic", RootPart.CFrame * Cf(0, -3, 0) * Euler(rad(90), 0, 0), .1, .1, .1, .8, .8, 0, .06)
  3951. if Mode == 0 then
  3952. local noscope = 0
  3953. for i = 0, 1.5, .1 do
  3954. swait()
  3955. if noscope ~= 360 then
  3956. noscope = noscope+30
  3957. end
  3958. if not Debounces.Attacking then
  3959. local AnimSpeed = .4
  3960. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(50),0,rad(10)), AnimSpeed)
  3961. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  3962. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(50),0,rad(-10)), AnimSpeed)
  3963. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  3964. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(-15),0,0), AnimSpeed)
  3965. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  3966. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(10+noscope),0,0), AnimSpeed)
  3967. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
  3968. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(rad(8),0,0), AnimSpeed)
  3969. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  3970. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.5,-.3)*Euler(rad(11),0,0), AnimSpeed)
  3971. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
  3972. end
  3973. end
  3974. elseif Mode == 1 then
  3975. local noscope = 0
  3976. for i = 0, 1.6, .1 do
  3977. swait()
  3978. if noscope ~= 360 then
  3979. noscope = noscope+30
  3980. end
  3981. if not Debounces.Attacking then
  3982. local AnimSpeed = .4
  3983. HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(-10),0,0), AnimSpeed)
  3984. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  3985. WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
  3986. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed)
  3987. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(50),0,rad(10)), AnimSpeed)
  3988. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  3989. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(50),0,rad(-10)), AnimSpeed)
  3990. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  3991. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(-15),0,0), AnimSpeed)
  3992. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  3993. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(10+noscope),0,0), AnimSpeed)
  3994. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
  3995. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(rad(8),0,0), AnimSpeed)
  3996. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  3997. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.5,-.3)*Euler(rad(11),0,0), AnimSpeed)
  3998. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
  3999. end
  4000. end
  4001. elseif Mode == 2 then
  4002.  
  4003. elseif Mode == 3 then
  4004.  
  4005. elseif Mode == 4 then
  4006.  
  4007. end
  4008. Current_Anim = "Falling"
  4009. Debounces.DoubleJumpAnim = false
  4010. Debounces.AnimOverride = false
  4011. end
  4012. Debounces.DoubleJumping = false
  4013. end
  4014. if key == "p" and Debounces.Equipped and not Debounces.Equipping and not Debounces.Attacking and Mode < 2 then
  4015. swait()
  4016. Debounces.KeyStrokeEnabled = not Debounces.KeyStrokeEnabled
  4017. end
  4018. if key == "z" and Debounces.Equipped and not Debounces.Equipping and not Debounces.Attacking and Mode == 1 and not Debounces.KeyStrokeEnabled then
  4019. BlossomingDoom()
  4020. end
  4021. if key == "v" and Debounces.Equipped and not Debounces.Equipping and not Debounces.Attacking and Mode == 1 and not Debounces.KeyStrokeEnabled then
  4022. Devour()
  4023. end
  4024. if key == "x" and Debounces.Equipped and not Debounces.Equipping and not Debounces.Attacking and Mode == 1 and not Debounces.KeyStrokeEnabled then
  4025. Retrive()
  4026. end
  4027. if key == "c" and Debounces.Equipped and not Debounces.Equipping and not Debounces.Attacking and Mode == 1 and not Debounces.KeyStrokeEnabled then
  4028.  
  4029. end
  4030. if key == "h" and Debounces.Equipped and not Debounces.Equipping and not Debounces.Attacking then
  4031. retr.Value = retr.MaxValue
  4032. end
  4033. if key == "[" then
  4034. Debounces.ProtectionEnabled = not Debounces.ProtectionEnabled
  4035. local hint = Inst("Hint", Player.PlayerGui)
  4036. local add = "Enabled"
  4037. if not Debounces.ProtectionEnabled then
  4038. add = "Disabled"
  4039. end
  4040. hint.Text = "Protection: "..add
  4041. debServ:AddItem(hint, .7)
  4042. end
  4043. if key == "]" then
  4044. if Overpower == 1 then
  4045. Overpower = 100
  4046. local hint = Inst("Hint", Player.PlayerGui)
  4047. hint.Text = "Overpowered moves enabled."
  4048. debServ:AddItem(hint, .7)
  4049. else
  4050. Overpower = 1
  4051. local hint = Inst("Hint", Player.PlayerGui)
  4052. hint.Text = "Overpowered moves disabled."
  4053. debServ:AddItem(hint, .7)
  4054. end
  4055. end
  4056. end)
  4057.  
  4058. coroutine.resume(coroutine.create(function()
  4059. while true do
  4060. if not Debounces.KeyStrokeEnabled then
  4061. swait(.7/FrameRate)
  4062. retr.Value = retr.Value+1
  4063. else
  4064. swait()
  4065. end
  4066. end
  4067. end))
  4068.  
  4069. retr.Changed:connect(function()
  4070. RMB:TweenSize(Ud2((retr.Value/retr.MaxValue), 0, 1, 0),_, "Linear", .3, true)
  4071. RML.Text = retr.Value
  4072. end)
  4073.  
  4074.  
  4075. local chb = false
  4076. local LH = Humanoid.Health
  4077.  
  4078. coroutine.resume(coroutine.create(function()
  4079. while true do
  4080. runServ.Stepped:wait()
  4081. if GuardH.Value == GuardH.MaxValue then
  4082. for i = 0, 1.2, .1 do
  4083. runServ.Stepped:wait()
  4084. bba.BackgroundColor3 = bba.BackgroundColor3:lerp(Col3(0, 0, 1), .15)
  4085. end
  4086. runServ.Stepped:wait()
  4087. for i = 0, 1.2, .1 do
  4088. runServ.Stepped:wait()
  4089. bba.BackgroundColor3 = bba.BackgroundColor3:lerp(Col3(0, 170/255, 127/255), .15)
  4090. end
  4091. else
  4092. for i = 0, 1.2, .1 do
  4093. runServ.Stepped:wait()
  4094. bba.BackgroundColor3 = bba.BackgroundColor3:lerp(Col3(1, 170/255, 0), .15)
  4095. end
  4096. end
  4097. end
  4098. end))
  4099.  
  4100. local cvh = false
  4101. GuardH.Changed:connect(function()
  4102. if not cvh then
  4103. cvh = true
  4104. bba:TweenSize(Ud2((GuardH.Value/GuardH.MaxValue), 0, 1, 0),_, "Linear", .3, true)
  4105. wait(.05)
  4106. cvh = false
  4107. end
  4108. end)
  4109.  
  4110. Humanoid.Changed:connect(function(prop)
  4111. if not GodMode then
  4112. if Humanoid.Health == Humanoid.MaxHealth then
  4113. for i = 0, 1, .1 do
  4114. runServ.Stepped:wait()
  4115. hpb.BackgroundColor3 = hpb.BackgroundColor3:lerp(Col3(0, 1, 127/255), .2)
  4116. end
  4117. elseif Humanoid.Health < Humanoid.MaxHealth and Humanoid.Health > (Humanoid.MaxHealth/4) then
  4118. for i = 0, 1, .1 do
  4119. runServ.Stepped:wait()
  4120. hpb.BackgroundColor3 = hpb.BackgroundColor3:lerp(Col3(1, 170/255, 0), .2)
  4121. end
  4122. elseif Humanoid.Health <= (Humanoid.MaxHealth/4) then
  4123. for i = 0, 1, .1 do
  4124. runServ.Stepped:wait()
  4125. hpb.BackgroundColor3 = hpb.BackgroundColor3:lerp(Col3(1, 25/255, 0), .2)
  4126. end
  4127. end
  4128. if Humanoid.Health ~= LH then
  4129. if not chb then
  4130. if Humanoid.Health < LH then
  4131. chb = true
  4132. local lh = Humanoid.Health
  4133. hpb.Size = Ud2((Humanoid.Health/Humanoid.MaxHealth), 0, 1, 0)
  4134. local T = 0
  4135. repeat
  4136. T = T+.1
  4137. runServ.Stepped:wait()
  4138. if Humanoid.Health < lh then
  4139. lh = Humanoid.Health
  4140. hpb.Size = Ud2((Humanoid.Health/Humanoid.MaxHealth), 0, 1, 0)
  4141. T = 0
  4142. end
  4143. until T >= 2
  4144. hpdb:TweenSize(Ud2((Humanoid.Health/Humanoid.MaxHealth), 0, 1, 0),_, "Linear", .3, true)
  4145. LH = Humanoid.Health
  4146. chb = false
  4147. else
  4148. chb = true
  4149. hpb:TweenSize(Ud2((Humanoid.Health/Humanoid.MaxHealth), 0, 1, 0),_, "Linear", .3, true)
  4150. hpdb:TweenSize(Ud2((Humanoid.Health/Humanoid.MaxHealth), 0, 1, 0),_, "Linear", .3, true)
  4151. LH = Humanoid.Health
  4152. wait(.3)
  4153. chb = false
  4154. end
  4155. end
  4156. end
  4157. end
  4158. end)
  4159.  
  4160. runServ.RenderStepped:connect(function()
  4161. Bringer()
  4162. db.Text = "Dmg*("..Damage_Buff..")"
  4163. if Debounces.KeyStrokeEnabled then
  4164. KPTemplate.TextColor3 = Col3(1, 1, 1)
  4165. KPTemplate.Text = ">"
  4166. else
  4167. KPTemplate.TextColor3 = Col3(1, 0, 0)
  4168. KPTemplate.Text = "X"
  4169. end
  4170. if not GodMode then
  4171. Humanoid.MaxHealth = Max_Health
  4172. end
  4173. if Debounces.ProtectionEnabled then
  4174. Humanoid:SetStateEnabled(Enum.HumanoidStateType.FallingDown, false)
  4175. Humanoid:SetStateEnabled(Enum.HumanoidStateType.Flying, false)
  4176. Humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll, false)
  4177. else
  4178. Humanoid:SetStateEnabled(Enum.HumanoidStateType.FallingDown, true)
  4179. Humanoid:SetStateEnabled(Enum.HumanoidStateType.Flying, true)
  4180. Humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll, true)
  4181. end
  4182. end)
  4183.  
  4184. local SSS = 1
  4185. Humanoid.Running:connect(function(speed)
  4186. if speed > SSS then
  4187. if not Debounces.Dashing and Humanoid.WalkSpeed == CurrentSpeed[1] + CurrentSpeed[2] then
  4188. Current_Anim = "Walking"
  4189. else
  4190. Current_Anim = "Dashing"
  4191. end
  4192. Debounces.Can_Double_Jump = false
  4193. elseif speed < SSS or speed == 0 then
  4194. Current_Anim = "Idle"
  4195. Debounces.Dashing = false
  4196. Debounces.Can_Double_Jump = false
  4197. end
  4198. end)
  4199. Humanoid.FreeFalling:connect(function()
  4200. if Current_Anim ~= "Falling" then
  4201. Current_Anim = "Falling"
  4202. Debounces.Can_Double_Jump = true
  4203. end
  4204. end)
  4205. Humanoid.Jumping:connect(function()
  4206. Current_Anim = "Jumping"
  4207. if Debounces.Equipped and not Debounces.Equipping and not Debounces.JumpAnim and not Debounces.DisableJump then
  4208. Debounces.Can_Double_Jump = true
  4209. Debounces.AnimOverride = true
  4210. Debounces.JumpAnim = true
  4211. if Mode == 0 then
  4212. for i = 0, .8, .1 do
  4213. swait()
  4214. if not Debounces.DoubleJumpAnim and not Debounces.Attacking then
  4215. local AnimSpeed = .4
  4216. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.6,0)*Euler(rad(-30),0,rad(10)), AnimSpeed)
  4217. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(10),0), AnimSpeed)
  4218. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.6,0)*Euler(rad(-30),0,rad(-10)), AnimSpeed)
  4219. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-10),0), AnimSpeed)
  4220. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(-15),0,0), AnimSpeed)
  4221. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  4222. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(-20),0,0), AnimSpeed)
  4223. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
  4224. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.5,-.8)*Euler(rad(-8),0,0), AnimSpeed)
  4225. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  4226. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.5,-.8)*Euler(rad(-20),0,0), AnimSpeed)
  4227. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
  4228. end
  4229. end
  4230. elseif Mode == 1 then
  4231. for i = 0, .8, .1 do
  4232. swait()
  4233. if not Debounces.DoubleJumpAnim and not Debounces.Attacking then
  4234. local AnimSpeed = .4
  4235. HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(10),0,0), AnimSpeed)
  4236. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  4237. WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
  4238. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed)
  4239. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.6,0)*Euler(rad(-30),0,rad(10)), AnimSpeed)
  4240. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(10),0), AnimSpeed)
  4241. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.6,0)*Euler(rad(-30),0,rad(-10)), AnimSpeed)
  4242. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-10),0), AnimSpeed)
  4243. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(-15),0,0), AnimSpeed)
  4244. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  4245. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(-20),0,0), AnimSpeed)
  4246. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
  4247. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.5,-.8)*Euler(rad(-8),0,0), AnimSpeed)
  4248. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  4249. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.5,-.8)*Euler(rad(-20),0,0), AnimSpeed)
  4250. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
  4251. end
  4252. end
  4253. elseif Mode == 2 then
  4254.  
  4255. elseif Mode == 3 then
  4256.  
  4257. elseif Mode == 4 then
  4258.  
  4259. end
  4260. Current_Anim = "Falling"
  4261. Debounces.JumpAnim = false
  4262. Debounces.AnimOverride = false
  4263. end
  4264. end)
  4265.  
  4266. Humanoid.Swimming:connect(function()
  4267. Current_Anim = "Walking"
  4268. Debounces.Can_Double_Jump = true
  4269. end)
  4270.  
  4271. Humanoid.Changed:connect(function()
  4272. if Humanoid.PlatformStand and Debounces.ProtectionEnabled then
  4273. Humanoid.PlatformStand = false
  4274. end
  4275. end)
  4276.  
  4277. EquipAnim()
  4278.  
  4279. function Mode0Anims()
  4280. if Current_Anim == "Idle" then
  4281. local AnimSpeed = .4
  4282. change = .5
  4283. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.51,0.53,.2)*Euler(0,0,rad(12+4*cos(sine/10))), AnimSpeed)
  4284. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(20),0), AnimSpeed)
  4285. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.53,0)*Euler(0,0,rad(-12-4*cos(sine/10))), AnimSpeed)
  4286. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-12),0), AnimSpeed)
  4287. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(6+2*cos(sine/10)),0,rad(40)), AnimSpeed)
  4288. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  4289. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1-.05*cos(sine/10),0)*Euler(rad(-6),0,0), AnimSpeed)
  4290. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,rad(40),0), AnimSpeed)
  4291. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1+.05*cos(sine/10),.05)*Euler(rad(-3),rad(-10),0), AnimSpeed)
  4292. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  4293. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.4,-1+.05*cos(sine/10),.5)*Euler(0,rad(40),0), AnimSpeed)
  4294. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(rad(-6),0,0), AnimSpeed)
  4295. elseif Current_Anim == "Walking" then
  4296. local AnimSpeed = .4
  4297. change = .65
  4298. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(10-30*cos(sine/5)),0,rad(8)), AnimSpeed)
  4299. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  4300. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(10+30*cos(sine/5)),0,rad(-8)), AnimSpeed)
  4301. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  4302. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(6+2*cos(sine/10)),0,rad(0+2*cos(sine/5))), AnimSpeed)
  4303. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  4304. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(-10),rad(0-4*cos(sine/5)),0), AnimSpeed)
  4305. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
  4306. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(rad(0+30*cos(sine/5)),0,0), AnimSpeed)
  4307. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,rad(4),0), AnimSpeed)
  4308. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,0)*Euler(rad(0-30*cos(sine/5)),0,0), AnimSpeed)
  4309. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-4),0), AnimSpeed)
  4310. elseif Current_Anim == "Dashing" then
  4311. local AnimSpeed = .4
  4312. change = 1
  4313. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.51,0.5,0)*Euler(rad(20-60*cos(sine/3)),0,rad(4+30*cos(sine/3))), AnimSpeed)
  4314. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(10*cos(sine/3)),0), AnimSpeed)
  4315. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(20+60*cos(sine/3)),0,rad(4+30*cos(sine/3))), AnimSpeed)
  4316. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(10*cos(sine/3)),0), AnimSpeed)
  4317. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(-16+2*cos(sine/3)),0,0), AnimSpeed)
  4318. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  4319. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1.1,0)*Euler(rad(-40),rad(0-4*cos(sine/3)),0), AnimSpeed)
  4320. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
  4321. FRightHip.C0=clerp(FRightHip.C0,Cf(1.6,-1,-.05)*Euler(rad(20+60*cos(sine/3)),0,0), AnimSpeed)
  4322. FRightHip.C1=clerp(FRightHip.C1,Cf(1.1,1,0)*Euler(0,rad(4),0), AnimSpeed)
  4323. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.6,-1,-.05)*Euler(rad(20-60*cos(sine/3)),0,0), AnimSpeed)
  4324. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1.1,1,0)*Euler(0,rad(-4),0), AnimSpeed)
  4325. elseif Current_Anim == "Falling" then
  4326. local AnimSpeed = .4
  4327. change = .8
  4328. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.6,0)*Euler(0,0,rad(50+2*cos(sine/10))), AnimSpeed)
  4329. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(20),0), AnimSpeed)
  4330. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.6,0)*Euler(0,0,rad(-50-2*cos(sine/10))), AnimSpeed)
  4331. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-20),0), AnimSpeed)
  4332. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(20+2*cos(sine/10)),0,0), AnimSpeed)
  4333. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  4334. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(10),rad(0),0), AnimSpeed)
  4335. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
  4336. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.5,-.8)*Euler(rad(-20-2*cos(sine/10)),0,0), AnimSpeed)
  4337. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  4338. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,0)*Euler(rad(8+2*cos(sine/10)),0,0), AnimSpeed)
  4339. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
  4340. end
  4341. end
  4342.  
  4343. function Mode1Anims()
  4344. if Current_Anim == "Idle" then
  4345. local AnimSpeed = .4
  4346. change = .5
  4347. HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(6.5-2*cos(sine/10)),0,0), AnimSpeed)
  4348. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  4349. WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
  4350. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed)
  4351. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.51,0.53,.2)*Euler(0,0,rad(12+4*cos(sine/10))), AnimSpeed)
  4352. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(40),0), AnimSpeed)
  4353. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.53,0)*Euler(0,0,rad(-12-4*cos(sine/10))), AnimSpeed)
  4354. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-12),0), AnimSpeed)
  4355. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(6+2*cos(sine/10)),0,rad(40)), AnimSpeed)
  4356. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  4357. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-.95-.05*cos(sine/10),0)*Euler(rad(-6),0,0), AnimSpeed)
  4358. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,rad(40),0), AnimSpeed)
  4359. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1+.05*cos(sine/10),.05)*Euler(rad(-3),rad(-10),0), AnimSpeed)
  4360. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  4361. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.4,-1+.05*cos(sine/10),.5)*Euler(0,rad(40),0), AnimSpeed)
  4362. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(rad(-6),0,0), AnimSpeed)
  4363. elseif Current_Anim == "Walking" then
  4364. local AnimSpeed = .4
  4365. change = .65
  4366. HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(6),0,0), AnimSpeed)
  4367. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  4368. WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
  4369. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed)
  4370. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(12),0,rad(8)), AnimSpeed)
  4371. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  4372. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(10+30*cos(sine/5)),0,rad(-8)), AnimSpeed)
  4373. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  4374. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(6+2*cos(sine/10)),0,rad(0+2*cos(sine/5))), AnimSpeed)
  4375. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  4376. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-.95,0)*Euler(rad(-10),rad(0-4*cos(sine/5)),0), AnimSpeed)
  4377. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
  4378. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(rad(0+30*cos(sine/5)),0,0), AnimSpeed)
  4379. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,rad(4),0), AnimSpeed)
  4380. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,0)*Euler(rad(0-30*cos(sine/5)),0,0), AnimSpeed)
  4381. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-4),0), AnimSpeed)
  4382. elseif Current_Anim == "Dashing" then
  4383. local AnimSpeed = .4
  4384. change = 1
  4385. HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(10),0,0), AnimSpeed)
  4386. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  4387. WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
  4388. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed)
  4389. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.51,0.5,.2)*Euler(rad(-10),0,rad(12+4*cos(sine/10))), AnimSpeed)
  4390. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(70),0), AnimSpeed)
  4391. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(20+60*cos(sine/3)),0,rad(-4+30*cos(sine/3))), AnimSpeed)
  4392. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-10*cos(sine/3)),0), AnimSpeed)
  4393. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(-16+2*cos(sine/3)),0,0), AnimSpeed)
  4394. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  4395. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1.1,0)*Euler(rad(-40),rad(0-4*cos(sine/3)),0), AnimSpeed)
  4396. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
  4397. FRightHip.C0=clerp(FRightHip.C0,Cf(1.6,-1,-.05)*Euler(rad(20+60*cos(sine/3)),0,0), AnimSpeed)
  4398. FRightHip.C1=clerp(FRightHip.C1,Cf(1.1,1,0)*Euler(0,rad(4),0), AnimSpeed)
  4399. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.6,-1,-.05)*Euler(rad(20-60*cos(sine/3)),0,0), AnimSpeed)
  4400. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1.1,1,0)*Euler(0,rad(-4),0), AnimSpeed)
  4401. elseif Current_Anim == "Falling" then
  4402. local AnimSpeed = .4
  4403. change = .8
  4404. HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(-6),0,0), AnimSpeed)
  4405. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  4406. WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
  4407. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed)
  4408. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.6,0)*Euler(0,0,rad(50+2*cos(sine/10))), AnimSpeed)
  4409. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(20),0), AnimSpeed)
  4410. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.6,0)*Euler(0,0,rad(-50-2*cos(sine/10))), AnimSpeed)
  4411. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-20),0), AnimSpeed)
  4412. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(20+2*cos(sine/10)),0,0), AnimSpeed)
  4413. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  4414. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(10),rad(0),0), AnimSpeed)
  4415. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
  4416. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.5,-.8)*Euler(rad(-20-2*cos(sine/10)),0,0), AnimSpeed)
  4417. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  4418. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,0)*Euler(rad(8+2*cos(sine/10)),0,0), AnimSpeed)
  4419. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
  4420. end
  4421. end
  4422.  
  4423. function Mode2Anims()
  4424. if Current_Anim == "Idle" then
  4425. elseif Current_Anim == "Walking" then
  4426. elseif Current_Anim == "Dashing" then
  4427. elseif Current_Anim == "Falling" then
  4428. end
  4429. end
  4430.  
  4431. function Mode3Anims()
  4432. if Current_Anim == "Idle" then
  4433. elseif Current_Anim == "Walking" then
  4434. elseif Current_Anim == "Dashing" then
  4435. elseif Current_Anim == "Falling" then
  4436. end
  4437. end
  4438.  
  4439. function Mode4Anims()
  4440. if Current_Anim == "Idle" then
  4441. elseif Current_Anim == "Walking" then
  4442. elseif Current_Anim == "Dashing" then
  4443. elseif Current_Anim == "Falling" then
  4444. end
  4445. end
  4446.  
  4447. while true do
  4448. swait(.01/FrameRate)
  4449. for i, t in pairs(MCD) do
  4450. if t[1] < t[2] then
  4451. t[1] = t[1]+.03
  4452. end
  4453. end
  4454. sine = sine + change
  4455. if Debounces.Equipped and not Debounces.Attacking and not Debounces.AnimOverride and not Debounces.Equipping then
  4456. if Mode == 0 then
  4457. Mode0Anims()
  4458. elseif Mode == 1 then
  4459. Mode1Anims()
  4460. elseif Mode == 2 then
  4461. Mode2Anims()
  4462. elseif Mode == 3 then
  4463. Mode3Anims()
  4464. elseif Mode == 4 then
  4465. Mode4Anims()
  4466. end
  4467. end
  4468. end
  4469. end))
  4470. Model1.Name = "Tekitodos"
  4471. Model1.Parent = LocalScript0
  4472. Model2.Name = "Blade"
  4473. Model2.Parent = Model1
  4474. Model3.Name = "Bottom"
  4475. Model3.Parent = Model2
  4476. Part4.Name = "C2"
  4477. Part4.Parent = Model3
  4478. Part4.Material = Enum.Material.SmoothPlastic
  4479. Part4.BrickColor = BrickColor.new("Really black")
  4480. Part4.Rotation = Vector3.new(-90, 0, -90)
  4481. Part4.Anchored = true
  4482. Part4.CanCollide = false
  4483. Part4.FormFactor = Enum.FormFactor.Custom
  4484. Part4.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  4485. Part4.CFrame = CFrame.new(26.0350952, 9.8594799, 17.4009285, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
  4486. Part4.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4487. Part4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4488. Part4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4489. Part4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4490. Part4.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4491. Part4.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4492. Part4.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4493. Part4.Position = Vector3.new(26.0350952, 9.8594799, 17.4009285)
  4494. Part4.Orientation = Vector3.new(-89.9000015, 0, -90)
  4495. Part4.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4496. SpecialMesh5.Parent = Part4
  4497. SpecialMesh5.Scale = Vector3.new(1.5, 1, 1)
  4498. SpecialMesh5.MeshType = Enum.MeshType.Wedge
  4499. SpecialMesh5.Scale = Vector3.new(1.5, 1, 1)
  4500. Part6.Name = "C2"
  4501. Part6.Parent = Model3
  4502. Part6.Material = Enum.Material.SmoothPlastic
  4503. Part6.BrickColor = BrickColor.new("Really black")
  4504. Part6.Rotation = Vector3.new(-90, 0, -90)
  4505. Part6.Anchored = true
  4506. Part6.CanCollide = false
  4507. Part6.FormFactor = Enum.FormFactor.Custom
  4508. Part6.Size = Vector3.new(0.200000003, 0.200000003, 0.800000012)
  4509. Part6.CFrame = CFrame.new(26.0351028, 9.15950966, 17.4008675, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
  4510. Part6.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4511. Part6.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4512. Part6.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4513. Part6.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4514. Part6.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4515. Part6.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4516. Part6.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4517. Part6.Position = Vector3.new(26.0351028, 9.15950966, 17.4008675)
  4518. Part6.Orientation = Vector3.new(-89.9000015, 0, -90)
  4519. Part6.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4520. SpecialMesh7.Parent = Part6
  4521. SpecialMesh7.Scale = Vector3.new(1.5, 1, 1)
  4522. SpecialMesh7.MeshType = Enum.MeshType.Wedge
  4523. SpecialMesh7.Scale = Vector3.new(1.5, 1, 1)
  4524. Part8.Name = "C2"
  4525. Part8.Parent = Model3
  4526. Part8.Material = Enum.Material.SmoothPlastic
  4527. Part8.BrickColor = BrickColor.new("Really black")
  4528. Part8.Rotation = Vector3.new(-90, 0, -90)
  4529. Part8.Anchored = true
  4530. Part8.CanCollide = false
  4531. Part8.FormFactor = Enum.FormFactor.Custom
  4532. Part8.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  4533. Part8.CFrame = CFrame.new(26.0350952, 10.6594248, 17.4009285, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
  4534. Part8.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4535. Part8.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4536. Part8.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4537. Part8.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4538. Part8.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4539. Part8.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4540. Part8.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4541. Part8.Position = Vector3.new(26.0350952, 10.6594248, 17.4009285)
  4542. Part8.Orientation = Vector3.new(-89.9000015, 0, -90)
  4543. Part8.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4544. SpecialMesh9.Parent = Part8
  4545. SpecialMesh9.Scale = Vector3.new(1.5, 1, 1)
  4546. SpecialMesh9.MeshType = Enum.MeshType.Wedge
  4547. SpecialMesh9.Scale = Vector3.new(1.5, 1, 1)
  4548. Part10.Name = "C2"
  4549. Part10.Parent = Model3
  4550. Part10.Material = Enum.Material.SmoothPlastic
  4551. Part10.BrickColor = BrickColor.new("Really black")
  4552. Part10.Rotation = Vector3.new(90, 0, -90)
  4553. Part10.Anchored = true
  4554. Part10.CanCollide = false
  4555. Part10.FormFactor = Enum.FormFactor.Custom
  4556. Part10.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  4557. Part10.CFrame = CFrame.new(26.0351028, 11.6594753, 17.4008675, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
  4558. Part10.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4559. Part10.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4560. Part10.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4561. Part10.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4562. Part10.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4563. Part10.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4564. Part10.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4565. Part10.Position = Vector3.new(26.0351028, 11.6594753, 17.4008675)
  4566. Part10.Orientation = Vector3.new(89.9000015, 180, 90)
  4567. Part10.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4568. SpecialMesh11.Parent = Part10
  4569. SpecialMesh11.Scale = Vector3.new(1.5, 1, 1)
  4570. SpecialMesh11.MeshType = Enum.MeshType.Wedge
  4571. SpecialMesh11.Scale = Vector3.new(1.5, 1, 1)
  4572. Part12.Name = "C2"
  4573. Part12.Parent = Model3
  4574. Part12.Material = Enum.Material.SmoothPlastic
  4575. Part12.BrickColor = BrickColor.new("Really black")
  4576. Part12.Rotation = Vector3.new(-180, 0, 180)
  4577. Part12.Anchored = true
  4578. Part12.CanCollide = false
  4579. Part12.FormFactor = Enum.FormFactor.Custom
  4580. Part12.Size = Vector3.new(0.200000003, 4.4000001, 0.200000003)
  4581. Part12.CFrame = CFrame.new(25.8350983, 10.9595051, 17.4008675, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  4582. Part12.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4583. Part12.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4584. Part12.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4585. Part12.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4586. Part12.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4587. Part12.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4588. Part12.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4589. Part12.Position = Vector3.new(25.8350983, 10.9595051, 17.4008675)
  4590. Part12.Orientation = Vector3.new(0, 180, 0)
  4591. Part12.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4592. BlockMesh13.Parent = Part12
  4593. BlockMesh13.Scale = Vector3.new(1, 1, 1.5)
  4594. BlockMesh13.Scale = Vector3.new(1, 1, 1.5)
  4595. Part14.Name = "C2"
  4596. Part14.Parent = Model3
  4597. Part14.Material = Enum.Material.SmoothPlastic
  4598. Part14.BrickColor = BrickColor.new("Really black")
  4599. Part14.Rotation = Vector3.new(-180, 0, 180)
  4600. Part14.Anchored = true
  4601. Part14.CanCollide = false
  4602. Part14.FormFactor = Enum.FormFactor.Custom
  4603. Part14.Size = Vector3.new(0.400000006, 4, 0.200000003)
  4604. Part14.CFrame = CFrame.new(25.5350952, 10.7595043, 17.4008675, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  4605. Part14.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4606. Part14.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4607. Part14.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4608. Part14.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4609. Part14.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4610. Part14.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4611. Part14.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4612. Part14.Position = Vector3.new(25.5350952, 10.7595043, 17.4008675)
  4613. Part14.Orientation = Vector3.new(0, 180, 0)
  4614. Part14.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4615. BlockMesh15.Parent = Part14
  4616. BlockMesh15.Scale = Vector3.new(1, 1, 1.5)
  4617. BlockMesh15.Scale = Vector3.new(1, 1, 1.5)
  4618. Part16.Name = "C2"
  4619. Part16.Parent = Model3
  4620. Part16.Material = Enum.Material.SmoothPlastic
  4621. Part16.BrickColor = BrickColor.new("Really black")
  4622. Part16.Rotation = Vector3.new(-180, 0, 180)
  4623. Part16.Anchored = true
  4624. Part16.CanCollide = false
  4625. Part16.FormFactor = Enum.FormFactor.Custom
  4626. Part16.Size = Vector3.new(0.200000003, 0.599999964, 0.200000003)
  4627. Part16.CFrame = CFrame.new(25.2351036, 11.4595089, 17.4008675, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  4628. Part16.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4629. Part16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4630. Part16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4631. Part16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4632. Part16.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4633. Part16.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4634. Part16.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4635. Part16.Position = Vector3.new(25.2351036, 11.4595089, 17.4008675)
  4636. Part16.Orientation = Vector3.new(0, 180, 0)
  4637. Part16.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4638. BlockMesh17.Parent = Part16
  4639. BlockMesh17.Scale = Vector3.new(1, 1, 1.5)
  4640. BlockMesh17.Scale = Vector3.new(1, 1, 1.5)
  4641. WedgePart18.Name = "C2"
  4642. WedgePart18.Parent = Model3
  4643. WedgePart18.Material = Enum.Material.SmoothPlastic
  4644. WedgePart18.BrickColor = BrickColor.new("Really black")
  4645. WedgePart18.Rotation = Vector3.new(0, 90, 0)
  4646. WedgePart18.Anchored = true
  4647. WedgePart18.CanCollide = false
  4648. WedgePart18.FormFactor = Enum.FormFactor.Custom
  4649. WedgePart18.Size = Vector3.new(0.200000003, 1, 0.200000003)
  4650. WedgePart18.CFrame = CFrame.new(25.2351036, 12.2595081, 17.4008064, 8.57371108e-24, -6.16427624e-22, 1, 5.96045595e-08, 0.99999845, -6.16427675e-22, -0.99999845, 5.96045595e-08, -8.57374579e-24)
  4651. WedgePart18.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4652. WedgePart18.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4653. WedgePart18.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4654. WedgePart18.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4655. WedgePart18.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4656. WedgePart18.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4657. WedgePart18.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4658. WedgePart18.Position = Vector3.new(25.2351036, 12.2595081, 17.4008064)
  4659. WedgePart18.Orientation = Vector3.new(0, 90, 0)
  4660. WedgePart18.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4661. SpecialMesh19.Parent = WedgePart18
  4662. SpecialMesh19.Scale = Vector3.new(1.5, 1, 1)
  4663. SpecialMesh19.MeshType = Enum.MeshType.Wedge
  4664. SpecialMesh19.Scale = Vector3.new(1.5, 1, 1)
  4665. WedgePart20.Name = "C2"
  4666. WedgePart20.Parent = Model3
  4667. WedgePart20.Material = Enum.Material.SmoothPlastic
  4668. WedgePart20.BrickColor = BrickColor.new("Really black")
  4669. WedgePart20.Rotation = Vector3.new(0, 90, 0)
  4670. WedgePart20.Anchored = true
  4671. WedgePart20.CanCollide = false
  4672. WedgePart20.FormFactor = Enum.FormFactor.Custom
  4673. WedgePart20.Size = Vector3.new(0.200000003, 0.200000003, 0.400000006)
  4674. WedgePart20.CFrame = CFrame.new(25.9351006, 13.2595224, 17.4009285, 8.57371108e-24, -6.16427624e-22, 1, 5.96045595e-08, 0.99999845, -6.16427675e-22, -0.99999845, 5.96045595e-08, -8.57374579e-24)
  4675. WedgePart20.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4676. WedgePart20.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4677. WedgePart20.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4678. WedgePart20.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4679. WedgePart20.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4680. WedgePart20.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4681. WedgePart20.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4682. WedgePart20.Position = Vector3.new(25.9351006, 13.2595224, 17.4009285)
  4683. WedgePart20.Orientation = Vector3.new(0, 90, 0)
  4684. WedgePart20.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4685. SpecialMesh21.Parent = WedgePart20
  4686. SpecialMesh21.Scale = Vector3.new(1.5, 1, 1)
  4687. SpecialMesh21.MeshType = Enum.MeshType.Wedge
  4688. SpecialMesh21.Scale = Vector3.new(1.5, 1, 1)
  4689. WedgePart22.Name = "C2"
  4690. WedgePart22.Parent = Model3
  4691. WedgePart22.Material = Enum.Material.SmoothPlastic
  4692. WedgePart22.BrickColor = BrickColor.new("Really black")
  4693. WedgePart22.Rotation = Vector3.new(0, 90, 0)
  4694. WedgePart22.Anchored = true
  4695. WedgePart22.CanCollide = false
  4696. WedgePart22.FormFactor = Enum.FormFactor.Custom
  4697. WedgePart22.Size = Vector3.new(0.200000003, 0.400000006, 0.400000006)
  4698. WedgePart22.CFrame = CFrame.new(25.5350952, 12.9595242, 17.4008675, 8.57371108e-24, -6.16427624e-22, 1, 5.96045595e-08, 0.99999845, -6.16427675e-22, -0.99999845, 5.96045595e-08, -8.57374579e-24)
  4699. WedgePart22.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4700. WedgePart22.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4701. WedgePart22.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4702. WedgePart22.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4703. WedgePart22.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4704. WedgePart22.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4705. WedgePart22.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4706. WedgePart22.Position = Vector3.new(25.5350952, 12.9595242, 17.4008675)
  4707. WedgePart22.Orientation = Vector3.new(0, 90, 0)
  4708. WedgePart22.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4709. SpecialMesh23.Parent = WedgePart22
  4710. SpecialMesh23.Scale = Vector3.new(1.5, 1, 1)
  4711. SpecialMesh23.MeshType = Enum.MeshType.Wedge
  4712. SpecialMesh23.Scale = Vector3.new(1.5, 1, 1)
  4713. WedgePart24.Name = "C2"
  4714. WedgePart24.Parent = Model3
  4715. WedgePart24.Material = Enum.Material.SmoothPlastic
  4716. WedgePart24.BrickColor = BrickColor.new("Really black")
  4717. WedgePart24.Rotation = Vector3.new(-180, 90, 0)
  4718. WedgePart24.Anchored = true
  4719. WedgePart24.CanCollide = false
  4720. WedgePart24.FormFactor = Enum.FormFactor.Custom
  4721. WedgePart24.Size = Vector3.new(0.200000003, 0.800000012, 0.200000003)
  4722. WedgePart24.CFrame = CFrame.new(25.2351036, 10.7595043, 17.4008675, -5.73120218e-10, 1.49011612e-08, 1, -5.96045595e-08, -0.999998391, 1.49011372e-08, 0.999998391, -5.96045595e-08, 3.49547058e-09)
  4723. WedgePart24.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4724. WedgePart24.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4725. WedgePart24.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4726. WedgePart24.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4727. WedgePart24.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4728. WedgePart24.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4729. WedgePart24.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4730. WedgePart24.Position = Vector3.new(25.2351036, 10.7595043, 17.4008675)
  4731. WedgePart24.Orientation = Vector3.new(0, 90, -180)
  4732. WedgePart24.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4733. SpecialMesh25.Parent = WedgePart24
  4734. SpecialMesh25.Scale = Vector3.new(1.5, 1, 1)
  4735. SpecialMesh25.MeshType = Enum.MeshType.Wedge
  4736. SpecialMesh25.Scale = Vector3.new(1.5, 1, 1)
  4737. WedgePart26.Name = "C2"
  4738. WedgePart26.Parent = Model3
  4739. WedgePart26.Material = Enum.Material.SmoothPlastic
  4740. WedgePart26.BrickColor = BrickColor.new("Really black")
  4741. WedgePart26.Rotation = Vector3.new(0, 90, 0)
  4742. WedgePart26.Anchored = true
  4743. WedgePart26.CanCollide = false
  4744. WedgePart26.FormFactor = Enum.FormFactor.Custom
  4745. WedgePart26.Size = Vector3.new(0.200000003, 1, 0.200000003)
  4746. WedgePart26.CFrame = CFrame.new(25.2351036, 9.85950661, 17.4008675, -5.73120218e-10, 1.49011612e-08, 1, 5.96045595e-08, 0.999998391, -1.49011399e-08, -0.999998391, 5.96045595e-08, 2.34923259e-09)
  4747. WedgePart26.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4748. WedgePart26.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4749. WedgePart26.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4750. WedgePart26.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4751. WedgePart26.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4752. WedgePart26.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4753. WedgePart26.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4754. WedgePart26.Position = Vector3.new(25.2351036, 9.85950661, 17.4008675)
  4755. WedgePart26.Orientation = Vector3.new(0, 90, 0)
  4756. WedgePart26.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4757. SpecialMesh27.Parent = WedgePart26
  4758. SpecialMesh27.Scale = Vector3.new(1.5, 1, 1)
  4759. SpecialMesh27.MeshType = Enum.MeshType.Wedge
  4760. SpecialMesh27.Scale = Vector3.new(1.5, 1, 1)
  4761. WedgePart28.Name = "C2"
  4762. WedgePart28.Parent = Model3
  4763. WedgePart28.Material = Enum.Material.SmoothPlastic
  4764. WedgePart28.BrickColor = BrickColor.new("Really black")
  4765. WedgePart28.Rotation = Vector3.new(-180, 90, 0)
  4766. WedgePart28.Anchored = true
  4767. WedgePart28.CanCollide = false
  4768. WedgePart28.FormFactor = Enum.FormFactor.Custom
  4769. WedgePart28.Size = Vector3.new(0.200000003, 0.600000024, 0.200000003)
  4770. WedgePart28.CFrame = CFrame.new(25.2351036, 9.05952263, 17.4008675, -5.73121106e-10, 1.49011603e-08, 1, -5.96045595e-08, -0.999998391, 1.49011363e-08, 0.999998391, -5.96045595e-08, 3.49547236e-09)
  4771. WedgePart28.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4772. WedgePart28.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4773. WedgePart28.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4774. WedgePart28.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4775. WedgePart28.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4776. WedgePart28.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4777. WedgePart28.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4778. WedgePart28.Position = Vector3.new(25.2351036, 9.05952263, 17.4008675)
  4779. WedgePart28.Orientation = Vector3.new(0, 90, -180)
  4780. WedgePart28.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4781. SpecialMesh29.Parent = WedgePart28
  4782. SpecialMesh29.Scale = Vector3.new(1.5, 1, 1)
  4783. SpecialMesh29.MeshType = Enum.MeshType.Wedge
  4784. SpecialMesh29.Scale = Vector3.new(1.5, 1, 1)
  4785. Part30.Name = "C3"
  4786. Part30.Parent = Model3
  4787. Part30.Material = Enum.Material.SmoothPlastic
  4788. Part30.BrickColor = BrickColor.new("Fawn brown")
  4789. Part30.Rotation = Vector3.new(-180, 0, 165)
  4790. Part30.Anchored = true
  4791. Part30.CanCollide = false
  4792. Part30.FormFactor = Enum.FormFactor.Custom
  4793. Part30.Size = Vector3.new(0.200000003, 0.400000006, 0.600000024)
  4794. Part30.CFrame = CFrame.new(25.2950935, 8.53950977, 17.4008675, -0.965925872, -0.258818984, 8.57371108e-24, -0.258818626, 0.965924382, 5.96045595e-08, 1.11758514e-08, 0, -0.99999845)
  4795. Part30.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4796. Part30.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4797. Part30.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4798. Part30.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4799. Part30.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4800. Part30.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4801. Part30.Color = Color3.new(0.627451, 0.517647, 0.309804)
  4802. Part30.Position = Vector3.new(25.2950935, 8.53950977, 17.4008675)
  4803. Part30.Orientation = Vector3.new(0, 180, -15)
  4804. Part30.Color = Color3.new(0.627451, 0.517647, 0.309804)
  4805. BlockMesh31.Parent = Part30
  4806. BlockMesh31.Offset = Vector3.new(0, 0.00999999978, 0)
  4807. BlockMesh31.Scale = Vector3.new(1, 0.949999988, 0.600000024)
  4808. BlockMesh31.Scale = Vector3.new(1, 0.949999988, 0.600000024)
  4809. WedgePart32.Name = "C3"
  4810. WedgePart32.Parent = Model3
  4811. WedgePart32.Material = Enum.Material.SmoothPlastic
  4812. WedgePart32.BrickColor = BrickColor.new("Fawn brown")
  4813. WedgePart32.Rotation = Vector3.new(-90, 75, 90)
  4814. WedgePart32.Anchored = true
  4815. WedgePart32.CanCollide = false
  4816. WedgePart32.FormFactor = Enum.FormFactor.Custom
  4817. WedgePart32.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
  4818. WedgePart32.CFrame = CFrame.new(25.101902, 8.48775101, 17.4008675, 8.57371108e-24, -0.258818865, 0.965925872, 5.96045595e-08, 0.965924382, 0.258818507, -0.99999845, 0, 0)
  4819. WedgePart32.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4820. WedgePart32.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4821. WedgePart32.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4822. WedgePart32.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4823. WedgePart32.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4824. WedgePart32.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4825. WedgePart32.Color = Color3.new(0.627451, 0.517647, 0.309804)
  4826. WedgePart32.Position = Vector3.new(25.101902, 8.48775101, 17.4008675)
  4827. WedgePart32.Orientation = Vector3.new(-15, 90, 0)
  4828. WedgePart32.Color = Color3.new(0.627451, 0.517647, 0.309804)
  4829. SpecialMesh33.Parent = WedgePart32
  4830. SpecialMesh33.Offset = Vector3.new(0, 0.00999999978, 0)
  4831. SpecialMesh33.Scale = Vector3.new(1.79999995, 0.949999988, 1)
  4832. SpecialMesh33.MeshType = Enum.MeshType.Wedge
  4833. SpecialMesh33.Scale = Vector3.new(1.79999995, 0.949999988, 1)
  4834. Part34.Name = "C2"
  4835. Part34.Parent = Model3
  4836. Part34.Material = Enum.Material.SmoothPlastic
  4837. Part34.BrickColor = BrickColor.new("Really black")
  4838. Part34.Rotation = Vector3.new(90, 0, -90)
  4839. Part34.Anchored = true
  4840. Part34.CanCollide = false
  4841. Part34.FormFactor = Enum.FormFactor.Custom
  4842. Part34.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  4843. Part34.CFrame = CFrame.new(26.0351028, 12.4594736, 17.4009285, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
  4844. Part34.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4845. Part34.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4846. Part34.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4847. Part34.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4848. Part34.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4849. Part34.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4850. Part34.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4851. Part34.Position = Vector3.new(26.0351028, 12.4594736, 17.4009285)
  4852. Part34.Orientation = Vector3.new(89.9000015, 180, 90)
  4853. Part34.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4854. SpecialMesh35.Parent = Part34
  4855. SpecialMesh35.Scale = Vector3.new(1.5, 1, 1)
  4856. SpecialMesh35.MeshType = Enum.MeshType.Wedge
  4857. SpecialMesh35.Scale = Vector3.new(1.5, 1, 1)
  4858. Part36.Name = "C2"
  4859. Part36.Parent = Model3
  4860. Part36.Material = Enum.Material.SmoothPlastic
  4861. Part36.BrickColor = BrickColor.new("Really black")
  4862. Part36.Rotation = Vector3.new(-90, 0, -90)
  4863. Part36.Anchored = true
  4864. Part36.CanCollide = false
  4865. Part36.FormFactor = Enum.FormFactor.Custom
  4866. Part36.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  4867. Part36.CFrame = CFrame.new(26.0350952, 12.6594143, 17.4008675, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
  4868. Part36.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4869. Part36.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4870. Part36.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4871. Part36.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4872. Part36.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4873. Part36.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4874. Part36.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4875. Part36.Position = Vector3.new(26.0350952, 12.6594143, 17.4008675)
  4876. Part36.Orientation = Vector3.new(-89.9000015, 0, -90)
  4877. Part36.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4878. SpecialMesh37.Parent = Part36
  4879. SpecialMesh37.Scale = Vector3.new(1.5, 1, 1)
  4880. SpecialMesh37.MeshType = Enum.MeshType.Wedge
  4881. SpecialMesh37.Scale = Vector3.new(1.5, 1, 1)
  4882. WedgePart38.Name = "C3"
  4883. WedgePart38.Parent = Model3
  4884. WedgePart38.Material = Enum.Material.SmoothPlastic
  4885. WedgePart38.BrickColor = BrickColor.new("Fawn brown")
  4886. WedgePart38.Rotation = Vector3.new(-90, 75, -90)
  4887. WedgePart38.Anchored = true
  4888. WedgePart38.CanCollide = false
  4889. WedgePart38.FormFactor = Enum.FormFactor.Custom
  4890. WedgePart38.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  4891. WedgePart38.CFrame = CFrame.new(25.179554, 8.19798279, 17.4008064, -8.57371108e-24, 0.258818984, 0.965925872, -5.96045595e-08, -0.965924382, 0.258818626, 0.99999845, 0, -1.11758514e-08)
  4892. WedgePart38.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4893. WedgePart38.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4894. WedgePart38.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4895. WedgePart38.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4896. WedgePart38.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4897. WedgePart38.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4898. WedgePart38.Color = Color3.new(0.627451, 0.517647, 0.309804)
  4899. WedgePart38.Position = Vector3.new(25.179554, 8.19798279, 17.4008064)
  4900. WedgePart38.Orientation = Vector3.new(-15, 90, -180)
  4901. WedgePart38.Color = Color3.new(0.627451, 0.517647, 0.309804)
  4902. SpecialMesh39.Parent = WedgePart38
  4903. SpecialMesh39.Offset = Vector3.new(0, -0.0199999996, 0)
  4904. SpecialMesh39.Scale = Vector3.new(1.79999995, 1, 1)
  4905. SpecialMesh39.MeshType = Enum.MeshType.Wedge
  4906. SpecialMesh39.Scale = Vector3.new(1.79999995, 1, 1)
  4907. Part40.Name = "C2"
  4908. Part40.Parent = Model3
  4909. Part40.Material = Enum.Material.SmoothPlastic
  4910. Part40.BrickColor = BrickColor.new("Really black")
  4911. Part40.Rotation = Vector3.new(-90, 0, -90)
  4912. Part40.Anchored = true
  4913. Part40.CanCollide = false
  4914. Part40.FormFactor = Enum.FormFactor.Custom
  4915. Part40.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  4916. Part40.CFrame = CFrame.new(26.0350952, 12.2594624, 17.4008675, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
  4917. Part40.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4918. Part40.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4919. Part40.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4920. Part40.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4921. Part40.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4922. Part40.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4923. Part40.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4924. Part40.Position = Vector3.new(26.0350952, 12.2594624, 17.4008675)
  4925. Part40.Orientation = Vector3.new(-89.9000015, 0, -90)
  4926. Part40.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4927. SpecialMesh41.Parent = Part40
  4928. SpecialMesh41.Scale = Vector3.new(1.5, 1, 1)
  4929. SpecialMesh41.MeshType = Enum.MeshType.Wedge
  4930. SpecialMesh41.Scale = Vector3.new(1.5, 1, 1)
  4931. WedgePart42.Name = "C3"
  4932. WedgePart42.Parent = Model3
  4933. WedgePart42.Material = Enum.Material.SmoothPlastic
  4934. WedgePart42.BrickColor = BrickColor.new("Fawn brown")
  4935. WedgePart42.Rotation = Vector3.new(90, -75, -90)
  4936. WedgePart42.Anchored = true
  4937. WedgePart42.CanCollide = false
  4938. WedgePart42.FormFactor = Enum.FormFactor.Custom
  4939. WedgePart42.Size = Vector3.new(0.200000003, 0.200000003, 0.400000036)
  4940. WedgePart42.CFrame = CFrame.new(25.4693222, 8.27561569, 17.4008064, 8.57371108e-24, 0.258818984, -0.965925872, 5.96045595e-08, -0.965924382, -0.258818626, -0.99999845, 0, 1.11758514e-08)
  4941. WedgePart42.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4942. WedgePart42.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4943. WedgePart42.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4944. WedgePart42.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4945. WedgePart42.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4946. WedgePart42.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4947. WedgePart42.Color = Color3.new(0.627451, 0.517647, 0.309804)
  4948. WedgePart42.Position = Vector3.new(25.4693222, 8.27561569, 17.4008064)
  4949. WedgePart42.Orientation = Vector3.new(15, -90, 180)
  4950. WedgePart42.Color = Color3.new(0.627451, 0.517647, 0.309804)
  4951. SpecialMesh43.Parent = WedgePart42
  4952. SpecialMesh43.Offset = Vector3.new(0, -0.0199999996, 0)
  4953. SpecialMesh43.Scale = Vector3.new(1.79999995, 1, 1)
  4954. SpecialMesh43.MeshType = Enum.MeshType.Wedge
  4955. SpecialMesh43.Scale = Vector3.new(1.79999995, 1, 1)
  4956. Part44.Name = "C2"
  4957. Part44.Parent = Model3
  4958. Part44.Material = Enum.Material.SmoothPlastic
  4959. Part44.BrickColor = BrickColor.new("Really black")
  4960. Part44.Rotation = Vector3.new(-90, 0, -90)
  4961. Part44.Anchored = true
  4962. Part44.CanCollide = false
  4963. Part44.FormFactor = Enum.FormFactor.Custom
  4964. Part44.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  4965. Part44.CFrame = CFrame.new(26.0350952, 11.8594608, 17.4008675, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
  4966. Part44.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4967. Part44.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4968. Part44.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4969. Part44.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4970. Part44.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4971. Part44.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4972. Part44.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4973. Part44.Position = Vector3.new(26.0350952, 11.8594608, 17.4008675)
  4974. Part44.Orientation = Vector3.new(-89.9000015, 0, -90)
  4975. Part44.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4976. SpecialMesh45.Parent = Part44
  4977. SpecialMesh45.Scale = Vector3.new(1.5, 1, 1)
  4978. SpecialMesh45.MeshType = Enum.MeshType.Wedge
  4979. SpecialMesh45.Scale = Vector3.new(1.5, 1, 1)
  4980. Part46.Name = "C3"
  4981. Part46.Parent = Model3
  4982. Part46.Material = Enum.Material.SmoothPlastic
  4983. Part46.BrickColor = BrickColor.new("Fawn brown")
  4984. Part46.Rotation = Vector3.new(-180, 0, 180)
  4985. Part46.Anchored = true
  4986. Part46.CanCollide = false
  4987. Part46.FormFactor = Enum.FormFactor.Custom
  4988. Part46.Size = Vector3.new(0.600000024, 0.400000006, 0.600000024)
  4989. Part46.CFrame = CFrame.new(25.6350937, 8.55951118, 17.4008064, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  4990. Part46.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4991. Part46.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4992. Part46.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4993. Part46.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4994. Part46.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4995. Part46.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4996. Part46.Color = Color3.new(0.627451, 0.517647, 0.309804)
  4997. Part46.Position = Vector3.new(25.6350937, 8.55951118, 17.4008064)
  4998. Part46.Orientation = Vector3.new(0, 180, 0)
  4999. Part46.Color = Color3.new(0.627451, 0.517647, 0.309804)
  5000. BlockMesh47.Parent = Part46
  5001. BlockMesh47.Offset = Vector3.new(0, 0.00999999978, 0)
  5002. BlockMesh47.Scale = Vector3.new(1, 0.949999988, 0.600000024)
  5003. BlockMesh47.Scale = Vector3.new(1, 0.949999988, 0.600000024)
  5004. Part48.Name = "C2"
  5005. Part48.Parent = Model3
  5006. Part48.Material = Enum.Material.SmoothPlastic
  5007. Part48.BrickColor = BrickColor.new("Really black")
  5008. Part48.Rotation = Vector3.new(-90, 0, -90)
  5009. Part48.Anchored = true
  5010. Part48.CanCollide = false
  5011. Part48.FormFactor = Enum.FormFactor.Custom
  5012. Part48.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  5013. Part48.CFrame = CFrame.new(26.0350952, 11.4594746, 17.4009285, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
  5014. Part48.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5015. Part48.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5016. Part48.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5017. Part48.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5018. Part48.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5019. Part48.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5020. Part48.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5021. Part48.Position = Vector3.new(26.0350952, 11.4594746, 17.4009285)
  5022. Part48.Orientation = Vector3.new(-89.9000015, 0, -90)
  5023. Part48.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5024. SpecialMesh49.Parent = Part48
  5025. SpecialMesh49.Scale = Vector3.new(1.5, 1, 1)
  5026. SpecialMesh49.MeshType = Enum.MeshType.Wedge
  5027. SpecialMesh49.Scale = Vector3.new(1.5, 1, 1)
  5028. Part50.Name = "C2"
  5029. Part50.Parent = Model3
  5030. Part50.Material = Enum.Material.SmoothPlastic
  5031. Part50.BrickColor = BrickColor.new("Really black")
  5032. Part50.Rotation = Vector3.new(90, 0, -90)
  5033. Part50.Anchored = true
  5034. Part50.CanCollide = false
  5035. Part50.FormFactor = Enum.FormFactor.Custom
  5036. Part50.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  5037. Part50.CFrame = CFrame.new(26.0351028, 12.0594692, 17.4008675, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
  5038. Part50.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5039. Part50.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5040. Part50.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5041. Part50.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5042. Part50.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5043. Part50.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5044. Part50.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5045. Part50.Position = Vector3.new(26.0351028, 12.0594692, 17.4008675)
  5046. Part50.Orientation = Vector3.new(89.9000015, 180, 90)
  5047. Part50.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5048. SpecialMesh51.Parent = Part50
  5049. SpecialMesh51.Scale = Vector3.new(1.5, 1, 1)
  5050. SpecialMesh51.MeshType = Enum.MeshType.Wedge
  5051. SpecialMesh51.Scale = Vector3.new(1.5, 1, 1)
  5052. Part52.Name = "C2"
  5053. Part52.Parent = Model3
  5054. Part52.Material = Enum.Material.SmoothPlastic
  5055. Part52.BrickColor = BrickColor.new("Really black")
  5056. Part52.Rotation = Vector3.new(-90, 0, -90)
  5057. Part52.Anchored = true
  5058. Part52.CanCollide = false
  5059. Part52.FormFactor = Enum.FormFactor.Custom
  5060. Part52.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  5061. Part52.CFrame = CFrame.new(26.0350952, 11.0594654, 17.4008675, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
  5062. Part52.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5063. Part52.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5064. Part52.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5065. Part52.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5066. Part52.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5067. Part52.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5068. Part52.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5069. Part52.Position = Vector3.new(26.0350952, 11.0594654, 17.4008675)
  5070. Part52.Orientation = Vector3.new(-89.9000015, 0, -90)
  5071. Part52.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5072. SpecialMesh53.Parent = Part52
  5073. SpecialMesh53.Scale = Vector3.new(1.5, 1, 1)
  5074. SpecialMesh53.MeshType = Enum.MeshType.Wedge
  5075. SpecialMesh53.Scale = Vector3.new(1.5, 1, 1)
  5076. Part54.Name = "C2"
  5077. Part54.Parent = Model3
  5078. Part54.Material = Enum.Material.SmoothPlastic
  5079. Part54.BrickColor = BrickColor.new("Really black")
  5080. Part54.Rotation = Vector3.new(-90, 0, -90)
  5081. Part54.Anchored = true
  5082. Part54.CanCollide = false
  5083. Part54.FormFactor = Enum.FormFactor.Custom
  5084. Part54.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  5085. Part54.CFrame = CFrame.new(26.0350952, 10.2594929, 17.4008675, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
  5086. Part54.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5087. Part54.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5088. Part54.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5089. Part54.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5090. Part54.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5091. Part54.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5092. Part54.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5093. Part54.Position = Vector3.new(26.0350952, 10.2594929, 17.4008675)
  5094. Part54.Orientation = Vector3.new(-89.9000015, 0, -90)
  5095. Part54.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5096. SpecialMesh55.Parent = Part54
  5097. SpecialMesh55.Scale = Vector3.new(1.5, 1, 1)
  5098. SpecialMesh55.MeshType = Enum.MeshType.Wedge
  5099. SpecialMesh55.Scale = Vector3.new(1.5, 1, 1)
  5100. Part56.Name = "Hitbox"
  5101. Part56.Parent = Model3
  5102. Part56.Material = Enum.Material.SmoothPlastic
  5103. Part56.BrickColor = BrickColor.new("Institutional white")
  5104. Part56.Transparency = 1
  5105. Part56.Rotation = Vector3.new(-180, 0, 180)
  5106. Part56.Anchored = true
  5107. Part56.CanCollide = false
  5108. Part56.FormFactor = Enum.FormFactor.Custom
  5109. Part56.Size = Vector3.new(1.19999993, 5, 0.600000024)
  5110. Part56.CFrame = CFrame.new(25.5350952, 11.0595036, 17.4009285, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  5111. Part56.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5112. Part56.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5113. Part56.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5114. Part56.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5115. Part56.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5116. Part56.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5117. Part56.Color = Color3.new(0.972549, 0.972549, 0.972549)
  5118. Part56.Position = Vector3.new(25.5350952, 11.0595036, 17.4009285)
  5119. Part56.Orientation = Vector3.new(0, 180, 0)
  5120. Part56.Color = Color3.new(0.972549, 0.972549, 0.972549)
  5121. Part57.Name = "C2"
  5122. Part57.Parent = Model3
  5123. Part57.Material = Enum.Material.SmoothPlastic
  5124. Part57.BrickColor = BrickColor.new("Really black")
  5125. Part57.Rotation = Vector3.new(90, 0, -90)
  5126. Part57.Anchored = true
  5127. Part57.CanCollide = false
  5128. Part57.FormFactor = Enum.FormFactor.Custom
  5129. Part57.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  5130. Part57.CFrame = CFrame.new(26.0351028, 10.8594723, 17.4009285, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
  5131. Part57.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5132. Part57.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5133. Part57.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5134. Part57.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5135. Part57.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5136. Part57.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5137. Part57.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5138. Part57.Position = Vector3.new(26.0351028, 10.8594723, 17.4009285)
  5139. Part57.Orientation = Vector3.new(89.9000015, 180, 90)
  5140. Part57.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5141. SpecialMesh58.Parent = Part57
  5142. SpecialMesh58.Scale = Vector3.new(1.5, 1, 1)
  5143. SpecialMesh58.MeshType = Enum.MeshType.Wedge
  5144. SpecialMesh58.Scale = Vector3.new(1.5, 1, 1)
  5145. Part59.Name = "C2"
  5146. Part59.Parent = Model3
  5147. Part59.Material = Enum.Material.SmoothPlastic
  5148. Part59.BrickColor = BrickColor.new("Really black")
  5149. Part59.Rotation = Vector3.new(90, 0, -90)
  5150. Part59.Anchored = true
  5151. Part59.CanCollide = false
  5152. Part59.FormFactor = Enum.FormFactor.Custom
  5153. Part59.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  5154. Part59.CFrame = CFrame.new(26.0351028, 10.0594082, 17.4008675, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
  5155. Part59.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5156. Part59.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5157. Part59.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5158. Part59.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5159. Part59.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5160. Part59.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5161. Part59.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5162. Part59.Position = Vector3.new(26.0351028, 10.0594082, 17.4008675)
  5163. Part59.Orientation = Vector3.new(89.9000015, 180, 90)
  5164. Part59.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5165. SpecialMesh60.Parent = Part59
  5166. SpecialMesh60.Scale = Vector3.new(1.5, 1, 1)
  5167. SpecialMesh60.MeshType = Enum.MeshType.Wedge
  5168. SpecialMesh60.Scale = Vector3.new(1.5, 1, 1)
  5169. Part61.Name = "C2"
  5170. Part61.Parent = Model3
  5171. Part61.Material = Enum.Material.SmoothPlastic
  5172. Part61.BrickColor = BrickColor.new("Really black")
  5173. Part61.Rotation = Vector3.new(90, 0, -90)
  5174. Part61.Anchored = true
  5175. Part61.CanCollide = false
  5176. Part61.FormFactor = Enum.FormFactor.Custom
  5177. Part61.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  5178. Part61.CFrame = CFrame.new(26.0351028, 9.6594944, 17.4008675, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
  5179. Part61.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5180. Part61.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5181. Part61.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5182. Part61.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5183. Part61.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5184. Part61.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5185. Part61.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5186. Part61.Position = Vector3.new(26.0351028, 9.6594944, 17.4008675)
  5187. Part61.Orientation = Vector3.new(89.9000015, 180, 90)
  5188. Part61.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5189. SpecialMesh62.Parent = Part61
  5190. SpecialMesh62.Scale = Vector3.new(1.5, 1, 1)
  5191. SpecialMesh62.MeshType = Enum.MeshType.Wedge
  5192. SpecialMesh62.Scale = Vector3.new(1.5, 1, 1)
  5193. Part63.Name = "C2"
  5194. Part63.Parent = Model3
  5195. Part63.Material = Enum.Material.SmoothPlastic
  5196. Part63.BrickColor = BrickColor.new("Really black")
  5197. Part63.Rotation = Vector3.new(90, 0, -90)
  5198. Part63.Anchored = true
  5199. Part63.CanCollide = false
  5200. Part63.FormFactor = Enum.FormFactor.Custom
  5201. Part63.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  5202. Part63.CFrame = CFrame.new(26.0351028, 11.2594509, 17.4007454, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
  5203. Part63.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5204. Part63.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5205. Part63.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5206. Part63.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5207. Part63.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5208. Part63.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5209. Part63.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5210. Part63.Position = Vector3.new(26.0351028, 11.2594509, 17.4007454)
  5211. Part63.Orientation = Vector3.new(89.9000015, 180, 90)
  5212. Part63.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5213. SpecialMesh64.Parent = Part63
  5214. SpecialMesh64.Scale = Vector3.new(1.5, 1, 1)
  5215. SpecialMesh64.MeshType = Enum.MeshType.Wedge
  5216. SpecialMesh64.Scale = Vector3.new(1.5, 1, 1)
  5217. Part65.Name = "C1"
  5218. Part65.Parent = Model3
  5219. Part65.Material = Enum.Material.Neon
  5220. Part65.BrickColor = BrickColor.new("Really red")
  5221. Part65.Anchored = true
  5222. Part65.CanCollide = false
  5223. Part65.FormFactor = Enum.FormFactor.Custom
  5224. Part65.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
  5225. Part65.CFrame = CFrame.new(25.9450893, 9.95951176, 17.4008064, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  5226. Part65.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5227. Part65.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5228. Part65.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5229. Part65.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5230. Part65.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5231. Part65.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5232. Part65.Color = Color3.new(1, 0, 0)
  5233. Part65.Position = Vector3.new(25.9450893, 9.95951176, 17.4008064)
  5234. Part65.Color = Color3.new(1, 0, 0)
  5235. BlockMesh66.Parent = Part65
  5236. BlockMesh66.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  5237. BlockMesh66.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  5238. Part67.Name = "C2"
  5239. Part67.Parent = Model3
  5240. Part67.Material = Enum.Material.SmoothPlastic
  5241. Part67.BrickColor = BrickColor.new("Really black")
  5242. Part67.Rotation = Vector3.new(90, 0, -90)
  5243. Part67.Anchored = true
  5244. Part67.CanCollide = false
  5245. Part67.FormFactor = Enum.FormFactor.Custom
  5246. Part67.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  5247. Part67.CFrame = CFrame.new(26.0351028, 12.8594418, 17.4008064, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
  5248. Part67.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5249. Part67.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5250. Part67.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5251. Part67.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5252. Part67.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5253. Part67.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5254. Part67.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5255. Part67.Position = Vector3.new(26.0351028, 12.8594418, 17.4008064)
  5256. Part67.Orientation = Vector3.new(89.9000015, 180, 90)
  5257. Part67.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5258. SpecialMesh68.Parent = Part67
  5259. SpecialMesh68.Scale = Vector3.new(1.5, 1, 1)
  5260. SpecialMesh68.MeshType = Enum.MeshType.Wedge
  5261. SpecialMesh68.Scale = Vector3.new(1.5, 1, 1)
  5262. Part69.Name = "C2"
  5263. Part69.Parent = Model3
  5264. Part69.Material = Enum.Material.SmoothPlastic
  5265. Part69.BrickColor = BrickColor.new("Really black")
  5266. Part69.Rotation = Vector3.new(-90, 0, -90)
  5267. Part69.Anchored = true
  5268. Part69.CanCollide = false
  5269. Part69.FormFactor = Enum.FormFactor.Custom
  5270. Part69.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  5271. Part69.CFrame = CFrame.new(26.0350952, 13.0595341, 17.4008675, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
  5272. Part69.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5273. Part69.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5274. Part69.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5275. Part69.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5276. Part69.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5277. Part69.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5278. Part69.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5279. Part69.Position = Vector3.new(26.0350952, 13.0595341, 17.4008675)
  5280. Part69.Orientation = Vector3.new(-89.9000015, 0, -90)
  5281. Part69.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5282. SpecialMesh70.Parent = Part69
  5283. SpecialMesh70.Scale = Vector3.new(1.5, 1, 1)
  5284. SpecialMesh70.MeshType = Enum.MeshType.Wedge
  5285. SpecialMesh70.Scale = Vector3.new(1.5, 1, 1)
  5286. Part71.Name = "C2"
  5287. Part71.Parent = Model3
  5288. Part71.Material = Enum.Material.SmoothPlastic
  5289. Part71.BrickColor = BrickColor.new("Really black")
  5290. Part71.Rotation = Vector3.new(90, 0, -90)
  5291. Part71.Anchored = true
  5292. Part71.CanCollide = false
  5293. Part71.FormFactor = Enum.FormFactor.Custom
  5294. Part71.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  5295. Part71.CFrame = CFrame.new(26.0351028, 10.4594593, 17.4008064, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
  5296. Part71.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5297. Part71.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5298. Part71.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5299. Part71.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5300. Part71.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5301. Part71.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5302. Part71.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5303. Part71.Position = Vector3.new(26.0351028, 10.4594593, 17.4008064)
  5304. Part71.Orientation = Vector3.new(89.9000015, 180, 90)
  5305. Part71.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5306. SpecialMesh72.Parent = Part71
  5307. SpecialMesh72.Scale = Vector3.new(1.5, 1, 1)
  5308. SpecialMesh72.MeshType = Enum.MeshType.Wedge
  5309. SpecialMesh72.Scale = Vector3.new(1.5, 1, 1)
  5310. Part73.Name = "C2"
  5311. Part73.Parent = Model3
  5312. Part73.Material = Enum.Material.SmoothPlastic
  5313. Part73.BrickColor = BrickColor.new("Really black")
  5314. Part73.Rotation = Vector3.new(90, 0, 0)
  5315. Part73.Anchored = true
  5316. Part73.CanCollide = false
  5317. Part73.Size = Vector3.new(0.150000006, 0.314999998, 0.150000006)
  5318. Part73.CFrame = CFrame.new(25.7350006, 10.0349998, 17.3999996, 1, 0, 0, 0, 0, -1.00000262, 0, 1.00000262, 0)
  5319. Part73.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5320. Part73.Position = Vector3.new(25.7350006, 10.0349998, 17.3999996)
  5321. Part73.Orientation = Vector3.new(90, 0, 0)
  5322. Part73.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5323. CylinderMesh74.Parent = Part73
  5324. CylinderMesh74.Scale = Vector3.new(1, 1.005, 0.899999976)
  5325. CylinderMesh74.Scale = Vector3.new(1, 1.005, 0.899999976)
  5326. Part75.Name = "C1"
  5327. Part75.Parent = Model3
  5328. Part75.Material = Enum.Material.Neon
  5329. Part75.BrickColor = BrickColor.new("Really red")
  5330. Part75.Rotation = Vector3.new(90, 0, 0)
  5331. Part75.Anchored = true
  5332. Part75.CanCollide = false
  5333. Part75.Size = Vector3.new(0.150000006, 0.314999998, 0.150000006)
  5334. Part75.CFrame = CFrame.new(25.5349998, 9.63452625, 17.3999996, 1, 0, 0, 0, 0, -1.00000262, 0, 1.00000262, 0)
  5335. Part75.Color = Color3.new(1, 0, 0)
  5336. Part75.Position = Vector3.new(25.5349998, 9.63452625, 17.3999996)
  5337. Part75.Orientation = Vector3.new(90, 0, 0)
  5338. Part75.Color = Color3.new(1, 0, 0)
  5339. CylinderMesh76.Parent = Part75
  5340. CylinderMesh76.Scale = Vector3.new(1.07000005, 1, 1.07000005)
  5341. CylinderMesh76.Scale = Vector3.new(1.07000005, 1, 1.07000005)
  5342. Part77.Name = "C2"
  5343. Part77.Parent = Model3
  5344. Part77.Material = Enum.Material.SmoothPlastic
  5345. Part77.BrickColor = BrickColor.new("Really black")
  5346. Part77.Rotation = Vector3.new(90, 0, 0)
  5347. Part77.Anchored = true
  5348. Part77.CanCollide = false
  5349. Part77.Size = Vector3.new(0.150000006, 0.314999998, 0.150000006)
  5350. Part77.CFrame = CFrame.new(25.7350006, 12.835, 17.3999996, 1, 0, 0, 0, 0, -1.00000262, 0, 1.00000262, 0)
  5351. Part77.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5352. Part77.Position = Vector3.new(25.7350006, 12.835, 17.3999996)
  5353. Part77.Orientation = Vector3.new(90, 0, 0)
  5354. Part77.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5355. CylinderMesh78.Parent = Part77
  5356. CylinderMesh78.Scale = Vector3.new(1, 1.005, 0.899999976)
  5357. CylinderMesh78.Scale = Vector3.new(1, 1.005, 0.899999976)
  5358. Part79.Name = "C2"
  5359. Part79.Parent = Model3
  5360. Part79.Material = Enum.Material.SmoothPlastic
  5361. Part79.BrickColor = BrickColor.new("Really black")
  5362. Part79.Rotation = Vector3.new(90, 0, 0)
  5363. Part79.Anchored = true
  5364. Part79.CanCollide = false
  5365. Part79.Size = Vector3.new(0.150000006, 0.314999998, 0.150000006)
  5366. Part79.CFrame = CFrame.new(25.7350006, 12.0349998, 17.3999996, 1, 0, 0, 0, 0, -1.00000262, 0, 1.00000262, 0)
  5367. Part79.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5368. Part79.Position = Vector3.new(25.7350006, 12.0349998, 17.3999996)
  5369. Part79.Orientation = Vector3.new(90, 0, 0)
  5370. Part79.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5371. CylinderMesh80.Parent = Part79
  5372. CylinderMesh80.Scale = Vector3.new(1, 1.005, 0.899999976)
  5373. CylinderMesh80.Scale = Vector3.new(1, 1.005, 0.899999976)
  5374. Part81.Name = "C2"
  5375. Part81.Parent = Model3
  5376. Part81.Material = Enum.Material.SmoothPlastic
  5377. Part81.BrickColor = BrickColor.new("Really black")
  5378. Part81.Rotation = Vector3.new(90, 0, 0)
  5379. Part81.Anchored = true
  5380. Part81.CanCollide = false
  5381. Part81.Size = Vector3.new(0.150000006, 0.314999998, 0.150000006)
  5382. Part81.CFrame = CFrame.new(25.5349998, 9.63452625, 17.3999996, 1, 0, 0, 0, 0, -1.00000262, 0, 1.00000262, 0)
  5383. Part81.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5384. Part81.Position = Vector3.new(25.5349998, 9.63452625, 17.3999996)
  5385. Part81.Orientation = Vector3.new(90, 0, 0)
  5386. Part81.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5387. CylinderMesh82.Parent = Part81
  5388. CylinderMesh82.Scale = Vector3.new(1, 1.005, 0.899999976)
  5389. CylinderMesh82.Scale = Vector3.new(1, 1.005, 0.899999976)
  5390. Part83.Name = "C1"
  5391. Part83.Parent = Model3
  5392. Part83.Material = Enum.Material.Neon
  5393. Part83.BrickColor = BrickColor.new("Really red")
  5394. Part83.Rotation = Vector3.new(90, -63.4300003, 90)
  5395. Part83.Anchored = true
  5396. Part83.CanCollide = false
  5397. Part83.FormFactor = Enum.FormFactor.Custom
  5398. Part83.Size = Vector3.new(0.199999973, 0.199999973, 0.559999943)
  5399. Part83.CFrame = CFrame.new(25.8959885, 13.3516808, 17.401022, -8.57371108e-24, -0.447213471, -0.89442724, -5.96045595e-08, 0.894425809, -0.447212756, 0.99999845, 0, 0)
  5400. Part83.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5401. Part83.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5402. Part83.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5403. Part83.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5404. Part83.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5405. Part83.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5406. Part83.Color = Color3.new(1, 0, 0)
  5407. Part83.Position = Vector3.new(25.8959885, 13.3516808, 17.401022)
  5408. Part83.Orientation = Vector3.new(26.5599995, -90, 0)
  5409. Part83.Color = Color3.new(1, 0, 0)
  5410. SpecialMesh84.Parent = Part83
  5411. SpecialMesh84.Scale = Vector3.new(1.5, 1, 1)
  5412. SpecialMesh84.MeshType = Enum.MeshType.Torso
  5413. SpecialMesh84.Scale = Vector3.new(1.5, 1, 1)
  5414. Part85.Name = "C1"
  5415. Part85.Parent = Model3
  5416. Part85.Material = Enum.Material.Neon
  5417. Part85.BrickColor = BrickColor.new("Really red")
  5418. Part85.Rotation = Vector3.new(90, -45, 90)
  5419. Part85.Anchored = true
  5420. Part85.CanCollide = false
  5421. Part85.FormFactor = Enum.FormFactor.Custom
  5422. Part85.Size = Vector3.new(0.199999973, 0.199999973, 0.649999976)
  5423. Part85.CFrame = CFrame.new(25.4445915, 13.0104027, 17.401022, -8.57371029e-24, -0.707106709, -0.707106709, -5.9604556e-08, 0.707105577, -0.707105577, 0.999998391, 0, 0)
  5424. Part85.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5425. Part85.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5426. Part85.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5427. Part85.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5428. Part85.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5429. Part85.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5430. Part85.Color = Color3.new(1, 0, 0)
  5431. Part85.Position = Vector3.new(25.4445915, 13.0104027, 17.401022)
  5432. Part85.Orientation = Vector3.new(45, -90, 0)
  5433. Part85.Color = Color3.new(1, 0, 0)
  5434. SpecialMesh86.Parent = Part85
  5435. SpecialMesh86.Scale = Vector3.new(1.5, 1, 1)
  5436. SpecialMesh86.MeshType = Enum.MeshType.Torso
  5437. SpecialMesh86.Scale = Vector3.new(1.5, 1, 1)
  5438. Part87.Name = "C1"
  5439. Part87.Parent = Model3
  5440. Part87.Material = Enum.Material.Neon
  5441. Part87.BrickColor = BrickColor.new("Really red")
  5442. Part87.Rotation = Vector3.new(90, -11.3099995, 90)
  5443. Part87.Anchored = true
  5444. Part87.CanCollide = false
  5445. Part87.FormFactor = Enum.FormFactor.Custom
  5446. Part87.Size = Vector3.new(0.199999973, 0.199999973, 1.05999982)
  5447. Part87.CFrame = CFrame.new(25.140873, 12.2986736, 17.4009762, -8.57371108e-24, -0.980580688, -0.196115911, -5.96045595e-08, 0.196115583, -0.980579138, 0.99999845, 0, 0)
  5448. Part87.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5449. Part87.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5450. Part87.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5451. Part87.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5452. Part87.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5453. Part87.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5454. Part87.Color = Color3.new(1, 0, 0)
  5455. Part87.Position = Vector3.new(25.140873, 12.2986736, 17.4009762)
  5456. Part87.Orientation = Vector3.new(78.6899948, -90, 0)
  5457. Part87.Color = Color3.new(1, 0, 0)
  5458. SpecialMesh88.Parent = Part87
  5459. SpecialMesh88.Scale = Vector3.new(1.5, 1, 1)
  5460. SpecialMesh88.MeshType = Enum.MeshType.Torso
  5461. SpecialMesh88.Scale = Vector3.new(1.5, 1, 1)
  5462. Part89.Name = "C1"
  5463. Part89.Parent = Model3
  5464. Part89.Material = Enum.Material.Neon
  5465. Part89.BrickColor = BrickColor.new("Really red")
  5466. Part89.Rotation = Vector3.new(-90, 0, 90)
  5467. Part89.Anchored = true
  5468. Part89.CanCollide = false
  5469. Part89.FormFactor = Enum.FormFactor.Custom
  5470. Part89.Size = Vector3.new(0.199999973, 0.199999973, 0.639999866)
  5471. Part89.CFrame = CFrame.new(25.0349922, 11.4893541, 17.4010067, -1.42108547e-14, -0.999999166, 1.1920929e-07, 5.96045453e-08, 1.1920929e-07, 0.999997795, -0.999997973, 2.84216654e-14, 1.42108242e-14)
  5472. Part89.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5473. Part89.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5474. Part89.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5475. Part89.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5476. Part89.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5477. Part89.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5478. Part89.Color = Color3.new(1, 0, 0)
  5479. Part89.Position = Vector3.new(25.0349922, 11.4893541, 17.4010067)
  5480. Part89.Orientation = Vector3.new(-89.8799973, 90, 26.5699997)
  5481. Part89.Color = Color3.new(1, 0, 0)
  5482. SpecialMesh90.Parent = Part89
  5483. SpecialMesh90.Scale = Vector3.new(1.5, 1, 1)
  5484. SpecialMesh90.MeshType = Enum.MeshType.Torso
  5485. SpecialMesh90.Scale = Vector3.new(1.5, 1, 1)
  5486. Part91.Name = "C1"
  5487. Part91.Parent = Model3
  5488. Part91.Material = Enum.Material.Neon
  5489. Part91.BrickColor = BrickColor.new("Really red")
  5490. Part91.Rotation = Vector3.new(-90, -14.04, 90)
  5491. Part91.Anchored = true
  5492. Part91.CanCollide = false
  5493. Part91.FormFactor = Enum.FormFactor.Custom
  5494. Part91.Size = Vector3.new(0.199999973, 0.199999973, 0.899999857)
  5495. Part91.CFrame = CFrame.new(25.1301498, 10.766448, 17.401022, 6.31012176e-09, -0.97013551, -0.242534012, 6.03810406e-08, -0.242533639, 0.970133901, -0.999993622, -6.31014219e-09, -7.76844644e-10)
  5496. Part91.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5497. Part91.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5498. Part91.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5499. Part91.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5500. Part91.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5501. Part91.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5502. Part91.Color = Color3.new(1, 0, 0)
  5503. Part91.Position = Vector3.new(25.1301498, 10.766448, 17.401022)
  5504. Part91.Orientation = Vector3.new(-75.9599991, -90, 180)
  5505. Part91.Color = Color3.new(1, 0, 0)
  5506. SpecialMesh92.Parent = Part91
  5507. SpecialMesh92.Scale = Vector3.new(1.5, 1, 1)
  5508. SpecialMesh92.MeshType = Enum.MeshType.Torso
  5509. SpecialMesh92.Scale = Vector3.new(1.5, 1, 1)
  5510. Part93.Name = "C1"
  5511. Part93.Parent = Model3
  5512. Part93.Material = Enum.Material.Neon
  5513. Part93.BrickColor = BrickColor.new("Really red")
  5514. Part93.Rotation = Vector3.new(-90, 11.3099995, 90)
  5515. Part93.Anchored = true
  5516. Part93.CanCollide = false
  5517. Part93.FormFactor = Enum.FormFactor.Custom
  5518. Part93.Size = Vector3.new(0.199999973, 0.199999973, 1.05999982)
  5519. Part93.CFrame = CFrame.new(25.131073, 9.84964752, 17.4009914, -5.67352276e-11, -0.980579853, 0.196115732, 5.96101657e-08, 0.196115494, 0.980578601, -0.999997973, 5.67510518e-11, -5.61086897e-12)
  5520. Part93.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5521. Part93.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5522. Part93.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5523. Part93.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5524. Part93.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5525. Part93.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5526. Part93.Color = Color3.new(1, 0, 0)
  5527. Part93.Position = Vector3.new(25.131073, 9.84964752, 17.4009914)
  5528. Part93.Orientation = Vector3.new(-78.6899948, 90, 0)
  5529. Part93.Color = Color3.new(1, 0, 0)
  5530. SpecialMesh94.Parent = Part93
  5531. SpecialMesh94.Scale = Vector3.new(1.5, 1, 1)
  5532. SpecialMesh94.MeshType = Enum.MeshType.Torso
  5533. SpecialMesh94.Scale = Vector3.new(1.5, 1, 1)
  5534. Part95.Name = "C1"
  5535. Part95.Parent = Model3
  5536. Part95.Material = Enum.Material.Neon
  5537. Part95.BrickColor = BrickColor.new("Really red")
  5538. Part95.Rotation = Vector3.new(-90, -18.4300003, 90)
  5539. Part95.Anchored = true
  5540. Part95.CanCollide = false
  5541. Part95.FormFactor = Enum.FormFactor.Custom
  5542. Part95.Size = Vector3.new(0.199999973, 0.199999973, 0.699999988)
  5543. Part95.CFrame = CFrame.new(25.1318321, 9.05261803, 17.4010067, 7.12208781e-09, -0.948682725, -0.316227496, 6.07602431e-08, -0.316226959, 0.948680997, -0.999997973, -7.1220696e-09, -1.15577925e-09)
  5544. Part95.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5545. Part95.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5546. Part95.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5547. Part95.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5548. Part95.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5549. Part95.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5550. Part95.Color = Color3.new(1, 0, 0)
  5551. Part95.Position = Vector3.new(25.1318321, 9.05261803, 17.4010067)
  5552. Part95.Orientation = Vector3.new(-71.5599976, -90, 180)
  5553. Part95.Color = Color3.new(1, 0, 0)
  5554. SpecialMesh96.Parent = Part95
  5555. SpecialMesh96.Scale = Vector3.new(1.5, 1, 1)
  5556. SpecialMesh96.MeshType = Enum.MeshType.Torso
  5557. SpecialMesh96.Scale = Vector3.new(1.5, 1, 1)
  5558. Part97.Name = "C1"
  5559. Part97.Parent = Model3
  5560. Part97.Material = Enum.Material.Neon
  5561. Part97.BrickColor = BrickColor.new("Really red")
  5562. Part97.Rotation = Vector3.new(90, 0, 0)
  5563. Part97.Anchored = true
  5564. Part97.CanCollide = false
  5565. Part97.Size = Vector3.new(0.150000006, 0.314999998, 0.150000006)
  5566. Part97.CFrame = CFrame.new(25.7350006, 10.0345345, 17.3999996, 1, 0, 0, 0, 0, -1.00000262, 0, 1.00000262, 0)
  5567. Part97.Color = Color3.new(1, 0, 0)
  5568. Part97.Position = Vector3.new(25.7350006, 10.0345345, 17.3999996)
  5569. Part97.Orientation = Vector3.new(90, 0, 0)
  5570. Part97.Color = Color3.new(1, 0, 0)
  5571. CylinderMesh98.Parent = Part97
  5572. CylinderMesh98.Scale = Vector3.new(1.07000005, 1, 1.07000005)
  5573. CylinderMesh98.Scale = Vector3.new(1.07000005, 1, 1.07000005)
  5574. Part99.Name = "C1"
  5575. Part99.Parent = Model3
  5576. Part99.Material = Enum.Material.Neon
  5577. Part99.BrickColor = BrickColor.new("Really red")
  5578. Part99.Rotation = Vector3.new(90, 0, -90)
  5579. Part99.Anchored = true
  5580. Part99.CanCollide = false
  5581. Part99.FormFactor = Enum.FormFactor.Custom
  5582. Part99.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  5583. Part99.CFrame = CFrame.new(26.0750904, 10.0595112, 17.4008064, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
  5584. Part99.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5585. Part99.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5586. Part99.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5587. Part99.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5588. Part99.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5589. Part99.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5590. Part99.Color = Color3.new(1, 0, 0)
  5591. Part99.Position = Vector3.new(26.0750904, 10.0595112, 17.4008064)
  5592. Part99.Orientation = Vector3.new(89.9000015, 180, 90)
  5593. Part99.Color = Color3.new(1, 0, 0)
  5594. SpecialMesh100.Parent = Part99
  5595. SpecialMesh100.Scale = Vector3.new(0.200000003, 1, 1)
  5596. SpecialMesh100.MeshType = Enum.MeshType.Wedge
  5597. SpecialMesh100.Scale = Vector3.new(0.200000003, 1, 1)
  5598. Part101.Name = "C1"
  5599. Part101.Parent = Model3
  5600. Part101.Material = Enum.Material.Neon
  5601. Part101.BrickColor = BrickColor.new("Really red")
  5602. Part101.Rotation = Vector3.new(90, 0, 0)
  5603. Part101.Anchored = true
  5604. Part101.CanCollide = false
  5605. Part101.Size = Vector3.new(0.150000006, 0.314999998, 0.150000006)
  5606. Part101.CFrame = CFrame.new(25.7350006, 12.0345278, 17.3999996, 1, 0, 0, 0, 0, -1.00000262, 0, 1.00000262, 0)
  5607. Part101.Color = Color3.new(1, 0, 0)
  5608. Part101.Position = Vector3.new(25.7350006, 12.0345278, 17.3999996)
  5609. Part101.Orientation = Vector3.new(90, 0, 0)
  5610. Part101.Color = Color3.new(1, 0, 0)
  5611. CylinderMesh102.Parent = Part101
  5612. CylinderMesh102.Scale = Vector3.new(1.07000005, 1, 1.07000005)
  5613. CylinderMesh102.Scale = Vector3.new(1.07000005, 1, 1.07000005)
  5614. Part103.Name = "C1"
  5615. Part103.Parent = Model3
  5616. Part103.Material = Enum.Material.Neon
  5617. Part103.BrickColor = BrickColor.new("Really red")
  5618. Part103.Rotation = Vector3.new(90, 0, 0)
  5619. Part103.Anchored = true
  5620. Part103.CanCollide = false
  5621. Part103.Size = Vector3.new(0.150000006, 0.314999998, 0.150000006)
  5622. Part103.CFrame = CFrame.new(25.7350006, 12.8345261, 17.3999996, 1, 0, 0, 0, 0, -1.00000262, 0, 1.00000262, 0)
  5623. Part103.Color = Color3.new(1, 0, 0)
  5624. Part103.Position = Vector3.new(25.7350006, 12.8345261, 17.3999996)
  5625. Part103.Orientation = Vector3.new(90, 0, 0)
  5626. Part103.Color = Color3.new(1, 0, 0)
  5627. CylinderMesh104.Parent = Part103
  5628. CylinderMesh104.Scale = Vector3.new(1.07000005, 1, 1.07000005)
  5629. CylinderMesh104.Scale = Vector3.new(1.07000005, 1, 1.07000005)
  5630. Part105.Name = "C1"
  5631. Part105.Parent = Model3
  5632. Part105.Material = Enum.Material.Neon
  5633. Part105.BrickColor = BrickColor.new("Really red")
  5634. Part105.Rotation = Vector3.new(90, 0, 0)
  5635. Part105.Anchored = true
  5636. Part105.CanCollide = false
  5637. Part105.Size = Vector3.new(0.150000006, 0.314999998, 0.150000006)
  5638. Part105.CFrame = CFrame.new(25.5349998, 12.4345284, 17.3999996, 1, 0, 0, 0, 0, -1.00000262, 0, 1.00000262, 0)
  5639. Part105.Color = Color3.new(1, 0, 0)
  5640. Part105.Position = Vector3.new(25.5349998, 12.4345284, 17.3999996)
  5641. Part105.Orientation = Vector3.new(90, 0, 0)
  5642. Part105.Color = Color3.new(1, 0, 0)
  5643. CylinderMesh106.Parent = Part105
  5644. CylinderMesh106.Scale = Vector3.new(1.07000005, 1, 1.07000005)
  5645. CylinderMesh106.Scale = Vector3.new(1.07000005, 1, 1.07000005)
  5646. Part107.Name = "C1"
  5647. Part107.Parent = Model3
  5648. Part107.Material = Enum.Material.Neon
  5649. Part107.BrickColor = BrickColor.new("Really red")
  5650. Part107.Rotation = Vector3.new(90, 0, 0)
  5651. Part107.Anchored = true
  5652. Part107.CanCollide = false
  5653. Part107.Size = Vector3.new(0.150000006, 0.314999998, 0.150000006)
  5654. Part107.CFrame = CFrame.new(25.7350006, 9.23452759, 17.3999996, 1, 0, 0, 0, 0, -1.00000262, 0, 1.00000262, 0)
  5655. Part107.Color = Color3.new(1, 0, 0)
  5656. Part107.Position = Vector3.new(25.7350006, 9.23452759, 17.3999996)
  5657. Part107.Orientation = Vector3.new(90, 0, 0)
  5658. Part107.Color = Color3.new(1, 0, 0)
  5659. CylinderMesh108.Parent = Part107
  5660. CylinderMesh108.Scale = Vector3.new(1.07000005, 1, 1.07000005)
  5661. CylinderMesh108.Scale = Vector3.new(1.07000005, 1, 1.07000005)
  5662. Part109.Name = "C2"
  5663. Part109.Parent = Model3
  5664. Part109.Material = Enum.Material.SmoothPlastic
  5665. Part109.BrickColor = BrickColor.new("Really black")
  5666. Part109.Rotation = Vector3.new(90, 0, 0)
  5667. Part109.Anchored = true
  5668. Part109.CanCollide = false
  5669. Part109.Size = Vector3.new(0.150000006, 0.314999998, 0.150000006)
  5670. Part109.CFrame = CFrame.new(25.5349998, 12.4345284, 17.3999996, 1, 0, 0, 0, 0, -1.00000262, 0, 1.00000262, 0)
  5671. Part109.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5672. Part109.Position = Vector3.new(25.5349998, 12.4345284, 17.3999996)
  5673. Part109.Orientation = Vector3.new(90, 0, 0)
  5674. Part109.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5675. CylinderMesh110.Parent = Part109
  5676. CylinderMesh110.Scale = Vector3.new(1, 1.005, 0.899999976)
  5677. CylinderMesh110.Scale = Vector3.new(1, 1.005, 0.899999976)
  5678. Part111.Name = "C1"
  5679. Part111.Parent = Model3
  5680. Part111.Material = Enum.Material.Neon
  5681. Part111.BrickColor = BrickColor.new("Really red")
  5682. Part111.Anchored = true
  5683. Part111.CanCollide = false
  5684. Part111.FormFactor = Enum.FormFactor.Custom
  5685. Part111.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
  5686. Part111.CFrame = CFrame.new(25.9450893, 11.5595074, 17.4008064, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  5687. Part111.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5688. Part111.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5689. Part111.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5690. Part111.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5691. Part111.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5692. Part111.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5693. Part111.Color = Color3.new(1, 0, 0)
  5694. Part111.Position = Vector3.new(25.9450893, 11.5595074, 17.4008064)
  5695. Part111.Color = Color3.new(1, 0, 0)
  5696. BlockMesh112.Parent = Part111
  5697. BlockMesh112.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  5698. BlockMesh112.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  5699. Part113.Name = "C1"
  5700. Part113.Parent = Model3
  5701. Part113.Material = Enum.Material.Neon
  5702. Part113.BrickColor = BrickColor.new("Really red")
  5703. Part113.Rotation = Vector3.new(-90, 0, -90)
  5704. Part113.Anchored = true
  5705. Part113.CanCollide = false
  5706. Part113.FormFactor = Enum.FormFactor.Custom
  5707. Part113.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  5708. Part113.CFrame = CFrame.new(26.0750904, 9.85951233, 17.4008064, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
  5709. Part113.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5710. Part113.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5711. Part113.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5712. Part113.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5713. Part113.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5714. Part113.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5715. Part113.Color = Color3.new(1, 0, 0)
  5716. Part113.Position = Vector3.new(26.0750904, 9.85951233, 17.4008064)
  5717. Part113.Orientation = Vector3.new(-89.9000015, 0, -90)
  5718. Part113.Color = Color3.new(1, 0, 0)
  5719. SpecialMesh114.Parent = Part113
  5720. SpecialMesh114.Scale = Vector3.new(0.200000003, 1, 1)
  5721. SpecialMesh114.MeshType = Enum.MeshType.Wedge
  5722. SpecialMesh114.Scale = Vector3.new(0.200000003, 1, 1)
  5723. Part115.Name = "C1"
  5724. Part115.Parent = Model3
  5725. Part115.Material = Enum.Material.Neon
  5726. Part115.BrickColor = BrickColor.new("Really red")
  5727. Part115.Rotation = Vector3.new(-90, 0, -90)
  5728. Part115.Anchored = true
  5729. Part115.CanCollide = false
  5730. Part115.FormFactor = Enum.FormFactor.Custom
  5731. Part115.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  5732. Part115.CFrame = CFrame.new(26.0750904, 11.4595079, 17.4008064, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
  5733. Part115.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5734. Part115.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5735. Part115.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5736. Part115.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5737. Part115.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5738. Part115.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5739. Part115.Color = Color3.new(1, 0, 0)
  5740. Part115.Position = Vector3.new(26.0750904, 11.4595079, 17.4008064)
  5741. Part115.Orientation = Vector3.new(-89.9000015, 0, -90)
  5742. Part115.Color = Color3.new(1, 0, 0)
  5743. SpecialMesh116.Parent = Part115
  5744. SpecialMesh116.Scale = Vector3.new(0.200000003, 1, 1)
  5745. SpecialMesh116.MeshType = Enum.MeshType.Wedge
  5746. SpecialMesh116.Scale = Vector3.new(0.200000003, 1, 1)
  5747. Part117.Name = "C1"
  5748. Part117.Parent = Model3
  5749. Part117.Material = Enum.Material.Neon
  5750. Part117.BrickColor = BrickColor.new("Really red")
  5751. Part117.Rotation = Vector3.new(90, 0, -90)
  5752. Part117.Anchored = true
  5753. Part117.CanCollide = false
  5754. Part117.FormFactor = Enum.FormFactor.Custom
  5755. Part117.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  5756. Part117.CFrame = CFrame.new(26.0750904, 11.6595068, 17.4008064, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
  5757. Part117.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5758. Part117.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5759. Part117.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5760. Part117.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5761. Part117.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5762. Part117.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5763. Part117.Color = Color3.new(1, 0, 0)
  5764. Part117.Position = Vector3.new(26.0750904, 11.6595068, 17.4008064)
  5765. Part117.Orientation = Vector3.new(89.9000015, 180, 90)
  5766. Part117.Color = Color3.new(1, 0, 0)
  5767. SpecialMesh118.Parent = Part117
  5768. SpecialMesh118.Scale = Vector3.new(0.200000003, 1, 1)
  5769. SpecialMesh118.MeshType = Enum.MeshType.Wedge
  5770. SpecialMesh118.Scale = Vector3.new(0.200000003, 1, 1)
  5771. Part119.Name = "C2"
  5772. Part119.Parent = Model3
  5773. Part119.Material = Enum.Material.SmoothPlastic
  5774. Part119.BrickColor = BrickColor.new("Really black")
  5775. Part119.Rotation = Vector3.new(90, 0, 0)
  5776. Part119.Anchored = true
  5777. Part119.CanCollide = false
  5778. Part119.Size = Vector3.new(0.150000006, 0.314999998, 0.150000006)
  5779. Part119.CFrame = CFrame.new(25.7350006, 9.23452759, 17.3999996, 1, 0, 0, 0, 0, -1.00000262, 0, 1.00000262, 0)
  5780. Part119.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5781. Part119.Position = Vector3.new(25.7350006, 9.23452759, 17.3999996)
  5782. Part119.Orientation = Vector3.new(90, 0, 0)
  5783. Part119.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5784. CylinderMesh120.Parent = Part119
  5785. CylinderMesh120.Scale = Vector3.new(1, 1.005, 0.899999976)
  5786. CylinderMesh120.Scale = Vector3.new(1, 1.005, 0.899999976)
  5787. Part121.Name = "C1"
  5788. Part121.Parent = Model3
  5789. Part121.Material = Enum.Material.Neon
  5790. Part121.BrickColor = BrickColor.new("Really red")
  5791. Part121.Rotation = Vector3.new(90, 0, -90)
  5792. Part121.Anchored = true
  5793. Part121.CanCollide = false
  5794. Part121.FormFactor = Enum.FormFactor.Custom
  5795. Part121.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  5796. Part121.CFrame = CFrame.new(26.0750904, 11.2595072, 17.4008064, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
  5797. Part121.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5798. Part121.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5799. Part121.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5800. Part121.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5801. Part121.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5802. Part121.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5803. Part121.Color = Color3.new(1, 0, 0)
  5804. Part121.Position = Vector3.new(26.0750904, 11.2595072, 17.4008064)
  5805. Part121.Orientation = Vector3.new(89.9000015, 180, 90)
  5806. Part121.Color = Color3.new(1, 0, 0)
  5807. SpecialMesh122.Parent = Part121
  5808. SpecialMesh122.Scale = Vector3.new(0.200000003, 1, 1)
  5809. SpecialMesh122.MeshType = Enum.MeshType.Wedge
  5810. SpecialMesh122.Scale = Vector3.new(0.200000003, 1, 1)
  5811. Part123.Name = "C1"
  5812. Part123.Parent = Model3
  5813. Part123.Material = Enum.Material.Neon
  5814. Part123.BrickColor = BrickColor.new("Really red")
  5815. Part123.Rotation = Vector3.new(90, 0, -90)
  5816. Part123.Anchored = true
  5817. Part123.CanCollide = false
  5818. Part123.FormFactor = Enum.FormFactor.Custom
  5819. Part123.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  5820. Part123.CFrame = CFrame.new(26.0750904, 12.8595037, 17.4008064, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
  5821. Part123.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5822. Part123.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5823. Part123.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5824. Part123.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5825. Part123.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5826. Part123.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5827. Part123.Color = Color3.new(1, 0, 0)
  5828. Part123.Position = Vector3.new(26.0750904, 12.8595037, 17.4008064)
  5829. Part123.Orientation = Vector3.new(89.9000015, 180, 90)
  5830. Part123.Color = Color3.new(1, 0, 0)
  5831. SpecialMesh124.Parent = Part123
  5832. SpecialMesh124.Scale = Vector3.new(0.200000003, 1, 1)
  5833. SpecialMesh124.MeshType = Enum.MeshType.Wedge
  5834. SpecialMesh124.Scale = Vector3.new(0.200000003, 1, 1)
  5835. Part125.Name = "C1"
  5836. Part125.Parent = Model3
  5837. Part125.Material = Enum.Material.Neon
  5838. Part125.BrickColor = BrickColor.new("Really red")
  5839. Part125.Rotation = Vector3.new(-90, 0, -90)
  5840. Part125.Anchored = true
  5841. Part125.CanCollide = false
  5842. Part125.FormFactor = Enum.FormFactor.Custom
  5843. Part125.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  5844. Part125.CFrame = CFrame.new(26.0750904, 13.0595055, 17.4008064, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
  5845. Part125.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5846. Part125.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5847. Part125.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5848. Part125.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5849. Part125.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5850. Part125.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5851. Part125.Color = Color3.new(1, 0, 0)
  5852. Part125.Position = Vector3.new(26.0750904, 13.0595055, 17.4008064)
  5853. Part125.Orientation = Vector3.new(-89.9000015, 0, -90)
  5854. Part125.Color = Color3.new(1, 0, 0)
  5855. SpecialMesh126.Parent = Part125
  5856. SpecialMesh126.Scale = Vector3.new(0.200000003, 1, 1)
  5857. SpecialMesh126.MeshType = Enum.MeshType.Wedge
  5858. SpecialMesh126.Scale = Vector3.new(0.200000003, 1, 1)
  5859. Part127.Name = "C1"
  5860. Part127.Parent = Model3
  5861. Part127.Material = Enum.Material.Neon
  5862. Part127.BrickColor = BrickColor.new("Really red")
  5863. Part127.Rotation = Vector3.new(-180, 0, 0)
  5864. Part127.Anchored = true
  5865. Part127.CanCollide = false
  5866. Part127.FormFactor = Enum.FormFactor.Custom
  5867. Part127.Size = Vector3.new(0.200000003, 0.800000131, 0.200000003)
  5868. Part127.CFrame = CFrame.new(25.9450893, 9.15951252, 17.4008064, 1, 6.16427624e-22, 8.57371108e-24, -6.16427675e-22, -0.99999845, 5.96045595e-08, -8.57374579e-24, -5.96045595e-08, -0.99999845)
  5869. Part127.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5870. Part127.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5871. Part127.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5872. Part127.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5873. Part127.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5874. Part127.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5875. Part127.Color = Color3.new(1, 0, 0)
  5876. Part127.Position = Vector3.new(25.9450893, 9.15951252, 17.4008064)
  5877. Part127.Orientation = Vector3.new(0, 180, -180)
  5878. Part127.Color = Color3.new(1, 0, 0)
  5879. BlockMesh128.Parent = Part127
  5880. BlockMesh128.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  5881. BlockMesh128.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  5882. Part129.Name = "C1"
  5883. Part129.Parent = Model3
  5884. Part129.Material = Enum.Material.Neon
  5885. Part129.BrickColor = BrickColor.new("Really red")
  5886. Part129.Anchored = true
  5887. Part129.CanCollide = false
  5888. Part129.FormFactor = Enum.FormFactor.Custom
  5889. Part129.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
  5890. Part129.CFrame = CFrame.new(25.9450893, 12.7595043, 17.4008064, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  5891. Part129.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5892. Part129.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5893. Part129.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5894. Part129.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5895. Part129.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5896. Part129.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5897. Part129.Color = Color3.new(1, 0, 0)
  5898. Part129.Position = Vector3.new(25.9450893, 12.7595043, 17.4008064)
  5899. Part129.Color = Color3.new(1, 0, 0)
  5900. BlockMesh130.Parent = Part129
  5901. BlockMesh130.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  5902. BlockMesh130.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  5903. Part131.Name = "C1"
  5904. Part131.Parent = Model3
  5905. Part131.Material = Enum.Material.Neon
  5906. Part131.BrickColor = BrickColor.new("Really red")
  5907. Part131.Rotation = Vector3.new(-90, 0, -90)
  5908. Part131.Anchored = true
  5909. Part131.CanCollide = false
  5910. Part131.FormFactor = Enum.FormFactor.Custom
  5911. Part131.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  5912. Part131.CFrame = CFrame.new(26.0750904, 12.6595049, 17.4008064, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
  5913. Part131.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5914. Part131.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5915. Part131.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5916. Part131.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5917. Part131.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5918. Part131.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5919. Part131.Color = Color3.new(1, 0, 0)
  5920. Part131.Position = Vector3.new(26.0750904, 12.6595049, 17.4008064)
  5921. Part131.Orientation = Vector3.new(-89.9000015, 0, -90)
  5922. Part131.Color = Color3.new(1, 0, 0)
  5923. SpecialMesh132.Parent = Part131
  5924. SpecialMesh132.Scale = Vector3.new(0.200000003, 1, 1)
  5925. SpecialMesh132.MeshType = Enum.MeshType.Wedge
  5926. SpecialMesh132.Scale = Vector3.new(0.200000003, 1, 1)
  5927. Part133.Name = "C1"
  5928. Part133.Parent = Model3
  5929. Part133.Material = Enum.Material.Neon
  5930. Part133.BrickColor = BrickColor.new("Really red")
  5931. Part133.Rotation = Vector3.new(-90, 0, -90)
  5932. Part133.Anchored = true
  5933. Part133.CanCollide = false
  5934. Part133.FormFactor = Enum.FormFactor.Custom
  5935. Part133.Size = Vector3.new(0.200000003, 0.200000003, 0.800000012)
  5936. Part133.CFrame = CFrame.new(26.0750904, 9.15951252, 17.4008064, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
  5937. Part133.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5938. Part133.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5939. Part133.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5940. Part133.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5941. Part133.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5942. Part133.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5943. Part133.Color = Color3.new(1, 0, 0)
  5944. Part133.Position = Vector3.new(26.0750904, 9.15951252, 17.4008064)
  5945. Part133.Orientation = Vector3.new(-89.9000015, 0, -90)
  5946. Part133.Color = Color3.new(1, 0, 0)
  5947. SpecialMesh134.Parent = Part133
  5948. SpecialMesh134.Scale = Vector3.new(0.200000003, 1, 1)
  5949. SpecialMesh134.MeshType = Enum.MeshType.Wedge
  5950. SpecialMesh134.Scale = Vector3.new(0.200000003, 1, 1)
  5951. Part135.Name = "C1"
  5952. Part135.Parent = Model3
  5953. Part135.Material = Enum.Material.Neon
  5954. Part135.BrickColor = BrickColor.new("Really red")
  5955. Part135.Rotation = Vector3.new(-180, 0, 0)
  5956. Part135.Anchored = true
  5957. Part135.CanCollide = false
  5958. Part135.FormFactor = Enum.FormFactor.Custom
  5959. Part135.Size = Vector3.new(0.200000003, 0.200000092, 0.200000003)
  5960. Part135.CFrame = CFrame.new(25.9450893, 13.0595055, 17.4008064, 1, 6.16427624e-22, 8.57371108e-24, -6.16427675e-22, -0.99999845, 5.96045595e-08, -8.57374579e-24, -5.96045595e-08, -0.99999845)
  5961. Part135.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5962. Part135.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5963. Part135.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5964. Part135.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5965. Part135.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5966. Part135.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5967. Part135.Color = Color3.new(1, 0, 0)
  5968. Part135.Position = Vector3.new(25.9450893, 13.0595055, 17.4008064)
  5969. Part135.Orientation = Vector3.new(0, 180, -180)
  5970. Part135.Color = Color3.new(1, 0, 0)
  5971. BlockMesh136.Parent = Part135
  5972. BlockMesh136.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  5973. BlockMesh136.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  5974. Part137.Name = "C1"
  5975. Part137.Parent = Model3
  5976. Part137.Material = Enum.Material.Neon
  5977. Part137.BrickColor = BrickColor.new("Really red")
  5978. Part137.Rotation = Vector3.new(90, 0, -90)
  5979. Part137.Anchored = true
  5980. Part137.CanCollide = false
  5981. Part137.FormFactor = Enum.FormFactor.Custom
  5982. Part137.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  5983. Part137.CFrame = CFrame.new(26.0750904, 9.65951157, 17.4008064, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
  5984. Part137.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5985. Part137.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5986. Part137.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5987. Part137.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5988. Part137.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5989. Part137.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5990. Part137.Color = Color3.new(1, 0, 0)
  5991. Part137.Position = Vector3.new(26.0750904, 9.65951157, 17.4008064)
  5992. Part137.Orientation = Vector3.new(89.9000015, 180, 90)
  5993. Part137.Color = Color3.new(1, 0, 0)
  5994. SpecialMesh138.Parent = Part137
  5995. SpecialMesh138.Scale = Vector3.new(0.200000003, 1, 1)
  5996. SpecialMesh138.MeshType = Enum.MeshType.Wedge
  5997. SpecialMesh138.Scale = Vector3.new(0.200000003, 1, 1)
  5998. Part139.Name = "C1"
  5999. Part139.Parent = Model3
  6000. Part139.Material = Enum.Material.Neon
  6001. Part139.BrickColor = BrickColor.new("Really red")
  6002. Part139.Anchored = true
  6003. Part139.CanCollide = false
  6004. Part139.FormFactor = Enum.FormFactor.Custom
  6005. Part139.Size = Vector3.new(0.200000003, 0.200000092, 0.200000003)
  6006. Part139.CFrame = CFrame.new(25.9450893, 9.65951157, 17.4008064, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  6007. Part139.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6008. Part139.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6009. Part139.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6010. Part139.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6011. Part139.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6012. Part139.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6013. Part139.Color = Color3.new(1, 0, 0)
  6014. Part139.Position = Vector3.new(25.9450893, 9.65951157, 17.4008064)
  6015. Part139.Color = Color3.new(1, 0, 0)
  6016. BlockMesh140.Parent = Part139
  6017. BlockMesh140.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  6018. BlockMesh140.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  6019. Part141.Name = "C1"
  6020. Part141.Parent = Model3
  6021. Part141.Material = Enum.Material.Neon
  6022. Part141.BrickColor = BrickColor.new("Really red")
  6023. Part141.Rotation = Vector3.new(-90, 0, -90)
  6024. Part141.Anchored = true
  6025. Part141.CanCollide = false
  6026. Part141.FormFactor = Enum.FormFactor.Custom
  6027. Part141.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  6028. Part141.CFrame = CFrame.new(26.0750904, 11.0595083, 17.4008064, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
  6029. Part141.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6030. Part141.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6031. Part141.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6032. Part141.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6033. Part141.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6034. Part141.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6035. Part141.Color = Color3.new(1, 0, 0)
  6036. Part141.Position = Vector3.new(26.0750904, 11.0595083, 17.4008064)
  6037. Part141.Orientation = Vector3.new(-89.9000015, 0, -90)
  6038. Part141.Color = Color3.new(1, 0, 0)
  6039. SpecialMesh142.Parent = Part141
  6040. SpecialMesh142.Scale = Vector3.new(0.200000003, 1, 1)
  6041. SpecialMesh142.MeshType = Enum.MeshType.Wedge
  6042. SpecialMesh142.Scale = Vector3.new(0.200000003, 1, 1)
  6043. Part143.Name = "C1"
  6044. Part143.Parent = Model3
  6045. Part143.Material = Enum.Material.Neon
  6046. Part143.BrickColor = BrickColor.new("Really red")
  6047. Part143.Anchored = true
  6048. Part143.CanCollide = false
  6049. Part143.FormFactor = Enum.FormFactor.Custom
  6050. Part143.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
  6051. Part143.CFrame = CFrame.new(25.9450893, 11.1595078, 17.4008064, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  6052. Part143.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6053. Part143.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6054. Part143.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6055. Part143.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6056. Part143.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6057. Part143.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6058. Part143.Color = Color3.new(1, 0, 0)
  6059. Part143.Position = Vector3.new(25.9450893, 11.1595078, 17.4008064)
  6060. Part143.Color = Color3.new(1, 0, 0)
  6061. BlockMesh144.Parent = Part143
  6062. BlockMesh144.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  6063. BlockMesh144.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  6064. Part145.Name = "C1"
  6065. Part145.Parent = Model3
  6066. Part145.Material = Enum.Material.Neon
  6067. Part145.BrickColor = BrickColor.new("Really red")
  6068. Part145.Rotation = Vector3.new(-90, 0, -90)
  6069. Part145.Anchored = true
  6070. Part145.CanCollide = false
  6071. Part145.FormFactor = Enum.FormFactor.Custom
  6072. Part145.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  6073. Part145.CFrame = CFrame.new(26.0750904, 11.4595079, 17.4008064, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
  6074. Part145.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6075. Part145.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6076. Part145.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6077. Part145.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6078. Part145.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6079. Part145.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6080. Part145.Color = Color3.new(1, 0, 0)
  6081. Part145.Position = Vector3.new(26.0750904, 11.4595079, 17.4008064)
  6082. Part145.Orientation = Vector3.new(-89.9000015, 0, -90)
  6083. Part145.Color = Color3.new(1, 0, 0)
  6084. SpecialMesh146.Parent = Part145
  6085. SpecialMesh146.Scale = Vector3.new(0.200000003, 1, 1)
  6086. SpecialMesh146.MeshType = Enum.MeshType.Wedge
  6087. SpecialMesh146.Scale = Vector3.new(0.200000003, 1, 1)
  6088. Part147.Name = "C1"
  6089. Part147.Parent = Model3
  6090. Part147.Material = Enum.Material.Neon
  6091. Part147.BrickColor = BrickColor.new("Really red")
  6092. Part147.Anchored = true
  6093. Part147.CanCollide = false
  6094. Part147.FormFactor = Enum.FormFactor.Custom
  6095. Part147.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
  6096. Part147.CFrame = CFrame.new(25.9450893, 11.5595074, 17.4008064, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  6097. Part147.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6098. Part147.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6099. Part147.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6100. Part147.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6101. Part147.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6102. Part147.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6103. Part147.Color = Color3.new(1, 0, 0)
  6104. Part147.Position = Vector3.new(25.9450893, 11.5595074, 17.4008064)
  6105. Part147.Color = Color3.new(1, 0, 0)
  6106. BlockMesh148.Parent = Part147
  6107. BlockMesh148.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  6108. BlockMesh148.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  6109. Part149.Name = "C1"
  6110. Part149.Parent = Model3
  6111. Part149.Material = Enum.Material.Neon
  6112. Part149.BrickColor = BrickColor.new("Really red")
  6113. Part149.Rotation = Vector3.new(90, 0, -90)
  6114. Part149.Anchored = true
  6115. Part149.CanCollide = false
  6116. Part149.FormFactor = Enum.FormFactor.Custom
  6117. Part149.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  6118. Part149.CFrame = CFrame.new(26.0750904, 11.6595068, 17.4008064, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
  6119. Part149.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6120. Part149.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6121. Part149.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6122. Part149.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6123. Part149.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6124. Part149.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6125. Part149.Color = Color3.new(1, 0, 0)
  6126. Part149.Position = Vector3.new(26.0750904, 11.6595068, 17.4008064)
  6127. Part149.Orientation = Vector3.new(89.9000015, 180, 90)
  6128. Part149.Color = Color3.new(1, 0, 0)
  6129. SpecialMesh150.Parent = Part149
  6130. SpecialMesh150.Scale = Vector3.new(0.200000003, 1, 1)
  6131. SpecialMesh150.MeshType = Enum.MeshType.Wedge
  6132. SpecialMesh150.Scale = Vector3.new(0.200000003, 1, 1)
  6133. Part151.Name = "C1"
  6134. Part151.Parent = Model3
  6135. Part151.Material = Enum.Material.Neon
  6136. Part151.BrickColor = BrickColor.new("Really red")
  6137. Part151.Rotation = Vector3.new(-90, 0, -90)
  6138. Part151.Anchored = true
  6139. Part151.CanCollide = false
  6140. Part151.FormFactor = Enum.FormFactor.Custom
  6141. Part151.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  6142. Part151.CFrame = CFrame.new(26.0750904, 10.6595097, 17.4008064, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
  6143. Part151.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6144. Part151.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6145. Part151.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6146. Part151.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6147. Part151.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6148. Part151.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6149. Part151.Color = Color3.new(1, 0, 0)
  6150. Part151.Position = Vector3.new(26.0750904, 10.6595097, 17.4008064)
  6151. Part151.Orientation = Vector3.new(-89.9000015, 0, -90)
  6152. Part151.Color = Color3.new(1, 0, 0)
  6153. SpecialMesh152.Parent = Part151
  6154. SpecialMesh152.Scale = Vector3.new(0.200000003, 1, 1)
  6155. SpecialMesh152.MeshType = Enum.MeshType.Wedge
  6156. SpecialMesh152.Scale = Vector3.new(0.200000003, 1, 1)
  6157. Part153.Name = "C1"
  6158. Part153.Parent = Model3
  6159. Part153.Material = Enum.Material.Neon
  6160. Part153.BrickColor = BrickColor.new("Really red")
  6161. Part153.Anchored = true
  6162. Part153.CanCollide = false
  6163. Part153.FormFactor = Enum.FormFactor.Custom
  6164. Part153.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
  6165. Part153.CFrame = CFrame.new(25.9450893, 10.7595091, 17.4008064, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  6166. Part153.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6167. Part153.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6168. Part153.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6169. Part153.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6170. Part153.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6171. Part153.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6172. Part153.Color = Color3.new(1, 0, 0)
  6173. Part153.Position = Vector3.new(25.9450893, 10.7595091, 17.4008064)
  6174. Part153.Color = Color3.new(1, 0, 0)
  6175. BlockMesh154.Parent = Part153
  6176. BlockMesh154.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  6177. BlockMesh154.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  6178. Part155.Name = "C1"
  6179. Part155.Parent = Model3
  6180. Part155.Material = Enum.Material.Neon
  6181. Part155.BrickColor = BrickColor.new("Really red")
  6182. Part155.Rotation = Vector3.new(90, 0, -90)
  6183. Part155.Anchored = true
  6184. Part155.CanCollide = false
  6185. Part155.FormFactor = Enum.FormFactor.Custom
  6186. Part155.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  6187. Part155.CFrame = CFrame.new(26.0750904, 10.8595085, 17.4008064, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
  6188. Part155.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6189. Part155.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6190. Part155.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6191. Part155.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6192. Part155.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6193. Part155.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6194. Part155.Color = Color3.new(1, 0, 0)
  6195. Part155.Position = Vector3.new(26.0750904, 10.8595085, 17.4008064)
  6196. Part155.Orientation = Vector3.new(89.9000015, 180, 90)
  6197. Part155.Color = Color3.new(1, 0, 0)
  6198. SpecialMesh156.Parent = Part155
  6199. SpecialMesh156.Scale = Vector3.new(0.200000003, 1, 1)
  6200. SpecialMesh156.MeshType = Enum.MeshType.Wedge
  6201. SpecialMesh156.Scale = Vector3.new(0.200000003, 1, 1)
  6202. Part157.Name = "C1"
  6203. Part157.Parent = Model3
  6204. Part157.Material = Enum.Material.Neon
  6205. Part157.BrickColor = BrickColor.new("Really red")
  6206. Part157.Rotation = Vector3.new(-90, 0, -90)
  6207. Part157.Anchored = true
  6208. Part157.CanCollide = false
  6209. Part157.FormFactor = Enum.FormFactor.Custom
  6210. Part157.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  6211. Part157.CFrame = CFrame.new(26.0750904, 11.8595076, 17.4008064, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
  6212. Part157.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6213. Part157.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6214. Part157.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6215. Part157.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6216. Part157.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6217. Part157.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6218. Part157.Color = Color3.new(1, 0, 0)
  6219. Part157.Position = Vector3.new(26.0750904, 11.8595076, 17.4008064)
  6220. Part157.Orientation = Vector3.new(-89.9000015, 0, -90)
  6221. Part157.Color = Color3.new(1, 0, 0)
  6222. SpecialMesh158.Parent = Part157
  6223. SpecialMesh158.Scale = Vector3.new(0.200000003, 1, 1)
  6224. SpecialMesh158.MeshType = Enum.MeshType.Wedge
  6225. SpecialMesh158.Scale = Vector3.new(0.200000003, 1, 1)
  6226. Part159.Name = "C1"
  6227. Part159.Parent = Model3
  6228. Part159.Material = Enum.Material.Neon
  6229. Part159.BrickColor = BrickColor.new("Really red")
  6230. Part159.Anchored = true
  6231. Part159.CanCollide = false
  6232. Part159.FormFactor = Enum.FormFactor.Custom
  6233. Part159.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
  6234. Part159.CFrame = CFrame.new(25.9450893, 11.959507, 17.4008064, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  6235. Part159.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6236. Part159.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6237. Part159.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6238. Part159.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6239. Part159.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6240. Part159.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6241. Part159.Color = Color3.new(1, 0, 0)
  6242. Part159.Position = Vector3.new(25.9450893, 11.959507, 17.4008064)
  6243. Part159.Color = Color3.new(1, 0, 0)
  6244. BlockMesh160.Parent = Part159
  6245. BlockMesh160.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  6246. BlockMesh160.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  6247. Part161.Name = "C1"
  6248. Part161.Parent = Model3
  6249. Part161.Material = Enum.Material.Neon
  6250. Part161.BrickColor = BrickColor.new("Really red")
  6251. Part161.Rotation = Vector3.new(90, 0, -90)
  6252. Part161.Anchored = true
  6253. Part161.CanCollide = false
  6254. Part161.FormFactor = Enum.FormFactor.Custom
  6255. Part161.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  6256. Part161.CFrame = CFrame.new(26.0750904, 12.0595064, 17.4008064, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
  6257. Part161.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6258. Part161.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6259. Part161.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6260. Part161.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6261. Part161.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6262. Part161.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6263. Part161.Color = Color3.new(1, 0, 0)
  6264. Part161.Position = Vector3.new(26.0750904, 12.0595064, 17.4008064)
  6265. Part161.Orientation = Vector3.new(89.9000015, 180, 90)
  6266. Part161.Color = Color3.new(1, 0, 0)
  6267. SpecialMesh162.Parent = Part161
  6268. SpecialMesh162.Scale = Vector3.new(0.200000003, 1, 1)
  6269. SpecialMesh162.MeshType = Enum.MeshType.Wedge
  6270. SpecialMesh162.Scale = Vector3.new(0.200000003, 1, 1)
  6271. Part163.Name = "C1"
  6272. Part163.Parent = Model3
  6273. Part163.Material = Enum.Material.Neon
  6274. Part163.BrickColor = BrickColor.new("Really red")
  6275. Part163.Rotation = Vector3.new(-90, 0, -90)
  6276. Part163.Anchored = true
  6277. Part163.CanCollide = false
  6278. Part163.FormFactor = Enum.FormFactor.Custom
  6279. Part163.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  6280. Part163.CFrame = CFrame.new(26.0750904, 10.259511, 17.4008064, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
  6281. Part163.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6282. Part163.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6283. Part163.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6284. Part163.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6285. Part163.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6286. Part163.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6287. Part163.Color = Color3.new(1, 0, 0)
  6288. Part163.Position = Vector3.new(26.0750904, 10.259511, 17.4008064)
  6289. Part163.Orientation = Vector3.new(-89.9000015, 0, -90)
  6290. Part163.Color = Color3.new(1, 0, 0)
  6291. SpecialMesh164.Parent = Part163
  6292. SpecialMesh164.Scale = Vector3.new(0.200000003, 1, 1)
  6293. SpecialMesh164.MeshType = Enum.MeshType.Wedge
  6294. SpecialMesh164.Scale = Vector3.new(0.200000003, 1, 1)
  6295. Part165.Name = "C1"
  6296. Part165.Parent = Model3
  6297. Part165.Material = Enum.Material.Neon
  6298. Part165.BrickColor = BrickColor.new("Really red")
  6299. Part165.Anchored = true
  6300. Part165.CanCollide = false
  6301. Part165.FormFactor = Enum.FormFactor.Custom
  6302. Part165.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
  6303. Part165.CFrame = CFrame.new(25.9450893, 10.3595104, 17.4008064, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  6304. Part165.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6305. Part165.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6306. Part165.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6307. Part165.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6308. Part165.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6309. Part165.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6310. Part165.Color = Color3.new(1, 0, 0)
  6311. Part165.Position = Vector3.new(25.9450893, 10.3595104, 17.4008064)
  6312. Part165.Color = Color3.new(1, 0, 0)
  6313. BlockMesh166.Parent = Part165
  6314. BlockMesh166.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  6315. BlockMesh166.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  6316. Part167.Name = "C1"
  6317. Part167.Parent = Model3
  6318. Part167.Material = Enum.Material.Neon
  6319. Part167.BrickColor = BrickColor.new("Really red")
  6320. Part167.Rotation = Vector3.new(90, 0, -90)
  6321. Part167.Anchored = true
  6322. Part167.CanCollide = false
  6323. Part167.FormFactor = Enum.FormFactor.Custom
  6324. Part167.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  6325. Part167.CFrame = CFrame.new(26.0750904, 10.4595098, 17.4008064, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
  6326. Part167.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6327. Part167.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6328. Part167.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6329. Part167.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6330. Part167.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6331. Part167.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6332. Part167.Color = Color3.new(1, 0, 0)
  6333. Part167.Position = Vector3.new(26.0750904, 10.4595098, 17.4008064)
  6334. Part167.Orientation = Vector3.new(89.9000015, 180, 90)
  6335. Part167.Color = Color3.new(1, 0, 0)
  6336. SpecialMesh168.Parent = Part167
  6337. SpecialMesh168.Scale = Vector3.new(0.200000003, 1, 1)
  6338. SpecialMesh168.MeshType = Enum.MeshType.Wedge
  6339. SpecialMesh168.Scale = Vector3.new(0.200000003, 1, 1)
  6340. Part169.Name = "C1"
  6341. Part169.Parent = Model3
  6342. Part169.Material = Enum.Material.Neon
  6343. Part169.BrickColor = BrickColor.new("Really red")
  6344. Part169.Rotation = Vector3.new(-90, 0, -90)
  6345. Part169.Anchored = true
  6346. Part169.CanCollide = false
  6347. Part169.FormFactor = Enum.FormFactor.Custom
  6348. Part169.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  6349. Part169.CFrame = CFrame.new(26.0750904, 12.2595062, 17.4008064, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
  6350. Part169.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6351. Part169.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6352. Part169.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6353. Part169.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6354. Part169.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6355. Part169.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6356. Part169.Color = Color3.new(1, 0, 0)
  6357. Part169.Position = Vector3.new(26.0750904, 12.2595062, 17.4008064)
  6358. Part169.Orientation = Vector3.new(-89.9000015, 0, -90)
  6359. Part169.Color = Color3.new(1, 0, 0)
  6360. SpecialMesh170.Parent = Part169
  6361. SpecialMesh170.Scale = Vector3.new(0.200000003, 1, 1)
  6362. SpecialMesh170.MeshType = Enum.MeshType.Wedge
  6363. SpecialMesh170.Scale = Vector3.new(0.200000003, 1, 1)
  6364. Part171.Name = "C1"
  6365. Part171.Parent = Model3
  6366. Part171.Material = Enum.Material.Neon
  6367. Part171.BrickColor = BrickColor.new("Really red")
  6368. Part171.Anchored = true
  6369. Part171.CanCollide = false
  6370. Part171.FormFactor = Enum.FormFactor.Custom
  6371. Part171.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
  6372. Part171.CFrame = CFrame.new(25.9450893, 12.3595057, 17.4008064, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  6373. Part171.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6374. Part171.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6375. Part171.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6376. Part171.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6377. Part171.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6378. Part171.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6379. Part171.Color = Color3.new(1, 0, 0)
  6380. Part171.Position = Vector3.new(25.9450893, 12.3595057, 17.4008064)
  6381. Part171.Color = Color3.new(1, 0, 0)
  6382. BlockMesh172.Parent = Part171
  6383. BlockMesh172.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  6384. BlockMesh172.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  6385. Part173.Name = "C1"
  6386. Part173.Parent = Model3
  6387. Part173.Material = Enum.Material.Neon
  6388. Part173.BrickColor = BrickColor.new("Really red")
  6389. Part173.Rotation = Vector3.new(90, 0, -90)
  6390. Part173.Anchored = true
  6391. Part173.CanCollide = false
  6392. Part173.FormFactor = Enum.FormFactor.Custom
  6393. Part173.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  6394. Part173.CFrame = CFrame.new(26.0750904, 12.4595051, 17.4008064, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
  6395. Part173.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6396. Part173.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6397. Part173.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6398. Part173.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6399. Part173.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6400. Part173.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6401. Part173.Color = Color3.new(1, 0, 0)
  6402. Part173.Position = Vector3.new(26.0750904, 12.4595051, 17.4008064)
  6403. Part173.Orientation = Vector3.new(89.9000015, 180, 90)
  6404. Part173.Color = Color3.new(1, 0, 0)
  6405. SpecialMesh174.Parent = Part173
  6406. SpecialMesh174.Scale = Vector3.new(0.200000003, 1, 1)
  6407. SpecialMesh174.MeshType = Enum.MeshType.Wedge
  6408. SpecialMesh174.Scale = Vector3.new(0.200000003, 1, 1)
  6409. Model175.Name = "Top"
  6410. Model175.Parent = Model2
  6411. Part176.Name = "C2"
  6412. Part176.Parent = Model175
  6413. Part176.Material = Enum.Material.SmoothPlastic
  6414. Part176.BrickColor = BrickColor.new("Really black")
  6415. Part176.Rotation = Vector3.new(90, 0, 90)
  6416. Part176.Anchored = true
  6417. Part176.CanCollide = false
  6418. Part176.FormFactor = Enum.FormFactor.Custom
  6419. Part176.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  6420. Part176.CFrame = CFrame.new(26.0351028, 10.6595173, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
  6421. Part176.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6422. Part176.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6423. Part176.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6424. Part176.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6425. Part176.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6426. Part176.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6427. Part176.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6428. Part176.Position = Vector3.new(26.0351028, 10.6595173, 17.4008064)
  6429. Part176.Orientation = Vector3.new(89.9000015, 180, -90)
  6430. Part176.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6431. SpecialMesh177.Parent = Part176
  6432. SpecialMesh177.Scale = Vector3.new(1.5, 1, 1)
  6433. SpecialMesh177.MeshType = Enum.MeshType.Wedge
  6434. SpecialMesh177.Scale = Vector3.new(1.5, 1, 1)
  6435. Part178.Name = "C2"
  6436. Part178.Parent = Model175
  6437. Part178.Material = Enum.Material.SmoothPlastic
  6438. Part178.BrickColor = BrickColor.new("Really black")
  6439. Part178.Rotation = Vector3.new(-90, 0, 90)
  6440. Part178.Anchored = true
  6441. Part178.CanCollide = false
  6442. Part178.FormFactor = Enum.FormFactor.Custom
  6443. Part178.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  6444. Part178.CFrame = CFrame.new(26.0351028, 9.65951347, 17.4008064, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
  6445. Part178.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6446. Part178.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6447. Part178.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6448. Part178.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6449. Part178.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6450. Part178.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6451. Part178.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6452. Part178.Position = Vector3.new(26.0351028, 9.65951347, 17.4008064)
  6453. Part178.Orientation = Vector3.new(-89.9000015, 0, 90)
  6454. Part178.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6455. SpecialMesh179.Parent = Part178
  6456. SpecialMesh179.Scale = Vector3.new(1.5, 1, 1)
  6457. SpecialMesh179.MeshType = Enum.MeshType.Wedge
  6458. SpecialMesh179.Scale = Vector3.new(1.5, 1, 1)
  6459. Model180.Name = "Eye2"
  6460. Model180.Parent = Model175
  6461. Part181.Name = "Eyeris"
  6462. Part181.Parent = Model180
  6463. Part181.Material = Enum.Material.SmoothPlastic
  6464. Part181.BrickColor = BrickColor.new("Really black")
  6465. Part181.Rotation = Vector3.new(-180, 0, 180)
  6466. Part181.Anchored = true
  6467. Part181.CanCollide = false
  6468. Part181.FormFactor = Enum.FormFactor.Custom
  6469. Part181.Size = Vector3.new(0.200000003, 0.200000003, 0.400000006)
  6470. Part181.CFrame = CFrame.new(26.4351006, 9.65952778, 17.500843, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  6471. Part181.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6472. Part181.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6473. Part181.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6474. Part181.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6475. Part181.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6476. Part181.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6477. Part181.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6478. Part181.Position = Vector3.new(26.4351006, 9.65952778, 17.500843)
  6479. Part181.Orientation = Vector3.new(0, 180, 0)
  6480. Part181.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6481. SpecialMesh182.Parent = Part181
  6482. SpecialMesh182.Scale = Vector3.new(0, 1.10000002, 0.479999989)
  6483. SpecialMesh182.MeshType = Enum.MeshType.Sphere
  6484. SpecialMesh182.Scale = Vector3.new(0, 1.10000002, 0.479999989)
  6485. Part183.Name = "Eyeball"
  6486. Part183.Parent = Model180
  6487. Part183.Material = Enum.Material.Neon
  6488. Part183.BrickColor = BrickColor.new("Really red")
  6489. Part183.Rotation = Vector3.new(-180, 0, 180)
  6490. Part183.Anchored = true
  6491. Part183.CanCollide = false
  6492. Part183.FormFactor = Enum.FormFactor.Custom
  6493. Part183.Size = Vector3.new(0.200000003, 0.800000012, 0.400000006)
  6494. Part183.CFrame = CFrame.new(26.4351006, 9.559515, 17.500843, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  6495. Part183.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6496. Part183.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6497. Part183.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6498. Part183.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6499. Part183.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6500. Part183.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6501. Part183.Color = Color3.new(1, 0, 0)
  6502. Part183.Position = Vector3.new(26.4351006, 9.559515, 17.500843)
  6503. Part183.Orientation = Vector3.new(0, 180, 0)
  6504. Part183.Color = Color3.new(1, 0, 0)
  6505. SpecialMesh184.Parent = Part183
  6506. SpecialMesh184.Scale = Vector3.new(0, 1.10000002, 0.460000008)
  6507. SpecialMesh184.MeshType = Enum.MeshType.Sphere
  6508. SpecialMesh184.Scale = Vector3.new(0, 1.10000002, 0.460000008)
  6509. Model185.Name = "Eye1"
  6510. Model185.Parent = Model175
  6511. Part186.Name = "Eyeris"
  6512. Part186.Parent = Model185
  6513. Part186.Material = Enum.Material.SmoothPlastic
  6514. Part186.BrickColor = BrickColor.new("Really black")
  6515. Part186.Rotation = Vector3.new(-180, 0, 180)
  6516. Part186.Anchored = true
  6517. Part186.CanCollide = false
  6518. Part186.FormFactor = Enum.FormFactor.Custom
  6519. Part186.Size = Vector3.new(0.200000003, 0.200000003, 0.400000006)
  6520. Part186.CFrame = CFrame.new(26.4351006, 9.65952492, 17.3008347, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  6521. Part186.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6522. Part186.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6523. Part186.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6524. Part186.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6525. Part186.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6526. Part186.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6527. Part186.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6528. Part186.Position = Vector3.new(26.4351006, 9.65952492, 17.3008347)
  6529. Part186.Orientation = Vector3.new(0, 180, 0)
  6530. Part186.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6531. SpecialMesh187.Parent = Part186
  6532. SpecialMesh187.Scale = Vector3.new(0, 1.10000002, 0.479999989)
  6533. SpecialMesh187.MeshType = Enum.MeshType.Sphere
  6534. SpecialMesh187.Scale = Vector3.new(0, 1.10000002, 0.479999989)
  6535. Part188.Name = "Eyeball"
  6536. Part188.Parent = Model185
  6537. Part188.Material = Enum.Material.Neon
  6538. Part188.BrickColor = BrickColor.new("Really red")
  6539. Part188.Rotation = Vector3.new(-180, 0, 180)
  6540. Part188.Anchored = true
  6541. Part188.CanCollide = false
  6542. Part188.FormFactor = Enum.FormFactor.Custom
  6543. Part188.Size = Vector3.new(0.200000003, 0.800000012, 0.400000006)
  6544. Part188.CFrame = CFrame.new(26.4351006, 9.55953026, 17.3008347, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  6545. Part188.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6546. Part188.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6547. Part188.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6548. Part188.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6549. Part188.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6550. Part188.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6551. Part188.Color = Color3.new(1, 0, 0)
  6552. Part188.Position = Vector3.new(26.4351006, 9.55953026, 17.3008347)
  6553. Part188.Orientation = Vector3.new(0, 180, 0)
  6554. Part188.Color = Color3.new(1, 0, 0)
  6555. SpecialMesh189.Parent = Part188
  6556. SpecialMesh189.Scale = Vector3.new(0, 1.10000002, 0.460000008)
  6557. SpecialMesh189.MeshType = Enum.MeshType.Sphere
  6558. SpecialMesh189.Scale = Vector3.new(0, 1.10000002, 0.460000008)
  6559. Part190.Name = "C2"
  6560. Part190.Parent = Model175
  6561. Part190.Material = Enum.Material.SmoothPlastic
  6562. Part190.BrickColor = BrickColor.new("Really black")
  6563. Part190.Rotation = Vector3.new(90, 0, -90)
  6564. Part190.Anchored = true
  6565. Part190.CanCollide = false
  6566. Part190.FormFactor = Enum.FormFactor.Custom
  6567. Part190.Size = Vector3.new(0.200000003, 0.400000006, 1.5999999)
  6568. Part190.CFrame = CFrame.new(26.535099, 9.95951271, 17.4008675, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
  6569. Part190.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6570. Part190.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6571. Part190.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6572. Part190.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6573. Part190.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6574. Part190.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6575. Part190.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6576. Part190.Position = Vector3.new(26.535099, 9.95951271, 17.4008675)
  6577. Part190.Orientation = Vector3.new(89.9000015, 180, 90)
  6578. Part190.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6579. SpecialMesh191.Parent = Part190
  6580. SpecialMesh191.Scale = Vector3.new(1.5, 1, 1)
  6581. SpecialMesh191.MeshType = Enum.MeshType.Wedge
  6582. SpecialMesh191.Scale = Vector3.new(1.5, 1, 1)
  6583. Part192.Name = "C2"
  6584. Part192.Parent = Model175
  6585. Part192.Material = Enum.Material.SmoothPlastic
  6586. Part192.BrickColor = BrickColor.new("Really black")
  6587. Part192.Rotation = Vector3.new(-180, 0, 180)
  6588. Part192.Anchored = true
  6589. Part192.CanCollide = false
  6590. Part192.FormFactor = Enum.FormFactor.Custom
  6591. Part192.Size = Vector3.new(0.400000006, 0.399999976, 0.200000003)
  6592. Part192.CFrame = CFrame.new(26.535099, 8.95952034, 17.4008064, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  6593. Part192.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6594. Part192.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6595. Part192.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6596. Part192.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6597. Part192.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6598. Part192.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6599. Part192.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6600. Part192.Position = Vector3.new(26.535099, 8.95952034, 17.4008064)
  6601. Part192.Orientation = Vector3.new(0, 180, 0)
  6602. Part192.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6603. BlockMesh193.Parent = Part192
  6604. BlockMesh193.Scale = Vector3.new(1, 1, 1.5)
  6605. BlockMesh193.Scale = Vector3.new(1, 1, 1.5)
  6606. Part194.Name = "C2"
  6607. Part194.Parent = Model175
  6608. Part194.Material = Enum.Material.SmoothPlastic
  6609. Part194.BrickColor = BrickColor.new("Really black")
  6610. Part194.Rotation = Vector3.new(-180, 0, 180)
  6611. Part194.Anchored = true
  6612. Part194.CanCollide = false
  6613. Part194.FormFactor = Enum.FormFactor.Custom
  6614. Part194.Size = Vector3.new(0.200000003, 4.5999999, 0.200000003)
  6615. Part194.CFrame = CFrame.new(26.2350998, 11.0595112, 17.4008675, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  6616. Part194.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6617. Part194.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6618. Part194.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6619. Part194.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6620. Part194.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6621. Part194.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6622. Part194.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6623. Part194.Position = Vector3.new(26.2350998, 11.0595112, 17.4008675)
  6624. Part194.Orientation = Vector3.new(0, 180, 0)
  6625. Part194.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6626. BlockMesh195.Parent = Part194
  6627. BlockMesh195.Scale = Vector3.new(1, 1, 1.5)
  6628. BlockMesh195.Scale = Vector3.new(1, 1, 1.5)
  6629. Part196.Name = "C2"
  6630. Part196.Parent = Model175
  6631. Part196.Material = Enum.Material.SmoothPlastic
  6632. Part196.BrickColor = BrickColor.new("Really black")
  6633. Part196.Rotation = Vector3.new(-180, 0, 180)
  6634. Part196.Anchored = true
  6635. Part196.CanCollide = false
  6636. Part196.FormFactor = Enum.FormFactor.Custom
  6637. Part196.Size = Vector3.new(0.200000003, 1.4000001, 0.200000003)
  6638. Part196.CFrame = CFrame.new(26.4351006, 12.6595116, 17.4008064, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  6639. Part196.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6640. Part196.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6641. Part196.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6642. Part196.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6643. Part196.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6644. Part196.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6645. Part196.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6646. Part196.Position = Vector3.new(26.4351006, 12.6595116, 17.4008064)
  6647. Part196.Orientation = Vector3.new(0, 180, 0)
  6648. Part196.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6649. BlockMesh197.Parent = Part196
  6650. BlockMesh197.Scale = Vector3.new(1, 1, 1.5)
  6651. BlockMesh197.Scale = Vector3.new(1, 1, 1.5)
  6652. Part198.Name = "C2"
  6653. Part198.Parent = Model175
  6654. Part198.Material = Enum.Material.SmoothPlastic
  6655. Part198.BrickColor = BrickColor.new("Really black")
  6656. Part198.Rotation = Vector3.new(90, 0, 90)
  6657. Part198.Anchored = true
  6658. Part198.CanCollide = false
  6659. Part198.FormFactor = Enum.FormFactor.Custom
  6660. Part198.Size = Vector3.new(0.200000003, 0.200000003, 0.800000012)
  6661. Part198.CFrame = CFrame.new(26.0351028, 9.1595211, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
  6662. Part198.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6663. Part198.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6664. Part198.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6665. Part198.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6666. Part198.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6667. Part198.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6668. Part198.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6669. Part198.Position = Vector3.new(26.0351028, 9.1595211, 17.4008064)
  6670. Part198.Orientation = Vector3.new(89.9000015, 180, -90)
  6671. Part198.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6672. SpecialMesh199.Parent = Part198
  6673. SpecialMesh199.Scale = Vector3.new(1.5, 1, 1)
  6674. SpecialMesh199.MeshType = Enum.MeshType.Wedge
  6675. SpecialMesh199.Scale = Vector3.new(1.5, 1, 1)
  6676. Part200.Name = "C2"
  6677. Part200.Parent = Model175
  6678. Part200.Material = Enum.Material.SmoothPlastic
  6679. Part200.BrickColor = BrickColor.new("Really black")
  6680. Part200.Rotation = Vector3.new(-90, 0, -90)
  6681. Part200.Anchored = true
  6682. Part200.CanCollide = false
  6683. Part200.FormFactor = Enum.FormFactor.Custom
  6684. Part200.Size = Vector3.new(0.200000003, 0.200000003, 1.20000005)
  6685. Part200.CFrame = CFrame.new(26.4351006, 11.3595257, 17.4008064, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
  6686. Part200.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6687. Part200.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6688. Part200.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6689. Part200.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6690. Part200.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6691. Part200.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6692. Part200.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6693. Part200.Position = Vector3.new(26.4351006, 11.3595257, 17.4008064)
  6694. Part200.Orientation = Vector3.new(-89.9000015, 0, -90)
  6695. Part200.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6696. SpecialMesh201.Parent = Part200
  6697. SpecialMesh201.Scale = Vector3.new(1.5, 1, 1)
  6698. SpecialMesh201.MeshType = Enum.MeshType.Wedge
  6699. SpecialMesh201.Scale = Vector3.new(1.5, 1, 1)
  6700. Part202.Name = "C2"
  6701. Part202.Parent = Model175
  6702. Part202.Material = Enum.Material.SmoothPlastic
  6703. Part202.BrickColor = BrickColor.new("Really black")
  6704. Part202.Rotation = Vector3.new(-180, 0, 180)
  6705. Part202.Anchored = true
  6706. Part202.CanCollide = false
  6707. Part202.FormFactor = Enum.FormFactor.Custom
  6708. Part202.Size = Vector3.new(0.200000003, 0.800000072, 0.200000003)
  6709. Part202.CFrame = CFrame.new(26.6350975, 12.9595041, 17.4008064, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  6710. Part202.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6711. Part202.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6712. Part202.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6713. Part202.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6714. Part202.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6715. Part202.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6716. Part202.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6717. Part202.Position = Vector3.new(26.6350975, 12.9595041, 17.4008064)
  6718. Part202.Orientation = Vector3.new(0, 180, 0)
  6719. Part202.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6720. BlockMesh203.Parent = Part202
  6721. BlockMesh203.Scale = Vector3.new(1, 1, 1.5)
  6722. BlockMesh203.Scale = Vector3.new(1, 1, 1.5)
  6723. Part204.Name = "C2"
  6724. Part204.Parent = Model175
  6725. Part204.Material = Enum.Material.SmoothPlastic
  6726. Part204.BrickColor = BrickColor.new("Really black")
  6727. Part204.Rotation = Vector3.new(-90, 0, -90)
  6728. Part204.Anchored = true
  6729. Part204.CanCollide = false
  6730. Part204.FormFactor = Enum.FormFactor.Custom
  6731. Part204.Size = Vector3.new(0.200000003, 0.200000003, 0.600000024)
  6732. Part204.CFrame = CFrame.new(26.6350975, 12.2595081, 17.4008064, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
  6733. Part204.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6734. Part204.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6735. Part204.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6736. Part204.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6737. Part204.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6738. Part204.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6739. Part204.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6740. Part204.Position = Vector3.new(26.6350975, 12.2595081, 17.4008064)
  6741. Part204.Orientation = Vector3.new(-89.9000015, 0, -90)
  6742. Part204.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6743. SpecialMesh205.Parent = Part204
  6744. SpecialMesh205.Scale = Vector3.new(1.5, 1, 1)
  6745. SpecialMesh205.MeshType = Enum.MeshType.Wedge
  6746. SpecialMesh205.Scale = Vector3.new(1.5, 1, 1)
  6747. Part206.Name = "C2"
  6748. Part206.Parent = Model175
  6749. Part206.Material = Enum.Material.SmoothPlastic
  6750. Part206.BrickColor = BrickColor.new("Really black")
  6751. Part206.Rotation = Vector3.new(-180, 0, 180)
  6752. Part206.Anchored = true
  6753. Part206.CanCollide = false
  6754. Part206.FormFactor = Enum.FormFactor.Custom
  6755. Part206.Size = Vector3.new(0.200000003, 0.800000012, 0.400000006)
  6756. Part206.CFrame = CFrame.new(26.4351006, 12.7595043, 17.3008347, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  6757. Part206.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6758. Part206.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6759. Part206.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6760. Part206.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6761. Part206.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6762. Part206.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6763. Part206.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6764. Part206.Position = Vector3.new(26.4351006, 12.7595043, 17.3008347)
  6765. Part206.Orientation = Vector3.new(0, 180, 0)
  6766. Part206.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6767. SpecialMesh207.Parent = Part206
  6768. SpecialMesh207.Scale = Vector3.new(0.850000024, 1.10000002, 0.449999988)
  6769. SpecialMesh207.MeshType = Enum.MeshType.Sphere
  6770. SpecialMesh207.Scale = Vector3.new(0.850000024, 1.10000002, 0.449999988)
  6771. Part208.Name = "C4"
  6772. Part208.Parent = Model175
  6773. Part208.Material = Enum.Material.SmoothPlastic
  6774. Part208.BrickColor = BrickColor.new("Smoky grey")
  6775. Part208.Rotation = Vector3.new(-180, 0, 180)
  6776. Part208.Anchored = true
  6777. Part208.CanCollide = false
  6778. Part208.FormFactor = Enum.FormFactor.Custom
  6779. Part208.Size = Vector3.new(0.200000003, 0.800000012, 0.400000006)
  6780. Part208.CFrame = CFrame.new(26.4351006, 12.7595043, 17.500843, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  6781. Part208.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6782. Part208.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6783. Part208.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6784. Part208.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6785. Part208.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6786. Part208.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6787. Part208.Color = Color3.new(0.356863, 0.364706, 0.411765)
  6788. Part208.Position = Vector3.new(26.4351006, 12.7595043, 17.500843)
  6789. Part208.Orientation = Vector3.new(0, 180, 0)
  6790. Part208.Color = Color3.new(0.356863, 0.364706, 0.411765)
  6791. SpecialMesh209.Parent = Part208
  6792. SpecialMesh209.Scale = Vector3.new(1, 1.20000005, 0.400000006)
  6793. SpecialMesh209.MeshType = Enum.MeshType.Sphere
  6794. SpecialMesh209.Scale = Vector3.new(1, 1.20000005, 0.400000006)
  6795. Part210.Name = "C2"
  6796. Part210.Parent = Model175
  6797. Part210.Material = Enum.Material.SmoothPlastic
  6798. Part210.BrickColor = BrickColor.new("Really black")
  6799. Part210.Rotation = Vector3.new(-180, 0, 180)
  6800. Part210.Anchored = true
  6801. Part210.CanCollide = false
  6802. Part210.FormFactor = Enum.FormFactor.Custom
  6803. Part210.Size = Vector3.new(0.200000003, 0.800000012, 0.400000006)
  6804. Part210.CFrame = CFrame.new(26.4351006, 12.7595043, 17.500843, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  6805. Part210.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6806. Part210.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6807. Part210.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6808. Part210.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6809. Part210.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6810. Part210.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6811. Part210.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6812. Part210.Position = Vector3.new(26.4351006, 12.7595043, 17.500843)
  6813. Part210.Orientation = Vector3.new(0, 180, 0)
  6814. Part210.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6815. SpecialMesh211.Parent = Part210
  6816. SpecialMesh211.Scale = Vector3.new(0.850000024, 1.10000002, 0.449999988)
  6817. SpecialMesh211.MeshType = Enum.MeshType.Sphere
  6818. SpecialMesh211.Scale = Vector3.new(0.850000024, 1.10000002, 0.449999988)
  6819. Part212.Name = "C4"
  6820. Part212.Parent = Model175
  6821. Part212.Material = Enum.Material.SmoothPlastic
  6822. Part212.BrickColor = BrickColor.new("Smoky grey")
  6823. Part212.Rotation = Vector3.new(-180, 0, 180)
  6824. Part212.Anchored = true
  6825. Part212.CanCollide = false
  6826. Part212.FormFactor = Enum.FormFactor.Custom
  6827. Part212.Size = Vector3.new(0.200000003, 0.800000012, 0.400000006)
  6828. Part212.CFrame = CFrame.new(26.4351006, 12.7595043, 17.3008347, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  6829. Part212.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6830. Part212.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6831. Part212.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6832. Part212.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6833. Part212.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6834. Part212.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6835. Part212.Color = Color3.new(0.356863, 0.364706, 0.411765)
  6836. Part212.Position = Vector3.new(26.4351006, 12.7595043, 17.3008347)
  6837. Part212.Orientation = Vector3.new(0, 180, 0)
  6838. Part212.Color = Color3.new(0.356863, 0.364706, 0.411765)
  6839. SpecialMesh213.Parent = Part212
  6840. SpecialMesh213.Scale = Vector3.new(1, 1.20000005, 0.400000006)
  6841. SpecialMesh213.MeshType = Enum.MeshType.Sphere
  6842. SpecialMesh213.Scale = Vector3.new(1, 1.20000005, 0.400000006)
  6843. WedgePart214.Name = "C2"
  6844. WedgePart214.Parent = Model175
  6845. WedgePart214.Material = Enum.Material.SmoothPlastic
  6846. WedgePart214.BrickColor = BrickColor.new("Really black")
  6847. WedgePart214.Rotation = Vector3.new(0, 90, 0)
  6848. WedgePart214.Anchored = true
  6849. WedgePart214.CanCollide = false
  6850. WedgePart214.FormFactor = Enum.FormFactor.Custom
  6851. WedgePart214.Size = Vector3.new(0.200000003, 0.200000003, 0.600000024)
  6852. WedgePart214.CFrame = CFrame.new(26.4351006, 13.4595003, 17.4008064, 8.57371108e-24, -6.16427624e-22, 1, 5.96045595e-08, 0.99999845, -6.16427675e-22, -0.99999845, 5.96045595e-08, -8.57374579e-24)
  6853. WedgePart214.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6854. WedgePart214.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6855. WedgePart214.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6856. WedgePart214.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6857. WedgePart214.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6858. WedgePart214.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6859. WedgePart214.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6860. WedgePart214.Position = Vector3.new(26.4351006, 13.4595003, 17.4008064)
  6861. WedgePart214.Orientation = Vector3.new(0, 90, 0)
  6862. WedgePart214.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6863. SpecialMesh215.Parent = WedgePart214
  6864. SpecialMesh215.Scale = Vector3.new(1.5, 1, 1)
  6865. SpecialMesh215.MeshType = Enum.MeshType.Wedge
  6866. SpecialMesh215.Scale = Vector3.new(1.5, 1, 1)
  6867. Part216.Name = "C2"
  6868. Part216.Parent = Model175
  6869. Part216.Material = Enum.Material.SmoothPlastic
  6870. Part216.BrickColor = BrickColor.new("Really black")
  6871. Part216.Rotation = Vector3.new(-90, 0, 90)
  6872. Part216.Anchored = true
  6873. Part216.CanCollide = false
  6874. Part216.FormFactor = Enum.FormFactor.Custom
  6875. Part216.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  6876. Part216.CFrame = CFrame.new(26.0351028, 10.0595226, 17.4008675, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
  6877. Part216.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6878. Part216.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6879. Part216.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6880. Part216.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6881. Part216.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6882. Part216.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6883. Part216.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6884. Part216.Position = Vector3.new(26.0351028, 10.0595226, 17.4008675)
  6885. Part216.Orientation = Vector3.new(-89.9000015, 0, 90)
  6886. Part216.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6887. SpecialMesh217.Parent = Part216
  6888. SpecialMesh217.Scale = Vector3.new(1.5, 1, 1)
  6889. SpecialMesh217.MeshType = Enum.MeshType.Wedge
  6890. SpecialMesh217.Scale = Vector3.new(1.5, 1, 1)
  6891. Part218.Name = "C2"
  6892. Part218.Parent = Model175
  6893. Part218.Material = Enum.Material.SmoothPlastic
  6894. Part218.BrickColor = BrickColor.new("Really black")
  6895. Part218.Rotation = Vector3.new(-90, 0, 90)
  6896. Part218.Anchored = true
  6897. Part218.CanCollide = false
  6898. Part218.FormFactor = Enum.FormFactor.Custom
  6899. Part218.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  6900. Part218.CFrame = CFrame.new(26.0351028, 10.4595203, 17.4008675, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
  6901. Part218.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6902. Part218.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6903. Part218.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6904. Part218.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6905. Part218.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6906. Part218.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6907. Part218.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6908. Part218.Position = Vector3.new(26.0351028, 10.4595203, 17.4008675)
  6909. Part218.Orientation = Vector3.new(-89.9000015, 0, 90)
  6910. Part218.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6911. SpecialMesh219.Parent = Part218
  6912. SpecialMesh219.Scale = Vector3.new(1.5, 1, 1)
  6913. SpecialMesh219.MeshType = Enum.MeshType.Wedge
  6914. SpecialMesh219.Scale = Vector3.new(1.5, 1, 1)
  6915. Part220.Name = "C4"
  6916. Part220.Parent = Model175
  6917. Part220.Material = Enum.Material.SmoothPlastic
  6918. Part220.BrickColor = BrickColor.new("Smoky grey")
  6919. Part220.Rotation = Vector3.new(-180, 0, 180)
  6920. Part220.Anchored = true
  6921. Part220.CanCollide = false
  6922. Part220.FormFactor = Enum.FormFactor.Custom
  6923. Part220.Size = Vector3.new(0.200000003, 0.800000012, 0.400000006)
  6924. Part220.CFrame = CFrame.new(26.4351006, 9.55953026, 17.3008347, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  6925. Part220.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6926. Part220.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6927. Part220.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6928. Part220.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6929. Part220.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6930. Part220.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6931. Part220.Color = Color3.new(0.356863, 0.364706, 0.411765)
  6932. Part220.Position = Vector3.new(26.4351006, 9.55953026, 17.3008347)
  6933. Part220.Orientation = Vector3.new(0, 180, 0)
  6934. Part220.Color = Color3.new(0.356863, 0.364706, 0.411765)
  6935. SpecialMesh221.Parent = Part220
  6936. SpecialMesh221.Scale = Vector3.new(1, 1.20000005, 0.400000006)
  6937. SpecialMesh221.MeshType = Enum.MeshType.Sphere
  6938. SpecialMesh221.Scale = Vector3.new(1, 1.20000005, 0.400000006)
  6939. Part222.Name = "C2"
  6940. Part222.Parent = Model175
  6941. Part222.Material = Enum.Material.SmoothPlastic
  6942. Part222.BrickColor = BrickColor.new("Really black")
  6943. Part222.Rotation = Vector3.new(-90, 0, 90)
  6944. Part222.Anchored = true
  6945. Part222.CanCollide = false
  6946. Part222.FormFactor = Enum.FormFactor.Custom
  6947. Part222.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  6948. Part222.CFrame = CFrame.new(26.0351028, 10.8595181, 17.4009285, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
  6949. Part222.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6950. Part222.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6951. Part222.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6952. Part222.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6953. Part222.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6954. Part222.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6955. Part222.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6956. Part222.Position = Vector3.new(26.0351028, 10.8595181, 17.4009285)
  6957. Part222.Orientation = Vector3.new(-89.9000015, 0, 90)
  6958. Part222.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6959. SpecialMesh223.Parent = Part222
  6960. SpecialMesh223.Scale = Vector3.new(1.5, 1, 1)
  6961. SpecialMesh223.MeshType = Enum.MeshType.Wedge
  6962. SpecialMesh223.Scale = Vector3.new(1.5, 1, 1)
  6963. Part224.Name = "C2"
  6964. Part224.Parent = Model175
  6965. Part224.Material = Enum.Material.SmoothPlastic
  6966. Part224.BrickColor = BrickColor.new("Really black")
  6967. Part224.Rotation = Vector3.new(-90, 0, 90)
  6968. Part224.Anchored = true
  6969. Part224.CanCollide = false
  6970. Part224.FormFactor = Enum.FormFactor.Custom
  6971. Part224.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  6972. Part224.CFrame = CFrame.new(26.0351028, 11.2595081, 17.4009285, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
  6973. Part224.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6974. Part224.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6975. Part224.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6976. Part224.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6977. Part224.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6978. Part224.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6979. Part224.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6980. Part224.Position = Vector3.new(26.0351028, 11.2595081, 17.4009285)
  6981. Part224.Orientation = Vector3.new(-89.9000015, 0, 90)
  6982. Part224.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6983. SpecialMesh225.Parent = Part224
  6984. SpecialMesh225.Scale = Vector3.new(1.5, 1, 1)
  6985. SpecialMesh225.MeshType = Enum.MeshType.Wedge
  6986. SpecialMesh225.Scale = Vector3.new(1.5, 1, 1)
  6987. Part226.Name = "C2"
  6988. Part226.Parent = Model175
  6989. Part226.Material = Enum.Material.SmoothPlastic
  6990. Part226.BrickColor = BrickColor.new("Really black")
  6991. Part226.Rotation = Vector3.new(-90, 0, 90)
  6992. Part226.Anchored = true
  6993. Part226.CanCollide = false
  6994. Part226.FormFactor = Enum.FormFactor.Custom
  6995. Part226.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  6996. Part226.CFrame = CFrame.new(26.0351028, 12.8595104, 17.4008064, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
  6997. Part226.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6998. Part226.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6999. Part226.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7000. Part226.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7001. Part226.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7002. Part226.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7003. Part226.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7004. Part226.Position = Vector3.new(26.0351028, 12.8595104, 17.4008064)
  7005. Part226.Orientation = Vector3.new(-89.9000015, 0, 90)
  7006. Part226.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7007. SpecialMesh227.Parent = Part226
  7008. SpecialMesh227.Scale = Vector3.new(1.5, 1, 1)
  7009. SpecialMesh227.MeshType = Enum.MeshType.Wedge
  7010. SpecialMesh227.Scale = Vector3.new(1.5, 1, 1)
  7011. Part228.Name = "C2"
  7012. Part228.Parent = Model175
  7013. Part228.Material = Enum.Material.SmoothPlastic
  7014. Part228.BrickColor = BrickColor.new("Really black")
  7015. Part228.Rotation = Vector3.new(-90, 0, 90)
  7016. Part228.Anchored = true
  7017. Part228.CanCollide = false
  7018. Part228.FormFactor = Enum.FormFactor.Custom
  7019. Part228.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7020. Part228.CFrame = CFrame.new(26.0351028, 12.4595118, 17.4008064, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
  7021. Part228.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7022. Part228.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7023. Part228.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7024. Part228.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7025. Part228.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7026. Part228.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7027. Part228.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7028. Part228.Position = Vector3.new(26.0351028, 12.4595118, 17.4008064)
  7029. Part228.Orientation = Vector3.new(-89.9000015, 0, 90)
  7030. Part228.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7031. SpecialMesh229.Parent = Part228
  7032. SpecialMesh229.Scale = Vector3.new(1.5, 1, 1)
  7033. SpecialMesh229.MeshType = Enum.MeshType.Wedge
  7034. SpecialMesh229.Scale = Vector3.new(1.5, 1, 1)
  7035. Part230.Name = "C2"
  7036. Part230.Parent = Model175
  7037. Part230.Material = Enum.Material.SmoothPlastic
  7038. Part230.BrickColor = BrickColor.new("Really black")
  7039. Part230.Rotation = Vector3.new(-90, 0, 90)
  7040. Part230.Anchored = true
  7041. Part230.CanCollide = false
  7042. Part230.FormFactor = Enum.FormFactor.Custom
  7043. Part230.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7044. Part230.CFrame = CFrame.new(26.0351028, 12.0595188, 17.4008064, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
  7045. Part230.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7046. Part230.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7047. Part230.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7048. Part230.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7049. Part230.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7050. Part230.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7051. Part230.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7052. Part230.Position = Vector3.new(26.0351028, 12.0595188, 17.4008064)
  7053. Part230.Orientation = Vector3.new(-89.9000015, 0, 90)
  7054. Part230.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7055. SpecialMesh231.Parent = Part230
  7056. SpecialMesh231.Scale = Vector3.new(1.5, 1, 1)
  7057. SpecialMesh231.MeshType = Enum.MeshType.Wedge
  7058. SpecialMesh231.Scale = Vector3.new(1.5, 1, 1)
  7059. Part232.Name = "C2"
  7060. Part232.Parent = Model175
  7061. Part232.Material = Enum.Material.SmoothPlastic
  7062. Part232.BrickColor = BrickColor.new("Really black")
  7063. Part232.Rotation = Vector3.new(-90, 0, 90)
  7064. Part232.Anchored = true
  7065. Part232.CanCollide = false
  7066. Part232.FormFactor = Enum.FormFactor.Custom
  7067. Part232.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7068. Part232.CFrame = CFrame.new(26.0351028, 11.6595097, 17.4008064, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
  7069. Part232.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7070. Part232.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7071. Part232.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7072. Part232.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7073. Part232.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7074. Part232.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7075. Part232.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7076. Part232.Position = Vector3.new(26.0351028, 11.6595097, 17.4008064)
  7077. Part232.Orientation = Vector3.new(-89.9000015, 0, 90)
  7078. Part232.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7079. SpecialMesh233.Parent = Part232
  7080. SpecialMesh233.Scale = Vector3.new(1.5, 1, 1)
  7081. SpecialMesh233.MeshType = Enum.MeshType.Wedge
  7082. SpecialMesh233.Scale = Vector3.new(1.5, 1, 1)
  7083. Part234.Name = "C2"
  7084. Part234.Parent = Model175
  7085. Part234.Material = Enum.Material.SmoothPlastic
  7086. Part234.BrickColor = BrickColor.new("Really black")
  7087. Part234.Rotation = Vector3.new(90, 0, 90)
  7088. Part234.Anchored = true
  7089. Part234.CanCollide = false
  7090. Part234.FormFactor = Enum.FormFactor.Custom
  7091. Part234.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7092. Part234.CFrame = CFrame.new(26.0351028, 13.0595217, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
  7093. Part234.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7094. Part234.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7095. Part234.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7096. Part234.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7097. Part234.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7098. Part234.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7099. Part234.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7100. Part234.Position = Vector3.new(26.0351028, 13.0595217, 17.4008064)
  7101. Part234.Orientation = Vector3.new(89.9000015, 180, -90)
  7102. Part234.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7103. SpecialMesh235.Parent = Part234
  7104. SpecialMesh235.Scale = Vector3.new(1.5, 1, 1)
  7105. SpecialMesh235.MeshType = Enum.MeshType.Wedge
  7106. SpecialMesh235.Scale = Vector3.new(1.5, 1, 1)
  7107. Part236.Name = "C2"
  7108. Part236.Parent = Model175
  7109. Part236.Material = Enum.Material.SmoothPlastic
  7110. Part236.BrickColor = BrickColor.new("Really black")
  7111. Part236.Rotation = Vector3.new(90, 0, 90)
  7112. Part236.Anchored = true
  7113. Part236.CanCollide = false
  7114. Part236.FormFactor = Enum.FormFactor.Custom
  7115. Part236.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7116. Part236.CFrame = CFrame.new(26.0351028, 9.85951805, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
  7117. Part236.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7118. Part236.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7119. Part236.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7120. Part236.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7121. Part236.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7122. Part236.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7123. Part236.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7124. Part236.Position = Vector3.new(26.0351028, 9.85951805, 17.4008064)
  7125. Part236.Orientation = Vector3.new(89.9000015, 180, -90)
  7126. Part236.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7127. SpecialMesh237.Parent = Part236
  7128. SpecialMesh237.Scale = Vector3.new(1.5, 1, 1)
  7129. SpecialMesh237.MeshType = Enum.MeshType.Wedge
  7130. SpecialMesh237.Scale = Vector3.new(1.5, 1, 1)
  7131. Part238.Name = "C2"
  7132. Part238.Parent = Model175
  7133. Part238.Material = Enum.Material.SmoothPlastic
  7134. Part238.BrickColor = BrickColor.new("Really black")
  7135. Part238.Rotation = Vector3.new(90, 0, 90)
  7136. Part238.Anchored = true
  7137. Part238.CanCollide = false
  7138. Part238.FormFactor = Enum.FormFactor.Custom
  7139. Part238.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7140. Part238.CFrame = CFrame.new(26.0351028, 11.0595188, 17.4008675, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
  7141. Part238.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7142. Part238.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7143. Part238.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7144. Part238.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7145. Part238.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7146. Part238.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7147. Part238.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7148. Part238.Position = Vector3.new(26.0351028, 11.0595188, 17.4008675)
  7149. Part238.Orientation = Vector3.new(89.9000015, 180, -90)
  7150. Part238.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7151. SpecialMesh239.Parent = Part238
  7152. SpecialMesh239.Scale = Vector3.new(1.5, 1, 1)
  7153. SpecialMesh239.MeshType = Enum.MeshType.Wedge
  7154. SpecialMesh239.Scale = Vector3.new(1.5, 1, 1)
  7155. Part240.Name = "C2"
  7156. Part240.Parent = Model175
  7157. Part240.Material = Enum.Material.SmoothPlastic
  7158. Part240.BrickColor = BrickColor.new("Really black")
  7159. Part240.Rotation = Vector3.new(90, 0, 90)
  7160. Part240.Anchored = true
  7161. Part240.CanCollide = false
  7162. Part240.FormFactor = Enum.FormFactor.Custom
  7163. Part240.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7164. Part240.CFrame = CFrame.new(26.0351028, 12.6595116, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
  7165. Part240.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7166. Part240.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7167. Part240.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7168. Part240.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7169. Part240.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7170. Part240.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7171. Part240.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7172. Part240.Position = Vector3.new(26.0351028, 12.6595116, 17.4008064)
  7173. Part240.Orientation = Vector3.new(89.9000015, 180, -90)
  7174. Part240.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7175. SpecialMesh241.Parent = Part240
  7176. SpecialMesh241.Scale = Vector3.new(1.5, 1, 1)
  7177. SpecialMesh241.MeshType = Enum.MeshType.Wedge
  7178. SpecialMesh241.Scale = Vector3.new(1.5, 1, 1)
  7179. Part242.Name = "C2"
  7180. Part242.Parent = Model175
  7181. Part242.Material = Enum.Material.SmoothPlastic
  7182. Part242.BrickColor = BrickColor.new("Really black")
  7183. Part242.Rotation = Vector3.new(90, 0, 90)
  7184. Part242.Anchored = true
  7185. Part242.CanCollide = false
  7186. Part242.FormFactor = Enum.FormFactor.Custom
  7187. Part242.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7188. Part242.CFrame = CFrame.new(26.0351028, 10.2595196, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
  7189. Part242.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7190. Part242.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7191. Part242.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7192. Part242.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7193. Part242.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7194. Part242.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7195. Part242.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7196. Part242.Position = Vector3.new(26.0351028, 10.2595196, 17.4008064)
  7197. Part242.Orientation = Vector3.new(89.9000015, 180, -90)
  7198. Part242.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7199. SpecialMesh243.Parent = Part242
  7200. SpecialMesh243.Scale = Vector3.new(1.5, 1, 1)
  7201. SpecialMesh243.MeshType = Enum.MeshType.Wedge
  7202. SpecialMesh243.Scale = Vector3.new(1.5, 1, 1)
  7203. Part244.Name = "C2"
  7204. Part244.Parent = Model175
  7205. Part244.Material = Enum.Material.SmoothPlastic
  7206. Part244.BrickColor = BrickColor.new("Really black")
  7207. Part244.Rotation = Vector3.new(90, 0, 90)
  7208. Part244.Anchored = true
  7209. Part244.CanCollide = false
  7210. Part244.FormFactor = Enum.FormFactor.Custom
  7211. Part244.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7212. Part244.CFrame = CFrame.new(26.0351028, 12.2595081, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
  7213. Part244.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7214. Part244.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7215. Part244.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7216. Part244.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7217. Part244.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7218. Part244.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7219. Part244.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7220. Part244.Position = Vector3.new(26.0351028, 12.2595081, 17.4008064)
  7221. Part244.Orientation = Vector3.new(89.9000015, 180, -90)
  7222. Part244.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7223. SpecialMesh245.Parent = Part244
  7224. SpecialMesh245.Scale = Vector3.new(1.5, 1, 1)
  7225. SpecialMesh245.MeshType = Enum.MeshType.Wedge
  7226. SpecialMesh245.Scale = Vector3.new(1.5, 1, 1)
  7227. Part246.Name = "C2"
  7228. Part246.Parent = Model175
  7229. Part246.Material = Enum.Material.SmoothPlastic
  7230. Part246.BrickColor = BrickColor.new("Really black")
  7231. Part246.Rotation = Vector3.new(90, 0, 90)
  7232. Part246.Anchored = true
  7233. Part246.CanCollide = false
  7234. Part246.FormFactor = Enum.FormFactor.Custom
  7235. Part246.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7236. Part246.CFrame = CFrame.new(26.0351028, 11.4595051, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
  7237. Part246.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7238. Part246.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7239. Part246.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7240. Part246.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7241. Part246.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7242. Part246.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7243. Part246.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7244. Part246.Position = Vector3.new(26.0351028, 11.4595051, 17.4008064)
  7245. Part246.Orientation = Vector3.new(89.9000015, 180, -90)
  7246. Part246.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7247. SpecialMesh247.Parent = Part246
  7248. SpecialMesh247.Scale = Vector3.new(1.5, 1, 1)
  7249. SpecialMesh247.MeshType = Enum.MeshType.Wedge
  7250. SpecialMesh247.Scale = Vector3.new(1.5, 1, 1)
  7251. Part248.Name = "C2"
  7252. Part248.Parent = Model175
  7253. Part248.Material = Enum.Material.SmoothPlastic
  7254. Part248.BrickColor = BrickColor.new("Really black")
  7255. Part248.Rotation = Vector3.new(90, 0, 90)
  7256. Part248.Anchored = true
  7257. Part248.CanCollide = false
  7258. Part248.FormFactor = Enum.FormFactor.Custom
  7259. Part248.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7260. Part248.CFrame = CFrame.new(26.0351028, 11.8595257, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
  7261. Part248.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7262. Part248.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7263. Part248.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7264. Part248.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7265. Part248.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7266. Part248.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7267. Part248.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7268. Part248.Position = Vector3.new(26.0351028, 11.8595257, 17.4008064)
  7269. Part248.Orientation = Vector3.new(89.9000015, 180, -90)
  7270. Part248.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7271. SpecialMesh249.Parent = Part248
  7272. SpecialMesh249.Scale = Vector3.new(1.5, 1, 1)
  7273. SpecialMesh249.MeshType = Enum.MeshType.Wedge
  7274. SpecialMesh249.Scale = Vector3.new(1.5, 1, 1)
  7275. Part250.Name = "C4"
  7276. Part250.Parent = Model175
  7277. Part250.Material = Enum.Material.SmoothPlastic
  7278. Part250.BrickColor = BrickColor.new("Smoky grey")
  7279. Part250.Rotation = Vector3.new(-180, 0, 180)
  7280. Part250.Anchored = true
  7281. Part250.CanCollide = false
  7282. Part250.FormFactor = Enum.FormFactor.Custom
  7283. Part250.Size = Vector3.new(0.200000003, 0.800000012, 0.400000006)
  7284. Part250.CFrame = CFrame.new(26.4351006, 9.559515, 17.500843, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  7285. Part250.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7286. Part250.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7287. Part250.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7288. Part250.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7289. Part250.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7290. Part250.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7291. Part250.Color = Color3.new(0.356863, 0.364706, 0.411765)
  7292. Part250.Position = Vector3.new(26.4351006, 9.559515, 17.500843)
  7293. Part250.Orientation = Vector3.new(0, 180, 0)
  7294. Part250.Color = Color3.new(0.356863, 0.364706, 0.411765)
  7295. SpecialMesh251.Parent = Part250
  7296. SpecialMesh251.Scale = Vector3.new(1, 1.20000005, 0.400000006)
  7297. SpecialMesh251.MeshType = Enum.MeshType.Sphere
  7298. SpecialMesh251.Scale = Vector3.new(1, 1.20000005, 0.400000006)
  7299. Part252.Name = "C2"
  7300. Part252.Parent = Model175
  7301. Part252.Material = Enum.Material.SmoothPlastic
  7302. Part252.BrickColor = BrickColor.new("Really black")
  7303. Part252.Rotation = Vector3.new(-180, 0, 180)
  7304. Part252.Anchored = true
  7305. Part252.CanCollide = false
  7306. Part252.FormFactor = Enum.FormFactor.Custom
  7307. Part252.Size = Vector3.new(0.200000003, 0.800000012, 0.400000006)
  7308. Part252.CFrame = CFrame.new(26.4351006, 9.559515, 17.500843, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  7309. Part252.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7310. Part252.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7311. Part252.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7312. Part252.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7313. Part252.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7314. Part252.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7315. Part252.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7316. Part252.Position = Vector3.new(26.4351006, 9.559515, 17.500843)
  7317. Part252.Orientation = Vector3.new(0, 180, 0)
  7318. Part252.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7319. SpecialMesh253.Parent = Part252
  7320. SpecialMesh253.Scale = Vector3.new(0.850000024, 1.10000002, 0.449999988)
  7321. SpecialMesh253.MeshType = Enum.MeshType.Sphere
  7322. SpecialMesh253.Scale = Vector3.new(0.850000024, 1.10000002, 0.449999988)
  7323. Part254.Name = "C3"
  7324. Part254.Parent = Model175
  7325. Part254.Material = Enum.Material.SmoothPlastic
  7326. Part254.BrickColor = BrickColor.new("Fawn brown")
  7327. Part254.Rotation = Vector3.new(-180, 0, 180)
  7328. Part254.Anchored = true
  7329. Part254.CanCollide = false
  7330. Part254.FormFactor = Enum.FormFactor.Custom
  7331. Part254.Size = Vector3.new(0.600000024, 0.400000006, 0.600000024)
  7332. Part254.CFrame = CFrame.new(26.4351006, 8.55952644, 17.4008064, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  7333. Part254.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7334. Part254.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7335. Part254.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7336. Part254.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7337. Part254.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7338. Part254.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7339. Part254.Color = Color3.new(0.627451, 0.517647, 0.309804)
  7340. Part254.Position = Vector3.new(26.4351006, 8.55952644, 17.4008064)
  7341. Part254.Orientation = Vector3.new(0, 180, 0)
  7342. Part254.Color = Color3.new(0.627451, 0.517647, 0.309804)
  7343. BlockMesh255.Parent = Part254
  7344. BlockMesh255.Offset = Vector3.new(0, 0.00999999978, 0)
  7345. BlockMesh255.Scale = Vector3.new(1, 0.949999988, 0.600000024)
  7346. BlockMesh255.Scale = Vector3.new(1, 0.949999988, 0.600000024)
  7347. Part256.Name = "Hitbox"
  7348. Part256.Parent = Model175
  7349. Part256.Material = Enum.Material.SmoothPlastic
  7350. Part256.BrickColor = BrickColor.new("Institutional white")
  7351. Part256.Transparency = 1
  7352. Part256.Rotation = Vector3.new(-180, 0, 180)
  7353. Part256.Anchored = true
  7354. Part256.CanCollide = false
  7355. Part256.FormFactor = Enum.FormFactor.Custom
  7356. Part256.Size = Vector3.new(0.800000072, 5, 0.600000024)
  7357. Part256.CFrame = CFrame.new(26.3351021, 11.2595081, 17.4009285, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  7358. Part256.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7359. Part256.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7360. Part256.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7361. Part256.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7362. Part256.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7363. Part256.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7364. Part256.Color = Color3.new(0.972549, 0.972549, 0.972549)
  7365. Part256.Position = Vector3.new(26.3351021, 11.2595081, 17.4009285)
  7366. Part256.Orientation = Vector3.new(0, 180, 0)
  7367. Part256.Color = Color3.new(0.972549, 0.972549, 0.972549)
  7368. Part257.Name = "C2"
  7369. Part257.Parent = Model175
  7370. Part257.Material = Enum.Material.SmoothPlastic
  7371. Part257.BrickColor = BrickColor.new("Really black")
  7372. Part257.Rotation = Vector3.new(-180, 0, 180)
  7373. Part257.Anchored = true
  7374. Part257.CanCollide = false
  7375. Part257.FormFactor = Enum.FormFactor.Custom
  7376. Part257.Size = Vector3.new(0.200000003, 0.800000012, 0.400000006)
  7377. Part257.CFrame = CFrame.new(26.4351006, 9.55953026, 17.3008347, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  7378. Part257.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7379. Part257.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7380. Part257.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7381. Part257.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7382. Part257.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7383. Part257.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7384. Part257.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7385. Part257.Position = Vector3.new(26.4351006, 9.55953026, 17.3008347)
  7386. Part257.Orientation = Vector3.new(0, 180, 0)
  7387. Part257.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7388. SpecialMesh258.Parent = Part257
  7389. SpecialMesh258.Scale = Vector3.new(0.850000024, 1.10000002, 0.449999988)
  7390. SpecialMesh258.MeshType = Enum.MeshType.Sphere
  7391. SpecialMesh258.Scale = Vector3.new(0.850000024, 1.10000002, 0.449999988)
  7392. Part259.Name = "C1"
  7393. Part259.Parent = Model175
  7394. Part259.Material = Enum.Material.Neon
  7395. Part259.BrickColor = BrickColor.new("Really red")
  7396. Part259.Rotation = Vector3.new(90, -71.5699997, 90)
  7397. Part259.Anchored = true
  7398. Part259.CanCollide = false
  7399. Part259.FormFactor = Enum.FormFactor.Custom
  7400. Part259.Size = Vector3.new(0.200000003, 0.200000003, 0.590000033)
  7401. Part259.CFrame = CFrame.new(26.4212837, 13.5603161, 17.4008064, -8.57371108e-24, -0.316227615, -0.948683321, -5.96045595e-08, 0.948681891, -0.316227347, 0.99999845, 0, -1.11758593e-08)
  7402. Part259.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7403. Part259.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7404. Part259.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7405. Part259.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7406. Part259.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7407. Part259.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7408. Part259.Color = Color3.new(1, 0, 0)
  7409. Part259.Position = Vector3.new(26.4212837, 13.5603161, 17.4008064)
  7410. Part259.Orientation = Vector3.new(18.4300003, -90, 0)
  7411. Part259.Color = Color3.new(1, 0, 0)
  7412. SpecialMesh260.Parent = Part259
  7413. SpecialMesh260.Scale = Vector3.new(1.5, 1, 1)
  7414. SpecialMesh260.MeshType = Enum.MeshType.Torso
  7415. SpecialMesh260.Scale = Vector3.new(1.5, 1, 1)
  7416. Part261.Name = "C1"
  7417. Part261.Parent = Model175
  7418. Part261.Material = Enum.Material.Neon
  7419. Part261.BrickColor = BrickColor.new("Really red")
  7420. Part261.Rotation = Vector3.new(-180, 0, 180)
  7421. Part261.Anchored = true
  7422. Part261.FormFactor = Enum.FormFactor.Custom
  7423. Part261.Size = Vector3.new(0.200000003, 0.800000072, 0.200000003)
  7424. Part261.CFrame = CFrame.new(26.1450901, 9.15951443, 17.4008064, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  7425. Part261.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7426. Part261.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7427. Part261.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7428. Part261.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7429. Part261.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7430. Part261.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7431. Part261.Color = Color3.new(1, 0, 0)
  7432. Part261.Position = Vector3.new(26.1450901, 9.15951443, 17.4008064)
  7433. Part261.Orientation = Vector3.new(0, 180, 0)
  7434. Part261.Color = Color3.new(1, 0, 0)
  7435. BlockMesh262.Parent = Part261
  7436. BlockMesh262.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  7437. BlockMesh262.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  7438. Part263.Name = "C1"
  7439. Part263.Parent = Model175
  7440. Part263.Material = Enum.Material.Neon
  7441. Part263.BrickColor = BrickColor.new("Really red")
  7442. Part263.Rotation = Vector3.new(90, 0, 90)
  7443. Part263.Anchored = true
  7444. Part263.FormFactor = Enum.FormFactor.Custom
  7445. Part263.Size = Vector3.new(0.200000003, 0.200000003, 0.800000012)
  7446. Part263.CFrame = CFrame.new(26.015089, 9.15951443, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
  7447. Part263.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7448. Part263.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7449. Part263.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7450. Part263.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7451. Part263.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7452. Part263.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7453. Part263.Color = Color3.new(1, 0, 0)
  7454. Part263.Position = Vector3.new(26.015089, 9.15951443, 17.4008064)
  7455. Part263.Orientation = Vector3.new(89.9000015, 180, -90)
  7456. Part263.Color = Color3.new(1, 0, 0)
  7457. SpecialMesh264.Parent = Part263
  7458. SpecialMesh264.Scale = Vector3.new(0.200000003, 1, 1)
  7459. SpecialMesh264.MeshType = Enum.MeshType.Wedge
  7460. SpecialMesh264.Scale = Vector3.new(0.200000003, 1, 1)
  7461. Part265.Name = "C1"
  7462. Part265.Parent = Model175
  7463. Part265.Material = Enum.Material.Neon
  7464. Part265.BrickColor = BrickColor.new("Really red")
  7465. Part265.Rotation = Vector3.new(90, 0, 90)
  7466. Part265.Anchored = true
  7467. Part265.FormFactor = Enum.FormFactor.Custom
  7468. Part265.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7469. Part265.CFrame = CFrame.new(26.015089, 10.2595119, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
  7470. Part265.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7471. Part265.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7472. Part265.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7473. Part265.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7474. Part265.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7475. Part265.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7476. Part265.Color = Color3.new(1, 0, 0)
  7477. Part265.Position = Vector3.new(26.015089, 10.2595119, 17.4008064)
  7478. Part265.Orientation = Vector3.new(89.9000015, 180, -90)
  7479. Part265.Color = Color3.new(1, 0, 0)
  7480. SpecialMesh266.Parent = Part265
  7481. SpecialMesh266.Scale = Vector3.new(0.200000003, 1, 1)
  7482. SpecialMesh266.MeshType = Enum.MeshType.Wedge
  7483. SpecialMesh266.Scale = Vector3.new(0.200000003, 1, 1)
  7484. Part267.Name = "C1"
  7485. Part267.Parent = Model175
  7486. Part267.Material = Enum.Material.Neon
  7487. Part267.BrickColor = BrickColor.new("Really red")
  7488. Part267.Rotation = Vector3.new(-90, 0, 90)
  7489. Part267.Anchored = true
  7490. Part267.FormFactor = Enum.FormFactor.Custom
  7491. Part267.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7492. Part267.CFrame = CFrame.new(26.015089, 10.0595131, 17.4008064, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
  7493. Part267.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7494. Part267.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7495. Part267.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7496. Part267.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7497. Part267.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7498. Part267.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7499. Part267.Color = Color3.new(1, 0, 0)
  7500. Part267.Position = Vector3.new(26.015089, 10.0595131, 17.4008064)
  7501. Part267.Orientation = Vector3.new(-89.9000015, 0, 90)
  7502. Part267.Color = Color3.new(1, 0, 0)
  7503. SpecialMesh268.Parent = Part267
  7504. SpecialMesh268.Scale = Vector3.new(0.200000003, 1, 1)
  7505. SpecialMesh268.MeshType = Enum.MeshType.Wedge
  7506. SpecialMesh268.Scale = Vector3.new(0.200000003, 1, 1)
  7507. Part269.Name = "C1"
  7508. Part269.Parent = Model175
  7509. Part269.Material = Enum.Material.Neon
  7510. Part269.BrickColor = BrickColor.new("Really red")
  7511. Part269.Rotation = Vector3.new(-180, 0, 180)
  7512. Part269.Anchored = true
  7513. Part269.FormFactor = Enum.FormFactor.Custom
  7514. Part269.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
  7515. Part269.CFrame = CFrame.new(26.1450901, 10.1595125, 17.4008064, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  7516. Part269.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7517. Part269.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7518. Part269.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7519. Part269.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7520. Part269.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7521. Part269.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7522. Part269.Color = Color3.new(1, 0, 0)
  7523. Part269.Position = Vector3.new(26.1450901, 10.1595125, 17.4008064)
  7524. Part269.Orientation = Vector3.new(0, 180, 0)
  7525. Part269.Color = Color3.new(1, 0, 0)
  7526. BlockMesh270.Parent = Part269
  7527. BlockMesh270.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  7528. BlockMesh270.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  7529. Part271.Name = "C1"
  7530. Part271.Parent = Model175
  7531. Part271.Material = Enum.Material.Neon
  7532. Part271.BrickColor = BrickColor.new("Really red")
  7533. Part271.Rotation = Vector3.new(90, 0, 90)
  7534. Part271.Anchored = true
  7535. Part271.FormFactor = Enum.FormFactor.Custom
  7536. Part271.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7537. Part271.CFrame = CFrame.new(26.015089, 12.2595043, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
  7538. Part271.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7539. Part271.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7540. Part271.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7541. Part271.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7542. Part271.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7543. Part271.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7544. Part271.Color = Color3.new(1, 0, 0)
  7545. Part271.Position = Vector3.new(26.015089, 12.2595043, 17.4008064)
  7546. Part271.Orientation = Vector3.new(89.9000015, 180, -90)
  7547. Part271.Color = Color3.new(1, 0, 0)
  7548. SpecialMesh272.Parent = Part271
  7549. SpecialMesh272.Scale = Vector3.new(0.200000003, 1, 1)
  7550. SpecialMesh272.MeshType = Enum.MeshType.Wedge
  7551. SpecialMesh272.Scale = Vector3.new(0.200000003, 1, 1)
  7552. Part273.Name = "C1"
  7553. Part273.Parent = Model175
  7554. Part273.Material = Enum.Material.Neon
  7555. Part273.BrickColor = BrickColor.new("Really red")
  7556. Part273.Rotation = Vector3.new(-90, 0, 90)
  7557. Part273.Anchored = true
  7558. Part273.FormFactor = Enum.FormFactor.Custom
  7559. Part273.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7560. Part273.CFrame = CFrame.new(26.015089, 12.4595051, 17.4008064, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
  7561. Part273.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7562. Part273.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7563. Part273.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7564. Part273.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7565. Part273.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7566. Part273.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7567. Part273.Color = Color3.new(1, 0, 0)
  7568. Part273.Position = Vector3.new(26.015089, 12.4595051, 17.4008064)
  7569. Part273.Orientation = Vector3.new(-89.9000015, 0, 90)
  7570. Part273.Color = Color3.new(1, 0, 0)
  7571. SpecialMesh274.Parent = Part273
  7572. SpecialMesh274.Scale = Vector3.new(0.200000003, 1, 1)
  7573. SpecialMesh274.MeshType = Enum.MeshType.Wedge
  7574. SpecialMesh274.Scale = Vector3.new(0.200000003, 1, 1)
  7575. Part275.Name = "C1"
  7576. Part275.Parent = Model175
  7577. Part275.Material = Enum.Material.Neon
  7578. Part275.BrickColor = BrickColor.new("Really red")
  7579. Part275.Rotation = Vector3.new(-180, 0, 180)
  7580. Part275.Anchored = true
  7581. Part275.FormFactor = Enum.FormFactor.Custom
  7582. Part275.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
  7583. Part275.CFrame = CFrame.new(26.1450901, 9.7595129, 17.4008064, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  7584. Part275.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7585. Part275.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7586. Part275.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7587. Part275.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7588. Part275.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7589. Part275.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7590. Part275.Color = Color3.new(1, 0, 0)
  7591. Part275.Position = Vector3.new(26.1450901, 9.7595129, 17.4008064)
  7592. Part275.Orientation = Vector3.new(0, 180, 0)
  7593. Part275.Color = Color3.new(1, 0, 0)
  7594. BlockMesh276.Parent = Part275
  7595. BlockMesh276.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  7596. BlockMesh276.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  7597. Part277.Name = "C1"
  7598. Part277.Parent = Model175
  7599. Part277.Material = Enum.Material.Neon
  7600. Part277.BrickColor = BrickColor.new("Really red")
  7601. Part277.Rotation = Vector3.new(90, 0, 90)
  7602. Part277.Anchored = true
  7603. Part277.FormFactor = Enum.FormFactor.Custom
  7604. Part277.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7605. Part277.CFrame = CFrame.new(26.015089, 9.85951233, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
  7606. Part277.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7607. Part277.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7608. Part277.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7609. Part277.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7610. Part277.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7611. Part277.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7612. Part277.Color = Color3.new(1, 0, 0)
  7613. Part277.Position = Vector3.new(26.015089, 9.85951233, 17.4008064)
  7614. Part277.Orientation = Vector3.new(89.9000015, 180, -90)
  7615. Part277.Color = Color3.new(1, 0, 0)
  7616. SpecialMesh278.Parent = Part277
  7617. SpecialMesh278.Scale = Vector3.new(0.200000003, 1, 1)
  7618. SpecialMesh278.MeshType = Enum.MeshType.Wedge
  7619. SpecialMesh278.Scale = Vector3.new(0.200000003, 1, 1)
  7620. Part279.Name = "C1"
  7621. Part279.Parent = Model175
  7622. Part279.Material = Enum.Material.Neon
  7623. Part279.BrickColor = BrickColor.new("Really red")
  7624. Part279.Rotation = Vector3.new(-90, 0, 90)
  7625. Part279.Anchored = true
  7626. Part279.FormFactor = Enum.FormFactor.Custom
  7627. Part279.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7628. Part279.CFrame = CFrame.new(26.015089, 10.8595095, 17.4008064, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
  7629. Part279.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7630. Part279.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7631. Part279.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7632. Part279.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7633. Part279.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7634. Part279.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7635. Part279.Color = Color3.new(1, 0, 0)
  7636. Part279.Position = Vector3.new(26.015089, 10.8595095, 17.4008064)
  7637. Part279.Orientation = Vector3.new(-89.9000015, 0, 90)
  7638. Part279.Color = Color3.new(1, 0, 0)
  7639. SpecialMesh280.Parent = Part279
  7640. SpecialMesh280.Scale = Vector3.new(0.200000003, 1, 1)
  7641. SpecialMesh280.MeshType = Enum.MeshType.Wedge
  7642. SpecialMesh280.Scale = Vector3.new(0.200000003, 1, 1)
  7643. Part281.Name = "C1"
  7644. Part281.Parent = Model175
  7645. Part281.Material = Enum.Material.Neon
  7646. Part281.BrickColor = BrickColor.new("Really red")
  7647. Part281.Rotation = Vector3.new(-90, 0, 90)
  7648. Part281.Anchored = true
  7649. Part281.FormFactor = Enum.FormFactor.Custom
  7650. Part281.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7651. Part281.CFrame = CFrame.new(26.015089, 9.65951347, 17.4008064, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
  7652. Part281.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7653. Part281.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7654. Part281.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7655. Part281.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7656. Part281.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7657. Part281.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7658. Part281.Color = Color3.new(1, 0, 0)
  7659. Part281.Position = Vector3.new(26.015089, 9.65951347, 17.4008064)
  7660. Part281.Orientation = Vector3.new(-89.9000015, 0, 90)
  7661. Part281.Color = Color3.new(1, 0, 0)
  7662. SpecialMesh282.Parent = Part281
  7663. SpecialMesh282.Scale = Vector3.new(0.200000003, 1, 1)
  7664. SpecialMesh282.MeshType = Enum.MeshType.Wedge
  7665. SpecialMesh282.Scale = Vector3.new(0.200000003, 1, 1)
  7666. Part283.Name = "C1"
  7667. Part283.Parent = Model175
  7668. Part283.Material = Enum.Material.Neon
  7669. Part283.BrickColor = BrickColor.new("Really red")
  7670. Part283.Rotation = Vector3.new(-90, 0, 90)
  7671. Part283.Anchored = true
  7672. Part283.FormFactor = Enum.FormFactor.Custom
  7673. Part283.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7674. Part283.CFrame = CFrame.new(26.015089, 10.4595118, 17.4008064, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
  7675. Part283.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7676. Part283.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7677. Part283.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7678. Part283.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7679. Part283.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7680. Part283.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7681. Part283.Color = Color3.new(1, 0, 0)
  7682. Part283.Position = Vector3.new(26.015089, 10.4595118, 17.4008064)
  7683. Part283.Orientation = Vector3.new(-89.9000015, 0, 90)
  7684. Part283.Color = Color3.new(1, 0, 0)
  7685. SpecialMesh284.Parent = Part283
  7686. SpecialMesh284.Scale = Vector3.new(0.200000003, 1, 1)
  7687. SpecialMesh284.MeshType = Enum.MeshType.Wedge
  7688. SpecialMesh284.Scale = Vector3.new(0.200000003, 1, 1)
  7689. Part285.Name = "C1"
  7690. Part285.Parent = Model175
  7691. Part285.Material = Enum.Material.Neon
  7692. Part285.BrickColor = BrickColor.new("Really red")
  7693. Part285.Rotation = Vector3.new(-180, 0, 180)
  7694. Part285.Anchored = true
  7695. Part285.FormFactor = Enum.FormFactor.Custom
  7696. Part285.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
  7697. Part285.CFrame = CFrame.new(26.1450901, 10.5595112, 17.4008064, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  7698. Part285.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7699. Part285.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7700. Part285.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7701. Part285.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7702. Part285.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7703. Part285.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7704. Part285.Color = Color3.new(1, 0, 0)
  7705. Part285.Position = Vector3.new(26.1450901, 10.5595112, 17.4008064)
  7706. Part285.Orientation = Vector3.new(0, 180, 0)
  7707. Part285.Color = Color3.new(1, 0, 0)
  7708. BlockMesh286.Parent = Part285
  7709. BlockMesh286.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  7710. BlockMesh286.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  7711. Part287.Name = "C1"
  7712. Part287.Parent = Model175
  7713. Part287.Material = Enum.Material.Neon
  7714. Part287.BrickColor = BrickColor.new("Really red")
  7715. Part287.Rotation = Vector3.new(90, 0, 90)
  7716. Part287.Anchored = true
  7717. Part287.FormFactor = Enum.FormFactor.Custom
  7718. Part287.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7719. Part287.CFrame = CFrame.new(26.015089, 11.459507, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
  7720. Part287.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7721. Part287.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7722. Part287.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7723. Part287.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7724. Part287.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7725. Part287.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7726. Part287.Color = Color3.new(1, 0, 0)
  7727. Part287.Position = Vector3.new(26.015089, 11.459507, 17.4008064)
  7728. Part287.Orientation = Vector3.new(89.9000015, 180, -90)
  7729. Part287.Color = Color3.new(1, 0, 0)
  7730. SpecialMesh288.Parent = Part287
  7731. SpecialMesh288.Scale = Vector3.new(0.200000003, 1, 1)
  7732. SpecialMesh288.MeshType = Enum.MeshType.Wedge
  7733. SpecialMesh288.Scale = Vector3.new(0.200000003, 1, 1)
  7734. Part289.Name = "C1"
  7735. Part289.Parent = Model175
  7736. Part289.Material = Enum.Material.Neon
  7737. Part289.BrickColor = BrickColor.new("Really red")
  7738. Part289.Rotation = Vector3.new(-180, 0, 180)
  7739. Part289.Anchored = true
  7740. Part289.FormFactor = Enum.FormFactor.Custom
  7741. Part289.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
  7742. Part289.CFrame = CFrame.new(26.1450901, 10.9595089, 17.4008064, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  7743. Part289.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7744. Part289.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7745. Part289.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7746. Part289.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7747. Part289.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7748. Part289.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7749. Part289.Color = Color3.new(1, 0, 0)
  7750. Part289.Position = Vector3.new(26.1450901, 10.9595089, 17.4008064)
  7751. Part289.Orientation = Vector3.new(0, 180, 0)
  7752. Part289.Color = Color3.new(1, 0, 0)
  7753. BlockMesh290.Parent = Part289
  7754. BlockMesh290.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  7755. BlockMesh290.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  7756. Part291.Name = "C1"
  7757. Part291.Parent = Model175
  7758. Part291.Material = Enum.Material.Neon
  7759. Part291.BrickColor = BrickColor.new("Really red")
  7760. Part291.Rotation = Vector3.new(90, 0, 90)
  7761. Part291.Anchored = true
  7762. Part291.FormFactor = Enum.FormFactor.Custom
  7763. Part291.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7764. Part291.CFrame = CFrame.new(26.015089, 10.6595106, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
  7765. Part291.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7766. Part291.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7767. Part291.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7768. Part291.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7769. Part291.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7770. Part291.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7771. Part291.Color = Color3.new(1, 0, 0)
  7772. Part291.Position = Vector3.new(26.015089, 10.6595106, 17.4008064)
  7773. Part291.Orientation = Vector3.new(89.9000015, 180, -90)
  7774. Part291.Color = Color3.new(1, 0, 0)
  7775. SpecialMesh292.Parent = Part291
  7776. SpecialMesh292.Scale = Vector3.new(0.200000003, 1, 1)
  7777. SpecialMesh292.MeshType = Enum.MeshType.Wedge
  7778. SpecialMesh292.Scale = Vector3.new(0.200000003, 1, 1)
  7779. Part293.Name = "C1"
  7780. Part293.Parent = Model175
  7781. Part293.Material = Enum.Material.Neon
  7782. Part293.BrickColor = BrickColor.new("Really red")
  7783. Part293.Rotation = Vector3.new(90, 0, 90)
  7784. Part293.Anchored = true
  7785. Part293.FormFactor = Enum.FormFactor.Custom
  7786. Part293.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7787. Part293.CFrame = CFrame.new(26.015089, 11.8595057, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
  7788. Part293.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7789. Part293.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7790. Part293.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7791. Part293.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7792. Part293.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7793. Part293.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7794. Part293.Color = Color3.new(1, 0, 0)
  7795. Part293.Position = Vector3.new(26.015089, 11.8595057, 17.4008064)
  7796. Part293.Orientation = Vector3.new(89.9000015, 180, -90)
  7797. Part293.Color = Color3.new(1, 0, 0)
  7798. SpecialMesh294.Parent = Part293
  7799. SpecialMesh294.Scale = Vector3.new(0.200000003, 1, 1)
  7800. SpecialMesh294.MeshType = Enum.MeshType.Wedge
  7801. SpecialMesh294.Scale = Vector3.new(0.200000003, 1, 1)
  7802. Part295.Name = "C1"
  7803. Part295.Parent = Model175
  7804. Part295.Material = Enum.Material.Neon
  7805. Part295.BrickColor = BrickColor.new("Really red")
  7806. Part295.Rotation = Vector3.new(90, 0, 90)
  7807. Part295.Anchored = true
  7808. Part295.FormFactor = Enum.FormFactor.Custom
  7809. Part295.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7810. Part295.CFrame = CFrame.new(26.015089, 11.0595083, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
  7811. Part295.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7812. Part295.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7813. Part295.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7814. Part295.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7815. Part295.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7816. Part295.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7817. Part295.Color = Color3.new(1, 0, 0)
  7818. Part295.Position = Vector3.new(26.015089, 11.0595083, 17.4008064)
  7819. Part295.Orientation = Vector3.new(89.9000015, 180, -90)
  7820. Part295.Color = Color3.new(1, 0, 0)
  7821. SpecialMesh296.Parent = Part295
  7822. SpecialMesh296.Scale = Vector3.new(0.200000003, 1, 1)
  7823. SpecialMesh296.MeshType = Enum.MeshType.Wedge
  7824. SpecialMesh296.Scale = Vector3.new(0.200000003, 1, 1)
  7825. Part297.Name = "C1"
  7826. Part297.Parent = Model175
  7827. Part297.Material = Enum.Material.Neon
  7828. Part297.BrickColor = BrickColor.new("Really red")
  7829. Part297.Rotation = Vector3.new(-180, 0, 180)
  7830. Part297.Anchored = true
  7831. Part297.FormFactor = Enum.FormFactor.Custom
  7832. Part297.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
  7833. Part297.CFrame = CFrame.new(26.1450901, 11.3595076, 17.4008064, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  7834. Part297.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7835. Part297.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7836. Part297.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7837. Part297.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7838. Part297.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7839. Part297.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7840. Part297.Color = Color3.new(1, 0, 0)
  7841. Part297.Position = Vector3.new(26.1450901, 11.3595076, 17.4008064)
  7842. Part297.Orientation = Vector3.new(0, 180, 0)
  7843. Part297.Color = Color3.new(1, 0, 0)
  7844. BlockMesh298.Parent = Part297
  7845. BlockMesh298.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  7846. BlockMesh298.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  7847. Part299.Name = "C1"
  7848. Part299.Parent = Model175
  7849. Part299.Material = Enum.Material.Neon
  7850. Part299.BrickColor = BrickColor.new("Really red")
  7851. Part299.Rotation = Vector3.new(-90, 0, 90)
  7852. Part299.Anchored = true
  7853. Part299.FormFactor = Enum.FormFactor.Custom
  7854. Part299.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7855. Part299.CFrame = CFrame.new(26.015089, 11.6595068, 17.4008064, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
  7856. Part299.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7857. Part299.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7858. Part299.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7859. Part299.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7860. Part299.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7861. Part299.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7862. Part299.Color = Color3.new(1, 0, 0)
  7863. Part299.Position = Vector3.new(26.015089, 11.6595068, 17.4008064)
  7864. Part299.Orientation = Vector3.new(-89.9000015, 0, 90)
  7865. Part299.Color = Color3.new(1, 0, 0)
  7866. SpecialMesh300.Parent = Part299
  7867. SpecialMesh300.Scale = Vector3.new(0.200000003, 1, 1)
  7868. SpecialMesh300.MeshType = Enum.MeshType.Wedge
  7869. SpecialMesh300.Scale = Vector3.new(0.200000003, 1, 1)
  7870. Part301.Name = "C1"
  7871. Part301.Parent = Model175
  7872. Part301.Material = Enum.Material.Neon
  7873. Part301.BrickColor = BrickColor.new("Really red")
  7874. Part301.Rotation = Vector3.new(-180, 0, 180)
  7875. Part301.Anchored = true
  7876. Part301.FormFactor = Enum.FormFactor.Custom
  7877. Part301.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
  7878. Part301.CFrame = CFrame.new(26.1450901, 11.7595062, 17.4008064, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  7879. Part301.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7880. Part301.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7881. Part301.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7882. Part301.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7883. Part301.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7884. Part301.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7885. Part301.Color = Color3.new(1, 0, 0)
  7886. Part301.Position = Vector3.new(26.1450901, 11.7595062, 17.4008064)
  7887. Part301.Orientation = Vector3.new(0, 180, 0)
  7888. Part301.Color = Color3.new(1, 0, 0)
  7889. BlockMesh302.Parent = Part301
  7890. BlockMesh302.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  7891. BlockMesh302.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  7892. Part303.Name = "C1"
  7893. Part303.Parent = Model175
  7894. Part303.Material = Enum.Material.Neon
  7895. Part303.BrickColor = BrickColor.new("Really red")
  7896. Part303.Rotation = Vector3.new(-90, 0, 90)
  7897. Part303.Anchored = true
  7898. Part303.FormFactor = Enum.FormFactor.Custom
  7899. Part303.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7900. Part303.CFrame = CFrame.new(26.015089, 12.0595055, 17.4008064, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
  7901. Part303.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7902. Part303.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7903. Part303.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7904. Part303.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7905. Part303.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7906. Part303.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7907. Part303.Color = Color3.new(1, 0, 0)
  7908. Part303.Position = Vector3.new(26.015089, 12.0595055, 17.4008064)
  7909. Part303.Orientation = Vector3.new(-89.9000015, 0, 90)
  7910. Part303.Color = Color3.new(1, 0, 0)
  7911. SpecialMesh304.Parent = Part303
  7912. SpecialMesh304.Scale = Vector3.new(0.200000003, 1, 1)
  7913. SpecialMesh304.MeshType = Enum.MeshType.Wedge
  7914. SpecialMesh304.Scale = Vector3.new(0.200000003, 1, 1)
  7915. Part305.Name = "C1"
  7916. Part305.Parent = Model175
  7917. Part305.Material = Enum.Material.Neon
  7918. Part305.BrickColor = BrickColor.new("Really red")
  7919. Part305.Rotation = Vector3.new(-180, 0, 180)
  7920. Part305.Anchored = true
  7921. Part305.FormFactor = Enum.FormFactor.Custom
  7922. Part305.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
  7923. Part305.CFrame = CFrame.new(26.1450901, 12.1595049, 17.4008064, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  7924. Part305.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7925. Part305.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7926. Part305.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7927. Part305.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7928. Part305.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7929. Part305.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7930. Part305.Color = Color3.new(1, 0, 0)
  7931. Part305.Position = Vector3.new(26.1450901, 12.1595049, 17.4008064)
  7932. Part305.Orientation = Vector3.new(0, 180, 0)
  7933. Part305.Color = Color3.new(1, 0, 0)
  7934. BlockMesh306.Parent = Part305
  7935. BlockMesh306.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  7936. BlockMesh306.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  7937. Part307.Name = "C1"
  7938. Part307.Parent = Model175
  7939. Part307.Material = Enum.Material.Neon
  7940. Part307.BrickColor = BrickColor.new("Really red")
  7941. Part307.Rotation = Vector3.new(-90, 0, 90)
  7942. Part307.Anchored = true
  7943. Part307.FormFactor = Enum.FormFactor.Custom
  7944. Part307.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7945. Part307.CFrame = CFrame.new(26.015089, 11.2595081, 17.4008064, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
  7946. Part307.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7947. Part307.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7948. Part307.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7949. Part307.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7950. Part307.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7951. Part307.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7952. Part307.Color = Color3.new(1, 0, 0)
  7953. Part307.Position = Vector3.new(26.015089, 11.2595081, 17.4008064)
  7954. Part307.Orientation = Vector3.new(-89.9000015, 0, 90)
  7955. Part307.Color = Color3.new(1, 0, 0)
  7956. SpecialMesh308.Parent = Part307
  7957. SpecialMesh308.Scale = Vector3.new(0.200000003, 1, 1)
  7958. SpecialMesh308.MeshType = Enum.MeshType.Wedge
  7959. SpecialMesh308.Scale = Vector3.new(0.200000003, 1, 1)
  7960. Part309.Name = "C1"
  7961. Part309.Parent = Model175
  7962. Part309.Material = Enum.Material.Neon
  7963. Part309.BrickColor = BrickColor.new("Really red")
  7964. Part309.Rotation = Vector3.new(-180, 0, 180)
  7965. Part309.Anchored = true
  7966. Part309.FormFactor = Enum.FormFactor.Custom
  7967. Part309.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
  7968. Part309.CFrame = CFrame.new(26.1450901, 12.9595032, 17.4008064, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  7969. Part309.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7970. Part309.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7971. Part309.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7972. Part309.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7973. Part309.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7974. Part309.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7975. Part309.Color = Color3.new(1, 0, 0)
  7976. Part309.Position = Vector3.new(26.1450901, 12.9595032, 17.4008064)
  7977. Part309.Orientation = Vector3.new(0, 180, 0)
  7978. Part309.Color = Color3.new(1, 0, 0)
  7979. BlockMesh310.Parent = Part309
  7980. BlockMesh310.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  7981. BlockMesh310.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  7982. Part311.Name = "C1"
  7983. Part311.Parent = Model175
  7984. Part311.Material = Enum.Material.Neon
  7985. Part311.BrickColor = BrickColor.new("Really red")
  7986. Part311.Rotation = Vector3.new(90, 0, 90)
  7987. Part311.Anchored = true
  7988. Part311.FormFactor = Enum.FormFactor.Custom
  7989. Part311.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7990. Part311.CFrame = CFrame.new(26.015089, 12.6595039, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
  7991. Part311.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7992. Part311.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7993. Part311.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7994. Part311.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7995. Part311.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7996. Part311.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7997. Part311.Color = Color3.new(1, 0, 0)
  7998. Part311.Position = Vector3.new(26.015089, 12.6595039, 17.4008064)
  7999. Part311.Orientation = Vector3.new(89.9000015, 180, -90)
  8000. Part311.Color = Color3.new(1, 0, 0)
  8001. SpecialMesh312.Parent = Part311
  8002. SpecialMesh312.Scale = Vector3.new(0.200000003, 1, 1)
  8003. SpecialMesh312.MeshType = Enum.MeshType.Wedge
  8004. SpecialMesh312.Scale = Vector3.new(0.200000003, 1, 1)
  8005. Part313.Name = "C1"
  8006. Part313.Parent = Model175
  8007. Part313.Material = Enum.Material.Neon
  8008. Part313.BrickColor = BrickColor.new("Really red")
  8009. Part313.Rotation = Vector3.new(-90, 0, 90)
  8010. Part313.Anchored = true
  8011. Part313.FormFactor = Enum.FormFactor.Custom
  8012. Part313.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  8013. Part313.CFrame = CFrame.new(26.015089, 12.8595037, 17.4008064, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
  8014. Part313.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  8015. Part313.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  8016. Part313.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  8017. Part313.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  8018. Part313.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  8019. Part313.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  8020. Part313.Color = Color3.new(1, 0, 0)
  8021. Part313.Position = Vector3.new(26.015089, 12.8595037, 17.4008064)
  8022. Part313.Orientation = Vector3.new(-89.9000015, 0, 90)
  8023. Part313.Color = Color3.new(1, 0, 0)
  8024. SpecialMesh314.Parent = Part313
  8025. SpecialMesh314.Scale = Vector3.new(0.200000003, 1, 1)
  8026. SpecialMesh314.MeshType = Enum.MeshType.Wedge
  8027. SpecialMesh314.Scale = Vector3.new(0.200000003, 1, 1)
  8028. Part315.Name = "C1"
  8029. Part315.Parent = Model175
  8030. Part315.Material = Enum.Material.Neon
  8031. Part315.BrickColor = BrickColor.new("Really red")
  8032. Part315.Rotation = Vector3.new(-180, 0, 180)
  8033. Part315.Anchored = true
  8034. Part315.FormFactor = Enum.FormFactor.Custom
  8035. Part315.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
  8036. Part315.CFrame = CFrame.new(26.1450901, 12.5595045, 17.4008064, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  8037. Part315.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  8038. Part315.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  8039. Part315.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  8040. Part315.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  8041. Part315.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  8042. Part315.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  8043. Part315.Color = Color3.new(1, 0, 0)
  8044. Part315.Position = Vector3.new(26.1450901, 12.5595045, 17.4008064)
  8045. Part315.Orientation = Vector3.new(0, 180, 0)
  8046. Part315.Color = Color3.new(1, 0, 0)
  8047. BlockMesh316.Parent = Part315
  8048. BlockMesh316.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  8049. BlockMesh316.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  8050. Part317.Name = "C1"
  8051. Part317.Parent = Model175
  8052. Part317.Material = Enum.Material.Neon
  8053. Part317.BrickColor = BrickColor.new("Really red")
  8054. Part317.Rotation = Vector3.new(90, 0, 90)
  8055. Part317.Anchored = true
  8056. Part317.FormFactor = Enum.FormFactor.Custom
  8057. Part317.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  8058. Part317.CFrame = CFrame.new(26.015089, 13.0595026, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
  8059. Part317.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  8060. Part317.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  8061. Part317.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  8062. Part317.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  8063. Part317.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  8064. Part317.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  8065. Part317.Color = Color3.new(1, 0, 0)
  8066. Part317.Position = Vector3.new(26.015089, 13.0595026, 17.4008064)
  8067. Part317.Orientation = Vector3.new(89.9000015, 180, -90)
  8068. Part317.Color = Color3.new(1, 0, 0)
  8069. SpecialMesh318.Parent = Part317
  8070. SpecialMesh318.Scale = Vector3.new(0.200000003, 1, 1)
  8071. SpecialMesh318.MeshType = Enum.MeshType.Wedge
  8072. SpecialMesh318.Scale = Vector3.new(0.200000003, 1, 1)
  8073. Model319.Name = "Motor2"
  8074. Model319.Parent = Model2
  8075. Part320.Name = "A"
  8076. Part320.Parent = Model319
  8077. Part320.Material = Enum.Material.SmoothPlastic
  8078. Part320.BrickColor = BrickColor.new("Institutional white")
  8079. Part320.Transparency = 1
  8080. Part320.Rotation = Vector3.new(-180, 0, 180)
  8081. Part320.Anchored = true
  8082. Part320.CanCollide = false
  8083. Part320.FormFactor = Enum.FormFactor.Custom
  8084. Part320.Size = Vector3.new(0.800000012, 0.200000003, 0.800000012)
  8085. Part320.CFrame = CFrame.new(26.1351013, 8.85951042, 17.4008675, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  8086. Part320.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  8087. Part320.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  8088. Part320.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  8089. Part320.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  8090. Part320.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  8091. Part320.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  8092. Part320.Color = Color3.new(0.972549, 0.972549, 0.972549)
  8093. Part320.Position = Vector3.new(26.1351013, 8.85951042, 17.4008675)
  8094. Part320.Orientation = Vector3.new(0, 180, 0)
  8095. Part320.Color = Color3.new(0.972549, 0.972549, 0.972549)
  8096. BlockMesh321.Parent = Part320
  8097. Part322.Name = "B"
  8098. Part322.Parent = Model319
  8099. Part322.Material = Enum.Material.SmoothPlastic
  8100. Part322.BrickColor = BrickColor.new("Really black")
  8101. Part322.Transparency = 1
  8102. Part322.Rotation = Vector3.new(-180, 0, 180)
  8103. Part322.Anchored = true
  8104. Part322.CanCollide = false
  8105. Part322.FormFactor = Enum.FormFactor.Custom
  8106. Part322.Size = Vector3.new(0.800000012, 0.200000003, 0.800000012)
  8107. Part322.CFrame = CFrame.new(26.1351013, 8.85951042, 17.4008675, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  8108. Part322.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  8109. Part322.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  8110. Part322.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  8111. Part322.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  8112. Part322.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  8113. Part322.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  8114. Part322.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8115. Part322.Position = Vector3.new(26.1351013, 8.85951042, 17.4008675)
  8116. Part322.Orientation = Vector3.new(0, 180, 0)
  8117. Part322.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8118. BlockMesh323.Parent = Part322
  8119. Model324.Name = "Motor1"
  8120. Model324.Parent = Model2
  8121. Part325.Name = "A"
  8122. Part325.Parent = Model324
  8123. Part325.Material = Enum.Material.SmoothPlastic
  8124. Part325.BrickColor = BrickColor.new("Institutional white")
  8125. Part325.Transparency = 1
  8126. Part325.Rotation = Vector3.new(-180, 0, 180)
  8127. Part325.Anchored = true
  8128. Part325.CanCollide = false
  8129. Part325.FormFactor = Enum.FormFactor.Custom
  8130. Part325.Size = Vector3.new(0.800000012, 0.200000003, 0.800000012)
  8131. Part325.CFrame = CFrame.new(26.1350937, 8.85951042, 17.4008675, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  8132. Part325.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  8133. Part325.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  8134. Part325.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  8135. Part325.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  8136. Part325.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  8137. Part325.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  8138. Part325.Color = Color3.new(0.972549, 0.972549, 0.972549)
  8139. Part325.Position = Vector3.new(26.1350937, 8.85951042, 17.4008675)
  8140. Part325.Orientation = Vector3.new(0, 180, 0)
  8141. Part325.Color = Color3.new(0.972549, 0.972549, 0.972549)
  8142. BlockMesh326.Parent = Part325
  8143. Part327.Name = "B"
  8144. Part327.Parent = Model324
  8145. Part327.Material = Enum.Material.SmoothPlastic
  8146. Part327.BrickColor = BrickColor.new("Really black")
  8147. Part327.Transparency = 1
  8148. Part327.Rotation = Vector3.new(-180, 0, 180)
  8149. Part327.Anchored = true
  8150. Part327.CanCollide = false
  8151. Part327.FormFactor = Enum.FormFactor.Custom
  8152. Part327.Size = Vector3.new(0.800000012, 0.200000003, 0.800000012)
  8153. Part327.CFrame = CFrame.new(26.1351013, 8.85951042, 17.4008675, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  8154. Part327.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  8155. Part327.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  8156. Part327.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  8157. Part327.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  8158. Part327.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  8159. Part327.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  8160. Part327.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8161. Part327.Position = Vector3.new(26.1351013, 8.85951042, 17.4008675)
  8162. Part327.Orientation = Vector3.new(0, 180, 0)
  8163. Part327.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8164. BlockMesh328.Parent = Part327
  8165. Model329.Name = "Others"
  8166. Model329.Parent = Model1
  8167. Part330.Name = "C3"
  8168. Part330.Parent = Model329
  8169. Part330.Material = Enum.Material.SmoothPlastic
  8170. Part330.BrickColor = BrickColor.new("Fawn brown")
  8171. Part330.Rotation = Vector3.new(-180, 0, 180)
  8172. Part330.Anchored = true
  8173. Part330.CanCollide = false
  8174. Part330.FormFactor = Enum.FormFactor.Custom
  8175. Part330.Size = Vector3.new(0.800000012, 0.400000006, 0.600000024)
  8176. Part330.CFrame = CFrame.new(26.1351089, 8.55951118, 17.4008675, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  8177. Part330.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  8178. Part330.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  8179. Part330.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  8180. Part330.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  8181. Part330.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  8182. Part330.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  8183. Part330.Color = Color3.new(0.627451, 0.517647, 0.309804)
  8184. Part330.Position = Vector3.new(26.1351089, 8.55951118, 17.4008675)
  8185. Part330.Orientation = Vector3.new(0, 180, 0)
  8186. Part330.Color = Color3.new(0.627451, 0.517647, 0.309804)
  8187. BlockMesh331.Parent = Part330
  8188. BlockMesh331.Scale = Vector3.new(1, 1, 0.699999988)
  8189. BlockMesh331.Scale = Vector3.new(1, 1, 0.699999988)
  8190. Part332.Name = "C1"
  8191. Part332.Parent = Model329
  8192. Part332.Material = Enum.Material.Neon
  8193. Part332.BrickColor = BrickColor.new("Really red")
  8194. Part332.Rotation = Vector3.new(-180, 0, 180)
  8195. Part332.Anchored = true
  8196. Part332.CanCollide = false
  8197. Part332.FormFactor = Enum.FormFactor.Custom
  8198. Part332.Size = Vector3.new(0.400000006, 2.20000005, 0.200000003)
  8199. Part332.CFrame = CFrame.new(26.1351089, 7.25951004, 17.4009895, -1, -6.16427675e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.573745e-24, 5.96045595e-08, -0.99999845)
  8200. Part332.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  8201. Part332.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  8202. Part332.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  8203. Part332.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  8204. Part332.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  8205. Part332.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  8206. Part332.Color = Color3.new(1, 0, 0)
  8207. Part332.Position = Vector3.new(26.1351089, 7.25951004, 17.4009895)
  8208. Part332.Orientation = Vector3.new(0, 180, 0)
  8209. Part332.Color = Color3.new(1, 0, 0)
  8210. BlockMesh333.Parent = Part332
  8211. BlockMesh333.Scale = Vector3.new(0.300000012, 1, 0.300000012)
  8212. BlockMesh333.Scale = Vector3.new(0.300000012, 1, 0.300000012)
  8213. Part334.Name = "C3"
  8214. Part334.Parent = Model329
  8215. Part334.Material = Enum.Material.SmoothPlastic
  8216. Part334.BrickColor = BrickColor.new("Fawn brown")
  8217. Part334.Rotation = Vector3.new(0, 0, -180)
  8218. Part334.Anchored = true
  8219. Part334.CanCollide = false
  8220. Part334.FormFactor = Enum.FormFactor.Custom
  8221. Part334.Size = Vector3.new(0.400000006, 0.400000036, 0.200000003)
  8222. Part334.CFrame = CFrame.new(26.1351089, 8.35950851, 17.4010506, -1, 6.16427675e-22, -8.57371108e-24, 6.16427675e-22, -0.99999845, -5.96045595e-08, 8.573745e-24, -5.96045595e-08, 0.99999845)
  8223. Part334.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  8224. Part334.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  8225. Part334.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  8226. Part334.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  8227. Part334.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  8228. Part334.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  8229. Part334.Color = Color3.new(0.627451, 0.517647, 0.309804)
  8230. Part334.Position = Vector3.new(26.1351089, 8.35950851, 17.4010506)
  8231. Part334.Orientation = Vector3.new(0, 0, 180)
  8232. Part334.Color = Color3.new(0.627451, 0.517647, 0.309804)
  8233. BlockMesh335.Parent = Part334
  8234. BlockMesh335.Scale = Vector3.new(0.5, 0.400000006, 0.5)
  8235. BlockMesh335.Scale = Vector3.new(0.5, 0.400000006, 0.5)
  8236. Part336.Name = "C3"
  8237. Part336.Parent = Model329
  8238. Part336.Material = Enum.Material.SmoothPlastic
  8239. Part336.BrickColor = BrickColor.new("Fawn brown")
  8240. Part336.Rotation = Vector3.new(90, 0, 0)
  8241. Part336.Anchored = true
  8242. Part336.CanCollide = false
  8243. Part336.FormFactor = Enum.FormFactor.Custom
  8244. Part336.Size = Vector3.new(0.800000012, 0.600000024, 0.800000012)
  8245. Part336.CFrame = CFrame.new(26.1351089, 8.75951576, 17.4008675, 1, -8.57371108e-24, 6.16427624e-22, -6.16427675e-22, -5.96045595e-08, -0.99999845, -8.57374579e-24, 0.99999845, -5.96045595e-08)
  8246. Part336.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  8247. Part336.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  8248. Part336.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  8249. Part336.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  8250. Part336.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  8251. Part336.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  8252. Part336.Color = Color3.new(0.627451, 0.517647, 0.309804)
  8253. Part336.Position = Vector3.new(26.1351089, 8.75951576, 17.4008675)
  8254. Part336.Orientation = Vector3.new(89.9000015, 180, -180)
  8255. Part336.Color = Color3.new(0.627451, 0.517647, 0.309804)
  8256. CylinderMesh337.Parent = Part336
  8257. CylinderMesh337.Scale = Vector3.new(1, 0.699999988, 1)
  8258. CylinderMesh337.Scale = Vector3.new(1, 0.699999988, 1)
  8259. Part338.Name = "C3"
  8260. Part338.Parent = Model329
  8261. Part338.Material = Enum.Material.SmoothPlastic
  8262. Part338.BrickColor = BrickColor.new("Fawn brown")
  8263. Part338.Rotation = Vector3.new(0, 0, -180)
  8264. Part338.Anchored = true
  8265. Part338.CanCollide = false
  8266. Part338.FormFactor = Enum.FormFactor.Custom
  8267. Part338.Size = Vector3.new(0.400000006, 0.400000036, 0.200000003)
  8268. Part338.CFrame = CFrame.new(26.1351089, 6.15952301, 17.4009895, -1, 6.16427675e-22, -8.57371108e-24, 6.16427675e-22, -0.99999845, -5.96045595e-08, 8.573745e-24, -5.96045595e-08, 0.99999845)
  8269. Part338.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  8270. Part338.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  8271. Part338.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  8272. Part338.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  8273. Part338.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  8274. Part338.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  8275. Part338.Color = Color3.new(0.627451, 0.517647, 0.309804)
  8276. Part338.Position = Vector3.new(26.1351089, 6.15952301, 17.4009895)
  8277. Part338.Orientation = Vector3.new(0, 0, 180)
  8278. Part338.Color = Color3.new(0.627451, 0.517647, 0.309804)
  8279. BlockMesh339.Parent = Part338
  8280. BlockMesh339.Offset = Vector3.new(0, -0.0399999991, 0)
  8281. BlockMesh339.Scale = Vector3.new(0.5, 0.300000012, 0.550000012)
  8282. BlockMesh339.Scale = Vector3.new(0.5, 0.300000012, 0.550000012)
  8283. Part340.Name = "C2"
  8284. Part340.Parent = Model329
  8285. Part340.Material = Enum.Material.SmoothPlastic
  8286. Part340.BrickColor = BrickColor.new("Really black")
  8287. Part340.Rotation = Vector3.new(-180, 0, 180)
  8288. Part340.Anchored = true
  8289. Part340.CanCollide = false
  8290. Part340.FormFactor = Enum.FormFactor.Custom
  8291. Part340.Size = Vector3.new(0.400000006, 0.200000003, 0.200000003)
  8292. Part340.CFrame = CFrame.new(26.1351089, 8.25951385, 17.4009895, -1, -6.16427675e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.573745e-24, 5.96045595e-08, -0.99999845)
  8293. Part340.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  8294. Part340.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  8295. Part340.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  8296. Part340.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  8297. Part340.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  8298. Part340.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  8299. Part340.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8300. Part340.Position = Vector3.new(26.1351089, 8.25951385, 17.4009895)
  8301. Part340.Orientation = Vector3.new(0, 180, 0)
  8302. Part340.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8303. BlockMesh341.Parent = Part340
  8304. BlockMesh341.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
  8305. BlockMesh341.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
  8306. Part342.Name = "C2"
  8307. Part342.Parent = Model329
  8308. Part342.Material = Enum.Material.SmoothPlastic
  8309. Part342.BrickColor = BrickColor.new("Really black")
  8310. Part342.Rotation = Vector3.new(-180, 0, 180)
  8311. Part342.Anchored = true
  8312. Part342.CanCollide = false
  8313. Part342.FormFactor = Enum.FormFactor.Custom
  8314. Part342.Size = Vector3.new(0.400000006, 0.200000003, 0.200000003)
  8315. Part342.CFrame = CFrame.new(26.1351089, 6.85951614, 17.4009895, -1, -6.16427675e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.573745e-24, 5.96045595e-08, -0.99999845)
  8316. Part342.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  8317. Part342.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  8318. Part342.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  8319. Part342.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  8320. Part342.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  8321. Part342.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  8322. Part342.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8323. Part342.Position = Vector3.new(26.1351089, 6.85951614, 17.4009895)
  8324. Part342.Orientation = Vector3.new(0, 180, 0)
  8325. Part342.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8326. BlockMesh343.Parent = Part342
  8327. BlockMesh343.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
  8328. BlockMesh343.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
  8329. Part344.Name = "C2"
  8330. Part344.Parent = Model329
  8331. Part344.Material = Enum.Material.SmoothPlastic
  8332. Part344.BrickColor = BrickColor.new("Really black")
  8333. Part344.Rotation = Vector3.new(-180, 0, 180)
  8334. Part344.Anchored = true
  8335. Part344.CanCollide = false
  8336. Part344.FormFactor = Enum.FormFactor.Custom
  8337. Part344.Size = Vector3.new(0.400000006, 0.200000003, 0.200000003)
  8338. Part344.CFrame = CFrame.new(26.1351089, 7.05952072, 17.4009895, -1, -6.16427675e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.573745e-24, 5.96045595e-08, -0.99999845)
  8339. Part344.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  8340. Part344.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  8341. Part344.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  8342. Part344.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  8343. Part344.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  8344. Part344.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  8345. Part344.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8346. Part344.Position = Vector3.new(26.1351089, 7.05952072, 17.4009895)
  8347. Part344.Orientation = Vector3.new(0, 180, 0)
  8348. Part344.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8349. BlockMesh345.Parent = Part344
  8350. BlockMesh345.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
  8351. BlockMesh345.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
  8352. Part346.Name = "C2"
  8353. Part346.Parent = Model329
  8354. Part346.Material = Enum.Material.SmoothPlastic
  8355. Part346.BrickColor = BrickColor.new("Really black")
  8356. Part346.Rotation = Vector3.new(-180, 0, 180)
  8357. Part346.Anchored = true
  8358. Part346.CanCollide = false
  8359. Part346.FormFactor = Enum.FormFactor.Custom
  8360. Part346.Size = Vector3.new(0.400000006, 0.200000003, 0.200000003)
  8361. Part346.CFrame = CFrame.new(26.1351089, 7.85951614, 17.4009895, -1, -6.16427675e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.573745e-24, 5.96045595e-08, -0.99999845)
  8362. Part346.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  8363. Part346.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  8364. Part346.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  8365. Part346.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  8366. Part346.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  8367. Part346.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  8368. Part346.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8369. Part346.Position = Vector3.new(26.1351089, 7.85951614, 17.4009895)
  8370. Part346.Orientation = Vector3.new(0, 180, 0)
  8371. Part346.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8372. BlockMesh347.Parent = Part346
  8373. BlockMesh347.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
  8374. BlockMesh347.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
  8375. Part348.Name = "C2"
  8376. Part348.Parent = Model329
  8377. Part348.Material = Enum.Material.SmoothPlastic
  8378. Part348.BrickColor = BrickColor.new("Really black")
  8379. Part348.Rotation = Vector3.new(-180, 0, 180)
  8380. Part348.Anchored = true
  8381. Part348.CanCollide = false
  8382. Part348.FormFactor = Enum.FormFactor.Custom
  8383. Part348.Size = Vector3.new(0.400000006, 0.200000003, 0.200000003)
  8384. Part348.CFrame = CFrame.new(26.1351089, 7.45951796, 17.4009895, -1, -6.16427675e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.573745e-24, 5.96045595e-08, -0.99999845)
  8385. Part348.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  8386. Part348.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  8387. Part348.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  8388. Part348.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  8389. Part348.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  8390. Part348.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  8391. Part348.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8392. Part348.Position = Vector3.new(26.1351089, 7.45951796, 17.4009895)
  8393. Part348.Orientation = Vector3.new(0, 180, 0)
  8394. Part348.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8395. BlockMesh349.Parent = Part348
  8396. BlockMesh349.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
  8397. BlockMesh349.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
  8398. Part350.Name = "C2"
  8399. Part350.Parent = Model329
  8400. Part350.Material = Enum.Material.SmoothPlastic
  8401. Part350.BrickColor = BrickColor.new("Really black")
  8402. Part350.Rotation = Vector3.new(-180, 0, 180)
  8403. Part350.Anchored = true
  8404. Part350.CanCollide = false
  8405. Part350.FormFactor = Enum.FormFactor.Custom
  8406. Part350.Size = Vector3.new(0.400000006, 0.200000003, 0.200000003)
  8407. Part350.CFrame = CFrame.new(26.1351089, 7.6595192, 17.4009895, -1, -6.16427675e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.573745e-24, 5.96045595e-08, -0.99999845)
  8408. Part350.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  8409. Part350.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  8410. Part350.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  8411. Part350.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  8412. Part350.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  8413. Part350.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  8414. Part350.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8415. Part350.Position = Vector3.new(26.1351089, 7.6595192, 17.4009895)
  8416. Part350.Orientation = Vector3.new(0, 180, 0)
  8417. Part350.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8418. BlockMesh351.Parent = Part350
  8419. BlockMesh351.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
  8420. BlockMesh351.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
  8421. Part352.Name = "C2"
  8422. Part352.Parent = Model329
  8423. Part352.Material = Enum.Material.SmoothPlastic
  8424. Part352.BrickColor = BrickColor.new("Really black")
  8425. Part352.Rotation = Vector3.new(-180, 0, 180)
  8426. Part352.Anchored = true
  8427. Part352.CanCollide = false
  8428. Part352.FormFactor = Enum.FormFactor.Custom
  8429. Part352.Size = Vector3.new(0.400000006, 0.200000003, 0.200000003)
  8430. Part352.CFrame = CFrame.new(26.1351089, 7.25951004, 17.4009895, -1, -6.16427675e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.573745e-24, 5.96045595e-08, -0.99999845)
  8431. Part352.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  8432. Part352.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  8433. Part352.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  8434. Part352.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  8435. Part352.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  8436. Part352.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  8437. Part352.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8438. Part352.Position = Vector3.new(26.1351089, 7.25951004, 17.4009895)
  8439. Part352.Orientation = Vector3.new(0, 180, 0)
  8440. Part352.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8441. BlockMesh353.Parent = Part352
  8442. BlockMesh353.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
  8443. BlockMesh353.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
  8444. Part354.Name = "C2"
  8445. Part354.Parent = Model329
  8446. Part354.Material = Enum.Material.SmoothPlastic
  8447. Part354.BrickColor = BrickColor.new("Really black")
  8448. Part354.Rotation = Vector3.new(-180, 0, 180)
  8449. Part354.Anchored = true
  8450. Part354.CanCollide = false
  8451. Part354.FormFactor = Enum.FormFactor.Custom
  8452. Part354.Size = Vector3.new(0.400000006, 0.200000003, 0.200000003)
  8453. Part354.CFrame = CFrame.new(26.1351089, 6.45951796, 17.4009895, -1, -6.16427675e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.573745e-24, 5.96045595e-08, -0.99999845)
  8454. Part354.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  8455. Part354.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  8456. Part354.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  8457. Part354.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  8458. Part354.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  8459. Part354.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  8460. Part354.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8461. Part354.Position = Vector3.new(26.1351089, 6.45951796, 17.4009895)
  8462. Part354.Orientation = Vector3.new(0, 180, 0)
  8463. Part354.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8464. BlockMesh355.Parent = Part354
  8465. BlockMesh355.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
  8466. BlockMesh355.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
  8467. Part356.Name = "C2"
  8468. Part356.Parent = Model329
  8469. Part356.Material = Enum.Material.SmoothPlastic
  8470. Part356.BrickColor = BrickColor.new("Really black")
  8471. Part356.Rotation = Vector3.new(-180, 0, 180)
  8472. Part356.Anchored = true
  8473. Part356.CanCollide = false
  8474. Part356.FormFactor = Enum.FormFactor.Custom
  8475. Part356.Size = Vector3.new(0.400000006, 0.200000003, 0.200000003)
  8476. Part356.CFrame = CFrame.new(26.1351089, 6.6595192, 17.4009895, -1, -6.16427675e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.573745e-24, 5.96045595e-08, -0.99999845)
  8477. Part356.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  8478. Part356.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  8479. Part356.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  8480. Part356.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  8481. Part356.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  8482. Part356.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  8483. Part356.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8484. Part356.Position = Vector3.new(26.1351089, 6.6595192, 17.4009895)
  8485. Part356.Orientation = Vector3.new(0, 180, 0)
  8486. Part356.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8487. BlockMesh357.Parent = Part356
  8488. BlockMesh357.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
  8489. BlockMesh357.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
  8490. Part358.Name = "C1"
  8491. Part358.Parent = Model329
  8492. Part358.Material = Enum.Material.SmoothPlastic
  8493. Part358.BrickColor = BrickColor.new("Really red")
  8494. Part358.Anchored = true
  8495. Part358.CanCollide = false
  8496. Part358.Elasticity = 0
  8497. Part358.FormFactor = Enum.FormFactor.Symmetric
  8498. Part358.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
  8499. Part358.CFrame = CFrame.new(26.4351082, 8.55951881, 17.6008797, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  8500. Part358.Color = Color3.new(1, 0, 0)
  8501. Part358.Position = Vector3.new(26.4351082, 8.55951881, 17.6008797)
  8502. Part358.Color = Color3.new(1, 0, 0)
  8503. SpecialMesh359.Parent = Part358
  8504. SpecialMesh359.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  8505. SpecialMesh359.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
  8506. SpecialMesh359.MeshType = Enum.MeshType.FileMesh
  8507. SpecialMesh359.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
  8508. Part360.Name = "C1"
  8509. Part360.Parent = Model329
  8510. Part360.Material = Enum.Material.SmoothPlastic
  8511. Part360.BrickColor = BrickColor.new("Really red")
  8512. Part360.Anchored = true
  8513. Part360.CanCollide = false
  8514. Part360.Elasticity = 0
  8515. Part360.FormFactor = Enum.FormFactor.Symmetric
  8516. Part360.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
  8517. Part360.CFrame = CFrame.new(26.2351074, 8.55952644, 17.2008591, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  8518. Part360.Color = Color3.new(1, 0, 0)
  8519. Part360.Position = Vector3.new(26.2351074, 8.55952644, 17.2008591)
  8520. Part360.Color = Color3.new(1, 0, 0)
  8521. SpecialMesh361.Parent = Part360
  8522. SpecialMesh361.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  8523. SpecialMesh361.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
  8524. SpecialMesh361.MeshType = Enum.MeshType.FileMesh
  8525. SpecialMesh361.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
  8526. Part362.Name = "C2"
  8527. Part362.Parent = Model329
  8528. Part362.Material = Enum.Material.SmoothPlastic
  8529. Part362.BrickColor = BrickColor.new("Really black")
  8530. Part362.Anchored = true
  8531. Part362.CanCollide = false
  8532. Part362.Elasticity = 0
  8533. Part362.FormFactor = Enum.FormFactor.Symmetric
  8534. Part362.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
  8535. Part362.CFrame = CFrame.new(26.2351074, 8.55952644, 17.2008591, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  8536. Part362.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8537. Part362.Position = Vector3.new(26.2351074, 8.55952644, 17.2008591)
  8538. Part362.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8539. SpecialMesh363.Parent = Part362
  8540. SpecialMesh363.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  8541. SpecialMesh363.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
  8542. SpecialMesh363.MeshType = Enum.MeshType.FileMesh
  8543. SpecialMesh363.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
  8544. Part364.Name = "C1"
  8545. Part364.Parent = Model329
  8546. Part364.Material = Enum.Material.SmoothPlastic
  8547. Part364.BrickColor = BrickColor.new("Really red")
  8548. Part364.Anchored = true
  8549. Part364.CanCollide = false
  8550. Part364.Elasticity = 0
  8551. Part364.FormFactor = Enum.FormFactor.Symmetric
  8552. Part364.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
  8553. Part364.CFrame = CFrame.new(26.0351028, 8.55952644, 17.2008591, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  8554. Part364.Color = Color3.new(1, 0, 0)
  8555. Part364.Position = Vector3.new(26.0351028, 8.55952644, 17.2008591)
  8556. Part364.Color = Color3.new(1, 0, 0)
  8557. SpecialMesh365.Parent = Part364
  8558. SpecialMesh365.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  8559. SpecialMesh365.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
  8560. SpecialMesh365.MeshType = Enum.MeshType.FileMesh
  8561. SpecialMesh365.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
  8562. Part366.Name = "C1"
  8563. Part366.Parent = Model329
  8564. Part366.Material = Enum.Material.SmoothPlastic
  8565. Part366.BrickColor = BrickColor.new("Really red")
  8566. Part366.Anchored = true
  8567. Part366.CanCollide = false
  8568. Part366.Elasticity = 0
  8569. Part366.FormFactor = Enum.FormFactor.Symmetric
  8570. Part366.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
  8571. Part366.CFrame = CFrame.new(26.4351082, 8.55952644, 17.2008591, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  8572. Part366.Color = Color3.new(1, 0, 0)
  8573. Part366.Position = Vector3.new(26.4351082, 8.55952644, 17.2008591)
  8574. Part366.Color = Color3.new(1, 0, 0)
  8575. SpecialMesh367.Parent = Part366
  8576. SpecialMesh367.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  8577. SpecialMesh367.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
  8578. SpecialMesh367.MeshType = Enum.MeshType.FileMesh
  8579. SpecialMesh367.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
  8580. Part368.Name = "C1"
  8581. Part368.Parent = Model329
  8582. Part368.Material = Enum.Material.SmoothPlastic
  8583. Part368.BrickColor = BrickColor.new("Really red")
  8584. Part368.Anchored = true
  8585. Part368.CanCollide = false
  8586. Part368.Elasticity = 0
  8587. Part368.FormFactor = Enum.FormFactor.Symmetric
  8588. Part368.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
  8589. Part368.CFrame = CFrame.new(25.8351059, 8.55952644, 17.2008591, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  8590. Part368.Color = Color3.new(1, 0, 0)
  8591. Part368.Position = Vector3.new(25.8351059, 8.55952644, 17.2008591)
  8592. Part368.Color = Color3.new(1, 0, 0)
  8593. SpecialMesh369.Parent = Part368
  8594. SpecialMesh369.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  8595. SpecialMesh369.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
  8596. SpecialMesh369.MeshType = Enum.MeshType.FileMesh
  8597. SpecialMesh369.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
  8598. Part370.Name = "C2"
  8599. Part370.Parent = Model329
  8600. Part370.Material = Enum.Material.SmoothPlastic
  8601. Part370.BrickColor = BrickColor.new("Really black")
  8602. Part370.Anchored = true
  8603. Part370.CanCollide = false
  8604. Part370.Elasticity = 0
  8605. Part370.FormFactor = Enum.FormFactor.Symmetric
  8606. Part370.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
  8607. Part370.CFrame = CFrame.new(25.8351059, 8.55952644, 17.2008591, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  8608. Part370.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8609. Part370.Position = Vector3.new(25.8351059, 8.55952644, 17.2008591)
  8610. Part370.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8611. SpecialMesh371.Parent = Part370
  8612. SpecialMesh371.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  8613. SpecialMesh371.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
  8614. SpecialMesh371.MeshType = Enum.MeshType.FileMesh
  8615. SpecialMesh371.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
  8616. Part372.Name = "C2"
  8617. Part372.Parent = Model329
  8618. Part372.Material = Enum.Material.SmoothPlastic
  8619. Part372.BrickColor = BrickColor.new("Really black")
  8620. Part372.Anchored = true
  8621. Part372.CanCollide = false
  8622. Part372.Elasticity = 0
  8623. Part372.FormFactor = Enum.FormFactor.Symmetric
  8624. Part372.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
  8625. Part372.CFrame = CFrame.new(26.0351028, 8.55952644, 17.2008591, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  8626. Part372.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8627. Part372.Position = Vector3.new(26.0351028, 8.55952644, 17.2008591)
  8628. Part372.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8629. SpecialMesh373.Parent = Part372
  8630. SpecialMesh373.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  8631. SpecialMesh373.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
  8632. SpecialMesh373.MeshType = Enum.MeshType.FileMesh
  8633. SpecialMesh373.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
  8634. Part374.Name = "C2"
  8635. Part374.Parent = Model329
  8636. Part374.Material = Enum.Material.SmoothPlastic
  8637. Part374.BrickColor = BrickColor.new("Really black")
  8638. Part374.Anchored = true
  8639. Part374.CanCollide = false
  8640. Part374.Elasticity = 0
  8641. Part374.FormFactor = Enum.FormFactor.Symmetric
  8642. Part374.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
  8643. Part374.CFrame = CFrame.new(26.4351082, 8.55952644, 17.2008591, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  8644. Part374.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8645. Part374.Position = Vector3.new(26.4351082, 8.55952644, 17.2008591)
  8646. Part374.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8647. SpecialMesh375.Parent = Part374
  8648. SpecialMesh375.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  8649. SpecialMesh375.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
  8650. SpecialMesh375.MeshType = Enum.MeshType.FileMesh
  8651. SpecialMesh375.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
  8652. Part376.Name = "C2"
  8653. Part376.Parent = Model329
  8654. Part376.Material = Enum.Material.SmoothPlastic
  8655. Part376.BrickColor = BrickColor.new("Really black")
  8656. Part376.Rotation = Vector3.new(-180, 0, 180)
  8657. Part376.Anchored = true
  8658. Part376.CanCollide = false
  8659. Part376.FormFactor = Enum.FormFactor.Custom
  8660. Part376.Size = Vector3.new(0.400000006, 0.200000003, 0.200000003)
  8661. Part376.CFrame = CFrame.new(26.1351089, 8.05951691, 17.4009895, -1, -6.16427675e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.573745e-24, 5.96045595e-08, -0.99999845)
  8662. Part376.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  8663. Part376.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  8664. Part376.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  8665. Part376.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  8666. Part376.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  8667. Part376.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  8668. Part376.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8669. Part376.Position = Vector3.new(26.1351089, 8.05951691, 17.4009895)
  8670. Part376.Orientation = Vector3.new(0, 180, 0)
  8671. Part376.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8672. BlockMesh377.Parent = Part376
  8673. BlockMesh377.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
  8674. BlockMesh377.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
  8675. Part378.Name = "C2"
  8676. Part378.Parent = Model329
  8677. Part378.Material = Enum.Material.SmoothPlastic
  8678. Part378.BrickColor = BrickColor.new("Really black")
  8679. Part378.Anchored = true
  8680. Part378.CanCollide = false
  8681. Part378.Elasticity = 0
  8682. Part378.FormFactor = Enum.FormFactor.Symmetric
  8683. Part378.Size = Vector3.new(0.400000006, 0.400000006, 0.200000003)
  8684. Part378.CFrame = CFrame.new(25.9351044, 8.75950813, 17.6008797, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  8685. Part378.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8686. Part378.Position = Vector3.new(25.9351044, 8.75950813, 17.6008797)
  8687. Part378.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8688. SpecialMesh379.Parent = Part378
  8689. SpecialMesh379.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  8690. SpecialMesh379.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
  8691. SpecialMesh379.MeshType = Enum.MeshType.FileMesh
  8692. SpecialMesh379.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
  8693. Part380.Name = "C1"
  8694. Part380.Parent = Model329
  8695. Part380.Material = Enum.Material.SmoothPlastic
  8696. Part380.BrickColor = BrickColor.new("Really red")
  8697. Part380.Anchored = true
  8698. Part380.CanCollide = false
  8699. Part380.Elasticity = 0
  8700. Part380.FormFactor = Enum.FormFactor.Symmetric
  8701. Part380.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
  8702. Part380.CFrame = CFrame.new(25.8351059, 8.55951881, 17.6008797, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  8703. Part380.Color = Color3.new(1, 0, 0)
  8704. Part380.Position = Vector3.new(25.8351059, 8.55951881, 17.6008797)
  8705. Part380.Color = Color3.new(1, 0, 0)
  8706. SpecialMesh381.Parent = Part380
  8707. SpecialMesh381.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  8708. SpecialMesh381.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
  8709. SpecialMesh381.MeshType = Enum.MeshType.FileMesh
  8710. SpecialMesh381.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
  8711. Part382.Name = "C2"
  8712. Part382.Parent = Model329
  8713. Part382.Material = Enum.Material.SmoothPlastic
  8714. Part382.BrickColor = BrickColor.new("Really black")
  8715. Part382.Anchored = true
  8716. Part382.CanCollide = false
  8717. Part382.Elasticity = 0
  8718. Part382.FormFactor = Enum.FormFactor.Symmetric
  8719. Part382.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
  8720. Part382.CFrame = CFrame.new(25.8351059, 8.55951881, 17.6008797, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  8721. Part382.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8722. Part382.Position = Vector3.new(25.8351059, 8.55951881, 17.6008797)
  8723. Part382.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8724. SpecialMesh383.Parent = Part382
  8725. SpecialMesh383.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  8726. SpecialMesh383.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
  8727. SpecialMesh383.MeshType = Enum.MeshType.FileMesh
  8728. SpecialMesh383.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
  8729. Part384.Name = "C1"
  8730. Part384.Parent = Model329
  8731. Part384.Material = Enum.Material.SmoothPlastic
  8732. Part384.BrickColor = BrickColor.new("Really red")
  8733. Part384.Anchored = true
  8734. Part384.CanCollide = false
  8735. Part384.Elasticity = 0
  8736. Part384.FormFactor = Enum.FormFactor.Symmetric
  8737. Part384.Size = Vector3.new(0.400000036, 0.400000006, 0.200000003)
  8738. Part384.CFrame = CFrame.new(25.9351044, 8.75950813, 17.6008797, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  8739. Part384.Color = Color3.new(1, 0, 0)
  8740. Part384.Position = Vector3.new(25.9351044, 8.75950813, 17.6008797)
  8741. Part384.Color = Color3.new(1, 0, 0)
  8742. SpecialMesh385.Parent = Part384
  8743. SpecialMesh385.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  8744. SpecialMesh385.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
  8745. SpecialMesh385.MeshType = Enum.MeshType.FileMesh
  8746. SpecialMesh385.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
  8747. Part386.Name = "C2"
  8748. Part386.Parent = Model329
  8749. Part386.Material = Enum.Material.SmoothPlastic
  8750. Part386.BrickColor = BrickColor.new("Really black")
  8751. Part386.Rotation = Vector3.new(-180, 0, 180)
  8752. Part386.Anchored = true
  8753. Part386.CanCollide = false
  8754. Part386.FormFactor = Enum.FormFactor.Custom
  8755. Part386.Size = Vector3.new(0.400000006, 0.200000003, 0.200000003)
  8756. Part386.CFrame = CFrame.new(26.1351089, 6.2595253, 17.4009895, -1, -6.16427675e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.573745e-24, 5.96045595e-08, -0.99999845)
  8757. Part386.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  8758. Part386.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  8759. Part386.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  8760. Part386.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  8761. Part386.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  8762. Part386.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  8763. Part386.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8764. Part386.Position = Vector3.new(26.1351089, 6.2595253, 17.4009895)
  8765. Part386.Orientation = Vector3.new(0, 180, 0)
  8766. Part386.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8767. BlockMesh387.Parent = Part386
  8768. BlockMesh387.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
  8769. BlockMesh387.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
  8770. Part388.Name = "C2"
  8771. Part388.Parent = Model329
  8772. Part388.Material = Enum.Material.SmoothPlastic
  8773. Part388.BrickColor = BrickColor.new("Really black")
  8774. Part388.Anchored = true
  8775. Part388.CanCollide = false
  8776. Part388.Elasticity = 0
  8777. Part388.FormFactor = Enum.FormFactor.Symmetric
  8778. Part388.Size = Vector3.new(0.400000006, 0.400000006, 0.200000003)
  8779. Part388.CFrame = CFrame.new(26.3351097, 8.75950813, 17.6008797, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  8780. Part388.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8781. Part388.Position = Vector3.new(26.3351097, 8.75950813, 17.6008797)
  8782. Part388.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8783. SpecialMesh389.Parent = Part388
  8784. SpecialMesh389.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  8785. SpecialMesh389.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
  8786. SpecialMesh389.MeshType = Enum.MeshType.FileMesh
  8787. SpecialMesh389.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
  8788. Part390.Name = "C1"
  8789. Part390.Parent = Model329
  8790. Part390.Material = Enum.Material.SmoothPlastic
  8791. Part390.BrickColor = BrickColor.new("Really red")
  8792. Part390.Anchored = true
  8793. Part390.CanCollide = false
  8794. Part390.Elasticity = 0
  8795. Part390.FormFactor = Enum.FormFactor.Symmetric
  8796. Part390.Size = Vector3.new(0.400000036, 0.400000006, 0.200000003)
  8797. Part390.CFrame = CFrame.new(26.1351089, 8.75950813, 17.6008797, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  8798. Part390.Color = Color3.new(1, 0, 0)
  8799. Part390.Position = Vector3.new(26.1351089, 8.75950813, 17.6008797)
  8800. Part390.Color = Color3.new(1, 0, 0)
  8801. SpecialMesh391.Parent = Part390
  8802. SpecialMesh391.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  8803. SpecialMesh391.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
  8804. SpecialMesh391.MeshType = Enum.MeshType.FileMesh
  8805. SpecialMesh391.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
  8806. Part392.Name = "C1"
  8807. Part392.Parent = Model329
  8808. Part392.Material = Enum.Material.SmoothPlastic
  8809. Part392.BrickColor = BrickColor.new("Really red")
  8810. Part392.Anchored = true
  8811. Part392.CanCollide = false
  8812. Part392.Elasticity = 0
  8813. Part392.FormFactor = Enum.FormFactor.Symmetric
  8814. Part392.Size = Vector3.new(0.400000036, 0.400000006, 0.200000003)
  8815. Part392.CFrame = CFrame.new(26.3351097, 8.75950813, 17.6008797, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  8816. Part392.Color = Color3.new(1, 0, 0)
  8817. Part392.Position = Vector3.new(26.3351097, 8.75950813, 17.6008797)
  8818. Part392.Color = Color3.new(1, 0, 0)
  8819. SpecialMesh393.Parent = Part392
  8820. SpecialMesh393.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  8821. SpecialMesh393.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
  8822. SpecialMesh393.MeshType = Enum.MeshType.FileMesh
  8823. SpecialMesh393.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
  8824. Part394.Name = "C2"
  8825. Part394.Parent = Model329
  8826. Part394.Material = Enum.Material.SmoothPlastic
  8827. Part394.BrickColor = BrickColor.new("Really black")
  8828. Part394.Anchored = true
  8829. Part394.CanCollide = false
  8830. Part394.Elasticity = 0
  8831. Part394.FormFactor = Enum.FormFactor.Symmetric
  8832. Part394.Size = Vector3.new(0.400000006, 0.400000006, 0.200000003)
  8833. Part394.CFrame = CFrame.new(26.1351089, 8.75950813, 17.6008797, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  8834. Part394.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8835. Part394.Position = Vector3.new(26.1351089, 8.75950813, 17.6008797)
  8836. Part394.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8837. SpecialMesh395.Parent = Part394
  8838. SpecialMesh395.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  8839. SpecialMesh395.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
  8840. SpecialMesh395.MeshType = Enum.MeshType.FileMesh
  8841. SpecialMesh395.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
  8842. Part396.Name = "C2"
  8843. Part396.Parent = Model329
  8844. Part396.Material = Enum.Material.SmoothPlastic
  8845. Part396.BrickColor = BrickColor.new("Really black")
  8846. Part396.Anchored = true
  8847. Part396.CanCollide = false
  8848. Part396.Elasticity = 0
  8849. Part396.FormFactor = Enum.FormFactor.Symmetric
  8850. Part396.Size = Vector3.new(0.400000006, 0.400000006, 0.200000003)
  8851. Part396.CFrame = CFrame.new(26.3351097, 8.75952339, 17.2008591, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  8852. Part396.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8853. Part396.Position = Vector3.new(26.3351097, 8.75952339, 17.2008591)
  8854. Part396.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8855. SpecialMesh397.Parent = Part396
  8856. SpecialMesh397.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  8857. SpecialMesh397.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
  8858. SpecialMesh397.MeshType = Enum.MeshType.FileMesh
  8859. SpecialMesh397.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
  8860. Part398.Name = "C1"
  8861. Part398.Parent = Model329
  8862. Part398.Material = Enum.Material.SmoothPlastic
  8863. Part398.BrickColor = BrickColor.new("Really red")
  8864. Part398.Anchored = true
  8865. Part398.CanCollide = false
  8866. Part398.Elasticity = 0
  8867. Part398.FormFactor = Enum.FormFactor.Symmetric
  8868. Part398.Size = Vector3.new(0.400000036, 0.400000006, 0.200000003)
  8869. Part398.CFrame = CFrame.new(26.1351089, 8.75952339, 17.2008591, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  8870. Part398.Color = Color3.new(1, 0, 0)
  8871. Part398.Position = Vector3.new(26.1351089, 8.75952339, 17.2008591)
  8872. Part398.Color = Color3.new(1, 0, 0)
  8873. SpecialMesh399.Parent = Part398
  8874. SpecialMesh399.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  8875. SpecialMesh399.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
  8876. SpecialMesh399.MeshType = Enum.MeshType.FileMesh
  8877. SpecialMesh399.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
  8878. Part400.Name = "C1"
  8879. Part400.Parent = Model329
  8880. Part400.Material = Enum.Material.SmoothPlastic
  8881. Part400.BrickColor = BrickColor.new("Really red")
  8882. Part400.Anchored = true
  8883. Part400.CanCollide = false
  8884. Part400.Elasticity = 0
  8885. Part400.FormFactor = Enum.FormFactor.Symmetric
  8886. Part400.Size = Vector3.new(0.400000036, 0.400000006, 0.200000003)
  8887. Part400.CFrame = CFrame.new(25.9351044, 8.75952339, 17.2008591, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  8888. Part400.Color = Color3.new(1, 0, 0)
  8889. Part400.Position = Vector3.new(25.9351044, 8.75952339, 17.2008591)
  8890. Part400.Color = Color3.new(1, 0, 0)
  8891. SpecialMesh401.Parent = Part400
  8892. SpecialMesh401.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  8893. SpecialMesh401.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
  8894. SpecialMesh401.MeshType = Enum.MeshType.FileMesh
  8895. SpecialMesh401.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
  8896. Part402.Name = "C2"
  8897. Part402.Parent = Model329
  8898. Part402.Material = Enum.Material.SmoothPlastic
  8899. Part402.BrickColor = BrickColor.new("Really black")
  8900. Part402.Anchored = true
  8901. Part402.CanCollide = false
  8902. Part402.Elasticity = 0
  8903. Part402.FormFactor = Enum.FormFactor.Symmetric
  8904. Part402.Size = Vector3.new(0.400000006, 0.400000006, 0.200000003)
  8905. Part402.CFrame = CFrame.new(26.1351089, 8.75952339, 17.2008591, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  8906. Part402.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8907. Part402.Position = Vector3.new(26.1351089, 8.75952339, 17.2008591)
  8908. Part402.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8909. SpecialMesh403.Parent = Part402
  8910. SpecialMesh403.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  8911. SpecialMesh403.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
  8912. SpecialMesh403.MeshType = Enum.MeshType.FileMesh
  8913. SpecialMesh403.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
  8914. Part404.Name = "C2"
  8915. Part404.Parent = Model329
  8916. Part404.Material = Enum.Material.SmoothPlastic
  8917. Part404.BrickColor = BrickColor.new("Really black")
  8918. Part404.Anchored = true
  8919. Part404.CanCollide = false
  8920. Part404.Elasticity = 0
  8921. Part404.FormFactor = Enum.FormFactor.Symmetric
  8922. Part404.Size = Vector3.new(0.400000006, 0.400000006, 0.200000003)
  8923. Part404.CFrame = CFrame.new(25.9351044, 8.75952339, 17.2008591, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  8924. Part404.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8925. Part404.Position = Vector3.new(25.9351044, 8.75952339, 17.2008591)
  8926. Part404.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8927. SpecialMesh405.Parent = Part404
  8928. SpecialMesh405.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  8929. SpecialMesh405.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
  8930. SpecialMesh405.MeshType = Enum.MeshType.FileMesh
  8931. SpecialMesh405.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
  8932. Part406.Name = "C1"
  8933. Part406.Parent = Model329
  8934. Part406.Material = Enum.Material.SmoothPlastic
  8935. Part406.BrickColor = BrickColor.new("Really red")
  8936. Part406.Anchored = true
  8937. Part406.CanCollide = false
  8938. Part406.Elasticity = 0
  8939. Part406.FormFactor = Enum.FormFactor.Symmetric
  8940. Part406.Size = Vector3.new(0.400000036, 0.400000006, 0.200000003)
  8941. Part406.CFrame = CFrame.new(26.3351097, 8.75952339, 17.2008591, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  8942. Part406.Color = Color3.new(1, 0, 0)
  8943. Part406.Position = Vector3.new(26.3351097, 8.75952339, 17.2008591)
  8944. Part406.Color = Color3.new(1, 0, 0)
  8945. SpecialMesh407.Parent = Part406
  8946. SpecialMesh407.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  8947. SpecialMesh407.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
  8948. SpecialMesh407.MeshType = Enum.MeshType.FileMesh
  8949. SpecialMesh407.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
  8950. Part408.Name = "C1"
  8951. Part408.Parent = Model329
  8952. Part408.Material = Enum.Material.SmoothPlastic
  8953. Part408.BrickColor = BrickColor.new("Really red")
  8954. Part408.Anchored = true
  8955. Part408.CanCollide = false
  8956. Part408.Elasticity = 0
  8957. Part408.FormFactor = Enum.FormFactor.Symmetric
  8958. Part408.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
  8959. Part408.CFrame = CFrame.new(26.0351028, 8.55951881, 17.6008797, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  8960. Part408.Color = Color3.new(1, 0, 0)
  8961. Part408.Position = Vector3.new(26.0351028, 8.55951881, 17.6008797)
  8962. Part408.Color = Color3.new(1, 0, 0)
  8963. SpecialMesh409.Parent = Part408
  8964. SpecialMesh409.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  8965. SpecialMesh409.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
  8966. SpecialMesh409.MeshType = Enum.MeshType.FileMesh
  8967. SpecialMesh409.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
  8968. Part410.Name = "C2"
  8969. Part410.Parent = Model329
  8970. Part410.Material = Enum.Material.SmoothPlastic
  8971. Part410.BrickColor = BrickColor.new("Really black")
  8972. Part410.Anchored = true
  8973. Part410.CanCollide = false
  8974. Part410.Elasticity = 0
  8975. Part410.FormFactor = Enum.FormFactor.Symmetric
  8976. Part410.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
  8977. Part410.CFrame = CFrame.new(26.4351082, 8.55951881, 17.6008797, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  8978. Part410.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8979. Part410.Position = Vector3.new(26.4351082, 8.55951881, 17.6008797)
  8980. Part410.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8981. SpecialMesh411.Parent = Part410
  8982. SpecialMesh411.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  8983. SpecialMesh411.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
  8984. SpecialMesh411.MeshType = Enum.MeshType.FileMesh
  8985. SpecialMesh411.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
  8986. Part412.Name = "C2"
  8987. Part412.Parent = Model329
  8988. Part412.Material = Enum.Material.SmoothPlastic
  8989. Part412.BrickColor = BrickColor.new("Really black")
  8990. Part412.Anchored = true
  8991. Part412.CanCollide = false
  8992. Part412.Elasticity = 0
  8993. Part412.FormFactor = Enum.FormFactor.Symmetric
  8994. Part412.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
  8995. Part412.CFrame = CFrame.new(26.0351028, 8.55951881, 17.6008797, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  8996. Part412.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8997. Part412.Position = Vector3.new(26.0351028, 8.55951881, 17.6008797)
  8998. Part412.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8999. SpecialMesh413.Parent = Part412
  9000. SpecialMesh413.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  9001. SpecialMesh413.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
  9002. SpecialMesh413.MeshType = Enum.MeshType.FileMesh
  9003. SpecialMesh413.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
  9004. Part414.Name = "C2"
  9005. Part414.Parent = Model329
  9006. Part414.Material = Enum.Material.SmoothPlastic
  9007. Part414.BrickColor = BrickColor.new("Really black")
  9008. Part414.Anchored = true
  9009. Part414.CanCollide = false
  9010. Part414.Elasticity = 0
  9011. Part414.FormFactor = Enum.FormFactor.Symmetric
  9012. Part414.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
  9013. Part414.CFrame = CFrame.new(26.2351074, 8.55951881, 17.6008797, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  9014. Part414.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  9015. Part414.Position = Vector3.new(26.2351074, 8.55951881, 17.6008797)
  9016. Part414.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  9017. SpecialMesh415.Parent = Part414
  9018. SpecialMesh415.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  9019. SpecialMesh415.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
  9020. SpecialMesh415.MeshType = Enum.MeshType.FileMesh
  9021. SpecialMesh415.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
  9022. Part416.Name = "C1"
  9023. Part416.Parent = Model329
  9024. Part416.Material = Enum.Material.SmoothPlastic
  9025. Part416.BrickColor = BrickColor.new("Really red")
  9026. Part416.Anchored = true
  9027. Part416.CanCollide = false
  9028. Part416.Elasticity = 0
  9029. Part416.FormFactor = Enum.FormFactor.Symmetric
  9030. Part416.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
  9031. Part416.CFrame = CFrame.new(26.2351074, 8.55951881, 17.6008797, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  9032. Part416.Color = Color3.new(1, 0, 0)
  9033. Part416.Position = Vector3.new(26.2351074, 8.55951881, 17.6008797)
  9034. Part416.Color = Color3.new(1, 0, 0)
  9035. SpecialMesh417.Parent = Part416
  9036. SpecialMesh417.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  9037. SpecialMesh417.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
  9038. SpecialMesh417.MeshType = Enum.MeshType.FileMesh
  9039. SpecialMesh417.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
  9040. Part418.Name = "Handle"
  9041. Part418.Parent = Model329
  9042. Part418.Material = Enum.Material.SmoothPlastic
  9043. Part418.BrickColor = BrickColor.new("Institutional white")
  9044. Part418.Transparency = 1
  9045. Part418.Rotation = Vector3.new(0, 90, 0)
  9046. Part418.Anchored = true
  9047. Part418.FormFactor = Enum.FormFactor.Custom
  9048. Part418.Size = Vector3.new(0.200000003, 0.400000006, 0.400000036)
  9049. Part418.CFrame = CFrame.new(26.1351089, 7.35951233, 17.4009895, -5.96046377e-08, -8.13762853e-08, 1, 7.5833178e-08, 1, 8.13762924e-08, -1, 7.58331851e-08, -5.96046306e-08)
  9050. Part418.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  9051. Part418.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  9052. Part418.FrontSurface = Enum.SurfaceType.Hinge
  9053. Part418.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  9054. Part418.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  9055. Part418.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  9056. Part418.Color = Color3.new(0.972549, 0.972549, 0.972549)
  9057. Part418.Position = Vector3.new(26.1351089, 7.35951233, 17.4009895)
  9058. Part418.Orientation = Vector3.new(0, 90, 0)
  9059. Part418.Color = Color3.new(0.972549, 0.972549, 0.972549)
  9060. Folder419.Name = "ObjectValues"
  9061. Folder419.Parent = Model1
  9062. ObjectValue420.Name = "Hitbox1"
  9063. ObjectValue420.Parent = Folder419
  9064. ObjectValue421.Name = "Hitbox2"
  9065. ObjectValue421.Parent = Folder419
  9066. ObjectValue422.Name = "M1"
  9067. ObjectValue422.Parent = Folder419
  9068. ObjectValue423.Name = "M2"
  9069. ObjectValue423.Parent = Folder419
  9070. ObjectValue424.Name = "Handle"
  9071. ObjectValue424.Parent = Folder419
  9072. ObjectValue425.Name = "EB1"
  9073. ObjectValue425.Parent = Folder419
  9074. ObjectValue426.Name = "Mesh"
  9075. ObjectValue426.Parent = ObjectValue425
  9076. ObjectValue427.Name = "EB2"
  9077. ObjectValue427.Parent = Folder419
  9078. ObjectValue428.Name = "Mesh"
  9079. ObjectValue428.Parent = ObjectValue427
  9080. ObjectValue429.Name = "EY1"
  9081. ObjectValue429.Parent = Folder419
  9082. ObjectValue430.Name = "Mesh"
  9083. ObjectValue430.Parent = ObjectValue429
  9084. ObjectValue431.Name = "Weld"
  9085. ObjectValue431.Parent = ObjectValue429
  9086. ObjectValue432.Name = "EY2"
  9087. ObjectValue432.Parent = Folder419
  9088. ObjectValue433.Name = "Mesh"
  9089. ObjectValue433.Parent = ObjectValue432
  9090. ObjectValue434.Name = "Weld"
  9091. ObjectValue434.Parent = ObjectValue432
  9092. Script435.Name = "Welder"
  9093. Script435.Parent = Model1
  9094. Script435.Disabled = true
  9095. table.insert(cors,sandbox(Script435,function()
  9096. local Blade_Model = script.Parent:WaitForChild("Blade")
  9097. local Others_Model = script.Parent:WaitForChild("Others")
  9098. local Object_Values = script.Parent:WaitForChild("ObjectValues")
  9099.  
  9100. local Bottom_Model = Blade_Model:WaitForChild("Bottom")
  9101. local Motor1_Model = Blade_Model:WaitForChild("Motor1")
  9102. local Motor2_Model = Blade_Model:WaitForChild("Motor2")
  9103. local Top_Model = Blade_Model:WaitForChild("Top")
  9104.  
  9105. local Eye1_Model = Top_Model:WaitForChild("Eye1")
  9106. local EB1 = Eye1_Model:WaitForChild("Eyeball")
  9107. local ER1 = Eye1_Model:WaitForChild("Eyeris")
  9108. local Eye2_Model = Top_Model:WaitForChild("Eye2")
  9109. local EB2 = Eye2_Model:WaitForChild("Eyeball")
  9110. local ER2 = Eye2_Model:WaitForChild("Eyeris")
  9111.  
  9112. local Handle = Others_Model:WaitForChild("Handle")
  9113.  
  9114. local M1_A = Motor1_Model:WaitForChild("A")
  9115. local M1_B = Motor1_Model:WaitForChild("B")
  9116. local M2_A = Motor2_Model:WaitForChild("A")
  9117. local M2_B = Motor2_Model:WaitForChild("B")
  9118.  
  9119. local T_Hitbox = Top_Model:WaitForChild("Hitbox")
  9120. local B_Hitbox = Bottom_Model:WaitForChild("Hitbox")
  9121.  
  9122. local M1_Value = Object_Values:WaitForChild("M1")
  9123. local M2_Value = Object_Values:WaitForChild("M2")
  9124. local Handle_Value = Object_Values:WaitForChild("Handle") Handle_Value.Value = Handle
  9125. local Hitbox1_Value = Object_Values:WaitForChild("Hitbox1") Hitbox1_Value.Value = T_Hitbox
  9126. local Hitbox2_Value = Object_Values:WaitForChild("Hitbox2") Hitbox2_Value.Value = B_Hitbox
  9127.  
  9128. local EY1_Value = Object_Values:WaitForChild("EY1") EY1_Value.Value = ER1
  9129. local EY1M_Value = EY1_Value:WaitForChild("Mesh") EY1M_Value.Value = ER1:WaitForChild("Mesh")
  9130. local EY1W_Value = EY1_Value:WaitForChild("Weld")
  9131.  
  9132. local EY2_Value = Object_Values:WaitForChild("EY2") EY2_Value.Value = ER2
  9133. local EY2M_Value = EY2_Value:WaitForChild("Mesh") EY2M_Value.Value = ER2:WaitForChild("Mesh")
  9134. local EY2W_Value = EY2_Value:WaitForChild("Weld")
  9135.  
  9136. local EB1_Value = Object_Values:WaitForChild("EB1") EB1_Value.Value = EB1
  9137. local EB1M_Value = EB1_Value:WaitForChild("Mesh") EB1M_Value.Value = EB1:WaitForChild("Mesh")
  9138.  
  9139. local EB2_Value = Object_Values:WaitForChild("EB2") EB2_Value.Value = EB2
  9140. local EB2M_Value = EB2_Value:WaitForChild("Mesh") EB2M_Value.Value = EB2:WaitForChild("Mesh")
  9141.  
  9142. for _, p in pairs(Others_Model:GetChildren()) do
  9143. if p:IsA("BasePart") then
  9144. p:BreakJoints()
  9145. end
  9146. end
  9147.  
  9148. for _, p in pairs(Bottom_Model:GetChildren()) do
  9149. if p:IsA("BasePart") then
  9150. p:BreakJoints()
  9151. end
  9152. end
  9153.  
  9154. for _, p in pairs(Top_Model:GetChildren()) do
  9155. if p:IsA("BasePart") then
  9156. p:BreakJoints()
  9157. end
  9158. end
  9159. for _, p in pairs(Eye1_Model:GetChildren()) do
  9160. if p:IsA("BasePart") then
  9161. p:BreakJoints()
  9162. end
  9163. end
  9164. for _, p in pairs(Eye2_Model:GetChildren()) do
  9165. if p:IsA("BasePart") then
  9166. p:BreakJoints()
  9167. end
  9168. end
  9169.  
  9170. if true then
  9171. local w = Instance.new("Weld")
  9172. local x = Handle
  9173. local y = M1_A
  9174. w.Part0 = x
  9175. w.Part1 = y
  9176. w.C0 = x.CFrame:inverse() * CFrame.new(x.Position)
  9177. w.C1 = y.CFrame:inverse() * CFrame.new(x.Position)
  9178. w.Parent = x
  9179. end
  9180. if true then
  9181. local w = Instance.new("Weld")
  9182. local x = Handle
  9183. local y = M2_A
  9184. w.Part0 = x
  9185. w.Part1 = y
  9186. w.C0 = x.CFrame:inverse() * CFrame.new(x.Position)
  9187. w.C1 = y.CFrame:inverse() * CFrame.new(x.Position)
  9188. w.Parent = x
  9189. end
  9190. if true then--Top
  9191. local w = Instance.new("Motor")
  9192. local x = M1_A
  9193. local y = M1_B
  9194. w.Part0 = x
  9195. w.Part1 = y
  9196. w.Parent = x
  9197. w.Name = "Motor1"
  9198. M1_Value.Value = w
  9199. end
  9200. if true then--Bottom
  9201. local w = Instance.new("Motor")
  9202. local x = M2_A
  9203. local y = M2_B
  9204. w.Part0 = x
  9205. w.Part1 = y
  9206. w.Parent = x
  9207. w.Name = "Motor2"
  9208. M2_Value.Value = w
  9209. end
  9210. if true then
  9211. local w = Instance.new("Weld")
  9212. local x = M1_B
  9213. local y = EB1
  9214. w.Part0 = x
  9215. w.Part1 = y
  9216. w.C0 = x.CFrame:inverse() * CFrame.new(x.Position)
  9217. w.C1 = y.CFrame:inverse() * CFrame.new(x.Position)
  9218. w.Parent = x
  9219. end
  9220. if true then
  9221. local w = Instance.new("Weld")
  9222. local x = M1_B
  9223. local y = EB2
  9224. w.Part0 = x
  9225. w.Part1 = y
  9226. w.C0 = x.CFrame:inverse() * CFrame.new(x.Position)
  9227. w.C1 = y.CFrame:inverse() * CFrame.new(x.Position)
  9228. w.Parent = x
  9229. end
  9230. if true then
  9231. local w = Instance.new("Weld")
  9232. local x = EB1
  9233. local y = ER1
  9234. w.Part0 = x
  9235. w.Part1 = y
  9236. w.Parent = x
  9237. EY1W_Value.Value = w
  9238. end
  9239. if true then
  9240. local w = Instance.new("Weld")
  9241. local x = EB2
  9242. local y = ER2
  9243. w.Part0 = x
  9244. w.Part1 = y
  9245. w.Parent = x
  9246. EY2W_Value.Value = w
  9247. end
  9248.  
  9249. for _, p in pairs(Others_Model:GetChildren()) do
  9250. if p:IsA("BasePart") then
  9251. if p ~= Handle then
  9252. local w = Instance.new("Weld")
  9253. local x = Handle
  9254. local y = p
  9255. w.Part0 = x
  9256. w.Part1 = y
  9257. w.C0 = x.CFrame:inverse() * CFrame.new(x.Position)
  9258. w.C1 = y.CFrame:inverse() * CFrame.new(x.Position)
  9259. w.Parent = x
  9260. end
  9261. end
  9262. end
  9263.  
  9264. for _, p in pairs(Bottom_Model:GetChildren()) do
  9265. if p:IsA("BasePart") then
  9266. local w = Instance.new("Weld")
  9267. local x = M2_B
  9268. local y = p
  9269. w.Part0 = x
  9270. w.Part1 = y
  9271. w.C0 = x.CFrame:inverse() * CFrame.new(x.Position)
  9272. w.C1 = y.CFrame:inverse() * CFrame.new(x.Position)
  9273. w.Parent = x
  9274. end
  9275. end
  9276.  
  9277. for _, p in pairs(Top_Model:GetChildren()) do
  9278. if p:IsA("BasePart") then
  9279. local w = Instance.new("Weld")
  9280. local x = M1_B
  9281. local y = p
  9282. w.Part0 = x
  9283. w.Part1 = y
  9284. w.C0 = x.CFrame:inverse() * CFrame.new(x.Position)
  9285. w.C1 = y.CFrame:inverse() * CFrame.new(x.Position)
  9286. w.Parent = x
  9287. end
  9288. end
  9289.  
  9290. for _, p in pairs(Others_Model:GetChildren()) do
  9291. if p:IsA("BasePart") then
  9292. p.Parent = script.Parent
  9293. end
  9294. end
  9295.  
  9296. for _, p in pairs(Bottom_Model:GetChildren()) do
  9297. if p:IsA("BasePart") then
  9298. p.Parent = script.Parent
  9299. end
  9300. end
  9301.  
  9302. for _, p in pairs(Top_Model:GetChildren()) do
  9303. if p:IsA("BasePart") then
  9304. p.Parent = script.Parent
  9305. end
  9306. end
  9307. for _, p in pairs(Eye1_Model:GetChildren()) do
  9308. if p:IsA("BasePart") then
  9309. p.Parent = script.Parent
  9310. end
  9311. end
  9312. for _, p in pairs(Eye2_Model:GetChildren()) do
  9313. if p:IsA("BasePart") then
  9314. p.Parent = script.Parent
  9315. end
  9316. end
  9317. for _, p in pairs(Motor1_Model:GetChildren()) do
  9318. if p:IsA("BasePart") then
  9319. p.Parent = script.Parent
  9320. end
  9321. end
  9322. for _, p in pairs(Motor2_Model:GetChildren()) do
  9323. if p:IsA("BasePart") then
  9324. p.Parent = script.Parent
  9325. end
  9326. end
  9327.  
  9328. local deb = game:GetService("Debris")
  9329.  
  9330. deb:AddItem(Motor2_Model, 0)
  9331. deb:AddItem(Motor1_Model, 0)
  9332. deb:AddItem(Eye2_Model, 0)
  9333. deb:AddItem(Eye1_Model, 0)
  9334. deb:AddItem(Top_Model, 0)
  9335. deb:AddItem(Bottom_Model, 0)
  9336. deb:AddItem(Others_Model, 0)
  9337. deb:AddItem(Blade_Model, 0)
  9338.  
  9339. for _, p in pairs(script.Parent:GetChildren()) do
  9340. if p:IsA("BasePart") then
  9341. p.CanCollide = false
  9342. p.Locked = true
  9343. p.Anchored = false
  9344. end
  9345. end
  9346.  
  9347. EB1.Name = "C1"
  9348. ER1.Name = "C2"
  9349. EB2.Name = "C1"
  9350. ER2.Name = "C2"
  9351.  
  9352. print("lalalaladonedad")
  9353. deb:AddItem(script, 0)
  9354. end))
  9355. ScreenGui436.Name = "KunomaiUI"
  9356. ScreenGui436.Parent = LocalScript0
  9357. Frame437.Name = "KeysPressed"
  9358. Frame437.Parent = ScreenGui436
  9359. Frame437.Transparency = 1
  9360. Frame437.Size = UDim2.new(0.25, 0, 0.0500000007, 0)
  9361. Frame437.Position = UDim2.new(0, 0, 0.829999983, 0)
  9362. Frame437.BackgroundColor3 = Color3.new(1, 1, 1)
  9363. Frame437.BackgroundTransparency = 1
  9364. TextLabel438.Name = "Template"
  9365. TextLabel438.Parent = Frame437
  9366. TextLabel438.Transparency = 1
  9367. TextLabel438.Size = UDim2.new(0.125, 0, 1, 0)
  9368. TextLabel438.Text = ">"
  9369. TextLabel438.BackgroundColor3 = Color3.new(1, 1, 1)
  9370. TextLabel438.BackgroundTransparency = 1
  9371. TextLabel438.Font = Enum.Font.SourceSans
  9372. TextLabel438.FontSize = Enum.FontSize.Size14
  9373. TextLabel438.TextColor3 = Color3.new(1, 1, 1)
  9374. TextLabel438.TextScaled = true
  9375. TextLabel438.TextStrokeTransparency = 0
  9376. TextLabel438.TextWrapped = true
  9377. ScrollingFrame439.Name = "Moves"
  9378. ScrollingFrame439.Parent = ScreenGui436
  9379. ScrollingFrame439.Transparency = 0.80000001192093
  9380. ScrollingFrame439.Size = UDim2.new(0.25, 0, 0.5, 0)
  9381. ScrollingFrame439.Position = UDim2.new(1, 0, 0.49000001, 0)
  9382. ScrollingFrame439.BackgroundColor3 = Color3.new(0.282353, 0.282353, 0.282353)
  9383. ScrollingFrame439.BackgroundTransparency = 0.80000001192093
  9384. ScrollingFrame439.BorderSizePixel = 0
  9385. ScrollingFrame439.ScrollBarThickness = 8
  9386. TextLabel440.Name = "Title"
  9387. TextLabel440.Parent = ScrollingFrame439
  9388. TextLabel440.Transparency = 1
  9389. TextLabel440.Size = UDim2.new(1, 0, 0.0149999997, 0)
  9390. TextLabel440.Text = "Move List"
  9391. TextLabel440.BackgroundColor3 = Color3.new(1, 1, 1)
  9392. TextLabel440.BackgroundTransparency = 1
  9393. TextLabel440.Font = Enum.Font.SourceSansLight
  9394. TextLabel440.FontSize = Enum.FontSize.Size14
  9395. TextLabel440.TextColor3 = Color3.new(1, 1, 1)
  9396. TextLabel440.TextScaled = true
  9397. TextLabel440.TextStrokeTransparency = 0
  9398. TextLabel440.TextWrapped = true
  9399. TextLabel441.Name = "Move"
  9400. TextLabel441.Parent = ScrollingFrame439
  9401. TextLabel441.Transparency = 1
  9402. TextLabel441.Size = UDim2.new(1, 0, 0.0149999997, 0)
  9403. TextLabel441.Text = "[ - Enable/Disable Protection"
  9404. TextLabel441.Position = UDim2.new(0, 0, 0.0140000004, 0)
  9405. TextLabel441.BackgroundColor3 = Color3.new(1, 1, 1)
  9406. TextLabel441.BackgroundTransparency = 1
  9407. TextLabel441.Font = Enum.Font.SourceSansLight
  9408. TextLabel441.FontSize = Enum.FontSize.Size14
  9409. TextLabel441.TextColor3 = Color3.new(1, 1, 1)
  9410. TextLabel441.TextScaled = true
  9411. TextLabel441.TextStrokeTransparency = 0
  9412. TextLabel441.TextWrapped = true
  9413. TextLabel441.TextXAlignment = Enum.TextXAlignment.Left
  9414. TextLabel442.Name = "Move"
  9415. TextLabel442.Parent = ScrollingFrame439
  9416. TextLabel442.Transparency = 1
  9417. TextLabel442.Size = UDim2.new(1, 0, 0.0149999997, 0)
  9418. TextLabel442.Text = "] - Enable/Disable Overpowered Moves (In Forms)"
  9419. TextLabel442.Position = UDim2.new(0, 0, 0.0280000009, 0)
  9420. TextLabel442.BackgroundColor3 = Color3.new(1, 1, 1)
  9421. TextLabel442.BackgroundTransparency = 1
  9422. TextLabel442.Font = Enum.Font.SourceSansLight
  9423. TextLabel442.FontSize = Enum.FontSize.Size14
  9424. TextLabel442.TextColor3 = Color3.new(1, 1, 1)
  9425. TextLabel442.TextScaled = true
  9426. TextLabel442.TextStrokeTransparency = 0
  9427. TextLabel442.TextWrapped = true
  9428. TextLabel442.TextXAlignment = Enum.TextXAlignment.Left
  9429. TextLabel443.Name = "Move"
  9430. TextLabel443.Parent = ScrollingFrame439
  9431. TextLabel443.Transparency = 1
  9432. TextLabel443.Size = UDim2.new(1, 0, 0.0149999997, 0)
  9433. TextLabel443.Text = "P - Enable/Disable Keystrokes"
  9434. TextLabel443.Position = UDim2.new(0, 0, 0.0419999994, 0)
  9435. TextLabel443.BackgroundColor3 = Color3.new(1, 1, 1)
  9436. TextLabel443.BackgroundTransparency = 1
  9437. TextLabel443.Font = Enum.Font.SourceSansLight
  9438. TextLabel443.FontSize = Enum.FontSize.Size14
  9439. TextLabel443.TextColor3 = Color3.new(1, 1, 1)
  9440. TextLabel443.TextScaled = true
  9441. TextLabel443.TextStrokeTransparency = 0
  9442. TextLabel443.TextWrapped = true
  9443. TextLabel443.TextXAlignment = Enum.TextXAlignment.Left
  9444. TextLabel444.Name = "Title"
  9445. TextLabel444.Parent = ScrollingFrame439
  9446. TextLabel444.Transparency = 1
  9447. TextLabel444.Size = UDim2.new(1, 0, 0.0149999997, 0)
  9448. TextLabel444.Text = "-Tekitodos Equipped-"
  9449. TextLabel444.Position = UDim2.new(0, 0, 0.0560000017, 0)
  9450. TextLabel444.BackgroundColor3 = Color3.new(1, 1, 1)
  9451. TextLabel444.BackgroundTransparency = 1
  9452. TextLabel444.Font = Enum.Font.SourceSansLight
  9453. TextLabel444.FontSize = Enum.FontSize.Size14
  9454. TextLabel444.TextColor3 = Color3.new(1, 1, 1)
  9455. TextLabel444.TextScaled = true
  9456. TextLabel444.TextStrokeTransparency = 0
  9457. TextLabel444.TextWrapped = true
  9458. TextLabel445.Name = "Move"
  9459. TextLabel445.Parent = ScrollingFrame439
  9460. TextLabel445.Transparency = 1
  9461. TextLabel445.Size = UDim2.new(1, 0, 0.0149999997, 0)
  9462. TextLabel445.Text = "Z - Blossoming Doom (Costs 15 Retribution | Delayable)"
  9463. TextLabel445.Position = UDim2.new(0, 0, 0.0700000003, 0)
  9464. TextLabel445.BackgroundColor3 = Color3.new(1, 1, 1)
  9465. TextLabel445.BackgroundTransparency = 1
  9466. TextLabel445.Font = Enum.Font.SourceSansLight
  9467. TextLabel445.FontSize = Enum.FontSize.Size14
  9468. TextLabel445.TextColor3 = Color3.new(1, 1, 1)
  9469. TextLabel445.TextScaled = true
  9470. TextLabel445.TextStrokeTransparency = 0
  9471. TextLabel445.TextWrapped = true
  9472. TextLabel445.TextXAlignment = Enum.TextXAlignment.Left
  9473. TextLabel446.Name = "Move"
  9474. TextLabel446.Parent = ScrollingFrame439
  9475. TextLabel446.Transparency = 1
  9476. TextLabel446.Size = UDim2.new(1, 0, 0.0149999997, 0)
  9477. TextLabel446.Text = "X - Retrive (Costs 10 Retribution)"
  9478. TextLabel446.Position = UDim2.new(0, 0, 0.0839999989, 0)
  9479. TextLabel446.BackgroundColor3 = Color3.new(1, 1, 1)
  9480. TextLabel446.BackgroundTransparency = 1
  9481. TextLabel446.Font = Enum.Font.SourceSansLight
  9482. TextLabel446.FontSize = Enum.FontSize.Size14
  9483. TextLabel446.TextColor3 = Color3.new(1, 1, 1)
  9484. TextLabel446.TextScaled = true
  9485. TextLabel446.TextStrokeTransparency = 0
  9486. TextLabel446.TextWrapped = true
  9487. TextLabel446.TextXAlignment = Enum.TextXAlignment.Left
  9488. TextLabel447.Name = "Move"
  9489. TextLabel447.Parent = ScrollingFrame439
  9490. TextLabel447.Transparency = 1
  9491. TextLabel447.Size = UDim2.new(1, 0, 0.0149999997, 0)
  9492. TextLabel447.Text = "|> ASDASDSDQ - Tare (During Retrive | Costs 55 Retribution)"
  9493. TextLabel447.Position = UDim2.new(0, 0, 0.0979999974, 0)
  9494. TextLabel447.BackgroundColor3 = Color3.new(1, 1, 1)
  9495. TextLabel447.BackgroundTransparency = 1
  9496. TextLabel447.Font = Enum.Font.SourceSansLight
  9497. TextLabel447.FontSize = Enum.FontSize.Size14
  9498. TextLabel447.TextColor3 = Color3.new(1, 1, 1)
  9499. TextLabel447.TextScaled = true
  9500. TextLabel447.TextStrokeTransparency = 0
  9501. TextLabel447.TextWrapped = true
  9502. TextLabel447.TextXAlignment = Enum.TextXAlignment.Left
  9503. TextLabel448.Name = "Move"
  9504. TextLabel448.Parent = ScrollingFrame439
  9505. TextLabel448.Transparency = 1
  9506. TextLabel448.Size = UDim2.new(1, 0, 0.0149999997, 0)
  9507. TextLabel448.Text = "V - Devour (Costs 60 Retribution | Delayable)"
  9508. TextLabel448.Position = UDim2.new(0, 0, 0.112000003, 0)
  9509. TextLabel448.BackgroundColor3 = Color3.new(1, 1, 1)
  9510. TextLabel448.BackgroundTransparency = 1
  9511. TextLabel448.Font = Enum.Font.SourceSansLight
  9512. TextLabel448.FontSize = Enum.FontSize.Size14
  9513. TextLabel448.TextColor3 = Color3.new(1, 1, 1)
  9514. TextLabel448.TextScaled = true
  9515. TextLabel448.TextStrokeTransparency = 0
  9516. TextLabel448.TextWrapped = true
  9517. TextLabel448.TextXAlignment = Enum.TextXAlignment.Left
  9518. TextLabel449.Name = "Title"
  9519. TextLabel449.Parent = ScrollingFrame439
  9520. TextLabel449.Transparency = 1
  9521. TextLabel449.Size = UDim2.new(1, 0, 0.0149999997, 0)
  9522. TextLabel449.Text = "-Tekitodos Unequipped-"
  9523. TextLabel449.Position = UDim2.new(0, 0, 0.126000002, 0)
  9524. TextLabel449.BackgroundColor3 = Color3.new(1, 1, 1)
  9525. TextLabel449.BackgroundTransparency = 1
  9526. TextLabel449.Font = Enum.Font.SourceSansLight
  9527. TextLabel449.FontSize = Enum.FontSize.Size14
  9528. TextLabel449.TextColor3 = Color3.new(1, 1, 1)
  9529. TextLabel449.TextScaled = true
  9530. TextLabel449.TextStrokeTransparency = 0
  9531. TextLabel449.TextWrapped = true
  9532. TextLabel450.Name = "Spacer"
  9533. TextLabel450.Parent = ScrollingFrame439
  9534. TextLabel450.Transparency = 1
  9535. TextLabel450.Size = UDim2.new(1, 0, 0.0149999997, 0)
  9536. TextLabel450.Text = "----------------------------------------------------------"
  9537. TextLabel450.Position = UDim2.new(0, 0, 0.140000001, 0)
  9538. TextLabel450.BackgroundColor3 = Color3.new(1, 1, 1)
  9539. TextLabel450.BackgroundTransparency = 1
  9540. TextLabel450.Font = Enum.Font.SourceSansLight
  9541. TextLabel450.FontSize = Enum.FontSize.Size14
  9542. TextLabel450.TextColor3 = Color3.new(1, 1, 1)
  9543. TextLabel450.TextScaled = true
  9544. TextLabel450.TextStrokeTransparency = 0
  9545. TextLabel450.TextWrapped = true
  9546. TextLabel451.Name = "Title"
  9547. TextLabel451.Parent = ScrollingFrame439
  9548. TextLabel451.Transparency = 1
  9549. TextLabel451.Size = UDim2.new(1, 0, 0.0149999997, 0)
  9550. TextLabel451.Text = "3D KeyStrokes"
  9551. TextLabel451.Position = UDim2.new(0, 0, 0.153999999, 0)
  9552. TextLabel451.BackgroundColor3 = Color3.new(1, 1, 1)
  9553. TextLabel451.BackgroundTransparency = 1
  9554. TextLabel451.Font = Enum.Font.SourceSansLight
  9555. TextLabel451.FontSize = Enum.FontSize.Size14
  9556. TextLabel451.TextColor3 = Color3.new(1, 1, 1)
  9557. TextLabel451.TextScaled = true
  9558. TextLabel451.TextStrokeTransparency = 0
  9559. TextLabel451.TextWrapped = true
  9560. TextLabel452.Name = "Title"
  9561. TextLabel452.Parent = ScrollingFrame439
  9562. TextLabel452.Transparency = 1
  9563. TextLabel452.Size = UDim2.new(1, 0, 0.0149999997, 0)
  9564. TextLabel452.Text = "-Tekitodos Equipped-"
  9565. TextLabel452.Position = UDim2.new(0, 0, 0.167999998, 0)
  9566. TextLabel452.BackgroundColor3 = Color3.new(1, 1, 1)
  9567. TextLabel452.BackgroundTransparency = 1
  9568. TextLabel452.Font = Enum.Font.SourceSansLight
  9569. TextLabel452.FontSize = Enum.FontSize.Size14
  9570. TextLabel452.TextColor3 = Color3.new(1, 1, 1)
  9571. TextLabel452.TextScaled = true
  9572. TextLabel452.TextStrokeTransparency = 0
  9573. TextLabel452.TextWrapped = true
  9574. TextLabel453.Name = "Move"
  9575. TextLabel453.Parent = ScrollingFrame439
  9576. TextLabel453.Transparency = 1
  9577. TextLabel453.Size = UDim2.new(1, 0, 0.0149999997, 0)
  9578. TextLabel453.Text = "SDASDQ - Condemning Flames (Costs 35 Retribution)"
  9579. TextLabel453.Position = UDim2.new(0, 0, 0.181999996, 0)
  9580. TextLabel453.BackgroundColor3 = Color3.new(1, 1, 1)
  9581. TextLabel453.BackgroundTransparency = 1
  9582. TextLabel453.Font = Enum.Font.SourceSansLight
  9583. TextLabel453.FontSize = Enum.FontSize.Size14
  9584. TextLabel453.TextColor3 = Color3.new(1, 1, 1)
  9585. TextLabel453.TextScaled = true
  9586. TextLabel453.TextStrokeTransparency = 0
  9587. TextLabel453.TextWrapped = true
  9588. TextLabel453.TextXAlignment = Enum.TextXAlignment.Left
  9589. TextLabel454.Name = "Title"
  9590. TextLabel454.Parent = ScrollingFrame439
  9591. TextLabel454.Transparency = 1
  9592. TextLabel454.Size = UDim2.new(1, 0, 0.0149999997, 0)
  9593. TextLabel454.Text = "-Tekitodos Unequipped-"
  9594. TextLabel454.Position = UDim2.new(0, 0, 0.195999995, 0)
  9595. TextLabel454.BackgroundColor3 = Color3.new(1, 1, 1)
  9596. TextLabel454.BackgroundTransparency = 1
  9597. TextLabel454.Font = Enum.Font.SourceSansLight
  9598. TextLabel454.FontSize = Enum.FontSize.Size14
  9599. TextLabel454.TextColor3 = Color3.new(1, 1, 1)
  9600. TextLabel454.TextScaled = true
  9601. TextLabel454.TextStrokeTransparency = 0
  9602. TextLabel454.TextWrapped = true
  9603. TextLabel455.Name = "Spacer"
  9604. TextLabel455.Parent = ScrollingFrame439
  9605. TextLabel455.Transparency = 1
  9606. TextLabel455.Size = UDim2.new(1, 0, 0.0149999997, 0)
  9607. TextLabel455.Text = "----------------------------------------------------------"
  9608. TextLabel455.Position = UDim2.new(0, 0, 0.209999993, 0)
  9609. TextLabel455.BackgroundColor3 = Color3.new(1, 1, 1)
  9610. TextLabel455.BackgroundTransparency = 1
  9611. TextLabel455.Font = Enum.Font.SourceSansLight
  9612. TextLabel455.FontSize = Enum.FontSize.Size14
  9613. TextLabel455.TextColor3 = Color3.new(1, 1, 1)
  9614. TextLabel455.TextScaled = true
  9615. TextLabel455.TextStrokeTransparency = 0
  9616. TextLabel455.TextWrapped = true
  9617. TextLabel456.Name = "Title"
  9618. TextLabel456.Parent = ScrollingFrame439
  9619. TextLabel456.Transparency = 1
  9620. TextLabel456.Size = UDim2.new(1, 0, 0.0149999997, 0)
  9621. TextLabel456.Text = "2D KeyStrokes"
  9622. TextLabel456.Position = UDim2.new(0, 0, 0.224000007, 0)
  9623. TextLabel456.BackgroundColor3 = Color3.new(1, 1, 1)
  9624. TextLabel456.BackgroundTransparency = 1
  9625. TextLabel456.Font = Enum.Font.SourceSansLight
  9626. TextLabel456.FontSize = Enum.FontSize.Size14
  9627. TextLabel456.TextColor3 = Color3.new(1, 1, 1)
  9628. TextLabel456.TextScaled = true
  9629. TextLabel456.TextStrokeTransparency = 0
  9630. TextLabel456.TextWrapped = true
  9631. TextButton457.Name = "OpenM"
  9632. TextButton457.Parent = ScreenGui436
  9633. TextButton457.Size = UDim2.new(0.150000006, 0, 0.0799999982, 0)
  9634. TextButton457.Style = Enum.ButtonStyle.RobloxRoundButton
  9635. TextButton457.Text = "Open Moves List"
  9636. TextButton457.Position = UDim2.new(0.850000024, 0, 0.920000017, 0)
  9637. TextButton457.Visible = false
  9638. TextButton457.BackgroundColor3 = Color3.new(1, 1, 1)
  9639. TextButton457.Font = Enum.Font.SourceSansLight
  9640. TextButton457.FontSize = Enum.FontSize.Size14
  9641. TextButton457.TextColor3 = Color3.new(1, 1, 1)
  9642. TextButton457.TextScaled = true
  9643. TextButton457.TextWrapped = true
  9644. Frame458.Name = "BBB"
  9645. Frame458.Parent = ScreenGui436
  9646. Frame458.Transparency = 0.40000000596046
  9647. Frame458.Rotation = 180
  9648. Frame458.Size = UDim2.new(0.300000012, 0, 0.0350000001, 0)
  9649. Frame458.Position = UDim2.new(0.109899998, 0, 0.0700000003, 0)
  9650. Frame458.BackgroundColor3 = Color3.new(0.12549, 0.12549, 0.12549)
  9651. Frame458.BackgroundTransparency = 0.40000000596046
  9652. Frame458.BorderColor3 = Color3.new(0, 0, 0)
  9653. Frame458.BorderSizePixel = 2
  9654. Frame459.Name = "Bar"
  9655. Frame459.Parent = Frame458
  9656. Frame459.Size = UDim2.new(1, 0, 1, 0)
  9657. Frame459.BackgroundColor3 = Color3.new(0, 0, 1)
  9658. Frame459.BorderColor3 = Color3.new(0, 0, 0)
  9659. Frame459.BorderSizePixel = 2
  9660. TextLabel460.Name = "Label"
  9661. TextLabel460.Parent = Frame458
  9662. TextLabel460.Transparency = 1
  9663. TextLabel460.Rotation = 180
  9664. TextLabel460.Size = UDim2.new(0.400000006, 0, 1.5, 0)
  9665. TextLabel460.Text = "Barrier"
  9666. TextLabel460.Position = UDim2.new(1.00999999, 0, -0.100000001, 0)
  9667. TextLabel460.BackgroundColor3 = Color3.new(1, 1, 1)
  9668. TextLabel460.BackgroundTransparency = 1
  9669. TextLabel460.Font = Enum.Font.SciFi
  9670. TextLabel460.FontSize = Enum.FontSize.Size14
  9671. TextLabel460.TextColor3 = Color3.new(0, 0.333333, 1)
  9672. TextLabel460.TextScaled = true
  9673. TextLabel460.TextStrokeTransparency = 0
  9674. TextLabel460.TextWrapped = true
  9675. TextLabel460.TextXAlignment = Enum.TextXAlignment.Right
  9676. TextLabel460.TextYAlignment = Enum.TextYAlignment.Top
  9677. Frame461.Name = "HPBB"
  9678. Frame461.Parent = ScreenGui436
  9679. Frame461.Transparency = 0.40000000596046
  9680. Frame461.Rotation = 180
  9681. Frame461.Size = UDim2.new(0.400000006, 0, 0.0399999991, 0)
  9682. Frame461.Position = UDim2.new(0.00999999978, 0, 0.00999999978, 0)
  9683. Frame461.BackgroundColor3 = Color3.new(0.12549, 0.12549, 0.12549)
  9684. Frame461.BackgroundTransparency = 0.40000000596046
  9685. Frame461.BorderColor3 = Color3.new(0, 0, 0)
  9686. Frame461.BorderSizePixel = 2
  9687. Frame462.Name = "Bar"
  9688. Frame462.Parent = Frame461
  9689. Frame462.Size = UDim2.new(1, 0, 1, 0)
  9690. Frame462.BackgroundColor3 = Color3.new(0, 1, 0.498039)
  9691. Frame462.BorderColor3 = Color3.new(0, 0, 0)
  9692. Frame462.BorderSizePixel = 2
  9693. Frame462.ZIndex = 2
  9694. Frame463.Name = "DBar"
  9695. Frame463.Parent = Frame461
  9696. Frame463.Transparency = 0.5
  9697. Frame463.Size = UDim2.new(1, 0, 1, 0)
  9698. Frame463.BackgroundColor3 = Color3.new(1, 0, 0)
  9699. Frame463.BackgroundTransparency = 0.5
  9700. Frame463.BorderColor3 = Color3.new(0, 0, 0)
  9701. Frame463.BorderSizePixel = 0
  9702. Frame464.Name = "MenuUI"
  9703. Frame464.Parent = ScreenGui436
  9704. Frame464.Transparency = 0.5
  9705. Frame464.Size = UDim2.new(0.180000007, 0, 0.400000006, 0)
  9706. Frame464.Position = UDim2.new(0.819999993, 0, 0.600000024, 0)
  9707. Frame464.BackgroundColor3 = Color3.new(0.180392, 0.180392, 0.180392)
  9708. Frame464.BackgroundTransparency = 0.5
  9709. Frame464.BorderColor3 = Color3.new(0, 0, 0)
  9710. Frame464.BorderSizePixel = 2
  9711. Frame465.Name = "Col1"
  9712. Frame465.Parent = Frame464
  9713. Frame465.Transparency = 1
  9714. Frame465.Size = UDim2.new(1, 0, 0.150000006, 0)
  9715. Frame465.BackgroundTransparency = 1
  9716. TextBox466.Name = "Colour"
  9717. TextBox466.Parent = Frame465
  9718. TextBox466.Transparency = 1
  9719. TextBox466.Size = UDim2.new(0.699999988, 0, 1, 0)
  9720. TextBox466.Text = "Really red"
  9721. TextBox466.Position = UDim2.new(0.300000012, 0, 0, 0)
  9722. TextBox466.BackgroundTransparency = 1
  9723. TextBox466.Font = Enum.Font.SourceSansLight
  9724. TextBox466.TextColor3 = Color3.new(1, 1, 1)
  9725. TextBox466.TextScaled = true
  9726. TextBox466.TextWrapped = true
  9727. TextBox466.TextXAlignment = Enum.TextXAlignment.Left
  9728. TextLabel467.Name = "Col"
  9729. TextLabel467.Parent = Frame465
  9730. TextLabel467.Transparency = 1
  9731. TextLabel467.Size = UDim2.new(0.300000012, 0, 1, 0)
  9732. TextLabel467.Text = "Colour 1 :"
  9733. TextLabel467.BackgroundTransparency = 1
  9734. TextLabel467.Font = Enum.Font.SourceSansLight
  9735. TextLabel467.TextColor3 = Color3.new(1, 1, 1)
  9736. TextLabel467.TextScaled = true
  9737. TextLabel467.TextWrapped = true
  9738. TextLabel467.TextXAlignment = Enum.TextXAlignment.Right
  9739. TextButton468.Name = "Done"
  9740. TextButton468.Parent = Frame464
  9741. TextButton468.Size = UDim2.new(0.850000024, 0, 0.200000003, 0)
  9742. TextButton468.Text = "Done!"
  9743. TextButton468.Position = UDim2.new(0.0799999982, 0, 0.725000024, 0)
  9744. TextButton468.BackgroundColor3 = Color3.new(0, 1, 0)
  9745. TextButton468.BorderColor3 = Color3.new(0, 0, 0)
  9746. TextButton468.BorderSizePixel = 2
  9747. TextButton468.Font = Enum.Font.SourceSansLight
  9748. TextButton468.TextColor3 = Color3.new(1, 1, 1)
  9749. TextButton468.TextScaled = true
  9750. TextButton468.TextWrapped = true
  9751. Frame469.Name = "Col2"
  9752. Frame469.Parent = Frame464
  9753. Frame469.Transparency = 1
  9754. Frame469.Size = UDim2.new(1, 0, 0.150000006, 0)
  9755. Frame469.Position = UDim2.new(0, 0, 0.100000001, 0)
  9756. Frame469.BackgroundTransparency = 1
  9757. TextBox470.Name = "Colour"
  9758. TextBox470.Parent = Frame469
  9759. TextBox470.Transparency = 1
  9760. TextBox470.Size = UDim2.new(0.699999988, 0, 1, 0)
  9761. TextBox470.Text = "Really black"
  9762. TextBox470.Position = UDim2.new(0.300000012, 0, 0, 0)
  9763. TextBox470.BackgroundTransparency = 1
  9764. TextBox470.Font = Enum.Font.SourceSansLight
  9765. TextBox470.TextColor3 = Color3.new(1, 1, 1)
  9766. TextBox470.TextScaled = true
  9767. TextBox470.TextWrapped = true
  9768. TextBox470.TextXAlignment = Enum.TextXAlignment.Left
  9769. TextLabel471.Name = "Col"
  9770. TextLabel471.Parent = Frame469
  9771. TextLabel471.Transparency = 1
  9772. TextLabel471.Size = UDim2.new(0.300000012, 0, 1, 0)
  9773. TextLabel471.Text = "Colour 2 :"
  9774. TextLabel471.BackgroundTransparency = 1
  9775. TextLabel471.Font = Enum.Font.SourceSansLight
  9776. TextLabel471.TextColor3 = Color3.new(1, 1, 1)
  9777. TextLabel471.TextScaled = true
  9778. TextLabel471.TextWrapped = true
  9779. TextLabel471.TextXAlignment = Enum.TextXAlignment.Right
  9780. Frame472.Name = "Col3"
  9781. Frame472.Parent = Frame464
  9782. Frame472.Transparency = 1
  9783. Frame472.Size = UDim2.new(1, 0, 0.150000006, 0)
  9784. Frame472.Position = UDim2.new(0, 0, 0.200000003, 0)
  9785. Frame472.BackgroundTransparency = 1
  9786. TextBox473.Name = "Colour"
  9787. TextBox473.Parent = Frame472
  9788. TextBox473.Transparency = 1
  9789. TextBox473.Size = UDim2.new(0.699999988, 0, 1, 0)
  9790. TextBox473.Text = "Fawn brown"
  9791. TextBox473.Position = UDim2.new(0.300000012, 0, 0, 0)
  9792. TextBox473.BackgroundTransparency = 1
  9793. TextBox473.Font = Enum.Font.SourceSansLight
  9794. TextBox473.TextColor3 = Color3.new(1, 1, 1)
  9795. TextBox473.TextScaled = true
  9796. TextBox473.TextWrapped = true
  9797. TextBox473.TextXAlignment = Enum.TextXAlignment.Left
  9798. TextLabel474.Name = "Col"
  9799. TextLabel474.Parent = Frame472
  9800. TextLabel474.Transparency = 1
  9801. TextLabel474.Size = UDim2.new(0.300000012, 0, 1, 0)
  9802. TextLabel474.Text = "Colour 3 :"
  9803. TextLabel474.BackgroundTransparency = 1
  9804. TextLabel474.Font = Enum.Font.SourceSansLight
  9805. TextLabel474.TextColor3 = Color3.new(1, 1, 1)
  9806. TextLabel474.TextScaled = true
  9807. TextLabel474.TextWrapped = true
  9808. TextLabel474.TextXAlignment = Enum.TextXAlignment.Right
  9809. Frame475.Name = "Col4"
  9810. Frame475.Parent = Frame464
  9811. Frame475.Transparency = 1
  9812. Frame475.Size = UDim2.new(1, 0, 0.150000006, 0)
  9813. Frame475.Position = UDim2.new(0, 0, 0.300000012, 0)
  9814. Frame475.BackgroundTransparency = 1
  9815. TextBox476.Name = "Colour"
  9816. TextBox476.Parent = Frame475
  9817. TextBox476.Transparency = 1
  9818. TextBox476.Size = UDim2.new(0.699999988, 0, 1, 0)
  9819. TextBox476.Text = "Smoky grey"
  9820. TextBox476.Position = UDim2.new(0.300000012, 0, 0, 0)
  9821. TextBox476.BackgroundTransparency = 1
  9822. TextBox476.Font = Enum.Font.SourceSansLight
  9823. TextBox476.TextColor3 = Color3.new(1, 1, 1)
  9824. TextBox476.TextScaled = true
  9825. TextBox476.TextWrapped = true
  9826. TextBox476.TextXAlignment = Enum.TextXAlignment.Left
  9827. TextLabel477.Name = "Col"
  9828. TextLabel477.Parent = Frame475
  9829. TextLabel477.Transparency = 1
  9830. TextLabel477.Size = UDim2.new(0.300000012, 0, 1, 0)
  9831. TextLabel477.Text = "Colour 4 :"
  9832. TextLabel477.BackgroundTransparency = 1
  9833. TextLabel477.Font = Enum.Font.SourceSansLight
  9834. TextLabel477.TextColor3 = Color3.new(1, 1, 1)
  9835. TextLabel477.TextScaled = true
  9836. TextLabel477.TextWrapped = true
  9837. TextLabel477.TextXAlignment = Enum.TextXAlignment.Right
  9838. Frame478.Name = "HCol"
  9839. Frame478.Parent = Frame464
  9840. Frame478.Transparency = 1
  9841. Frame478.Size = UDim2.new(1, 0, 0.150000006, 0)
  9842. Frame478.Position = UDim2.new(0, 0, 0.400000006, 0)
  9843. Frame478.BackgroundTransparency = 1
  9844. TextBox479.Name = "Colour"
  9845. TextBox479.Parent = Frame478
  9846. TextBox479.Transparency = 1
  9847. TextBox479.Size = UDim2.new(0.699999988, 0, 1, 0)
  9848. TextBox479.Text = "Fossil"
  9849. TextBox479.Position = UDim2.new(0.300000012, 0, 0, 0)
  9850. TextBox479.BackgroundTransparency = 1
  9851. TextBox479.Font = Enum.Font.SourceSansLight
  9852. TextBox479.TextColor3 = Color3.new(1, 1, 1)
  9853. TextBox479.TextScaled = true
  9854. TextBox479.TextWrapped = true
  9855. TextBox479.TextXAlignment = Enum.TextXAlignment.Left
  9856. TextLabel480.Name = "Col"
  9857. TextLabel480.Parent = Frame478
  9858. TextLabel480.Transparency = 1
  9859. TextLabel480.Size = UDim2.new(0.300000012, 0, 1, 0)
  9860. TextLabel480.Text = "Hair Colour:"
  9861. TextLabel480.BackgroundTransparency = 1
  9862. TextLabel480.Font = Enum.Font.SourceSansLight
  9863. TextLabel480.TextColor3 = Color3.new(1, 1, 1)
  9864. TextLabel480.TextScaled = true
  9865. TextLabel480.TextWrapped = true
  9866. TextLabel480.TextXAlignment = Enum.TextXAlignment.Right
  9867. Frame481.Name = "Credits"
  9868. Frame481.Parent = Frame464
  9869. Frame481.Transparency = 1
  9870. Frame481.Size = UDim2.new(1, 0, 0.150000006, 0)
  9871. Frame481.Position = UDim2.new(0, 0, 0.5, 0)
  9872. Frame481.BackgroundTransparency = 1
  9873. TextBox482.Name = "CredText"
  9874. TextBox482.Parent = Frame481
  9875. TextBox482.Transparency = 1
  9876. TextBox482.Size = UDim2.new(0.699999988, 0, 1, 0)
  9877. TextBox482.Text = "Kunomai Decompiled."
  9878. TextBox482.Position = UDim2.new(0.150000006, 0, 0.200000003, 0)
  9879. TextBox482.BackgroundTransparency = 1
  9880. TextBox482.Font = Enum.Font.SourceSansLight
  9881. TextBox482.TextColor3 = Color3.new(1, 0, 0)
  9882. TextBox482.TextScaled = true
  9883. TextBox482.TextWrapped = true
  9884. TextLabel483.Name = "goober"
  9885. TextLabel483.Parent = ScreenGui436
  9886. TextLabel483.Transparency = 0.60000002384186
  9887. TextLabel483.Size = UDim2.new(1, 0, 1, 0)
  9888. TextLabel483.Text = "plz move ur mouse away from dat u g00br"
  9889. TextLabel483.Visible = false
  9890. TextLabel483.BackgroundColor3 = Color3.new(0.235294, 0.235294, 0.235294)
  9891. TextLabel483.BackgroundTransparency = 0.60000002384186
  9892. TextLabel483.ZIndex = 3
  9893. TextLabel483.Font = Enum.Font.Arcade
  9894. TextLabel483.FontSize = Enum.FontSize.Size14
  9895. TextLabel483.TextColor3 = Color3.new(0.333333, 1, 1)
  9896. TextLabel483.TextScaled = true
  9897. TextLabel483.TextStrokeTransparency = 0
  9898. TextLabel483.TextTransparency = 0.60000002384186
  9899. TextLabel483.TextWrapped = true
  9900. Frame484.Name = "RM"
  9901. Frame484.Parent = ScreenGui436
  9902. Frame484.Transparency = 0.40000000596046
  9903. Frame484.Rotation = 180
  9904. Frame484.Size = UDim2.new(0.379999995, 0, 0.0299999993, 0)
  9905. Frame484.Position = UDim2.new(0.0399999991, 0, 0.920000017, 0)
  9906. Frame484.BackgroundColor3 = Color3.new(0.12549, 0.12549, 0.12549)
  9907. Frame484.BackgroundTransparency = 0.40000000596046
  9908. Frame484.BorderColor3 = Color3.new(0, 0, 0)
  9909. Frame484.BorderSizePixel = 2
  9910. Frame485.Name = "Bar"
  9911. Frame485.Parent = Frame484
  9912. Frame485.Size = UDim2.new(0, 0, 1, 0)
  9913. Frame485.BackgroundColor3 = Color3.new(0.333333, 0, 1)
  9914. Frame485.BorderColor3 = Color3.new(0, 0, 0)
  9915. Frame485.BorderSizePixel = 2
  9916. TextLabel486.Name = "Label"
  9917. TextLabel486.Parent = Frame484
  9918. TextLabel486.Transparency = 1
  9919. TextLabel486.Rotation = 180
  9920. TextLabel486.Size = UDim2.new(0.100000001, 0, 2, 0)
  9921. TextLabel486.Text = "0"
  9922. TextLabel486.Position = UDim2.new(1.00999999, 0, -0.5, 0)
  9923. TextLabel486.BackgroundColor3 = Color3.new(1, 1, 1)
  9924. TextLabel486.BackgroundTransparency = 1
  9925. TextLabel486.Font = Enum.Font.SourceSansLight
  9926. TextLabel486.FontSize = Enum.FontSize.Size14
  9927. TextLabel486.TextColor3 = Color3.new(1, 1, 1)
  9928. TextLabel486.TextScaled = true
  9929. TextLabel486.TextStrokeTransparency = 0
  9930. TextLabel486.TextWrapped = true
  9931. TextLabel486.TextXAlignment = Enum.TextXAlignment.Right
  9932. TextLabel486.TextYAlignment = Enum.TextYAlignment.Top
  9933. TextLabel487.Name = "Tag"
  9934. TextLabel487.Parent = Frame484
  9935. TextLabel487.Transparency = 1
  9936. TextLabel487.Rotation = 180
  9937. TextLabel487.Size = UDim2.new(1, 0, 1.5, 0)
  9938. TextLabel487.Text = "Retribution"
  9939. TextLabel487.Position = UDim2.new(0, 0, 1, 0)
  9940. TextLabel487.BackgroundColor3 = Color3.new(1, 1, 1)
  9941. TextLabel487.BackgroundTransparency = 1
  9942. TextLabel487.Font = Enum.Font.SourceSansItalic
  9943. TextLabel487.FontSize = Enum.FontSize.Size14
  9944. TextLabel487.TextColor3 = Color3.new(0, 0, 0)
  9945. TextLabel487.TextScaled = true
  9946. TextLabel487.TextStrokeTransparency = 0
  9947. TextLabel487.TextWrapped = true
  9948. TextLabel487.TextXAlignment = Enum.TextXAlignment.Left
  9949. TextLabel487.TextYAlignment = Enum.TextYAlignment.Top
  9950. TextLabel488.Name = "DB"
  9951. TextLabel488.Parent = ScreenGui436
  9952. TextLabel488.Transparency = 1
  9953. TextLabel488.Size = UDim2.new(0.0599999987, 0, 0.0399999991, 0)
  9954. TextLabel488.Text = "Dmg *(1)"
  9955. TextLabel488.Position = UDim2.new(0.360000014, 0, 0.870000005, 0)
  9956. TextLabel488.BackgroundColor3 = Color3.new(1, 1, 1)
  9957. TextLabel488.BackgroundTransparency = 1
  9958. TextLabel488.ZIndex = 2
  9959. TextLabel488.Font = Enum.Font.SourceSansLight
  9960. TextLabel488.FontSize = Enum.FontSize.Size14
  9961. TextLabel488.TextColor3 = Color3.new(0.666667, 0, 0)
  9962. TextLabel488.TextScaled = true
  9963. TextLabel488.TextStrokeTransparency = 0
  9964. TextLabel488.TextWrapped = true
  9965. TextLabel488.TextXAlignment = Enum.TextXAlignment.Right
  9966. Frame489.Name = "HC"
  9967. Frame489.Parent = ScreenGui436
  9968. Frame489.Transparency = 1
  9969. Frame489.Size = UDim2.new(0.0900000036, 0, 0.150000006, 0)
  9970. Frame489.Position = UDim2.new(1, 0, 0.349999994, 0)
  9971. Frame489.BackgroundColor3 = Color3.new(1, 1, 1)
  9972. Frame489.BackgroundTransparency = 1
  9973. Frame489.BorderSizePixel = 0
  9974. TextLabel490.Name = "Hits"
  9975. TextLabel490.Parent = Frame489
  9976. TextLabel490.Transparency = 1
  9977. TextLabel490.Size = UDim2.new(1, 0, 0.5, 0)
  9978. TextLabel490.Text = "2 Hits"
  9979. TextLabel490.BackgroundColor3 = Color3.new(1, 1, 1)
  9980. TextLabel490.BackgroundTransparency = 1
  9981. TextLabel490.Font = Enum.Font.Fantasy
  9982. TextLabel490.FontSize = Enum.FontSize.Size14
  9983. TextLabel490.TextColor3 = Color3.new(1, 0.666667, 0)
  9984. TextLabel490.TextScaled = true
  9985. TextLabel490.TextStrokeTransparency = 0
  9986. TextLabel490.TextWrapped = true
  9987. TextLabel490.TextXAlignment = Enum.TextXAlignment.Left
  9988. TextLabel491.Name = "TDmg"
  9989. TextLabel491.Parent = Frame489
  9990. TextLabel491.Transparency = 1
  9991. TextLabel491.Size = UDim2.new(1, 0, 0.25, 0)
  9992. TextLabel491.Text = "0"
  9993. TextLabel491.Position = UDim2.new(0, 0, 0.5, 0)
  9994. TextLabel491.BackgroundColor3 = Color3.new(1, 1, 1)
  9995. TextLabel491.BackgroundTransparency = 1
  9996. TextLabel491.Font = Enum.Font.Fantasy
  9997. TextLabel491.FontSize = Enum.FontSize.Size14
  9998. TextLabel491.TextColor3 = Color3.new(1, 0.666667, 0)
  9999. TextLabel491.TextScaled = true
  10000. TextLabel491.TextStrokeTransparency = 0
  10001. TextLabel491.TextWrapped = true
  10002. Frame492.Name = "B"
  10003. Frame492.Parent = Frame489
  10004. Frame492.Transparency = 0.60000002384186
  10005. Frame492.Rotation = 180
  10006. Frame492.Size = UDim2.new(0.600000024, 0, 0.150000006, 0)
  10007. Frame492.Position = UDim2.new(0.200000003, 0, 0.850000024, 0)
  10008. Frame492.BackgroundColor3 = Color3.new(0.235294, 0.235294, 0.235294)
  10009. Frame492.BackgroundTransparency = 0.60000002384186
  10010. Frame492.BorderSizePixel = 0
  10011. Frame493.Name = "Bar"
  10012. Frame493.Parent = Frame492
  10013. Frame493.Size = UDim2.new(1, 0, 1, 0)
  10014. Frame493.BackgroundColor3 = Color3.new(1, 0.666667, 0)
  10015. Frame493.BorderSizePixel = 0
  10016. for i,v in pairs(mas:GetChildren()) do
  10017. v.Parent = game:GetService("Players").LocalPlayer.Backpack
  10018. pcall(function() v:MakeJoints() end)
  10019. end
  10020. mas:Destroy()
  10021. for i,v in pairs(cors) do
  10022. spawn(function()
  10023. pcall(v)
  10024. end)
  10025. end
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