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Zach_script_stealer2

The Searing emperror

Sep 21st, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Say h/ instead of hl/ Lmao ") end
  2. print(" this script was converted by An ignorant / zach ")
  3. warn(" credits goes to the real creator ")
  4. warn(" pls dont abuse ")
  5. warn(" i beg u ")
  6. local Player,game,owner = owner,game
  7. local RealPlayer = Player
  8. do
  9. print("FE Compatibility code by Mokiros")
  10. local rp = RealPlayer
  11. script.Parent = rp.Character
  12.  
  13. --RemoteEvent for communicating
  14. local Event = Instance.new("RemoteEvent")
  15. Event.Name = "UserInput_Event"
  16.  
  17. --Fake event to make stuff like Mouse.KeyDown work
  18. local function fakeEvent()
  19. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  20. t.connect = t.Connect
  21. return t
  22. end
  23.  
  24. --Creating fake input objects with fake variables
  25. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  26. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  27. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  28. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  29. end}
  30. --Merged 2 functions into one by checking amount of arguments
  31. CAS.UnbindAction = CAS.BindAction
  32.  
  33. --This function will trigger the events that have been :Connect()'ed
  34. local function te(self,ev,...)
  35. local t = m[ev]
  36. if t and t._fakeEvent then
  37. for _,f in pairs(t.Functions) do
  38. f(...)
  39. end
  40. end
  41. end
  42. m.TrigEvent = te
  43. UIS.TrigEvent = te
  44.  
  45. Event.OnServerEvent:Connect(function(plr,io)
  46. if plr~=rp then return end
  47. m.Target = io.Target
  48. m.Hit = io.Hit
  49. if not io.isMouse then
  50. local b = io.UserInputState == Enum.UserInputState.Begin
  51. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  52. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  53. end
  54. for _,t in pairs(CAS.Actions) do
  55. for _,k in pairs(t.Keys) do
  56. if k==io.KeyCode then
  57. t.Function(t.Name,io.UserInputState,io)
  58. end
  59. end
  60. end
  61. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  62. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  63. end
  64. end)
  65. Event.Parent = NLS([==[
  66. local Player = game:GetService("Players").LocalPlayer
  67. local Event = script:WaitForChild("UserInput_Event")
  68.  
  69. local Mouse = Player:GetMouse()
  70. local UIS = game:GetService("UserInputService")
  71. local input = function(io,a)
  72. if a then return end
  73. --Since InputObject is a client-side instance, we create and pass table instead
  74. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  75. end
  76. UIS.InputBegan:Connect(input)
  77. UIS.InputEnded:Connect(input)
  78.  
  79. local h,t
  80. --Give the server mouse data 30 times every second, but only if the values changed
  81. --If player is not moving their mouse, client won't fire events
  82. while wait(1/30) do
  83. if h~=Mouse.Hit or t~=Mouse.Target then
  84. h,t=Mouse.Hit,Mouse.Target
  85. Event:FireServer({isMouse=true,Target=t,Hit=h})
  86. end
  87. end]==],Player.Character)
  88.  
  89. ----Sandboxed game object that allows the usage of client-side methods and services
  90. --Real game object
  91. local _rg = game
  92.  
  93. --Metatable for fake service
  94. local fsmt = {
  95. __index = function(self,k)
  96. local s = rawget(self,"_RealService")
  97. if s then return s[k] end
  98. end,
  99. __newindex = function(self,k,v)
  100. local s = rawget(self,"_RealService")
  101. if s then s[k]=v end
  102. end,
  103. __call = function(self,...)
  104. local s = rawget(self,"_RealService")
  105. if s then return s(...) end
  106. end
  107. }
  108. local function FakeService(t,RealService)
  109. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  110. return setmetatable(t,fsmt)
  111. end
  112.  
  113. --Fake game object
  114. local g = {
  115. GetService = function(self,s)
  116. return self[s]
  117. end,
  118. Players = FakeService({
  119. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  120. },"Players"),
  121. UserInputService = FakeService(UIS,"UserInputService"),
  122. ContextActionService = FakeService(CAS,"ContextActionService"),
  123. }
  124. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  125. g.service = g.GetService
  126.  
  127. g.RunService = FakeService({
  128. RenderStepped = _rg:GetService("RunService").Heartbeat,
  129. BindToRenderStep = function(self,name,_,fun)
  130.  
  131. end,
  132. UnbindFromRenderStep = function(self,name)
  133. self._btrs[name]:Disconnect()
  134. end,
  135. },"RunService")
  136.  
  137. setmetatable(g,{
  138. __index=function(self,s)
  139. return _rg:GetService(s) or typeof(_rg[s])=="function"
  140. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  141. end,
  142. __newindex = fsmt.__newindex,
  143. __call = fsmt.__call
  144. })
  145. --Changing owner to fake player object to support owner:GetMouse()
  146. game,owner = g,g.Players.LocalPlayer
  147. end
  148.  
  149.  
  150.  
  151. function sandbox(var,func)
  152. local env = getfenv(func)
  153. local newenv = setmetatable({},{
  154. __index = function(self,k)
  155. if k=="script" then
  156. return var
  157. else
  158. return env[k]
  159. end
  160. end,
  161. })
  162. setfenv(func,newenv)
  163. return func
  164. end
  165. cors = {}
  166. mas = Instance.new("Model",game:GetService("Lighting"))
  167. LocalScript0 = Instance.new("LocalScript")
  168. ParticleEmitter1 = Instance.new("ParticleEmitter")
  169. ParticleEmitter2 = Instance.new("ParticleEmitter")
  170. BillboardGui3 = Instance.new("BillboardGui")
  171. TextLabel4 = Instance.new("TextLabel")
  172. TextLabel5 = Instance.new("TextLabel")
  173. ParticleEmitter6 = Instance.new("ParticleEmitter")
  174. LocalScript7 = Instance.new("LocalScript")
  175. NumberValue8 = Instance.new("NumberValue")
  176. NumberValue9 = Instance.new("NumberValue")
  177. BoolValue10 = Instance.new("BoolValue")
  178. ParticleEmitter11 = Instance.new("ParticleEmitter")
  179. ParticleEmitter12 = Instance.new("ParticleEmitter")
  180. ParticleEmitter13 = Instance.new("ParticleEmitter")
  181. ParticleEmitter14 = Instance.new("ParticleEmitter")
  182. ParticleEmitter15 = Instance.new("ParticleEmitter")
  183. ParticleEmitter16 = Instance.new("ParticleEmitter")
  184. ParticleEmitter17 = Instance.new("ParticleEmitter")
  185. ParticleEmitter18 = Instance.new("ParticleEmitter")
  186. ParticleEmitter19 = Instance.new("ParticleEmitter")
  187. ParticleEmitter20 = Instance.new("ParticleEmitter")
  188. Part21 = Instance.new("Part")
  189. SpecialMesh22 = Instance.new("SpecialMesh")
  190. Folder23 = Instance.new("Folder")
  191. CharacterMesh24 = Instance.new("CharacterMesh")
  192. CharacterMesh25 = Instance.new("CharacterMesh")
  193. CharacterMesh26 = Instance.new("CharacterMesh")
  194. CharacterMesh27 = Instance.new("CharacterMesh")
  195. CharacterMesh28 = Instance.new("CharacterMesh")
  196. Part29 = Instance.new("Part")
  197. SpecialMesh30 = Instance.new("SpecialMesh")
  198. LocalScript0.Name = "SearingEmperor"
  199. LocalScript0.Parent = ModuleScript2
  200. table.insert(cors,sandbox(LocalScript0,function()
  201. --//====================================================\\--
  202. --|| CREATED BY SHACKLUSTER
  203. --\\====================================================//--
  204.  
  205. wait(1)
  206.  
  207. Player = game:GetService("Players").LocalPlayer
  208. PlayerGui = Player.PlayerGui
  209. Cam = workspace.CurrentCamera
  210. Backpack = Player.Backpack
  211. repeat wait() until Player.Character
  212. Character = Player.Character
  213. repeat wait() until Player.Character:FindFirstChildOfClass("Humanoid")
  214. Humanoid = Character:FindFirstChildOfClass("Humanoid")
  215. Mouse = Player:GetMouse()
  216. RootPart = Character["HumanoidRootPart"]
  217. Torso = Character["Torso"]
  218. Head = Character["Head"]
  219. RightArm = Character["Right Arm"]
  220. LeftArm = Character["Left Arm"]
  221. RightLeg = Character["Right Leg"]
  222. LeftLeg = Character["Left Leg"]
  223. RootJoint = RootPart["RootJoint"]
  224. Neck = Torso["Neck"]
  225. RightShoulder = Torso["Right Shoulder"]
  226. LeftShoulder = Torso["Left Shoulder"]
  227. RightHip = Torso["Right Hip"]
  228. LeftHip = Torso["Left Hip"]
  229.  
  230. IT = Instance.new
  231. CF = CFrame.new
  232. VT = Vector3.new
  233. RAD = math.rad
  234. C3 = Color3.new
  235. UD2 = UDim2.new
  236. BRICKC = BrickColor.new
  237. ANGLES = CFrame.Angles
  238. EULER = CFrame.fromEulerAnglesXYZ
  239. COS = math.cos
  240. ACOS = math.acos
  241. SIN = math.sin
  242. ASIN = math.asin
  243. ABS = math.abs
  244. MRANDOM = math.random
  245. FLOOR = math.floor
  246.  
  247. --//=================================\\
  248. --|| USEFUL VALUES
  249. --\\=================================//
  250.  
  251. Animation_Speed = 3
  252. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  253. local Speed = 16
  254. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  255. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  256. local RIGHTSHOULDERC0 = CF(-0.5, -0.25, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  257. local LEFTSHOULDERC0 = CF(0.5, -0.25, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  258. local DAMAGEMULTIPLIER = 1
  259. local ANIM = "Idle"
  260. local ATTACK = false
  261. local EQUIPPED = false
  262. local HOLD = false
  263. local COMBO = 1
  264. local Rooted = false
  265. local SINE = 0
  266. local KEYHOLD = false
  267. local CHANGE = 2 / Animation_Speed
  268. local WALKINGANIM = false
  269. local VALUE1 = false
  270. local VALUE2 = false
  271. local ROBLOXIDLEANIMATION = IT("Animation")
  272. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  273. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  274. --ROBLOXIDLEANIMATION.Parent = Humanoid
  275. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  276. WEAPONGUI.Name = "Weapon GUI"
  277. local Effects = IT("Folder", Character)
  278. Effects.Name = "Effects"
  279. local SpecialEffects = IT("Folder", Character)
  280. SpecialEffects.Name = "SpecialEffects"
  281. local ANIMATOR = Humanoid.Animator
  282. local ANIMATE = Character.Animate
  283. local UNANCHOR = true
  284. local REGENRATE = 1
  285. local FULLREGEN = false
  286. local POSEIDON = false
  287. local EXPLOSIONSMALLSOUND = 439342426
  288. local EXPLOSIONMEDIUMSOUND = 605005842
  289. local EXPLOSIONLARGESOUND = 565538688
  290. local CHARGE = 278641993
  291. local POSEIDONSOUND = 374289727
  292. local FIREBALLSOUND = 414517770
  293. local BURNSOUND = 565777213
  294. local FIREFIELD = false
  295. local SEARING = false
  296. local BODYPOS = nil
  297. local GYRO = nil
  298. local DIRECTTURN = false
  299. local APPLYGYRO = true
  300. local SONGS = {448290268,285883918,562367125,720006240,1604593557,306586318}
  301. local CHOSENSONG = MRANDOM(1,#SONGS)
  302.  
  303. --//=================================\\
  304. --\\=================================//
  305.  
  306.  
  307. --//=================================\\
  308. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  309. --\\=================================//
  310.  
  311. ArtificialHB = Instance.new("BindableEvent", script)
  312. ArtificialHB.Name = "ArtificialHB"
  313.  
  314. script:WaitForChild("ArtificialHB")
  315.  
  316. frame = Frame_Speed
  317. tf = 0
  318. allowframeloss = false
  319. tossremainder = false
  320. lastframe = tick()
  321. script.ArtificialHB:Fire()
  322.  
  323. game:GetService("RunService").Heartbeat:connect(function(s, p)
  324. tf = tf + s
  325. if tf >= frame then
  326. if allowframeloss then
  327. script.ArtificialHB:Fire()
  328. lastframe = tick()
  329. else
  330. for i = 1, math.floor(tf / frame) do
  331. script.ArtificialHB:Fire()
  332. end
  333. lastframe = tick()
  334. end
  335. if tossremainder then
  336. tf = 0
  337. else
  338. tf = tf - frame * math.floor(tf / frame)
  339. end
  340. end
  341. end)
  342.  
  343. --//=================================\\
  344. --\\=================================//
  345.  
  346. --//=================================\\
  347. --|| SOME FUNCTIONS
  348. --\\=================================//
  349.  
  350. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  351. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  352. end
  353.  
  354. function PositiveAngle(NUMBER)
  355. if NUMBER >= 0 then
  356. NUMBER = 0
  357. end
  358. return NUMBER
  359. end
  360.  
  361. function NegativeAngle(NUMBER)
  362. if NUMBER <= 0 then
  363. NUMBER = 0
  364. end
  365. return NUMBER
  366. end
  367.  
  368. function Swait(NUMBER)
  369. if NUMBER == 0 or NUMBER == nil then
  370. ArtificialHB.Event:wait()
  371. else
  372. for i = 1, NUMBER do
  373. ArtificialHB.Event:wait()
  374. end
  375. end
  376. end
  377.  
  378. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  379. local NEWMESH = IT(MESH)
  380. if MESH == "SpecialMesh" then
  381. NEWMESH.MeshType = MESHTYPE
  382. if MESHID ~= "nil" and MESHID ~= "" then
  383. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  384. end
  385. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  386. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  387. end
  388. end
  389. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  390. NEWMESH.Scale = SCALE
  391. NEWMESH.Parent = PARENT
  392. return NEWMESH
  393. end
  394.  
  395. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  396. local NEWPART = IT("Part")
  397. NEWPART.formFactor = FORMFACTOR
  398. NEWPART.Reflectance = REFLECTANCE
  399. NEWPART.Transparency = TRANSPARENCY
  400. NEWPART.CanCollide = false
  401. NEWPART.Locked = true
  402. NEWPART.Anchored = true
  403. if ANCHOR == false then
  404. NEWPART.Anchored = false
  405. end
  406. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  407. NEWPART.Name = NAME
  408. NEWPART.Size = SIZE
  409. NEWPART.Position = Torso.Position
  410. NEWPART.Material = MATERIAL
  411. NEWPART:BreakJoints()
  412. NEWPART.Parent = PARENT
  413. return NEWPART
  414. end
  415.  
  416. local function weldBetween(a, b)
  417. local weldd = Instance.new("ManualWeld")
  418. weldd.Part0 = a
  419. weldd.Part1 = b
  420. weldd.C0 = CFrame.new()
  421. weldd.C1 = b.CFrame:inverse() * a.CFrame
  422. weldd.Parent = a
  423. return weldd
  424. end
  425.  
  426.  
  427. function QuaternionFromCFrame(cf)
  428. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  429. local trace = m00 + m11 + m22
  430. if trace > 0 then
  431. local s = math.sqrt(1 + trace)
  432. local recip = 0.5 / s
  433. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  434. else
  435. local i = 0
  436. if m11 > m00 then
  437. i = 1
  438. end
  439. if m22 > (i == 0 and m00 or m11) then
  440. i = 2
  441. end
  442. if i == 0 then
  443. local s = math.sqrt(m00 - m11 - m22 + 1)
  444. local recip = 0.5 / s
  445. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  446. elseif i == 1 then
  447. local s = math.sqrt(m11 - m22 - m00 + 1)
  448. local recip = 0.5 / s
  449. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  450. elseif i == 2 then
  451. local s = math.sqrt(m22 - m00 - m11 + 1)
  452. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  453. end
  454. end
  455. end
  456.  
  457. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  458. local xs, ys, zs = x + x, y + y, z + z
  459. local wx, wy, wz = w * xs, w * ys, w * zs
  460. local xx = x * xs
  461. local xy = x * ys
  462. local xz = x * zs
  463. local yy = y * ys
  464. local yz = y * zs
  465. local zz = z * zs
  466. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  467. end
  468.  
  469. function QuaternionSlerp(a, b, t)
  470. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  471. local startInterp, finishInterp;
  472. if cosTheta >= 0.0001 then
  473. if (1 - cosTheta) > 0.0001 then
  474. local theta = ACOS(cosTheta)
  475. local invSinTheta = 1 / SIN(theta)
  476. startInterp = SIN((1 - t) * theta) * invSinTheta
  477. finishInterp = SIN(t * theta) * invSinTheta
  478. else
  479. startInterp = 1 - t
  480. finishInterp = t
  481. end
  482. else
  483. if (1 + cosTheta) > 0.0001 then
  484. local theta = ACOS(-cosTheta)
  485. local invSinTheta = 1 / SIN(theta)
  486. startInterp = SIN((t - 1) * theta) * invSinTheta
  487. finishInterp = SIN(t * theta) * invSinTheta
  488. else
  489. startInterp = t - 1
  490. finishInterp = t
  491. end
  492. end
  493. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  494. end
  495.  
  496. function Clerp(a, b, t)
  497. local qa = {QuaternionFromCFrame(a)}
  498. local qb = {QuaternionFromCFrame(b)}
  499. local ax, ay, az = a.x, a.y, a.z
  500. local bx, by, bz = b.x, b.y, b.z
  501. local _t = 1 - t
  502. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  503. end
  504.  
  505. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  506. local frame = IT("Frame")
  507. frame.BackgroundTransparency = TRANSPARENCY
  508. frame.BorderSizePixel = BORDERSIZEPIXEL
  509. frame.Position = POSITION
  510. frame.Size = SIZE
  511. frame.BackgroundColor3 = COLOR
  512. frame.BorderColor3 = BORDERCOLOR
  513. frame.Name = NAME
  514. frame.Parent = PARENT
  515. return frame
  516. end
  517.  
  518. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  519. local label = IT("TextLabel")
  520. label.BackgroundTransparency = 1
  521. label.Size = UD2(1, 0, 1, 0)
  522. label.Position = UD2(0, 0, 0, 0)
  523. label.TextColor3 = TEXTCOLOR
  524. label.TextStrokeTransparency = STROKETRANSPARENCY
  525. label.TextTransparency = TRANSPARENCY
  526. label.FontSize = TEXTFONTSIZE
  527. label.Font = TEXTFONT
  528. label.BorderSizePixel = BORDERSIZEPIXEL
  529. label.TextScaled = false
  530. label.Text = TEXT
  531. label.Name = NAME
  532. label.Parent = PARENT
  533. return label
  534. end
  535.  
  536. function NoOutlines(PART)
  537. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  538. end
  539.  
  540. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  541. local NEWWELD = IT(TYPE)
  542. NEWWELD.Part0 = PART0
  543. NEWWELD.Part1 = PART1
  544. NEWWELD.C0 = C0
  545. NEWWELD.C1 = C1
  546. NEWWELD.Parent = PARENT
  547. return NEWWELD
  548. end
  549.  
  550. local S = IT("Sound")
  551. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  552. local NEWSOUND = nil
  553. coroutine.resume(coroutine.create(function()
  554. NEWSOUND = S:Clone()
  555. NEWSOUND.Parent = PARENT
  556. NEWSOUND.Volume = VOLUME
  557. NEWSOUND.Pitch = PITCH
  558. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  559. NEWSOUND:play()
  560. if DOESLOOP == true then
  561. NEWSOUND.Looped = true
  562. else
  563. repeat wait(1) until NEWSOUND.Playing == false
  564. NEWSOUND:remove()
  565. end
  566. end))
  567. return NEWSOUND
  568. end
  569.  
  570. function CFrameFromTopBack(at, top, back)
  571. local right = top:Cross(back)
  572. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  573. end
  574.  
  575. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  576. function WACKYEFFECT(Table)
  577. local TYPE = (Table.EffectType or "Sphere")
  578. local SIZE = (Table.Size or VT(1,1,1))
  579. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  580. local TRANSPARENCY = (Table.Transparency or 0)
  581. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  582. local CFRAME = (Table.CFrame or Torso.CFrame)
  583. local MOVEDIRECTION = (Table.MoveToPos or nil)
  584. local ROTATION1 = (Table.RotationX or 0)
  585. local ROTATION2 = (Table.RotationY or 0)
  586. local ROTATION3 = (Table.RotationZ or 0)
  587. local MATERIAL = (Table.Material or "Neon")
  588. local COLOR = (Table.Color or C3(1,1,1))
  589. local TIME = (Table.Time or 45)
  590. local SOUNDID = (Table.SoundID or nil)
  591. local SOUNDPITCH = (Table.SoundPitch or nil)
  592. local SOUNDVOLUME = (Table.SoundVolume or nil)
  593. coroutine.resume(coroutine.create(function()
  594. local PLAYSSOUND = false
  595. local SOUND = nil
  596. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  597. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  598. PLAYSSOUND = true
  599. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  600. end
  601. EFFECT.Color = COLOR
  602. local MSH = nil
  603. if TYPE == "Sphere" then
  604. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  605. elseif TYPE == "Block" then
  606. MSH = IT("BlockMesh",EFFECT)
  607. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  608. elseif TYPE == "Wave" then
  609. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  610. elseif TYPE == "Ring" then
  611. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  612. elseif TYPE == "Slash" then
  613. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  614. elseif TYPE == "Round Slash" then
  615. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  616. elseif TYPE == "Swirl" then
  617. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  618. elseif TYPE == "Skull" then
  619. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  620. elseif TYPE == "Crystal" then
  621. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  622. end
  623. if MSH ~= nil then
  624. local MOVESPEED = nil
  625. if MOVEDIRECTION ~= nil then
  626. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  627. end
  628. local GROWTH = SIZE - ENDSIZE
  629. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  630. if TYPE == "Block" then
  631. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  632. else
  633. EFFECT.CFrame = CFRAME
  634. end
  635. for LOOP = 1, TIME+1 do
  636. Swait()
  637. MSH.Scale = MSH.Scale - GROWTH/TIME
  638. if TYPE == "Wave" then
  639. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  640. end
  641. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  642. if TYPE == "Block" then
  643. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  644. else
  645. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  646. end
  647. if MOVEDIRECTION ~= nil then
  648. local ORI = EFFECT.Orientation
  649. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  650. EFFECT.Orientation = ORI
  651. end
  652. end
  653. if PLAYSSOUND == false then
  654. EFFECT:remove()
  655. else
  656. repeat Swait() until SOUND.Playing == false
  657. EFFECT:remove()
  658. end
  659. else
  660. if PLAYSSOUND == false then
  661. EFFECT:remove()
  662. else
  663. repeat Swait() until SOUND.Playing == false
  664. EFFECT:remove()
  665. end
  666. end
  667. end))
  668. end
  669.  
  670. function MakeForm(PART,TYPE)
  671. if TYPE == "Cyl" then
  672. local MSH = IT("CylinderMesh",PART)
  673. elseif TYPE == "Ball" then
  674. local MSH = IT("SpecialMesh",PART)
  675. MSH.MeshType = "Sphere"
  676. elseif TYPE == "Wedge" then
  677. local MSH = IT("SpecialMesh",PART)
  678. MSH.MeshType = "Wedge"
  679. end
  680. end
  681.  
  682. Debris = game:GetService("Debris")
  683.  
  684. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  685. local DIRECTION = CF(StartPos,EndPos).lookVector
  686. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, DIRECTION * Distance), Ignore)
  687. end
  688.  
  689. function Particles(Which,Parent,Enabled)
  690. if script:FindFirstChild(Which) then
  691. local PARTICLES = script:FindFirstChild(Which):Clone()
  692. PARTICLES.Parent = Parent
  693. PARTICLES.Name = "CurseParticles"
  694. if Enabled ~= true then
  695. PARTICLES:Emit(Enabled)
  696. Debris:AddItem(PARTICLES,10)
  697. else
  698. PARTICLES.Enabled = true
  699. return PARTICLES
  700. end
  701. end
  702. end
  703.  
  704. --//=================================\\
  705. --|| WEAPON CREATION
  706. --\\=================================//
  707.  
  708. local GUI = script.NameGui
  709. GUI.Parent = RootPart
  710. Humanoid.DisplayDistanceType = "None"
  711. GUI.Enabled = true
  712. local Pauldrons = script.Pauldrons
  713. Pauldrons.Parent = Character
  714. Pauldrons.CFrame = Torso.CFrame
  715. local WELD = weldBetween(Torso,Pauldrons)
  716. Pauldrons.Anchored = false
  717. Pauldrons.Transparency = 0
  718. local FLINTLOCK = script.Flintlock
  719. FLINTLOCK.Parent = Character
  720. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, FLINTLOCK, CF(1,-1.5,0) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  721.  
  722. local REGENSOUND = 487215897
  723. for _, c in pairs(Character:GetDescendants()) do
  724. if c and c.Parent then
  725. if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then
  726. local ACCESSORY = c.Parent
  727. c.Parent = Character
  728. if c then
  729. if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
  730. weldBetween(Head,c)
  731. else
  732. weldBetween(Torso,c)
  733. end
  734. end
  735. ACCESSORY:remove()
  736. end
  737. end
  738. end
  739. wait()
  740. local BODY = {}
  741. for _, c in pairs(Character:GetDescendants()) do
  742. if c:IsA("BasePart") then
  743. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  744. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  745. end
  746. local REGENVALUE = IT("BoolValue",c)
  747. REGENVALUE.Name = "IsRegening"
  748. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name,REGENVALUE})
  749. elseif c:IsA("JointInstance") and c.Name ~= "AccessoryWeld" then
  750. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil,nil})
  751. end
  752. end
  753. function FullBodyRegen()
  754. if FULLREGEN == false then
  755. FULLREGEN = true
  756. Character.Parent = workspace
  757. GUI.Enabled = false
  758. CreateSound(FIREBALLSOUND,Torso,3,MRANDOM(10,12)/10,false)
  759. UNANCHOR = false
  760. for e = 1, #BODY do
  761. if BODY[e] ~= nil then
  762. local STUFF = BODY[e]
  763. local PART = STUFF[1]
  764. local PARENT = STUFF[2]
  765. local MATERIAL = STUFF[3]
  766. local COLOR = STUFF[4]
  767. local TRANSPARENCY = STUFF[5]
  768. --local SIZE = STUFF[6]
  769. local NAME = STUFF[7]
  770. local VALUE = STUFF[8]
  771. PART.Parent = PARENT
  772. Humanoid.MaxHealth = "inf"
  773. Humanoid.Health = "inf"
  774. Humanoid.Parent = nil
  775. Humanoid = IT("Humanoid",Character)
  776. Humanoid.Died:Connect(FullBodyRegen)
  777. PART.Parent = PARENT
  778. if PART:IsA("BasePart") and VALUE.Value == false and PART ~= RootPart then
  779. VALUE.Value = true
  780. coroutine.resume(coroutine.create(function()
  781. PART.Transparency = 1
  782. CreateSound(REGENSOUND,PART,3,MRANDOM(8,12)/15,false)
  783. local REGEN = script.Regen:Clone()
  784. REGEN.Parent = PART
  785. REGEN.Speed = NumberRange.new(30)
  786. REGEN:Emit(100)
  787. local REGENING = script.Regen2:Clone()
  788. REGENING.Parent = PART
  789. REGENING.Enabled = true
  790. REGENING.Speed = NumberRange.new(35)
  791. wait()
  792. local RANGE = 35
  793. for i = 1, math.ceil(REGENRATE*25) do
  794. wait()
  795. ApplyAoE(PART.Position,6,1,1,0,false)
  796. REGENING.Speed = NumberRange.new(RANGE)
  797. RANGE = RANGE - (35/(math.ceil(REGENRATE*20)))
  798. end
  799. REGEN.Speed = NumberRange.new(6)
  800. REGEN:Emit(60)
  801. wait(REGENRATE/3)
  802. RootPart.Velocity = VT(0,0,0)
  803. UNANCHOR = true
  804. GUI.Enabled = true
  805. PART.Transparency = 0
  806. REGEN.Rate = 50
  807. REGEN.Enabled = true
  808. REGENING.Enabled = false
  809. wait(REGENRATE/1.5)
  810. VALUE.Value = false
  811. Debris:AddItem(REGENING,5)
  812. FULLREGEN = false
  813. REGEN.Enabled = false
  814. Debris:AddItem(REGEN,5)
  815. end))
  816. end
  817. end
  818. end
  819. end
  820. end
  821. function Regen()
  822. Character.Parent = workspace
  823. for e = 1, #BODY do
  824. if BODY[e] ~= nil then
  825. local STUFF = BODY[e]
  826. local PART = STUFF[1]
  827. local PARENT = STUFF[2]
  828. local MATERIAL = STUFF[3]
  829. local COLOR = STUFF[4]
  830. local TRANSPARENCY = STUFF[5]
  831. --local SIZE = STUFF[6]
  832. local NAME = STUFF[7]
  833. local VALUE = STUFF[8]
  834. if PART.ClassName == "Part" and PART ~= RootPart then
  835. PART.Material = MATERIAL
  836. PART.Name = NAME
  837. end
  838. if PART.Parent ~= PARENT then
  839. PART.Parent = PARENT
  840. if PART:IsA("BasePart") and PART ~= RootPart and FULLREGEN == false then
  841. if VALUE.Value == false then
  842. VALUE.Value = true
  843. coroutine.resume(coroutine.create(function()
  844. PART.Transparency = 1
  845. wait(REGENRATE)
  846. CreateSound(REGENSOUND,PART,3,MRANDOM(8,12)/10,false)
  847. local REGENING = script.Regen:Clone()
  848. REGENING.Parent = PART
  849. REGENING.Enabled = true
  850. for i = 1, math.ceil(REGENRATE*10) do
  851. wait()
  852. ApplyAoE(PART.Position,6,1,1,0,false)
  853. end
  854. wait(REGENRATE)
  855. PART.Transparency = 0
  856. wait(REGENRATE/5)
  857. REGENING.Enabled = false
  858. VALUE.Value = false
  859. Debris:AddItem(REGENING,5)
  860. end))
  861. end
  862. elseif PART:IsA("JointInstance") and PARENT ~= RootPart and FULLREGEN == false then
  863. local VALUE = PARENT.IsRegening
  864. if VALUE == false then
  865. VALUE.Value = true
  866. local PART = PART.Part1
  867. coroutine.resume(coroutine.create(function()
  868. PART.Transparency = 1
  869. wait(REGENRATE)
  870. CreateSound(REGENSOUND,PART,3,MRANDOM(8,12)/10,false)
  871. local REGENING = script.Regen:Clone()
  872. REGENING.Parent = PART
  873. REGENING.Enabled = true
  874. for i = 1, math.ceil(REGENRATE*10) do
  875. wait()
  876. ApplyAoE(PART.Position,6,1,1,0,false)
  877. end
  878. wait(REGENRATE)
  879. PART.Transparency = 0
  880. wait(REGENRATE/5)
  881. REGENING.Enabled = false
  882. VALUE.Value = false
  883. end))
  884. end
  885. end
  886. end
  887. end
  888. end
  889. end
  890.  
  891. for _, c in pairs(script.Package:GetChildren()) do
  892. c.Parent = Character
  893. end
  894.  
  895. local b = IT("BodyForce",RootPart)
  896. b.Name = "LowGrav"
  897. b.force = Vector3.new(0,1500,0)
  898.  
  899. local SKILLTEXTCOLOR = C3(0,0,0)
  900. local SKILLFONT = "Fantasy"
  901. local SKILLTEXTSIZE = 7
  902.  
  903. local BACKATTACHMENT1 = IT("Attachment",Torso)
  904. BACKATTACHMENT1.Position = VT(0.5, 0.5, 0.75)
  905. local BACKATTACHMENT2 = IT("Attachment",Torso)
  906. BACKATTACHMENT2.Position = VT(-0.5, 0.5, 0.75)
  907.  
  908. Humanoid.Died:Connect(FullBodyRegen)
  909.  
  910. --//=================================\\
  911. --|| DAMAGING
  912. --\\=================================//
  913.  
  914. function ApplyDamage(Humanoid,Damage)
  915. if Humanoid.Health == math.huge then
  916. Humanoid.Parent:BreakJoints()
  917. else
  918. local MULTIPLY = Humanoid.MaxHealth/100
  919. Damage = Damage * DAMAGEMULTIPLIER
  920. if Humanoid.Health ~= 0 then
  921. Humanoid.Health = Humanoid.Health - Damage*MULTIPLY
  922. end
  923. end
  924. end
  925.  
  926. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,CAMSINSTAKILL,INSTAKILL)
  927. local CHILDREN = workspace:GetDescendants()
  928. for index, CHILD in pairs(CHILDREN) do
  929. if CHILD.ClassName == "Model" and CHILD ~= Character then
  930. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  931. if HUM then
  932. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  933. if TORSO then
  934. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  935. if INSTAKILL == true or HUM.MaxHealth == math.huge then
  936. CHILD:BreakJoints()
  937. else
  938. local DMG = MRANDOM(MINDMG,MAXDMG)
  939. ApplyDamage(HUM,DMG)
  940. end
  941. if FLING > 0 then
  942. for _, c in pairs(CHILD:GetChildren()) do
  943. if c:IsA("BasePart") then
  944. local bv = Instance.new("BodyVelocity")
  945. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  946. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  947. bv.Parent = c
  948. Debris:AddItem(bv,0.05)
  949. end
  950. end
  951. end
  952. end
  953. end
  954. end
  955. end
  956. end
  957. end
  958.  
  959. --//=================================\\
  960. --|| ATTACK FUNCTIONS AND STUFF
  961. --\\=================================//
  962.  
  963. function Fireball()
  964. ATTACK = true
  965. Rooted = true
  966. local GYRO = IT("BodyGyro",RootPart)
  967. GYRO.D = 20
  968. GYRO.P = 4000
  969. GYRO.MaxTorque = VT(40000,40000,40000)
  970. local POSITION = IT("BodyPosition",RootPart)
  971. POSITION.Position = RootPart.Position+VT(0,2,0)
  972. POSITION.D = 450
  973. POSITION.P = 40000
  974. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  975. local FIRE = Particles("FistFire",RightArm,true)
  976. CreateSound(CHARGE,RightArm,6,1,false)
  977. coroutine.resume(coroutine.create(function()
  978. repeat
  979. Swait()
  980. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  981. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  982. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  983. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  984. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  985. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  986. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  987. until ATTACK == false
  988. FIRE.LockedToPart = false
  989. FIRE.Enabled = false
  990. Debris:AddItem(FIRE,5)
  991. GYRO:remove()
  992. POSITION:remove()
  993. end))
  994. wait(1)
  995. repeat
  996. Particles("ExplosionFire1",RightArm,70)
  997. coroutine.resume(coroutine.create(function()
  998. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(10,10,10))
  999. FIREBALL.CFrame = CF(RightArm.CFrame*CF(0,-1,0).p,Mouse.Hit.p)
  1000. CreateSound(FIREBALLSOUND,FIREBALL,6,1,false)
  1001. local FLAME = Particles("FireballFire1",FIREBALL,true)
  1002. local FLAME2 = Particles("FireballFire2",FIREBALL,true)
  1003. for i = 1, 250 do
  1004. Swait()
  1005. local HIT,HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 10, Character)
  1006. FIREBALL.CFrame = FIREBALL.CFrame*CF(0,0,-5)
  1007. if HIT then
  1008. Particles("ExplosionFire1",FIREBALL,600)
  1009. ApplyAoE(FIREBALL.Position,200,15,25,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  1010. for i = 1, 3 do
  1011. WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Steel blue".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1012. end
  1013. for i = 1, 3 do
  1014. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1015. end
  1016. for i = 1, 5 do
  1017. WACKYEFFECT({Time = 80+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(40,40,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1018. end
  1019. break
  1020. end
  1021. end
  1022. FLAME.Enabled = false
  1023. FLAME2.Enabled = false
  1024. Debris:AddItem(FIREBALL,7)
  1025. end))
  1026. wait(0.1)
  1027. until KEYHOLD == false
  1028. wait(0.2)
  1029. ATTACK = false
  1030. Rooted = false
  1031. end
  1032.  
  1033. function FireField()
  1034. ATTACK = true
  1035. Rooted = true
  1036. local A = false
  1037. local POSITION = IT("BodyPosition",RootPart)
  1038. POSITION.Position = RootPart.Position+VT(0,2,0)
  1039. POSITION.D = 450
  1040. POSITION.P = 40000
  1041. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1042. coroutine.resume(coroutine.create(function()
  1043. repeat
  1044. Swait()
  1045. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1046. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1047. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.85, -0.35) * ANGLES(RAD(120), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(-15), RAD(5 + 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1048. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.2, -0.35) * ANGLES(RAD(120), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(15), RAD(-5 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1049. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(50), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1050. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1051. until A == true
  1052. repeat
  1053. Swait()
  1054. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1055. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1056. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.4, -0.3) * ANGLES(RAD(170), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1057. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.4, -0.3) * ANGLES(RAD(170), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1058. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1059. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1060. until ATTACK == false
  1061. POSITION:remove()
  1062. end))
  1063. local RANGE = 75
  1064. local REGENING = script.Regen2:Clone()
  1065. REGENING.Parent = Torso
  1066. REGENING.Enabled = true
  1067. REGENING.Rate = 900
  1068. REGENING.Speed = NumberRange.new(RANGE)
  1069. wait()
  1070. for i = 1, 75 do
  1071. wait()
  1072. ApplyAoE(Torso.Position,6,1,1,0,false)
  1073. REGENING.Speed = NumberRange.new(RANGE)
  1074. RANGE = RANGE - (75/(math.ceil(REGENRATE*75)))
  1075. end
  1076. REGENING.Enabled = false
  1077. wait(0.5)
  1078. for i = 1, 6 do
  1079. WACKYEFFECT({Time = 10+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(40,40,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1080. end
  1081. CreateSound(EXPLOSIONSMALLSOUND,Torso,10,1,false)
  1082. A = true
  1083. local FLAME = Particles("Field",Torso,true)
  1084. FLAME.Size = NumberSequence.new(0,25)
  1085. FIREFIELD = true
  1086. local SOUND = CreateSound(BURNSOUND,Torso,10,1,true)
  1087. coroutine.resume(coroutine.create(function()
  1088. for i = 1, 20 do
  1089. wait(1)
  1090. SOUND.Parent = Torso
  1091. SOUND.Playing = true
  1092. ApplyAoE(Torso.Position,100,5,10,0,false,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  1093. for i = 1, 2 do
  1094. WACKYEFFECT({Time = 20+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(30,30,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1095. end
  1096. if SEARING == true then
  1097. break
  1098. end
  1099. end
  1100. FIREFIELD = false
  1101. FLAME.Enabled = false
  1102. Debris:AddItem(FLAME,5)
  1103. SOUND:remove()
  1104. end))
  1105. wait(1)
  1106. ATTACK = false
  1107. Rooted = false
  1108. end
  1109.  
  1110. function SearingForm()
  1111. ATTACK = true
  1112. Rooted = true
  1113. local POSITION = IT("BodyPosition",RootPart)
  1114. POSITION.Position = RootPart.Position+VT(0,2,0)
  1115. POSITION.D = 450
  1116. POSITION.P = 40000
  1117. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1118. coroutine.resume(coroutine.create(function()
  1119. repeat
  1120. Swait()
  1121. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1122. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1123. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.8, -0.35) * ANGLES(RAD(120), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(-15), RAD(5 + 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1124. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.2, -0.35) * ANGLES(RAD(120), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(15), RAD(-5 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1125. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(50), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1126. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1127. until ATTACK == false
  1128. end))
  1129. local FIRES = {}
  1130. local RANGE = 75
  1131. local REGENING = script.Regen2:Clone()
  1132. REGENING.Parent = Torso
  1133. REGENING.Enabled = true
  1134. REGENING.Rate = 900
  1135. REGENING.Speed = NumberRange.new(RANGE)
  1136. wait()
  1137. for i = 1, 75 do
  1138. wait()
  1139. ApplyAoE(Torso.Position,6,1,1,0,false)
  1140. REGENING.Speed = NumberRange.new(RANGE)
  1141. RANGE = RANGE - (75/(math.ceil(REGENRATE*75)))
  1142. end
  1143. REGENING.Enabled = false
  1144. wait(0.5)
  1145. for i = 1, 6 do
  1146. WACKYEFFECT({Time = 10+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(40,40,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1147. end
  1148. local BUSY = true
  1149. Particles("ExplosionFire1",Torso,100)
  1150. SEARING = true
  1151. local WING1 = Particles("WingFire1",BACKATTACHMENT1,true)
  1152. local WING2 = Particles("WingFire1",BACKATTACHMENT2,true)
  1153. coroutine.resume(coroutine.create(function()
  1154. coroutine.resume(coroutine.create(function()
  1155. repeat
  1156. wait(1)
  1157. ApplyAoE(Torso.Position,20,5,10,0,false,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  1158. until SEARING == false
  1159. end))
  1160. repeat
  1161. Swait()
  1162. local ACCEL1 = VT(10,2-(6*COS(SINE / 24)),-6-(2*COS(SINE / 24)))
  1163. local ACCEL2 = VT(-10,2-(6*COS(SINE / 24)),-6-(2*COS(SINE / 24)))
  1164. WING1.Acceleration = ACCEL1
  1165. WING2.Acceleration = ACCEL2
  1166. local HIT,HITPOS = Raycast(RootPart.Position, RootPart.CFrame.lookVector, 4, Character)
  1167. if HIT then
  1168. ApplyAoE(Torso.Position,200,45,80,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  1169. CreateSound(EXPLOSIONMEDIUMSOUND,Torso,10,1,false)
  1170. CreateSound(EXPLOSIONMEDIUMSOUND,Torso,10,1,false)
  1171. for i = 1, 3 do
  1172. WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Steel blue".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1173. end
  1174. for i = 1, 3 do
  1175. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1176. end
  1177. Particles("ExplosionFire1",Torso,600)
  1178. BUSY = false
  1179. break
  1180. end
  1181. until SEARING == false
  1182. end))
  1183. for _, c in pairs(Character:GetChildren()) do
  1184. if c:IsA("BasePart") then
  1185. local FLAME = Particles("BodyFire",c,true)
  1186. table.insert(FIRES,FLAME)
  1187. end
  1188. end
  1189. POSITION:remove()
  1190. wait()
  1191. ApplyAoE(Torso.Position,120,45,80,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  1192. CreateSound(EXPLOSIONSMALLSOUND,Torso,10,1,false)
  1193. ATTACK = false
  1194. Rooted = false
  1195. GYRO = IT("BodyGyro",RootPart)
  1196. GYRO.D = 20
  1197. GYRO.P = 4000
  1198. GYRO.MaxTorque = VT(0,40000,0)
  1199. BODYPOS = IT("BodyPosition",RootPart)
  1200. BODYPOS.Position = RootPart.Position+VT(0,2,0)
  1201. BODYPOS.D = 450
  1202. BODYPOS.P = 40000
  1203. BODYPOS.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1204. local KEYDOWN = Mouse.KeyDown:connect(function(NEWKEY)
  1205. if NEWKEY == "c" and ATTACK == false then
  1206. BUSY = false
  1207. end
  1208. end)
  1209. local HUM = Humanoid.Died:Connect(function()
  1210. BUSY = false
  1211. ApplyAoE(Torso.Position,200,45,80,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  1212. CreateSound(EXPLOSIONMEDIUMSOUND,Torso,10,1,false)
  1213. CreateSound(EXPLOSIONMEDIUMSOUND,Torso,10,1,false)
  1214. for i = 1, 3 do
  1215. WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Steel blue".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1216. end
  1217. for i = 1, 3 do
  1218. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1219. end
  1220. Particles("ExplosionFire1",Torso,600)
  1221. end)
  1222. repeat wait() until BUSY == false
  1223. for i = 1, #FIRES do
  1224. FIRES[i].Enabled = false
  1225. Debris:AddItem(FIRES[i],5)
  1226. end
  1227. HUM:disconnect()
  1228. WING1.Enabled = false
  1229. WING2.Enabled = false
  1230. WING1.LockedToPart = false
  1231. WING2.LockedToPart = false
  1232. Debris:AddItem(WING1,5)
  1233. Debris:AddItem(WING2,5)
  1234. KEYDOWN:disconnect()
  1235. SEARING = false
  1236. GYRO:remove()
  1237. BODYPOS:remove()
  1238. FullBodyRegen()
  1239. end
  1240.  
  1241. function SearingOrb()
  1242. ATTACK = true
  1243. Rooted = true
  1244. local POSITION = IT("BodyPosition",RootPart)
  1245. POSITION.Position = RootPart.Position+VT(0,2,0)
  1246. POSITION.D = 450
  1247. POSITION.P = 40000
  1248. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1249. local FIRE = Particles("FistFire",RightArm,true)
  1250. local FIRE2 = Particles("FistFire",LeftArm,true)
  1251. CreateSound(CHARGE,Torso,6,1,false)
  1252. local NEWANIM = false
  1253. coroutine.resume(coroutine.create(function()
  1254. repeat
  1255. Swait()
  1256. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1257. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1258. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1259. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1260. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1261. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1262. until ATTACK == false or NEWANIM == true
  1263. if NEWANIM == true then
  1264. local GYRO = IT("BodyGyro",RootPart)
  1265. GYRO.D = 20
  1266. GYRO.P = 4000
  1267. GYRO.MaxTorque = VT(40000,40000,40000)
  1268. repeat
  1269. Swait()
  1270. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1271. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  1272. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  1273. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1274. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1275. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1276. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1277. until ATTACK == false
  1278. GYRO:remove()
  1279. end
  1280. POSITION:remove()
  1281. FIRE.LockedToPart = false
  1282. FIRE.Enabled = false
  1283. Debris:AddItem(FIRE,5)
  1284. FIRE2.LockedToPart = false
  1285. FIRE2.Enabled = false
  1286. Debris:AddItem(FIRE2,5)
  1287. end))
  1288. local ORB = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Alder"), "Orb", VT(0,0,0), true)
  1289. MakeForm(ORB,"Ball")
  1290. ORB.CFrame = CF(RootPart.Position+VT(0,8,0))
  1291. local A = IT("Attachment",ORB)
  1292. local FIRES = Particles("FireballFire1",A,true)
  1293. FIRES.Size = NumberSequence.new(0)
  1294. FIRES.LockedToPart = true
  1295. local LOOP = 0
  1296. for i = 1, 500 do
  1297. Swait()
  1298. LOOP = LOOP + 1
  1299. if LOOP >= 30 then
  1300. LOOP = 0
  1301. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1302. end
  1303. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  1304. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1305. FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
  1306. FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
  1307. FIRES.Enabled = true
  1308. end
  1309. wait(1)
  1310. if KEYHOLD == false then
  1311. coroutine.resume(coroutine.create(function()
  1312. ORB.Transparency = 1
  1313. FIRES.Enabled = false
  1314. Debris:AddItem(ORB,10)
  1315. ApplyAoE(ORB.Position,400,75,90,175,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  1316. CreateSound(EXPLOSIONLARGESOUND,ORB,10,1,false)
  1317. CreateSound(EXPLOSIONSMALLSOUND,ORB,10,1,false)
  1318. for i = 1, 3 do
  1319. WACKYEFFECT({Time = 40, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(600,700),MRANDOM(600,700),MRANDOM(600,700)), Transparency = 0, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1320. end
  1321. for i = 1, 3 do
  1322. WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(600,700),MRANDOM(600,700),MRANDOM(600,700)), Transparency = 0, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1323. end
  1324. Particles("ExplosionFire1",ORB,1200)
  1325. for i = 1, 15 do
  1326. WACKYEFFECT({Time = 40+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(70,70,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1327. end
  1328. end))
  1329. else
  1330. for i = 1, 100 do
  1331. Swait()
  1332. ORB.Size = ORB.Size - VT(0.2,0.2,0.2)*5
  1333. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1334. FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
  1335. FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
  1336. end
  1337. ORB.Transparency = 1
  1338. FIRES.Enabled = false
  1339. Debris:AddItem(ORB,10)
  1340. CreateSound(EXPLOSIONSMALLSOUND,Torso,10,1,false)
  1341. for _, c in pairs(Character:GetChildren()) do
  1342. if c:IsA("BasePart") then
  1343. Particles("ExplosionFire2",c,25)
  1344. end
  1345. end
  1346. NEWANIM = true
  1347. wait(0.5)
  1348. for i = 1, 15 do
  1349. wait(0.1)
  1350. coroutine.resume(coroutine.create(function()
  1351. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(2,2,2))
  1352. FIREBALL.CFrame = CF(RightArm.CFrame*CF(0,-1,0).p,Mouse.Hit.p)
  1353. CreateSound(FIREBALLSOUND,FIREBALL,6,1,false)
  1354. local FLAME = Particles("FireballFire3",FIREBALL,true)
  1355. for i = 1, 250 do
  1356. Swait()
  1357. local HIT,HITPOS,NORMAL = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 2, Character)
  1358. FIREBALL.CFrame = FIREBALL.CFrame*CF(0,0,-2)
  1359. if HIT then
  1360. CreateSound(EXPLOSIONSMALLSOUND,FIREBALL,10,1,false)
  1361. local FIELD = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Fire", VT(75,0,75), true)
  1362. local FIELD2 = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Fire", VT(75,0,75), true)
  1363. FIELD.CFrame = CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0))
  1364. FIELD2.CFrame = CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(45), RAD(0))
  1365. coroutine.resume(coroutine.create(function()
  1366. local FLAMES = Particles("DebrisFire",FIELD,true)
  1367. local FLAMES2 = Particles("DebrisFire",FIELD2,true)
  1368. for i = 1, 15 do
  1369. wait(1)
  1370. ApplyAoE(FIELD.Position,FIELD.Size.X/2,5,15,0,false,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  1371. end
  1372. FLAMES.Enabled = false
  1373. FLAMES2.Enabled = false
  1374. Debris:AddItem(FIELD,5)
  1375. Debris:AddItem(FIELD2,5)
  1376. end))
  1377. Particles("ExplosionFire2",FIREBALL,600)
  1378. break
  1379. end
  1380. end
  1381. FLAME.Enabled = false
  1382. Debris:AddItem(FIREBALL,7)
  1383. end))
  1384. end
  1385. end
  1386. wait(0.3)
  1387. ATTACK = false
  1388. Rooted = false
  1389. end
  1390.  
  1391. function Shroud()
  1392. if Mouse.Target ~= nil then
  1393. if Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") or Mouse.Target.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1394. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") or Mouse.Target.Parent.Parent:FindFirstChildOfClass("Humanoid")
  1395. local TORSO = HUM.Parent:FindFirstChild("HumanoidRootPart") or HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1396. if TORSO and HUM.Health > 0 then
  1397. local DISTANCE = (RootPart.Position-TORSO.Position).Magnitude
  1398. if DISTANCE < 100 then
  1399. ATTACK = true
  1400. POSEIDON = false
  1401. Rooted = true
  1402. local GYRO = IT("BodyGyro",RootPart)
  1403. GYRO.D = 20
  1404. GYRO.P = 4000
  1405. GYRO.MaxTorque = VT(40000,40000,40000)
  1406. local POSITION = IT("BodyPosition",RootPart)
  1407. POSITION.Position = RootPart.Position+VT(0,2,0)
  1408. POSITION.D = 450
  1409. POSITION.P = 40000
  1410. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1411. local TARGETTING = true
  1412. local HIT = false
  1413. local FIRES = {}
  1414. for _, c in pairs(Character:GetChildren()) do
  1415. if c:IsA("BasePart") then
  1416. local FLAME = Particles("BodyFire",c,true)
  1417. FLAME.Rate = 15
  1418. table.insert(FIRES,FLAME)
  1419. end
  1420. end
  1421. CreateSound(CHARGE,Torso,6,1,false)
  1422. coroutine.resume(coroutine.create(function()
  1423. repeat
  1424. GYRO.CFrame = CF(RootPart.Position,TORSO.Position)
  1425. Swait()
  1426. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1427. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1428. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1429. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1430. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1431. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1432. until TARGETTING == false
  1433. repeat
  1434. GYRO.CFrame = CF(RootPart.Position,TORSO.Position)
  1435. POSITION.Position = CF(RootPart.Position,TORSO.Position)*CF(0,0,-5).p
  1436. DISTANCE = (RootPart.Position-TORSO.Position).Magnitude
  1437. Swait()
  1438. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1439. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1440. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1441. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1442. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1443. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1444. until HIT == true
  1445. POSITION:remove()
  1446. GYRO:remove()
  1447. end))
  1448. wait(0.5)
  1449. repeat wait() until HOLD == true
  1450. for _, c in pairs(Character:GetChildren()) do
  1451. if c:IsA("BasePart") then
  1452. local FLAME = Particles("BodyFire",c,true)
  1453. table.insert(FIRES,FLAME)
  1454. end
  1455. end
  1456. for _, c in pairs(Character:GetChildren()) do
  1457. if c:IsA("BasePart") then
  1458. c.Transparency = 1
  1459. end
  1460. end
  1461. TARGETTING = false
  1462. for i = 1, 100 do
  1463. wait()
  1464. if DISTANCE < 5 or DISTANCE >= 200 then
  1465. break
  1466. end
  1467. end
  1468. HIT = true
  1469. if DISTANCE < 5 then
  1470. for i = 1, #FIRES do
  1471. FIRES[i].Enabled = false
  1472. end
  1473. for _, c in pairs(HUM.Parent:GetChildren()) do
  1474. if c:IsA("BasePart") then
  1475. local FLAME = Particles("BodyFire",c,true)
  1476. table.insert(FIRES,FLAME)
  1477. end
  1478. end
  1479. CreateSound(FIREBALLSOUND,Torso,6,1,false)
  1480. RootPart.CFrame = TORSO.CFrame
  1481. local WELD = weldBetween(RootPart,TORSO)
  1482. repeat wait() until HOLD == true
  1483. CreateSound(416328540,Torso,6,1,false)
  1484. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.5, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1485. local bv = Instance.new("BodyVelocity")
  1486. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1487. bv.velocity = CF(TORSO.Position,TORSO.Position+VT(0,15,0)).lookVector*125
  1488. bv.Parent = TORSO
  1489. for i = 1, 70 do
  1490. wait(0.1)
  1491. if TORSO.Parent == nil then
  1492. break
  1493. end
  1494. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.5, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(180),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1495. end
  1496. UNANCHOR = false
  1497. bv:remove()
  1498. wait(1)
  1499. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(45,1,45), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(180),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1500. CreateSound(FIREBALLSOUND,Torso,6,1,false)
  1501. UNANCHOR = true
  1502. local bv = Instance.new("BodyVelocity")
  1503. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1504. bv.velocity = CF(TORSO.Position,TORSO.Position-VT(0,15,0)).lookVector*450
  1505. bv.Parent = TORSO
  1506. local LANDED = false
  1507. for i = 1, 500 do
  1508. wait()
  1509. Ignore = {Character,HUM.Parent}
  1510. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.5, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1511. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1512. local HITFLOOR = CastProperRay(TORSO.Position, TORSO.Position-VT(0,1,0), 10*(TORSO.Size.Y), Ignore)
  1513. if HITFLOOR or FULLREGEN == true then
  1514. LANDED = true
  1515. break
  1516. end
  1517. if TORSO.Parent == nil then
  1518. break
  1519. end
  1520. end
  1521. if TORSO.Parent ~= nil then
  1522. UNANCHOR = false
  1523. bv:remove()
  1524. wait(1)
  1525. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(45,1,45), Transparency = 0.2, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(180),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Dark indigo".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1526. CreateSound(FIREBALLSOUND,Torso,6,1,false)
  1527. UNANCHOR = true
  1528. local bv = Instance.new("BodyVelocity")
  1529. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1530. bv.velocity = CF(TORSO.Position,TORSO.Position-VT(0,15,0)).lookVector*450
  1531. bv.Parent = TORSO
  1532. local LANDED = false
  1533. for i = 1, 500 do
  1534. wait()
  1535. Ignore = {Character,HUM.Parent}
  1536. WACKYEFFECT({Time = 15, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.9, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1537. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1538. local HITFLOOR = CastProperRay(TORSO.Position, TORSO.Position-VT(0,1,0), 10*(TORSO.Size.Y), Ignore)
  1539. if HITFLOOR or FULLREGEN == true then
  1540. LANDED = true
  1541. break
  1542. end
  1543. if TORSO.Parent == nil then
  1544. break
  1545. end
  1546. end
  1547. bv:remove()
  1548. if LANDED == true then
  1549. UNANCHOR = false
  1550. for i = 1, 10 do
  1551. ApplyAoE(TORSO.Position+VT(0,1,0),10+(2*i),15,15,45,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  1552. end
  1553. CreateSound(EXPLOSIONLARGESOUND,TORSO,10,1,false)
  1554. CreateSound(EXPLOSIONSMALLSOUND,TORSO,10,1,false)
  1555. Particles("ExplosionFire1",TORSO,120)
  1556. for i = 1, 15 do
  1557. WACKYEFFECT({Time = 40+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(70,70,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1558. end
  1559. WELD:remove()
  1560. wait(0.3)
  1561. UNANCHOR = true
  1562. else
  1563. WELD:remove()
  1564. end
  1565. end
  1566. end
  1567. for i = 1, #FIRES do
  1568. FIRES[i].Enabled = false
  1569. Debris:AddItem(FIRES[i],5)
  1570. end
  1571. for _, c in pairs(Character:GetChildren()) do
  1572. if c:IsA("BasePart") and c ~= RootPart then
  1573. c.Transparency = 0
  1574. end
  1575. end
  1576. RootPart.Velocity = VT(0,0,0)
  1577. ATTACK = false
  1578. Rooted = false
  1579. end
  1580. end
  1581. end
  1582. end
  1583. end
  1584.  
  1585. function Spitter()
  1586. ATTACK = true
  1587. Rooted = true
  1588. local GYRO = IT("BodyGyro",RootPart)
  1589. GYRO.D = 20
  1590. GYRO.P = 4000
  1591. GYRO.MaxTorque = VT(40000,40000,40000)
  1592. local POSITION = IT("BodyPosition",RootPart)
  1593. POSITION.Position = RootPart.Position+VT(0,2,0)
  1594. POSITION.D = 450
  1595. POSITION.P = 40000
  1596. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1597. local FIRE = Particles("FistFire",RightArm,true)
  1598. CreateSound(CHARGE,RightArm,6,0.8,false)
  1599. coroutine.resume(coroutine.create(function()
  1600. repeat
  1601. Swait()
  1602. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1603. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  1604. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  1605. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1606. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1607. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1608. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1609. until ATTACK == false
  1610. FIRE.LockedToPart = false
  1611. FIRE.Enabled = false
  1612. Debris:AddItem(FIRE,5)
  1613. GYRO:remove()
  1614. POSITION:remove()
  1615. end))
  1616. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Alder"), "Orb", VT(0,0,0), true)
  1617. MakeForm(FIREBALL,"Ball")
  1618. FIREBALL.CFrame = RightArm.CFrame*CF(0,-1,0)
  1619. local CORE = IT("Attachment",FIREBALL)
  1620. local FIRES = Particles("FireballFire1",CORE,true)
  1621. FIRES.Size = NumberSequence.new(0)
  1622. FIRES.LockedToPart = true
  1623. local LOOP = 0
  1624. repeat
  1625. Swait()
  1626. LOOP = LOOP + 1
  1627. if LOOP == 20 then
  1628. LOOP = 0
  1629. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(0,0,0), Size2 = VT(FIREBALL.Size.X,FIREBALL.Size.X/2,FIREBALL.Size.X)*3, Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = FIREBALL.Position-VT(0,FIREBALL.Size.Y/4,0), RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1630. end
  1631. if FIREBALL.Size.X < 20 then
  1632. FIREBALL.Size = FIREBALL.Size + VT(0.1,0.1,0.1)
  1633. FIRES.Size = NumberSequence.new(FIREBALL.Size.Y/1.5)
  1634. FIRES.Speed = NumberRange.new(0,FIREBALL.Size.Y/2)
  1635. end
  1636. FIRES.Enabled = true
  1637. FIREBALL.CFrame = RightArm.CFrame*CF(0,-1-FIREBALL.Size.Z/2,0)
  1638. until KEYHOLD == false and FIREBALL.Size.X >= 10
  1639. CreateSound(FIREBALLSOUND,FIREBALL,10,0.8,false)
  1640. coroutine.resume(coroutine.create(function()
  1641. FIREBALL.CFrame = CF(FIREBALL.Position,Mouse.Hit.p)
  1642. local RANGE = 75
  1643. local FLAME = Particles("Field",CORE,true)
  1644. FLAME.Speed = NumberRange.new(0,FIREBALL.Size.X*5)
  1645. FLAME.Size = NumberSequence.new(0,25)
  1646. for i = 1, 600 do
  1647. LOOP = LOOP + 1
  1648. if LOOP == 20 then
  1649. LOOP = 0
  1650. ApplyAoE(FIREBALL.Position,FIREBALL.Size.X*5,5,25,0,false)
  1651. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(0,0,0), Size2 = VT(FIREBALL.Size.X,FIREBALL.Size.X/2,FIREBALL.Size.X)*3, Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = FIREBALL.Position-VT(0,FIREBALL.Size.Y/4,0), RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1652. end
  1653. Swait()
  1654. FIREBALL.CFrame = CF(FIREBALL.Position,FIREBALL.CFrame*CF(0,-0.001,-1).p)*CF(0,0,-0.2)
  1655. local HIT,HITPOS,NORMAL = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, FIREBALL.Size.X/2.5, Character)
  1656. if HIT then
  1657. ApplyAoE(FIREBALL.Position,FIREBALL.Size.X*12,75,90,375,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  1658. CreateSound(EXPLOSIONLARGESOUND,FIREBALL,10,1,false)
  1659. CreateSound(EXPLOSIONSMALLSOUND,FIREBALL,10,1,false)
  1660. for i = 1, 3 do
  1661. WACKYEFFECT({Time = 40, EffectType = "Sphere", Size = VT(0,0,0), Size2 = FIREBALL.Size*MRANDOM(18,25), Transparency = 0, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1662. end
  1663. for i = 1, 3 do
  1664. WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(0,0,0), Size2 = FIREBALL.Size*MRANDOM(18,25), Transparency = 0, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1665. end
  1666. Particles("ExplosionFire1",FIREBALL,1200)
  1667. for i = 1, 15 do
  1668. WACKYEFFECT({Time = 40+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(FIREBALL.Size.X*10,FIREBALL.Size.X*10,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1669. end
  1670. break
  1671. end
  1672. end
  1673. FLAME.Enabled = false
  1674. FIRES.Enabled = false
  1675. for i = 1, 10 do
  1676. Swait()
  1677. FIREBALL.Mesh.Scale = FIREBALL.Mesh.Scale - VT(0.1,0.1,0.1)
  1678. end
  1679. Debris:AddItem(FIREBALL,5)
  1680. end))
  1681. wait(0.5)
  1682. ATTACK = false
  1683. Rooted = false
  1684. end
  1685.  
  1686. function Devastor()
  1687. ATTACK = true
  1688. Rooted = true
  1689. local POSITION = IT("BodyPosition",RootPart)
  1690. POSITION.Position = RootPart.Position+VT(0,2,0)
  1691. POSITION.D = 450
  1692. POSITION.P = 40000
  1693. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1694. local FIRE = Particles("FistFire",RightArm,true)
  1695. local FIRE2 = Particles("FistFire",LeftArm,true)
  1696. CreateSound(CHARGE,Torso,6,1,false)
  1697. local NEWANIM = false
  1698. coroutine.resume(coroutine.create(function()
  1699. repeat
  1700. Swait()
  1701. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1702. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1703. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1704. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1705. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1706. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1707. until ATTACK == false or NEWANIM == true
  1708. if NEWANIM == true then
  1709. local GYRO = IT("BodyGyro",RootPart)
  1710. GYRO.D = 20
  1711. GYRO.P = 4000
  1712. GYRO.MaxTorque = VT(40000,40000,40000)
  1713. repeat
  1714. Swait()
  1715. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1716. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  1717. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  1718. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1719. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1720. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1721. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1722. until ATTACK == false
  1723. GYRO:remove()
  1724. end
  1725. POSITION:remove()
  1726. FIRE.LockedToPart = false
  1727. FIRE.Enabled = false
  1728. Debris:AddItem(FIRE,5)
  1729. FIRE2.LockedToPart = false
  1730. FIRE2.Enabled = false
  1731. Debris:AddItem(FIRE2,5)
  1732. end))
  1733. local FIRETABLE = {}
  1734. local ORB = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Alder"), "Orb", VT(0,0,0), true)
  1735. MakeForm(ORB,"Ball")
  1736. ORB.CFrame = CF(RootPart.Position+VT(0,8,0))
  1737. local A = IT("Attachment",ORB)
  1738. local FIRES = Particles("FireballFire1",A,true)
  1739. FIRES.Size = NumberSequence.new(0)
  1740. FIRES.LockedToPart = true
  1741. local LOOP = 0
  1742. for i = 1, 200 do
  1743. Swait()
  1744. LOOP = LOOP + 1
  1745. if LOOP >= 30 then
  1746. LOOP = 0
  1747. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1748. end
  1749. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  1750. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1751. FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
  1752. FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
  1753. FIRES.Enabled = true
  1754. end
  1755. RightArm.Transparency = 1
  1756. LeftArm.Transparency = 1
  1757. FIRE.Enabled = false
  1758. FIRE2.Enabled = false
  1759. for _, c in pairs(Character:GetChildren()) do
  1760. if c:IsA("BasePart") then
  1761. local FLAME = Particles("BodyFire",c,true)
  1762. table.insert(FIRETABLE,FLAME)
  1763. end
  1764. end
  1765. CreateSound(CHARGE,Torso,6,0.5,false)
  1766. for i = 1, 200 do
  1767. Swait()
  1768. LOOP = LOOP + 1
  1769. if LOOP >= 30 then
  1770. LOOP = 0
  1771. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1772. end
  1773. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  1774. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1775. FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
  1776. FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
  1777. FIRES.Enabled = true
  1778. end
  1779. for _, c in pairs(Character:GetChildren()) do
  1780. if c:IsA("BasePart") then
  1781. c.Transparency = 1
  1782. end
  1783. end
  1784. for i = 1, #FIRETABLE do
  1785. FIRETABLE[i].Enabled = false
  1786. Debris:AddItem(FIRETABLE[i],5)
  1787. end
  1788. for i = 1, 400 do
  1789. Swait()
  1790. LOOP = LOOP + 1
  1791. if LOOP >= 30 then
  1792. LOOP = 0
  1793. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1794. end
  1795. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  1796. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1797. FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
  1798. FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
  1799. FIRES.Enabled = true
  1800. end
  1801. wait(0.5)
  1802. FIRES.Lifetime = NumberRange.new(2,5)
  1803. FIRES.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,ORB.Size.Y/1.5),NumberSequenceKeypoint.new(0.5,ORB.Size.Y/2),NumberSequenceKeypoint.new(1,0)})
  1804. FIRES.LockedToPart = false
  1805. CreateSound(FIREBALLSOUND,Effects,4,1,false)
  1806. coroutine.resume(coroutine.create(function()
  1807. ORB.CFrame = CF(ORB.Position,Mouse.Hit.p)
  1808. for i = 1, 1200 do
  1809. Swait()
  1810. ORB.CFrame = ORB.CFrame*CF(0,0,-1)
  1811. local HIT,HITPOS = Raycast(ORB.Position, ORB.CFrame.lookVector, ORB.Size.X/2.5, Character)
  1812. if HIT then
  1813. break
  1814. end
  1815. end
  1816. for i = 1, 6 do
  1817. ApplyAoE(ORB.Position,ORB.Size.X*10,75,90,375,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  1818. CreateSound(EXPLOSIONLARGESOUND,Effects,2,1,false)
  1819. CreateSound(EXPLOSIONSMALLSOUND,Effects,4,1,false)
  1820. for i = 1, 3 do
  1821. WACKYEFFECT({Time = 160, EffectType = "Sphere", Size = VT(0,0,0), Size2 = ORB.Size*MRANDOM(5,20), Transparency = 0.6, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1822. end
  1823. for i = 1, 3 do
  1824. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(0,0,0), Size2 = ORB.Size*MRANDOM(5,20), Transparency = 0.6, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1825. end
  1826. for i = 1, 15 do
  1827. WACKYEFFECT({Time = 120+(i*5), EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(ORB.Size.X*30,15,ORB.Size.X*30), Transparency = 0.8, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = BRICKC"Steel blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1828. end
  1829. wait(1)
  1830. end
  1831. FIRES.Enabled = false
  1832. for i = 1, 10 do
  1833. Swait()
  1834. ORB.Mesh.Scale = ORB.Mesh.Scale - VT(0.1,0.1,0.1)
  1835. end
  1836. Debris:AddItem(ORB,5)
  1837. end))
  1838. wait(1)
  1839. FullBodyRegen()
  1840. ATTACK = false
  1841. Rooted = false
  1842. end
  1843.  
  1844. --//=================================\\
  1845. --|| MISC
  1846. --\\=================================//
  1847.  
  1848. function Lock()
  1849. ATTACK = true
  1850. Rooted = true
  1851. local GYRO = IT("BodyGyro",RootPart)
  1852. GYRO.D = 50
  1853. GYRO.P = 4000
  1854. GYRO.MaxTorque = VT(40000,40000,40000)
  1855. local POSITION = IT("BodyPosition",RootPart)
  1856. POSITION.Position = RootPart.Position+VT(0,1,0)
  1857. POSITION.D = 450
  1858. POSITION.P = 40000
  1859. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1860. local FLINT = FLINTLOCK:Clone()
  1861. FLINTLOCK.Transparency = 1
  1862. FLINT.Parent = Character
  1863. local SHOT = false
  1864. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, FLINT, CF(-0.05,-1.65,0) * ANGLES(RAD(180),RAD(0),RAD(0)), CF(0, 0, 0))
  1865. coroutine.resume(coroutine.create(function()
  1866. repeat
  1867. Swait()
  1868. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1869. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1870. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1871. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1872. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1873. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1874. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1875. until SHOT == true
  1876. CreateSound(213603013,RightArm,4,1,false)
  1877. local FROM = FLINT.CFrame*CF(0,1.043,0.231).p
  1878. local Ignore = Character
  1879. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1880. local TO = Mouse.Hit.p
  1881. local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Ignore)
  1882. if AIMHIT ~= nil then
  1883. if AIMHIT.Parent ~= Character then
  1884. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1885. local HUM = AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid")
  1886. if HUM then
  1887. ApplyDamage(HUM,MRANDOM(70,90))
  1888. end
  1889. end
  1890. end
  1891. end
  1892. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Pearl", "Arrow", VT(0,0,0))
  1893. MakeForm(TRAIL,"Cyl")
  1894. local DIST = (FLINT.CFrame*CF(0,1.043,0.231).p - AIMPOS).Magnitude
  1895. TRAIL.Size = VT(0.1,DIST,0.1)
  1896. TRAIL.CFrame = CF(FLINT.CFrame*CF(0,1.043,0.231).p, AIMPOS) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1897. coroutine.resume(coroutine.create(function()
  1898. for i = 1, 5 do
  1899. Swait()
  1900. TRAIL.Transparency = TRAIL.Transparency + 0.1
  1901. end
  1902. TRAIL:remove()
  1903. end))
  1904. repeat
  1905. Swait()
  1906. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1907. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1908. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1909. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1910. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1911. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1912. until ATTACK == false
  1913. GYRO:remove()
  1914. POSITION:remove()
  1915. FLINT:remove()
  1916. FLINTLOCK.Transparency = 0
  1917. end))
  1918. wait(0.3)
  1919. SHOT = true
  1920. wait(0.5)
  1921. ATTACK = false
  1922. Rooted = false
  1923. end
  1924.  
  1925. function Jupiter()
  1926. ATTACK = true
  1927. Rooted = true
  1928. local POSITION = IT("BodyPosition",RootPart)
  1929. POSITION.Position = RootPart.Position+VT(0,0.2,0)
  1930. POSITION.D = 450
  1931. POSITION.P = 40000
  1932. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1933. coroutine.resume(coroutine.create(function()
  1934. repeat
  1935. Swait()
  1936. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(-5), RAD(-15)), 2 / Animation_Speed)
  1937. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.5 / Animation_Speed)
  1938. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1939. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1940. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.25) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1941. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.4) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
  1942. until ATTACK == false
  1943. end))
  1944. wait(0.5)
  1945. repeat wait() until KEYHOLD == false
  1946. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(35,4,35), Transparency = 0.3, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Shamrock".Color, SoundID = 431105970, SoundPitch = 1, SoundVolume = 10})
  1947. POSITION:remove()
  1948. RootPart.Velocity = VT(0,150,0)
  1949. ATTACK = false
  1950. Rooted = false
  1951. end
  1952.  
  1953. function Taunt()
  1954. ATTACK = true
  1955. Rooted = true
  1956. local TAUNT = CreateSound(159882303,Torso,10,1,false)
  1957. coroutine.resume(coroutine.create(function()
  1958. repeat
  1959. Swait()
  1960. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1961. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1962. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.75, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1963. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.25, -0.5) * ANGLES(RAD(90), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1964. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1965. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1966. until ATTACK == false
  1967. end))
  1968. repeat wait() until TAUNT.Playing == false
  1969. ATTACK = false
  1970. Rooted = false
  1971. end
  1972.  
  1973. --//=================================\\
  1974. --|| ASSIGN THINGS TO KEYS
  1975. --\\=================================//
  1976.  
  1977. function MouseDown(Mouse)
  1978. HOLD = true
  1979. if ATTACK == false then
  1980. end
  1981. end
  1982.  
  1983. function MouseUp(Mouse)
  1984. HOLD = false
  1985. end
  1986.  
  1987. local MUSIC = CreateSound(285883918,Character,3,1,true)
  1988.  
  1989. function KeyDown(Key)
  1990. KEYHOLD = true
  1991. if ATTACK == false and FULLREGEN == false then
  1992. if Key == "z" then
  1993. Fireball()
  1994. end
  1995.  
  1996. if Key == "b" and FIREFIELD == false and SEARING == false then
  1997. FireField()
  1998. end
  1999.  
  2000. if Key == "c" and SEARING == false then
  2001. SearingForm()
  2002. end
  2003.  
  2004. if Key == "v" and SEARING == false then
  2005. SearingOrb()
  2006. end
  2007.  
  2008. if Key == "q" and SEARING == false then
  2009. Shroud()
  2010. end
  2011.  
  2012. if Key == "x" and SEARING == false then
  2013. Jupiter()
  2014. wait(2)
  2015. Devastor()
  2016. end
  2017.  
  2018. if Key == "e" then
  2019. Spitter()
  2020. end
  2021.  
  2022. if Key == "g" then
  2023. Lock()
  2024. end
  2025.  
  2026. if Key == "j" then
  2027. Jupiter()
  2028. end
  2029.  
  2030. if Key == "t" and SEARING == false then
  2031. Taunt()
  2032. end
  2033.  
  2034. if Key == "h" then
  2035. if POSEIDON == false then
  2036. POSEIDON = true
  2037. CreateSound(POSEIDONSOUND,Torso,5,MRANDOM(8,12)/10,false)
  2038. else
  2039. POSEIDON = false
  2040. end
  2041. end
  2042. end
  2043.  
  2044. if Key == "w" and ATTACK == false and SEARING == true and VALUE2 == false then
  2045. repeat
  2046. VALUE2 = true
  2047. Swait()
  2048. BODYPOS.Position = RootPart.CFrame*CF(0,0,-5).p
  2049. until KEYHOLD == false
  2050. VALUE2 = false
  2051. end
  2052.  
  2053. if string.byte(Key) == 50 and ATTACK == false then
  2054. if Speed == 16 then
  2055. Speed = 45
  2056. elseif Speed == 45 then
  2057. Speed = 16
  2058. end
  2059. end
  2060.  
  2061. if Key == "1" then
  2062. MUSIC:Play()
  2063. CHOSENSONG = CHOSENSONG + 1
  2064. if CHOSENSONG > #SONGS then
  2065. CHOSENSONG = 1
  2066. end
  2067. end
  2068. end
  2069.  
  2070. function KeyUp(Key)
  2071. KEYHOLD = false
  2072. end
  2073.  
  2074. Mouse.Button1Down:connect(function(NEWKEY)
  2075. MouseDown(NEWKEY)
  2076. end)
  2077. Mouse.Button1Up:connect(function(NEWKEY)
  2078. MouseUp(NEWKEY)
  2079. end)
  2080. Mouse.KeyDown:connect(function(NEWKEY)
  2081. KeyDown(NEWKEY)
  2082. end)
  2083. Mouse.KeyUp:connect(function(NEWKEY)
  2084. KeyUp(NEWKEY)
  2085. end)
  2086.  
  2087. --//=================================\\
  2088. --\\=================================//
  2089.  
  2090. function unanchor()
  2091. if UNANCHOR == true then
  2092. for _, c in pairs(Character:GetChildren()) do
  2093. if c:IsA("BasePart") then
  2094. c.Anchored = false
  2095. end
  2096. end
  2097. else
  2098. for _, c in pairs(Character:GetChildren()) do
  2099. if c:IsA("BasePart") then
  2100. c.Anchored = true
  2101. end
  2102. end
  2103. end
  2104. end
  2105.  
  2106. --//=================================\\
  2107. --|| WRAP THE WHOLE SCRIPT UP
  2108. --\\=================================//
  2109.  
  2110. Humanoid.Changed:connect(function(Jump)
  2111. if Jump == "Jump" and (Disable_Jump == true) then
  2112. Humanoid.Jump = false
  2113. end
  2114. end)
  2115.  
  2116. local LOOP = 0
  2117.  
  2118. while true do
  2119. Swait()
  2120. if Character:FindFirstChildOfClass("Humanoid") == nil then
  2121. Humanoid = IT("Humanoid",Character)
  2122. end
  2123. Effects.Parent = Character
  2124. script.Parent = WEAPONGUI
  2125. ANIMATE.Parent = nil
  2126. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2127. v:Stop();
  2128. end
  2129. SINE = SINE + CHANGE
  2130. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2131. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2132. Ignore = {Torso,RootPart,RightLeg,LeftLeg,RightLeg,Head,RightArm,LeftArm,Effects}
  2133. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  2134. local HITFLOOR,HITPOS = CastProperRay(RootPart.Position, RootPart.Position-VT(0,15,0), 4, Ignore)
  2135. local WALKSPEEDVALUE = 5
  2136. if SEARING == false then
  2137. if ANIM == "Walk" and TORSOVELOCITY > 1 and SEARING == false and Rooted == false then
  2138. if Humanoid.WalkSpeed <= 20 then
  2139. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.05 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * 1 / Animation_Speed)
  2140. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2141. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.05 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2 -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  2142. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.05 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2 +0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  2143. elseif SEARING == false and Humanoid.WalkSpeed > 20 and Rooted == false then
  2144. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / (2*1.3)))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * 1 / Animation_Speed)
  2145. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / (2*1.3)))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2146. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE*1.3) - 0.15 * COS(SINE / WALKSPEEDVALUE*(2*1.3)), -0.125 * COS(SINE / WALKSPEEDVALUE*1.3) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE*1.3)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(75 * COS(SINE / WALKSPEEDVALUE*1.3))), 0.5 / Animation_Speed)
  2147. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE*1.3) - 0.15 * COS(SINE / WALKSPEEDVALUE*(2*1.3)), 0.125 * COS(SINE / WALKSPEEDVALUE*1.3) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE*1.3)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(75 * COS(SINE / WALKSPEEDVALUE*1.3))), 0.5 / Animation_Speed)
  2148. end
  2149. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or SEARING == true or Rooted == true then
  2150. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2151. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2152. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2153. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2154. end
  2155. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2156. ANIM = "Jump"
  2157. if ATTACK == false then
  2158. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2159. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2160. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-5), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2161. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-5), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2162. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(2), RAD(0), RAD(0)), 1 / Animation_Speed)
  2163. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(2), RAD(0), RAD(0)), 1 / Animation_Speed)
  2164. end
  2165. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2166. ANIM = "Fall"
  2167. if ATTACK == false then
  2168. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(8*COS(SINE / 6))), 1 / Animation_Speed)
  2169. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-8*COS(SINE / 6))), 1 / Animation_Speed)
  2170. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(110)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2171. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(-110)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2172. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  2173. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  2174. end
  2175. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2176. ANIM = "Idle"
  2177. if ATTACK == false then
  2178. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  2179. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  2180. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.70, 0.05) * ANGLES(RAD(-15 - 2 * COS(SINE / 12)), RAD(-25), RAD(-10 - 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2181. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.70, 0.05) * ANGLES(RAD(-15 - 1 * COS(SINE / 12)), RAD(25), RAD(20 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2182. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(50), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  2183. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  2184. end
  2185. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2186. ANIM = "Walk"
  2187. if ATTACK == false then
  2188. if Humanoid.WalkSpeed <= 20 then
  2189. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2190. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2191. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.70, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.85 / Animation_Speed)
  2192. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.70, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.85 / Animation_Speed)
  2193. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2194. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2195. elseif Humanoid.WalkSpeed > 20 then
  2196. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2197. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2198. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.70, 0) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE*1.3)), RAD(0), RAD(2)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2199. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.70, 0) * ANGLES(RAD(35), RAD(-35), RAD(0)) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE*1.3)), RAD(0), RAD(-2)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2200. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(6)), 2 / Animation_Speed)
  2201. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-6)), 2 / Animation_Speed)
  2202. end
  2203. end
  2204. end
  2205. elseif SEARING == true then
  2206. if APPLYGYRO == true then
  2207. if VALUE2 == false and DIRECTTURN == false then
  2208. if GYRO ~= nil then
  2209. GYRO.MaxTorque = VT(0,40000,0)
  2210. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2211. end
  2212. else
  2213. if GYRO ~= nil then
  2214. GYRO.MaxTorque = VT(80000,40000,80000)
  2215. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2216. end
  2217. end
  2218. end
  2219. if VALUE2 == false and ATTACK == false then
  2220. ANIM = "IdleFlight"
  2221. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2222. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2223. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(0), RAD(-15), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2224. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2225. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2226. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2227. elseif VALUE2 == true and ATTACK == false then
  2228. ANIM = "Flight"
  2229. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(65), RAD(0), RAD(0)), 1 / Animation_Speed)
  2230. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2231. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0,1 / Animation_Speed)
  2232. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2233. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2234. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2235. end
  2236. end
  2237. unanchor()
  2238. Humanoid.MaxHealth = "inf"
  2239. Humanoid.Health = "inf"
  2240. if Rooted == false then
  2241. Disable_Jump = false
  2242. Humanoid.WalkSpeed = Speed
  2243. elseif Rooted == true then
  2244. Disable_Jump = true
  2245. Humanoid.WalkSpeed = 0
  2246. end
  2247. Regen()
  2248. if Head:FindFirstChild("face") then
  2249. Head.face.Texture = "rbxassetid://608798717"
  2250. Head.face.Transparency = Head.Transparency
  2251. end
  2252. for _, c in pairs(Character:GetDescendants()) do
  2253. if c.ClassName == "Attachment" and c ~= BACKATTACHMENT1 and c ~= BACKATTACHMENT2 and c.Parent.Parent ~= Effects then
  2254. c:remove()
  2255. end
  2256. if c.ClassName == "ParticleEmitter" then
  2257. if c.Name ~= "Regen" and c.Name ~= "Regen2" and c.Name ~= "CurseParticles" and c.Parent.Parent == Character then
  2258. c:remove()
  2259. end
  2260. end
  2261. if c and c.Parent then
  2262. if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then
  2263. local ACCESSORY = c.Parent
  2264. c.Parent = Character
  2265. local REGENVALUE = IT("BoolValue",c)
  2266. REGENVALUE.Name = "IsRegening"
  2267. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name,REGENVALUE})
  2268. if c then
  2269. if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
  2270. local WELD = weldBetween(Head,c)
  2271. table.insert(BODY,{WELD,c,nil,nil,nil,nil,nil,nil})
  2272. else
  2273. local WELD = weldBetween(Torso,c)
  2274. table.insert(BODY,{WELD,c,nil,nil,nil,nil,nil,nil})
  2275. end
  2276. end
  2277. ACCESSORY:remove()
  2278. end
  2279. end
  2280. end
  2281. for _, c in pairs(Character:GetChildren()) do
  2282. if SEARING == true and c:IsA("BasePart") then
  2283. c.Transparency = 1
  2284. end
  2285. end
  2286. MUSIC.Parent = Character
  2287. MUSIC.SoundId = "rbxassetid://"..SONGS[CHOSENSONG]
  2288. MUSIC.Pitch = 1
  2289. if CHOSENSONG ~= 5 then
  2290. MUSIC.Volume = 2
  2291. else
  2292. MUSIC.Volume = 4
  2293. end
  2294. MUSIC.Playing = true
  2295. if POSEIDON == true and FULLREGEN == false then
  2296. LOOP = LOOP + 1
  2297. local FLOOR = CreatePart(3, SpecialEffects, "Neon", 0, 1, BRICKC("Pearl"), "Floor", VT(15,0,15), true)
  2298. FLOOR.CFrame = CF(HITPOS-VT(0,0.025,0))
  2299. FLOOR.CanCollide = true
  2300. Debris:AddItem(FLOOR,0.2)
  2301. local FLOOR = CreatePart(3, SpecialEffects, "Neon", 0, 1, BRICKC("Pearl"), "Floor", VT(15,0,15), true)
  2302. FLOOR.CFrame = CF(HITPOS-VT(0,0.025,0))*ANGLES(RAD(0),RAD(45),RAD(0))
  2303. FLOOR.CanCollide = true
  2304. Debris:AddItem(FLOOR,0.2)
  2305. if LOOP >= 5 then
  2306. LOOP = 0
  2307. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(15,1,15), Transparency = 0.7, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = HITPOS+VT(0,0.45,0), RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Shamrock".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2308. end
  2309. end
  2310. RootJoint.Parent = RootPart
  2311. Humanoid.DisplayDistanceType = "None"
  2312. Humanoid.Name = "Searing Emperor"
  2313. end
  2314.  
  2315. --//=================================\\
  2316. --\\=================================//
  2317.  
  2318.  
  2319.  
  2320.  
  2321.  
  2322. --//====================================================\\--
  2323. --|| END OF SCRIPT
  2324. --\\====================================================//--
  2325. end))
  2326. ParticleEmitter1.Name = "Regen"
  2327. ParticleEmitter1.Parent = LocalScript0
  2328. ParticleEmitter1.Speed = NumberRange.new(1, 1)
  2329. ParticleEmitter1.Rotation = NumberRange.new(0, 360)
  2330. ParticleEmitter1.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  2331. ParticleEmitter1.Enabled = false
  2332. ParticleEmitter1.LightEmission = 0.89999997615814
  2333. ParticleEmitter1.Texture = "rbxassetid://296874871"
  2334. ParticleEmitter1.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2335. ParticleEmitter1.ZOffset = 1
  2336. ParticleEmitter1.Size = NumberSequence.new(0.81250011920929,0.81250011920929,0)
  2337. ParticleEmitter1.Acceleration = Vector3.new(0, 3, 0)
  2338. ParticleEmitter1.Drag = 3
  2339. ParticleEmitter1.EmissionDirection = Enum.NormalId.Right
  2340. ParticleEmitter1.Lifetime = NumberRange.new(1, 1)
  2341. ParticleEmitter1.Rate = 300
  2342. ParticleEmitter1.RotSpeed = NumberRange.new(-56, 56)
  2343. ParticleEmitter1.SpreadAngle = Vector2.new(360, 360)
  2344. ParticleEmitter1.VelocitySpread = 360
  2345. ParticleEmitter2.Name = "Regen2"
  2346. ParticleEmitter2.Parent = LocalScript0
  2347. ParticleEmitter2.Speed = NumberRange.new(1, 1)
  2348. ParticleEmitter2.Rotation = NumberRange.new(0, 360)
  2349. ParticleEmitter2.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  2350. ParticleEmitter2.Enabled = false
  2351. ParticleEmitter2.LightEmission = 0.89999997615814
  2352. ParticleEmitter2.Texture = "rbxassetid://296874871"
  2353. ParticleEmitter2.Transparency = NumberSequence.new(1,1,0.7704918384552,0.29508197307587,0.24590164422989,0.37704920768738,0.62841534614563,0.90710383653641,1)
  2354. ParticleEmitter2.ZOffset = 1
  2355. ParticleEmitter2.Size = NumberSequence.new(0,0.81967234611511,0.7103830575943,0.49180328845978,0)
  2356. ParticleEmitter2.Drag = 5
  2357. ParticleEmitter2.EmissionDirection = Enum.NormalId.Right
  2358. ParticleEmitter2.Lifetime = NumberRange.new(1, 1)
  2359. ParticleEmitter2.Rate = 70
  2360. ParticleEmitter2.RotSpeed = NumberRange.new(-56, 56)
  2361. ParticleEmitter2.SpreadAngle = Vector2.new(360, 360)
  2362. ParticleEmitter2.VelocitySpread = 360
  2363. BillboardGui3.Name = "NameGui"
  2364. BillboardGui3.Parent = LocalScript0
  2365. BillboardGui3.Enabled = false
  2366. BillboardGui3.Size = UDim2.new(7.5, 0, 1.5, 0)
  2367. BillboardGui3.AlwaysOnTop = true
  2368. BillboardGui3.MaxDistance = 70
  2369. BillboardGui3.SizeOffset = Vector2.new(0, 4)
  2370. TextLabel4.Name = "PlayerName"
  2371. TextLabel4.Parent = BillboardGui3
  2372. TextLabel4.Transparency = 1
  2373. TextLabel4.Size = UDim2.new(1, 0, 1, 0)
  2374. TextLabel4.BackgroundColor = BrickColor.new("Institutional white")
  2375. TextLabel4.BackgroundColor3 = Color3.new(1, 1, 1)
  2376. TextLabel4.BackgroundTransparency = 1
  2377. TextLabel4.BorderColor = BrickColor.new("Institutional white")
  2378. TextLabel4.BorderColor3 = Color3.new(1, 1, 1)
  2379. TextLabel4.BorderSizePixel = 0
  2380. TextLabel4.Font = Enum.Font.Antique
  2381. TextLabel4.FontSize = Enum.FontSize.Size14
  2382. TextLabel4.Text = "Shackluster"
  2383. TextLabel4.TextColor = BrickColor.new("Sand violet metallic")
  2384. TextLabel4.TextColor3 = Color3.new(0.580392, 0.580392, 0.580392)
  2385. TextLabel4.TextScaled = true
  2386. TextLabel4.TextSize = 14
  2387. TextLabel4.TextStrokeColor3 = Color3.new(0.337255, 0.337255, 0.337255)
  2388. TextLabel4.TextStrokeTransparency = 0
  2389. TextLabel4.TextWrap = true
  2390. TextLabel4.TextWrapped = true
  2391. TextLabel5.Name = "Title"
  2392. TextLabel5.Parent = BillboardGui3
  2393. TextLabel5.Position = UDim2.new(-0.75, 0, 0.899999976, 0)
  2394. TextLabel5.Transparency = 1
  2395. TextLabel5.Size = UDim2.new(2.5, 0, 1.5, 0)
  2396. TextLabel5.BackgroundColor = BrickColor.new("Institutional white")
  2397. TextLabel5.BackgroundColor3 = Color3.new(1, 1, 1)
  2398. TextLabel5.BackgroundTransparency = 1
  2399. TextLabel5.BorderColor = BrickColor.new("Institutional white")
  2400. TextLabel5.BorderColor3 = Color3.new(1, 1, 1)
  2401. TextLabel5.BorderSizePixel = 0
  2402. TextLabel5.Font = Enum.Font.Antique
  2403. TextLabel5.FontSize = Enum.FontSize.Size14
  2404. TextLabel5.Text = "The Searing Emperor"
  2405. TextLabel5.TextColor = BrickColor.new("Alder")
  2406. TextLabel5.TextColor3 = Color3.new(0.666667, 0.333333, 1)
  2407. TextLabel5.TextScaled = true
  2408. TextLabel5.TextSize = 14
  2409. TextLabel5.TextStrokeColor3 = Color3.new(0.666667, 0, 1)
  2410. TextLabel5.TextStrokeTransparency = 0
  2411. TextLabel5.TextWrap = true
  2412. TextLabel5.TextWrapped = true
  2413. ParticleEmitter6.Name = "FistFire"
  2414. ParticleEmitter6.Parent = LocalScript0
  2415. ParticleEmitter6.Speed = NumberRange.new(3, 3)
  2416. ParticleEmitter6.Rotation = NumberRange.new(0, 360)
  2417. ParticleEmitter6.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  2418. ParticleEmitter6.Enabled = false
  2419. ParticleEmitter6.LightEmission = 0.89999997615814
  2420. ParticleEmitter6.Texture = "rbxassetid://296874871"
  2421. ParticleEmitter6.Transparency = NumberSequence.new(0.47540986537933,0.2896174788475,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2422. ParticleEmitter6.ZOffset = 1
  2423. ParticleEmitter6.Size = NumberSequence.new(0,0,0.7103830575943,0.49180328845978,0)
  2424. ParticleEmitter6.Acceleration = Vector3.new(0, 3, 0)
  2425. ParticleEmitter6.Drag = 1
  2426. ParticleEmitter6.EmissionDirection = Enum.NormalId.Bottom
  2427. ParticleEmitter6.Lifetime = NumberRange.new(2, 2)
  2428. ParticleEmitter6.LockedToPart = true
  2429. ParticleEmitter6.Rate = 300
  2430. ParticleEmitter6.RotSpeed = NumberRange.new(-56, 56)
  2431. ParticleEmitter6.SpreadAngle = Vector2.new(45, 45)
  2432. ParticleEmitter6.VelocitySpread = 45
  2433. LocalScript7.Name = "CamShake"
  2434. LocalScript7.Parent = LocalScript0
  2435. table.insert(cors,sandbox(LocalScript7,function()
  2436. wait()
  2437. VT = Vector3.new
  2438. MRANDOM = math.random
  2439. local A = nil
  2440. local B = nil
  2441. local C = nil
  2442. local HUMANOID = script.Parent:FindFirstChildOfClass("Humanoid")
  2443. for _, c in pairs(script:GetChildren()) do
  2444. if c.Name == "Timer" then
  2445. A = c.Value
  2446. elseif c.Name == "Shake" then
  2447. B = c.Value*5
  2448. elseif c.Name == "DoesFade" then
  2449. C = c.Value
  2450. end
  2451. end
  2452. local TIMER = A or 35
  2453. local SHAKE = B or 5
  2454. local FADE = C or true
  2455. if HUMANOID and game.Players:FindFirstChild(script.Parent.Name) then
  2456. if FADE == true then
  2457. local FADER = SHAKE/TIMER
  2458. for i = 1, TIMER do
  2459. wait()
  2460. HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10)
  2461. end
  2462. HUMANOID.CameraOffset = VT(0,0,0)
  2463. else
  2464. for i = 1, TIMER do
  2465. wait()
  2466. HUMANOID.CameraOffset = VT(MRANDOM(-SHAKE,SHAKE)/10,MRANDOM(-SHAKE,SHAKE)/10,MRANDOM(-SHAKE,SHAKE)/10)
  2467. end
  2468. HUMANOID.CameraOffset = VT(0,0,0)
  2469. end
  2470. end
  2471. script:remove()
  2472. end))
  2473. LocalScript7.Disabled = true
  2474. NumberValue8.Name = "Timer"
  2475. NumberValue8.Parent = LocalScript7
  2476. NumberValue8.Value = 35
  2477. NumberValue9.Name = "Shake"
  2478. NumberValue9.Parent = LocalScript7
  2479. NumberValue9.Value = 5
  2480. BoolValue10.Name = "DoesFade"
  2481. BoolValue10.Parent = LocalScript7
  2482. ParticleEmitter11.Name = "FireballFire2"
  2483. ParticleEmitter11.Parent = LocalScript0
  2484. ParticleEmitter11.Rotation = NumberRange.new(0, 360)
  2485. ParticleEmitter11.Color = ColorSequence.new(Color3.new(0.14902, 0.886275, 1),Color3.new(0, 0.666667, 1))
  2486. ParticleEmitter11.Enabled = false
  2487. ParticleEmitter11.LightEmission = 0.89999997615814
  2488. ParticleEmitter11.Texture = "rbxassetid://296874871"
  2489. ParticleEmitter11.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2490. ParticleEmitter11.ZOffset = 2
  2491. ParticleEmitter11.Size = NumberSequence.new(5,5,1.8032789230347,0)
  2492. ParticleEmitter11.Drag = 1
  2493. ParticleEmitter11.EmissionDirection = Enum.NormalId.Right
  2494. ParticleEmitter11.Lifetime = NumberRange.new(0, 1.5)
  2495. ParticleEmitter11.Rate = 9999
  2496. ParticleEmitter11.RotSpeed = NumberRange.new(-56, 56)
  2497. ParticleEmitter11.SpreadAngle = Vector2.new(360, 360)
  2498. ParticleEmitter11.VelocitySpread = 360
  2499. ParticleEmitter12.Name = "ExplosionFire2"
  2500. ParticleEmitter12.Parent = LocalScript0
  2501. ParticleEmitter12.Speed = NumberRange.new(7, 270)
  2502. ParticleEmitter12.Rotation = NumberRange.new(0, 360)
  2503. ParticleEmitter12.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  2504. ParticleEmitter12.Enabled = false
  2505. ParticleEmitter12.LightEmission = 0.89999997615814
  2506. ParticleEmitter12.Texture = "rbxassetid://296874871"
  2507. ParticleEmitter12.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2508. ParticleEmitter12.ZOffset = 1
  2509. ParticleEmitter12.Size = NumberSequence.new(0,0.98360657691956,1.530054807663,0)
  2510. ParticleEmitter12.Drag = 8
  2511. ParticleEmitter12.EmissionDirection = Enum.NormalId.Right
  2512. ParticleEmitter12.Lifetime = NumberRange.new(2, 4)
  2513. ParticleEmitter12.Rate = 300
  2514. ParticleEmitter12.RotSpeed = NumberRange.new(-56, 56)
  2515. ParticleEmitter12.SpreadAngle = Vector2.new(360, 360)
  2516. ParticleEmitter12.VelocitySpread = 360
  2517. ParticleEmitter13.Name = "Field"
  2518. ParticleEmitter13.Parent = LocalScript0
  2519. ParticleEmitter13.Speed = NumberRange.new(20, 50)
  2520. ParticleEmitter13.Rotation = NumberRange.new(0, 360)
  2521. ParticleEmitter13.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  2522. ParticleEmitter13.Enabled = false
  2523. ParticleEmitter13.LightEmission = 0.89999997615814
  2524. ParticleEmitter13.Texture = "rbxassetid://296874871"
  2525. ParticleEmitter13.Transparency = NumberSequence.new(1,0.92349725961685,0.87978142499924,0.92349725961685,1)
  2526. ParticleEmitter13.ZOffset = 1
  2527. ParticleEmitter13.Size = NumberSequence.new(0,10)
  2528. ParticleEmitter13.EmissionDirection = Enum.NormalId.Right
  2529. ParticleEmitter13.Lifetime = NumberRange.new(2, 4)
  2530. ParticleEmitter13.Rate = 999
  2531. ParticleEmitter13.RotSpeed = NumberRange.new(-56, 56)
  2532. ParticleEmitter13.SpreadAngle = Vector2.new(360, 360)
  2533. ParticleEmitter13.VelocitySpread = 360
  2534. ParticleEmitter14.Name = "BodyFire"
  2535. ParticleEmitter14.Parent = LocalScript0
  2536. ParticleEmitter14.Speed = NumberRange.new(1, 1)
  2537. ParticleEmitter14.Rotation = NumberRange.new(0, 360)
  2538. ParticleEmitter14.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  2539. ParticleEmitter14.Enabled = false
  2540. ParticleEmitter14.LightEmission = 0.89999997615814
  2541. ParticleEmitter14.Texture = "rbxassetid://296874871"
  2542. ParticleEmitter14.Transparency = NumberSequence.new(0,0.14207655191422,0.4426229596138,0.62841534614563,1)
  2543. ParticleEmitter14.ZOffset = 1
  2544. ParticleEmitter14.Size = NumberSequence.new(0.81250011920929,0.81250011920929,0)
  2545. ParticleEmitter14.Acceleration = Vector3.new(0, 3, 0)
  2546. ParticleEmitter14.Drag = 3
  2547. ParticleEmitter14.EmissionDirection = Enum.NormalId.Right
  2548. ParticleEmitter14.Lifetime = NumberRange.new(1, 1)
  2549. ParticleEmitter14.Rate = 300
  2550. ParticleEmitter14.RotSpeed = NumberRange.new(-56, 56)
  2551. ParticleEmitter14.SpreadAngle = Vector2.new(360, 360)
  2552. ParticleEmitter14.VelocitySpread = 360
  2553. ParticleEmitter15.Name = "WingFire1"
  2554. ParticleEmitter15.Parent = LocalScript0
  2555. ParticleEmitter15.Speed = NumberRange.new(8, 8)
  2556. ParticleEmitter15.Rotation = NumberRange.new(0, 360)
  2557. ParticleEmitter15.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  2558. ParticleEmitter15.Enabled = false
  2559. ParticleEmitter15.LightEmission = 0.89999997615814
  2560. ParticleEmitter15.Texture = "rbxassetid://296874871"
  2561. ParticleEmitter15.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2562. ParticleEmitter15.ZOffset = 1
  2563. ParticleEmitter15.Size = NumberSequence.new(0,4.0437164306641,5.7377052307129,6.1748638153076)
  2564. ParticleEmitter15.Acceleration = Vector3.new(8, 5, -7)
  2565. ParticleEmitter15.EmissionDirection = Enum.NormalId.Back
  2566. ParticleEmitter15.Lifetime = NumberRange.new(2.5, 2.5)
  2567. ParticleEmitter15.LockedToPart = true
  2568. ParticleEmitter15.Rate = 300
  2569. ParticleEmitter15.RotSpeed = NumberRange.new(-56, 56)
  2570. ParticleEmitter15.SpreadAngle = Vector2.new(15, 5)
  2571. ParticleEmitter15.VelocitySpread = 15
  2572. ParticleEmitter16.Name = "WingFire2"
  2573. ParticleEmitter16.Parent = LocalScript0
  2574. ParticleEmitter16.Speed = NumberRange.new(8, 8)
  2575. ParticleEmitter16.Rotation = NumberRange.new(0, 360)
  2576. ParticleEmitter16.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  2577. ParticleEmitter16.Enabled = false
  2578. ParticleEmitter16.LightEmission = 0.89999997615814
  2579. ParticleEmitter16.Texture = "rbxassetid://296874871"
  2580. ParticleEmitter16.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2581. ParticleEmitter16.ZOffset = 1
  2582. ParticleEmitter16.Size = NumberSequence.new(0,4.0437164306641,5.7377052307129,6.1748638153076)
  2583. ParticleEmitter16.Acceleration = Vector3.new(-8, 5, -7)
  2584. ParticleEmitter16.EmissionDirection = Enum.NormalId.Back
  2585. ParticleEmitter16.Lifetime = NumberRange.new(2.5, 2.5)
  2586. ParticleEmitter16.LockedToPart = true
  2587. ParticleEmitter16.Rate = 300
  2588. ParticleEmitter16.RotSpeed = NumberRange.new(-56, 56)
  2589. ParticleEmitter16.SpreadAngle = Vector2.new(15, 5)
  2590. ParticleEmitter16.VelocitySpread = 15
  2591. ParticleEmitter17.Name = "ExplosionFire1"
  2592. ParticleEmitter17.Parent = LocalScript0
  2593. ParticleEmitter17.Speed = NumberRange.new(7, 670)
  2594. ParticleEmitter17.Rotation = NumberRange.new(0, 360)
  2595. ParticleEmitter17.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  2596. ParticleEmitter17.Enabled = false
  2597. ParticleEmitter17.LightEmission = 0.89999997615814
  2598. ParticleEmitter17.Texture = "rbxassetid://296874871"
  2599. ParticleEmitter17.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2600. ParticleEmitter17.ZOffset = 1
  2601. ParticleEmitter17.Size = NumberSequence.new(10,10,7.0491800308228,0)
  2602. ParticleEmitter17.Drag = 5
  2603. ParticleEmitter17.EmissionDirection = Enum.NormalId.Right
  2604. ParticleEmitter17.Lifetime = NumberRange.new(2, 4)
  2605. ParticleEmitter17.Rate = 300
  2606. ParticleEmitter17.RotSpeed = NumberRange.new(-56, 56)
  2607. ParticleEmitter17.SpreadAngle = Vector2.new(360, 360)
  2608. ParticleEmitter17.VelocitySpread = 360
  2609. ParticleEmitter18.Name = "FireballFire1"
  2610. ParticleEmitter18.Parent = LocalScript0
  2611. ParticleEmitter18.Rotation = NumberRange.new(0, 360)
  2612. ParticleEmitter18.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  2613. ParticleEmitter18.Enabled = false
  2614. ParticleEmitter18.LightEmission = 0.89999997615814
  2615. ParticleEmitter18.Texture = "rbxassetid://296874871"
  2616. ParticleEmitter18.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2617. ParticleEmitter18.ZOffset = 1
  2618. ParticleEmitter18.Size = NumberSequence.new(10,10,7.0491800308228,0)
  2619. ParticleEmitter18.Drag = 1
  2620. ParticleEmitter18.EmissionDirection = Enum.NormalId.Right
  2621. ParticleEmitter18.Lifetime = NumberRange.new(0, 1.5)
  2622. ParticleEmitter18.Rate = 9999
  2623. ParticleEmitter18.RotSpeed = NumberRange.new(-56, 56)
  2624. ParticleEmitter18.SpreadAngle = Vector2.new(360, 360)
  2625. ParticleEmitter18.VelocitySpread = 360
  2626. ParticleEmitter19.Name = "FireballFire3"
  2627. ParticleEmitter19.Parent = LocalScript0
  2628. ParticleEmitter19.Rotation = NumberRange.new(0, 360)
  2629. ParticleEmitter19.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  2630. ParticleEmitter19.Enabled = false
  2631. ParticleEmitter19.LightEmission = 0.89999997615814
  2632. ParticleEmitter19.Texture = "rbxassetid://296874871"
  2633. ParticleEmitter19.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2634. ParticleEmitter19.ZOffset = 1
  2635. ParticleEmitter19.Size = NumberSequence.new(2.7868854999542,4.4808745384216,4.5901637077332,0)
  2636. ParticleEmitter19.Drag = 1
  2637. ParticleEmitter19.EmissionDirection = Enum.NormalId.Right
  2638. ParticleEmitter19.Lifetime = NumberRange.new(0, 1.5)
  2639. ParticleEmitter19.Rate = 9999
  2640. ParticleEmitter19.RotSpeed = NumberRange.new(-56, 56)
  2641. ParticleEmitter19.SpreadAngle = Vector2.new(360, 360)
  2642. ParticleEmitter19.VelocitySpread = 360
  2643. ParticleEmitter20.Name = "DebrisFire"
  2644. ParticleEmitter20.Parent = LocalScript0
  2645. ParticleEmitter20.Speed = NumberRange.new(2, 2)
  2646. ParticleEmitter20.Rotation = NumberRange.new(0, 360)
  2647. ParticleEmitter20.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  2648. ParticleEmitter20.Enabled = false
  2649. ParticleEmitter20.LightEmission = 0.89999997615814
  2650. ParticleEmitter20.Texture = "rbxassetid://296874871"
  2651. ParticleEmitter20.Transparency = NumberSequence.new(0,0.14207655191422,0.4426229596138,0.62841534614563,1)
  2652. ParticleEmitter20.ZOffset = 1
  2653. ParticleEmitter20.Size = NumberSequence.new(2.677595615387,3.9890713691711,4.6448087692261,3.8251371383667,0)
  2654. ParticleEmitter20.Acceleration = Vector3.new(0, 25, 0)
  2655. ParticleEmitter20.Drag = 3
  2656. ParticleEmitter20.EmissionDirection = Enum.NormalId.Right
  2657. ParticleEmitter20.Lifetime = NumberRange.new(0, 3)
  2658. ParticleEmitter20.Rate = 300
  2659. ParticleEmitter20.RotSpeed = NumberRange.new(-56, 56)
  2660. ParticleEmitter20.SpreadAngle = Vector2.new(360, 360)
  2661. ParticleEmitter20.VelocitySpread = 360
  2662. Part21.Name = "Pauldrons"
  2663. Part21.Parent = LocalScript0
  2664. Part21.CFrame = CFrame.new(47.1000023, 21.5235691, 58.9999733, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  2665. Part21.Orientation = Vector3.new(0, 180, 0)
  2666. Part21.Position = Vector3.new(47.1000023, 21.5235691, 58.9999733)
  2667. Part21.Rotation = Vector3.new(-180, 0, -180)
  2668. Part21.Transparency = 1
  2669. Part21.Size = Vector3.new(3.4000001, 2.20000005, 1)
  2670. Part21.Anchored = true
  2671. Part21.BottomSurface = Enum.SurfaceType.Smooth
  2672. Part21.CanCollide = false
  2673. Part21.CustomPhysicalProperties = PhysicalProperties.new(0.699999988, 0.300000012, 0.5, 1, 1)
  2674. Part21.Locked = true
  2675. Part21.TopSurface = Enum.SurfaceType.Smooth
  2676. Part21.FormFactor = Enum.FormFactor.Custom
  2677. Part21.formFactor = Enum.FormFactor.Custom
  2678. SpecialMesh22.Parent = Part21
  2679. SpecialMesh22.MeshId = "http://www.roblox.com/asset/?id=204454962 "
  2680. SpecialMesh22.TextureId = "rbxassetid://855840122"
  2681. SpecialMesh22.MeshType = Enum.MeshType.FileMesh
  2682. Folder23.Name = "Package"
  2683. Folder23.Parent = LocalScript0
  2684. CharacterMesh24.Parent = Folder23
  2685. CharacterMesh24.BodyPart = Enum.BodyPart.Torso
  2686. CharacterMesh24.MeshId = 27111894
  2687. CharacterMesh25.Parent = Folder23
  2688. CharacterMesh25.BodyPart = Enum.BodyPart.LeftLeg
  2689. CharacterMesh25.MeshId = 27111857
  2690. CharacterMesh26.Parent = Folder23
  2691. CharacterMesh26.BodyPart = Enum.BodyPart.RightLeg
  2692. CharacterMesh26.MeshId = 27111882
  2693. CharacterMesh27.Name = "Superhero Left Arm"
  2694. CharacterMesh27.Parent = Folder23
  2695. CharacterMesh27.BodyPart = Enum.BodyPart.LeftArm
  2696. CharacterMesh27.MeshId = 32328397
  2697. CharacterMesh28.Name = "Superhero Right Arm"
  2698. CharacterMesh28.Parent = Folder23
  2699. CharacterMesh28.BodyPart = Enum.BodyPart.RightArm
  2700. CharacterMesh28.MeshId = 32328563
  2701. Part29.Name = "Flintlock"
  2702. Part29.Parent = LocalScript0
  2703. Part29.CFrame = CFrame.new(-11.2999983, 4.42351913, 92.0999756, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  2704. Part29.Orientation = Vector3.new(0, 0, 180)
  2705. Part29.Position = Vector3.new(-11.2999983, 4.42351913, 92.0999756)
  2706. Part29.Rotation = Vector3.new(0, 0, -180)
  2707. Part29.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2708. Part29.Size = Vector3.new(1, 2, 1)
  2709. Part29.Anchored = true
  2710. Part29.BottomSurface = Enum.SurfaceType.Smooth
  2711. Part29.BrickColor = BrickColor.new("Black")
  2712. Part29.CanCollide = false
  2713. Part29.Locked = true
  2714. Part29.TopSurface = Enum.SurfaceType.Smooth
  2715. Part29.brickColor = BrickColor.new("Black")
  2716. Part29.FormFactor = Enum.FormFactor.Plate
  2717. Part29.formFactor = Enum.FormFactor.Plate
  2718. SpecialMesh30.Parent = Part29
  2719. SpecialMesh30.MeshId = "http://www.roblox.com/asset/?id=13508017"
  2720. SpecialMesh30.Scale = Vector3.new(1.5, 1.5, 1.5)
  2721. SpecialMesh30.TextureId = "http://www.roblox.com/asset/?id=13508018"
  2722. SpecialMesh30.MeshType = Enum.MeshType.FileMesh
  2723. for i,v in pairs(mas:GetChildren()) do
  2724. v.Parent = workspace
  2725. pcall(function() v:MakeJoints() end)
  2726. end
  2727. mas:Destroy()
  2728. for i,v in pairs(cors) do
  2729. spawn(function()
  2730. pcall(v)
  2731. end)
  2732. end
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