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- --[[wait(5)
- spawn(function()
- while true do game:GetService("RunService").Heartbeat:wait()
- for i,v in pairs(game.Players:GetPlayers()) do
- if v == game.Players.LocalPlayer == false then
- game.Players.LocalPlayer.MaximumSimulationRadius = math.pow(math.huge,math.huge)*math.huge
- v.MaximumSimulationRadius = 0
- game:GetService("RunService").Stepped:wait()
- end
- end
- end
- end)
- --local mod = Instance.new("Model",workspace)
- local max = 5
- spawn(function()
- while wait() do
- local p = game.Players.LocalPlayer
- local m = p:GetMouse()
- m.TargetFilter = workspace
- local all = workspace:GetChildren()
- for i = 1,#all do
- if all[i]:IsA("Accessory") then
- local new = all[i].Handle:FindFirstChild("BodyPosition") or Instance.new("BodyPosition")
- new.Parent = all[i]:FindFirstChildOfClass("Part")
- new.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- new.P = 100000
- local frame1 = CFrame.new(p.Character.PrimaryPart.Position,m.Hit.p)
- local vec = frame1.LookVector
- new.Position = (CFrame.new(p.Character.PrimaryPart.Position)*CFrame.new((vec*1).Unit*max)).Position
- all[i].Handle.RotVelocity = Vector3.new(100000,100000,100000)
- --all[i].Parent = mod
- all[i].Handle.CanCollide = false
- end
- end
- end
- end)
- local m = game.Players.LocalPlayer:GetMouse()
- m.KeyDown:Connect(function(key)
- if string.lower(key) == "e" then
- max = math.clamp(max+2,5,15)
- else
- if string.lower(key) == "q" then
- max = math.clamp(max-2,5,15)
- end
- end
- end)]]
- wait(1)
- spawn(function()
- while true do game:GetService("RunService").Heartbeat:wait()
- for i,v in pairs(game.Players:GetPlayers()) do
- if v == game.Players.LocalPlayer == false then
- -- game.Players.LocalPlayer.SimulationRadius = math.pow(math.huge,math.huge)*math.huge
- game.Players.LocalPlayer.MaximumSimulationRadius = math.pow(math.huge,math.huge)*math.huge
- --v.SimulationRadius = 0
- v.MaximumSimulationRadius = 0
- game:GetService("RunService").Stepped:wait()
- end
- end
- end
- end)
- local max = 5
- local target = nil
- spawn(function()
- while wait() do
- local p = game.Players.LocalPlayer
- local m = p:GetMouse()
- m.TargetFilter = workspace
- local all = workspace:GetChildren()
- for i = 1,#all do
- if all[i]:IsA("Accessory") then
- local new = all[i].Handle:FindFirstChild("BodyPosition") or Instance.new("BodyPosition")
- new.Parent = all[i]:FindFirstChildOfClass("Part")
- new.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- new.D = 10000000
- new.P = 100000000000000
- local frame1 = CFrame.new(p.Character.PrimaryPart.Position,m.Hit.p)
- local vec = frame1.LookVector
- if target~=nil then
- new.Position = target.Position
- else
- new.Position = (CFrame.new(p.Character.PrimaryPart.Position)*CFrame.new((vec*1).Unit*max)).Position
- end
- all[i].Handle.RotVelocity = Vector3.new(100000,100000,100000)
- all[i].Handle.CanCollide = false
- end
- end
- end
- end)
- local m = game.Players.LocalPlayer:GetMouse()
- m.KeyDown:Connect(function(key)
- if string.lower(key) == "t" then
- m.TargetFilter = game.Players.LocalPlayer.Character
- local t = m.Target
- if t then
- if t:IsA("Part") or t:IsA("MeshPart") then
- target = t
- end
- end
- end
- end)
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