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- (function()
- --// Variables
- local module = {}
- module.Options = {
- Enabled = false,
- }
- local RunService = game:GetService("RunService")
- local Players = game:GetService("Players")
- local Player = Players.LocalPlayer
- function module:Enable()
- module.Options.Enabled = true
- end
- function module:Disable()
- module.Options.Enabled = false
- end
- game:GetService("RunService").Stepped:Connect(function()
- if module.Options.Enabled then
- local A_1 = "LL"
- local Event = game:GetService("ReplicatedStorage").Events.Event1
- Event:InvokeServer(A_1)
- end
- end)
- return module
- end)()
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