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wormybag9035

edited golden 2

Apr 29th, 2019
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6. print("FE Compatibility code V2 by Mokiros")
  7. local RealPlayer = RealPlayer
  8. script.Parent = RealPlayer.Character
  9.  
  10. --Fake event to make stuff like Mouse.KeyDown work
  11. local Disconnect_Function = function(this)
  12. this[1].Functions[this[2]] = nil
  13. end
  14. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  15. local FakeEvent_Metatable = {__index={
  16. Connect = function(this,f)
  17. local i = tostring(math.random(0,10000))
  18. while this.Functions[i] do
  19. i = tostring(math.random(0,10000))
  20. end
  21. this.Functions[i] = f
  22. return setmetatable({this,i},Disconnect_Metatable)
  23. end
  24. }}
  25. FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  26. local function fakeEvent()
  27. return setmetatable({Functions={}},FakeEvent_Metatable)
  28. end
  29.  
  30. --Creating fake input objects with fake variables
  31. local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  32. FakeMouse.keyUp = FakeMouse.KeyUp
  33. FakeMouse.keyDown = FakeMouse.KeyDown
  34. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  35. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  36. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  37. end}
  38. --Merged 2 functions into one by checking amount of arguments
  39. CAS.UnbindAction = CAS.BindAction
  40.  
  41. --This function will trigger the events that have been :Connect()'ed
  42. local function TriggerEvent(self,ev,...)
  43. for _,f in pairs(self[ev].Functions) do
  44. f(...)
  45. end
  46. end
  47. FakeMouse.TriggerEvent = TriggerEvent
  48. UIS.TriggerEvent = TriggerEvent
  49.  
  50. --Client communication
  51. local Event = Instance.new("RemoteEvent")
  52. Event.Name = "UserInput_Event"
  53. Event.OnServerEvent:Connect(function(plr,io)
  54. if plr~=RealPlayer then return end
  55. FakeMouse.Target = io.Target
  56. FakeMouse.Hit = io.Hit
  57. if not io.isMouse then
  58. local b = io.UserInputState == Enum.UserInputState.Begin
  59. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  60. return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  61. end
  62. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  63. return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  64. end
  65. for _,t in pairs(CAS.Actions) do
  66. for _,k in pairs(t.Keys) do
  67. if k==io.KeyCode then
  68. t.Function(t.Name,io.UserInputState,io)
  69. end
  70. end
  71. end
  72. FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  73. UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  74. end
  75. end)
  76. Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  77. local Mouse = owner:GetMouse()
  78. local UIS = game:GetService("UserInputService")
  79. local input = function(io,RobloxHandled)
  80. if RobloxHandled then return end
  81. --Since InputObject is a client-side instance, we create and pass table instead
  82. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  83. end
  84. UIS.InputBegan:Connect(input)
  85. UIS.InputEnded:Connect(input)
  86. local h,t
  87. --Give the server mouse data every second frame, but only if the values changed
  88. --If player is not moving their mouse, client won't fire events
  89. local HB = game:GetService("RunService").Heartbeat
  90. while true do
  91. if h~=Mouse.Hit or t~=Mouse.Target then
  92. h,t=Mouse.Hit,Mouse.Target
  93. Event:FireServer({isMouse=true,Target=t,Hit=h})
  94. end
  95. --Wait 2 frames
  96. for i=1,2 do
  97. HB:Wait()
  98. end
  99. end]==],script)
  100.  
  101. ----Sandboxed game object that allows the usage of client-side methods and services
  102. --Real game object
  103. local RealGame = game
  104.  
  105. --Metatable for fake service
  106. local FakeService_Metatable = {
  107. __index = function(self,k)
  108. local s = rawget(self,"_RealService")
  109. if s then
  110. return typeof(s[k])=="function"
  111. and function(_,...)return s[k](s,...)end or s[k]
  112. end
  113. end,
  114. __newindex = function(self,k,v)
  115. local s = rawget(self,"_RealService")
  116. if s then s[k]=v end
  117. end
  118. }
  119. local function FakeService(t,RealService)
  120. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  121. return setmetatable(t,FakeService_Metatable)
  122. end
  123.  
  124. --Fake game object
  125. local FakeGame = {
  126. GetService = function(self,s)
  127. return rawget(self,s) or RealGame:GetService(s)
  128. end,
  129. Players = FakeService({
  130. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  131. },"Players"),
  132. UserInputService = FakeService(UIS,"UserInputService"),
  133. ContextActionService = FakeService(CAS,"ContextActionService"),
  134. RunService = FakeService({
  135. _btrs = {},
  136. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  137. BindToRenderStep = function(self,name,_,fun)
  138. self._btrs[name] = self.Heartbeat:Connect(fun)
  139. end,
  140. UnbindFromRenderStep = function(self,name)
  141. self._btrs[name]:Disconnect()
  142. end,
  143. },"RunService")
  144. }
  145. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  146. FakeGame.service = FakeGame.GetService
  147. FakeService(FakeGame,game)
  148. --Changing owner to fake player object to support owner:GetMouse()
  149. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  150. end
  151. --[[Nocturna_A._Alteriano_Night.Owl.Inc]]--
  152. wait(1 / 60)
  153. Effects = { }
  154. local Player = game.Players.localPlayer
  155. local Character = Player.Character
  156. local Humanoid = Character.Humanoid
  157. local mouse = Player:GetMouse()
  158. local m = Instance.new('Model', Character)
  159. m.Name = "WeaponModel"
  160. local LeftArm = Character["Left Arm"]
  161. local RightArm = Character["Right Arm"]
  162. local LeftLeg = Character["Left Leg"]
  163. local RightLeg = Character["Right Leg"]
  164. local Head = Character.Head
  165. local Torso = Character.Torso
  166. local cam = game.Workspace.CurrentCamera
  167. local RootPart = Character.HumanoidRootPart
  168. local RootJoint = RootPart.RootJoint
  169. local equipped = false
  170. local attack = false
  171. local Anim = 'Idle'
  172. local idle = 0
  173. local attacktype = 1
  174. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  175. local velocity = RootPart.Velocity.y
  176. local sine = 0
  177. local change = 1
  178. local grabbed = false
  179. local cn = CFrame.new
  180. local mr = math.rad
  181. local angles = CFrame.Angles
  182. local ud = UDim2.new
  183. local c3 = Color3.new
  184.  
  185. p = game.Players.LocalPlayer
  186. char = p.Character
  187. local txt = Instance.new("BillboardGui", char)
  188. txt.Adornee = char .Head
  189. txt.Name = "_status"
  190. txt.Size = UDim2.new(2, 0, 1.2, 0)
  191. txt.StudsOffset = Vector3.new(-9, 8, 0)
  192. local text = Instance.new("TextLabel", txt)
  193. text.Size = UDim2.new(10, 0, 7, 0)
  194. text.FontSize = "Size24"
  195. text.TextScaled = true
  196. text.TextTransparency = 0
  197. text.BackgroundTransparency = 1
  198. text.TextTransparency = 0
  199. text.TextStrokeTransparency = 0
  200. text.Font = "Cartoon"
  201. text.TextStrokeColor3 = Color3.new(10,0,0)
  202.  
  203. v=Instance.new("Part")
  204. v.Name = "ColorBrick"
  205. v.Parent=p.Character
  206. v.FormFactor="Symmetric"
  207. v.Anchored=true
  208. v.CanCollide=false
  209. v.BottomSurface="Smooth"
  210. v.TopSurface="Smooth"
  211. v.Size=Vector3.new(10,5,3)
  212. v.Transparency=1
  213. v.CFrame=char.Torso.CFrame
  214. v.BrickColor=BrickColor.new(CV)
  215. v.Transparency=1
  216. text.TextColor3 = Color3.new(10,0,0)
  217. v.Shape="Block"
  218. text.Text = "OMA E WA GUN "
  219.  
  220. local s = Instance.new("Sound",char)
  221. s.Name = "BGMusic"
  222. s.SoundId = "rbxassetid://992192914"
  223. s.Pitch = 1
  224. s.Volume = 4
  225. s.Looped = true
  226. s.archivable = false
  227. s.Parent = char.Head
  228. wait(0.1)
  229. s:play()
  230.  
  231. Humanoid.Animator.Parent = nil
  232. Character.Animate.Parent = nil
  233.  
  234. local newMotor = function(part0, part1, c0, c1)
  235. local w = Instance.new('Motor', part0)
  236. w.Part0 = part0
  237. w.Part1 = part1
  238. w.C0 = c0
  239. w.C1 = c1
  240. return w
  241. end
  242.  
  243. function clerp(a, b, t)
  244. return a:lerp(b, t)
  245. end
  246.  
  247. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  248. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  249.  
  250. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  251. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  252. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  253. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  254. RootJoint.C1 = CFrame.new(0, 0, 0)
  255. RootJoint.C0 = CFrame.new(0, 0, 0)
  256. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  257. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  258.  
  259. local rarmc1 = RW.C1
  260. local larmc1 = LW.C1
  261. local rlegc1 = RH.C1
  262. local llegc1 = LH.C1
  263.  
  264. local resetc1 = false
  265.  
  266. function PlayAnimationFromTable(table, speed, bool)
  267. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  268. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  269. RW.C0 = clerp(RW.C0, table[3], speed)
  270. LW.C0 = clerp(LW.C0, table[4], speed)
  271. RH.C0 = clerp(RH.C0, table[5], speed)
  272. LH.C0 = clerp(LH.C0, table[6], speed)
  273. if bool == true then
  274. if resetc1 == false then
  275. resetc1 = true
  276. RootJoint.C1 = RootJoint.C1
  277. Torso.Neck.C1 = Torso.Neck.C1
  278. RW.C1 = rarmc1
  279. LW.C1 = larmc1
  280. RH.C1 = rlegc1
  281. LH.C1 = llegc1
  282. end
  283. end
  284. end
  285.  
  286. --[[Credits to SazErenos for his Artificial Heartbeat]]--
  287.  
  288. ArtificialHB = Instance.new("BindableEvent", script)
  289. ArtificialHB.Name = "Heartbeat"
  290.  
  291. script:WaitForChild("Heartbeat")
  292.  
  293. frame = 1 / 30
  294. tf = 0
  295. allowframeloss = false
  296. tossremainder = false
  297. lastframe = tick()
  298. script.Heartbeat:Fire()
  299.  
  300. game:GetService("RunService").Heartbeat:connect(function(s, p)
  301. tf = tf + s
  302. if tf >= frame then
  303. if allowframeloss then
  304. script.Heartbeat:Fire()
  305. lastframe = tick()
  306. else
  307. for i = 1, math.floor(tf / frame) do
  308. script.Heartbeat:Fire()
  309. end
  310. lastframe = tick()
  311. end
  312. if tossremainder then
  313. tf = 0
  314. else
  315. tf = tf - frame * math.floor(tf / frame)
  316. end
  317. end
  318. end)
  319.  
  320. function swait(num)
  321. if num == 0 or num == nil then
  322. ArtificialHB.Event:wait()
  323. else
  324. for i = 0, num do
  325. ArtificialHB.Event:wait()
  326. end
  327. end
  328. end
  329.  
  330. local RbxUtility = LoadLibrary("RbxUtility")
  331. local Create = RbxUtility.Create
  332.  
  333. function RemoveOutlines(part)
  334. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  335. end
  336.  
  337. CFuncs = {
  338. ["Part"] = {
  339. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  340. local Part = Create("Part"){
  341. Parent = Parent,
  342. Reflectance = Reflectance,
  343. Transparency = Transparency,
  344. CanCollide = false,
  345. Locked = true,
  346. BrickColor = BrickColor.new(tostring(BColor)),
  347. Name = Name,
  348. Size = Size,
  349. Material = Material,
  350. }
  351. RemoveOutlines(Part)
  352. return Part
  353. end;
  354. };
  355.  
  356. ["Mesh"] = {
  357. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  358. local Msh = Create(Mesh){
  359. Parent = Part,
  360. Offset = OffSet,
  361. Scale = Scale,
  362. }
  363. if Mesh == "SpecialMesh" then
  364. Msh.MeshType = MeshType
  365. Msh.MeshId = MeshId
  366. end
  367. return Msh
  368. end;
  369. };
  370.  
  371. ["Mesh"] = {
  372. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  373. local Msh = Create(Mesh){
  374. Parent = Part,
  375. Offset = OffSet,
  376. Scale = Scale,
  377. }
  378. if Mesh == "SpecialMesh" then
  379. Msh.MeshType = MeshType
  380. Msh.MeshId = MeshId
  381. end
  382. return Msh
  383. end;
  384. };
  385.  
  386. ["Weld"] = {
  387. Create = function(Parent, Part0, Part1, C0, C1)
  388. local Weld = Create("Weld"){
  389. Parent = Parent,
  390. Part0 = Part0,
  391. Part1 = Part1,
  392. C0 = C0,
  393. C1 = C1,
  394. }
  395. return Weld
  396. end;
  397. };
  398.  
  399. ["Sound"] = {
  400. Create = function(id, par, vol, pit)
  401. coroutine.resume(coroutine.create(function()
  402. local S = Create("Sound"){
  403. Volume = vol,
  404. Pitch = pit or 1,
  405. SoundId = id,
  406. Parent = par or workspace,
  407. }
  408. Instance.new("DistortionSoundEffect", S).Level = 1
  409. wait()
  410. S:play()
  411. game:GetService("Debris"):AddItem(S, 10)
  412. end))
  413. end;
  414. };
  415.  
  416. ["ParticleEmitter"] = {
  417. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  418. local fp = Create("ParticleEmitter"){
  419. Parent = Parent,
  420. Color = ColorSequence.new(Color1, Color2),
  421. LightEmission = LightEmission,
  422. Size = Size,
  423. Texture = Texture,
  424. Transparency = Transparency,
  425. ZOffset = ZOffset,
  426. Acceleration = Accel,
  427. Drag = Drag,
  428. LockedToPart = LockedToPart,
  429. VelocityInheritance = VelocityInheritance,
  430. EmissionDirection = EmissionDirection,
  431. Enabled = Enabled,
  432. Lifetime = LifeTime,
  433. Rate = Rate,
  434. Rotation = Rotation,
  435. RotSpeed = RotSpeed,
  436. Speed = Speed,
  437. VelocitySpread = VelocitySpread,
  438. }
  439. return fp
  440. end;
  441. };
  442. }
  443.  
  444. function rayCast(Position, Direction, Range, Ignore)
  445. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  446. end
  447.  
  448. local function GetNearest(obj, distance)
  449. local last, lastx = distance + 1
  450. for i, v in pairs(workspace:GetChildren()) do
  451. if v:IsA'Model' and v ~= Character and v:findFirstChild('Humanoid') and v:findFirstChild('Torso') and v:findFirstChild('Humanoid').Health > 0 then
  452. local t = v.Torso
  453. local dist = (t.Position - obj.Position).magnitude
  454. if dist <= distance then
  455. if dist < last then
  456. last = dist
  457. lastx = v
  458. end
  459. end
  460. end
  461. end
  462. return lastx
  463. end
  464.  
  465. --[[ Credits to Kert109 (Ninja_Deer) for the Damage function. Fenrier for the Magnitude Damage ]]--
  466.  
  467. function Damage(hit, damage, cooldown, Color1, Color2, HSound, HPitch)
  468. for i, v in pairs(hit:GetChildren()) do
  469. if v:IsA("Humanoid") and hit.Name ~= Character.Name then
  470. local find = v:FindFirstChild("DebounceHit")
  471. if not find then
  472. if v.Parent:findFirstChild("Head") then
  473. local BillG = Create("BillboardGui"){
  474. Parent = v.Parent.Head,
  475. Size = UDim2.new(1, 0, 1, 0),
  476. Adornee = v.Parent.Head,
  477. StudsOffset = Vector3.new(math.random(-3, 3), math.random(3, 5), math.random(-3, 3)),
  478. }
  479. local TL = Create("TextLabel"){
  480. Parent = BillG,
  481. Size = UDim2.new(3, 3, 3, 3),
  482. BackgroundTransparency = 1,
  483. Text = tostring(damage).."-",
  484. TextColor3 = Color1.Color,
  485. TextStrokeColor3 = Color2.Color,
  486. TextStrokeTransparency = 0,
  487. TextXAlignment = Enum.TextXAlignment.Center,
  488. TextYAlignment = Enum.TextYAlignment.Center,
  489. FontSize = Enum.FontSize.Size18,
  490. Font = "ArialBold",
  491. }
  492. coroutine.resume(coroutine.create(function()
  493. swait(1)
  494. for i = 0, 1, .1 do
  495. swait(.1)
  496. BillG.StudsOffset = BillG.StudsOffset + Vector3.new(0, .1, 0)
  497. end
  498. BillG:Destroy()
  499. end))
  500. end
  501. v.Health = v.Health - damage
  502. local bool = Create("BoolValue"){
  503. Parent = v,
  504. Name = "DebounceHit",
  505. }
  506. if HSound ~= nil and HPitch ~= nil then
  507. CFuncs["Sound"].Create(HSound, hit, 1, HPitch)
  508. end
  509. game:GetService("Debris"):AddItem(bool, cooldown)
  510. end
  511. end
  512. end
  513. end
  514.  
  515. function MagnitudeDamage(Part, magni, mindam, maxdam, Color1, Color2, HSound, HPitch)
  516. for _, c in pairs(workspace:children()) do
  517. local hum = c:findFirstChild("Humanoid")
  518. if hum ~= nil then
  519. local head = c:findFirstChild("Torso")
  520. if head ~= nil then
  521. local targ = head.Position - Part.Position
  522. local mag = targ.magnitude
  523. if mag <= magni and c.Name ~= Player.Name then
  524. Damage(head.Parent, math.random(mindam, maxdam), 0.5, Color1, Color2, HSound, HPitch)
  525. end
  526. end
  527. end
  528. end
  529. end
  530.  
  531. Handle = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "Handle", Vector3.new(0.399999946, 0.899999976, 0.400000095))
  532. HandleWeld = CFuncs["Weld"].Create(m, Character["Right Arm"], Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199958801, -0.0500774384, -1.09998882, -1, 0, 0, 0, 0, -1, -0, -1, -0))
  533. FakeHandle = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "FakeHandle", Vector3.new(0.399999946, 0.899999976, 0.400000095))
  534. FakeHandleWeld = CFuncs["Weld"].Create(m, Handle, FakeHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199996948, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  535. Barrel = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "Barrel", Vector3.new(0.399999946, 0.399999976, 0.400000095))
  536. BarrelWeld = CFuncs["Weld"].Create(m, FakeHandle, Barrel, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.749999046, -1.50000024, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  537. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.399999946, 0.299999952, 0.400000095))
  538. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.300000191, -0.400000095, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  539. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.FileMesh, "rbxassetid://435840330", Vector3.new(0, 0, 0), Vector3.new(0.00200000009, 0.00200000009, 0.00200000009))
  540. Part.Mesh.TextureId = "rbxassetid://435840335"
  541.  
  542. EffectModel = Instance.new("Model", Character)
  543. EffectModel.Name = "Effects"
  544.  
  545. Effects = {
  546. ["Block"] = {
  547. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  548. local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  549. prt.Anchored = true
  550. prt.CFrame = cframe
  551. local msh = CFuncs["Mesh"].Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  552. game:GetService("Debris"):AddItem(prt, 10)
  553. if Type == 1 or Type == nil then
  554. table.insert(Effects, {
  555. prt,
  556. "Block1",
  557. delay,
  558. x3,
  559. y3,
  560. z3,
  561. msh
  562. })
  563. elseif Type == 2 then
  564. table.insert(Effects, {
  565. prt,
  566. "Block2",
  567. delay,
  568. x3,
  569. y3,
  570. z3,
  571. msh
  572. })
  573. end
  574. end;
  575. };
  576.  
  577. ["Cylinder"] = {
  578. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  579. local prt = CFuncs["Part"].Create(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
  580. prt.Anchored = true
  581. prt.CFrame = cframe
  582. local msh = CFuncs["Mesh"].Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  583. game:GetService("Debris"):AddItem(prt, 2)
  584. Effects[#Effects + 1] = {
  585. prt,
  586. "Cylinder",
  587. delay,
  588. x3,
  589. y3,
  590. z3
  591. }
  592. end;
  593. };
  594.  
  595. ["Sphere"] = {
  596. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  597. local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  598. prt.Anchored = true
  599. prt.CFrame = cframe
  600. local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  601. game:GetService("Debris"):AddItem(prt, 10)
  602. table.insert(Effects, {
  603. prt,
  604. "Cylinder",
  605. delay,
  606. x3,
  607. y3,
  608. z3,
  609. msh
  610. })
  611. end;
  612. };
  613.  
  614. ["Elec"] = {
  615. Create = function(cff, x, y, z)
  616. local prt = CFuncs["Part"].Create(workspace, "Neon", 0, 0, BrickColor.new("Lime green"), "Part", Vector3.new(1, 1, 1))
  617. prt.Anchored = true
  618. prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
  619. prt.CFrame = CFrame.new(prt.Position)
  620. game:GetService("Debris"):AddItem(prt, 2)
  621. local xval = math.random() / 2
  622. local yval = math.random() / 2
  623. local zval = math.random() / 2
  624. local msh = CFuncs["Mesh"].Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  625. table.insert(Effects, {
  626. prt,
  627. "Elec",
  628. 0.1,
  629. x,
  630. y,
  631. z,
  632. xval,
  633. yval,
  634. zval
  635. })
  636. end;
  637.  
  638. };
  639.  
  640. ["Ring"] = {
  641. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  642. local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  643. prt.Anchored = true
  644. prt.CFrame = cframe
  645. local msh = CFuncs["Mesh"].Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  646. game:GetService("Debris"):AddItem(prt, 10)
  647. table.insert(Effects, {
  648. prt,
  649. "Cylinder",
  650. delay,
  651. x3,
  652. y3,
  653. z3,
  654. msh
  655. })
  656. end;
  657. };
  658.  
  659.  
  660. ["Wave"] = {
  661. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  662. local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  663. prt.Anchored = true
  664. prt.CFrame = cframe
  665. local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  666. game:GetService("Debris"):AddItem(prt, 10)
  667. table.insert(Effects, {
  668. prt,
  669. "Cylinder",
  670. delay,
  671. x3,
  672. y3,
  673. z3,
  674. msh
  675. })
  676. end;
  677. };
  678.  
  679. ["Break"] = {
  680. Create = function(brickcolor, cframe, x1, y1, z1)
  681. local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  682. prt.Anchored = true
  683. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  684. local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  685. local num = math.random(10, 50) / 1000
  686. game:GetService("Debris"):AddItem(prt, 10)
  687. table.insert(Effects, {
  688. prt,
  689. "Shatter",
  690. num,
  691. prt.CFrame,
  692. math.random() - math.random(),
  693. 0,
  694. math.random(50, 100) / 100
  695. })
  696. end;
  697. };
  698. }
  699.  
  700. Shoot2 = function(orgpos)
  701. local MouseLook = CFrame.new((orgpos + mouse.Hit.p) / 2, mouse.Hit.p)
  702. Effects["Sphere"].Create(BrickColor.new("New Yeller"), CFrame.new(orgpos), 5, 5, 5, 3, 3, 3, 0.1)
  703. table.insert(Effects, {
  704. MouseLook.lookVector,
  705. "Shoot2",
  706. 50,
  707. orgpos,
  708. 5,
  709. 7,
  710. 0,
  711. 1,
  712. 2
  713. })
  714. end
  715.  
  716. function attackone()
  717. attack = true
  718. CFuncs["Sound"].Create("rbxassetid://243053454", Torso, .1, 2.8)
  719. for i = 0, 1, 0.025 do
  720. swait()
  721. PlayAnimationFromTable({
  722. CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  723. CFrame.new(0, 1.4999907, 3.42726707e-007, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  724. CFrame.new(0.431798398, 0.400000006, -0.888215482, 0.939692736, 0.342019886, 0, 0, 0, -1, -0.342019916, 0.939692736, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  725. CFrame.new(-0.559965074, 0.300000012, -0.828456283, 0.939692736, -0.342019886, 0, 0, 0, -1, 0.342019916, 0.939692736, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  726. CFrame.new(0.599619746, -1.99127948, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  727. CFrame.new(-0.599619746, -1.99127901, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  728. }, .3, false)
  729. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
  730. end
  731. CFuncs["Sound"].Create("rbxassetid://203691837", Barrel, .01, .3)
  732. CFuncs["Sound"].Create("rbxassetid://131384028", Barrel, .01, .9)
  733. CFuncs["Sound"].Create("rbxassetid://184718741", Barrel, .05, .9)
  734. Shoot2(Barrel.Position)
  735. for i = 0, 1, 0.15 do
  736. swait()
  737. RootPart.Velocity = RootPart.CFrame.lookVector * -50
  738. PlayAnimationFromTable({
  739. CFrame.new(-0, -0.281125277, 0.157014638, 1, 0, -0, 0, 0.906307876, -0.422617942, 0, 0.422617942, 0.906307876) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  740. CFrame.new(0, 1.4999938, 1.05202198e-005, 1, 0, -0, 0, 0.965925813, 0.258818924, -0, -0.258818924, 0.965925813) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  741. CFrame.new(0.406597674, 0.817824185, -0.957423151, 0.939692974, 0.280165672, -0.196174338, -5.36441803e-007, -0.573575616, -0.819152534, -0.34201926, 0.769751906, -0.538984895) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  742. CFrame.new(-0.506752789, 0.775180221, -0.974653006, 0.939692974, -0.280165732, 0.196174279, 5.36441803e-007, -0.573575556, -0.819152713, 0.34201926, 0.769752145, -0.538984716) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  743. CFrame.new(0.566868722, -1.61683154, -0.13679418, 0.954536259, -0.174988821, -0.241328761, 0.172366679, 0.984509468, -0.0321052969, 0.243208498, -0.0109513998, 0.969912171) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  744. CFrame.new(-0.545306504, -1.37044179, -0.679420352, 0.996202111, 0.0754783303, 0.0434113704, -0.0434117466, 0.862729907, -0.503797948, -0.0754781216, 0.49999994, 0.862729967) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  745. }, .6, false)
  746. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-30), math.rad(-20), math.rad(0)), 0.3)
  747. end
  748. for i = 0, 1, 0.15 do
  749. swait()
  750. RootPart.Velocity = RootPart.CFrame.lookVector * -100
  751. PlayAnimationFromTable({
  752. CFrame.new(-0, -0.795007467, 0.0831707418, 1, 0, -0, 0, 0.76604414, -0.642788053, 0, 0.642788053, 0.76604414) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  753. CFrame.new(0, 1.49999774, 1.20103359e-005, 1, 0, -0, 0, 0.965925634, 0.258819878, -0, -0.258819878, 0.965925634) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  754. CFrame.new(1.70605683, 1.21151328, -0.185158521, 0.893217862, -0.29338178, -0.340718448, -0.340719074, -0.936116338, -0.0871595442, -0.293381065, 0.193941653, -0.936116695) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  755. CFrame.new(-1.69524968, 1.05172348, -0.252849877, 0.812758088, 0.493294626, 0.309975445, 0.582562625, -0.694268882, -0.422624737, 0.00672781467, 0.524071693, -0.851647615) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  756. CFrame.new(0.689150453, -1.88461804, -0.0157705098, 0.954536736, -0.174989104, -0.241326213, 0.172367141, 0.984509468, -0.0321044922, 0.243205875, -0.0109517872, 0.969912887) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  757. CFrame.new(-0.536899447, -1.34506011, -0.583059072, 0.99620223, 0.0226762109, 0.0840658173, -0.043412663, 0.966281295, 0.253803402, -0.0754759163, -0.256489068, 0.963595748) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  758. }, .2, false)
  759. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)), 0.3)
  760. end
  761. for i = 0, 1, 0.05 do
  762. swait()
  763. RootPart.Velocity = RootPart.CFrame.lookVector * -50
  764. PlayAnimationFromTable({
  765. CFrame.new(-0, -2.09708667, 0.108620644, 1, 0, -0, 0, 0.573575675, -0.819152594, 0, 0.819152594, 0.573575675) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  766. CFrame.new(0, 1.53697455, -0.422635257, 1, 0, -0, 0, 0.766043842, 0.64278841, -0, -0.64278841, 0.766043842) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  767. CFrame.new(1.57810855, 0.650130272, 0.33058399, 0.930655897, -0.284022599, -0.230674848, 0.352510452, 0.527023435, 0.773293555, -0.0980618149, -0.800985396, 0.590598404) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  768. CFrame.new(-1.38994181, 0.87733829, 0.667137444, 0.963715255, 0.08906921, 0.251633942, -0.25866431, 0.0788001418, 0.962747812, 0.0659223944, -0.992903471, 0.0989798903) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  769. CFrame.new(0.774198592, -1.52057803, -0.607582211, 0.954536974, -0.272207022, -0.121501081, 0.172365844, 0.83655864, -0.520057499, 0.243206039, 0.475471497, 0.845445395) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  770. CFrame.new(-0.530096769, -1.05517173, -0.660005629, 0.99620223, 0.0226761587, 0.0840661526, -0.0434127897, 0.966280818, 0.253804684, -0.0754762068, -0.256490231, 0.96359539) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  771. }, .3, false)
  772. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0)), 0.3)
  773. end
  774. for i = 0, 1, 0.13 do
  775. swait()
  776. PlayAnimationFromTable({
  777. CFrame.new(-0, -1.01349139, -0.251608461, 1, 0, 0, 0, 0.707105339, 0.707108378, 0, -0.707108378, 0.707105339) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  778. CFrame.new(0.0127754211, 1.44207788, 0.0749337673, 1, 0, 0, 0, 0.939691544, -0.342023343, 0, 0.342023343, 0.939691544) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  779. CFrame.new(1.62296665, 0.191783041, -0.192457974, 0.930656254, -0.329096794, 0.159920022, 0.352511466, 0.923570275, -0.150843769, -0.098055169, 0.196757287, 0.975536823) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  780. CFrame.new(-0.870643735, 0.71258086, -0.942903101, 0.18127799, -0.372358024, -0.910213113, -0.781424284, 0.507405519, -0.363202393, 0.597088516, 0.777103186, -0.19898814) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  781. CFrame.new(0.214147568, -1.73508716, -0.0895051956, 0.924306214, 0.282332808, -0.256800473, -0.113861978, 0.846218646, 0.520528436, 0.364271581, -0.451887846, 0.814311981) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  782. CFrame.new(-0.535767198, -0.599929333, -0.996632636, 0.996202111, 0.0754788443, 0.0434101112, -0.0434126705, 0.862728953, -0.503799856, -0.0754773915, 0.500001788, 0.862729192) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  783. }, .3, false)
  784. end
  785. attack = false
  786. end
  787.  
  788. --[[Attacks]]--
  789.  
  790. mouse.Button1Down:connect(function()
  791. if attack == false and attacktype == 1 then
  792. attackone()
  793. end
  794. end)
  795.  
  796. mouse.KeyDown:connect(function(k)
  797. k = k:lower()
  798. if attack == false and k == '' then
  799.  
  800. end
  801. end)
  802.  
  803. while true do
  804. swait()
  805. for i, v in pairs(Character:GetChildren()) do
  806. if v:IsA("Part") then
  807. v.Material = "SmoothPlastic"
  808. elseif v:IsA("Accessory") then
  809. v:WaitForChild("Handle").Material = "SmoothPlastic"
  810. end
  811. end
  812. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  813. velocity = RootPart.Velocity.y
  814. sine = sine + change
  815. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  816. if equipped == true or equipped == false then
  817. if RootPart.Velocity.y > 1 and hit == nil then
  818. Anim = "Jump"
  819. if attack == false then
  820. PlayAnimationFromTable({
  821. CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  822. CFrame.new(0, 1.49221826, -0.044082582, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  823. CFrame.new(1.66304386, 0.182627335, 0.00782334805, 0.883022726, -0.392632574, 0.257119894, 0.321392894, 0.905103981, 0.2783764, -0.342019886, -0.163176134, 0.925416708) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  824. CFrame.new(-1.66570556, 0.224230319, 0.110721856, 0.903736115, 0.408218145, -0.128915116, -0.34750703, 0.875426054, 0.33595863, 0.25000003, -0.258819014, 0.933012724) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  825. CFrame.new(0.499999166, -1.99999452, 4.76837158e-007, 0.984807849, -5.94328526e-007, -0.173648044, 0.0449439958, 0.965925872, 0.254886925, 0.167730987, -0.258819073, 0.951251388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  826. CFrame.new(-0.499999404, -1.51703107, -0.129407585, 0.965925753, 6.6929374e-007, 0.258819193, -0.0669879839, 0.965925813, 0.24999994, -0.24999994, -0.258819163, 0.933012724) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  827. }, .3, false)
  828. end
  829. elseif RootPart.Velocity.y < -1 and hit == nil then
  830. Anim = "Fall"
  831. if attack == false then
  832. PlayAnimationFromTable({
  833. CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  834. CFrame.new(0, 1.49221873, -0.0440826714, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  835. CFrame.new(1.76076102, 0.406842887, 0.0212866664, 0.695482016, -0.670965135, 0.257119834, 0.611573994, 0.74059701, 0.278376371, -0.377202988, -0.0363579579, 0.925416648) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  836. CFrame.new(-1.68029141, 0.390803367, 0.155905366, 0.70961535, 0.692695498, -0.128914997, -0.625963271, 0.703777075, 0.335958213, 0.323444158, -0.157705069, 0.933012843) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  837. CFrame.new(0.693307817, -1.96826017, -0.0605875254, 0.986561239, -0.127662987, -0.101976946, 0.137943029, 0.985269904, 0.101069227, 0.0875720233, -0.113777988, 0.989639223) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  838. CFrame.new(-0.526552737, -1.81498528, -0.152177691, 0.965925574, 0.0449441113, 0.254888207, -0.066988036, 0.994663239, 0.0784704387, -0.250001162, -0.0928710476, 0.963781357) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  839. }, .3, false)
  840. end
  841. elseif Torsovelocity < 1 and hit ~= nil then
  842. Anim = "Idle"
  843. if attack == false then
  844. change = 1
  845. PlayAnimationFromTable({
  846. CFrame.new(1.22602091e-006, -0.219458103, 1.46111324e-006, 0.76604414, 0, 0.642788053, 0, 1, 0, -0.642788053, 0, 0.76604414) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  847. CFrame.new(0, 1.49999201, 0, 0.707106233, 0, -0.707107306, 0, 1, 0, 0.707107306, 0, 0.707106233) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  848. CFrame.new(0.571566343, -0.0739164352, -0.639066696, 0.939692855, 0.340718329, -0.0298085809, -0.241844058, 0.600305915, -0.762328327, -0.241844922, 0.723563433, 0.646503866) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  849. CFrame.new(-0.628383756, -0.12163578, -0.696761668, 0.939692736, -0.342020065, -5.06639481e-007, 0.196173996, 0.538984895, -0.819152653, 0.280166954, 0.769751549, 0.573575616) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  850. CFrame.new(0.624118924, -1.79798961, 0.0678238794, 0.995454907, -0.0383867361, -0.0871553123, 0.0385330059, 0.999257326, -4.09960694e-006, 0.0870907605, -0.00335427374, 0.996194839) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  851. CFrame.new(-0.53866595, -1.82180798, 0.00821807235, 0.977763176, 0.0281341001, 0.207816422, -0.0287620034, 0.999586344, -1.4934686e-007, -0.207730502, -0.00597707182, 0.978167892) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  852. }, .3, false)
  853. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
  854. end
  855. elseif Torsovelocity > 2 and hit ~= nil then
  856. Anim = "Walk"
  857. if attack == false then
  858. change = 3
  859. PlayAnimationFromTable({
  860. CFrame.new(0, -0.0240751095, -0.146390602, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  861. CFrame.new(0, 1.49999237, -1.81794167e-006, 1, 0, 0, 0, 0.984807789, -0.173647881, 0, 0.173647881, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  862. CFrame.new(0.172261134, 0.427689523, -1.09730911, 0.644483984, 0.748984814, -0.153825179, 0.413525045, -0.510645986, -0.753815472, -0.643146515, 0.422211438, -0.638827145) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  863. CFrame.new(-1.1922102, 0.363029838, -0.448653877, 0.935289383, -0.110854559, -0.33607316, -0.341521561, -0.531564534, -0.775114357, -0.0927196145, 0.839732468, -0.535025835) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  864. CFrame.new(.5, -1.85 - 0.5 * math.cos(sine / 8) / 2, 0 + 1.8 * math.sin(sine / 8) / 2) * angles(math.rad(-50 * math.sin(sine / 8)), math.rad(0), math.rad(0)),
  865. CFrame.new(-.5, -1.85 + 0.5 * math.cos(sine / 8) / 2, 0 - 1.8 * math.sin(sine / 8) / 2) * angles(math.rad(50 * math.sin(sine / 8)), math.rad(0), math.rad(0)),
  866. }, .3, false)
  867. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(0)), 0.3)
  868. end
  869. end
  870. end
  871. if 0 < #Effects then
  872. for e = 1, #Effects do
  873. if Effects[e] ~= nil then
  874. local Thing = Effects[e]
  875. if Thing ~= nil then
  876. local Part = Thing[1]
  877. local Mode = Thing[2]
  878. local Delay = Thing[3]
  879. local IncX = Thing[4]
  880. local IncY = Thing[5]
  881. local IncZ = Thing[6]
  882. if Thing[2] == "Shoot" then
  883. local Look = Thing[1]
  884. local hit, pos = rayCast(Thing[4], Look, 15, Character)
  885. local mag = (Thing[4] - pos).magnitude
  886. Thing[9] = Thing[9] + 0.5
  887. Thing[5] = Thing[5] + 0.2
  888. Thing[6] = Thing[6] + 0.2
  889. Effects["Cylinder"].Create(BrickColor.new("New Yeller"), CFrame.new((Thing[4] + pos) / 2, pos) * angles(1.57, 0, 0), Thing[9], mag * 5, Thing[9], -0.2, 0, -0.2, 0.1)
  890. Thing[4] = Thing[4] + Look * 15
  891. Thing[3] = Thing[3] - 1
  892. if hit ~= nil then
  893. Thing[3] = 0
  894. ref = CFuncs["Part"].Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
  895. ref.Anchored = true
  896. ref.CFrame = CFrame.new(pos)
  897. Effects["Sphere"].Create(BrickColor.new("New Yeller"), CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07)
  898. CFuncs["Sound"].Create("rbxassetid://315748949", ref, 1, 1.1)
  899. game:GetService("Debris"):AddItem(ref, 1)
  900. end
  901. if Thing[3] <= 0 then
  902. table.remove(Effects, e)
  903. end
  904. end
  905. do
  906. if Thing[2] == "Shoot2" then
  907. local Look = Thing[1]
  908. local hit, pos = rayCast(Thing[4], Look, 3, Character)
  909. local mag = (Thing[4] - pos).magnitude
  910. Thing[9] = Thing[9] + 0.5
  911. Thing[5] = Thing[5] + 0.2
  912. Thing[6] = Thing[6] + 0.2
  913. Effects["Sphere"].Create(BrickColor.new("New Yeller"), CFrame.new((Thing[4] + pos) / 2, pos), 25, 25, 25, -5, -5, -5, 0.2)
  914. Thing[4] = Thing[4] + Look * 3
  915. Thing[3] = Thing[3] + 5
  916. if hit ~= nil then
  917. Thing[3] = 0
  918. ref = CFuncs["Part"].Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
  919. ref.Anchored = true
  920. ref.CFrame = CFrame.new(pos)
  921. Effects["Sphere"].Create(BrickColor.new("New Yeller"), CFrame.new(pos), 25, 25, 25, 5, 5, 5, 0.01)
  922. Effects["Sphere"].Create(BrickColor.new("New Yeller"), CFrame.new(pos), 10, 10, 10, 15, 15, 15, 0.01)
  923. Effects["Block"].Create(BrickColor.new("New Yeller"), CFrame.new(pos), 10, 10, 10, 15, 15, 15, 0.01, 1)
  924. Effects["Wave"].Create(BrickColor.new("New Yeller"), CFrame.new(pos), 2, 2, 2, 3, 3, 3, 0.01)
  925. CFuncs["Sound"].Create("rbxassetid://203691837", ref, 1, .3)
  926. CFuncs["Sound"].Create("rbxassetid://203691885", ref, 1, .9)
  927. CFuncs["Sound"].Create("rbxassetid://184718741", ref, 1, .9)
  928. local e = Instance.new("Explosion", ref)
  929. e.Position = ref.Position
  930. e.BlastRadius = 400
  931. e.DestroyJointRadiusPercent = 20
  932. e.Visible = false
  933. e.ExplosionType = "CratersAndDebris"
  934. game:GetService("Debris"):AddItem(ref, 10)
  935. end
  936. if Thing[3] <= 0 then
  937. table.remove(Effects, e)
  938. end
  939. end
  940. do
  941. do
  942. if Thing[2] ~= "Shoot" and Thing[2] ~= "DecreaseStat" and Thing[2] ~= "showDamage" and Thing[2] ~= "Shoot2" then
  943. if Thing[1].Transparency <= 1 then
  944. if Thing[2] == "Block1" then
  945. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  946. Mesh = Thing[7]
  947. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  948. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  949. else
  950. if Thing[2] == "Block2" then
  951. Thing[1].CFrame = Thing[1].CFrame
  952. Mesh = Thing[7]
  953. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  954. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  955. else
  956. if Thing[2] == "Block3" then
  957. Thing[8].C0 = CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) * Thing[9]
  958. Mesh = Thing[7]
  959. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  960. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  961. else
  962. if Thing[2] == "Cylinder" then
  963. Mesh = Thing[7]
  964. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  965. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  966. else
  967. if Thing[2] == "Cylinder2" then
  968. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, Thing[8], 0)
  969. Mesh = Thing[7]
  970. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  971. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  972. else
  973. if Thing[2] == "Blood" then
  974. Mesh = Thing[7]
  975. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0)
  976. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  977. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  978. else
  979. if Thing[2] == "Elec" then
  980. Mesh = Thing[10]
  981. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  982. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  983. else
  984. if Thing[2] == "Disappear" then
  985. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  986. end
  987. end
  988. end
  989. end
  990. end
  991. end
  992. end
  993. end
  994. else
  995. Part.Parent = nil
  996. table.remove(Effects, e)
  997. end
  998. end
  999. end
  1000. end
  1001. end
  1002. end
  1003. end
  1004. end
  1005. end
  1006. end
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