Upscalefanatic3

Very funny and Annoying script

Feb 16th, 2019
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  1. print("animated by p00tp0t, converted and fixed by 123jl123")
  2. warn("refit function (anti-death) and music added by adam222334II")
  3. ArtificialHB = Instance.new("BindableEvent", script)
  4. ArtificialHB.Name = "Heartbeat"
  5. script:WaitForChild("Heartbeat")
  6.  
  7. Player = game:GetService("Players").LocalPlayer
  8. PlayerGui = Player.PlayerGui
  9. Cam = workspace.CurrentCamera
  10. Backpack = Player.Backpack
  11. Character = Player.Character
  12. Humanoid = Character.Humanoid
  13. Mouse = Player:GetMouse()
  14. RootPart = Character["HumanoidRootPart"]
  15. Torso = Character["Torso"]
  16. Head = Character["Head"]
  17. RightArm = Character["Right Arm"]
  18. LeftArm = Character["Left Arm"]
  19. RightLeg = Character["Right Leg"]
  20. LeftLeg = Character["Left Leg"]
  21. RootJoint = RootPart["RootJoint"]
  22. Neck = Torso["Neck"]
  23. RightShoulder = Torso["Right Shoulder"]
  24. LeftShoulder = Torso["Left Shoulder"]
  25. RightHip = Torso["Right Hip"]
  26. LeftHip = Torso["Left Hip"]
  27.  
  28. Character = Player.Character
  29. Humanoid = Character.Humanoid
  30.  
  31. local BODY = {}
  32. for _, c in pairs(Character:GetDescendants()) do
  33. if c:IsA("BasePart") and c.Name ~= "Handle" then
  34. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  35. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  36. end
  37. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  38. elseif c:IsA("JointInstance") then
  39. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  40. end
  41. end
  42.  
  43. function refit()
  44. Character.Parent = workspace
  45. for e = 1, #BODY do
  46. if BODY[e] ~= nil then
  47. local STUFF = BODY[e]
  48. local PART = STUFF[1]
  49. local PARENT = STUFF[2]
  50. local MATERIAL = STUFF[3]
  51. local COLOR = STUFF[4]
  52. local TRANSPARENCY = STUFF[5]
  53. --local SIZE = STUFF[6]
  54. local NAME = STUFF[7]
  55. if PART.ClassName == "Part" and PART ~= RootPart then
  56. PART.Material = MATERIAL
  57. PART.Transparency = TRANSPARENCY
  58. PART.Name = NAME
  59. end
  60. if PART.Parent ~= PARENT then
  61. Humanoid:remove()
  62. PART.Parent = PARENT
  63. Humanoid = IT("Humanoid",Character)
  64. end
  65. end
  66. end
  67. end
  68.  
  69. Humanoid.Died:connect(function()
  70. refit()
  71. end)
  72.  
  73. Player = game:GetService("Players").LocalPlayer
  74. PlayerGui = Player.PlayerGui
  75. Cam = workspace.CurrentCamera
  76. Backpack = Player.Backpack
  77. Character = Player.Character
  78. Humanoid = Character.Humanoid
  79. Mouse = Player:GetMouse()
  80. RootPart = Character["HumanoidRootPart"]
  81. Torso = Character["Torso"]
  82. Head = Character["Head"]
  83. RightArm = Character["Right Arm"]
  84. LeftArm = Character["Left Arm"]
  85. RightLeg = Character["Right Leg"]
  86. LeftLeg = Character["Left Leg"]
  87. RootJoint = RootPart["RootJoint"]
  88. Neck = Torso["Neck"]
  89. RightShoulder = Torso["Right Shoulder"]
  90. LeftShoulder = Torso["Left Shoulder"]
  91. RightHip = Torso["Right Hip"]
  92. LeftHip = Torso["Left Hip"]
  93. local sick = Instance.new("Sound",Torso)
  94.  
  95. IT = Instance.new
  96. CF = CFrame.new
  97. VT = Vector3.new
  98. RAD = math.rad
  99. C3 = Color3.new
  100. UD2 = UDim2.new
  101. BRICKC = BrickColor.new
  102. ANGLES = CFrame.Angles
  103. EULER = CFrame.fromEulerAnglesXYZ
  104. COS = math.cos
  105. ACOS = math.acos
  106. SIN = math.sin
  107. ASIN = math.asin
  108. ABS = math.abs
  109. MRANDOM = math.random
  110. FLOOR = math.floor
  111.  
  112. local Speed = 0.1
  113. AnimationSpeed=.8
  114. SmoothTime=2
  115.  
  116. function swait(num)
  117. if num==0 or num==nil then
  118. --if Stagger.Value==false or Stun.Value<=100 then
  119. --Player.PlayerGui.Pacemaker.Heartbeat.Event:wait()
  120. script.Heartbeat.Event:wait()
  121. --end
  122. else
  123. for i=0,num do
  124. --Player.PlayerGui.Pacemaker.Heartbeat.Event:wait()
  125. script.Heartbeat.Event:wait()
  126. --[[if Stagger.Value==true or Stun.Value>=StunT.Value then
  127. break
  128. end]]
  129. end
  130. end
  131. end
  132. script:WaitForChild("Heartbeat")
  133.  
  134. frame = 1/60
  135. tf = 0
  136. allowframeloss = false --if set to true will fire every frame it possibly can. This will result in multiple events happening at the same time whenever delta returns frame2 or greater.
  137. tossremainder = false --if set to true t will be set to 0 after Fire()-ing.
  138. lastframe = tick()
  139. script.Heartbeat:Fire() --ayy lmao
  140.  
  141. game:GetService("RunService").Heartbeat:connect(function(s,p) --herp derp
  142. tf = tf + s
  143. if tf >= frame then
  144. if allowframeloss then
  145. script.Heartbeat:Fire()
  146. lastframe=tick()
  147. else
  148. ----print("FIRED "..math.floor(t/frame).." FRAME(S)","REMAINDER "..(t - frame(math.floor(t/frame))))
  149. for i=1, math.floor(tf/frame) do
  150. script.Heartbeat:Fire()
  151. end
  152. lastframe=tick()
  153. end
  154. if tossremainder then
  155. tf = 0
  156. else
  157. tf = tf - frame * math.floor(tf/frame)
  158. end
  159. end
  160. end)
  161.  
  162. Anim = {
  163. Properties = {
  164. Looping = true,
  165. Priority = Enum.AnimationPriority.Core
  166. },
  167. Keyframes = {
  168. [0] = {
  169. ["HumanoidRootPart"] = {
  170. ["Torso"] = {
  171. CFrame = CFrame.Angles(0, 0, math.rad(-5.672)),
  172. ["Left Leg"] = {
  173. CFrame = CFrame.new(-0.002, 0.045, -0.001) * CFrame.Angles(math.rad(-2.693), math.rad(17.074), math.rad(2.922)),
  174. },
  175. ["Right Leg"] = {
  176. CFrame = CFrame.new(0.042, -0.001, 0.004) * CFrame.Angles(math.rad(0.344), math.rad(-6.016), math.rad(-0.917)),
  177. },
  178. ["Left Arm"] = {
  179. CFrame = CFrame.new(-0.078, -0.239, -0.05) * CFrame.Angles(math.rad(-9.225), math.rad(6.073), math.rad(-106.742)),
  180. },
  181. ["Right Arm"] = {
  182. CFrame = CFrame.new(0.002, 0.007, -0.002) * CFrame.Angles(math.rad(-16.215), math.rad(-3.438), math.rad(71.963)),
  183. },
  184. ["Head"] = {
  185. },
  186. },
  187. },
  188. },
  189. [0.1] = {
  190. ["HumanoidRootPart"] = {
  191. ["Torso"] = {
  192. CFrame = CFrame.new(0.03, 0.004, -0.016) * CFrame.Angles(math.rad(-1.604), math.rad(-0.573), math.rad(8.594)),
  193. ["Left Leg"] = {
  194. CFrame = CFrame.new(-0.033, 0.044, -0.022) * CFrame.Angles(math.rad(-0.229), math.rad(6.646), math.rad(3.38)),
  195. },
  196. ["Right Leg"] = {
  197. CFrame = CFrame.new(-0.077, 0.063, -0.003) * CFrame.Angles(math.rad(-2.349), math.rad(-10.714), math.rad(-1.432)),
  198. },
  199. ["Left Arm"] = {
  200. CFrame = CFrame.new(-0.078, -0.239, -0.05) * CFrame.Angles(math.rad(-22.288), math.rad(-23.549), math.rad(-95.627)),
  201. },
  202. ["Right Arm"] = {
  203. CFrame = CFrame.new(0.003, -0.02, -0.032) * CFrame.Angles(math.rad(-5.844), math.rad(44.06), math.rad(64.859)),
  204. },
  205. },
  206. },
  207. },
  208. [0.2] = {
  209. ["HumanoidRootPart"] = {
  210. ["Torso"] = {
  211. CFrame = CFrame.new(0.087, 0.018, -0.007) * CFrame.Angles(math.rad(-4.641), math.rad(-3.495), math.rad(14.496)),
  212. ["Left Leg"] = {
  213. CFrame = CFrame.new(-0.212, -0.061, -0.023) * CFrame.Angles(math.rad(4.24), math.rad(-8.136), math.rad(8.48)),
  214. },
  215. ["Right Leg"] = {
  216. CFrame = CFrame.new(0.09, 0.101, -0.12) * CFrame.Angles(math.rad(-15.871), math.rad(7.792), math.rad(-6.016)),
  217. },
  218. ["Left Arm"] = {
  219. CFrame = CFrame.new(-0.116, -0.383, -0.139) * CFrame.Angles(math.rad(-118.144), math.rad(-66.062), math.rad(-171.085)),
  220. },
  221. ["Right Arm"] = {
  222. CFrame = CFrame.new(0.141, -0.136, -0.408) * CFrame.Angles(math.rad(6.188), math.rad(68.984), math.rad(59.817)),
  223. },
  224. },
  225. },
  226. },
  227. [0.3] = {
  228. ["HumanoidRootPart"] = {
  229. ["Torso"] = {
  230. CFrame = CFrame.new(0.087, 0.017, 0.005) * CFrame.Angles(math.rad(-4.297), math.rad(-4.24), math.rad(10.714)),
  231. ["Left Leg"] = {
  232. CFrame = CFrame.new(-0.229, -0.107, -0.003) * CFrame.Angles(math.rad(6.131), math.rad(-7.85), math.rad(5.787)),
  233. },
  234. ["Right Leg"] = {
  235. CFrame = CFrame.new(0.126, 0.121, -0.157) * CFrame.Angles(math.rad(-17.131), math.rad(12.662), math.rad(-5.386)),
  236. },
  237. ["Left Arm"] = {
  238. CFrame = CFrame.new(-0.118, -0.401, -0.162) * CFrame.Angles(math.rad(-118.545), math.rad(-64.916), math.rad(-171.429)),
  239. },
  240. ["Right Arm"] = {
  241. CFrame = CFrame.new(0.17, -0.174, -0.487) * CFrame.Angles(math.rad(0.974), math.rad(69.958), math.rad(64.687)),
  242. },
  243. },
  244. },
  245. },
  246. [0.4] = {
  247. ["HumanoidRootPart"] = {
  248. ["Torso"] = {
  249. CFrame = CFrame.new(-0.001, 0, 0.006) * CFrame.Angles(math.rad(-0.057), math.rad(-6.016), math.rad(8.652)),
  250. ["Left Leg"] = {
  251. CFrame = CFrame.new(-0.215, -0.123, -0.001) * CFrame.Angles(math.rad(4.526), math.rad(-8.422), math.rad(-0.172)),
  252. },
  253. ["Right Leg"] = {
  254. CFrame = CFrame.new(0.156, 0.165, 0) * CFrame.Angles(math.rad(-9.855), math.rad(1.547), math.rad(-6.589)),
  255. },
  256. ["Left Arm"] = {
  257. CFrame = CFrame.new(-0.2, -0.572, -0.152) * CFrame.Angles(math.rad(-28.19), math.rad(-41.253), math.rad(-124.79)),
  258. },
  259. ["Right Arm"] = {
  260. CFrame = CFrame.new(0.285, -0.136, -0.197) * CFrame.Angles(math.rad(-7.563), math.rad(21.486), math.rad(67.265)),
  261. },
  262. },
  263. },
  264. },
  265. [0.5] = {
  266. ["HumanoidRootPart"] = {
  267. ["Torso"] = {
  268. CFrame = CFrame.new(0.003, 0.005, -0.033) * CFrame.Angles(math.rad(9.053), math.rad(-5.443), math.rad(3.438)),
  269. ["Left Leg"] = {
  270. CFrame = CFrame.new(-0.335, -0.072, -0.015) * CFrame.Angles(math.rad(4.526), math.rad(-8.422), math.rad(-9.511)),
  271. },
  272. ["Right Leg"] = {
  273. CFrame = CFrame.new(0.15, 0.169, 0.041) * CFrame.Angles(math.rad(-5.787), math.rad(-7.792), math.rad(8.824)),
  274. },
  275. ["Left Arm"] = {
  276. CFrame = CFrame.new(-0.083, -0.224, 0.119) * CFrame.Angles(math.rad(-16.501), math.rad(-25.898), math.rad(-105.482)),
  277. },
  278. ["Right Arm"] = {
  279. CFrame = CFrame.new(0.102, -0.336, -0.005) * CFrame.Angles(math.rad(-35.18), math.rad(12.834), math.rad(40.508)),
  280. },
  281. },
  282. },
  283. },
  284. [0.6] = {
  285. ["HumanoidRootPart"] = {
  286. ["Torso"] = {
  287. CFrame = CFrame.new(-0.035, 0.015, -0.003) * CFrame.Angles(math.rad(2.75), math.rad(2.922), math.rad(-22.689)),
  288. ["Left Leg"] = {
  289. CFrame = CFrame.new(-0.351, 0.262, -0.153) * CFrame.Angles(math.rad(-21.944), math.rad(-10.084), math.rad(-1.948)),
  290. },
  291. ["Right Leg"] = {
  292. CFrame = CFrame.new(0.585, -0.02, -0.022) * CFrame.Angles(math.rad(3.724), math.rad(14.954), math.rad(-0.401)),
  293. },
  294. ["Left Arm"] = {
  295. CFrame = CFrame.new(-0.024, -0.231, -0.069) * CFrame.Angles(math.rad(-31.742), math.rad(9.053), math.rad(-16.902)),
  296. },
  297. ["Right Arm"] = {
  298. CFrame = CFrame.new(0.034, -0.222, -0.102) * CFrame.Angles(math.rad(-37.471), math.rad(-6.303), math.rad(-3.38)),
  299. },
  300. },
  301. },
  302. },
  303. [0.7] = {
  304. ["HumanoidRootPart"] = {
  305. ["Torso"] = {
  306. CFrame = CFrame.new(-0.05, 0.022, 0.004) * CFrame.Angles(math.rad(-1.432), math.rad(5.329), math.rad(-23.778)),
  307. ["Left Leg"] = {
  308. CFrame = CFrame.new(-0.247, 0.234, -0.096) * CFrame.Angles(math.rad(-23.377), math.rad(-10.027), math.rad(-0.115)),
  309. },
  310. ["Right Leg"] = {
  311. CFrame = CFrame.new(0.445, -0.087, -0.037) * CFrame.Angles(math.rad(5.443), math.rad(14.954), math.rad(-2.521)),
  312. },
  313. ["Left Arm"] = {
  314. CFrame = CFrame.new(0.228, -0.201, 0.068) * CFrame.Angles(math.rad(-36.956), math.rad(-28.762), math.rad(-32.773)),
  315. },
  316. ["Right Arm"] = {
  317. CFrame = CFrame.new(-0.111, -0.23, 0.086) * CFrame.Angles(math.rad(-37.643), math.rad(44.805), math.rad(37.758)),
  318. },
  319. },
  320. },
  321. },
  322. [0.8] = {
  323. ["HumanoidRootPart"] = {
  324. ["Torso"] = {
  325. CFrame = CFrame.new(-0.045, 0.037, 0.004) * CFrame.Angles(math.rad(0.688), math.rad(1.719), math.rad(-19.079)),
  326. ["Left Leg"] = {
  327. CFrame = CFrame.new(-0.266, 0.165, -0.049) * CFrame.Angles(math.rad(-13.636), math.rad(3.724), math.rad(3.552)),
  328. },
  329. ["Left Arm"] = {
  330. CFrame = CFrame.new(0.196, -0.191, 0.094) * CFrame.Angles(math.rad(-21.314), math.rad(-48.128), math.rad(-108.06)),
  331. },
  332. ["Right Arm"] = {
  333. CFrame = CFrame.new(-0.111, -0.23, 0.086) * CFrame.Angles(math.rad(-30.252), math.rad(29.221), math.rad(117.227)),
  334. },
  335. },
  336. },
  337. },
  338. [0.9] = {
  339. ["HumanoidRootPart"] = {
  340. ["Torso"] = {
  341. CFrame = CFrame.new(-0.042, 0.041, -0.031) * CFrame.Angles(math.rad(6.589), math.rad(-4.354), math.rad(-2.807)),
  342. ["Left Leg"] = {
  343. CFrame = CFrame.new(-0.304, -0.098, 0.035) * CFrame.Angles(math.rad(8.021), math.rad(-2.177), math.rad(-7.85)),
  344. },
  345. ["Right Leg"] = {
  346. CFrame = CFrame.new(0.194, 0.099, 0.139) * CFrame.Angles(math.rad(-5.386), math.rad(5.271), math.rad(8.308)),
  347. },
  348. ["Left Arm"] = {
  349. CFrame = CFrame.new(0.215, -0.178, 0.13) * CFrame.Angles(math.rad(-11.345), math.rad(-63.197), math.rad(-172.919)),
  350. },
  351. ["Right Arm"] = {
  352. CFrame = CFrame.new(-0.113, -0.242, 0.009) * CFrame.Angles(math.rad(-8.881), math.rad(1.203), math.rad(173.091)),
  353. },
  354. },
  355. },
  356. },
  357. [1] = {
  358. ["HumanoidRootPart"] = {
  359. ["Torso"] = {
  360. CFrame = CFrame.new(0.051, 0.059, -0.015) * CFrame.Angles(math.rad(-3.896), math.rad(-12.204), math.rad(14.381)),
  361. ["Left Leg"] = {
  362. CFrame = CFrame.new(-0.36, -0.26, -0.138) * CFrame.Angles(math.rad(19.366), math.rad(-11.287), math.rad(9.798)),
  363. },
  364. ["Right Leg"] = {
  365. CFrame = CFrame.new(0.032, 0.252, 0.162) * CFrame.Angles(math.rad(-27.215), math.rad(22.575), math.rad(4.641)),
  366. },
  367. ["Left Arm"] = {
  368. CFrame = CFrame.new(-0.303, 0.264, 0.5) * CFrame.Angles(math.rad(105.768), math.rad(18.507), math.rad(-160.485)),
  369. },
  370. ["Right Arm"] = {
  371. CFrame = CFrame.new(0.333, 0.352, 0.375) * CFrame.Angles(math.rad(94.653), math.rad(-19.251), math.rad(152.349)),
  372. },
  373. },
  374. },
  375. },
  376. [1.1] = {
  377. ["HumanoidRootPart"] = {
  378. ["Torso"] = {
  379. CFrame = CFrame.new(0.048, 0.06, 0.001) * CFrame.Angles(math.rad(-5.672), math.rad(-12.49), math.rad(19.824)),
  380. ["Left Leg"] = {
  381. CFrame = CFrame.new(-0.422, -0.266, -0.161) * CFrame.Angles(math.rad(20.856), math.rad(-17.819), math.rad(12.777)),
  382. },
  383. ["Right Leg"] = {
  384. CFrame = CFrame.new(-0.042, 0.289, 0.177) * CFrame.Angles(math.rad(-27.731), math.rad(22.689), math.rad(2.12)),
  385. },
  386. ["Left Arm"] = {
  387. CFrame = CFrame.new(-0.336, 0.25, 0.48) * CFrame.Angles(math.rad(85.142), math.rad(19.939), math.rad(-125.592)),
  388. },
  389. ["Right Arm"] = {
  390. CFrame = CFrame.new(0.359, 0.32, 0.353) * CFrame.Angles(math.rad(89.668), math.rad(-27.674), math.rad(150.344)),
  391. },
  392. },
  393. },
  394. },
  395. [1.15] = {
  396. ["Torso"] = {
  397. ["Right Arm"] = {
  398. CFrame = CFrame.new(0.321, 0.194, 0.033) * CFrame.Angles(math.rad(40.107), math.rad(-28.934), math.rad(100.554)),
  399. },
  400. },
  401. },
  402. [1.2] = {
  403. ["HumanoidRootPart"] = {
  404. ["Torso"] = {
  405. CFrame = CFrame.new(0.049, 0.061, -0.011) * CFrame.Angles(math.rad(1.49), math.rad(-6.933), math.rad(0.917)),
  406. ["Left Leg"] = {
  407. CFrame = CFrame.new(-0.34, -0.079, -0.013) * CFrame.Angles(math.rad(6.245), math.rad(-1.089), math.rad(-1.604)),
  408. },
  409. ["Right Leg"] = {
  410. CFrame = CFrame.new(0.245, 0.143, 0.266) * CFrame.Angles(math.rad(-7.391), math.rad(0.172), math.rad(2.005)),
  411. },
  412. ["Left Arm"] = {
  413. CFrame = CFrame.new(0.293, -0.086, -0.005) * CFrame.Angles(math.rad(36.268), math.rad(-12.662), math.rad(-73.109)),
  414. },
  415. ["Right Arm"] = {
  416. CFrame = CFrame.new(-0.037, 0.197, 0.018) * CFrame.Angles(math.rad(4.698), math.rad(7.735), math.rad(74.427)),
  417. },
  418. },
  419. },
  420. },
  421. [1.3] = {
  422. ["HumanoidRootPart"] = {
  423. ["Torso"] = {
  424. CFrame = CFrame.new(0.048, 0.063, -0.011) * CFrame.Angles(math.rad(12.433), math.rad(-3.037), math.rad(-5.099)),
  425. ["Left Leg"] = {
  426. CFrame = CFrame.new(-0.497, 0.086, 0.049) * CFrame.Angles(math.rad(-3.667), math.rad(-9.053), math.rad(-8.652)),
  427. },
  428. ["Right Leg"] = {
  429. CFrame = CFrame.new(0.411, 0.137, 0.235) * CFrame.Angles(math.rad(-3.037), math.rad(10.943), math.rad(16.558)),
  430. },
  431. ["Left Arm"] = {
  432. CFrame = CFrame.new(-0.089, -0.186, -0.303) * CFrame.Angles(math.rad(-15.699), math.rad(-37.586), math.rad(-87.032)),
  433. },
  434. ["Right Arm"] = {
  435. CFrame = CFrame.new(0.002, 0.176, -0.012) * CFrame.Angles(math.rad(-3.438), math.rad(38.044), math.rad(68.64)),
  436. },
  437. },
  438. },
  439. },
  440. [1.35] = {
  441. ["Torso"] = {
  442. ["Left Leg"] = {
  443. CFrame = CFrame.new(-0.287, 0.032, -0.108) * CFrame.Angles(math.rad(-15.986), math.rad(-19.309), math.rad(-11.287)),
  444. },
  445. ["Left Arm"] = {
  446. CFrame = CFrame.new(0.07, 0.097, -0.109) * CFrame.Angles(math.rad(-7.277), math.rad(-12.032), math.rad(-39.248)),
  447. },
  448. ["Right Arm"] = {
  449. CFrame = CFrame.new(-0.14, 0.034, 0.05) * CFrame.Angles(math.rad(-15.871), math.rad(8.251), math.rad(46.868)),
  450. },
  451. },
  452. },
  453. [1.4] = {
  454. ["HumanoidRootPart"] = {
  455. ["Torso"] = {
  456. CFrame = CFrame.new(0.048, 0.06, 0.001) * CFrame.Angles(math.rad(7.678), math.rad(2.292), math.rad(-19.366)),
  457. ["Left Leg"] = {
  458. CFrame = CFrame.new(-0.27, 0.114, -0.159) * CFrame.Angles(math.rad(-21.257), math.rad(-18.85), math.rad(-6.073)),
  459. },
  460. ["Right Leg"] = {
  461. CFrame = CFrame.new(0.497, -0.039, 0.104) * CFrame.Angles(math.rad(3.094), math.rad(15.183), math.rad(7.678)),
  462. },
  463. ["Left Arm"] = {
  464. CFrame = CFrame.new(0.053, -0.03, -0.111) * CFrame.Angles(math.rad(-20.054), math.rad(11.345), math.rad(4.756)),
  465. },
  466. ["Right Arm"] = {
  467. CFrame = CFrame.new(0.067, 0.043, -0.051) * CFrame.Angles(math.rad(-16.902), math.rad(-16.1), math.rad(12.261)),
  468. },
  469. },
  470. },
  471. },
  472. [1.45] = {
  473. ["Torso"] = {
  474. ["Left Arm"] = {
  475. CFrame = CFrame.new(0.049, 0.073, -0.158) * CFrame.Angles(math.rad(-24.752), math.rad(11.23), math.rad(2.063)),
  476. },
  477. },
  478. },
  479. [1.5] = {
  480. ["HumanoidRootPart"] = {
  481. ["Torso"] = {
  482. CFrame = CFrame.new(0.048, 0.06, 0.008) * CFrame.Angles(math.rad(-2.063), math.rad(3.896), math.rad(-24.866)),
  483. ["Left Leg"] = {
  484. CFrame = CFrame.new(-0.229, 0.099, -0.266) * CFrame.Angles(math.rad(-23.262), math.rad(-22.689), math.rad(5.042)),
  485. },
  486. ["Right Leg"] = {
  487. CFrame = CFrame.new(0.503, -0.062, 0.038) * CFrame.Angles(math.rad(4.526), math.rad(21.543), math.rad(-4.698)),
  488. },
  489. ["Left Arm"] = {
  490. CFrame = CFrame.new(0.036, 0, -0.052) * CFrame.Angles(math.rad(-27.559), math.rad(-13.579), math.rad(-37.013)),
  491. },
  492. ["Right Arm"] = {
  493. CFrame = CFrame.new(0.094, 0.058, -0.054) * CFrame.Angles(math.rad(-20.97), math.rad(-5.73), math.rad(29.45)),
  494. },
  495. },
  496. },
  497. },
  498. [1.6] = {
  499. ["HumanoidRootPart"] = {
  500. ["Torso"] = {
  501. CFrame = CFrame.new(0.051, 0.068, -0.087) * CFrame.Angles(math.rad(5.329), math.rad(-2.235), math.rad(-22.632)),
  502. ["Left Leg"] = {
  503. CFrame = CFrame.new(-0.131, 0.157, 0.065) * CFrame.Angles(math.rad(-9.912), math.rad(16.387), math.rad(-10.657)),
  504. },
  505. ["Right Leg"] = {
  506. CFrame = CFrame.new(0.45, 0.143, 0.047) * CFrame.Angles(math.rad(-2.005), math.rad(16.673), math.rad(5.787)),
  507. },
  508. ["Left Arm"] = {
  509. CFrame = CFrame.new(0.036, 0, -0.052) * CFrame.Angles(math.rad(-27.559), math.rad(-13.579), math.rad(-81.589)),
  510. },
  511. ["Right Arm"] = {
  512. CFrame = CFrame.new(0.094, 0.058, -0.054) * CFrame.Angles(math.rad(-5.443), math.rad(-4.412), math.rad(72.479)),
  513. },
  514. },
  515. },
  516. },
  517. [1.7] = {
  518. ["HumanoidRootPart"] = {
  519. ["Torso"] = {
  520. CFrame = CFrame.new(0.05, 0.073, -0.042) * CFrame.Angles(math.rad(16.215), math.rad(-3.094), math.rad(-1.891)),
  521. ["Left Leg"] = {
  522. CFrame = CFrame.new(-0.303, 0.14, 0.074) * CFrame.Angles(math.rad(-1.375), 0, math.rad(-16.043)),
  523. },
  524. ["Right Leg"] = {
  525. CFrame = CFrame.new(0.209, 0.117, 0.033) * CFrame.Angles(math.rad(-4.698), math.rad(-3.839), math.rad(13.235)),
  526. },
  527. ["Left Arm"] = {
  528. CFrame = CFrame.new(0.036, 0, -0.052) * CFrame.Angles(math.rad(-23.319), math.rad(-16.272), math.rad(-174.695)),
  529. },
  530. ["Right Arm"] = {
  531. CFrame = CFrame.new(0.094, 0.058, -0.054) * CFrame.Angles(math.rad(-19.423), math.rad(-6.245), math.rad(173.492)),
  532. },
  533. },
  534. },
  535. },
  536. [1.8] = {
  537. ["HumanoidRootPart"] = {
  538. ["Torso"] = {
  539. CFrame = CFrame.new(0.046, 0.059, 0.012) * CFrame.Angles(math.rad(6.245), math.rad(-7.277), math.rad(13.866)),
  540. ["Left Leg"] = {
  541. CFrame = CFrame.new(-0.45, -0.047, 0.018) * CFrame.Angles(math.rad(3.839), math.rad(-16.558), math.rad(-3.094)),
  542. },
  543. ["Right Leg"] = {
  544. CFrame = CFrame.new(0.107, 0.253, -0.141) * CFrame.Angles(math.rad(-35.695), math.rad(18.105), math.rad(14.095)),
  545. },
  546. ["Left Arm"] = {
  547. CFrame = CFrame.new(-0.007, 0.442, -0.369) * CFrame.Angles(math.rad(-15.871), math.rad(-13.808), math.rad(-175.898)),
  548. },
  549. ["Right Arm"] = {
  550. CFrame = CFrame.new(0.179, 0.563, -0.401) * CFrame.Angles(math.rad(-35.065), math.rad(-4.24), math.rad(172.059)),
  551. },
  552. },
  553. },
  554. },
  555. [1.9] = {
  556. ["HumanoidRootPart"] = {
  557. ["Torso"] = {
  558. CFrame = CFrame.new(0.042, 0.057, 0.033) * CFrame.Angles(math.rad(4.927), math.rad(-9.798), math.rad(19.652)),
  559. ["Left Leg"] = {
  560. CFrame = CFrame.new(-0.455, -0.191, -0.002) * CFrame.Angles(math.rad(7.047), math.rad(-20.168), math.rad(-2.005)),
  561. },
  562. ["Right Leg"] = {
  563. CFrame = CFrame.new(0.106, 0.26, -0.147) * CFrame.Angles(math.rad(-43.029), math.rad(16.845), math.rad(11.287)),
  564. },
  565. ["Left Arm"] = {
  566. CFrame = CFrame.new(-0.007, 0.442, -0.369) * CFrame.Angles(math.rad(-34.607), math.rad(-14.897), math.rad(-175.268)),
  567. },
  568. ["Right Arm"] = {
  569. CFrame = CFrame.new(0.192, 0.619, -0.464) * CFrame.Angles(math.rad(-56.895), math.rad(-0.974), math.rad(171.028)),
  570. },
  571. },
  572. },
  573. },
  574. [2] = {
  575. ["HumanoidRootPart"] = {
  576. ["Torso"] = {
  577. CFrame = CFrame.new(0.042, 0.057, 0.033) * CFrame.Angles(math.rad(8.652), math.rad(-3.61), math.rad(2.005)),
  578. ["Left Leg"] = {
  579. CFrame = CFrame.new(-0.25, 0.008, 0.091) * CFrame.Angles(math.rad(1.49), math.rad(-0.344), math.rad(-6.761)),
  580. },
  581. ["Right Leg"] = {
  582. CFrame = CFrame.new(0.363, 0.174, 0.049) * CFrame.Angles(math.rad(-12.261), math.rad(-14.209), math.rad(3.953)),
  583. },
  584. ["Left Arm"] = {
  585. CFrame = CFrame.new(-0.081, 0.146, -0.061) * CFrame.Angles(math.rad(4.183), math.rad(1.318), math.rad(-177.846)),
  586. },
  587. ["Right Arm"] = {
  588. CFrame = CFrame.new(0.01, 0.285, -0.095) * CFrame.Angles(math.rad(-2.406), math.rad(-13.808), math.rad(165.241)),
  589. },
  590. },
  591. },
  592. },
  593. [2.1] = {
  594. ["HumanoidRootPart"] = {
  595. ["Torso"] = {
  596. CFrame = CFrame.new(0.042, 0.058, 0.032) * CFrame.Angles(math.rad(5.386), math.rad(1.776), math.rad(-10.084)),
  597. ["Left Leg"] = {
  598. CFrame = CFrame.new(-0.195, 0.143, -0.045) * CFrame.Angles(math.rad(-17.876), math.rad(-26.299), math.rad(-3.266)),
  599. },
  600. ["Right Leg"] = {
  601. CFrame = CFrame.new(0.404, -0.068, 0.108) * CFrame.Angles(math.rad(2.406), math.rad(9.282), math.rad(6.933)),
  602. },
  603. ["Left Arm"] = {
  604. CFrame = CFrame.new(0.011, -0.005, 0.059) * CFrame.Angles(math.rad(-27.158), math.rad(-22.173), math.rad(-62.395)),
  605. },
  606. ["Right Arm"] = {
  607. CFrame = CFrame.new(-0.033, 0.165, -0.062) * CFrame.Angles(math.rad(-18.564), math.rad(-8.652), math.rad(70.646)),
  608. },
  609. },
  610. },
  611. },
  612. [2.2] = {
  613. ["HumanoidRootPart"] = {
  614. ["Torso"] = {
  615. CFrame = CFrame.new(0.042, 0.057, 0.028) * CFrame.Angles(math.rad(-2.177), math.rad(5.672), math.rad(-33.518)),
  616. ["Left Leg"] = {
  617. CFrame = CFrame.new(-0.155, 0.117, -0.113) * CFrame.Angles(math.rad(-20.856), math.rad(-28.591), math.rad(8.938)),
  618. },
  619. ["Right Leg"] = {
  620. CFrame = CFrame.new(0.494, -0.147, 0.041) * CFrame.Angles(math.rad(11.402), math.rad(28.934), math.rad(-10.371)),
  621. },
  622. ["Left Arm"] = {
  623. CFrame = CFrame.new(0.337, 0.024, 0.073) * CFrame.Angles(math.rad(-22.002), math.rad(-45.493), math.rad(-6.818)),
  624. },
  625. ["Right Arm"] = {
  626. CFrame = CFrame.new(0.049, -0.182, 0.094) * CFrame.Angles(math.rad(-32.086), math.rad(65.947), math.rad(51.165)),
  627. },
  628. },
  629. },
  630. },
  631. [2.3] = {
  632. ["HumanoidRootPart"] = {
  633. ["Torso"] = {
  634. CFrame = CFrame.new(0.039, 0.057, -0.012) * CFrame.Angles(math.rad(-0.573), math.rad(4.641), math.rad(-30.138)),
  635. ["Left Leg"] = {
  636. CFrame = CFrame.new(-0.155, 0.117, -0.113) * CFrame.Angles(math.rad(-20.856), math.rad(-28.591), math.rad(4.584)),
  637. },
  638. ["Right Leg"] = {
  639. CFrame = CFrame.new(0.505, -0.13, 0.058) * CFrame.Angles(math.rad(11.001), math.rad(29.049), math.rad(-10.199)),
  640. },
  641. ["Left Arm"] = {
  642. CFrame = CFrame.new(0.187, -0.034, -0.024) * CFrame.Angles(math.rad(-43.889), math.rad(-20.397), math.rad(-91.329)),
  643. },
  644. ["Right Arm"] = {
  645. CFrame = CFrame.new(0.089, -0.11, 0.015) * CFrame.Angles(math.rad(-14.095), math.rad(55.978), math.rad(105.252)),
  646. },
  647. },
  648. },
  649. },
  650. [2.4] = {
  651. ["HumanoidRootPart"] = {
  652. ["Torso"] = {
  653. CFrame = CFrame.new(0.058, 0.068, -0.114) * CFrame.Angles(math.rad(5.042), 0, math.rad(-9.167)),
  654. ["Left Leg"] = {
  655. CFrame = CFrame.new(-0.336, 0.171, 0.073) * CFrame.Angles(math.rad(-2.979), math.rad(6.417), math.rad(-4.87)),
  656. },
  657. ["Right Leg"] = {
  658. CFrame = CFrame.new(0.596, 0.088, 0.136) * CFrame.Angles(math.rad(-0.63), math.rad(8.995), math.rad(7.391)),
  659. },
  660. ["Left Arm"] = {
  661. CFrame = CFrame.new(-0.139, -0.509, -0.406) * CFrame.Angles(math.rad(-12.032), math.rad(-55.348), math.rad(-146.104)),
  662. },
  663. ["Right Arm"] = {
  664. CFrame = CFrame.new(0.455, -0.795, -0.12) * CFrame.Angles(math.rad(-48.873), math.rad(58.785), math.rad(-173.721)),
  665. },
  666. },
  667. },
  668. },
  669. [2.5] = {
  670. ["HumanoidRootPart"] = {
  671. ["Torso"] = {
  672. CFrame = CFrame.new(0.13, 0.087, -0.184) * CFrame.Angles(math.rad(16.501), math.rad(-4.985), math.rad(2.979)),
  673. ["Left Leg"] = {
  674. CFrame = CFrame.new(-0.354, 0.047, 0.005) * CFrame.Angles(math.rad(14.668), math.rad(21.371), math.rad(-21.257)),
  675. },
  676. ["Right Leg"] = {
  677. CFrame = CFrame.new(0.519, 0.389, 0.099) * CFrame.Angles(math.rad(-21.715), math.rad(10.6), math.rad(21.887)),
  678. },
  679. ["Left Arm"] = {
  680. CFrame = CFrame.new(-0.281, -0.488, -0.292) * CFrame.Angles(math.rad(-54.087), math.rad(-44.003), math.rad(-151.662)),
  681. },
  682. ["Right Arm"] = {
  683. CFrame = CFrame.new(0.404, -0.776, -0.036) * CFrame.Angles(math.rad(-69.557), math.rad(16.902), math.rad(145.818)),
  684. },
  685. },
  686. },
  687. },
  688. [2.6] = {
  689. ["HumanoidRootPart"] = {
  690. ["Torso"] = {
  691. CFrame = CFrame.new(0.139, 0.083, -0.256) * CFrame.Angles(math.rad(-2.922), math.rad(-7.506), math.rad(18.965)),
  692. ["Left Leg"] = {
  693. CFrame = CFrame.new(-0.546, 0.034, -0.047) * CFrame.Angles(math.rad(5.558), math.rad(5.787), math.rad(11.115)),
  694. },
  695. ["Right Leg"] = {
  696. CFrame = CFrame.new(0.298, 0.396, 0.089) * CFrame.Angles(math.rad(-30.023), math.rad(22.173), math.rad(-3.037)),
  697. },
  698. ["Left Arm"] = {
  699. CFrame = CFrame.new(-0.205, -0.546, -0.272) * CFrame.Angles(math.rad(-109.148), math.rad(-51.509), math.rad(-168.106)),
  700. },
  701. ["Right Arm"] = {
  702. CFrame = CFrame.new(0.285, -0.428, -0.424) * CFrame.Angles(math.rad(-65.489), math.rad(52.54), math.rad(111.44)),
  703. },
  704. },
  705. },
  706. },
  707. [2.7] = {
  708. ["HumanoidRootPart"] = {
  709. ["Torso"] = {
  710. CFrame = CFrame.new(0.14, 0.081, -0.253) * CFrame.Angles(math.rad(-5.214), math.rad(-8.422), math.rad(21.257)),
  711. ["Left Leg"] = {
  712. CFrame = CFrame.new(-0.508, 0.044, -0.088) * CFrame.Angles(math.rad(5.558), math.rad(5.787), math.rad(8.021)),
  713. },
  714. ["Right Leg"] = {
  715. CFrame = CFrame.new(0.224, 0.406, 0.101) * CFrame.Angles(math.rad(-35.523), math.rad(22.345), math.rad(-0.974)),
  716. },
  717. ["Left Arm"] = {
  718. CFrame = CFrame.new(-0.21, -0.566, -0.31) * CFrame.Angles(math.rad(-109.148), math.rad(-51.509), math.rad(-168.106)),
  719. },
  720. ["Right Arm"] = {
  721. CFrame = CFrame.new(0.297, -0.439, -0.437) * CFrame.Angles(math.rad(-65.489), math.rad(52.54), math.rad(111.44)),
  722. },
  723. },
  724. },
  725. },
  726. [2.8] = {
  727. ["HumanoidRootPart"] = {
  728. ["Torso"] = {
  729. CFrame = CFrame.new(0.14, 0.081, -0.253) * CFrame.Angles(math.rad(-1.833), math.rad(-5.844), math.rad(6.303)),
  730. ["Left Leg"] = {
  731. CFrame = CFrame.new(-0.543, 0.032, -0.026) * CFrame.Angles(math.rad(5.042), math.rad(-4.698), math.rad(2.979)),
  732. },
  733. ["Right Leg"] = {
  734. CFrame = CFrame.new(0.169, 0.407, 0.101) * CFrame.Angles(math.rad(-20.741), math.rad(0.057), math.rad(-1.948)),
  735. },
  736. ["Left Arm"] = {
  737. CFrame = CFrame.new(-0.019, -0.061, -0.045) * CFrame.Angles(math.rad(12.605), math.rad(-52.082), math.rad(-54.431)),
  738. },
  739. ["Right Arm"] = {
  740. CFrame = CFrame.new(0.183, 0.039, 0.188) * CFrame.Angles(math.rad(13.636), math.rad(39.534), math.rad(64.057)),
  741. },
  742. },
  743. },
  744. },
  745. [2.9] = {
  746. ["HumanoidRootPart"] = {
  747. ["Torso"] = {
  748. CFrame = CFrame.new(0.14, 0.081, -0.253) * CFrame.Angles(math.rad(12.319), math.rad(-0.573), math.rad(-8.365)),
  749. ["Left Leg"] = {
  750. CFrame = CFrame.new(-0.46, 0.29, 0.028) * CFrame.Angles(math.rad(-3.552), math.rad(10.943), math.rad(-17.303)),
  751. },
  752. ["Right Leg"] = {
  753. CFrame = CFrame.new(0.581, 0.321, 0.146) * CFrame.Angles(math.rad(-9.969), math.rad(-4.183), math.rad(13.235)),
  754. },
  755. ["Left Arm"] = {
  756. CFrame = CFrame.new(-0.019, -0.061, -0.045) * CFrame.Angles(math.rad(-25.038), math.rad(-19.824), math.rad(-60.848)),
  757. },
  758. ["Right Arm"] = {
  759. CFrame = CFrame.new(0.078, -0.058, -0.086) * CFrame.Angles(math.rad(-13.465), math.rad(3.667), math.rad(44.977)),
  760. },
  761. },
  762. },
  763. },
  764. [3] = {
  765. ["HumanoidRootPart"] = {
  766. ["Torso"] = {
  767. CFrame = CFrame.new(0.14, 0.081, -0.253) * CFrame.Angles(math.rad(-1.49), math.rad(3.61), math.rad(-24.924)),
  768. ["Left Leg"] = {
  769. CFrame = CFrame.new(-0.107, 0.306, 0.157) * CFrame.Angles(math.rad(-11.975), math.rad(24.236), math.rad(-2.235)),
  770. },
  771. ["Right Leg"] = {
  772. CFrame = CFrame.new(0.596, 0.093, 0.036) * CFrame.Angles(math.rad(3.839), math.rad(-12.376), math.rad(-4.756)),
  773. },
  774. ["Left Arm"] = {
  775. CFrame = CFrame.new(-0.019, -0.061, -0.045) * CFrame.Angles(math.rad(-14.782), math.rad(18.736), math.rad(-15.183)),
  776. },
  777. ["Right Arm"] = {
  778. CFrame = CFrame.new(0.078, -0.058, -0.086) * CFrame.Angles(math.rad(-23.72), math.rad(-5.386), math.rad(2.521)),
  779. },
  780. },
  781. },
  782. },
  783. [3.1] = {
  784. ["HumanoidRootPart"] = {
  785. ["Torso"] = {
  786. CFrame = CFrame.new(0.14, 0.08, -0.262) * CFrame.Angles(math.rad(-3.266), math.rad(4.412), math.rad(-24.809)),
  787. ["Left Leg"] = {
  788. CFrame = CFrame.new(-0.088, 0.305, 0.149) * CFrame.Angles(math.rad(-11.975), math.rad(24.236), math.rad(1.604)),
  789. },
  790. ["Right Leg"] = {
  791. CFrame = CFrame.new(0.479, 0.082, 0.053) * CFrame.Angles(math.rad(3.839), math.rad(-12.376), math.rad(-4.756)),
  792. },
  793. ["Left Arm"] = {
  794. CFrame = CFrame.new(-0.019, -0.061, -0.045) * CFrame.Angles(math.rad(-3.552), math.rad(13.579), math.rad(-35.638)),
  795. },
  796. ["Right Arm"] = {
  797. CFrame = CFrame.new(0.078, -0.058, -0.086) * CFrame.Angles(math.rad(-20.397), math.rad(-0.286), math.rad(14.095)),
  798. },
  799. },
  800. },
  801. },
  802. [3.2] = {
  803. ["HumanoidRootPart"] = {
  804. ["Torso"] = {
  805. CFrame = CFrame.new(0.15, 0.087, -0.146) * CFrame.Angles(math.rad(-2.578), math.rad(1.375), math.rad(-19.882)),
  806. ["Left Leg"] = {
  807. CFrame = CFrame.new(-0.066, 0.279, 0.031) * CFrame.Angles(math.rad(-5.5), math.rad(13.35), math.rad(7.334)),
  808. },
  809. ["Right Leg"] = {
  810. CFrame = CFrame.new(0.479, 0.082, 0.053) * CFrame.Angles(math.rad(1.432), math.rad(-0.573), math.rad(0.516)),
  811. },
  812. ["Left Arm"] = {
  813. CFrame = CFrame.new(-0.035, -0.127, -0.037) * CFrame.Angles(math.rad(-26.07), math.rad(-54.66), math.rad(-113.331)),
  814. },
  815. ["Right Arm"] = {
  816. CFrame = CFrame.new(0.078, -0.058, -0.086) * CFrame.Angles(math.rad(-20.684), math.rad(57.811), math.rad(77.808)),
  817. },
  818. },
  819. },
  820. },
  821. [3.3] = {
  822. ["HumanoidRootPart"] = {
  823. ["Torso"] = {
  824. CFrame = CFrame.new(0.144, 0.083, 0.087) * CFrame.Angles(math.rad(1.031), math.rad(-1.375), math.rad(8.995)),
  825. ["Left Leg"] = {
  826. CFrame = CFrame.new(-0.338, 0.503, 0.011) * CFrame.Angles(math.rad(2.235), math.rad(8.652), math.rad(-14.668)),
  827. },
  828. ["Right Leg"] = {
  829. CFrame = CFrame.new(0.302, 0.094, 0.056) * CFrame.Angles(math.rad(-8.766), math.rad(-13.579), math.rad(-4.068)),
  830. },
  831. ["Left Arm"] = {
  832. CFrame = CFrame.new(0.287, 0.073, 0.288) * CFrame.Angles(math.rad(17.246), math.rad(-37.987), math.rad(-127.025)),
  833. },
  834. ["Right Arm"] = {
  835. CFrame = CFrame.new(-0.014, 0.21, -0.042) * CFrame.Angles(math.rad(2.12), math.rad(-1.031), math.rad(141.463)),
  836. },
  837. ["Head"] = {
  838. },
  839. },
  840. },
  841. },
  842. [3.35] = {
  843. ["Torso"] = {
  844. ["Left Arm"] = {
  845. CFrame = CFrame.new(0.063, 0.181, 0.113) * CFrame.Angles(math.rad(48.3), math.rad(-20.741), math.rad(-135.619)),
  846. },
  847. ["Right Arm"] = {
  848. CFrame = CFrame.new(0.047, 0.27, -0.141) * CFrame.Angles(math.rad(37.242), math.rad(-17.59), math.rad(150.287)),
  849. },
  850. },
  851. },
  852. [3.4] = {
  853. ["HumanoidRootPart"] = {
  854. ["Torso"] = {
  855. CFrame = CFrame.new(0.425, 0.028, 0.049) * CFrame.Angles(math.rad(-0.688), math.rad(-11.23), math.rad(28.075)),
  856. ["Left Leg"] = {
  857. CFrame = CFrame.new(-0.547, 0.515, 0.116) * CFrame.Angles(math.rad(1.662), math.rad(-16.043), math.rad(-5.042)),
  858. },
  859. ["Right Leg"] = {
  860. CFrame = CFrame.new(-0.106, 0.209, -0.005) * CFrame.Angles(math.rad(-32.601), math.rad(-25.096), math.rad(-19.423)),
  861. },
  862. ["Left Arm"] = {
  863. CFrame = CFrame.new(-0.309, 0.207, 0.477) * CFrame.Angles(math.rad(110.925), math.rad(11.975), math.rad(-158.537)),
  864. },
  865. ["Right Arm"] = {
  866. CFrame = CFrame.new(0.033, 0.243, 0.326) * CFrame.Angles(math.rad(112.701), math.rad(-26.757), math.rad(-173.721)),
  867. },
  868. },
  869. },
  870. },
  871. [3.5] = {
  872. ["HumanoidRootPart"] = {
  873. ["Torso"] = {
  874. CFrame = CFrame.new(0.589, -0.052, -0.277) * CFrame.Angles(math.rad(-2.578), math.rad(-11.287), math.rad(27.731)),
  875. ["Left Leg"] = {
  876. CFrame = CFrame.new(-0.507, 0.11, 0.115) * CFrame.Angles(math.rad(-2.235), math.rad(-25.153), math.rad(3.782)),
  877. },
  878. ["Right Leg"] = {
  879. CFrame = CFrame.new(-0.216, 0.499, -0.206) * CFrame.Angles(math.rad(-44.347), math.rad(-35.638), math.rad(-26.07)),
  880. },
  881. ["Left Arm"] = {
  882. CFrame = CFrame.new(-0.433, 0.139, 0.31) * CFrame.Angles(math.rad(105.94), math.rad(27.445), math.rad(-138.484)),
  883. },
  884. ["Right Arm"] = {
  885. CFrame = CFrame.new(0.187, 0.227, 0.306) * CFrame.Angles(math.rad(102.158), math.rad(-33.633), math.rad(164.152)),
  886. },
  887. },
  888. },
  889. },
  890. [3.6] = {
  891. ["HumanoidRootPart"] = {
  892. ["Torso"] = {
  893. CFrame = CFrame.new(0.573, -0.045, -0.23) * CFrame.Angles(math.rad(0.172), math.rad(-7.334), math.rad(16.329)),
  894. ["Left Leg"] = {
  895. CFrame = CFrame.new(-0.303, 0.101, 0.163) * CFrame.Angles(math.rad(-5.901), math.rad(-12.834), math.rad(-4.011)),
  896. },
  897. ["Right Leg"] = {
  898. CFrame = CFrame.new(0.178, 0.792, -0.049) * CFrame.Angles(math.rad(-8.709), math.rad(-26.986), math.rad(-5.329)),
  899. },
  900. ["Left Arm"] = {
  901. CFrame = CFrame.new(-0.464, 0.038, -0.258) * CFrame.Angles(math.rad(26.643), math.rad(3.094), math.rad(-103.018)),
  902. },
  903. ["Right Arm"] = {
  904. CFrame = CFrame.new(0.316, 0.165, -0.017) * CFrame.Angles(math.rad(32.601), math.rad(7.735), math.rad(115.967)),
  905. },
  906. },
  907. },
  908. },
  909. [3.7] = {
  910. ["HumanoidRootPart"] = {
  911. ["Torso"] = {
  912. CFrame = CFrame.new(0.564, -0.07, -0.032) * CFrame.Angles(math.rad(13.063), math.rad(1.49), math.rad(-0.516)),
  913. ["Left Leg"] = {
  914. CFrame = CFrame.new(-0.121, 0.068, 0.303) * CFrame.Angles(math.rad(-19.824), math.rad(0.745), math.rad(-23.491)),
  915. },
  916. ["Right Leg"] = {
  917. CFrame = CFrame.new(0.111, 0.48, 0.192) * CFrame.Angles(math.rad(8.021), math.rad(-29.507), math.rad(14.897)),
  918. },
  919. ["Left Arm"] = {
  920. CFrame = CFrame.new(-0.485, -0.009, -0.262) * CFrame.Angles(math.rad(-36.211), math.rad(-55.806), math.rad(-136.192)),
  921. },
  922. ["Right Arm"] = {
  923. CFrame = CFrame.new(0.316, 0.165, -0.017) * CFrame.Angles(math.rad(16.043), math.rad(76.433), math.rad(98.491)),
  924. },
  925. },
  926. },
  927. },
  928. [3.8] = {
  929. ["HumanoidRootPart"] = {
  930. ["Torso"] = {
  931. CFrame = CFrame.new(0.547, -0.042, -0.28) * CFrame.Angles(math.rad(10.313), math.rad(2.349), math.rad(-21.371)),
  932. ["Left Leg"] = {
  933. CFrame = CFrame.new(-0.258, 0.489, -0.268) * CFrame.Angles(math.rad(-31.398), math.rad(27.33), math.rad(-0.115)),
  934. },
  935. ["Right Leg"] = {
  936. CFrame = CFrame.new(0.436, 0.246, 0.081) * CFrame.Angles(math.rad(1.49), math.rad(-2.922), math.rad(7.85)),
  937. },
  938. ["Left Arm"] = {
  939. CFrame = CFrame.new(0.295, -0.116, 0.162) * CFrame.Angles(math.rad(-46.983), math.rad(-48.243), math.rad(-46.238)),
  940. },
  941. ["Right Arm"] = {
  942. CFrame = CFrame.new(0.298, -0.085, 0.068) * CFrame.Angles(math.rad(-21.371), math.rad(33.002), math.rad(43.717)),
  943. },
  944. },
  945. },
  946. },
  947. [3.9] = {
  948. ["HumanoidRootPart"] = {
  949. ["Torso"] = {
  950. CFrame = CFrame.new(0.546, -0.041, -0.288) * CFrame.Angles(math.rad(11.001), math.rad(-0.974), math.rad(-25.21)),
  951. ["Left Leg"] = {
  952. CFrame = CFrame.new(-0.479, 0.543, -0.415) * CFrame.Angles(math.rad(-35.924), math.rad(27.788), math.rad(6.417)),
  953. },
  954. ["Right Leg"] = {
  955. CFrame = CFrame.new(0.426, 0.286, 0.076) * CFrame.Angles(math.rad(-0.573), math.rad(-5.901), math.rad(10.657)),
  956. },
  957. ["Left Arm"] = {
  958. CFrame = CFrame.new(0.318, -0.029, 0.106) * CFrame.Angles(math.rad(-46.983), math.rad(-48.243), math.rad(-18.85)),
  959. },
  960. ["Right Arm"] = {
  961. CFrame = CFrame.new(0.269, -0.021, 0.052) * CFrame.Angles(math.rad(-28.992), math.rad(29.851), math.rad(27.788)),
  962. },
  963. },
  964. },
  965. },
  966. [4] = {
  967. ["HumanoidRootPart"] = {
  968. ["Torso"] = {
  969. CFrame = CFrame.new(0.582, -0.041, -0.31) * CFrame.Angles(math.rad(6.933), math.rad(-2.922), math.rad(-19.996)),
  970. ["Left Leg"] = {
  971. CFrame = CFrame.new(-0.389, 0.542, -0.181) * CFrame.Angles(math.rad(-22.173), math.rad(21.601), math.rad(4.183)),
  972. },
  973. ["Right Leg"] = {
  974. CFrame = CFrame.new(0.544, 0.455, 0.01) * CFrame.Angles(math.rad(-15.298), math.rad(-5.214), math.rad(1.662)),
  975. },
  976. ["Left Arm"] = {
  977. CFrame = CFrame.new(0.338, -0.046, 0.027) * CFrame.Angles(math.rad(-34.034), math.rad(-3.782), math.rad(-26.241)),
  978. },
  979. ["Right Arm"] = {
  980. CFrame = CFrame.new(0.269, -0.021, 0.052) * CFrame.Angles(math.rad(-39.706), math.rad(37.758), math.rad(65.317)),
  981. },
  982. },
  983. },
  984. },
  985. [4.1] = {
  986. ["HumanoidRootPart"] = {
  987. ["Torso"] = {
  988. CFrame = CFrame.new(0.808, -0.041, -0.288) * CFrame.Angles(math.rad(0.573), math.rad(-4.698), math.rad(3.209)),
  989. ["Left Leg"] = {
  990. CFrame = CFrame.new(-0.492, 0.449, 0.124) * CFrame.Angles(math.rad(-13.293), math.rad(10.428), math.rad(0.802)),
  991. },
  992. ["Right Leg"] = {
  993. CFrame = CFrame.new(0.214, 0.548, 0.109) * CFrame.Angles(math.rad(-28.304), math.rad(-6.761), math.rad(-2.005)),
  994. },
  995. ["Left Arm"] = {
  996. CFrame = CFrame.new(0.346, 0.064, -0.075) * CFrame.Angles(math.rad(-45.436), math.rad(-39.821), math.rad(-93.85)),
  997. },
  998. ["Right Arm"] = {
  999. CFrame = CFrame.new(0.269, -0.021, 0.052) * CFrame.Angles(math.rad(-48.931), math.rad(55.176), math.rad(113.503)),
  1000. },
  1001. },
  1002. },
  1003. },
  1004. [4.2] = {
  1005. ["HumanoidRootPart"] = {
  1006. ["Torso"] = {
  1007. CFrame = CFrame.new(1.006, -0.041, -0.43) * CFrame.Angles(math.rad(-2.12), math.rad(-8.594), math.rad(20.684)),
  1008. ["Left Leg"] = {
  1009. CFrame = CFrame.new(-0.666, 0.265, 0.106) * CFrame.Angles(math.rad(3.782), math.rad(-14.897), math.rad(8.422)),
  1010. },
  1011. ["Right Leg"] = {
  1012. CFrame = CFrame.new(0.12, 0.557, -0.336) * CFrame.Angles(math.rad(-56.551), math.rad(-10.027), math.rad(-18.335)),
  1013. },
  1014. ["Left Arm"] = {
  1015. CFrame = CFrame.new(-0.4, 0.079, -0.05) * CFrame.Angles(math.rad(-33.174), math.rad(-82.334), math.rad(-179.164)),
  1016. },
  1017. ["Right Arm"] = {
  1018. CFrame = CFrame.new(0.351, -0.073, -0.047) * CFrame.Angles(math.rad(-10.313), math.rad(52.598), math.rad(166.33)),
  1019. },
  1020. },
  1021. },
  1022. },
  1023. [4.3] = {
  1024. ["HumanoidRootPart"] = {
  1025. ["Torso"] = {
  1026. CFrame = CFrame.new(1.022, -0.041, -0.449) * CFrame.Angles(math.rad(-0.057), math.rad(-9.454), math.rad(23.434)),
  1027. ["Left Leg"] = {
  1028. CFrame = CFrame.new(-0.692, 0.263, 0.09) * CFrame.Angles(math.rad(5.329), math.rad(-18.908), math.rad(3.438)),
  1029. },
  1030. ["Right Leg"] = {
  1031. CFrame = CFrame.new(0.091, 0.56, -0.316) * CFrame.Angles(math.rad(-59.416), math.rad(-10.542), math.rad(-18.678)),
  1032. },
  1033. ["Left Arm"] = {
  1034. CFrame = CFrame.new(-0.45, 0.067, 0.406) * CFrame.Angles(math.rad(-163.006), math.rad(-83.48), math.rad(15.355)),
  1035. },
  1036. ["Right Arm"] = {
  1037. CFrame = CFrame.new(0.059, -0.065, 0.199) * CFrame.Angles(math.rad(23.09), math.rad(73.797), math.rad(160.657)),
  1038. },
  1039. },
  1040. },
  1041. },
  1042. [4.4] = {
  1043. ["HumanoidRootPart"] = {
  1044. ["Torso"] = {
  1045. CFrame = CFrame.new(0.99, -0.041, -0.386) * CFrame.Angles(math.rad(1.604), math.rad(-4.584), math.rad(13.006)),
  1046. ["Left Leg"] = {
  1047. CFrame = CFrame.new(-0.324, 0.262, 0.197) * CFrame.Angles(math.rad(-1.203), math.rad(-0.229), math.rad(-2.578)),
  1048. },
  1049. ["Right Leg"] = {
  1050. CFrame = CFrame.new(0.002, 0.567, -0.087) * CFrame.Angles(math.rad(-40.451), math.rad(-20.684), math.rad(-7.907)),
  1051. },
  1052. ["Left Arm"] = {
  1053. CFrame = CFrame.new(0.103, 0.151, 0.393) * CFrame.Angles(math.rad(-120.493), math.rad(-45.607), math.rad(-4.011)),
  1054. },
  1055. ["Right Arm"] = {
  1056. CFrame = CFrame.new(-0.53, 0.031, 0.27) * CFrame.Angles(math.rad(-110.524), math.rad(48.759), math.rad(-29.737)),
  1057. },
  1058. },
  1059. },
  1060. },
  1061. [4.5] = {
  1062. ["HumanoidRootPart"] = {
  1063. ["Torso"] = {
  1064. CFrame = CFrame.new(0.906, -0.041, -0.256) * CFrame.Angles(math.rad(8.251), math.rad(0.573), math.rad(0.401)),
  1065. ["Left Leg"] = {
  1066. CFrame = CFrame.new(-0.17, 0.428, -0.121) * CFrame.Angles(math.rad(-20.512), math.rad(15.183), math.rad(-6.589)),
  1067. },
  1068. ["Right Leg"] = {
  1069. CFrame = CFrame.new(0.341, 0.377, 0.473) * CFrame.Angles(math.rad(-11.058), math.rad(-5.615), math.rad(11.574)),
  1070. },
  1071. ["Left Arm"] = {
  1072. CFrame = CFrame.new(-0.007, -0.451, 0.323) * CFrame.Angles(math.rad(-83.136), math.rad(-0.688), math.rad(-2.922)),
  1073. },
  1074. ["Right Arm"] = {
  1075. CFrame = CFrame.new(-0.067, -0.373, 0.478) * CFrame.Angles(math.rad(-92.132), math.rad(3.094), math.rad(-0.286)),
  1076. },
  1077. },
  1078. },
  1079. },
  1080. [4.6] = {
  1081. ["HumanoidRootPart"] = {
  1082. ["Torso"] = {
  1083. CFrame = CFrame.new(0.681, -0.079, -0.449) * CFrame.Angles(math.rad(11.918), math.rad(2.12), math.rad(-11.803)),
  1084. ["Left Leg"] = {
  1085. CFrame = CFrame.new(-0.323, 0.453, -0.621) * CFrame.Angles(math.rad(-56.895), math.rad(21.028), math.rad(1.719)),
  1086. },
  1087. ["Right Leg"] = {
  1088. CFrame = CFrame.new(0.694, 0.592, 0.212) * CFrame.Angles(math.rad(-6.073), math.rad(8.995), math.rad(10.714)),
  1089. },
  1090. ["Left Arm"] = {
  1091. CFrame = CFrame.new(0.133, -0.266, -0.019) * CFrame.Angles(math.rad(-23.09), math.rad(-4.125), math.rad(-85.428)),
  1092. },
  1093. ["Right Arm"] = {
  1094. CFrame = CFrame.new(0.173, -0.126, -0.269) * CFrame.Angles(math.rad(4.641), math.rad(6.245), math.rad(81.646)),
  1095. },
  1096. },
  1097. },
  1098. },
  1099. [4.7] = {
  1100. ["HumanoidRootPart"] = {
  1101. ["Torso"] = {
  1102. CFrame = CFrame.new(0.661, -0.16, -0.464) * CFrame.Angles(math.rad(16.501), math.rad(2.235), math.rad(-19.079)),
  1103. ["Left Leg"] = {
  1104. CFrame = CFrame.new(-0.323, 0.453, -0.621) * CFrame.Angles(math.rad(-64.057), math.rad(20.684), math.rad(4.24)),
  1105. },
  1106. ["Right Leg"] = {
  1107. CFrame = CFrame.new(0.807, 0.559, 0.202) * CFrame.Angles(math.rad(-3.037), math.rad(19.882), math.rad(15.011)),
  1108. },
  1109. ["Left Arm"] = {
  1110. CFrame = CFrame.new(0.133, -0.266, -0.019) * CFrame.Angles(math.rad(-18.335), math.rad(-47.957), math.rad(-110.638)),
  1111. },
  1112. ["Right Arm"] = {
  1113. CFrame = CFrame.new(0.123, -0.172, -0.016) * CFrame.Angles(math.rad(43.029), math.rad(77.006), math.rad(58.041)),
  1114. },
  1115. },
  1116. },
  1117. },
  1118. [4.8] = {
  1119. ["HumanoidRootPart"] = {
  1120. ["Torso"] = {
  1121. CFrame = CFrame.new(0.722, -0.16, -0.427) * CFrame.Angles(math.rad(11.23), math.rad(0.974), math.rad(-11.516)),
  1122. ["Left Leg"] = {
  1123. CFrame = CFrame.new(-0.192, 0.679, -0.138) * CFrame.Angles(math.rad(-31.226), math.rad(18.678), math.rad(-1.891)),
  1124. },
  1125. ["Right Leg"] = {
  1126. CFrame = CFrame.new(0.551, 0.659, -0.146) * CFrame.Angles(math.rad(-15.47), math.rad(1.49), math.rad(9.683)),
  1127. },
  1128. ["Left Arm"] = {
  1129. CFrame = CFrame.new(0.082, -0.269, -0.073) * CFrame.Angles(math.rad(-31.971), math.rad(-43.144), math.rad(-110.581)),
  1130. },
  1131. ["Right Arm"] = {
  1132. CFrame = CFrame.new(0.137, -0.17, -0.052) * CFrame.Angles(math.rad(-9.053), math.rad(68.182), math.rad(101.356)),
  1133. },
  1134. },
  1135. },
  1136. },
  1137. [4.9] = {
  1138. ["HumanoidRootPart"] = {
  1139. ["Torso"] = {
  1140. CFrame = CFrame.new(0.936, -0.175, -0.38) * CFrame.Angles(math.rad(6.36), math.rad(1.261), math.rad(-0.802)),
  1141. ["Left Leg"] = {
  1142. CFrame = CFrame.new(-0.466, 0.573, 0.174) * CFrame.Angles(math.rad(-9.397), math.rad(1.318), math.rad(-3.38)),
  1143. },
  1144. ["Right Leg"] = {
  1145. CFrame = CFrame.new(0.479, 0.647, -0.27) * CFrame.Angles(math.rad(-30.138), math.rad(-1.031), math.rad(-0.344)),
  1146. },
  1147. ["Left Arm"] = {
  1148. CFrame = CFrame.new(0.028, -0.242, -0.029) * CFrame.Angles(math.rad(-50.134), math.rad(-71.734), math.rad(-110.581)),
  1149. },
  1150. ["Right Arm"] = {
  1151. CFrame = CFrame.new(0.244, -0.229, -0.254) * CFrame.Angles(math.rad(-42.112), math.rad(60.504), math.rad(112.873)),
  1152. },
  1153. },
  1154. },
  1155. },
  1156. [5] = {
  1157. ["HumanoidRootPart"] = {
  1158. ["Torso"] = {
  1159. CFrame = CFrame.new(1.008, -0.227, -0.573) * CFrame.Angles(math.rad(1.146), math.rad(-0.573), math.rad(7.448)),
  1160. ["Left Leg"] = {
  1161. CFrame = CFrame.new(-0.419, 0.519, 0.106) * CFrame.Angles(math.rad(-0.115), math.rad(-9.053), math.rad(0.172)),
  1162. },
  1163. ["Right Leg"] = {
  1164. CFrame = CFrame.new(0.435, 0.662, -0.502) * CFrame.Angles(math.rad(-46.925), math.rad(-16.1), math.rad(-8.938)),
  1165. },
  1166. ["Left Arm"] = {
  1167. CFrame = CFrame.new(-0.034, -0.36, -0.243) * CFrame.Angles(math.rad(-65.374), math.rad(-79.068), math.rad(-125.363)),
  1168. },
  1169. ["Right Arm"] = {
  1170. CFrame = CFrame.new(0.31, -0.334, -0.474) * CFrame.Angles(math.rad(-31.57), math.rad(74.771), math.rad(95.97)),
  1171. },
  1172. },
  1173. },
  1174. },
  1175. [5.1] = {
  1176. ["HumanoidRootPart"] = {
  1177. ["Torso"] = {
  1178. CFrame = CFrame.new(1.03, -0.221, -0.674) * CFrame.Angles(math.rad(2.12), math.rad(-0.344), math.rad(6.933)),
  1179. ["Left Leg"] = {
  1180. CFrame = CFrame.new(-0.442, 0.624, 0.103) * CFrame.Angles(math.rad(-0.115), math.rad(-9.053), math.rad(-1.662)),
  1181. },
  1182. ["Right Leg"] = {
  1183. CFrame = CFrame.new(0.442, 0.768, -0.483) * CFrame.Angles(math.rad(-46.066), math.rad(-16.215), math.rad(-8.709)),
  1184. },
  1185. ["Left Arm"] = {
  1186. CFrame = CFrame.new(-0.031, -0.354, -0.215) * CFrame.Angles(math.rad(-65.374), math.rad(-79.068), math.rad(-116.941)),
  1187. },
  1188. ["Right Arm"] = {
  1189. CFrame = CFrame.new(0.283, -0.297, -0.377) * CFrame.Angles(math.rad(-31.57), math.rad(74.771), math.rad(90.012)),
  1190. },
  1191. },
  1192. },
  1193. },
  1194. [5.2] = {
  1195. ["HumanoidRootPart"] = {
  1196. ["Torso"] = {
  1197. CFrame = CFrame.new(1.039, -0.199, -0.832) * CFrame.Angles(math.rad(6.761), math.rad(0.401), math.rad(-0.057)),
  1198. ["Left Leg"] = {
  1199. CFrame = CFrame.new(-0.39, 0.962, -0.14) * CFrame.Angles(math.rad(-10.256), math.rad(-0.172), math.rad(-7.105)),
  1200. },
  1201. ["Right Leg"] = {
  1202. CFrame = CFrame.new(0.383, 1.056, -0.386) * CFrame.Angles(math.rad(-36.44), math.rad(-9.454), math.rad(0.63)),
  1203. },
  1204. ["Left Arm"] = {
  1205. CFrame = CFrame.new(-0.068, -0.458, -0.094) * CFrame.Angles(math.rad(-61.02), math.rad(-40.623), math.rad(-107.601)),
  1206. },
  1207. ["Right Arm"] = {
  1208. CFrame = CFrame.new(0.27, -0.176, -0.409) * CFrame.Angles(math.rad(-18.85), math.rad(36.555), math.rad(96.944)),
  1209. },
  1210. },
  1211. },
  1212. },
  1213. [5.3] = {
  1214. ["HumanoidRootPart"] = {
  1215. ["Torso"] = {
  1216. CFrame = CFrame.new(0.894, -0.199, -0.832) * CFrame.Angles(math.rad(0.057), math.rad(1.261), math.rad(-7.277)),
  1217. ["Left Leg"] = {
  1218. CFrame = CFrame.new(-0.47, 0.962, -0.231) * CFrame.Angles(math.rad(-21.715), math.rad(10.542), math.rad(2.865)),
  1219. },
  1220. ["Right Leg"] = {
  1221. CFrame = CFrame.new(0.422, 1.006, -0.033) * CFrame.Angles(math.rad(-20.512), math.rad(6.474), math.rad(-1.719)),
  1222. },
  1223. ["Left Arm"] = {
  1224. CFrame = CFrame.new(-0.068, -0.458, -0.094) * CFrame.Angles(math.rad(-22.517), math.rad(-32.659), math.rad(-125.249)),
  1225. },
  1226. ["Right Arm"] = {
  1227. CFrame = CFrame.new(0.27, -0.176, -0.408) * CFrame.Angles(math.rad(1.948), math.rad(52.368), math.rad(129.03)),
  1228. },
  1229. },
  1230. },
  1231. },
  1232. [5.4] = {
  1233. ["HumanoidRootPart"] = {
  1234. ["Torso"] = {
  1235. CFrame = CFrame.new(0.73, -0.199, -0.832) * CFrame.Angles(math.rad(-1.089), math.rad(3.724), math.rad(-15.126)),
  1236. ["Left Leg"] = {
  1237. CFrame = CFrame.new(-0.495, 0.992, -0.307) * CFrame.Angles(math.rad(-36.096), math.rad(9.511), math.rad(12.204)),
  1238. },
  1239. ["Right Leg"] = {
  1240. CFrame = CFrame.new(0.471, 0.743, 0.143) * CFrame.Angles(math.rad(1.547), math.rad(9.397), math.rad(-1.203)),
  1241. },
  1242. ["Left Arm"] = {
  1243. CFrame = CFrame.new(0.054, -0.096, -0.011) * CFrame.Angles(math.rad(-13.923), math.rad(-53.858), math.rad(-173.205)),
  1244. },
  1245. ["Right Arm"] = {
  1246. CFrame = CFrame.new(0.223, -0.131, -0.116) * CFrame.Angles(math.rad(23.491), math.rad(79.355), math.rad(148.167)),
  1247. },
  1248. },
  1249. },
  1250. },
  1251. [5.5] = {
  1252. ["HumanoidRootPart"] = {
  1253. ["Torso"] = {
  1254. CFrame = CFrame.new(0.622, -0.199, -0.832) * CFrame.Angles(math.rad(-2.578), math.rad(3.953), math.rad(-20.684)),
  1255. ["Left Leg"] = {
  1256. CFrame = CFrame.new(-0.499, 0.977, -0.322) * CFrame.Angles(math.rad(-44.691), math.rad(12.49), math.rad(15.928)),
  1257. },
  1258. ["Right Leg"] = {
  1259. CFrame = CFrame.new(0.509, 0.714, 0.056) * CFrame.Angles(math.rad(4.526), math.rad(14.152), math.rad(-4.354)),
  1260. },
  1261. ["Left Arm"] = {
  1262. CFrame = CFrame.new(0.099, -0.093, 0.062) * CFrame.Angles(math.rad(20.512), math.rad(-56.608), math.rad(-160.715)),
  1263. },
  1264. ["Right Arm"] = {
  1265. CFrame = CFrame.new(0.227, -0.153, 0.005) * CFrame.Angles(math.rad(107.029), math.rad(77.464), math.rad(82.792)),
  1266. },
  1267. },
  1268. },
  1269. },
  1270. [5.6] = {
  1271. ["HumanoidRootPart"] = {
  1272. ["Torso"] = {
  1273. CFrame = CFrame.new(0.633, -0.199, -0.808) * CFrame.Angles(math.rad(0.057), math.rad(0.688), math.rad(-14.267)),
  1274. ["Left Leg"] = {
  1275. CFrame = CFrame.new(-0.574, 0.987, -0.321) * CFrame.Angles(math.rad(-39.419), math.rad(13.866), math.rad(10.772)),
  1276. },
  1277. ["Right Leg"] = {
  1278. CFrame = CFrame.new(0.387, 0.779, 0.059) * CFrame.Angles(math.rad(0.286), math.rad(1.261), math.rad(0.688)),
  1279. },
  1280. ["Left Arm"] = {
  1281. CFrame = CFrame.new(0.336, -0.125, 0.079) * CFrame.Angles(math.rad(-118.602), math.rad(-81.36), math.rad(21.887)),
  1282. },
  1283. ["Right Arm"] = {
  1284. CFrame = CFrame.new(-0.041, -0.225, 0.122) * CFrame.Angles(math.rad(-125.249), math.rad(82.563), math.rad(-30.653)),
  1285. },
  1286. },
  1287. },
  1288. },
  1289. [5.7] = {
  1290. ["HumanoidRootPart"] = {
  1291. ["Torso"] = {
  1292. CFrame = CFrame.new(0.654, -0.199, -0.803) * CFrame.Angles(math.rad(-4.011), math.rad(-2.005), math.rad(-1.031)),
  1293. ["Left Leg"] = {
  1294. CFrame = CFrame.new(-0.484, 0.902, 0.064) * CFrame.Angles(math.rad(-17.303), math.rad(11.287), math.rad(5.672)),
  1295. },
  1296. ["Right Leg"] = {
  1297. CFrame = CFrame.new(0.303, 0.891, -0.083) * CFrame.Angles(math.rad(-11.459), math.rad(-9.11), math.rad(-3.209)),
  1298. },
  1299. ["Left Arm"] = {
  1300. CFrame = CFrame.new(0.349, -0.016, 0.436) * CFrame.Angles(math.rad(-105.596), math.rad(-34.32), math.rad(2.406)),
  1301. },
  1302. ["Right Arm"] = {
  1303. CFrame = CFrame.new(-0.149, -0.045, 0.448) * CFrame.Angles(math.rad(-114.592), math.rad(14.209), math.rad(-16.673)),
  1304. },
  1305. },
  1306. },
  1307. },
  1308. [5.8] = {
  1309. ["HumanoidRootPart"] = {
  1310. ["Torso"] = {
  1311. CFrame = CFrame.new(0.743, -0.199, -0.751) * CFrame.Angles(math.rad(-5.386), math.rad(-3.896), math.rad(6.646)),
  1312. ["Left Leg"] = {
  1313. CFrame = CFrame.new(-0.619, 0.713, 0.197) * CFrame.Angles(math.rad(-5.329), math.rad(-7.448), math.rad(5.901)),
  1314. },
  1315. ["Right Leg"] = {
  1316. CFrame = CFrame.new(0.305, 0.917, -0.092) * CFrame.Angles(math.rad(-19.939), math.rad(-8.537), math.rad(-4.526)),
  1317. },
  1318. ["Left Arm"] = {
  1319. CFrame = CFrame.new(-0.223, -0.347, 0.088) * CFrame.Angles(math.rad(-57.697), math.rad(26.7), math.rad(-21.257)),
  1320. },
  1321. ["Right Arm"] = {
  1322. CFrame = CFrame.new(0.422, -0.283, 0.271) * CFrame.Angles(math.rad(-63.484), math.rad(-48.873), math.rad(18.564)),
  1323. },
  1324. },
  1325. },
  1326. },
  1327. [5.9] = {
  1328. ["HumanoidRootPart"] = {
  1329. ["Torso"] = {
  1330. CFrame = CFrame.new(0.819, -0.202, -0.851) * CFrame.Angles(math.rad(-4.469), math.rad(-4.985), math.rad(10.485)),
  1331. ["Left Leg"] = {
  1332. CFrame = CFrame.new(-0.657, 0.737, 0.192) * CFrame.Angles(math.rad(1.662), math.rad(-12.892), math.rad(5.672)),
  1333. },
  1334. ["Right Leg"] = {
  1335. CFrame = CFrame.new(0.38, 1.001, -0.526) * CFrame.Angles(math.rad(-38.331), math.rad(-6.646), math.rad(-6.99)),
  1336. },
  1337. ["Left Arm"] = {
  1338. CFrame = CFrame.new(-0.015, -0.217, 0.086) * CFrame.Angles(math.rad(-30.94), math.rad(-17.361), math.rad(-62.624)),
  1339. },
  1340. ["Right Arm"] = {
  1341. CFrame = CFrame.new(0.346, -0.336, 0.168) * CFrame.Angles(math.rad(-46.238), math.rad(26.07), math.rad(76.719)),
  1342. },
  1343. },
  1344. },
  1345. },
  1346. [6] = {
  1347. ["HumanoidRootPart"] = {
  1348. ["Torso"] = {
  1349. CFrame = CFrame.new(0.622, -0.209, -0.667) * CFrame.Angles(math.rad(-0.401), math.rad(-2.807), math.rad(2.75)),
  1350. ["Left Leg"] = {
  1351. CFrame = CFrame.new(-0.455, 0.636, 0.218) * CFrame.Angles(math.rad(-11.173), math.rad(-1.719), math.rad(-0.286)),
  1352. },
  1353. ["Right Leg"] = {
  1354. CFrame = CFrame.new(0.24, 0.781, -0.155) * CFrame.Angles(math.rad(-21.429), math.rad(-16.788), math.rad(-9.626)),
  1355. },
  1356. ["Left Arm"] = {
  1357. CFrame = CFrame.new(-0.015, -0.217, 0.086) * CFrame.Angles(math.rad(-44.404), math.rad(-48.186), math.rad(-75.115)),
  1358. },
  1359. ["Right Arm"] = {
  1360. CFrame = CFrame.new(0.32, -0.215, 0.039) * CFrame.Angles(math.rad(-55.348), math.rad(44.576), math.rad(101.7)),
  1361. },
  1362. },
  1363. },
  1364. },
  1365. [6.1] = {
  1366. ["HumanoidRootPart"] = {
  1367. ["Torso"] = {
  1368. CFrame = CFrame.new(0.341, -0.116, -0.25) * CFrame.Angles(math.rad(-1.547), math.rad(0.344), math.rad(-5.329)),
  1369. ["Left Leg"] = {
  1370. CFrame = CFrame.new(-0.252, 0.412, 0.336) * CFrame.Angles(math.rad(-16.96), math.rad(6.646), math.rad(6.073)),
  1371. },
  1372. ["Right Leg"] = {
  1373. CFrame = CFrame.new(0.181, 0.218, 0.006) * CFrame.Angles(math.rad(-8.652), math.rad(-13.178), math.rad(-3.953)),
  1374. },
  1375. ["Left Arm"] = {
  1376. CFrame = CFrame.new(-0.016, -0.231, 0.2) * CFrame.Angles(math.rad(-84.569), math.rad(-73.339), math.rad(-91.731)),
  1377. },
  1378. ["Right Arm"] = {
  1379. CFrame = CFrame.new(0.331, -0.246, 0.186) * CFrame.Angles(math.rad(-104.278), math.rad(80.157), math.rad(116.482)),
  1380. },
  1381. },
  1382. },
  1383. },
  1384. [6.2] = {
  1385. ["HumanoidRootPart"] = {
  1386. ["Torso"] = {
  1387. CFrame = CFrame.new(0.195, -0.063, -0.043) * CFrame.Angles(math.rad(-2.922), math.rad(4.985), math.rad(-14.61)),
  1388. ["Left Leg"] = {
  1389. CFrame = CFrame.new(-0.141, 0.297, 0.16) * CFrame.Angles(math.rad(-26.07), math.rad(5.558), math.rad(7.047)),
  1390. },
  1391. ["Right Leg"] = {
  1392. CFrame = CFrame.new(0.177, -0.022, -0.095) * CFrame.Angles(math.rad(-0.859), math.rad(-1.604), math.rad(-1.604)),
  1393. },
  1394. ["Left Arm"] = {
  1395. CFrame = CFrame.new(0.256, -0.065, 0.245) * CFrame.Angles(math.rad(-30.08), math.rad(-43.717), math.rad(-19.939)),
  1396. },
  1397. ["Right Arm"] = {
  1398. CFrame = CFrame.new(-0.044, -0.11, 0.124) * CFrame.Angles(math.rad(-31.914), math.rad(36.555), math.rad(31.627)),
  1399. },
  1400. },
  1401. },
  1402. },
  1403. [6.3] = {
  1404. ["HumanoidRootPart"] = {
  1405. ["Torso"] = {
  1406. CFrame = CFrame.new(0.199, -0.061, -0.011) * CFrame.Angles(math.rad(-2.865), math.rad(5.558), math.rad(-19.137)),
  1407. ["Left Leg"] = {
  1408. CFrame = CFrame.new(-0.164, 0.233, -0.038) * CFrame.Angles(math.rad(-32.258), math.rad(4.813), math.rad(7.62)),
  1409. },
  1410. ["Right Leg"] = {
  1411. CFrame = CFrame.new(0.217, -0.05, -0.099) * CFrame.Angles(math.rad(-0.688), math.rad(5.73), math.rad(-1.604)),
  1412. },
  1413. ["Left Arm"] = {
  1414. CFrame = CFrame.new(0.256, -0.065, 0.245) * CFrame.Angles(math.rad(-33.575), math.rad(-42.743), math.rad(-17.647)),
  1415. },
  1416. ["Right Arm"] = {
  1417. CFrame = CFrame.new(-0.044, -0.11, 0.124) * CFrame.Angles(math.rad(-31.914), math.rad(36.555), math.rad(27.215)),
  1418. },
  1419. },
  1420. },
  1421. },
  1422. [6.4] = {
  1423. ["HumanoidRootPart"] = {
  1424. ["Torso"] = {
  1425. CFrame = CFrame.new(0.067, -0.03, -0.006) * CFrame.Angles(math.rad(-2.406), math.rad(1.375), math.rad(-8.995)),
  1426. ["Left Leg"] = {
  1427. CFrame = CFrame.new(-0.284, 0.314, -0.055) * CFrame.Angles(math.rad(-19.251), math.rad(8.079), math.rad(5.959)),
  1428. },
  1429. ["Right Leg"] = {
  1430. CFrame = CFrame.new(0.222, 0.057, -0.132) * CFrame.Angles(math.rad(-5.329), math.rad(-9.167), math.rad(-2.005)),
  1431. },
  1432. ["Left Arm"] = {
  1433. CFrame = CFrame.new(0.243, -0.12, 0.194) * CFrame.Angles(math.rad(-35.409), math.rad(-11.516), math.rad(-86.803)),
  1434. },
  1435. ["Right Arm"] = {
  1436. CFrame = CFrame.new(-0.058, -0.078, 0.094) * CFrame.Angles(math.rad(-30.023), math.rad(22.173), math.rad(68.411)),
  1437. },
  1438. },
  1439. },
  1440. },
  1441. [6.5] = {
  1442. ["HumanoidRootPart"] = {
  1443. ["Torso"] = {
  1444. CFrame = CFrame.new(-0.007, -0.014, -0.005) * CFrame.Angles(math.rad(-1.432), math.rad(-0.802), math.rad(-4.985)),
  1445. ["Left Leg"] = {
  1446. CFrame = CFrame.new(-0.102, 0.079, -0.034) * CFrame.Angles(math.rad(-6.016), math.rad(10.886), math.rad(3.667)),
  1447. },
  1448. ["Right Leg"] = {
  1449. CFrame = CFrame.new(0.099, 0.016, 0.021) * CFrame.Angles(math.rad(-2.235), math.rad(-2.063), math.rad(-1.261)),
  1450. },
  1451. ["Left Arm"] = {
  1452. CFrame = CFrame.new(0.072, -0.213, 0.073) * CFrame.Angles(math.rad(-8.824), math.rad(3.323), math.rad(-105.195)),
  1453. },
  1454. ["Right Arm"] = {
  1455. CFrame = CFrame.new(-0.04, -0.056, 0.041) * CFrame.Angles(math.rad(-16.616), math.rad(2.636), math.rad(81.99)),
  1456. },
  1457. },
  1458. },
  1459. },
  1460. }
  1461. }
  1462.  
  1463. local number=0
  1464.  
  1465. LastTimeSetTotal=0
  1466. local savec0 = {}
  1467.  
  1468.  
  1469. GetAnimCF = function(limb,Time)
  1470.  
  1471. local GA = nil
  1472. coroutine.resume(coroutine.create(function()
  1473.  
  1474. if limb == "Torso" then
  1475. GA = Anim.Keyframes[Time]["HumanoidRootPart"]["Torso"].CFrame
  1476. else
  1477. GA = Anim.Keyframes[Time]["HumanoidRootPart"]["Torso"][""..limb].CFrame
  1478.  
  1479. end
  1480. end))
  1481. return GA
  1482. end
  1483.  
  1484.  
  1485.  
  1486. local model = nil
  1487. if owner ~= nil then
  1488. model = owner.Character
  1489. else
  1490. model = game:GetService("Players").localPlayer.Character
  1491. end
  1492. function GatherAllInstances(Parent)
  1493. local Instances = {}
  1494. local function GatherInstances(Parent)
  1495. for i, v in pairs(Parent:GetChildren()) do
  1496. GatherInstances(v)
  1497. table.insert(Instances, v)
  1498. end
  1499. end
  1500. GatherInstances(Parent)
  1501. return Instances
  1502. end
  1503.  
  1504.  
  1505.  
  1506.  
  1507. for i, v in pairs(GatherAllInstances(model)) do
  1508. if v:IsA("BasePart") then
  1509. for i, v2 in pairs(GatherAllInstances(model)) do
  1510. if v2:IsA("Motor6D") and v2.Part1.Name == v.Name then
  1511.  
  1512. local saveCF = v2.C0
  1513. table.insert(savec0,{v2.Name,saveCF})
  1514.  
  1515. end
  1516. end
  1517. end end
  1518.  
  1519.  
  1520.  
  1521.  
  1522. RunAnim = function(Time)
  1523.  
  1524.  
  1525.  
  1526.  
  1527.  
  1528.  
  1529. local speed = Time-LastTimeSetTotal
  1530.  
  1531. speed = speed*AnimationSpeed
  1532. LastTimeSetTotal = Time
  1533.  
  1534.  
  1535.  
  1536. local doing = true
  1537.  
  1538. coroutine.resume(coroutine.create(function()
  1539. for i, v in pairs(GatherAllInstances(model)) do
  1540. if v:IsA("BasePart") then
  1541. for i, v2 in pairs(GatherAllInstances(model)) do
  1542. if v2:IsA("Motor6D") and v2.Part1.Name == v.Name then
  1543.  
  1544. --print(v.Name)
  1545. local GotAnim = GetAnimCF(v.Name,Time)
  1546. --print(GotAnim)
  1547. local saveCF = nil
  1548. for i,v3 in pairs(savec0) do
  1549. if v2.name == v3[1] then
  1550. saveCF = v3[2]
  1551. end
  1552. end
  1553.  
  1554. --print(saveCF)
  1555.  
  1556. if GotAnim ~= nil and saveCF ~= nil then
  1557.  
  1558.  
  1559. coroutine.resume(coroutine.create(function()
  1560. while doing == true do
  1561. swait()
  1562. v2.C0 = v2.C0:lerp(saveCF*GotAnim,SmoothTime *speed)
  1563. end
  1564.  
  1565. end))
  1566. --v2.C0 = saveCF*GotAnim
  1567.  
  1568.  
  1569. end
  1570.  
  1571. end
  1572.  
  1573. end
  1574. end end
  1575.  
  1576.  
  1577. end))
  1578. wait(speed)
  1579. doing = false
  1580. end
  1581. while true do
  1582. RunAnim(0)
  1583. RunAnim(0.1)
  1584. RunAnim(0.2)
  1585. RunAnim(0.3)
  1586. RunAnim(0.4)
  1587. RunAnim(0.5)
  1588. RunAnim(0.6)
  1589. RunAnim(0.7)
  1590. RunAnim(0.8)
  1591. RunAnim(0.9)
  1592. RunAnim(1)
  1593. -----------
  1594. RunAnim(1.1)
  1595. RunAnim(1.15)
  1596. RunAnim(1.2)
  1597. RunAnim(1.3)
  1598. RunAnim(1.35)
  1599. RunAnim(1.4)
  1600. RunAnim(1.45)
  1601. RunAnim(1.5)
  1602. RunAnim(1.6)
  1603. RunAnim(1.7)
  1604. RunAnim(1.8)
  1605. RunAnim(1.9)
  1606. RunAnim(2)
  1607. -----------
  1608.  
  1609. RunAnim(2.1)
  1610. RunAnim(2.2)
  1611. RunAnim(2.3)
  1612. RunAnim(2.4)
  1613. RunAnim(2.5)
  1614. RunAnim(2.6)
  1615. RunAnim(2.7)
  1616. RunAnim(2.8)
  1617. RunAnim(2.9)
  1618. RunAnim(3)
  1619. -----------
  1620.  
  1621. RunAnim(3.1)
  1622. RunAnim(3.2)
  1623. RunAnim(3.3)
  1624. RunAnim(3.35)
  1625. RunAnim(3.4)
  1626. RunAnim(3.5)
  1627. RunAnim(3.6)
  1628. RunAnim(3.7)
  1629. RunAnim(3.8)
  1630. RunAnim(3.9)
  1631. RunAnim(4)
  1632. -----------
  1633.  
  1634. RunAnim(4.1)
  1635. RunAnim(4.2)
  1636. RunAnim(4.3)
  1637. RunAnim(4.4)
  1638. RunAnim(4.5)
  1639. RunAnim(4.6)
  1640. RunAnim(4.7)
  1641. RunAnim(4.8)
  1642. RunAnim(4.9)
  1643. RunAnim(5)
  1644. -----------
  1645.  
  1646. RunAnim(5.1)
  1647. RunAnim(5.2)
  1648. RunAnim(5.3)
  1649. RunAnim(5.4)
  1650. RunAnim(5.5)
  1651. RunAnim(5.6)
  1652. RunAnim(5.7)
  1653. RunAnim(5.8)
  1654. RunAnim(5.9)
  1655. RunAnim(6)
  1656. -----------
  1657.  
  1658. RunAnim(6.1)
  1659. RunAnim(6.2)
  1660. RunAnim(6.3)
  1661. RunAnim(6.4)
  1662. RunAnim(6.5)
  1663. LastTimeSetTotal = .1
  1664. Humanoid.MaxHealth = "inf"
  1665. Humanoid.Health = "inf"
  1666. sick.SoundId = "rbxassetid://421352433"
  1667. sick.Looped = true
  1668. sick.Pitch = 1
  1669. sick.Volume = 40
  1670. sick:Resume()
  1671. sick.Parent = Torso
  1672. sick.TimePosition = 3
  1673. refit()
  1674. end
  1675. --print(Anim.Keyframes[number]["HumanoidRootPart"]["Torso"]["Left Leg"].CFrame)
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