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Aug 6th, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. do
  4. print("FE Compatibility code by Mokiros")
  5. script.Parent = Player.Character
  6.  
  7. --RemoteEvent for communicating
  8. local Event = Instance.new("RemoteEvent")
  9. Event.Name = "UserInput_Event"
  10.  
  11. --Fake event to make stuff like Mouse.KeyDown work
  12. local function fakeEvent()
  13. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  14. t.connect = t.Connect
  15. return t
  16. end
  17.  
  18. --Creating fake input objects with fake variables
  19. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  20. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  21. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  22. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  23. end}
  24. --Merged 2 functions into one by checking amount of arguments
  25. CAS.UnbindAction = CAS.BindAction
  26.  
  27. --This function will trigger the events that have been :Connect()'ed
  28. local function te(self,ev,...)
  29. local t = m[ev]
  30. if t and t._fakeEvent and t.Function then
  31. t.Function(...)
  32. end
  33. end
  34. m.TrigEvent = te
  35. UIS.TrigEvent = te
  36.  
  37. Event.OnServerEvent:Connect(function(plr,io)
  38. if plr~=Player then return end
  39. if io.isMouse then
  40. m.Target = io.Target
  41. m.Hit = io.Hit
  42. else
  43. local b = io.UserInputState == Enum.UserInputState.Begin
  44. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  45. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  46. end
  47. for _,t in pairs(CAS.Actions) do
  48. for _,k in pairs(t.Keys) do
  49. if k==io.KeyCode then
  50. t.Function(t.Name,io.UserInputState,io)
  51. end
  52. end
  53. end
  54. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  55. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  56. end
  57. end)
  58. Event.Parent = NLS([==[
  59. local Player = game:GetService("Players").LocalPlayer
  60. local Event = script:WaitForChild("UserInput_Event")
  61.  
  62. local UIS = game:GetService("UserInputService")
  63. local input = function(io,a)
  64. if a then return end
  65. --Since InputObject is a client-side instance, we create and pass table instead
  66. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  67. end
  68. UIS.InputBegan:Connect(input)
  69. UIS.InputEnded:Connect(input)
  70.  
  71. local Mouse = Player:GetMouse()
  72. local h,t
  73. --Give the server mouse data 30 times every second, but only if the values changed
  74. --If player is not moving their mouse, client won't fire events
  75. while wait(1/30) do
  76. if h~=Mouse.Hit or t~=Mouse.Target then
  77. h,t=Mouse.Hit,Mouse.Target
  78. Event:FireServer({isMouse=true,Target=t,Hit=h})
  79. end
  80. end]==],Player.Character)
  81. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  82. end
  83.  
  84. --//====================================================\\--
  85. --|| CREATED BY SHACKLUSTER
  86. --\\====================================================//--
  87.  
  88. wait(0.2)
  89.  
  90. Player = owner
  91. PlayerGui = Player.PlayerGui
  92. Cam = workspace.CurrentCamera
  93. Backpack = Player.Backpack
  94. Character = Player.Character
  95. Humanoid = Character.Humanoid
  96. RootPart = Character["HumanoidRootPart"]
  97. Torso = Character["Torso"]
  98. Head = Character["Head"]
  99. RightArm = Character["Right Arm"]
  100. LeftArm = Character["Left Arm"]
  101. RightLeg = Character["Right Leg"]
  102. LeftLeg = Character["Left Leg"]
  103. RootJoint = RootPart["RootJoint"]
  104. Neck = Torso["Neck"]
  105. RightShoulder = Torso["Right Shoulder"]
  106. LeftShoulder = Torso["Left Shoulder"]
  107. RightHip = Torso["Right Hip"]
  108. LeftHip = Torso["Left Hip"]
  109.  
  110. IT = Instance.new
  111. CF = CFrame.new
  112. VT = Vector3.new
  113. RAD = math.rad
  114. C3 = Color3.new
  115. UD2 = UDim2.new
  116. BRICKC = BrickColor.new
  117. ANGLES = CFrame.Angles
  118. EULER = CFrame.fromEulerAnglesXYZ
  119. COS = math.cos
  120. ACOS = math.acos
  121. SIN = math.sin
  122. ASIN = math.asin
  123. ABS = math.abs
  124. MRANDOM = math.random
  125. FLOOR = math.floor
  126.  
  127. --//=================================\\
  128. --|| USEFUL VALUES
  129. --\\=================================//
  130.  
  131. Animation_Speed = 3
  132. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  133. local Speed = 16
  134. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  135. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  136. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  137. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  138. local DAMAGEMULTIPLIER = 1
  139. local ANIM = "Idle"
  140. local ATTACK = false
  141. local EQUIPPED = false
  142. local HOLD = false
  143. local COMBO = 1
  144. local Rooted = false
  145. local SINE = 0
  146. local KEYHOLD = false
  147. local CHANGE = 2 / Animation_Speed
  148. local WALKINGANIM = false
  149. local VALUE1 = false
  150. local VALUE2 = false
  151. local ROBLOXIDLEANIMATION = IT("Animation")
  152. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  153. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  154. --ROBLOXIDLEANIMATION.Parent = Humanoid
  155. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  156. WEAPONGUI.Name = "Weapon GUI"
  157. local Weapon = IT("Model")
  158. Weapon.Name = "Adds"
  159. local Effects = IT("Folder", Weapon)
  160. Effects.Name = "Effects"
  161. local ANIMATOR = Humanoid.Animator
  162. local ANIMATE = Character.Animate
  163. local UNANCHOR = true
  164.  
  165. --//=================================\\
  166. --\\=================================//
  167.  
  168.  
  169. --//=================================\\
  170. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  171. --\\=================================//
  172.  
  173. ArtificialHB = Instance.new("BindableEvent", script)
  174. ArtificialHB.Name = "ArtificialHB"
  175.  
  176. script:WaitForChild("ArtificialHB")
  177.  
  178. frame = Frame_Speed
  179. tf = 0
  180. allowframeloss = false
  181. tossremainder = false
  182. lastframe = tick()
  183. script.ArtificialHB:Fire()
  184.  
  185. game:GetService("RunService").Heartbeat:connect(function(s, p)
  186. tf = tf + s
  187. if tf >= frame then
  188. if allowframeloss then
  189. script.ArtificialHB:Fire()
  190. lastframe = tick()
  191. else
  192. for i = 1, math.floor(tf / frame) do
  193. script.ArtificialHB:Fire()
  194. end
  195. lastframe = tick()
  196. end
  197. if tossremainder then
  198. tf = 0
  199. else
  200. tf = tf - frame * math.floor(tf / frame)
  201. end
  202. end
  203. end)
  204.  
  205. --//=================================\\
  206. --\\=================================//
  207.  
  208. --//=================================\\
  209. --|| SOME FUNCTIONS
  210. --\\=================================//
  211.  
  212. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  213. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  214. end
  215.  
  216. function PositiveAngle(NUMBER)
  217. if NUMBER >= 0 then
  218. NUMBER = 0
  219. end
  220. return NUMBER
  221. end
  222.  
  223. function NegativeAngle(NUMBER)
  224. if NUMBER <= 0 then
  225. NUMBER = 0
  226. end
  227. return NUMBER
  228. end
  229.  
  230. function Swait(NUMBER)
  231. if NUMBER == 0 or NUMBER == nil then
  232. ArtificialHB.Event:wait()
  233. else
  234. for i = 1, NUMBER do
  235. ArtificialHB.Event:wait()
  236. end
  237. end
  238. end
  239.  
  240. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  241. local NEWMESH = IT(MESH)
  242. if MESH == "SpecialMesh" then
  243. NEWMESH.MeshType = MESHTYPE
  244. if MESHID ~= "nil" and MESHID ~= "" then
  245. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  246. end
  247. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  248. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  249. end
  250. end
  251. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  252. NEWMESH.Scale = SCALE
  253. NEWMESH.Parent = PARENT
  254. return NEWMESH
  255. end
  256.  
  257. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  258. local NEWPART = IT("Part")
  259. NEWPART.formFactor = FORMFACTOR
  260. NEWPART.Reflectance = REFLECTANCE
  261. NEWPART.Transparency = TRANSPARENCY
  262. NEWPART.CanCollide = false
  263. NEWPART.Locked = true
  264. NEWPART.Anchored = true
  265. if ANCHOR == false then
  266. NEWPART.Anchored = false
  267. end
  268. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  269. NEWPART.Name = NAME
  270. NEWPART.Size = SIZE
  271. NEWPART.Position = Torso.Position
  272. NEWPART.Material = MATERIAL
  273. NEWPART:BreakJoints()
  274. NEWPART.Parent = PARENT
  275. return NEWPART
  276. end
  277.  
  278. local function weldBetween(a, b)
  279. local weldd = Instance.new("ManualWeld")
  280. weldd.Part0 = a
  281. weldd.Part1 = b
  282. weldd.C0 = CFrame.new()
  283. weldd.C1 = b.CFrame:inverse() * a.CFrame
  284. weldd.Parent = a
  285. return weldd
  286. end
  287.  
  288.  
  289. function QuaternionFromCFrame(cf)
  290. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  291. local trace = m00 + m11 + m22
  292. if trace > 0 then
  293. local s = math.sqrt(1 + trace)
  294. local recip = 0.5 / s
  295. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  296. else
  297. local i = 0
  298. if m11 > m00 then
  299. i = 1
  300. end
  301. if m22 > (i == 0 and m00 or m11) then
  302. i = 2
  303. end
  304. if i == 0 then
  305. local s = math.sqrt(m00 - m11 - m22 + 1)
  306. local recip = 0.5 / s
  307. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  308. elseif i == 1 then
  309. local s = math.sqrt(m11 - m22 - m00 + 1)
  310. local recip = 0.5 / s
  311. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  312. elseif i == 2 then
  313. local s = math.sqrt(m22 - m00 - m11 + 1)
  314. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  315. end
  316. end
  317. end
  318.  
  319. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  320. local xs, ys, zs = x + x, y + y, z + z
  321. local wx, wy, wz = w * xs, w * ys, w * zs
  322. local xx = x * xs
  323. local xy = x * ys
  324. local xz = x * zs
  325. local yy = y * ys
  326. local yz = y * zs
  327. local zz = z * zs
  328. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  329. end
  330.  
  331. function QuaternionSlerp(a, b, t)
  332. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  333. local startInterp, finishInterp;
  334. if cosTheta >= 0.0001 then
  335. if (1 - cosTheta) > 0.0001 then
  336. local theta = ACOS(cosTheta)
  337. local invSinTheta = 1 / SIN(theta)
  338. startInterp = SIN((1 - t) * theta) * invSinTheta
  339. finishInterp = SIN(t * theta) * invSinTheta
  340. else
  341. startInterp = 1 - t
  342. finishInterp = t
  343. end
  344. else
  345. if (1 + cosTheta) > 0.0001 then
  346. local theta = ACOS(-cosTheta)
  347. local invSinTheta = 1 / SIN(theta)
  348. startInterp = SIN((t - 1) * theta) * invSinTheta
  349. finishInterp = SIN(t * theta) * invSinTheta
  350. else
  351. startInterp = t - 1
  352. finishInterp = t
  353. end
  354. end
  355. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  356. end
  357.  
  358. function Clerp(a, b, t)
  359. local qa = {QuaternionFromCFrame(a)}
  360. local qb = {QuaternionFromCFrame(b)}
  361. local ax, ay, az = a.x, a.y, a.z
  362. local bx, by, bz = b.x, b.y, b.z
  363. local _t = 1 - t
  364. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  365. end
  366.  
  367. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  368. local frame = IT("Frame")
  369. frame.BackgroundTransparency = TRANSPARENCY
  370. frame.BorderSizePixel = BORDERSIZEPIXEL
  371. frame.Position = POSITION
  372. frame.Size = SIZE
  373. frame.BackgroundColor3 = COLOR
  374. frame.BorderColor3 = BORDERCOLOR
  375. frame.Name = NAME
  376. frame.Parent = PARENT
  377. return frame
  378. end
  379.  
  380. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  381. local label = IT("TextLabel")
  382. label.BackgroundTransparency = 1
  383. label.Size = UD2(1, 0, 1, 0)
  384. label.Position = UD2(0, 0, 0, 0)
  385. label.TextColor3 = TEXTCOLOR
  386. label.TextStrokeTransparency = STROKETRANSPARENCY
  387. label.TextTransparency = TRANSPARENCY
  388. label.FontSize = TEXTFONTSIZE
  389. label.Font = TEXTFONT
  390. label.BorderSizePixel = BORDERSIZEPIXEL
  391. label.TextScaled = false
  392. label.Text = TEXT
  393. label.Name = NAME
  394. label.Parent = PARENT
  395. return label
  396. end
  397.  
  398. function NoOutlines(PART)
  399. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  400. end
  401.  
  402. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  403. local NEWWELD = IT(TYPE)
  404. NEWWELD.Part0 = PART0
  405. NEWWELD.Part1 = PART1
  406. NEWWELD.C0 = C0
  407. NEWWELD.C1 = C1
  408. NEWWELD.Parent = PARENT
  409. return NEWWELD
  410. end
  411.  
  412. local S = IT("Sound")
  413. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  414. local NEWSOUND = nil
  415. coroutine.resume(coroutine.create(function()
  416. NEWSOUND = S:Clone()
  417. NEWSOUND.Parent = PARENT
  418. NEWSOUND.Volume = VOLUME
  419. NEWSOUND.Pitch = PITCH
  420. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  421. NEWSOUND:play()
  422. if DOESLOOP == true then
  423. NEWSOUND.Looped = true
  424. else
  425. repeat wait(1) until NEWSOUND.Playing == false
  426. NEWSOUND:remove()
  427. end
  428. end))
  429. return NEWSOUND
  430. end
  431.  
  432. function CFrameFromTopBack(at, top, back)
  433. local right = top:Cross(back)
  434. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  435. end
  436.  
  437. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  438. function WACKYEFFECT(Table)
  439. local TYPE = (Table.EffectType or "Sphere")
  440. local SIZE = (Table.Size or VT(1,1,1))
  441. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  442. local TRANSPARENCY = (Table.Transparency or 0)
  443. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  444. local CFRAME = (Table.CFrame or Torso.CFrame)
  445. local MOVEDIRECTION = (Table.MoveToPos or nil)
  446. local ROTATION1 = (Table.RotationX or 0)
  447. local ROTATION2 = (Table.RotationY or 0)
  448. local ROTATION3 = (Table.RotationZ or 0)
  449. local MATERIAL = (Table.Material or "Neon")
  450. local COLOR = (Table.Color or C3(1,1,1))
  451. local TIME = (Table.Time or 45)
  452. local SOUNDID = (Table.SoundID or nil)
  453. local SOUNDPITCH = (Table.SoundPitch or nil)
  454. local SOUNDVOLUME = (Table.SoundVolume or nil)
  455. coroutine.resume(coroutine.create(function()
  456. local PLAYSSOUND = false
  457. local SOUND = nil
  458. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  459. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  460. PLAYSSOUND = true
  461. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  462. end
  463. EFFECT.Color = COLOR
  464. local MSH = nil
  465. if TYPE == "Sphere" then
  466. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  467. elseif TYPE == "Block" then
  468. MSH = IT("BlockMesh",EFFECT)
  469. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  470. elseif TYPE == "Wave" then
  471. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  472. elseif TYPE == "Ring" then
  473. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  474. elseif TYPE == "Slash" then
  475. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  476. elseif TYPE == "Round Slash" then
  477. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  478. elseif TYPE == "Swirl" then
  479. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  480. elseif TYPE == "Skull" then
  481. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  482. elseif TYPE == "Crystal" then
  483. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  484. end
  485. if MSH ~= nil then
  486. local MOVESPEED = nil
  487. if MOVEDIRECTION ~= nil then
  488. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  489. end
  490. local GROWTH = SIZE - ENDSIZE
  491. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  492. if TYPE == "Block" then
  493. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  494. else
  495. EFFECT.CFrame = CFRAME
  496. end
  497. for LOOP = 1, TIME+1 do
  498. Swait()
  499. MSH.Scale = MSH.Scale - GROWTH/TIME
  500. if TYPE == "Wave" then
  501. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  502. end
  503. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  504. if TYPE == "Block" then
  505. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  506. else
  507. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  508. end
  509. if MOVEDIRECTION ~= nil then
  510. local ORI = EFFECT.Orientation
  511. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  512. EFFECT.Orientation = ORI
  513. end
  514. end
  515. if PLAYSSOUND == false then
  516. EFFECT:remove()
  517. else
  518. repeat Swait() until SOUND.Playing == false
  519. EFFECT:remove()
  520. end
  521. else
  522. if PLAYSSOUND == false then
  523. EFFECT:remove()
  524. else
  525. repeat Swait() until SOUND.Playing == false
  526. EFFECT:remove()
  527. end
  528. end
  529. end))
  530. end
  531.  
  532. function MakeForm(PART,TYPE)
  533. if TYPE == "Cyl" then
  534. local MSH = IT("CylinderMesh",PART)
  535. elseif TYPE == "Ball" then
  536. local MSH = IT("SpecialMesh",PART)
  537. MSH.MeshType = "Sphere"
  538. elseif TYPE == "Wedge" then
  539. local MSH = IT("SpecialMesh",PART)
  540. MSH.MeshType = "Wedge"
  541. end
  542. end
  543.  
  544. Debris = game:GetService("Debris")
  545.  
  546. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  547. local DIRECTION = CF(StartPos,EndPos).lookVector
  548. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  549. end
  550.  
  551. function CharacterFade(COLOR,TIMER)
  552. coroutine.resume(coroutine.create(function()
  553. local FADE = IT("Model",Effects)
  554. for _, c in pairs(Character:GetChildren()) do
  555. if c.ClassName == "Part" and c ~= RootPart then
  556. local FADER = c:Clone()
  557. FADER.Color = COLOR
  558. FADER.CFrame = c.CFrame
  559. FADER.Parent = FADE
  560. FADER.Anchored = true
  561. FADER.Transparency = 0.25
  562. FADER:BreakJoints()
  563. FADER.Material = "Glass"
  564. FADER:ClearAllChildren()
  565. if FADER.Name == "Head" then
  566. FADER.Size = VT(1,1,1)
  567. end
  568. end
  569. end
  570. local TRANS = 0.75/TIMER
  571. for i = 1, TIMER do
  572. Swait()
  573. for _, c in pairs(FADE:GetChildren()) do
  574. if c.ClassName == "Part" then
  575. c.Transparency = c.Transparency + TRANS
  576. end
  577. end
  578. end
  579. FADE:remove()
  580. end))
  581. end
  582.  
  583. local PE=Instance.new("ParticleEmitter")
  584. PE.LightEmission=0.3
  585. PE.Size=NumberSequence.new(0)
  586. PE.Transparency=NumberSequence.new(0,1)
  587. PE.Rotation=NumberRange.new(0,360)
  588. PE.LockedToPart = false
  589. PE.Speed = NumberRange.new(0,0,0)
  590. PE.ZOffset = 0.3
  591. PE.Rate = 999
  592. PE.VelocitySpread = 25
  593. PE.Name = "Particles"
  594.  
  595. function CreateParticles(art,accel,drag,lifetime,type,isenabledbydefault,locked,size,speed)
  596. local particle = nil
  597. coroutine.resume(coroutine.create(function(PART)
  598. particle = PE:Clone()
  599. Swait()
  600. particle.Rate = 999
  601. particle.Parent = art
  602. particle.Acceleration = accel
  603. if type == "Fire" then
  604. local EyeSizes={
  605. NumberSequenceKeypoint.new(0,size,size/2),
  606. NumberSequenceKeypoint.new(1,size/4,size/8)
  607. }
  608. particle.Size = NumberSequence.new(EyeSizes)
  609. elseif type == "Smoke" then
  610. local EyeSizes={
  611. NumberSequenceKeypoint.new(0,size/5,0),
  612. NumberSequenceKeypoint.new(1,size*2,0.5)
  613. }
  614. particle.Size = NumberSequence.new(EyeSizes)
  615. elseif type == "Solid" then
  616. local EyeSizes={
  617. NumberSequenceKeypoint.new(0,size,0),
  618. NumberSequenceKeypoint.new(1,size,0)
  619. }
  620. particle.Size = NumberSequence.new(EyeSizes)
  621. end
  622. particle.Lifetime=NumberRange.new(lifetime)
  623. particle.Drag = drag
  624. if locked == true then
  625. particle.LockedToPart = true
  626. end
  627. particle.Speed = NumberRange.new(speed*0.8,speed)
  628. particle.Texture = "http://www.roblox.com/asset/?id=1179557490"
  629. particle.Enabled = isenabledbydefault
  630. particle.Color = ColorSequence.new(Color3.new(255/255, 176/255, 0))
  631. end))
  632. return particle
  633. end
  634.  
  635. --//=================================\\
  636. --|| RAGDOLL STUFF
  637. --\\=================================//
  638.  
  639. function recurse(root,callback,i)
  640. i= i or 0
  641. for _,v in pairs(root:GetChildren()) do
  642. i = i + 1
  643. callback(i,v)
  644.  
  645. if #v:GetChildren() > 0 then
  646. i = recurse(v,callback,i)
  647. end
  648. end
  649.  
  650. return i
  651. end
  652.  
  653. function ragdollJoint(character, part0, part1, attachmentName, className, properties)
  654. attachmentName = attachmentName.."RigAttachment"
  655. local constraint = Instance.new(className.."Constraint")
  656. constraint.Attachment0 = part0:FindFirstChild(attachmentName)
  657. constraint.Attachment1 = part1:FindFirstChild(attachmentName)
  658. constraint.Name = "RagdollConstraint"..part1.Name
  659.  
  660. for _,propertyData in next,properties or {} do
  661. constraint[propertyData[1]] = propertyData[2]
  662. end
  663.  
  664. constraint.Parent = character
  665. end
  666.  
  667. function getAttachment0(character, attachmentName)
  668. for _,child in next,character:GetChildren() do
  669. local attachment = child:FindFirstChild(attachmentName)
  670. if attachment then
  671. return attachment
  672. end
  673. end
  674. end
  675.  
  676. function ArtificialHitbox(Part)
  677. local HITBOX = CreatePart(3, Part, "Metal", 0, 1, "Really black", "Hitbox", Part.Size/2, false)
  678. HITBOX.CanCollide = true
  679. HITBOX.CFrame = Part.CFrame
  680. weldBetween(Part,HITBOX)
  681. end
  682.  
  683. function R15Ragdoll(character,KeepArms)
  684. character:BreakJoints()
  685. coroutine.resume(coroutine.create(function()
  686. recurse(character, function(_,v)
  687. if v:IsA("Attachment") then
  688. v.Axis = Vector3.new(0, 1, 0)
  689. v.SecondaryAxis = Vector3.new(0, 0, 1)
  690. v.Rotation = Vector3.new(0, 0, 0)
  691. end
  692. end)
  693. for _,child in next,character:GetChildren() do
  694. if child:IsA("Accoutrement") then
  695. for _,part in next,child:GetChildren() do
  696. if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then
  697. local attachment1 = part:FindFirstChildOfClass("Attachment")
  698. local attachment0 = getAttachment0(character,attachment1.Name)
  699. if attachment0 and attachment1 then
  700. local constraint = Instance.new("HingeConstraint")
  701. constraint.Attachment0 = attachment0
  702. constraint.Attachment1 = attachment1
  703. constraint.LimitsEnabled = true
  704. constraint.UpperAngle = 0
  705. constraint.LowerAngle = 0
  706. constraint.Parent = character
  707. end
  708. ArtificialHitbox(part)
  709. elseif part.Name == "HumanoidRootPart" then
  710. part:remove()
  711. end
  712. end
  713. end
  714. end
  715.  
  716. ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", {
  717. {"LimitsEnabled",true};
  718. {"UpperAngle",5};
  719. })
  720. if character:FindFirstChild("Head") then
  721. ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "BallSocket", {
  722. {"LimitsEnabled",true};
  723. {"UpperAngle",15};
  724. })
  725. end
  726.  
  727. local handProperties = {
  728. {"LimitsEnabled", true};
  729. {"UpperAngle",0};
  730. {"LowerAngle",0};
  731. }
  732. ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties)
  733. ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties)
  734.  
  735. local shinProperties = {
  736. {"LimitsEnabled", true};
  737. {"UpperAngle", 0};
  738. {"LowerAngle", -75};
  739. }
  740. ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties)
  741. ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties)
  742.  
  743. local footProperties = {
  744. {"LimitsEnabled", true};
  745. {"UpperAngle", 15};
  746. {"LowerAngle", -45};
  747. }
  748. ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties)
  749. ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties)
  750. if KeepArms == true then
  751. ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket")
  752. ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket")
  753. ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket")
  754. ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket")
  755. end
  756. ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket")
  757. ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket")
  758. Debris:AddItem(character,5)
  759. end))
  760. end
  761.  
  762. function Ragdoll(Character2,CharTorso,KeepArms)
  763. coroutine.resume(coroutine.create(function()
  764. Character2:BreakJoints()
  765. local hum = Character2:findFirstChild("Humanoid")
  766. hum:remove()
  767. local function Scan(ch)
  768. local e
  769. for e = 1,#ch do
  770. Scan(ch[e]:GetChildren())
  771. if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  772. ch[e]:remove()
  773. end
  774. end
  775. end
  776. local NEWHUM = IT("Humanoid")
  777. NEWHUM.Name = "Corpse"
  778. NEWHUM.Health = 0
  779. NEWHUM.MaxHealth = 0
  780. NEWHUM.PlatformStand = true
  781. NEWHUM.Parent = Character2
  782. NEWHUM.DisplayDistanceType = "None"
  783.  
  784. local ch = Character2:GetChildren()
  785. local i
  786. for i = 1,#ch do
  787. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  788. ch[i]:remove()
  789. end
  790. end
  791.  
  792. local Torso2 = Character2.Torso
  793. local movevector = Vector3.new()
  794.  
  795. if Torso2 then
  796. movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector
  797. local Head = Character2:FindFirstChild("Head")
  798. if Head then
  799. local Neck = Instance.new("Weld")
  800. Neck.Name = "Neck"
  801. Neck.Part0 = Torso2
  802. Neck.Part1 = Head
  803. Neck.C0 = CFrame.new(0, 1.5, 0)
  804. Neck.C1 = CFrame.new()
  805. Neck.Parent = Torso2
  806.  
  807. end
  808. local Limb = Character2:FindFirstChild("Right Arm")
  809. if Limb and KeepArms == true then
  810.  
  811. Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
  812. local Joint = Instance.new("Glue")
  813. Joint.Name = "RightShoulder"
  814. Joint.Part0 = Torso2
  815. Joint.Part1 = Limb
  816. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  817. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  818. Joint.Parent = Torso2
  819.  
  820. local B = Instance.new("Part")
  821. B.TopSurface = 0
  822. B.BottomSurface = 0
  823. B.formFactor = "Symmetric"
  824. B.Size = Vector3.new(1, 1, 1)
  825. B.Transparency = 1
  826. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  827. B.Parent = Character2
  828. local W = Instance.new("Weld")
  829. W.Part0 = Limb
  830. W.Part1 = B
  831. W.C0 = CFrame.new(0, -0.5, 0)
  832. W.Parent = Limb
  833.  
  834. end
  835. local Limb = Character2:FindFirstChild("Left Arm")
  836. if Limb and KeepArms == true then
  837.  
  838. Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
  839. local Joint = Instance.new("Glue")
  840. Joint.Name = "LeftShoulder"
  841. Joint.Part0 = Torso2
  842. Joint.Part1 = Limb
  843. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  844. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  845. Joint.Parent = Torso2
  846.  
  847. local B = Instance.new("Part")
  848. B.TopSurface = 0
  849. B.BottomSurface = 0
  850. B.formFactor = "Symmetric"
  851. B.Size = Vector3.new(1, 1, 1)
  852. B.Transparency = 1
  853. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  854. B.Parent = Character2
  855. local W = Instance.new("Weld")
  856. W.Part0 = Limb
  857. W.Part1 = B
  858. W.C0 = CFrame.new(0, -0.5, 0)
  859. W.Parent = Limb
  860.  
  861. end
  862. local Limb = Character2:FindFirstChild("Right Leg")
  863. if Limb then
  864.  
  865. Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
  866. local Joint = Instance.new("Glue")
  867. Joint.Name = "RightHip"
  868. Joint.Part0 = Torso2
  869. Joint.Part1 = Limb
  870. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  871. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  872. Joint.Parent = Torso2
  873.  
  874. local B = Instance.new("Part")
  875. B.TopSurface = 0
  876. B.BottomSurface = 0
  877. B.formFactor = "Symmetric"
  878. B.Size = Vector3.new(1, 1, 1)
  879. B.Transparency = 1
  880. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  881. B.Parent = Character2
  882. local W = Instance.new("Weld")
  883. W.Part0 = Limb
  884. W.Part1 = B
  885. W.C0 = CFrame.new(0, -0.5, 0)
  886. W.Parent = Limb
  887.  
  888. end
  889. local Limb = Character2:FindFirstChild("Left Leg")
  890. if Limb then
  891.  
  892. Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
  893. local Joint = Instance.new("Glue")
  894. Joint.Name = "LeftHip"
  895. Joint.Part0 = Torso2
  896. Joint.Part1 = Limb
  897. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  898. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  899. Joint.Parent = Torso2
  900.  
  901. local B = Instance.new("Part")
  902. B.TopSurface = 0
  903. B.BottomSurface = 0
  904. B.formFactor = "Symmetric"
  905. B.Size = Vector3.new(1, 1, 1)
  906. B.Transparency = 1
  907. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  908. B.Parent = Character2
  909. local W = Instance.new("Weld")
  910. W.Part0 = Limb
  911. W.Part1 = B
  912. W.C0 = CFrame.new(0, -0.5, 0)
  913. W.Parent = Limb
  914.  
  915. end
  916. --[
  917. local Bar = Instance.new("Part")
  918. Bar.TopSurface = 0
  919. Bar.BottomSurface = 0
  920. Bar.formFactor = "Symmetric"
  921. Bar.Size = Vector3.new(1, 1, 1)
  922. Bar.Transparency = 1
  923. Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
  924. Bar.Parent = Character2
  925. local Weld = Instance.new("Weld")
  926. Weld.Part0 = Torso2
  927. Weld.Part1 = Bar
  928. Weld.C0 = CFrame.new(0, 0.5, 0)
  929. Weld.Parent = Torso2
  930. --]]
  931. end
  932. Character2.Parent = workspace
  933. Debris:AddItem(Character2,5)
  934.  
  935. return Character2,Torso2
  936. end))
  937. end
  938.  
  939. --//=================================\\
  940. --|| WEAPON CREATION
  941. --\\=================================//
  942.  
  943. local DUST = CreateParticles(RightArm,VT(0,0,0),5,2,"Smoke",false,false,5,0)
  944. DUST.ZOffset = 1
  945. RightArm.Transparency = 1
  946. local BasePart = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(1,2,1),false)
  947. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BasePart, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  948. local Sphere = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(1.4,1.4,1.4),false)
  949. MakeForm(Sphere,"Ball")
  950. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Sphere, CF(0.2,0.8,0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  951. local LaserPart = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0.3,0.3,0.1),false)
  952. MakeForm(LaserPart,"Ball")
  953. CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, LaserPart, CF(0,0,-0.65) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  954. local Bump = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.3,0.2),false)
  955. MakeForm(Bump,"Ball")
  956. CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Bump, CF(0,0,0.65) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  957. local BottomLaser = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0.4,0,0.4),false)
  958. MakeForm(BottomLaser,"Cyl")
  959. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, BottomLaser, CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  960. local Part1 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.5,0.5),false)
  961. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part1, CF(0,-0.76,-0.26) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  962. local Part2 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.5,0.5),false)
  963. CreateWeldOrSnapOrMotor("Weld", BasePart, Part1, Part2, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, -0.25, 0))
  964. local Part3 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.5,0.5),false)
  965. CreateWeldOrSnapOrMotor("Weld", BasePart, Part1, Part3, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0, -0.26, 0))
  966. local Part4 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.56,0.5),false)
  967. CreateWeldOrSnapOrMotor("Weld", BasePart, Part2, Part4, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, -0.26, 0))
  968. local Part5 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.56,0.5),false)
  969. CreateWeldOrSnapOrMotor("Weld", BasePart, Part4, Part5, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-125)), CF(0, -0.26, 0))
  970. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.25,0.5),false)
  971. CreateWeldOrSnapOrMotor("Weld", BasePart, Part4, Part, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, -0.26/2, 0))
  972. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.3,0.5),false)
  973. CreateWeldOrSnapOrMotor("Weld", BasePart, Part2, Part, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-65)), CF(0, -0.31/2, 0))
  974. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(1.4,0,1.4),false)
  975. MakeForm(Part,"Cyl")
  976. CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Part, CF(0.035,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  977. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(1.4,0,1.4),false)
  978. MakeForm(Part,"Cyl")
  979. CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Part, CF(0,-0.035,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
  980. local Sphere = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.3,1.6,0.7),false)
  981. MakeForm(Sphere,"Ball")
  982. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Sphere, CF(0.45,0.5,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  983.  
  984. for _, c in pairs(Weapon:GetChildren()) do
  985. if c.ClassName == "Part" then
  986. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  987. end
  988. end
  989.  
  990. local SKILLTEXTCOLOR = C3(1,0,0)
  991. local SKILLFONT = "SciFi"
  992. local SKILLTEXTSIZE = 5
  993.  
  994. Weapon.Parent = Character
  995.  
  996. Humanoid.Died:connect(function()
  997. ATTACK = true
  998. end)
  999.  
  1000. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1001. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1002. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.82, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1003. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.78, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1004. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.74, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1005. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  1006.  
  1007. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 1")
  1008. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 2")
  1009. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 3")
  1010. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 4")
  1011. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[E]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 5")
  1012. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[X]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 6")
  1013.  
  1014. --//=================================\\
  1015. --|| ATTACK FUNCTIONS AND STUFF
  1016. --\\=================================//
  1017.  
  1018. function Warp()
  1019. local HITFLOOR,HITPOS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 100, Character)
  1020. if HITFLOOR then
  1021. CharacterFade(C3(0.5,0,0),50)
  1022. HITPOS = HITPOS + VT(0,3.5,0)
  1023. local POS = RootPart.Position
  1024. RootPart.CFrame = CF(HITPOS,CF(POS,HITPOS)*CF(0,0,-100000).p)
  1025. CreateSound(289556450,Torso,2,MRANDOM(8,13)/10,false)
  1026. end
  1027. end
  1028.  
  1029. function Dash()
  1030. ATTACK = true
  1031. Rooted = true
  1032. local SOUND = CreateSound(1165167610, Torso, 1, 1, true)
  1033. local LOOP = 0
  1034. repeat
  1035. LOOP = LOOP + 1
  1036. Swait()
  1037. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, 5, workspace)
  1038. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 100, Character)
  1039. if HITFLOOR then
  1040. CharacterFade(C3(0.5,0,0),35)
  1041. HITPOS = HITPOS + VT(0,3.5,0)
  1042. local POS = RootPart.Position
  1043. RootPart.CFrame = CF(HITPOS,CF(POS,HITPOS)*CF(0,0,-100000).p)
  1044. RootPart.Velocity = VT(0,0,0)
  1045. RootPart.RotVelocity = VT(0,0,0)
  1046. end
  1047. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(75), RAD(0), RAD(0)), 1 / Animation_Speed)
  1048. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1049. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1050. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1051. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1052. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1053. until KEYHOLD == false
  1054. coroutine.resume(coroutine.create(function()
  1055. for i = 1, 20 do
  1056. Swait()
  1057. SOUND.Volume = SOUND.Volume - 1/20
  1058. end
  1059. SOUND:remove()
  1060. end))
  1061. if LOOP > 50 then
  1062. CreateSound(772085046,Torso,5,MRANDOM(8,13)/10,false)
  1063. for i = 1, 100 do
  1064. Swait()
  1065. RootPart.CFrame = RootPart.CFrame * CF(0,0,-(1-(i/100))/3)
  1066. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(1,0.5,1), Size2 = VT(2,0,2), Transparency = 0.7, Transparency2 = 1, CFrame = CF(RightLeg.CFrame*CF(0,-1,0).p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0.3,0.3,0.3), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1067. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(1,0.5,1), Size2 = VT(2,0,2), Transparency = 0.7, Transparency2 = 1, CFrame = CF(LeftLeg.CFrame*CF(0,-1,0).p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0.3,0.3,0.3), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1068. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1069. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1070. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1071. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1072. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1073. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1074. end
  1075. end
  1076. ATTACK = false
  1077. Rooted = false
  1078. end
  1079.  
  1080. function LimbRip()
  1081. ATTACK = true
  1082. Rooted = false
  1083. local TARGET = nil
  1084. local ROOT = nil
  1085. local HUMAN = nil
  1086. local DIST = 4
  1087. Speed = 12
  1088. for i=0, 1, 0.1 / Animation_Speed do
  1089. Swait()
  1090. local CHILDREN = workspace:GetDescendants()
  1091. for index, CHILD in pairs(CHILDREN) do
  1092. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1093. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1094. if HUM then
  1095. local TORSO = CHILD:FindFirstChild("HumanoidRootPart") or CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1096. if TORSO and HUM.Health > 0 then
  1097. if (TORSO.Position - RightArm.Position).Magnitude <= DIST then
  1098. DIST = (TORSO.Position - RightArm.Position).Magnitude
  1099. ROOT = TORSO
  1100. HUMAN = HUM
  1101. TARGET = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1102. end
  1103. end
  1104. end
  1105. end
  1106. end
  1107. if ROOT then
  1108. break
  1109. end
  1110. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1111. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1112. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1113. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1114. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1115. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1116. end
  1117. Speed = 16
  1118. if ROOT then
  1119. CreateSound(305685800,Torso,5,1.3,false)
  1120. Rooted = true
  1121. local GORED = false
  1122. coroutine.resume(coroutine.create(function()
  1123. repeat
  1124. Swait()
  1125. ROOT.Anchored = true
  1126. until GORED == true
  1127. ROOT.Anchored = false
  1128. end))
  1129. RootPart.CFrame = ROOT.CFrame*CF(0,0,2.25)
  1130. if TARGET.Name == "Torso" then
  1131. local RARM = TARGET.Parent:FindFirstChild("Right Arm")
  1132. local LARM = TARGET.Parent:FindFirstChild("Left Arm")
  1133. if RARM and LARM then
  1134. for i=0, 1, 0.1 / Animation_Speed do
  1135. Swait()
  1136. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1137. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1138. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1139. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1140. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1141. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1142. end
  1143. for _, c in pairs(TARGET.Parent:GetDescendants()) do
  1144. if c:IsA("JointInstance") then
  1145. if c.Part1 == RARM or c.Part1 == LARM or c.Part0 == RARM or c.Part0 == LARM then
  1146. c:remove()
  1147. end
  1148. end
  1149. end
  1150. CreateSound(363808674, TARGET, 3, MRANDOM(7,9)/10, false)
  1151. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RARM, CF(0,-1.35,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1152. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, LARM, CF(0,-1.35,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1153. for i=0, 1, 0.1 / Animation_Speed do
  1154. Swait()
  1155. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1156. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1157. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1158. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1159. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1160. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1161. end
  1162. for i=0, 1, 0.1 / Animation_Speed do
  1163. Swait()
  1164. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.25) * ANGLES(RAD(-25), RAD(0), RAD(80)), 1 / Animation_Speed)
  1165. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1166. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1167. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1168. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,1.5,0), 1 / Animation_Speed)
  1169. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1170. end
  1171. for i=0, 0.1, 0.1 / Animation_Speed do
  1172. Swait()
  1173. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  1174. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1175. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1176. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1177. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  1178. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1179. end
  1180. GORED = true
  1181. Ragdoll(TARGET.Parent,Torso)
  1182. if ROOT.Name ~= "Torso" then
  1183. ROOT:remove()
  1184. end
  1185. local RGRAB = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RARM, CF(0,-1.35,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1186. local LGRAB = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, LARM, CF(0,-1.35,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1187. local bv = Instance.new("BodyVelocity",TARGET)
  1188. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1189. bv.velocity = TARGET.CFrame.lookVector*75
  1190. Debris:AddItem(bv,0.05)
  1191. CreateSound(621557962, RightLeg, 1, MRANDOM(7,9)/10, false)
  1192. for i=0, 0.5, 0.1 / Animation_Speed do
  1193. Swait()
  1194. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  1195. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1196. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1197. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1198. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  1199. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1200. end
  1201. for i=0, 1, 0.1 / Animation_Speed do
  1202. Swait()
  1203. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1204. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1205. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  1206. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.6 / Animation_Speed)
  1207. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1208. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1209. end
  1210. local HITBOX = CreatePart(3, RARM, "Metal", 0, 1, "Really black", "Part", RARM.Size, false)
  1211. HITBOX.CFrame = RARM.CFrame
  1212. HITBOX.CanCollide = true
  1213. weldBetween(RARM,HITBOX)
  1214. local HITBOX = CreatePart(3, LARM, "Metal", 0, 1, "Really black", "Part", RARM.Size, false)
  1215. HITBOX.CFrame = LARM.CFrame
  1216. HITBOX.CanCollide = true
  1217. weldBetween(LARM,HITBOX)
  1218. RGRAB:remove()
  1219. LGRAB:remove()
  1220. for i=0, 0.4, 0.1 / Animation_Speed do
  1221. Swait()
  1222. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1223. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1224. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(0), RAD(0), RAD(110)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1225. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(0), RAD(0), RAD(-110)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1226. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1227. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1228. end
  1229. end
  1230. elseif TARGET.Name == "UpperTorso" then
  1231. if TARGET.Parent:FindFirstChild("RightUpperArm") and TARGET.Parent:FindFirstChild("LeftUpperArm") then
  1232. for i=0, 0.3, 0.1 / Animation_Speed do
  1233. Swait()
  1234. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1235. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1236. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.5) * ANGLES(RAD(140), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(25), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1237. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1238. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1239. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1240. end
  1241. local SAWBLADE = CreatePart(3, Weapon, "Neon", 0, 0.5, "Really red", "Part", VT(0,0,0),false)
  1242. local WELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, SAWBLADE, CF(0,-1,0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  1243. local BLADE = true
  1244. CreateMesh("SpecialMesh", SAWBLADE, "FileMesh", "74322089", "", VT(1,1,1), VT(0,0,0))
  1245. coroutine.resume(coroutine.create(function()
  1246. repeat
  1247. Swait()
  1248. WELD.C1 = WELD.C1 * ANGLES(RAD(0), RAD(0), RAD(25))
  1249. until BLADE == false
  1250. SAWBLADE:remove()
  1251. end))
  1252. CreateSound(1165167936, SAWBLADE, 2, 1, true)
  1253. for i=0, 1, 0.1 / Animation_Speed do
  1254. Swait()
  1255. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1256. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1257. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.5) * ANGLES(RAD(140), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(25), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1258. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1259. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1260. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1261. end
  1262. for i=0, 3, 0.1 / Animation_Speed do
  1263. Swait()
  1264. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1265. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1266. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.5) * ANGLES(RAD(15), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(-25), RAD(0)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  1267. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1268. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1269. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1270. end
  1271. CreateSound(363808674, TARGET, 3, MRANDOM(7,9)/10, false)
  1272. TARGET.Parent:FindFirstChild("RightUpperArm").RightShoulder:remove()
  1273. for i=0, 1, 0.1 / Animation_Speed do
  1274. Swait()
  1275. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(1, 0, 0.3) * ANGLES(RAD(0), RAD(0), RAD(90)), 1 / Animation_Speed)
  1276. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-80)), 1 / Animation_Speed)
  1277. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, 0) * ANGLES(RAD(140), RAD(0), RAD(90)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1278. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1279. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1280. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1281. end
  1282. for i=0, 3, 0.1 / Animation_Speed do
  1283. Swait()
  1284. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(1, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 1 / Animation_Speed)
  1285. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-80)), 1 / Animation_Speed)
  1286. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  1287. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1288. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1289. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1290. end
  1291. CreateSound(363808674, TARGET, 3, MRANDOM(7,9)/10, false)
  1292. TARGET.Parent:FindFirstChild("LeftUpperArm").LeftShoulder:remove()
  1293. BLADE = false
  1294. for i=0, 0.5, 0.1 / Animation_Speed do
  1295. Swait()
  1296. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.25) * ANGLES(RAD(-25), RAD(0), RAD(80)), 1 / Animation_Speed)
  1297. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1298. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1299. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1300. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,1.5,0), 1 / Animation_Speed)
  1301. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1302. end
  1303. for i=0, 0.1, 0.1 / Animation_Speed do
  1304. Swait()
  1305. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  1306. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1307. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1308. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1309. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  1310. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1311. end
  1312. GORED = true
  1313. TARGET.Parent:BreakJoints()
  1314. R15Ragdoll(TARGET.Parent)
  1315. if ROOT.Name ~= "Torso" then
  1316. ROOT:remove()
  1317. end
  1318. local bv = Instance.new("BodyVelocity",TARGET)
  1319. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1320. bv.velocity = TARGET.CFrame.lookVector*75
  1321. Debris:AddItem(bv,0.05)
  1322. CreateSound(621557962, RightLeg, 1, MRANDOM(7,9)/10, false)
  1323. for i=0, 0.3, 0.1 / Animation_Speed do
  1324. Swait()
  1325. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  1326. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1327. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1328. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1329. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  1330. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1331. end
  1332. end
  1333. end
  1334. end
  1335. ATTACK = false
  1336. Rooted = false
  1337. end
  1338.  
  1339. function Buzzsaw()
  1340. ATTACK = true
  1341. Rooted = false
  1342. local ARMSPEED = 0.1
  1343. local TARGET = nil
  1344. local ROOT = nil
  1345. local HUMAN = nil
  1346. local DIST = 4
  1347. local SAWBLADE = CreatePart(3, Weapon, "Neon", 0, 0.5, "Really red", "Part", VT(0,0,0),false)
  1348. local WELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, SAWBLADE, CF(0,-1,0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  1349. local BLADE = true
  1350. CreateMesh("SpecialMesh", SAWBLADE, "FileMesh", "74322089", "", VT(2,2,1), VT(0,0,0))
  1351. coroutine.resume(coroutine.create(function()
  1352. repeat
  1353. Swait()
  1354. WELD.C1 = WELD.C1 * ANGLES(RAD(0), RAD(0), RAD(25))
  1355. until BLADE == false
  1356. SAWBLADE:remove()
  1357. end))
  1358. CreateSound(1165167936, SAWBLADE, 2, 1, true)
  1359. for i=0, 1, 0.1 / Animation_Speed do
  1360. Swait()
  1361. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1362. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1363. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.5, -0.5) * ANGLES(RAD(175), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1364. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1365. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1366. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1367. end
  1368. for i=0, 2, 0.1 / Animation_Speed do
  1369. Swait()
  1370. local CHILDREN = workspace:GetDescendants()
  1371. for index, CHILD in pairs(CHILDREN) do
  1372. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1373. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1374. if HUM then
  1375. local TORSO = CHILD:FindFirstChild("HumanoidRootPart") or CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1376. if TORSO and HUM.Health > 0 then
  1377. if (TORSO.Position - RightArm.Position).Magnitude <= DIST then
  1378. DIST = (TORSO.Position - RightArm.Position).Magnitude
  1379. ROOT = TORSO
  1380. HUMAN = HUM
  1381. TARGET = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1382. end
  1383. end
  1384. end
  1385. end
  1386. end
  1387. if ROOT then
  1388. break
  1389. end
  1390. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1391. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1392. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.5, -0.5) * ANGLES(RAD(15), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, ARMSPEED / Animation_Speed)
  1393. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1394. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1395. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1396. end
  1397. if ROOT then
  1398. ARMSPEED = 0.03
  1399. Rooted = true
  1400. RootPart.CFrame = ROOT.CFrame*CF(0,0,2.5)
  1401. repeat
  1402. HUMAN.Health = HUMAN.Health - 0.5
  1403. Swait()
  1404. ROOT.Anchored = true
  1405. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(1, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1406. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1407. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, ARMSPEED / Animation_Speed)
  1408. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1409. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1410. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1411. until RightArm.Position.Y < Torso.Position.Y-0.15 or HUMAN.Health == 0
  1412. ROOT.Anchored = false
  1413. if HUMAN.Health == 0 then
  1414. if ROOT.Name ~= "Torso" then
  1415. ROOT:remove()
  1416. end
  1417. if TARGET.Name == "Torso" then
  1418. Ragdoll(HUMAN.Parent,Torso,true)
  1419. elseif TARGET.Name == "UpperTorso" then
  1420. R15Ragdoll(HUMAN.Parent,true)
  1421. end
  1422. end
  1423. end
  1424. BLADE = false
  1425. ATTACK = false
  1426. Rooted = false
  1427. end
  1428.  
  1429. function ReeeEEEEEE()
  1430. ATTACK = true
  1431. Rooted = false
  1432. Speed = 12
  1433. local FX = CreateSound(198165368, Head, 4, 0.5, false)
  1434. repeat
  1435. Swait()
  1436. FX.Parent = Head
  1437. local CHILDREN = workspace:GetDescendants()
  1438. for index, CHILD in pairs(CHILDREN) do
  1439. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1440. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1441. if HUM then
  1442. local TORSO = CHILD:FindFirstChild("Head")
  1443. if TORSO then
  1444. if (TORSO.Position - Head.Position).Magnitude <= 25 then
  1445. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1446. TORSO:remove()
  1447. if CHILD:FindFirstChild("Torso") then
  1448. Ragdoll(CHILD,Torso,true)
  1449. elseif CHILD:FindFirstChild("UpperTorso") then
  1450. R15Ragdoll(CHILD,true)
  1451. end
  1452. end
  1453. end
  1454. end
  1455. end
  1456. end
  1457. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1458. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1459. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1460. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1461. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-45), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1462. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-45), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1463. until FX.Playing == false
  1464. Speed = 16
  1465. ATTACK = false
  1466. Rooted = false
  1467. end
  1468.  
  1469. function Needle()
  1470. ATTACK = true
  1471. Rooted = true
  1472. local GYRO = IT("BodyGyro",RootPart)
  1473. GYRO.D = 2
  1474. GYRO.P = 2000
  1475. GYRO.MaxTorque = VT(0,4000000,0)
  1476. local NEEDGYRO = true
  1477. coroutine.resume(coroutine.create(function()
  1478. repeat
  1479. Swait()
  1480. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1481. until NEEDGYRO == false
  1482. GYRO:Remove()
  1483. end))
  1484. for i=0, 0.3, 0.1 / Animation_Speed do
  1485. Swait()
  1486. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1487. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1488. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1489. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1490. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1491. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, 0) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1492. end
  1493. for i=0, 1, 0.1 / Animation_Speed do
  1494. Swait()
  1495. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1496. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(15), RAD(-45)), 1 / Animation_Speed)
  1497. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1498. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1499. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1500. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, 0) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1501. end
  1502. local HIT,POS = CastProperRay(RightArm.CFrame*CF(0,-1,0).p,Mouse.Hit.p,300,Character)
  1503. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(5,1,5), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 1, SoundVolume = 2})
  1504. NEEDGYRO = false
  1505. if HIT then
  1506. local NEEDLE = IT("Model",Effects)
  1507. local BASE = CreatePart(3, NEEDLE, "Glass", 0, 0.5, "Pearl", "Part", VT(0.3,0.6,0.3), false)
  1508. MakeForm(BASE,"Cyl")
  1509. BASE.CFrame = CF(POS,RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(90), RAD(0), RAD(0))*CF(0,-0.35,0)
  1510. weldBetween(BASE,HIT)
  1511. local FLUID = CreatePart(3, NEEDLE, "Neon", 0, 0, "Lime green", "Part", VT(0.28,0.58,0.28), false)
  1512. MakeForm(FLUID,"Cyl")
  1513. FLUID.CFrame = BASE.CFrame
  1514. weldBetween(BASE,FLUID)
  1515. local PART = CreatePart(3, NEEDLE, "Metal", 0, 0, "Pearl", "Part", VT(0,0.2,0), false)
  1516. PART.CFrame = BASE.CFrame*CF(0,0.4,0)
  1517. weldBetween(BASE,PART)
  1518. local PART = CreatePart(3, NEEDLE, "Metal", 0, 0, "Pearl", "Part", VT(0.1,0.1,0.1), false)
  1519. PART.CFrame = BASE.CFrame*CF(0,-0.35,0)
  1520. weldBetween(BASE,PART)
  1521. local PART = CreatePart(3, NEEDLE, "Metal", 0, 0, "Pearl", "Part", VT(0.2,0.1,0.2), false)
  1522. PART.CFrame = BASE.CFrame*CF(0,-0.4,0)
  1523. weldBetween(BASE,PART)
  1524. Debris:AddItem(NEEDLE,7)
  1525. if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  1526. local HUMAN = HIT.Parent:FindFirstChildOfClass("Humanoid")
  1527. coroutine.resume(coroutine.create(function()
  1528. for i = 1, 500 do
  1529. HUMAN.Health = HUMAN.Health - MRANDOM(1,6)/5
  1530. if HUMAN.Health == 0 then
  1531. break
  1532. end
  1533. Swait(2)
  1534. end
  1535. if HUMAN.Health == 0 then
  1536. local CHILD = HUMAN.Parent
  1537. if CHILD:FindFirstChild("Torso") then
  1538. CHILD:FindFirstChild("Torso").CFrame = CHILD:FindFirstChild("Torso").CFrame * ANGLES(RAD(2), RAD(0), RAD(0))
  1539. Ragdoll(CHILD,Torso,true)
  1540. elseif CHILD:FindFirstChild("UpperTorso") then
  1541. R15Ragdoll(CHILD,true)
  1542. end
  1543. end
  1544. end))
  1545. end
  1546. end
  1547. for i=0, 1, 0.1 / Animation_Speed do
  1548. Swait()
  1549. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1550. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(15), RAD(-45)), 1 / Animation_Speed)
  1551. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1552. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1553. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1554. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, 0) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1555. end
  1556. ATTACK = false
  1557. Rooted = false
  1558. end
  1559.  
  1560. function ScrewThis()
  1561. ATTACK = true
  1562. Rooted = true
  1563. local SCREW = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Part", VT(2, 0.4, 0.4)/2,false)
  1564. SCREW.CanCollide = true
  1565. local WELD = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, SCREW, CF(0,-1,0.2) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  1566. CreateMesh("SpecialMesh", SCREW, "FileMesh", "70265804", "70265794", VT(1,1,1)/1.5, VT(0,0,0))
  1567. for i=0, 0.4, 0.1 / Animation_Speed do
  1568. Swait()
  1569. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1570. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(45)), 1 / Animation_Speed)
  1571. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1572. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1573. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1574. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1575. end
  1576. SCREW.Transparency = 0
  1577. for i=0, 0.1, 0.1 / Animation_Speed do
  1578. Swait()
  1579. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1580. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1581. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(60), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1582. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1583. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1584. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1585. end
  1586. for i=0, 1, 0.1 / Animation_Speed do
  1587. Swait()
  1588. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1589. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1590. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1591. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1592. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1593. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1594. end
  1595. for i = 1, 3 do
  1596. for i=0, 0.3, 0.1 / Animation_Speed do
  1597. Swait()
  1598. WELD.C1 = WELD.C1 * ANGLES(RAD(5), RAD(0), RAD(0))
  1599. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1600. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1601. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1602. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(78)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1603. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1604. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1605. end
  1606. for i=0, 1, 0.1 / Animation_Speed do
  1607. Swait()
  1608. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1609. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1610. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1611. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1612. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1613. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1614. end
  1615. end
  1616. if MRANDOM(1, 5) == 1 then
  1617. DUST:Emit(25)
  1618. WELD:remove()
  1619. CreateSound(328460122, RightArm, 3, 1, false)
  1620. SCREW.Velocity = CF(RightArm.Position,SCREW.Position).lookVector*65
  1621. Debris:AddItem(SCREW,6)
  1622. for i=0, 3, 0.1 / Animation_Speed do
  1623. Swait()
  1624. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1625. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1626. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1627. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1628. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1629. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1630. end
  1631. for i = 1, 3 do
  1632. for i=0, 0.35, 0.1 / Animation_Speed do
  1633. Swait()
  1634. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1635. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed)
  1636. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1637. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1638. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1639. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1640. end
  1641. for i=0, 0.35, 0.1 / Animation_Speed do
  1642. Swait()
  1643. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1644. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1645. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1646. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1647. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1648. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1649. end
  1650. end
  1651. else
  1652. for i=0, 0.5, 0.1 / Animation_Speed do
  1653. Swait()
  1654. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1655. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed)
  1656. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1657. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1658. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1659. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1660. end
  1661. WELD:remove()
  1662. for i=0, 0.15, 0.1 / Animation_Speed do
  1663. Swait()
  1664. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1665. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed)
  1666. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1667. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-110)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1668. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1669. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1670. end
  1671. Debris:AddItem(SCREW,6)
  1672. end
  1673. ATTACK = false
  1674. Rooted = false
  1675. end
  1676.  
  1677. --//=================================\\
  1678. --|| ASSIGN THINGS TO KEYS
  1679. --\\=================================//
  1680.  
  1681. function MouseDown(Mouse)
  1682. if ATTACK == false then
  1683. end
  1684. end
  1685.  
  1686. function MouseUp(Mouse)
  1687. HOLD = false
  1688. end
  1689.  
  1690. function KeyDown(Key)
  1691. KEYHOLD = true
  1692. if Key == "z" and ATTACK == false then
  1693. Warp()
  1694. end
  1695.  
  1696. if Key == "b" and ATTACK == false then
  1697. Dash()
  1698. end
  1699.  
  1700. if Key == "c" and ATTACK == false then
  1701. LimbRip()
  1702. end
  1703.  
  1704. if Key == "v" and ATTACK == false then
  1705. Buzzsaw()
  1706. end
  1707.  
  1708. if Key == "e" and ATTACK == false then
  1709. ReeeEEEEEE()
  1710. end
  1711.  
  1712. if Key == "x" and ATTACK == false then
  1713. Needle()
  1714. end
  1715.  
  1716. if Key == "t" and ATTACK == false then
  1717. ScrewThis()
  1718. end
  1719. end
  1720.  
  1721. function KeyUp(Key)
  1722. KEYHOLD = false
  1723. end
  1724.  
  1725. Mouse.Button1Down:connect(function(NEWKEY)
  1726. MouseDown(NEWKEY)
  1727. end)
  1728. Mouse.Button1Up:connect(function(NEWKEY)
  1729. MouseUp(NEWKEY)
  1730. end)
  1731. Mouse.KeyDown:connect(function(NEWKEY)
  1732. KeyDown(NEWKEY)
  1733. end)
  1734. Mouse.KeyUp:connect(function(NEWKEY)
  1735. KeyUp(NEWKEY)
  1736. end)
  1737.  
  1738. --//=================================\\
  1739. --\\=================================//
  1740.  
  1741. function AntiTimeStop()
  1742. for _, c in pairs(Character:GetChildren()) do
  1743. if c:IsA("BasePart") then
  1744. c.Anchored = false
  1745. end
  1746. end
  1747. for _, c in pairs(Weapon:GetChildren()) do
  1748. if c:IsA("BasePart") then
  1749. c.Anchored = false
  1750. end
  1751. end
  1752. end
  1753.  
  1754. --//=================================\\
  1755. --|| WRAP THE WHOLE SCRIPT UP
  1756. --\\=================================//
  1757.  
  1758. Humanoid.Changed:connect(function(Jump)
  1759. if Jump == "Jump" and (Disable_Jump == true) then
  1760. Humanoid.Jump = false
  1761. end
  1762. end)
  1763.  
  1764. local sick = IT("Sound")
  1765.  
  1766. while true do
  1767. Swait()
  1768. script.Parent = WEAPONGUI
  1769. ANIMATE.Parent = nil
  1770. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1771. v:Stop();
  1772. end
  1773. SINE = SINE + CHANGE
  1774. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1775. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1776. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1777. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1778. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1779. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1780. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1781. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(90 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1782. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(90 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1783. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1784. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1785. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1786. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1787. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1788. end
  1789. if HITFLOOR == nil then
  1790. ANIM = "Midair"
  1791. if ATTACK == false then
  1792. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1793. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1794. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1795. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1796. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.2, -0.6) * ANGLES(RAD(15), RAD(70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1797. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.2, -0.6) * ANGLES(RAD(15), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1798. end
  1799. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1800. ANIM = "Idle"
  1801. if ATTACK == false then
  1802. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1803. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1804. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.35 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(10 - 15 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1805. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.35 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(-10 + 15 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1806. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1807. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1808. end
  1809. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1810. ANIM = "Walk"
  1811. if ATTACK == false then
  1812. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(10 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  1813. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-10 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  1814. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 0.8 / Animation_Speed)
  1815. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 0.8 / Animation_Speed)
  1816. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1817. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1818. end
  1819. end
  1820. sick.SoundId = "rbxassetid://1696854181"
  1821. sick.Looped = true
  1822. sick.Pitch = 1
  1823. sick.Volume = 2
  1824. sick.Playing = true
  1825. sick.Parent = Effects
  1826. AntiTimeStop()
  1827. if Rooted == false then
  1828. Disable_Jump = false
  1829. Humanoid.WalkSpeed = Speed
  1830. elseif Rooted == true then
  1831. Disable_Jump = true
  1832. Humanoid.WalkSpeed = 0
  1833. end
  1834. end
  1835.  
  1836. --//=================================\\
  1837. --\\=================================//
  1838.  
  1839. --//====================================================\\--
  1840. --|| END OF SCRIPT
  1841. --\\====================================================//--
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