Nico1702

Little Balance Script

Jul 3rd, 2018
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  1. Player = game.Players.LocalPlayer
  2. Character = Player.Character
  3. local txt = Instance.new("BillboardGui", Character)
  4. txt.Adornee = Character.Head
  5. txt.Name = "_status"
  6. txt.Size = UDim2.new(2, 0, 1.2, 0)
  7. txt.StudsOffset = Vector3.new(-9, 8, 0)
  8. local text = Instance.new("TextLabel", txt)
  9. text.Size = UDim2.new(10, 0, 7, 0)
  10. text.FontSize = "Size24"
  11. text.TextScaled = true
  12. text.TextTransparency = 0
  13. text.BackgroundTransparency = 1
  14. text.TextTransparency = 0
  15. text.TextStrokeTransparency = 0
  16. text.Font = "Antique"
  17. text.TextStrokeColor3 = Color3.new(170,0,0)
  18. text.Text = "Little Balance"
  19.  
  20.  
  21. --//====================================================\\--
  22. --||EDITED BY PIANOTUBER CREATED BY SHACKLUSTER
  23. --\\====================================================//--
  24.  
  25.  
  26.  
  27. wait(0.2)
  28.  
  29.  
  30.  
  31. Player = game:GetService("Players").LocalPlayer
  32. PlayerGui = Player.PlayerGui
  33. Cam = workspace.CurrentCamera
  34. Backpack = Player.Backpack
  35. Character = Player.Character
  36. Humanoid = Character.Humanoid
  37. Mouse = Player:GetMouse()
  38. RootPart = Character["HumanoidRootPart"]
  39. Torso = Character["Torso"]
  40. Head = Character["Head"]
  41. RightArm = Character["Right Arm"]
  42. LeftArm = Character["Left Arm"]
  43. RightLeg = Character["Right Leg"]
  44. LeftLeg = Character["Left Leg"]
  45. RootJoint = RootPart["RootJoint"]
  46. Neck = Torso["Neck"]
  47. RightShoulder = Torso["Right Shoulder"]
  48. LeftShoulder = Torso["Left Shoulder"]
  49. RightHip = Torso["Right Hip"]
  50. LeftHip = Torso["Left Hip"]
  51. local sick = Instance.new("Sound",Character)
  52. sick.SoundId = "rbxassetid://1579337956"
  53. sick.Looped = true
  54. sick.Pitch = 1
  55. sick.Volume = 0.3
  56. sick:Play()
  57.  
  58. IT = Instance.new
  59. CF = CFrame.new
  60. VT = Vector3.new
  61. RAD = math.rad
  62. C3 = Color3.new
  63. UD2 = UDim2.new
  64. BRICKC = BrickColor.new
  65. ANGLES = CFrame.Angles
  66. EULER = CFrame.fromEulerAnglesXYZ
  67. COS = math.cos
  68. ACOS = math.acos
  69. SIN = math.sin
  70. ASIN = math.asin
  71. ABS = math.abs
  72. MRANDOM = math.random
  73. FLOOR = math.floor
  74.  
  75. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  76. local NEWMESH = IT(MESH)
  77. if MESH == "SpecialMesh" then
  78. NEWMESH.MeshType = MESHTYPE
  79. if MESHID ~= "nil" and MESHID ~= "" then
  80. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  81. end
  82. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  83. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  84. end
  85. end
  86. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  87. NEWMESH.Scale = SCALE
  88. NEWMESH.Parent = PARENT
  89. return NEWMESH
  90. end
  91.  
  92. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  93. local NEWPART = IT("Part")
  94. NEWPART.formFactor = FORMFACTOR
  95. NEWPART.Reflectance = REFLECTANCE
  96. NEWPART.Transparency = TRANSPARENCY
  97. NEWPART.CanCollide = false
  98. NEWPART.Locked = true
  99. NEWPART.Anchored = true
  100. if ANCHOR == false then
  101. NEWPART.Anchored = false
  102. end
  103. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  104. NEWPART.Name = NAME
  105. NEWPART.Size = SIZE
  106. NEWPART.Position = Torso.Position
  107. NEWPART.Material = MATERIAL
  108. NEWPART:BreakJoints()
  109. NEWPART.Parent = PARENT
  110. return NEWPART
  111. end
  112.  
  113. --//=================================\\
  114. --|| CUSTOMIZATION
  115. --\\=================================//
  116.  
  117. Player_Size = 1 --Size of the player.
  118. Animation_Speed = 2
  119. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  120.  
  121. local Speed = 18
  122. local Effects2 = {}
  123.  
  124. ---//=================================\\
  125. --|| END OF CUSTOMIZATION
  126. --\\=================================//
  127.  
  128. local function weldBetween(a, b)
  129. local weldd = Instance.new("ManualWeld")
  130. weldd.Part0 = a
  131. weldd.Part1 = b
  132. weldd.C0 = CFrame.new()
  133. weldd.C1 = b.CFrame:inverse() * a.CFrame
  134. weldd.Parent = a
  135. return weldd
  136. end
  137.  
  138. --//=================================\\
  139. --|| USEFUL VALUES
  140. --\\=================================//
  141.  
  142. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  143. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  144. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  145. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  146. local CHANGEDEFENSE = 0
  147. local CHANGEDAMAGE = 0
  148. local CHANGEMOVEMENT = 0
  149. local ANIM = "Idle"
  150. local ATTACK = false
  151. local EQUIPPED = false
  152. local HOLD = false
  153. local COMBO = 1
  154. local Rooted = false
  155. local SINE = 0
  156. local KEYHOLD = false
  157. local CHANGE = 2 / Animation_Speed
  158. local WALKINGANIM = false
  159. local WALK = 0
  160. local VALUE1 = false
  161. local VALUE2 = false
  162. local ROBLOXIDLEANIMATION = IT("Animation")
  163. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  164. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  165. --ROBLOXIDLEANIMATION.Parent = Humanoid
  166. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  167. WEAPONGUI.Name = "Weapon GUI"
  168. local Weapon = IT("Model")
  169. Weapon.Name = "Adds"
  170. local HITFLOOR = nil
  171. local Effects = IT("Folder", Weapon)
  172. Effects.Name = "Effects"
  173. local ANIMATOR = Humanoid.Animator
  174. local ANIMATE = Character.Animate
  175. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  176. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  177. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  178. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  179. local UNANCHOR = true
  180.  
  181. local SKILLTEXTCOLOR = C3(0,255/255,0)
  182.  
  183. --//=================================\\
  184. --\\=================================//
  185.  
  186.  
  187. --//=================================\\
  188. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  189. --\\=================================//
  190.  
  191. ArtificialHB = Instance.new("BindableEvent", script)
  192. ArtificialHB.Name = "ArtificialHB"
  193.  
  194. script:WaitForChild("ArtificialHB")
  195.  
  196. frame = Frame_Speed
  197. tf = 0
  198. allowframeloss = false
  199. tossremainder = false
  200. lastframe = tick()
  201. script.ArtificialHB:Fire()
  202.  
  203. game:GetService("RunService").Heartbeat:connect(function(s, p)
  204. tf = tf + s
  205. if tf >= frame then
  206. if allowframeloss then
  207. script.ArtificialHB:Fire()
  208. lastframe = tick()
  209. else
  210. for i = 1, math.floor(tf / frame) do
  211. script.ArtificialHB:Fire()
  212. end
  213. lastframe = tick()
  214. end
  215. if tossremainder then
  216. tf = 0
  217. else
  218. tf = tf - frame * math.floor(tf / frame)
  219. end
  220. end
  221. end)
  222.  
  223. --//=================================\\
  224. --\\=================================//
  225.  
  226.  
  227.  
  228.  
  229.  
  230. --//=================================\\
  231. --|| SOME FUNCTIONS
  232. --\\=================================//
  233.  
  234. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  235. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  236. end
  237.  
  238. function PositiveAngle(NUMBER)
  239. if NUMBER >= 0 then
  240. NUMBER = 0
  241. end
  242. return NUMBER
  243. end
  244.  
  245. function NegativeAngle(NUMBER)
  246. if NUMBER <= 0 then
  247. NUMBER = 0
  248. end
  249. return NUMBER
  250. end
  251.  
  252. function Swait(NUMBER)
  253. if NUMBER == 0 or NUMBER == nil then
  254. ArtificialHB.Event:wait()
  255. else
  256. for i = 1, NUMBER do
  257. ArtificialHB.Event:wait()
  258. end
  259. end
  260. end
  261.  
  262. function QuaternionFromCFrame(cf)
  263. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  264. local trace = m00 + m11 + m22
  265. if trace > 0 then
  266. local s = math.sqrt(1 + trace)
  267. local recip = 0.5 / s
  268. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  269. else
  270. local i = 0
  271. if m11 > m00 then
  272. i = 1
  273. end
  274. if m22 > (i == 0 and m00 or m11) then
  275. i = 2
  276. end
  277. if i == 0 then
  278. local s = math.sqrt(m00 - m11 - m22 + 1)
  279. local recip = 0.5 / s
  280. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  281. elseif i == 1 then
  282. local s = math.sqrt(m11 - m22 - m00 + 1)
  283. local recip = 0.5 / s
  284. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  285. elseif i == 2 then
  286. local s = math.sqrt(m22 - m00 - m11 + 1)
  287. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  288. end
  289. end
  290. end
  291.  
  292. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  293. local xs, ys, zs = x + x, y + y, z + z
  294. local wx, wy, wz = w * xs, w * ys, w * zs
  295. local xx = x * xs
  296. local xy = x * ys
  297. local xz = x * zs
  298. local yy = y * ys
  299. local yz = y * zs
  300. local zz = z * zs
  301. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  302. end
  303.  
  304. function QuaternionSlerp(a, b, t)
  305. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  306. local startInterp, finishInterp;
  307. if cosTheta >= 0.0001 then
  308. if (1 - cosTheta) > 0.0001 then
  309. local theta = ACOS(cosTheta)
  310. local invSinTheta = 1 / SIN(theta)
  311. startInterp = SIN((1 - t) * theta) * invSinTheta
  312. finishInterp = SIN(t * theta) * invSinTheta
  313. else
  314. startInterp = 1 - t
  315. finishInterp = t
  316. end
  317. else
  318. if (1 + cosTheta) > 0.0001 then
  319. local theta = ACOS(-cosTheta)
  320. local invSinTheta = 1 / SIN(theta)
  321. startInterp = SIN((t - 1) * theta) * invSinTheta
  322. finishInterp = SIN(t * theta) * invSinTheta
  323. else
  324. startInterp = t - 1
  325. finishInterp = t
  326. end
  327. end
  328. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  329. end
  330.  
  331. function Clerp(a, b, t)
  332. local qa = {QuaternionFromCFrame(a)}
  333. local qb = {QuaternionFromCFrame(b)}
  334. local ax, ay, az = a.x, a.y, a.z
  335. local bx, by, bz = b.x, b.y, b.z
  336. local _t = 1 - t
  337. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  338. end
  339.  
  340. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  341. local frame = IT("Frame")
  342. frame.BackgroundTransparency = TRANSPARENCY
  343. frame.BorderSizePixel = BORDERSIZEPIXEL
  344. frame.Position = POSITION
  345. frame.Size = SIZE
  346. frame.BackgroundColor3 = COLOR
  347. frame.BorderColor3 = BORDERCOLOR
  348. frame.Name = NAME
  349. frame.Parent = PARENT
  350. return frame
  351. end
  352.  
  353. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  354. local label = IT("TextLabel")
  355. label.BackgroundTransparency = 1
  356. label.Size = UD2(1, 0, 1, 0)
  357. label.Position = UD2(0, 0, 0, 0)
  358. label.TextColor3 = TEXTCOLOR
  359. label.TextStrokeTransparency = STROKETRANSPARENCY
  360. label.TextTransparency = TRANSPARENCY
  361. label.FontSize = TEXTFONTSIZE
  362. label.Font = TEXTFONT
  363. label.BorderSizePixel = BORDERSIZEPIXEL
  364. label.TextScaled = false
  365. label.Text = TEXT
  366. label.Name = NAME
  367. label.Parent = PARENT
  368. return label
  369. end
  370.  
  371. function NoOutlines(PART)
  372. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  373. end
  374.  
  375.  
  376. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  377. local NEWWELD = IT(TYPE)
  378. NEWWELD.Part0 = PART0
  379. NEWWELD.Part1 = PART1
  380. NEWWELD.C0 = C0
  381. NEWWELD.C1 = C1
  382. NEWWELD.Parent = PARENT
  383. return NEWWELD
  384. end
  385.  
  386. function CreateSound(ID, PARENT, VOLUME, PITCH)
  387. local NEWSOUND = nil
  388. coroutine.resume(coroutine.create(function()
  389. NEWSOUND = IT("Sound", PARENT)
  390. NEWSOUND.Volume = VOLUME
  391. NEWSOUND.Pitch = PITCH
  392. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  393. Swait()
  394. NEWSOUND:play()
  395. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  396. end))
  397. return NEWSOUND
  398. end
  399.  
  400. function CFrameFromTopBack(at, top, back)
  401. local right = top:Cross(back)
  402. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  403. end
  404.  
  405. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  406. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really white"), "Effect", VT(0,0,0))
  407. local mesh = IT("SpecialMesh",wave)
  408. mesh.MeshType = "FileMesh"
  409. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  410. mesh.Scale = SIZE
  411. mesh.Offset = VT(0,0,-SIZE.X/8)
  412. wave.CFrame = CFRAME
  413. coroutine.resume(coroutine.create(function(PART)
  414. for i = 1, WAIT do
  415. Swait()
  416. mesh.Scale = mesh.Scale + GROW
  417. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  418. if DOESROT == true then
  419. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  420. end
  421. wave.Transparency = wave.Transparency + (0.5/WAIT)
  422. if wave.Transparency > 0.99 then
  423. wave:remove()
  424. end
  425. end
  426. end))
  427. end
  428.  
  429. function CreateWave2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  430. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("White"), "Effect", VT(0,0,0))
  431. local mesh = IT("SpecialMesh",wave)
  432. mesh.MeshType = "FileMesh"
  433. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  434. mesh.Scale = SIZE
  435. --mesh.Offset = VT(0,0,-SIZE.X/8)
  436. wave.CFrame = CFRAME
  437. coroutine.resume(coroutine.create(function(PART)
  438. for i = 1, WAIT do
  439. Swait()
  440. mesh.Scale = mesh.Scale + GROW
  441. --mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  442. if DOESROT == true then
  443. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  444. end
  445. wave.Transparency = wave.Transparency + (0.5/WAIT)
  446. if wave.Transparency > 0.99 then
  447. wave:remove()
  448. end
  449. end
  450. end))
  451. end
  452.  
  453. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  454. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Gray"), "Effect", VT(0,0,0))
  455. local mesh = IT("SpecialMesh",wave)
  456. mesh.MeshType = "FileMesh"
  457. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  458. mesh.Scale = SIZE
  459. wave.CFrame = CFRAME
  460. coroutine.resume(coroutine.create(function(PART)
  461. for i = 1, WAIT do
  462. Swait()
  463. mesh.Scale = mesh.Scale + GROW
  464. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  465. if DOESROT == true then
  466. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  467. end
  468. wave.Transparency = wave.Transparency + (0.5/WAIT)
  469. if wave.Transparency > 0.99 then
  470. wave:remove()
  471. end
  472. end
  473. end))
  474. end
  475.  
  476.  
  477. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  478. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really White"), "Effect", VT(1,1,1), true)
  479. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  480. wave.CFrame = CFRAME
  481. coroutine.resume(coroutine.create(function(PART)
  482. for i = 1, WAIT do
  483. Swait()
  484. mesh.Scale = mesh.Scale * GROW
  485. wave.Transparency = wave.Transparency + (0.5/WAIT)
  486. if wave.Transparency > 0.99 then
  487. wave:remove()
  488. end
  489. end
  490. end))
  491. end
  492.  
  493. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  494. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("White"), "Effect", VT(1,1,1), true)
  495. local mesh = IT("SpecialMesh",wave)
  496. mesh.MeshType = "Sphere"
  497. mesh.Scale = SIZE
  498. mesh.Offset = VT(0,0,0)
  499. wave.CFrame = CFRAME
  500. coroutine.resume(coroutine.create(function(PART)
  501. for i = 1, WAIT do
  502. Swait()
  503. mesh.Scale = mesh.Scale + GROW
  504. wave.Transparency = wave.Transparency + (1/WAIT)
  505. if wave.Transparency > 0.99 then
  506. wave:remove()
  507. end
  508. end
  509. end))
  510. end
  511.  
  512. function MakeForm(PART,TYPE)
  513. if TYPE == "Cyl" then
  514. local MSH = IT("CylinderMesh",PART)
  515. elseif TYPE == "Ball" then
  516. local MSH = IT("SpecialMesh",PART)
  517. MSH.MeshType = "Sphere"
  518. elseif TYPE == "Wedge" then
  519. local MSH = IT("SpecialMesh",PART)
  520. MSH.MeshType = "Wedge"
  521. end
  522. end
  523.  
  524. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  525. if FLOOR ~= nil then
  526. coroutine.resume(coroutine.create(function()
  527. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  528. PART.CFrame = CF(POSITION)
  529. for i = 1, 45 do
  530. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  531. RingPiece.Material = FLOOR.Material
  532. RingPiece.Color = FLOOR.Color
  533. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  534. Debris:AddItem(RingPiece,SWAIT/100)
  535. end
  536. PART:remove()
  537. end))
  538. end
  539. end
  540.  
  541. function CheckTableForString(Table, String)
  542. for i, v in pairs(Table) do
  543. if string.find(string.lower(String), string.lower(v)) then
  544. return true
  545. end
  546. end
  547. return false
  548. end
  549.  
  550. function CheckIntangible(Hit)
  551. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  552. if Hit and Hit.Parent then
  553. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  554. return true
  555. end
  556. end
  557. return false
  558. end
  559.  
  560. Debris = game:GetService("Debris")
  561.  
  562. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  563. local Direction = CFrame.new(StartPos, Vec).lookVector
  564. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  565. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  566. if RayHit and CheckIntangible(RayHit) then
  567. if DelayIfHit then
  568. wait()
  569. end
  570. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  571. end
  572. return RayHit, RayPos, RayNormal
  573. end
  574.  
  575. function turnto(position)
  576. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  577. end
  578.  
  579. --//=================================\\
  580. --|| WEAPON CREATION
  581. --\\=================================//
  582.  
  583. local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "Really White", "Neon Gauntlet Part", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false)
  584. local weld = CreateWeldOrSnapOrMotor("Weld", FIST, RightArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  585. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really Gray", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false)
  586. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  587.  
  588. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really White", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  589. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  590. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really Gray", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  591. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  592. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really White", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  593. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  594. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really Gray", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  595. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  596.  
  597. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really White", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false)
  598. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  599. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really Gray", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false)
  600. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  601. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really White", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  602. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  603. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really Gray", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  604. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  605. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really White", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  606. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  607.  
  608.  
  609. local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "Really White", "Neon Gauntlet Part", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false)
  610. local weld = CreateWeldOrSnapOrMotor("Weld", FIST, LeftArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  611. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really Gray", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false)
  612. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  613.  
  614. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really White", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  615. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  616. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really Gray", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  617. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  618. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really White", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  619. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  620. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really Gray", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  621. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  622.  
  623. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really White", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false)
  624. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  625. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really Gray", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false)
  626. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  627. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really White", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  628. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  629. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really Gray", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  630. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  631. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really White", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  632. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  633.  
  634. for _, c in pairs(Weapon:GetChildren()) do
  635. if c.ClassName == "Part" then
  636. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  637. end
  638. end
  639.  
  640. Weapon.Parent = Character
  641.  
  642. Humanoid.Died:connect(function()
  643. ATTACK = true
  644. end)
  645.  
  646. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  647. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  648. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  649. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  650.  
  651. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[X] God's Judgement", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 1")
  652. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Hell Time", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 2")
  653. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Speedy Balance", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 3")
  654. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[Z] Death's Greedy Punch", SKILLTEXTCOLOR, 6, "SciFi", 0, 2, 1, "Text4")
  655.  
  656. --//=================================\\
  657. --|| DAMAGE FUNCTIONS
  658. --\\=================================//
  659.  
  660. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  661. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really white", "Effect", VT())
  662. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  663. local BODYGYRO = IT("BodyGyro", STATPART)
  664. local BODYPOSITION = IT("BodyPosition", STATPART)
  665. BODYPOSITION.P = 2000
  666. BODYPOSITION.D = 100
  667. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  668. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  669. game:GetService("Debris"):AddItem(STATPART ,5)
  670. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  671. BILLBOARDGUI.Adornee = STATPART
  672. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  673. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  674. BILLBOARDGUI.AlwaysOnTop = false
  675. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  676. TEXTLABEL.BackgroundTransparency = 1
  677. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  678. TEXTLABEL.Text = TEXT
  679. TEXTLABEL.Font = "SciFi"
  680. TEXTLABEL.FontSize="Size42"
  681. TEXTLABEL.TextColor3 = COLOR
  682. TEXTLABEL.TextStrokeTransparency = 1
  683. TEXTLABEL.TextScaled = true
  684. TEXTLABEL.TextWrapped = true
  685. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  686. if LABELTYPE == "Normal" then
  687. for i = 1, 30 do
  688. Swait()
  689. STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0)
  690. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  691. end
  692. elseif LABELTYPE == "Debuff" then
  693. for i = 1, 30 do
  694. Swait()
  695. STATPART.Position = STATPART.Position - VT(0, i/10 ,0)
  696. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  697. end
  698. elseif LABELTYPE == "Shock" then
  699. local ORIGIN = STATPART.Position
  700. for i = 1, 30 do
  701. Swait()
  702. STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2))
  703. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  704. end
  705. end
  706. THEPART.Parent = nil
  707. end),STATPART, BODYPOSITION, TEXTLABEL)
  708. end
  709.  
  710. --//=================================\\
  711. --|| DAMAGING
  712. --\\=================================//
  713.  
  714. function killnearest(position,range,maxstrength,direction)
  715. for i,v in ipairs(workspace:GetChildren()) do
  716. local body = v:GetChildren()
  717. for part = 1, #body do
  718. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  719. if(body[part].Position - position).Magnitude < range then
  720. if v.ClassName == "Model" then
  721. --v:BreakJoints()
  722. end
  723. local POS = position
  724. coroutine.resume(coroutine.create(function()
  725. body[part].Anchored = true
  726. body[part].Parent = Effects
  727. body[part].CanCollide = true
  728. local SIZE = body[part].Size
  729. body[part].Material = "Neon"
  730. CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10)
  731. for i = 1, 75 do
  732. Swait()
  733. body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  734. body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  735. end
  736. coroutine.resume(coroutine.create(function()
  737. while true do
  738. Swait()
  739. body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  740. body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  741. end
  742. end))
  743. body[part].Anchored = false
  744. body[part].Velocity = direction.lookVector*maxstrength
  745. end))
  746. end
  747. end
  748. end
  749. if v.ClassName == "Part" then
  750. if v.Anchored == false and (v.Position - position).Magnitude < range then
  751. local POS = position
  752. coroutine.resume(coroutine.create(function()
  753. v.Anchored = true
  754. v.Parent = Effects
  755. local SIZE = v.Size
  756. v.Material = "Neon"
  757. CreateSound("952306739", v, 2, MRANDOM(7, 12) / 10)
  758. for i = 1, 75 do
  759. Swait()
  760. v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  761. v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  762. end
  763. coroutine.resume(coroutine.create(function()
  764. while true do
  765. Swait()
  766. v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  767. v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  768. end
  769. end))
  770. v.Anchored = false
  771. v.Velocity = direction.lookVector*maxstrength
  772. end))
  773. end
  774. end
  775. end
  776. end
  777.  
  778. --//=================================\\
  779. --|| ATTACK FUNCTIONS AND STUFF
  780. --\\=================================//
  781.  
  782. function AttackTemplate()
  783. ATTACK = true
  784. Rooted = false
  785. for i=0, 1, 0.1 / Animation_Speed do
  786. Swait()
  787. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  788. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  789. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  790. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  791. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  792. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  793. end
  794. ATTACK = false
  795. Rooted = false
  796. end
  797.  
  798. function DeathAgreement()
  799. ATTACK = true
  800. Rooted = false
  801. local SPEED = Speed
  802. Speed = 10
  803. CreateSound("357202141", RightArm, 10, 1.1)
  804. for i=0, 0, 0.1 / Animation_Speed do
  805. Swait()
  806. turnto(Mouse.Hit.p)
  807. MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Lime green",VT(-1/15,-1/15,-1/15))
  808. MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Lime green",VT(-2/15,-2/15,-2/15))
  809. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
  810. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
  811. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  812. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  813. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  814. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  815. end
  816. for i=0, 0.15, 0.1 / Animation_Speed do
  817. Swait()
  818. turnto(Mouse.Hit.p)
  819. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
  820. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  821. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  822. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  823. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  824. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  825. end
  826. local PART = CreatePart(3, Effects, "Neon", 0, 0.8, "Really White", "Punch", VT(50,50,50),false)
  827. PART.CFrame = RootPart.CFrame * CF(0,0,-25)
  828. PART.Shape = "Ball"
  829. local bv = Instance.new("BodyVelocity")
  830. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  831. bv.velocity = RootPart.CFrame.lookVector*600
  832. bv.Parent = PART
  833. bv.Name = "PROJECTILEVELOCITY"
  834. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really red",VT(2.5,0.2,2.5))
  835. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really red",VT(3,0.2,3))
  836. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really red",VT(2,0.6,2))
  837. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really red",VT(2.2,0.6,2.2))
  838. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  839. coroutine.resume(coroutine.create(function()
  840. for i = 1, 10 do
  841. Swait()
  842. PART.Transparency = PART.Transparency + 0.2/10
  843. PART.Size = PART.Size + VT(5,5,5)
  844. killnearest(PART.Position,PART.Size.Y/2+15,100,RootPart.CFrame)
  845. end
  846. PART:Destroy()
  847. end))
  848. for i=0, 1, 0.1 / Animation_Speed do
  849. Swait()
  850. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
  851. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
  852. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  853. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  854. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
  855. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  856. end
  857. Speed = SPEED
  858. ATTACK = false
  859. Rooted = false
  860. end
  861.  
  862. function GrabTime()
  863. ATTACK = true
  864. Rooted = false
  865. local HASGRABBED = false
  866. local WELD = nil
  867. local TORS = nil
  868. local hitting = FIST.Touched:connect(function(hit)
  869. if hit.Parent:FindFirstChild("Humanoid") then
  870. if hit.Parent.Humanoid.Health ~= 0 then
  871. UNANCHOR = false
  872. TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  873. TORS.Anchored = true
  874. TORS.CFrame = RightArm.CFrame * CF(0,-1.15,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  875. WELD = weldBetween(RightArm,TORS)
  876. HASGRABBED = true
  877. Rooted = true
  878. end
  879. end
  880. end)
  881. for i=0, 1, 0.1 / Animation_Speed do
  882. Swait()
  883. if HASGRABBED == true then
  884. break
  885. end
  886. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed)
  887. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  888. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  889. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  890. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  891. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  892. end
  893. hitting:disconnect()
  894. if HASGRABBED == true then
  895. TORS.Anchored = false
  896. RootPart.Anchored = true
  897. for i=0, 2, 0.1 / Animation_Speed do
  898. Swait()
  899. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  900. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  901. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  902. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  903. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  904. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  905. end
  906. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.5,0.3,0.5))
  907. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Pearl",VT(0.6,0.3,0.6))
  908. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Really white", "Sound", VT(0,0,0))
  909. SOUNDPART.CFrame = RootPart.CFrame
  910. Debris:AddItem(SOUNDPART,5)
  911. CreateSound("357202073", SOUNDPART, 2, 1)
  912. for i = 1, 15 do
  913. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(90)),"Pearl", 1 + MRANDOM(1,30)/15)
  914. end
  915. for i=0, 2, 0.1 / Animation_Speed do
  916. Swait()
  917. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 50000000) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  918. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  919. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  920. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  921. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  922. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  923. end
  924. for i=0, 0.25, 0.1 / Animation_Speed do
  925. Swait()
  926. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed)
  927. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  928. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  929. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  930. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  931. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  932. end
  933. if HITFLOOR ~= nil then
  934. CreateDebreeRing(HITFLOOR,CF(RootPart.Position)*CF(0,-3,0).p,15,VT(7,7,7),85)
  935. end
  936. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  937. WELD:remove()
  938. for i = 1, 25 do
  939. Swait()
  940. killnearest(RootPart.Position,45,100,Torso.CFrame)
  941. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Pearl",VT(0.3,3,0.3))
  942. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Really White",VT(1,0.4,1))
  943. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Really Gray",VT(2.3,0.3,2.3))
  944. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5)
  945. Slice(0.1,65,CF(RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(MRANDOM(-20,20)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-20,20))),"Lime green", 1 + MRANDOM(1,30)/15)
  946. end
  947. end
  948. UNANCHOR = true
  949. ATTACK = false
  950. Rooted = false
  951. end
  952.  
  953. function MaxSpeed()
  954. local ORIGIN = RootPart.Position
  955. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4))
  956. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6))
  957. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Really White", "Sound", VT(0,0,0))
  958. SOUNDPART.CFrame = RootPart.CFrame
  959. Debris:AddItem(SOUNDPART,5)
  960. CreateSound("357202032", SOUNDPART, 2, 1)
  961. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),VT(ORIGIN.X,Mouse.Hit.p.Y,ORIGIN.Z))
  962. Swait()
  963. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4))
  964. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6))
  965. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Really Gray", "Sound", VT(0,0,0))
  966. SOUNDPART.CFrame = RootPart.CFrame
  967. Debris:AddItem(SOUNDPART,5)
  968. CreateSound("1295446488", SOUNDPART, 2, 1)
  969. if MRANDOM(1,8) == 1 then
  970. ATTACK = true
  971. Rooted = true
  972. local FRUITSTABLE = {
  973. {MeshId = "16190555", TextureId = "16190577", Color = "Really White"},
  974. {MeshId = "119574562", TextureId = "64374853", Color = "New Yeller"},
  975. {MeshId = "24394186", TextureId = "24394178", Color = "Gray"}
  976. }
  977. local FRUIT = FRUITSTABLE[MRANDOM(1, #FRUITSTABLE)]
  978. local FRUITMODEL = CreatePart(3, Effects, "Neon", 0, 0, FRUIT.Color, "Fruit", VT(0,0,0),false)
  979. CreateMesh("SpecialMesh", FRUITMODEL, "FileMesh", FRUIT.MeshId, FRUIT.TextureId, VT(2,2,2), VT(0,0,0))
  980. FRUITMODEL.CFrame = RightArm.CFrame * CF(0,-1.5,0)
  981. weldBetween(RightArm,FRUITMODEL)
  982. for i=0, 4, 0.1 / Animation_Speed do
  983. Swait()
  984. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  985. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  986. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-145)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  987. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  988. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  989. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  990. end
  991. CreateSound("414517163", RightArm, 10, MRANDOM(7, 12) / 10)
  992. FRUITMODEL:remove()
  993. for i = 1, 15 do
  994. Slice(0.1,15,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),FRUIT.Color, 1 + MRANDOM(1,10)/15)
  995. end
  996. for i=0, 0.5, 0.1 / Animation_Speed do
  997. Swait()
  998. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  999. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1000. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-175)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1001. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1002. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1003. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1004. end
  1005. ATTACK = false
  1006. Rooted = false
  1007. end
  1008. end
  1009.  
  1010. function GreenUltimate()
  1011. ATTACK = true
  1012. Rooted = true
  1013. CreateSound("358080470", RightArm, 10, 0.8)
  1014. for i=0, 8, 0.1 / Animation_Speed do
  1015. Swait()
  1016. turnto(Mouse.Hit.p)
  1017. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Really White",VT(0.2,0,0.2))
  1018. Slice(0.1,65,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Lime green", 1.1)
  1019. MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"New Yeller",VT(0.001,0.001,1),0)
  1020. MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"Lime green",VT(0.001,0.001,2),0)
  1021. MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Lime green",VT(-1/15,-1/15,-1/15))
  1022. MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Lime green",VT(-2/15,-2/15,-2/15))
  1023. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
  1024. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
  1025. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1026. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1027. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1028. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1029. end
  1030. for i=0, 0.15, 0.1 / Animation_Speed do
  1031. Swait()
  1032. turnto(Mouse.Hit.p)
  1033. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
  1034. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  1035. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1036. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1037. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1038. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1039. end
  1040. MagicSphere(VT(4,4,4),100,RootPart.CFrame * CF(0,0,-6),"Really White",VT(-0.04,-0.04,-0.04))
  1041. MagicSphere(VT(3.5,3.5,3.5),100,RootPart.CFrame * CF(0,0,-6),"Really Gray",VT(-0.035,-0.035,-0.035))
  1042. coroutine.resume(coroutine.create(function()
  1043. Swait(100)
  1044. for i = 1, 5 do
  1045. MagicSphere(VT(150,150,150),75,RootPart.CFrame * CF(0,0,-72*i),"Really White",VT(-150/(150-(15*i)),-150/(150-(15*i)),-150/(150-(15*i))))
  1046. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really Gray",VT(4.5*i,0.2,4.5*i))
  1047. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Gray",VT(5*i,0.2,5*i))
  1048. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really white",VT(4*i,0.6,4*i))
  1049. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really Gray",VT(5.2*i,0.6,5.2*i))
  1050. end
  1051. killnearest(RootPart.CFrame * CF(0,0,-500).p,500,1000,RootPart.CFrame)
  1052. for i = 1, 5 do
  1053. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1054. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1055. end
  1056. coroutine.resume(coroutine.create(function()
  1057. for i = 1, 50 do
  1058. Swait()
  1059. for i = 1, 1 do
  1060. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5)
  1061. end
  1062. for i = 1, 2 do
  1063. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Lime green", 1 + MRANDOM(1,30)/3)
  1064. end
  1065. end
  1066. end))
  1067. end))
  1068. for i=0, 4, 0.1 / Animation_Speed do
  1069. Swait()
  1070. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
  1071. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
  1072. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1073. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1074. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
  1075. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  1076. end
  1077. ATTACK = false
  1078. Rooted = false
  1079. end
  1080.  
  1081. --//=================================\\
  1082. --|| ASSIGN THINGS TO KEYS
  1083. --\\=================================//
  1084.  
  1085. function MouseDown(Mouse)
  1086. if ATTACK == false then
  1087. end
  1088. end
  1089.  
  1090. function MouseUp(Mouse)
  1091. HOLD = false
  1092. end
  1093.  
  1094. function KeyDown(Key)
  1095. KEYHOLD = true
  1096. if Key == "z" and ATTACK == false then
  1097. DeathAgreement()
  1098. end
  1099.  
  1100. if Key == "b" and ATTACK == false then
  1101. GrabTime()
  1102. end
  1103.  
  1104. if Key == "c" and ATTACK == false then
  1105. MaxSpeed()
  1106. end
  1107.  
  1108. if Key == "x" and ATTACK == false then
  1109. GreenUltimate()
  1110. end
  1111.  
  1112. if Key == "p" and ATTACK == false then
  1113. if Speed == 16 then
  1114. Speed = 150
  1115. elseif Speed == 150 then
  1116. Speed = 16
  1117. end
  1118. end
  1119. end
  1120.  
  1121. function KeyUp(Key)
  1122. KEYHOLD = false
  1123. end
  1124.  
  1125. Mouse.Button1Down:connect(function(NEWKEY)
  1126. MouseDown(NEWKEY)
  1127. end)
  1128. Mouse.Button1Up:connect(function(NEWKEY)
  1129. MouseUp(NEWKEY)
  1130. end)
  1131. Mouse.KeyDown:connect(function(NEWKEY)
  1132. KeyDown(NEWKEY)
  1133. end)
  1134. Mouse.KeyUp:connect(function(NEWKEY)
  1135. KeyUp(NEWKEY)
  1136. end)
  1137.  
  1138. --//=================================\\
  1139. --\\=================================//
  1140.  
  1141.  
  1142. function unanchor()
  1143. if UNANCHOR == true then
  1144. g = Character:GetChildren()
  1145. for i = 1, #g do
  1146. if g[i].ClassName == "Part" then
  1147. g[i].Anchored = false
  1148. end
  1149. end
  1150. end
  1151. end
  1152.  
  1153.  
  1154. --//=================================\\
  1155. --|| WRAP THE WHOLE SCRIPT UP
  1156. --\\=================================//
  1157.  
  1158. Humanoid.Changed:connect(function(Jump)
  1159. if Jump == "Jump" and (Disable_Jump == true) then
  1160. Humanoid.Jump = false
  1161. end
  1162. end)
  1163.  
  1164. while true do
  1165. Swait()
  1166. ANIMATE.Parent = nil
  1167. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1168. IDLEANIMATION:Play()
  1169. SINE = SINE + CHANGE
  1170. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1171. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1172. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1173. HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1174. local WALKSPEEDVALUE = 0
  1175. if Speed < 35 then
  1176. WALKSPEEDVALUE = 6
  1177. else
  1178. WALKSPEEDVALUE = 3
  1179. end
  1180. if ANIM == "Walk" and TORSOVELOCITY > 1 and Rooted == false then
  1181. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (1) / Animation_Speed)
  1182. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1183. if Speed < 35 then
  1184. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1185. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1186. else
  1187. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1188. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1189. end
  1190. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or Rooted == true then
  1191. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1192. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1193. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1194. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1195. end
  1196. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1197. ANIM = "Jump"
  1198. if ATTACK == false then
  1199. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1200. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1201. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1202. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1203. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1204. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1205. end
  1206. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1207. ANIM = "Fall"
  1208. if ATTACK == false then
  1209. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1210. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1211. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1212. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1213. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1214. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1215. end
  1216. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1217. ANIM = "Idle"
  1218. if ATTACK == false then
  1219. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1220. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1221. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1222. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1223. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1224. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1225. end
  1226. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil and Rooted == false then
  1227. ANIM = "Walk"
  1228. WALK = WALK + 1 / Animation_Speed
  1229. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1230. WALK = 0
  1231. if WALKINGANIM == true then
  1232. WALKINGANIM = false
  1233. elseif WALKINGANIM == false then
  1234. WALKINGANIM = true
  1235. end
  1236. end
  1237. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1238. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1239. if ATTACK == false then
  1240. if Speed < 35 then
  1241. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1242. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1243. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1244. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1245. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1246. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1247. else
  1248. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1249. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1250. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1251. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1252. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1253. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1254. end
  1255. end
  1256. end
  1257. unanchor()
  1258. Humanoid.MaxHealth = "inf"
  1259. Humanoid.Health = "inf"
  1260. if Rooted == false then
  1261. Disable_Jump = false
  1262. Humanoid.WalkSpeed = Speed
  1263. elseif Rooted == true then
  1264. Disable_Jump = true
  1265. Humanoid.WalkSpeed = 0
  1266. end
  1267. local MATHS = {"0","1"}
  1268. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  1269. Humanoid.PlatformStand = false
  1270. end
  1271.  
  1272. --//=================================\\
  1273. --\\=================================//
  1274.  
  1275.  
  1276.  
  1277.  
  1278.  
  1279. --//====================================================\\--
  1280. --|| END OF SCRIPT
  1281. --\\====================================================//--
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