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- local camera = Instance.new("Camera", script.Parent)
- local Message = game.ReplicatedStorage:WaitForChild("Message")
- local Speaker = Message:WaitForChild("Speaker")
- local player = game.Players.LocalPlayer
- local DialogueFrame = player.PlayerGui:WaitForChild("DialogueGui").DialogueFrame
- function UpdaterCharacter(character)
- for i, v in pairs(DialogueFrame.Icon.Character:GetDescendants()) do
- v:Destroy()
- end
- for i, v in pairs(character:GetChildren()) do
- if v:IsA("BasePart") or v:IsA("Accessory") or v:IsA("Shirt") or v:IsA("Pants") or v:IsA("ShirtGraphic") or v:IsA("BodyColors") or v:IsA("Humanoid") then
- local new = v:Clone()
- new.Parent = DialogueFrame.Icon.Character
- if v:IsA("Humanoid") then
- new.DisplayDistanceType = Enum.HumanoidDisplayDistanceType.None
- end
- end
- end
- DialogueFrame.Icon.CurrentCamera = camera
- camera.CFrame = character.PrimaryPart.CFrame * CFrame.new(0, 1.5, -2) * CFrame.Angles(0, math.rad(180), 0)
- end
- Message:GetPropertyChangedSignal("Value"):Connect(function()
- if Message.Value == "None" then
- DialogueFrame.Visible = false
- else
- DialogueFrame.Visible = true
- end
- DialogueFrame.TextLabel.Text = Message.Value
- script.DialogueSound:Play()
- end)
- Speaker:GetPropertyChangedSignal("Value"):Connect(function()
- UpdaterCharacter(workspace[Speaker.Value])
- DialogueFrame.Icon.nameLabel.Text = Speaker.Value
- end)
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