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- local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/xHeptc/Kavo-UI-Library/main/source.lua"))()
- local Window = Library.CreateLib("Infinite Rarities Script (WIP)", "Ocean")
- local startergui = game:GetService("StarterGui")
- -- Main
- local Main = Window:NewTab("Main")
- local MainSection = Main:NewSection("use dex explorer to add more button teleports.")
- local MainSection = Main:NewSection("you can also edit the script to your desire.")
- MainSection:NewButton("Prestige TP", "Makes you tp to prestige", function()
- local player = game.Players.LocalPlayer.Character
- local part = game.Workspace["Prestige"]
- player.HumanoidRootPart.CFrame = part.CFrame
- end)
- MainSection:NewButton("Rarity Roll TP", "Makes you tp to RarityGet", function()
- local player = game.Players.LocalPlayer.Character
- local part = game.Workspace["RarityGet"]
- player.HumanoidRootPart.CFrame = part.CFrame
- end)
- MainSection:NewButton("Sacrifice TP", "Makes you tp to Sacrifice", function()
- local player = game.Players.LocalPlayer.Character
- local part = game.Workspace["Sacrifice"]
- player.HumanoidRootPart.CFrame = part.CFrame
- end)
- MainSection:NewButton("Ascend TP", "Makes you tp to the Ascend button", function()
- local player = game.Players.LocalPlayer.Character
- local part = game.Workspace["Ascend"]
- player.HumanoidRootPart.CFrame = part.CFrame
- end)
- MainSection:NewButton("SP Luck Upgrade TP", "Makes you tp to the luck upgrade button", function()
- local player = game.Players.LocalPlayer.Character
- local part = game.Workspace["UpgradeLuck"]
- player.HumanoidRootPart.CFrame = part.CFrame
- end)
- MainSection:NewButton("Bulk Roll TP", "Makes you tp to the Bulk Roll button", function()
- local player = game.Players.LocalPlayer.Character
- local part = game.Workspace["UpgradeBr"]
- player.HumanoidRootPart.CFrame = part.CFrame
- end)
- MainSection:NewButton("SP Multiplier TP", "Makes you tp to the SP Multiplier button", function()
- local player = game.Players.LocalPlayer.Character
- local part = game.Workspace["UpgradeSPM"]
- player.HumanoidRootPart.CFrame = part.CFrame
- end)
- MainSection:NewButton("Roll Cooldown TP", "Makes you tp to the Roll Cooldown button", function()
- local player = game.Players.LocalPlayer.Character
- local part = game.Workspace["UpgradeRcd"]
- player.HumanoidRootPart.CFrame = part.CFrame
- end)
- local Farm = Window:NewTab("Farm")
- local MainSection = Farm:NewSection("THIS IS VERY BROKEN, DONT EXPECT THIS TO WORK")
- MainSection:NewSlider("Auto Prestige Farm", "SliderInfo", 36, 0, function(s) -- 500 (MaxValue) | 0 (MinValue)
- wait (3)
- local player = game.Players.LocalPlayer.Character
- local part = game.Workspace["Prestige"]
- player.HumanoidRootPart.CFrame = part.CFrame
- wait (0.2)
- local player = game.Players.LocalPlayer.Character
- local part = game.Workspace["RarityGet"]
- player.HumanoidRootPart.CFrame = part.CFrame
- wait (2)
- end)
- MainSection:NewButton("Auto Prestige and RarityGet TP (slow)", "Makes you tp to prestige and RarityGet", function()
- local player = game.Players.LocalPlayer.Character
- local part = game.Workspace["Prestige"]
- player.HumanoidRootPart.CFrame = part.CFrame
- wait (.2)
- local player = game.Players.LocalPlayer.Character
- local part = game.Workspace["RarityGet"]
- player.HumanoidRootPart.CFrame = part.CFrame
- wait (3)
- local player = game.Players.LocalPlayer.Character
- local part = game.Workspace["Prestige"]
- player.HumanoidRootPart.CFrame = part.CFrame
- wait (.2)
- local player = game.Players.LocalPlayer.Character
- local part = game.Workspace["RarityGet"]
- player.HumanoidRootPart.CFrame = part.CFrame
- wait (3)
- end)
- MainSection:NewButton("Auto Prestige and RarityGet TP (fast)", "Makes you tp to prestige and RarityGet", function()
- local player = game.Players.LocalPlayer.Character -- this is where you edit the autofarm length, do Ctrl + F and then count the amount of prestige tp's you see. right now, you will teleport to prestige and rarity roll 36 times each.
- local part = game.Workspace["Prestige"]
- player.HumanoidRootPart.CFrame = part.CFrame
- wait (.2)
- local player = game.Players.LocalPlayer.Character
- local part = game.Workspace["RarityGet"]
- player.HumanoidRootPart.CFrame = part.CFrame
- wait (1)
- local player = game.Players.LocalPlayer.Character
- local part = game.Workspace["Prestige"]
- player.HumanoidRootPart.CFrame = part.CFrame
- wait (.2)
- local player = game.Players.LocalPlayer.Character
- local part = game.Workspace["RarityGet"]
- player.HumanoidRootPart.CFrame = part.CFrame
- wait (1)
- local player = game.Players.LocalPlayer.Character
- local part = game.Workspace["Prestige"]
- player.HumanoidRootPart.CFrame = part.CFrame
- wait (.2)
- local player = game.Players.LocalPlayer.Character
- local part = game.Workspace["RarityGet"]
- player.HumanoidRootPart.CFrame = part.CFrame
- wait (1)
- local player = game.Players.LocalPlayer.Character
- local part = game.Workspace["Prestige"]
- player.HumanoidRootPart.CFrame = part.CFrame
- wait (.2)
- local player = game.Players.LocalPlayer.Character
- local part = game.Workspace["RarityGet"]
- player.HumanoidRootPart.CFrame = part.CFrame
- wait (1)
- local player = game.Players.LocalPlayer.Character
- local part = game.Workspace["Prestige"]
- player.HumanoidRootPart.CFrame = part.CFrame
- wait (.2)
- local player = game.Players.LocalPlayer.Character
- local part = game.Workspace["RarityGet"]
- player.HumanoidRootPart.CFrame = part.CFrame
- wait (1)
- local player = game.Players.LocalPlayer.Character
- local part = game.Workspace["Prestige"]
- player.HumanoidRootPart.CFrame = part.CFrame
- wait (.2)
- local player = game.Players.LocalPlayer.Character
- local part = game.Workspace["RarityGet"]
- player.HumanoidRootPart.CFrame = part.CFrame
- wait (1)
- local player = game.Players.LocalPlayer.Character
- local part = game.Workspace["Prestige"]
- player.HumanoidRootPart.CFrame = part.CFrame
- wait (.2)
- local player = game.Players.LocalPlayer.Character
- local part = game.Workspace["RarityGet"]
- player.HumanoidRootPart.CFrame = part.CFrame
- wait (1)
- local player = game.Players.LocalPlayer.Character
- local part = game.Workspace["Prestige"]
- player.HumanoidRootPart.CFrame = part.CFrame
- wait (.2)
- local player = game.Players.LocalPlayer.Character
- local part = game.Workspace["RarityGet"]
- player.HumanoidRootPart.CFrame = part.CFrame
- wait (1)
- local player = game.Players.LocalPlayer.Character
- local part = game.Workspace["Prestige"]
- player.HumanoidRootPart.CFrame = part.CFrame
- wait (.2)
- local player = game.Players.LocalPlayer.Character
- local part = game.Workspace["RarityGet"]
- player.HumanoidRootPart.CFrame = part.CFrame
- wait (1)
- local player = game.Players.LocalPlayer.Character
- local part = game.Workspace["Prestige"]
- player.HumanoidRootPart.CFrame = part.CFrame
- wait (.2)
- local player = game.Players.LocalPlayer.Character
- local part = game.Workspace["RarityGet"]
- player.HumanoidRootPart.CFrame = part.CFrame
- wait (1)
- local player = game.Players.LocalPlayer.Character
- local part = game.Workspace["Prestige"]
- player.HumanoidRootPart.CFrame = part.CFrame
- wait (.2)
- local player = game.Players.LocalPlayer.Character
- local part = game.Workspace["RarityGet"]
- player.HumanoidRootPart.CFrame = part.CFrame
- wait (1)
- local player = game.Players.LocalPlayer.Character
- local part = game.Workspace["Prestige"]
- player.HumanoidRootPart.CFrame = part.CFrame
- wait (.2)
- local player = game.Players.LocalPlayer.Character
- local part = game.Workspace["RarityGet"]
- player.HumanoidRootPart.CFrame = part.CFrame
- wait (1)
- local player = game.Players.LocalPlayer.Character
- local part = game.Workspace["Prestige"]
- player.HumanoidRootPart.CFrame = part.CFrame
- wait (.2)
- local player = game.Players.LocalPlayer.Character
- local part = game.Workspace["RarityGet"]
- player.HumanoidRootPart.CFrame = part.CFrame
- wait (1)
- local player = game.Players.LocalPlayer.Character
- local part = game.Workspace["Prestige"]
- player.HumanoidRootPart.CFrame = part.CFrame
- wait (.2)
- local player = game.Players.LocalPlayer.Character
- local part = game.Workspace["RarityGet"]
- player.HumanoidRootPart.CFrame = part.CFrame
- wait (1)
- local player = game.Players.LocalPlayer.Character
- local part = game.Workspace["Prestige"]
- player.HumanoidRootPart.CFrame = part.CFrame
- wait (.2)
- local player = game.Players.LocalPlayer.Character
- local part = game.Workspace["RarityGet"]
- player.HumanoidRootPart.CFrame = part.CFrame
- wait (1)
- local player = game.Players.LocalPlayer.Character
- local part = game.Workspace["Prestige"]
- player.HumanoidRootPart.CFrame = part.CFrame
- wait (.2)
- local player = game.Players.LocalPlayer.Character
- local part = game.Workspace["RarityGet"]
- player.HumanoidRootPart.CFrame = part.CFrame
- wait (1)
- local player = game.Players.LocalPlayer.Character
- local part = game.Workspace["Prestige"]
- player.HumanoidRootPart.CFrame = part.CFrame
- wait (.2)
- local player = game.Players.LocalPlayer.Character
- local part = game.Workspace["RarityGet"]
- player.HumanoidRootPart.CFrame = part.CFrame
- wait (1)
- local player = game.Players.LocalPlayer.Character
- local part = game.Workspace["Prestige"]
- player.HumanoidRootPart.CFrame = part.CFrame
- wait (.2)
- local player = game.Players.LocalPlayer.Character
- local part = game.Workspace["RarityGet"]
- player.HumanoidRootPart.CFrame = part.CFrame
- wait (1)
- local player = game.Players.LocalPlayer.Character
- local part = game.Workspace["Prestige"]
- player.HumanoidRootPart.CFrame = part.CFrame
- wait (.2)
- local player = game.Players.LocalPlayer.Character
- local part = game.Workspace["RarityGet"]
- player.HumanoidRootPart.CFrame = part.CFrame
- wait (1)
- local player = game.Players.LocalPlayer.Character
- local part = game.Workspace["Prestige"]
- player.HumanoidRootPart.CFrame = part.CFrame
- wait (.2)
- local player = game.Players.LocalPlayer.Character
- local part = game.Workspace["RarityGet"]
- player.HumanoidRootPart.CFrame = part.CFrame
- wait (1)
- local player = game.Players.LocalPlayer.Character
- local part = game.Workspace["Prestige"]
- player.HumanoidRootPart.CFrame = part.CFrame
- wait (.2)
- local player = game.Players.LocalPlayer.Character
- local part = game.Workspace["RarityGet"]
- player.HumanoidRootPart.CFrame = part.CFrame
- wait (1)
- local player = game.Players.LocalPlayer.Character
- local part = game.Workspace["Prestige"]
- player.HumanoidRootPart.CFrame = part.CFrame
- wait (.2)
- local player = game.Players.LocalPlayer.Character
- local part = game.Workspace["RarityGet"]
- player.HumanoidRootPart.CFrame = part.CFrame
- wait (1)
- local player = game.Players.LocalPlayer.Character
- local part = game.Workspace["Prestige"]
- player.HumanoidRootPart.CFrame = part.CFrame
- wait (.2)
- local player = game.Players.LocalPlayer.Character
- local part = game.Workspace["RarityGet"]
- player.HumanoidRootPart.CFrame = part.CFrame
- wait (1)
- local player = game.Players.LocalPlayer.Character
- local part = game.Workspace["Prestige"]
- player.HumanoidRootPart.CFrame = part.CFrame
- wait (.2)
- local player = game.Players.LocalPlayer.Character
- local part = game.Workspace["RarityGet"]
- player.HumanoidRootPart.CFrame = part.CFrame
- wait (1)
- local player = game.Players.LocalPlayer.Character
- local part = game.Workspace["Prestige"]
- player.HumanoidRootPart.CFrame = part.CFrame
- wait (.2)
- local player = game.Players.LocalPlayer.Character
- local part = game.Workspace["RarityGet"]
- player.HumanoidRootPart.CFrame = part.CFrame
- wait (1)
- local player = game.Players.LocalPlayer.Character
- local part = game.Workspace["Prestige"]
- player.HumanoidRootPart.CFrame = part.CFrame
- wait (.2)
- local player = game.Players.LocalPlayer.Character
- local part = game.Workspace["RarityGet"]
- player.HumanoidRootPart.CFrame = part.CFrame
- wait (1)
- local player = game.Players.LocalPlayer.Character
- local part = game.Workspace["Prestige"]
- player.HumanoidRootPart.CFrame = part.CFrame
- wait (.2)
- local player = game.Players.LocalPlayer.Character
- local part = game.Workspace["RarityGet"]
- player.HumanoidRootPart.CFrame = part.CFrame
- wait (1)
- local player = game.Players.LocalPlayer.Character
- local part = game.Workspace["Prestige"]
- player.HumanoidRootPart.CFrame = part.CFrame
- wait (.2)
- local player = game.Players.LocalPlayer.Character
- local part = game.Workspace["RarityGet"]
- player.HumanoidRootPart.CFrame = part.CFrame
- wait (1)
- local player = game.Players.LocalPlayer.Character
- local part = game.Workspace["Prestige"]
- player.HumanoidRootPart.CFrame = part.CFrame
- wait (.2)
- local player = game.Players.LocalPlayer.Character
- local part = game.Workspace["RarityGet"]
- player.HumanoidRootPart.CFrame = part.CFrame
- wait (1)
- local player = game.Players.LocalPlayer.Character
- local part = game.Workspace["Prestige"]
- player.HumanoidRootPart.CFrame = part.CFrame
- wait (.2)
- local player = game.Players.LocalPlayer.Character
- local part = game.Workspace["RarityGet"]
- player.HumanoidRootPart.CFrame = part.CFrame
- wait (1)
- local player = game.Players.LocalPlayer.Character
- local part = game.Workspace["Prestige"]
- player.HumanoidRootPart.CFrame = part.CFrame
- wait (.2)
- local player = game.Players.LocalPlayer.Character
- local part = game.Workspace["RarityGet"]
- player.HumanoidRootPart.CFrame = part.CFrame
- wait (1)
- local player = game.Players.LocalPlayer.Character
- local part = game.Workspace["Prestige"]
- player.HumanoidRootPart.CFrame = part.CFrame
- wait (.2)
- local player = game.Players.LocalPlayer.Character
- local part = game.Workspace["RarityGet"]
- player.HumanoidRootPart.CFrame = part.CFrame
- wait (1)
- local player = game.Players.LocalPlayer.Character
- local part = game.Workspace["Prestige"]
- player.HumanoidRootPart.CFrame = part.CFrame
- wait (.2)
- local player = game.Players.LocalPlayer.Character
- local part = game.Workspace["RarityGet"]
- player.HumanoidRootPart.CFrame = part.CFrame
- wait (1)
- local player = game.Players.LocalPlayer.Character
- local part = game.Workspace["Prestige"]
- player.HumanoidRootPart.CFrame = part.CFrame
- wait (.2)
- local player = game.Players.LocalPlayer.Character
- local part = game.Workspace["RarityGet"]
- player.HumanoidRootPart.CFrame = part.CFrame
- wait (1)
- local player = game.Players.LocalPlayer.Character
- local part = game.Workspace["Prestige"]
- player.HumanoidRootPart.CFrame = part.CFrame
- wait (.2)
- local player = game.Players.LocalPlayer.Character
- local part = game.Workspace["RarityGet"]
- player.HumanoidRootPart.CFrame = part.CFrame
- wait (1)
- local player = game.Players.LocalPlayer.Character
- local part = game.Workspace["Prestige"]
- player.HumanoidRootPart.CFrame = part.CFrame
- wait (.5)
- local player = game.Players.LocalPlayer.Character
- local part = game.Workspace["RarityGet"]
- player.HumanoidRootPart.CFrame = part.CFrame
- wait (3)
- end)
- local Toggles = Window:NewTab("Toggles")
- local MainSection = Toggles:NewSection("h")
- MainSection:NewToggle("more farming things", "farm", function(state)
- if state then
- local player = game.Players.LocalPlayer.Character
- local part = game.Workspace["Prestige"]
- player.HumanoidRootPart.CFrame = part.CFrame
- wait (.5)
- local player = game.Players.LocalPlayer.Character
- local part = game.Workspace["RarityGet"]
- player.HumanoidRootPart.CFrame = part.CFrame
- wait (3)
- else
- print("Toggle Off")
- end
- end)
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