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- Name=game.Workspace.memberhero = Instance.new("Weld")
- w1.Parent = Name.Torso
- w1.Part0 = w1.Parent
- w1.Part1 = Name["Right Arm"]
- w1.C0 = CFrame.new(1.5, -0.1, 0)*CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0,0,-0.1)
- wait(0.1)
- w1.C0=CFrame.new(1.5,-0.1,0)*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,-0.2)
- wait(0.1)
- w1.C0=CFrame.new(1.5,-0.1,0)*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,-0.3)
- wait(0.1)
- w1.C0=CFrame.new(1.5,-0.1,0)*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,-0.4)
- wait(0.1)
- w1.C0=CFrame.new(1.5,-0.1,0)*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,-0.5)
- wait(0.1)
- w1.C0=CFrame.new(1.5,-0.1,0)*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,-0.6)
- wait(0.1)
- w1.C0=CFrame.new(1.5,-0.1,0)*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,-0.7)
- wait(0.1)
- w1.C0=CFrame.new(1.5,-0.1,0)*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,-0.8)
- wait(0.1)
- w1.C0=CFrame.new(1.5,-0.1,0)*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,-0.9)
- wait(0.1)
- w1.C0=CFrame.new(1.5,-0.1,0)*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,-1)
- Cigar=Instance.new("Part",game.Workspace)
- Cigar.CanCollide = false
- Cigar.Anchored = false
- Cigar.Name = "Cigar"
- Cigar.Parent = Name
- Cigar.BrickColor = BrickColor.new(217)
- Cigar.FormFactor = "Custom"
- Cigar.Size=Vector3.new(0.1,0.1,0.1)
- Mesh=Instance.new("CylinderMesh",Cigar)
- Cigar.Mesh.Scale=Vector3.new(1,10,10)
- w2=Instance.new("Weld")
- w2.Parent = Name["Right Arm"]
- w2.Part0 = w2.Parent
- w2.Part1 = Cigar
- w2.C0=CFrame.new(0,0,0)*CFrame.new(0,-1,0)*CFrame.fromEulerAnglesXYZ(2,0,0)
- w1.C0 = CFrame.new(1.5, -0.1, 0)*CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0,0,-0.9)
- wait(0.1)
- w1.C0=CFrame.new(1.5,-0.1,0)*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,-0.8)
- wait(0.1)
- w1.C0=CFrame.new(1.5,-0.1,0)*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,-0.7)
- wait(0.1)
- w1.C0=CFrame.new(1.5,-0.1,0)*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,-0.6)
- wait(0.1)
- w1.C0=CFrame.new(1.5,-0.1,0)*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,-0.5)
- wait(0.1)
- w1.C0=CFrame.new(1.5,-0.1,0)*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,-0.4)
- wait(0.1)
- w1.C0=CFrame.new(1.5,-0.1,0)*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,-0.3)
- wait(0.1)
- w1.C0=CFrame.new(1.5,-0.1,0)*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,-0.2)
- wait(0.1)
- w1.C0=CFrame.new(1.5,-0.1,0)*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,-0.1)
- wait(0.1)
- w1.C0=CFrame.new(1.5,-0.1,0)*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,0)
- wait(0.1)
- w1.C0=CFrame.new(1.4,0,-0.1)*CFrame.new(0,0.1,0)*CFrame.fromEulerAnglesXYZ(1,0.1,-0.1)
- wait(0.1)
- w1.C0=CFrame.new(1.3,0.1,-0.2)*CFrame.new(0,0.2,0)*CFrame.fromEulerAnglesXYZ(1.5,0.1,-0.2)
- wait(0.1)
- w1.C0=CFrame.new(1.2,0.2,-0.3)*CFrame.new(0,0.3,0)*CFrame.fromEulerAnglesXYZ(2,0.1,-0.3)
- wait(0.1)
- w1.C0=CFrame.new(1.1,0.2,-0.4)*CFrame.new(0,0.4,0)*CFrame.fromEulerAnglesXYZ(2.5,0.1,-0.4)
- wait(0.1)
- w1.C0=CFrame.new(1,0.2,-0.5)*CFrame.new(0,0.5,0)*CFrame.fromEulerAnglesXYZ(3,0.1,-0.5)
- wait(0.1)
- w1.C0=CFrame.new(0.9,0.2,-0.6)*CFrame.new(0,0.6,0)*CFrame.fromEulerAnglesXYZ(3,0.1,-0.6)
- wait(0.1)
- w1.C0=CFrame.new(0.9,0.2,-0.7)*CFrame.new(0,0.7,0)*CFrame.fromEulerAnglesXYZ(3,0.1,-0.7)
- wait(0.1)
- w1.C0=CFrame.new(0.9,0.2,-0.7)*CFrame.new(0,0.7,0)*CFrame.fromEulerAnglesXYZ(3,0.1,-0.8)
- wait(0.1)
- w1.C0=CFrame.new(0.9,0.2,-0.7)*CFrame.new(0,0.7,0)*CFrame.fromEulerAnglesXYZ(3,0.1,-1)
- w3=Instance.new("Weld")
- w3.Parent = Name.Head
- w3.Part0 = w3.Parent
- w3.Part1 = Cigar
- Name["Right Arm"].Weld:Destroy()
- w3.C0=CFrame.new(0,0,0)*CFrame.new(0.1,-0.1,-1)*CFrame.fromEulerAnglesXYZ(0,1.5,-1.5)
- sm=Instance.new("Smoke",Cigar)
- sm.Opacity=0.1
- sm.Color=Color3.new(128,128,128)
- w1.C0=CFrame.new(0.8,0.1,-0.6)*CFrame.new(0.2,0.6,0)*CFrame.fromEulerAnglesXYZ(2.5,0,-0.9)
- wait(0.1)
- w1.C0=CFrame.new(0.7,0,-0.5)*CFrame.new(0.4,0.5,0)*CFrame.fromEulerAnglesXYZ(2,0,-0.8)
- wait(0.1)
- w1.C0=CFrame.new(0.6,0,-0.4)*CFrame.new(0.6,0.4,0)*CFrame.fromEulerAnglesXYZ(1.5,0,-0.7)
- wait(0.1)
- w1.C0=CFrame.new(0.5,0,-0.3)*CFrame.new(0.8,0.3,0)*CFrame.fromEulerAnglesXYZ(1,0,-0.6)
- wait(0.1)
- w1.C0=CFrame.new(0.4,0,-0.2)*CFrame.new(1,0.2,0)*CFrame.fromEulerAnglesXYZ(0.5,0,-0.5)
- wait(0.1)
- w1.C0=CFrame.new(0.3,0,-0.1)*CFrame.new(1.2,0.1,0)*CFrame.fromEulerAnglesXYZ(0,0,-0.4)
- wait(0.1)
- w1.C0=CFrame.new(0.2,0,0)*CFrame.new(1.4,0,0)*CFrame.fromEulerAnglesXYZ(0,0,-0.3)
- wait(0.1)
- w1.C0=CFrame.new(0.1,0,0)*CFrame.new(1.5,0,0)*CFrame.fromEulerAnglesXYZ(0,0,-0.2)
- wait(0.1)
- w1.C0=CFrame.new(0,0,0)*CFrame.new(1.5,0,0)*CFrame.fromEulerAnglesXYZ(0,0,-0.1)
- wait(0.1)
- w1.C0=CFrame.new(0,0,0)*CFrame.new(1.5,0,0)*CFrame.fromEulerAnglesXYZ(0,0,0)
- Name.Torso.CFrame=CFrame.new(0,10,0)
- --kash5
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