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Traggered

Explosion_Debris_SoundSet

Jun 24th, 2024
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29 days
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  1. class CfgSoundSets
  2. {
  3.     class Explosion_Debris_SoundSet
  4.     {
  5.         soundShaders[]=
  6.         {
  7.             "Explosion_debrisWater_SoundShader",
  8.             "Explosion_debrisSoft_SoundShader",
  9.             "Explosion_debrisDirt_SoundShader",
  10.             "Explosion_debrisHard_SoundShader"
  11.         };
  12.         volumeFactor=0.89999998;
  13.         volumeCurve[]=
  14.         {
  15.             {0,1},
  16.             {30,0.75},
  17.             {50,0.5},
  18.             {100,0}
  19.         };
  20.         spatial=1;
  21.         doppler=0;
  22.         loop=0;
  23.         soundShadersLimit=2;
  24.         sound3DProcessingType="ExplosionDebris3DProcessingType";
  25.     };
  26. };
Tags: debriswater
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