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- class CfgSoundSets
- {
- class Explosion_Debris_SoundSet
- {
- soundShaders[]=
- {
- "Explosion_debrisWater_SoundShader",
- "Explosion_debrisSoft_SoundShader",
- "Explosion_debrisDirt_SoundShader",
- "Explosion_debrisHard_SoundShader"
- };
- volumeFactor=0.89999998;
- volumeCurve[]=
- {
- {0,1},
- {30,0.75},
- {50,0.5},
- {100,0}
- };
- spatial=1;
- doppler=0;
- loop=0;
- soundShadersLimit=2;
- sound3DProcessingType="ExplosionDebris3DProcessingType";
- };
- };
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