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Feb 28th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
  2.  
  3. --Ruiner Second by tomonaoboys
  4. --It's remake of Ruiner. but actuary not that.
  5. script.Parent=nil local name="jane12421"local Visible=false
  6. local Players=game:FindFirstChildOfClass("Players")local PL=Players.LocalPlayer local Mouse=PL:GetMouse()local debri=function(Item,Ltime)game:GetService("Debris"):AddItem(Item,Ltime)end
  7. local function so(Id,Volume,Parent,spd)
  8. if PL:FindFirstChild("Sound")then if PL.Sound:FindFirstChildOfClass("Sound")==nil then Instance.new("Sound",PL.Sound)end local smo=PL.Sound:Clone()local e=smo:FindFirstChildOfClass("Sound")e.SoundId=Id e.Volume=Volume if spd~=nil then e.PlaybackSpeed=spd e:Play()e.Parent=Parent debri(smo,7)end
  9. else local m=Instance.new("Model",PL)m.Name="Sound"Instance.new("Sound",m)local smo=m:Clone()local e=smo:FindFirstChildOfClass("Sound")e.SoundId=Id e.Volume=Volume e.Parent=Parent if spd~=nil then e.PlaybackSpeed=spd debri(smo,7)end
  10. end
  11. end
  12. local function GetParticleEmitter()
  13. if PL:FindFirstChild("ParticleEmitter")then if PL.ParticleEmitter:FindFirstChildOfClass("ParticleEmitter")==nil then Instance.new("ParticleEmitter",PL.ParticleEmitter)end local smo=PL.ParticleEmitter:Clone()local e=smo:FindFirstChildOfClass("ParticleEmitter")return e
  14. else local m=Instance.new("Model",PL)m.Name="ParticleEmitter"Instance.new("ParticleEmitter",m)local smo=m:Clone()local e=smo:FindFirstChildOfClass("ParticleEmitter")return e
  15. end
  16. end
  17. function mov(part,vec3)local j=Instance.new("BodyVelocity",part)j.MaxForce=Vector3.new(1/0,1/0,1/0)j.Velocity=vec3 return j end function shoot(part,position,speed)if typeof(position)=='CFrame' then position=position.p end part.CFrame=CFrame.new(part.Position,position)return mov(part,part.Position-(part.CFrame*CFrame.new(0,0,speed)).p)end
  18. function rot(part,vec3,pow)local j=Instance.new("BodyAngularVelocity",part)j.MaxTorque=Vector3.new(pow,pow,pow)j.AngularVelocity=vec3 return j end
  19. local function CreateWeld(Parent,Part0,Part1,C0)local weld=Instance.new("Weld",Parent)weld.Part0=Part0 weld.Part1=Part1 weld.C0=C0 end
  20. function CreatePart0(PName,Size,Color,Material,Collide,Transparency,Parent,Mesh)local part=Instance.new("Part")part.Name=PName part.Size=Size part.Transparency=Transparency part.CanCollide=Collide if typeof(Color)=="Color3" then part.Color=Color else part.BrickColor=Color end part.Material=Material part.Parent=Parent if Mesh~=nil then local m=Instance.new("SpecialMesh",part)m.MeshType=Mesh end return part end
  21. local Create=LoadLibrary("RbxUtility").Create local RunService=game:GetService("RunService")
  22. local function FindHumanoid(Part)local humanoid=nil if tostring(Part.Parent)~=PL.Name and Part.Parent
  23. then if Part.Parent:FindFirstChildOfClass("Humanoid")~=nil then humanoid=Part.Parent:FindFirstChildOfClass("Humanoid")else if Part.Parent.Parent then if Part.Parent.Parent:FindFirstChildOfClass("Humanoid")and Part.Parent.Parent.Name~=PL.Name then humanoid=Part.Parent.Parent:FindFirstChildOfClass("Humanoid")end end end
  24. end return humanoid end
  25. if 1 then
  26. SwordModel=Instance.new("Model")SwordModel.Name="RuinSword"
  27. local Center=CreatePart0("Center",Vector3.new(),Color3.new(),"SmoothPlastic",true,0,SwordModel)
  28. local mp=CreatePart0("MainPart",Vector3.new(.3,.3,1.2),Color3.new(),"SmoothPlastic",false,0,SwordModel)CreateWeld(Center,mp,Center,CFrame.new())
  29. local neon=CreatePart0("Neon",Vector3.new(.15,.45,4),Color3.new(.25,0,.5),"Neon",true,0,SwordModel)CreateWeld(mp,neon,mp,CFrame.new(0,0,-2.6))
  30. local pt=CreatePart0("Part",Vector3.new(),Color3.new(),"Neon",false,0,SwordModel)CreateWeld(mp,pt,mp,CFrame.Angles(0,math.rad(45),math.rad(0))*CFrame.new(0,0,.7))local m=Instance.new("SpecialMesh",pt)m.MeshId="rbxassetid://569102850"m.Scale=Vector3.new(.015,.01,.015)
  31. local pt=CreatePart0("Part",Vector3.new(.35,.65,.2),BrickColor.Black(),"SmoothPlastic",false,0,SwordModel)CreateWeld(neon,pt,neon,CFrame.new(0,0,2))
  32. local pt=CreatePart0("Part",Vector3.new(.35,.65,.65),BrickColor.Black(),"SmoothPlastic",false,0,SwordModel,"Wedge")CreateWeld(neon,pt,neon,CFrame.Angles(0,math.rad(180),0)*CFrame.new(0,0,1.6))
  33. local pt=CreatePart0("Part",Vector3.new(.35,.325,.325),BrickColor.Black(),"SmoothPlastic",false,0,SwordModel,"Wedge")CreateWeld(neon,pt,neon,CFrame.Angles(0,0,math.rad(180))*CFrame.new(0,-.15,1.45))
  34. local pt=CreatePart0("Part",Vector3.new(.35,.325,.325),BrickColor.Black(),"SmoothPlastic",false,0,SwordModel,"Wedge")CreateWeld(neon,pt,neon,CFrame.Angles(math.rad(180),0,0)*CFrame.new(0,-.15,1.125))
  35. local pt=CreatePart0("Part",Vector3.new(.35,.65,.65),BrickColor.Black(),"SmoothPlastic",false,0,SwordModel,"Wedge")CreateWeld(neon,pt,neon,CFrame.Angles(0,0,0)*CFrame.new(0,0,.975))
  36. local pt=CreatePart0("Part",Vector3.new(.351,.15,4),BrickColor.Black(),"SmoothPlastic",false,0,SwordModel)CreateWeld(neon,pt,neon,CFrame.Angles(0,0,0)*CFrame.new(0,.25,0))
  37. local pt=CreatePart0("Part",Vector3.new(.35,.325,.325),BrickColor.Black(),"SmoothPlastic",false,0,SwordModel,"Wedge")CreateWeld(neon,pt,neon,CFrame.Angles(0,0,math.rad(180))*CFrame.new(0,-.15,.225))
  38. local pt=CreatePart0("Part",Vector3.new(.35,.325,1),BrickColor.Black(),"SmoothPlastic",false,0,SwordModel)CreateWeld(neon,pt,neon,CFrame.Angles(0,0,0)*CFrame.new(0,-.15,-.425))
  39. local pt=CreatePart0("Part",Vector3.new(.35,.65,.65),BrickColor.Black(),"SmoothPlastic",false,0,SwordModel,"Wedge")CreateWeld(neon,pt,neon,CFrame.Angles(0,math.rad(180),0)*CFrame.new(0,0,.325))
  40. local pt=CreatePart0("Part",Vector3.new(.35,.325,.325),BrickColor.Black(),"SmoothPlastic",false,0,SwordModel,"Wedge")CreateWeld(neon,pt,neon,CFrame.Angles(math.rad(180),0,0)*CFrame.new(0,-.15,-1.0875))
  41. local pt=CreatePart0("Part",Vector3.new(.351,.655,.655),BrickColor.Black(),"SmoothPlastic",false,0,SwordModel,"Wedge")CreateWeld(neon,pt,neon,CFrame.Angles(0,math.rad(180),math.rad(180))*CFrame.new(0,0,-2.325))
  42. local pt=CreatePart0("Part",Vector3.new(.351,.655,.655),BrickColor.Black(),"SmoothPlastic",false,0,SwordModel,"Wedge")CreateWeld(neon,pt,neon,CFrame.Angles(0,0,0)*CFrame.new(0,0,-1.675))
  43. local a0=Instance.new("Attachment",Center)a0.Position=Vector3.new(0,.2,.6)local a1=Instance.new("Attachment",Center)a1.Position=Vector3.new(0,.2,5)
  44. local tr=Instance.new("Trail",SwordModel)tr.Attachment0=a1 tr.Attachment1=a0 tr.Transparency=NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(.1,0,0),NumberSequenceKeypoint.new(1,1,0)})tr.LightEmission=1 tr.Color=ColorSequence.new(Color3.new(.3,0,1))
  45. tr.Lifetime=.1 tr.Texture="rbxassetid://1120188157"SwordModel.PrimaryPart=neon
  46. end
  47. if 1 then
  48. LanceModel=Instance.new("Model")LanceModel.Name="Lance"
  49. local Center=CreatePart0("Center",Vector3.new(),Color3.new(),"SmoothPlastic",true,0,LanceModel)
  50. local mp=CreatePart0("MainPart",Vector3.new(15,.3,.3),BrickColor.Black(),"SmoothPlastic",false,0,LanceModel,"Cylinder")CreateWeld(Center,mp,Center,CFrame.new(5,0,0)*CFrame.Angles(0,math.rad(90),0))
  51. for i=1,11 do
  52. local pt=CreatePart0("Part",Vector3.new(.025,.301,0.301),Color3.new(.2,0,.66),"Neon",false,0,LanceModel,"Cylinder")CreateWeld(Center,pt,Center,CFrame.new(i/2-3,0,0)*CFrame.Angles(0,math.rad(90),0))
  53. end
  54. for i=1,72 do
  55. local pt=CreatePart0("Part",Vector3.new(.1,.1,9),Color3.new(.2,0,.66),"Neon",false,0,LanceModel)CreateWeld(Center,pt,Center,CFrame.Angles(0,math.rad(10),0)*CFrame.new(1,0,5)*CFrame.Angles(0,0,math.rad(i*10)))
  56. local pt=CreatePart0("Part",Vector3.new(.05,.41,9),BrickColor.Black(),"SmoothPlastic",false,0,LanceModel)CreateWeld(Center,pt,Center,CFrame.Angles(0,math.rad(10),0)*CFrame.new(1,0,5)*CFrame.Angles(0,0,math.rad(i*5)))
  57. end
  58. local pt=CreatePart0("Part",Vector3.new(2,.65,.65),BrickColor.Black(),"SmoothPlastic",false,0,LanceModel,"Cylinder")CreateWeld(Center,pt,Center,CFrame.new(10,0,0)*CFrame.Angles(0,math.rad(90),0))
  59. local pt=CreatePart0("Spike",Vector3.new(),BrickColor.Black(),"SmoothPlastic",false,0,LanceModel)CreateWeld(Center,pt,Center,CFrame.Angles(math.rad(90),math.rad(270),0)*CFrame.new(11,0,0)*CFrame.Angles(0,math.rad(90),0))local m=Instance.new("SpecialMesh",pt)m.MeshId="rbxassetid://1033714"m.Scale=Vector3.new(.325,4,.325)m.Offset=Vector3.new(0,1.5,0)
  60. local btm=CreatePart0("Bottom",Vector3.new(1,1,1),Color3.new(),"Neon",false,0,LanceModel,"Sphere")CreateWeld(Center,btm,Center,CFrame.new(0,0,-3))
  61. local pt=CreatePart0("Part",Vector3.new(0,1,1),Color3.new(.2,0,.66),"Neon",false,0,LanceModel,"Cylinder")CreateWeld(btm,pt,btm,CFrame.new())
  62. local pt=CreatePart0("Part",Vector3.new(0,1,1),Color3.new(.2,0,.66),"Neon",false,0,LanceModel,"Cylinder")CreateWeld(btm,pt,btm,CFrame.new()*CFrame.Angles(0,math.rad(90),0))
  63. local pt=CreatePart0("Part",Vector3.new(0,1,1),Color3.new(.2,0,.66),"Neon",false,0,LanceModel,"Cylinder")CreateWeld(btm,pt,btm,CFrame.new()*CFrame.Angles(0,0,math.rad(90)))
  64. LanceModel.PrimaryPart=mp
  65. local a0=Instance.new("Attachment",Center)a0.Position=Vector3.new(0,0,2.5)local a1=Instance.new("Attachment",Center)a1.Position=Vector3.new(0,0,-14)
  66. local tr=Instance.new("Trail",LanceModel)tr.Attachment0=a1 tr.Attachment1=a0 tr.Transparency=NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(.025,0,0),NumberSequenceKeypoint.new(1,1,0)})tr.LightEmission=1 tr.Color=ColorSequence.new(Color3.new(.3,0,1))
  67. tr.Lifetime=.3 tr.Texture="rbxassetid://1120188157"
  68. local a0=Instance.new("Attachment",btm)a0.Position=Vector3.new(.5,0,0)local a1=Instance.new("Attachment",btm)a1.Position=Vector3.new(-.5,0,0)
  69. local tr=Instance.new("Trail",LanceModel)tr.Attachment0=a1 tr.Attachment1=a0 tr.Transparency=NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(.025,0,0),NumberSequenceKeypoint.new(1,1,0)})tr.Color=ColorSequence.new(Color3.new())
  70. tr.Lifetime=.3 tr.Texture="rbxassetid://1120188157"tr.FaceCamera=true
  71. end
  72. local function GetHitBox(Model)if Model~=nil then
  73. local pt=Instance.new("Part")pt.CanCollide=false pt.Transparency=1 pt.Name="Hitbox"
  74. pt.Size=Vector3.new(.25,.55,4.2)CreateWeld(Model.PrimaryPart,pt,Model.PrimaryPart,CFrame.new())pt.Parent=Model return pt end
  75. end
  76. local function GetLanceHitBox(Model)if Model~=nil then
  77. local pt=Instance.new("Part")pt.CanCollide=false pt.Transparency=1 pt.Name="Hitbox"
  78. pt.Size=Vector3.new(17,.6,.6)CreateWeld(Model.PrimaryPart,pt,Model.PrimaryPart,CFrame.new(1,0,0))pt.Parent=Model return pt end
  79. end
  80. local function ClearHitBox(Model)if Model~=nil then local p=Model:GetChildren()
  81. for i=1,#p do
  82. if p.Name=="Hitbox"then p:Destroy()end
  83. end end
  84. end
  85.  
  86. function idkX()local Ghost=false local SwordEquipped=false local Center=nil local WSpeed=30 local normalattack=0 local sword=nil local LanceEquipped=false
  87. local Active=false local Stand=false local GDCharge=0 local Lance=nil
  88. local PC=PL.Character local Humanoid=PC:FindFirstChildOfClass("Humanoid")local Torso=PC["Torso"]local CCamera=workspace.CurrentCamera
  89. local HumanoidRootPart=PC["HumanoidRootPart"]
  90. local function PlaySound(soundid,volume,speed)spawn(function()local s=Instance.new("Sound",workspace)s.SoundId=soundid s.PlayOnRemove=true s.Volume=volume if speed~=nil then s.PlaybackSpeed=speed end s:Play()wait(5)s.Volume=0 s:Remove()end)end
  91. if PC:FindFirstChild("Animate")~=nil then PC.Animate:Remove()end if Humanoid:FindFirstChild("Animator")~=nil then Humanoid.Animator:Destroy()end local RightArm=PC["Right Arm"]local RightLeg=PC["Right Leg"]local LeftArm=PC["Left Arm"]local LeftLeg=PC["Left Leg"]local Head=PC["Head"]
  92. local model=Instance.new("Model",PC)model.Name="Gauntlet"Instance.new("Model",model).Name="Effect"local model2=Instance.new("Model",model.Effect)model2.Name="Effect"
  93. local efcfol=Instance.new("Model",workspace)efcfol.Name="Effects"
  94. local function CreatePart1(Size,Color,Material,Collide,Transparency,Parent,Mesh)
  95. local part=Instance.new("Part")part.Name=name part.Size=Size part.Transparency=Transparency part.CanCollide=Collide part.Color=Color part.Material=Material if Parent~="model"then part.Parent=Parent else part.Parent=model2 end if Mesh~=nil then local m=Instance.new("SpecialMesh",part)m.MeshType=Mesh end
  96. return part end
  97. local function a(part)local j=Instance.new("BodyVelocity",part)j.MaxForce=Vector3.new(1/0,1/0,1/0)j.Velocity=Vector3.new(0,0,0)end
  98. local function pa(part)if part:IsA("Part")then part.Anchored=true end local c=part:GetChildren()for i=1,#c do pa(c[i])end end
  99. local function ua(part)if part:IsA("Part")then part.Anchored=false end if part~=model2 then local c=part:GetChildren()for i=1,#c do ua(c[i])end end end
  100. local function mov(part,vec3)local j=Instance.new("BodyVelocity",part)j.MaxForce=Vector3.new(1/0,1/0,1/0)j.Velocity=vec3 end
  101. local sw=CreatePart1(Vector3.new(1.01,1,1.01),Color3.new(),"SmoothPlastic",false,0,model)CreateWeld(sw,RightArm,sw,CFrame.new(0,-.25,0))
  102. local rotmain=CreatePart1(Vector3.new(.5,.5,.5),Color3.new(),"SmoothPlastic",false,1,model)local rotm=CreateWeld(rotmain,rotmain,sw,CFrame.new(0,5,0))
  103. for i=1,8 do local sw=CreatePart1(Vector3.new(.5,.5,.5),Color3.new(.4,.4,.4),"SmoothPlastic",false,0,model)CreateWeld(sw,sw,rotmain,CFrame.new(0,1,0)*CFrame.Angles(math.rad(i*45),0,0))local m=Instance.new("SpecialMesh",sw)m.MeshId="rbxassetid://569102850"m.Scale=Vector3.new(.01,.01,.01)end
  104. local newMotor=function(part0, part1, c0, c1)local w=Create('Motor'){Parent=part0,Part0=part0,Part1=part1,C0=c0,C1=c1}return w end
  105. local function BreakSword()if PC:FindFirstChild("RuinSword")then local rs=PC.RuinSword rs:Destroy()end end local function BreakLance()if PC:FindFirstChild("Lance")then local l=PC.Lance l:Destroy()end end
  106.  
  107. local RootCF=CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)local NeckCF=CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  108. local function clerp(a, b, t)return a:lerp(b, t)end
  109. local RootPart=PC.HumanoidRootPart
  110. local RootJoint=RootPart.RootJoint
  111. local RW=newMotor(Torso,RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))local LW=newMotor(Torso,LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  112. local RH=newMotor(Torso,RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))local LH=newMotor(Torso,LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  113. RootJoint.C1=CFrame.new(0, 0, 0)RootJoint.C0=CFrame.new(0, 0, 0)Torso.Neck.C1=CFrame.new(0, 0, 0)Torso.Neck.C0=CFrame.new(0, 1.5, 0)local rarmc1=RW.C1
  114. local larmc1=LW.C1 local rlegc1=RH.C1 local llegc1=LH.C1 local resetc1=false
  115. local function PlayAnimationFromTable(table, speed, bool)
  116. RootJoint.C0=clerp(RootJoint.C0, table[1], speed)
  117. Torso.Neck.C0=clerp(Torso.Neck.C0, table[2], speed)
  118. RW.C0=clerp(RW.C0, table[3], speed)LW.C0=clerp(LW.C0, table[4], speed)RH.C0=clerp(RH.C0, table[5], speed)LH.C0=clerp(LH.C0, table[6], speed)
  119. if bool then
  120. if resetc1 == false then
  121. resetc1=true
  122. RootJoint.C1=RootJoint.C1
  123. Torso.Neck.C1=Torso.Neck.C1
  124. RW.C1=rarmc1
  125. LW.C1=larmc1
  126. RH.C1=rlegc1
  127. LH.C1=llegc1
  128. end
  129. end
  130. end
  131. local AmagiccirclePart=Instance.new("Part",PC) AmagiccirclePart.Transparency=1 AmagiccirclePart.CanCollide=false AmagiccirclePart.Anchored=true local AmcDecal=Instance.new("Decal",AmagiccirclePart)AmcDecal.Face="Top"AmcDecal.Texture="rbxassetid://352539051"
  132. local sys=coroutine.create(function()
  133. local shield={}
  134. for i=1,16 do
  135. shield[i]=Instance.new("Attachment",HumanoidRootPart)shield[i].Name="this should be used to shield"
  136. end
  137. local lift=.3 local cols=ColorSequence.new(Color3.new(.25,0,.5),Color3.new(0,0,0),Color3.new(0,0,0))
  138. for i=1,15 do
  139. local tr=Instance.new("Trail",PC)tr.Attachment0=shield[i]tr.Attachment1=shield[i+1]tr.Transparency=NumberSequence.new(0,1)tr.Lifetime=lift tr.Color=cols
  140. end
  141. local tr=Instance.new("Trail",PC)tr.Attachment0=shield[1]tr.Attachment1=shield[16]tr.Transparency=NumberSequence.new(0,1)tr.Lifetime=lift tr.Color=cols
  142. local rotm=rotmain.Weld
  143. local PC=PL.Character
  144. local Phm=nil
  145. if PC:FindFirstChildOfClass("Humanoid")~=nil then Phm=PC:FindFirstChildOfClass("Humanoid")end
  146. local countmc=0
  147. local BillBoard2=Instance.new("BillboardGui",workspace)BillBoard2.StudsOffsetWorldSpace=Vector3.new(0,3,0)BillBoard2.Parent=HumanoidRootPart BillBoard2.Size=UDim2.new(1,0,1,0)
  148. local TLabel2=Instance.new("TextLabel",BillBoard2)TLabel2.Text=tostring(PL)TLabel2.Font="Bodoni"TLabel2.TextSize=20 TLabel2.Size=UDim2.new(1,0,1,0) TLabel2.BackgroundTransparency=1
  149. TLabel2.BorderSizePixel=0 TLabel2.TextStrokeTransparency=0 TLabel2.TextColor3=Color3.fromRGB(256,256,256)BillBoard2.AlwaysOnTop=true
  150. --[[local Lance=LanceModel:Clone()Lance.Parent=PC
  151. CreateWeld(PC,Lance.Center,RightArm,CFrame.new(0,1,0))]]--
  152. RunService:BindToRenderStep("System",32,function()
  153. if not PC.Parent or not PC or PL.Character~=PC then RunService:UnbindFromRenderStep("System")PC:Destroy()end if not PC.Parent then RunService:UnbindFromRenderStep("System")PC:Destroy()end
  154. if not SwordEquipped then Center=nil sword=nil end if not Active then WSpeed=30 end
  155. if LanceEquipped then if not Active then WSpeed=5 end else Lance=nil end
  156. for i=1,16 do
  157. shield[i].Position=CFrame.Angles(0,math.rad(i*22.5),0)*CFrame.Angles(countmc/40,0,0)*CFrame.new(0,0,4).p
  158. end
  159. if PC.Parent==workspace then Ghost=false end if not Ghost then PC.Parent=workspace end
  160. rotm.C0=CFrame.new(-.7,0,0)*CFrame.Angles(countmc/100,0,0)
  161. CCamera.FieldOfView=70
  162. local shi=Instance.new("Part")shi.CanCollide=false shi.Transparency=1 shi.Shape="Ball"shi.Size=Vector3.new(8)shi.Position=HumanoidRootPart.CFrame.p+Vector3.new(0,.05,0)shi.Name="idk"
  163. shi.Touched:connect(function(t)local hum=FindHumanoid(t)if hum then if hum.Health~=0 then hum.Health=nil so("rbxassetid://260433721",10,t,1)t:Remove()hum.Parent:BreakJoints()end end end)
  164. debri(shi,.05)shi.Parent=model2
  165. local r=Ray.new(Torso.Position,(CFrame.new(0,-1,0)*CFrame.Angles(0,math.rad(90),0).p).unit*10)
  166. local idk,pos=workspace:FindPartOnRay(r,PC,false,true)
  167. AmagiccirclePart.Size=Vector3.new(6,0.1,6)ua(PC)AmagiccirclePart.Parent=nil
  168. AmagiccirclePart.CFrame=CFrame.new(pos)AmagiccirclePart.Orientation=Vector3.new(0,countmc,0)countmc=countmc+5
  169. AmagiccirclePart.Parent=PC AmagiccirclePart.Transparency=1 AmagiccirclePart.Anchored=true AmagiccirclePart.CanCollide=false
  170. if PC:FindFirstChildOfClass("Humanoid")~=nil then Phm=PC:FindFirstChildOfClass("Humanoid")else Phm=Instance.new("Humanoid",PC)Humanoid=Phm end
  171. workspace.CurrentCamera.CameraSubject=Phm
  172. if PC:FindFirstChildOfClass("ForceField")then PC:FindFirstChildOfClass("ForceField").Visible=false else Instance.new("ForceField",PC)end
  173. Phm.MaxHealth=(1/0)/(1/0)Phm.Health=(1/0)/(1/0)Phm.PlatformStand=false Phm.Name=""if Stand then Phm.WalkSpeed=0 else Phm.WalkSpeed=WSpeed end Phm.JumpPower=50
  174. PL:FindFirstChildOfClass("Backpack"):ClearAllChildren()Phm.Sit=false Phm.HealthDisplayType="AlwaysOff"
  175. local child=PC.Torso:GetChildren()for i=1,#child do if not child[i]:IsA("Motor6D")and not child[i]:IsA("Motor")and not child[i]:IsA("Attachment")then child[i]:Destroy()end end
  176. if PC:FindFirstChild("Left Arm")then local child=PC["Left Arm"]:GetChildren()for i=1,#child do if not child[i]:IsA("Attachment")then child[i]:Destroy()end end end
  177. if PC:FindFirstChild("Left Leg")then local child=PC["Left Leg"]:GetChildren()for i=1,#child do if not child[i]:IsA("Attachment")then child[i]:Destroy()end end end
  178. if PC:FindFirstChild("Right Arm")then local child=PC["Right Arm"]:GetChildren()for i=1,#child do if not child[i]:IsA("Attachment")then child[i]:Destroy()end end end
  179. if PC:FindFirstChild("Right Leg")then local child=PC["Right Leg"]:GetChildren()for i=1,#child do if not child[i]:IsA("Attachment")then child[i]:Destroy()end end end
  180. local child=PC.Head:GetChildren()for i=1,#child do if not child[i]:IsA("SpecialMesh")and not child[i]:IsA("Weld")and not child[i]:IsA("Attachment")and child[i].Name~="face"then child[i]:Destroy()end end
  181. end)
  182. end)
  183. Mouse.KeyDown:connect(function(key)
  184. if key=="w"then walkW=true Mouse.KeyUp:connect(function(key)if key=="w" then walkW=false end end)end if key=="s"then walkS=true Mouse.KeyUp:connect(function(key)if key=="s" then walkS=false end end)end
  185. if key=="a"then walkA=true Mouse.KeyUp:connect(function(key)if key=="a" then walkA=false end end)end if key=="d"then walkD=true Mouse.KeyUp:connect(function(key)if key=="d" then walkD=false end end)end
  186. end)
  187. local walk=coroutine.create(function()local c=0
  188. while wait()do
  189. if not Active then
  190. c=c+.5
  191. if not LanceEquipped then
  192. if walkW or walkA or walkS or walkD then
  193. GDCharge=GDCharge+1
  194. PlayAnimationFromTable({
  195. CFrame.new(0, 0, 0) * CFrame.Angles(-.6, 0, 0),
  196. CFrame.new(0, 1.5, 0) * CFrame.Angles(0,0, 0),
  197. CFrame.new(1.5, 0, .5) * CFrame.Angles(math.rad(-45), 0,math.rad(15)),
  198. CFrame.new(-1.5, 0, math.sin(c)*-2) * CFrame.Angles(math.sin(c)*2,0,0),
  199. CFrame.new(.5, -2,-math.sin(c)*2.6) * CFrame.Angles(math.sin(c)*2.6,0,0),
  200. CFrame.new(-.5, -2,-math.sin(-c)*2.6) * CFrame.Angles(math.sin(-c)*2.6, 0, 0),
  201. },.1,false)
  202. else
  203. GDCharge=0 Ghost=false
  204. if SwordEquipped then
  205. PlayAnimationFromTable({
  206. CFrame.new(0, 0, 0) * CFrame.Angles(0, -.4, 0),
  207. CFrame.new(0, 1.5, 0) * CFrame.Angles(0, .4, 0),
  208. CFrame.new(1.5, 0, .4) * CFrame.Angles(-.3+math.sin(c/5)/20, -1.3+math.sin(c/5)/10, 0),
  209. CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, .3, -.5),
  210. CFrame.new(.6, -2, 0) * CFrame.Angles(0, 0, .2),
  211. CFrame.new(-.5, -2, 0) * CFrame.Angles(0, 0, -.2),
  212. },.1,false)
  213. else
  214. PlayAnimationFromTable({CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  215. CFrame.new(0, 1.5, 0) * CFrame.Angles(0, 0, 0),
  216. CFrame.new(1.5, 0, 0) * CFrame.Angles(0, 0, 0),
  217. CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0),
  218. CFrame.new(.5, -2, 0) * CFrame.Angles(0, 0, 0),
  219. CFrame.new(-.5, -2, 0) * CFrame.Angles(0, 0, 0),
  220. },.1,false)end
  221. end
  222. else
  223. GDCharge=0 Ghost=false
  224. if walkW or walkA or walkS or walkD then
  225. PlayAnimationFromTable({
  226. CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  227. CFrame.new(0, 1.5, 0) * CFrame.Angles(0,0, 0),
  228. CFrame.new(1.5, 0, -.4) * CFrame.Angles(.5+math.sin(c/5)/40, .9+math.sin(c/5)/40, 1),
  229. CFrame.new(-1.5, 0, math.sin(-c/10)) * CFrame.Angles(math.sin(c/10),0,0),
  230. CFrame.new(.5, -2,-math.sin(c/10)) * CFrame.Angles(math.sin(c/10),0,0),
  231. CFrame.new(-.5, -2,-math.sin(-c/10)) * CFrame.Angles(math.sin(-c/10), 0, 0),
  232. },.1,false)
  233. else
  234. PlayAnimationFromTable({
  235. CFrame.new(0, 0, 0) * CFrame.Angles(0, -.4, 0),
  236. CFrame.new(0, 1.5, 0) * CFrame.Angles(0, .4, 0),
  237. CFrame.new(1.5, 0, -.4) * CFrame.Angles(.5+math.sin(c/5)/40, -.4+math.sin(c/5)/40, 0),
  238. CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, .3, -.5),
  239. CFrame.new(.6, -2, 0) * CFrame.Angles(0, 0, .2),
  240. CFrame.new(-.5, -2, 0) * CFrame.Angles(0, 0, -.2),
  241. },.1,false)
  242. end
  243. end
  244. end
  245. end
  246. end)
  247. coroutine.resume(sys)coroutine.resume(walk)
  248. game:GetService("UserInputService").InputBegan:connect(function(Key, Gpe)
  249. if PC.Parent and not Ghost then
  250. if not Gpe then
  251. if Key.KeyCode==Enum.KeyCode.E and GDCharge>60 and not Ghost and not Active then
  252. Ghost=true PC.Parent=workspace.CurrentCamera local Number=0
  253. RunService:BindToRenderStep("GhostDash",15,function()
  254. if Number%5==0 then
  255. local part=CreatePart1(Vector3.new(),Color3.new(),"Neon",false,0,workspace,"Sphere")local m=part.Mesh part.Anchored=true
  256. local pos=AmagiccirclePart.CFrame part.CFrame=pos
  257. RunService:BindToRenderStep("Effect:GD"..tostring(Number),0,function()part.Transparency=part.Transparency+.01 m.Scale=m.Scale+Vector3.new(2,0,2)if part.Transparency>=1 then part:Remove()RunService:UnbindFromRenderStep("Effect:GD"..tostring(Number))end end)end
  258. if not Ghost or not PC or not PC.Parent or GDCharge<60 then RunService:UnbindFromRenderStep("GhostDash")end
  259. Number=Number+1
  260. end)
  261. elseif Key.KeyCode==Enum.KeyCode.G and not Active then
  262. local ray = Ray.new((Torso.CFrame+Vector3.new(0,10,0)).p,(Mouse.Hit.p - Torso.Position-Vector3.new(0,10,0)).unit * 2000)
  263. local idk, position = workspace:FindPartOnRay(ray, PC, false, true)
  264. local distance = ((Torso.CFrame+Vector3.new(0,10,0)).p - position).magnitude
  265. local beam=Instance.new("Part",model2)beam.CanCollide=false beam.Material="Neon"beam.Anchored=true a(beam)
  266. beam.Color=Color3.new(0,0,0)
  267. beam.Size=Vector3.new(1,1,distance)
  268. beam.CFrame = CFrame.new((Torso.CFrame+Vector3.new(0,10,0)).p, position) * CFrame.new(0, 0, -distance / 2)
  269. local part=CreatePart1(Vector3.new(15,15,15),Color3.new(0,0,0),"Neon",false,0,"model","Sphere")local pos=CFrame.new(position)a(part)
  270. local mesh=part.Mesh
  271. part.CFrame=pos part.Anchored=true
  272. part.Touched:connect(function(pt)
  273. local hum=FindHumanoid(pt)
  274. if hum then
  275. pt.Position=pt.Position
  276. local pa=GetParticleEmitter()pa.Speed=NumberRange.new(0)pa.Lifetime=NumberRange.new(1)pa.Transparency=NumberSequence.new(0,1)pa.Rate=100
  277. pa.Acceleration=Vector3.new(0,5,0)
  278. pa.Texture="rbxassetid://410256160"pa.Color=ColorSequence.new(Color3.new(.1,0,.7),Color3.new(0,1,1))
  279. pa.Parent=pt
  280. hum.Health=-1
  281. hum.MaxHealth=-1
  282. spawn(function()wait(5)pa.Enabled=false for i=1,40 do pt.Anchored=true pt.Transparency=i/40 wait()end pt:Remove()end)
  283. end
  284. end)
  285. for i=1,60 do
  286. if beam.Parent then beam.Transparency=i/30 end
  287. mesh.Scale=Vector3.new(1+i/12,1+i/12,1+i/12)part.Transparency=i/60
  288. wait()
  289. end
  290. beam:Remove()
  291. part:Remove()
  292. elseif Key.KeyCode==Enum.KeyCode.R and not Active and SwordEquipped then
  293. local m=Instance.new("Model",workspace)m.Name="The Hell Master's Jail"
  294. local Position=Mouse.Hit
  295. if PC:FindFirstChild("RuinSword")then BreakSword()end SwordEquipped=false
  296. for i=1,50 do
  297. local s=SwordModel:Clone()s.Parent=m s.Neon.CFrame=CFrame.new(Position.p+Vector3.new(math.random(20)-10,100,math.random(20)-10))s.Neon.CFrame=s.Neon.CFrame*CFrame.Angles(math.rad(270),math.rad(360),math.random(360))
  298. local j=shoot(s.Neon,Position.p+Vector3.new(math.random(8)-4,math.random(8)-4,math.random(8)-4),300+math.random(200))local hit=false
  299. s.Neon.Touched:connect(function(pt)if tostring(pt.Parent)~="RuinSword"then local h=FindHumanoid(pt)if h~=nil then h.Health=nil h.MaxHealth=nil end if hit==false then hit=true j:Destroy()s.Center.RotVelocity=Vector3.new()s.Center.Velocity=Vector3.new()pa(s)pt.Anchored=true if pt.Name~="Base"and pt.Name~="Baseplate"then pt.CFrame=pt.CFrame-Vector3.new(0,.25,0)end end end end)
  300. s.Center.Touched:connect(function(pt)if tostring(pt.Parent)~="RuinSword"then local h=FindHumanoid(pt)if h~=nil then h.Health=nil h.MaxHealth=nil end if hit==false then hit=true j:Destroy()s.Center.RotVelocity=Vector3.new()s.Center.Velocity=Vector3.new()pa(s)pt.Anchored=true if pt.Name~="Base"and pt.Name~="Baseplate"then pt.CFrame=pt.CFrame-Vector3.new(0,.25,0)end end end end)
  301. wait()end debri(m,30)
  302. elseif Key.KeyCode==Enum.KeyCode.K and not Active and not LanceEquipped then normalattack=0
  303. if SwordEquipped then BreakSword()SwordEquipped=false print("Removed Sword")
  304. else
  305. sword=SwordModel:Clone()sword.Parent=PC CreateWeld(sword,sword.Center,RightArm,CFrame.new(0,1,0))Center=sword.Center SwordEquipped=true print("Equipped Sword")
  306. end
  307. elseif Key.KeyCode==Enum.KeyCode.M and not Active and not SwordEquipped then normalattack=1
  308. if LanceEquipped then
  309. BreakLance()LanceEquipped=false
  310. else
  311. Lance=LanceModel:Clone()Lance.Parent=PC
  312. CreateWeld(PC,Lance.Center,RightArm,CFrame.new(0,1,1.5))LanceEquipped=true
  313. end
  314. elseif Key.KeyCode==Enum.KeyCode.L and not Active then
  315. --if Visible then Visible=false print("Disabled")if workspace.CurrentCamera:FindFirstChild("Visibler")then workspace.CurrentCamera.Visibler:Remove()end else Visible=false print("Enabled")end
  316. end
  317. end
  318. end
  319. end)
  320. Mouse.Button1Down:connect(function()
  321. if PL.Character==PC then
  322. if SwordEquipped and not Active then
  323. Active=true WSpeed=8
  324. local count=0
  325. if normalattack==0 then
  326. so("rbxassetid://978101945",10,workspace,.25)
  327. local hb=GetHitBox(sword)
  328. hb.Touched:connect(function(pt)local h=FindHumanoid(pt)if h then h.MaxHealth=nil spawn(function()pt.Anchored=true pt.CanCollide=false for i=0,1,.1 do pt.Transparency=i wait()end pt:Destroy()end)end end)
  329. RunService:BindToRenderStep("SwordAttack",0,function()
  330. count=count+1
  331. PlayAnimationFromTable({CFrame.new(0, 0, 0) * CFrame.Angles(0, count/6, 0),
  332. CFrame.new(0, 1.5, 0) * CFrame.Angles(0, 0, 0),
  333. CFrame.new(1.5, 0, 0) * CFrame.Angles(0, count/15, 1.5),
  334. CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0),
  335. CFrame.new(.5, -2, 0) * CFrame.Angles(0, 0, 0),
  336. CFrame.new(-.5, -2, 0) * CFrame.Angles(0, 0, 0),
  337. },1,false)
  338. if count>=20 then Active=false RunService:UnbindFromRenderStep("SwordAttack")ClearHitBox(sword)
  339. local s=SwordModel:Clone()s.Parent=workspace s.Neon.CFrame=CFrame.new(Mouse.Hit.p+Vector3.new(0,100,0))s.Neon.CFrame=s.Neon.CFrame*CFrame.Angles(math.rad(270),math.rad(180),math.random(360))
  340. local j=shoot(s.Neon,s.Neon.Position-Vector3.new(0,-50,0),-250)local hit=false
  341. s.Neon.Touched:connect(function(pt)local h=FindHumanoid(pt)if h~=nil then h.Health=nil h.MaxHealth=nil end if hit==false then hit=true j:Destroy()s.Center.RotVelocity=Vector3.new()s.Center.Velocity=Vector3.new()pa(s)debri(s,10)end end)
  342. s.Center.Touched:connect(function(pt)local h=FindHumanoid(pt)if h~=nil then h.Health=nil h.MaxHealth=nil end if hit==false then hit=true j:Destroy()s.Center.RotVelocity=Vector3.new()s.Center.Velocity=Vector3.new()pa(s)debri(s,10)end end)
  343. end
  344. end)
  345. elseif normalattack==1 then
  346.  
  347. elseif normalattack==2 then
  348.  
  349. end
  350. elseif LanceEquipped and not Active then
  351. Active=true WSpeed=8
  352. local count=0
  353. if normalattack==0 then
  354. so("rbxassetid://978101945",10,workspace,.2)
  355. GetLanceHitBox(Lance).Touched:connect(function(pt)local h=FindHumanoid(pt)if h then h.MaxHealth=nil spawn(function()pt.Anchored=true pt.CanCollide=false for i=0,1,.1 do pt.Transparency=i wait()end pt:Destroy()end)end end)
  356. RunService:BindToRenderStep("LanceAttack",0,function()
  357. count=count+1
  358. PlayAnimationFromTable({CFrame.new(0, 0, 0) * CFrame.Angles(0, count/6, 0),
  359. CFrame.new(0, 1.5, 0) * CFrame.Angles(0, 0, 0),
  360. CFrame.new(1.5, 0, 0) * CFrame.Angles(0, count/20, 1.5),
  361. CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0),
  362. CFrame.new(.5, -2, 0) * CFrame.Angles(0, 0, 0),
  363. CFrame.new(-.5, -2, 0) * CFrame.Angles(0, 0, 0),
  364. },1,false)
  365. if count%31==0 then so("rbxassetid://978101945",10,workspace,.2)end
  366. if count>=60 then Active=false RunService:UnbindFromRenderStep("LanceAttack")ClearHitBox(Lance)
  367. end
  368. end)normalattack=1
  369. elseif normalattack==1 then
  370. so("rbxassetid://978101945",10,workspace,.5)
  371. GetLanceHitBox(Lance).Touched:connect(function(pt)local h=FindHumanoid(pt)if h then h.MaxHealth=nil spawn(function()pt.Anchored=true pt.CanCollide=false for i=0,1,.1 do pt.Transparency=i wait()end pt:Destroy()end)end end)
  372. PlayAnimationFromTable({CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  373. CFrame.new(0, 1.5, 0) * CFrame.Angles(0, 0, 0),
  374. CFrame.new(1.5, 0, 0) * CFrame.Angles(2.6, 0, 0),
  375. CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0),
  376. CFrame.new(.5, -2, 0) * CFrame.Angles(0, 0, 0),
  377. CFrame.new(-.5, -2, 0) * CFrame.Angles(0, 0, 0),
  378. },1,false)
  379. RunService:BindToRenderStep("LanceAttack",0,function()
  380. count=count+1
  381. PlayAnimationFromTable({CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(20), 0),
  382. CFrame.new(0, 1.5, 0) * CFrame.Angles(0, 0, 0),
  383. CFrame.new(1.5, 0, 0) * CFrame.Angles(-.2, 0, 0),
  384. CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0),
  385. CFrame.new(.5, -2, 0) * CFrame.Angles(0, 0, 0),
  386. CFrame.new(-.5, -2, 0) * CFrame.Angles(0, 0, 0),
  387. },.1,false)
  388. if count>=60 then Active=false RunService:UnbindFromRenderStep("LanceAttack")ClearHitBox(Lance)
  389. end
  390. end)normalattack=0
  391. end
  392. end
  393. end
  394. end)
  395. end
  396. if PL.Character then idkX()end
  397. PL.CharacterAdded:connect(function()spawn(function()wait(.5)idkX()end)end)
  398. local function humanoidvisibler(model,vib,tr)
  399. local ch=model:GetChildren()
  400. for i=1,#ch do
  401. if ch[i]:IsA("Part")and tostring(ch[i])~="HumanoidRootPart"then
  402. local p=Instance.new("Part") p.Size=ch[i].Size p.Transparency=1 p.Color=ch[i].Color p.CanCollide=false p.CFrame=ch[i].CFrame
  403. CreateWeld(p,p,ch[i],CFrame.new(0,0,0))p.Parent=vib
  404. local sc=Instance.new("SurfaceGui",p)sc.AlwaysOnTop=true local tb=Instance.new("TextBox",sc)tb.Size=UDim2.new(1,0,1,0)tb.BorderSizePixel=0 tb.BackgroundTransparency=tr tb.BackgroundColor3=ch[i].Color
  405. tb.Text=""
  406. local sc2=sc:Clone()sc2.Parent=p sc2.Face="Top"local sc2=sc:Clone()sc2.Parent=p sc2.Face="Back"local sc2=sc:Clone()sc2.Parent=p sc2.Face="Bottom"
  407. local sc2=sc:Clone()sc2.Parent=p sc2.Face="Left"local sc2=sc:Clone()sc2.Parent=p sc2.Face="Right"
  408. end
  409. end
  410. end
  411. local function v_find(parent,vib,tr)
  412. if parent:FindFirstChildOfClass("Humanoid")and tostring(parent)~=PL.Name then humanoidvisibler(parent,vib,tr)end
  413. local c=parent:GetChildren()for i=1,#c do v_find(c[i],vib,tr)end
  414. end
  415. local nu=0
  416. spawn(function()
  417. while true do
  418. if Visible then
  419. local vib=Instance.new("Model",workspace.CurrentCamera)vib.Name="Visibler"
  420. v_find(workspace,vib,.7)
  421. end
  422. wait(2)
  423. if workspace.CurrentCamera:FindFirstChild("Visibler")then workspace.CurrentCamera.Visibler:Remove()end
  424. end
  425. end)
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