Advertisement
5sdfsadgaq5465

Pixels Warden

Apr 24th, 2019
733
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5. wait(0.2)if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  6. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  7. do
  8. print("FE Compatibility code by Mokiros")
  9. script.Parent = Player.Character
  10.  
  11. --RemoteEvent for communicating
  12. local Event = Instance.new("RemoteEvent")
  13. Event.Name = "UserInput_Event"
  14.  
  15. --Fake event to make stuff like Mouse.KeyDown work
  16. local function fakeEvent()
  17. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  18. t.connect = t.Connect
  19. return t
  20. end
  21.  
  22. --Creating fake input objects with fake variables
  23. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  24. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  25. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  26. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  27. end}
  28. --Merged 2 functions into one by checking amount of arguments
  29. CAS.UnbindAction = CAS.BindAction
  30.  
  31. --This function will trigger the events that have been :Connect()'ed
  32. local function te(self,ev,...)
  33. local t = m[ev]
  34. if t and t._fakeEvent and t.Function then
  35. t.Function(...)
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40.  
  41. Event.OnServerEvent:Connect(function(plr,io)
  42. if plr~=Player then return end
  43. if io.isMouse then
  44. m.Target = io.Target
  45. m.Hit = io.Hit
  46. else
  47. local b = io.UserInputState == Enum.UserInputState.Begin
  48. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  49. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  50. end
  51. for _,t in pairs(CAS.Actions) do
  52. for _,k in pairs(t.Keys) do
  53. if k==io.KeyCode then
  54. t.Function(t.Name,io.UserInputState,io)
  55. end
  56. end
  57. end
  58. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  59. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  60. end
  61. end)
  62. Event.Parent = NLS([==[
  63. local Player = game:GetService("Players").LocalPlayer
  64. local Event = script:WaitForChild("UserInput_Event")
  65.  
  66. local UIS = game:GetService("UserInputService")
  67. local input = function(io,a)
  68. if a then return end
  69. --Since InputObject is a client-side instance, we create and pass table instead
  70. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  71. end
  72. UIS.InputBegan:Connect(input)
  73. UIS.InputEnded:Connect(input)
  74.  
  75. local Mouse = Player:GetMouse()
  76. local h,t
  77. --Give the server mouse data 30 times every second, but only if the values changed
  78. --If player is not moving their mouse, client won't fire events
  79. while wait(1/30) do
  80. if h~=Mouse.Hit or t~=Mouse.Target then
  81. h,t=Mouse.Hit,Mouse.Target
  82. Event:FireServer({isMouse=true,Target=t,Hit=h})
  83. end
  84. end]==],Player.Character)
  85. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  86. end
  87.  
  88. Player = owner
  89. PlayerGui = Player.PlayerGui
  90. Cam = workspace.CurrentCamera
  91. Backpack = Player.Backpack
  92. Character = Player.Character
  93. Humanoid = Character.Humanoid
  94. RootPart = Character["HumanoidRootPart"]
  95. Torso = Character["Torso"]
  96. Head = Character["Head"]
  97. RightArm = Character["Right Arm"]
  98. LeftArm = Character["Left Arm"]
  99. RightLeg = Character["Right Leg"]
  100. LeftLeg = Character["Left Leg"]
  101. RootJoint = RootPart["RootJoint"]
  102. Neck = Torso["Neck"]
  103. RightShoulder = Torso["Right Shoulder"]
  104. LeftShoulder = Torso["Left Shoulder"]
  105. RightHip = Torso["Right Hip"]
  106. LeftHip = Torso["Left Hip"]
  107. local sick = Instance.new("Sound",Character)
  108. sick.SoundId = "rbxassetid://343860759"
  109. sick.Looped = true
  110. sick.Pitch = 1
  111. sick.Volume = 1
  112. sick:Play()
  113.  
  114. IT = Instance.new
  115. CF = CFrame.new
  116. VT = Vector3.new
  117. RAD = math.rad
  118. C3 = Color3.new
  119. UD2 = UDim2.new
  120. BRICKC = BrickColor.new
  121. ANGLES = CFrame.Angles
  122. EULER = CFrame.fromEulerAnglesXYZ
  123. COS = math.cos
  124. ACOS = math.acos
  125. SIN = math.sin
  126. ASIN = math.asin
  127. ABS = math.abs
  128. MRANDOM = math.random
  129. FLOOR = math.floor
  130.  
  131. --//=================================\\
  132. --|| USEFUL VALUES
  133. --\\=================================//
  134.  
  135. Animation_Speed = 3
  136. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  137. local Speed = 25
  138. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  139. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  140. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  141. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  142. local DAMAGEMULTIPLIER = 1
  143. local ANIM = "Idle"
  144. local ATTACK = false
  145. local EQUIPPED = false
  146. local HOLD = false
  147. local COMBO = 1
  148. local Rooted = false
  149. local SINE = 0
  150. local KEYHOLD = false
  151. local CHANGE = 2 / Animation_Speed
  152. local WALKINGANIM = false
  153. local VALUE1 = false
  154. local VALUE2 = false
  155. local ROBLOXIDLEANIMATION = IT("Animation")
  156. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  157. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  158. --ROBLOXIDLEANIMATION.Parent = Humanoid
  159. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  160. WEAPONGUI.Name = "Weapon GUI"
  161. local Effects = IT("Folder", Character)
  162. Effects.Name = "Effects"
  163. local ANIMATOR = Humanoid.Animator
  164. local ANIMATE = Character.Animate
  165. local UNANCHOR = true
  166. local PLAYMAINANIM = true
  167. local BOLTSOUNDS = {168586621,168586586,178452241}
  168.  
  169. --//=================================\\
  170. --\\=================================//
  171.  
  172.  
  173. --//=================================\\
  174. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  175. --\\=================================//
  176.  
  177. ArtificialHB = Instance.new("BindableEvent", script)
  178. ArtificialHB.Name = "ArtificialHB"
  179.  
  180. script:WaitForChild("ArtificialHB")
  181.  
  182. frame = Frame_Speed
  183. tf = 0
  184. allowframeloss = false
  185. tossremainder = false
  186. lastframe = tick()
  187. script.ArtificialHB:Fire()
  188.  
  189. game:GetService("RunService").Heartbeat:connect(function(s, p)
  190. tf = tf + s
  191. if tf >= frame then
  192. if allowframeloss then
  193. script.ArtificialHB:Fire()
  194. lastframe = tick()
  195. else
  196. for i = 1, math.floor(tf / frame) do
  197. script.ArtificialHB:Fire()
  198. end
  199. lastframe = tick()
  200. end
  201. if tossremainder then
  202. tf = 0
  203. else
  204. tf = tf - frame * math.floor(tf / frame)
  205. end
  206. end
  207. end)
  208.  
  209. --//=================================\\
  210. --\\=================================//
  211.  
  212. --//=================================\\
  213. --|| SOME FUNCTIONS
  214. --\\=================================//
  215.  
  216. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  217. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  218. end
  219.  
  220. function PositiveAngle(NUMBER)
  221. if NUMBER >= 0 then
  222. NUMBER = 0
  223. end
  224. return NUMBER
  225. end
  226.  
  227. function NegativeAngle(NUMBER)
  228. if NUMBER <= 0 then
  229. NUMBER = 0
  230. end
  231. return NUMBER
  232. end
  233.  
  234. function Swait(NUMBER)
  235. if NUMBER == 0 or NUMBER == nil then
  236. ArtificialHB.Event:wait()
  237. else
  238. for i = 1, NUMBER do
  239. ArtificialHB.Event:wait()
  240. end
  241. end
  242. end
  243.  
  244. function ApplyDamage(Humanoid,Damage)
  245. Damage = Damage * DAMAGEMULTIPLIER
  246. if Humanoid.Health ~= 0 then
  247. Humanoid.Health = Humanoid.Health - Damage
  248. end
  249. end
  250. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  251. local NEWMESH = IT(MESH)
  252. if MESH == "SpecialMesh" then
  253. NEWMESH.MeshType = MESHTYPE
  254. if MESHID ~= "nil" and MESHID ~= "" then
  255. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  256. end
  257. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  258. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  259. end
  260. end
  261. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  262. NEWMESH.Scale = SCALE
  263. NEWMESH.Parent = PARENT
  264. return NEWMESH
  265. end
  266.  
  267. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  268. local NEWPART = IT("Part")
  269. NEWPART.formFactor = FORMFACTOR
  270. NEWPART.Reflectance = REFLECTANCE
  271. NEWPART.Transparency = TRANSPARENCY
  272. NEWPART.CanCollide = false
  273. NEWPART.Locked = true
  274. NEWPART.Anchored = true
  275. if ANCHOR == false then
  276. NEWPART.Anchored = false
  277. end
  278. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  279. NEWPART.Name = NAME
  280. NEWPART.Size = SIZE
  281. NEWPART.Position = Torso.Position
  282. NEWPART.Material = MATERIAL
  283. NEWPART:BreakJoints()
  284. NEWPART.Parent = PARENT
  285. return NEWPART
  286. end
  287.  
  288. local function weldBetween(a, b)
  289. local weldd = Instance.new("ManualWeld")
  290. weldd.Part0 = a
  291. weldd.Part1 = b
  292. weldd.C0 = CFrame.new()
  293. weldd.C1 = b.CFrame:inverse() * a.CFrame
  294. weldd.Parent = a
  295. return weldd
  296. end
  297.  
  298.  
  299. function QuaternionFromCFrame(cf)
  300. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  301. local trace = m00 + m11 + m22
  302. if trace > 0 then
  303. local s = math.sqrt(1 + trace)
  304. local recip = 0.5 / s
  305. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  306. else
  307. local i = 0
  308. if m11 > m00 then
  309. i = 1
  310. end
  311. if m22 > (i == 0 and m00 or m11) then
  312. i = 2
  313. end
  314. if i == 0 then
  315. local s = math.sqrt(m00 - m11 - m22 + 1)
  316. local recip = 0.5 / s
  317. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  318. elseif i == 1 then
  319. local s = math.sqrt(m11 - m22 - m00 + 1)
  320. local recip = 0.5 / s
  321. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  322. elseif i == 2 then
  323. local s = math.sqrt(m22 - m00 - m11 + 1)
  324. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  325. end
  326. end
  327. end
  328.  
  329. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  330. local xs, ys, zs = x + x, y + y, z + z
  331. local wx, wy, wz = w * xs, w * ys, w * zs
  332. local xx = x * xs
  333. local xy = x * ys
  334. local xz = x * zs
  335. local yy = y * ys
  336. local yz = y * zs
  337. local zz = z * zs
  338. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  339. end
  340.  
  341. function QuaternionSlerp(a, b, t)
  342. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  343. local startInterp, finishInterp;
  344. if cosTheta >= 0.0001 then
  345. if (1 - cosTheta) > 0.0001 then
  346. local theta = ACOS(cosTheta)
  347. local invSinTheta = 1 / SIN(theta)
  348. startInterp = SIN((1 - t) * theta) * invSinTheta
  349. finishInterp = SIN(t * theta) * invSinTheta
  350. else
  351. startInterp = 1 - t
  352. finishInterp = t
  353. end
  354. else
  355. if (1 + cosTheta) > 0.0001 then
  356. local theta = ACOS(-cosTheta)
  357. local invSinTheta = 1 / SIN(theta)
  358. startInterp = SIN((t - 1) * theta) * invSinTheta
  359. finishInterp = SIN(t * theta) * invSinTheta
  360. else
  361. startInterp = t - 1
  362. finishInterp = t
  363. end
  364. end
  365. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  366. end
  367.  
  368. function Clerp(a, b, t)
  369. local qa = {QuaternionFromCFrame(a)}
  370. local qb = {QuaternionFromCFrame(b)}
  371. local ax, ay, az = a.x, a.y, a.z
  372. local bx, by, bz = b.x, b.y, b.z
  373. local _t = 1 - t
  374. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  375. end
  376.  
  377. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  378. local frame = IT("Frame")
  379. frame.BackgroundTransparency = TRANSPARENCY
  380. frame.BorderSizePixel = BORDERSIZEPIXEL
  381. frame.Position = POSITION
  382. frame.Size = SIZE
  383. frame.BackgroundColor3 = COLOR
  384. frame.BorderColor3 = BORDERCOLOR
  385. frame.Name = NAME
  386. frame.Parent = PARENT
  387. return frame
  388. end
  389.  
  390. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  391. local label = IT("TextLabel")
  392. label.BackgroundTransparency = 1
  393. label.Size = UD2(1, 0, 1, 0)
  394. label.Position = UD2(0, 0, 0, 0)
  395. label.TextColor3 = TEXTCOLOR
  396. label.TextStrokeTransparency = STROKETRANSPARENCY
  397. label.TextTransparency = TRANSPARENCY
  398. label.FontSize = TEXTFONTSIZE
  399. label.Font = TEXTFONT
  400. label.BorderSizePixel = BORDERSIZEPIXEL
  401. label.TextScaled = false
  402. label.Text = TEXT
  403. label.Name = NAME
  404. label.Parent = PARENT
  405. return label
  406. end
  407.  
  408. function NoOutlines(PART)
  409. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  410. end
  411.  
  412. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  413. local NEWWELD = IT(TYPE)
  414. NEWWELD.Part0 = PART0
  415. NEWWELD.Part1 = PART1
  416. NEWWELD.C0 = C0
  417. NEWWELD.C1 = C1
  418. NEWWELD.Parent = PARENT
  419. return NEWWELD
  420. end
  421.  
  422. local S = IT("Sound")
  423. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  424. local NEWSOUND = nil
  425. coroutine.resume(coroutine.create(function()
  426. NEWSOUND = S:Clone()
  427. NEWSOUND.Parent = PARENT
  428. NEWSOUND.Volume = VOLUME
  429. NEWSOUND.Pitch = PITCH
  430. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  431. NEWSOUND:play()
  432. if DOESLOOP == true then
  433. NEWSOUND.Looped = true
  434. else
  435. repeat wait(1) until NEWSOUND.Playing == false
  436. NEWSOUND:remove()
  437. end
  438. end))
  439. return NEWSOUND
  440. end
  441.  
  442. local EyeSizes={
  443. NumberSequenceKeypoint.new(0,2,0),
  444. NumberSequenceKeypoint.new(1,0,0)
  445. }
  446. local EyeTrans={
  447. NumberSequenceKeypoint.new(0,0.5,0),
  448. NumberSequenceKeypoint.new(1,1,0)
  449. }
  450. local PE=Instance.new("ParticleEmitter",nil)
  451. PE.LightEmission=.8
  452. PE.Color = ColorSequence.new(BRICKC("Crimson").Color,BRICKC("Really blue").Color)
  453. PE.Size=NumberSequence.new(EyeSizes)
  454. PE.Transparency=NumberSequence.new(EyeTrans)
  455. PE.Lifetime=NumberRange.new(0.35,1)
  456. PE.Rotation=NumberRange.new(0,360)
  457. PE.Rate=100
  458. PE.VelocitySpread = 10000
  459. PE.Acceleration = Vector3.new(0,85,0)
  460. PE.Drag = 5
  461. PE.Speed = NumberRange.new(0.1,5)
  462. PE.Texture="http://www.roblox.com/asset/?id=1460745664"
  463. PE.ZOffset = 0.5
  464. PE.Name = "PE"
  465. PE.Enabled = false
  466.  
  467. function Fire(art)
  468. local PARTICLES = PE:Clone()
  469. PARTICLES.Parent = art
  470. PARTICLES.Enabled = true
  471. return PARTICLES
  472. end
  473.  
  474. function CFrameFromTopBack(at, top, back)
  475. local right = top:Cross(back)
  476. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  477. end
  478.  
  479. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  480. function WACKYEFFECT(Table)
  481. local TYPE = (Table.EffectType or "Sphere")
  482. local SIZE = (Table.Size or VT(1,1,1))
  483. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  484. local TRANSPARENCY = (Table.Transparency or 0)
  485. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  486. local CFRAME = (Table.CFrame or Torso.CFrame)
  487. local MOVEDIRECTION = (Table.MoveToPos or nil)
  488. local ROTATION1 = (Table.RotationX or 0)
  489. local ROTATION2 = (Table.RotationY or 0)
  490. local ROTATION3 = (Table.RotationZ or 0)
  491. local MATERIAL = (Table.Material or "Neon")
  492. local COLOR = (Table.Color or C3(1,1,1))
  493. local TIME = (Table.Time or 45)
  494. local SOUNDID = (Table.SoundID or nil)
  495. local SOUNDPITCH = (Table.SoundPitch or nil)
  496. local SOUNDVOLUME = (Table.SoundVolume or nil)
  497. coroutine.resume(coroutine.create(function()
  498. local PLAYSSOUND = false
  499. local SOUND = nil
  500. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Crimson"), "Effect", VT(1,1,1), true)
  501. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  502. PLAYSSOUND = true
  503. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  504. end
  505. EFFECT.Color = COLOR
  506. local MSH = nil
  507. if TYPE == "Sphere" then
  508. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  509. elseif TYPE == "Block" or TYPE == "Box" then
  510. MSH = IT("BlockMesh",EFFECT)
  511. MSH.Scale = SIZE
  512. elseif TYPE == "Wave" then
  513. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  514. elseif TYPE == "Ring" then
  515. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  516. elseif TYPE == "Slash" then
  517. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  518. elseif TYPE == "Round Slash" then
  519. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  520. elseif TYPE == "Swirl" then
  521. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  522. elseif TYPE == "Skull" then
  523. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  524. elseif TYPE == "Crystal" then
  525. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  526. end
  527. if MSH ~= nil then
  528. local MOVESPEED = nil
  529. if MOVEDIRECTION ~= nil then
  530. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  531. end
  532. local GROWTH = SIZE - ENDSIZE
  533. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  534. if TYPE == "Block" then
  535. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  536. else
  537. EFFECT.CFrame = CFRAME
  538. end
  539. for LOOP = 1, TIME+1 do
  540. Swait()
  541. MSH.Scale = MSH.Scale - GROWTH/TIME
  542. if TYPE == "Wave" then
  543. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  544. end
  545. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  546. if TYPE == "Block" then
  547. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  548. else
  549. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  550. end
  551. if MOVEDIRECTION ~= nil then
  552. local ORI = EFFECT.Orientation
  553. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  554. EFFECT.Orientation = ORI
  555. end
  556. end
  557. if PLAYSSOUND == false then
  558. EFFECT:remove()
  559. else
  560. repeat wait(1) until SOUND.Playing == false
  561. EFFECT:remove()
  562. end
  563. else
  564. if PLAYSSOUND == false then
  565. EFFECT:remove()
  566. else
  567. repeat Swait() until SOUND.Playing == false
  568. EFFECT:remove()
  569. end
  570. end
  571. end))
  572. end
  573.  
  574. function MakeForm(PART,TYPE)
  575. if TYPE == "Cyl" then
  576. local MSH = IT("CylinderMesh",PART)
  577. elseif TYPE == "Ball" then
  578. local MSH = IT("SpecialMesh",PART)
  579. MSH.MeshType = "Sphere"
  580. elseif TYPE == "Wedge" then
  581. local MSH = IT("SpecialMesh",PART)
  582. MSH.MeshType = "Wedge"
  583. end
  584. end
  585.  
  586. Debris = game:GetService("Debris")
  587.  
  588. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  589. local DIRECTION = CF(StartPos,EndPos).lookVector
  590. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  591. end
  592.  
  593. local HATWELD = nil
  594. function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors)
  595. PLAYMAINANIM = false
  596. if WhichPose == "Cast1" then
  597. for i=0, Time, 0.1 / Animation_Speed do
  598. Swait()
  599. if Magic == true then
  600. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  601. end
  602. if Gyro ~= nil and Gyro ~= false then
  603. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  604. end
  605. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed)
  606. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed)
  607. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  608. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  609. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  610. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  611. end
  612. elseif WhichPose == "Cast2" then
  613. for i=0, Time, 0.1 / Animation_Speed do
  614. Swait()
  615. if Magic == true then
  616. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  617. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  618. end
  619. if Gyro ~= nil and Gyro ~= false then
  620. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  621. end
  622. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  623. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  624. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  625. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  626. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  627. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  628. end
  629. elseif WhichPose == "RightArmUp" then
  630. for i=0, Time, 0.1 / Animation_Speed do
  631. Swait()
  632. if Magic == true then
  633. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  634. end
  635. if Gyro ~= nil and Gyro ~= false then
  636. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  637. end
  638. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed)
  639. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed)
  640. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  641. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  642. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  643. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  644. end
  645. elseif WhichPose == "Taunt" then
  646. for i=0, Time, 0.1 / Animation_Speed do
  647. Swait()
  648. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  649. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  650. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  651. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  652. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  653. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  654. end
  655. HATWELD.Part0 = RightArm
  656. HATWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0))
  657. CreateSound(221057812,Torso,10,1,false)
  658. for i=0, Time*2, 0.1 / Animation_Speed do
  659. Swait()
  660. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  661. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  662. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  663. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  664. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  665. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  666. end
  667. for i=0, Time, 0.1 / Animation_Speed do
  668. Swait()
  669. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  670. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed)
  671. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  672. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  673. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  674. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  675. HATWELD.C0 = Clerp(HATWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed)
  676. end
  677. HATWELD.Part0 = Head
  678. HATWELD.C0 = CF(0,0.35,0)
  679. elseif WhichPose == "Prepare key" then
  680. for i=0, Time, 0.1 / Animation_Speed do
  681. Swait()
  682. if Gyro ~= nil and Gyro ~= false then
  683. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  684. end
  685. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed)
  686. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed)
  687. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  688. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  689. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  690. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  691. end
  692. elseif WhichPose == "Turn key" then
  693. for i=0, Time, 0.1 / Animation_Speed do
  694. Swait()
  695. if Gyro ~= nil and Gyro ~= false then
  696. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  697. end
  698. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed)
  699. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed)
  700. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  701. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  702. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  703. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  704. end
  705. end
  706. PLAYMAINANIM = true
  707. end
  708.  
  709. --Lightning({Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false})
  710. function Lightning(Table)
  711. local Color = Table.Color or C3(1,1,1)
  712. local StartPos = Table.Start or Torso.Position
  713. local EndPos = Table.End or Mouse.Hit.p
  714. local SegmentLength = Table.SegmentL or 2
  715. local Thickness = Table.Thickness or 0.1
  716. local Dissapear = Table.DoesFade or false
  717. local Parent = Table.Ignore or Character
  718. local MaxDist = Table.MaxDist or 400
  719. local Branches = Table.Branches or false
  720. local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
  721. local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/SegmentLength)
  722. local LIGHTNINGMODEL = IT("Model",Effects)
  723. LIGHTNINGMODEL.Name = "Lightning"
  724. local LastBolt = nil
  725. for E = 1, DISTANCE do
  726. local ExtraSize = (DISTANCE-E)/15
  727. local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Crimson"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
  728. PART.Color = Color
  729. MakeForm(PART,"Cyl")
  730. if LastBolt == nil then
  731. PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  732. else
  733. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SegmentLength/3+(DISTANCE-E)).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  734. end
  735. LastBolt = PART
  736. if Branches == true then
  737. local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
  738. if CHOICE == 1 then
  739. local LASTBRANCH = nil
  740. for i = 1, MRANDOM(2,5) do
  741. local ExtraSize2 = ((DISTANCE-E)/25)/i
  742. local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Crimson"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
  743. PART.Color = Color
  744. MakeForm(PART,"Cyl")
  745. if LASTBRANCH == nil then
  746. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  747. else
  748. PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  749. end
  750. LASTBRANCH = PART
  751. end
  752. end
  753. end
  754. end
  755. if Dissapear == true then
  756. coroutine.resume(coroutine.create(function()
  757. for i = 1, 10 do
  758. Swait()
  759. for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
  760. if c.ClassName == "Part" then
  761. c.Transparency = i/10
  762. end
  763. end
  764. end
  765. LIGHTNINGMODEL:remove()
  766. end))
  767. elseif Dissapear == false then
  768. Debris:AddItem(LIGHTNINGMODEL,0.1)
  769. end
  770. return {End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z/2).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
  771. end
  772.  
  773. --//=================================\\
  774. --|| WEAPON CREATION
  775. --\\=================================//
  776.  
  777. for i = 1, 15 do
  778. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/15.2, "Dark stone grey", "FaceGradient", VT(1.01,0.58,1.01),false)
  779. FACE.Color = C3(0,0,0)
  780. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  781. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/35,0), CF(0, 0, 0))
  782. end
  783. local HAT1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(2,0.2,2),false)
  784. MakeForm(HAT1,"Cyl")
  785. HATWELD = CreateWeldOrSnapOrMotor("Weld", Head, Head, HAT1, CF(0,0.35,0), CF(0, 0, 0))
  786. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(2.01,0.15,2.01),false)
  787. BELT.Color = C3(15/255,15/255,15/255)
  788. MakeForm(BELT,"Cyl")
  789. CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, BELT, CF(0,0,0), CF(0, 0, 0))
  790. local HAT2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.3,2.2,1.3),false)
  791. MakeForm(HAT2,"Cyl")
  792. CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, HAT2, CF(0,1.1,0), CF(0, 0, 0))
  793. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.2,1.31),false)
  794. BELT.Color = C3(15/255,15/255,15/255)
  795. MakeForm(BELT,"Cyl")
  796. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0,0), CF(0, 0, 0))
  797. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Gem", VT(0.25,0.25,0.1),false)
  798. MakeForm(GEM,"Ball")
  799. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,-BELT.Size.X/2), CF(0, 0, 0))
  800. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Gem", VT(0.25,0.25,0.1),false)
  801. MakeForm(GEM,"Ball")
  802. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,BELT.Size.X/2), CF(0, 0, 0))
  803. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Gem", VT(0.1,0.25,0.25),false)
  804. MakeForm(GEM,"Ball")
  805. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(-BELT.Size.X/2,0,0), CF(0, 0, 0))
  806. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Gem", VT(0.1,0.25,0.25),false)
  807. MakeForm(GEM,"Ball")
  808. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(BELT.Size.X/2,0,0), CF(0, 0, 0))
  809. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
  810. BELT.Color = C3(15/255,15/255,15/255)
  811. MakeForm(BELT,"Cyl")
  812. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.7,0), CF(0, 0, 0))
  813. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
  814. BELT.Color = C3(15/255,15/255,15/255)
  815. MakeForm(BELT,"Cyl")
  816. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.7,0), CF(0, 0, 0))
  817. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
  818. BELT.Color = C3(15/255,15/255,15/255)
  819. MakeForm(BELT,"Cyl")
  820. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.35,0), CF(0, 0, 0))
  821. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
  822. BELT.Color = C3(15/255,15/255,15/255)
  823. MakeForm(BELT,"Cyl")
  824. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.35,0), CF(0, 0, 0))
  825. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.3,0.5,1.3),false)
  826. MakeForm(BELT,"Ball")
  827. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,HAT2.Size.Y/2,0), CF(0, 0, 0))
  828. Humanoid.DisplayDistanceType = "None"
  829. local naeeym2 = IT("BillboardGui",Character)
  830. naeeym2.AlwaysOnTop = true
  831. naeeym2.Size = UDim2.new(5,35,2,15)
  832. naeeym2.StudsOffset = Vector3.new(0,3,0)
  833. naeeym2.MaxDistance = 75
  834. naeeym2.Adornee = Character.Head
  835. naeeym2.Name = "Name"
  836. naeeym2.PlayerToHideFrom = Player
  837. local tecks2 = IT("TextLabel",naeeym2)
  838. tecks2.BackgroundTransparency = 1
  839. tecks2.TextScaled = true
  840. tecks2.BorderSizePixel = 0
  841. tecks2.Text = "Pixel Warden"
  842. tecks2.Font = "Bodoni"
  843. tecks2.TextSize = 30
  844. tecks2.TextStrokeTransparency = 0.5
  845. tecks2.TextColor3 = C3(0,0,0)
  846. tecks2.TextStrokeColor3 = BRICKC"Really blue".Color
  847. tecks2.Size = UDim2.new(1,0,0.5,0)
  848. tecks2.Parent = naeeym2
  849. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "FaceGradient", VT(0.6,0.1,1)/2,false)
  850. MakeForm(EYE,"Ball")
  851. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  852. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "FaceGradient", VT(0.6,0.1,1)/2,false)
  853. MakeForm(EYE,"Ball")
  854. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  855. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "FaceGradient", VT(0.1,1,1)/2,false)
  856. MakeForm(EYE,"Ball")
  857. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  858. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "FaceGradient", VT(0.1,1,1)/2,false)
  859. MakeForm(EYE,"Ball")
  860. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  861.  
  862. local top = Instance.new("Shirt")
  863. top.ShirtTemplate = "rbxassetid://12786196"
  864. top.Parent = Character
  865. top.Name = "Cloth"
  866. local bottom = Instance.new("Pants")
  867. bottom.PantsTemplate = "rbxassetid://326190288"
  868. bottom.Parent = Character
  869. bottom.Name = "Cloth"
  870. for _, c in pairs(Character:GetChildren()) do
  871. if c.ClassName == "Part" and c.Name ~= "FaceGradient" and c.Name ~= "Hat" and c.Name ~= "Gem" then
  872. c.Material = "Neon"
  873. if c:FindFirstChildOfClass("ParticleEmitter") then
  874. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  875. end
  876. c.Color = C3(1,1,1)
  877. if c == Head then
  878. if c:FindFirstChild("face") then
  879. c.face:remove()
  880. end
  881. end
  882. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then
  883. c:remove()
  884. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  885. c:remove()
  886. end
  887. end
  888. local BODY = {}
  889. for _, c in pairs(Character:GetDescendants()) do
  890. if c:IsA("BasePart") and c.Name ~= "Handle" then
  891. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  892. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  893. end
  894. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  895. elseif c:IsA("JointInstance") then
  896. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  897. end
  898. end
  899. for e = 1, #BODY do
  900. if BODY[e] ~= nil then
  901. local STUFF = BODY[e]
  902. local PART = STUFF[1]
  903. local PARENT = STUFF[2]
  904. local MATERIAL = STUFF[3]
  905. local COLOR = STUFF[4]
  906. local TRANSPARENCY = STUFF[5]
  907. if PART.ClassName == "Part" and PART ~= RootPart then
  908. PART.Material = MATERIAL
  909. PART.Color = COLOR
  910. PART.Transparency = TRANSPARENCY
  911. end
  912. PART.AncestryChanged:Connect(function()
  913. PART.Parent = PARENT
  914. end)
  915. end
  916. end
  917. function refit()
  918. Character.Parent = workspace
  919. for e = 1, #BODY do
  920. if BODY[e] ~= nil then
  921. local STUFF = BODY[e]
  922. local PART = STUFF[1]
  923. local PARENT = STUFF[2]
  924. local MATERIAL = STUFF[3]
  925. local COLOR = STUFF[4]
  926. local TRANSPARENCY = STUFF[5]
  927. if PART.ClassName == "Part" and PART ~= RootPart then
  928. PART.Material = MATERIAL
  929. PART.Color = COLOR
  930. PART.Transparency = TRANSPARENCY
  931. end
  932. if PART.Parent ~= PARENT then
  933. Humanoid:remove()
  934. PART.Parent = PARENT
  935. Humanoid = IT("Humanoid",Character)
  936. end
  937. end
  938. end
  939. end
  940. local SKILLTEXTCOLOR = BRICKC"Really blue".Color
  941. local SKILLFONT = "Bodoni"
  942. local SKILLTEXTSIZE = 7
  943.  
  944. Humanoid.Died:connect(function()
  945. refit()
  946. end)
  947.  
  948. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  949. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  950. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  951. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  952. local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.365, 0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  953.  
  954. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Warden Zap", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
  955. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Warden Thunder", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
  956. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Inferno Ring", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  957. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Warden Wall", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  958. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Prison Key", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
  959.  
  960. --//=================================\\
  961. --|| DAMAGING
  962. --\\=================================//
  963.  
  964.  
  965. function GoombaStomp(OBJECT)
  966. for _, c in pairs(OBJECT:GetChildren()) do
  967. if c:IsA("BasePart") then
  968. c.Size = VT(c.Size.X,0,c.Size.Z)
  969. end
  970. end
  971. end
  972. function ApplyAoE(POSITION,RANGE,FLING,BURN)
  973. local CHILDREN = workspace:GetDescendants()
  974. for index, CHILD in pairs(CHILDREN) do
  975. if CHILD.ClassName == "Model" and CHILD ~= Character then
  976. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  977. if HUM then
  978. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  979. if TORSO then
  980. if HUM.Health > 0 and (TORSO.Position - POSITION).Magnitude <= RANGE then
  981. CHILD:BreakJoints()
  982. if FLING ~= 0 then
  983. for _, c in pairs(CHILD:GetChildren()) do
  984. if c:IsA("BasePart") and c.Transparency == 0 then
  985. if BURN == true then
  986. Fire(c)
  987. end
  988. local bv = Instance.new("BodyVelocity")
  989. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  990. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  991. bv.Parent = c
  992. Debris:AddItem(bv,0.05)
  993. end
  994. end
  995. end
  996. end
  997. end
  998. end
  999. end
  1000. end
  1001. end
  1002.  
  1003. --//=================================\\
  1004. --|| ATTACK FUNCTIONS AND STUFF
  1005. --\\=================================//
  1006.  
  1007. function Warden_Zap()
  1008. ATTACK = true
  1009. Rooted = false
  1010. local GYRO = IT("BodyGyro",RootPart)
  1011. GYRO.D = 750
  1012. GYRO.P = 20000
  1013. GYRO.MaxTorque = VT(0,40000000,0)
  1014. CreateSound(348663022,RightArm,1.5,2,false)
  1015. Pose("Cast1",0.8,1,true,GYRO)
  1016. local LightningTable = Lightning({Color = SKILLTEXTCOLOR, Start = RightArm.CFrame*CF(0,-1,0).p, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.2, DoesFade = true, Ignore = Character, MaxDist = 100, Branches = false})
  1017. local Hitpos = LightningTable.End
  1018. ApplyAoE(Hitpos,10,35)
  1019. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*15, Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really blue".Color, SoundID = BOLTSOUNDS[MRANDOM(1,#BOLTSOUNDS)], SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
  1020. for i = 1, 4 do
  1021. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,45,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1022. end
  1023. Pose("Cast1",0.8,1,true)
  1024. GYRO:remove()
  1025. ATTACK = false
  1026. Rooted = false
  1027. end
  1028.  
  1029. function Warden_Thunder()
  1030. ATTACK = true
  1031. Rooted = false
  1032. local GYRO = IT("BodyGyro",RootPart)
  1033. GYRO.D = 750
  1034. GYRO.P = 20000
  1035. GYRO.MaxTorque = VT(0,40000000,0)
  1036. CreateSound(469345336,Torso,3,2,false)
  1037. Pose("Cast2",1.5,2,true,GYRO)
  1038. coroutine.resume(coroutine.create(function()
  1039. local FRAME = RootPart.CFrame
  1040. for i = 1, 25 do
  1041. local POS = FRAME*CF(MRANDOM(-17,17),0,-i*15)
  1042. local LightningTable = Lightning({Color = SKILLTEXTCOLOR, Start = POS*CF(0,85,0).p, End = POS*CF(0,-15,0).p, SegmentL = 3, Thickness = 0.4, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = true})
  1043. local Hitpos = LightningTable.End
  1044. ApplyAoE(Hitpos,20,15)
  1045. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*15, Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really blue".Color, SoundID = BOLTSOUNDS[MRANDOM(1,#BOLTSOUNDS)], SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
  1046. for i = 1, 4 do
  1047. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,75,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1048. end
  1049. wait(0.05)
  1050. end
  1051. end))
  1052. Pose("Cast2",1.5,0.7,true)
  1053. GYRO:remove()
  1054. ATTACK = false
  1055. Rooted = false
  1056. end
  1057.  
  1058. function Inferno_Ring()
  1059. ATTACK = true
  1060. Rooted = false
  1061. local GYRO = IT("BodyGyro",RootPart)
  1062. GYRO.D = 750
  1063. GYRO.P = 20000
  1064. GYRO.MaxTorque = VT(0,40000000,0)
  1065. local FIRE = IT("Model",Effects)
  1066. FIRE.Name = "Fire"
  1067. local MAIN = CreatePart(3, FIRE, "Neon", 0, 1, "Really blue", "Center", VT(0,0,0))
  1068. FIRE.PrimaryPart = MAIN
  1069. local FIRES = {}
  1070. for i = 1, 45 do
  1071. local PRT = CreatePart(3, FIRE, "Neon", 0, 1, "Really blue", "RingPart", VT(3,3,3))
  1072. PRT.CFrame = MAIN.CFrame*ANGLES(RAD(0),RAD((360/45)*i),RAD(0))*CF(0,0,20)
  1073. local F = Fire(PRT)
  1074. table.insert(FIRES,F)
  1075. end
  1076. repeat
  1077. FIRE:SetPrimaryPartCFrame(CF(Mouse.Hit.p))
  1078. Pose("Cast1",1.5,0.01,false,GYRO)
  1079. until HOLD == true
  1080. coroutine.resume(coroutine.create(function()
  1081. for i = 1, 4 do
  1082. ApplyAoE(MAIN.Position,21,-15,true)
  1083. CreateSound(463598785,MAIN,3,1,false)
  1084. for E = 1, #FIRES do
  1085. if FIRES[E] ~= nil then
  1086. FIRES[E].Acceleration = VT(0,300,0)
  1087. FIRES[E].Lifetime=NumberRange.new(0.35,1.5)
  1088. end
  1089. end
  1090. wait(0.3)
  1091. end
  1092. for E = 1, #FIRES do
  1093. if FIRES[E] ~= nil then
  1094. FIRES[E].Enabled = false
  1095. end
  1096. end
  1097. Debris:AddItem(FIRE,5)
  1098. end))
  1099. CreateSound(215395388,RightArm,3,2,false)
  1100. Pose("RightArmUp",1.5,0.5,true)
  1101. GYRO:remove()
  1102. ATTACK = false
  1103. Rooted = false
  1104. end
  1105.  
  1106. function SwordBeam()
  1107. ATTACK = true
  1108. Rooted = false
  1109. local SWORDMODEL = IT("Model",Effects)
  1110. local HANDLE = CreatePart(3, SWORDMODEL, "Neon", 0, 0, "Shamrock", "Stic", VT(0.2,2,0.2),false)
  1111. local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1,0)* ANGLES(RAD(-90), RAD(90), RAD(0)), CF(0, -0.3, 0))
  1112. local PART = CreatePart(3, SWORDMODEL, "Neon", 0, 0, "Shamrock", "Stic", VT(1,0.2,0.2),false)
  1113. CreateWeldOrSnapOrMotor("Weld", HANDLE, HANDLE, PART, CF(0,1,0), CF(0, 0, 0))
  1114. local PART = CreatePart(3, SWORDMODEL, "Neon", 0, 0, "Pearl", "Stic", VT(0.5,2,0.1),false)
  1115. CreateWeldOrSnapOrMotor("Weld", HANDLE, HANDLE, PART, CF(0,2,0), CF(0, 0, 0))
  1116. local PART = CreatePart(3, SWORDMODEL, "Neon", 0, 0, "Pearl", "Stic", VT(0.25,2,0.1),false)
  1117. CreateWeldOrSnapOrMotor("Weld", HANDLE, HANDLE, PART, CF(0,2.25,0), CF(0, 0, 0))
  1118. for i=0, 1, 0.1 / Animation_Speed do
  1119. Swait()
  1120. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1121. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1122. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(160), RAD(15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1123. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1124. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1125. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1126. end
  1127. coroutine.resume(coroutine.create(function()
  1128. local BEAM = IT("Model",Effects)
  1129. local BASE = CreatePart(3, BEAM, "Neon", 0, 0, "Really blue", "Stic", VT(0.1,0.5,2))
  1130. BASE.CFrame = RootPart.CFrame*CF(1.5,-0.4,0)
  1131. local PART = CreatePart(3, BEAM, "Neon", 0, 0, "Really blue", "Stic", VT(0.1,0.25,2))
  1132. PART.CFrame = BASE.CFrame*CF(0,0,-0.2)
  1133. for i = 1, 4 do
  1134. local PART = CreatePart(3, BEAM, "Neon", 0, 0, "Really blue", "Stic", VT(0.1,0.75,0.1))
  1135. PART.CFrame = BASE.CFrame*CF(0,0,-0.8+(i/2.5))
  1136. end
  1137. BEAM.PrimaryPart = BASE
  1138. for i = 1, 75 do
  1139. wait()
  1140. BEAM:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0,-2))
  1141. local HITFLOOR = Raycast(BASE.Position, BASE.CFrame.lookVector, 2.1, Character)
  1142. if HITFLOOR then
  1143. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  1144. local HUM = HITFLOOR.Parent:FindFirstChildOfClass("Humanoid")
  1145. ApplyDamage(HUM,15)
  1146. end
  1147. break
  1148. end
  1149. end
  1150. BEAM:remove()
  1151. end))
  1152. for i=0, 0.05, 0.1 / Animation_Speed do
  1153. Swait()
  1154. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1155. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1156. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(25), RAD(15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1157. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1158. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1159. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1160. end
  1161. for i=0, 0.5, 0.1 / Animation_Speed do
  1162. Swait()
  1163. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1164. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1165. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(-25), RAD(15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1166. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1167. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1168. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1169. end
  1170. SWORDMODEL:remove()
  1171. ATTACK = false
  1172. Rooted = false
  1173. end
  1174. function QuestionMarkBlock2()
  1175. ATTACK = true
  1176. Rooted = true
  1177. local BLOCKMODEL = IT("Model",Effects)
  1178. local LOAD = false
  1179. local BLOCK = CreatePart(3, BLOCKMODEL, "Neon", 0, 0, "New Yeller", "Base", VT(2,2,2))
  1180. BLOCK.CFrame = CF(RootPart.CFrame*CF(0,15,0).p)
  1181. BLOCKMODEL.PrimaryPart = BLOCK
  1182. local FRAME = RootPart.CFrame*CF(0,15,0)
  1183. for i = 1, 4 do
  1184. local BASE = CreatePart(3, BLOCKMODEL, "Neon", 0, 1, "New Yeller", "Blocc", VT(1.3,1.3,2)*1.001)
  1185. BASE.CFrame = BLOCK.CFrame * ANGLES(RAD(0), RAD((360/4)*i), RAD(0))
  1186. local DECAL = IT("Decal",BASE)
  1187. DECAL.Texture = "http://www.roblox.com/asset/?id=1019185679"
  1188. local PART = CreatePart(3, BLOCKMODEL, "Neon", 0, 0, "Pearl", "Blocc", VT(0.2,0.2,2.1))
  1189. PART.CFrame = BASE.CFrame*CF(0.75,0.75,0)
  1190. local PART = CreatePart(3, BLOCKMODEL, "Neon", 0, 0, "Pearl", "Blocc", VT(0.2,0.2,2.1))
  1191. PART.CFrame = BASE.CFrame*CF(0.75,-0.75,0)
  1192. end
  1193. local LANDED = false
  1194. local HIT = false
  1195. local LOOP = 0
  1196. coroutine.resume(coroutine.create(function()
  1197. repeat
  1198. Swait()
  1199. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1200. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(0), RAD(7.5-30*SIN(sick.PlaybackLoudness/300)), RAD(0 - 25 * SIN(SINE / 15))), 1 / Animation_Speed)
  1201. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(0), RAD(-15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1202. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1203. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1204. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1205. until LOAD == true
  1206. repeat
  1207. Swait()
  1208. if HIT == false then
  1209. local HITFLOOR = Raycast(BLOCK.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 1.2, BLOCKMODEL)
  1210. if HITFLOOR then
  1211. HIT = true
  1212. coroutine.resume(coroutine.create(function()
  1213. local CFRAME = BLOCK.CFrame
  1214. RootPart.Velocity = VT(0,0,0)
  1215. RootPart.RotVelocity = VT(0,0,0)
  1216. coroutine.resume(coroutine.create(function()
  1217. CreateSound(138702491, BLOCK, 10, 1, false)
  1218. local COIN = CreatePart(3, BLOCKMODEL, "Neon", 0, 1, "New Yeller", "Coin", VT(1.8,1.8,0))
  1219. COIN.CFrame = BLOCK.CFrame
  1220. local DECAL = IT("Decal",COIN)
  1221. DECAL.Texture = "http://www.roblox.com/asset/?id=1512322302"
  1222. local DECAL = IT("Decal",COIN)
  1223. DECAL.Texture = "http://www.roblox.com/asset/?id=1512322302"
  1224. DECAL.Face = "Back"
  1225. for i = 1, 15 do
  1226. wait()
  1227. COIN.CFrame = Clerp(FRAME, FRAME*CF(0,(15-(i/10)),0), 1 / Animation_Speed)
  1228. end
  1229. COIN:remove()
  1230. end))
  1231. for i = 1, 5 do
  1232. wait()
  1233. RootPart.Velocity = VT(0,-i*4,0)
  1234. RootPart.RotVelocity = VT(0,0,0)
  1235. BLOCKMODEL:SetPrimaryPartCFrame(Clerp(CFRAME, CFRAME*CF(0,(5-i),0), 1 / Animation_Speed))
  1236. end
  1237. BLOCK.BrickColor = BRICKC"Dirt brown"
  1238. for _, c in pairs(BLOCKMODEL:GetChildren()) do
  1239. if c:IsA("BasePart") and c.Name ~= "Base" then
  1240. c:remove()
  1241. end
  1242. end
  1243. Debris:AddItem(BLOCKMODEL,5)
  1244. end))
  1245. end
  1246. else
  1247. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1248. if HITFLOOR then
  1249. LANDED = true
  1250. end
  1251. end
  1252. LOOP = LOOP + 1
  1253. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1254. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1255. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, -0.2) * ANGLES(RAD(150), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1256. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1257. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4-sick.PlaybackLoudness/800, -0.7) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1258. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.3) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1259. until LANDED == true or ATTACK == false
  1260. end))
  1261. wait(0.3)
  1262. LOAD = true
  1263. CreateSound(158309736, Torso, 10, 1, false)
  1264. local bv = Instance.new("BodyVelocity",RootPart)
  1265. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1266. bv.velocity = CF(RootPart.Position,BLOCK.Position).lookVector*150
  1267. Debris:AddItem(bv,0.05)
  1268. repeat wait() until LANDED == true or LOOP > 45
  1269. Debris:AddItem(BLOCKMODEL,5)
  1270. ATTACK = false
  1271. Rooted = false
  1272. end
  1273. function Warden_Wall()
  1274. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 8, Character)
  1275. if HITFLOOR ~= nil then
  1276. if HITFLOOR.Anchored == true then
  1277. local WALL = HITFLOOR:Clone()
  1278. WALL.Size = VT(45,45,5)
  1279. WALL.Parent = Effects
  1280. WALL.Name = "Wall"
  1281. WALL.CFrame = RootPart.CFrame*CF(0,-65/2.1,-5)*ANGLES(RAD(-15),RAD(0),RAD(0))
  1282. CreateSound(130972023,WALL,5,0.8,false)
  1283. ATTACK = true
  1284. Rooted = true
  1285. local HIT = WALL.Touched:Connect(function(hit)
  1286. if hit.Parent ~= Character then
  1287. hit:BreakJoints()
  1288. end
  1289. end)
  1290. coroutine.resume(coroutine.create(function()
  1291. WACKYEFFECT({Time = 35, EffectType = "Box", Size = WALL.Size, Size2 = WALL.Size*2, Transparency = 0, Transparency2 = 1, CFrame = WALL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1292. for i = 1, 90 do
  1293. Swait()
  1294. WALL.CFrame = WALL.CFrame*CF(0,0.5,0)
  1295. end
  1296. HIT:disconnect()
  1297. wait(5)
  1298. for i = 1, 46 do
  1299. Swait()
  1300. WALL.CFrame = WALL.CFrame*CF(0,-1,0)
  1301. end
  1302. WALL:remove()
  1303. end))
  1304. Pose("RightArmUp",1.5,1.2,true)
  1305. ATTACK = false
  1306. Rooted = false
  1307. end
  1308. end
  1309. end
  1310.  
  1311. function Prison_Key()
  1312. if Mouse.Target ~= nil then
  1313. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1314. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1315. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1316. local GYRO = IT("BodyGyro",RootPart)
  1317. GYRO.D = 750
  1318. GYRO.P = 20000
  1319. GYRO.MaxTorque = VT(0,40000000,0)
  1320. local grav = Instance.new("BodyPosition",TORSO)
  1321. grav.D = 15
  1322. grav.P = 20000
  1323. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1324. grav.position = TORSO.Position
  1325. local GYRO2 = IT("BodyGyro",TORSO)
  1326. GYRO2.D = 750
  1327. GYRO2.P = 20000
  1328. GYRO2.MaxTorque = VT(0,40000000,0)
  1329. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  1330. grav.Name = "Jail"
  1331. local LOCKPARTS = {}
  1332. ATTACK = true
  1333. Rooted = false
  1334. local LOCK = IT("Model",Effects)
  1335. LOCK.Name = "Lock"
  1336. local LOCK2 = IT("Model",LOCK)
  1337. LOCK2.Name = "Metal"
  1338. --CREATE LOCK--
  1339. local BASE = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 2.5, 1))
  1340. LOCK.PrimaryPart = BASE
  1341. BASE.CFrame = CF(TORSO.Position,RootPart.Position)*CF(0,0,-4)
  1342. local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 1, 3))
  1343. PRT.CFrame = BASE.CFrame*CF(0,-1.25,0)*ANGLES(RAD(90),RAD(0),RAD(0))
  1344. MakeForm(PRT,"Cyl")
  1345. local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(1, 1, 1))
  1346. PRT.Color = C3(0,0,0)
  1347. PRT.CFrame = BASE.CFrame*CF(0,0.3,-0.01)*ANGLES(RAD(90),RAD(0),RAD(0))
  1348. MakeForm(PRT,"Cyl")
  1349. local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(0.5, 1, 1))
  1350. PRT.Color = C3(0,0,0)
  1351. PRT.CFrame = BASE.CFrame*CF(0,-0.2,-0.01)
  1352. for i = 1, 45 do
  1353. local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5))
  1354. PRT.CFrame = BASE.CFrame*CF(0,2,0)*ANGLES(RAD(0),RAD(0),RAD(-90+(360/90*i)))*CF(0,1,0)
  1355. end
  1356. local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5))
  1357. PRT.CFrame = BASE.CFrame*CF(0,1.5,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0)
  1358. LOCK2.PrimaryPart = PRT
  1359. ---------------
  1360. local CHILDREN = LOCK:GetDescendants()
  1361. for index, CHILD in pairs(CHILDREN) do
  1362. if CHILD:IsA("BasePart") then
  1363. CHILD.Transparency = 1
  1364. end
  1365. end
  1366. for i = 1, 75 do
  1367. LOCK:SetPrimaryPartCFrame(CF(TORSO.Position,RootPart.Position)*CF(0,0,-4))
  1368. Swait()
  1369. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  1370. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1371. local CHILDREN = LOCK:GetDescendants()
  1372. for index, CHILD in pairs(CHILDREN) do
  1373. if CHILD:IsA("BasePart") then
  1374. CHILD.Transparency = CHILD.Transparency - 1/75
  1375. end
  1376. end
  1377. end
  1378. HUM.DisplayDistanceType = "None"
  1379. local KEY = IT("Model",Effects)
  1380. KEY.Name = "Key"
  1381. --CREATE KEY--
  1382. local KBASE = CreatePart(3, KEY, "Neon", 0, 0, "Really blue", "KeyBase", VT(0.1, 1, 0.1),false)
  1383. KEY.PrimaryPart = KBASE
  1384. KBASE.CFrame = RightArm.CFrame*CF(0,-2.1,0)*ANGLES(RAD(0),RAD(90),RAD(0))
  1385. local WLD = weldBetween(RightArm,KBASE)
  1386. for i = 1, 45 do
  1387. local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Really blue", "Key", VT(0.1, 0.1, 0.1),false)
  1388. PRT.CFrame = KBASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD((360/45*i)))*CF(0,0.25,0)
  1389. weldBetween(KBASE,PRT)
  1390. end
  1391. local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Really blue", "Key", VT(0.3, 0.1, 0.1),false)
  1392. PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.45,0)
  1393. weldBetween(KBASE,PRT)
  1394. local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Really blue", "Key", VT(0.3, 0.1, 0.1),false)
  1395. PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.25,0)
  1396. weldBetween(KBASE,PRT)
  1397. --------------
  1398. Rooted = true
  1399. Pose("Prepare key",1.5,1.2,false,GYRO,TORSO)
  1400. coroutine.resume(coroutine.create(function()
  1401. for i = 1, 10 do
  1402. Swait()
  1403. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  1404. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1405. end
  1406. CreateSound(1149318312,BASE,5,1,false)
  1407. CreateSound(160772554,BASE,3,1,false)
  1408. LOCK2:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0))
  1409. for i = 1, 4 do
  1410. WACKYEFFECT({Time = 35, EffectType = "Crystal", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(1,1.45,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1411. end
  1412. WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1)*25, Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really blue".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
  1413. wait(1)
  1414. TORSO.Parent.Parent = LOCK
  1415. for i = 1, 75 do
  1416. Swait()
  1417. local CHILDREN = KEY:GetDescendants()
  1418. for index, CHILD in pairs(CHILDREN) do
  1419. if CHILD:IsA("BasePart") then
  1420. CHILD.Transparency = i/25
  1421. end
  1422. end
  1423. local CHILDREN = LOCK:GetDescendants()
  1424. for index, CHILD in pairs(CHILDREN) do
  1425. if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then
  1426. CHILD.Transparency = CHILD.Transparency + 1/75
  1427. elseif CHILD.ClassName == "Decal" then
  1428. CHILD.Transparency = CHILD.Transparency + 1/75
  1429. end
  1430. end
  1431. end
  1432. TORSO.Parent:ClearAllChildren()
  1433. KEY:remove()
  1434. LOCK:remove()
  1435. end))
  1436. Pose("Turn key",0.8,1.2,false,GYRO,TORSO)
  1437. GYRO:remove()
  1438. ATTACK = false
  1439. Rooted = false
  1440. end
  1441. end
  1442. end
  1443.  
  1444. function Hat()
  1445. ATTACK = true
  1446. Rooted = false
  1447. Pose("Taunt",0.4,1.2,false)
  1448. ATTACK = false
  1449. Rooted = false
  1450. end
  1451.  
  1452. --//=================================\\
  1453. --|| ASSIGN THINGS TO KEYS
  1454. --\\=================================//
  1455.  
  1456. function MouseDown(Mouse)
  1457. HOLD = true
  1458. if ATTACK == false then
  1459. end
  1460. end
  1461.  
  1462. function MouseUp(Mouse)
  1463. HOLD = false
  1464. end
  1465.  
  1466. function KeyDown(Key)
  1467. KEYHOLD = true
  1468. if Key == "z" and ATTACK == false then
  1469. Warden_Zap()
  1470. end
  1471.  
  1472. if Key == "b" and ATTACK == false then
  1473. Warden_Thunder()
  1474. end
  1475.  
  1476. if Key == "c" and ATTACK == false then
  1477. Inferno_Ring()
  1478. end
  1479.  
  1480. if Key == "y" and ATTACK == false then
  1481. QuestionMarkBlock2()
  1482. end
  1483.  
  1484. if Key == "v" and ATTACK == false then
  1485. Warden_Wall()
  1486. end
  1487.  
  1488. if Key == "m" and ATTACK == false then
  1489. SwordBeam()
  1490. end
  1491.  
  1492. if Key == "x" and ATTACK == false then
  1493. Prison_Key()
  1494. end
  1495.  
  1496. if Key == "t" and ATTACK == false then
  1497. Hat()
  1498. end
  1499. end
  1500.  
  1501. function KeyUp(Key)
  1502. KEYHOLD = false
  1503. end
  1504.  
  1505. Mouse.Button1Down:connect(function(NEWKEY)
  1506. MouseDown(NEWKEY)
  1507. end)
  1508. Mouse.Button1Up:connect(function(NEWKEY)
  1509. MouseUp(NEWKEY)
  1510. end)
  1511. Mouse.KeyDown:connect(function(NEWKEY)
  1512. KeyDown(NEWKEY)
  1513. end)
  1514. Mouse.KeyUp:connect(function(NEWKEY)
  1515. KeyUp(NEWKEY)
  1516. end)
  1517.  
  1518. --//=================================\\
  1519. --\\=================================//
  1520.  
  1521.  
  1522. function unanchor()
  1523. if UNANCHOR == true then
  1524. g = Character:GetChildren()
  1525. for i = 1, #g do
  1526. if g[i].ClassName == "Part" then
  1527. g[i].Anchored = false
  1528. end
  1529. end
  1530. end
  1531. end
  1532.  
  1533.  
  1534. --//=================================\\
  1535. --|| WRAP THE WHOLE SCRIPT UP
  1536. --\\=================================//
  1537.  
  1538. Humanoid.Changed:connect(function(Jump)
  1539. if Jump == "Jump" and (Disable_Jump == true) then
  1540. Humanoid.Jump = false
  1541. end
  1542. end)
  1543.  
  1544. while true do
  1545. Swait()
  1546. script.Parent = WEAPONGUI
  1547. ANIMATE.Parent = nil
  1548. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1549. v:Stop();
  1550. end
  1551. Humanoid.JumpPower = 75
  1552. SINE = SINE + CHANGE
  1553. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1554. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1555. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1556. local WALKSPEEDVALUE = 4 / (Humanoid.WalkSpeed / 16)
  1557. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1558. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1559. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1560. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.825 - 0.175 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.1- 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1561. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.825 + 0.175 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.1+ 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1562. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1563. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1564. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1565. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1566. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1567. end
  1568. if HITFLOOR == nil then
  1569. ANIM = "Midair"
  1570. local JUMPHIT = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 5, Character)
  1571. if JUMPHIT ~= nil and TORSOVERTICALVELOCITY < 0 then
  1572. if JUMPHIT.Name == "Head" and JUMPHIT:FindFirstChild("Stomped") == nil then
  1573. local HIT = IT("Folder",JUMPHIT)
  1574. HIT.Name = "Stomped"
  1575. CreateSound(165013277, JUMPHIT, 10, 1, false)
  1576. RootPart.Velocity = VT(0,80,0)
  1577. GoombaStomp(JUMPHIT.Parent)
  1578. elseif JUMPHIT.Parent.ClassName == "Accessory" then
  1579. local HEAD = JUMPHIT.Parent.Parent:FindFirstChild("Head")
  1580. if HEAD then
  1581. if HEAD:FindFirstChild("Stomped") == nil then
  1582. local HIT = IT("Folder",HEAD)
  1583. HIT.Name = "Stomped"
  1584. CreateSound(165013277, HEAD, 10, 1, false)
  1585. RootPart.Velocity = VT(0,80,0)
  1586. GoombaStomp(HEAD.Parent)
  1587. end
  1588. end
  1589. end
  1590. end
  1591. local JUMPHIT = Raycast(RootPart.CFrame*CF(1,0,0).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 5, Character)
  1592. if JUMPHIT ~= nil and TORSOVERTICALVELOCITY < 0 then
  1593. if JUMPHIT.Name == "Head" and JUMPHIT:FindFirstChild("Stomped") == nil then
  1594. local HIT = IT("Folder",JUMPHIT)
  1595. HIT.Name = "Stomped"
  1596. CreateSound(165013277, JUMPHIT, 10, 1, false)
  1597. RootPart.Velocity = VT(0,80,0)
  1598. GoombaStomp(JUMPHIT.Parent)
  1599. elseif JUMPHIT.Parent.ClassName == "Accessory" then
  1600. local HEAD = JUMPHIT.Parent.Parent:FindFirstChild("Head")
  1601. if HEAD then
  1602. if HEAD:FindFirstChild("Stomped") == nil then
  1603. local HIT = IT("Folder",HEAD)
  1604. HIT.Name = "Stomped"
  1605. CreateSound(165013277, HEAD, 10, 1, false)
  1606. RootPart.Velocity = VT(0,80,0)
  1607. GoombaStomp(HEAD.Parent)
  1608. end
  1609. end
  1610. end
  1611. end
  1612. local JUMPHIT = Raycast(RootPart.CFrame*CF(-1,0,0).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 5, Character)
  1613. if JUMPHIT ~= nil and TORSOVERTICALVELOCITY < 0 then
  1614. if JUMPHIT.Name == "Head" and JUMPHIT:FindFirstChild("Stomped") == nil then
  1615. local HIT = IT("Folder",JUMPHIT)
  1616. HIT.Name = "Stomped"
  1617. CreateSound(165013277, JUMPHIT, 10, 1, false)
  1618. RootPart.Velocity = VT(0,80,0)
  1619. GoombaStomp(JUMPHIT.Parent)
  1620. elseif JUMPHIT.Parent.ClassName == "Accessory" then
  1621. local HEAD = JUMPHIT.Parent.Parent:FindFirstChild("Head")
  1622. if HEAD then
  1623. if HEAD:FindFirstChild("Stomped") == nil then
  1624. local HIT = IT("Folder",HEAD)
  1625. HIT.Name = "Stomped"
  1626. CreateSound(165013277, HEAD, 10, 1, false)
  1627. RootPart.Velocity = VT(0,80,0)
  1628. GoombaStomp(HEAD.Parent)
  1629. end
  1630. end
  1631. end
  1632. end
  1633. if ATTACK == false then
  1634. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1635. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1636. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, -0.2) * ANGLES(RAD(150), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1637. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1638. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4-sick.PlaybackLoudness/800, -0.7) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1639. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.3) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1640. end
  1641. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1642. ANIM = "Idle"
  1643. JUMPED = false
  1644. if ATTACK == false then
  1645. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1646. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(0), RAD(7.5-30*SIN(sick.PlaybackLoudness/300)), RAD(0 - 25 * SIN(SINE / 15))), 1 / Animation_Speed)
  1647. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(0), RAD(-15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1648. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1649. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1650. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1651. end
  1652. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1653. ANIM = "Walk"
  1654. JUMPED = false
  1655. if ATTACK == false then
  1656. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1+sick.PlaybackLoudness/800) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1657. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(5 - 2 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(7.5-30*SIN(sick.PlaybackLoudness/300)), RAD(0)), 1 / Animation_Speed)
  1658. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed)
  1659. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1660. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1-sick.PlaybackLoudness/800, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-3)), 2 / Animation_Speed)
  1661. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(3)), 2 / Animation_Speed)
  1662. end
  1663. end
  1664. unanchor()
  1665. Humanoid.MaxHealth = "inf"
  1666. Humanoid.Health = "inf"
  1667. if Rooted == false then
  1668. Disable_Jump = false
  1669. Humanoid.WalkSpeed = Speed
  1670. elseif Rooted == true then
  1671. Disable_Jump = true
  1672. Humanoid.WalkSpeed = 0
  1673. end
  1674. for _, c in pairs(Character:GetChildren()) do
  1675. if c.ClassName == "Part" and c.Name ~= "Eye" then
  1676. c.Material = "Neon"
  1677. if c:FindFirstChildOfClass("ParticleEmitter") then
  1678. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1679. end
  1680. if Head:FindFirstChild("face") then
  1681. Head.face.Texture = "rbxassetid://403870689"
  1682. end
  1683. c.Color = C3(0,0,0)
  1684. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then
  1685. c:remove()
  1686. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1687. c:remove()
  1688. end
  1689. end
  1690. sick.SoundId = "rbxassetid://343860759"
  1691. sick.Looped = true
  1692. sick.Pitch = 1
  1693. sick.Volume = 10000
  1694. sick:Resume()
  1695. sick.Parent = Torso
  1696. refit()
  1697. if Head:FindFirstChildOfClass("Sound") then
  1698. Head:FindFirstChildOfClass("Sound"):remove()
  1699. end
  1700. end
  1701.  
  1702. --//=================================\\
  1703. --\\=================================//
  1704.  
  1705.  
  1706.  
  1707.  
  1708.  
  1709. --//====================================================\\--
  1710. --|| END OF SCRIPT
  1711. --\\====================================================//--
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement