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- repeat wait(1)
- until game.Players.LocalPlayer and game.Players.LocalPlayer.Character
- --- MADE BY OOKYAMA, GIVE CREDIT! :)
- local num = 0
- local p = game.Players.LocalPlayer
- local char = p.Character
- local rad = math.rad
- local hum = char.Humanoid
- local EM = "Neon"
- local CF = CFrame
- local V3 = Vector3
- local Ins = Instance
- local Col = Color3
- local UD = UDim
- local UD2 = UDim2
- local mr = math.rad
- local mra = math.random
- local mh = math.huge
- -------------------------------------
- local Head = char.Head
- local RArm = char["Right Arm"]
- local LArm = char["Left Arm"]
- local Torso = char.Torso
- local LLeg = char["Left Leg"]
- local RLeg = char["Right Leg"]
- -------------------------------------
- local ArmorPiece1 = Instance.new("Part", char)
- ArmorPiece1.Material = "Metal"
- ArmorPiece1.Size = V3.new(1.088, 1.714, 1.045)
- ArmorPiece1.Color = Col.fromRGB(152, 161, 172)
- ArmorPiece1.BackSurface = "SmoothNoOutlines"
- ArmorPiece1.RightSurface = "SmoothNoOutlines"
- ArmorPiece1.TopSurface = "SmoothNoOutlines"
- ArmorPiece1.BottomSurface = "SmoothNoOutlines"
- ArmorPiece1.LeftSurface = "SmoothNoOutlines"
- ArmorPiece1.FrontSurface = "SmoothNoOutlines"
- ArmorPiece1.BackSurface = "SmoothNoOutlines"
- ArmorPiece1.Anchored = false
- ArmorPiece1.CanCollide = false
- local Armor1 = Ins.new("Weld", ArmorPiece1)
- Armor1.Part0 = RArm
- Armor1.Part1 = ArmorPiece1
- Armor1.C0 = CF.new(0,0.15,0) * CF.Angles(0,0,0)
- local ArmorPiece2 = Instance.new("Part", char)
- ArmorPiece2.Material = "Metal"
- ArmorPiece2.Size = V3.new(0.289, 0.887, 0.379)
- ArmorPiece2.Color = Col.fromRGB(98, 99, 106)
- ArmorPiece2.BackSurface = "SmoothNoOutlines"
- ArmorPiece2.RightSurface = "SmoothNoOutlines"
- ArmorPiece2.TopSurface = "SmoothNoOutlines"
- ArmorPiece2.BottomSurface = "SmoothNoOutlines"
- ArmorPiece2.LeftSurface = "SmoothNoOutlines"
- ArmorPiece2.FrontSurface = "SmoothNoOutlines"
- ArmorPiece2.BackSurface = "SmoothNoOutlines"
- ArmorPiece2.Anchored = false
- ArmorPiece2.CanCollide = false
- local Armor2 = Ins.new("Weld", ArmorPiece2)
- Armor2.Part0 = RArm
- Armor2.Part1 = ArmorPiece2
- Armor2.C0 = CF.new(0.4,0.5,0.25) * CF.Angles(0,mr(90),0)
- local ArmorPiece3 = Instance.new("Part", char)
- ArmorPiece3.Material = "Metal"
- ArmorPiece3.Size = V3.new(0.289, 0.887, 0.379)
- ArmorPiece3.Color = Col.fromRGB(98, 99, 106)
- ArmorPiece3.BackSurface = "SmoothNoOutlines"
- ArmorPiece3.RightSurface = "SmoothNoOutlines"
- ArmorPiece3.TopSurface = "SmoothNoOutlines"
- ArmorPiece3.BottomSurface = "SmoothNoOutlines"
- ArmorPiece3.LeftSurface = "SmoothNoOutlines"
- ArmorPiece3.FrontSurface = "SmoothNoOutlines"
- ArmorPiece3.BackSurface = "SmoothNoOutlines"
- ArmorPiece3.Anchored = false
- ArmorPiece3.CanCollide = false
- local Armor3 = Ins.new("Weld", ArmorPiece3)
- Armor3.Part0 = RArm
- Armor3.Part1 = ArmorPiece3
- Armor3.C0 = CF.new(0.4,0.5,-0.25) * CF.Angles(0,mr(90),0)
- local ArmorPiece4 = Instance.new("Part", char)
- ArmorPiece4.Material = "Metal"
- ArmorPiece4.Size = V3.new(0.289, 0.604, 0.379)
- ArmorPiece4.Color = Col.fromRGB(98, 99, 106)
- ArmorPiece4.BackSurface = "SmoothNoOutlines"
- ArmorPiece4.RightSurface = "SmoothNoOutlines"
- ArmorPiece4.TopSurface = "SmoothNoOutlines"
- ArmorPiece4.BottomSurface = "SmoothNoOutlines"
- ArmorPiece4.LeftSurface = "SmoothNoOutlines"
- ArmorPiece4.FrontSurface = "SmoothNoOutlines"
- ArmorPiece4.BackSurface = "SmoothNoOutlines"
- ArmorPiece4.Anchored = false
- ArmorPiece4.CanCollide = false
- local Armor4 = Ins.new("Weld", ArmorPiece4)
- Armor4.Part0 = RArm
- Armor4.Part1 = ArmorPiece4
- Armor4.C0 = CF.new(0.4,-0.35,-0.25) * CF.Angles(0,mr(90),0)
- local ArmorPiece5 = Instance.new("Part", char)
- ArmorPiece5.Material = "Metal"
- ArmorPiece5.Size = V3.new(0.289, 0.604, 0.379)
- ArmorPiece5.Color = Col.fromRGB(98, 99, 106)
- ArmorPiece5.BackSurface = "SmoothNoOutlines"
- ArmorPiece5.RightSurface = "SmoothNoOutlines"
- ArmorPiece5.TopSurface = "SmoothNoOutlines"
- ArmorPiece5.BottomSurface = "SmoothNoOutlines"
- ArmorPiece5.LeftSurface = "SmoothNoOutlines"
- ArmorPiece5.FrontSurface = "SmoothNoOutlines"
- ArmorPiece5.BackSurface = "SmoothNoOutlines"
- ArmorPiece5.Anchored = false
- ArmorPiece5.CanCollide = false
- local Armor5 = Ins.new("Weld", ArmorPiece5)
- Armor5.Part0 = RArm
- Armor5.Part1 = ArmorPiece5
- Armor5.C0 = CF.new(0.4,-0.35,0.25) * CF.Angles(0,mr(90),0)
- local ElbowPiece1 = Instance.new("Part", char)
- ElbowPiece1.Material = "Metal"
- ElbowPiece1.Size = V3.new(0.112, 0.604, 0.379)
- ElbowPiece1.Color = Col.fromRGB(231, 231, 236)
- ElbowPiece1.BackSurface = "SmoothNoOutlines"
- ElbowPiece1.RightSurface = "SmoothNoOutlines"
- ElbowPiece1.TopSurface = "SmoothNoOutlines"
- ElbowPiece1.BottomSurface = "SmoothNoOutlines"
- ElbowPiece1.LeftSurface = "SmoothNoOutlines"
- ElbowPiece1.FrontSurface = "SmoothNoOutlines"
- ElbowPiece1.BackSurface = "SmoothNoOutlines"
- ElbowPiece1.Anchored = false
- ElbowPiece1.CanCollide = false
- ElbowPiece1.Shape = "Cylinder"
- local Elbow1 = Ins.new("Weld", ElbowPiece1)
- Elbow1.Part0 = RArm
- Elbow1.Part1 = ElbowPiece1
- Elbow1.C0 = CF.new(0.55,0.005,0) * CF.Angles(0,mr(0),0)
- local ElbowPiece2 = Instance.new("Part", char)
- ElbowPiece2.Material = "Metal"
- ElbowPiece2.Size = V3.new(0.112, 0.604, 0.254)
- ElbowPiece2.Color = Col.fromRGB(255, 176, 0)
- ElbowPiece2.BackSurface = "SmoothNoOutlines"
- ElbowPiece2.RightSurface = "SmoothNoOutlines"
- ElbowPiece2.TopSurface = "SmoothNoOutlines"
- ElbowPiece2.BottomSurface = "SmoothNoOutlines"
- ElbowPiece2.LeftSurface = "SmoothNoOutlines"
- ElbowPiece2.FrontSurface = "SmoothNoOutlines"
- ElbowPiece2.BackSurface = "SmoothNoOutlines"
- ElbowPiece2.Anchored = false
- ElbowPiece2.CanCollide = false
- ElbowPiece2.Shape = "Cylinder"
- local Elbow2 = Ins.new("Weld", ElbowPiece2)
- Elbow2.Part0 = RArm
- Elbow2.Part1 = ElbowPiece2
- Elbow2.C0 = CF.new(0.558,0.005,0) * CF.Angles(0,mr(0),0)
- local ElbowPiece3 = Instance.new("Part", char)
- ElbowPiece3.Material = "Metal"
- ElbowPiece3.Size = V3.new(0.112, 0.604, 0.22)
- ElbowPiece3.Color = Col.fromRGB(91, 93, 105)
- ElbowPiece3.BackSurface = "SmoothNoOutlines"
- ElbowPiece3.RightSurface = "SmoothNoOutlines"
- ElbowPiece3.TopSurface = "SmoothNoOutlines"
- ElbowPiece3.BottomSurface = "SmoothNoOutlines"
- ElbowPiece3.LeftSurface = "SmoothNoOutlines"
- ElbowPiece3.FrontSurface = "SmoothNoOutlines"
- ElbowPiece3.BackSurface = "SmoothNoOutlines"
- ElbowPiece3.Anchored = false
- ElbowPiece3.CanCollide = false
- ElbowPiece3.Shape = "Cylinder"
- local Elbow3 = Ins.new("Weld", ElbowPiece3)
- Elbow3.Part0 = RArm
- Elbow3.Part1 = ElbowPiece3
- Elbow3.C0 = CF.new(0.559,0.005,0) * CF.Angles(0,mr(0),0)
- local ArmNeon1 = Instance.new("Part", char)
- ArmNeon1.Material = "Neon"
- ArmNeon1.Size = V3.new(0.138, 1.567, 0.379)
- ArmNeon1.Color = Col.fromRGB(255, 81, 0)
- ArmNeon1.BackSurface = "SmoothNoOutlines"
- ArmNeon1.RightSurface = "SmoothNoOutlines"
- ArmNeon1.TopSurface = "SmoothNoOutlines"
- ArmNeon1.BottomSurface = "SmoothNoOutlines"
- ArmNeon1.LeftSurface = "SmoothNoOutlines"
- ArmNeon1.FrontSurface = "SmoothNoOutlines"
- ArmNeon1.BackSurface = "SmoothNoOutlines"
- ArmNeon1.Anchored = false
- ArmNeon1.CanCollide = false
- local Neon1 = Ins.new("Weld", ArmNeon1)
- Neon1.Part0 = RArm
- Neon1.Part1 = ArmNeon1
- Neon1.C0 = CF.new(0.37,0.15,0) * CF.Angles(mr(0),mr(90),mr(0))
- local FrontalPiece1 = Instance.new("Part", char)
- FrontalPiece1.Material = "Metal"
- FrontalPiece1.Size = V3.new(0.185, 0.999, 0.627)
- FrontalPiece1.Color = Col.fromRGB(231, 231, 236)
- FrontalPiece1.BackSurface = "SmoothNoOutlines"
- FrontalPiece1.RightSurface = "SmoothNoOutlines"
- FrontalPiece1.TopSurface = "SmoothNoOutlines"
- FrontalPiece1.BottomSurface = "SmoothNoOutlines"
- FrontalPiece1.LeftSurface = "SmoothNoOutlines"
- FrontalPiece1.FrontSurface = "SmoothNoOutlines"
- FrontalPiece1.BackSurface = "SmoothNoOutlines"
- FrontalPiece1.Anchored = false
- FrontalPiece1.CanCollide = false
- FrontalPiece1.Shape = "Cylinder"
- local Front1 = Ins.new("Weld", FrontalPiece1)
- Front1.Part0 = RArm
- Front1.Part1 = FrontalPiece1
- Front1.C0 = CF.new(0,0.55,-0.5) * CF.Angles(0,mr(90),0)
- local FrontalPiece2 = Instance.new("Part", char)
- FrontalPiece2.Material = "Neon"
- FrontalPiece2.Size = V3.new(0.185, 0.999, 0.421)
- FrontalPiece2.Color = Col.fromRGB(255, 81, 0)
- FrontalPiece2.BackSurface = "SmoothNoOutlines"
- FrontalPiece2.RightSurface = "SmoothNoOutlines"
- FrontalPiece2.TopSurface = "SmoothNoOutlines"
- FrontalPiece2.BottomSurface = "SmoothNoOutlines"
- FrontalPiece2.LeftSurface = "SmoothNoOutlines"
- FrontalPiece2.FrontSurface = "SmoothNoOutlines"
- FrontalPiece2.BackSurface = "SmoothNoOutlines"
- FrontalPiece2.Anchored = false
- FrontalPiece2.CanCollide = false
- FrontalPiece2.Shape = "Cylinder"
- local Front2 = Ins.new("Weld", FrontalPiece2)
- Front2.Part0 = RArm
- Front2.Part1 = FrontalPiece2
- Front2.C0 = CF.new(0,0.55,-0.52) * CF.Angles(0,mr(90),0)
- local FrontalPiece3 = Instance.new("Part", char)
- FrontalPiece3.Material = "Metal"
- FrontalPiece3.Size = V3.new(0.185, 0.999, 0.364)
- FrontalPiece3.Color = Col.fromRGB(91, 93, 105)
- FrontalPiece3.BackSurface = "SmoothNoOutlines"
- FrontalPiece3.RightSurface = "SmoothNoOutlines"
- FrontalPiece3.TopSurface = "SmoothNoOutlines"
- FrontalPiece3.BottomSurface = "SmoothNoOutlines"
- FrontalPiece3.LeftSurface = "SmoothNoOutlines"
- FrontalPiece3.FrontSurface = "SmoothNoOutlines"
- FrontalPiece3.BackSurface = "SmoothNoOutlines"
- FrontalPiece3.Anchored = false
- FrontalPiece3.CanCollide = false
- FrontalPiece3.Shape = "Cylinder"
- local Front3 = Ins.new("Weld", FrontalPiece3)
- Front3.Part0 = RArm
- Front3.Part1 = FrontalPiece3
- Front3.C0 = CF.new(0,0.55,-0.53) * CF.Angles(0,mr(90),0)
- local ArmNeon2 = Instance.new("Part", char)
- ArmNeon2.Material = "Neon"
- ArmNeon2.Size = V3.new(0.138, 0.584, 0.088)
- ArmNeon2.Color = Col.fromRGB(255, 81, 0)
- ArmNeon2.BackSurface = "SmoothNoOutlines"
- ArmNeon2.RightSurface = "SmoothNoOutlines"
- ArmNeon2.TopSurface = "SmoothNoOutlines"
- ArmNeon2.BottomSurface = "SmoothNoOutlines"
- ArmNeon2.LeftSurface = "SmoothNoOutlines"
- ArmNeon2.FrontSurface = "SmoothNoOutlines"
- ArmNeon2.BackSurface = "SmoothNoOutlines"
- ArmNeon2.Anchored = false
- ArmNeon2.CanCollide = false
- local Neon2 = Ins.new("Weld", ArmNeon2)
- Neon2.Part0 = RArm
- Neon2.Part1 = ArmNeon2
- Neon2.C0 = CF.new(0.15,0.20,-0.51) * CF.Angles(mr(0),mr(0),mr(-10))
- local ArmNeon3 = Instance.new("Part", char)
- ArmNeon3.Material = "Neon"
- ArmNeon3.Size = V3.new(0.138, 0.65, 0.088)
- ArmNeon3.Color = Col.fromRGB(255, 81, 0)
- ArmNeon3.BackSurface = "SmoothNoOutlines"
- ArmNeon3.RightSurface = "SmoothNoOutlines"
- ArmNeon3.TopSurface = "SmoothNoOutlines"
- ArmNeon3.BottomSurface = "SmoothNoOutlines"
- ArmNeon3.LeftSurface = "SmoothNoOutlines"
- ArmNeon3.FrontSurface = "SmoothNoOutlines"
- ArmNeon3.BackSurface = "SmoothNoOutlines"
- ArmNeon3.Anchored = false
- ArmNeon3.CanCollide = false
- local Neon3 = Ins.new("Weld", ArmNeon3)
- Neon3.Part0 = RArm
- Neon3.Part1 = ArmNeon3
- Neon3.C0 = CF.new(0.1,-0.35,-0.51) * CF.Angles(mr(0),mr(0),mr(0))
- local ArmNeon4 = Instance.new("Part", char)
- ArmNeon4.Material = "Neon"
- ArmNeon4.Size = V3.new(0.138, 0.584, 0.088)
- ArmNeon4.Color = Col.fromRGB(255, 81, 0)
- ArmNeon4.BackSurface = "SmoothNoOutlines"
- ArmNeon4.RightSurface = "SmoothNoOutlines"
- ArmNeon4.TopSurface = "SmoothNoOutlines"
- ArmNeon4.BottomSurface = "SmoothNoOutlines"
- ArmNeon4.LeftSurface = "SmoothNoOutlines"
- ArmNeon4.FrontSurface = "SmoothNoOutlines"
- ArmNeon4.BackSurface = "SmoothNoOutlines"
- ArmNeon4.Anchored = false
- ArmNeon4.CanCollide = false
- local Neon4 = Ins.new("Weld", ArmNeon4)
- Neon4.Part0 = RArm
- Neon4.Part1 = ArmNeon4
- Neon4.C0 = CF.new(-0.15,0.20,-0.51) * CF.Angles(mr(0),mr(0),mr(10))
- local ArmNeon5 = Instance.new("Part", char)
- ArmNeon5.Material = "Neon"
- ArmNeon5.Size = V3.new(0.138, 0.65, 0.088)
- ArmNeon5.Color = Col.fromRGB(255, 81, 0)
- ArmNeon5.BackSurface = "SmoothNoOutlines"
- ArmNeon5.RightSurface = "SmoothNoOutlines"
- ArmNeon5.TopSurface = "SmoothNoOutlines"
- ArmNeon5.BottomSurface = "SmoothNoOutlines"
- ArmNeon5.LeftSurface = "SmoothNoOutlines"
- ArmNeon5.FrontSurface = "SmoothNoOutlines"
- ArmNeon5.BackSurface = "SmoothNoOutlines"
- ArmNeon5.Anchored = false
- ArmNeon5.CanCollide = false
- local Neon5 = Ins.new("Weld", ArmNeon5)
- Neon5.Part0 = RArm
- Neon5.Part1 = ArmNeon5
- Neon5.C0 = CF.new(-0.1,-0.35,-0.51) * CF.Angles(mr(0),mr(0),mr(0))
- local HandBorder1 = Instance.new("Part", char)
- HandBorder1.Material = "Metal"
- HandBorder1.Size = V3.new(0.622, 0.622, 0.622)
- HandBorder1.Color = Col.fromRGB(202, 203, 209)
- HandBorder1.BackSurface = "SmoothNoOutlines"
- HandBorder1.RightSurface = "SmoothNoOutlines"
- HandBorder1.TopSurface = "SmoothNoOutlines"
- HandBorder1.BottomSurface = "SmoothNoOutlines"
- HandBorder1.LeftSurface = "SmoothNoOutlines"
- HandBorder1.FrontSurface = "SmoothNoOutlines"
- HandBorder1.BackSurface = "SmoothNoOutlines"
- HandBorder1.Anchored = false
- HandBorder1.CanCollide = false
- HandBorder1.Shape = "Cylinder"
- local HBord1 = Ins.new("Weld", HandBorder1)
- HBord1.Part0 = RArm
- HBord1.Part1 = HandBorder1
- HBord1.C0 = CF.new(0,-0.72,0) * CF.Angles(mr(0),mr(0),mr(90))
- local HandNeon1 = Instance.new("Part", char)
- HandNeon1.Material = "Neon"
- HandNeon1.Size = V3.new(0.553, 0.553, 0.553)
- HandNeon1.Color = Col.fromRGB(211, 70, 0)
- HandNeon1.BackSurface = "SmoothNoOutlines"
- HandNeon1.RightSurface = "SmoothNoOutlines"
- HandNeon1.TopSurface = "SmoothNoOutlines"
- HandNeon1.BottomSurface = "SmoothNoOutlines"
- HandNeon1.LeftSurface = "SmoothNoOutlines"
- HandNeon1.FrontSurface = "SmoothNoOutlines"
- HandNeon1.BackSurface = "SmoothNoOutlines"
- HandNeon1.Anchored = false
- HandNeon1.CanCollide = false
- HandNeon1.Shape = "Cylinder"
- local HNeon1 = Ins.new("Weld", HandNeon1)
- HNeon1.Part0 = RArm
- HNeon1.Part1 = HandNeon1
- HNeon1.C0 = CF.new(0,-0.76,0) * CF.Angles(mr(0),mr(0),mr(90))
- local HandNeon2 = Instance.new("Part", char)
- HandNeon2.Material = "Neon"
- HandNeon2.Size = V3.new(0.185, 0.999, 0.364)
- HandNeon2.Color = Col.fromRGB(255, 176, 0)
- HandNeon2.BackSurface = "SmoothNoOutlines"
- HandNeon2.RightSurface = "SmoothNoOutlines"
- HandNeon2.TopSurface = "SmoothNoOutlines"
- HandNeon2.BottomSurface = "SmoothNoOutlines"
- HandNeon2.LeftSurface = "SmoothNoOutlines"
- HandNeon2.FrontSurface = "SmoothNoOutlines"
- HandNeon2.BackSurface = "SmoothNoOutlines"
- HandNeon2.Anchored = false
- HandNeon2.CanCollide = false
- HandNeon2.Shape = "Cylinder"
- local HNeon2 = Ins.new("Weld", HandNeon2)
- HNeon2.Part0 = RArm
- HNeon2.Part1 = HandNeon2
- HNeon2.C0 = CF.new(0,-0.95,0) * CF.Angles(mr(0),mr(0),mr(90))
- local ArmorPiece1 = Instance.new("Part", char)
- ArmorPiece1.Material = "Metal"
- ArmorPiece1.Size = V3.new(1.088, 1.714, 1.045)
- ArmorPiece1.Color = Col.fromRGB(152, 161, 172)
- ArmorPiece1.BackSurface = "SmoothNoOutlines"
- ArmorPiece1.RightSurface = "SmoothNoOutlines"
- ArmorPiece1.TopSurface = "SmoothNoOutlines"
- ArmorPiece1.BottomSurface = "SmoothNoOutlines"
- ArmorPiece1.LeftSurface = "SmoothNoOutlines"
- ArmorPiece1.FrontSurface = "SmoothNoOutlines"
- ArmorPiece1.BackSurface = "SmoothNoOutlines"
- ArmorPiece1.Anchored = false
- ArmorPiece1.CanCollide = false
- local Armor1 = Ins.new("Weld", ArmorPiece1)
- Armor1.Part0 = LArm
- Armor1.Part1 = ArmorPiece1
- Armor1.C0 = CF.new(0,0.15,0) * CF.Angles(0,0,0)
- local ArmorPiece2 = Instance.new("Part", char)
- ArmorPiece2.Material = "Metal"
- ArmorPiece2.Size = V3.new(0.289, 0.887, 0.379)
- ArmorPiece2.Color = Col.fromRGB(98, 99, 106)
- ArmorPiece2.BackSurface = "SmoothNoOutlines"
- ArmorPiece2.RightSurface = "SmoothNoOutlines"
- ArmorPiece2.TopSurface = "SmoothNoOutlines"
- ArmorPiece2.BottomSurface = "SmoothNoOutlines"
- ArmorPiece2.LeftSurface = "SmoothNoOutlines"
- ArmorPiece2.FrontSurface = "SmoothNoOutlines"
- ArmorPiece2.BackSurface = "SmoothNoOutlines"
- ArmorPiece2.Anchored = false
- ArmorPiece2.CanCollide = false
- local Armor2 = Ins.new("Weld", ArmorPiece2)
- Armor2.Part0 = LArm
- Armor2.Part1 = ArmorPiece2
- Armor2.C0 = CF.new(-0.4,0.5,0.25) * CF.Angles(0,mr(90),0)
- local ArmorPiece3 = Instance.new("Part", char)
- ArmorPiece3.Material = "Metal"
- ArmorPiece3.Size = V3.new(0.289, 0.887, 0.379)
- ArmorPiece3.Color = Col.fromRGB(98, 99, 106)
- ArmorPiece3.BackSurface = "SmoothNoOutlines"
- ArmorPiece3.RightSurface = "SmoothNoOutlines"
- ArmorPiece3.TopSurface = "SmoothNoOutlines"
- ArmorPiece3.BottomSurface = "SmoothNoOutlines"
- ArmorPiece3.LeftSurface = "SmoothNoOutlines"
- ArmorPiece3.FrontSurface = "SmoothNoOutlines"
- ArmorPiece3.BackSurface = "SmoothNoOutlines"
- ArmorPiece3.Anchored = false
- ArmorPiece3.CanCollide = false
- local Armor3 = Ins.new("Weld", ArmorPiece3)
- Armor3.Part0 = LArm
- Armor3.Part1 = ArmorPiece3
- Armor3.C0 = CF.new(-0.4,0.5,-0.25) * CF.Angles(0,mr(90),0)
- local ArmorPiece4 = Instance.new("Part", char)
- ArmorPiece4.Material = "Metal"
- ArmorPiece4.Size = V3.new(0.289, 0.604, 0.379)
- ArmorPiece4.Color = Col.fromRGB(98, 99, 106)
- ArmorPiece4.BackSurface = "SmoothNoOutlines"
- ArmorPiece4.RightSurface = "SmoothNoOutlines"
- ArmorPiece4.TopSurface = "SmoothNoOutlines"
- ArmorPiece4.BottomSurface = "SmoothNoOutlines"
- ArmorPiece4.LeftSurface = "SmoothNoOutlines"
- ArmorPiece4.FrontSurface = "SmoothNoOutlines"
- ArmorPiece4.BackSurface = "SmoothNoOutlines"
- ArmorPiece4.Anchored = false
- ArmorPiece4.CanCollide = false
- local Armor4 = Ins.new("Weld", ArmorPiece4)
- Armor4.Part0 = LArm
- Armor4.Part1 = ArmorPiece4
- Armor4.C0 = CF.new(-0.4,-0.35,-0.25) * CF.Angles(0,mr(90),0)
- local ArmorPiece5 = Instance.new("Part", char)
- ArmorPiece5.Material = "Metal"
- ArmorPiece5.Size = V3.new(0.289, 0.604, 0.379)
- ArmorPiece5.Color = Col.fromRGB(98, 99, 106)
- ArmorPiece5.BackSurface = "SmoothNoOutlines"
- ArmorPiece5.RightSurface = "SmoothNoOutlines"
- ArmorPiece5.TopSurface = "SmoothNoOutlines"
- ArmorPiece5.BottomSurface = "SmoothNoOutlines"
- ArmorPiece5.LeftSurface = "SmoothNoOutlines"
- ArmorPiece5.FrontSurface = "SmoothNoOutlines"
- ArmorPiece5.BackSurface = "SmoothNoOutlines"
- ArmorPiece5.Anchored = false
- ArmorPiece5.CanCollide = false
- local Armor5 = Ins.new("Weld", ArmorPiece5)
- Armor5.Part0 = LArm
- Armor5.Part1 = ArmorPiece5
- Armor5.C0 = CF.new(-0.4,-0.35,0.25) * CF.Angles(0,mr(90),0)
- local ElbowPiece1 = Instance.new("Part", char)
- ElbowPiece1.Material = "Metal"
- ElbowPiece1.Size = V3.new(0.112, 0.604, 0.379)
- ElbowPiece1.Color = Col.fromRGB(231, 231, 236)
- ElbowPiece1.BackSurface = "SmoothNoOutlines"
- ElbowPiece1.RightSurface = "SmoothNoOutlines"
- ElbowPiece1.TopSurface = "SmoothNoOutlines"
- ElbowPiece1.BottomSurface = "SmoothNoOutlines"
- ElbowPiece1.LeftSurface = "SmoothNoOutlines"
- ElbowPiece1.FrontSurface = "SmoothNoOutlines"
- ElbowPiece1.BackSurface = "SmoothNoOutlines"
- ElbowPiece1.Anchored = false
- ElbowPiece1.CanCollide = false
- ElbowPiece1.Shape = "Cylinder"
- local Elbow1 = Ins.new("Weld", ElbowPiece1)
- Elbow1.Part0 = LArm
- Elbow1.Part1 = ElbowPiece1
- Elbow1.C0 = CF.new(-0.55,0.005,0) * CF.Angles(0,mr(0),0)
- local ElbowPiece2 = Instance.new("Part", char)
- ElbowPiece2.Material = "Metal"
- ElbowPiece2.Size = V3.new(0.112, 0.604, 0.254)
- ElbowPiece2.Color = Col.fromRGB(255, 176, 0)
- ElbowPiece2.BackSurface = "SmoothNoOutlines"
- ElbowPiece2.RightSurface = "SmoothNoOutlines"
- ElbowPiece2.TopSurface = "SmoothNoOutlines"
- ElbowPiece2.BottomSurface = "SmoothNoOutlines"
- ElbowPiece2.LeftSurface = "SmoothNoOutlines"
- ElbowPiece2.FrontSurface = "SmoothNoOutlines"
- ElbowPiece2.BackSurface = "SmoothNoOutlines"
- ElbowPiece2.Anchored = false
- ElbowPiece2.CanCollide = false
- ElbowPiece2.Shape = "Cylinder"
- local Elbow2 = Ins.new("Weld", ElbowPiece2)
- Elbow2.Part0 = LArm
- Elbow2.Part1 = ElbowPiece2
- Elbow2.C0 = CF.new(-0.558,0.005,0) * CF.Angles(0,mr(0),0)
- local ElbowPiece3 = Instance.new("Part", char)
- ElbowPiece3.Material = "Metal"
- ElbowPiece3.Size = V3.new(0.112, 0.604, 0.22)
- ElbowPiece3.Color = Col.fromRGB(91, 93, 105)
- ElbowPiece3.BackSurface = "SmoothNoOutlines"
- ElbowPiece3.RightSurface = "SmoothNoOutlines"
- ElbowPiece3.TopSurface = "SmoothNoOutlines"
- ElbowPiece3.BottomSurface = "SmoothNoOutlines"
- ElbowPiece3.LeftSurface = "SmoothNoOutlines"
- ElbowPiece3.FrontSurface = "SmoothNoOutlines"
- ElbowPiece3.BackSurface = "SmoothNoOutlines"
- ElbowPiece3.Anchored = false
- ElbowPiece3.CanCollide = false
- ElbowPiece3.Shape = "Cylinder"
- local Elbow3 = Ins.new("Weld", ElbowPiece3)
- Elbow3.Part0 = LArm
- Elbow3.Part1 = ElbowPiece3
- Elbow3.C0 = CF.new(-0.559,0.005,0) * CF.Angles(0,mr(0),0)
- local ArmNeon1 = Instance.new("Part", char)
- ArmNeon1.Material = "Neon"
- ArmNeon1.Size = V3.new(0.138, 1.567, 0.379)
- ArmNeon1.Color = Col.fromRGB(255, 81, 0)
- ArmNeon1.BackSurface = "SmoothNoOutlines"
- ArmNeon1.RightSurface = "SmoothNoOutlines"
- ArmNeon1.TopSurface = "SmoothNoOutlines"
- ArmNeon1.BottomSurface = "SmoothNoOutlines"
- ArmNeon1.LeftSurface = "SmoothNoOutlines"
- ArmNeon1.FrontSurface = "SmoothNoOutlines"
- ArmNeon1.BackSurface = "SmoothNoOutlines"
- ArmNeon1.Anchored = false
- ArmNeon1.CanCollide = false
- local Neon1 = Ins.new("Weld", ArmNeon1)
- Neon1.Part0 = LArm
- Neon1.Part1 = ArmNeon1
- Neon1.C0 = CF.new(-0.37,0.15,0) * CF.Angles(mr(0),mr(90),mr(0))
- local FrontalPiece1 = Instance.new("Part", char)
- FrontalPiece1.Material = "Metal"
- FrontalPiece1.Size = V3.new(0.185, 0.999, 0.627)
- FrontalPiece1.Color = Col.fromRGB(231, 231, 236)
- FrontalPiece1.BackSurface = "SmoothNoOutlines"
- FrontalPiece1.RightSurface = "SmoothNoOutlines"
- FrontalPiece1.TopSurface = "SmoothNoOutlines"
- FrontalPiece1.BottomSurface = "SmoothNoOutlines"
- FrontalPiece1.LeftSurface = "SmoothNoOutlines"
- FrontalPiece1.FrontSurface = "SmoothNoOutlines"
- FrontalPiece1.BackSurface = "SmoothNoOutlines"
- FrontalPiece1.Anchored = false
- FrontalPiece1.CanCollide = false
- FrontalPiece1.Shape = "Cylinder"
- local Front1 = Ins.new("Weld", FrontalPiece1)
- Front1.Part0 = LArm
- Front1.Part1 = FrontalPiece1
- Front1.C0 = CF.new(0,0.55,-0.5) * CF.Angles(0,mr(90),0)
- local FrontalPiece2 = Instance.new("Part", char)
- FrontalPiece2.Material = "Neon"
- FrontalPiece2.Size = V3.new(0.185, 0.999, 0.421)
- FrontalPiece2.Color = Col.fromRGB(255, 81, 0)
- FrontalPiece2.BackSurface = "SmoothNoOutlines"
- FrontalPiece2.RightSurface = "SmoothNoOutlines"
- FrontalPiece2.TopSurface = "SmoothNoOutlines"
- FrontalPiece2.BottomSurface = "SmoothNoOutlines"
- FrontalPiece2.LeftSurface = "SmoothNoOutlines"
- FrontalPiece2.FrontSurface = "SmoothNoOutlines"
- FrontalPiece2.BackSurface = "SmoothNoOutlines"
- FrontalPiece2.Anchored = false
- FrontalPiece2.CanCollide = false
- FrontalPiece2.Shape = "Cylinder"
- local Front2 = Ins.new("Weld", FrontalPiece2)
- Front2.Part0 = LArm
- Front2.Part1 = FrontalPiece2
- Front2.C0 = CF.new(0,0.55,-0.52) * CF.Angles(0,mr(90),0)
- local FrontalPiece3 = Instance.new("Part", char)
- FrontalPiece3.Material = "Metal"
- FrontalPiece3.Size = V3.new(0.185, 0.999, 0.364)
- FrontalPiece3.Color = Col.fromRGB(91, 93, 105)
- FrontalPiece3.BackSurface = "SmoothNoOutlines"
- FrontalPiece3.RightSurface = "SmoothNoOutlines"
- FrontalPiece3.TopSurface = "SmoothNoOutlines"
- FrontalPiece3.BottomSurface = "SmoothNoOutlines"
- FrontalPiece3.LeftSurface = "SmoothNoOutlines"
- FrontalPiece3.FrontSurface = "SmoothNoOutlines"
- FrontalPiece3.BackSurface = "SmoothNoOutlines"
- FrontalPiece3.Anchored = false
- FrontalPiece3.CanCollide = false
- FrontalPiece3.Shape = "Cylinder"
- local Front3 = Ins.new("Weld", FrontalPiece3)
- Front3.Part0 = LArm
- Front3.Part1 = FrontalPiece3
- Front3.C0 = CF.new(0,0.55,-0.53) * CF.Angles(0,mr(90),0)
- local ArmNeon2 = Instance.new("Part", char)
- ArmNeon2.Material = "Neon"
- ArmNeon2.Size = V3.new(0.138, 0.584, 0.088)
- ArmNeon2.Color = Col.fromRGB(255, 81, 0)
- ArmNeon2.BackSurface = "SmoothNoOutlines"
- ArmNeon2.RightSurface = "SmoothNoOutlines"
- ArmNeon2.TopSurface = "SmoothNoOutlines"
- ArmNeon2.BottomSurface = "SmoothNoOutlines"
- ArmNeon2.LeftSurface = "SmoothNoOutlines"
- ArmNeon2.FrontSurface = "SmoothNoOutlines"
- ArmNeon2.BackSurface = "SmoothNoOutlines"
- ArmNeon2.Anchored = false
- ArmNeon2.CanCollide = false
- local Neon2 = Ins.new("Weld", ArmNeon2)
- Neon2.Part0 = LArm
- Neon2.Part1 = ArmNeon2
- Neon2.C0 = CF.new(0.15,0.20,-0.51) * CF.Angles(mr(0),mr(0),mr(-10))
- local ArmNeon3 = Instance.new("Part", char)
- ArmNeon3.Material = "Neon"
- ArmNeon3.Size = V3.new(0.138, 0.65, 0.088)
- ArmNeon3.Color = Col.fromRGB(255, 81, 0)
- ArmNeon3.BackSurface = "SmoothNoOutlines"
- ArmNeon3.RightSurface = "SmoothNoOutlines"
- ArmNeon3.TopSurface = "SmoothNoOutlines"
- ArmNeon3.BottomSurface = "SmoothNoOutlines"
- ArmNeon3.LeftSurface = "SmoothNoOutlines"
- ArmNeon3.FrontSurface = "SmoothNoOutlines"
- ArmNeon3.BackSurface = "SmoothNoOutlines"
- ArmNeon3.Anchored = false
- ArmNeon3.CanCollide = false
- local Neon3 = Ins.new("Weld", ArmNeon3)
- Neon3.Part0 = LArm
- Neon3.Part1 = ArmNeon3
- Neon3.C0 = CF.new(0.1,-0.35,-0.51) * CF.Angles(mr(0),mr(0),mr(0))
- local ArmNeon4 = Instance.new("Part", char)
- ArmNeon4.Material = "Neon"
- ArmNeon4.Size = V3.new(0.138, 0.584, 0.088)
- ArmNeon4.Color = Col.fromRGB(255, 81, 0)
- ArmNeon4.BackSurface = "SmoothNoOutlines"
- ArmNeon4.RightSurface = "SmoothNoOutlines"
- ArmNeon4.TopSurface = "SmoothNoOutlines"
- ArmNeon4.BottomSurface = "SmoothNoOutlines"
- ArmNeon4.LeftSurface = "SmoothNoOutlines"
- ArmNeon4.FrontSurface = "SmoothNoOutlines"
- ArmNeon4.BackSurface = "SmoothNoOutlines"
- ArmNeon4.Anchored = false
- ArmNeon4.CanCollide = false
- local Neon4 = Ins.new("Weld", ArmNeon4)
- Neon4.Part0 = LArm
- Neon4.Part1 = ArmNeon4
- Neon4.C0 = CF.new(-0.15,0.20,-0.51) * CF.Angles(mr(0),mr(0),mr(10))
- local ArmNeon5 = Instance.new("Part", char)
- ArmNeon5.Material = "Neon"
- ArmNeon5.Size = V3.new(0.138, 0.65, 0.088)
- ArmNeon5.Color = Col.fromRGB(255, 81, 0)
- ArmNeon5.BackSurface = "SmoothNoOutlines"
- ArmNeon5.RightSurface = "SmoothNoOutlines"
- ArmNeon5.TopSurface = "SmoothNoOutlines"
- ArmNeon5.BottomSurface = "SmoothNoOutlines"
- ArmNeon5.LeftSurface = "SmoothNoOutlines"
- ArmNeon5.FrontSurface = "SmoothNoOutlines"
- ArmNeon5.BackSurface = "SmoothNoOutlines"
- ArmNeon5.Anchored = false
- ArmNeon5.CanCollide = false
- local Neon5 = Ins.new("Weld", ArmNeon5)
- Neon5.Part0 = LArm
- Neon5.Part1 = ArmNeon5
- Neon5.C0 = CF.new(-0.1,-0.35,-0.51) * CF.Angles(mr(0),mr(0),mr(0))
- local HandBorder1 = Instance.new("Part", char)
- HandBorder1.Material = "Metal"
- HandBorder1.Size = V3.new(0.622, 0.622, 0.622)
- HandBorder1.Color = Col.fromRGB(202, 203, 209)
- HandBorder1.BackSurface = "SmoothNoOutlines"
- HandBorder1.RightSurface = "SmoothNoOutlines"
- HandBorder1.TopSurface = "SmoothNoOutlines"
- HandBorder1.BottomSurface = "SmoothNoOutlines"
- HandBorder1.LeftSurface = "SmoothNoOutlines"
- HandBorder1.FrontSurface = "SmoothNoOutlines"
- HandBorder1.BackSurface = "SmoothNoOutlines"
- HandBorder1.Anchored = false
- HandBorder1.CanCollide = false
- HandBorder1.Shape = "Cylinder"
- local HBord1 = Ins.new("Weld", HandBorder1)
- HBord1.Part0 = LArm
- HBord1.Part1 = HandBorder1
- HBord1.C0 = CF.new(0,-0.72,0) * CF.Angles(mr(0),mr(0),mr(90))
- local HandNeon1 = Instance.new("Part", char)
- HandNeon1.Material = "Neon"
- HandNeon1.Size = V3.new(0.553, 0.553, 0.553)
- HandNeon1.Color = Col.fromRGB(211, 70, 0)
- HandNeon1.BackSurface = "SmoothNoOutlines"
- HandNeon1.RightSurface = "SmoothNoOutlines"
- HandNeon1.TopSurface = "SmoothNoOutlines"
- HandNeon1.BottomSurface = "SmoothNoOutlines"
- HandNeon1.LeftSurface = "SmoothNoOutlines"
- HandNeon1.FrontSurface = "SmoothNoOutlines"
- HandNeon1.BackSurface = "SmoothNoOutlines"
- HandNeon1.Anchored = false
- HandNeon1.CanCollide = false
- HandNeon1.Shape = "Cylinder"
- local HNeon1 = Ins.new("Weld", HandNeon1)
- HNeon1.Part0 = LArm
- HNeon1.Part1 = HandNeon1
- HNeon1.C0 = CF.new(0,-0.76,0) * CF.Angles(mr(0),mr(0),mr(90))
- local HandNeon2 = Instance.new("Part", char)
- HandNeon2.Material = "Neon"
- HandNeon2.Size = V3.new(0.185, 0.999, 0.364)
- HandNeon2.Color = Col.fromRGB(255, 176, 0)
- HandNeon2.BackSurface = "SmoothNoOutlines"
- HandNeon2.RightSurface = "SmoothNoOutlines"
- HandNeon2.TopSurface = "SmoothNoOutlines"
- HandNeon2.BottomSurface = "SmoothNoOutlines"
- HandNeon2.LeftSurface = "SmoothNoOutlines"
- HandNeon2.FrontSurface = "SmoothNoOutlines"
- HandNeon2.BackSurface = "SmoothNoOutlines"
- HandNeon2.Anchored = false
- HandNeon2.CanCollide = false
- HandNeon2.Shape = "Cylinder"
- local HNeon2 = Ins.new("Weld", HandNeon2)
- HNeon2.Part0 = LArm
- HNeon2.Part1 = HandNeon2
- HNeon2.C0 = CF.new(0,-0.95,0) * CF.Angles(mr(0),mr(0),mr(90))
- local Theme = Instance.new("Sound", char)
- Theme.Looped = true
- Theme.SoundId = "rbxassetid://918984470"
- Theme:Play()
- local clerp = function(a, b, t)
- return a:lerp(b, t)
- end
- human = char.Humanoid
- hrp = char.HumanoidRootPart
- anim = human.Animator
- RSC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- RSC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- LSC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- LSC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- RHC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- RHC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- LHC0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- LHC1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- NC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- NC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- RJC0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- RJC1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- RS = Torso:FindFirstChild("Right Shoulder")
- LS = Torso:FindFirstChild("Left Shoulder")
- RH = Torso:FindFirstChild("Right Hip")
- LH = Torso:FindFirstChild("Left Hip")
- RJ = hrp:FindFirstChild("RootJoint")
- NK = Torso:FindFirstChild("Neck")
- local RunS = game:GetService("RunService")
- local Mouse = p:GetMouse()
- local animen = true
- local Player = game.Players.localPlayer
- local Character = Player.Character
- local Humanoid = Character.Humanoid
- local Mouse = Player:GetMouse()
- local LeftArm = Character["Left Arm"]
- local RightArm = Character["Right Arm"]
- local LeftLeg = Character["Left Leg"]
- local RightLeg = Character["Right Leg"]
- local Head = Character.Head
- local Torso = Character.Torso
- local Camera = game.Workspace.CurrentCamera
- local RootPart = Character.HumanoidRootPart
- local RootJoint = RootPart.RootJoint
- local Pause = false
- local attack = false
- local LOL = false
- local Anim = 'Idle'
- local attacktype = 1
- local delays = false
- local play = true
- local targetted = nil
- local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
- local velocity = RootPart.Velocity.y
- local sine = 0
- local change = 1
- local doe = 0
- local Create = LoadLibrary("RbxUtility").Create
- Humanoid.WalkSpeed = 90
- function resetlerp()
- RJ.C0 = RJC0
- RJ.C1 = RJC1
- NK.C0 = NC0
- NK.C1 = NC1
- RS.C0 = RSC0
- RS.C1 = RSC1
- LS.C0 = LSC0
- LS.C1 = LSC1
- RH.C0 = RHC0
- RH.C1 = RHC1
- LH.C0 = LHC0
- end
- local Prefix = "/"
- coroutine.resume(coroutine.create(function()
- while wait() do
- for _, o in pairs(char:GetChildren()) do
- if o:IsA("Part") or o:IsA("MeshPart") then
- if o.Material == Enum.Material.Neon then
- local Loud = Theme.PlaybackLoudness/.5
- local Volume = Theme.Volume
- o.Color = o.Color:lerp(Color3.fromRGB(Loud * Volume, Loud/2 * Volume, 0), 0.05)
- end
- end
- end
- end
- end))
- p.Chatted:Connect(function(msg)
- if msg:sub(1,6) == Prefix.."Play " then
- local ASong = tonumber(msg:sub(7))
- Theme.SoundId = "rbxassetid://"..ASong
- Theme:Play()
- elseif msg:sub(1,8) == Prefix.."Volume " then
- local AVolume = tonumber(msg:sub(9))
- Theme.Volume = AVolume
- end
- end)
- ArtificialHB = Create("BindableEvent", script){
- Parent = script,
- Name = "Heartbeat",
- }
- script:WaitForChild("Heartbeat")
- frame = 1 / 30
- tf = 0
- allowframeloss = false
- tossremainder = false
- lastframe = tick()
- script.Heartbeat:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- script.Heartbeat:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.Heartbeat:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- function swait(num)
- if num == 0 or num == nil then
- ArtificialHB.Event:wait()
- else
- for i = 0, num do
- ArtificialHB.Event:wait()
- end
- end
- end
- New = function(Object, Parent, Name, Data)
- local Object = Instance.new(Object)
- for Index, Value in pairs(Data or {}) do
- Object[Index] = Value
- end
- Object.Parent = Parent
- Object.Name = Name
- return Object
- end
- function rayCast(Position, Direction, Range, Ignore)
- return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
- end
- coroutine.wrap(function()
- while 1 do
- swait()
- if doe <= 360 then
- doe = doe + 2
- else
- doe = 0
- end
- end
- end)
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