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SSilver

BWR - Changelog 02/08/23

Aug 2nd, 2023 (edited)
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  1. Syringe Guns
  2. + Fixed crit heal reduction
  3. Fixed based on changes to data maps in recent update.
  4.  
  5. Equalizer
  6. + Fixed taunt damage
  7. Diamondback
  8. + Fixed headshots nullifying minicrit boosted hits
  9. Dalokohs Bar
  10. - Reverted max overheal with buff back to 450
  11. Fixing oversights of current changes.
  12.  
  13. Pomson 6000
  14. + Fixed projectile spawning below crosshair
  15. - Reverted clip size to -33% (was -0%)
  16. - Reduced projectile speed bonus to +33% (was +50%)
  17. Weapon had become too spammable and not significantly worse compared to stock up close. The lower speed should better cap the range it can effectively threaten enemies at, and reverting its clip should help keep it from producing too much spam and being easier to overwhelm up close.
  18.  
  19. Brass Beast
  20. - Reverted rev up speed to 50% slower (was 40%)
  21. This downside was reverted to hold back how reliably a heavy will be able to rev up to tank damage reactively, requiring a bit more pre-rev.
  22.  
  23. Warrior's Spirit
  24. - Added 50% slower deploy penalty
  25. Weapon appeared to have too many boons for capitalizing on it, particularly the range making it too reliable. The deploy penalty was added to keep it from being too reliable at closing on kills.
  26.  
  27. Back Scatter
  28. - Increased damage penalty to -55% (was -45%)
  29. Weapon appeared to be purely better than stock in its most effective range with not enough downside. This penalty requires the scout to better use the spread to aim for back hits.
  30.  
  31. Iron Bomber
  32. + Reverted explosion penalty to -15% (was -30%)
  33. - Added -15% damage penalty to rollers
  34. With the added use to rollers in trapping enemies, their effectiveness was to be made slightly weaker as a trade-off, requiring more ammo spent laying effective traps.
  35.  
  36. Southern Hospitality
  37. + Removed max metal penalty
  38. - Removed metal reduction in building cost
  39. - Added -10% slower move speed while hauling
  40. The former comboination of stats to give the weapon a lower capacity for healing/upgrades seemed contradictory for its role as a more defensive wrench. This downside is one that ought to better suit that, making the engineer less prone to adjusting building placement or use a more supportive weapon like the Rescue Ranger to avoid it.
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