Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Player = game:GetService("Players").GeneralNW
- Character = Player.Character
- PlayerGui = Player.PlayerGui
- Backpack = Player.Backpack
- Torso = Character.Torso
- Head = Character.Head
- LeftArm = Character["Left Arm"]
- LeftLeg = Character["Left Leg"]
- RightArm = Character["Right Arm"]
- RightLeg = Character["Right Leg"]
- LS = Torso["Left Shoulder"]
- LH = Torso["Left Hip"]
- RS = Torso["Right Shoulder"]
- RH = Torso["Right Hip"]
- attack = false
- attackdebounce = false
- attackdebounce2 = false
- attackdebounce3 = false
- swordattack=false
- canfinger=true
- attacktype = 1
- combo = 0
- damage = 3
- oridamage = 3
- walkdebounce = false
- sheathed = true
- slash=false
- it=Instance.new
- vt=Vector3.new
- cf=CFrame.new
- euler=CFrame.fromEulerAnglesXYZ
- angles=CFrame.Angles
- mRad=math.rad
- mPi=math.pi
- act = {key = {}}
- walking = false
- hold=false
- MMouse=nil
- equipped=false
- necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- con1=nil
- con2=nil
- con3=nil
- mana=400
- Charging=0
- Did=0
- colors={"Black","Navy blue"}
- random=nil
- Combo=""
- --player
- player = nil
- --save shoulders
- RSH, LSH = nil, nil
- --welds
- RW, LW , RWL, LWL = it("Weld"), it("Weld"), it("Weld"), it("Weld")
- RW.Name="Right Shoulder"
- LW.Name="Left Shoulder"
- RWL.Name="Right Hip"
- LWL.Name="Left Hip"
- RW2, LW2 = it("Weld"), it("Weld")
- --what anim
- anim = "none"
- local gyro = it("BodyGyro")
- gyro.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge
- gyro.P = 20e+003
- bod = it("BodyPosition")
- bod.position = Torso.Position
- bod.maxForce = vt(4e+080, 4e+080, 4e+080)
- Enemy=nil
- CF=cf(-1.5,0.5,0) * euler(0.7,0,-0.3)
- if Character:findFirstChild("Scirave",true) ~= nil then
- Character:findFirstChild("Scirave",true).Parent = nil
- end
- if Character:findFirstChild("Weapon",true) ~= nil then
- Character:findFirstChild("Weapon",true).Parent = nil
- end
- if Character.Torso:findFirstChild("ChargeGui",true) ~= nil then
- Character.Torso:findFirstChild("ChargeGui",true).Parent = nil
- end
- if Player.PlayerGui:findFirstChild("manaGUI",true) ~= nil then
- Player.PlayerGui:findFirstChild("manaGUI",true).Parent = nil
- end
- bod = it("BodyPosition")
- bod.position = Torso.Position
- bod.maxForce = vt(4e+080, 4e+080, 4e+080)
- local GUI = Instance.new("BillboardGui")
- GUI.Adornee = Torso
- GUI.Parent = Torso
- GUI.Active = true
- GUI.Enabled = true
- GUI.Size = UDim2.new(1, 0, 1, 0)
- GUI.StudsOffset = Vector3.new(0, 4, 0)
- GUI.Name="ChargeGui"
- local Chat = Instance.new("TextBox")
- Chat.Parent = GUI
- Chat.FontSize = "Size12"
- Chat.BackgroundColor3=Color3.new(0,0,0)
- Chat.Position = UDim2.new(-1.5, 0, 0, 0)
- Chat.Size = UDim2.new(5,0,0.5,0)
- Chat.Visible = false
- Chat.Text = " "
- local Chat2 = Instance.new("TextBox")
- Chat2.Parent = GUI
- Chat2.FontSize = "Size12"
- Chat2.BackgroundColor3=Color3.new(0,0,0.4)
- Chat2.Position = UDim2.new(-1.5, 0, 0, 0)
- Chat2.Size = UDim2.new(0,0,0.5,0)
- Chat2.Visible = false
- Chat2.Text = " "
- --[[
- if Player.userId~=209911 and Player.userId~=17613036 then
- script.Parent = Character
- local h = it("Hint")
- h.Parent = workspace
- h.Text = "UR NOT FEN!"
- wait(1)
- h.Text = "U MUST DAI!!"
- wait(0.5)
- if Character:findFirstChild("ForceField") ~= nil then
- Character:findFirstChild("ForceField").Parent = nil
- end
- Character:BreakJoints()
- local m = it("Explosion")
- m.Parent = workspace
- m.Position = Torso.Position
- wait(3)
- h.Parent = nil
- script.Parent = nil
- wait(9001)
- while true do
- wait()
- end
- end
- ]]
- qi = function(ttz) local qii = it(ttz[1],ttz[2]) table.foreach(ttz,function(oi,oi2) if oi ~= 1 and oi ~= 2 then qii[oi] = oi2 end end) return qii end
- function pa(pa,pn,sh,x,y,z,c,a,tr,re,bc2) local fp=nil if sh ~= "Wedge" and sh ~= "CornerWedge" then fp=it("Part",pa) fp.Shape=sh fp.formFactor="Custom" elseif sh == "Wedge" then fp=it("WedgePart",pa) fp.formFactor="Custom"
- elseif sh == "CornerWedge" then fp=it("CornerWedgePart",pa) end fp.Size=v3(x,y,z) fp.CanCollide=c fp.Anchored=false fp.BrickColor=bc(bc2) fp.Transparency=tr fp.Reflectance=re fp.BottomSurface=0 fp.Name=pn --fp.FrontSurface="Hinge"
- fp.TopSurface=0 fp:BreakJoints() fp.Anchored = a return fp end
- function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
- local fp = it("Part")
- fp.formFactor = formfactor
- fp.Parent = parent
- fp.Reflectance = reflectance
- fp.Transparency = transparency
- fp.CanCollide = false
- fp.BrickColor = brickcolor
- fp.Name = name
- fp.Size = size
- fp.Position = Torso.Position
- fp.BottomSurface="Smooth"
- fp.TopSurface="Smooth"
- fp.Locked=true
- fp:BreakJoints()
- return fp
- end
- function mesh(Mesh,part,meshtype,meshid,offset,scale)
- local mesh = it(Mesh)
- mesh.Parent = part
- if Mesh=="SpecialMesh" then
- mesh.MeshType = meshtype
- mesh.MeshId = meshid
- end
- mesh.Offset=offset
- mesh.Scale=scale
- return mesh
- end
- function weld(parent,part0,part1,c0)
- local weld = it("Weld")
- weld.Parent = parent
- weld.Part0 = part0
- weld.Part1 = part1
- weld.C0 = c0
- return weld
- end
- local ball=part(1,nil,0,0.5,BrickColor.new("Black"),"DarkBall",vt(1,1,1))
- local bmesh=mesh("SpecialMesh",ball,"Sphere","",vt(0,0,0),vt(1.3,1.1,1.3))
- local bweld=weld(ball,ball,nil,cf(0,0,0))
- local ball2=part(1,nil,0,0.5,BrickColor.new("Navy blue"),"DarkBall",vt(2,2,2))
- local bmesh2=mesh("SpecialMesh",ball2,"Sphere","",vt(0,0,0),vt(1,0.8,1))
- local bweld2=weld(ball2,ball2,nil,cf(0,0,0))
- local bigsword=part(1,workspace,0,0,BrickColor.new("Navy blue"),"Sword",vt(70,500,20))
- bigsword.Parent=nil
- local sword1=part(1,workspace,0,0.5,BrickColor.new("Navy blue"),"Sword",vt(2,2,2))
- sword1.Parent=nil
- local sword2=part(1,workspace,0,0.5,BrickColor.new("Navy blue"),"Sword",vt(2,2,2))
- sword2.Parent=nil
- coroutine.resume(coroutine.create(function()
- while true do
- wait()
- for i=0,1,0.1 do
- wait()
- bmesh.Scale=bmesh.Scale-vt(0.05,0.05,0.05)
- end
- for i=0,1,0.1 do
- wait()
- bmesh.Scale=bmesh.Scale+vt(0.05,0.05,0.05)
- end
- end
- end))
- coroutine.resume(coroutine.create(function()
- while true do
- wait()
- for i=0,1,0.2 do
- wait()
- bmesh2.Scale=bmesh2.Scale-vt(0.05,0.05,0.05)
- end
- for i=0,1,0.2 do
- wait()
- bmesh2.Scale=bmesh2.Scale+vt(0.05,0.05,0.05)
- end
- end
- end))
- local modelzorz = it("Model")
- modelzorz.Name = "Scirave"
- modelzorz.Parent = Character
- --[[
- local handle=part(1,modelzorz,0,0,BrickColor.new("Black"),"Part1",vt(0.35, 4, 0.35))
- local mesh1=mesh("CylinderMesh",handle,"","",vt(0,0,0),vt(1,1,1))
- local weld1=weld(handle,handle,Torso,cf(3,0,0)*euler(0,0,0))
- ]]
- ---- TUT01LOL
- Decs={}
- Decs.Totem = "35624068" Decs.Tornado = "1051557" Decs.SpikeBall = "9982590" Decs.Fist = "65322375" Decs.RedCliffT = "49754754" Decs.RedCliff = "49754655" Decs.Chakram = "18430887" Decs.Chakram2 = "47260990" Decs.Chakram3 = "19251107" Decs.Diamond = "9756362" Decs.Sword1 = "rbxasset://fonts/s" .. "word.mesh" Decs.EF1 = "64467174" Decs.TSkull1="36869975" Decs.Skull1="36869983" Decs.Shield1="60120613" Decs.Ring="3270017" Decs.Shine="48965808" Decs.Crack="49173398" Decs.Cloud="1095708" Decs.Spike="1033714" Decs.Rock="1290033" Decs.Crown="20329976" Decs.Crown2="1323306"
- Decs.SplinteredSkyT="50798688" Decs.SplinteredSky="50798664"
- asset="http://www.roblox.com/asset/?id="
- table.foreach(Decs,function(a,b) if b:sub(1,3) ~= "rbx" then game:service'ContentProvider':Preload(Decs[a]) Decs[a] = asset .. Decs[a] game:service'ContentProvider':Preload(Decs[a]) end end)
- q = function(f) coroutine.resume(coroutine.create(function() f() end)) end
- v3=Vector3.new
- bc=BrickColor.new
- cn=CFrame.new
- rd=math.rad
- rn=math.random
- ca=CFrame.Angles
- su=modelzorz
- t=Torso
- han = pa(su,"","Block",0.4,0.4,0.4,false,false,1,0,"Navy blue") it('CylinderMesh',han)
- print(han.Parent)
- hanw = qi({"Weld",han,Part0=t,Part1=han,C0=cn(0.7,-0.7,0.65)*ca(0,0,rd(45))*ca(0,rd(90),0)})
- han2 = pa(su,"","Block",0.35,4,0.35,false,false,0,0,"Black") it('CylinderMesh',han2)
- han2w = qi({"Weld",han2,Part0=han,Part1=han2,C0=cn(0,1,0)})
- han3 = pa(su,"","Block",0,0,0,false,false,0,0,"Navy blue") qi({"SpecialMesh",han3,MeshType="Sphere",Scale=v3(0.4,0.4,0.4)*5})
- han3w = qi({"Weld",han2,Part0=han2,Part1=han3,C0=cn(0,-2,0)})
- han4 = pa(su,"","Block",0,0,0,false,false,0,0,"") qi({"SpecialMesh",han4,MeshType="Sphere",Scale=v3(0.5,0.7,0.2)*5})
- han4w = qi({"Weld",han2,Part0=han3,Part1=han4,C0=ca(0,rd(90),0)})
- for i=1,10 do
- des = pa(su,"","Block",0.4,0.2,0.4,false,false,0,0,"Navy blue") it('CylinderMesh',des).Scale = v3(1,0.4,1)
- desw = qi({"Weld",han,Part0=han2,Part1=des,C0=cn(0,-1.8+(i/3),0)*ca(rd(0),0,rd(0))})
- end
- for i=0,270,90 do
- des = pa(su,"","Block",0,0,0,false,false,0,0,"") qi({"SpecialMesh",des,MeshType="FileMesh",Scale=v3(0.1,0.4,0.1),MeshId=Decs.Spike})
- desw = qi({"Weld",han2,Part0=han2,Part1=des,C0=ca(0,rd(i),0)*cn(0,1.8,0.3)*ca(rd(90),0,0)})
- end
- han5 = pa(su,"","Block",0,0,0,false,false,0,0,"Black") qi({"SpecialMesh",han5,MeshType="Sphere",Scale=v3(0.35,0.6,0.35)*5})
- han5w = qi({"Weld",han2,Part0=han2,Part1=han5,C0=cn(0,2,0)})
- han6 = pa(su,"","Wedge",0,0,0,false,false,0,0,"Black") qi({"SpecialMesh",han6,MeshType="Wedge",Scale=v3(0.1,1,0.5)*5})
- han6w = qi({"Weld",han2,Part0=han2,Part1=han6,C0=cn(0,2.4,0.05)*ca(rd(10),0,0)})
- han7 = pa(su,"","Block",0,0,0,false,false,0,0,"") qi({"SpecialMesh",han7,MeshType="FileMesh",Scale=v3(0.75,0.75,2),MeshId=Decs.Ring})
- han7w = qi({"Weld",han2,Part0=han2,Part1=han7,C0=cn(0,2.9,0)*ca(0,rd(90),0)})
- han8 = pa(su,"","Block",0,0,0,false,false,0.3,0.1,"Really blue") qi({"SpecialMesh",han8,MeshType="Sphere",Scale=v3(0.7,0.7,0.7)*5})
- han8w = qi({"Weld",han2,Part0=han2,Part1=han8,C0=cn(0,2.9,0)*ca(0,0,0)})
- han9 = pa(su,"","Block",0,0,0,false,false,0,0,"Institutional white") qi({"SpecialMesh",han9,Scale=v3(0.25,1,0.25),MeshType="FileMesh",MeshId = Decs.Chakram3})
- han9w = qi({"Weld",han2,Part0=han2,Part1=han9,C0=cn(0,2.9,0)*ca(0,0,rd(90))})
- q(function() while true do wait(0.035) han9w.C0 = han9w.C0 *ca(0,rd(10),0) end end)
- for i=0,2 do
- des = pa(su,"","Block",0,0,0,false,false,0,0.05,"Really black") qi({"SpecialMesh",des,MeshType="FileMesh",Scale=v3(0.2,1,0.2),MeshId=Decs.Diamond})
- desw = qi({"Weld",han2,Part0=han2,Part1=des,C0=cn(0,2.1+(i/2.1),0.6+(i/5))*ca(rd(150-(i*30)),0,0)})
- end
- des = pa(su,"","Block",0,0,0,false,false,0,0.05,"Really black") qi({"SpecialMesh",des,MeshType="FileMesh",Scale=v3(0.2,1,0.2),MeshId=Decs.Diamond})
- desw = qi({"Weld",han2,Part0=han2,Part1=des,C0=cn(0,3.6,0.7)*ca(rd(50),0,0)})
- bla = pa(su,"","Wedge",0.2,1,2,false,false,0,0.05,"") qi({"SpecialMesh",bla,Scale=v3(0.56,1,1),MeshType="Wedge"})
- blaw = qi({"Weld",han2,Part0=han8,Part1=bla,C0=cn(0,0.5,-1.2)*ca(rd(30),0,0)})
- bla2 = pa(su,"","Wedge",0.2,0.7,2,false,false,0,0.05,"") qi({"SpecialMesh",bla2,Scale=v3(0.53,1,1),MeshType="Wedge"})
- bla2w = qi({"Weld",han2,Part0=bla,Part1=bla2,C0=cn(0,-0.5,-0.75)*ca(rd(-20),0,0)})
- bla3 = pa(su,"","Wedge",0.2,0.4,2,false,false,0,0.05,"") qi({"SpecialMesh",bla3,Scale=v3(0.5,1,1),MeshType="Wedge"})
- bla3w = qi({"Weld",han2,Part0=bla2,Part1=bla3,C0=cn(0,-0.5,-0.75)*ca(rd(-20),0,0)})
- han10 = pa(su,"","Block",0,0,0,false,false,0,1,"Really black") it('CylinderMesh',han10).Scale = v3(1.2,0.57,1.2)
- han10 = qi({"Weld",han2,Part0=bla,Part1=han10,C0=cn(0,-0.37,1.35)*ca(0,0,rd(90))})
- han11 = pa(su,"","Block",0.2,0.37,0.7,false,false,0,0,"") it('BlockMesh',han11).Scale = v3(0.48,1,0.9)
- han11 = qi({"Weld",han2,Part0=bla,Part1=han11,C0=cn(0,-0.32,1.3)})
- raa = RightArm
- laa = LeftArm
- clawa1 = pa(su,"","Block",0,0,0,false,false,0,0,"Really black") qi({"SpecialMesh",clawa1,MeshType="FileMesh",Scale=v3(0.12,0.8,0.12),MeshId=Decs.Spike})
- clawa1w = qi({"Weld",han2,Part0=laa,Part1=clawa1,C0=ca(rd(180),0,0)*cn(-0.2,1.25,0)})
- clawa2 = pa(su,"","Block",0,0,0,false,false,0,0,"Really black") qi({"SpecialMesh",clawa2,MeshType="FileMesh",Scale=v3(0.12,0.8,0.12),MeshId=Decs.Spike})
- clawa2w = qi({"Weld",han2,Part0=laa,Part1=clawa2,C0=ca(rd(180),0,0)*cn(0.2,1.25,0)})
- clawb1 = pa(su,"","Block",0,0,0,false,false,0,0.4,"Navy blue") qi({"SpecialMesh",clawb1,MeshType="FileMesh",Scale=v3(0.12,0.8,0.12),MeshId=Decs.Spike})
- clawb1w = qi({"Weld",han2,Part0=clawa1,Part1=clawb1,C0=cn(0,0.15,0)})
- clawb2 = pa(su,"","Block",0,0,0,false,false,0,0.4,"Navy blue") qi({"SpecialMesh",clawb2,MeshType="FileMesh",Scale=v3(0.12,0.8,0.12),MeshId=Decs.Spike})
- clawb2w = qi({"Weld",han2,Part0=clawa2,Part1=clawb2,C0=cn(0,0.15,0)})
- badge = pa(su,"","Block",0,0,0,false,false,0,0,"Navy blue") qi({"SpecialMesh",badge,MeshType="FileMesh",Scale=v3(0.15,1,0.5),MeshId=Decs.Diamond})
- badgew = qi({"Weld",han2,Part0=laa,Part1=badge,C0=cn(-0.5,0,0)*ca(rd(25),0,0)})
- badge2 = pa(su,"","Block",0,0,0,false,false,0,0,"Really black") qi({"SpecialMesh",badge2,MeshType="FileMesh",Scale=v3(0.149,1,0.495),MeshId=Decs.Diamond})
- badge2w = qi({"Weld",han2,Part0=badge,Part1=badge2})
- ef = pa(su,"","Block",0,0,0,false,true,1,0,"Navy blue") qi({"SpecialMesh",ef,MeshType="FileMesh",Scale=v3(7,7,4),MeshId=Decs.Chakram2})
- --efw = qi({"Weld",han2,Part0=t,Part1=ef,C0=cn(0,-2.9,0)*ca(rd(90),0,0)})
- db1 = pa(su,"","Block",0,0,0,false,false,1,0,"Really black") qi({"SpecialMesh",db1,MeshType="Sphere",Scale=v3(1,1,1)*5})
- db1w = qi({"Weld",han2,Part0=laa,Part1=db1,C0=cn(0,-2,0)})
- db2 = pa(su,"","Block",0,0,0,false,false,1,0.1,"Navy blue") qi({"SpecialMesh",db2,MeshType="Sphere",Scale=v3(1.2,1.2,1.2)*5})
- db2w = qi({"Weld",han2,Part0=db1,Part1=db2,C0=cn(0,0,0)})
- local ebs = false
- function eb(wutarm,aa,siz) if not siz then siz = 1 end q(function() db1.Mesh.Scale=v3(siz,siz,siz)*5 db1w.Part0 = wutarm db1w.C0 = cn(0,-1+(-siz/1.25),0) if not ebs then ebs = true
- if aa then db1.Transparency = 0.1 else for i=1,0.1,-0.1 do db1.Transparency = i wait() end end
- else
- ebs = false if aa then db1.Transparency = 1 else for i=0.1,1,0.1 do db1.Transparency = i wait() end end
- end end) end
- local efm = ef.Mesh.Scale
- function e(aa) if aa ~= nil then ef.Mesh.Scale=efm*aa else ef.Mesh.Scale=efm end if ef.Transparency < 0.4 then
- for i=0.3,1,0.1 do ef.Transparency = i wait() end
- else
- q(function() for i=1,0.3,-0.1 do ef.Transparency = i wait() end end)
- end end
- q(function() while true do if ebs then for i=0.4,0.7,0.025 do local tra = (i+0.15)*(db1.Mesh.Scale.x/4) db2.Transparency =i wait() db2.Mesh.Scale=db1.Mesh.Scale*1.2+v3(tra*(db1.Mesh.Scale.x/5),tra*(db1.Mesh.Scale.x/5),tra*(db1.Mesh.Scale.x/5)) end
- for i=0.7,0.4,-0.025 do local tra = (i+0.15)*(db1.Mesh.Scale.x/4) db2.Transparency =i db2.Mesh.Scale=db1.Mesh.Scale*1.2+v3(tra*(db1.Mesh.Scale.x/5),tra*(db1.Mesh.Scale.x/5),tra*(db1.Mesh.Scale.x/5)) wait() end else db2.Transparency = 1 db2.Mesh.Scale = v3(1.2,1.2,1.2)*5 end wait() end end)
- q(function() while true do for i=0,1,0.05 do badge.Transparency = i wait() end badge.Transparency = 1 wait(1) for i=1,0,-0.05 do badge.Transparency = i wait() end wait(4) end end)
- sho = pa(su,"","Block",0,0,0,false,false,0,0,"Black") qi({"SpecialMesh",sho,Scale=v3(1.1,1.1,1.1)*5,MeshType="Wedge"})
- show = qi({"Weld",han2,Part0=raa,Part1=sho,C0=cn(0,0.545,0)*ca(rd(180),rd(90),0)})
- chak = pa(su,"","Block",0,0,0,false,false,0,0,"") qi({"SpecialMesh",chak,Scale=v3(0.09,0.09,0.24)*5,MeshType="FileMesh",MeshId=Decs.Chakram})
- chakw = qi({"Weld",han2,Part0=raa,Part1=chak,C0=cn(0.56,0.5,0)*ca(0,rd(-90),0)})
- chak2 = pa(su,"","Block",0,0,0,false,false,0.1,0.1,"Navy blue") qi({"SpecialMesh",chak2,Scale=v3(0.15,0.15,0.05)*5,MeshType="FileMesh",MeshId=Decs.Chakram2})
- chak2w = qi({"Weld",han2,Part0=raa,Part1=chak2,C0=cn(0.56,0.5,0)*ca(0,rd(-90),0)})
- --[[
- local efww = 0
- q(function() while true do wait() if FindGround(to.CFrame) then efww = efww+25 ef.CFrame = FindGround(to.CFrame)*ca(0,rd(efww),0)*ca(rd(90),0,0) else ef.CFrame=cn(10000,10000,10000) end end end)
- ]]
- q(function() while true do wait(0.035) if canfinger==true then chak2w.C0 = chak2w.C0*ca(0,0,rd(25)) end end end)
- spiking=false
- local spike=part(1,nil,0,0.5,BrickColor.new("Black"),"DarkBall",vt(1,1,1))
- spike.Anchored=true
- local spmesh=mesh("SpecialMesh",spike,"FileMesh",Decs.SpikeBall,vt(0,0,0),vt(0.5,0.3,0.5))
- local LastPoint = bla3.CFrame * CFrame.new(0,bla3.Size.Y/2,0)
- local Point = bla3.CFrame * CFrame.new(0,bla3.Size.Y/2,0)
- local fengui = it("GuiMain")
- fengui.Parent = Player.PlayerGui
- fengui.Name = "manaGUI"
- local fenframe = it("Frame")
- fenframe.Parent = fengui
- fenframe.BackgroundColor3 = Color3.new(255,255,255)
- fenframe.BackgroundTransparency = 1
- fenframe.BorderColor3 = Color3.new(17,17,17)
- fenframe.Size = UDim2.new(0.0500000007, 0, 0.100000001, 0)
- local fentext = it("TextLabel")
- fentext.Parent = fenframe
- fentext.Text = "Mana("..mana..")"
- fentext.BackgroundTransparency = 1
- fentext.SizeConstraint = "RelativeXY"
- fentext.TextXAlignment = "Center"
- fentext.TextYAlignment = "Center"
- fentext.Position = UDim2.new(0,80,1,200)
- local fentext2 = it("TextLabel")
- fentext2.Parent = fenframe
- fentext2.Text = " "
- fentext2.BackgroundTransparency = 0
- fentext2.BackgroundColor3 = Color3.new(0,0,0)
- fentext2.SizeConstraint = "RelativeXY"
- fentext2.TextXAlignment = "Center"
- fentext2.TextYAlignment = "Center"
- fentext2.Position = UDim2.new(0,10,1,170)
- fentext2.Size = UDim2.new(2.79999995,0,0.210000306,0)
- local fentext3 = it("TextLabel")
- fentext3.Parent = fenframe
- fentext3.Text = " "
- fentext3.BackgroundTransparency = 0
- fentext3.BackgroundColor3 = Color3.new(1,1,1)
- fentext3.SizeConstraint = "RelativeXY"
- fentext3.TextXAlignment = "Center"
- fentext3.TextYAlignment = "Center"
- fentext3.Position = UDim2.new(0,10,1,170)
- fentext3.Size = UDim2.new(mana*0.007,0,0.400000006,0)
- local bg = it("BodyGyro")
- bg.Parent = nil
- if (script.Parent.className ~= "HopperBin") then
- Tool = it("HopperBin")
- Tool.Parent = Backpack
- Tool.Name = "Scirave"
- script.Parent = Tool
- end
- Bin = script.Parent
- if Bin:findFirstChild("ManaBar",true) ~= nil then
- mana=Bin.ManaBar.Value
- Bin:findFirstChild("ManaBar",true).Parent = nil
- end
- local bar=Instance.new("IntValue")
- bar.Parent=Bin
- bar.Name="ManaBar"
- bar.Value=mana
- local RoarSound = it("Sound")
- RoarSound.SoundId = "http://www.roblox.com/asset/?id=1089403"
- RoarSound.Parent = Head
- RoarSound.Volume = 1
- RoarSound.Pitch = pitch
- RoarSound.PlayOnRemove = true
- genroarsound=function(iter,start,conv)
- RoarSound.Volume=10/iter
- RoarSound.Pitch=start
- for k=1, iter do
- RoarSound.Pitch=RoarSound.Pitch-conv
- RoarSound:Play()
- end
- end
- --[[local SlashS = game.Lighting["lolslash"]:Clone()
- SlashS.Parent = Head
- SlashS.Volume = 1
- SlashS.Pitch = 1
- local DarkWaveS = game.Lighting["loldarkwave"]:Clone()
- DarkWaveS.Parent = Head
- DarkWaveS.Volume = 1
- DarkWaveS.Pitch = 0.7
- local BlastS = game.Lighting["lolblast"]:Clone()
- BlastS.Parent = Head
- BlastS.Volume = 1
- BlastS.Pitch = 0.4
- local BlewmS = game.Lighting["lolblewm"]:Clone()
- BlewmS.Parent = Head
- BlewmS.Volume = 1
- BlewmS.Pitch = 0.2
- local BigBlastS = game.Lighting["lolbigblast"]:Clone()
- BigBlastS.Parent = Head
- BigBlastS.Volume = 1
- BigBlastS.Pitch = 0.6
- local AbscondS = game.Lighting["lolabscond"]:Clone()
- AbscondS.Parent = Head
- AbscondS.Volume = 1
- AbscondS.Pitch = 1]]
- function unequipweld()
- --[[for i=0,1,0.1 do
- wait()
- LW.C0 = cf(-1.5,0.5,0) * euler(-0.5+0.5*i,0,0)
- RW.C0 = cf(1.5,0.5,0) * euler(-0.5+0.5*i,0,0)
- end]]
- end
- function equipweld()
- for i=0,1,0.1 do
- wait()
- --weld1.C0=cf(2*i,-4-1*i,-0.7-0.8*i)*euler(0,0,-0.8+0.8*i)
- Torso.Neck.C0=necko*euler(0,0,0)
- LW.C0 = cf(-1.5,0.5,0) * euler(0,0,0)
- RW.C0 = cf(1.5,0.5,0) * euler(0,0,0)
- end
- end
- function hideanim()
- equipped=false
- Torso.Neck.C0=necko*euler(0,0,0)
- unequipweld()
- end
- function equipanim(mouse)
- equipped=true
- equipweld()
- wait(1)
- --Torso.Neck.C0=necko*euler(0,0,0)
- end
- function Stance()
- end
- function SwordDrive()
- attack=true
- for i = 0,1,0.1 do
- wait()
- LW.C0 = cf(-1.5,0.5,0) * euler(0,0,0)
- LW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- RW.C0 = cf(1.5,0.5,0) * euler(5.5*i,0,-0.2*i)
- RW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- end
- hanw.Part0=RightArm
- hanw.C0=cf(-0.5,-1,0)*euler(-0.8,0.7,1.57)
- for i = 0,1,0.1 do
- wait()
- LW.C0 = cf(-1.5,0.5,0) * euler(0,0,0)
- LW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- RW.C0 = cf(1.5,0.5,0) * euler(5.5-2.06*i,0,-0.2+0.2*i)
- RW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- hanw.C0=cf(-0.5+0.5*i,-1,0)*euler(-0.8+1.6*i,0.7+2.44*i,1.57+1.57*i)
- end
- Walk=Character.Humanoid.WalkSpeed
- Character.Humanoid.WalkSpeed=0
- Chat.Visible=true
- Chat2.Size=UDim2.new(0,0,0.5,0)
- Chat2.Visible=true
- while SDhold==true do
- wait()
- if Charging<10 then
- GroundEffect(Torso,0,1.5,0,math.random(-5,5),-3,math.random(-5,5),0,0,0,BrickColor.new("Black"))
- Charging=Charging+0.2
- else
- if Charging<=10.2 then
- GroundEffect(Torso,8,8,8,0,0,0,0,0,0,BrickColor.new("Black"))
- Charging=Charging+0.2
- end
- end
- if Charging<=10 then
- Chat2.Size=Chat2.Size+UDim2.new(0.1,0,0,0)
- end
- end
- Chat.Visible=false
- Chat2.Size=UDim2.new(0,0,0.5,0)
- Chat2.Visible=false
- Character.Humanoid.WalkSpeed=Walk
- for i = 0,1,0.2 do
- wait()
- LW.C0 = cf(-1.5,0.5,0) * euler(-0.5*i,0,0)
- LW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- RW.C0 = cf(1.5,0.5,0) * euler(3.44-2.5*i,0,0)
- RW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- hanw.C0=cf(0,-1,0)*euler(0.8-0.5*i,0.7+2.44,1.57+1.57)
- end
- GroundEffect(bla2,1,0.1,1,0,1,0,0,0,0,BrickColor.new("Navy blue"))
- inc=-5
- if Charging>=10 then
- for i=1,8 do
- wait(0)
- SummonSword(Torso,CFrame.new(0,-5,inc)*CFrame.fromEulerAnglesXYZ(-2,0,1.57),CFrame.new(0,0,0.8),20,10)
- inc=inc-7
- end
- else
- for i=1,5 do
- wait(0)
- SummonSword(Torso,CFrame.new(0,-5,inc)*CFrame.fromEulerAnglesXYZ(-2,0,1.57),CFrame.new(0,0,0.8),10,5)
- inc=inc-7
- end
- end
- wait()
- for i = 0,1,0.1 do
- wait()
- LW.C0 = cf(-1.5,0.5,0) * euler(-0.5+0.5*i,0,0)
- LW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- RW.C0 = cf(1.5,0.5,0) * euler(0.94+4.56*i,0,-0.2*i)
- RW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- hanw.C0=cf(-0.5*i,-1,0)*euler(0.3-1.1*i,3.14-2.44*i,3.14-1.57*i)
- end
- hanw.Part0=Torso
- hanw.C0=cn(0.7,-0.7,0.65)*ca(0,0,rd(45))*ca(0,rd(90),0)
- for i = 0,1,0.1 do
- wait()
- LW.C0 = cf(-1.5,0.5,0) * euler(0,0,0)
- LW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- RW.C0 = cf(1.5,0.5,0) * euler(5.5-5.5*i,0,-0.2+0.2*i)
- RW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- end
- attack=false
- end
- function DarkClaw()
- attack=true
- local LastPoint = bla3.CFrame * CFrame.new(0,bla3.Size.Y/2,0)
- local LastPoint2 = bla3.CFrame * CFrame.new(1,bla3.Size.Y/2,0)
- local LastPoint3 = bla3.CFrame * CFrame.new(-1,bla3.Size.Y/2,0)
- for i = 0,1,0.2 do
- wait()
- LW.C0 = cf(-1.5,0.5,0) * euler(0,0,0)
- LW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- RW.C0 = cf(1.5,0.5,0) * euler(-0.5*i,0,-0.5*i)
- RW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- end
- hanw.Part0=RightArm
- hanw.C0=cf(0,-1,0)*euler(0.9,0,1.3)
- hanw.C1=euler(0,-2,0)
- for i = 0,1,0.2 do
- wait()
- Torso.Neck.C0=necko*euler(0,0,1.57*i)
- LW.C0 = cf(-1.5,0.5,0) * euler(0,0,-1.57*i)
- LW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- RW.C0 = cf(1.5,0.5,0) * euler(-0.5+0.5*i,0,-0.5+1*i)
- RW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- hanw.C0=cf(0,-1,0)*euler(0.9+0.67*i,0,1.3-1.3*i)
- hanw.C1=euler(0,-2+2*i,0)
- end
- Walk=Character.Humanoid.WalkSpeed
- Character.Humanoid.WalkSpeed=0
- Chat.Visible=true
- Chat2.Size=UDim2.new(0,0,0.5,0)
- Chat2.Visible=true
- while DChold==true do
- wait()
- if Charging<10 then
- GroundEffect(Torso,0,1.5,0,math.random(-5,5),-3,math.random(-5,5),0,0,0,BrickColor.new("Black"))
- Charging=Charging+0.1
- else
- if Charging<=10.1 then
- GroundEffect(Torso,8,8,8,0,0,0,0,0,0,BrickColor.new("Black"))
- Charging=Charging+0.1
- end
- end
- if Charging<=10 then
- Chat2.Size=Chat2.Size+UDim2.new(0.05,0,0,0)
- end
- end
- Chat.Visible=false
- Chat2.Size=UDim2.new(0,0,0.5,0)
- Chat2.Visible=false
- Character.Humanoid.WalkSpeed=Walk
- if Charging>=10 then
- con1=han2.Touched:connect(function(hit) Damagefunc2(hit,30,50) end)
- con2=bla3.Touched:connect(function(hit) Damagefunc2(hit,30,50) end)
- elseif Charging>=5 then
- con1=han2.Touched:connect(function(hit) Damagefunc2(hit,10,10) end)
- con2=bla3.Touched:connect(function(hit) Damagefunc2(hit,10,10) end)
- else
- con1=han2.Touched:connect(function(hit) Damagefunc2(hit,5,20) end)
- con2=bla3.Touched:connect(function(hit) Damagefunc2(hit,5,20) end)
- end
- local vel = Instance.new("BodyVelocity")
- vel.Parent = Torso
- vel.maxForce = Vector3.new(4e+005,4e+005,4e+005)*1
- if Charging>=10 then
- vel.velocity = Head.CFrame.lookVector * 40
- else
- vel.velocity = Head.CFrame.lookVector * 20
- end
- for i = 0,1,0.1 do
- wait()
- if Charging>=10 then
- Sword(Torso,0,0,-10,3.14,0,1.57,10,3,5)
- MMMAGIC(bla3,3,3,3,0,-2,0,BrickColor.new("Black"))
- MMMAGIC2(bla3,1,3,1,0,-2,0,BrickColor.new("Black"))
- end
- if Charging>=5 then
- local Point = bla3.CFrame * CFrame.new(0,bla3.Size.Y/2,0)
- effect("Black",0.5,LastPoint,Point)
- LastPoint = Point
- local Point2 = bla3.CFrame * CFrame.new(1,bla3.Size.Y/2,0)
- effect("Black",0.5,LastPoint2,Point2)
- LastPoint2 = Point2
- local Point3 = bla3.CFrame * CFrame.new(-1,bla3.Size.Y/2,0)
- effect("Black",0.5,LastPoint3,Point3)
- LastPoint3 = Point3
- else
- local Point = bla3.CFrame * CFrame.new(0,bla3.Size.Y/2,0)
- effect("Black",0.5,LastPoint,Point)
- LastPoint = Point
- end
- gyro.cframe=Head.CFrame*euler(0,3.14*i,0)
- Torso.Neck.C0=necko*euler(0,0,1.57)
- LW.C0 = cf(-1.5,0.5,0) * euler(0,0,-1.57+1.07*i)
- LW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- RW.C0 = cf(1.5,0.5,0) * euler(0,0,0.5+1.07*i)
- RW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- hanw.C0=cf(0,-1,0)*euler(1.57+2.5*i,3.14*i,0)
- hanw.C1=euler(0,0,0)
- --hanw.C0=euler(1.57,3.14*i,0)*cf(0,-1,1-2*i)
- end
- if Charging>=10 then
- for i=0,1,0.2 do
- wait()
- Sword(Torso,0,0,-10,3.14,0,1.57,10,3,5)
- end
- else
- wait(0.2)
- end
- for i = 0,1,0.1 do
- wait()
- if Charging>=10 then
- Sword(Torso,0,0,-10,3.14,0,1.57,10,3,5)
- MMMAGIC(bla3,3,3,3,0,-2,0,BrickColor.new("Black"))
- MMMAGIC2(bla3,1,3,1,0,-2,0,BrickColor.new("Black"))
- end
- if Charging>=5 then
- local Point = bla3.CFrame * CFrame.new(0,bla3.Size.Y/2,0)
- effect("Black",0.5,LastPoint,Point)
- LastPoint = Point
- local Point2 = bla3.CFrame * CFrame.new(1,bla3.Size.Y/2,0)
- effect("Black",0.5,LastPoint2,Point2)
- LastPoint2 = Point2
- local Point3 = bla3.CFrame * CFrame.new(-1,bla3.Size.Y/2,0)
- effect("Black",0.5,LastPoint3,Point3)
- LastPoint3 = Point3
- else
- local Point = bla3.CFrame * CFrame.new(0,bla3.Size.Y/2,0)
- effect("Black",0.5,LastPoint,Point)
- LastPoint = Point
- end
- gyro.cframe=Head.CFrame*euler(0,3.14*i,0)
- end
- vel.Parent=nil
- for i = 0,1,0.1 do
- wait()
- if Charging>=5 then
- local Point = bla3.CFrame * CFrame.new(0,bla3.Size.Y/2,0)
- effect("Black",0.5,LastPoint,Point)
- LastPoint = Point
- local Point2 = bla3.CFrame * CFrame.new(1,bla3.Size.Y/2,0)
- effect("Black",0.5,LastPoint2,Point2)
- LastPoint2 = Point2
- local Point3 = bla3.CFrame * CFrame.new(-1,bla3.Size.Y/2,0)
- effect("Black",0.5,LastPoint3,Point3)
- LastPoint3 = Point3
- else
- local Point = bla3.CFrame * CFrame.new(0,bla3.Size.Y/2,0)
- effect("Black",0.5,LastPoint,Point)
- LastPoint = Point
- end
- end
- for i = 0,1,0.1 do
- wait()
- Torso.Neck.C0=necko*euler(0,0,1.57-1.57*i)
- LW.C0 = cf(-1.5,0.5,0) * euler(0,0,-0.5+0.5*i)
- LW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- RW.C0 = cf(1.5,0.5,0) * euler(-0.5*i,0,1.57-2.07*i)
- RW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- hanw.C0=cf(0,-1,0)*euler(4.07-3.17*i,3.14-3.14*i,1.3*i)
- hanw.C1=euler(0,-2*i,0)
- end
- con1:disconnect()
- con2:disconnect()
- hanw.Part0=Torso
- hanw.C1=euler(0,0,0)
- hanw.C0=cn(0.7,-0.7,0.65)*ca(0,0,rd(45))*ca(0,rd(90),0)
- attack=false
- end
- function SoulEdge()
- attack=true
- for i = 0,1,0.2 do
- wait()
- LW.C0 = cf(-1.5,0.5,0) * euler(0,0,0)
- LW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- RW.C0 = cf(1.5,0.5,0) * euler(-0.5*i,0,-0.5*i)
- RW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- end
- hanw.Part0=RightArm
- hanw.C0=cf(0,-1,0)*euler(0.9,0,1.3)
- hanw.C1=euler(0,-2,0)
- for i = 0,1,0.1 do
- wait()
- hanw.C0=cf(0,-1,0)*euler(0.9-2.1*i,0,1.3-(1+6.28)*i)
- hanw.C1=euler(0,-2+2.4*i,0)
- LW.C0 = cf(-1.5+0.5*i,0.5+0.8*i,-0.5*i) * euler(2.5*i,0,0.5*i)
- LW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- RW.C0 = cf(1.5-0.5*i,0.5+0.8*i,-0.5*i) * euler(-0.5+3*i,0,-0.5)
- RW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- end
- Character.Humanoid.Jump=true
- wait(0.1)
- con1=han2.Touched:connect(function(hit) Damagefunc2(hit,15,50) end)
- con2=bla3.Touched:connect(function(hit) Damagefunc2(hit,15,50) end)
- local vel = Instance.new("BodyVelocity")
- vel.Parent = Torso
- vel.maxForce = Vector3.new(4e+005,4e+005,4e+005)*1
- vel.velocity = Head.CFrame.lookVector * 40
- for i = 0,1,0.1 do
- wait()
- MMMAGIC3(bla3,2,4,6,0,-2,0,1.57,0,0,BrickColor.new("Black"))
- gyro.cframe=Head.CFrame*euler(-3.14*i,0,0)
- hanw.C0=cf(0,-1,0)*euler(0.9-2.1,0,0.3)
- hanw.C1=euler(2,-2+2.4,0)
- LW.C0 = cf(-1,1.3-0.8*i,-0.5) * euler(2.5-1*i,0,0.5)
- LW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- RW.C0 = cf(1,1.3-0.8*i,-0.5) * euler(2.5-1*i,0,-0.5)
- RW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- end
- wait(0.2)
- vel.velocity = Head.CFrame.lookVector * 60
- for i=0,1,0.1 do
- wait()
- MMMAGIC3(bla3,2,4,6,0,-2,0,1.57,0,0,BrickColor.new("Black"))
- gyro.cframe=Head.CFrame*euler(-3.14*i,0,0)
- end
- vel.Parent=nil
- for i=0,0.5,0.1 do
- wait()
- MMMAGIC3(bla3,2,4,6,0,-2,0,1.57,0,0,BrickColor.new("Black"))
- end
- wait(0.2)
- con1:disconnect()
- con2:disconnect()
- for i = 0,1,0.1 do
- wait()
- hanw.C0=cf(0,-1,0)*euler(0.9-2.1+2.1*i,0,0.3+(1+6.28)*i)
- hanw.C1=euler(2-2*i,-2+2.4-2.4*i,0)
- LW.C0 = cf(-1-0.5*i,0.5,-0.5+0.5*i) * euler(1.5-1.5*i,0,0.5-0.5*i)
- LW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- RW.C0 = cf(1+0.5*i,0.5,-0.5+0.5*i) * euler(1.5-2*i,0,-0.5)
- RW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- end
- hanw.Part0=Torso
- hanw.C1=euler(0,0,0)
- hanw.C0=cn(0.7,-0.7,0.65)*ca(0,0,rd(45))*ca(0,rd(90),0)
- attack=false
- end
- function SwordCombo()
- attack=true
- local LastPoint = bla3.CFrame * CFrame.new(0,bla3.Size.Y/2,0)
- local LastPoint2 = bla3.CFrame * CFrame.new(1,bla3.Size.Y/2,0)
- local LastPoint3 = bla3.CFrame * CFrame.new(-1,bla3.Size.Y/2,0)
- for i = 0,1,0.2 do
- wait()
- LW.C0 = cf(-1.5,0.5,0) * euler(0,0,0)
- LW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- RW.C0 = cf(1.5,0.5,0) * euler(-0.5*i,0,-0.5*i)
- RW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- end
- hanw.Part0=RightArm
- hanw.C0=cf(0,-1,0)*euler(0.9,0,1.3)
- hanw.C1=euler(0,-2,0)
- for i = 0,1,0.2 do
- wait()
- Torso.Neck.C0=necko*euler(0,0,1.57*i)
- LW.C0 = cf(-1.5+0.5*i,0.5,-0.5*i) * euler(1.57*i,0,1*i)
- LW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- RW.C0 = cf(1.5,0.5,0) * euler(-0.5+0.5*i,0,-0.5+1*i)
- RW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- hanw.C0=cf(0,-1,0)*euler(0.9+0.67*i,0,1.3-1.3*i)
- hanw.C1=euler(0,-2+2*i,0)
- end
- wait(0.2)
- for i=0,1,0.1 do
- wait()
- --gyro.P = 100000
- Torso.Neck.C0=necko*euler(0,0,1.57-3.14*i)
- LW.C0 = cf(-1.5+0.5-0.5*i,0.5,-0.5+0.5*i) * euler(1.57-1.57*i,0,1-2.57*i)
- LW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- RW.C0 = cf(1.5,0.5,0) * euler(0,0.5*i,0.5+1.07*i)
- RW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- hanw.C0=cf(0,-1,0)*euler(1.57+2.5*i,3.14*i,0)
- hanw.C1=euler(0,0,0)
- Sword(Torso,0,0,-10,3.14,0,1.57,10,3,5)
- end
- wait(1)
- hanw.Part0=Torso
- hanw.C1=euler(0,0,0)
- hanw.C0=cn(0.7,-0.7,0.65)*ca(0,0,rd(45))*ca(0,rd(90),0)
- attack=false
- end
- function Astral()
- MaxHealth2=Character.Humanoid.MaxHealth
- Health2=Character.Humanoid.Health
- Character.Humanoid.MaxHealth=math.huge
- attack=true
- tempcf=gyro.cframe
- coroutine.resume(coroutine.create(function()
- while attack==true do
- wait()
- gyro.cframe=tempcf
- end
- end))
- GroundEffect(Torso,8,8,8,0,0,0,0,0,0,BrickColor.new("Black"))
- Walk=Character.Humanoid.WalkSpeed
- Character.Humanoid.WalkSpeed=0
- count=0
- coroutine.resume(coroutine.create(function()
- amb=game.Lighting.Ambient
- ambr=amb.r
- ambg=amb.g
- ambb=amb.b
- print(ambr)
- desr=5/255
- desg=5/255
- desb=5/255
- print(desr)
- difr=ambr-desr
- difg=ambg-desg
- difb=ambb-desb
- difr=difr/255/.1
- difg=difg/255/.1
- difb=difb/255/.1
- print(difr)
- EM=0
- bri=game.Lighting.Brightness
- lightning=false
- coroutine.resume(coroutine.create(function()
- for i=0,40 do
- cloud=part(1,workspace,0,1,BrickColor.new("Black"),"Cloud",Vector3.new(50,5,50))
- cloud.CFrame=Torso.CFrame*CFrame.new(math.random(-500,500),500,math.random(-500,500))
- cloud.Anchored=true
- cloudm=mesh("SpecialMesh",cloud,"FileMesh","http://www.roblox.com/asset/?id=1095708",Vector3.new(0,0,0),Vector3.new(400,100,400))
- cloudm.TextureId="http://www.roblox.com/asset/?id=1095709"
- cloudm.VertexColor=Vector3.new(0.5,0.5,0.5)
- coroutine.resume(coroutine.create(function()
- Pos=Torso.Position+Vector3.new(0,500,0)
- Pos2=Torso.Position
- if lightning==true then return end
- if lightning==false then
- lightning=true
- while attack==true do
- wait(math.random())
- Lightning(Pos+Vector3.new(math.random(-250,250),0,math.random(-250,250)),Pos2+Vector3.new(math.random(-250,250),0,math.random(-250,250)),5,5,"White",1,0.1)
- end
- end
- end))
- coroutine.resume(coroutine.create(function(Part)
- wait(math.random())
- for i=0,1,0.05 do
- wait()
- Part.Transparency=Part.Transparency-0.05
- end
- while attack==true do
- wait()
- end
- wait(math.random())
- for i=0,1,0.05 do
- wait()
- Part.Transparency=i
- end
- Part.Parent=nil
- end),cloud)
- end
- end))
- for i=1, 20 do
- wait()
- game.Lighting.Brightness=game.Lighting.Brightness-(bri/20)
- game.Lighting.Ambient=Color3.new(amb.r-difr/2*i,amb.g-difg/2*i,amb.b-difb/2*i)
- end
- while attack==true do
- wait()
- end
- for i=1, 20 do
- wait()
- game.Lighting.Brightness=game.Lighting.Brightness+(bri/20)
- game.Lighting.Ambient=Color3.new((amb.r-difr*10)+difr*(i*.5),(amb.g-difg*10)+difg*(i*.5),(amb.b-difb*10)+difb*(i*.5))
- end
- game.Lighting.Brightness=bri
- game.Lighting.Ambient=amb
- end))
- for i=0,1,0.1 do
- wait()
- MMMAGIC(LeftArm,1,1,1,0,-1,0,BrickColor.new("Black"))
- MMMAGIC(RightArm,1,1,1,0,-1,0,BrickColor.new("Black"))
- GroundEffect(LeftArm,0.1,0.1,0.1,math.random(-1,0)+math.random(),math.random(-1,0)+math.random(),math.random(-1,0)+math.random(),0,0,0,BrickColor.new("Black"))
- GroundEffect(RightArm,0.1,0.1,0.1,math.random(-1,0)+math.random(),math.random(-1,0)+math.random(),math.random(-1,0)+math.random(),0,0,0,BrickColor.new("Black"))
- if count==3 then
- WaveEffect2(Torso,3,8,3,0,-2,0,0,0,0,BrickColor.new("Black"))
- count=0
- end
- LW.C0 = cf(-1.5,0.5,0) * euler(0,0,-1.57*i)
- LW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- RW.C0 = cf(1.5,0.5,0) * euler(0,0,1.57*i)
- RW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- count=count+1
- end
- for i=0,2,0.1 do
- wait()
- MMMAGIC(LeftArm,1,1,1,0,-1,0,BrickColor.new("Black"))
- MMMAGIC(RightArm,1,1,1,0,-1,0,BrickColor.new("Black"))
- GroundEffect(LeftArm,0.1,0.1,0.1,math.random(-1,0)+math.random(),math.random(-1,0)+math.random(),math.random(-1,0)+math.random(),0,0,0,BrickColor.new("Black"))
- GroundEffect(RightArm,0.1,0.1,0.1,math.random(-1,0)+math.random(),math.random(-1,0)+math.random(),math.random(-1,0)+math.random(),0,0,0,BrickColor.new("Black"))
- if count==3 then
- WaveEffect2(Torso,3,8,3,0,-2,0,0,0,0,BrickColor.new("Black"))
- count=0
- end
- count=count+1
- end
- hitted=false
- TargetPers=nil
- con1=LeftArm.Touched:connect(function(hit)
- if hit.Parent.Name~=Character.Name and hit.Parent:findFirstChild("Humanoid")~=nil and hitted==false then
- hitted=true
- TargetPers=hit.Parent
- TargetPers.Torso.Anchored=true
- print("Derp")
- end
- end)
- con2=RightArm.Touched:connect(function(hit)
- if hit.Parent.Name~=Character.Name and hit.Parent:findFirstChild("Humanoid")~=nil and hitted==false then
- hitted=true
- TargetPers=hit.Parent
- TargetPers.Torso.Anchored=true
- print("Derp")
- end
- end)
- for i=0,1,0.2 do
- wait()
- MMMAGIC(LeftArm,1,1,1,0,-1,0,BrickColor.new("Black"))
- MMMAGIC(RightArm,1,1,1,0,-1,0,BrickColor.new("Black"))
- GroundEffect(LeftArm,0.1,0.1,0.1,math.random(-1,0)+math.random(),math.random(-1,0)+math.random(),math.random(-1,0)+math.random(),0,0,0,BrickColor.new("Black"))
- GroundEffect(RightArm,0.1,0.1,0.1,math.random(-1,0)+math.random(),math.random(-1,0)+math.random(),math.random(-1,0)+math.random(),0,0,0,BrickColor.new("Black"))
- LW.C0 = cf(-1.5+0.5*i,0.5,-0.5*i) * euler(1.37*i,0,-1.57+2*i)
- LW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- RW.C0 = cf(1.5-0.5*i,0.5,-0.5*i) * euler(1.77*i,0,1.57-2*i)
- RW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- end
- bod2 = it("BodyPosition")
- wait(0.5)
- if TargetPers~=nil then
- TargetTors=TargetPers.Torso
- MMMAGIC(TargetTors,8,8,8,0,0,0,BrickColor.new("Black"))
- MMMAGIC(TargetTors,5,5,5,0,0,0,BrickColor.new("Navy blue"))
- for i=0,1,0.2 do
- wait()
- TargetTors.CFrame=Torso.CFrame*CFrame.new(0,0,-3-12*i)*CFrame.fromEulerAnglesXYZ(0,3.14,0)
- MMMAGIC(TargetTors,5,5,5,0,0,0,BrickColor.new("Black"))
- MMMAGIC(TargetTors,3,3,3,0,0,0,BrickColor.new("Navy blue"))
- end
- TorsPos=TargetTors.CFrame
- coroutine.resume(coroutine.create(function()
- while attack==true do
- wait(0.1)
- TargetTors.CFrame=TorsPos
- MMMAGIC(TargetTors,5,5,5,0,0,0,BrickColor.new("Black"))
- MMMAGIC(TargetTors,3,3,3,0,0,0,BrickColor.new("Navy blue"))
- end
- end))
- TargetPers.Torso.Anchored=false
- wait(0.2)
- for i=0,1,0.1 do
- wait()
- LW.C0 = cf(-1.5+0.5-0.5*i,0.5,-0.5+0.5*i) * euler(1.37-1.37*i,0,-1.57+2-1.5*i)
- LW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- RW.C0 = cf(1.5-0.5+0.5*i,0.5,-0.5+0.5*i) * euler(1.77-1.77*i,0,1.57-2+1.5*i)
- RW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- end
- WaveEffect(Torso,1,2,1,0,0,0,-1.57,0,0,BrickColor.new("Black"))
- Torso.CFrame=Torso.CFrame*CFrame.new(0,0,10)
- wait(0.3)
- for i=0,1,0.1 do
- wait()
- LW.C0 = cf(-1.5,0.5,0) * euler(2.5*i,0,-1.07+1.07*i)
- LW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- RW.C0 = cf(1.5,0.5,0) * euler(-0.5*i,0,1.07-0.57*i)
- RW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- end
- blackhoel=part(1,workspace,0,1.11,BrickColor.new("Black"),"Hole Thingy",Vector3.new(50,5,50))
- blackhoel.CFrame=Torso.CFrame*CFrame.new(0,450,0)*CFrame.fromEulerAnglesXYZ(-1.57,0,0)
- blackhoel.Anchored=true
- blackhoelm=mesh("SpecialMesh",blackhoel,"FileMesh","http://www.roblox.com/asset/?id=1185246",Vector3.new(0,0,0),Vector3.new(700,700,0))
- blackhoelm.TextureId="http://www.roblox.com/asset/?id=21315275"
- blackhoelm.VertexColor=Vector3.new(0,0,0.4)
- coroutine.resume(coroutine.create(function()
- while attack==true do
- wait()
- for i=0,1,0.1 do
- wait()
- blackhoel.CFrame=blackhoel.CFrame*CFrame.fromEulerAnglesXYZ(0,0,6.28*i)
- end
- end
- for i=0,1,0.1 do
- wait()
- blackhoel.Transparency=i
- blackhoelm.Scale=blackhoelm.Scale+Vector3.new(100,100,0)
- end
- blackhoel.Parent=nil
- end))
- for i=0,1,0.1 do
- wait()
- blackhoel.Transparency=blackhoel.Transparency-0.1
- end
- bigsword.Transparency=0
- bigsword.Parent=workspace
- bigsword.Anchored=true
- bigsword.CanCollide=true
- local smesh=mesh("SpecialMesh",bigsword,"FileMesh","http://www.roblox.com/asset/?id=71378055",vt(0,0,0),vt(100,100,100))
- smesh.TextureId="http://www.roblox.com/asset/?id=71377225"
- smesh.VertexColor=Vector3.new(0, 0, 0.8)
- bigsword.CFrame=Torso.CFrame*CFrame.new(0,450,0)*CFrame.fromEulerAnglesXYZ(3.14+0.05,0,0)
- bigsword.CFrame=bigsword.CFrame*CFrame.new(0,-400,0)
- for i=0,1,0.1 do
- wait()
- bigsword.CFrame=bigsword.CFrame*CFrame.new(0,30,0)
- end
- for i=0,1,0.1 do
- wait()
- LW.C0 = cf(-1.5,0.5,0) * euler(2.5-1*i,0,0)
- LW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- RW.C0 = cf(1.5,0.5,0) * euler(-0.5,0,0.5)
- RW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- end
- local ddcon=bigsword.Touched:connect(function(hit) hit:BreakJoints() end)
- for i=0,2,0.1 do
- wait()
- bigsword.CFrame=bigsword.CFrame*CFrame.new(0,8*i*i,0)
- end
- TargetPers:BreakJoints()
- WaveEffect3(TargetTors,40,50,20,0,0,0,0,0,0,BrickColor.new("Black"))
- MakeCrater(TargetTors.Position+v3(0,-2,0),10,20,10)
- local d=part(1,workspace,0,0,BrickColor.new("Navy blue"),"Poot",vt(1,1,1))
- d.CFrame=TargetTors.CFrame*CFrame.new(20,0,0)
- MakeCrater(d.Position+v3(0,-2,0),10,20,10)
- d.CFrame=TargetTors.CFrame*CFrame.new(-20,0,0)
- MakeCrater(d.Position+v3(0,-2,0),10,20,10)
- d.Parent=nil
- for i=0,1,0.1 do
- wait()
- bigsword.CFrame=bigsword.CFrame*CFrame.new(0,15,0)
- end
- coroutine.resume(coroutine.create(function()
- wait(1)
- ddcon:disconnect()
- for i=0,1,0.01 do
- wait()
- bigsword.Transparency=i
- end
- bigsword.Parent=nil
- end))
- end
- con1:disconnect()
- con2:disconnect()
- wait(1)
- Character.Humanoid.MaxHealth=MaxHealth2
- Character.Humanoid.Health=Health2
- bod2.Parent=nil
- Character.Humanoid.WalkSpeed=Walk
- attack=false
- end
- function Guard()
- attack=true
- for i = 0,1,0.1 do
- wait()
- Torso.Neck.C0=necko*euler(0,0,-1*i)
- LW.C0 = cf(-1.5,0.5,0) * euler(0,0,-0.5*i)
- LW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- RW.C0 = cf(1.5-0.5*i,0.5,-0.5*i) * euler(1.57*i,0,-0.5*i)
- RW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- end
- for i=0,1,0.1 do
- wait()
- chak2.Mesh.Scale=chak2.Mesh.Scale+v3(1,1,0)
- end
- Walk=Character.Humanoid.WalkSpeed
- Character.Humanoid.WalkSpeed=Character.Humanoid.WalkSpeed/2
- coroutine.resume(coroutine.create(function()
- while guarding==true do
- wait(0.2)
- ChakClone()
- end
- end))
- humanoid = Character.Humanoid
- lhh = humanoid.Health
- while guarding==true do
- wait()
- if humanoid.Health < lhh then
- print(lhh - humanoid.Health)
- test = lhh - humanoid.Health
- humanoid.Health = lhh - (test * 0.25)
- lhh = humanoid.Health
- end
- end
- Character.Humanoid.WalkSpeed=Walk
- for i=0,1,0.1 do
- wait()
- Torso.Neck.C0=necko*euler(0,0,-1+1*i)
- LW.C0 = cf(-1.5,0.5,0) * euler(0,0,-0.5+0.5*i)
- LW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- RW.C0 = cf(1.5-0.5+0.5*i,0.5,-0.5+0.5*i) * euler(1.57-1.57*i,0,-0.5+0.5*i)
- RW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- chak2.Mesh.Scale=chak2.Mesh.Scale-v3(1,1,0)
- end
- attack=false
- end
- function FingerOfDeath()
- attack=true
- Walk=Character.Humanoid.WalkSpeed
- Character.Humanoid.WalkSpeed=0
- for i=0,1,0.1 do
- wait()
- Torso.Neck.C0=necko*euler(0,0,1*i)
- LW.C0 = cf(-1.5,0.5,0) * euler(0,0,-1.57*i)
- LW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- RW.C0 = cf(1.5,0.5,0) * euler(0,0,0.5*i)
- RW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- end
- DarkBall(RightArm)
- for i=0,4,0.1 do
- wait()
- Lightning(ball.Position,ball.Position+Vector3.new(math.random(-4,4),math.random(-4,4),math.random(-4,4)),3,5,"Navy blue",0.3,0.1)
- MMMAGIC(RightArm,1,1,1,0,-1,0,BrickColor.new("Navy blue"))
- MMMAGIC(RightArm,2,2,2,0,-1,0,BrickColor.new("Black"))
- end
- gyro.P = 20e+003 *10
- for i=0,1,0.2 do
- wait()
- Torso.Neck.C0=necko*euler(0,0,1-2.57*i)
- LW.C0 = cf(-1.5,0.5,0) * euler(0,0,-1.57)
- LW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- RW.C0 = cf(1.5,0.5,0) * euler(0,0,0.5+1.07*i)
- RW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- Lightning(ball.Position,ball.Position+Vector3.new(math.random(-4,4),math.random(-4,4),math.random(-4,4)),3,5,"Navy blue",0.3,0.1)
- MMMAGIC(RightArm,1,1,1,0,-1,0,BrickColor.new("Navy blue"))
- MMMAGIC(RightArm,2,2,2,0,-1,0,BrickColor.new("Black"))
- end
- wait(0.1)
- local p1 = (ball.CFrame * CFrame.new(0,-ball.Size.y/2,0)).p
- local dir = CFrame.new((p1+MMouse.Hit.p)/2,MMouse.Hit.p)
- --local hit,pos = rayCast(p1,dir.lookVector,10,Character)
- hit2,pos = rayCast(ball.Position,dir.lookVector,1000,modelzorz)
- if hit2~=nil then
- if hit2.Parent:findFirstChild("Humanoid")~=nil then
- --hit2:BreakJoints()
- count=0
- count2=0
- for i=0,5,0.1 do
- wait()
- if count==6 then
- Damagefunc5(hit2,5,1)
- MMMAGIC(hit2,5,5,5,0,0,0,BrickColor.new("Navy blue"))
- count=0
- end
- if count2==10 then
- coroutine.resume(coroutine.create(function()
- ChakClone()
- end))
- count1=0
- end
- count=count+1
- count2=count2+1
- Lightning(ball.Position,hit2.Position,5,2,"Navy blue",0.3,0.1)
- end
- else
- for i=0,5,0.1 do
- wait()
- Lightning(ball.Position,pos+Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10)),5,math.random(1,10),"Navy blue",0.3,0.1)
- end
- end
- end
- StopBall()
- wait(1)
- Character.Humanoid.WalkSpeed=Walk
- gyro.P = 20e+003
- attack=false
- end
- function EnergyBall()
- attack=true
- DarkBall(LeftArm)
- for i=0,1,0.1 do
- wait()
- Torso.Neck.C0=necko*euler(0,0,-1*i)
- LW.C0 = cf(-1.5,0.5,0) * euler(0,1.57*i,0)
- LW.C1 = cf(0, 0.5, 0) * euler((-1.57+offset)*i,0,0)
- RW.C0 = cf(1.5,0.5,0) * euler(0,0,0.5*i)
- RW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- end
- for i = 0,1,0.2 do
- wait()
- Torso.Neck.C0=necko*euler(0,0,-1+2.57*i)
- --Torso.Neck.C1=necko2*CFrame.fromEulerAnglesXYZ(-offset,0,0)
- LW.C0 = cf(-1.5,0.5,0) * euler(0,1.57,0)
- LW.C1 = cf(0, 0.5, 0) * euler(-1.57+offset,0,0)
- RW.C0 = cf(1.5,0.5,0) * euler(0,0,0.5)
- RW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- end
- wait(0.2)
- shoottrail2(LeftArm,20)
- while ballhold==true do
- for i = 0,1,0.1 do
- wait()
- LW.C0 = cf(-1.5,0.5,0) * euler(0,1.57,0)
- LW.C1 = cf(0, 0.5, 0) * euler(-1.57+offset,0,0)
- end
- shoottrail2(LeftArm,20)
- end
- StopBall()
- for i = 0,1,0.1 do
- wait()
- Torso.Neck.C0=necko*euler(0,0,1.57-1.57*i)
- LW.C0 = cf(-1.5,0.5,0) * euler(0,0,-1.57+1.57*i)
- LW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- RW.C0 = cf(1.5,0.5,0) * euler(0,0,0.5-0.5*i)
- RW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- end
- attack=false
- end
- function DarkDrive()
- attack=true
- for i = 0,1,0.1 do
- wait()
- Torso.Neck.C0=necko*euler(0,0,1.57*i)
- LW.C0 = cf(-1.5,0.5,0) * euler(0,0,-1.57*i)
- LW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- RW.C0 = cf(1.5,0.5,0) * euler(0,0,0.5*i)
- RW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- end
- --GroundEffect(Torso,1,0,1,0,0,0,0,1.57,0,BrickColor.new("Black"))
- WaveEffect(Torso,3,1,3,0,0,0,0,0,-1.57,BrickColor.new("Black"))
- Torso.Neck.C0=necko*euler(0,0,-1)
- LW.C0 = cf(-1.5,0.5,0) * euler(0,0,-1.57)
- LW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- RW.C0 = cf(1.5,0.5,0) * euler(0,0.5,1.57)
- RW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- Torso.CFrame=Torso.CFrame*CFrame.new(-10,0,0)
- --[[for i=0,3 do
- wait()
- gyro.P = 100000
- end]]
- gyro.P = 100000
- wait()
- local vel = Instance.new("BodyVelocity")
- vel.Parent = Torso
- vel.maxForce = Vector3.new(4e+005,4e+005,4e+005)*1
- vel.velocity = Head.CFrame.lookVector * 60
- --DarkWaveS:Play()
- for i=0,1,0.1 do
- wait()
- local dd=part(1,workspace,0,0,BrickColor.new("Black"),"Part",Vector3.new(1,1,1))
- dd.Anchored=true
- dd.CFrame=RightArm.CFrame*cf(0,-1,0)
- local c = game.Workspace:GetChildren();
- for i = 1, #c do
- local hum = c[i]:findFirstChild("Humanoid")
- if hum ~= nil and hum.Health ~= 0 then
- local head = c[i]:findFirstChild("Head");
- if head ~= nil then
- local targ = head.Position - dd.Position;
- local mag = targ.magnitude;
- if mag <= 10 and c[i].Name ~= Player.Name then
- Damagefunc3(head,1,10)
- end
- end
- end
- end
- dd.Parent=nil
- MMMAGIC(RightArm,3,3,3,math.random(-3,3),math.random(-5,1),math.random(-3,3),BrickColor.new("Navy blue"))
- MMMAGIC(RightArm,5,5,5,math.random(-3,3),math.random(-5,1),math.random(-3,3),BrickColor.new("Black"))
- end
- vel.Parent=nil
- wait(0.1)
- for i = 0,1,0.2 do
- wait()
- Torso.Neck.C0=necko*euler(0,0,-1+1*i)
- LW.C0 = cf(-1.5,0.5,0) * euler(0,0,-1.57+1.57*i)
- LW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- RW.C0 = cf(1.5,0.5,0) * euler(0,0.5-0.5*i,1.57-1.57*i)
- RW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- end
- attack=false
- end
- function BlazingUpper()
- attack=true
- for i = 0,1,0.1 do
- wait()
- Torso.Neck.C0=necko*euler(0,0,0)
- LW.C0 = cf(-1.5,0.5,0) * euler(0,0,-1.57*i)
- LW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- RW.C0 = cf(1.5,0.5,0) * euler(0,0,1.57*i)
- RW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- end
- local vel = Instance.new("BodyVelocity")
- vel.Parent = Torso
- vel.maxForce = Vector3.new(4e+005,4e+005,4e+005)*1
- vel.velocity = vt(0,60,0)
- --vel.velocity = vt(0,50,0)
- CF=Torso.CFrame
- --BlastS:Play()
- for i=0,2,0.1 do
- --for i=0,10,0.1 do
- wait()
- local c = game.Workspace:GetChildren();
- for i = 1, #c do
- local hum = c[i]:findFirstChild("Humanoid")
- if hum ~= nil and hum.Health ~= 0 then
- local head = c[i]:findFirstChild("Head");
- if head ~= nil then
- local targ = head.Position - Torso.Position;
- local mag = targ.magnitude;
- if mag <= 10 and c[i].Name ~= Player.Name then
- Damagefunc5(head,1,60)
- end
- end
- end
- end
- MMMAGIC(Torso,3,3,3,math.random(-3,3),math.random(-1,5),math.random(-3,3),BrickColor.new("Navy blue"))
- MMMAGIC(Torso,5,5,5,math.random(-3,3),math.random(-1,5),math.random(-3,3),BrickColor.new("Black"))
- gyro.cframe=Head.CFrame*euler(0,4.71*i,0)
- --Torso.CFrame=Torso.CFrame
- end
- Torso.Anchored=true
- wait(0.1)
- Torso.Anchored=false
- vel.Parent=nil
- attack=false
- end
- function DarknessFury()
- attack=true
- tempcf=gyro.cframe
- coroutine.resume(coroutine.create(function()
- while attack==true do
- wait()
- gyro.cframe=tempcf
- end
- end))
- coroutine.resume(coroutine.create(function()
- amb=game.Lighting.Ambient
- ambr=amb.r
- ambg=amb.g
- ambb=amb.b
- print(ambr)
- desr=5/255
- desg=5/255
- desb=5/255
- print(desr)
- difr=ambr-desr
- difg=ambg-desg
- difb=ambb-desb
- difr=difr/255/.1
- difg=difg/255/.1
- difb=difb/255/.1
- print(difr)
- EM=0
- bri=game.Lighting.Brightness
- lightning=false
- for i=1, 20 do
- wait()
- game.Lighting.Brightness=game.Lighting.Brightness-(bri/20)
- game.Lighting.Ambient=Color3.new(amb.r-difr/2*i,amb.g-difg/2*i,amb.b-difb/2*i)
- end
- while attack==true do
- wait()
- end
- for i=1, 20 do
- wait()
- game.Lighting.Brightness=game.Lighting.Brightness+(bri/20)
- game.Lighting.Ambient=Color3.new((amb.r-difr*10)+difr*(i*.5),(amb.g-difg*10)+difg*(i*.5),(amb.b-difb*10)+difb*(i*.5))
- end
- game.Lighting.Brightness=bri
- game.Lighting.Ambient=amb
- end))
- Walk=Character.Humanoid.WalkSpeed
- Character.Humanoid.WalkSpeed=0
- for i = 0,1,0.1 do
- wait()
- LW.C0 = cf(-1.5+0.5*i,0.5+0.3*i,-0.5*i) * euler(2*i,0,0.5*i)
- LW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- RW.C0 = cf(1.5-0.5*i,0.5+0.3*i,-0.5*i) * euler(2*i,0,-0.5*i)
- RW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- end
- wait(0.3)
- for i = 0,1,0.2 do
- wait()
- LW.C0 = cf(-1.5+0.5-0.5*i,0.5+0.3-0.3*i,-0.5+0.5*i) * euler(2-2.5*i,0,0.5-1*i)
- LW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- RW.C0 = cf(1.5-0.5+0.5*i,0.5+0.3-0.3*i,-0.5+0.5*i) * euler(2-2.5*i,0,-0.5+1*i)
- RW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- end
- count=0
- for i=0,4,0.1 do
- wait()
- MMMAGIC(Torso,2,2,2,math.random(-7,7),math.random(-7,7),math.random(-7,7),BrickColor.new("Navy blue"))
- MMMAGIC(Torso,4,4,4,math.random(-7,7),math.random(-7,7),math.random(-7,7),BrickColor.new("Black"))
- GroundEffect(Torso,0.1,2,0.1,math.random(-10,10),math.random(-6,-2),math.random(-10,10),0,0,0,BrickColor.new("Black"))
- count=count+1
- if count==5 then
- local c = game.Workspace:GetChildren();
- for i = 1, #c do
- local hum = c[i]:findFirstChild("Humanoid")
- if hum ~= nil and hum.Health ~= 0 then
- local head = c[i]:findFirstChild("Head");
- if head ~= nil then
- local targ = head.Position - Torso.Position;
- local mag = targ.magnitude;
- if mag <= 19 and c[i].Name ~= Player.Name then
- attackdebounce=false
- Damagefunc5(head,1,1)
- end
- end
- end
- end
- GroundEffect(Torso,3.5,3.5,3.5,0,0,0,0,0,0,BrickColor.new("Black"))
- count=0
- end
- end
- for i=0,1,0.1 do
- wait()
- LW.C0 = cf(-1.5+0.5*i,0.5,-0.5*i) * euler(-0.5+2*i,0,-0.5+1*i)
- LW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- RW.C0 = cf(1.5-0.5*i,0.5,-0.5*i) * euler(-0.5+2*i,0,0.5-1*i)
- RW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- end
- for i=0,1,0.2 do
- wait()
- LW.C0 = cf(-1.5+0.5-0.5*i,0.5,-0.5+0.5*i) * euler(1.5,0,0.5-2.5*i)
- LW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- RW.C0 = cf(1.5-0.5+0.5*i,0.5,-0.5+0.5*i) * euler(1.5,0,-0.5+2.5*i)
- RW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- end
- for i=1,5 do
- GroundEffect(Torso,0.1,2,0.1,math.random(-10,10),math.random(-6,-2),math.random(-10,10),0,0,0,BrickColor.new("Black"))
- end
- local c = game.Workspace:GetChildren();
- for i = 1, #c do
- local hum = c[i]:findFirstChild("Humanoid")
- if hum ~= nil and hum.Health ~= 0 then
- local head = c[i]:findFirstChild("Head");
- if head ~= nil then
- local targ = head.Position - Torso.Position;
- local mag = targ.magnitude;
- if mag <= 19 and c[i].Name ~= Player.Name then
- attackdebounce=false
- Damagefunc5(head,10,100)
- end
- end
- end
- end
- MMMAGIC(Torso,9,9,9,0,0,0,BrickColor.new("Navy blue"))
- MMMAGIC(Torso,12,12,12,0,0,0,BrickColor.new("Black"))
- GroundEffect(Torso,3.5,3.5,3.5,0,0,0,0,0,0,BrickColor.new("Black"))
- wait(1)
- Character.Humanoid.WalkSpeed=Walk
- attack=false
- end
- function SwordWave()
- attack=true
- derpsword=true
- hitted=false
- tempcf=gyro.cframe
- coroutine.resume(coroutine.create(function()
- while attack==true do
- wait()
- gyro.cframe=tempcf
- end
- gyro.P = 20e+003
- end))
- wait(0.2)
- local vel = Instance.new("BodyVelocity")
- vel.Parent = Torso
- vel.maxForce = Vector3.new(4e+005,4e+005,4e+005)*1
- vel.velocity = Head.CFrame.lookVector * 60
- coroutine.resume(coroutine.create(function()
- sword1.Parent=workspace
- sword1.Transparency=1
- local smesh=mesh("SpecialMesh",sword1,"FileMesh","http://www.roblox.com/asset/?id=50798664",vt(0,0,0),vt(2,2/1.5,2))
- smesh.TextureId="http://www.roblox.com/asset/?id=50798688"
- smesh.VertexColor=Vector3.new(0, 0, 0.8)
- local sweld=weld(sword1,sword1,LeftArm,euler(-1.57,0,0)*cf(0,4,0))
- sword2.Parent=workspace
- sword2.Transparency=1
- local smesh=mesh("SpecialMesh",sword2,"FileMesh","http://www.roblox.com/asset/?id=50798664",vt(0,0,0),vt(2,2/1.5,2))
- smesh.TextureId="http://www.roblox.com/asset/?id=50798688"
- smesh.VertexColor=Vector3.new(0, 0, 0.8)
- local sweld=weld(sword2,sword2,RightArm,euler(-1.57,0,0)*cf(0,4,0))
- for i=0,1,0.1 do
- wait()
- sword1.Transparency=sword1.Transparency-0.05
- sword2.Transparency=sword2.Transparency-0.05
- end
- while derpsword==true do wait() end
- for i=0,1,0.1 do
- wait()
- sword1.Transparency=sword1.Transparency+0.05
- sword2.Transparency=sword2.Transparency+0.05
- end
- sword1.Parent=nil
- sword2.Parent=nil
- end))
- for i = 0,1,0.1 do
- wait()
- LW.C0 = cf(-1.5+0.5*i,0.5,-0.5*i) * euler(2*i,0,1*i)
- LW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- RW.C0 = cf(1.5-0.5*i,0.5,-0.5*i) * euler(2*i,0,-1*i)
- RW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- end
- vel.Parent=nil
- con1=sword1.Touched:connect(function(hit) Damagefunc1(hit,10,10) if hit.Parent:findFirstChild("Humanoid")~= nil and hitted==false then hitted=true comboee=hit.Parent MMMAGIC(hit,2,2,2,0,0,0,BrickColor.new("Navy blue")) end end)
- con2=sword2.Touched:connect(function(hit) Damagefunc1(hit,10,10) if hit.Parent:findFirstChild("Humanoid")~= nil and hitted==false then hitted=true comboee=hit.Parent MMMAGIC(hit,2,2,2,0,0,0,BrickColor.new("Navy blue")) end end)
- for i = 0,1,0.2 do
- wait()
- LW.C0 = cf(-1.5+0.5-0.5*i,0.5,-0.5+0.5*i) * euler(2-0.5*i,0,1-3*i)
- LW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- RW.C0 = cf(1.5-0.5+0.5*i,0.5,-0.5+0.5*i) * euler(2-0.5*i,0,-1+3*i)
- RW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- end
- wait(0.5)
- if hitted==true then
- print("lolno")
- end
- derpsword=false
- con1:disconnect()
- con2:disconnect()
- wait(0.5)
- attack=false
- end
- function Say(type)
- --[[
- if type==1 then
- Sayings={"That didn't do much.","What?","Derp."}
- if Did>=25 and Did<50 then
- Sayings={"You can do better.","Not done yet."}
- elseif Did>=50 and Did<75 then
- Sayings={"That's gotta hurt.","I'm just getting started."}
- elseif Did>=75 and Did<100 then
- Sayings={"Oh, you're still alive?","Might as well just give up now.","Make this more exciting will you?"}
- elseif Did>=100 then
- Sayings={"And you're dead.","Well that was disappointing.","To hell with you!","I'm having too much fun."}
- end
- c=math.random(1,3)
- if Did>25 then c=1 end
- if c==1 then
- game:GetService("Chat"):Chat(Character,Sayings[math.random(1,#Sayings)],2)
- end
- elseif type==2 then
- Sayings={"Come at me, bro.","Show me what you got.","Come on, i'm getting bored."}
- game:GetService("Chat"):Chat(Character,Sayings[math.random(1,#Sayings)],2)
- end
- ]]
- end
- function DarkBall(Part)
- ball.Parent=modelzorz
- bweld.Parent=ball
- bweld.Part1=Part
- bweld.C0=cf(0,2,0)
- ball2.Parent=modelzorz
- bweld2.Parent=ball2
- bweld2.Part1=ball
- coroutine.resume(coroutine.create(function()
- ball.Transparency=1
- ball2.Transparency=1
- for i=0,1,0.1 do
- wait()
- ball.Transparency=ball.Transparency-0.05
- ball2.Transparency=ball2.Transparency-0.05
- end
- end))
- end
- function StopBall()
- coroutine.resume(coroutine.create(function()
- ball.Transparency=0.5
- ball2.Transparency=0.5
- for i=0,1,0.1 do
- wait()
- ball.Transparency=ball.Transparency+0.05
- ball2.Transparency=ball2.Transparency+0.05
- end
- ball.Parent=nil
- ball2.Parent=nil
- end))
- end
- function ChakClone()
- clo=chak2:Clone()
- clo.Parent=workspace
- clo.Anchored=true
- clo.Reflectance=0
- for i=0,1,0.1 do
- wait()
- clo.Transparency=clo.Transparency+0.1
- clo.Mesh.Scale=clo.Mesh.Scale+v3(1,1,0)
- end
- clo.Parent=nil
- end
- function effect(Color,Ref,LP,P1,returnn)
- local effectsmsh = Instance.new("BlockMesh")
- effectsmsh.Scale = Vector3.new(1,1,1)
- effectsmsh.Name = "Mesh"
- local effectsg = Instance.new("Part")
- effectsg.formFactor = 3
- effectsg.CanCollide = false
- effectsg.Name = "Eff"
- effectsg.Locked = true
- effectsg.Anchored = true
- effectsg.Size = Vector3.new(0.2,1,0.2)
- effectsg.Parent = modelzorz
- effectsmsh.Parent = effectsg
- effectsg.BrickColor = BrickColor.new(Color)
- effectsg.Reflectance = Ref
- local point1 = P1
- local mg = (LP.p - point1.p).magnitude
- effectsg.Size = Vector3.new(0.2,mg,0.2)
- effectsg.CFrame = CFrame.new((LP.p+point1.p)/2,point1.p) * CFrame.Angles(math.rad(90),0,0)
- if returnn then return effectsg end
- coroutine.resume(coroutine.create(function()
- if not returnn then
- for i = 0 , 1 , 0.1 do
- wait()
- effectsg.Transparency = 1*i
- effectsmsh.Scale = Vector3.new(1-1*i,1,1-1*i)
- end
- wait()
- effectsg.Parent = nil
- end
- end))
- end
- function ray(Pos, Dir,xxz) local xxz2=c if xxz ~= nil then xxz2=nil end return workspace:FindPartOnRay(Ray.new(Pos, Dir.unit *999),xxz2) end
- function fade(prt,incr) coroutine.resume(coroutine.create(function() for i=prt.Transparency,1,incr do prt.Transparency=i wait() end prt:Remove'' end)) end
- function MakeCrater(pos,sc,tyms,debz)
- local bhit,bpos=ray(pos,pos - (pos + Vector3.new(0,200,0)))
- print("NOU")
- for i=1,tyms do
- coroutine.resume(coroutine.create(function()
- local gr = pa(modelzorz,"","Block",rn(5,13)/10*sc,0.25*sc,rn(4,10)/10*sc,true,true,bhit.Transparency,bhit.Reflectance,bhit.BrickColor.Name) gr.Material = bhit.Material gr.TopSurface = bhit.TopSurface
- print(gr.Parent)
- gr.CFrame = cn(bpos+Vector3.new(rn(-12,12)/10*sc,0,rn(-12,12)/10*sc))*ca(rd(rn(-40,40)),rd(rn(-360,360)),rd(rn(-40,40))) wait(debz) fade(gr,5)
- end))
- end
- end
- function SummonSword(Part,cframe1,cframe2,Damage,Size)
- coroutine.resume(coroutine.create(function()
- local sword=part(1,workspace,0,0.5,BrickColor.new("Navy blue"),"Sword",vt(3,3,3))
- sword.Anchored=true
- --con1=sword.Touched:connect(function(hit) Damagefunc2(hit,5,1) end)
- local smesh=mesh("SpecialMesh",sword,"FileMesh","http://www.roblox.com/asset/?id=50798664",vt(0,0,0),vt(Size,Size/1.5,Size))
- --smesh.Parent=nil
- smesh.TextureId="http://www.roblox.com/asset/?id=50798688"
- smesh.VertexColor=Vector3.new(0, 0, 0.8)
- sword.CFrame=Part.CFrame*cframe1
- MakeCrater(sword.Position+v3(0,4,0),3,3,3)
- for i=0,1,0.2 do
- wait()
- local dir = sword.CFrame.lookVector*-1
- hit2,pos = rayCast(sword.Position,dir,5,Character)
- if hit2~=nil then
- if hit2.Parent:FindFirstChild("Humanoid") ~= nil then
- hum = hit2.Parent.Humanoid
- Damagefunc2(hit2,Damage,10)
- elseif hit2.Parent.Parent ~= nil and hit2.Parent.Parent:FindFirstChild("Humanoid") ~= nil then
- hum = hit2.Parent.Parent.Humanoid
- Damagefunc2(hit2,Damage,10)
- end
- end
- sword.CFrame=sword.CFrame*cframe2
- end
- coroutine.resume(coroutine.create(function()
- wait(1)
- for i=0,1,0.05 do
- wait()
- sword.Transparency=sword.Transparency+0.05
- end
- sword.Parent=nil
- end))
- local c = game.Workspace:GetChildren();
- for i = 1, #c do
- local hum = c[i]:findFirstChild("Humanoid")
- if hum ~= nil and hum.Health ~= 0 then
- local head = c[i]:findFirstChild("Head");
- if head ~= nil then
- local targ = head.Position - sword.Position;
- local mag = targ.magnitude;
- if mag <= 5 and c[i].Name ~= Player.Name then
- Damagefunc1(head,Damage,10)
- end
- end
- end
- end
- end))
- end
- function Sword(Part,x1,y1,z1,x2,y2,z2,times,speed,Damage)
- coroutine.resume(coroutine.create(function()
- local sword=part(1,workspace,0,0.5,BrickColor.new("Navy blue"),"Sword",vt(3,3,3))
- sword.Anchored=true
- local smesh=mesh("SpecialMesh",sword,"FileMesh","http://www.roblox.com/asset/?id=50798664",vt(0,0,0),vt(3,3/1.5,3))
- smesh.TextureId="http://www.roblox.com/asset/?id=50798688"
- smesh.VertexColor=Vector3.new(0, 0, 0.8)
- sword.CFrame=Part.CFrame*CFrame.new(x1,y1,z1)*CFrame.fromEulerAnglesXYZ(x2,y2,z2)
- GroundEffect(sword,3,3,3,0,0,0,0,0,0,BrickColor.new("Navy blue"))
- coroutine.resume(coroutine.create(function()
- while sword.Parent~=nil do
- wait(0.1)
- MMMAGIC(sword,1,1,1,0,0,-3,BrickColor.new("Black"))
- end
- end))
- wait(0.5)
- WaveEffect(sword,1,1,1,0,0,0,-1.57,0,0,BrickColor.new("Black"))
- for i=0,times do
- wait()
- sword.CFrame=sword.CFrame*CFrame.new(0,0,speed)
- local c = game.Workspace:GetChildren();
- for i = 1, #c do
- local hum = c[i]:findFirstChild("Humanoid")
- if hum ~= nil and hum.Health ~= 0 then
- local head = c[i]:findFirstChild("Head");
- if head ~= nil then
- local targ = head.Position - sword.Position;
- local mag = targ.magnitude;
- if mag <= 5 and c[i].Name ~= Player.Name then
- Damagefunc1(head,Damage,10)
- end
- end
- end
- end
- end
- GroundEffect(sword,1,1,1,0,0,0,0,0,0,BrickColor.new("Navy blue"))
- sword.Parent=nil
- end))
- end
- function shoottrail2(pos1,Damage)
- shot=true
- coroutine.resume(coroutine.create(function()
- spread2 = 0
- range2 = 300
- rangepower = 10
- local spreadvector = (vt(math.random(-spread2,spread2),math.random(-spread2,spread2),math.random(-spread2,spread2)) / 100) --* (pos1.Position).magnitude/100
- --local dir = Head.CFrame.lookVector+spreadvector
- --[[print(Head.CFrame.lookVector)
- print(MMouse.Hit.p)]]
- local pderp=part(1,modelzorz,0,1,BrickColor.new("Black"),"DarkBall",vt(1,1,1))
- pderp.CFrame=LeftArm.CFrame*euler(-1.57,0,0)
- local dir = pderp.CFrame.lookVector
- pderp.Parent=nil
- --local dir=MMouse.Hit.p
- local ammount = 100
- local hit2,pos = rayCast(pos1.Position,dir,10,modelzorz)
- local rangepos = range2
- local function drawtrail(From,To)
- local effectsmsh = it("SpecialMesh")
- local Damg = Damage*2
- effectsmsh.Scale = vt(1,1,1)
- effectsmsh.MeshType="Sphere"
- effectsmsh.Name = "Mesh"
- local effectsg = it("Part")
- --[[local Smok=it("Smoke")
- Smok.Parent=effectsg
- Smok.Color=Color3.new(0,0,1)
- Smok.Opacity=0.2
- Smok.RiseVelocity=10
- Smok.Size=0.2]]
- local Fir=it("Fire")
- Fir.Parent=effectsg
- Fir.Color=Color3.new(0,0,1)
- Fir.SecondaryColor=Color3.new(1,1,1)
- Fir.Heat=20
- Fir.Size=10
- effectsg.formFactor = 3
- effectsg.CanCollide = false
- effectsg.Name = "Eff"
- effectsg.Locked = true
- effectsg.Anchored = true
- effectsg.Size = vt(5,5,5)
- effectsg.Parent = workspace
- effectsmsh.Parent = effectsg
- effectsg.BrickColor = BrickColor.new("Navy blue")
- effectsg.Transparency = 0.5
- local LP = From
- local point1 = To
- local mg = (LP - point1).magnitude
- --effectsmsh.Scale = vt(1,mg*5,1)
- effectsg.CFrame = cf((LP+point1)/2,point1) * CFrame.Angles(math.rad(90),0,0)
- coroutine.resume(coroutine.create(function()
- wait()
- --Smok.Enabled=false
- Fir.Enabled=false
- effectsg.Transparency = 1
- wait(1)
- Fir.Parent=nil
- effectsg:Remove()
- end))
- local effectsmsh = it("SpecialMesh")
- local Damg = Damage*2
- effectsmsh.Scale = vt(1,1,1)
- effectsmsh.MeshType="Sphere"
- effectsmsh.Name = "Mesh"
- local effectsg = it("Part")
- --[[local Smok=it("Smoke")
- Smok.Parent=effectsg
- Smok.Color=Color3.new(0,0,1)
- Smok.Opacity=0.2
- Smok.RiseVelocity=10
- Smok.Size=0.2]]
- local Fir=it("Fire")
- Fir.Parent=effectsg
- Fir.Color=Color3.new(0,0,1)
- Fir.SecondaryColor=Color3.new(1,1,1)
- Fir.Heat=20
- Fir.Size=10
- effectsg.formFactor = 3
- effectsg.CanCollide = false
- effectsg.Name = "Eff"
- effectsg.Locked = true
- effectsg.Anchored = true
- effectsg.Size = vt(3,3,3)
- effectsg.Parent = workspace
- effectsmsh.Parent = effectsg
- effectsg.BrickColor = BrickColor.new("Black")
- effectsg.Transparency = 0.5
- local LP = From
- local point1 = To
- local mg = (LP - point1).magnitude
- --effectsmsh.Scale = vt(1,mg*5,1)
- effectsg.CFrame = cf((LP+point1)/2,point1) * CFrame.Angles(math.rad(90),0,0)
- coroutine.resume(coroutine.create(function()
- wait()
- --Smok.Enabled=false
- Fir.Enabled=false
- effectsg.Transparency = 1
- wait(1)
- Fir.Parent=nil
- effectsg:Remove()
- end))
- end
- local newpos = pos1.Position
- local inc = rangepower
- ammount=100
- local Damg = Damage*2
- local decr = 0
- repeat
- wait()
- decr = decr + 1
- rangepos = rangepos - 10
- --dir = dir
- ammount=ammount-3
- --print(Damg)
- if decr == 2 then
- Damg = Damg/2
- decr=0
- end
- hit2,pos = rayCast(newpos,dir,inc,modelzorz)
- drawtrail(newpos,pos)
- newpos = newpos + (dir * inc)
- if alt==1 then
- inc = 10
- if inc >= 20 then
- inc = inc - 10
- end
- end
- if hit2 ~= nil then
- rangepos = 0
- end
- until rangepos <= 0
- if hit2 ~= nil then
- local effectsmsh = it("SpecialMesh")
- effectsmsh.MeshId = "http://www.roblox.com/asset/?id=15887356"
- --effectsmsh.Scale = vt(1,1,2.5)
- effectsmsh.Scale = vt(3,3,3)
- local effectsg = it("Part")
- effectsg.formFactor = 3
- effectsg.CanCollide = false
- effectsg.Name = "Arrow"
- effectsg.Locked = true
- effectsg.Transparency = 1
- effectsg.Size = vt(0.2,0.2,0.2)
- effectsg.Parent = workspace
- effectsg.BrickColor = BrickColor.new("Cyan")
- effectsmsh.Parent = effectsg
- effectsg.CFrame = cf(newpos,pos) + cf(newpos,pos).lookVector*2.5*2
- coroutine.resume(coroutine.create(function()
- wait()
- effectsg.Parent = nil
- end))
- effectsg.Anchored = true
- MMMAGIC(effectsg,3,3,3,0,0,0,BrickColor.new("Black"))
- MMMAGIC(effectsg,5,5,5,0,0,0,BrickColor.new("Navy blue"))
- for i=1,5 do
- MMMAGIC2(effectsg,1,3,1,0,0,0,BrickColor.new("Black"))
- end
- if hit2.Parent:FindFirstChild("Humanoid") ~= nil then
- hum = hit2.Parent.Humanoid
- attackdebounce=false
- Damagefunc2(hit2,math.floor(Damg*2),5)
- elseif hit2.Parent.Parent ~= nil and hit2.Parent.Parent:FindFirstChild("Humanoid") ~= nil then
- hum = hit2.Parent.Parent.Humanoid
- attackdebounce=false
- Damagefunc2(hit2,math.floor(Damg*2),5)
- end
- end
- end))
- end
- DarkRiftF=function(par) --Made by Saz (turdulator)
- coroutine.resume(coroutine.create(function()
- PWN={}
- for _,v in pairs(workspace:children()) do
- if v.className=="Model" and v:FindFirstChild("Humanoid")~=nil then
- if v.Humanoid.Health>0 and v:FindFirstChild("Torso")~=nil then
- if v~=Character and (v.Torso.Position-par.Position).magnitude<=25 then
- table.insert(PWN,v.Torso)
- end
- end
- end
- end
- for _,t in pairs(PWN) do
- Mag=(par.Position-t.Position).magnitude/2
- t.Parent.Humanoid:TakeDamage(.6)
- rl=Instance.new("BodyAngularVelocity")
- rl.P=3000
- rl.maxTorque=Vector3.new(500000,500000,500000)*5000
- rl.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))/10
- rl.Parent=t
- game:GetService("Debris"):AddItem(rl,.1)
- if Mag<=2 then
- t.Parent.Humanoid:TakeDamage(.3)
- else
- vl=Instance.new("BodyVelocity")
- vl.P=3000
- vl.maxForce=Vector3.new(50000000000,50000000000,50000000000)
- vl.velocity=(t.Position-par.Position).unit*-(70/(Mag))
- vl.Parent=t
- game:GetService("Debris"):AddItem(vl,.1)
- end
- end
- wait(.08)
- end))
- end
- --[[function MMMAGIC(part,x1,y1,z1,x2,y2,z2,color)
- local sword=part(1,modelzorz,0,0.5,BrickColor.new("Navy blue"),"Sword",vt(3,3,3))
- local S=part(0,workspace,0,0,color,"Effect",vt(x1,y1,z1))
- local msh1=mesh("BlockMesh",S,"","",vt(0,0,0),vt(0.5,0.5,0.5))
- S.TopSurface=0
- S.BottomSurface=0
- S.Anchored=true
- S.CFrame=part.CFrame*cf(x2,y2,z2)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + vt(0.1,0.1,0.1) Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame)
- end ]]
- function MMMAGIC(part,x1,y1,z1,x2,y2,z2,color)
- local msh1 = Instance.new("BlockMesh")
- msh1.Scale = Vector3.new(0.5,0.5,0.5)
- S=Instance.new("Part")
- S.Name="Effect"
- S.formFactor=0
- S.Size=Vector3.new(x1,y1,z1)
- S.BrickColor=color
- S.Reflectance = 0
- S.TopSurface=0
- S.BottomSurface=0
- S.Transparency=0
- S.Anchored=true
- S.CanCollide=false
- S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- S.Parent=Character
- msh1.Parent = S
- coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.1,0.1,0.1) Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame)
- end
- function GroundEffect(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color)
- local msh1 = it("SpecialMesh")
- msh1.Scale = vt(0.5,0.5,0.5)
- msh1.MeshType = "Sphere"
- S=it("Part")
- S.Name="Effect"
- S.formFactor=0
- S.Size=vt(1,1,1)
- S.BrickColor=color
- S.Reflectance = 0
- S.TopSurface=0
- S.BottomSurface=0
- S.Transparency=0
- S.Anchored=true
- S.CanCollide=false
- S.CFrame=CFrame.new(part.Position)*CFrame.new(x2,y2,z2)
- -- S.CFrame=part.CFrame*cf(x2,y2,z2)*euler(x3,y3,z3)
- S.Parent=workspace
- msh1.Parent = S
- coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + vt(x1,y1,z1) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame)
- end
- function MMMAGIC2(part,x1,y1,z1,x2,y2,z2,color)
- local msh1 = Instance.new("BlockMesh")
- msh1.Scale = Vector3.new(0.5,0.5,0.5)
- S=Instance.new("Part")
- S.Name="Effect"
- S.formFactor=0
- S.Size=Vector3.new(x1,1,z1)
- S.BrickColor=color
- S.Reflectance = 0
- S.TopSurface=0
- S.BottomSurface=0
- S.Transparency=0
- S.Anchored=true
- S.CanCollide=false
- S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- S.Parent=Character
- msh1.Parent = S
- coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0,y1,0) Part.CFrame=Part.CFrame Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame)
- end
- function MMMAGIC3(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color)
- local msh1 = Instance.new("BlockMesh")
- msh1.Scale = Vector3.new(0.5,0.5,0.5)
- S=Instance.new("Part")
- S.Name="Effect"
- S.formFactor=0
- S.Size=Vector3.new(x1,1,z1)
- S.BrickColor=color
- S.Reflectance = 0
- S.TopSurface=0
- S.BottomSurface=0
- S.Transparency=0
- S.Anchored=true
- S.CanCollide=false
- S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(x3,y3,z3)
- S.Parent=Character
- msh1.Parent = S
- coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0,y1,0) Part.CFrame=Part.CFrame Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame)
- end
- function WaveEffect(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color)
- local msh1 = Instance.new("SpecialMesh")
- msh1.Scale = Vector3.new(x1,y1,z1)
- msh1.MeshId = "http://www.roblox.com/asset/?id=20329976"
- S=Instance.new("Part")
- S.Name="Effect"
- S.formFactor=0
- S.Size=Vector3.new(1,1,1)
- S.BrickColor=color
- S.Reflectance = 0
- S.TopSurface=0
- S.BottomSurface=0
- S.Transparency=0
- S.Anchored=true
- S.CanCollide=false
- S.CFrame=part.CFrame*CFrame.fromEulerAnglesXYZ(x3,y3,z3)*CFrame.new(x2,y2,z2)
- S.Parent=workspace
- msh1.Parent = S
- coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.5,-0.1,0.5) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame)
- end
- function WaveEffect2(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color)
- local msh1 = Instance.new("SpecialMesh")
- msh1.Scale = Vector3.new(x1,y1,z1)
- msh1.MeshId = "http://www.roblox.com/asset/?id=20329976"
- S=Instance.new("Part")
- S.Name="Effect"
- S.formFactor=0
- S.Size=Vector3.new(1,1,1)
- S.BrickColor=color
- S.Reflectance = 0
- S.TopSurface=0
- S.BottomSurface=0
- S.Transparency=0
- S.Anchored=true
- S.CanCollide=false
- S.CFrame=part.CFrame*CFrame.fromEulerAnglesXYZ(x3,y3,z3)*CFrame.new(x2,y2,z2)
- S.Parent=workspace
- msh1.Parent = S
- coroutine.resume(coroutine.create(function(Part,CF) for i=1, 8 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(2,-1.1,2) Part.Transparency=i*.2 wait() end Part.Parent=nil end),S,S.CFrame)
- end
- function WaveEffect3(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color)
- local msh1 = Instance.new("SpecialMesh")
- msh1.Scale = Vector3.new(x1,y1,z1)
- msh1.MeshId = "http://www.roblox.com/asset/?id=20329976"
- S=Instance.new("Part")
- S.Name="Effect"
- S.formFactor=0
- S.Size=Vector3.new(1,1,1)
- S.BrickColor=color
- S.Reflectance = 0
- S.TopSurface=0
- S.BottomSurface=0
- S.Transparency=0
- S.Anchored=true
- S.CanCollide=false
- S.CFrame=part.CFrame*CFrame.fromEulerAnglesXYZ(x3,y3,z3)*CFrame.new(x2,y2,z2)
- S.Parent=workspace
- msh1.Parent = S
- coroutine.resume(coroutine.create(function(Part,CF) for i=1, 18 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.5,0.2,0.5) Part.Transparency=i*.05 wait() end Part.Parent=nil end),S,S.CFrame)
- end
- function StopCombo()
- coroutine.resume(coroutine.create(function()
- for i=0,2,0.1 do
- if attack==false then
- wait()
- end
- end
- if attack==false then
- Combo=""
- print("END")
- end
- end))
- end
- function Attack()
- if Combo=="<^> [Heavy]" then
- print("SwordDrive")
- SDhold=true
- SwordDrive()
- Combo=""
- elseif Combo=="<v> [Heavy]" then
- print("DarkClaw")
- DChold=true
- DarkClaw()
- elseif Combo==">v<^ [Heavy]" then
- print("SwordCombo")
- SwordCombo()
- elseif Combo=="^^v [Light]" then
- print("BlazingUpper")
- BlazingUpper()
- elseif Combo=="vv^ [Light]" then
- print("DarkDrive")
- DarkDrive()
- elseif Combo=="<^><^> [Drive]" then
- print("Astral")
- Astral()
- elseif Combo=="^^vv [Drive]" then
- print("DarknessFury")
- DarknessFury()
- elseif Combo==">^<v [Drive]" then
- print("FingerOfDeath")
- FingerOfDeath()
- end
- end
- function Lightning(p0,p1,tym,ofs,col,th,tra)
- local magz = (p0 - p1).magnitude local curpos = p0 local trz = {-ofs,ofs}
- for i=1,tym do
- local li = Instance.new("Part",workspace) li.TopSurface =0 li.BottomSurface = 0 li.Anchored = true li.Transparency = tra or 0.4 li.BrickColor = BrickColor.new(col)
- li.formFactor = "Custom" li.CanCollide = false li.Size = Vector3.new(th,th,magz/tym) local ofz = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)])
- local trolpos = CFrame.new(curpos,p1)*CFrame.new(0,0,magz/tym).p+ofz
- if tym == i then
- local magz2 = (curpos - p1).magnitude li.Size = Vector3.new(th,th,magz2)
- li.CFrame = CFrame.new(curpos,p1)*CFrame.new(0,0,-magz2/2)
- else
- li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/tym/2)
- end
- curpos = li.CFrame*CFrame.new(0,0,magz/tym/2).p game.Debris:AddItem(li,0.25)
- end
- end
- print("Y U NU GIVE CREDIT.")
- DOHHit=function(hit,Damage,Pos) --credits to turdulator for making this function :D
- if hit.Parent==nil then
- return
- end
- h=hit.Parent:FindFirstChild("Humanoid")
- t=hit.Parent:FindFirstChild("Torso")
- if h~=nil and t~=nil then
- if attackdebounce2 == false then
- attackdebounce2 = true
- coroutine.resume(coroutine.create(function()
- wait(0.2)
- attackdebounce2 = false
- end))
- elseif attackdebounce2==true then return end
- if h.Parent==Character then
- return
- end
- c=it("ObjectValue")
- c.Name="creator"
- c.Value=game.Players.LocalPlayer
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- if math.random(0,99)+math.random()<=7.8 then
- --[[ Knockback=Knockback*2
- r=it("BodyAngularVelocity")
- r.P=3000
- r.maxTorque=vt(500000000,50000000000,500000000)*50000
- r.angularvelocity=vt(math.random(-20,20),math.random(-20,20),math.random(-20,20))
- r.Parent=hit.Parent.Torso]]
- s=it("Sound")
- s.SoundId="http://www.roblox.com/asset/?id=2801263"
- s.Volume=1
- s.Pitch=2
- s.Parent=hit
- s.PlayOnRemove=true
- s.Parent=nil
- end
- h:TakeDamage(Damage)
- showDamage(hit.Parent,Damage,.5)
- game:GetService("Debris"):AddItem(vl,.2)
- rl=it("BodyAngularVelocity")
- rl.P=3000
- rl.maxTorque=vt(500000,500000,500000)*50000000000000
- rl.angularvelocity=vt(math.random(-3,3),math.random(-3,3),math.random(-3,3))
- rl.Parent=t
- game:GetService("Debris"):AddItem(rl,.05)
- f=it("BodyPosition")
- f.P=800
- f.D=100
- f.maxForce=vt(math.huge,math.huge,math.huge)
- f.position=Pos.Position
- f.Parent=t
- game:GetService("Debris"):AddItem(f,.1)
- else
- if hit.CanCollide==false then
- return
- end
- MagicCom:disconnect()
- -- DBExplode(DB)
- end
- end
- Damagefunc1=function(hit,Damage,Knockback)
- if hit.Parent==nil then
- return
- end
- CPlayer=Bin
- h=hit.Parent:FindFirstChild("Humanoid")
- if h~=nil and hit.Parent.Name~="ParticIe" and hit.Parent:FindFirstChild("Torso")~=nil then
- if attackdebounce == false then
- attackdebounce = true
- coroutine.resume(coroutine.create(function()
- wait(0.1)
- attackdebounce = false
- end))
- Damage=Damage
- if Enemy==nil then
- Enemy=hit.Parent
- HP=Enemy.Humanoid.Health
- end
- coroutine.resume(coroutine.create(function()
- wait(1)
- if attack==false and Enemy~=nil and Enemy:findFirstChild("Humanoid")~=nil then
- Did=HP-Enemy.Humanoid.Health
- print("Did "..Did.." Damage")
- Enemy=nil
- HP=0
- end
- end))
- --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
- return
- end]]
- if mana<400 then
- mana=mana+math.random(10,20)
- else
- mana=400
- end
- c=it("ObjectValue")
- c.Name="creator"
- c.Value=game.Players.LocalPlayer
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- -- print(c.Value)
- if math.random(0,99)+math.random()<=5 then
- CRIT=true
- Damage=Damage*2
- -- critsound(2)
- --[[ Knockback=Knockback*2
- r=it("BodyAngularVelocity")
- r.P=3000
- r.maxTorque=vt(500000000,50000000000,500000000)*50000
- r.angularvelocity=vt(math.random(-20,20),math.random(-20,20),math.random(-20,20))
- r.Parent=hit.Parent.Torso]]
- end
- Damage=Damage+math.random(0,10)
- -- Blood(hit.CFrame*cf(math.random(-10,10)/10,math.random(-10,10)/10,0),math.floor(Damage/2))
- h:TakeDamage(Damage)
- showDamage(hit.Parent,Damage,.5)
- vp=it("BodyVelocity")
- vp.P=500
- vp.maxForce=vt(math.huge,0,math.huge)
- -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
- vp.velocity=Torso.CFrame.lookVector*Knockback+Torso.Velocity/1.05
- vp.Parent=hit.Parent.Torso
- --[[ if Knockback>0 then
- vp.Parent=hit.Parent.Torso
- end]]
- game:GetService("Debris"):AddItem(vp,.25)
- --[[ r=it("BodyAngularVelocity")
- r.P=3000
- r.maxTorque=vt(500000000,50000000000,500000000)*50000
- r.angularvelocity=vt(math.random(-20,20),math.random(-20,20),math.random(-20,20))
- r.Parent=hit.Parent.Torso]]
- game:GetService("Debris"):AddItem(r,.5)
- c=it("ObjectValue")
- c.Name="creator"
- c.Value=Player
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- CRIT=false
- hitDeb=true
- AttackPos=6
- end
- end
- end
- Damagefunc2=function(hit,Damage,Knockback)
- if hit.Parent==nil then
- return
- end
- CPlayer=Bin
- h=hit.Parent:FindFirstChild("Humanoid")
- if h~=nil and hit.Parent.Name~="ParticIe" and hit.Parent:FindFirstChild("Torso")~=nil then
- if attackdebounce == false then
- attackdebounce = true
- coroutine.resume(coroutine.create(function()
- wait(0.1)
- attackdebounce = false
- end))
- Damage=Damage
- if Enemy==nil then
- Enemy=hit.Parent
- HP=Enemy.Humanoid.Health
- end
- coroutine.resume(coroutine.create(function()
- wait(1)
- if attack==false and Enemy~=nil and Enemy:findFirstChild("Humanoid")~=nil then
- Did=HP-Enemy.Humanoid.Health
- print("Did "..Did.." Damage")
- Enemy=nil
- HP=0
- end
- end))
- --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
- return
- end]]
- if mana<400 then
- mana=mana+math.random(10,20)
- else
- mana=400
- end
- c=it("ObjectValue")
- c.Name="creator"
- c.Value=game.Players.LocalPlayer
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- -- print(c.Value)
- if math.random(0,99)+math.random()<=5 then
- CRIT=true
- Damage=Damage*2
- -- critsound(2)
- --[[ Knockback=Knockback*2
- r=it("BodyAngularVelocity")
- r.P=3000
- r.maxTorque=vt(500000000,50000000000,500000000)*50000
- r.angularvelocity=vt(math.random(-20,20),math.random(-20,20),math.random(-20,20))
- r.Parent=hit.Parent.Torso]]
- end
- Damage=Damage+math.random(0,10)
- -- Blood(hit.CFrame*cf(math.random(-10,10)/10,math.random(-10,10)/10,0),math.floor(Damage/2))
- h:TakeDamage(Damage)
- showDamage(hit.Parent,Damage,.5)
- vp=it("BodyVelocity")
- vp.P=500
- vp.maxForce=vt(math.huge,0,math.huge)
- -- vp.velocity=Head.CFrame.lookVector*Knockback
- vp.velocity=Head.CFrame.lookVector*Knockback
- vp.Parent=hit.Parent.Torso
- --[[ if Knockback>0 then
- vp.Parent=hit.Parent.Torso
- end]]
- game:GetService("Debris"):AddItem(vp,.5)
- --[[ r=it("BodyAngularVelocity")
- r.P=3000
- r.maxTorque=vt(500000000,50000000000,500000000)*50000
- r.angularvelocity=vt(math.random(-20,20),math.random(-20,20),math.random(-20,20))
- r.Parent=hit.Parent.Torso]]
- game:GetService("Debris"):AddItem(r,.5)
- c=it("ObjectValue")
- c.Name="creator"
- c.Value=Player
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- CRIT=false
- hitDeb=true
- AttackPos=6
- end
- end
- end
- Damagefunc3=function(hit,Damage,Knockback)
- if hit.Parent==nil then
- return
- end
- CPlayer=Bin
- h=hit.Parent:FindFirstChild("Humanoid")
- if h~=nil and hit.Parent.Name~="ParticIe" and hit.Parent:FindFirstChild("Torso")~=nil then
- if attackdebounce == false then
- attackdebounce = true
- coroutine.resume(coroutine.create(function()
- wait(0.1)
- attackdebounce = false
- end))
- Damage=Damage
- if Enemy==nil then
- Enemy=hit.Parent
- HP=Enemy.Humanoid.Health
- end
- coroutine.resume(coroutine.create(function()
- wait(1)
- if attack==false and Enemy~=nil and Enemy:findFirstChild("Humanoid")~=nil then
- Did=HP-Enemy.Humanoid.Health
- print("Did "..Did.." Damage")
- Enemy=nil
- HP=0
- end
- end))
- --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
- return
- end]]
- if mana<400 then
- mana=mana+math.random(10,20)
- else
- mana=400
- end
- c=it("ObjectValue")
- c.Name="creator"
- c.Value=game.Players.LocalPlayer
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- -- print(c.Value)
- if math.random(0,99)+math.random()<=5 then
- CRIT=true
- Damage=Damage*2
- -- critsound(2)
- --[[ Knockback=Knockback*2
- r=it("BodyAngularVelocity")
- r.P=3000
- r.maxTorque=vt(500000000,50000000000,500000000)*50000
- r.angularvelocity=vt(math.random(-20,20),math.random(-20,20),math.random(-20,20))
- r.Parent=hit.Parent.Torso]]
- end
- Damage=Damage+math.random(0,5)
- -- Blood(hit.CFrame*cf(math.random(-10,10)/10,math.random(-10,10)/10,0),math.floor(Damage/2))
- h:TakeDamage(Damage)
- showDamage(hit.Parent,Damage,.5)
- vp=it("BodyVelocity")
- vp.P=500
- vp.maxForce=vt(math.huge,math.huge,math.huge)
- -- vp.velocity=Head.CFrame.lookVector*Knockback
- vp.velocity=(Head.CFrame.lookVector*Knockback+Head.Velocity/2) + Vector3.new(math.random(-30,30),5,math.random(-30,30))
- vp.Parent=hit.Parent.Torso
- --[[ if Knockback>0 then
- vp.Parent=hit.Parent.Torso
- end]]
- game:GetService("Debris"):AddItem(vp,.5)
- r=it("BodyAngularVelocity")
- r.P=3000
- r.maxTorque=vt(500000000,50000000000,500000000)*50000
- r.angularvelocity=vt(math.random(-5,5),math.random(-5,5),math.random(-5,5))
- r.Parent=hit.Parent.Torso
- game:GetService("Debris"):AddItem(r,.5)
- c=it("ObjectValue")
- c.Name="creator"
- c.Value=Player
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- CRIT=false
- hitDeb=true
- AttackPos=6
- end
- end
- end
- Damagefunc5=function(hit,Damage,Knockback)
- if hit.Parent==nil then
- return
- end
- CPlayer=Bin
- h=hit.Parent:FindFirstChild("Humanoid")
- if h~=nil and hit.Parent.Name~="ParticIe" and hit.Parent:FindFirstChild("Torso")~=nil then
- if attackdebounce == false then
- attackdebounce = true
- coroutine.resume(coroutine.create(function()
- wait(0.1)
- attackdebounce = false
- end))
- Damage=Damage
- if Enemy==nil then
- Enemy=hit.Parent
- HP=Enemy.Humanoid.Health
- end
- coroutine.resume(coroutine.create(function()
- wait(1)
- if attack==false and Enemy~=nil and Enemy:findFirstChild("Humanoid")~=nil then
- Did=HP-Enemy.Humanoid.Health
- print("Did "..Did.." Damage")
- Enemy=nil
- HP=0
- end
- end))
- --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
- return
- end]]
- if mana<400 then
- mana=mana+math.random(10,20)
- else
- mana=400
- end
- c=it("ObjectValue")
- c.Name="creator"
- c.Value=game.Players.LocalPlayer
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- -- print(c.Value)
- if math.random(0,99)+math.random()<=5 then
- CRIT=true
- Damage=Damage*2
- -- critsound(2)
- --[[ Knockback=Knockback*2
- r=it("BodyAngularVelocity")
- r.P=3000
- r.maxTorque=vt(500000000,50000000000,500000000)*50000
- r.angularvelocity=vt(math.random(-20,20),math.random(-20,20),math.random(-20,20))
- r.Parent=hit.Parent.Torso]]
- end
- Damage=Damage+math.random(0,5)
- -- Blood(hit.CFrame*cf(math.random(-10,10)/10,math.random(-10,10)/10,0),math.floor(Damage/2))
- h:TakeDamage(Damage)
- showDamage(hit.Parent,Damage,.5)
- vp=it("BodyVelocity")
- vp.P=500
- vp.maxForce=vt(math.huge,math.huge,math.huge)
- -- vp.velocity=Head.CFrame.lookVector*Knockback
- vp.velocity=Vector3.new(0,Knockback,0)
- vp.Parent=hit.Parent.Torso
- --[[ if Knockback>0 then
- vp.Parent=hit.Parent.Torso
- end]]
- game:GetService("Debris"):AddItem(vp,.5)
- r=it("BodyAngularVelocity")
- r.P=3000
- r.maxTorque=vt(500000000,50000000000,500000000)*50000
- r.angularvelocity=vt(math.random(-5,5),math.random(-5,5),math.random(-5,5))
- r.Parent=hit.Parent.Torso
- game:GetService("Debris"):AddItem(r,.5)
- c=it("ObjectValue")
- c.Name="creator"
- c.Value=Player
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- CRIT=false
- hitDeb=true
- AttackPos=6
- end
- end
- end
- Damagefunc4=function(hit,Damage,Knockback)
- if hit.Parent==nil then
- return
- end
- CPlayer=Bin
- h=hit.Parent:FindFirstChild("Humanoid")
- if h~=nil and hit.Parent.Name~="ParticIe" and hit.Parent:FindFirstChild("Torso")~=nil then
- if attackdebounce3 == false then
- attackdebounce3 = true
- coroutine.resume(coroutine.create(function()
- wait(0.1)
- attackdebounce3 = false
- end))
- Damage=Damage
- if Enemy==nil then
- Enemy=hit.Parent
- HP=Enemy.Humanoid.Health
- end
- coroutine.resume(coroutine.create(function()
- wait(1)
- if attack==false and Enemy~=nil then
- Did=HP-Enemy.Humanoid.Health
- print("Did "..Did.." Damage")
- Enemy=nil
- HP=0
- end
- end))
- --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
- return
- end]]
- if mana<400 then
- mana=mana+math.random(10,20)
- else
- mana=400
- end
- c=it("ObjectValue")
- c.Name="creator"
- c.Value=game.Players.LocalPlayer
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- -- print(c.Value)
- if math.random(0,99)+math.random()<=5 then
- CRIT=true
- Damage=Damage*2
- critsound(2)
- --[[ Knockback=Knockback*2
- r=it("BodyAngularVelocity")
- r.P=3000
- r.maxTorque=vt(500000000,50000000000,500000000)*50000
- r.angularvelocity=vt(math.random(-20,20),math.random(-20,20),math.random(-20,20))
- r.Parent=hit.Parent.Torso]]
- end
- Damage=Damage+math.random(0,10)
- -- Blood(hit.CFrame*cf(math.random(-10,10)/10,math.random(-10,10)/10,0),math.floor(Damage/2))
- h:TakeDamage(Damage)
- showDamage(hit.Parent,Damage,.5)
- vp=it("BodyVelocity")
- vp.P=500
- vp.maxForce=vt(math.huge,math.huge,math.huge)
- -- vp.velocity=Head.CFrame.lookVector*Knockback
- vp.velocity=Vector3.new(0,-40,0)
- vp.Parent=hit.Parent.Torso
- --[[ if Knockback>0 then
- vp.Parent=hit.Parent.Torso
- end]]
- game:GetService("Debris"):AddItem(vp,.2)
- r=it("BodyAngularVelocity")
- r.P=3000
- r.maxTorque=vt(500000000,50000000000,500000000)*50000
- r.angularvelocity=vt(math.random(-30,30),math.random(-30,30),math.random(-30,30))
- r.Parent=hit.Parent.Torso
- game:GetService("Debris"):AddItem(r,.5)
- c=it("ObjectValue")
- c.Name="creator"
- c.Value=Player
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- CRIT=false
- hitDeb=true
- AttackPos=6
- end
- end
- end
- showDamage=function(Char,Dealt,du)
- m=it("Model")
- m.Name=tostring(Dealt)
- h=it("Humanoid")
- h.Health=0
- h.MaxHealth=0
- h.Parent=m
- c=it("Part")
- c.Transparency=0
- c.BrickColor=BrickColor:Red()
- if CRIT==true then
- c.BrickColor=BrickColor.new("Really red")
- end
- c.Name="Head"
- c.TopSurface=0
- c.BottomSurface=0
- c.formFactor="Plate"
- c.Size=vt(1,.4,1)
- ms=it("CylinderMesh")
- ms.Scale=vt(.8,.8,.8)
- if CRIT==true then
- ms.Scale=vt(1.25,1.5,1.25)
- end
- ms.Parent=c
- c.Reflectance=0
- it("BodyGyro").Parent=c
- c.Parent=m
- c.CFrame=cf(Char["Head"].CFrame.p+vt(0,1.5,0))
- f=it("BodyPosition")
- f.P=2000
- f.D=100
- f.maxForce=vt(math.huge,math.huge,math.huge)
- f.position=c.Position+vt(0,3,0)
- f.Parent=c
- game:GetService("Debris"):AddItem(m,.5+du)
- c.CanCollide=false
- m.Parent=workspace
- c.CanCollide=false
- end
- function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , Ignore Descendants
- return game.Workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
- end
- function Norm()
- wait(0.5)
- if attack==false then Say(1) end
- if Did~=0 then print("Did "..Did.." units of damage") Did=0 end
- Enemy=nil
- HP=0
- Torso.Neck.C0=necko
- basew.C0=euler(0,0,0)*cf(2,-5,-1.5)
- weld1.C0=cf(0,0,0)*euler(0,0,0)
- weld1.C1=cf(0,0,0)*euler(0,0,0)
- Torso.Neck.C0=necko*euler(0,0,0)
- LW.C0 = cf(-1.5,0.5,0) * euler(0.7,0,-0.3)
- RW.C0 = cf(1.5,0.5,0) * euler(-0.5,0,0)
- end
- hold = false
- combo=0
- function ob1d(mouse)
- hold = true
- end
- function ob1u(mouse)
- hold = false
- end
- buttonhold = false
- function Key(key,mouse)
- if attack == true then return end
- player = Player
- ch = Character
- RSH = ch.Torso["Right Shoulder"]
- LSH = ch.Torso["Left Shoulder"]
- --
- RSH.Parent = nil
- LSH.Parent = nil
- --[[RHP.C0 = cf(-0.5, -1.5, 0) * euler(0,0,0)
- RHP.C1 = cf(0, 0.5, 0)
- LHP.C0 = cf(0.5, -1.5, 0) * euler(0,0,0)
- LHP.C1 = cf(0, 0.5, 0) ]]
- --
- RW.Part0 = ch.Torso
- RW.C0 = cf(1.5, 0.5, 0) --* euler(1.3, 0, -0.5)
- RW.C1 = cf(0, 0.5, 0)
- RW.Part1 = ch["Right Arm"]
- RW.Parent = ch.Torso
- --_G.R = RW
- --
- LW.Part0 = ch.Torso
- LW.C0 = cf(-1.5, 0.5, 0) --* euler(1.7, 0, 0.8)
- LW.C1 = cf(0, 0.5, 0)
- LW.Part1 = ch["Left Arm"]
- LW.Parent = ch.Torso
- --_G.L = LW
- --
- gyro.Parent=Head
- --[[if key=="q" then
- Combo=Combo.." [Drive]"
- print(Combo)
- Attack()
- Combo=""
- end
- if key=="c" then
- Combo=Combo.." [Heavy]"
- print(Combo)
- Attack()
- Combo=""
- end
- if key=="x" then
- Combo=Combo.." [Light]"
- print(Combo)
- Attack()
- Combo=""
- end
- if key=="w" then
- Combo=Combo.."^"
- print(Combo)
- StopCombo()
- end
- if key=="a" then
- Combo=Combo.."<"
- print(Combo)
- StopCombo()
- end
- if key=="s" then
- Combo=Combo.."v"
- print(Combo)
- StopCombo()
- end
- if key=="d" then
- Combo=Combo..">"
- print(Combo)
- StopCombo()
- end]]
- if key=="h" then
- Astral()
- end
- if key=="z" then
- Lightning(Torso.Position,MMouse.Hit.p,5,5,"White",1,0.1)
- end
- if key=="x" then
- if canfinger==true then
- canfinger=false
- else
- canfinger=true
- coroutine.resume(coroutine.create(function()
- ChakClone()
- end))
- end
- end
- if key=="q" then
- SDhold=true
- SwordDrive()
- end
- if key=="e" then
- DChold=true
- DarkClaw()
- end
- if key=="r" then
- SChold=true
- SwordCombo()
- end
- if key=="f" then
- guarding=true
- Guard()
- end
- if key=="z" then
- end
- if key=="c" then
- DDhold=true
- DarkDrive()
- end
- if key=="v" then
- BUhold=true
- BlazingUpper()
- end
- if key=="j" then
- DFhold=true
- DarknessFury()
- end
- if key=="k" then
- --SWhold=true
- --SwordWave()
- FingerOfDeath()
- end
- Charging=0
- gyro.Parent=nil
- Torso.Neck.C0=necko
- gyro.Parent=nil
- RW.Parent = nil
- LW.Parent = nil
- for i=0,1,0.1 do
- RSH.Parent = player.Character.Torso
- LSH.Parent = player.Character.Torso
- end
- end
- function Key2(key,mouse)
- if key=="q" then
- SDhold=false
- end
- if key=="e" then
- DChold=false
- end
- if key=="r" then
- SChold=false
- end
- if key=="f" then
- guarding=false
- end
- if key=="c" then
- DDhold=false
- end
- if key=="v" then
- BUhold=false
- end
- if key=="j" then
- DFhold=false
- end
- end
- function s(mouse)
- mouse.Button1Down:connect(function() ob1d(mouse) end)
- mouse.Button1Up:connect(function() ob1u(mouse) end)
- mouse.KeyDown:connect(function(key) Key(key,mouse) end)
- mouse.KeyUp:connect(function(key) Key2(key,mouse) end)
- MMouse = mouse
- sheathed = false
- equipanim(mouse)
- coroutine.resume(coroutine.create(function()
- while sheathed==false do
- wait()
- gyro.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
- gyro.P = 10000
- local pos4 = Vector3.new(MMouse.Hit.p.x,Head.Position.Y,MMouse.Hit.p.z)
- gyro.cframe = CFrame.new(Head.Position,pos4) * CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) --CFrame.new(Torso.Position,MMouse.Hit.p) *
- CFrame.fromEulerAnglesXYZ(0,math.rad(90),0)
- offset=((Head.Position.y-MMouse.Hit.p.y)/60 )+0.02
- mag=(Head.Position-MMouse.Hit.p).magnitude/80
- offset=offset/mag
- end
- end))
- end
- function ds(mouse)
- sheathed = true
- guardy = false
- walking = nil
- Character.Humanoid.WalkSpeed = 16
- hideanim()
- RW.Parent = nil
- LW.Parent = nil
- RSH.Parent = player.Character.Torso
- LSH.Parent = player.Character.Torso
- end
- Bin.Selected:connect(s)
- Bin.Deselected:connect(ds)
- increase=0
- coroutine.resume(coroutine.create(function()
- while true do
- wait()
- random=colors[math.random(1,#colors)]
- RH.Part0 = Torso
- LH.Part0 = Torso
- if mana < 0 then
- mana = 0
- end
- if mana >= 400 then
- mana=400
- end
- increase = increase + 1
- if increase == 5 then
- if mana < 400 then
- mana = mana + 1
- end
- increase = 0
- end
- fentext3.Size = UDim2.new(mana*0.007,0,0.200000006,0)
- fentext.Text = "Dark Energy("..mana..")"
- end
- end))
- --[[
- function onRunning(speed)
- if skill == true then return end
- if speed>0 then
- walking = true
- for i = 0 ,1 , 0.1 do
- wait(0)
- RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.8*i,0,0)
- if attack == false then
- LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.8*i,0,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- end
- else
- walking = false
- for i = 0 ,1 , 0.1 do
- wait(0)
- RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.8*i-0.8,0,0)
- if attack == false then
- LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.8*i-0.8,0,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- end
- end
- end
- Character.Humanoid.Running:connect(onRunning) ]]
- -- lego This acts as a chat filter. Don't ask why I do it. I just do >.>
- -- mediafire STOOPID ROBLOX, Y U ALLOW LEGO NAO
- --[[
- Copyrighted (C) ParticIe 2012
- This script is copyrighted for ParticIe. Any use of this script is breaking
- this copyright.
- All Rights Reserved.
- ]]
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement