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- Player = p
- workspace[Player.Name].Archivable=true
- pchar = workspace[Player.Name]:Clone() --Create("Model",{Parent=workspace})
- pchar.Parent=workspace[Player.Name]
- torso=pchar.Torso
- humane=pchar.Humanoid
- pchar.Name= "Za Warudo"
- pl=pchar
- humane.MaxHealth=Health
- wait()
- humane.Health=Health
- humane.WalkSpeed=Speed
- ---Weld
- local law=nwWld(tor,lam,Cn(-1.5,0.5,0))
- law.C1=CFrame.new(0,0.5,0)
- local raw=nwWld(tor,ram,Cn(1.5,0.5,0))
- raw.C1=CFrame.new(0,0.5,0)
- local hew=nwWld(tor,hed,Cn(0,1.5,0))
- local llw=nwWld(tor,llg,Cn(-0.5,-1,0))
- llw.C1=CFrame.new(0,1,0)
- local rlw=nwWld(tor,rlg,Cn(0.5,-1,0))
- rlw.C1=CFrame.new(0,1,0)
- local tow=nwWld(hrp,tor,Cn(0,-1,0))
- tow.C1=CFrame.new(0,-1,0)
- local hrp2 = pchar.HumanoidRootPart
- local tor2 = torso
- local hed2 = pchar.Head
- local lam2=pchar["Left Arm"]
- local ram2=pchar["Right Arm"]
- local llg2=pchar["Left Leg"]
- local rlg2=pchar["Right Leg"]
- local law2=nwWld(tor2,lam2,Cn(-1.5,0.5,0))
- law2.C1=CFrame.new(0,0.5,0)
- local raw2=nwWld(tor2,ram2,Cn(1.5,0.5,0))
- raw2.C1=CFrame.new(0,0.5,0)
- local hew2=nwWld(torso,hed2,Cn(0,1.5,0))
- local llw2=nwWld(torso,llg2,Cn(-0.5,-1,0))
- llw2.C1=CFrame.new(0,1,0)
- local rlw2=nwWld(tor2,rlg2,Cn(0.5,-1,0))
- rlw2.C1=CFrame.new(0,1,0)
- local tow2=nwWld(hrp2,tor2,Cn(0,-1,0))
- tow2.C1=CFrame.new(0,-1,0)
- local laD=CFrame.new(-1.5,0.5,0)
- local raD=CFrame.new(1.5,0.5,0)
- local hD=CFrame.new(0,1.5,0)
- local tD=CFrame.new(0,-1,0)
- local llD=CFrame.new(-0.5,-1,0)
- local rlD=CFrame.new(0.5,-1,0)
- ---Build
- ---Animations
- --Idle
- local heid=newAnim(hew)
- newKF(heid,hD*CA(mr(-15.5),0,0),50,0.3)
- newKF(heid,hD*CA(mr(-14),0,0),40,0.3)
- local toid=newAnim(tow)
- newKF(toid,tD*Cn(0,-0.0125,0)*CA(mr(16),0,0),50,0.3)
- newKF(toid,tD*Cn(0,0.0125,0)*CA(mr(15),0,0),40,0.3)
- local laid=newAnim(law)
- newKF(laid,laD*Cn(1,0.0125,-0.764)*CA(mr(80),0,mr(85)),50,0.3)
- newKF(laid,laD*Cn(1,-0.0125,-0.764)*CA(mr(70),0,mr(85)),40,0.3)
- local raid=newAnim(raw)
- newKF(raid,raD*Cn(-1,-0.0125,-0.764)*CA(mr(80),0,mr(-85)),50,0.3)
- newKF(raid,raD*Cn(-1,0.0125,-0.764)*CA(mr(70),0,mr(-85)),40,0.3)
- local llid=newAnim(llw)
- newKF(llid,llD*Cn(0,0.0125,0)*CA(mr(-16),0,0),50,0.3)
- newKF(llid,llD*Cn(0,-0.0125,0)*CA(mr(-15),0,mr(0)),40,0.3)
- local rlid=newAnim(rlw)
- newKF(rlid,rlD*Cn(0,0.0125,0)*CA(mr(-16),0,0),50,0.3)
- newKF(rlid,rlD*Cn(0,-0.0125,0)*CA(mr(-15),0,mr(0)),40,0.3)
- local heid2=newAnim(hew2)
- newKF(heid2,hD*CA(mr(16),0,0),40,0.3)
- newKF(heid2,hD*CA(mr(14),0,0),40,0.3)
- local toid2=newAnim(tow2)
- newKF(toid2,tD*Cn(0,0.5,3)*CA(mr(0),0,0),50,1)
- newKF(toid2,tD*Cn(0,1,3)*CA(mr(0),0,0),40,1)
- local laid2=newAnim(law2)
- newKF(laid2,laD*Cn(0.5,0.0125,-1)*CA(mr(20),mr(50),mr(20)),50,0.3)
- newKF(laid2,laD*Cn(0.5,-0.0125,-1)*CA(mr(20),mr(50),mr(20)),40,0.3)
- local raid2=newAnim(raw2)
- newKF(raid2,raD*Cn(-0.5,-0.0125,-1)*CA(mr(20),mr(-50),mr(-20)),50,0.3)
- newKF(raid2,raD*Cn(-0.5,0.0125,-1)*CA(mr(20),mr(-50),mr(-20)),40,0.3)
- local llid2=newAnim(llw2)
- newKF(llid2,llD*Cn(0,0.0125,0)*CA(mr(0),0,0),50,0.3)
- newKF(llid2,llD*Cn(0,-0.0125,0)*CA(mr(0),0,mr(0)),40,0.3)
- local rlid2=newAnim(rlw2)
- newKF(rlid2,rlD*Cn(0,0.0125,0)*CA(mr(0),0,0),50,0.3)
- newKF(rlid2,rlD*Cn(0,-0.0125,0)*CA(mr(0),0,mr(0)),40,0.3)
- --Walk
- local hewk=newAnim(hew)
- newKF(hewk,hD*CA(mr(-5.5),0,0),12,0.4)
- newKF(hewk,hD*CA(mr(-5),mr(-3),0),13,0.4)
- newKF(hewk,hD*CA(mr(-5.5),0,0),12,0.4)
- newKF(hewk,hD*CA(mr(-5),mr(3),0),13,0.4)
- local towk=newAnim(tow)
- newKF(towk,tD*Cn(0,0.1,0)*CA(mr(15),0,0),12,0.2)
- newKF(towk,tD*CA(mr(15),mr(5),0),13,0.4)
- newKF(towk,tD*Cn(0,0.1,0)*CA(mr(15),0,0),12,0.2)
- newKF(towk,tD*CA(mr(15),mr(-5),0),13,0.4)
- local lawk=newAnim(law)
- newKF(lawk,laD*CA(mr(30),0,0),25,0.4)
- newKF(lawk,laD*CA(mr(-30),0,0),25,0.4)
- local rawk=newAnim(raw)
- newKF(rawk,raD*CA(mr(-30),0,0),25,0.4)
- newKF(rawk,raD*CA(mr(30),0,0),25,0.4)
- local llwk=newAnim(llw)
- newKF(llwk,llD*CA(mr(-40),mr(-10),mr(-2)),25,0.4)
- newKF(llwk,llD*Cn(0,0.3,0)*CA(mr(-5),0,mr(-3)),12,0.4)
- newKF(llwk,llD*Cn(0,-0.2,-0.25)*CA(mr(40),mr(10),mr(-3)),13,0.4)
- local rlwk=newAnim(rlw)
- newKF(rlwk,rlD*Cn(0,0.3,0)*CA(mr(-5),0,mr(3)),12,0.4)
- newKF(rlwk,rlD*Cn(0,-0.2,-0.25)*CA(mr(40),mr(-10),mr(3)),13,0.4)
- newKF(rlwk,rlD*CA(mr(-40),mr(10),mr(2)),25,0.4)
- --Sprint
- local hesp=newAnim(hew)
- newKF(hesp,hD*CA(mr(5),mr(-10),0),10,0.2)
- newKF(hesp,hD*CA(mr(10),0,0),10,0.2)
- newKF(hesp,hD*CA(mr(5),mr(10),0),10,0.2)
- newKF(hesp,hD*CA(mr(10),0,0),10,0.2)
- local tosp=newAnim(tow)
- newKF(tosp,tD*Cn(0,0.1,0)*CA(mr(-5),mr(10),0),10,0.4)
- newKF(tosp,tD*CA(mr(-10),0,0),10,0.4)
- newKF(tosp,tD*Cn(0,0.1,0)*CA(mr(-5),mr(-10),0),10,0.4)
- newKF(tosp,tD*CA(mr(-10),0,0),10,0.4)
- local lasp=newAnim(law)
- newKF(lasp,laD*Cn(0,-0.1,-0.2)*CA(mr(60),0,0),20,0.4)
- newKF(lasp,laD*CA(mr(-40),0,0),20,0.4)
- local rasp=newAnim(raw)
- newKF(rasp,raD*CA(mr(-40),0,0),20,0.4)
- newKF(rasp,raD*Cn(0,-0.1,-0.2)*CA(mr(60),0,0),20,0.4)
- local llsp=newAnim(llw)
- newKF(llsp,llD*CA(mr(-50),mr(-10),mr(-2)),20,0.4)
- newKF(llsp,llD*Cn(0,0.5,0)*CA(mr(15),0,mr(-3)),10,0.4)
- newKF(llsp,llD*Cn(0,-0.4,-0.25)*CA(mr(70),mr(10),mr(-3)),10,0.4)
- local rlsp=newAnim(rlw)
- newKF(rlsp,rlD*Cn(0,0.3,0)*CA(mr(15),0,mr(3)),10,0.4)
- newKF(rlsp,rlD*Cn(0,-0.4,-0.25)*CA(mr(70),mr(-10),mr(3)),10,0.4)
- newKF(rlsp,rlD*CA(mr(-50),mr(10),mr(2)),20,0.4)
- --Freefall
- local heff=newAnim(hew)
- newKF(heff,hD*CA(mr(-5),0,0),8,0.6)
- newKF(heff,hD*CA(mr(-5),0,0),8,0.6)
- local toff=newAnim(tow)
- newKF(toff,tD*CA(mr(10),0,0),8,0.6)
- newKF(toff,tD*CA(mr(10),0,0),8,0.6)
- local laff=newAnim(law)
- newKF(laff,laD*CA(mr(140),0,0),16,0.4)
- newKF(laff,laD*CA(mr(140),0,0),16,0.4)
- local raff=newAnim(raw)
- newKF(raff,raD*CA(mr(140),0,0),16,0.4)
- newKF(raff,raD*CA(mr(140),0,0),16,0.4)
- local llff=newAnim(llw)
- newKF(llff,llD*CA(0,0,mr(-5)),16,0.4)
- newKF(llff,llD*CA(0,0,mr(-5)),16,0.4)
- local rlff=newAnim(rlw)
- newKF(rlff,rlD*CA(0,0,mr(5)),16,0.4)
- newKF(rlff,rlD*CA(0,0,mr(5)),16,0.4)
- --Time Has Stopped
- local hesp2=newAnim(hew)
- newKF(hesp2,hD*CA(mr(-30),mr(0),mr(0)),10,0.5)
- local tosp2=newAnim(tow)
- newKF(tosp2,tD*Cn(0,0,0)*CA(mr(30),mr(0),mr(0)),10,0.5)
- local lasp2=newAnim(law)
- newKF(lasp2,laD*CA(mr(90),mr(0),mr(-60)),20,1.5)
- local rasp2=newAnim(raw)
- newKF(rasp2,raD*CA(mr(90),mr(0),mr(60)),20,1.5)
- local llsp2=newAnim(llw)
- newKF(llsp2,llD*Cn(0,0,0)*CA(mr(-30),mr(0),mr(0)),20,0.5)
- local rlsp2=newAnim(rlw)
- newKF(rlsp2,rlD*Cn(0,0,0)*CA(mr(-30),0,mr(0)),10,0.5)
- local hesp3=newAnim(hew2)
- newKF(hesp3,hD*CA(mr(-15),mr(0),mr(0)),50,0.2)
- local tosp3=newAnim(tow2)
- newKF(tosp3,tD*Cn(0,1,3)*CA(mr(0),mr(0),mr(0)),50,0.4)
- local lasp3=newAnim(law2)
- newKF(lasp3,laD*CA(mr(80),mr(0),mr(65)),30,0.4)
- newKF(lasp3,laD*CA(mr(120),mr(0),mr(-60)),50,0.4)
- local rasp3=newAnim(raw2)
- newKF(rasp3,raD*CA(mr(80),mr(0),mr(-65)),30,0.4)
- newKF(rasp3,raD*CA(mr(120),mr(0),mr(60)),50,0.4)
- local llsp3=newAnim(llw2)
- newKF(llsp3,llD*CA(mr(0),mr(0),mr(1.5)),50,0.4)
- local rlsp3=newAnim(rlw2)
- newKF(rlsp3,rlD*CA(mr(0),mr(0),mr(-1.5)),50,0.4)
- local hesp4=newAnim(hew2)
- newKF(hesp4,hD*CA(mr(-10),mr(0),mr(0)),10,0.2)
- local tosp4=newAnim(tow2)
- newKF(tosp4,tD*Cn(0,1,3)*CA(mr(0),mr(0),mr(0)),10,0.4)
- local lasp4=newAnim(law2)
- newKF(lasp4,laD*CA(mr(120),mr(0),mr(-60)),20,0.4)
- local rasp4=newAnim(raw2)
- newKF(rasp4,raD*CA(mr(120),mr(0),mr(60)),20,0.4)
- local llsp4=newAnim(llw2)
- newKF(llsp4,llD*CA(mr(0),mr(0),mr(1.5)),20,0.4)
- local rlsp4=newAnim(rlw2)
- newKF(rlsp4,rlD*CA(mr(0),mr(0),mr(-1.5)),10,0.4)
- --Let time flow again
- local hetoki=newAnim(hew)
- newKF(hetoki,hD*CA(mr(0),mr(0),mr(0)),10,0.2)
- local totoki=newAnim(tow)
- newKF(totoki,tD*Cn(0,0,0)*CA(mr(0),mr(0),mr(0)),10,0.4)
- local latoki=newAnim(law)
- newKF(latoki,laD*Cn(0,-0.1,-0.2)*CA(mr(0),mr(0),mr(0)),20,0.4)
- local ratoki=newAnim(raw)
- newKF(ratoki,raD*CA(mr(0),mr(0),mr(0)),20,0.4)
- local lltoki=newAnim(llw)
- newKF(lltoki,llD*CA(mr(0),mr(0),mr(0)),20,0.4)
- local rltoki=newAnim(rlw)
- newKF(rltoki,rlD*Cn(0,0,0)*CA(mr(0),mr(0),mr(0)),10,0.4)
- --//Example of Keyframe
- --[[
- local hesp2=newAnim(hew)
- newKF(hesp2,hD*CA(mr(0),mr(0),mr(0)),10,0.2)
- local tosp2=newAnim(tow)
- newKF(tosp2,tD*CA(mr(0),mr(0),mr(0)),10,0.4)
- local lasp2=newAnim(law)
- newKF(lasp2,laD*CA(mr(0),mr(0),mr(0)),20,0.4)
- local rasp2=newAnim(raw)
- newKF(rasp2,raD*CA(mr(0),mr(0),mr(0)),20,0.4)
- local llsp2=newAnim(llw)
- newKF(llsp2,llD*CA(mr(0),mr(0),mr(0)),20,0.4)
- local rlsp2=newAnim(rlw)
- newKF(rlsp2,rlD*CA(mr(0),mr(0),mr(0)),10,0.4)
- ]]
- function onDamage(Part)
- if Part:findFirstChild("Humanoid") == nil and Part:findFirstChild("BodyVelocity") ~= nil or Part:findFirstChild("Humanoid") == nil and Part:findFirstChild("RocketPropulsion") ~= nil then
- Part.Anchored = true
- if Part:findFirstChild("Mesh") ~= nil then
- z = Part:findFirstChild("Mesh")
- for i = 1,5 do
- z.Scale = z.Scale + Vector3.new(1,1,1)
- wait(0.05)
- end
- end
- end
- end
- function trappedTorsos:isTrapped(t)
- for nildata, index in next,self do
- if index==t then
- return true
- end
- end
- return false
- end
- function trappedTorsos:Capture(hit)
- if hit:isA'BasePart' then
- if not trappedTorsos:isTrapped(hit) and not hit:IsDescendantOf(char) then
- table.insert(trappedTorsos, hit)
- hit.Anchored = true --trapped!
- --print'trapped!'
- end
- end
- end
- function trappedTorsos:Release()
- for i,v in next, self do
- if type(v)=='userdata' then
- if v:isA('BasePart') then
- v.Anchored = false
- self[i] = nil
- end
- end
- end
- end
- --Za Warudo
- Attacking = false
- WasOn = true
- function TheWorld(Mode)
- if Mode == "Time Stop" then
- noRig = true
- Attacking = true
- if WasOn == true and StandOn == false then
- StandOn = true
- WasOn = false
- end
- hum.WalkSpeed = 0
- for i = 1,30 do
- runKF(hesp2)
- runKF(tosp2)
- runKF(lasp2)
- runKF(rasp2)
- runKF(llsp2)
- runKF(rlsp2)
- runKF(hesp3)
- runKF(tosp3)
- runKF(lasp3)
- runKF(rasp3)
- runKF(llsp3)
- runKF(rlsp3)
- wait()
- end
- wait()
- local ZAWARUDO = Instance.new("Sound",tor)
- ZAWARUDO.SoundId = "rbxassetid://290807377"
- ZAWARUDO.Volume = 1
- ZAWARUDO.Looped = false
- ZAWARUDO:Play()
- local TimeStop = Instance.new("Sound",tor)
- TimeStop.SoundId = "rbxassetid://520743795"
- TimeStop.Looped = false
- TimeStop.Volume = 1
- local AreaOfEffect = Instance.new("Part",char)
- AreaOfEffect.Position = tor.Position
- AreaOfEffect.Size = Vector3.new(0.01,0.01,0.01)
- AreaOfEffect.Anchored = true
- AreaOfEffect.CanCollide = false
- AreaOfEffect.BrickColor = BrickColor.new("Institutional white")
- AreaOfEffect.Transparency = 0.9
- AreaOfEffect.Shape = "Ball"
- AreaOfEffect.Material = "Neon"
- for i = 1,10 do
- runKF(hesp4)
- runKF(tosp4)
- runKF(lasp4)
- runKF(rasp4)
- runKF(llsp4)
- runKF(rlsp4)
- wait()
- end
- TimeStop:Play()
- for i = 1,10 do
- AreaOfEffect.Size = AreaOfEffect.Size + Vector3.new(4.1,4.1,4.1)
- AreaOfEffect.CFrame = char.Torso.CFrame
- wait()
- end
- coroutine.wrap(function()
- do local me={}
- me.plrs = game:service'Workspace':children''
- function me:getNear(mag)
- local rtn = {}
- for k,v in next,me.plrs do
- local chxr = v
- if chxr then
- if chxr:findFirstChild'Torso' then
- local pos = (chxr.Torso.Position-tor.Position).magnitude
- if pos<=mag then
- for a,b in pairs(chxr:children()) do
- if b:IsA("BasePart") then
- table.insert(rtn, b)
- end
- end
- end
- end
- end
- end
- return rtn
- end
- for no, torso in ipairs(me:getNear(25)) do
- --print(torso:GetFullName())
- --print(torso:GetFullName())
- trappedTorsos:Capture(torso)
- end
- end
- end)()
- AreaOfEffect:Destroy()
- local TimeHasStopped = Instance.new("Sound",tor)
- TimeHasStopped.SoundId = "rbxassetid://"
- TimeHasStopped.Looped = false
- TimeHasStopped.Volume = 1
- wait(1.3)
- TimeHasStopped:Play()
- workspace.Gravity = 70
- for i,v in pairs(char:children()) do
- if v:IsA("Part") then
- v.Anchored = false
- end
- if v:IsA("Hat") then
- v.Handle.Anchored = false
- end
- end
- for i,v in pairs(pchar:children()) do
- if v:IsA("Part") then
- v.Anchored = false
- end
- if v:IsA("Hat") then
- v.Handle.Anchored = false
- end
- end
- if WasOn == false then
- StandOn = false
- WasOn = true
- end
- hum.WalkSpeed = 16
- noRig = false
- Attacking = false
- end
- if Mode == "World Time Stop" then
- noRig = true
- Attacking = true
- if WasOn == true and StandOn == false then
- StandOn = true
- WasOn = false
- end
- hum.WalkSpeed = 0
- for i = 1,30 do
- runKF(hesp2)
- runKF(tosp2)
- runKF(lasp2)
- runKF(rasp2)
- runKF(llsp2)
- runKF(rlsp2)
- runKF(hesp3)
- runKF(tosp3)
- runKF(lasp3)
- runKF(rasp3)
- runKF(llsp3)
- runKF(rlsp3)
- wait()
- end
- wait()
- local ZAWARUDO = Instance.new("Sound",tor)
- ZAWARUDO.SoundId = "rbxassetid://290807377"
- ZAWARUDO.Volume = 1
- ZAWARUDO.Looped = false
- ZAWARUDO:Play()
- local TimeStop = Instance.new("Sound",tor)
- TimeStop.SoundId = "rbxassetid://520743795"
- TimeStop.Looped = false
- TimeStop.Volume = 1
- local AreaOfEffect = Instance.new("Part",char)
- AreaOfEffect.Position = tor.Position
- AreaOfEffect.Size = Vector3.new(0.01,0.01,0.01)
- AreaOfEffect.Anchored = true
- AreaOfEffect.CanCollide = false
- AreaOfEffect.BrickColor = BrickColor.new("Institutional white")
- AreaOfEffect.Transparency = 0.9
- AreaOfEffect.Shape = "Ball"
- AreaOfEffect.Material = "Neon"
- for i = 1,10 do
- runKF(hesp4)
- runKF(tosp4)
- runKF(lasp4)
- runKF(rasp4)
- runKF(llsp4)
- runKF(rlsp4)
- wait()
- end
- TimeStop:Play()
- for i = 1,10 do
- AreaOfEffect.Size = AreaOfEffect.Size + Vector3.new(4.1,4.1,4.1)
- AreaOfEffect.CFrame = char.Torso.CFrame
- wait()
- end
- coroutine.wrap(function()
- do local me={}
- me.plrs = game:service'Workspace':children''
- function me:getNear(mag)
- local rtn = {}
- for k,v in next,me.plrs do
- local chxr = v
- if chxr then
- if chxr:findFirstChild'Torso' then
- local pos = (chxr.Torso.Position-tor.Position).magnitude
- if pos<=mag then
- for a,b in pairs(chxr:children()) do
- if b:IsA("BasePart") then
- table.insert(rtn, b)
- end
- end
- end
- end
- end
- end
- return rtn
- end
- for no, torso in ipairs(me:getNear(5555)) do
- --print(torso:GetFullName())
- --print(torso:GetFullName())
- trappedTorsos:Capture(torso)
- end
- end
- end)()
- AreaOfEffect:Destroy()
- local TimeHasStopped = Instance.new("Sound",tor)
- TimeHasStopped.SoundId = "rbxassetid://290807397"
- TimeHasStopped.Looped = false
- TimeHasStopped.Volume = 1
- wait(1.3)
- TimeHasStopped:Play()
- workspace.Gravity = 70
- for i,v in pairs(char:children()) do
- if v:IsA("Part") then
- v.Anchored = false
- end
- if v:IsA("Hat") then
- v.Handle.Anchored = false
- end
- end
- for i,v in pairs(pchar:children()) do
- if v:IsA("Part") then
- v.Anchored = false
- end
- if v:IsA("Hat") then
- v.Handle.Anchored = false
- end
- end
- if WasOn == false then
- StandOn = false
- WasOn = true
- end
- hum.WalkSpeed = 16
- noRig = false
- Attacking = false
- end
- if Mode == "Time Start" then
- local Toki = Instance.new("Sound",tor)
- Toki.SoundId = "rbxassetid://290810519"
- Toki.Volume = 1
- Toki.Looped = false
- Toki:Play()
- local AreaOfEffect2 = Instance.new("Part",tor)
- AreaOfEffect2.Position = tor.Position
- AreaOfEffect2.Size = Vector3.new(0.01,0.01,0.01)
- AreaOfEffect2.Anchored = true
- AreaOfEffect2.CanCollide = false
- AreaOfEffect2.Transparency = 1
- AreaOfEffect2.BrickColor = BrickColor.new("Institutional white")
- AreaOfEffect2.Transparency = 0.99
- AreaOfEffect2.Shape = "Ball"
- AreaOfEffect2.Material = "Neon"
- AreaOfEffect2.Touched:connect(function(hit)
- if hit ~= "Base" then
- --hit.Anchored = false
- end
- end)
- for i = 1,10 do
- AreaOfEffect2.Size = AreaOfEffect2.Size + Vector3.new(4.1,4.1,4.1)
- AreaOfEffect2.CFrame = char.Torso.CFrame
- wait()
- end
- trappedTorsos:Release()
- AreaOfEffect2:Destroy()
- TfwTimeStopped = false
- workspace.Gravity = 196.2
- end
- if Mode == "Wry" then
- local WWRRRYYYYY = Instance.new("Sound",tor)
- WWRRRYYYYY.SoundId = "rbxassetid://499932933"
- WWRRRYYYYY.Volume = 1
- WWRRRYYYYY.Looped = false
- WWRRRYYYYY:Play()
- end
- end
- Rapid = false
- TimeStopped = false
- OneSecond = false
- Cha = char
- Character = char
- it=Instance.new
- vt=Vector3.new
- cn=CFrame.new
- euler=CFrame.fromEulerAnglesXYZ
- angles=CFrame.Angles
- RootPart = hrp
- mouse.KeyDown:connect(function(key)
- if key == "q" then
- if TimeStopped == false and Attacking == false then
- TheWorld("Time Stop")
- TimeStopped = true
- TfwTimeStopped = true
- --[[wait(10)
- if TimeStopped == true then
- TheWorld("Time Start")
- TimeStopped = false
- end]]
- elseif TimeStopped == true and Attacking == false then
- TheWorld("Time Start")
- TimeStopped = false
- end
- end
- if key == "p" and TimeStopped == false and Attacking == false then
- TheWorld("World Time Stop")
- TimeStopped = true
- TfwTimeStopped = true
- end
- if key == "f" then
- if StandOn then
- StandOn = false
- else
- StandOn = true
- TheWorld("Wry")
- end
- end
- if key == "t" and OneSecond == false then
- OneSecond = true
- for i, v in pairs(Cha:GetChildren()) do
- if v:IsA('Hat') then
- v.Handle.Transparency=1
- end
- end
- Cha.Head.Transparency = 0.2
- Cha.Torso.Transparency = 0.2
- Cha["Right Arm"].Transparency = 0.2
- Cha["Left Arm"].Transparency = 0.2
- Cha["Right Leg"].Transparency = 0.2
- Cha["Left Leg"].Transparency = 0.2
- wait()
- Cha.Head.Transparency = 0.4
- Cha.Torso.Transparency = 0.4
- Cha["Right Arm"].Transparency = 0.4
- Cha["Left Arm"].Transparency = 0.4
- Cha["Right Leg"].Transparency = 0.4
- Cha["Left Leg"].Transparency = 0.4
- wait()
- Cha.Head.Transparency = 0.6
- Cha.Torso.Transparency = 0.6
- Cha["Right Arm"].Transparency = 0.6
- Cha["Left Arm"].Transparency = 0.6
- Cha["Right Leg"].Transparency = 0.6
- Cha["Left Leg"].Transparency = 0.6
- wait()
- Cha.Head.Transparency = 0.8
- Cha.Torso.Transparency = 0.8
- Cha["Right Arm"].Transparency = 0.8
- Cha["Left Arm"].Transparency = 0.8
- Cha["Right Leg"].Transparency = 0.8
- Cha["Left Leg"].Transparency = 0.8
- wait()
- Cha.Head.Transparency = 1
- Cha.Torso.Transparency = 1
- Cha["Right Arm"].Transparency = 1
- Cha["Left Arm"].Transparency = 1
- Cha["Right Leg"].Transparency = 1
- Cha["Left Leg"].Transparency = 1
- Targ = CFrame.new(Vector3.new(mouse.Hit.x, mouse.Hit.y + 5, mouse.Hit.z))
- print("ZA WARUDO!")
- Player.Character.Torso.CFrame = Targ
- wait()
- for i, v in pairs(Cha:GetChildren()) do
- if v:IsA('Hat') then
- v.Handle.Transparency=0
- end
- end
- Cha.Head.Transparency = 0.8
- Cha.Torso.Transparency = 0.8
- Cha["Right Arm"].Transparency = 0.8
- Cha["Left Arm"].Transparency = 0.8
- Cha["Right Leg"].Transparency = 0.8
- Cha["Left Leg"].Transparency = 0.8
- wait()
- Cha.Head.Transparency = 0.6
- Cha.Torso.Transparency = 0.6
- Cha["Right Arm"].Transparency = 0.6
- Cha["Left Arm"].Transparency = 0.6
- Cha["Right Leg"].Transparency = 0.6
- Cha["Left Leg"].Transparency = 0.6
- wait()
- Cha.Head.Transparency = 0.4
- Cha.Torso.Transparency = 0.4
- Cha["Right Arm"].Transparency = 0.4
- Cha["Left Arm"].Transparency = 0.4
- Cha["Right Leg"].Transparency = 0.4
- Cha["Left Leg"].Transparency = 0.4
- wait()
- Cha.Head.Transparency = 0.2
- Cha.Torso.Transparency = 0.2
- Cha["Right Arm"].Transparency = 0.2
- Cha["Left Arm"].Transparency = 0.2
- Cha["Right Leg"].Transparency = 0.2
- Cha["Left Leg"].Transparency = 0.2
- wait()
- Cha.Head.Transparency = 0
- Cha.Torso.Transparency = 0
- Cha["Right Arm"].Transparency = 0
- Cha["Left Arm"].Transparency = 0
- Cha["Right Leg"].Transparency = 0
- Cha["Left Leg"].Transparency = 0
- wait()
- OneSecond = false
- end
- if key == "v" then
- Rapid = true
- local ORA = Instance.new("Sound",char)
- ORA.SoundId = "rbxassetid://291088692"
- ORA.Volume = 1
- ORA.Looped = false
- ORA:Play()
- Attacking = true
- con1 = ram2.Touched:connect(function(hit) Damagefunc(torso,hit,1,4,math.random(0,0),"Killer Queen",RootPart,.2,1) end)
- con2 = lam2.Touched:connect(function(hit) Damagefunc(torso,hit,4,2,math.random(0,0),"Killer Queen",RootPart,.2,1) end)
- while Rapid == true do
- for i = 1, 3 do
- raw2.C0 = RLerp(raw2.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(math.random(60,90)),math.rad(math.random(-20,20)),math.rad(20)), 1.7)
- law2.C0 = RLerp(law2.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 1.7)
- hew2.C0 = RLerp(hew2.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 1.3)
- tow2.C0 = RLerp(tow2.C0, CFrame.new(0, -1, -8) * CFrame.Angles(math.rad(0), math.rad(50), 0), 1.3)
- llw2.C0 = RLerp(llw2.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 1.3)
- rlw2.C0 = RLerp(rlw2.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 1.3)
- wait()
- end
- for i = 1, 3 do
- raw2.C0 = RLerp(raw2.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(math.random(60,90)),math.rad(0),math.rad(-50)), 1.7)
- law2.C0 = RLerp(law2.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(math.random(-20,20)),math.rad(-20)), 1.7)
- hew2.C0 = RLerp(hew2.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 1.3)
- tow2.C0 = RLerp(tow2.C0, CFrame.new(0, -1, -8) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 1.3)
- llw2.C0 = RLerp(llw2.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 1.3)
- rlw2.C0 = RLerp(rlw2.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 1.3)
- wait()
- end
- for i = 1, 3 do
- raw2.C0 = RLerp(raw2.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(math.random(60,90)),math.rad(math.random(-20,20)),math.rad(20)), 1.7)
- law2.C0 = RLerp(law2.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(50)), 1.7)
- hew2.C0 = RLerp(hew2.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 1.3)
- tow2.C0 = RLerp(tow2.C0, CFrame.new(0, -1, -8) * CFrame.Angles(math.rad(0), math.rad(50), 0), 1.3)
- llw2.C0 = RLerp(llw2.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 1.3)
- rlw2.C0 = RLerp(rlw2.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 1.3)
- wait()
- end
- for i = 1, 3 do
- raw2.C0 = RLerp(raw2.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(math.random(60,90)),math.rad(0),math.rad(-50)), 1.7)
- law2.C0 = RLerp(law2.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(math.random(-20,20)),math.rad(-20)), 1.7)
- hew2.C0 = RLerp(hew2.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 1.3)
- tow2.C0 = RLerp(tow2.C0, CFrame.new(0, -1, -8) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 1.3)
- llw2.C0 = RLerp(llw2.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 1.3)
- rlw2.C0 = RLerp(rlw2.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 1.3)
- wait()
- end
- end
- con1:disconnect()
- con2:disconnect()
- local MIDORA = Instance.new("Sound",char)
- MIDORA.SoundId = "rbxassetid://291088797"
- MIDORA.Looped = false
- MIDORA:Play()
- ORA:Stop()
- Attacking = false
- end
- if key == "e" then
- if StandOn == true then
- Rapid = true
- local ORA = Instance.new("Sound",char)
- ORA.SoundId = "rbxassetid://291088692"
- ORA.Volume = 1
- ORA.Looped = false
- ORA:Play()
- Attacking = true
- con1 = ram2.Touched:connect(function(hit) Damagefunc(torso,hit,3,1,math.random(0,0),"Normal",RootPart,.2,1) end)
- con2 = lam2.Touched:connect(function(hit) Damagefunc(torso,hit,1,3,math.random(0,0),"Normal",RootPart,.2,1) end)
- while Rapid == true do
- for i = 1, 3 do
- raw2.C0 = RLerp(raw2.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(math.random(60,90)),math.rad(math.random(-20,20)),math.rad(20)), 1.7)
- law2.C0 = RLerp(law2.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 1.7)
- hew2.C0 = RLerp(hew2.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 1.3)
- tow2.C0 = RLerp(tow2.C0, CFrame.new(0, -1, -8) * CFrame.Angles(math.rad(0), math.rad(50), 0), 1.3)
- llw2.C0 = RLerp(llw2.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 1.3)
- rlw2.C0 = RLerp(rlw2.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 1.3)
- wait()
- end
- for i = 1, 3 do
- raw2.C0 = RLerp(raw2.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(math.random(60,90)),math.rad(0),math.rad(-50)), 1.7)
- law2.C0 = RLerp(law2.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(math.random(-20,20)),math.rad(-20)), 1.7)
- hew2.C0 = RLerp(hew2.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 1.3)
- tow2.C0 = RLerp(tow2.C0, CFrame.new(0, -1, -8) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 1.3)
- llw2.C0 = RLerp(llw2.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 1.3)
- rlw2.C0 = RLerp(rlw2.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 1.3)
- wait()
- end
- for i = 1, 3 do
- raw2.C0 = RLerp(raw2.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(math.random(60,90)),math.rad(math.random(-20,20)),math.rad(20)), 1.7)
- law2.C0 = RLerp(law2.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(50)), 1.7)
- hew2.C0 = RLerp(hew2.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 1.3)
- tow2.C0 = RLerp(tow2.C0, CFrame.new(0, -1, -8) * CFrame.Angles(math.rad(0), math.rad(50), 0), 1.3)
- llw2.C0 = RLerp(llw2.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 1.3)
- rlw2.C0 = RLerp(rlw2.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 1.3)
- wait()
- end
- for i = 1, 3 do
- raw2.C0 = RLerp(raw2.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(math.random(60,90)),math.rad(0),math.rad(-50)), 1.7)
- law2.C0 = RLerp(law2.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(math.random(-20,20)),math.rad(-20)), 1.7)
- hew2.C0 = RLerp(hew2.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 1.3)
- tow2.C0 = RLerp(tow2.C0, CFrame.new(0, -1, -8) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 1.3)
- llw2.C0 = RLerp(llw2.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 1.3)
- rlw2.C0 = RLerp(rlw2.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 1.3)
- wait()
- end
- end
- con1:disconnect()
- con2:disconnect()
- local MIDORA = Instance.new("Sound",char)
- MIDORA.SoundId = "rbxassetid://291088797"
- MIDORA.Looped = false
- MIDORA:Play()
- ORA:Stop()
- Attacking = false
- elseif StandOn == false then
- Rapid = true
- local ORA = Instance.new("Sound",char)
- ORA.SoundId = "rbxassetid://291088692"
- ORA.Volume = 1
- ORA.Looped = false
- ORA:Play()
- con1 = ram.Touched:connect(function(hit) Damagefunc(torso,hit,4,1,math.random(0,0),"Normal",RootPart,.2,1) end)
- con2 = lam.Touched:connect(function(hit) Damagefunc(torso,hit,1,5,math.random(0,0),"Normal",RootPart,.2,1) end)
- while Rapid == true do
- for i = 1, 3 do
- raw.C0 = RLerp(raw.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(math.random(60,90)),math.rad(math.random(-20,20)),math.rad(20)), 1.7)
- law.C0 = RLerp(law.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 1.7)
- hew.C0 = RLerp(hew.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 1.3)
- tow.C0 = RLerp(tow.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 1.3)
- llw.C0 = RLerp(llw.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 1.3)
- rlw.C0 = RLerp(rlw.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 1.3)
- wait()
- end
- for i = 1, 3 do
- raw.C0 = RLerp(raw.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(math.random(60,90)),math.rad(0),math.rad(-50)), 1.7)
- law.C0 = RLerp(law.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(math.random(-20,20)),math.rad(-20)), 1.7)
- hew.C0 = RLerp(hew.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 1.3)
- tow.C0 = RLerp(tow.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 1.3)
- llw.C0 = RLerp(llw.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 1.3)
- rlw.C0 = RLerp(rlw.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 1.3)
- wait()
- end
- for i = 1, 3 do
- raw.C0 = RLerp(raw.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(math.random(60,90)),math.rad(math.random(-20,20)),math.rad(20)), 1.7)
- law.C0 = RLerp(law.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(50)), 1.7)
- hew.C0 = RLerp(hew.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 1.3)
- tow.C0 = RLerp(tow.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 1.3)
- llw.C0 = RLerp(llw.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 1.3)
- rlw.C0 = RLerp(rlw.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 1.3)
- wait()
- end
- for i = 1, 3 do
- raw.C0 = RLerp(raw.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(math.random(60,90)),math.rad(0),math.rad(-50)), 1.7)
- law.C0 = RLerp(law.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(math.random(-20,20)),math.rad(-20)), 1.7)
- hew.C0 = RLerp(hew.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 1.3)
- tow.C0 = RLerp(tow.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 1.3)
- llw.C0 = RLerp(llw.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 1.3)
- rlw.C0 = RLerp(rlw.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 1.3)
- wait()
- end
- end
- con1:disconnect()
- con2:disconnect()
- local MIDORA = Instance.new("Sound",char)
- MIDORA.SoundId = "rbxassetid://291088797"
- MIDORA.Looped = false
- MIDORA:Play()
- ORA:Stop()
- end
- end
- if key == "r" and Attacking == false then
- con1 = ram2.Touched:connect(function(hit) Damagefunc(torso,hit,4,2,math.random(100,100),"Knockdown",RootPart,.2,1) end)
- Attacking = true
- for i = 1, 3 do
- raw2.C0 = RLerp(raw2.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(math.random(60,90)),math.rad(math.random(-20,20)),math.rad(20)), 1.7)
- law2.C0 = RLerp(law2.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 1.7)
- hew2.C0 = RLerp(hew2.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 1.3)
- tow2.C0 = RLerp(tow2.C0, CFrame.new(0, -1, -8) * CFrame.Angles(math.rad(0), math.rad(50), 0), 1.3)
- llw2.C0 = RLerp(llw2.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 1.3)
- rlw2.C0 = RLerp(rlw2.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 1.3)
- wait()
- end
- local MIDORA = Instance.new("Sound",char)
- MIDORA.SoundId = "rbxassetid://291088797"
- MIDORA.Looped = false
- MIDORA:Play()
- wait(1)
- con1:disconnect()
- Attacking = false
- end
- if key == "g" and Attacking == false then
- con1 = ram2.Touched:connect(function(hit)
- Damagefunc(torso,hit,5,15,math.random(100,100),"Killer Queen",RootPart,.2,1)
- end)
- Attacking = true
- for i = 1, 3 do
- raw2.C0 = RLerp(raw2.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(math.random(60,90)),math.rad(math.random(-20,20)),math.rad(20)), 1.7)
- law2.C0 = RLerp(law2.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 1.7)
- hew2.C0 = RLerp(hew2.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 1.3)
- tow2.C0 = RLerp(tow2.C0, CFrame.new(0, -1, -8) * CFrame.Angles(math.rad(0), math.rad(50), 0), 1.3)
- llw2.C0 = RLerp(llw2.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 1.3)
- rlw2.C0 = RLerp(rlw2.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 1.3)
- wait()
- end
- local MIDORA = Instance.new("Sound",char)
- MIDORA.SoundId = "rbxassetid://291088797"
- MIDORA.Looped = false
- MIDORA:Play()
- wait(1)
- con1:disconnect()
- Attacking = false
- end
- end)
- mouse.KeyUp:connect(function(key)
- if key == "e" and Rapid == true or key == "v" and Rapid == true then
- Rapid = false
- end
- end)
- for i, v in pairs(pchar:GetChildren()) do
- if v:IsA('Hat') then
- v.Handle.Transparency=1
- end
- if v:IsA("Part") then
- v.BrickColor = BrickColor.new("Pearl")
- end
- end
- -------------------------------Sprint
- mouse.KeyDown:connect(function(key)
- if string.byte(key) == 48 then
- hum.WalkSpeed = 48
- end
- end)
- mouse.KeyUp:connect(function(key)
- if string.byte(key) == 48 then
- hum.WalkSpeed=16
- end
- end)
- -------------------------------------
- hum.FreeFalling:connect(function(f)
- if f then
- ffing=true
- else
- ffing=false
- end
- end)
- StandOn = true
- local hrprv=0
- angle = 0
- angle2 = 0
- angle3 = 0
- anglespeed = 2
- anglespeed2 = 1
- anglespeed3 = .4
- MyHealth = hum.Health
- MyMaxHealth = hum.MaxHealth
- MyMaxHealth = humane.Health
- MyHealth = humane.Health
- humane.Name = "The Worldo"
- game:GetService("RunService").Stepped:connect(function()
- angle = ((angle % 100) + anglespeed/10)
- angle2 = ((angle2 % 100) + anglespeed2/10)
- angle3 = ((angle3 % 100) + anglespeed3/10)
- hrprv=Tween(hrprv,hrp.RotVelocity.Y,0.4)
- sine=sine+1
- if StandOn == false then
- for i,v in pairs(pchar:children()) do
- if v:IsA("Part") and v.Name ~= "HumanoidRootPart" then
- v.Transparency = 1
- end
- end
- elseif StandOn == true then
- for i,v in pairs(pchar:children()) do
- if v:IsA("Part") and v.Name ~= "HumanoidRootPart" then
- v.Transparency = 0
- end
- end
- end
- MyHealth = humane.Health
- humane.Health = MyHealth
- if hum.Sit==true then
- animpose="Sitting"
- elseif ffing==true then
- animpose="Freefalling"
- elseif (hrp.Velocity*Vn(1,0,1)).magnitude<2 then
- animpose="Idle"
- elseif (hrp.Velocity*Vn(1,0,1)).magnitude<20 then
- animpose="Walking"
- elseif (hrp.Velocity*Vn(1,0,1)).magnitude>20 then
- animpose="Sprinting"
- end
- if Attacking == false then
- torso.CFrame = hrp.CFrame*CFrame.new(0,0,2)
- runKF(heid2)
- runKF(toid2)
- runKF(laid2)
- runKF(raid2)
- runKF(llid2)
- runKF(rlid2)
- end
- if noRig==false then
- if animpose=="Idle" then
- runKF(heid)
- runKF(toid)
- runKF(laid)
- runKF(raid)
- runKF(llid)
- runKF(rlid)
- elseif animpose=="Walking" then
- runKF(hewk)
- runKF(towk)
- runKF(lawk)
- runKF(rawk)
- runKF(llwk)
- runKF(rlwk)
- --tow.C0=tow.C0:lerp(tow.C0*CA(0,0,hrprv/25),0.4)
- --rlw.C0=rlw.C0:lerp(rlw.C0*CA(0,0,-hrprv/25),0.4)
- ---llw.C0=llw.C0:lerp(llw.C0*CA(0,0,-hrprv/25),0.4)
- elseif animpose=="Sprinting" then
- runKF(hesp)
- runKF(tosp)
- runKF(lasp)
- runKF(rasp)
- runKF(llsp)
- runKF(rlsp)
- --tow.C0=tow.C0:lerp(tow.C0*CA(0,0,hrprv/10),0.4)
- --rlw.C0=rlw.C0:lerp(rlw.C0*CA(0,0,-hrprv/10),0.4)
- --llw.C0=llw.C0:lerp(llw.C0*CA(0,0,-hrprv/10),0.4)
- elseif animpose=="Freefalling" then
- runKF(heff)
- runKF(toff)
- runKF(laff)
- runKF(raff)
- runKF(llff)
- runKF(rlff)
- --tow.C0=tow.C0:lerp(tow.C0*CA(0,0,hrprv/10),0.4)
- end
- end
- end)
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