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May 25th, 2018
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5. wait(0.2)
  6.  
  7. Player = game:GetService("Players").LocalPlayer
  8. PlayerGui = Player.PlayerGui
  9. Cam = workspace.CurrentCamera
  10. Backpack = Player.Backpack
  11. Character = Player.Character
  12. Humanoid = Character.Humanoid
  13. Mouse = Player:GetMouse()
  14. RootPart = Character["HumanoidRootPart"]
  15. Torso = Character["Torso"]
  16. Head = Character["Head"]
  17. RightArm = Character["Right Arm"]
  18. LeftArm = Character["Left Arm"]
  19. RightLeg = Character["Right Leg"]
  20. LeftLeg = Character["Left Leg"]
  21. RootJoint = RootPart["RootJoint"]
  22. Neck = Torso["Neck"]
  23. RightShoulder = Torso["Right Shoulder"]
  24. LeftShoulder = Torso["Left Shoulder"]
  25. RightHip = Torso["Right Hip"]
  26. LeftHip = Torso["Left Hip"]
  27. local sick = Instance.new("Sound",Torso)
  28. sick.SoundId = "rbxassetid://534861083"
  29. sick.Looped = true
  30. sick.Pitch = 1
  31. sick.Volume = 3
  32. sick:Play()
  33.  
  34. IT = Instance.new
  35. CF = CFrame.new
  36. VT = Vector3.new
  37. RAD = math.rad
  38. C3 = Color3.new
  39. UD2 = UDim2.new
  40. BRICKC = BrickColor.new
  41. ANGLES = CFrame.Angles
  42. EULER = CFrame.fromEulerAnglesXYZ
  43. COS = math.cos
  44. ACOS = math.acos
  45. SIN = math.sin
  46. ASIN = math.asin
  47. ABS = math.abs
  48. MRANDOM = math.random
  49. FLOOR = math.floor
  50.  
  51. local naeeym3 = IT("BillboardGui",Character)
  52. naeeym3.AlwaysOnTop = true
  53. naeeym3.Size = UDim2.new(5,35,2,15)
  54. naeeym3.StudsOffset = Vector3.new(0,2.25,0)
  55. naeeym3.MaxDistance = 75
  56. naeeym3.Adornee = Character.Head
  57. naeeym3.Name = "Name"
  58. local tecks3 = IT("TextLabel",naeeym3)
  59. tecks3.BackgroundTransparency = 1
  60. tecks3.TextScaled = true
  61. tecks3.BorderSizePixel = 0
  62. tecks3.Text = "Fire master"
  63. tecks3.Font = "Bodoni"
  64. tecks3.TextSize = 30
  65. tecks3.TextStrokeTransparency = 0.5
  66. tecks3.TextColor3 = C3(0,0,0)
  67. tecks3.TextStrokeColor3 = BRICKC"Really red".Color
  68. tecks3.Size = UDim2.new(1,0,0.5,0)
  69. tecks3.Parent = naeeym3
  70.  
  71. --//=================================\\
  72. --|| USEFUL VALUES
  73. --\\=================================//
  74.  
  75. Animation_Speed = 3
  76. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  77. local Speed = 12
  78. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  79. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  80. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  81. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  82. local DAMAGEMULTIPLIER = 1
  83. local ANIM = "Idle"
  84. local ATTACK = false
  85. local EQUIPPED = false
  86. local HOLD = false
  87. local COMBO = 1
  88. local Rooted = false
  89. local SINE = 0
  90. local KEYHOLD = false
  91. local CHANGE = 2 / Animation_Speed
  92. local WALKINGANIM = false
  93. local VALUE1 = false
  94. local VALUE2 = false
  95. local ROBLOXIDLEANIMATION = IT("Animation")
  96. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  97. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  98. --ROBLOXIDLEANIMATION.Parent = Humanoid
  99. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  100. WEAPONGUI.Name = "Weapon GUI"
  101. local Effects = IT("Folder", Character)
  102. Effects.Name = "Effects"
  103. local ANIMATOR = Humanoid.Animator
  104. local ANIMATE = Character.Animate
  105. local UNANCHOR = true
  106. local WHITELIST = {}
  107. local TAUNT = false
  108. local OFFSET = 0
  109. local FULL = false
  110.  
  111. --//=================================\\
  112. --\\=================================//
  113.  
  114.  
  115. --//=================================\\
  116. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  117. --\\=================================//
  118.  
  119. ArtificialHB = Instance.new("BindableEvent", script)
  120. ArtificialHB.Name = "ArtificialHB"
  121.  
  122. script:WaitForChild("ArtificialHB")
  123.  
  124. frame = Frame_Speed
  125. tf = 0
  126. allowframeloss = false
  127. tossremainder = false
  128. lastframe = tick()
  129. script.ArtificialHB:Fire()
  130.  
  131. game:GetService("RunService").Heartbeat:connect(function(s, p)
  132. tf = tf + s
  133. if tf >= frame then
  134. if allowframeloss then
  135. script.ArtificialHB:Fire()
  136. lastframe = tick()
  137. else
  138. for i = 1, math.floor(tf / frame) do
  139. script.ArtificialHB:Fire()
  140. end
  141. lastframe = tick()
  142. end
  143. if tossremainder then
  144. tf = 0
  145. else
  146. tf = tf - frame * math.floor(tf / frame)
  147. end
  148. end
  149. end)
  150.  
  151. --//=================================\\
  152. --\\=================================//
  153.  
  154. --//=================================\\
  155. --|| SOME FUNCTIONS
  156. --\\=================================//
  157.  
  158. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  159. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  160. end
  161.  
  162. function PositiveAngle(NUMBER)
  163. if NUMBER >= 0 then
  164. NUMBER = 0
  165. end
  166. return NUMBER
  167. end
  168.  
  169. function NegativeAngle(NUMBER)
  170. if NUMBER <= 0 then
  171. NUMBER = 0
  172. end
  173. return NUMBER
  174. end
  175.  
  176. function Swait(NUMBER)
  177. if NUMBER == 0 or NUMBER == nil then
  178. ArtificialHB.Event:wait()
  179. else
  180. for i = 1, NUMBER do
  181. ArtificialHB.Event:wait()
  182. end
  183. end
  184. end
  185.  
  186. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  187. local NEWMESH = IT(MESH)
  188. if MESH == "SpecialMesh" then
  189. NEWMESH.MeshType = MESHTYPE
  190. if MESHID ~= "nil" and MESHID ~= "" then
  191. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  192. end
  193. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  194. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  195. end
  196. end
  197. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  198. NEWMESH.Scale = SCALE
  199. NEWMESH.Parent = PARENT
  200. return NEWMESH
  201. end
  202.  
  203. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  204. local NEWPART = IT("Part")
  205. NEWPART.formFactor = FORMFACTOR
  206. NEWPART.Reflectance = REFLECTANCE
  207. NEWPART.Transparency = TRANSPARENCY
  208. NEWPART.CanCollide = false
  209. NEWPART.Locked = true
  210. NEWPART.Anchored = true
  211. if ANCHOR == false then
  212. NEWPART.Anchored = false
  213. end
  214. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  215. NEWPART.Name = NAME
  216. NEWPART.Size = SIZE
  217. NEWPART.Position = Torso.Position
  218. NEWPART.Material = MATERIAL
  219. NEWPART:BreakJoints()
  220. NEWPART.Parent = PARENT
  221. return NEWPART
  222. end
  223.  
  224. local function weldBetween(a, b)
  225. local weldd = Instance.new("ManualWeld")
  226. weldd.Part0 = a
  227. weldd.Part1 = b
  228. weldd.C0 = CFrame.new()
  229. weldd.C1 = b.CFrame:inverse() * a.CFrame
  230. weldd.Parent = a
  231. return weldd
  232. end
  233.  
  234.  
  235. function QuaternionFromCFrame(cf)
  236. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  237. local trace = m00 + m11 + m22
  238. if trace > 0 then
  239. local s = math.sqrt(1 + trace)
  240. local recip = 0.5 / s
  241. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  242. else
  243. local i = 0
  244. if m11 > m00 then
  245. i = 1
  246. end
  247. if m22 > (i == 0 and m00 or m11) then
  248. i = 2
  249. end
  250. if i == 0 then
  251. local s = math.sqrt(m00 - m11 - m22 + 1)
  252. local recip = 0.5 / s
  253. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  254. elseif i == 1 then
  255. local s = math.sqrt(m11 - m22 - m00 + 1)
  256. local recip = 0.5 / s
  257. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  258. elseif i == 2 then
  259. local s = math.sqrt(m22 - m00 - m11 + 1)
  260. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  261. end
  262. end
  263. end
  264.  
  265. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  266. local xs, ys, zs = x + x, y + y, z + z
  267. local wx, wy, wz = w * xs, w * ys, w * zs
  268. local xx = x * xs
  269. local xy = x * ys
  270. local xz = x * zs
  271. local yy = y * ys
  272. local yz = y * zs
  273. local zz = z * zs
  274. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  275. end
  276.  
  277. function QuaternionSlerp(a, b, t)
  278. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  279. local startInterp, finishInterp;
  280. if cosTheta >= 0.0001 then
  281. if (1 - cosTheta) > 0.0001 then
  282. local theta = ACOS(cosTheta)
  283. local invSinTheta = 1 / SIN(theta)
  284. startInterp = SIN((1 - t) * theta) * invSinTheta
  285. finishInterp = SIN(t * theta) * invSinTheta
  286. else
  287. startInterp = 1 - t
  288. finishInterp = t
  289. end
  290. else
  291. if (1 + cosTheta) > 0.0001 then
  292. local theta = ACOS(-cosTheta)
  293. local invSinTheta = 1 / SIN(theta)
  294. startInterp = SIN((t - 1) * theta) * invSinTheta
  295. finishInterp = SIN(t * theta) * invSinTheta
  296. else
  297. startInterp = t - 1
  298. finishInterp = t
  299. end
  300. end
  301. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  302. end
  303.  
  304. function Clerp(a, b, t)
  305. local qa = {QuaternionFromCFrame(a)}
  306. local qb = {QuaternionFromCFrame(b)}
  307. local ax, ay, az = a.x, a.y, a.z
  308. local bx, by, bz = b.x, b.y, b.z
  309. local _t = 1 - t
  310. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  311. end
  312.  
  313. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  314. local frame = IT("Frame")
  315. frame.BackgroundTransparency = TRANSPARENCY
  316. frame.BorderSizePixel = BORDERSIZEPIXEL
  317. frame.Position = POSITION
  318. frame.Size = SIZE
  319. frame.BackgroundColor3 = COLOR
  320. frame.BorderColor3 = BORDERCOLOR
  321. frame.Name = NAME
  322. frame.Parent = PARENT
  323. return frame
  324. end
  325.  
  326. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  327. local label = IT("TextLabel")
  328. label.BackgroundTransparency = 1
  329. label.Size = UD2(1, 0, 1, 0)
  330. label.Position = UD2(0, 0, 0, 0)
  331. label.TextColor3 = TEXTCOLOR
  332. label.TextStrokeTransparency = STROKETRANSPARENCY
  333. label.TextTransparency = TRANSPARENCY
  334. label.FontSize = TEXTFONTSIZE
  335. label.Font = TEXTFONT
  336. label.BorderSizePixel = BORDERSIZEPIXEL
  337. label.TextScaled = false
  338. label.Text = TEXT
  339. label.Name = NAME
  340. label.Parent = PARENT
  341. return label
  342. end
  343.  
  344. function NoOutlines(PART)
  345. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  346. end
  347.  
  348. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  349. local NEWWELD = IT(TYPE)
  350. NEWWELD.Part0 = PART0
  351. NEWWELD.Part1 = PART1
  352. NEWWELD.C0 = C0
  353. NEWWELD.C1 = C1
  354. NEWWELD.Parent = PARENT
  355. return NEWWELD
  356. end
  357.  
  358. local S = IT("Sound")
  359. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  360. local NEWSOUND = nil
  361. coroutine.resume(coroutine.create(function()
  362. NEWSOUND = S:Clone()
  363. NEWSOUND.Parent = PARENT
  364. NEWSOUND.Volume = VOLUME
  365. NEWSOUND.Pitch = PITCH
  366. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  367. NEWSOUND:play()
  368. if DOESLOOP == true then
  369. NEWSOUND.Looped = true
  370. else
  371. repeat wait(1) until NEWSOUND.Playing == false
  372. NEWSOUND:remove()
  373. end
  374. end))
  375. return NEWSOUND
  376. end
  377.  
  378. function CFrameFromTopBack(at, top, back)
  379. local right = top:Cross(back)
  380. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  381. end
  382.  
  383. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  384. function WACKYEFFECT(Table)
  385. local TYPE = (Table.EffectType or "Sphere")
  386. local SIZE = (Table.Size or VT(1,1,1))
  387. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  388. local TRANSPARENCY = (Table.Transparency or 0)
  389. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  390. local CFRAME = (Table.CFrame or Torso.CFrame)
  391. local MOVEDIRECTION = (Table.MoveToPos or nil)
  392. local ROTATION1 = (Table.RotationX or 0)
  393. local ROTATION2 = (Table.RotationY or 0)
  394. local ROTATION3 = (Table.RotationZ or 0)
  395. local MATERIAL = (Table.Material or "Neon")
  396. local COLOR = (Table.Color or C3(1,1,1))
  397. local TIME = (Table.Time or 45)
  398. local SOUNDID = (Table.SoundID or nil)
  399. local SOUNDPITCH = (Table.SoundPitch or nil)
  400. local SOUNDVOLUME = (Table.SoundVolume or nil)
  401. coroutine.resume(coroutine.create(function()
  402. local PLAYSSOUND = false
  403. local SOUND = nil
  404. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  405. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  406. PLAYSSOUND = true
  407. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  408. end
  409. EFFECT.Color = COLOR
  410. local MSH = nil
  411. if TYPE == "Sphere" then
  412. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  413. elseif TYPE == "Block" then
  414. MSH = IT("BlockMesh",EFFECT)
  415. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  416. elseif TYPE == "Wave" then
  417. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  418. elseif TYPE == "Ring" then
  419. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  420. elseif TYPE == "Slash" then
  421. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  422. elseif TYPE == "Round Slash" then
  423. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  424. elseif TYPE == "Swirl" then
  425. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  426. elseif TYPE == "Skull" then
  427. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  428. elseif TYPE == "Crystal" then
  429. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  430. end
  431. if MSH ~= nil then
  432. local MOVESPEED = nil
  433. if MOVEDIRECTION ~= nil then
  434. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  435. end
  436. local GROWTH = SIZE - ENDSIZE
  437. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  438. if TYPE == "Block" then
  439. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  440. else
  441. EFFECT.CFrame = CFRAME
  442. end
  443. for LOOP = 1, TIME+1 do
  444. Swait()
  445. MSH.Scale = MSH.Scale - GROWTH/TIME
  446. if TYPE == "Wave" then
  447. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  448. end
  449. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  450. if TYPE == "Block" then
  451. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  452. else
  453. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  454. end
  455. if MOVEDIRECTION ~= nil then
  456. local ORI = EFFECT.Orientation
  457. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  458. EFFECT.Orientation = ORI
  459. end
  460. end
  461. if PLAYSSOUND == false then
  462. EFFECT:remove()
  463. else
  464. SOUND.Stopped:Connect(function()
  465. EFFECT:remove()
  466. end)
  467. end
  468. else
  469. if PLAYSSOUND == false then
  470. EFFECT:remove()
  471. else
  472. repeat Swait() until SOUND.Playing == false
  473. EFFECT:remove()
  474. end
  475. end
  476. end))
  477. end
  478.  
  479. function MakeForm(PART,TYPE)
  480. if TYPE == "Cyl" then
  481. local MSH = IT("CylinderMesh",PART)
  482. elseif TYPE == "Ball" then
  483. local MSH = IT("SpecialMesh",PART)
  484. MSH.MeshType = "Sphere"
  485. elseif TYPE == "Wedge" then
  486. local MSH = IT("SpecialMesh",PART)
  487. MSH.MeshType = "Wedge"
  488. end
  489. end
  490.  
  491. Debris = game:GetService("Debris")
  492.  
  493. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  494. local DIRECTION = CF(StartPos,EndPos).lookVector
  495. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  496. end
  497.  
  498. local EyeSizes={
  499. NumberSequenceKeypoint.new(0,1,0),
  500. NumberSequenceKeypoint.new(1,0,0)
  501. }
  502. local EyeTrans={
  503. NumberSequenceKeypoint.new(0,0.8,0),
  504. NumberSequenceKeypoint.new(1,1,0)
  505. }
  506. local PE=Instance.new("ParticleEmitter",nil)
  507. PE.LightEmission=.8
  508. PE.Color = ColorSequence.new(BRICKC("Really red").Color)
  509. PE.Size=NumberSequence.new(EyeSizes)
  510. PE.Transparency=NumberSequence.new(EyeTrans)
  511. PE.Lifetime=NumberRange.new(0.35,1.5)
  512. PE.Rotation=NumberRange.new(0,360)
  513. PE.Rate=999
  514. PE.VelocitySpread = 10000
  515. PE.Acceleration = Vector3.new(0,0,0)
  516. PE.Drag = 5
  517. PE.Speed = NumberRange.new(0,0,0)
  518. PE.Texture="http://www.roblox.com/asset/?id=1351966707"
  519. PE.ZOffset = -0
  520. PE.Name = "PE"
  521. PE.Enabled = false
  522.  
  523. function particles(art)
  524. local PARTICLES = PE:Clone()
  525. PARTICLES.Parent = art
  526. end
  527.  
  528. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  529. if FLOOR ~= nil then
  530. coroutine.resume(coroutine.create(function()
  531. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  532. PART.CFrame = CF(POSITION)
  533. for i = 1, 45 do
  534. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  535. RingPiece.Material = FLOOR.Material
  536. RingPiece.Color = FLOOR.Color
  537. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  538. Debris:AddItem(RingPiece,SWAIT)
  539. end
  540. PART:remove()
  541. end))
  542. end
  543. end
  544.  
  545. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  546. if FLOOR ~= nil then
  547. for i = 1, AMOUNT do
  548. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  549. DEBREE.Material = FLOOR.Material
  550. DEBREE.Color = FLOOR.Color
  551. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  552. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  553. coroutine.resume(coroutine.create(function()
  554. Swait(15)
  555. DEBREE.Parent = workspace
  556. DEBREE.CanCollide = true
  557. Debris:AddItem(DEBREE,SWAIT)
  558. end))
  559. end
  560. end
  561. end
  562.  
  563. --//=================================\\
  564. --|| WEAPON CREATION
  565. --\\=================================//
  566.  
  567. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  568. PRT.Color = C3(0,0,0)
  569. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  570. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  571. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Scarf", VT(1,1,1),false)
  572. PRT.Color = C3(0,0,0)
  573. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.1) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
  574. CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
  575. for i = 1, 16 do
  576. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
  577. FACE.Color = C3(0,0,0)
  578. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  579. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
  580. end
  581. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eyeball", VT(0.15,0.15,0.15),false)
  582. MakeForm(EYE,"Ball")
  583. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
  584. local EYE2 = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eyeball", VT(0.15,0.15,0.15),false)
  585. MakeForm(EYE2,"Ball")
  586. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
  587. local LASTPART = Head
  588. local Hair = CreatePart(3, Character, "Fabric", 0, 0, "Gold", "Hair", VT(1,1,1),false)
  589. local HairWeld1 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.1,-0.25) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  590. CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "92544798", VT(0.025, 0.025, 0.02), VT(0,0,0))
  591. local Hair = CreatePart(3, Character, "Fabric", 0, 0, "Gold", "Hair", VT(1,1,1),false)
  592. local HairWeld2 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  593. CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "92544798", VT(0.03, 0.015, 0.01), VT(0,0,-0.1))
  594.  
  595. local BODY = {}
  596.  
  597. for _, c in pairs(Character:GetDescendants()) do
  598. if c:IsA("BasePart") and c.Name ~= "Handle" then
  599. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  600. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  601. end
  602. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  603. elseif c:IsA("JointInstance") then
  604. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  605. end
  606. end
  607.  
  608. for e = 1, #BODY do
  609. if BODY[e] ~= nil then
  610. local STUFF = BODY[e]
  611. local PART = STUFF[1]
  612. local PARENT = STUFF[2]
  613. local MATERIAL = STUFF[3]
  614. local COLOR = STUFF[4]
  615. local TRANSPARENCY = STUFF[5]
  616. if PART.ClassName == "Part" and PART ~= RootPart then
  617. PART.Material = MATERIAL
  618. PART.Color = COLOR
  619. PART.Transparency = TRANSPARENCY
  620. end
  621. PART.AncestryChanged:Connect(function()
  622. PART.Parent = PARENT
  623. end)
  624. end
  625. end
  626.  
  627. function refit()
  628. Character.Parent = workspace
  629. for e = 1, #BODY do
  630. if BODY[e] ~= nil then
  631. local STUFF = BODY[e]
  632. local PART = STUFF[1]
  633. local PARENT = STUFF[2]
  634. local MATERIAL = STUFF[3]
  635. local COLOR = STUFF[4]
  636. local TRANSPARENCY = STUFF[5]
  637. if PART.ClassName == "Part" and PART ~= RootPart then
  638. PART.Material = MATERIAL
  639. PART.Color = COLOR
  640. PART.Transparency = TRANSPARENCY
  641. end
  642. if PART.Parent ~= PARENT then
  643. Humanoid:remove()
  644. PART.Parent = PARENT
  645. Humanoid = IT("Humanoid",Character)
  646. end
  647. end
  648. end
  649. end
  650.  
  651. local SKILLTEXTCOLOR = C3(0,0,0)
  652. local SKILLFONT = "Antique"
  653. local SKILLTEXTSIZE = 7
  654.  
  655. Humanoid.Died:connect(function()
  656. refit()
  657. end)
  658.  
  659. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  660. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  661. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  662. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  663. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  664. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.05, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  665. local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.05, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  666.  
  667. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Magic Barrier", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 1")
  668. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Remove Barrier", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 2")
  669. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Lava from above", SKILLTEXTCOLOR, 8, SKILLFONT, 0, 2, 1, "Text 3")
  670. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] Meteor Shower", SKILLTEXTCOLOR, 10, SKILLFONT, 0, 2, 1, "Text 4")
  671. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[Q] Teleport", SKILLTEXTCOLOR, 10, SKILLFONT, 0, 2, 1, "Text 5")
  672. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[P] Burst of fire", SKILLTEXTCOLOR, 12, SKILLFONT, 0, 2, 1, "Text 6")
  673. local SKILL6TEXT = CreateLabel(SKILL7FRAME, "[B] Lava Rain", SKILLTEXTCOLOR, 12, SKILLFONT, 0, 2, 1, "Text 7")
  674.  
  675.  
  676. function Blink()
  677. coroutine.resume(coroutine.create(function()
  678. if EYE ~= nil then
  679. for i = 1, 5 do
  680. Swait()
  681. EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
  682. EYE2.Mesh.Scale = EYE.Mesh.Scale
  683. end
  684. for i = 1, 7 do
  685. Swait()
  686. EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
  687. EYE2.Mesh.Scale = EYE.Mesh.Scale
  688. end
  689. EYE.Mesh.Scale = VT(1,1,1)
  690. EYE2.Mesh.Scale = EYE.Mesh.Scale
  691. end
  692. end))
  693. end
  694.  
  695. --//=================================\\
  696. --|| DAMAGE FUNCTIONS
  697. --\\=================================//
  698.  
  699. function StatLabel(CFRAME, TEXT, COLOR)
  700. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  701. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  702. local BODYGYRO = IT("BodyGyro", STATPART)
  703. game:GetService("Debris"):AddItem(STATPART ,5)
  704. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  705. BILLBOARDGUI.Adornee = STATPART
  706. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  707. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  708. BILLBOARDGUI.AlwaysOnTop = false
  709. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  710. TEXTLABEL.BackgroundTransparency = 1
  711. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  712. TEXTLABEL.Text = TEXT
  713. TEXTLABEL.Font = SKILLFONT
  714. TEXTLABEL.FontSize="Size42"
  715. TEXTLABEL.TextColor3 = COLOR
  716. TEXTLABEL.TextStrokeTransparency = 0
  717. TEXTLABEL.TextScaled = true
  718. TEXTLABEL.TextWrapped = true
  719. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  720. for i = 1, 50 do
  721. Swait()
  722. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  723. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  724. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  725. end
  726. THEPART.Parent = nil
  727. end),STATPART, TEXTLABEL)
  728. end
  729.  
  730. --//=================================\\
  731. --|| DAMAGING
  732. --\\=================================//
  733.  
  734. function KillChildren(v)
  735. v:BreakJoints()
  736. for _, c in pairs(v:GetChildren()) do
  737. if c:IsA("BasePart") then
  738. if c.Transparency < 1 then
  739. if c:FindFirstChildOfClass("Decal") then
  740. c:FindFirstChildOfClass("Decal"):remove()
  741. end
  742. particles(c)
  743. c.PE.Enabled = true
  744. c.Parent = Effects
  745. c.CanCollide = false
  746. c.Material = "Neon"
  747. c.Color = C3(1,0,0)
  748. c.Transparency = 1
  749. local grav = Instance.new("BodyPosition",c)
  750. grav.P = 20000
  751. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  752. grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  753. grav.Name = "GravityForce"
  754. coroutine.resume(coroutine.create(function()
  755. for i = 1, 20 do
  756. Swait()
  757. c.Transparency = c.Transparency + 1/20
  758. end
  759. c.PE.Enabled = false
  760. Debris:AddItem(c,2)
  761. end))
  762. end
  763. end
  764. end
  765. end
  766.  
  767. function ApplyAoE(POSITION,RANGE)
  768. local CHILDREN = workspace:GetDescendants()
  769. for index, CHILD in pairs(CHILDREN) do
  770. if CHILD.ClassName == "Model" and CHILD ~= Character then
  771. local LISTED = false
  772. for LIST = 1, #WHITELIST do
  773. if WHITELIST[LIST] ~= nil then
  774. if CHILD.Name == WHITELIST[LIST] then
  775. LISTED = true
  776. end
  777. end
  778. end
  779. if LISTED == false then
  780. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  781. if HUM then
  782. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  783. if TORSO then
  784. if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then
  785. KillChildren(CHILD)
  786. end
  787. end
  788. end
  789. end
  790. end
  791. end
  792. end
  793.  
  794. --//=================================\\
  795. --|| ATTACK FUNCTIONS AND STUFF
  796. --\\=================================//
  797.  
  798. function Click()
  799. ATTACK = true
  800. Rooted = false
  801. local HIT = nil
  802. OFFSET = -45
  803. for i=0, 1, 0.1 / Animation_Speed do
  804. Swait()
  805. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  806. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  807. end
  808. OFFSET = 45
  809. local PUNCH = CreatePart(3, Effects, "Granite", 0, 1, "Really black", "Hit", VT(0.7,0.7,0.7),false)
  810. PUNCH.CanCollide = true
  811. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PUNCH, CF(0,-1,0), CF(0, 0, 0))
  812. TAUNT = true
  813. local TOUCH = PUNCH.Touched:Connect(function(hit)
  814. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  815. HIT = hit.Parent
  816. end
  817. end)
  818. for i=0, 0.3, 0.1 / Animation_Speed do
  819. Swait()
  820. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.3)
  821. if HIT ~= nil then
  822. break
  823. end
  824. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
  825. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  826. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-35), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  827. end
  828. PUNCH:remove()
  829. TOUCH:disconnect()
  830. if HIT ~= nil then
  831. for _, c in pairs(HIT:GetChildren()) do
  832. if c:IsA("BasePart") then
  833. c.Anchored = true
  834. end
  835. end
  836. Rooted = true
  837. CreateSound(649634100, Torso, 10, 0.8)
  838. CreateSound(1368573150, RightArm, 3, 1.5)
  839. for i=0, 0.6, 0.1 / Animation_Speed do
  840. Swait()
  841. WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  842. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(25), RAD(-45)), 0.05 / Animation_Speed)
  843. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  844. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-35), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  845. end
  846. for _, c in pairs(HIT:GetChildren()) do
  847. if c:IsA("BasePart") then
  848. c.Anchored = false
  849. end
  850. end
  851. KillChildren(HIT)
  852. end
  853. OFFSET = 0
  854. ATTACK = false
  855. Rooted = false
  856. TAUNT = false
  857. end
  858.  
  859. function Whitelist()
  860. if Mouse.Target ~= nil then
  861. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  862. if game.Players:FindFirstChild(Mouse.Target.Parent.Name) then
  863. table.insert(WHITELIST,Mouse.Target.Parent.Name)
  864. end
  865. end
  866. end
  867. end
  868.  
  869. function Clear_Whitelist()
  870. if Mouse.Target ~= nil then
  871. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  872. for LIST = 1, #WHITELIST do
  873. if WHITELIST[LIST] ~= nil then
  874. if Mouse.Target.Parent.Name == WHITELIST[LIST] then
  875. table.remove(WHITELIST,LIST)
  876. for _, c in pairs(Cam:GetChildren()) do
  877. if c.Name == Mouse.Target.Parent.Name then
  878. c:remove()
  879. end
  880. end
  881. end
  882. end
  883. end
  884. end
  885. end
  886. end
  887.  
  888. function SpawnSmite(POS)
  889. local HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, Character)
  890. local EMITPOS = HITPOS
  891. if HITFLOOR ~= nil then
  892. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  893. HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent)
  894. EMITPOS = HITPOS
  895. elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  896. HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent)
  897. EMITPOS = HITPOS
  898. end
  899. end
  900. if HITFLOOR ~= nil then
  901. ApplyAoE(EMITPOS,10)
  902. WACKYEFFECT({EffectType = "Sphere", Size = VT(0,100000,0), Size2 = VT(10,100000,10), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
  903. WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  904. WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*1.5, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  905. for i = 1, 5 do
  906. local TOPOS = CF(EMITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,12)
  907. WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.2,0,0.2), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS,TOPOS.p) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = TOPOS.p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
  908. end
  909. end
  910. end
  911.  
  912. function Smite_Shower()
  913. ATTACK = true
  914. Rooted = false
  915. CreateSound(1368573150, RightArm, 3, 0.8)
  916. CreateSound(649634100, Torso, 10, 0.8)
  917. for i=0, 1.2, 0.1 / Animation_Speed do
  918. Swait()
  919. WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/2, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  920. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  921. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  922. end
  923. local POS = Mouse.Hit.p
  924. CreateSound(69935389, Effects, 3, 1)
  925. coroutine.resume(coroutine.create(function()
  926. for i = 1, 35 do
  927. wait(MRANDOM(5,150)/100)
  928. SpawnSmite(CF(POS) * ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(0,1500)/10).p,MRANDOM(10,25)/10)
  929. end
  930. end))
  931. ATTACK = false
  932. Rooted = false
  933. end
  934.  
  935. function SpawnMeteor(POS,SIZE,ISDEBREE,ORIPOS)
  936. coroutine.resume(coroutine.create(function()
  937. local METEOR = IT("Model",Effects)
  938. METEOR.Name = "Meteorite"
  939. if ISDEBREE ~= true then
  940. METEOR:SetPrimaryPartCFrame(CF(POS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15)))*CF(0,500,0) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  941. else
  942. local CENTER = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
  943. METEOR.PrimaryPart = CENTER
  944. local PRT = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
  945. PRT.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  946. for i = 1, 15 do
  947. local FIRE = CreatePart(3, METEOR, "Neon", 0, 0, "Really red", "Fire", VT(5.1,1,5.1)*SIZE)
  948. FIRE.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  949. end
  950. if ISDEBREE ~= true then
  951. METEOR:SetPrimaryPartCFrame(CF(POS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15)))*CF(0,500,0) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  952. else
  953. METEOR:SetPrimaryPartCFrame(CF(ORIPOS,POS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  954. end
  955. local IMPACT = false
  956. CreateSound(463593339, CENTER, 10, 0.6)
  957. if SIZE >= 3.5 then
  958. for i = 1, MRANDOM(3,7) do
  959. SpawnMeteor(CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,SIZE*12).p,SIZE/MRANDOM(4,5),true,CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SIZE*15).p)
  960. end
  961. end
  962. for i = 1, 200 do
  963. Swait()
  964. local HITFLOOR,HITPOS = Raycast(CENTER.Position, CF(CENTER.Position,POS).lookVector, 3, Character)
  965. if HITFLOOR == nil then
  966. local ORI = CENTER.Orientation
  967. METEOR:SetPrimaryPartCFrame(CF(HITPOS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  968. else
  969. if HITFLOOR.Anchored == true then
  970. CreateDebreeRing(HITFLOOR,HITPOS,30*SIZE,VT(6,6,6)*SIZE,5)
  971. CreateFlyingDebree(HITFLOOR,CF(HITPOS),8,VT(4,4,4)*SIZE,5,175)
  972. end
  973. IMPACT = true
  974. break
  975. end
  976. end
  977. if IMPACT == true then
  978. WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*4*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  979. WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*3*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 201858144, SoundPitch = 1, SoundVolume = 5})
  980. WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  981. ApplyAoE(CENTER.Position,30*SIZE)
  982. end
  983. METEOR:remove()
  984. end))
  985. end
  986.  
  987. function Smite()
  988. ATTACK = true
  989. Rooted = false
  990. CreateSound(1368573150, RightArm, 3, 1.5)
  991. for i=0, 0.6, 0.1 / Animation_Speed do
  992. Swait()
  993. WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  994. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  995. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  996. end
  997. local POWER = 0
  998. repeat
  999. Swait()
  1000. WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1001. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1002. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1003. POWER = POWER + 0.5
  1004. if POWER >= 85 then
  1005. POWER = 85
  1006. end
  1007. until KEYHOLD == false
  1008. if POWER < 0.6 then
  1009. SpawnSmite(Mouse.Hit.p)
  1010. else
  1011. if POWER < 15 then
  1012. POWER = 15
  1013. end
  1014. SpawnMeteor(Mouse.Hit.p,POWER/15)
  1015. end
  1016. ATTACK = false
  1017. Rooted = false
  1018. end
  1019.  
  1020. function Meteor_Shower()
  1021. ATTACK = true
  1022. Rooted = false
  1023. CreateSound(1368573150, RightArm, 3, 0.8)
  1024. CreateSound(649634100, Torso, 10, 0.8)
  1025. for i=0, 1.2, 0.1 / Animation_Speed do
  1026. Swait()
  1027. WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/2, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1028. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1029. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1030. end
  1031. local POS = Mouse.Hit.p
  1032. CreateSound(463593339, Effects, 3, 1)
  1033. coroutine.resume(coroutine.create(function()
  1034. for i = 1, 35 do
  1035. wait(MRANDOM(5,150)/100)
  1036. SpawnMeteor(CF(POS) * ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(0,1500)/10).p,MRANDOM(10,25)/10)
  1037. end
  1038. end))
  1039. ATTACK = false
  1040. Rooted = false
  1041. end
  1042.  
  1043. function Taunt()
  1044. ATTACK = true
  1045. Rooted = false
  1046. TAUNT = true
  1047. for i=0, 0.1, 0.1 / Animation_Speed do
  1048. Swait()
  1049. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1050. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1051. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1052. end
  1053. for i=0, 3, 0.1 / Animation_Speed do
  1054. Swait()
  1055. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1056. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1057. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(15)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1058. end
  1059. CreateSound(363808674, Torso, 10, 1.3)
  1060. for i=0, 1, 0.1 / Animation_Speed do
  1061. Swait()
  1062. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(120)), 3 / Animation_Speed)
  1063. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 3/ Animation_Speed)
  1064. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(230), RAD(0), RAD(35)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1065. end
  1066. WACKYEFFECT({EffectType = "Block", Size = VT(6,6,6), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1067. CreateSound(649634100, Torso, 10, 0.8)
  1068. for i=0, 0.01, 0.1 / Animation_Speed do
  1069. Swait()
  1070. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  1071. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1072. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1073. end
  1074. ATTACK = false
  1075. Rooted = false
  1076. TAUNT = false
  1077. end
  1078.  
  1079. function Teleport()
  1080. ATTACK = true
  1081. Rooted = false
  1082. for i=0, 0.5, 0.1 / Animation_Speed do
  1083. Swait()
  1084. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1085. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1086. end
  1087. for e = 1, #BODY do
  1088. if BODY[e] ~= nil then
  1089. local STUFF = BODY[e]
  1090. local PART = STUFF[1]
  1091. if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
  1092. local PRT = PART:Clone()
  1093. PRT.Anchored = true
  1094. PRT.CanCollide = false
  1095. PRT.Material = "Neon"
  1096. PRT.Color = C3(1,0,0)
  1097. PRT.Name = "WarpEffect"
  1098. PRT.Parent = Effects
  1099. PRT.CFrame = PART.CFrame
  1100. PRT:BreakJoints()
  1101. if PRT:FindFirstChildOfClass("Sound") then
  1102. PRT:FindFirstChildOfClass("Sound"):remove()
  1103. end
  1104. if PRT:FindFirstChildOfClass("Decal") then
  1105. PRT:FindFirstChildOfClass("Decal"):remove()
  1106. end
  1107. coroutine.resume(coroutine.create(function()
  1108. for i = 1, 100 do
  1109. Swait()
  1110. PRT.Transparency = PRT.Transparency + 1/100
  1111. end
  1112. PRT:remove()
  1113. end))
  1114. end
  1115. end
  1116. end
  1117. CreateSound(217767125, Torso, 10, 1)
  1118. local POS = RootPart.Orientation
  1119. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  1120. RootPart.Orientation = POS
  1121. RootJoint.Parent = RootPart
  1122. for i=0, 0.5, 0.1 / Animation_Speed do
  1123. Swait()
  1124. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1125. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1126. end
  1127. for i=0, 0.1, 0.1 / Animation_Speed do
  1128. Swait()
  1129. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1130. end
  1131. ATTACK = false
  1132. Rooted = false
  1133. end
  1134.  
  1135. function Equivalent_Pain()
  1136. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1137. if HITFLOOR then
  1138. ATTACK = true
  1139. Rooted = true
  1140. FULL = true
  1141. local GYRO = IT("BodyGyro",RootPart)
  1142. GYRO.D = 25
  1143. GYRO.P = 20000
  1144. GYRO.MaxTorque = VT(0,math.huge,0)
  1145. for i=0, 0.3, 0.1 / Animation_Speed do
  1146. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1147. Swait()
  1148. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1149. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1150. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.3) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1151. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-25), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1152. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-35)), 1 / Animation_Speed)
  1153. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(5)), 1 / Animation_Speed)
  1154. end
  1155. GYRO:remove()
  1156. CreateSound(12222200, RightArm, 10, 1)
  1157. for i=0, 0.4, 0.1 / Animation_Speed do
  1158. Swait()
  1159. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.3, -0.75) * ANGLES(RAD(40), RAD(0), RAD(35)), 1.5 / Animation_Speed)
  1160. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1161. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45, -1.45) * ANGLES(RAD(75), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1162. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-25), RAD(-12)) * ANGLES(RAD(-35), RAD(55), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1163. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.5) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(65)), 1 / Animation_Speed)
  1164. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1165. end
  1166. CreateSound(289842971, RightArm, 10, 1)
  1167. coroutine.resume(coroutine.create(function()
  1168. local HIT,POS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(Mouse.Hit.p+VT(0,1,0), Mouse.Hit.p-VT(0,1,0))).lookVector, 45, Character)
  1169. local ECHO = POS
  1170. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  1171. HIT,POS = Raycast(ECHO+VT(0,1,0), (CF(ECHO, ECHO + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent)
  1172. ECHO = POS
  1173. elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1174. HIT,POS = Raycast(ECHO+VT(0,1,0), (CF(ECHO, ECHO + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent)
  1175. ECHO = POS
  1176. end
  1177. if ECHO.Y == HITPOS.Y then
  1178. local DISTANCE = (HITPOS - ECHO).Magnitude/3
  1179. local CFRAME = CF(HITPOS,ECHO)
  1180. local RANGE = math.ceil(DISTANCE)
  1181. for i = 1, RANGE-1 do
  1182. Swait(3)
  1183. local A = CFRAME*CF(0,0,-i*3)
  1184. ApplyAoE(A.p,4)
  1185. CreateFlyingDebree(HITFLOOR,A,2,VT(2,2,2),2,65)
  1186. end
  1187. local SIZE = 3
  1188. local POS = CFRAME*CF(0,0,-RANGE*3).p
  1189. WACKYEFFECT({Time = 75, EffectType = "Sphere", Size = VT(55,0,55)*SIZE, Size2 = VT(55,15,55)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 0.8, SoundVolume = 10})
  1190. WACKYEFFECT({EffectType = "Sphere", Size = VT(10,250,10)*SIZE, Size2 = VT(20,1000,20)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 178452241, SoundPitch = 1, SoundVolume = 10})
  1191. WACKYEFFECT({EffectType = "Sphere", Size = VT(30,150,30)*SIZE, Size2 = VT(50,300,50)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 178452241, SoundPitch = 1, SoundVolume = 10})
  1192. for i = 1, 9 do
  1193. WACKYEFFECT({TIME = 65, EffectType = "Sphere", Size = VT(5,5,0)*SIZE, Size2 = VT(0,0,35)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS+VT(0,15*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-25*SIZE), MoveToPos = CF(POS+VT(0,15*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-55*SIZE).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 0.8, SoundVolume = 5})
  1194. end
  1195. for i = 1, 9 do
  1196. WACKYEFFECT({TIME = 65, EffectType = "Sphere", Size = VT(5,5,0)*SIZE, Size2 = VT(0,0,35)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS+VT(0,5*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-25*SIZE), MoveToPos = CF(POS+VT(0,5*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-55*SIZE).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 0.8, SoundVolume = 5})
  1197. end
  1198. ApplyAoE(POS,30*SIZE)
  1199. CreateDebreeRing(HITFLOOR,POS,30*SIZE,VT(8,8,8)*SIZE,5)
  1200. CreateDebreeRing(HITFLOOR,POS,50*SIZE,VT(2,2,2)*SIZE,5)
  1201. end
  1202. end))
  1203. for i=0, 0.6, 0.1 / Animation_Speed do
  1204. Swait()
  1205. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.3, -0.75) * ANGLES(RAD(40), RAD(0), RAD(35)), 1.5 / Animation_Speed)
  1206. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1207. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45, -1.45) * ANGLES(RAD(75), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1208. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-25), RAD(-12)) * ANGLES(RAD(-35), RAD(55), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1209. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.5) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(65)), 1 / Animation_Speed)
  1210. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1211. end
  1212. FULL = false
  1213. ATTACK = false
  1214. Rooted = false
  1215. end
  1216. end
  1217.  
  1218. --//=================================\\
  1219. --|| ASSIGN THINGS TO KEYS
  1220. --\\=================================//
  1221.  
  1222. function MouseDown(Mouse)
  1223. if ATTACK == false then
  1224. Click()
  1225. end
  1226. end
  1227.  
  1228. function MouseUp(Mouse)
  1229. HOLD = false
  1230. end
  1231.  
  1232. function KeyDown(Key)
  1233. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  1234. KEYHOLD = true
  1235. if Key == "z" then
  1236. Whitelist()
  1237. end
  1238.  
  1239. if Key == "b" then
  1240. Clear_Whitelist()
  1241. end
  1242.  
  1243. if Key == "c" then
  1244. Smite()
  1245. end
  1246.  
  1247. if Key == "x" then
  1248. Meteor_Shower()
  1249. end
  1250.  
  1251. if Key == "t" then
  1252. Taunt()
  1253. end
  1254.  
  1255. if Key == "q" then
  1256. Teleport()
  1257. end
  1258.  
  1259. if Key == "b" then
  1260. Smite_Shower()
  1261. Smite_Shower()
  1262. Smite_Shower()
  1263. end
  1264.  
  1265. if Key == "b" then
  1266. Smite_Shower()
  1267. Smite_Shower()
  1268. Smite_Shower()
  1269. end
  1270.  
  1271. if Key == "p" then
  1272. Equivalent_Pain()
  1273. end
  1274. end
  1275. end
  1276.  
  1277. function KeyUp(Key)
  1278. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  1279. KEYHOLD = false
  1280. end
  1281. end
  1282.  
  1283. Mouse.Button1Down:connect(function(NEWKEY)
  1284. MouseDown(NEWKEY)
  1285. end)
  1286. Mouse.Button1Up:connect(function(NEWKEY)
  1287. MouseUp(NEWKEY)
  1288. end)
  1289. Mouse.KeyDown:connect(function(NEWKEY)
  1290. KeyDown(NEWKEY)
  1291. end)
  1292. Mouse.KeyUp:connect(function(NEWKEY)
  1293. KeyUp(NEWKEY)
  1294. end)
  1295.  
  1296. --//=================================\\
  1297. --\\=================================//
  1298.  
  1299.  
  1300. function unanchor()
  1301. if UNANCHOR == true then
  1302. g = Character:GetChildren()
  1303. for i = 1, #g do
  1304. if g[i].ClassName == "Part" then
  1305. g[i].Anchored = false
  1306. end
  1307. end
  1308. end
  1309. end
  1310.  
  1311.  
  1312. --//=================================\\
  1313. --|| WRAP THE WHOLE SCRIPT UP
  1314. --\\=================================//
  1315.  
  1316. Humanoid.Changed:connect(function(Jump)
  1317. if Jump == "Jump" and (Disable_Jump == true) then
  1318. Humanoid.Jump = false
  1319. end
  1320. end)
  1321.  
  1322. local BLINKLOOP = 0
  1323. script.Parent = WEAPONGUI
  1324. ANIMATE.Parent = nil
  1325.  
  1326. while true do
  1327. Swait()
  1328. if Humanoid then
  1329. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1330. IDLEANIMATION:Play()
  1331. end
  1332. SINE = SINE + CHANGE*2
  1333. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1334. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1335. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1336. local WALKSPEEDVALUE = 12 / (Humanoid.WalkSpeed / 16)
  1337. HairWeld1.C1 = Clerp(HairWeld1.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 1.5 * SIN(SINE / 12) - 2.5 * COS(SINE / 12)), RAD(4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1338. HairWeld2.C1 = Clerp(HairWeld2.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 - 1.5 * SIN(SINE / 12) + 2.5 * COS(SINE / 12)), RAD(-4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1339. HoodWeld.C1 = Clerp(HoodWeld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 12) - 1.75 * COS(SINE / 12)), RAD(2.75 * SIN(SINE / 12))), 1 / Animation_Speed)
  1340. if ANIM == "Walk" and TORSOVELOCITY > 1 and FULL == false then
  1341. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1342. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1343. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  1344. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  1345. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or FULL == true then
  1346. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1347. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1348. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1349. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1350. end
  1351. if FULL == false then
  1352. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1353. ANIM = "Jump"
  1354. if ATTACK == false then
  1355. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1356. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-15), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1357. end
  1358. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1359. if TAUNT == false then
  1360. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1361. end
  1362. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1363. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1364. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1365. ANIM = "Fall"
  1366. if ATTACK == false then
  1367. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1368. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1369. end
  1370. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(15), RAD(0), RAD(OFFSET)), 0.2 / Animation_Speed)
  1371. if TAUNT == false then
  1372. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1373. end
  1374. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.25, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.4 / Animation_Speed)
  1375. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  1376. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1377. ANIM = "Idle"
  1378. if ATTACK == false then
  1379. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1380. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1381. end
  1382. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  1383. if TAUNT == false then
  1384. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1385. end
  1386. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  1387. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  1388. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1389. ANIM = "Walk"
  1390. if ATTACK == false then
  1391. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed)
  1392. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1393. end
  1394. if TAUNT == false then
  1395. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1396. end
  1397. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  1398. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1399. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1400. end
  1401. end
  1402. unanchor()
  1403. Humanoid.MaxHealth = "inf"
  1404. Humanoid.Health = "inf"
  1405. if Rooted == false then
  1406. Disable_Jump = false
  1407. Humanoid.WalkSpeed = Speed
  1408. elseif Rooted == true then
  1409. Disable_Jump = true
  1410. Humanoid.WalkSpeed = 0
  1411. end
  1412. sick.Volume = 2
  1413. sick.Pitch = 1
  1414. sick.Playing = true
  1415. sick.Parent = Torso
  1416. Humanoid.Name = MRANDOM(100000000,999999999)
  1417. Humanoid.PlatformStand = false
  1418. for _, c in pairs(Cam:GetChildren()) do
  1419. if game.Players:FindFirstChild(c.Name) == nil and c.ClassName == "BillboardGui" then
  1420. c:remove()
  1421. end
  1422. end
  1423. for LIST = 1, #WHITELIST do
  1424. if WHITELIST[LIST] ~= nil then
  1425. local CHARACTER = workspace:FindFirstChild(WHITELIST[LIST])
  1426. if CHARACTER then
  1427. if Cam:FindFirstChild(WHITELIST[LIST]) == nil then
  1428. local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
  1429. if TORSO then
  1430. CreateSound(201858045, Cam, 3, 1)
  1431. local GUI = Instance.new("BillboardGui",Cam)
  1432. GUI.Name = WHITELIST[LIST]
  1433. GUI.Size = UDim2.new(5,0,5,0)
  1434. GUI.Adornee = TORSO
  1435. local GUI2 = IT("ImageLabel",GUI)
  1436. GUI2.BackgroundTransparency = 1
  1437. GUI2.BorderSizePixel = 0
  1438. GUI2.ImageTransparency = 1
  1439. GUI2.Size = UDim2.new(1,0,1,0)
  1440. GUI2.SizeConstraint = "RelativeYY"
  1441. GUI.AlwaysOnTop = true
  1442. GUI2.Image = "http://www.roblox.com/asset/?id=142164463"
  1443. end
  1444. else
  1445. local GUI = Cam:FindFirstChild(WHITELIST[LIST])
  1446. if GUI.ImageLabel.ImageTransparency <= 1 then
  1447. GUI.ImageLabel.ImageTransparency = GUI.ImageLabel.ImageTransparency - 0.03
  1448. end
  1449. local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
  1450. if TORSO then
  1451. GUI.Adornee = TORSO
  1452. end
  1453. end
  1454. else
  1455. if Cam:FindFirstChild(WHITELIST[LIST]) then
  1456. Cam:FindFirstChild(WHITELIST[LIST]):remove()
  1457. end
  1458. end
  1459. else
  1460. if Cam:FindFirstChild(WHITELIST[LIST]) then
  1461. Cam:FindFirstChild(WHITELIST[LIST]):remove()
  1462. end
  1463. table.remove(WHITELIST,LIST)
  1464. end
  1465. end
  1466. if Character:FindFirstChildOfClass("Accessory") then
  1467. Character:FindFirstChildOfClass("Accessory"):remove()
  1468. elseif Character:FindFirstChildOfClass("Hat") then
  1469. Character:FindFirstChildOfClass("Hat"):remove()
  1470. end
  1471. if Head:FindFirstChild("face") then
  1472. Head.face.Texture = "rbxassetid://403870689"
  1473. end
  1474. BLINKLOOP = BLINKLOOP + 1
  1475. if BLINKLOOP >=650 then
  1476. BLINKLOOP = 0
  1477. Blink()
  1478. end
  1479. Humanoid.DisplayDistanceType = "None"
  1480. Humanoid.PlatformStand = false
  1481. refit()
  1482. for _, c in pairs(Torso:GetChildren()) do
  1483. if c:IsA("JointInstance") or c.ClassName == "Sound" then
  1484. else
  1485. c:remove()
  1486. end
  1487. end
  1488. end
  1489.  
  1490. --//=================================\\
  1491. --\\=================================//
  1492.  
  1493.  
  1494.  
  1495.  
  1496.  
  1497. --//====================================================\\--
  1498. --|| END OF SCRIPT
  1499. --\\====================================================//--
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