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Thing

Apr 6th, 2018
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  1. --[[QAEO ARMORY]]--
  2. local Player = game.Players.localPlayer
  3. local C_Fold = Instance.new("Folder", Player.PlayerScripts) C_Fold.Name = "Chaos Folder"
  4. script.Parent = C_Fold
  5. if script.ClassName == "LocalScript" or script.ClassName == "Script" then
  6. local Environment = getfenv(getmetatable(LoadLibrary"RbxUtility".Create).__call)
  7. local oxbox = getfenv() setfenv(1, setmetatable({}, {__index = Environment}))
  8. oxbox.script:Destroy()
  9. end
  10. if script ~= true then
  11. print("Escaped Sandbox")
  12. else
  13. warn("Failed sandbox escape")
  14. end
  15. local Effects = { }
  16. local Character = Player.Character
  17. local Humanoid = Character.Humanoid
  18. local mouse = Player:GetMouse()
  19. local m = Instance.new('Model', Character)
  20. m.Name = "WeaponModel"
  21. local effect = Instance.new('Model', Character)
  22. effect.Name = "Effect"
  23. ShootEffects={}
  24. local LeftArm = Character["Left Arm"]
  25. local RightArm = Character["Right Arm"]
  26. local LeftLeg = Character["Left Leg"]
  27. local RightLeg = Character["Right Leg"]
  28. local Head = Character.Head
  29. local Torso = Character.Torso
  30. local cam = game.Workspace.CurrentCamera
  31. local RootPart = Character.HumanoidRootPart
  32. local RootJoint = RootPart.RootJoint
  33. local equipped = false
  34. local attack = false
  35. local Anim = 'Idle'
  36. local idle = 0
  37. local attacktype = 1
  38. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  39. local velocity = RootPart.Velocity.y
  40. local sine = 0
  41. local change = 1
  42. local mana = 0
  43. local it =Instance.new
  44. local vt=Vector3.new
  45. local grabbed = false
  46. local cf = CFrame.new
  47. local mr = math.rad
  48. local angles = CFrame.Angles
  49. local ud = UDim2.new
  50. local c3 = Color3.new
  51. local hikyu={}
  52. local hikyuwelds={}
  53. local demon = false
  54. local NeckCF = cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  55.  
  56. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  57. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  58. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  59.  
  60. RSH, LSH = nil, nil
  61.  
  62. RW = Instance.new("Weld")
  63. LW = Instance.new("Weld")
  64.  
  65. RH = Torso["Right Hip"]
  66. LH = Torso["Left Hip"]
  67.  
  68. RSH = Torso["Right Shoulder"]
  69. LSH = Torso["Left Shoulder"]
  70.  
  71. RSH.Parent = nil
  72. LSH.Parent = nil
  73.  
  74. RW.Name = "RW"
  75. RW.Part0 = Torso
  76. RW.C0 = cf(1.5, 0.5, 0)
  77. RW.C1 = cf(0, 0.5, 0)
  78. RW.Part1 = RightArm
  79. RW.Parent = Torso
  80.  
  81. LW.Name = "LW"
  82. LW.Part0 = Torso
  83. LW.C0 = cf(-1.5, 0.5, 0)
  84. LW.C1 = cf(0, 0.5, 0)
  85. LW.Part1 = LeftArm
  86. LW.Parent = Torso
  87.  
  88. function clerp(a, b, t)
  89. return a:lerp(b, t)
  90. end
  91.  
  92.  
  93. local co1 = 10
  94. local co2 = 20
  95. local co3 = 15
  96. local co4 = 100
  97. local cooldown1 = 0
  98. local cooldown2 = 0
  99. local cooldown3 = 0
  100. local cooldown4 = 0
  101.  
  102. local maxEnergy = 100
  103. local Energy = 0--Energy you start out with
  104. local skill1stam = 10--how much stamina is needed for a skill
  105. local skill2stam = 50
  106. local skill3stam = 60
  107. local skill4stam = 100
  108.  
  109. local recovermana = 5--how much mana per second
  110.  
  111. local skillcolorscheme = BrickColor.new("Magenta").Color
  112.  
  113. local scrn = Instance.new('ScreenGui', Player.PlayerGui)
  114. function makeframe(par, trans, pos, size, color)
  115. local frame = Instance.new('Frame', par)
  116. frame.BackgroundTransparency = trans
  117. frame.BorderSizePixel = 0
  118. frame.Position = pos
  119. frame.Size = size
  120. frame.BackgroundColor3 = color
  121. return frame
  122. end
  123.  
  124. function makelabel(par, text)
  125. local label = Instance.new('TextLabel', par)
  126. label.BackgroundTransparency = 1
  127. label.Size = UDim2.new(1, 0, 1, 0)
  128. label.Position = UDim2.new(0, 0, 0, 0)
  129. label.TextColor3 = Color3.new(255, 255, 255)
  130. label.TextStrokeTransparency = 0
  131. label.FontSize = Enum.FontSize.Size32
  132. label.Font = Enum.Font.SourceSansLight
  133. label.BorderSizePixel = 0
  134. label.TextScaled = true
  135. label.Text = text
  136. end
  137. framesk1 = makeframe(scrn, .5, UDim2.new(.8, 0, .85, 0), UDim2.new(.16, 0, .1, 0), skillcolorscheme)
  138. framesk2 = makeframe(scrn, .5, UDim2.new(.8, 0, .74, 0), UDim2.new(.16, 0, .1, 0), skillcolorscheme)
  139. framesk3 = makeframe(scrn, .5, UDim2.new(.8, 0, .63, 0), UDim2.new(.16, 0, .1, 0), skillcolorscheme)
  140. framesk4 = makeframe(scrn, .5, UDim2.new(.8, 0, .52, 0), UDim2.new(.16, 0, .1, 0), skillcolorscheme)
  141.  
  142. bar1 = makeframe(framesk1, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  143. bar2 = makeframe(framesk2, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  144. bar3 = makeframe(framesk3, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  145. bar4 = makeframe(framesk4, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  146. text1 = Instance.new('TextLabel', framesk1)
  147. text1.BackgroundTransparency = 1
  148. text1.Size = UDim2.new(1, 0, 1, 0)
  149. text1.Position = UDim2.new(0, 0, 0, 0)
  150. text1.TextColor3 = Color3.new(255, 255, 255)
  151. text1.TextStrokeTransparency = 0
  152. text1.FontSize = Enum.FontSize.Size18
  153. text1.Font = Enum.Font.SourceSansLight
  154. text1.BorderSizePixel = 0
  155. text1.TextScaled = true
  156. text1.Text = "[Z]\n Dragon Zen"
  157. text2 = Instance.new('TextLabel', framesk2)
  158. text2.BackgroundTransparency = 1
  159. text2.Size = UDim2.new(1, 0, 1, 0)
  160. text2.Position = UDim2.new(0, 0, 0, 0)
  161. text2.TextColor3 = Color3.new(255, 255, 255)
  162. text2.TextStrokeTransparency = 0
  163. text2.FontSize = Enum.FontSize.Size18
  164. text2.Font = Enum.Font.SourceSansLight
  165. text2.BorderSizePixel = 0
  166. text2.TextScaled = true
  167. text2.Text = "[X]\n Dragon Charge"
  168. text3 = Instance.new('TextLabel', framesk3)
  169. text3.BackgroundTransparency = 1
  170. text3.Size = UDim2.new(1, 0, 1, 0)
  171. text3.Position = UDim2.new(0, 0, 0, 0)
  172. text3.TextColor3 = Color3.new(255, 255, 255)
  173. text3.TextStrokeTransparency = 0
  174. text3.FontSize = Enum.FontSize.Size18
  175. text3.Font = Enum.Font.SourceSansLight
  176. text3.BorderSizePixel = 0
  177. text3.TextScaled = false
  178. text3.Text = "[C]\n Shadowblast"
  179. text4 = Instance.new('TextLabel', framesk4)
  180. text4.BackgroundTransparency = 1
  181. text4.Size = UDim2.new(1, 0, 1, 0)
  182. text4.Position = UDim2.new(0, 0, 0, 0)
  183. text4.TextColor3 = Color3.new(255, 255, 255)
  184. text4.TextStrokeTransparency = 0
  185. text4.FontSize = Enum.FontSize.Size18
  186. text4.Font = Enum.Font.SourceSansLight
  187. text4.BorderSizePixel = 0
  188. text4.TextScaled = true
  189. text4.Text = "[V]\n Devil Trigger"
  190. local RbxUtility = LoadLibrary("RbxUtility")
  191. local Create = RbxUtility.Create
  192.  
  193. function RemoveOutlines(part)
  194. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  195. end
  196.  
  197. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  198. local Part = Create("Part"){
  199. Parent = Parent,
  200. Reflectance = Reflectance,
  201. Transparency = Transparency,
  202. CanCollide = false,
  203. Locked = true,
  204. BrickColor = BrickColor.new(tostring(BColor)),
  205. Name = Name,
  206. Size = Size,
  207. Material = Material,
  208. }
  209. RemoveOutlines(Part)
  210. return Part
  211. end
  212.  
  213. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  214. local Msh = Create(Mesh){
  215. Parent = Part,
  216. Offset = OffSet,
  217. Scale = Scale,
  218. }
  219. if Mesh == "SpecialMesh" then
  220. Msh.MeshType = MeshType
  221. Msh.MeshId = MeshId
  222. end
  223. return Msh
  224. end
  225.  
  226. ArtificialHB = Instance.new("BindableEvent", script)
  227. ArtificialHB.Name = "Heartbeat"
  228. script:WaitForChild("Heartbeat")
  229. frame = 1 / 30
  230. tf = 0
  231. allowframeloss = true
  232. tossremainder = false
  233. lastframe = tick()
  234. script.Heartbeat:Fire()
  235. game:GetService("RunService").Heartbeat:connect(function(s, p)
  236.  
  237. tf = tf + s
  238. if frame <= tf then
  239. if allowframeloss then
  240. script.Heartbeat:Fire()
  241. lastframe = tick()
  242. else
  243. for i = 1, math.floor(tf / frame) do
  244. script.Heartbeat:Fire()
  245. end
  246. lastframe = tick()
  247. end
  248. if tossremainder then
  249. tf = 0
  250. else
  251. tf = tf - frame * math.floor(tf / frame)
  252. end
  253. end
  254. end
  255. )
  256. swait = function(num)
  257.  
  258. if num == 0 or num == nil then
  259. ArtificialHB.Event:wait()
  260. else
  261. for i = 0, num do
  262. ArtificialHB.Event:wait()
  263. end
  264. end
  265. end
  266.  
  267. function CreateWeld(Parent, Part0, Part1, C0, C1)
  268. local Weld = Create("Weld"){
  269. Parent = Parent,
  270. Part0 = Part0,
  271. Part1 = Part1,
  272. C0 = C0,
  273. C1 = C1,
  274. }
  275. return Weld
  276. end
  277.  
  278. Bin=Instance.new("HopperBin")
  279. Bin.Name="Omnuro"
  280. Bin.Parent=Player.Backpack
  281.  
  282. Handle=CreatePart(m,Enum.Material.SmoothPlastic,0,1,"Really black","Handle",Vector3.new(0.399999976, 0.869999945, 0.300000012))
  283. HandleWeld=CreateWeld(m,Character["Right Arm"],Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.208029747, 0.0953121185, 1.06537342, 1, 0, 0, 0, 5.96046448e-008, -1, 0, 1, 5.96046448e-008))
  284. FakeHandle=CreatePart(m,Enum.Material.SmoothPlastic,0,1,"Really black","FakeHandle",Vector3.new(0.399999976, 0.869999945, 0.300000012))
  285. FakeHandleWeld=CreateWeld(m,Handle,FakeHandle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  286. Part=CreatePart(m,Enum.Material.SmoothPlastic,0.25,0,"Really black","Part",Vector3.new(0.219999999, 1.17999983, 1.86000025))
  287. PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -4.07659245, 0.857691765, 1, 0, 0, 0, 0.965925872, -0.258818984, 0, 0.258818984, 0.965925872))
  288. CreateMesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 1, 1))
  289. Part=CreatePart(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.399999976, 7.5, 0.300000012))
  290. PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.410000801, 0.60310936, 1, 0, 0, 0, 1, -5.96046448e-008, 0, 5.96046448e-008, 1))
  291. CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  292. Part=CreatePart(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.399999976, 0.73999995, 0.300000012))
  293. PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.947307587, -1.09274721, 1, 0, 0, 0, 0.499999881, 0.866025507, 0, -0.866025507, 0.499999881))
  294. CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  295. Part=CreatePart(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.399999976, 4.67000008, 0.300000012))
  296. PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -1.09999847, -1.90734863e-006, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  297. CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  298. Part=CreatePart(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.319999993, 0.399999946, 0.319999993))
  299. PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 1.23499966, -0.0100002289, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  300. CreateMesh("SpecialMesh",Part,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  301. Part=CreatePart(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.399999976, 0.509999871, 1.32000005))
  302. PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -3.26311302, -0.668252945, 1, 0, 0, 0, 0.965925872, -0.258818835, 0, 0.258818835, 0.965925872))
  303. Part=CreatePart(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.399999976, 0.509999871, 0.950000048))
  304. PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -2.22827005, -2.02235126, 1, 0, 0, 0, 0.50000006, -0.866025329, 0, 0.866025329, 0.50000006))
  305. Part=CreatePart(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.400000006, 0.360000014, 0.360000014))
  306. PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -2.6616106, 0.48418808, 1, 0, 0, 0, 0.965925872, -0.258818984, 0, 0.258818984, 0.965925872))
  307. Part=CreatePart(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.399999976, 0.549999893, 0.570000052))
  308. PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -3.25119781, -1.35353184, 1, 0, 0, 0, 0.965925872, -0.258818984, 0, 0.258818984, 0.965925872))
  309. CreateMesh("SpecialMesh",Part,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  310. Part=CreatePart(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.399999976, 0.549999893, 0.570000052))
  311. PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 4.06925964, 0.614060402, 1, 0, 0, 0, 1, 8.94069672e-008, 0, -8.94069672e-008, 1))
  312. CreateMesh("SpecialMesh",Part,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  313. Part=CreatePart(m,Enum.Material.SmoothPlastic,0.25,0,"Really black","Part",Vector3.new(0.219999999, 1.47999978, 1.32000005))
  314. PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -3.91232109, -0.71225071, 1, 0, 0, 0, 0.965925932, -0.258818895, 0, 0.258818895, 0.965925932))
  315. CreateMesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 1, 1))
  316. Part=CreatePart(m,Enum.Material.SmoothPlastic,0.25,0,"Really black","Part",Vector3.new(0.219999999, 0.259999871, 1.33000016))
  317. PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -1.50024986, 4.00721741, 1, 0, 0, 0, 0.258818895, 0.965925932, 0, -0.965925932, 0.258818895))
  318. CreateMesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 1, 1))
  319. Part=CreatePart(m,Enum.Material.SmoothPlastic,0.25,0,"Really black","Part",Vector3.new(0.219999999, 1.23999989, 1.19000006))
  320. PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 2.89333248, -0.571914673, 1, 0, 0, 0, -0.965925932, 0.258818716, 0, -0.258818716, -0.965925932))
  321. CreateMesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 1, 1))
  322. Part=CreatePart(m,Enum.Material.SmoothPlastic,0.25,0,"Really black","Part",Vector3.new(0.219999999, 5.46000004, 1.09000003))
  323. PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.343867302, 1.9057188, 1, 0, 0, 0, 1, 2.08616257e-007, 0, -2.08616257e-007, 1))
  324. CreateMesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 1, 1))
  325. Part=CreatePart(m,Enum.Material.SmoothPlastic,0.25,0,"Really black","Part",Vector3.new(0.219999999, 0.21999988, 5.27999973))
  326. PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -2.50356007, -0.322682381, 1, 0, 0, 0, 2.68220901e-007, -1, 0, 1, 2.68220901e-007))
  327. CreateMesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 1, 1))
  328. Part=CreatePart(m,Enum.Material.SmoothPlastic,0.25,0,"Really black","Part",Vector3.new(0.219999999, 1.0999999, 0.339999676))
  329. PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -1.91355896, 2.5473156, 1, 0, 0, 0, 2.68220901e-007, -1, 0, 1, 2.68220901e-007))
  330. CreateMesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 1, 1))
  331. Hitbox=CreatePart(m,Enum.Material.SmoothPlastic,0,1,"Really black","Hitbox",Vector3.new(0.219999999, 7.46000004, 1.8900001))
  332. HitboxWeld=CreateWeld(m,FakeHandle,Hitbox,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.943867683, 1.50571918, 1, 0, 0, 0, 1, 2.08616257e-007, 0, -2.08616257e-007, 1))
  333. for _,c in pairs(m:children()) do
  334. if c.className=="Part" then
  335. table.insert(hikyu,c)
  336. end
  337. end
  338.  
  339. for _,c in pairs(m:children()) do
  340. if c.className=="Weld" then
  341. table.insert(hikyuwelds,c)
  342. print(c)
  343. end
  344. end
  345.  
  346.  
  347. local scythn=Instance.new("Model")
  348. scythn.Parent=nil
  349. scythn.Name="Scythnara"
  350. DBlade={}
  351. DBladeWelds={}
  352. Handle2=CreatePart(scythn,Enum.Material.SmoothPlastic,0,1,"Really black","Handle2",Vector3.new(0.399999976, 1.68000007, 0.300000012))
  353. HandleWeld2=CreateWeld(scythn,Character["Right Arm"],Handle2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.123840332, -0.350254059, 0.976046801, 1, 0, 0, 0, 0, -1, 0, 1, 0))
  354. FakeHandle2=CreatePart(scythn,Enum.Material.SmoothPlastic,0,1,"Really black","FakeHandle2",Vector3.new(0.399999976, 1.68000007, 0.300000012))
  355. FakeHandleWeld2=CreateWeld(scythn,Handle2,FakeHandle2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  356. Hitbox1=CreatePart(scythn,Enum.Material.SmoothPlastic,0.25,1,"Really black","Hitbox1",Vector3.new(0.219999999, 7.17000008, 1.09000003))
  357. HitboxWeld=CreateWeld(scythn,FakeHandle2,Hitbox1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000198364258, -1.6038084, 4.89488792, 1, -3.9999999e-005, 0, 2.07545563e-005, 0.518863916, 0.854856908, -3.41942759e-005, -0.854856908, 0.518863916))
  358. Part=CreatePart(scythn,Enum.Material.SmoothPlastic,0.25,0,"Really black","Part",Vector3.new(0.219999999, 0.949999809, 1.86000025))
  359. PartWeld=CreateWeld(scythn,FakeHandle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000259399414, -5.49339867, 3.54178715, 1, -3.9999999e-005, 0, 2.88973588e-005, 0.722433984, 0.691439986, -2.76575993e-005, -0.691439986, 0.722433984))
  360. CreateMesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 1, 1))
  361. Part=CreatePart(scythn,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.399999976, 7.5, 0.300000012))
  362. PartWeld=CreateWeld(scythn,FakeHandle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -1.61000061, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  363. CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  364. Part=CreatePart(scythn,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.399999976, 0.549999893, 0.570000052))
  365. PartWeld=CreateWeld(scythn,FakeHandle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000106811523, -5.04621124, -2.45902061, 1, -2.59999997e-005, 3.40000006e-005, 3.39145663e-005, 0.965919375, -0.258843094, -2.61113419e-005, 0.258843094, 0.965919495))
  366. CreateMesh("SpecialMesh",Part,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  367. Part=CreatePart(scythn,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.399999976, 0.549999893, 0.570000052))
  368. PartWeld=CreateWeld(scythn,FakeHandle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.62939453e-005, 2.049263, 0.0110206604, 1, -3.09999996e-005, 2.99999992e-005, 3.10008982e-005, 1, -2.99999992e-005, -2.99990697e-005, 3.00009287e-005, 1))
  369. CreateMesh("SpecialMesh",Part,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  370. Part=CreatePart(scythn,Enum.Material.SmoothPlastic,0.25,0,"Really black","Part",Vector3.new(0.219999999, 1.26999974, 1.32000005))
  371. PartWeld=CreateWeld(scythn,FakeHandle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000213623047, -5.33908844, 1.97184277, 1, -3.9999999e-005, 0, 2.88973588e-005, 0.722433984, 0.691439986, -2.76575993e-005, -0.691439986, 0.722433984))
  372. CreateMesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 1, 1))
  373. Part=CreatePart(scythn,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.399999976, 0.509999871, 1.32000005))
  374. PartWeld=CreateWeld(scythn,FakeHandle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000122070313, -5.0581398, -1.77374744, 1, -2.59999997e-005, 3.40000006e-005, 3.39145663e-005, 0.965919375, -0.258843094, -2.61113419e-005, 0.258843094, 0.965919495))
  375. Part=CreatePart(scythn,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.399999976, 0.73999995, 0.300000012))
  376. PartWeld=CreateWeld(scythn,FakeHandle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.52587891e-005, -0.585006714, 0.355051041, 1, -4.19999997e-005, 1.10000001e-005, 1.14751729e-005, 0.500030041, 0.866008103, -4.18726668e-005, -0.866008103, 0.500030041))
  377. CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  378. Part=CreatePart(scythn,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.399999976, 0.509999871, 0.950000048))
  379. PartWeld=CreateWeld(scythn,FakeHandle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(7.62939453e-005, -2.71579361, -4.07339287, 1, -1.10000001e-005, 4.19999997e-005, 4.18735726e-005, 0.499962181, -0.866047323, -1.14718914e-005, 0.866047323, 0.499962181))
  380. Part=CreatePart(scythn,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.399999976, 4.67000008, 0.300000012))
  381. PartWeld=CreateWeld(scythn,FakeHandle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(7.62939453e-005, -3.11997795, -0.603192568, 1, -3.09999996e-005, 2.99999992e-005, 3.10008982e-005, 1, -2.99999992e-005, -2.99990697e-005, 3.00009287e-005, 1))
  382. CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  383. Part=CreatePart(scythn,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.400000006, 0.360000014, 0.360000014))
  384. PartWeld=CreateWeld(scythn,FakeHandle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000137329102, -4.45667458, -0.621294975, 1, -2.59999997e-005, 3.40000006e-005, 3.39145663e-005, 0.965919375, -0.258843094, -2.61113419e-005, 0.258843094, 0.965919495))
  385. Part=CreatePart(scythn,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.319999993, 0.399999946, 0.319999993))
  386. PartWeld=CreateWeld(scythn,FakeHandle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.784980774, -0.613133669, 1, -3.09999996e-005, 2.99999992e-005, 3.10008982e-005, 1, -2.99999992e-005, -2.99990697e-005, 3.00009287e-005, 1))
  387. CreateMesh("SpecialMesh",Part,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  388. Part=CreatePart(scythn,Enum.Material.SmoothPlastic,0.25,0,"Really black","Part",Vector3.new(0.219999999, 0.259999871, 1.07000017))
  389. PartWeld=CreateWeld(scythn,FakeHandle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000198364258, 1.18389225, 5.40895081, 1, -4.09999993e-005, 0, -2.83492482e-005, -0.691445053, 0.722429037, -2.96195904e-005, -0.722429037, -0.691445053))
  390. CreateMesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 1, 1))
  391. Part=CreatePart(scythn,Enum.Material.SmoothPlastic,0.25,0,"Really black","Part",Vector3.new(0.219999999, 1.23999989, 1.19000006))
  392. PartWeld=CreateWeld(scythn,FakeHandle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.05175781e-005, 4.42512321, -3.2560463, 1, 0, 3.9999999e-005, 2.76576393e-005, -0.722432971, -0.691441, 2.88973188e-005, 0.691441, -0.722432971))
  393. CreateMesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 1, 1))
  394. Part=CreatePart(scythn,Enum.Material.SmoothPlastic,0.25,0,"Really black","Part",Vector3.new(0.219999999, 0.21999988, 5.27999973))
  395. PartWeld=CreateWeld(scythn,FakeHandle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000213623047, -5.49272156, -1.10766506, 1, -3.9999999e-005, 0, 3.41942286e-005, 0.854855716, -0.518865824, 2.07546327e-005, 0.518865824, 0.854855716))
  396. CreateMesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 1, 1))
  397. Part=CreatePart(scythn,Enum.Material.SmoothPlastic,0.25,0,"Really black","Part",Vector3.new(0.219999999, 1.0999999, 0.339999676))
  398. PartWeld=CreateWeld(scythn,FakeHandle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000137329102, -4.90282059, 1.76236153, 1, -3.9999999e-005, 0, 3.41942286e-005, 0.854855716, -0.518865824, 2.07546327e-005, 0.518865824, 0.854855716))
  399. CreateMesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 1, 1))
  400. Part=CreatePart(scythn,Enum.Material.SmoothPlastic,0.25,0,"Really black","Part",Vector3.new(0.219999999, 5.46000004, 1.09000003))
  401. PartWeld=CreateWeld(scythn,FakeHandle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000198364258, -1.12881565, 4.8948822, 1, -3.9999999e-005, 0, 2.07545563e-005, 0.518863916, 0.854856908, -3.41942759e-005, -0.854856908, 0.518863916))
  402. CreateMesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 1, 1))
  403. Part=CreatePart(scythn,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.399999976, 0.549999893, 0.570000052))
  404. PartWeld=CreateWeld(scythn,FakeHandle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000183105469, -5.10651207, 0.736515045, 1, -4.09999993e-005, 0, 3.35104087e-005, 0.817327023, 0.576174021, -2.36231353e-005, -0.576174021, 0.817327023))
  405. CreateMesh("SpecialMesh",Part,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  406. Part=CreatePart(scythn,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.399999976, 0.509999871, 1.49000001))
  407. PartWeld=CreateWeld(scythn,FakeHandle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000244140625, -5.11039925, 1.53912449, 1, -4.09999993e-005, 0, 3.35104087e-005, 0.817327023, 0.576174021, -2.36231353e-005, -0.576174021, 0.817327023))
  408.  
  409. Handoo=CreatePart(scythn,Enum.Material.Neon,0,0,"Dark indigo","Handoo",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  410. HandooWeld=CreateWeld(scythn,Character["Torso"],Handoo,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.549995422, -0.0703735352, 0.742510319, 0, 0, -1, 0.999976993, -0.00678399997, 0, -0.00678399997, -0.999976993, -0))
  411. Part=CreatePart(scythn,Enum.Material.Plastic,0,0,"Really black","Part",Vector3.new(1.20000005, 2.42000008, 0.340000063))
  412. PartWeld=CreateWeld(scythn,Handoo,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.529996872, -1.16970825, 0.0359344482, 1, 0, 0, 0, 0.926496327, -0.376303971, 0, 0.376304001, 0.926496327))
  413. Part=CreatePart(scythn,Enum.Material.Plastic,0,0,"Really black","Part",Vector3.new(1.21000004, 2.5, 0.340000063))
  414. PartWeld=CreateWeld(scythn,Handoo,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.534996033, 1.31703186, 0.0337257385, 1, 0, 0, 0, 0.960309505, 0.278936714, 0, -0.278936714, 0.960309505))
  415. Part=CreatePart(scythn,Enum.Material.Plastic,0,0,"Really black","Part",Vector3.new(0.280000001, 0.979999959, 0.440000057))
  416. PartWeld=CreateWeld(scythn,Handoo,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.571136475, -0.70470047, -0.0287780762, 0.177076906, 0.911854029, -0.370359361, -0.98419708, 0.164057702, -0.0666431114, -8.48459604e-006, 0.376307517, 0.926494837))
  417. Part=CreatePart(scythn,Enum.Material.Plastic,0,0,"Really black","Part",Vector3.new(0.280000001, 0.979999959, 0.440000057))
  418. PartWeld=CreateWeld(scythn,Handoo,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.65512085, -0.71869278, 0.0800170898, -0.163214013, 0.981107414, 0.103872582, -0.982761979, -0.152410492, -0.104642466, -0.0868342221, -0.119161136, 0.989070594))
  419. Part=CreatePart(scythn,Enum.Material.Plastic,0,0,"Really black","Part",Vector3.new(1.72000003, 0.200000003, 0.200000003))
  420. PartWeld=CreateWeld(scythn,Handoo,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0189056396, -1.04454994, 0.143669367, 0.0165939927, 0.999540389, -0.0253714547, -0.997865617, 0.0149526633, -0.063566871, -0.0631582737, 0.026372131, 0.997655034))
  421. Part=CreatePart(scythn,Enum.Material.Plastic,0,0,"Really black","Part",Vector3.new(0.200000003, 2.5, 0.200000003))
  422. PartWeld=CreateWeld(scythn,Handoo,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0299968719, 1.27052307, 0.0375461578, 1, 0, 0, 0, 0.995324552, 0.0965868831, 0, -0.0965868831, 0.995324552))
  423. Part=CreatePart(scythn,Enum.Material.Plastic,0,0,"Really black","Part",Vector3.new(0.200000003, 2.5, 0.200000003))
  424. PartWeld=CreateWeld(scythn,Handoo,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0299968719, 1.27461243, -0.0556087494, 1, 0, 0, 0, 0.99260658, -0.121376649, 0, 0.121376656, 0.99260658))
  425. Part=CreatePart(scythn,Enum.Material.Plastic,0,0,"Really black","Part",Vector3.new(0.200000003, 2.42000008, 0.200000003))
  426. PartWeld=CreateWeld(scythn,Handoo,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.14680481, -1.6463623, -0.0551834106, 0.725230813, 0.677007318, -0.125304669, -0.688505828, 0.713119924, -0.131983832, 3.23662107e-006, 0.181991741, 0.983300149))
  427. Part=CreatePart(scythn,Enum.Material.Plastic,0,0,"Really black","Part",Vector3.new(0.200000003, 2.42000008, 0.200000003))
  428. PartWeld=CreateWeld(scythn,Handoo,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.336021423, 1.74919128, -0.0882720947, 0.836325169, -0.540382743, -0.0924481899, 0.548233688, 0.824347734, 0.141033888, -2.81614098e-006, -0.168633416, 0.985678852))
  429. Part=CreatePart(scythn,Enum.Material.Plastic,0,0,"Really black","Part",Vector3.new(0.200000003, 2.42000008, 0.200000003))
  430. PartWeld=CreateWeld(scythn,Handoo,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.371582031, 1.69494629, -0.452550888, 0.836325169, -0.540382743, -0.0924481899, 0.548233688, 0.824347734, 0.141033888, -2.81614098e-006, -0.168633416, 0.985678852))
  431. Part=CreatePart(scythn,Enum.Material.Plastic,0,0,"Really black","Part",Vector3.new(0.200000003, 2.42000008, 0.200000003))
  432. PartWeld=CreateWeld(scythn,Handoo,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.191467285, -1.59931946, -0.419454575, 0.725230813, 0.677007318, -0.125304669, -0.688505828, 0.713119924, -0.131983832, 3.23662107e-006, 0.181991741, 0.983300149))
  433. Part=CreatePart(scythn,Enum.Material.Plastic,0,0,"Really black","Part",Vector3.new(0.200000003, 2.42000008, 0.200000003))
  434. PartWeld=CreateWeld(scythn,Handoo,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.404266357, 1.64509583, -0.787281036, 0.836325169, -0.540382743, -0.0924481899, 0.548233688, 0.824347734, 0.141033888, -2.81614098e-006, -0.168633416, 0.985678852))
  435. Part=CreatePart(scythn,Enum.Material.Plastic,0,0,"Really black","Part",Vector3.new(0.200000003, 2.42000008, 0.200000003))
  436. PartWeld=CreateWeld(scythn,Handoo,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.232513428, -1.55609131, -0.754188538, 0.725230813, 0.677007318, -0.125304669, -0.688505828, 0.713119924, -0.131983832, 3.23662107e-006, 0.181991741, 0.983300149))
  437. Part=CreatePart(scythn,Enum.Material.Plastic,0,0,"Really black","Part",Vector3.new(0.200000003, 2.42000008, 0.200000003))
  438. PartWeld=CreateWeld(scythn,Handoo,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.27596283, -1.51032257, -1.10861206, 0.725230813, 0.677007318, -0.125304669, -0.688505828, 0.713119924, -0.131983832, 3.23662107e-006, 0.181991741, 0.983300149))
  439. Part=CreatePart(scythn,Enum.Material.Plastic,0,0,"Really black","Part",Vector3.new(0.200000003, 2.42000008, 0.200000003))
  440. PartWeld=CreateWeld(scythn,Handoo,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.438865662, 1.59230042, -1.14170647, 0.836325169, -0.540382743, -0.0924481899, 0.548233688, 0.824347734, 0.141033888, -2.81614098e-006, -0.168633416, 0.985678852))
  441. Part=CreatePart(scythn,Enum.Material.Plastic,0,0,"Really black","Part",Vector3.new(0.200000003, 2.42000008, 0.200000003))
  442. PartWeld=CreateWeld(scythn,Handoo,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.478271484, 1.53219604, -1.54536057, 0.836325169, -0.540382743, -0.0924481899, 0.548233688, 0.824347734, 0.141033888, -2.81614098e-006, -0.168633416, 0.985678852))
  443. Part=CreatePart(scythn,Enum.Material.Plastic,0,0,"Really black","Part",Vector3.new(0.200000003, 2.42000008, 0.200000003))
  444. PartWeld=CreateWeld(scythn,Handoo,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.325454712, -1.45819092, -1.51226234, 0.725230813, 0.677007318, -0.125304669, -0.688505828, 0.713119924, -0.131983832, 3.23662107e-006, 0.181991741, 0.983300149))
  445. Part=CreatePart(scythn,Enum.Material.Plastic,0,0,"Really black","Part",Vector3.new(0.200000003, 2.42000008, 0.200000003))
  446. PartWeld=CreateWeld(scythn,Handoo,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0299968719, -1.10217285, -0.0320129395, 1, 0, 0, 0, 0.990234196, 0.139414385, 0, -0.13941437, 0.990234196))
  447. Part=CreatePart(scythn,Enum.Material.Plastic,0,0,"Really black","Part",Vector3.new(0.200000003, 2.42000008, 0.200000003))
  448. PartWeld=CreateWeld(scythn,Handoo,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0299968719, -1.09291077, -0.0551891327, 1, 0, 0, 0, 0.98330009, -0.181991905, 0, 0.18199189, 0.98330009))
  449.  
  450. Hindoo=CreatePart(scythn,Enum.Material.Neon,0,1,"Dark indigo","Hindoo",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  451. HindooWeld=CreateWeld(scythn,Character["Head"],Hindoo,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.519994736, -0.264099121, 0.193834782, 0, 0, -1, 0.999976993, -0.00678399997, 0, -0.00678399997, -0.999976993, -0))
  452. Part=CreatePart(scythn,Enum.Material.Neon,0,0,"Dark indigo","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  453. PartWeld=CreateWeld(scythn,Hindoo,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  454. Part=CreatePart(scythn,Enum.Material.Neon,0,0,"Dark indigo","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  455. PartWeld=CreateWeld(scythn,Hindoo,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.489974976, -0.00332403183, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  456. for _,c in pairs(scythn:children()) do
  457. if c.className=="Part" then
  458. table.insert(DBlade,c)
  459. end
  460. end
  461.  
  462. for _,c in pairs(scythn:children()) do
  463. if c.className=="Weld" then
  464. table.insert(DBladeWelds,c)
  465. print(c)
  466. end
  467. end
  468.  
  469.  
  470.  
  471. function rayCast(Position, Direction, Range, Ignore)
  472. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  473. end
  474.  
  475. function CreateSound(id, par, vol, pit)
  476. coroutine.resume(coroutine.create(function()
  477. local sou = Instance.new("Sound", par or workspace)
  478. sou.Volume = vol
  479. sou.Pitch = pit or 1
  480. sou.SoundId = id
  481. swait()
  482. sou:play()
  483. game:GetService("Debris"):AddItem(sou, 6)
  484. end))
  485. end
  486.  
  487. local function getclosest(obj, distance)
  488. local last, lastx = distance + 1
  489. for i, v in pairs(workspace:GetChildren()) do
  490. if v:IsA'Model' and v ~= Character and v:findFirstChild('Humanoid') and v:findFirstChild('Torso') and v:findFirstChild('Humanoid').Health > 0 then
  491. local t = v.Torso
  492. local dist = (t.Position - obj.Position).magnitude
  493. if dist <= distance then
  494. if dist < last then
  495. last = dist
  496. lastx = v
  497. end
  498. end
  499. end
  500. end
  501. return lastx
  502. end
  503.  
  504. Damagefunc = function(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  505. if hit.Parent == nil then
  506. return
  507. end
  508. local h = hit.Parent:FindFirstChild("Humanoid")
  509. for _, v in pairs(hit.Parent:children()) do
  510. if v:IsA("Humanoid") then
  511. h = v
  512. end
  513. end
  514. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  515. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  516. if hit.Parent.DebounceHit.Value == true then
  517. return
  518. end
  519. end
  520. local c = Create("ObjectValue"){
  521. Name = "creator",
  522. Value = game:service("Players").LocalPlayer,
  523. Parent = h,
  524. }
  525. game:GetService("Debris"):AddItem(c, .5)
  526. if HitSound ~= nil and HitPitch ~= nil then
  527. CreateSound(HitSound, hit, 1, HitPitch)
  528. end
  529. local Damage = math.random(minim, maxim)
  530. local blocked = false
  531. local block = hit.Parent:findFirstChild("Block")
  532. if block ~= nil then
  533. if block.className == "IntValue" then
  534. if block.Value > 0 then
  535. blocked = true
  536. block.Value = block.Value - 1
  537. print(block.Value)
  538. end
  539. end
  540. end
  541. if blocked == false then
  542. HitHealth=h.Health
  543. h.Health = h.Health - Damage
  544. if HitHealth~=h.Health and HitHealth~=0 and h.Health<=0 and h.Parent.Name~="Hologram" and h.Parent:FindFirstChild("Debounceee")==nil then
  545. print("gained spree")
  546. game.Players.LocalPlayer:FindFirstChild("leaderstats").Spree.Value=game.Players.LocalPlayer.leaderstats.Spree.Value+1
  547. d=Instance.new("StringValue",h.Parent)
  548. d.Name="Debounceee"
  549. end
  550. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color)
  551. else
  552. h.Health = h.Health - (Damage / 2)
  553. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color)
  554. end
  555. if Type == "Knockdown" then
  556. local hum = hit.Parent.Humanoid
  557. hum.PlatformStand = true
  558. coroutine.resume(coroutine.create(function(HHumanoid)
  559. swait(1)
  560. HHumanoid.PlatformStand = false
  561. end), hum)
  562. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  563. local bodvol = Create("BodyVelocity"){
  564. velocity = angle * knockback,
  565. P = 5000,
  566. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  567. Parent = hit,
  568. }
  569. local rl = Create("BodyAngularVelocity"){
  570. P = 3000,
  571. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  572. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  573. Parent = hit,
  574. }
  575. game:GetService("Debris"):AddItem(bodvol, .5)
  576. game:GetService("Debris"):AddItem(rl, .5)
  577. elseif Type == "Normal" then
  578. local vp = Create("BodyVelocity"){
  579. P = 500,
  580. maxForce = Vector3.new(math.huge, 0, math.huge),
  581. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  582. }
  583. if knockback > 0 then
  584. vp.Parent = hit.Parent.Torso
  585. end
  586. game:GetService("Debris"):AddItem(vp, .5)
  587. elseif Type == "Up" then
  588. local bodyVelocity = Create("BodyVelocity"){
  589. velocity = vt(0, 20, 0),
  590. P = 5000,
  591. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  592. Parent = hit,
  593. }
  594. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  595. elseif Type == "DarkUp" then
  596. coroutine.resume(coroutine.create(function()
  597. for i = 0,1,0.1 do
  598. swait()
  599. BlockEffect(BrickColor.new("Black"), hit.Parent.Torso.CFrame,5, 5, 5, 1, 1, 1, .08,1)
  600. end
  601. end))
  602. local bodyVelocity = Create("BodyVelocity"){
  603. velocity = vt(0, 20, 0),
  604. P = 5000,
  605. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  606. Parent = hit,
  607. }
  608. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  609. elseif Type == "Snare" then
  610. local bp = Create("BodyPosition"){
  611. P = 2000,
  612. D = 100,
  613. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  614. position = hit.Parent.Torso.Position,
  615. Parent = hit.Parent.Torso,
  616. }
  617. game:GetService("Debris"):AddItem(bp, 1)
  618. elseif Type == "Freeze" then
  619. local BodPos = Create("BodyPosition"){
  620. P = 50000,
  621. D = 1000,
  622. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  623. position = hit.Parent.Torso.Position,
  624. Parent = hit.Parent.Torso,
  625. }
  626. local BodGy = Create("BodyGyro") {
  627. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  628. P = 20e+003,
  629. Parent = hit.Parent.Torso,
  630. cframe = hit.Parent.Torso.CFrame,
  631. }
  632. hit.Parent.Torso.Anchored = true
  633. coroutine.resume(coroutine.create(function(Part)
  634. swait(1.5)
  635. Part.Anchored = false
  636. end), hit.Parent.Torso)
  637. game:GetService("Debris"):AddItem(BodPos, 3)
  638. game:GetService("Debris"):AddItem(BodGy, 3)
  639. end
  640. local debounce = Create("BoolValue"){
  641. Name = "DebounceHit",
  642. Parent = hit.Parent,
  643. Value = true,
  644. }
  645. game:GetService("Debris"):AddItem(debounce, Delay)
  646. c = Instance.new("ObjectValue")
  647. c.Name = "creator"
  648. c.Value = Player
  649. c.Parent = h
  650. game:GetService("Debris"):AddItem(c, .5)
  651. end
  652. end
  653.  
  654. function ShowDamage(Pos, Text, Time, Color)
  655. local Rate = (1 / 30)
  656. local Pos = (Pos or Vector3.new(0, 0, 0))
  657. local Text = (Text or "")
  658. local Time = (Time or 2)
  659. local Color = (Color or Color3.new(1, 0, 1))
  660. local EffectPart = CreatePart(effect, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", vt(0, 0, 0))
  661. EffectPart.Anchored = true
  662. local BillboardGui = Create("BillboardGui"){
  663. Size = UDim2.new(3, 0, 3, 0),
  664. Adornee = EffectPart,
  665. Parent = EffectPart,
  666. }
  667. local TextLabel = Create("TextLabel"){
  668. BackgroundTransparency = 1,
  669. Size = UDim2.new(1, 0, 1, 0),
  670. Text = Text,
  671. TextColor3 = Color,
  672. TextScaled = true,
  673. Font = Enum.Font.ArialBold,
  674. Parent = BillboardGui,
  675. }
  676. game.Debris:AddItem(EffectPart, (Time + 0.1))
  677. EffectPart.Parent = game:GetService("Workspace")
  678. delay(0, function()
  679. local Frames = (Time / Rate)
  680. for Frame = 1, Frames do
  681. wait(Rate)
  682. local Percent = (Frame / Frames)
  683. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  684. TextLabel.TextTransparency = Percent
  685. end
  686. if EffectPart and EffectPart.Parent then
  687. EffectPart:Destroy()
  688. end
  689. end)
  690. end
  691. function MagniDamage(Part,magni,mindam,maxdam,knock,Type)
  692. for _,c in pairs(workspace:children()) do
  693. local hum=c:findFirstChild("Humanoid")
  694. if hum~=nil then
  695. local head=c:findFirstChild("Torso")
  696. if head~=nil then
  697. local targ=head.Position-Part.Position
  698. local mag=targ.magnitude
  699. if mag<=magni and c.Name~=Player.Name then
  700. --Damagefunc(head,mindam,maxdam,knock,Type,RootPart,.2,1,nil,1)
  701. Damagefunc(head, head, mindam,maxdam, knock, Type, RootPart, .1, "http://www.roblox.com/asset/?id=231917784", 1)
  702. end
  703. end
  704. end
  705. end
  706. end
  707.  
  708. --[[Effect Functions]]--
  709.  
  710. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  711. local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  712. prt.Anchored = true
  713. prt.CFrame = cframe
  714. local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  715. game:GetService("Debris"):AddItem(prt, 10)
  716. if Type == 1 or Type == nil then
  717. table.insert(Effects, {
  718. prt,
  719. "Block1",
  720. delay,
  721. x3,
  722. y3,
  723. z3,
  724. msh
  725. })
  726. elseif Type == 2 then
  727. table.insert(Effects, {
  728. prt,
  729. "Block2",
  730. delay,
  731. x3,
  732. y3,
  733. z3,
  734. msh
  735. })
  736. end
  737. end
  738.  
  739. function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  740. local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  741. prt.Anchored = true
  742. prt.CFrame = cframe
  743. local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  744. game:GetService("Debris"):AddItem(prt, 10)
  745. table.insert(Effects, {
  746. prt,
  747. "Cylinder",
  748. delay,
  749. x3,
  750. y3,
  751. z3,
  752. msh
  753. })
  754. end
  755.  
  756. function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  757. local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  758. prt.Anchored = true
  759. prt.CFrame = cframe * CFrame.new(x1, y1, z1)
  760. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  761. game:GetService("Debris"):AddItem(prt, 10)
  762. table.insert(Effects, {
  763. prt,
  764. "Cylinder",
  765. delay,
  766. x3,
  767. y3,
  768. z3,
  769. msh
  770. })
  771. end
  772.  
  773. function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  774. local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  775. prt.Anchored = true
  776. prt.CFrame = cframe
  777. local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  778. game:GetService("Debris"):AddItem(prt, 10)
  779. table.insert(Effects, {
  780. prt,
  781. "Cylinder",
  782. delay,
  783. x3,
  784. y3,
  785. z3,
  786. msh
  787. })
  788. end
  789.  
  790. function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  791. local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  792. prt.Anchored = true
  793. prt.CFrame = cframe
  794. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  795. game:GetService("Debris"):AddItem(prt, 10)
  796. table.insert(Effects, {
  797. prt,
  798. "Cylinder",
  799. delay,
  800. x3,
  801. y3,
  802. z3,
  803. msh
  804. })
  805. end
  806.  
  807. function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  808. local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  809. prt.Anchored = true
  810. prt.CFrame = cframe
  811. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  812. game:GetService("Debris"):AddItem(prt, 10)
  813. table.insert(Effects, {
  814. prt,
  815. "Cylinder",
  816. delay,
  817. x3,
  818. y3,
  819. z3,
  820. msh
  821. })
  822. end
  823. function DragonEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  824. local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  825. prt.Anchored = true
  826. prt.CFrame = cframe
  827. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://420077883", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  828. game:GetService("Debris"):AddItem(prt, 10)
  829. table.insert(Effects, {
  830. prt,
  831. "Cylinder",
  832. delay,
  833. x3,
  834. y3,
  835. z3,
  836. msh
  837. })
  838. end
  839.  
  840. function BreakEffect(brickcolor, cframe, x1, y1, z1)
  841. local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  842. prt.Anchored = true
  843. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  844. local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  845. local num = math.random(10, 50) / 1000
  846. game:GetService("Debris"):AddItem(prt, 10)
  847. table.insert(Effects, {
  848. prt,
  849. "Shatter",
  850. num,
  851. prt.CFrame,
  852. math.random() - math.random(),
  853. 0,
  854. math.random(50, 100) / 100
  855. })
  856. end
  857. --[[ V = The CFraming of the part]]--
  858. --[[EXAMPLE: ExampleWeld.C0 = clerp(ExampleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) ]]--
  859. --[[ ^ = The Rotations of the part]]--
  860.  
  861. --[[Attack Function]]--
  862.  
  863. function attackone()
  864. attack = true
  865. local con = Hitbox.Touched:connect(function(hit)
  866. Damagefunc(Hitbox, hit, 8, 13, math.random(1, 5), "Normal", RootPart, .5, "rbxassetid://199149221", .8)
  867. end)
  868. for i = 0, 1, 0.1 do
  869. swait()
  870. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)), .3)
  871. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(30)), .3)
  872. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, .25) * angles(math.rad(0), math.rad(30), math.rad(-40)), .3)
  873. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(40), math.rad(-60)), .3)
  874. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  875. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  876. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0,0, 0) * LHCF * angles(math.rad(-200), math.rad(100), math.rad(100)), .3)
  877. end
  878. CreateSound("http://roblox.com/asset/?id=320557563", Hitbox, 1, 1.2)
  879. for i = 0, 1, 0.1 do
  880. swait()
  881. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), .3)
  882. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-90)), .3)
  883. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, .25) * angles(math.rad(0), math.rad(0), math.rad(40)), .3)
  884. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, 1) * angles(math.rad(-30), math.rad(40), math.rad(60)), .3)
  885. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  886. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  887. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0,0, 0) * LHCF * angles(math.rad(-170), math.rad(100), math.rad(120)), .3)
  888. end
  889. con:disconnect()
  890. attack = false
  891. end
  892.  
  893.  
  894.  
  895. function attacktwo()
  896. attack = true
  897. local con = Hitbox.Touched:connect(function(hit)
  898. Damagefunc(Hitbox, hit, 8, 15, math.random(1, 5), "Normal", RootPart, .5, "rbxassetid://199149221", .8)
  899. end)
  900. for i = 0, 1, 0.1 do
  901. swait()
  902. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(70)), .3)
  903. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-70)), .3)
  904. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, .25) * angles(math.rad(0), math.rad(30), math.rad(-40)), .3)
  905. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(40), math.rad(-60)), .3)
  906. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  907. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  908. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0,0, 0) * LHCF * angles(math.rad(-200), math.rad(100), math.rad(100)), .3)
  909. end
  910. CreateSound("http://roblox.com/asset/?id=320557563", Hitbox, 1, 1)
  911. for i = 0, 1, 0.1 do
  912. swait()
  913. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0-360*i)), .3)
  914. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-90)), .3)
  915. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, .25) * angles(math.rad(0), math.rad(0), math.rad(90)), .3)
  916. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, 1) * angles(math.rad(-30), math.rad(40), math.rad(60)), .3)
  917. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  918. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  919. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0,0, 0) * LHCF * angles(math.rad(-90), math.rad(100), math.rad(100)), .3)
  920. end
  921. for i = 0, 1, 0.1 do
  922. swait()
  923. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(70)), .3)
  924. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(-70)), .3)
  925. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, .25) * angles(math.rad(0), math.rad(0), math.rad(90)), .3)
  926. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-100), math.rad(-90)), .3)
  927. RH.C0 = clerp(RH.C0, cf(1, -1, -1) * RHCF * angles(math.rad(0), math.rad(20), math.rad(0)), .3)
  928. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  929. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0,0, 0) * LHCF * angles(math.rad(-90), math.rad(100), math.rad(100)), .3)
  930. end
  931. con:disconnect()
  932. attack = false
  933. end
  934.  
  935. function attacktwo()
  936. attack = true
  937. local con = Hitbox.Touched:connect(function(hit)
  938. Damagefunc(Hitbox, hit, 8, 13, math.random(1, 5), "Normal", RootPart, .5, "rbxassetid://199149221", .8)
  939. end)
  940. for i = 0, 1, 0.1 do
  941. swait()
  942. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(70)), .3)
  943. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-70)), .3)
  944. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, .25) * angles(math.rad(0), math.rad(30), math.rad(-40)), .3)
  945. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(40), math.rad(-60)), .3)
  946. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  947. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  948. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0,0, 0) * LHCF * angles(math.rad(-200), math.rad(100), math.rad(100)), .3)
  949. end
  950. CreateSound("http://roblox.com/asset/?id=320557563", Hitbox, 1, 1.3)
  951. for i = 0, 1, 0.1 do
  952. swait()
  953. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0-360*i)), .3)
  954. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-90)), .3)
  955. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, .25) * angles(math.rad(0), math.rad(0), math.rad(90)), .3)
  956. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, 1) * angles(math.rad(-30), math.rad(40), math.rad(60)), .3)
  957. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  958. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  959. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0,0, 0) * LHCF * angles(math.rad(-90), math.rad(100), math.rad(100)), .3)
  960. end
  961. for i = 0, 1, 0.1 do
  962. swait()
  963. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(70)), .3)
  964. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(-70)), .3)
  965. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, .25) * angles(math.rad(0), math.rad(0), math.rad(90)), .3)
  966. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-100), math.rad(-90)), .3)
  967. RH.C0 = clerp(RH.C0, cf(1, -1, -1) * RHCF * angles(math.rad(0), math.rad(20), math.rad(0)), .3)
  968. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  969. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0,0, 0) * LHCF * angles(math.rad(-90), math.rad(100), math.rad(100)), .3)
  970. end
  971. con:disconnect()
  972. attack = false
  973. end
  974.  
  975. function attackthree()
  976. attack = true
  977. local con = Hitbox.Touched:connect(function(hit)
  978. Damagefunc(Hitbox, hit, 8, 13, math.random(1, 5), "Normal", RootPart, .5, "rbxassetid://199149221", .8)
  979. end)
  980. for i = 0, 1, 0.1 do
  981. swait()
  982. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(70)), .3)
  983. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(-70)), .3)
  984. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, .25) * angles(math.rad(0), math.rad(100), math.rad(90)), .3)
  985. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-100), math.rad(-90)), .3)
  986. RH.C0 = clerp(RH.C0, cf(1, -1, -1) * RHCF * angles(math.rad(0), math.rad(20), math.rad(0)), .3)
  987. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  988. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0,0, 0) * LHCF * angles(math.rad(-90), math.rad(100), math.rad(100)), .3)
  989. end
  990. CreateSound("http://roblox.com/asset/?id=320557563", Hitbox, 1, 1)
  991. for i = 0, 1, 0.1 do
  992. swait()
  993. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-70)), .3)
  994. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(70)), .3)
  995. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, .25) * angles(math.rad(0), math.rad(100), math.rad(90)), .3)
  996. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-100), math.rad(-90)), .3)
  997. RH.C0 = clerp(RH.C0, cf(1, -1, -1) * RHCF * angles(math.rad(0), math.rad(20), math.rad(0)), .3)
  998. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  999. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0,0, 0) * LHCF * angles(math.rad(-90), math.rad(100), math.rad(100)), .3)
  1000. end
  1001. con:disconnect()
  1002. attack = false
  1003. end
  1004.  
  1005. --[[Skills]]--
  1006.  
  1007. local count=1
  1008. local barra = false
  1009. local keafy = false
  1010. function Love()
  1011. attack = true
  1012. barra=true
  1013. if keafy == true then return end
  1014. keafy=true
  1015. Humanoid.WalkSpeed = 5
  1016. coroutine.resume(coroutine.create(function()
  1017. while barra do
  1018. wait(.5)
  1019. SphereEffect(BrickColor.new("Black"),RootPart.CFrame*cf(math.random(-10,10),-2,math.random(-10,10)),5,1,5,0,5,0,0.05)
  1020. end
  1021. end))
  1022. coroutine.resume(coroutine.create(function()
  1023. while count<=2 do
  1024. wait(1)
  1025. count=count+1
  1026. SphereEffect(BrickColor.new("Black"),RootPart.CFrame,15,15,15,2,2,2,0.05)
  1027. end
  1028. end))
  1029. coroutine.resume(coroutine.create(function()
  1030. while barra do
  1031. wait(.1)
  1032. SphereEffect(BrickColor.new("Black"),RootPart.CFrame*cf(0,-3,0)*angles(0,math.rad(math.random(0,360)),0),5,1,3,5,0,10,0.05)
  1033. BlockEffect(BrickColor.new("Black"),LeftArm.CFrame,5,5,5,.5,.5,.5,0.05,1)
  1034. end
  1035. end))
  1036. for i = 0,1,0.05 do
  1037. swait()
  1038. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,-1)* angles(math.rad(40),math.rad(0),math.rad(-70)),0.3)
  1039. Torso.Neck.C0 = clerp(Torso.Neck.C0,NeckCF *angles(math.rad(-20),math.rad(-30),math.rad(70)),.3)
  1040. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(100), math.rad(90)),0.3)
  1041. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(-60)),0.3)
  1042. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(60),math.rad(-30)),0.3)
  1043. LH.C0=clerp(LH.C0,cf(-1,.2,0)*angles(math.rad(0),math.rad(-40),math.rad(-60)),0.3)
  1044. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0,0, 0) * LHCF * angles(math.rad(-100), math.rad(100), math.rad(100)), .3)
  1045. end
  1046. end
  1047.  
  1048. function Hate()
  1049. barra=false
  1050. dd=math.random(-50,50)
  1051. dd2=math.random(-50,50)
  1052. dd3=math.random(-50,50)
  1053. if count == 1 then
  1054. --cooldown1=cooldown1-10
  1055. MagniDamage(RootPart,17,5,10,0,"Normal")
  1056. CreateSound("http://roblox.com/asset/?id=63719813", Hitbox, 1, .6)
  1057. coroutine.resume(coroutine.create(function()
  1058. for i = 0,360,10 do
  1059. swait()
  1060. MagniDamage(RootPart,17,1,5,0,"Normal")
  1061. SphereEffect(BrickColor.new("Black"),RootPart.CFrame*cf(0,0,math.rad(i))*angles(dd,math.rad(i),0)*cf(0,-2,10),3,3,3,1,1,1,0.03)
  1062. DragonEffect(BrickColor.new("Magenta"),RootPart.CFrame*cf(0,0,math.rad(i))*angles(dd,math.rad(i),0)*cf(0,-2,10)*angles(1.57,-1.57,0),.5,.5,.5,.5,.5,.5,0.1)
  1063. DragonEffect(BrickColor.new("Black"),RootPart.CFrame*cf(0,0,math.rad(i))*angles(dd,math.rad(i),0)*cf(0,-2,10)*angles(1.57,-1.57,0),.5,.5,.5,.5,.5,.5,0.08)
  1064. --BreakEffect(BrickColor.new("Black"),RootPart.CFrame*cf(0,0,math.rad(i))*angles(dd,math.rad(i),0)*cf(0,-2,10),.25,3,.25,.25,3,.25,0.07)
  1065. end
  1066. end))
  1067. elseif count==2 then
  1068. --cooldown1=cooldown1-10
  1069.  
  1070. CreateSound("http://roblox.com/asset/?id=63719813", Hitbox, 1, .5)
  1071. coroutine.resume(coroutine.create(function()
  1072. for i = 0,360,10 do
  1073. swait()
  1074. MagniDamage(RootPart,17,1,7,0,"Snare")
  1075. SphereEffect(BrickColor.new("Black"),RootPart.CFrame*cf(0,0,math.rad(i))*angles(dd,math.rad(i),0)*cf(0,-2,10),3,3,3,1,1,1,0.05)
  1076. DragonEffect(BrickColor.new("Magenta"),RootPart.CFrame*cf(0,0,math.rad(i))*angles(dd,math.rad(i),0)*cf(0,-2,10)*angles(1.57,-1.57,0),.5,.5,.5,.5,.5,.5,0.1)
  1077. DragonEffect(BrickColor.new("Black"),RootPart.CFrame*cf(0,0,math.rad(i))*angles(dd,math.rad(i),0)*cf(0,-2,10)*angles(1.57,-1.57,0),.5,.5,.5,.5,.5,.5,0.08)
  1078. --BreakEffect(BrickColor.new("Black"),RootPart.CFrame*cf(0,0,math.rad(i))*angles(dd,math.rad(i),0)*cf(0,-2,10),.25,3,.25,.25,3,.25,0.07)
  1079. end
  1080. end))
  1081. coroutine.resume(coroutine.create(function()
  1082. for i = 0,360,10 do
  1083. swait()
  1084. SphereEffect(BrickColor.new("Black"),RootPart.CFrame*cf(0,0,math.rad(i))*angles(dd2,math.rad(i),0)*cf(0,-2,10),3,3,3,1,1,1,0.05)
  1085. DragonEffect(BrickColor.new("Magenta"),RootPart.CFrame*cf(0,0,math.rad(i))*angles(dd2,math.rad(i),0)*cf(0,-2,10)*angles(1.57,-1.57,0),.5,.5,.5,.5,.5,.5,0.1)
  1086. DragonEffect(BrickColor.new("Black"),RootPart.CFrame*cf(0,0,math.rad(i))*angles(dd2,math.rad(i),0)*cf(0,-2,10)*angles(1.57,-1.57,0),.5,.5,.5,.5,.5,.5,0.08)
  1087. --BreakEffect(BrickColor.new("Black"),RootPart.CFrame*cf(0,0,math.rad(i))*angles(dd2,math.rad(i),0)*cf(0,-2,10),.25,3,.25,.25,3,.25,0.07)
  1088. end
  1089. end))
  1090. elseif count==3 then
  1091. -- cooldown1=cooldown1-10
  1092. CreateSound("http://roblox.com/asset/?id=63719813", Hitbox, 1, .2)
  1093.  
  1094. coroutine.resume(coroutine.create(function()
  1095. for i = 0,360,10 do
  1096. swait()
  1097. MagniDamage(RootPart,17,2,8,-20,"Normal")
  1098. SphereEffect(BrickColor.new("Black"),RootPart.CFrame*cf(0,0,math.rad(i))*angles(dd2,math.rad(i),0)*cf(0,-2,10),3,3,3,1,1,1,0.06)
  1099. DragonEffect(BrickColor.new("Magenta"),RootPart.CFrame*cf(0,0,math.rad(i))*angles(dd2,math.rad(i),0)*cf(0,-2,10)*angles(1.57,-1.57,0),.5,.5,.5,.5,.5,.5,0.1)
  1100. DragonEffect(BrickColor.new("Black"),RootPart.CFrame*cf(0,0,math.rad(i))*angles(dd2,math.rad(i),0)*cf(0,-2,10)*angles(1.57,-1.57,0),.5,.5,.5,.5,.5,.5,0.08)
  1101. --BreakEffect(BrickColor.new("Black"),RootPart.CFrame*cf(0,0,math.rad(i))*angles(dd2,math.rad(i),0)*cf(0,-2,10),.25,3,.25,.25,3,.25,0.07)
  1102. end
  1103. end))
  1104. coroutine.resume(coroutine.create(function()
  1105. for i = 0,360,10 do
  1106. swait()
  1107. SphereEffect(BrickColor.new("Black"),RootPart.CFrame*cf(0,0,math.rad(i))*angles(dd3,math.rad(i),0)*cf(0,-2,10),3,3,3,1,1,1,0.06)
  1108. DragonEffect(BrickColor.new("Magenta"),RootPart.CFrame*cf(0,0,math.rad(i))*angles(dd3,math.rad(i),0)*cf(0,-2,10)*angles(1.57,-1.57,0),.5,.5,.5,.5,.5,.5,0.1)
  1109. DragonEffect(BrickColor.new("Black"),RootPart.CFrame*cf(0,0,math.rad(i))*angles(dd3,math.rad(i),0)*cf(0,-2,10)*angles(1.57,-1.57,0),.5,.5,.5,.5,.5,.5,0.08)
  1110. --BreakEffect(BrickColor.new("Black"),RootPart.CFrame*cf(0,0,math.rad(i))*angles(dd3,math.rad(i),0)*cf(0,-2,10),.25,3,.25,.25,3,.25,0.07)
  1111. end
  1112. end))
  1113. coroutine.resume(coroutine.create(function()
  1114. for i = 0,360,10 do
  1115. swait()
  1116. SphereEffect(BrickColor.new("Black"),RootPart.CFrame*cf(0,0,math.rad(i))*angles(dd,math.rad(i),0)*cf(0,-2,10),3,3,3,1,1,1,0.06)
  1117. DragonEffect(BrickColor.new("Magenta"),RootPart.CFrame*cf(0,0,math.rad(i))*angles(dd,math.rad(i),0)*cf(0,-2,10)*angles(1.57,-1.57,0),.5,.5,.5,.5,.5,.5,0.1)
  1118. DragonEffect(BrickColor.new("Black"),RootPart.CFrame*cf(0,0,math.rad(i))*angles(dd,math.rad(i),0)*cf(0,-2,10)*angles(1.57,-1.57,0),.5,.5,.5,.5,.5,.5,0.08)
  1119. --BreakEffect(BrickColor.new("Black"),RootPart.CFrame*cf(0,0,math.rad(i))*angles(dd,math.rad(i),0)*cf(0,-2,10),.25,3,.25,.25,3,.25,0.07)
  1120. end
  1121. end))
  1122. end
  1123. count=1
  1124. wait(2)
  1125. Humanoid.WalkSpeed=16
  1126. keafy=false
  1127. attack=false
  1128. end
  1129. function BlackBlast()
  1130. attack=true
  1131. Humanoid.WalkSpeed=5
  1132. for i = 0,1,0.05 do
  1133. swait()
  1134. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), .3)
  1135. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(-90)), .3)
  1136. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, .25) * angles(math.rad(0), math.rad(30), math.rad(-30)), .3)
  1137. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), .3)
  1138. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1139. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1140. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0,0, 0) * LHCF * angles(math.rad(-230), math.rad(100), math.rad(100)), .3)
  1141. end
  1142. for i = 0,1,0.13 do
  1143. swait()
  1144. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), .5)
  1145. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(90)), .5)
  1146. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, .25) * angles(math.rad(0), math.rad(30), math.rad(-30)), .3)
  1147. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), .3)
  1148. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1149. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1150. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0,0, 0) * LHCF * angles(math.rad(-230), math.rad(100), math.rad(100)), .3)
  1151. end
  1152. tPos = mouse.Hit.p
  1153. ref = CreatePart(effect,"SmoothPlastic", 0, 1, BrickColor.new("Black"), "Reference", vt())
  1154. ref.Anchored = true
  1155. ref.CFrame = LeftArm.CFrame * cf(0, -2, 0)
  1156. game:GetService("Debris"):AddItem(ref, 1)
  1157. BlockEffect(BrickColor.new("White"), cf(ref.Position) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 7, 7, 7, 1, 1, 1, 0.08, 2)
  1158. local icepart1 = CreatePart(effect,"SmoothPlastic", 0.5, 0, BrickColor.new("White"), "Ice", vt(2, 4, 2))
  1159. icepart1.Anchored = true
  1160. icepart1.Material = Enum.Material.Neon
  1161. i1msh = CreateMesh("SpecialMesh", icepart1, "FileMesh", "http://www.roblox.com/asset/?id=1778999", vt(0, 0, 0), vt(0.7, 2, 0.7))
  1162. icepart1.CFrame = cf(ref.Position)
  1163. game:GetService("Debris"):AddItem(icepart1, 20)
  1164. --[[ local parti1 = icicleparti1:Clone()
  1165. parti1.Parent = icepart1
  1166. local parti2 = icicleparti2:Clone()
  1167. parti2.Parent = icepart1]]
  1168. MouseLook = cf(icepart1.Position, mouse.Hit.p)
  1169. --so("338594467", icepart1, 1, 1)
  1170. table.insert(ShootEffects, {MouseLook, "ShootIce", 50, icepart1.Position, 8, 27, 0, icepart1, 7, 2})
  1171. for i = 0,1,0.1 do
  1172. swait()
  1173. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), .3)
  1174. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(90)), .3)
  1175. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, .25) * angles(math.rad(0), math.rad(30), math.rad(-30)), .3)
  1176. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), .3)
  1177. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1178. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1179. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0,0, 0) * LHCF * angles(math.rad(-230), math.rad(100), math.rad(100)), .3)
  1180. end
  1181. Humanoid.WalkSpeed=16
  1182. attack=false
  1183. end
  1184.  
  1185. function spattackone()
  1186. attack=true
  1187. local con = Hitbox1.Touched:connect(function(hit)
  1188. Damagefunc(Hitbox1, hit, 10, 23, math.random(1, 5), "Normal", RootPart, .5, "rbxassetid://199149221", .8)
  1189. end)
  1190. Humanoid.WalkSpeed=5
  1191. for i = 0,1,0.1 do
  1192. swait()
  1193. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), .3)
  1194. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(90)), .3)
  1195. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, .25) * angles(math.rad(0), math.rad(0), math.rad(180)), .3)
  1196. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), .3)
  1197. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1198. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1199. FakeHandleWeld2.C0 = clerp(FakeHandleWeld2.C0, cf(0,0, 0) *angles(math.rad(0), math.rad(-30), math.rad(-100)), .3)
  1200. end
  1201. CreateSound("http://www.roblox.com/asset/?id=231917961", RootPart, 1, .9)
  1202.  
  1203. for i = 0,1,0.1 do
  1204. swait()
  1205. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), .3)
  1206. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(-90)), .3)
  1207. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, .25) * angles(math.rad(0), math.rad(0), math.rad(50)), .3)
  1208. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), .3)
  1209. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1210. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1211. FakeHandleWeld2.C0 = clerp(FakeHandleWeld2.C0, cf(0,0, 0) *angles(math.rad(0), math.rad(60), math.rad(-100)), .3)
  1212. end
  1213. con:disconnect()
  1214. Humanoid.WalkSpeed=16
  1215. attack=false
  1216. end
  1217.  
  1218. function spattacktwo()
  1219. attack=true
  1220. local con = Hitbox1.Touched:connect(function(hit)
  1221. Damagefunc(Hitbox1, hit, 10, 23, math.random(1, 5), "Normal", RootPart, .5, "rbxassetid://199149221", .8)
  1222. end)
  1223. Humanoid.WalkSpeed=5
  1224. for i = 0,1,0.1 do
  1225. swait()
  1226. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), .3)
  1227. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(90)), .3)
  1228. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, .25) * angles(math.rad(-20), math.rad(0), math.rad(50)), .3)
  1229. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), .3)
  1230. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1231. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1232. FakeHandleWeld2.C0 = clerp(FakeHandleWeld2.C0, cf(0,0, 0) *angles(math.rad(50), math.rad(-30), math.rad(-160)), .3)
  1233. end
  1234.  
  1235. CreateSound("http://www.roblox.com/asset/?id=231917961", RootPart, 1, 1)
  1236. for i = 0,1,0.1 do
  1237. swait()
  1238. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), .3)
  1239. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(-90)), .3)
  1240. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, .25) * angles(math.rad(0), math.rad(40), math.rad(100)), .3)
  1241. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-30), math.rad(-90)), .3)
  1242. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1243. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1244. FakeHandleWeld2.C0 = clerp(FakeHandleWeld2.C0, cf(0,0, 0) *angles(math.rad(50), math.rad(50), math.rad(-160)), .3)
  1245. end
  1246. con:disconnect()
  1247. Humanoid.WalkSpeed=16
  1248. attack=false
  1249. end
  1250. Face=Head.face
  1251. Shirt = Character:FindFirstChild("Shirt")
  1252. Pants=Character:FindFirstChild("Pants")
  1253. function Cloak()
  1254. Face.Parent=nil
  1255. cloaked=true
  1256. if Shirt ~=nil then
  1257. Shirt.Parent=nil
  1258. end
  1259. if Pants ~=nil then
  1260. Pants.Parent=nil
  1261. end
  1262. for _,v in pairs(Torso.Parent:children()) do
  1263. if v.className=="Part" and v.Name~="HumanoidRootPart" then
  1264. coroutine.resume(coroutine.create(function()
  1265. for i=0,.7,0.2 do
  1266. swait()
  1267. v.Transparency=i
  1268. end
  1269. v.Transparency=0
  1270. v.BrickColor=BrickColor.new("Really black")
  1271. end))
  1272. end
  1273. if v.className=="Accessory" then
  1274. hatp=v.Handle
  1275. coroutine.resume(coroutine.create(function(derp)
  1276. for i=0,.7,0.2 do
  1277. swait()
  1278. derp.Transparency=i
  1279. end
  1280. derp.Transparency=0
  1281. derp.Mesh.VertexColor=vt(0,0,0)
  1282. end),hatp)
  1283. end
  1284. end
  1285. end
  1286.  
  1287. function UnCloak()
  1288. CreateSound("http://roblox.com/asset/?id=2767090",Torso,1,1.1)
  1289. Face.Parent=Head
  1290. Shirt.Parent=Character
  1291. Pants.Parent=Character
  1292. cloaked=false
  1293. for _,v in pairs(Torso.Parent:children()) do
  1294. if v.className=="Part" and v.Name~="HumanoidRootPart" then
  1295. coroutine.resume(coroutine.create(function()
  1296. for i=0,1,0.1 do
  1297. swait()
  1298. v.Transparency=v.Transparency-0.1
  1299. end
  1300. v.Transparency=0
  1301. end))
  1302. end
  1303. if v.className=="Accessory" then
  1304. hatp=v.Handle
  1305. coroutine.resume(coroutine.create(function(derp)
  1306. for i=0,1,0.1 do
  1307. swait()
  1308. derp.Transparency=derp.Transparency-0.1
  1309. end
  1310. derp.Transparency=0
  1311. derp.Mesh.VertexColor=vt(1,1,1)
  1312. end),hatp)
  1313. end
  1314. end
  1315.  
  1316. end
  1317.  
  1318. function RagingCharge()
  1319. attack=true
  1320. local con = LeftArm.Touched:connect(function(hit)
  1321. Damagefunc(Hitbox, hit, 10, 23, math.random(1, 5), "Normal", RootPart, .5, "rbxassetid://199149221", .8)
  1322. end)
  1323. for i = 0,1,0.1 do
  1324. swait()
  1325. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), .3)
  1326. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(90)), .3)
  1327. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, .25) * angles(math.rad(0), math.rad(30), math.rad(-30)), .3)
  1328. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-100), math.rad(-90)), .3)
  1329. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1330. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1331. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0,0, 0) * LHCF * angles(math.rad(-230), math.rad(100), math.rad(100)), .3)
  1332. end
  1333. CreateSound("http://roblox.com/asset/?id=63719813", Hitbox, 1, .6)
  1334. for i = 0,1,0.1 do
  1335. swait()
  1336. MagniDamage(RootPart,10,8,8,0,"Normal")
  1337. DragonEffect(BrickColor.new("Black"),Torso.CFrame*cf(0,5,0)*angles(0,1.57,0),10,10,10,0.5,0.5,0.5,0.07)
  1338. DragonEffect(BrickColor.new("Magenta"),Torso.CFrame*cf(0,5,0)*angles(0,1.57,0),10,10,10,0.5,0.5,0.5,0.09)
  1339. SphereEffect(BrickColor.new("Black"),Torso.CFrame,50,50,50,0.5,0.5,0.5,0.09)
  1340. BlockEffect(BrickColor.new("Black"),Torso.CFrame,10,10,10,5,5,5,0.07)
  1341. Torso.Velocity=RootPart.CFrame.lookVector*100
  1342. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), .3)
  1343. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(30), math.rad(0), math.rad(90)), .3)
  1344. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, .25) * angles(math.rad(0), math.rad(30), math.rad(-30)), .3)
  1345. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-100), math.rad(-90)), .3)
  1346. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1347. LH.C0 = clerp(LH.C0, cf(-1, -1, -.5) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1348. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0,0, 0) * LHCF * angles(math.rad(-230), math.rad(100), math.rad(100)), .3)
  1349. end
  1350. con:disconnect()
  1351. attack=false
  1352. end
  1353. local demin= false
  1354. function Demonmode()
  1355. attack = true
  1356. demin = true
  1357. Humanoid.WalkSpeed = 0
  1358. for i = 0, 1, 0.1 do
  1359. swait()
  1360. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0,-0.2+.1*math.cos(sine/9)) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1361. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1362. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5-.1*math.cos(sine/9), 0.3+.1*math.cos(sine/9)-0.25) * angles(math.rad(0), math.rad(0), math.rad(90)), .3)
  1363. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+.15*math.cos(sine/9), 0.2) * angles(math.rad(0), math.rad(0), math.rad(-90)), .3)
  1364. RH.C0 = clerp(RH.C0, cf(1,-1-.1*math.cos(sine/9),0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1365. LH.C0 = clerp(LH.C0, cf(-1, -1-.1*math.cos(sine/9),0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1366. --FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0))* angles(math.rad(150), math.rad(0), math.rad(6)), .3)
  1367. end
  1368. m.Parent=nil
  1369. attacktype=1
  1370. CreateSound("http://www.roblox.com/asset/?id=200633780", RootPart, 1, 1)
  1371. MagniDamage(Torso,15,10,15,3,"Snare")
  1372. coroutine.resume(coroutine.create(function()
  1373. while demin do
  1374. wait(.1)
  1375. BlockEffect(BrickColor.new("Magenta"),RootPart.CFrame,20,20,20,5,5,5,0.07)
  1376. SphereEffect(BrickColor.new("Black"),RootPart.CFrame,30,30,30,10,10,10,0.07)
  1377. end
  1378. end))
  1379. for i = 0, 1, 0.05 do
  1380. swait()
  1381. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0,-0.2+.1*math.cos(sine/9)) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1382. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), .3)
  1383. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5-.1*math.cos(sine/9), -1) * angles(math.rad(0), math.rad(150), math.rad(90)), .3)
  1384. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5+.15*math.cos(sine/9), -1) * angles(math.rad(0), math.rad(-150), math.rad(-90)), .3)
  1385. RH.C0 = clerp(RH.C0, cf(1,-1-.1*math.cos(sine/9),0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1386. LH.C0 = clerp(LH.C0, cf(-1, -1-.1*math.cos(sine/9),0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1387. -- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0))* angles(math.rad(150), math.rad(0), math.rad(6)), .3)
  1388. end
  1389. for i = 0, 1, 0.05 do
  1390. swait()
  1391. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0,-0.2+.1*math.cos(sine/9)) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1392. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), .3)
  1393. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5-.1*math.cos(sine/9), -1) * angles(math.rad(0), math.rad(150), math.rad(90)), .3)
  1394. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5+.15*math.cos(sine/9), -1) * angles(math.rad(0), math.rad(-150), math.rad(-90)), .3)
  1395. RH.C0 = clerp(RH.C0, cf(1,-1-.1*math.cos(sine/9),0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1396. LH.C0 = clerp(LH.C0, cf(-1, -1-.1*math.cos(sine/9),0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1397. -- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0))* angles(math.rad(150), math.rad(0), math.rad(6)), .3)
  1398. end
  1399. scythn.Parent=Character
  1400. demon=true
  1401. Cloak()
  1402. BlockEffect(BrickColor.new("Magenta"),RootPart.CFrame*cf(0,-3,0),20,20,20,5,5,5,0.04)
  1403. SphereEffect(BrickColor.new("Black"),RootPart.CFrame*cf(0,-3,0),30,30,30,10,10,10,0.04)
  1404. for i = 0, 1, 0.1 do
  1405. swait()
  1406. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0,-0.2+.1*math.cos(sine/9)) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1407. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-10), math.rad(0), math.rad(0)), .3)
  1408. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5-.1*math.cos(sine/9), -1) * angles(math.rad(0), math.rad(0), math.rad(90)), .3)
  1409. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5+.15*math.cos(sine/9), -1) * angles(math.rad(0), math.rad(0), math.rad(-90)), .3)
  1410. RH.C0 = clerp(RH.C0, cf(1,-1-.1*math.cos(sine/9),0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1411. LH.C0 = clerp(LH.C0, cf(-1, -1-.1*math.cos(sine/9),0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1412. -- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0))* angles(math.rad(150), math.rad(0), math.rad(6)), .3)
  1413. end
  1414.  
  1415. demin=false
  1416. Humanoid.WalkSpeed=16
  1417. attack=false
  1418. end
  1419.  
  1420. function Hikyumode()
  1421. attack = true
  1422. demin = true
  1423. Humanoid.WalkSpeed = 0
  1424. for i = 0, 1, 0.1 do
  1425. swait()
  1426. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0,-0.2+.1*math.cos(sine/9)) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1427. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1428. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5-.1*math.cos(sine/9), 0.3+.1*math.cos(sine/9)-0.25) * angles(math.rad(0), math.rad(0), math.rad(90)), .3)
  1429. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+.15*math.cos(sine/9), 0.2) * angles(math.rad(0), math.rad(0), math.rad(-90)), .3)
  1430. RH.C0 = clerp(RH.C0, cf(1,-1-.1*math.cos(sine/9),0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1431. LH.C0 = clerp(LH.C0, cf(-1, -1-.1*math.cos(sine/9),0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1432. --FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0))* angles(math.rad(150), math.rad(0), math.rad(6)), .3)
  1433. end
  1434. scythn.Parent=nil
  1435. CreateSound("http://www.roblox.com/asset/?id=200633780", RootPart, 1, 1)
  1436. MagniDamage(Torso,15,10,15,3,"Snare")
  1437. coroutine.resume(coroutine.create(function()
  1438. while demin do
  1439. wait(.1)
  1440. BlockEffect(BrickColor.new("Magenta"),RootPart.CFrame*cf(0,0,0),20,20,20,5,5,5,0.07)
  1441. SphereEffect(BrickColor.new("Black"),RootPart.CFrame*cf(0,0,0),30,30,30,10,10,10,0.07)
  1442. end
  1443. end))
  1444. for i = 0, 1, 0.05 do
  1445. swait()
  1446. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0,-0.2+.1*math.cos(sine/9)) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1447. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), .3)
  1448. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5-.1*math.cos(sine/9), -1) * angles(math.rad(0), math.rad(150), math.rad(90)), .3)
  1449. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5+.15*math.cos(sine/9), -1) * angles(math.rad(0), math.rad(-150), math.rad(-90)), .3)
  1450. RH.C0 = clerp(RH.C0, cf(1,-1-.1*math.cos(sine/9),0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1451. LH.C0 = clerp(LH.C0, cf(-1, -1-.1*math.cos(sine/9),0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1452. -- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0))* angles(math.rad(150), math.rad(0), math.rad(6)), .3)
  1453. end
  1454. for i = 0, 1, 0.05 do
  1455. swait()
  1456. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0,-0.2+.1*math.cos(sine/9)) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1457. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), .3)
  1458. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5-.1*math.cos(sine/9), -1) * angles(math.rad(0), math.rad(150), math.rad(90)), .3)
  1459. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5+.15*math.cos(sine/9), -1) * angles(math.rad(0), math.rad(-150), math.rad(-90)), .3)
  1460. RH.C0 = clerp(RH.C0, cf(1,-1-.1*math.cos(sine/9),0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1461. LH.C0 = clerp(LH.C0, cf(-1, -1-.1*math.cos(sine/9),0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1462. -- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0))* angles(math.rad(150), math.rad(0), math.rad(6)), .3)
  1463. end
  1464. m.Parent=Character
  1465. demon=false
  1466. UnCloak()
  1467. BlockEffect(BrickColor.new("Magenta"),RootPart.CFrame*cf(0,-3,0),20,20,20,5,5,5,0.04)
  1468. SphereEffect(BrickColor.new("Black"),RootPart.CFrame*cf(0,-3,0),30,30,30,10,10,10,0.04)
  1469. for i = 0, 1, 0.1 do
  1470. swait()
  1471. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0,-0.2+.1*math.cos(sine/9)) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1472. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-10), math.rad(0), math.rad(0)), .3)
  1473. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5-.1*math.cos(sine/9), -1) * angles(math.rad(0), math.rad(0), math.rad(90)), .3)
  1474. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5+.15*math.cos(sine/9), -1) * angles(math.rad(0), math.rad(0), math.rad(-90)), .3)
  1475. RH.C0 = clerp(RH.C0, cf(1,-1-.1*math.cos(sine/9),0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1476. LH.C0 = clerp(LH.C0, cf(-1, -1-.1*math.cos(sine/9),0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1477. -- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0))* angles(math.rad(150), math.rad(0), math.rad(6)), .3)
  1478. end
  1479.  
  1480. demin=false
  1481. Humanoid.WalkSpeed=16
  1482. attack=false
  1483. end
  1484.  
  1485. --[[Attacks]]--
  1486. function ob1u()
  1487.  
  1488. end
  1489. function ob1d()
  1490. if demon == false then
  1491. if attack == false and attacktype == 1 then
  1492. attacktype = 2
  1493. attackone()
  1494. elseif attack == false and attacktype == 2 then
  1495. attacktype = 3
  1496. attacktwo()
  1497. elseif attack == false and attacktype == 3 then
  1498. attacktype = 1
  1499. attackthree()
  1500. end
  1501. else
  1502. if attack == false and attacktype == 1 then
  1503. attacktype=2
  1504. spattackone()
  1505. elseif attack == false and attacktype == 2 then
  1506. attacktype = 1
  1507. spattacktwo()
  1508. end
  1509. end
  1510. end
  1511. function DarkDash()
  1512. attack=true
  1513. Torso.Velocity=Torso.Velocity*10
  1514. BlockEffect(BrickColor.new("Black"),Torso.CFrame,10,10,10,5,5,5,.07)
  1515. attack=false
  1516. end
  1517. function key(k)
  1518. k = k:lower()
  1519. if attack == false and k == 'z' and demon == false and cooldown1>=co1 then
  1520. Love()
  1521. elseif attack==false and k=='z' and demon == true and cooldown1>=3 then
  1522. cooldown1=cooldown1-3
  1523. DarkDash()
  1524. elseif attack == false and k == 'x' and cooldown2>=co2 then
  1525. cooldown2=0
  1526. RagingCharge()
  1527. elseif attack == false and k == 'c' and cooldown3>=co3 then
  1528. cooldown3=0
  1529. BlackBlast()
  1530. elseif attack == false and k == 'v' and demon == false then
  1531. attacktype=1
  1532. Demonmode()
  1533. elseif attack == false and k == 'v' and demon == true then
  1534. Hikyumode()
  1535. end
  1536. end
  1537.  
  1538.  
  1539. function keyup(k)
  1540. k = k:lower()
  1541. if attack == true and k == 'z' and cooldown1>=co1 then
  1542. cooldown1=0
  1543. Hate()
  1544.  
  1545. end
  1546. end
  1547.  
  1548.  
  1549. function ds(mouse)
  1550. end
  1551.  
  1552. function s(mouse)
  1553. print("Selected")
  1554. mouse.Button1Down:connect(function() ob1d(mouse) end)
  1555. mouse.Button1Up:connect(function() ob1u(mouse) end)
  1556. mouse.KeyDown:connect(key)
  1557. mouse.KeyUp:connect(keyup)
  1558. end
  1559.  
  1560. Bin.Selected:connect(s)
  1561. Bin.Deselected:connect(ds)
  1562.  
  1563. --[[Movement Detection]]--
  1564.  
  1565. local away = false
  1566. local debb=false
  1567. function fatherly()
  1568. if debb == true then return end
  1569. if cooldown4 <= 0 and demon == true then
  1570. attack = true
  1571. demin = true
  1572. cooldown4=0
  1573. away=true
  1574. Humanoid.WalkSpeed = 0
  1575. for i = 0, 1, 0.1 do
  1576. swait()
  1577. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0,-0.2+.1*math.cos(sine/9)) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1578. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1579. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5-.1*math.cos(sine/9), 0.3+.1*math.cos(sine/9)-0.25) * angles(math.rad(0), math.rad(0), math.rad(90)), .3)
  1580. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+.15*math.cos(sine/9), 0.2) * angles(math.rad(0), math.rad(0), math.rad(-90)), .3)
  1581. RH.C0 = clerp(RH.C0, cf(1,-1-.1*math.cos(sine/9),0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1582. LH.C0 = clerp(LH.C0, cf(-1, -1-.1*math.cos(sine/9),0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1583. --FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0))* angles(math.rad(150), math.rad(0), math.rad(6)), .3)
  1584. end
  1585. scythn.Parent=nil
  1586. CreateSound("http://www.roblox.com/asset/?id=200633780", RootPart, 1, 1)
  1587. MagniDamage(Torso,15,10,15,3,"Snare")
  1588.  
  1589. for i = 0, 1, 0.05 do
  1590. swait()
  1591. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0,-0.2+.1*math.cos(sine/9)) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1592. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), .3)
  1593. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5-.1*math.cos(sine/9), -1) * angles(math.rad(0), math.rad(150), math.rad(90)), .3)
  1594. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5+.15*math.cos(sine/9), -1) * angles(math.rad(0), math.rad(-150), math.rad(-90)), .3)
  1595. RH.C0 = clerp(RH.C0, cf(1,-1-.1*math.cos(sine/9),0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1596. LH.C0 = clerp(LH.C0, cf(-1, -1-.1*math.cos(sine/9),0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1597. -- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0))* angles(math.rad(150), math.rad(0), math.rad(6)), .3)
  1598. end
  1599. for i = 0, 1, 0.05 do
  1600. swait()
  1601. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0,-0.2+.1*math.cos(sine/9)) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1602. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), .3)
  1603. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5-.1*math.cos(sine/9), -1) * angles(math.rad(0), math.rad(150), math.rad(90)), .3)
  1604. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5+.15*math.cos(sine/9), -1) * angles(math.rad(0), math.rad(-150), math.rad(-90)), .3)
  1605. RH.C0 = clerp(RH.C0, cf(1,-1-.1*math.cos(sine/9),0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1606. LH.C0 = clerp(LH.C0, cf(-1, -1-.1*math.cos(sine/9),0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1607. -- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0))* angles(math.rad(150), math.rad(0), math.rad(6)), .3)
  1608. end
  1609. m.Parent=Character
  1610. demon=false
  1611. UnCloak()
  1612. BlockEffect(BrickColor.new("Magenta"),RootPart.CFrame*cf(0,-3,0),20,20,20,5,5,5,0.04)
  1613. SphereEffect(BrickColor.new("Black"),RootPart.CFrame*cf(0,-3,0),30,30,30,10,10,10,0.04)
  1614. for i = 0, 1, 0.1 do
  1615. swait()
  1616. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0,-0.2+.1*math.cos(sine/9)) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1617. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-10), math.rad(0), math.rad(0)), .3)
  1618. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5-.1*math.cos(sine/9), -1) * angles(math.rad(0), math.rad(0), math.rad(90)), .3)
  1619. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5+.15*math.cos(sine/9), -1) * angles(math.rad(0), math.rad(0), math.rad(-90)), .3)
  1620. RH.C0 = clerp(RH.C0, cf(1,-1-.1*math.cos(sine/9),0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1621. LH.C0 = clerp(LH.C0, cf(-1, -1-.1*math.cos(sine/9),0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1622. -- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0))* angles(math.rad(150), math.rad(0), math.rad(6)), .3)
  1623. end
  1624. demin=false
  1625. Humanoid.WalkSpeed=16
  1626. demon=false
  1627. attack = false
  1628. away=false
  1629. debb=false
  1630.  
  1631. end
  1632. if demon==true then
  1633. cooldown4 = cooldown4-2
  1634. debb=true
  1635. for i = 0,1,0.05 do
  1636. swait()
  1637. end
  1638. debb=false
  1639. end
  1640. end
  1641. function updateskills()
  1642. if demon == true then
  1643. text1.Text="[Z]\n Dash"
  1644. else
  1645. text1.Text="[Z]\n Dragon Zen"
  1646. end
  1647. if cooldown1 <= co1 then
  1648. cooldown1 = cooldown1 + 1 / 30
  1649. end
  1650. if cooldown2 <= co2 then
  1651. cooldown2 = cooldown2 + 1 / 30
  1652. end
  1653. if cooldown3 <= co3 then
  1654. cooldown3 = cooldown3 + 1 / 30
  1655. end
  1656. if cooldown4 <= co4 and demon == false then
  1657. cooldown4 = cooldown4 + 1 / 30
  1658. end
  1659. end
  1660.  
  1661. while true do
  1662. if Player.PlayerGui:FindFirstChild("Heartbeat")== nil then break end
  1663. swait()
  1664.  
  1665. updateskills()
  1666. bar4:TweenSize(UDim2.new(1 * (cooldown4 / co4), 0, 1, 0), 'Out', 'Quad', .5)
  1667. bar3:TweenSize(UDim2.new(1 * (cooldown3 / co3), 0, 1, 0), 'Out', 'Quad', .5)
  1668. bar1:TweenSize(UDim2.new(1 * (cooldown1 / co1), 0, 1, 0), 'Out', 'Quad', .5)
  1669. bar2:TweenSize(UDim2.new(1 * (cooldown2 / co2), 0, 1, 0), 'Out', 'Quad', .5)
  1670. coroutine.resume(coroutine.create(function()
  1671. if away == true then return end
  1672. fatherly()
  1673. end))
  1674. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1675. velocity = RootPart.Velocity.y
  1676. sine = sine + change
  1677. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  1678. if equipped == true or equipped == false then
  1679. if RootPart.Velocity.y > 1 and hit == nil then
  1680. Anim = "Jump"
  1681. if attack == false then
  1682. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1683. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-10), math.rad(0), math.rad(0)), .3)
  1684. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, .25) * angles(math.rad(0), math.rad(30), math.rad(-30)), .3)
  1685. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(40), math.rad(-50)), .3)
  1686. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1687. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1688. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0,0, 0) * LHCF * angles(math.rad(-230), math.rad(100), math.rad(100)), .3)
  1689. end
  1690. elseif RootPart.Velocity.y < -1 and hit == nil then
  1691. Anim = "Fall"
  1692. if attack == false then
  1693. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1694. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .3)
  1695. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, .25) * angles(math.rad(0), math.rad(30), math.rad(-30)), .3)
  1696. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(40), math.rad(-50)), .3)
  1697. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(20)), .3)
  1698. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1699. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0,0, 0) * LHCF * angles(math.rad(-230), math.rad(100), math.rad(100)), .3)
  1700. end
  1701. elseif Torsovelocity < 1 and hit ~= nil then
  1702. Anim = "Idle"
  1703. if attack == false then
  1704. if demon == false then
  1705. change = 1
  1706. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(50)), .3)
  1707. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(-50)), .3)
  1708. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, .25) * angles(math.rad(0), math.rad(30), math.rad(-30)), .3)
  1709. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(40), math.rad(-50)), .3)
  1710. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1711. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1712. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0,0, 0) * LHCF * angles(math.rad(-230), math.rad(100), math.rad(100)), .3)
  1713. else
  1714. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(50)), .3)
  1715. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(-50)), .3)
  1716. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, .25) * angles(math.rad(0), math.rad(0), math.rad(150)), .3)
  1717. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1718. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1719. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1720. FakeHandleWeld2.C0 = clerp(FakeHandleWeld2.C0, cf(0,0, 0) *angles(math.rad(0), math.rad(-30), math.rad(-100)), .3)
  1721. end
  1722. end
  1723. elseif Torsovelocity > 2 and hit ~= nil then
  1724. Anim = "Walk"
  1725. if attack == false then
  1726. if demon == false then
  1727. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1728. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), .3)
  1729. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, .25) * angles(math.rad(0), math.rad(30), math.rad(-30)), .3)
  1730. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(40), math.rad(-80)), .3)
  1731. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1732. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1733. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0,0, 0) * LHCF * angles(math.rad(-120), math.rad(100), math.rad(0)), .3)
  1734. else
  1735. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1736. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .3)
  1737. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, .25) * angles(math.rad(0), math.rad(0), math.rad(150)), .3)
  1738. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1739. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1740. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1741. FakeHandleWeld2.C0 = clerp(FakeHandleWeld2.C0, cf(0,0, 0) *angles(math.rad(0), math.rad(-30), math.rad(-100)), .3)
  1742. end
  1743. end
  1744. end
  1745. end
  1746. if #Effects > 0 then
  1747. for e = 1, #Effects do
  1748. if Effects[e] ~= nil then
  1749. local Thing = Effects[e]
  1750. if Thing ~= nil then
  1751. local Part = Thing[1]
  1752. local Mode = Thing[2]
  1753. local Delay = Thing[3]
  1754. local IncX = Thing[4]
  1755. local IncY = Thing[5]
  1756. local IncZ = Thing[6]
  1757. if Thing[1].Transparency <= 1 then
  1758. if Thing[2] == "Block1" then
  1759. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1760. Mesh = Thing[1].Mesh
  1761. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1762. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1763. elseif Thing[2] == "Block2" then
  1764. Thing[1].CFrame = Thing[1].CFrame
  1765. Mesh = Thing[7]
  1766. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1767. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1768. elseif Thing[2] == "Cylinder" then
  1769. Mesh = Thing[1].Mesh
  1770. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1771. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1772. elseif Thing[2] == "Blood" then
  1773. Mesh = Thing[7]
  1774. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, .5, 0)
  1775. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1776. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1777. elseif Thing[2] == "Elec" then
  1778. Mesh = Thing[1].Mesh
  1779. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1780. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1781. elseif Thing[2] == "Disappear" then
  1782. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1783. elseif Thing[2] == "Shatter" then
  1784. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1785. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1786. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1787. Thing[6] = Thing[6] + Thing[5]
  1788. end
  1789. else
  1790. Part.Parent = nil
  1791. table.remove(Effects, e)
  1792. end
  1793. end
  1794. end
  1795. end
  1796. end
  1797. if 0 < #ShootEffects then
  1798. for e = 1, #ShootEffects do
  1799. if ShootEffects[e] ~= nil then
  1800. local Thing = ShootEffects[e]
  1801. if Thing ~= nil then
  1802. local Part = Thing[1]
  1803. local Mode = Thing[2]
  1804. local Delay = Thing[3]
  1805. local IncX = Thing[4]
  1806. local IncY = Thing[5]
  1807. local IncZ = Thing[6]
  1808. if Thing[2] == "ShootIce" then
  1809. local Look = Thing[1]
  1810. local hit, pos = rayCast(Thing[4], Look.lookVector, Thing[9], Character)
  1811. local mag = (Thing[4] - pos).magnitude
  1812. Thing[8].CFrame = CFrame.new((Thing[4] + pos) / 2, pos) * angles(-1.57, 0, 0)
  1813. Thing[4] = Thing[4] + Look.lookVector * Thing[9]
  1814. Thing[3] = Thing[3] - 1
  1815. BlockEffect(BrickColor.new("Black"), Thing[8].CFrame, 20, 20, 20, 5, 5, 5, 0.1)
  1816.  
  1817. if hit ~= nil or Thing[3] <= 0 then
  1818. Thing[3] = 0
  1819. ref = CreatePart(effect,"SmoothPlastic", 0, 1, BrickColor.new("Really red"), "Reference", vt())
  1820. ref.Anchored = true
  1821. ref.CFrame = cf(pos)
  1822. game:GetService("Debris"):AddItem(ref, 1)
  1823. ref2 = CreatePart(effect,"SmoothPlastic", 0, 1, BrickColor.new("Really red"), "Reference", vt(5, 5, 5))
  1824. ref2.Anchored = true
  1825. ref2.CFrame = cf(pos)
  1826. game:GetService("Debris"):AddItem(ref2, 5)
  1827. size = 3
  1828. if Thing[10] == 2 then
  1829. freeze = true
  1830. size = 4
  1831. CreateSound("http://www.roblox.com/asset/?id=338594574", ref, 1, .6)
  1832. else
  1833. CreateSound("http://www.roblox.com/asset/?id=338594556", ref, 1, .6)
  1834. end
  1835. -- BlockEffect(BrickColor.new("White"), cf(ref.Position), 20, 20, 20, 5, 5, 5, 0.1)
  1836. if demon == false then
  1837. MagniDamage(ref, size, 20, 30, Thing[7], "Normal")
  1838. else
  1839. MagniDamage(ref, size, 30, 40, 25, "Knockdown")
  1840. end
  1841. -- BlockEffect(BrickColor.new("Cool yellow"), Thing[8].CFrame * cf(math.random(-100, 100) / 100, math.random(-100, 100) / 100, math.random(-100, 100) / 100) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 5, 5, 5, 0, 0, 0, 0.05, 3)
  1842. freeze = false
  1843. for i = 1, 8 do
  1844. BreakEffect(BrickColor.new("Black"), ref.CFrame * cf(math.random(-200, 200) / 100, math.random(-200, 200) / 100, math.random(-200, 200) / 100), math.random(20, 50) / 100, math.random(1, 5), math.random(20, 50) / 100)
  1845. end
  1846. if Thing[10] == 2 then
  1847. for i = 1, 3 do
  1848. BlockEffect(BrickColor.new("Black"), cf(ref.Position) * cf(math.random(-100, 100) / 100, math.random(-100, 100) / 100, math.random(-100, 100) / 100) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 30, 30, 30, 5, 5, 5, 0.05)
  1849. end
  1850. end
  1851. end
  1852. if Thing[3] <= 0 then
  1853. Thing[8].Transparency = 1
  1854. game:GetService("Debris"):AddItem(Thing[8], 5)
  1855. table.remove(ShootEffects, e)
  1856. end
  1857. else
  1858. Part.Parent = nil
  1859. table.remove(ShootEffects, e)
  1860. end
  1861. end
  1862. end
  1863. end
  1864. end
  1865. end
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