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- me = game.Players.Upscalegaming
- tag1 = game.Players.nornorm
- local tagger = Instance.new("BoolValue")
- tagger.Name = "Tag"
- tagger.Parent = me.Character
- tagger.Value = true
- local tagger2 = Instance.new("BoolValue")
- tagger2.Parent = tag1.Character
- tagger2.Value = true
- tagger2.Name = "Tag"
- local spark1 = Instance.new("Sparkles")
- spark1.Parent = tag1.Character
- spark1.Color = Color3.new(0,1,1)
- local spark2 = Instance.new("Sparkles")
- spark2.Parent = me.Character
- spark2.Color = Color3.new(0,1,1)
- local ices = Instance.new("Model")
- ices.Parent = game.Workspace
- players = game.Players:GetChildren()
- for i=1, #players do
- local val = Instance.new("NumberValue")
- val.Parent = players[i].Character
- val.Value = 0
- val.Name = "Froze"
- end
- function freeze(hit)
- local ple = game.Players:findFirstChild(hit.Parent.Name)
- if ple ~= nil then
- if ple.Character.Tag == nil then return end
- if ple.Character.Froze == nil then
- local vald = Instance.new("NumberValue")
- vald.Name = "Froze"
- vald.Value = 0
- vald.Parent = ple.Character
- end
- if ple.Character.Froze.Value == 1 then return end
- ple.Character.Froze.Value = 1
- local part = Instance.new("Part")
- part.Name = "Ice"
- part.BrickColor = BrickColor.new("Light blue")
- part.Reflectance = 0.2
- part.Transparency = 0.2
- part.formFactor = "Symmetric"
- part.Size = Vector3.new(5,9,5)
- part.TopSurface = "Smooth"
- part.BottomSurface = "Smooth"
- part.CanCollide = false
- part.CFrame = ple.Character.Torso.CFrame
- part.Anchored = true
- part.Parent = ices
- local playa = Instance.new("StringValue")
- playa.Parent = part
- playa.Value = ple.Name
- playa.Name = "tagged"
- ple.Character.Torso.Anchored = true
- ple.Character.Humanoid.WalkSpeed = 0
- end
- end
- me.Character.Torso.Touched:connect(freeze)
- tag1.Character.Torso.Touched:connect(freeze)
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