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Elite Dangerous Graphics Config

Sep 4th, 2017
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  1. <?xml version="1.0" encoding="UTF-8" ?>
  2. <GraphicsConfig>
  3. <MinimumAspectRatio>1.0</MinimumAspectRatio>
  4. <HDRNode>
  5. <KeyValue>0.500000</KeyValue>
  6. <WhiteLevel>0.000000</WhiteLevel>
  7. <DisplayLumScale>164.000000</DisplayLumScale>
  8. <HistogramSampleWidth>60.500000</HistogramSampleWidth>
  9. <ExposureThreshold>1.000000</ExposureThreshold>
  10. <Percentiles>0.010000,0.540000,0.999000</Percentiles>
  11. <ExposureType>0</ExposureType>
  12. <HistogramMode>2</HistogramMode>
  13. <ManualExposure>0.000000</ManualExposure>
  14. <ShoulderStrength>0.491000</ShoulderStrength>
  15. <LinearStrength>0.707000</LinearStrength>
  16. <LinearAngle>0.704000</LinearAngle>
  17. <ToeStrength>1.185000</ToeStrength>
  18. <ToeNumerator>1.377000</ToeNumerator>
  19. <ToeDenominator>1.976000</ToeDenominator>
  20. <LinearWhite>5.242000</LinearWhite>
  21. </HDRNode>
  22. <HDRNode_Reference>
  23. <KeyValue>0.500000</KeyValue>
  24. <WhiteLevel>0.000000</WhiteLevel>
  25. <DisplayLumScale>164.000000</DisplayLumScale>
  26. <HistogramSampleWidth>60.500000</HistogramSampleWidth>
  27. <ExposureThreshold>1.000000</ExposureThreshold>
  28. <Percentiles>0.010000,0.540000,0.999000</Percentiles>
  29. <ExposureType>0</ExposureType>
  30. <HistogramMode>2</HistogramMode>
  31. <ManualExposure>-0.500000</ManualExposure>
  32. <ShoulderStrength>0.15000</ShoulderStrength>
  33. <LinearStrength>0.5000</LinearStrength>
  34. <LinearAngle>0.1000</LinearAngle>
  35. <ToeStrength>0.2000</ToeStrength>
  36. <ToeNumerator>0.02000</ToeNumerator>
  37. <ToeDenominator>0.3000</ToeDenominator>
  38. <LinearWhite>11.2000</LinearWhite>
  39. </HDRNode_Reference>
  40. <IBL>
  41. <AmbientIBLEnable>true</AmbientIBLEnable>
  42. <IrradianceMapName>IrradianceMap</IrradianceMapName>
  43. <Power>1.000000</Power>
  44. <Saturation>0.150000</Saturation>
  45. <Scale>4.000000</Scale>
  46. </IBL>
  47. <GUIColour>
  48. <Default>
  49. <LocalisationName>Standard</LocalisationName>
  50. <MatrixRed> 1, 0, 0 </MatrixRed>
  51. <MatrixGreen> 0, 1, 0 </MatrixGreen>
  52. <MatrixBlue> 0, 0, 1 </MatrixBlue>
  53. </Default>
  54. <RedToBlueTest>
  55. <LocalisationName>RedToBlueTest</LocalisationName>
  56. <MatrixRed> 0, 0, 1 </MatrixRed>
  57. <MatrixGreen> 0, 1, 0 </MatrixGreen>
  58. <MatrixBlue> 1, 0, 0 </MatrixBlue>
  59. </RedToBlueTest>
  60. <DesaturateTest>
  61. <LocalisationName>DesaturateTest</LocalisationName>
  62. <MatrixRed> 0.33, 0.33, 0.33 </MatrixRed>
  63. <MatrixGreen> 0.33, 0.33, 0.33 </MatrixGreen>
  64. <MatrixBlue> 0.33, 0.33, 0.33 </MatrixBlue>
  65. </DesaturateTest>
  66. </GUIColour>
  67.  
  68. <HBAO>
  69. <Off>
  70. <LocalisationName>$QUALITY_OFF;</LocalisationName>
  71. <Enabled>false</Enabled>
  72. <RadiusInMeters>6.0</RadiusInMeters>
  73. <NearRadiusInMeters>6.0</NearRadiusInMeters>
  74. <NearDistance>100.0</NearDistance>
  75. <PowExponent>3.4</PowExponent>
  76. <Bias>0.063</Bias>
  77. <BlurSharpness>0.0</BlurSharpness>
  78. <MultiSampleCount>1</MultiSampleCount>
  79. <SSAOColour_R>1.0</SSAOColour_R>
  80. <SSAOColour_G>1.0</SSAOColour_G>
  81. <SSAOColour_B>1.0</SSAOColour_B>
  82. <SSAOColour_A>1.0</SSAOColour_A>
  83. <LumLerpScale>1.0</LumLerpScale>
  84. <LumLerpOffset>1.0</LumLerpOffset>
  85. <AffectDiffuse>1.0</AffectDiffuse>
  86. <AffectSpecular>1.0</AffectSpecular>
  87. <ResolutionScale>0.25</ResolutionScale>
  88. </Off>
  89. <Low>
  90. <LocalisationName>$QUALITY_LOW;</LocalisationName>
  91. <Enabled>true</Enabled>
  92. <RadiusInMeters>10.0</RadiusInMeters>
  93. <NearRadiusInMeters>2.1</NearRadiusInMeters>
  94. <NearDistance>100.0</NearDistance>
  95. <PowExponent>1.8</PowExponent>
  96. <Bias>0.5</Bias>
  97. <BlurSharpness>0.5</BlurSharpness>
  98. <MultiSampleCount>1</MultiSampleCount>
  99. <SSAOColour_R>1.0</SSAOColour_R>
  100. <SSAOColour_G>1.0</SSAOColour_G>
  101. <SSAOColour_B>1.0</SSAOColour_B>
  102. <SSAOColour_A>1.0</SSAOColour_A>
  103. <LumLerpScale>1.0</LumLerpScale>
  104. <LumLerpOffset>1.0</LumLerpOffset>
  105. <AffectDiffuse>1.0</AffectDiffuse>
  106. <AffectSpecular>1.0</AffectSpecular>
  107. <ResolutionScale>0.25</ResolutionScale>
  108. </Low>
  109. <Medium>
  110. <LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
  111. <Enabled>true</Enabled>
  112. <RadiusInMeters>10.0</RadiusInMeters>
  113. <NearRadiusInMeters>2.1</NearRadiusInMeters>
  114. <NearDistance>100.0</NearDistance>
  115. <PowExponent>1.8</PowExponent>
  116. <Bias>0.5</Bias>
  117. <BlurSharpness>0.5</BlurSharpness>
  118. <MultiSampleCount>1</MultiSampleCount>
  119. <SSAOColour_R>1.0</SSAOColour_R>
  120. <SSAOColour_G>1.0</SSAOColour_G>
  121. <SSAOColour_B>1.0</SSAOColour_B>
  122. <SSAOColour_A>1.0</SSAOColour_A>
  123. <LumLerpScale>1.0</LumLerpScale>
  124. <LumLerpOffset>1.0</LumLerpOffset>
  125. <AffectDiffuse>1.0</AffectDiffuse>
  126. <AffectSpecular>1.0</AffectSpecular>
  127. <ResolutionScale>0.5</ResolutionScale>
  128. </Medium>
  129. <High>
  130. <LocalisationName>$QUALITY_HIGH;</LocalisationName>
  131. <Enabled>true</Enabled>
  132. <RadiusInMeters>10.0</RadiusInMeters>
  133. <NearRadiusInMeters>2.1</NearRadiusInMeters>
  134. <NearDistance>100.0</NearDistance>
  135. <PowExponent>1.8</PowExponent>
  136. <Bias>0.5</Bias>
  137. <BlurSharpness>0.5</BlurSharpness>
  138. <MultiSampleCount>1</MultiSampleCount>
  139. <SSAOColour_R>1.0</SSAOColour_R>
  140. <SSAOColour_G>1.0</SSAOColour_G>
  141. <SSAOColour_B>1.0</SSAOColour_B>
  142. <SSAOColour_A>1.0</SSAOColour_A>
  143. <LumLerpScale>1.0</LumLerpScale>
  144. <LumLerpOffset>1.0</LumLerpOffset>
  145. <AffectDiffuse>1.0</AffectDiffuse>
  146. <AffectSpecular>1.0</AffectSpecular>
  147. <ResolutionScale>1.0</ResolutionScale>
  148. </High>
  149. </HBAO>
  150.  
  151. <SSAO>
  152. <Off>
  153. <LocalisationName>$QUALITY_OFF;</LocalisationName>
  154. <Enabled>false</Enabled>
  155. <NumDownsamples>1</NumDownsamples>
  156. <DepthThreshold>0.100000</DepthThreshold>
  157. <MinWorldFilterSize>1.000000</MinWorldFilterSize>
  158. <MaxWorldFilterSize>30.000000</MaxWorldFilterSize>
  159. <MinFilterSize>10.000000</MinFilterSize>
  160. <MaxFilterSize>100.000000</MaxFilterSize>
  161. <FilterAdjust>1.000000</FilterAdjust>
  162. <Scale>0.650000</Scale>
  163. <Offset>1.000000</Offset>
  164. <AlchemyIntensity>0.750000</AlchemyIntensity>
  165. <AlchemyBias>0.006000</AlchemyBias>
  166. <Curve>2.200000</Curve>
  167. <BackProjectLerp>0.900000</BackProjectLerp>
  168. <BackProjectDepthThreshold>0.050000</BackProjectDepthThreshold>
  169. <BackProjectSSAOThreshold>0.333000</BackProjectSSAOThreshold>
  170. <AttenuationAdjust>0.200000</AttenuationAdjust>
  171. <DistanceFadeStart>19000.000000</DistanceFadeStart>
  172. <DistanceFadeEnd>20000.000000</DistanceFadeEnd>
  173. <BilateralBlurXYSoftness>1.000000</BilateralBlurXYSoftness>
  174. <BilateralBlurDepthSoftness>0.400000</BilateralBlurDepthSoftness>
  175. <NumBlurPasses>1</NumBlurPasses>
  176. <MaxPrevFrames>3</MaxPrevFrames>
  177. <Jitter>true</Jitter>
  178. <AnimateJitter>false</AnimateJitter>
  179. <RegularSamples>false</RegularSamples>
  180. <BackProjection>false</BackProjection>
  181. <ExtraSamples>true</ExtraSamples>
  182. <ExtraBilateralBlurSamples>true</ExtraBilateralBlurSamples>
  183. <GaussianBlur>false</GaussianBlur>
  184. <BilateralBlur>true</BilateralBlur>
  185. <Dilate>false</Dilate>
  186. <JitterDepthSamples>false</JitterDepthSamples>
  187. <UseAlchemyAO>true</UseAlchemyAO>
  188. <AffectDiffuse>1.000000</AffectDiffuse>
  189. <AffectSpecular>1.000000</AffectSpecular>
  190. <VignetteScale>7.000000</VignetteScale>
  191. <LumLerpScale>0.800000</LumLerpScale>
  192. <LumLerpOffset>0.000000</LumLerpOffset>
  193. </Off>
  194. <High>
  195. <LocalisationName>$QUALITY_HIGH;</LocalisationName>
  196. <Enabled>true</Enabled>
  197. <NumDownsamples>0.0</NumDownsamples>
  198. <DepthThreshold>1.0</DepthThreshold>
  199. <MinWorldFilterSize>0.0</MinWorldFilterSize>
  200. <MaxWorldFilterSize>25.6483</MaxWorldFilterSize>
  201. <MinFilterSize>0.0</MinFilterSize>
  202. <MaxFilterSize>1.0</MaxFilterSize>
  203. <FilterAspect>1.3832</FilterAspect>
  204. <FilterAdjust>0.4556</FilterAdjust>
  205. <Scale>-5.0</Scale>
  206. <Offset>-5.0</Offset>
  207. <AlchemyIntensity>0.3580</AlchemyIntensity>
  208. <AlchemyBias>0.0105</AlchemyBias>
  209. <Curve>1.3217</Curve>
  210. <BackProjectLerp>0.900000</BackProjectLerp>
  211. <BackProjectDepthThreshold>0.050000</BackProjectDepthThreshold>
  212. <BackProjectSSAOThreshold>0.333000</BackProjectSSAOThreshold>
  213. <AttenuationAdjust>0.4433</AttenuationAdjust>
  214. <DistanceFadeStart>30.0</DistanceFadeStart>
  215. <DistanceFadeEnd>1063.8635</DistanceFadeEnd>
  216. <BilateralBlurXYSoftness>0.5489</BilateralBlurXYSoftness>
  217. <BilateralBlurDepthSoftness>0.0174</BilateralBlurDepthSoftness>
  218. <NumBlurPasses>3</NumBlurPasses>
  219. <MaxPrevFrames>3</MaxPrevFrames>
  220. <Jitter>true</Jitter>
  221. <AnimateJitter>false</AnimateJitter>
  222. <RegularSamples>true</RegularSamples>
  223. <BackProjection>false</BackProjection>
  224. <ExtraSamples>true</ExtraSamples>
  225. <ExtraBilateralBlurSamples>true</ExtraBilateralBlurSamples>
  226. <GaussianBlur>false</GaussianBlur>
  227. <BilateralBlur>true</BilateralBlur>
  228. <Dilate>false</Dilate>
  229. <JitterDepthSamples>false</JitterDepthSamples>
  230. <UseAlchemyAO>true</UseAlchemyAO>
  231. <AffectDiffuse>1.000000</AffectDiffuse>
  232. <AffectSpecular>1.000000</AffectSpecular>
  233. <VignetteScale>7.000000</VignetteScale>
  234. <LumLerpScale>0.800000</LumLerpScale>
  235. <LumLerpOffset>0.000000</LumLerpOffset>
  236. </High>
  237. </SSAO>
  238. <LightCones>
  239. <Off>
  240. <LocalisationName>$QUALITY_OFF;</LocalisationName>
  241. <Enabled>false</Enabled>
  242. <Volumetric>false</Volumetric>
  243. </Off>
  244. <Low>
  245. <LocalisationName>$QUALITY_LOW;</LocalisationName>
  246. <Enabled>true</Enabled>
  247. <Volumetric>false</Volumetric>
  248. </Low>
  249. <High>
  250. <LocalisationName>$QUALITY_HIGH;</LocalisationName>
  251. <Enabled>true</Enabled>
  252. <Volumetric>true</Volumetric>
  253. </High>
  254. </LightCones>
  255.  
  256. <JetCones>
  257. <Low>
  258. <LocalisationName>$QUALITY_LOW;</LocalisationName>
  259. <StepsPerPixel>3</StepsPerPixel>
  260. </Low>
  261.  
  262. <Mid>
  263. <LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
  264. <StepsPerPixel>4</StepsPerPixel>
  265. </Mid>
  266.  
  267. <High>
  268. <LocalisationName>$QUALITY_HIGH;</LocalisationName>
  269. <StepsPerPixel>8</StepsPerPixel>
  270. </High>
  271. </JetCones>
  272.  
  273.  
  274. <LensFlares>
  275. <Off>
  276. <LocalisationName>$QUALITY_OFF;</LocalisationName>
  277. <Enabled>false</Enabled>
  278. <QualityIndex>0</QualityIndex>
  279. <ImportanceThreshold>2</ImportanceThreshold>
  280. </Off>
  281. <Low>
  282. <LocalisationName>$QUALITY_LOW;</LocalisationName>
  283. <Enabled>true</Enabled>
  284. <QualityIndex>0</QualityIndex>
  285. <ImportanceThreshold>2</ImportanceThreshold>
  286. </Low>
  287. <Medium>
  288. <LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
  289. <Enabled>true</Enabled>
  290. <QualityIndex>1</QualityIndex>
  291. <ImportanceThreshold>1</ImportanceThreshold>
  292. </Medium>
  293. <High>
  294. <LocalisationName>$QUALITY_HIGH;</LocalisationName>
  295. <Enabled>true</Enabled>
  296. <QualityIndex>2</QualityIndex>
  297. <ImportanceThreshold>0</ImportanceThreshold>
  298. </High>
  299. </LensFlares>
  300.  
  301. <Shadows_Low>
  302. <Profile_General>
  303. <SliceSize>1024</SliceSize>
  304. <NumFrustums>2</NumFrustums>
  305. <FilterQuality>2</FilterQuality>
  306. <Fade>0.01</Fade>
  307. <AdaptiveCascades>false</AdaptiveCascades>
  308. <FrustumCockpit>
  309. <DepthBias>0.0001</DepthBias>
  310. <DepthSlopeBias>1.5</DepthSlopeBias>
  311. </FrustumCockpit>
  312. <Frustum0>
  313. <EndDistance>200.000000</EndDistance>
  314. <ShaderBias>0.0002</ShaderBias>
  315. <ShaderSlopeBias>0.0002</ShaderSlopeBias>
  316. <DepthBias>0.001</DepthBias>
  317. <DepthSlopeBias>1.5</DepthSlopeBias>
  318. <FilterKernelSize>2.5</FilterKernelSize>
  319. <TexelStability>2</TexelStability>
  320. </Frustum0>
  321. <Frustum1>
  322. <EndDistance>2000.000000</EndDistance>
  323. <ShaderBias>0.0004</ShaderBias>
  324. <ShaderSlopeBias>0.004</ShaderSlopeBias>
  325. <DepthBias>0.001</DepthBias>
  326. <DepthSlopeBias>1.5</DepthSlopeBias>
  327. <FilterKernelSize>1.000000</FilterKernelSize>
  328. <TexelStability>2</TexelStability>
  329. </Frustum1>
  330. </Profile_General>
  331. <Profile_PlanetApproach>
  332. <SliceSize>1024</SliceSize>
  333. <NumFrustums>2</NumFrustums>
  334. <FilterQuality>1</FilterQuality>
  335. <AdaptiveCascades>false</AdaptiveCascades>
  336. <CrossFadeCascades>true</CrossFadeCascades>
  337. <LastCrossFadeCascadesDistance>300.0</LastCrossFadeCascadesDistance>
  338. <NearClipBias>1.0</NearClipBias>
  339. <FrustumCockpit>
  340. <DepthBias>0.0001</DepthBias>
  341. <DepthSlopeBias>1.5</DepthSlopeBias>
  342. </FrustumCockpit>
  343. <Frustum0>
  344. <EndDistance>50.000000</EndDistance>
  345. <ShaderBias>0.0002</ShaderBias>
  346. <ShaderSlopeBias>0.0002</ShaderSlopeBias>
  347. <DepthBias>0.001</DepthBias>
  348. <DepthSlopeBias>1.5</DepthSlopeBias>
  349. <FilterKernelSize>1.000000</FilterKernelSize>
  350. <TexelStability>2</TexelStability>
  351. </Frustum0>
  352. <Frustum1>
  353. <EndDistance>875.000000</EndDistance>
  354. <ShaderBias>0.0004</ShaderBias>
  355. <ShaderSlopeBias>0.004</ShaderSlopeBias>
  356. <DepthBias>0.001</DepthBias>
  357. <DepthSlopeBias>1.5</DepthSlopeBias>
  358. <FilterKernelSize>1.000000</FilterKernelSize>
  359. <TexelStability>2</TexelStability>
  360. </Frustum1>
  361. </Profile_PlanetApproach>
  362. <Profile_PlanetSurface>
  363. <SliceSize>1024</SliceSize>
  364. <NumFrustums>2</NumFrustums>
  365. <FilterQuality>1</FilterQuality>
  366. <AdaptiveCascades>false</AdaptiveCascades>
  367. <NearClipBias>1.0</NearClipBias>
  368. <FrustumZeroCanBeOverridden>0</FrustumZeroCanBeOverridden>
  369. <FrustumCockpit>
  370. <DepthBias>0.0001</DepthBias>
  371. <DepthSlopeBias>1.5</DepthSlopeBias>
  372. </FrustumCockpit>
  373. <Frustum0>
  374. <EndDistance>75.000000</EndDistance>
  375. <ShaderBias>0.0002</ShaderBias>
  376. <ShaderSlopeBias>0.0002</ShaderSlopeBias>
  377. <DepthBias>0.0001</DepthBias>
  378. <DepthSlopeBias>1.5</DepthSlopeBias>
  379. <FilterKernelSize>1.000000</FilterKernelSize>
  380. <TexelStability>2</TexelStability>
  381. </Frustum0>
  382. <Frustum1>
  383. <EndDistance>525.000000</EndDistance>
  384. <ShaderBias>0.0004</ShaderBias>
  385. <ShaderSlopeBias>0.004</ShaderSlopeBias>
  386. <DepthBias>0.001</DepthBias>
  387. <DepthSlopeBias>1.5</DepthSlopeBias>
  388. <FilterKernelSize>1.000000</FilterKernelSize>
  389. <TexelStability>2</TexelStability>
  390. </Frustum1>
  391. </Profile_PlanetSurface>
  392. <Profile_StationInterior>
  393. <SliceSize>1024</SliceSize>
  394. <NumFrustums>1</NumFrustums>
  395. <FilterQuality>2</FilterQuality>
  396. <Fade>0.01</Fade>
  397. <AdaptiveCascades>false</AdaptiveCascades>
  398. <FrustumCockpit>
  399. <DepthBias>0.001</DepthBias>
  400. <DepthSlopeBias>1.5</DepthSlopeBias>
  401. </FrustumCockpit>
  402. <Frustum0>
  403. <EndDistance>1470.000000</EndDistance>
  404. <ShaderBias>0.0004</ShaderBias>
  405. <ShaderSlopeBias>0.004</ShaderSlopeBias>
  406. <DepthBias>0.001</DepthBias>
  407. <DepthSlopeBias>1.5</DepthSlopeBias>
  408. <FilterKernelSize>1.000000</FilterKernelSize>
  409. <TexelStability>2</TexelStability>
  410. </Frustum0>
  411. </Profile_StationInterior>
  412. <Profile_AsteroidField>
  413. <SliceSize>1024</SliceSize>
  414. <NumFrustums>2</NumFrustums>
  415. <FilterQuality>1</FilterQuality>
  416. <AdaptiveCascades>false</AdaptiveCascades>
  417. <FrustumCockpit>
  418. <DepthBias>0.0001</DepthBias>
  419. <DepthSlopeBias>1.5</DepthSlopeBias>
  420. </FrustumCockpit>
  421. <Frustum0>
  422. <EndDistance>150.000000</EndDistance>
  423. <ShaderBias>0.0002</ShaderBias>
  424. <ShaderSlopeBias>0.0002</ShaderSlopeBias>
  425. <DepthBias>0.001</DepthBias>
  426. <DepthSlopeBias>1.5</DepthSlopeBias>
  427. <FilterKernelSize>1.000000</FilterKernelSize>
  428. <TexelStability>1</TexelStability>
  429. </Frustum0>
  430. <Frustum1>
  431. <EndDistance>525.000000</EndDistance>
  432. <ShaderBias>0.0004</ShaderBias>
  433. <ShaderSlopeBias>0.004</ShaderSlopeBias>
  434. <DepthBias>0.001</DepthBias>
  435. <DepthSlopeBias>1.5</DepthSlopeBias>
  436. <FilterKernelSize>1.000000</FilterKernelSize>
  437. <TexelStability>2</TexelStability>
  438. </Frustum1>
  439. </Profile_AsteroidField>
  440. </Shadows_Low>
  441. <Shadows_Medium>
  442. <Profile_General>
  443. <SliceSize>1024</SliceSize>
  444. <NumFrustums>3</NumFrustums>
  445. <FilterQuality>2</FilterQuality>
  446. <Fade>0.01</Fade>
  447. <CrossFadeCascades>true</CrossFadeCascades>
  448. <AdaptiveCascades>false</AdaptiveCascades>
  449. <FrustumCockpit>
  450. <DepthBias>0.0001</DepthBias>
  451. <DepthSlopeBias>1.0</DepthSlopeBias>
  452. </FrustumCockpit>
  453. <Frustum0>
  454. <EndDistance>100.0</EndDistance>
  455. <ShaderBias>0.0003</ShaderBias>
  456. <ShaderSlopeBias>0.0003</ShaderSlopeBias>
  457. <DepthBias>0.0025</DepthBias>
  458. <DepthSlopeBias>1.5</DepthSlopeBias>
  459. <FilterKernelSize>2.5</FilterKernelSize>
  460. <TexelStability>2</TexelStability>
  461. </Frustum0>
  462. <Frustum1>
  463. <EndDistance>1000.000000</EndDistance>
  464. <ShaderBias>0.0003</ShaderBias>
  465. <ShaderSlopeBias>0.003</ShaderSlopeBias>
  466. <DepthBias>0.0025</DepthBias>
  467. <DepthSlopeBias>1.5</DepthSlopeBias>
  468. <FilterKernelSize>1.5</FilterKernelSize>
  469. <TexelStability>2</TexelStability>
  470. </Frustum1>
  471. <Frustum2>
  472. <EndDistance>3500.000000</EndDistance>
  473. <ShaderBias>0.0003</ShaderBias>
  474. <ShaderSlopeBias>0.003</ShaderSlopeBias>
  475. <DepthBias>0.0005</DepthBias>
  476. <DepthSlopeBias>2.0</DepthSlopeBias>
  477. <FilterKernelSize>1.5</FilterKernelSize>
  478. <TexelStability>2</TexelStability>
  479. </Frustum2>
  480. </Profile_General>
  481. <Profile_PlanetApproach>
  482. <SliceSize>1024</SliceSize>
  483. <NumFrustums>3</NumFrustums>
  484. <FilterQuality>1</FilterQuality>
  485. <AdaptiveCascades>false</AdaptiveCascades>
  486. <CrossFadeCascades>true</CrossFadeCascades>
  487. <LastCrossFadeCascadesDistance>300.0</LastCrossFadeCascadesDistance>
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  1477. </Item>
  1478. <Item>
  1479. <Feature>Beams</Feature>
  1480. <QualitySetting>2</QualitySetting>
  1481. </Item>
  1482. <Item>
  1483. <Feature>Fog</Feature>
  1484. <QualitySetting>1</QualitySetting>
  1485. </Item>
  1486. </Medium>
  1487. <High>
  1488. <LocalisationName>$QUALITY_HIGH;</LocalisationName>
  1489. <Item>
  1490. <Feature>LightCones</Feature>
  1491. <QualitySetting>2</QualitySetting>
  1492. </Item>
  1493. <Item>
  1494. <Feature>LensFlares</Feature>
  1495. <QualitySetting>3</QualitySetting>
  1496. </Item>
  1497. <Item>
  1498. <Feature>Debris</Feature>
  1499. <QualitySetting>3</QualitySetting>
  1500. </Item>
  1501. <Item>
  1502. <Feature>ParticleEffects</Feature>
  1503. <QualitySetting>2</QualitySetting>
  1504. </Item>
  1505. <Item>
  1506. <Feature>Trails</Feature>
  1507. <QualitySetting>3</QualitySetting>
  1508. </Item>
  1509. <Item>
  1510. <Feature>Beams</Feature>
  1511. <QualitySetting>3</QualitySetting>
  1512. </Item>
  1513. <Item>
  1514. <Feature>Fog</Feature>
  1515. <QualitySetting>1</QualitySetting>
  1516. </Item>
  1517. </High>
  1518. </FX>
  1519. <Debris>
  1520. <Off>
  1521. <LocalisationName>$QUALITY_LOW;</LocalisationName>
  1522. <DebrisLimit>100</DebrisLimit>
  1523. </Off>
  1524. <Low>
  1525. <LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
  1526. <DebrisLimit>200</DebrisLimit>
  1527. </Low>
  1528. <Medium>
  1529. <LocalisationName>$QUALITY_HIGH;</LocalisationName>
  1530. <DebrisLimit>1000</DebrisLimit>
  1531. </Medium>
  1532. <High>
  1533. <LocalisationName>$QUALITY_ULTRA;</LocalisationName>
  1534. <DebrisLimit>3000</DebrisLimit>
  1535. </High>
  1536. </Debris>
  1537. <DamageDecals>
  1538. <Low>
  1539. <LocalisationName>$QUALITY_LOW;</LocalisationName>
  1540. <ShipMaxTrails>3</ShipMaxTrails>
  1541. <AsteroidMaxTrails>6</AsteroidMaxTrails>
  1542. <PlanetMaxTrails>24</PlanetMaxTrails>
  1543.  
  1544. <ShipMaxTrailSegments>100</ShipMaxTrailSegments>
  1545. <AsteroidMaxTrailSegments>100</AsteroidMaxTrailSegments>
  1546. <PlanetMaxTrailSegments>100</PlanetMaxTrailSegments>
  1547.  
  1548. <ShipMaxSingleDecalsPerCollection>5</ShipMaxSingleDecalsPerCollection>
  1549. <AsteroidMaxSingleDecalsPerCollection>10</AsteroidMaxSingleDecalsPerCollection>
  1550. <PlanetMaxSingleDecalsPerCollection>10</PlanetMaxSingleDecalsPerCollection>
  1551.  
  1552. <ShipMaxSingleDecalCollections>1</ShipMaxSingleDecalCollections>
  1553. <AsteroidMaxSingleDecalCollections>1</AsteroidMaxSingleDecalCollections>
  1554. <PlanetMaxSingleDecalCollections>1</PlanetMaxSingleDecalCollections>
  1555. <TrailHeightScale>0.5</TrailHeightScale>
  1556. <Enabled>true</Enabled>
  1557. </Low>
  1558.  
  1559. <Medium>
  1560. <LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
  1561. <ShipMaxTrails>10</ShipMaxTrails>
  1562. <AsteroidMaxTrails>20</AsteroidMaxTrails>
  1563. <PlanetMaxTrails>80</PlanetMaxTrails>
  1564.  
  1565. <ShipMaxTrailSegments>100</ShipMaxTrailSegments>
  1566. <AsteroidMaxTrailSegments>100</AsteroidMaxTrailSegments>
  1567. <PlanetMaxTrailSegments>100</PlanetMaxTrailSegments>
  1568.  
  1569. <ShipMaxSingleDecalsPerCollection>20</ShipMaxSingleDecalsPerCollection>
  1570. <AsteroidMaxSingleDecalsPerCollection>20</AsteroidMaxSingleDecalsPerCollection>
  1571. <PlanetMaxSingleDecalsPerCollection>20</PlanetMaxSingleDecalsPerCollection>
  1572.  
  1573. <ShipMaxSingleDecalCollections>1</ShipMaxSingleDecalCollections>
  1574. <AsteroidMaxSingleDecalCollections>1</AsteroidMaxSingleDecalCollections>
  1575. <PlanetMaxSingleDecalCollections>1</PlanetMaxSingleDecalCollections>
  1576. <TrailHeightScale>1.0</TrailHeightScale>
  1577. <Enabled>true</Enabled>
  1578. </Medium>
  1579.  
  1580. <High>
  1581. <LocalisationName>$QUALITY_HIGH;</LocalisationName>
  1582. <ShipMaxTrails>20</ShipMaxTrails>
  1583. <AsteroidMaxTrails>50</AsteroidMaxTrails>
  1584. <PlanetMaxTrails>160</PlanetMaxTrails>
  1585.  
  1586. <ShipMaxTrailSegments>100</ShipMaxTrailSegments>
  1587. <AsteroidMaxTrailSegments>100</AsteroidMaxTrailSegments>
  1588. <PlanetMaxTrailSegments>100</PlanetMaxTrailSegments>
  1589.  
  1590. <ShipMaxSingleDecalsPerCollection>50</ShipMaxSingleDecalsPerCollection>
  1591. <AsteroidMaxSingleDecalsPerCollection>50</AsteroidMaxSingleDecalsPerCollection>
  1592. <PlanetMaxSingleDecalsPerCollection>50</PlanetMaxSingleDecalsPerCollection>
  1593.  
  1594. <ShipMaxSingleDecalCollections>1</ShipMaxSingleDecalCollections>
  1595. <AsteroidMaxSingleDecalCollections>2</AsteroidMaxSingleDecalCollections>
  1596. <PlanetMaxSingleDecalCollections>3</PlanetMaxSingleDecalCollections>
  1597. <TrailHeightScale>1.0</TrailHeightScale>
  1598. <Enabled>true</Enabled>
  1599. </High>
  1600. </DamageDecals>
  1601. <SurfaceRocks>
  1602. <Low>
  1603. <LocalisationName>$QUALITY_LOW;</LocalisationName>
  1604. <TinySurfaceRockCount>0</TinySurfaceRockCount>
  1605. </Low>
  1606. <Medium>
  1607. <LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
  1608. <TinySurfaceRockCount>100</TinySurfaceRockCount>
  1609. </Medium>
  1610. <High>
  1611. <LocalisationName>$QUALITY_HIGH;</LocalisationName>
  1612. <TinySurfaceRockCount>400</TinySurfaceRockCount>
  1613. </High>
  1614. </SurfaceRocks>
  1615. <ParticleEffects>
  1616. <Low>
  1617. <LocalisationName>$QUALITY_LOW;</LocalisationName>
  1618. <AllowedEffects>
  1619. <Item>P1</Item>
  1620. </AllowedEffects>
  1621. <AllowThrusterDowndraft>0</AllowThrusterDowndraft>
  1622. </Low>
  1623. <Medium>
  1624. <LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
  1625. <AllowedEffects>
  1626. <Item>P1</Item>
  1627. <Item>P2</Item>
  1628. </AllowedEffects>
  1629. <AllowThrusterDowndraft>1</AllowThrusterDowndraft>
  1630. </Medium>
  1631. <High>
  1632. <LocalisationName>$QUALITY_HIGH;</LocalisationName>
  1633. <AllowedEffects>
  1634. <Item>P1</Item>
  1635. <Item>P2</Item>
  1636. <Item>P3</Item>
  1637. </AllowedEffects>
  1638. <AllowThrusterDowndraft>1</AllowThrusterDowndraft>
  1639. </High>
  1640. </ParticleEffects>
  1641. <Trails>
  1642. <Off>
  1643. <LocalisationName>$QUALITY_LOW;</LocalisationName>
  1644. <EnableStarTrails>0</EnableStarTrails>
  1645. <EnableEngineTrails>0</EnableEngineTrails>
  1646. <EnableWeaponTrails>1</EnableWeaponTrails>
  1647. <EnableHyperspaceTrails>1</EnableHyperspaceTrails>
  1648. <LifetimeMultiplier>0.25</LifetimeMultiplier>
  1649. <RayMarchSteps>2</RayMarchSteps>
  1650. <Level_0>
  1651. <Distance>1500.0</Distance>
  1652. <UpdateRateRcp>8</UpdateRateRcp>
  1653. </Level_0>
  1654. <Level_1>
  1655. <Distance>2500.0</Distance>
  1656. <UpdateRateRcp>10</UpdateRateRcp>
  1657. </Level_1>
  1658. <Level_2>
  1659. <Distance>3500.0</Distance>
  1660. <UpdateRateRcp>14</UpdateRateRcp>
  1661. </Level_2>
  1662. </Off>
  1663. <Low>
  1664. <LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
  1665. <EnableStarTrails>1</EnableStarTrails>
  1666. <EnableEngineTrails>1</EnableEngineTrails>
  1667. <EnableWeaponTrails>1</EnableWeaponTrails>
  1668. <EnableHyperspaceTrails>1</EnableHyperspaceTrails>
  1669. <LifetimeMultiplier>0.5</LifetimeMultiplier>
  1670. <RayMarchSteps>4</RayMarchSteps>
  1671. <Level_0>
  1672. <Distance>1500.0</Distance>
  1673. <UpdateRateRcp>6</UpdateRateRcp>
  1674. </Level_0>
  1675. <Level_1>
  1676. <Distance>2500.0</Distance>
  1677. <UpdateRateRcp>8</UpdateRateRcp>
  1678. </Level_1>
  1679. <Level_2>
  1680. <Distance>3500.0</Distance>
  1681. <UpdateRateRcp>12</UpdateRateRcp>
  1682. </Level_2>
  1683. </Low>
  1684. <Medium>
  1685. <LocalisationName>$QUALITY_HIGH;</LocalisationName>
  1686. <EnableStarTrails>1</EnableStarTrails>
  1687. <EnableEngineTrails>1</EnableEngineTrails>
  1688. <EnableWeaponTrails>1</EnableWeaponTrails>
  1689. <EnableHyperspaceTrails>1</EnableHyperspaceTrails>
  1690. <LifetimeMultiplier>1.0</LifetimeMultiplier>
  1691. <RayMarchSteps>4</RayMarchSteps>
  1692. <Level_0>
  1693. <Distance>1500.0</Distance>
  1694. <UpdateRateRcp>4</UpdateRateRcp>
  1695. </Level_0>
  1696. <Level_1>
  1697. <Distance>2500.0</Distance>
  1698. <UpdateRateRcp>6</UpdateRateRcp>
  1699. </Level_1>
  1700. <Level_2>
  1701. <Distance>3500.0</Distance>
  1702. <UpdateRateRcp>10</UpdateRateRcp>
  1703. </Level_2>
  1704. </Medium>
  1705. <High>
  1706. <LocalisationName>$QUALITY_ULTRA;</LocalisationName>
  1707. <EnableStarTrails>1</EnableStarTrails>
  1708. <EnableEngineTrails>1</EnableEngineTrails>
  1709. <EnableWeaponTrails>1</EnableWeaponTrails>
  1710. <EnableHyperspaceTrails>1</EnableHyperspaceTrails>
  1711. <LifetimeMultiplier>1.0</LifetimeMultiplier>
  1712. <RayMarchSteps>8</RayMarchSteps>
  1713. <Level_0>
  1714. <Distance>1500.0</Distance>
  1715. <UpdateRateRcp>2</UpdateRateRcp>
  1716. </Level_0>
  1717. <Level_1>
  1718. <Distance>2500.0</Distance>
  1719. <UpdateRateRcp>4</UpdateRateRcp>
  1720. </Level_1>
  1721. <Level_2>
  1722. <Distance>3500.0</Distance>
  1723. <UpdateRateRcp>8</UpdateRateRcp>
  1724. </Level_2>
  1725. </High>
  1726. </Trails>
  1727. <Beams>
  1728. <Off>
  1729. <LocalisationName>$QUALITY_LOW;</LocalisationName>
  1730. <EnableBeamLights>0</EnableBeamLights>
  1731. </Off>
  1732. <Low>
  1733. <LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
  1734. <EnableBeamLights>0</EnableBeamLights>
  1735. </Low>
  1736. <Medium>
  1737. <LocalisationName>$QUALITY_HIGH;</LocalisationName>
  1738. <EnableBeamLights>1</EnableBeamLights>
  1739. </Medium>
  1740. <High>
  1741. <LocalisationName>$QUALITY_ULTRA;</LocalisationName>
  1742. <EnableBeamLights>1</EnableBeamLights>
  1743. </High>
  1744. </Beams>
  1745. <DOF>
  1746. <Off>
  1747. <LocalisationName>$QUALITY_OFF;</LocalisationName>
  1748. <DOFMode>0</DOFMode>
  1749. </Off>
  1750. <Low>
  1751. <LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
  1752. <DOFMode>1</DOFMode>
  1753. </Low>
  1754. <Medium>
  1755. <LocalisationName>$QUALITY_HIGH;</LocalisationName>
  1756. <DOFMode>2</DOFMode>
  1757. </Medium>
  1758. </DOF>
  1759. <Fog>
  1760. <Off>
  1761. <LocalisationName>$QUALITY_LOW;</LocalisationName>
  1762. <RingFogQuality>0</RingFogQuality>
  1763. <FogMaxCost>0</FogMaxCost>
  1764. </Off>
  1765. <Medium>
  1766. <LocalisationName>$QUALITY_HIGH;</LocalisationName>
  1767. <RingFogQuality>1</RingFogQuality>
  1768. <FogMaxCost>2</FogMaxCost>
  1769. </Medium>
  1770. </Fog>
  1771. <Terrain>
  1772. <Low>
  1773. <LocalisationName>$QUALITY_LOW;</LocalisationName>
  1774. <QualityID>Low</QualityID>
  1775. <LODTable>Low</LODTable>
  1776. <PatchLighting>true</PatchLighting>
  1777. <PatchTextures>true</PatchTextures>
  1778. <LODsToDrop>1</LODsToDrop>
  1779. </Low>
  1780. <Medium>
  1781. <LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
  1782. <QualityID>Medium</QualityID>
  1783. <LODTable>Medium</LODTable>
  1784. <PatchLighting>true</PatchLighting>
  1785. <PatchTextures>true</PatchTextures>
  1786. <LODsToDrop>0</LODsToDrop>
  1787. </Medium>
  1788. <High>
  1789. <LocalisationName>$QUALITY_HIGH;</LocalisationName>
  1790. <QualityID>High</QualityID>
  1791. <LODTable>Default</LODTable>
  1792. <PatchLighting>true</PatchLighting>
  1793. <PatchTextures>true</PatchTextures>
  1794. <LODsToDrop>0</LODsToDrop>
  1795. </High>
  1796. <Ultra>
  1797. <LocalisationName>$QUALITY_ULTRA;</LocalisationName>
  1798. <QualityID>Ultra</QualityID>
  1799. <LODTable>Ultra</LODTable>
  1800. <PatchLighting>true</PatchLighting>
  1801. <PatchTextures>true</PatchTextures>
  1802. <LODsToDrop>0</LODsToDrop>
  1803. </Ultra>
  1804. </Terrain>
  1805. <TerrainLodBlending>
  1806. <Off>
  1807. <LocalisationName>$QUALITY_OFF;</LocalisationName>
  1808. <PatchMorphing>0</PatchMorphing>
  1809. </Off>
  1810. <High>
  1811. <LocalisationName>$QUALITY_HIGH;</LocalisationName>
  1812. <PatchMorphing>1</PatchMorphing>
  1813. </High>
  1814. <Ultra>
  1815. <LocalisationName>$QUALITY_ULTRA;</LocalisationName>
  1816. <PatchMorphing>2</PatchMorphing>
  1817. </Ultra>
  1818. </TerrainLodBlending>
  1819. <SurfaceMaterial>
  1820. <Low>
  1821. <LocalisationName>$QUALITY_LOW;</LocalisationName>
  1822. <SurfaceMaterialQuality>1</SurfaceMaterialQuality>
  1823. </Low>
  1824. <Medium>
  1825. <LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
  1826. <SurfaceMaterialQuality>3</SurfaceMaterialQuality>
  1827. </Medium>
  1828. <High>
  1829. <LocalisationName>$QUALITY_HIGH;</LocalisationName>
  1830. <SurfaceMaterialQuality>5</SurfaceMaterialQuality>
  1831. </High>
  1832. <Ultra>
  1833. <LocalisationName>$QUALITY_ULTRA;</LocalisationName>
  1834. <SurfaceMaterialQuality>7</SurfaceMaterialQuality>
  1835. </Ultra>
  1836. </SurfaceMaterial>
  1837. </GraphicsConfig>
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