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- if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
- print("FE Compatibility: by WaverlyCole & Mokiros")
- InternalData = {}
- do
- script.Parent = owner.Character
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput"
- local function NewFakeEvent()
- local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
- return Fake
- end
- local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
- local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
- local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
- self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
- end};ContextActionService.UnBindAction = ContextActionService.BindAction
- local function TriggerEvent(self,Event,...)
- local Trigger = Mouse[Event]
- if Trigger and Trigger.fakeEvent and Trigger.Function then
- Trigger.Function(...)
- end
- end
- Mouse.TrigEvent = TriggerEvent
- UserInputService.TrigEvent = TriggerEvent
- Event.OnServerEvent:Connect(function(FiredBy,Input)
- if FiredBy.Name ~= owner.Name then end
- if Input.MouseEvent then
- Mouse.Target = Input.Target
- Mouse.Hit = Input.Hit
- else
- local Begin = Input.UserInputState == Enum.UserInputState.Begin
- if Input.UserInputType == Enum.UserInputType.MouseButton1 then
- return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
- end
- for _,Action in pairs(ContextActionService.Actions) do
- for _,Key in pairs(Action.Keys) do
- if Key==Input.KeyCode then
- Action.Function(Action.Name,Input.UserInputState,Input)
- end
- end
- end
- Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
- UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
- end
- end)
- InternalData["Mouse"] = Mouse
- InternalData["ContextActionService"] = ContextActionService
- InternalData["UserInputService"] = UserInputService
- Event.Parent = NLS([[
- local Player = owner
- local Event = script:WaitForChild("UserInput")
- local UserInputService = game:GetService("UserInputService")
- local Mouse = Player:GetMouse()
- local Input = function(Input,gameProcessedEvent)
- if gameProcessedEvent then return end
- Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
- end
- UserInputService.InputBegan:Connect(Input)
- UserInputService.InputEnded:Connect(Input)
- local Hit,Target
- while wait(1/30) do
- if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
- Hit,Target = Mouse.Hit,Mouse.Target
- Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
- end
- end
- ]],owner.Character)
- end
- RealGame = game;game = setmetatable({},{
- __index = function (self,Index)
- local Sandbox = function (Thing)
- if Thing:IsA("Player") then
- local RealPlayer = Thing
- return setmetatable({},{
- __index = function (self,Index)
- local Type = type(RealPlayer[Index])
- if Type == "function" then
- if Index:lower() == "getmouse" or Index:lower() == "mouse" then
- return function (self)
- return InternalData["Mouse"]
- end
- end
- return function (self,...)
- return RealPlayer[Index](RealPlayer,...)
- end
- else
- if Index == "PlrObj" then
- return RealPlayer
- end
- return RealPlayer[Index]
- end
- end;
- __tostring = function(self)
- return RealPlayer.Name
- end
- })
- end
- end
- if RealGame[Index] then
- local Type = type(RealGame[Index])
- if Type == "function" then
- if Index:lower() == "getservice" or Index:lower() == "service" then
- return function (self,Service)
- if Service:lower() == "players" then
- return setmetatable({},{
- __index = function (self2,Index2)
- local RealService = RealGame:GetService(Service)
- local Type2 = type(Index2)
- if Type2 == "function" then
- return function (self,...)
- return RealService[Index2](RealService,...)
- end
- else
- if Index2:lower() == "localplayer" then
- return Sandbox(owner)
- end
- return RealService[Index2]
- end
- end;
- __tostring = function(self)
- return RealGame:GetService(Service).Name
- end
- })
- elseif Service:lower() == "contextactionservice" then
- return InternalData["ContextActionService"]
- elseif Service:lower() == "contextactionservice" then
- return InternalData["UserInputService"]
- elseif Service:lower() == "runservice" then
- return setmetatable({},{
- __index = function(self2,Index2)
- local RealService = RealGame:GetService(Service)
- local Type2 = type(Index2)
- if Type2 == "function" then
- return function (self,...)
- return RealService[Index2](RealService,...)
- end
- else
- if Index2:lower() == "bindtorenderstep" then
- return function (self,Name,Priority,Function)
- return RealGame:GetService("RunService").Stepped:Connect(Function)
- end
- end
- if Index2:lower() == "renderstepped" then
- return RealService["Stepped"]
- end
- return RealService[Index2]
- end
- end
- })
- else
- return RealGame:GetService(Service)
- end
- end
- end
- return function (self,...)
- return RealGame[Index](RealGame,...)
- end
- else
- if game:GetService(Index) then
- return game:GetService(Index)
- end
- return RealGame[Index]
- end
- else
- return nil
- end
- end
- });Game = game;owner = game:GetService("Players").LocalPlayer;script = {}
- print("Complete! Running...")
- print("Made by Zuu_Roku, Commands are !play !snow !rain !multiplier and !volume")
- print("Credits to Cass / PPATTA for being a cool dood")
- local Player = game.Players.LocalPlayer
- local Character = Player.Character
- local H = Character["Head"]
- local multiplier = 4
- local Cloud = Instance.new('Part',Character)
- Cloud.Size = Vector3.new(20,15,20)
- Cloud.Anchored = true
- Cloud.CanCollide = false
- Cloud.Transparency = 0
- local CloudMesh = Instance.new('SpecialMesh',Cloud)
- CloudMesh.Scale = Vector3.new(25,10,25)
- CloudMesh.MeshId = "http://www.roblox.com/asset/?id=1095708"
- CloudMesh.Offset = Vector3.new(0,10,0)
- local loudness = 0
- local S = Instance.new('Sound',Cloud)
- S.SoundId = "rbxassetid://2743813268"
- S.Looped = true
- S.Volume = 8
- S.MaxDistance = 100
- S:Play()
- local Rain = Instance.new('ParticleEmitter',Cloud)
- Rain.Color = ColorSequence.new(Color3.new(1,1,1),Color3.fromRGB(175,255,255))
- Rain.Size = NumberSequence.new(.5)
- Rain.Texture = "http://www.roblox.com/asset/?id=241876428"
- Rain.Transparency = NumberSequence.new(0,.6)
- Rain.Acceleration = Vector3.new(0,-150,0)
- Rain.Lifetime = NumberRange.new(5,10)
- Rain.Rate = 100
- local rad = math.rad
- local sin = math.sin
- local tan = math.tan
- local cos = math.cos
- Player.Chatted:connect(function(m)
- if m:match("!play%s%d+") then
- S:Stop()
- S.SoundId = "rbxassetid://"..m:match("!play%s(%d+)")
- S:Play()
- elseif m:match("!volume%s%d+") then
- S.Volume = m:match("!volume%s(%d+)")
- elseif m:match("!pitch%s%d+") then
- S.Pitch = m:match("!volume%s(%d+)")
- elseif m:match("!snow") then
- Rain.Texture = "http://www.roblox.com/asset/?id=605668174"
- Rain.Acceleration = Vector3.new(0,-10,0)
- Rain.Lifetime = NumberRange.new(15,20)
- Rain.Size = NumberSequence.new(.2)
- elseif m:match("!rain") then
- Rain.Texture = "http://www.roblox.com/asset/?id=241876428"
- Rain.Acceleration = Vector3.new(0,-150,0)
- Rain.Lifetime = NumberRange.new(5,10)
- Rain.Size = NumberSequence.new(.5)
- elseif m:match("!multiplier%s%d+") then
- multiplier = m:match("!multiplier%s(%d+)")
- elseif m:match("!rr") then
- print(Rain.Rate)
- end
- end)
- function Weld(x,y)
- local w = Instance.new("Weld")
- w.Part0 = x
- w.Part1 = y
- w.Name = tostring(y.Name).."_Weld"
- w.Parent = x
- return w
- end
- function Clerp(start,destination,increment)
- local function slerp(a,b,c)return (1-c)*a+(c*b)end
- local c1 = {start.X,start.Y,start.Z,start:toEulerAnglesXYZ()}
- local c2 = {destination.X,destination.Y,destination.Z,destination:toEulerAnglesXYZ()}
- for i,v in pairs(c1)do c1[i] = slerp(v,c2[i],increment)end
- return CFrame.new(c1[1],c1[2],c1[3])*CFrame.Angles(c1[4],c1[5],c1[6])
- end
- while true do
- Rain.Rate = (S.PlaybackLoudness + 50) * multiplier
- game:GetService('RunService').RenderStepped:wait()
- local HP = H.CFrame.p
- local sizer = S.PlaybackLoudness/50 + 15
- Cloud.Size = Vector3.new(sizer,15,sizer)
- CloudMesh.Scale = Vector3.new(sizer,10,sizer)
- Cloud.CFrame = Clerp(Cloud.CFrame, CFrame.new(HP + Vector3.new(0,4,0))*CFrame.Angles(0,rad(90),0), .1)
- Cloud.BrickColor = BrickColor.new(Color3.fromRGB(255 - S.PlaybackLoudness*1.1, 255-S.PlaybackLoudness*1.1, 255-S.PlaybackLoudness*1.1))
- end
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