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- --bug dance--
- --something i made for fun--
- --really short but who cares--
- --made by youngmacka123--
- --player variables--
- plr = owner
- char = plr.Character
- --body variables--
- torso = char["Torso"]
- rightarm = char["Right Arm"]
- leftarm = char["Left Arm"]
- head = char["Head"]
- leftleg = char["Left Leg"]
- rightleg = char["Right Leg"]
- bc = BrickColor
- Left_Shoulder = torso:WaitForChild("Left Shoulder")
- Right_Shoulder = torso:WaitForChild("Right Shoulder")
- Left_Hip = torso:WaitForChild("Left Hip")
- Right_Hip = torso:WaitForChild("Right Hip")
- Neck = torso:WaitForChild("Neck")
- --music--
- music = Instance.new("Sound")
- music.Parent = head
- music.Volume = 10
- music.SoundId = "rbxassetid://195689102"
- music.Playing = true
- music.Looped = true
- --start animations--
- char:FindFirstChild("Animate"):Destroy()
- while true do
- Left_Hip.C0 = CFrame.new(-1,0.25,0)
- Right_Hip.C0 = CFrame.new(1,0.25,0)
- Left_Shoulder.C1 = CFrame.Angles(math.rad(90),0,0)
- Left_Shoulder.C0 = CFrame.new(-1,1,-0.5)
- Right_Shoulder.C1 = CFrame.Angles(math.rad(90),0,0)
- Right_Shoulder.C0 = CFrame.new(1,1,-0.5)
- wait(0.12)
- Left_Hip.C0 = CFrame.new(-1,0,0)
- Right_Hip.C0 = CFrame.new(1,0,0)
- Left_Shoulder.C1 = CFrame.Angles(math.rad(90),0,0)
- Left_Shoulder.C0 = CFrame.new(-1,1,-1)
- Right_Shoulder.C1 = CFrame.Angles(math.rad(90),0,0)
- Right_Shoulder.C0 = CFrame.new(1,1,-1)
- wait(0.12)
- Left_Hip.C0 = CFrame.new(-1,0.25,0)
- Right_Hip.C0 = CFrame.new(1,0.25,0)
- Left_Shoulder.C1 = CFrame.Angles(math.rad(90),0,0)
- Left_Shoulder.C0 = CFrame.new(-1,1,-0.5)
- Right_Shoulder.C1 = CFrame.Angles(math.rad(90),0,0)
- Right_Shoulder.C0 = CFrame.new(1,1,-0.5)
- wait(0.12)
- Left_Hip.C0 = CFrame.new(-1,-1,0)
- Right_Hip.C0 = CFrame.new(1,-1,0)
- Left_Shoulder.C1 = CFrame.Angles(math.rad(0),0,0)
- Left_Shoulder.C0 = CFrame.new(-1,2,0)
- Right_Shoulder.C1 = CFrame.Angles(math.rad(0),0,0)
- Right_Shoulder.C0 = CFrame.new(1,2,0)
- wait(0.12)
- Left_Hip.C0 = CFrame.new(-1,-0.5,0)
- Right_Hip.C0 = CFrame.new(1,-0.5,0)
- Left_Shoulder.C1 = CFrame.Angles(math.rad(0),0,0)
- Left_Shoulder.C0 = CFrame.new(-1,1.5,0)
- Right_Shoulder.C1 = CFrame.Angles(math.rad(0),0,0)
- Right_Shoulder.C0 = CFrame.new(1,1.5,0)
- wait(0.12)
- end
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