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- --Converted with ttyyuu12345's model to script plugin v4
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- local chil = workspace:GetChildren()
- for i,v in pairs(chil) do
- if not (v==script or v:IsA("Camera") or v:IsA("Terrain") or game:GetService("Players"):GetPlayerFromCharacter(v)~=nil) then
- v:Destroy()
- end
- end
- Camera0 = Instance.new("Camera")
- Part1 = Instance.new("Part")
- Snap2 = Instance.new("Snap")
- Part3 = Instance.new("Part")
- Part4 = Instance.new("Part")
- Part5 = Instance.new("Part")
- Part6 = Instance.new("Part")
- Part7 = Instance.new("Part")
- Part8 = Instance.new("Part")
- Part9 = Instance.new("Part")
- Part10 = Instance.new("Part")
- Decal11 = Instance.new("Decal")
- Script12 = Instance.new("Script")
- Message13 = Instance.new("Message")
- Model14 = Instance.new("Model")
- Part15 = Instance.new("Part")
- Script16 = Instance.new("Script")
- Part17 = Instance.new("Part")
- ManualWeld18 = Instance.new("ManualWeld")
- Script19 = Instance.new("Script")
- Part20 = Instance.new("Part")
- ManualWeld21 = Instance.new("ManualWeld")
- Script22 = Instance.new("Script")
- Part23 = Instance.new("Part")
- ManualWeld24 = Instance.new("ManualWeld")
- Script25 = Instance.new("Script")
- Part26 = Instance.new("Part")
- ManualWeld27 = Instance.new("ManualWeld")
- Script28 = Instance.new("Script")
- Part29 = Instance.new("Part")
- Script30 = Instance.new("Script")
- Part31 = Instance.new("Part")
- ManualWeld32 = Instance.new("ManualWeld")
- Script33 = Instance.new("Script")
- Part34 = Instance.new("Part")
- ManualWeld35 = Instance.new("ManualWeld")
- Script36 = Instance.new("Script")
- Part37 = Instance.new("Part")
- ManualWeld38 = Instance.new("ManualWeld")
- Script39 = Instance.new("Script")
- Part40 = Instance.new("Part")
- Script41 = Instance.new("Script")
- ManualWeld42 = Instance.new("ManualWeld")
- Part43 = Instance.new("Part")
- Script44 = Instance.new("Script")
- ManualWeld45 = Instance.new("ManualWeld")
- Part46 = Instance.new("Part")
- ManualWeld47 = Instance.new("ManualWeld")
- Script48 = Instance.new("Script")
- Part49 = Instance.new("Part")
- ManualWeld50 = Instance.new("ManualWeld")
- Script51 = Instance.new("Script")
- Part52 = Instance.new("Part")
- ManualWeld53 = Instance.new("ManualWeld")
- Script54 = Instance.new("Script")
- Part55 = Instance.new("Part")
- ManualWeld56 = Instance.new("ManualWeld")
- Script57 = Instance.new("Script")
- Part58 = Instance.new("Part")
- ManualWeld59 = Instance.new("ManualWeld")
- ManualWeld60 = Instance.new("ManualWeld")
- Script61 = Instance.new("Script")
- Part62 = Instance.new("Part")
- ManualWeld63 = Instance.new("ManualWeld")
- Script64 = Instance.new("Script")
- Part65 = Instance.new("Part")
- ManualWeld66 = Instance.new("ManualWeld")
- Script67 = Instance.new("Script")
- Part68 = Instance.new("Part")
- ManualWeld69 = Instance.new("ManualWeld")
- Script70 = Instance.new("Script")
- Part71 = Instance.new("Part")
- ManualWeld72 = Instance.new("ManualWeld")
- Script73 = Instance.new("Script")
- Part74 = Instance.new("Part")
- ManualWeld75 = Instance.new("ManualWeld")
- Script76 = Instance.new("Script")
- Part77 = Instance.new("Part")
- ManualWeld78 = Instance.new("ManualWeld")
- Script79 = Instance.new("Script")
- Part80 = Instance.new("Part")
- ManualWeld81 = Instance.new("ManualWeld")
- Script82 = Instance.new("Script")
- Part83 = Instance.new("Part")
- ManualWeld84 = Instance.new("ManualWeld")
- Script85 = Instance.new("Script")
- Part86 = Instance.new("Part")
- ManualWeld87 = Instance.new("ManualWeld")
- Script88 = Instance.new("Script")
- Part89 = Instance.new("Part")
- Decal90 = Instance.new("Decal")
- Script91 = Instance.new("Script")
- Message92 = Instance.new("Message")
- Model93 = Instance.new("Model")
- Part94 = Instance.new("Part")
- Part95 = Instance.new("Part")
- Part96 = Instance.new("Part")
- Part97 = Instance.new("Part")
- Script98 = Instance.new("Script")
- Part99 = Instance.new("Part")
- Part100 = Instance.new("Part")
- Part101 = Instance.new("Part")
- Script102 = Instance.new("Script")
- Part103 = Instance.new("Part")
- Part104 = Instance.new("Part")
- Part105 = Instance.new("Part")
- Part106 = Instance.new("Part")
- Part107 = Instance.new("Part")
- Part108 = Instance.new("Part")
- Part109 = Instance.new("Part")
- Part110 = Instance.new("Part")
- Script111 = Instance.new("Script")
- Part112 = Instance.new("Part")
- Part113 = Instance.new("Part")
- Part114 = Instance.new("Part")
- Part115 = Instance.new("Part")
- Part116 = Instance.new("Part")
- Script117 = Instance.new("Script")
- Part118 = Instance.new("Part")
- Part119 = Instance.new("Part")
- Part120 = Instance.new("Part")
- Part121 = Instance.new("Part")
- Part122 = Instance.new("Part")
- Script123 = Instance.new("Script")
- Part124 = Instance.new("Part")
- Script125 = Instance.new("Script")
- Part126 = Instance.new("Part")
- Script127 = Instance.new("Script")
- Part128 = Instance.new("Part")
- Part129 = Instance.new("Part")
- Part130 = Instance.new("Part")
- Part131 = Instance.new("Part")
- Part132 = Instance.new("Part")
- Part133 = Instance.new("Part")
- Part134 = Instance.new("Part")
- Part135 = Instance.new("Part")
- Part136 = Instance.new("Part")
- Part137 = Instance.new("Part")
- Decal138 = Instance.new("Decal")
- Script139 = Instance.new("Script")
- Message140 = Instance.new("Message")
- Model141 = Instance.new("Model")
- Part142 = Instance.new("Part")
- Script143 = Instance.new("Script")
- Part144 = Instance.new("Part")
- Script145 = Instance.new("Script")
- Part146 = Instance.new("Part")
- Script147 = Instance.new("Script")
- Part148 = Instance.new("Part")
- Script149 = Instance.new("Script")
- Weld150 = Instance.new("Weld")
- Part151 = Instance.new("Part")
- Script152 = Instance.new("Script")
- Part153 = Instance.new("Part")
- Script154 = Instance.new("Script")
- Part155 = Instance.new("Part")
- Script156 = Instance.new("Script")
- Part157 = Instance.new("Part")
- Script158 = Instance.new("Script")
- Part159 = Instance.new("Part")
- Script160 = Instance.new("Script")
- Part161 = Instance.new("Part")
- Script162 = Instance.new("Script")
- Part163 = Instance.new("Part")
- Script164 = Instance.new("Script")
- Part165 = Instance.new("Part")
- Script166 = Instance.new("Script")
- Part167 = Instance.new("Part")
- Script168 = Instance.new("Script")
- Weld169 = Instance.new("Weld")
- Part170 = Instance.new("Part")
- Script171 = Instance.new("Script")
- Part172 = Instance.new("Part")
- Weld173 = Instance.new("Weld")
- Weld174 = Instance.new("Weld")
- Weld175 = Instance.new("Weld")
- Weld176 = Instance.new("Weld")
- Weld177 = Instance.new("Weld")
- Weld178 = Instance.new("Weld")
- Weld179 = Instance.new("Weld")
- Weld180 = Instance.new("Weld")
- Weld181 = Instance.new("Weld")
- Weld182 = Instance.new("Weld")
- Weld183 = Instance.new("Weld")
- Weld184 = Instance.new("Weld")
- Weld185 = Instance.new("Weld")
- Weld186 = Instance.new("Weld")
- Weld187 = Instance.new("Weld")
- Weld188 = Instance.new("Weld")
- Weld189 = Instance.new("Weld")
- Weld190 = Instance.new("Weld")
- Weld191 = Instance.new("Weld")
- Weld192 = Instance.new("Weld")
- Weld193 = Instance.new("Weld")
- Weld194 = Instance.new("Weld")
- Weld195 = Instance.new("Weld")
- Weld196 = Instance.new("Weld")
- Part197 = Instance.new("Part")
- Script198 = Instance.new("Script")
- Part199 = Instance.new("Part")
- Script200 = Instance.new("Script")
- Part201 = Instance.new("Part")
- Script202 = Instance.new("Script")
- Part203 = Instance.new("Part")
- Script204 = Instance.new("Script")
- Part205 = Instance.new("Part")
- Script206 = Instance.new("Script")
- Weld207 = Instance.new("Weld")
- Part208 = Instance.new("Part")
- Script209 = Instance.new("Script")
- Part210 = Instance.new("Part")
- Script211 = Instance.new("Script")
- Part212 = Instance.new("Part")
- Script213 = Instance.new("Script")
- Part214 = Instance.new("Part")
- Script215 = Instance.new("Script")
- Part216 = Instance.new("Part")
- Script217 = Instance.new("Script")
- Part218 = Instance.new("Part")
- Script219 = Instance.new("Script")
- Weld220 = Instance.new("Weld")
- Part221 = Instance.new("Part")
- Script222 = Instance.new("Script")
- Part223 = Instance.new("Part")
- Script224 = Instance.new("Script")
- Part225 = Instance.new("Part")
- Script226 = Instance.new("Script")
- Part227 = Instance.new("Part")
- Script228 = Instance.new("Script")
- Message229 = Instance.new("Message")
- Decal230 = Instance.new("Decal")
- Part231 = Instance.new("Part")
- Script232 = Instance.new("Script")
- Message233 = Instance.new("Message")
- Decal234 = Instance.new("Decal")
- Model235 = Instance.new("Model")
- Model236 = Instance.new("Model")
- Model237 = Instance.new("Model")
- Part238 = Instance.new("Part")
- Decal239 = Instance.new("Decal")
- Decal240 = Instance.new("Decal")
- Snap241 = Instance.new("Snap")
- Part242 = Instance.new("Part")
- Decal243 = Instance.new("Decal")
- Snap244 = Instance.new("Snap")
- Part245 = Instance.new("Part")
- Tool246 = Instance.new("Tool")
- Script247 = Instance.new("Script")
- LocalScript248 = Instance.new("LocalScript")
- Script249 = Instance.new("Script")
- Part250 = Instance.new("Part")
- Decal251 = Instance.new("Decal")
- Decal252 = Instance.new("Decal")
- Decal253 = Instance.new("Decal")
- Decal254 = Instance.new("Decal")
- Decal255 = Instance.new("Decal")
- Part256 = Instance.new("Part")
- Decal257 = Instance.new("Decal")
- Decal258 = Instance.new("Decal")
- Decal259 = Instance.new("Decal")
- Snap260 = Instance.new("Snap")
- Part261 = Instance.new("Part")
- Decal262 = Instance.new("Decal")
- Decal263 = Instance.new("Decal")
- Snap264 = Instance.new("Snap")
- Model265 = Instance.new("Model")
- Model266 = Instance.new("Model")
- Model267 = Instance.new("Model")
- Part268 = Instance.new("Part")
- Snap269 = Instance.new("Snap")
- Part270 = Instance.new("Part")
- Snap271 = Instance.new("Snap")
- Part272 = Instance.new("Part")
- Tool273 = Instance.new("Tool")
- LocalScript274 = Instance.new("LocalScript")
- Script275 = Instance.new("Script")
- Script276 = Instance.new("Script")
- Part277 = Instance.new("Part")
- Snap278 = Instance.new("Snap")
- Part279 = Instance.new("Part")
- Part280 = Instance.new("Part")
- Snap281 = Instance.new("Snap")
- Script282 = Instance.new("Script")
- Model283 = Instance.new("Model")
- Part284 = Instance.new("Part")
- Snap285 = Instance.new("Snap")
- Part286 = Instance.new("Part")
- Snap287 = Instance.new("Snap")
- Part288 = Instance.new("Part")
- Tool289 = Instance.new("Tool")
- Script290 = Instance.new("Script")
- LocalScript291 = Instance.new("LocalScript")
- Script292 = Instance.new("Script")
- Part293 = Instance.new("Part")
- Snap294 = Instance.new("Snap")
- Part295 = Instance.new("Part")
- Snap296 = Instance.new("Snap")
- Part297 = Instance.new("Part")
- Script298 = Instance.new("Script")
- Model299 = Instance.new("Model")
- Part300 = Instance.new("Part")
- Snap301 = Instance.new("Snap")
- Part302 = Instance.new("Part")
- Part303 = Instance.new("Part")
- Tool304 = Instance.new("Tool")
- Script305 = Instance.new("Script")
- LocalScript306 = Instance.new("LocalScript")
- Script307 = Instance.new("Script")
- Part308 = Instance.new("Part")
- Snap309 = Instance.new("Snap")
- Part310 = Instance.new("Part")
- Part311 = Instance.new("Part")
- Snap312 = Instance.new("Snap")
- Snap313 = Instance.new("Snap")
- Model314 = Instance.new("Model")
- Part315 = Instance.new("Part")
- Part316 = Instance.new("Part")
- Snap317 = Instance.new("Snap")
- Part318 = Instance.new("Part")
- Tool319 = Instance.new("Tool")
- Script320 = Instance.new("Script")
- LocalScript321 = Instance.new("LocalScript")
- Script322 = Instance.new("Script")
- Part323 = Instance.new("Part")
- Snap324 = Instance.new("Snap")
- Part325 = Instance.new("Part")
- Snap326 = Instance.new("Snap")
- Part327 = Instance.new("Part")
- Snap328 = Instance.new("Snap")
- Script329 = Instance.new("Script")
- Model330 = Instance.new("Model")
- Part331 = Instance.new("Part")
- Part332 = Instance.new("Part")
- Part333 = Instance.new("Part")
- Tool334 = Instance.new("Tool")
- LocalScript335 = Instance.new("LocalScript")
- Script336 = Instance.new("Script")
- Script337 = Instance.new("Script")
- Part338 = Instance.new("Part")
- Snap339 = Instance.new("Snap")
- Part340 = Instance.new("Part")
- Snap341 = Instance.new("Snap")
- Part342 = Instance.new("Part")
- Snap343 = Instance.new("Snap")
- Snap344 = Instance.new("Snap")
- Script345 = Instance.new("Script")
- Model346 = Instance.new("Model")
- Part347 = Instance.new("Part")
- Snap348 = Instance.new("Snap")
- Part349 = Instance.new("Part")
- Snap350 = Instance.new("Snap")
- Part351 = Instance.new("Part")
- Tool352 = Instance.new("Tool")
- Script353 = Instance.new("Script")
- LocalScript354 = Instance.new("LocalScript")
- Script355 = Instance.new("Script")
- Part356 = Instance.new("Part")
- Snap357 = Instance.new("Snap")
- Part358 = Instance.new("Part")
- Snap359 = Instance.new("Snap")
- Part360 = Instance.new("Part")
- Script361 = Instance.new("Script")
- Part362 = Instance.new("Part")
- Model363 = Instance.new("Model")
- Part364 = Instance.new("Part")
- Part365 = Instance.new("Part")
- Snap366 = Instance.new("Snap")
- Part367 = Instance.new("Part")
- Decal368 = Instance.new("Decal")
- Decal369 = Instance.new("Decal")
- Snap370 = Instance.new("Snap")
- Part371 = Instance.new("Part")
- Snap372 = Instance.new("Snap")
- Part373 = Instance.new("Part")
- Part374 = Instance.new("Part")
- ManualWeld375 = Instance.new("ManualWeld")
- Part376 = Instance.new("Part")
- Script377 = Instance.new("Script")
- Part378 = Instance.new("Part")
- Script379 = Instance.new("Script")
- Part380 = Instance.new("Part")
- Script381 = Instance.new("Script")
- Part382 = Instance.new("Part")
- Script383 = Instance.new("Script")
- Part384 = Instance.new("Part")
- Script385 = Instance.new("Script")
- Part386 = Instance.new("Part")
- Script387 = Instance.new("Script")
- Part388 = Instance.new("Part")
- Script389 = Instance.new("Script")
- Part390 = Instance.new("Part")
- ManualWeld391 = Instance.new("ManualWeld")
- Part392 = Instance.new("Part")
- ManualWeld393 = Instance.new("ManualWeld")
- Model394 = Instance.new("Model")
- Model395 = Instance.new("Model")
- Part396 = Instance.new("Part")
- Script397 = Instance.new("Script")
- Humanoid398 = Instance.new("Humanoid")
- Model399 = Instance.new("Model")
- Part400 = Instance.new("Part")
- Script401 = Instance.new("Script")
- Humanoid402 = Instance.new("Humanoid")
- Model403 = Instance.new("Model")
- Part404 = Instance.new("Part")
- Script405 = Instance.new("Script")
- Humanoid406 = Instance.new("Humanoid")
- Model407 = Instance.new("Model")
- Part408 = Instance.new("Part")
- Script409 = Instance.new("Script")
- Humanoid410 = Instance.new("Humanoid")
- Model411 = Instance.new("Model")
- Part412 = Instance.new("Part")
- Script413 = Instance.new("Script")
- Humanoid414 = Instance.new("Humanoid")
- Model415 = Instance.new("Model")
- Model416 = Instance.new("Model")
- Part417 = Instance.new("Part")
- Script418 = Instance.new("Script")
- Fire419 = Instance.new("Fire")
- Humanoid420 = Instance.new("Humanoid")
- Model421 = Instance.new("Model")
- Part422 = Instance.new("Part")
- Decal423 = Instance.new("Decal")
- Script424 = Instance.new("Script")
- Part425 = Instance.new("Part")
- Decal426 = Instance.new("Decal")
- Script427 = Instance.new("Script")
- Part428 = Instance.new("Part")
- Decal429 = Instance.new("Decal")
- Script430 = Instance.new("Script")
- Part431 = Instance.new("Part")
- Decal432 = Instance.new("Decal")
- Script433 = Instance.new("Script")
- Part434 = Instance.new("Part")
- Decal435 = Instance.new("Decal")
- Script436 = Instance.new("Script")
- Part437 = Instance.new("Part")
- Script438 = Instance.new("Script")
- Decal439 = Instance.new("Decal")
- Part440 = Instance.new("Part")
- Script441 = Instance.new("Script")
- Decal442 = Instance.new("Decal")
- Part443 = Instance.new("Part")
- Decal444 = Instance.new("Decal")
- Script445 = Instance.new("Script")
- Model446 = Instance.new("Model")
- Part447 = Instance.new("Part")
- Script448 = Instance.new("Script")
- SpecialMesh449 = Instance.new("SpecialMesh")
- Part450 = Instance.new("Part")
- Script451 = Instance.new("Script")
- SpecialMesh452 = Instance.new("SpecialMesh")
- Part453 = Instance.new("Part")
- Script454 = Instance.new("Script")
- SpecialMesh455 = Instance.new("SpecialMesh")
- Part456 = Instance.new("Part")
- Script457 = Instance.new("Script")
- SpecialMesh458 = Instance.new("SpecialMesh")
- Part459 = Instance.new("Part")
- Script460 = Instance.new("Script")
- SpecialMesh461 = Instance.new("SpecialMesh")
- Part462 = Instance.new("Part")
- SpecialMesh463 = Instance.new("SpecialMesh")
- Script464 = Instance.new("Script")
- Part465 = Instance.new("Part")
- SpecialMesh466 = Instance.new("SpecialMesh")
- Script467 = Instance.new("Script")
- Part468 = Instance.new("Part")
- Script469 = Instance.new("Script")
- SpecialMesh470 = Instance.new("SpecialMesh")
- Part471 = Instance.new("Part")
- SpecialMesh472 = Instance.new("SpecialMesh")
- Script473 = Instance.new("Script")
- Part474 = Instance.new("Part")
- Script475 = Instance.new("Script")
- SpecialMesh476 = Instance.new("SpecialMesh")
- Model477 = Instance.new("Model")
- Part478 = Instance.new("Part")
- Humanoid479 = Instance.new("Humanoid")
- Model480 = Instance.new("Model")
- Part481 = Instance.new("Part")
- Humanoid482 = Instance.new("Humanoid")
- Camera0.Parent = mas
- Camera0.CFrame = CFrame.new(-244.483444, 105.06144, -43.6303177, -0.782342434, 0.524153829, -0.336456895, -0, 0.540190518, 0.84154278, 0.62284869, 0.658374608, -0.422613889)
- Camera0.CoordinateFrame = CFrame.new(-244.483444, 105.06144, -43.6303177, -0.782342434, 0.524153829, -0.336456895, -0, 0.540190518, 0.84154278, 0.62284869, 0.658374608, -0.422613889)
- Camera0.Focus = CFrame.new(-243.810532, 103.378357, -42.7850914, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Camera0.focus = CFrame.new(-243.810532, 103.378357, -42.7850914, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part1.Name = "Baseplate"
- Part1.Parent = mas
- Part1.CFrame = CFrame.new(0, -1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part1.Position = Vector3.new(0, -1, 0)
- Part1.Color = Color3.new(0.121569, 0.501961, 0.113725)
- Part1.Size = Vector3.new(512, 2, 512)
- Part1.Anchored = true
- Part1.BrickColor = BrickColor.new("Forest green")
- Part1.Locked = true
- Part1.Material = Enum.Material.Grass
- Part1.brickColor = BrickColor.new("Forest green")
- Part1.FormFactor = Enum.FormFactor.Symmetric
- Part1.formFactor = Enum.FormFactor.Symmetric
- Snap2.Parent = Part1
- Snap2.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- Snap2.C1 = CFrame.new(57.9479675, -12.5000143, -28.8255329, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- Snap2.Part0 = Part1
- Snap2.Part1 = Part3
- Snap2.part1 = Part3
- Part3.Parent = mas
- Part3.CFrame = CFrame.new(-57.9479675, 12.5000143, 28.8255329, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part3.Position = Vector3.new(-57.9479675, 12.5000143, 28.8255329)
- Part3.Size = Vector3.new(22, 25, 2)
- Part3.Anchored = true
- Part3.FormFactor = Enum.FormFactor.Symmetric
- Part3.formFactor = Enum.FormFactor.Symmetric
- Part4.Parent = mas
- Part4.CFrame = CFrame.new(-40, 4, 24, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part4.Position = Vector3.new(-40, 4, 24)
- Part4.Color = Color3.new(1, 0, 0)
- Part4.Size = Vector3.new(8, 8, 8)
- Part4.Anchored = true
- Part4.BottomSurface = Enum.SurfaceType.Smooth
- Part4.BrickColor = BrickColor.new("Really red")
- Part4.Material = Enum.Material.Wood
- Part4.TopSurface = Enum.SurfaceType.Smooth
- Part4.brickColor = BrickColor.new("Really red")
- Part4.Shape = Enum.PartType.Ball
- Part5.Parent = mas
- Part5.CFrame = CFrame.new(-40, 8, 16, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part5.Position = Vector3.new(-40, 8, 16)
- Part5.Color = Color3.new(1, 0, 0)
- Part5.Size = Vector3.new(8, 8, 8)
- Part5.Anchored = true
- Part5.BottomSurface = Enum.SurfaceType.Smooth
- Part5.BrickColor = BrickColor.new("Really red")
- Part5.Material = Enum.Material.Wood
- Part5.TopSurface = Enum.SurfaceType.Smooth
- Part5.brickColor = BrickColor.new("Really red")
- Part5.Shape = Enum.PartType.Ball
- Part6.Parent = mas
- Part6.CFrame = CFrame.new(-40, 10, 6, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part6.Position = Vector3.new(-40, 10, 6)
- Part6.Color = Color3.new(1, 0, 0)
- Part6.Size = Vector3.new(8, 8, 8)
- Part6.Anchored = true
- Part6.BottomSurface = Enum.SurfaceType.Smooth
- Part6.BrickColor = BrickColor.new("Really red")
- Part6.Material = Enum.Material.Wood
- Part6.TopSurface = Enum.SurfaceType.Smooth
- Part6.brickColor = BrickColor.new("Really red")
- Part6.Shape = Enum.PartType.Ball
- Part7.Parent = mas
- Part7.CFrame = CFrame.new(-40, 14, -2, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part7.Position = Vector3.new(-40, 14, -2)
- Part7.Color = Color3.new(1, 0, 0)
- Part7.Size = Vector3.new(8, 8, 8)
- Part7.Anchored = true
- Part7.BottomSurface = Enum.SurfaceType.Smooth
- Part7.BrickColor = BrickColor.new("Really red")
- Part7.Material = Enum.Material.Wood
- Part7.TopSurface = Enum.SurfaceType.Smooth
- Part7.brickColor = BrickColor.new("Really red")
- Part7.Shape = Enum.PartType.Ball
- Part8.Parent = mas
- Part8.CFrame = CFrame.new(-40, 18, -12, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part8.Position = Vector3.new(-40, 18, -12)
- Part8.Color = Color3.new(1, 0, 0)
- Part8.Size = Vector3.new(8, 8, 8)
- Part8.Anchored = true
- Part8.BottomSurface = Enum.SurfaceType.Smooth
- Part8.BrickColor = BrickColor.new("Really red")
- Part8.Material = Enum.Material.Wood
- Part8.TopSurface = Enum.SurfaceType.Smooth
- Part8.brickColor = BrickColor.new("Really red")
- Part8.Shape = Enum.PartType.Ball
- Part9.Parent = mas
- Part9.CFrame = CFrame.new(-40, 22, -20, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part9.Position = Vector3.new(-40, 22, -20)
- Part9.Color = Color3.new(1, 0, 0)
- Part9.Size = Vector3.new(8, 8, 8)
- Part9.Anchored = true
- Part9.BottomSurface = Enum.SurfaceType.Smooth
- Part9.BrickColor = BrickColor.new("Really red")
- Part9.Material = Enum.Material.Wood
- Part9.TopSurface = Enum.SurfaceType.Smooth
- Part9.brickColor = BrickColor.new("Really red")
- Part9.Shape = Enum.PartType.Ball
- Part10.Parent = mas
- Part10.CFrame = CFrame.new(-40, 25.1457558, -27, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part10.Position = Vector3.new(-40, 25.1457558, -27)
- Part10.Color = Color3.new(1, 1, 0)
- Part10.Size = Vector3.new(12, 1, 8)
- Part10.Anchored = true
- Part10.BottomSurface = Enum.SurfaceType.Smooth
- Part10.BrickColor = BrickColor.new("New Yeller")
- Part10.Material = Enum.Material.Wood
- Part10.TopSurface = Enum.SurfaceType.Smooth
- Part10.brickColor = BrickColor.new("New Yeller")
- Decal11.Parent = Part10
- Decal11.Texture = "http://www.roblox.com/asset/?id=187313271"
- Decal11.Face = Enum.NormalId.Top
- Script12.Parent = Part10
- table.insert(cors,sandbox(Script12,function()
- local sp = script.Parent
- local message = sp.Message
- function hi (hit)
- local player = hit.Parent:findFirstChild("Humanoid")
- if(player~=nil) then
- message.Text = player.Parent.Name .." Pass the Stage!"
- sp.CanCollide = true
- wait(2)
- message.Text = ("")
- sp.CanCollide = true
- end
- end
- sp.Touched:connect(hi)
- end))
- Message13.Parent = Part10
- Model14.Name = "Disappearing Stairs"
- Model14.Parent = mas
- Part15.Name = "Disappearing Brick"
- Part15.Parent = Model14
- Part15.CFrame = CFrame.new(-45.9983826, 55.3999481, -26.5002251, -0.000251978636, 0, 1.00000679, 0, 1, 0, -1.00000679, 0, -0.000251948833)
- Part15.Orientation = Vector3.new(0, 90.0100021, 0)
- Part15.Position = Vector3.new(-45.9983826, 55.3999481, -26.5002251)
- Part15.Rotation = Vector3.new(0, 90, 0)
- Part15.Color = Color3.new(1, 1, 0)
- Part15.Size = Vector3.new(9, 1.20000005, 2)
- Part15.Anchored = true
- Part15.BottomSurface = Enum.SurfaceType.Smooth
- Part15.BrickColor = BrickColor.new("New Yeller")
- Part15.TopSurface = Enum.SurfaceType.Smooth
- Part15.brickColor = BrickColor.new("New Yeller")
- Script16.Name = "Disappearing Brick Script"
- Script16.Parent = Part15
- table.insert(cors,sandbox(Script16,function()
- enabled = 0
- val = 0
- function onTouched(part)
- -- All characters have a Humanoid object
- -- if the model has one, it is a character
- -- print("In The Script")
- local h = part.Parent:findFirstChild("Humanoid") -- Find Humanoids in whatever touched this
- if (h ~=nil) then -- If there is a Humanoid then
- -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
- if (enabled == 0) then
- enabled = 1
- val = val+0.1
- script.Parent.Transparency = val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- script.Parent.Transparency = 1
- script.Parent.CanCollide = false
- wait(2)
- val = 0
- enabled = 0
- script.Parent.Transparency = 0
- script.Parent.CanCollide = true
- end
- end
- end
- script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
- end))
- Part17.Name = "Disappearing Brick"
- Part17.Parent = Model14
- Part17.CFrame = CFrame.new(-39.9212036, 50.5999947, -31.1655273, -0.866136312, 0, 0.499821335, 0, 1, 0, -0.499821365, 0, -0.866136312)
- Part17.Orientation = Vector3.new(0, 150.009995, 0)
- Part17.Position = Vector3.new(-39.9212036, 50.5999947, -31.1655273)
- Part17.Rotation = Vector3.new(-180, 29.9899998, -180)
- Part17.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part17.Size = Vector3.new(9, 1.20000005, 2)
- Part17.Anchored = true
- Part17.BottomSurface = Enum.SurfaceType.Smooth
- Part17.BrickColor = BrickColor.new("Reddish brown")
- Part17.TopSurface = Enum.SurfaceType.Smooth
- Part17.brickColor = BrickColor.new("Reddish brown")
- ManualWeld18.Name = "Part-to-Part Strong Joint"
- ManualWeld18.Parent = Part17
- ManualWeld18.C0 = CFrame.new(-4.5, 0.600000024, 1, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- ManualWeld18.C1 = CFrame.new(-3.57019043, -0.599983215, 4.06246948, -0.965931892, 0.258809865, 0, 0, 0, 1, 0.258809865, 0.965931892, 0)
- ManualWeld18.Part0 = Part17
- ManualWeld18.Part1 = Part20
- ManualWeld18.part1 = Part20
- Script19.Name = "Disappearing Brick Script"
- Script19.Parent = Part17
- table.insert(cors,sandbox(Script19,function()
- enabled = 0
- val = 0
- function onTouched(part)
- -- All characters have a Humanoid object
- -- if the model has one, it is a character
- -- print("In The Script")
- local h = part.Parent:findFirstChild("Humanoid") -- Find Humanoids in whatever touched this
- if (h ~=nil) then -- If there is a Humanoid then
- -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
- if (enabled == 0) then
- enabled = 1
- val = val+0.1
- script.Parent.Transparency = val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- script.Parent.Transparency = 1
- script.Parent.CanCollide = false
- wait(2)
- val = 0
- enabled = 0
- script.Parent.Transparency = 0
- script.Parent.CanCollide = true
- end
- end
- end
- script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
- end))
- Part20.Name = "Disappearing Brick"
- Part20.Parent = Model14
- Part20.CFrame = CFrame.new(-40.9208412, 51.8000031, -29.4332161, -0.707267642, 0, 0.706955612, 0, 1, 0, -0.706955671, 0, -0.707267642)
- Part20.Orientation = Vector3.new(0, 135.009995, 0)
- Part20.Position = Vector3.new(-40.9208412, 51.8000031, -29.4332161)
- Part20.Rotation = Vector3.new(-180, 44.9900017, -180)
- Part20.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part20.Size = Vector3.new(9, 1.20000005, 2)
- Part20.Anchored = true
- Part20.BottomSurface = Enum.SurfaceType.Smooth
- Part20.BrickColor = BrickColor.new("Dark stone grey")
- Part20.TopSurface = Enum.SurfaceType.Smooth
- Part20.brickColor = BrickColor.new("Dark stone grey")
- ManualWeld21.Name = "Part-to-Part Strong Joint"
- ManualWeld21.Parent = Part20
- ManualWeld21.C0 = CFrame.new(-4.5, 0.600000024, 1, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- ManualWeld21.C1 = CFrame.new(-3.57028198, -0.599983215, 4.06246948, -0.965931892, 0.258809805, 0, 0, 0, 1, 0.258809805, 0.965931892, 0)
- ManualWeld21.Part0 = Part20
- ManualWeld21.Part1 = Part23
- ManualWeld21.part1 = Part23
- Script22.Name = "Disappearing Brick Script"
- Script22.Parent = Part20
- table.insert(cors,sandbox(Script22,function()
- enabled = 0
- val = 0
- function onTouched(part)
- -- All characters have a Humanoid object
- -- if the model has one, it is a character
- -- print("In The Script")
- local h = part.Parent:findFirstChild("Humanoid") -- Find Humanoids in whatever touched this
- if (h ~=nil) then -- If there is a Humanoid then
- -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
- if (enabled == 0) then
- enabled = 1
- val = val+0.1
- script.Parent.Transparency = val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- script.Parent.Transparency = 1
- script.Parent.CanCollide = false
- wait(2)
- val = 0
- enabled = 0
- script.Parent.Transparency = 0
- script.Parent.CanCollide = true
- end
- end
- end
- script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
- end))
- Part23.Name = "Disappearing Brick"
- Part23.Parent = Model14
- Part23.CFrame = CFrame.new(-42.3347893, 52.9999924, -28.0186558, -0.500203609, 0, 0.865915716, 0, 1, 0, -0.865915716, 0, -0.500203609)
- Part23.Orientation = Vector3.new(0, 120.010002, 0)
- Part23.Position = Vector3.new(-42.3347893, 52.9999924, -28.0186558)
- Part23.Rotation = Vector3.new(-180, 59.9900017, -180)
- Part23.Color = Color3.new(1, 0, 0)
- Part23.Size = Vector3.new(9, 1.20000005, 2)
- Part23.Anchored = true
- Part23.BottomSurface = Enum.SurfaceType.Smooth
- Part23.BrickColor = BrickColor.new("Really red")
- Part23.TopSurface = Enum.SurfaceType.Smooth
- Part23.brickColor = BrickColor.new("Really red")
- ManualWeld24.Name = "Part-to-Part Strong Joint"
- ManualWeld24.Parent = Part23
- ManualWeld24.C0 = CFrame.new(-4.5, 0.600000024, 1, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- ManualWeld24.C1 = CFrame.new(-3.57028198, -0.599983215, 4.06243896, -0.965931892, 0.258809924, 0, 0, 0, 1, 0.258809924, 0.965931892, 0)
- ManualWeld24.Part0 = Part23
- ManualWeld24.Part1 = Part26
- ManualWeld24.part1 = Part26
- Script25.Name = "Disappearing Brick Script"
- Script25.Parent = Part23
- table.insert(cors,sandbox(Script25,function()
- enabled = 0
- val = 0
- function onTouched(part)
- -- All characters have a Humanoid object
- -- if the model has one, it is a character
- -- print("In The Script")
- local h = part.Parent:findFirstChild("Humanoid") -- Find Humanoids in whatever touched this
- if (h ~=nil) then -- If there is a Humanoid then
- -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
- if (enabled == 0) then
- enabled = 1
- val = val+0.1
- script.Parent.Transparency = val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- script.Parent.Transparency = 1
- script.Parent.CanCollide = false
- wait(2)
- val = 0
- enabled = 0
- script.Parent.Transparency = 0
- script.Parent.CanCollide = true
- end
- end
- end
- script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
- end))
- Part26.Name = "Disappearing Brick"
- Part26.Parent = Model14
- Part26.CFrame = CFrame.new(-44.0666084, 54.1999435, -27.0182838, -0.259054065, 0, 0.965869904, 0, 1, 0, -0.965869963, 0, -0.259054035)
- Part26.Orientation = Vector3.new(0, 105.010002, 0)
- Part26.Position = Vector3.new(-44.0666084, 54.1999435, -27.0182838)
- Part26.Rotation = Vector3.new(-180, 74.9899979, -180)
- Part26.Color = Color3.new(0.854902, 0.521569, 0.254902)
- Part26.Size = Vector3.new(9, 1.20000005, 2)
- Part26.Anchored = true
- Part26.BottomSurface = Enum.SurfaceType.Smooth
- Part26.BrickColor = BrickColor.new("Bright orange")
- Part26.TopSurface = Enum.SurfaceType.Smooth
- Part26.brickColor = BrickColor.new("Bright orange")
- ManualWeld27.Name = "Part-to-Part Strong Joint"
- ManualWeld27.Parent = Part26
- ManualWeld27.C0 = CFrame.new(-4.5, 0.600000024, 1, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- ManualWeld27.C1 = CFrame.new(-3.5703125, -0.599983215, 4.06243896, -0.965931892, 0.258809805, 0, 0, 0, 1, 0.258809805, 0.965931892, 0)
- ManualWeld27.Part0 = Part26
- ManualWeld27.Part1 = Part15
- ManualWeld27.part1 = Part15
- Script28.Name = "Disappearing Brick Script"
- Script28.Parent = Part26
- table.insert(cors,sandbox(Script28,function()
- enabled = 0
- val = 0
- function onTouched(part)
- -- All characters have a Humanoid object
- -- if the model has one, it is a character
- -- print("In The Script")
- local h = part.Parent:findFirstChild("Humanoid") -- Find Humanoids in whatever touched this
- if (h ~=nil) then -- If there is a Humanoid then
- -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
- if (enabled == 0) then
- enabled = 1
- val = val+0.1
- script.Parent.Transparency = val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- script.Parent.Transparency = 1
- script.Parent.CanCollide = false
- wait(2)
- val = 0
- enabled = 0
- script.Parent.Transparency = 0
- script.Parent.CanCollide = true
- end
- end
- end
- script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
- end))
- Part29.Name = "Disappearing Brick"
- Part29.Parent = Model14
- Part29.CFrame = CFrame.new(-54.0783882, 32.599968, -31.1638184, 0.96591711, 0, 0.258871317, 0, 1, 0, -0.258871317, 0, 0.96591711)
- Part29.Orientation = Vector3.new(0, 15, 0)
- Part29.Position = Vector3.new(-54.0783882, 32.599968, -31.1638184)
- Part29.Rotation = Vector3.new(0, 15, 0)
- Part29.Color = Color3.new(0, 0, 1)
- Part29.Size = Vector3.new(9, 1.20000005, 2)
- Part29.Anchored = true
- Part29.BottomSurface = Enum.SurfaceType.Smooth
- Part29.BrickColor = BrickColor.new("Really blue")
- Part29.TopSurface = Enum.SurfaceType.Smooth
- Part29.brickColor = BrickColor.new("Really blue")
- Script30.Name = "Disappearing Brick Script"
- Script30.Parent = Part29
- table.insert(cors,sandbox(Script30,function()
- enabled = 0
- val = 0
- function onTouched(part)
- -- All characters have a Humanoid object
- -- if the model has one, it is a character
- -- print("In The Script")
- local h = part.Parent:findFirstChild("Humanoid") -- Find Humanoids in whatever touched this
- if (h ~=nil) then -- If there is a Humanoid then
- -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
- if (enabled == 0) then
- enabled = 1
- val = val+0.1
- script.Parent.Transparency = val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- script.Parent.Transparency = 1
- script.Parent.CanCollide = false
- wait(2)
- val = 0
- enabled = 0
- script.Parent.Transparency = 0
- script.Parent.CanCollide = true
- end
- end
- end
- script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
- end))
- Part31.Name = "Disappearing Brick"
- Part31.Parent = Model14
- Part31.CFrame = CFrame.new(-53.0782852, 31.3999577, -29.4318142, 0.500039101, 0, -0.866008639, 0, 0.99999994, 0, 0.866008699, 0, 0.500039101)
- Part31.Orientation = Vector3.new(0, -60, 0)
- Part31.Position = Vector3.new(-53.0782852, 31.3999577, -29.4318142)
- Part31.Rotation = Vector3.new(0, -60, 0)
- Part31.Color = Color3.new(0.0705882, 0.933333, 0.831373)
- Part31.Size = Vector3.new(2, 1.20000005, 9)
- Part31.Anchored = true
- Part31.BottomSurface = Enum.SurfaceType.Smooth
- Part31.BrickColor = BrickColor.new("Teal")
- Part31.TopSurface = Enum.SurfaceType.Smooth
- Part31.brickColor = BrickColor.new("Teal")
- ManualWeld32.Name = "Part-to-Part Strong Joint"
- ManualWeld32.Parent = Part31
- ManualWeld32.C0 = CFrame.new(-1, 0.600000024, 4.5, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- ManualWeld32.C1 = CFrame.new(-4.08786011, -0.600000381, 2.1305542, -0.258808851, -0.965928614, 0, 0, 0, 0.99999994, -0.965928614, 0.258808851, 0)
- ManualWeld32.Part0 = Part31
- ManualWeld32.Part1 = Part29
- ManualWeld32.part1 = Part29
- Script33.Name = "Disappearing Brick Script"
- Script33.Parent = Part31
- table.insert(cors,sandbox(Script33,function()
- enabled = 0
- val = 0
- function onTouched(part)
- -- All characters have a Humanoid object
- -- if the model has one, it is a character
- -- print("In The Script")
- local h = part.Parent:findFirstChild("Humanoid") -- Find Humanoids in whatever touched this
- if (h ~=nil) then -- If there is a Humanoid then
- -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
- if (enabled == 0) then
- enabled = 1
- val = val+0.1
- script.Parent.Transparency = val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- script.Parent.Transparency = 1
- script.Parent.CanCollide = false
- wait(2)
- val = 0
- enabled = 0
- script.Parent.Transparency = 0
- script.Parent.CanCollide = true
- end
- end
- end
- script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
- end))
- Part34.Name = "Disappearing Brick"
- Part34.Parent = Model14
- Part34.CFrame = CFrame.new(-46.0000305, 26.6000042, -26.4999771, 1.00000513, 0, 3.27825546e-07, 0, 1, 0, -2.98023224e-07, 0, 1.00000513)
- Part34.Position = Vector3.new(-46.0000305, 26.6000042, -26.4999771)
- Part34.Color = Color3.new(1, 0, 0)
- Part34.Size = Vector3.new(2, 1.20000005, 9)
- Part34.Anchored = true
- Part34.BottomSurface = Enum.SurfaceType.Smooth
- Part34.BrickColor = BrickColor.new("Really red")
- Part34.TopSurface = Enum.SurfaceType.Smooth
- Part34.brickColor = BrickColor.new("Really red")
- ManualWeld35.Name = "Part-to-Part Strong Joint"
- ManualWeld35.Parent = Part34
- ManualWeld35.C0 = CFrame.new(-1, 0.600000024, 4.5, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- ManualWeld35.C1 = CFrame.new(2.13061523, -0.599999428, 4.08787537, -0.965928555, 0.258808911, 0, 0, 0, 1, 0.258808911, 0.965928555, 0)
- ManualWeld35.Part0 = Part34
- ManualWeld35.Part1 = Part37
- ManualWeld35.part1 = Part37
- Script36.Name = "Disappearing Brick Script"
- Script36.Parent = Part34
- table.insert(cors,sandbox(Script36,function()
- enabled = 0
- val = 0
- function onTouched(part)
- -- All characters have a Humanoid object
- -- if the model has one, it is a character
- -- print("In The Script")
- local h = part.Parent:findFirstChild("Humanoid") -- Find Humanoids in whatever touched this
- if (h ~=nil) then -- If there is a Humanoid then
- -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
- if (enabled == 0) then
- enabled = 1
- val = val+0.1
- script.Parent.Transparency = val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- script.Parent.Transparency = 1
- script.Parent.CanCollide = false
- wait(2)
- val = 0
- enabled = 0
- script.Parent.Transparency = 0
- script.Parent.CanCollide = true
- end
- end
- end
- script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
- end))
- Part37.Name = "Disappearing Brick"
- Part37.Parent = Model14
- Part37.CFrame = CFrame.new(-48.0000381, 27.7999973, -26.4999733, 0.965933561, 0, -0.258809894, 0, 1, 0, 0.258809924, 0, 0.965933561)
- Part37.Orientation = Vector3.new(0, -15, 0)
- Part37.Position = Vector3.new(-48.0000381, 27.7999973, -26.4999733)
- Part37.Rotation = Vector3.new(0, -15, 0)
- Part37.Color = Color3.new(0.854902, 0.521569, 0.254902)
- Part37.Size = Vector3.new(2, 1.20000005, 9)
- Part37.Anchored = true
- Part37.BottomSurface = Enum.SurfaceType.Smooth
- Part37.BrickColor = BrickColor.new("Bright orange")
- Part37.TopSurface = Enum.SurfaceType.Smooth
- Part37.brickColor = BrickColor.new("Bright orange")
- ManualWeld38.Name = "Part-to-Part Strong Joint"
- ManualWeld38.Parent = Part37
- ManualWeld38.C0 = CFrame.new(-1, 0.600000024, 4.5, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- ManualWeld38.C1 = CFrame.new(2.1305542, -0.600000381, 4.08787537, -0.965928733, 0.258808941, 0, 0, 0, 1, 0.258808941, 0.965928733, 0)
- ManualWeld38.Part0 = Part37
- ManualWeld38.Part1 = Part40
- ManualWeld38.part1 = Part40
- Script39.Name = "Disappearing Brick Script"
- Script39.Parent = Part37
- table.insert(cors,sandbox(Script39,function()
- enabled = 0
- val = 0
- function onTouched(part)
- -- All characters have a Humanoid object
- -- if the model has one, it is a character
- -- print("In The Script")
- local h = part.Parent:findFirstChild("Humanoid") -- Find Humanoids in whatever touched this
- if (h ~=nil) then -- If there is a Humanoid then
- -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
- if (enabled == 0) then
- enabled = 1
- val = val+0.1
- script.Parent.Transparency = val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- script.Parent.Transparency = 1
- script.Parent.CanCollide = false
- wait(2)
- val = 0
- enabled = 0
- script.Parent.Transparency = 0
- script.Parent.CanCollide = true
- end
- end
- end
- script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
- end))
- Part40.Name = "Disappearing Brick"
- Part40.Parent = Model14
- Part40.CFrame = CFrame.new(-49.9319038, 29.0000038, -27.0176125, 0.866040587, 0, -0.499984115, 0, 1, 0, 0.499984145, 0, 0.866040587)
- Part40.Orientation = Vector3.new(0, -30, 0)
- Part40.Position = Vector3.new(-49.9319038, 29.0000038, -27.0176125)
- Part40.Rotation = Vector3.new(0, -30, 0)
- Part40.Color = Color3.new(1, 1, 0)
- Part40.Size = Vector3.new(2, 1.20000005, 9)
- Part40.Anchored = true
- Part40.BottomSurface = Enum.SurfaceType.Smooth
- Part40.BrickColor = BrickColor.new("New Yeller")
- Part40.TopSurface = Enum.SurfaceType.Smooth
- Part40.brickColor = BrickColor.new("New Yeller")
- Script41.Name = "Disappearing Brick Script"
- Script41.Parent = Part40
- table.insert(cors,sandbox(Script41,function()
- enabled = 0
- val = 0
- function onTouched(part)
- -- All characters have a Humanoid object
- -- if the model has one, it is a character
- -- print("In The Script")
- local h = part.Parent:findFirstChild("Humanoid") -- Find Humanoids in whatever touched this
- if (h ~=nil) then -- If there is a Humanoid then
- -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
- if (enabled == 0) then
- enabled = 1
- val = val+0.1
- script.Parent.Transparency = val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- script.Parent.Transparency = 1
- script.Parent.CanCollide = false
- wait(2)
- val = 0
- enabled = 0
- script.Parent.Transparency = 0
- script.Parent.CanCollide = true
- end
- end
- end
- script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
- end))
- ManualWeld42.Name = "Part-to-Part Strong Joint"
- ManualWeld42.Parent = Part40
- ManualWeld42.C0 = CFrame.new(-1, 0.600000024, 4.5, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- ManualWeld42.C1 = CFrame.new(-2.13061523, -0.600000381, -4.08789063, 0.965928674, -0.25880903, 0, 0, 0, 1, -0.25880903, -0.965928674, 0)
- ManualWeld42.Part0 = Part40
- ManualWeld42.Part1 = Part43
- ManualWeld42.part1 = Part43
- Part43.Name = "Disappearing Brick"
- Part43.Parent = Model14
- Part43.CFrame = CFrame.new(-51.6639977, 30.1999722, -28.0176201, -0.707132876, 0, 0.707087874, 0, 1, 0, -0.707087874, 0, -0.707132876)
- Part43.Orientation = Vector3.new(0, 135, 0)
- Part43.Position = Vector3.new(-51.6639977, 30.1999722, -28.0176201)
- Part43.Rotation = Vector3.new(-180, 45, -180)
- Part43.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part43.Size = Vector3.new(2, 1.20000005, 9)
- Part43.Anchored = true
- Part43.BottomSurface = Enum.SurfaceType.Smooth
- Part43.BrickColor = BrickColor.new("Dark green")
- Part43.TopSurface = Enum.SurfaceType.Smooth
- Part43.brickColor = BrickColor.new("Dark green")
- Script44.Name = "Disappearing Brick Script"
- Script44.Parent = Part43
- table.insert(cors,sandbox(Script44,function()
- enabled = 0
- val = 0
- function onTouched(part)
- -- All characters have a Humanoid object
- -- if the model has one, it is a character
- -- print("In The Script")
- local h = part.Parent:findFirstChild("Humanoid") -- Find Humanoids in whatever touched this
- if (h ~=nil) then -- If there is a Humanoid then
- -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
- if (enabled == 0) then
- enabled = 1
- val = val+0.1
- script.Parent.Transparency = val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- script.Parent.Transparency = 1
- script.Parent.CanCollide = false
- wait(2)
- val = 0
- enabled = 0
- script.Parent.Transparency = 0
- script.Parent.CanCollide = true
- end
- end
- end
- script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
- end))
- ManualWeld45.Name = "Part-to-Part Strong Joint"
- ManualWeld45.Parent = Part43
- ManualWeld45.C0 = CFrame.new(-1, 0.600000024, 4.5, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- ManualWeld45.C1 = CFrame.new(1.7331543, -0.600000381, -5.12313843, 0.965928555, -0.258808941, 0, 0, 0, 0.99999994, -0.258808941, -0.965928555, 0)
- ManualWeld45.Part0 = Part43
- ManualWeld45.Part1 = Part31
- ManualWeld45.part1 = Part31
- Part46.Name = "Disappearing Brick"
- Part46.Parent = Model14
- Part46.CFrame = CFrame.new(-40.9225502, 45.8000565, -38.7612648, -0.865947008, 0, -0.500148952, 0, 1, 0, 0.500148952, 0, -0.865947008)
- Part46.Orientation = Vector3.new(0, -149.990005, 0)
- Part46.Position = Vector3.new(-40.9225502, 45.8000565, -38.7612648)
- Part46.Rotation = Vector3.new(-180, -30.0100002, -180)
- Part46.Color = Color3.new(0, 0, 1)
- Part46.Size = Vector3.new(9, 1.20000005, 2)
- Part46.Anchored = true
- Part46.BottomSurface = Enum.SurfaceType.Smooth
- Part46.BrickColor = BrickColor.new("Really blue")
- Part46.TopSurface = Enum.SurfaceType.Smooth
- Part46.brickColor = BrickColor.new("Really blue")
- ManualWeld47.Name = "Part-to-Part Strong Joint"
- ManualWeld47.Parent = Part46
- ManualWeld47.C0 = CFrame.new(-4.5, 0.600000024, 1, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- ManualWeld47.C1 = CFrame.new(-3.5703125, -0.600004196, 4.0625, -0.965931535, 0.258809745, 0, 0, 0, 1, 0.258809745, 0.965931535, 0)
- ManualWeld47.Part0 = Part46
- ManualWeld47.Part1 = Part49
- ManualWeld47.part1 = Part49
- Script48.Name = "Disappearing Brick Script"
- Script48.Parent = Part46
- table.insert(cors,sandbox(Script48,function()
- enabled = 0
- val = 0
- function onTouched(part)
- -- All characters have a Humanoid object
- -- if the model has one, it is a character
- -- print("In The Script")
- local h = part.Parent:findFirstChild("Humanoid") -- Find Humanoids in whatever touched this
- if (h ~=nil) then -- If there is a Humanoid then
- -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
- if (enabled == 0) then
- enabled = 1
- val = val+0.1
- script.Parent.Transparency = val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- script.Parent.Transparency = 1
- script.Parent.CanCollide = false
- wait(2)
- val = 0
- enabled = 0
- script.Parent.Transparency = 0
- script.Parent.CanCollide = true
- end
- end
- end
- script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
- end))
- Part49.Name = "Disappearing Brick"
- Part49.Parent = Model14
- Part49.CFrame = CFrame.new(-39.9223061, 47.0000572, -37.0293274, -0.965885997, 0, -0.258993298, 0, 1, 0, 0.258993268, 0, -0.965885997)
- Part49.Orientation = Vector3.new(0, -164.990005, 0)
- Part49.Position = Vector3.new(-39.9223061, 47.0000572, -37.0293274)
- Part49.Rotation = Vector3.new(-180, -15.0100002, -180)
- Part49.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part49.Size = Vector3.new(9, 1.20000005, 2)
- Part49.Anchored = true
- Part49.BottomSurface = Enum.SurfaceType.Smooth
- Part49.BrickColor = BrickColor.new("Royal purple")
- Part49.TopSurface = Enum.SurfaceType.Smooth
- Part49.brickColor = BrickColor.new("Royal purple")
- ManualWeld50.Name = "Part-to-Part Strong Joint"
- ManualWeld50.Parent = Part49
- ManualWeld50.C0 = CFrame.new(-4.5, 0.600000024, 1, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- ManualWeld50.C1 = CFrame.new(-3.57028198, -0.599990845, 4.06243896, -0.965931594, 0.258809716, 0, 0, 0, 1, 0.258809716, 0.965931594, 0)
- ManualWeld50.Part0 = Part49
- ManualWeld50.Part1 = Part52
- ManualWeld50.part1 = Part52
- Script51.Name = "Disappearing Brick Script"
- Script51.Parent = Part49
- table.insert(cors,sandbox(Script51,function()
- enabled = 0
- val = 0
- function onTouched(part)
- -- All characters have a Humanoid object
- -- if the model has one, it is a character
- -- print("In The Script")
- local h = part.Parent:findFirstChild("Humanoid") -- Find Humanoids in whatever touched this
- if (h ~=nil) then -- If there is a Humanoid then
- -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
- if (enabled == 0) then
- enabled = 1
- val = val+0.1
- script.Parent.Transparency = val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- script.Parent.Transparency = 1
- script.Parent.CanCollide = false
- wait(2)
- val = 0
- enabled = 0
- script.Parent.Transparency = 0
- script.Parent.CanCollide = true
- end
- end
- end
- script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
- end))
- Part52.Name = "Disappearing Brick"
- Part52.Parent = Model14
- Part52.CFrame = CFrame.new(-39.4043579, 48.200058, -35.0975533, -1.00000668, 0, -0.000189125538, 0, 1, 0, 0.000189125538, 0, -1.00000668)
- Part52.Orientation = Vector3.new(0, -179.990005, 0)
- Part52.Position = Vector3.new(-39.4043579, 48.200058, -35.0975533)
- Part52.Rotation = Vector3.new(-180, -0.00999999978, -180)
- Part52.Color = Color3.new(0, 1, 0)
- Part52.Size = Vector3.new(9, 1.20000005, 2)
- Part52.Anchored = true
- Part52.BottomSurface = Enum.SurfaceType.Smooth
- Part52.BrickColor = BrickColor.new("Lime green")
- Part52.TopSurface = Enum.SurfaceType.Smooth
- Part52.brickColor = BrickColor.new("Lime green")
- ManualWeld53.Name = "Part-to-Part Strong Joint"
- ManualWeld53.Parent = Part52
- ManualWeld53.C0 = CFrame.new(-4.5, 0.600000024, 1, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- ManualWeld53.C1 = CFrame.new(-3.57025146, -0.599983215, 4.06242371, -0.965931594, 0.258809686, 0, 0, 0, 1, 0.258809686, 0.965931594, 0)
- ManualWeld53.Part0 = Part52
- ManualWeld53.Part1 = Part55
- ManualWeld53.part1 = Part55
- Script54.Name = "Disappearing Brick Script"
- Script54.Parent = Part52
- table.insert(cors,sandbox(Script54,function()
- enabled = 0
- val = 0
- function onTouched(part)
- -- All characters have a Humanoid object
- -- if the model has one, it is a character
- -- print("In The Script")
- local h = part.Parent:findFirstChild("Humanoid") -- Find Humanoids in whatever touched this
- if (h ~=nil) then -- If there is a Humanoid then
- -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
- if (enabled == 0) then
- enabled = 1
- val = val+0.1
- script.Parent.Transparency = val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- script.Parent.Transparency = 1
- script.Parent.CanCollide = false
- wait(2)
- val = 0
- enabled = 0
- script.Parent.Transparency = 0
- script.Parent.CanCollide = true
- end
- end
- end
- script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
- end))
- Part55.Name = "Disappearing Brick"
- Part55.Parent = Model14
- Part55.CFrame = CFrame.new(-39.4039917, 49.4000282, -33.0975418, -0.965983868, 0, 0.258627832, 0, 1, 0, -0.258627892, 0, -0.965983868)
- Part55.Orientation = Vector3.new(0, 165.009995, 0)
- Part55.Position = Vector3.new(-39.4039917, 49.4000282, -33.0975418)
- Part55.Rotation = Vector3.new(-180, 14.9899998, -180)
- Part55.Color = Color3.new(1, 0, 0.74902)
- Part55.Size = Vector3.new(9, 1.20000005, 2)
- Part55.Anchored = true
- Part55.BottomSurface = Enum.SurfaceType.Smooth
- Part55.BrickColor = BrickColor.new("Hot pink")
- Part55.TopSurface = Enum.SurfaceType.Smooth
- Part55.brickColor = BrickColor.new("Hot pink")
- ManualWeld56.Name = "Part-to-Part Strong Joint"
- ManualWeld56.Parent = Part55
- ManualWeld56.C0 = CFrame.new(-4.5, 0.600000024, 1, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- ManualWeld56.C1 = CFrame.new(-3.57019043, -0.599983215, 4.06246948, -0.965931654, 0.258809775, 0, 0, 0, 1, 0.258809775, 0.965931654, 0)
- ManualWeld56.Part0 = Part55
- ManualWeld56.Part1 = Part17
- ManualWeld56.part1 = Part17
- Script57.Name = "Disappearing Brick Script"
- Script57.Parent = Part55
- table.insert(cors,sandbox(Script57,function()
- enabled = 0
- val = 0
- function onTouched(part)
- -- All characters have a Humanoid object
- -- if the model has one, it is a character
- -- print("In The Script")
- local h = part.Parent:findFirstChild("Humanoid") -- Find Humanoids in whatever touched this
- if (h ~=nil) then -- If there is a Humanoid then
- -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
- if (enabled == 0) then
- enabled = 1
- val = val+0.1
- script.Parent.Transparency = val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- script.Parent.Transparency = 1
- script.Parent.CanCollide = false
- wait(2)
- val = 0
- enabled = 0
- script.Parent.Transparency = 0
- script.Parent.CanCollide = true
- end
- end
- end
- script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
- end))
- Part58.Name = "Disappearing Brick"
- Part58.Parent = Model14
- Part58.CFrame = CFrame.new(-54.5960999, 33.7999611, -33.0957108, 1.00000513, 0, 6.32703304e-05, 0, 1, 0, -6.32405281e-05, 0, 1.00000513)
- Part58.Position = Vector3.new(-54.5960999, 33.7999611, -33.0957108)
- Part58.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part58.Size = Vector3.new(9, 1.20000005, 2)
- Part58.Anchored = true
- Part58.BottomSurface = Enum.SurfaceType.Smooth
- Part58.BrickColor = BrickColor.new("Royal purple")
- Part58.TopSurface = Enum.SurfaceType.Smooth
- Part58.brickColor = BrickColor.new("Royal purple")
- ManualWeld59.Name = "Part-to-Part Strong Joint"
- ManualWeld59.Parent = Part58
- ManualWeld59.C0 = CFrame.new(4.5, -0.600000024, 1, 1, 0, 0, 0, 0, -1, -0, 1, 0)
- ManualWeld59.C1 = CFrame.new(4.08792114, 0.600004196, 0.130523682, 0.965928555, -0.258808911, 0, 0, 0, -1, 0.258808911, 0.965928555, 0)
- ManualWeld59.Part0 = Part58
- ManualWeld59.Part1 = Part29
- ManualWeld59.part1 = Part29
- ManualWeld60.Name = "Part-to-Part Strong Joint"
- ManualWeld60.Parent = Part58
- ManualWeld60.C0 = CFrame.new(-4.5, 0.600000024, 1, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- ManualWeld60.C1 = CFrame.new(-3.57025146, -0.600004196, 4.06242371, -0.965928555, 0.258808911, 0, 0, 0, 1, 0.258808911, 0.965928555, 0)
- ManualWeld60.Part0 = Part58
- ManualWeld60.Part1 = Part62
- ManualWeld60.part1 = Part62
- Script61.Name = "Disappearing Brick Script"
- Script61.Parent = Part58
- table.insert(cors,sandbox(Script61,function()
- enabled = 0
- val = 0
- function onTouched(part)
- -- All characters have a Humanoid object
- -- if the model has one, it is a character
- -- print("In The Script")
- local h = part.Parent:findFirstChild("Humanoid") -- Find Humanoids in whatever touched this
- if (h ~=nil) then -- If there is a Humanoid then
- -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
- if (enabled == 0) then
- enabled = 1
- val = val+0.1
- script.Parent.Transparency = val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- script.Parent.Transparency = 1
- script.Parent.CanCollide = false
- wait(2)
- val = 0
- enabled = 0
- script.Parent.Transparency = 0
- script.Parent.CanCollide = true
- end
- end
- end
- script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
- end))
- Part62.Name = "Disappearing Brick"
- Part62.Parent = Model14
- Part62.CFrame = CFrame.new(-54.5962105, 34.9999161, -35.0957184, 0.965949833, 0, -0.258749098, 0, 1, 0, 0.258749127, 0, 0.965949893)
- Part62.Orientation = Vector3.new(0, -15, 0)
- Part62.Position = Vector3.new(-54.5962105, 34.9999161, -35.0957184)
- Part62.Rotation = Vector3.new(0, -15, 0)
- Part62.Color = Color3.new(0, 1, 0)
- Part62.Size = Vector3.new(9, 1.20000005, 2)
- Part62.Anchored = true
- Part62.BottomSurface = Enum.SurfaceType.Smooth
- Part62.BrickColor = BrickColor.new("Lime green")
- Part62.TopSurface = Enum.SurfaceType.Smooth
- Part62.brickColor = BrickColor.new("Lime green")
- ManualWeld63.Name = "Part-to-Part Strong Joint"
- ManualWeld63.Parent = Part62
- ManualWeld63.C0 = CFrame.new(-4.5, 0.600000024, 1, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- ManualWeld63.C1 = CFrame.new(-3.57019043, -0.600004196, 4.06240845, -0.965929151, 0.25880897, 0, 0, 0, 1, 0.25880897, 0.965929151, 0)
- ManualWeld63.Part0 = Part62
- ManualWeld63.Part1 = Part65
- ManualWeld63.part1 = Part65
- Script64.Name = "Disappearing Brick Script"
- Script64.Parent = Part62
- table.insert(cors,sandbox(Script64,function()
- enabled = 0
- val = 0
- function onTouched(part)
- -- All characters have a Humanoid object
- -- if the model has one, it is a character
- -- print("In The Script")
- local h = part.Parent:findFirstChild("Humanoid") -- Find Humanoids in whatever touched this
- if (h ~=nil) then -- If there is a Humanoid then
- -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
- if (enabled == 0) then
- enabled = 1
- val = val+0.1
- script.Parent.Transparency = val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- script.Parent.Transparency = 1
- script.Parent.CanCollide = false
- wait(2)
- val = 0
- enabled = 0
- script.Parent.Transparency = 0
- script.Parent.CanCollide = true
- end
- end
- end
- script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
- end))
- Part65.Name = "Disappearing Brick"
- Part65.Parent = Model14
- Part65.CFrame = CFrame.new(-54.078743, 36.1999168, -37.0275993, 0.866072476, 0, -0.499929786, 0, 1, 0, 0.499929816, 0, 0.866072476)
- Part65.Orientation = Vector3.new(0, -30, 0)
- Part65.Position = Vector3.new(-54.078743, 36.1999168, -37.0275993)
- Part65.Rotation = Vector3.new(0, -30, 0)
- Part65.Color = Color3.new(1, 0, 0.74902)
- Part65.Size = Vector3.new(9, 1.20000005, 2)
- Part65.Anchored = true
- Part65.BottomSurface = Enum.SurfaceType.Smooth
- Part65.BrickColor = BrickColor.new("Hot pink")
- Part65.TopSurface = Enum.SurfaceType.Smooth
- Part65.brickColor = BrickColor.new("Hot pink")
- ManualWeld66.Name = "Part-to-Part Strong Joint"
- ManualWeld66.Parent = Part65
- ManualWeld66.C0 = CFrame.new(-4.5, 0.600000024, 1, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- ManualWeld66.C1 = CFrame.new(-3.57025146, -0.600004196, 4.06248474, -0.965929747, 0.258809209, 0, 0, 0, 1, 0.258809209, 0.965929747, 0)
- ManualWeld66.Part0 = Part65
- ManualWeld66.Part1 = Part68
- ManualWeld66.part1 = Part68
- Script67.Name = "Disappearing Brick Script"
- Script67.Parent = Part65
- table.insert(cors,sandbox(Script67,function()
- enabled = 0
- val = 0
- function onTouched(part)
- -- All characters have a Humanoid object
- -- if the model has one, it is a character
- -- print("In The Script")
- local h = part.Parent:findFirstChild("Humanoid") -- Find Humanoids in whatever touched this
- if (h ~=nil) then -- If there is a Humanoid then
- -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
- if (enabled == 0) then
- enabled = 1
- val = val+0.1
- script.Parent.Transparency = val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- script.Parent.Transparency = 1
- script.Parent.CanCollide = false
- wait(2)
- val = 0
- enabled = 0
- script.Parent.Transparency = 0
- script.Parent.CanCollide = true
- end
- end
- end
- script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
- end))
- Part68.Name = "Disappearing Brick"
- Part68.Parent = Model14
- Part68.CFrame = CFrame.new(-53.0788689, 37.3999367, -38.7598038, 0.707177818, 0, -0.707043767, 0, 1, 0, 0.707043767, 0, 0.707177818)
- Part68.Orientation = Vector3.new(0, -44.9900017, 0)
- Part68.Position = Vector3.new(-53.0788689, 37.3999367, -38.7598038)
- Part68.Rotation = Vector3.new(0, -44.9900017, 0)
- Part68.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part68.Size = Vector3.new(9, 1.20000005, 2)
- Part68.Anchored = true
- Part68.BottomSurface = Enum.SurfaceType.Smooth
- Part68.BrickColor = BrickColor.new("Reddish brown")
- Part68.TopSurface = Enum.SurfaceType.Smooth
- Part68.brickColor = BrickColor.new("Reddish brown")
- ManualWeld69.Name = "Part-to-Part Strong Joint"
- ManualWeld69.Parent = Part68
- ManualWeld69.C0 = CFrame.new(-4.5, 0.600000024, 1, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- ManualWeld69.C1 = CFrame.new(-3.57025146, -0.600004196, 4.06237793, -0.965929806, 0.258809358, 0, 0, 0, 1, 0.258809358, 0.965929806, 0)
- ManualWeld69.Part0 = Part68
- ManualWeld69.Part1 = Part71
- ManualWeld69.part1 = Part71
- Script70.Name = "Disappearing Brick Script"
- Script70.Parent = Part68
- table.insert(cors,sandbox(Script70,function()
- enabled = 0
- val = 0
- function onTouched(part)
- -- All characters have a Humanoid object
- -- if the model has one, it is a character
- -- print("In The Script")
- local h = part.Parent:findFirstChild("Humanoid") -- Find Humanoids in whatever touched this
- if (h ~=nil) then -- If there is a Humanoid then
- -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
- if (enabled == 0) then
- enabled = 1
- val = val+0.1
- script.Parent.Transparency = val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- script.Parent.Transparency = 1
- script.Parent.CanCollide = false
- wait(2)
- val = 0
- enabled = 0
- script.Parent.Transparency = 0
- script.Parent.CanCollide = true
- end
- end
- end
- script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
- end))
- Part71.Name = "Disappearing Brick"
- Part71.Parent = Model14
- Part71.CFrame = CFrame.new(-51.6647949, 38.5999298, -40.1741104, 0.500093997, 0, -0.865977883, 0, 1, 0, 0.865977883, 0, 0.500093997)
- Part71.Orientation = Vector3.new(0, -59.9900017, 0)
- Part71.Position = Vector3.new(-51.6647949, 38.5999298, -40.1741104)
- Part71.Rotation = Vector3.new(0, -59.9900017, 0)
- Part71.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part71.Size = Vector3.new(9, 1.20000005, 2)
- Part71.Anchored = true
- Part71.BottomSurface = Enum.SurfaceType.Smooth
- Part71.BrickColor = BrickColor.new("Dark stone grey")
- Part71.TopSurface = Enum.SurfaceType.Smooth
- Part71.brickColor = BrickColor.new("Dark stone grey")
- ManualWeld72.Name = "Part-to-Part Strong Joint"
- ManualWeld72.Parent = Part71
- ManualWeld72.C0 = CFrame.new(-4.5, 0.600000024, 1, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- ManualWeld72.C1 = CFrame.new(-3.5703125, -0.600004196, 4.06240845, -0.965930104, 0.258809417, 0, 0, 0, 1, 0.258809417, 0.965930104, 0)
- ManualWeld72.Part0 = Part71
- ManualWeld72.Part1 = Part74
- ManualWeld72.part1 = Part74
- Script73.Name = "Disappearing Brick Script"
- Script73.Parent = Part71
- table.insert(cors,sandbox(Script73,function()
- enabled = 0
- val = 0
- function onTouched(part)
- -- All characters have a Humanoid object
- -- if the model has one, it is a character
- -- print("In The Script")
- local h = part.Parent:findFirstChild("Humanoid") -- Find Humanoids in whatever touched this
- if (h ~=nil) then -- If there is a Humanoid then
- -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
- if (enabled == 0) then
- enabled = 1
- val = val+0.1
- script.Parent.Transparency = val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- script.Parent.Transparency = 1
- script.Parent.CanCollide = false
- wait(2)
- val = 0
- enabled = 0
- script.Parent.Transparency = 0
- script.Parent.CanCollide = true
- end
- end
- end
- script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
- end))
- Part74.Name = "Disappearing Brick"
- Part74.Parent = Model14
- Part74.CFrame = CFrame.new(-49.9328537, 39.7999268, -41.1742363, 0.258932263, 0, -0.965901673, 0, 1, 0, 0.965901673, 0, 0.258932233)
- Part74.Orientation = Vector3.new(0, -74.9899979, 0)
- Part74.Position = Vector3.new(-49.9328537, 39.7999268, -41.1742363)
- Part74.Rotation = Vector3.new(0, -74.9899979, 0)
- Part74.Color = Color3.new(1, 0, 0)
- Part74.Size = Vector3.new(9, 1.20000005, 2)
- Part74.Anchored = true
- Part74.BottomSurface = Enum.SurfaceType.Smooth
- Part74.BrickColor = BrickColor.new("Really red")
- Part74.TopSurface = Enum.SurfaceType.Smooth
- Part74.brickColor = BrickColor.new("Really red")
- ManualWeld75.Name = "Part-to-Part Strong Joint"
- ManualWeld75.Parent = Part74
- ManualWeld75.C0 = CFrame.new(-4.5, 0.600000024, 1, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- ManualWeld75.C1 = CFrame.new(-3.5703125, -0.600004196, 4.06237793, -0.965930283, 0.258809388, 0, 0, 0, 1, 0.258809388, 0.965930283, 0)
- ManualWeld75.Part0 = Part74
- ManualWeld75.Part1 = Part77
- ManualWeld75.part1 = Part77
- Script76.Name = "Disappearing Brick Script"
- Script76.Parent = Part74
- table.insert(cors,sandbox(Script76,function()
- enabled = 0
- val = 0
- function onTouched(part)
- -- All characters have a Humanoid object
- -- if the model has one, it is a character
- -- print("In The Script")
- local h = part.Parent:findFirstChild("Humanoid") -- Find Humanoids in whatever touched this
- if (h ~=nil) then -- If there is a Humanoid then
- -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
- if (enabled == 0) then
- enabled = 1
- val = val+0.1
- script.Parent.Transparency = val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- script.Parent.Transparency = 1
- script.Parent.CanCollide = false
- wait(2)
- val = 0
- enabled = 0
- script.Parent.Transparency = 0
- script.Parent.CanCollide = true
- end
- end
- end
- script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
- end))
- Part77.Name = "Disappearing Brick"
- Part77.Parent = Model14
- Part77.CFrame = CFrame.new(-48.0010834, 40.9999275, -41.69207, 0.000126123428, 0, -1.00000596, 0, 1, 0, 1.00000608, 0, 0.000126093626)
- Part77.Orientation = Vector3.new(0, -89.9899979, 0)
- Part77.Position = Vector3.new(-48.0010834, 40.9999275, -41.69207)
- Part77.Rotation = Vector3.new(0, -90, 0)
- Part77.Color = Color3.new(0.854902, 0.521569, 0.254902)
- Part77.Size = Vector3.new(9, 1.20000005, 2)
- Part77.Anchored = true
- Part77.BottomSurface = Enum.SurfaceType.Smooth
- Part77.BrickColor = BrickColor.new("Bright orange")
- Part77.TopSurface = Enum.SurfaceType.Smooth
- Part77.brickColor = BrickColor.new("Bright orange")
- ManualWeld78.Name = "Part-to-Part Strong Joint"
- ManualWeld78.Parent = Part77
- ManualWeld78.C0 = CFrame.new(-4.5, 0.600000024, 1, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- ManualWeld78.C1 = CFrame.new(-3.57025146, -0.600004196, 4.06243896, -0.965930462, 0.258809417, 0, 0, 0, 1, 0.258809417, 0.965930462, 0)
- ManualWeld78.Part0 = Part77
- ManualWeld78.Part1 = Part80
- ManualWeld78.part1 = Part80
- Script79.Name = "Disappearing Brick Script"
- Script79.Parent = Part77
- table.insert(cors,sandbox(Script79,function()
- enabled = 0
- val = 0
- function onTouched(part)
- -- All characters have a Humanoid object
- -- if the model has one, it is a character
- -- print("In The Script")
- local h = part.Parent:findFirstChild("Humanoid") -- Find Humanoids in whatever touched this
- if (h ~=nil) then -- If there is a Humanoid then
- -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
- if (enabled == 0) then
- enabled = 1
- val = val+0.1
- script.Parent.Transparency = val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- script.Parent.Transparency = 1
- script.Parent.CanCollide = false
- wait(2)
- val = 0
- enabled = 0
- script.Parent.Transparency = 0
- script.Parent.CanCollide = true
- end
- end
- end
- script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
- end))
- Part80.Name = "Disappearing Brick"
- Part80.Parent = Model14
- Part80.CFrame = CFrame.new(-46.0010757, 42.1999359, -41.692318, -0.258688658, 0, -0.965967119, 0, 1, 0, 0.965967119, 0, -0.258688688)
- Part80.Orientation = Vector3.new(0, -104.989998, 0)
- Part80.Position = Vector3.new(-46.0010757, 42.1999359, -41.692318)
- Part80.Rotation = Vector3.new(-180, -75.0100021, -180)
- Part80.Color = Color3.new(1, 1, 0)
- Part80.Size = Vector3.new(9, 1.20000005, 2)
- Part80.Anchored = true
- Part80.BottomSurface = Enum.SurfaceType.Smooth
- Part80.BrickColor = BrickColor.new("New Yeller")
- Part80.TopSurface = Enum.SurfaceType.Smooth
- Part80.brickColor = BrickColor.new("New Yeller")
- ManualWeld81.Name = "Part-to-Part Strong Joint"
- ManualWeld81.Parent = Part80
- ManualWeld81.C0 = CFrame.new(-4.5, 0.600000024, 1, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- ManualWeld81.C1 = CFrame.new(-3.57025146, -0.600004196, 4.06243896, -0.96593082, 0.258809477, 0, 0, 0, 1, 0.258809477, 0.96593082, 0)
- ManualWeld81.Part0 = Part80
- ManualWeld81.Part1 = Part83
- ManualWeld81.part1 = Part83
- Script82.Name = "Disappearing Brick Script"
- Script82.Parent = Part80
- table.insert(cors,sandbox(Script82,function()
- enabled = 0
- val = 0
- function onTouched(part)
- -- All characters have a Humanoid object
- -- if the model has one, it is a character
- -- print("In The Script")
- local h = part.Parent:findFirstChild("Humanoid") -- Find Humanoids in whatever touched this
- if (h ~=nil) then -- If there is a Humanoid then
- -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
- if (enabled == 0) then
- enabled = 1
- val = val+0.1
- script.Parent.Transparency = val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- script.Parent.Transparency = 1
- script.Parent.CanCollide = false
- wait(2)
- val = 0
- enabled = 0
- script.Parent.Transparency = 0
- script.Parent.CanCollide = true
- end
- end
- end
- script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
- end))
- Part83.Name = "Disappearing Brick"
- Part83.Parent = Model14
- Part83.CFrame = CFrame.new(-44.0691757, 43.4000397, -41.1749725, -0.499875814, 0, -0.866104543, 0, 1, 0, 0.866104543, 0, -0.499875844)
- Part83.Orientation = Vector3.new(0, -119.989998, 0)
- Part83.Position = Vector3.new(-44.0691757, 43.4000397, -41.1749725)
- Part83.Rotation = Vector3.new(-180, -60.0099983, -180)
- Part83.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part83.Size = Vector3.new(9, 1.20000005, 2)
- Part83.Anchored = true
- Part83.BottomSurface = Enum.SurfaceType.Smooth
- Part83.BrickColor = BrickColor.new("Dark green")
- Part83.TopSurface = Enum.SurfaceType.Smooth
- Part83.brickColor = BrickColor.new("Dark green")
- ManualWeld84.Name = "Part-to-Part Strong Joint"
- ManualWeld84.Parent = Part83
- ManualWeld84.C0 = CFrame.new(-4.5, 0.600000024, 1, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- ManualWeld84.C1 = CFrame.new(-3.57029724, -0.600004196, 4.06243896, -0.965931177, 0.258809596, 0, 0, 0, 1, 0.258809596, 0.965931177, 0)
- ManualWeld84.Part0 = Part83
- ManualWeld84.Part1 = Part86
- ManualWeld84.part1 = Part86
- Script85.Name = "Disappearing Brick Script"
- Script85.Parent = Part83
- table.insert(cors,sandbox(Script85,function()
- enabled = 0
- val = 0
- function onTouched(part)
- -- All characters have a Humanoid object
- -- if the model has one, it is a character
- -- print("In The Script")
- local h = part.Parent:findFirstChild("Humanoid") -- Find Humanoids in whatever touched this
- if (h ~=nil) then -- If there is a Humanoid then
- -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
- if (enabled == 0) then
- enabled = 1
- val = val+0.1
- script.Parent.Transparency = val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- script.Parent.Transparency = 1
- script.Parent.CanCollide = false
- wait(2)
- val = 0
- enabled = 0
- script.Parent.Transparency = 0
- script.Parent.CanCollide = true
- end
- end
- end
- script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
- end))
- Part86.Name = "Disappearing Brick"
- Part86.Parent = Model14
- Part86.CFrame = CFrame.new(-42.3369942, 44.6000443, -40.1752167, -0.706999838, 0, -0.707222819, 0, 1, 0, 0.70722276, 0, -0.706999898)
- Part86.Orientation = Vector3.new(0, -134.990005, 0)
- Part86.Position = Vector3.new(-42.3369942, 44.6000443, -40.1752167)
- Part86.Rotation = Vector3.new(-180, -45.0099983, -180)
- Part86.Color = Color3.new(0.0705882, 0.933333, 0.831373)
- Part86.Size = Vector3.new(9, 1.20000005, 2)
- Part86.Anchored = true
- Part86.BottomSurface = Enum.SurfaceType.Smooth
- Part86.BrickColor = BrickColor.new("Teal")
- Part86.TopSurface = Enum.SurfaceType.Smooth
- Part86.brickColor = BrickColor.new("Teal")
- ManualWeld87.Name = "Part-to-Part Strong Joint"
- ManualWeld87.Parent = Part86
- ManualWeld87.C0 = CFrame.new(-4.5, 0.600000024, 1, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- ManualWeld87.C1 = CFrame.new(-3.57025146, -0.600004196, 4.06240845, -0.965931356, 0.258809626, 0, 0, 0, 1, 0.258809626, 0.965931356, 0)
- ManualWeld87.Part0 = Part86
- ManualWeld87.Part1 = Part46
- ManualWeld87.part1 = Part46
- Script88.Name = "Disappearing Brick Script"
- Script88.Parent = Part86
- table.insert(cors,sandbox(Script88,function()
- enabled = 0
- val = 0
- function onTouched(part)
- -- All characters have a Humanoid object
- -- if the model has one, it is a character
- -- print("In The Script")
- local h = part.Parent:findFirstChild("Humanoid") -- Find Humanoids in whatever touched this
- if (h ~=nil) then -- If there is a Humanoid then
- -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
- if (enabled == 0) then
- enabled = 1
- val = val+0.1
- script.Parent.Transparency = val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- val = val+0.1
- script.Parent.Transparency = 0.1+val
- script.Parent.CanCollide = true
- wait(.1)
- script.Parent.Transparency = 1
- script.Parent.CanCollide = false
- wait(2)
- val = 0
- enabled = 0
- script.Parent.Transparency = 0
- script.Parent.CanCollide = true
- end
- end
- end
- script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
- end))
- Part89.Parent = mas
- Part89.CFrame = CFrame.new(-48.9972267, 54.4999466, -26.0009499, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part89.Orientation = Vector3.new(0, -90, 0)
- Part89.Position = Vector3.new(-48.9972267, 54.4999466, -26.0009499)
- Part89.Rotation = Vector3.new(0, -90, 0)
- Part89.Color = Color3.new(1, 1, 0)
- Part89.Size = Vector3.new(12, 1, 8)
- Part89.Anchored = true
- Part89.BottomSurface = Enum.SurfaceType.Smooth
- Part89.BrickColor = BrickColor.new("New Yeller")
- Part89.Material = Enum.Material.Wood
- Part89.TopSurface = Enum.SurfaceType.Smooth
- Part89.brickColor = BrickColor.new("New Yeller")
- Decal90.Parent = Part89
- Decal90.Texture = "http://www.roblox.com/asset/?id=187313271"
- Decal90.Face = Enum.NormalId.Top
- Script91.Parent = Part89
- table.insert(cors,sandbox(Script91,function()
- local sp = script.Parent
- local message = sp.Message
- function hi (hit)
- local player = hit.Parent:findFirstChild("Humanoid")
- if(player~=nil) then
- message.Text = player.Parent.Name .." Pass the Stage!"
- sp.CanCollide = true
- wait(2)
- message.Text = ("")
- sp.CanCollide = true
- end
- end
- sp.Touched:connect(hi)
- end))
- Message92.Parent = Part89
- Model93.Name = "Obby Kill Model (1)"
- Model93.Parent = mas
- Part94.Parent = Model93
- Part94.CFrame = CFrame.new(-65.1000061, 57.299984, -17.1000099, 0, 1, 0, 0, 0, -1, -1, 0, 0)
- Part94.Orientation = Vector3.new(90, 90, 0)
- Part94.Position = Vector3.new(-65.1000061, 57.299984, -17.1000099)
- Part94.Rotation = Vector3.new(90, 0, -90)
- Part94.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part94.Size = Vector3.new(0.800000131, 0.99999994, 2)
- Part94.Anchored = true
- Part94.BottomSurface = Enum.SurfaceType.Smooth
- Part94.BrickColor = BrickColor.new("Really black")
- Part94.TopSurface = Enum.SurfaceType.Smooth
- Part94.brickColor = BrickColor.new("Really black")
- Part95.Parent = Model93
- Part95.CFrame = CFrame.new(-65.5000076, 57.1999664, -16.3999901, 0, 0, 1, -1, 0, 0, 0, -1, 0)
- Part95.Orientation = Vector3.new(0, 90, -90)
- Part95.Position = Vector3.new(-65.5000076, 57.1999664, -16.3999901)
- Part95.Rotation = Vector3.new(-90, 90, 0)
- Part95.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part95.Size = Vector3.new(4, 1, 4.4000001)
- Part95.Anchored = true
- Part95.BottomSurface = Enum.SurfaceType.Smooth
- Part95.BrickColor = BrickColor.new("Institutional white")
- Part95.TopSurface = Enum.SurfaceType.Smooth
- Part95.brickColor = BrickColor.new("Institutional white")
- Part96.Parent = Model93
- Part96.CFrame = CFrame.new(-65.2000122, 56.9999657, -30.6999855, 0, 1, 0, 0, 0, -1, -1, 0, 0)
- Part96.Orientation = Vector3.new(90, 90, 0)
- Part96.Position = Vector3.new(-65.2000122, 56.9999657, -30.6999855)
- Part96.Rotation = Vector3.new(90, 0, -90)
- Part96.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part96.Size = Vector3.new(0.800000131, 0.99999994, 2)
- Part96.Anchored = true
- Part96.BottomSurface = Enum.SurfaceType.Smooth
- Part96.BrickColor = BrickColor.new("Really black")
- Part96.TopSurface = Enum.SurfaceType.Smooth
- Part96.brickColor = BrickColor.new("Really black")
- Part97.Parent = Model93
- Part97.CFrame = CFrame.new(-65.1000061, 57.299984, -23.8999939, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part97.Orientation = Vector3.new(0, 90, 0)
- Part97.Position = Vector3.new(-65.1000061, 57.299984, -23.8999939)
- Part97.Rotation = Vector3.new(0, 90, 0)
- Part97.Color = Color3.new(1, 0, 0)
- Part97.Size = Vector3.new(12.8000021, 1, 0.400000036)
- Part97.Anchored = true
- Part97.BottomSurface = Enum.SurfaceType.Smooth
- Part97.BrickColor = BrickColor.new("Really red")
- Part97.CanCollide = false
- Part97.TopSurface = Enum.SurfaceType.Smooth
- Part97.brickColor = BrickColor.new("Really red")
- Script98.Name = "Kill Script"
- Script98.Parent = Part97
- table.insert(cors,sandbox(Script98,function()
- --Kill Script by Quatae12--
- --Credits--
- --Quatae12--
- script.Parent.Touched:connect(function(hit)
- if hit and hit.Parent and hit.Parent:FindFirstChild("Humanoid") then
- hit.Parent.Humanoid.Health = 0
- end
- end)
- end))
- Part99.Parent = Model93
- Part99.CFrame = CFrame.new(-65.5000076, 57.1999664, -31.5999947, 0, 0, 1, -1, 0, 0, 0, -1, 0)
- Part99.Orientation = Vector3.new(0, 90, -90)
- Part99.Position = Vector3.new(-65.5000076, 57.1999664, -31.5999947)
- Part99.Rotation = Vector3.new(-90, 90, 0)
- Part99.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part99.Size = Vector3.new(4, 1, 4.4000001)
- Part99.Anchored = true
- Part99.BottomSurface = Enum.SurfaceType.Smooth
- Part99.BrickColor = BrickColor.new("Institutional white")
- Part99.TopSurface = Enum.SurfaceType.Smooth
- Part99.brickColor = BrickColor.new("Institutional white")
- Part100.Parent = Model93
- Part100.CFrame = CFrame.new(-57.9000092, 57.0999413, -17.1000099, 0, 1, 0, 0, 0, -1, -1, 0, 0)
- Part100.Orientation = Vector3.new(90, 90, 0)
- Part100.Position = Vector3.new(-57.9000092, 57.0999413, -17.1000099)
- Part100.Rotation = Vector3.new(90, 0, -90)
- Part100.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part100.Size = Vector3.new(0.800000131, 0.99999994, 2)
- Part100.Anchored = true
- Part100.BottomSurface = Enum.SurfaceType.Smooth
- Part100.BrickColor = BrickColor.new("Really black")
- Part100.TopSurface = Enum.SurfaceType.Smooth
- Part100.brickColor = BrickColor.new("Really black")
- Part101.Parent = Model93
- Part101.CFrame = CFrame.new(-57.9000092, 57.0999413, -23.8999939, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part101.Orientation = Vector3.new(0, 90, 0)
- Part101.Position = Vector3.new(-57.9000092, 57.0999413, -23.8999939)
- Part101.Rotation = Vector3.new(0, 90, 0)
- Part101.Color = Color3.new(1, 0, 0)
- Part101.Size = Vector3.new(12.8000021, 1, 0.400000036)
- Part101.Anchored = true
- Part101.BottomSurface = Enum.SurfaceType.Smooth
- Part101.BrickColor = BrickColor.new("Really red")
- Part101.TopSurface = Enum.SurfaceType.Smooth
- Part101.brickColor = BrickColor.new("Really red")
- Script102.Name = "Kill Script"
- Script102.Parent = Part101
- table.insert(cors,sandbox(Script102,function()
- --Kill Script by Quatae12--
- --Credits--
- --Quatae12--
- script.Parent.Touched:connect(function(hit)
- if hit and hit.Parent and hit.Parent:FindFirstChild("Humanoid") then
- hit.Parent.Humanoid.Health = 0
- end
- end)
- end))
- Part103.Parent = Model93
- Part103.CFrame = CFrame.new(-80.3000031, 54.4999504, -23.9000015, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part103.Orientation = Vector3.new(0, 90, 0)
- Part103.Position = Vector3.new(-80.3000031, 54.4999504, -23.9000015)
- Part103.Rotation = Vector3.new(0, 90, 0)
- Part103.Color = Color3.new(0.87451, 0.87451, 0.870588)
- Part103.Size = Vector3.new(16.0000019, 1, 56.3999825)
- Part103.Anchored = true
- Part103.BottomSurface = Enum.SurfaceType.Smooth
- Part103.BrickColor = BrickColor.new("Quill grey")
- Part103.TopSurface = Enum.SurfaceType.Smooth
- Part103.brickColor = BrickColor.new("Quill grey")
- Part104.Parent = Model93
- Part104.CFrame = CFrame.new(-58.3000031, 56.9999504, -31.5999908, 0, 0, 1, -1, 0, 0, 0, -1, 0)
- Part104.Orientation = Vector3.new(0, 90, -90)
- Part104.Position = Vector3.new(-58.3000031, 56.9999504, -31.5999908)
- Part104.Rotation = Vector3.new(-90, 90, 0)
- Part104.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part104.Size = Vector3.new(4, 1, 4.4000001)
- Part104.Anchored = true
- Part104.BottomSurface = Enum.SurfaceType.Smooth
- Part104.BrickColor = BrickColor.new("Institutional white")
- Part104.TopSurface = Enum.SurfaceType.Smooth
- Part104.brickColor = BrickColor.new("Institutional white")
- Part105.Parent = Model93
- Part105.CFrame = CFrame.new(-58.3000031, 56.9999504, -16.399992, 0, 0, 1, -1, 0, 0, 0, -1, 0)
- Part105.Orientation = Vector3.new(0, 90, -90)
- Part105.Position = Vector3.new(-58.3000031, 56.9999504, -16.399992)
- Part105.Rotation = Vector3.new(-90, 90, 0)
- Part105.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part105.Size = Vector3.new(4, 1, 4.4000001)
- Part105.Anchored = true
- Part105.BottomSurface = Enum.SurfaceType.Smooth
- Part105.BrickColor = BrickColor.new("Institutional white")
- Part105.TopSurface = Enum.SurfaceType.Smooth
- Part105.brickColor = BrickColor.new("Institutional white")
- Part106.Parent = Model93
- Part106.CFrame = CFrame.new(-79.5, 57.0999565, -17.1000099, 0, 1, 0, 0, 0, -1, -1, 0, 0)
- Part106.Orientation = Vector3.new(90, 90, 0)
- Part106.Position = Vector3.new(-79.5, 57.0999565, -17.1000099)
- Part106.Rotation = Vector3.new(90, 0, -90)
- Part106.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part106.Size = Vector3.new(0.800000131, 0.99999994, 2)
- Part106.Anchored = true
- Part106.BottomSurface = Enum.SurfaceType.Smooth
- Part106.BrickColor = BrickColor.new("Really black")
- Part106.TopSurface = Enum.SurfaceType.Smooth
- Part106.brickColor = BrickColor.new("Really black")
- Part107.Parent = Model93
- Part107.CFrame = CFrame.new(-79.9000092, 56.9999504, -16.3999901, 0, 0, 1, -1, 0, 0, 0, -1, 0)
- Part107.Orientation = Vector3.new(0, 90, -90)
- Part107.Position = Vector3.new(-79.9000092, 56.9999504, -16.3999901)
- Part107.Rotation = Vector3.new(-90, 90, 0)
- Part107.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part107.Size = Vector3.new(4, 1, 4.4000001)
- Part107.Anchored = true
- Part107.BottomSurface = Enum.SurfaceType.Smooth
- Part107.BrickColor = BrickColor.new("Institutional white")
- Part107.TopSurface = Enum.SurfaceType.Smooth
- Part107.brickColor = BrickColor.new("Institutional white")
- Part108.Parent = Model93
- Part108.CFrame = CFrame.new(-79.6000061, 56.7999496, -30.6999855, 0, 1, 0, 0, 0, -1, -1, 0, 0)
- Part108.Orientation = Vector3.new(90, 90, 0)
- Part108.Position = Vector3.new(-79.6000061, 56.7999496, -30.6999855)
- Part108.Rotation = Vector3.new(90, 0, -90)
- Part108.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part108.Size = Vector3.new(0.800000131, 0.99999994, 2)
- Part108.Anchored = true
- Part108.BottomSurface = Enum.SurfaceType.Smooth
- Part108.BrickColor = BrickColor.new("Really black")
- Part108.TopSurface = Enum.SurfaceType.Smooth
- Part108.brickColor = BrickColor.new("Really black")
- Part109.Parent = Model93
- Part109.CFrame = CFrame.new(-79.9000092, 56.9999504, -31.599987, 0, 0, 1, -1, 0, 0, 0, -1, 0)
- Part109.Orientation = Vector3.new(0, 90, -90)
- Part109.Position = Vector3.new(-79.9000092, 56.9999504, -31.599987)
- Part109.Rotation = Vector3.new(-90, 90, 0)
- Part109.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part109.Size = Vector3.new(4, 1, 4.4000001)
- Part109.Anchored = true
- Part109.BottomSurface = Enum.SurfaceType.Smooth
- Part109.BrickColor = BrickColor.new("Institutional white")
- Part109.TopSurface = Enum.SurfaceType.Smooth
- Part109.brickColor = BrickColor.new("Institutional white")
- Part110.Parent = Model93
- Part110.CFrame = CFrame.new(-79.5, 57.0999565, -23.8999939, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part110.Orientation = Vector3.new(0, 90, 0)
- Part110.Position = Vector3.new(-79.5, 57.0999565, -23.8999939)
- Part110.Rotation = Vector3.new(0, 90, 0)
- Part110.Color = Color3.new(1, 0, 0)
- Part110.Size = Vector3.new(12.8000021, 1, 0.400000036)
- Part110.Anchored = true
- Part110.BottomSurface = Enum.SurfaceType.Smooth
- Part110.BrickColor = BrickColor.new("Really red")
- Part110.CanCollide = false
- Part110.TopSurface = Enum.SurfaceType.Smooth
- Part110.brickColor = BrickColor.new("Really red")
- Script111.Name = "Kill Script"
- Script111.Parent = Part110
- table.insert(cors,sandbox(Script111,function()
- --Kill Script by Quatae12--
- --Credits--
- --Quatae12--
- script.Parent.Touched:connect(function(hit)
- if hit and hit.Parent and hit.Parent:FindFirstChild("Humanoid") then
- hit.Parent.Humanoid.Health = 0
- end
- end)
- end))
- Part112.Parent = Model93
- Part112.CFrame = CFrame.new(-58.0000153, 56.7999496, -30.6999931, 0, 1, 0, 0, 0, -1, -1, 0, 0)
- Part112.Orientation = Vector3.new(90, 90, 0)
- Part112.Position = Vector3.new(-58.0000153, 56.7999496, -30.6999931)
- Part112.Rotation = Vector3.new(90, 0, -90)
- Part112.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part112.Size = Vector3.new(0.800000131, 0.99999994, 2)
- Part112.Anchored = true
- Part112.BottomSurface = Enum.SurfaceType.Smooth
- Part112.BrickColor = BrickColor.new("Really black")
- Part112.TopSurface = Enum.SurfaceType.Smooth
- Part112.brickColor = BrickColor.new("Really black")
- Part113.Parent = Model93
- Part113.CFrame = CFrame.new(-72.7000122, 57.1999779, -16.3999977, 0, 0, 1, -1, 0, 0, 0, -1, 0)
- Part113.Orientation = Vector3.new(0, 90, -90)
- Part113.Position = Vector3.new(-72.7000122, 57.1999779, -16.3999977)
- Part113.Rotation = Vector3.new(-90, 90, 0)
- Part113.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part113.Size = Vector3.new(4, 1, 4.4000001)
- Part113.Anchored = true
- Part113.BottomSurface = Enum.SurfaceType.Smooth
- Part113.BrickColor = BrickColor.new("Institutional white")
- Part113.TopSurface = Enum.SurfaceType.Smooth
- Part113.brickColor = BrickColor.new("Institutional white")
- Part114.Parent = Model93
- Part114.CFrame = CFrame.new(-72.4000092, 56.9999733, -30.6999931, 0, 1, 0, 0, 0, -1, -1, 0, 0)
- Part114.Orientation = Vector3.new(90, 90, 0)
- Part114.Position = Vector3.new(-72.4000092, 56.9999733, -30.6999931)
- Part114.Rotation = Vector3.new(90, 0, -90)
- Part114.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part114.Size = Vector3.new(0.800000131, 0.99999994, 2)
- Part114.Anchored = true
- Part114.BottomSurface = Enum.SurfaceType.Smooth
- Part114.BrickColor = BrickColor.new("Really black")
- Part114.TopSurface = Enum.SurfaceType.Smooth
- Part114.brickColor = BrickColor.new("Really black")
- Part115.Parent = Model93
- Part115.CFrame = CFrame.new(-72.3000031, 57.299984, -17.100008, 0, 1, 0, 0, 0, -1, -1, 0, 0)
- Part115.Orientation = Vector3.new(90, 90, 0)
- Part115.Position = Vector3.new(-72.3000031, 57.299984, -17.100008)
- Part115.Rotation = Vector3.new(90, 0, -90)
- Part115.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part115.Size = Vector3.new(0.800000131, 0.99999994, 2)
- Part115.Anchored = true
- Part115.BottomSurface = Enum.SurfaceType.Smooth
- Part115.BrickColor = BrickColor.new("Really black")
- Part115.TopSurface = Enum.SurfaceType.Smooth
- Part115.brickColor = BrickColor.new("Really black")
- Part116.Parent = Model93
- Part116.CFrame = CFrame.new(-72.3000031, 57.299984, -23.8999939, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part116.Orientation = Vector3.new(0, 90, 0)
- Part116.Position = Vector3.new(-72.3000031, 57.299984, -23.8999939)
- Part116.Rotation = Vector3.new(0, 90, 0)
- Part116.Color = Color3.new(1, 0, 0)
- Part116.Size = Vector3.new(12.8000021, 1, 0.400000036)
- Part116.Anchored = true
- Part116.BottomSurface = Enum.SurfaceType.Smooth
- Part116.BrickColor = BrickColor.new("Really red")
- Part116.CanCollide = false
- Part116.TopSurface = Enum.SurfaceType.Smooth
- Part116.brickColor = BrickColor.new("Really red")
- Script117.Name = "Kill Script"
- Script117.Parent = Part116
- table.insert(cors,sandbox(Script117,function()
- --Kill Script by Quatae12--
- --Credits--
- --Quatae12--
- script.Parent.Touched:connect(function(hit)
- if hit and hit.Parent and hit.Parent:FindFirstChild("Humanoid") then
- hit.Parent.Humanoid.Health = 0
- end
- end)
- end))
- Part118.Parent = Model93
- Part118.CFrame = CFrame.new(-72.7000046, 57.1999779, -31.5999947, 0, 0, 1, -1, 0, 0, 0, -1, 0)
- Part118.Orientation = Vector3.new(0, 90, -90)
- Part118.Position = Vector3.new(-72.7000046, 57.1999779, -31.5999947)
- Part118.Rotation = Vector3.new(-90, 90, 0)
- Part118.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part118.Size = Vector3.new(4, 1, 4.4000001)
- Part118.Anchored = true
- Part118.BottomSurface = Enum.SurfaceType.Smooth
- Part118.BrickColor = BrickColor.new("Institutional white")
- Part118.TopSurface = Enum.SurfaceType.Smooth
- Part118.brickColor = BrickColor.new("Institutional white")
- Part119.Parent = Model93
- Part119.CFrame = CFrame.new(-94.3000031, 56.9999504, -31.5999908, 0, 0, 1, -1, 0, 0, 0, -1, 0)
- Part119.Orientation = Vector3.new(0, 90, -90)
- Part119.Position = Vector3.new(-94.3000031, 56.9999504, -31.5999908)
- Part119.Rotation = Vector3.new(-90, 90, 0)
- Part119.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part119.Size = Vector3.new(4, 1, 4.4000001)
- Part119.Anchored = true
- Part119.BottomSurface = Enum.SurfaceType.Smooth
- Part119.BrickColor = BrickColor.new("Institutional white")
- Part119.TopSurface = Enum.SurfaceType.Smooth
- Part119.brickColor = BrickColor.new("Institutional white")
- Part120.Parent = Model93
- Part120.CFrame = CFrame.new(-87.0999985, 56.9999733, -16.3999977, 0, 0, 1, -1, 0, 0, 0, -1, 0)
- Part120.Orientation = Vector3.new(0, 90, -90)
- Part120.Position = Vector3.new(-87.0999985, 56.9999733, -16.3999977)
- Part120.Rotation = Vector3.new(-90, 90, 0)
- Part120.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part120.Size = Vector3.new(4, 1, 4.4000001)
- Part120.Anchored = true
- Part120.BottomSurface = Enum.SurfaceType.Smooth
- Part120.BrickColor = BrickColor.new("Institutional white")
- Part120.TopSurface = Enum.SurfaceType.Smooth
- Part120.brickColor = BrickColor.new("Institutional white")
- Part121.Parent = Model93
- Part121.CFrame = CFrame.new(-93.9000015, 57.0999565, -17.1000118, 0, 1, 0, 0, 0, -1, -1, 0, 0)
- Part121.Orientation = Vector3.new(90, 90, 0)
- Part121.Position = Vector3.new(-93.9000015, 57.0999565, -17.1000118)
- Part121.Rotation = Vector3.new(90, 0, -90)
- Part121.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part121.Size = Vector3.new(0.800000131, 0.99999994, 2)
- Part121.Anchored = true
- Part121.BottomSurface = Enum.SurfaceType.Smooth
- Part121.BrickColor = BrickColor.new("Really black")
- Part121.TopSurface = Enum.SurfaceType.Smooth
- Part121.brickColor = BrickColor.new("Really black")
- Part122.Parent = Model93
- Part122.CFrame = CFrame.new(-101.100006, 57.0999565, -23.8999939, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part122.Orientation = Vector3.new(0, 90, 0)
- Part122.Position = Vector3.new(-101.100006, 57.0999565, -23.8999939)
- Part122.Rotation = Vector3.new(0, 90, 0)
- Part122.Color = Color3.new(1, 0, 0)
- Part122.Size = Vector3.new(12.8000021, 1, 0.400000036)
- Part122.Anchored = true
- Part122.BottomSurface = Enum.SurfaceType.Smooth
- Part122.BrickColor = BrickColor.new("Really red")
- Part122.CanCollide = false
- Part122.TopSurface = Enum.SurfaceType.Smooth
- Part122.brickColor = BrickColor.new("Really red")
- Script123.Name = "Kill Script"
- Script123.Parent = Part122
- table.insert(cors,sandbox(Script123,function()
- --Kill Script by Quatae12--
- --Credits--
- --Quatae12--
- script.Parent.Touched:connect(function(hit)
- if hit and hit.Parent and hit.Parent:FindFirstChild("Humanoid") then
- hit.Parent.Humanoid.Health = 0
- end
- end)
- end))
- Part124.Parent = Model93
- Part124.CFrame = CFrame.new(-93.9000015, 57.0999565, -23.8999939, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part124.Orientation = Vector3.new(0, 90, 0)
- Part124.Position = Vector3.new(-93.9000015, 57.0999565, -23.8999939)
- Part124.Rotation = Vector3.new(0, 90, 0)
- Part124.Color = Color3.new(1, 0, 0)
- Part124.Size = Vector3.new(12.8000021, 1, 0.400000036)
- Part124.Anchored = true
- Part124.BottomSurface = Enum.SurfaceType.Smooth
- Part124.BrickColor = BrickColor.new("Really red")
- Part124.CanCollide = false
- Part124.TopSurface = Enum.SurfaceType.Smooth
- Part124.brickColor = BrickColor.new("Really red")
- Script125.Name = "Kill Script"
- Script125.Parent = Part124
- table.insert(cors,sandbox(Script125,function()
- --Kill Script by Quatae12--
- --Credits--
- --Quatae12--
- script.Parent.Touched:connect(function(hit)
- if hit and hit.Parent and hit.Parent:FindFirstChild("Humanoid") then
- hit.Parent.Humanoid.Health = 0
- end
- end)
- end))
- Part126.Parent = Model93
- Part126.CFrame = CFrame.new(-86.6999969, 57.0999832, -23.8999939, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part126.Orientation = Vector3.new(0, 90, 0)
- Part126.Position = Vector3.new(-86.6999969, 57.0999832, -23.8999939)
- Part126.Rotation = Vector3.new(0, 90, 0)
- Part126.Color = Color3.new(1, 0, 0)
- Part126.Size = Vector3.new(12.8000021, 1, 0.400000036)
- Part126.Anchored = true
- Part126.BottomSurface = Enum.SurfaceType.Smooth
- Part126.BrickColor = BrickColor.new("Really red")
- Part126.CanCollide = false
- Part126.TopSurface = Enum.SurfaceType.Smooth
- Part126.brickColor = BrickColor.new("Really red")
- Script127.Name = "Kill Script"
- Script127.Parent = Part126
- table.insert(cors,sandbox(Script127,function()
- --Kill Script by Quatae12--
- --Credits--
- --Quatae12--
- script.Parent.Touched:connect(function(hit)
- if hit and hit.Parent and hit.Parent:FindFirstChild("Humanoid") then
- hit.Parent.Humanoid.Health = 0
- end
- end)
- end))
- Part128.Parent = Model93
- Part128.CFrame = CFrame.new(-87.0999985, 56.9999733, -31.5999985, 0, 0, 1, -1, 0, 0, 0, -1, 0)
- Part128.Orientation = Vector3.new(0, 90, -90)
- Part128.Position = Vector3.new(-87.0999985, 56.9999733, -31.5999985)
- Part128.Rotation = Vector3.new(-90, 90, 0)
- Part128.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part128.Size = Vector3.new(4, 1, 4.4000001)
- Part128.Anchored = true
- Part128.BottomSurface = Enum.SurfaceType.Smooth
- Part128.BrickColor = BrickColor.new("Institutional white")
- Part128.TopSurface = Enum.SurfaceType.Smooth
- Part128.brickColor = BrickColor.new("Institutional white")
- Part129.Parent = Model93
- Part129.CFrame = CFrame.new(-101.099991, 57.0999565, -17.1000137, 0, 1, 0, 0, 0, -1, -1, 0, 0)
- Part129.Orientation = Vector3.new(90, 90, 0)
- Part129.Position = Vector3.new(-101.099991, 57.0999565, -17.1000137)
- Part129.Rotation = Vector3.new(90, 0, -90)
- Part129.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part129.Size = Vector3.new(0.800000131, 0.99999994, 2)
- Part129.Anchored = true
- Part129.BottomSurface = Enum.SurfaceType.Smooth
- Part129.BrickColor = BrickColor.new("Really black")
- Part129.TopSurface = Enum.SurfaceType.Smooth
- Part129.brickColor = BrickColor.new("Really black")
- Part130.Parent = Model93
- Part130.CFrame = CFrame.new(-94.0000076, 56.7999496, -30.6999855, 0, 1, 0, 0, 0, -1, -1, 0, 0)
- Part130.Orientation = Vector3.new(90, 90, 0)
- Part130.Position = Vector3.new(-94.0000076, 56.7999496, -30.6999855)
- Part130.Rotation = Vector3.new(90, 0, -90)
- Part130.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part130.Size = Vector3.new(0.800000131, 0.99999994, 2)
- Part130.Anchored = true
- Part130.BottomSurface = Enum.SurfaceType.Smooth
- Part130.BrickColor = BrickColor.new("Really black")
- Part130.TopSurface = Enum.SurfaceType.Smooth
- Part130.brickColor = BrickColor.new("Really black")
- Part131.Parent = Model93
- Part131.CFrame = CFrame.new(-101.5, 56.9999504, -16.3999977, 0, 0, 1, -1, 0, 0, 0, -1, 0)
- Part131.Orientation = Vector3.new(0, 90, -90)
- Part131.Position = Vector3.new(-101.5, 56.9999504, -16.3999977)
- Part131.Rotation = Vector3.new(-90, 90, 0)
- Part131.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part131.Size = Vector3.new(4, 1, 4.4000001)
- Part131.Anchored = true
- Part131.BottomSurface = Enum.SurfaceType.Smooth
- Part131.BrickColor = BrickColor.new("Institutional white")
- Part131.TopSurface = Enum.SurfaceType.Smooth
- Part131.brickColor = BrickColor.new("Institutional white")
- Part132.Parent = Model93
- Part132.CFrame = CFrame.new(-101.200012, 56.7999496, -30.6999969, 0, 1, 0, 0, 0, -1, -1, 0, 0)
- Part132.Orientation = Vector3.new(90, 90, 0)
- Part132.Position = Vector3.new(-101.200012, 56.7999496, -30.6999969)
- Part132.Rotation = Vector3.new(90, 0, -90)
- Part132.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part132.Size = Vector3.new(0.800000131, 0.99999994, 2)
- Part132.Anchored = true
- Part132.BottomSurface = Enum.SurfaceType.Smooth
- Part132.BrickColor = BrickColor.new("Really black")
- Part132.TopSurface = Enum.SurfaceType.Smooth
- Part132.brickColor = BrickColor.new("Really black")
- Part133.Parent = Model93
- Part133.CFrame = CFrame.new(-86.7999954, 56.799984, -30.6999931, 0, 1, 0, 0, 0, -1, -1, 0, 0)
- Part133.Orientation = Vector3.new(90, 90, 0)
- Part133.Position = Vector3.new(-86.7999954, 56.799984, -30.6999931)
- Part133.Rotation = Vector3.new(90, 0, -90)
- Part133.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part133.Size = Vector3.new(0.800000131, 0.99999994, 2)
- Part133.Anchored = true
- Part133.BottomSurface = Enum.SurfaceType.Smooth
- Part133.BrickColor = BrickColor.new("Really black")
- Part133.TopSurface = Enum.SurfaceType.Smooth
- Part133.brickColor = BrickColor.new("Really black")
- Part134.Parent = Model93
- Part134.CFrame = CFrame.new(-101.5, 56.9999504, -31.5999947, 0, 0, 1, -1, 0, 0, 0, -1, 0)
- Part134.Orientation = Vector3.new(0, 90, -90)
- Part134.Position = Vector3.new(-101.5, 56.9999504, -31.5999947)
- Part134.Rotation = Vector3.new(-90, 90, 0)
- Part134.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part134.Size = Vector3.new(4, 1, 4.4000001)
- Part134.Anchored = true
- Part134.BottomSurface = Enum.SurfaceType.Smooth
- Part134.BrickColor = BrickColor.new("Institutional white")
- Part134.TopSurface = Enum.SurfaceType.Smooth
- Part134.brickColor = BrickColor.new("Institutional white")
- Part135.Parent = Model93
- Part135.CFrame = CFrame.new(-94.3000031, 56.9999504, -16.3999901, 0, 0, 1, -1, 0, 0, 0, -1, 0)
- Part135.Orientation = Vector3.new(0, 90, -90)
- Part135.Position = Vector3.new(-94.3000031, 56.9999504, -16.3999901)
- Part135.Rotation = Vector3.new(-90, 90, 0)
- Part135.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part135.Size = Vector3.new(4, 1, 4.4000001)
- Part135.Anchored = true
- Part135.BottomSurface = Enum.SurfaceType.Smooth
- Part135.BrickColor = BrickColor.new("Institutional white")
- Part135.TopSurface = Enum.SurfaceType.Smooth
- Part135.brickColor = BrickColor.new("Institutional white")
- Part136.Parent = Model93
- Part136.CFrame = CFrame.new(-86.6999969, 57.0999832, -17.1000156, 0, 1, 0, 0, 0, -1, -1, 0, 0)
- Part136.Orientation = Vector3.new(90, 90, 0)
- Part136.Position = Vector3.new(-86.6999969, 57.0999832, -17.1000156)
- Part136.Rotation = Vector3.new(90, 0, -90)
- Part136.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part136.Size = Vector3.new(0.800000131, 0.99999994, 2)
- Part136.Anchored = true
- Part136.BottomSurface = Enum.SurfaceType.Smooth
- Part136.BrickColor = BrickColor.new("Really black")
- Part136.TopSurface = Enum.SurfaceType.Smooth
- Part136.brickColor = BrickColor.new("Really black")
- Part137.Parent = mas
- Part137.CFrame = CFrame.new(-112.997223, 54.4999466, -26.0009499, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part137.Orientation = Vector3.new(0, -90, 0)
- Part137.Position = Vector3.new(-112.997223, 54.4999466, -26.0009499)
- Part137.Rotation = Vector3.new(0, -90, 0)
- Part137.Color = Color3.new(1, 1, 0)
- Part137.Size = Vector3.new(12, 1, 8)
- Part137.Anchored = true
- Part137.BottomSurface = Enum.SurfaceType.Smooth
- Part137.BrickColor = BrickColor.new("New Yeller")
- Part137.Material = Enum.Material.Wood
- Part137.TopSurface = Enum.SurfaceType.Smooth
- Part137.brickColor = BrickColor.new("New Yeller")
- Decal138.Parent = Part137
- Decal138.Texture = "http://www.roblox.com/asset/?id=187313271"
- Decal138.Face = Enum.NormalId.Top
- Script139.Parent = Part137
- table.insert(cors,sandbox(Script139,function()
- local sp = script.Parent
- local message = sp.Message
- function hi (hit)
- local player = hit.Parent:findFirstChild("Humanoid")
- if(player~=nil) then
- message.Text = player.Parent.Name .." Pass the Stage!"
- sp.CanCollide = true
- wait(2)
- message.Text = ("")
- sp.CanCollide = true
- end
- end
- sp.Touched:connect(hi)
- end))
- Message140.Parent = Part137
- Model141.Name = "Lava Checkers!"
- Model141.Parent = mas
- Part142.Parent = Model141
- Part142.CFrame = CFrame.new(-170.499939, 54.7998466, -39.4999352, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- Part142.Orientation = Vector3.new(0, 90, 0)
- Part142.Position = Vector3.new(-170.499939, 54.7998466, -39.4999352)
- Part142.Rotation = Vector3.new(0, 90, 0)
- Part142.Color = Color3.new(0.768628, 0.156863, 0.109804)
- Part142.Size = Vector3.new(5, 1.20000005, 5)
- Part142.Anchored = true
- Part142.BottomSurface = Enum.SurfaceType.Weld
- Part142.BrickColor = BrickColor.new("Bright red")
- Part142.TopSurface = Enum.SurfaceType.Smooth
- Part142.brickColor = BrickColor.new("Bright red")
- Script143.Parent = Part142
- table.insert(cors,sandbox(Script143,function()
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then -- if a humanoid exists, then
- humanoid.Health = 0 -- damage the humanoid
- end
- end
- script.Parent.Touched:connect(onTouch)
- end))
- Part144.Parent = Model141
- Part144.CFrame = CFrame.new(-165.499939, 54.7998466, -34.4999275, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- Part144.Orientation = Vector3.new(0, 90, 0)
- Part144.Position = Vector3.new(-165.499939, 54.7998466, -34.4999275)
- Part144.Rotation = Vector3.new(0, 90, 0)
- Part144.Color = Color3.new(0.768628, 0.156863, 0.109804)
- Part144.Size = Vector3.new(5, 1.20000005, 5)
- Part144.Anchored = true
- Part144.BottomSurface = Enum.SurfaceType.Weld
- Part144.BrickColor = BrickColor.new("Bright red")
- Part144.TopSurface = Enum.SurfaceType.Smooth
- Part144.brickColor = BrickColor.new("Bright red")
- Script145.Parent = Part144
- table.insert(cors,sandbox(Script145,function()
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then -- if a humanoid exists, then
- humanoid.Health = 0 -- damage the humanoid
- end
- end
- script.Parent.Touched:connect(onTouch)
- end))
- Part146.Parent = Model141
- Part146.CFrame = CFrame.new(-160.499939, 54.7998466, -39.4999352, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- Part146.Orientation = Vector3.new(0, 90, 0)
- Part146.Position = Vector3.new(-160.499939, 54.7998466, -39.4999352)
- Part146.Rotation = Vector3.new(0, 90, 0)
- Part146.Color = Color3.new(0.768628, 0.156863, 0.109804)
- Part146.Size = Vector3.new(5, 1.20000005, 5)
- Part146.Anchored = true
- Part146.BottomSurface = Enum.SurfaceType.Weld
- Part146.BrickColor = BrickColor.new("Bright red")
- Part146.TopSurface = Enum.SurfaceType.Smooth
- Part146.brickColor = BrickColor.new("Bright red")
- Script147.Parent = Part146
- table.insert(cors,sandbox(Script147,function()
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then -- if a humanoid exists, then
- humanoid.Health = 0 -- damage the humanoid
- end
- end
- script.Parent.Touched:connect(onTouch)
- end))
- Part148.Parent = Model141
- Part148.CFrame = CFrame.new(-160.499939, 54.7998466, -29.4999352, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- Part148.Orientation = Vector3.new(0, 90, 0)
- Part148.Position = Vector3.new(-160.499939, 54.7998466, -29.4999352)
- Part148.Rotation = Vector3.new(0, 90, 0)
- Part148.Color = Color3.new(0.768628, 0.156863, 0.109804)
- Part148.Size = Vector3.new(5, 1.20000005, 5)
- Part148.Anchored = true
- Part148.BottomSurface = Enum.SurfaceType.Weld
- Part148.BrickColor = BrickColor.new("Bright red")
- Part148.TopSurface = Enum.SurfaceType.Smooth
- Part148.brickColor = BrickColor.new("Bright red")
- Script149.Parent = Part148
- table.insert(cors,sandbox(Script149,function()
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then -- if a humanoid exists, then
- humanoid.Health = 0 -- damage the humanoid
- end
- end
- script.Parent.Touched:connect(onTouch)
- end))
- Weld150.Parent = Part148
- Weld150.C0 = CFrame.new(0, -0.600000024, 0, 1, 0, 0, -0, -0, -1, 0, 1, 0)
- Weld150.C1 = CFrame.new(0, 0.49987793, -15, 1, 0, 0, 0, 0, -1, 0, 1, 0)
- Weld150.Part0 = Part148
- Weld150.Part1 = Part172
- Weld150.part1 = Part172
- Part151.Parent = Model141
- Part151.CFrame = CFrame.new(-170.499939, 54.7998466, -29.4999352, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- Part151.Orientation = Vector3.new(0, 90, 0)
- Part151.Position = Vector3.new(-170.499939, 54.7998466, -29.4999352)
- Part151.Rotation = Vector3.new(0, 90, 0)
- Part151.Color = Color3.new(0.768628, 0.156863, 0.109804)
- Part151.Size = Vector3.new(5, 1.20000005, 5)
- Part151.Anchored = true
- Part151.BottomSurface = Enum.SurfaceType.Weld
- Part151.BrickColor = BrickColor.new("Bright red")
- Part151.TopSurface = Enum.SurfaceType.Smooth
- Part151.brickColor = BrickColor.new("Bright red")
- Script152.Parent = Part151
- table.insert(cors,sandbox(Script152,function()
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then -- if a humanoid exists, then
- humanoid.Health = 0 -- damage the humanoid
- end
- end
- script.Parent.Touched:connect(onTouch)
- end))
- Part153.Parent = Model141
- Part153.CFrame = CFrame.new(-165.499939, 54.7998466, -24.4999275, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- Part153.Orientation = Vector3.new(0, 90, 0)
- Part153.Position = Vector3.new(-165.499939, 54.7998466, -24.4999275)
- Part153.Rotation = Vector3.new(0, 90, 0)
- Part153.Color = Color3.new(0.768628, 0.156863, 0.109804)
- Part153.Size = Vector3.new(5, 1.20000005, 5)
- Part153.Anchored = true
- Part153.BottomSurface = Enum.SurfaceType.Weld
- Part153.BrickColor = BrickColor.new("Bright red")
- Part153.TopSurface = Enum.SurfaceType.Smooth
- Part153.brickColor = BrickColor.new("Bright red")
- Script154.Parent = Part153
- table.insert(cors,sandbox(Script154,function()
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then -- if a humanoid exists, then
- humanoid.Health = 0 -- damage the humanoid
- end
- end
- script.Parent.Touched:connect(onTouch)
- end))
- Part155.Parent = Model141
- Part155.CFrame = CFrame.new(-155.499939, 54.7998466, -34.4999275, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- Part155.Orientation = Vector3.new(0, 90, 0)
- Part155.Position = Vector3.new(-155.499939, 54.7998466, -34.4999275)
- Part155.Rotation = Vector3.new(0, 90, 0)
- Part155.Color = Color3.new(0.768628, 0.156863, 0.109804)
- Part155.Size = Vector3.new(5, 1.20000005, 5)
- Part155.Anchored = true
- Part155.BottomSurface = Enum.SurfaceType.Weld
- Part155.BrickColor = BrickColor.new("Bright red")
- Part155.TopSurface = Enum.SurfaceType.Smooth
- Part155.brickColor = BrickColor.new("Bright red")
- Script156.Parent = Part155
- table.insert(cors,sandbox(Script156,function()
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then -- if a humanoid exists, then
- humanoid.Health = 0 -- damage the humanoid
- end
- end
- script.Parent.Touched:connect(onTouch)
- end))
- Part157.Parent = Model141
- Part157.CFrame = CFrame.new(-155.499939, 54.7998466, -24.4999275, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- Part157.Orientation = Vector3.new(0, 90, 0)
- Part157.Position = Vector3.new(-155.499939, 54.7998466, -24.4999275)
- Part157.Rotation = Vector3.new(0, 90, 0)
- Part157.Color = Color3.new(0.768628, 0.156863, 0.109804)
- Part157.Size = Vector3.new(5, 1.20000005, 5)
- Part157.Anchored = true
- Part157.BottomSurface = Enum.SurfaceType.Weld
- Part157.BrickColor = BrickColor.new("Bright red")
- Part157.TopSurface = Enum.SurfaceType.Smooth
- Part157.brickColor = BrickColor.new("Bright red")
- Script158.Parent = Part157
- table.insert(cors,sandbox(Script158,function()
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then -- if a humanoid exists, then
- humanoid.Health = 0 -- damage the humanoid
- end
- end
- script.Parent.Touched:connect(onTouch)
- end))
- Part159.Parent = Model141
- Part159.CFrame = CFrame.new(-170.499939, 54.7998466, -19.4999352, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- Part159.Orientation = Vector3.new(0, 90, 0)
- Part159.Position = Vector3.new(-170.499939, 54.7998466, -19.4999352)
- Part159.Rotation = Vector3.new(0, 90, 0)
- Part159.Color = Color3.new(0.768628, 0.156863, 0.109804)
- Part159.Size = Vector3.new(5, 1.20000005, 5)
- Part159.Anchored = true
- Part159.BottomSurface = Enum.SurfaceType.Weld
- Part159.BrickColor = BrickColor.new("Bright red")
- Part159.TopSurface = Enum.SurfaceType.Smooth
- Part159.brickColor = BrickColor.new("Bright red")
- Script160.Parent = Part159
- table.insert(cors,sandbox(Script160,function()
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then -- if a humanoid exists, then
- humanoid.Health = 0 -- damage the humanoid
- end
- end
- script.Parent.Touched:connect(onTouch)
- end))
- Part161.Parent = Model141
- Part161.CFrame = CFrame.new(-160.499939, 54.7998466, -19.4999352, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- Part161.Orientation = Vector3.new(0, 90, 0)
- Part161.Position = Vector3.new(-160.499939, 54.7998466, -19.4999352)
- Part161.Rotation = Vector3.new(0, 90, 0)
- Part161.Color = Color3.new(0.768628, 0.156863, 0.109804)
- Part161.Size = Vector3.new(5, 1.20000005, 5)
- Part161.Anchored = true
- Part161.BottomSurface = Enum.SurfaceType.Weld
- Part161.BrickColor = BrickColor.new("Bright red")
- Part161.TopSurface = Enum.SurfaceType.Smooth
- Part161.brickColor = BrickColor.new("Bright red")
- Script162.Parent = Part161
- table.insert(cors,sandbox(Script162,function()
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then -- if a humanoid exists, then
- humanoid.Health = 0 -- damage the humanoid
- end
- end
- script.Parent.Touched:connect(onTouch)
- end))
- Part163.Parent = Model141
- Part163.CFrame = CFrame.new(-150.499023, 54.7998466, -39.4999352, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- Part163.Orientation = Vector3.new(0, 90, 0)
- Part163.Position = Vector3.new(-150.499023, 54.7998466, -39.4999352)
- Part163.Rotation = Vector3.new(0, 90, 0)
- Part163.Color = Color3.new(0.768628, 0.156863, 0.109804)
- Part163.Size = Vector3.new(5, 1.20000005, 5)
- Part163.Anchored = true
- Part163.BottomSurface = Enum.SurfaceType.Weld
- Part163.BrickColor = BrickColor.new("Bright red")
- Part163.TopSurface = Enum.SurfaceType.Smooth
- Part163.brickColor = BrickColor.new("Bright red")
- Script164.Parent = Part163
- table.insert(cors,sandbox(Script164,function()
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then -- if a humanoid exists, then
- humanoid.Health = 0 -- damage the humanoid
- end
- end
- script.Parent.Touched:connect(onTouch)
- end))
- Part165.Parent = Model141
- Part165.CFrame = CFrame.new(-150.499023, 54.7998466, -29.4999352, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- Part165.Orientation = Vector3.new(0, 90, 0)
- Part165.Position = Vector3.new(-150.499023, 54.7998466, -29.4999352)
- Part165.Rotation = Vector3.new(0, 90, 0)
- Part165.Color = Color3.new(0.768628, 0.156863, 0.109804)
- Part165.Size = Vector3.new(5, 1.20000005, 5)
- Part165.Anchored = true
- Part165.BottomSurface = Enum.SurfaceType.Weld
- Part165.BrickColor = BrickColor.new("Bright red")
- Part165.TopSurface = Enum.SurfaceType.Smooth
- Part165.brickColor = BrickColor.new("Bright red")
- Script166.Parent = Part165
- table.insert(cors,sandbox(Script166,function()
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then -- if a humanoid exists, then
- humanoid.Health = 0 -- damage the humanoid
- end
- end
- script.Parent.Touched:connect(onTouch)
- end))
- Part167.Parent = Model141
- Part167.CFrame = CFrame.new(-150.499023, 54.7998466, -19.4999352, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- Part167.Orientation = Vector3.new(0, 90, 0)
- Part167.Position = Vector3.new(-150.499023, 54.7998466, -19.4999352)
- Part167.Rotation = Vector3.new(0, 90, 0)
- Part167.Color = Color3.new(0.768628, 0.156863, 0.109804)
- Part167.Size = Vector3.new(5, 1.20000005, 5)
- Part167.Anchored = true
- Part167.BottomSurface = Enum.SurfaceType.Weld
- Part167.BrickColor = BrickColor.new("Bright red")
- Part167.TopSurface = Enum.SurfaceType.Smooth
- Part167.brickColor = BrickColor.new("Bright red")
- Script168.Parent = Part167
- table.insert(cors,sandbox(Script168,function()
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then -- if a humanoid exists, then
- humanoid.Health = 0 -- damage the humanoid
- end
- end
- script.Parent.Touched:connect(onTouch)
- end))
- Weld169.Parent = Part167
- Weld169.C0 = CFrame.new(0, -0.600000024, 0, 1, 0, 0, -0, -0, -1, 0, 1, 0)
- Weld169.C1 = CFrame.new(-10, 0.49987793, -4.99908447, 1, 0, 0, 0, 0, -1, 0, 1, 0)
- Weld169.Part0 = Part167
- Weld169.Part1 = Part172
- Weld169.part1 = Part172
- Part170.Parent = Model141
- Part170.CFrame = CFrame.new(-145.499939, 54.7998466, -34.4999275, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- Part170.Orientation = Vector3.new(0, 90, 0)
- Part170.Position = Vector3.new(-145.499939, 54.7998466, -34.4999275)
- Part170.Rotation = Vector3.new(0, 90, 0)
- Part170.Color = Color3.new(0.768628, 0.156863, 0.109804)
- Part170.Size = Vector3.new(5, 1.20000005, 5)
- Part170.Anchored = true
- Part170.BottomSurface = Enum.SurfaceType.Weld
- Part170.BrickColor = BrickColor.new("Bright red")
- Part170.TopSurface = Enum.SurfaceType.Smooth
- Part170.brickColor = BrickColor.new("Bright red")
- Script171.Parent = Part170
- table.insert(cors,sandbox(Script171,function()
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then -- if a humanoid exists, then
- humanoid.Health = 0 -- damage the humanoid
- end
- end
- script.Parent.Touched:connect(onTouch)
- end))
- Part172.Name = "Base"
- Part172.Parent = Model141
- Part172.CFrame = CFrame.new(-145.499939, 53.6999817, -29.4999352, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- Part172.Orientation = Vector3.new(0, 90, 0)
- Part172.Position = Vector3.new(-145.499939, 53.6999817, -29.4999352)
- Part172.Rotation = Vector3.new(0, 90, 0)
- Part172.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part172.Size = Vector3.new(25, 1, 55)
- Part172.Anchored = true
- Part172.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part172.BrickColor = BrickColor.new("Dark stone grey")
- Part172.Material = Enum.Material.DiamondPlate
- Part172.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part172.brickColor = BrickColor.new("Dark stone grey")
- Part172.FormFactor = Enum.FormFactor.Symmetric
- Part172.formFactor = Enum.FormFactor.Symmetric
- Weld173.Parent = Part172
- Weld173.C0 = CFrame.new(0, 0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- Weld173.C1 = CFrame.new(10, -0.599884033, -25, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- Weld173.Part0 = Part172
- Weld173.Part1 = Part225
- Weld173.part1 = Part225
- Weld174.Parent = Part172
- Weld174.C0 = CFrame.new(0, 0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- Weld174.C1 = CFrame.new(-5, -0.599884033, -20, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- Weld174.Part0 = Part172
- Weld174.Part1 = Part214
- Weld174.part1 = Part214
- Weld175.Parent = Part172
- Weld175.C0 = CFrame.new(0, 0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- Weld175.C1 = CFrame.new(5, -0.599884033, -10, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- Weld175.Part0 = Part172
- Weld175.Part1 = Part210
- Weld175.part1 = Part210
- Weld176.Parent = Part172
- Weld176.C0 = CFrame.new(0, 0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- Weld176.C1 = CFrame.new(-5, -0.599884033, -10, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- Weld176.Part0 = Part172
- Weld176.Part1 = Part203
- Weld176.part1 = Part203
- Weld177.Parent = Part172
- Weld177.C0 = CFrame.new(0, 0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- Weld177.C1 = CFrame.new(-10, -0.599884033, -15, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- Weld177.Part0 = Part172
- Weld177.Part1 = Part208
- Weld177.part1 = Part208
- Weld178.Parent = Part172
- Weld178.C0 = CFrame.new(0, 0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- Weld178.C1 = CFrame.new(-10, -0.599884033, -5, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- Weld178.Part0 = Part172
- Weld178.Part1 = Part197
- Weld178.part1 = Part197
- Weld179.Parent = Part172
- Weld179.C0 = CFrame.new(0, 0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- Weld179.C1 = CFrame.new(0, -0.599884033, -5, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- Weld179.Part0 = Part172
- Weld179.Part1 = Part201
- Weld179.part1 = Part201
- Weld180.Parent = Part172
- Weld180.C0 = CFrame.new(0, 0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- Weld180.C1 = CFrame.new(5, -0.599884033, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- Weld180.Part0 = Part172
- Weld180.Part1 = Part199
- Weld180.part1 = Part199
- Weld181.Parent = Part172
- Weld181.C0 = CFrame.new(0, 0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- Weld181.C1 = CFrame.new(0, -0.599884033, -15, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- Weld181.Part0 = Part172
- Weld181.Part1 = Part212
- Weld181.part1 = Part212
- Weld182.Parent = Part172
- Weld182.C0 = CFrame.new(0, 0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- Weld182.C1 = CFrame.new(10, -0.599884033, 15, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- Weld182.Part0 = Part172
- Weld182.Part1 = Part161
- Weld182.part1 = Part161
- Weld183.Parent = Part172
- Weld183.C0 = CFrame.new(0, 0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- Weld183.C1 = CFrame.new(5, -0.599884033, -20, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- Weld183.Part0 = Part172
- Weld183.Part1 = Part221
- Weld183.part1 = Part221
- Weld184.Parent = Part172
- Weld184.C0 = CFrame.new(0, 0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- Weld184.C1 = CFrame.new(0, -0.599884033, 4.99908447, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- Weld184.Part0 = Part172
- Weld184.Part1 = Part165
- Weld184.part1 = Part165
- Weld185.Parent = Part172
- Weld185.C0 = CFrame.new(0, 0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- Weld185.C1 = CFrame.new(5, -0.599884033, 10, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- Weld185.Part0 = Part172
- Weld185.Part1 = Part157
- Weld185.part1 = Part157
- Weld186.Parent = Part172
- Weld186.C0 = CFrame.new(0, 0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- Weld186.C1 = CFrame.new(-5, -0.599884033, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- Weld186.Part0 = Part172
- Weld186.Part1 = Part170
- Weld186.part1 = Part170
- Weld187.Parent = Part172
- Weld187.C0 = CFrame.new(0, 0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- Weld187.C1 = CFrame.new(-5, -0.599884033, 10, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- Weld187.Part0 = Part172
- Weld187.Part1 = Part155
- Weld187.part1 = Part155
- Weld188.Parent = Part172
- Weld188.C0 = CFrame.new(0, 0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- Weld188.C1 = CFrame.new(-10, -0.599884033, 15, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- Weld188.Part0 = Part172
- Weld188.Part1 = Part146
- Weld188.part1 = Part146
- Weld189.Parent = Part172
- Weld189.C0 = CFrame.new(0, 0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- Weld189.C1 = CFrame.new(5, -0.599884033, 20, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- Weld189.Part0 = Part172
- Weld189.Part1 = Part153
- Weld189.part1 = Part153
- Weld190.Parent = Part172
- Weld190.C0 = CFrame.new(0, 0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- Weld190.C1 = CFrame.new(0, -0.599884033, -25, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- Weld190.Part0 = Part172
- Weld190.Part1 = Part223
- Weld190.part1 = Part223
- Weld191.Parent = Part172
- Weld191.C0 = CFrame.new(0, 0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- Weld191.C1 = CFrame.new(-10, -0.599884033, 4.99908447, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- Weld191.Part0 = Part172
- Weld191.Part1 = Part163
- Weld191.part1 = Part163
- Weld192.Parent = Part172
- Weld192.C0 = CFrame.new(0, 0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- Weld192.C1 = CFrame.new(-10, -0.599884033, -25, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- Weld192.Part0 = Part172
- Weld192.Part1 = Part216
- Weld192.part1 = Part216
- Weld193.Parent = Part172
- Weld193.C0 = CFrame.new(0, 0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- Weld193.C1 = CFrame.new(-5, -0.599884033, 20, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- Weld193.Part0 = Part172
- Weld193.Part1 = Part144
- Weld193.part1 = Part144
- Weld194.Parent = Part172
- Weld194.C0 = CFrame.new(0, 0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- Weld194.C1 = CFrame.new(10, -0.599884033, 25, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- Weld194.Part0 = Part172
- Weld194.Part1 = Part159
- Weld194.part1 = Part159
- Weld195.Parent = Part172
- Weld195.C0 = CFrame.new(0, 0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- Weld195.C1 = CFrame.new(0, -0.599884033, 25, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- Weld195.Part0 = Part172
- Weld195.Part1 = Part151
- Weld195.part1 = Part151
- Weld196.Parent = Part172
- Weld196.C0 = CFrame.new(0, 0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- Weld196.C1 = CFrame.new(-10, -0.599884033, 25, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- Weld196.Part0 = Part172
- Weld196.Part1 = Part142
- Weld196.part1 = Part142
- Part197.Parent = Model141
- Part197.CFrame = CFrame.new(-140.499939, 54.7998466, -39.4999352, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- Part197.Orientation = Vector3.new(0, 90, 0)
- Part197.Position = Vector3.new(-140.499939, 54.7998466, -39.4999352)
- Part197.Rotation = Vector3.new(0, 90, 0)
- Part197.Color = Color3.new(0.768628, 0.156863, 0.109804)
- Part197.Size = Vector3.new(5, 1.20000005, 5)
- Part197.Anchored = true
- Part197.BottomSurface = Enum.SurfaceType.Weld
- Part197.BrickColor = BrickColor.new("Bright red")
- Part197.TopSurface = Enum.SurfaceType.Smooth
- Part197.brickColor = BrickColor.new("Bright red")
- Script198.Parent = Part197
- table.insert(cors,sandbox(Script198,function()
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then -- if a humanoid exists, then
- humanoid.Health = 0 -- damage the humanoid
- end
- end
- script.Parent.Touched:connect(onTouch)
- end))
- Part199.Parent = Model141
- Part199.CFrame = CFrame.new(-145.499939, 54.7998466, -24.4999275, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- Part199.Orientation = Vector3.new(0, 90, 0)
- Part199.Position = Vector3.new(-145.499939, 54.7998466, -24.4999275)
- Part199.Rotation = Vector3.new(0, 90, 0)
- Part199.Color = Color3.new(0.768628, 0.156863, 0.109804)
- Part199.Size = Vector3.new(5, 1.20000005, 5)
- Part199.Anchored = true
- Part199.BottomSurface = Enum.SurfaceType.Weld
- Part199.BrickColor = BrickColor.new("Bright red")
- Part199.TopSurface = Enum.SurfaceType.Smooth
- Part199.brickColor = BrickColor.new("Bright red")
- Script200.Parent = Part199
- table.insert(cors,sandbox(Script200,function()
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then -- if a humanoid exists, then
- humanoid.Health = 0 -- damage the humanoid
- end
- end
- script.Parent.Touched:connect(onTouch)
- end))
- Part201.Parent = Model141
- Part201.CFrame = CFrame.new(-140.499939, 54.7998466, -29.4999352, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- Part201.Orientation = Vector3.new(0, 90, 0)
- Part201.Position = Vector3.new(-140.499939, 54.7998466, -29.4999352)
- Part201.Rotation = Vector3.new(0, 90, 0)
- Part201.Color = Color3.new(0.768628, 0.156863, 0.109804)
- Part201.Size = Vector3.new(5, 1.20000005, 5)
- Part201.Anchored = true
- Part201.BottomSurface = Enum.SurfaceType.Weld
- Part201.BrickColor = BrickColor.new("Bright red")
- Part201.TopSurface = Enum.SurfaceType.Smooth
- Part201.brickColor = BrickColor.new("Bright red")
- Script202.Parent = Part201
- table.insert(cors,sandbox(Script202,function()
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then -- if a humanoid exists, then
- humanoid.Health = 0 -- damage the humanoid
- end
- end
- script.Parent.Touched:connect(onTouch)
- end))
- Part203.Parent = Model141
- Part203.CFrame = CFrame.new(-135.499939, 54.7998466, -34.4999275, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- Part203.Orientation = Vector3.new(0, 90, 0)
- Part203.Position = Vector3.new(-135.499939, 54.7998466, -34.4999275)
- Part203.Rotation = Vector3.new(0, 90, 0)
- Part203.Color = Color3.new(0.768628, 0.156863, 0.109804)
- Part203.Size = Vector3.new(5, 1.20000005, 5)
- Part203.Anchored = true
- Part203.BottomSurface = Enum.SurfaceType.Weld
- Part203.BrickColor = BrickColor.new("Bright red")
- Part203.TopSurface = Enum.SurfaceType.Smooth
- Part203.brickColor = BrickColor.new("Bright red")
- Script204.Parent = Part203
- table.insert(cors,sandbox(Script204,function()
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then -- if a humanoid exists, then
- humanoid.Health = 0 -- damage the humanoid
- end
- end
- script.Parent.Touched:connect(onTouch)
- end))
- Part205.Parent = Model141
- Part205.CFrame = CFrame.new(-140.499939, 54.7998466, -19.4999352, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- Part205.Orientation = Vector3.new(0, 90, 0)
- Part205.Position = Vector3.new(-140.499939, 54.7998466, -19.4999352)
- Part205.Rotation = Vector3.new(0, 90, 0)
- Part205.Color = Color3.new(0.768628, 0.156863, 0.109804)
- Part205.Size = Vector3.new(5, 1.20000005, 5)
- Part205.Anchored = true
- Part205.BottomSurface = Enum.SurfaceType.Weld
- Part205.BrickColor = BrickColor.new("Bright red")
- Part205.TopSurface = Enum.SurfaceType.Smooth
- Part205.brickColor = BrickColor.new("Bright red")
- Script206.Parent = Part205
- table.insert(cors,sandbox(Script206,function()
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then -- if a humanoid exists, then
- humanoid.Health = 0 -- damage the humanoid
- end
- end
- script.Parent.Touched:connect(onTouch)
- end))
- Weld207.Parent = Part205
- Weld207.C0 = CFrame.new(0, -0.600000024, 0, 1, 0, 0, -0, -0, -1, 0, 1, 0)
- Weld207.C1 = CFrame.new(-10, 0.49987793, 5, 1, 0, 0, 0, 0, -1, 0, 1, 0)
- Weld207.Part0 = Part205
- Weld207.Part1 = Part172
- Weld207.part1 = Part172
- Part208.Parent = Model141
- Part208.CFrame = CFrame.new(-130.499939, 54.7998466, -39.4999352, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- Part208.Orientation = Vector3.new(0, 90, 0)
- Part208.Position = Vector3.new(-130.499939, 54.7998466, -39.4999352)
- Part208.Rotation = Vector3.new(0, 90, 0)
- Part208.Color = Color3.new(0.768628, 0.156863, 0.109804)
- Part208.Size = Vector3.new(5, 1.20000005, 5)
- Part208.Anchored = true
- Part208.BottomSurface = Enum.SurfaceType.Weld
- Part208.BrickColor = BrickColor.new("Bright red")
- Part208.TopSurface = Enum.SurfaceType.Smooth
- Part208.brickColor = BrickColor.new("Bright red")
- Script209.Parent = Part208
- table.insert(cors,sandbox(Script209,function()
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then -- if a humanoid exists, then
- humanoid.Health = 0 -- damage the humanoid
- end
- end
- script.Parent.Touched:connect(onTouch)
- end))
- Part210.Parent = Model141
- Part210.CFrame = CFrame.new(-135.499939, 54.7998466, -24.4999275, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- Part210.Orientation = Vector3.new(0, 90, 0)
- Part210.Position = Vector3.new(-135.499939, 54.7998466, -24.4999275)
- Part210.Rotation = Vector3.new(0, 90, 0)
- Part210.Color = Color3.new(0.768628, 0.156863, 0.109804)
- Part210.Size = Vector3.new(5, 1.20000005, 5)
- Part210.Anchored = true
- Part210.BottomSurface = Enum.SurfaceType.Weld
- Part210.BrickColor = BrickColor.new("Bright red")
- Part210.TopSurface = Enum.SurfaceType.Smooth
- Part210.brickColor = BrickColor.new("Bright red")
- Script211.Parent = Part210
- table.insert(cors,sandbox(Script211,function()
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then -- if a humanoid exists, then
- humanoid.Health = 0 -- damage the humanoid
- end
- end
- script.Parent.Touched:connect(onTouch)
- end))
- Part212.Parent = Model141
- Part212.CFrame = CFrame.new(-130.499939, 54.7998466, -29.4999352, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- Part212.Orientation = Vector3.new(0, 90, 0)
- Part212.Position = Vector3.new(-130.499939, 54.7998466, -29.4999352)
- Part212.Rotation = Vector3.new(0, 90, 0)
- Part212.Color = Color3.new(0.768628, 0.156863, 0.109804)
- Part212.Size = Vector3.new(5, 1.20000005, 5)
- Part212.Anchored = true
- Part212.BottomSurface = Enum.SurfaceType.Weld
- Part212.BrickColor = BrickColor.new("Bright red")
- Part212.TopSurface = Enum.SurfaceType.Smooth
- Part212.brickColor = BrickColor.new("Bright red")
- Script213.Parent = Part212
- table.insert(cors,sandbox(Script213,function()
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then -- if a humanoid exists, then
- humanoid.Health = 0 -- damage the humanoid
- end
- end
- script.Parent.Touched:connect(onTouch)
- end))
- Part214.Parent = Model141
- Part214.CFrame = CFrame.new(-125.499939, 54.7998466, -34.4999275, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- Part214.Orientation = Vector3.new(0, 90, 0)
- Part214.Position = Vector3.new(-125.499939, 54.7998466, -34.4999275)
- Part214.Rotation = Vector3.new(0, 90, 0)
- Part214.Color = Color3.new(0.768628, 0.156863, 0.109804)
- Part214.Size = Vector3.new(5, 1.20000005, 5)
- Part214.Anchored = true
- Part214.BottomSurface = Enum.SurfaceType.Weld
- Part214.BrickColor = BrickColor.new("Bright red")
- Part214.TopSurface = Enum.SurfaceType.Smooth
- Part214.brickColor = BrickColor.new("Bright red")
- Script215.Parent = Part214
- table.insert(cors,sandbox(Script215,function()
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then -- if a humanoid exists, then
- humanoid.Health = 0 -- damage the humanoid
- end
- end
- script.Parent.Touched:connect(onTouch)
- end))
- Part216.Parent = Model141
- Part216.CFrame = CFrame.new(-120.499939, 54.7998466, -39.4999352, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- Part216.Orientation = Vector3.new(0, 90, 0)
- Part216.Position = Vector3.new(-120.499939, 54.7998466, -39.4999352)
- Part216.Rotation = Vector3.new(0, 90, 0)
- Part216.Color = Color3.new(0.768628, 0.156863, 0.109804)
- Part216.Size = Vector3.new(5, 1.20000005, 5)
- Part216.Anchored = true
- Part216.BottomSurface = Enum.SurfaceType.Weld
- Part216.BrickColor = BrickColor.new("Bright red")
- Part216.TopSurface = Enum.SurfaceType.Smooth
- Part216.brickColor = BrickColor.new("Bright red")
- Script217.Parent = Part216
- table.insert(cors,sandbox(Script217,function()
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then -- if a humanoid exists, then
- humanoid.Health = 0 -- damage the humanoid
- end
- end
- script.Parent.Touched:connect(onTouch)
- end))
- Part218.Parent = Model141
- Part218.CFrame = CFrame.new(-130.499939, 54.7998466, -19.4999352, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- Part218.Orientation = Vector3.new(0, 90, 0)
- Part218.Position = Vector3.new(-130.499939, 54.7998466, -19.4999352)
- Part218.Rotation = Vector3.new(0, 90, 0)
- Part218.Color = Color3.new(0.768628, 0.156863, 0.109804)
- Part218.Size = Vector3.new(5, 1.20000005, 5)
- Part218.Anchored = true
- Part218.BottomSurface = Enum.SurfaceType.Weld
- Part218.BrickColor = BrickColor.new("Bright red")
- Part218.TopSurface = Enum.SurfaceType.Smooth
- Part218.brickColor = BrickColor.new("Bright red")
- Script219.Parent = Part218
- table.insert(cors,sandbox(Script219,function()
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then -- if a humanoid exists, then
- humanoid.Health = 0 -- damage the humanoid
- end
- end
- script.Parent.Touched:connect(onTouch)
- end))
- Weld220.Parent = Part218
- Weld220.C0 = CFrame.new(0, -0.600000024, 0, 1, 0, 0, -0, -0, -1, 0, 1, 0)
- Weld220.C1 = CFrame.new(-10, 0.49987793, 15, 1, 0, 0, 0, 0, -1, 0, 1, 0)
- Weld220.Part0 = Part218
- Weld220.Part1 = Part172
- Weld220.part1 = Part172
- Part221.Parent = Model141
- Part221.CFrame = CFrame.new(-125.499939, 54.7998466, -24.4999275, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- Part221.Orientation = Vector3.new(0, 90, 0)
- Part221.Position = Vector3.new(-125.499939, 54.7998466, -24.4999275)
- Part221.Rotation = Vector3.new(0, 90, 0)
- Part221.Color = Color3.new(0.768628, 0.156863, 0.109804)
- Part221.Size = Vector3.new(5, 1.20000005, 5)
- Part221.Anchored = true
- Part221.BottomSurface = Enum.SurfaceType.Weld
- Part221.BrickColor = BrickColor.new("Bright red")
- Part221.TopSurface = Enum.SurfaceType.Smooth
- Part221.brickColor = BrickColor.new("Bright red")
- Script222.Parent = Part221
- table.insert(cors,sandbox(Script222,function()
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then -- if a humanoid exists, then
- humanoid.Health = 0 -- damage the humanoid
- end
- end
- script.Parent.Touched:connect(onTouch)
- end))
- Part223.Parent = Model141
- Part223.CFrame = CFrame.new(-120.499939, 54.7998466, -29.4999352, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- Part223.Orientation = Vector3.new(0, 90, 0)
- Part223.Position = Vector3.new(-120.499939, 54.7998466, -29.4999352)
- Part223.Rotation = Vector3.new(0, 90, 0)
- Part223.Color = Color3.new(0.768628, 0.156863, 0.109804)
- Part223.Size = Vector3.new(5, 1.20000005, 5)
- Part223.Anchored = true
- Part223.BottomSurface = Enum.SurfaceType.Weld
- Part223.BrickColor = BrickColor.new("Bright red")
- Part223.TopSurface = Enum.SurfaceType.Smooth
- Part223.brickColor = BrickColor.new("Bright red")
- Script224.Parent = Part223
- table.insert(cors,sandbox(Script224,function()
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then -- if a humanoid exists, then
- humanoid.Health = 0 -- damage the humanoid
- end
- end
- script.Parent.Touched:connect(onTouch)
- end))
- Part225.Parent = Model141
- Part225.CFrame = CFrame.new(-120.499939, 54.7998466, -19.4999352, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- Part225.Orientation = Vector3.new(0, 90, 0)
- Part225.Position = Vector3.new(-120.499939, 54.7998466, -19.4999352)
- Part225.Rotation = Vector3.new(0, 90, 0)
- Part225.Color = Color3.new(0.768628, 0.156863, 0.109804)
- Part225.Size = Vector3.new(5, 1.20000005, 5)
- Part225.Anchored = true
- Part225.BottomSurface = Enum.SurfaceType.Weld
- Part225.BrickColor = BrickColor.new("Bright red")
- Part225.TopSurface = Enum.SurfaceType.Smooth
- Part225.brickColor = BrickColor.new("Bright red")
- Script226.Parent = Part225
- table.insert(cors,sandbox(Script226,function()
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then -- if a humanoid exists, then
- humanoid.Health = 0 -- damage the humanoid
- end
- end
- script.Parent.Touched:connect(onTouch)
- end))
- Part227.Parent = mas
- Part227.CFrame = CFrame.new(-174.997223, 54.4999466, -31.0009499, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part227.Orientation = Vector3.new(0, -90, 0)
- Part227.Position = Vector3.new(-174.997223, 54.4999466, -31.0009499)
- Part227.Rotation = Vector3.new(0, -90, 0)
- Part227.Color = Color3.new(1, 1, 0)
- Part227.Size = Vector3.new(22, 1, 8)
- Part227.Anchored = true
- Part227.BottomSurface = Enum.SurfaceType.Smooth
- Part227.BrickColor = BrickColor.new("New Yeller")
- Part227.Material = Enum.Material.Wood
- Part227.TopSurface = Enum.SurfaceType.Smooth
- Part227.brickColor = BrickColor.new("New Yeller")
- Script228.Parent = Part227
- table.insert(cors,sandbox(Script228,function()
- local sp = script.Parent
- local message = sp.Message
- function hi (hit)
- local player = hit.Parent:findFirstChild("Humanoid")
- if(player~=nil) then
- message.Text = player.Parent.Name .." Pass the Stage!"
- sp.CanCollide = true
- wait(2)
- message.Text = ("")
- sp.CanCollide = true
- end
- end
- sp.Touched:connect(hi)
- end))
- Message229.Parent = Part227
- Decal230.Parent = Part227
- Decal230.Texture = "http://www.roblox.com/asset/?id=834174261"
- Decal230.Face = Enum.NormalId.Top
- Part231.Parent = mas
- Part231.CFrame = CFrame.new(-174.997223, 54.4999466, -31.0009499, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part231.Orientation = Vector3.new(0, -90, 0)
- Part231.Position = Vector3.new(-174.997223, 54.4999466, -31.0009499)
- Part231.Rotation = Vector3.new(0, -90, 0)
- Part231.Color = Color3.new(1, 1, 0)
- Part231.Size = Vector3.new(22, 1, 8)
- Part231.Anchored = true
- Part231.BottomSurface = Enum.SurfaceType.Smooth
- Part231.BrickColor = BrickColor.new("New Yeller")
- Part231.Material = Enum.Material.Wood
- Part231.TopSurface = Enum.SurfaceType.Smooth
- Part231.brickColor = BrickColor.new("New Yeller")
- Script232.Parent = Part231
- table.insert(cors,sandbox(Script232,function()
- local sp = script.Parent
- local message = sp.Message
- function hi (hit)
- local player = hit.Parent:findFirstChild("Humanoid")
- if(player~=nil) then
- message.Text = player.Parent.Name .." Won!"
- sp.CanCollide = true
- wait(2)
- message.Text = ("")
- sp.CanCollide = true
- end
- end
- sp.Touched:connect(hi)
- end))
- Message233.Parent = Part231
- Decal234.Parent = Part231
- Decal234.Texture = "http://www.roblox.com/asset/?id=834174261"
- Decal234.Face = Enum.NormalId.Top
- Model235.Name = "Winners Area"
- Model235.Parent = mas
- Model236.Parent = Model235
- Model237.Name = "Rainbow Ball Path Giver"
- Model237.Parent = Model236
- Part238.Name = "Smooth Block Model"
- Part238.Parent = Model237
- Part238.CFrame = CFrame.new(-226.531708, 53.4984741, 20.6434956, 1, -2.99990988e-05, -3.00008996e-05, 2.99999992e-05, 1, 2.99990988e-05, 2.99999992e-05, -2.99999992e-05, 1)
- Part238.Position = Vector3.new(-226.531708, 53.4984741, 20.6434956)
- Part238.Color = Color3.new(0.419608, 0.196078, 0.486275)
- Part238.Size = Vector3.new(3, 6, 1)
- Part238.Anchored = true
- Part238.BrickColor = BrickColor.new("Bright violet")
- Part238.brickColor = BrickColor.new("Bright violet")
- Decal239.Parent = Part238
- Decal239.Texture = "http://www.roblox.com/asset/?id=6687137"
- Decal239.Face = Enum.NormalId.Right
- Decal240.Parent = Part238
- Decal240.Texture = "http://www.roblox.com/asset/?id=6687137"
- Decal240.Face = Enum.NormalId.Back
- Snap241.Parent = Part238
- Snap241.C0 = CFrame.new(0, 3, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- Snap241.C1 = CFrame.new(2.00048828, -0.599731445, -0.498809814, -3.05595167e-05, 1, -7.35906142e-05, -3.04324021e-05, 7.35896829e-05, 1, 1, 3.05617541e-05, 3.0430152e-05)
- Snap241.Part0 = Part238
- Snap241.Part1 = Part250
- Snap241.part1 = Part250
- Part242.Name = "Smooth Block Model"
- Part242.Parent = Model237
- Part242.CFrame = CFrame.new(-225.531464, 53.4965324, 18.6429768, 0, 0, -1, -4.3e-05, 1, 0, 1, 4.3e-05, 0)
- Part242.Orientation = Vector3.new(0, -90, 0)
- Part242.Position = Vector3.new(-225.531464, 53.4965324, 18.6429768)
- Part242.Rotation = Vector3.new(0, -90, 0)
- Part242.Color = Color3.new(0.419608, 0.196078, 0.486275)
- Part242.Size = Vector3.new(3, 6, 1)
- Part242.Anchored = true
- Part242.BrickColor = BrickColor.new("Bright violet")
- Part242.brickColor = BrickColor.new("Bright violet")
- Decal243.Parent = Part242
- Decal243.Texture = "http://www.roblox.com/asset/?id=6687137"
- Snap244.Parent = Part242
- Snap244.C0 = CFrame.new(0, 3, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- Snap244.C1 = CFrame.new(0.000183105469, -0.60168457, -1.49914551, -1, 0, 0, 0, -4.33680869e-19, 1, 0, 1, -4.33680869e-19)
- Snap244.Part0 = Part242
- Snap244.Part1 = Part250
- Snap244.part1 = Part250
- Part245.Name = "PUT THE WEAPON IN THIS BRICK"
- Part245.Parent = Model237
- Part245.CFrame = CFrame.new(-224.531708, 53.2044487, 18.6420422, -1, 3.09954412e-05, 3.00047104e-05, 3.09999996e-05, 1, 0.000151999062, -2.99999992e-05, 0.000151999993, -1)
- Part245.Orientation = Vector3.new(-0.00999999978, 180, 0)
- Part245.Position = Vector3.new(-224.531708, 53.2044487, 18.6420422)
- Part245.Rotation = Vector3.new(-179.990005, 0, -180)
- Part245.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part245.Size = Vector3.new(1, 1.20000005, 5)
- Part245.Anchored = true
- Part245.BrickColor = BrickColor.new("Black")
- Part245.TopSurface = Enum.SurfaceType.Smooth
- Part245.brickColor = BrickColor.new("Black")
- Tool246.Name = "Rainbow Ball Path"
- Tool246.Parent = Part245
- Tool246.RequiresHandle = false
- Script247.Name = "PUT THIS IN THE WEAPON"
- Script247.Parent = Tool246
- LocalScript248.Name = "Local Gui"
- LocalScript248.Parent = Tool246
- Script249.Name = "CleanUp"
- Script249.Parent = LocalScript248
- Script249.Disabled = true
- Part250.Name = "Smooth Block Model"
- Part250.Parent = Model237
- Part250.CFrame = CFrame.new(-227.030624, 57.0982094, 18.642931, 0, 0, -1, -4.3e-05, 1, 0, 1, 4.3e-05, 0)
- Part250.Orientation = Vector3.new(0, -90, 0)
- Part250.Position = Vector3.new(-227.030624, 57.0982094, 18.642931)
- Part250.Rotation = Vector3.new(0, -90, 0)
- Part250.Color = Color3.new(0.419608, 0.196078, 0.486275)
- Part250.Size = Vector3.new(5, 1.20000005, 4)
- Part250.Anchored = true
- Part250.BrickColor = BrickColor.new("Bright violet")
- Part250.TopSurface = Enum.SurfaceType.Smooth
- Part250.brickColor = BrickColor.new("Bright violet")
- Decal251.Parent = Part250
- Decal251.Texture = "http://www.roblox.com/asset/?id=6687137"
- Decal251.Face = Enum.NormalId.Top
- Decal252.Parent = Part250
- Decal252.Texture = "http://www.roblox.com/asset/?id=6687137"
- Decal253.Parent = Part250
- Decal253.Texture = "http://www.roblox.com/asset/?id=6687137"
- Decal253.Face = Enum.NormalId.Left
- Decal254.Parent = Part250
- Decal254.Texture = "http://www.roblox.com/asset/?id=6687137"
- Decal254.Face = Enum.NormalId.Right
- Decal255.Parent = Part250
- Decal255.Texture = "http://www.roblox.com/asset/?id=6687137"
- Decal255.Face = Enum.NormalId.Back
- Part256.Name = "Smooth Block Model"
- Part256.Parent = Model237
- Part256.CFrame = CFrame.new(-228.531601, 53.4965324, 18.6430302, 0, 0, -1, -4.3e-05, 1, 0, 1, 4.3e-05, 0)
- Part256.Orientation = Vector3.new(0, -90, 0)
- Part256.Position = Vector3.new(-228.531601, 53.4965324, 18.6430302)
- Part256.Rotation = Vector3.new(0, -90, 0)
- Part256.Color = Color3.new(0.419608, 0.196078, 0.486275)
- Part256.Size = Vector3.new(5, 6, 1)
- Part256.Anchored = true
- Part256.BrickColor = BrickColor.new("Bright violet")
- Part256.brickColor = BrickColor.new("Bright violet")
- Decal257.Parent = Part256
- Decal257.Texture = "http://www.roblox.com/asset/?id=6687137"
- Decal257.Face = Enum.NormalId.Right
- Decal258.Parent = Part256
- Decal258.Texture = "http://www.roblox.com/asset/?id=6687137"
- Decal258.Face = Enum.NormalId.Left
- Decal259.Parent = Part256
- Decal259.Texture = "http://www.roblox.com/asset/?id=6687137"
- Decal259.Face = Enum.NormalId.Back
- Snap260.Parent = Part256
- Snap260.C0 = CFrame.new(0, 3, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- Snap260.C1 = CFrame.new(0.000244140625, -0.60168457, 1.50097656, -1, 0, 0, 0, -4.33680869e-19, 1, 0, 1, -4.33680869e-19)
- Snap260.Part0 = Part256
- Snap260.Part1 = Part250
- Snap260.part1 = Part250
- Part261.Name = "Smooth Block Model"
- Part261.Parent = Model237
- Part261.CFrame = CFrame.new(-226.531647, 53.4984741, 16.6429234, 1, -2.99990988e-05, -3.00008996e-05, 2.99999992e-05, 1, 2.99990988e-05, 2.99999992e-05, -2.99999992e-05, 1)
- Part261.Position = Vector3.new(-226.531647, 53.4984741, 16.6429234)
- Part261.Color = Color3.new(0.419608, 0.196078, 0.486275)
- Part261.Size = Vector3.new(3, 6, 1)
- Part261.Anchored = true
- Part261.BrickColor = BrickColor.new("Bright violet")
- Part261.brickColor = BrickColor.new("Bright violet")
- Decal262.Parent = Part261
- Decal262.Texture = "http://www.roblox.com/asset/?id=6687137"
- Decal262.Face = Enum.NormalId.Right
- Decal263.Parent = Part261
- Decal263.Texture = "http://www.roblox.com/asset/?id=6687137"
- Snap264.Parent = Part261
- Snap264.C0 = CFrame.new(0, 3, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- Snap264.C1 = CFrame.new(-2.00009155, -0.599853516, -0.49887085, -3.05595167e-05, 1, -7.35906142e-05, -3.04324021e-05, 7.35896829e-05, 1, 1, 3.05617541e-05, 3.0430152e-05)
- Snap264.Part0 = Part261
- Snap264.Part1 = Part250
- Snap264.part1 = Part250
- Model265.Name = "PathGivers"
- Model265.Parent = Model236
- Model266.Name = "Givers"
- Model266.Parent = Model265
- Model267.Name = "Red"
- Model267.Parent = Model266
- Part268.Name = "Smooth Block Model"
- Part268.Parent = Model267
- Part268.CFrame = CFrame.new(-225.531281, 53.5994339, 0.64317131, 0, 0, -1, -4.3e-05, 1, 0, 1, 4.3e-05, 0)
- Part268.Orientation = Vector3.new(0, -90, 0)
- Part268.Position = Vector3.new(-225.531281, 53.5994339, 0.64317131)
- Part268.Rotation = Vector3.new(0, -90, 0)
- Part268.Color = Color3.new(0.768628, 0.156863, 0.109804)
- Part268.Transparency = 0.30000001192093
- Part268.Size = Vector3.new(3, 6, 1)
- Part268.Anchored = true
- Part268.BrickColor = BrickColor.new("Bright red")
- Part268.brickColor = BrickColor.new("Bright red")
- Snap269.Parent = Part268
- Snap269.C0 = CFrame.new(0, 3, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- Snap269.C1 = CFrame.new(0.00016784668, -0.596069336, -1.49935913, -1, 0, 0, 0, -4.33680869e-19, 1, 0, 1, -4.33680869e-19)
- Snap269.Part0 = Part268
- Snap269.Part1 = Part280
- Snap269.part1 = Part280
- Part270.Name = "Smooth Block Model"
- Part270.Parent = Model267
- Part270.CFrame = CFrame.new(-226.531662, 53.5960312, 2.64316559, 1, -2.99990988e-05, -3.00008996e-05, 2.99999992e-05, 1, 2.99990988e-05, 2.99999992e-05, -2.99999992e-05, 1)
- Part270.Position = Vector3.new(-226.531662, 53.5960312, 2.64316559)
- Part270.Color = Color3.new(0.768628, 0.156863, 0.109804)
- Part270.Transparency = 0.30000001192093
- Part270.Size = Vector3.new(3, 6, 1)
- Part270.Anchored = true
- Part270.BrickColor = BrickColor.new("Bright red")
- Part270.brickColor = BrickColor.new("Bright red")
- Snap271.Parent = Part270
- Snap271.C0 = CFrame.new(0, 3, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- Snap271.C1 = CFrame.new(1.99993896, -0.599365234, -0.498901367, -3.05595167e-05, 1, -7.35906142e-05, -3.04324021e-05, 7.35896829e-05, 1, 1, 3.05617541e-05, 3.0430152e-05)
- Snap271.Part0 = Part270
- Snap271.Part1 = Part280
- Snap271.part1 = Part280
- Part272.Name = "PUT THE WEAPON IN THIS BRICK"
- Part272.Parent = Model267
- Part272.CFrame = CFrame.new(-224.531677, 53.3019638, 0.641216278, -1, 3.09954412e-05, 3.00047104e-05, 3.09999996e-05, 1, 0.000151999062, -2.99999992e-05, 0.000151999993, -1)
- Part272.Orientation = Vector3.new(-0.00999999978, 180, 0)
- Part272.Position = Vector3.new(-224.531677, 53.3019638, 0.641216278)
- Part272.Rotation = Vector3.new(-179.990005, 0, -180)
- Part272.Color = Color3.new(0.768628, 0.156863, 0.109804)
- Part272.Size = Vector3.new(1, 1.20000005, 5)
- Part272.Anchored = true
- Part272.BrickColor = BrickColor.new("Bright red")
- Part272.TopSurface = Enum.SurfaceType.Smooth
- Part272.brickColor = BrickColor.new("Bright red")
- Tool273.Name = "RedPath"
- Tool273.Parent = Part272
- Tool273.RequiresHandle = false
- LocalScript274.Name = "Local Gui"
- LocalScript274.Parent = Tool273
- Script275.Name = "CleanUp"
- Script275.Parent = LocalScript274
- Script275.Disabled = true
- Script276.Name = "PUT THIS IN THE WEAPON"
- Script276.Parent = Tool273
- Part277.Name = "Smooth Block Model"
- Part277.Parent = Model267
- Part277.CFrame = CFrame.new(-228.531647, 53.5994339, 0.643148422, 0, 0, -1, -4.3e-05, 1, 0, 1, 4.3e-05, 0)
- Part277.Orientation = Vector3.new(0, -90, 0)
- Part277.Position = Vector3.new(-228.531647, 53.5994339, 0.643148422)
- Part277.Rotation = Vector3.new(0, -90, 0)
- Part277.Color = Color3.new(0.768628, 0.156863, 0.109804)
- Part277.Transparency = 0.30000001192093
- Part277.Size = Vector3.new(5, 6, 1)
- Part277.Anchored = true
- Part277.BrickColor = BrickColor.new("Bright red")
- Part277.brickColor = BrickColor.new("Bright red")
- Snap278.Parent = Part277
- Snap278.C0 = CFrame.new(0, 3, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- Snap278.C1 = CFrame.new(0.000106811523, -0.596069336, 1.50100708, -1, 0, 0, 0, -4.33680869e-19, 1, 0, 1, -4.33680869e-19)
- Snap278.Part0 = Part277
- Snap278.Part1 = Part280
- Snap278.part1 = Part280
- Part279.Name = "Smooth Block Model"
- Part279.Parent = Model267
- Part279.CFrame = CFrame.new(-226.531647, 53.5960312, -1.35682678, 1, -2.99990988e-05, -3.00008996e-05, 2.99999992e-05, 1, 2.99990988e-05, 2.99999992e-05, -2.99999992e-05, 1)
- Part279.Position = Vector3.new(-226.531647, 53.5960312, -1.35682678)
- Part279.Color = Color3.new(0.768628, 0.156863, 0.109804)
- Part279.Transparency = 0.30000001192093
- Part279.Size = Vector3.new(3, 6, 1)
- Part279.Anchored = true
- Part279.BrickColor = BrickColor.new("Bright red")
- Part279.brickColor = BrickColor.new("Bright red")
- Part280.Name = "Smooth Block Model"
- Part280.Parent = Model267
- Part280.CFrame = CFrame.new(-227.03064, 57.1955032, 0.643177032, 0, 0, -1, -4.3e-05, 1, 0, 1, 4.3e-05, 0)
- Part280.Orientation = Vector3.new(0, -90, 0)
- Part280.Position = Vector3.new(-227.03064, 57.1955032, 0.643177032)
- Part280.Rotation = Vector3.new(0, -90, 0)
- Part280.Color = Color3.new(0.768628, 0.156863, 0.109804)
- Part280.Transparency = 0.30000001192093
- Part280.Size = Vector3.new(5, 1.20000005, 4)
- Part280.Anchored = true
- Part280.BrickColor = BrickColor.new("Bright red")
- Part280.TopSurface = Enum.SurfaceType.Smooth
- Part280.brickColor = BrickColor.new("Bright red")
- Snap281.Parent = Part280
- Snap281.C0 = CFrame.new(0, -0.600000024, 0, 1, 0, 0, -0, -0, -1, 0, 1, 0)
- Snap281.C1 = CFrame.new(-0.498840332, 2.99938965, 2.00007629, 3.05595167e-05, -1, -3.04324021e-05, -7.35906142e-05, 3.0430152e-05, -1, 1, 3.05617541e-05, -7.35896829e-05)
- Snap281.Part0 = Part280
- Snap281.Part1 = Part279
- Snap281.part1 = Part279
- Script282.Name = "READ ME FOR INSTRUCTIONS"
- Script282.Parent = Model267
- Model283.Name = "Yellow"
- Model283.Parent = Model266
- Part284.Name = "Smooth Block Model"
- Part284.Parent = Model283
- Part284.CFrame = CFrame.new(-225.531464, 53.5913849, -5.3568058, 0, 0, -1, 8.6e-05, 1, 0, 1, -8.6e-05, 0)
- Part284.Orientation = Vector3.new(0, -90, 0)
- Part284.Position = Vector3.new(-225.531464, 53.5913849, -5.3568058)
- Part284.Rotation = Vector3.new(0, -90, 0)
- Part284.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part284.Transparency = 0.30000001192093
- Part284.Size = Vector3.new(3, 6, 1)
- Part284.Anchored = true
- Part284.BrickColor = BrickColor.new("Bright yellow")
- Part284.brickColor = BrickColor.new("Bright yellow")
- Snap285.Parent = Part284
- Snap285.C0 = CFrame.new(0, 3, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- Snap285.C1 = CFrame.new(-0.000335693359, -0.60168457, -1.49914551, -1, 0, 0, 0, 4.33680869e-19, 1, 0, 1, 4.33680869e-19)
- Snap285.Part0 = Part284
- Snap285.Part1 = Part297
- Snap285.part1 = Part297
- Part286.Name = "Smooth Block Model"
- Part286.Parent = Model283
- Part286.CFrame = CFrame.new(-226.531693, 53.5913849, -3.35486794, 1, -2.9995439e-05, -3.00045594e-05, 2.99999992e-05, 1, 0.000151999091, 2.99999992e-05, -0.000151999993, 1)
- Part286.Orientation = Vector3.new(-0.00999999978, 0, 0)
- Part286.Position = Vector3.new(-226.531693, 53.5913849, -3.35486794)
- Part286.Rotation = Vector3.new(-0.00999999978, 0, 0)
- Part286.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part286.Transparency = 0.30000001192093
- Part286.Size = Vector3.new(3, 6, 1)
- Part286.Anchored = true
- Part286.BrickColor = BrickColor.new("Bright yellow")
- Part286.brickColor = BrickColor.new("Bright yellow")
- Snap287.Parent = Part286
- Snap287.C0 = CFrame.new(0, 3, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- Snap287.C1 = CFrame.new(2.00141907, -0.601806641, -0.498840332, -3.05616122e-05, 1, -6.59439174e-05, -3.04321693e-05, 6.59429861e-05, 1, 1, 3.05636167e-05, 3.0430152e-05)
- Snap287.Part0 = Part286
- Snap287.Part1 = Part297
- Snap287.part1 = Part297
- Part288.Name = "PUT THE WEAPON IN THIS BRICK"
- Part288.Parent = Model283
- Part288.CFrame = CFrame.new(-224.531723, 53.2989235, -5.35675812, -1, -3.10008982e-05, 2.99990697e-05, -3.09999996e-05, 1, 3.00009287e-05, -2.99999992e-05, 2.99999992e-05, -1)
- Part288.Orientation = Vector3.new(0, 180, 0)
- Part288.Position = Vector3.new(-224.531723, 53.2989235, -5.35675812)
- Part288.Rotation = Vector3.new(-180, 0, 180)
- Part288.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part288.Size = Vector3.new(1, 1.20000005, 5)
- Part288.Anchored = true
- Part288.BrickColor = BrickColor.new("Bright yellow")
- Part288.TopSurface = Enum.SurfaceType.Smooth
- Part288.brickColor = BrickColor.new("Bright yellow")
- Tool289.Name = "YellowPath"
- Tool289.Parent = Part288
- Tool289.RequiresHandle = false
- Script290.Name = "PUT THIS IN THE WEAPON"
- Script290.Parent = Tool289
- LocalScript291.Name = "Local Gui"
- LocalScript291.Parent = Tool289
- Script292.Name = "CleanUp"
- Script292.Parent = LocalScript291
- Script292.Disabled = true
- Part293.Name = "Smooth Block Model"
- Part293.Parent = Model283
- Part293.CFrame = CFrame.new(-228.531662, 53.5913849, -5.35675621, 0, 0, -1, 8.6e-05, 1, 0, 1, -8.6e-05, 0)
- Part293.Orientation = Vector3.new(0, -90, 0)
- Part293.Position = Vector3.new(-228.531662, 53.5913849, -5.35675621)
- Part293.Rotation = Vector3.new(0, -90, 0)
- Part293.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part293.Transparency = 0.30000001192093
- Part293.Size = Vector3.new(5, 6, 1)
- Part293.Anchored = true
- Part293.BrickColor = BrickColor.new("Bright yellow")
- Part293.brickColor = BrickColor.new("Bright yellow")
- Snap294.Parent = Part293
- Snap294.C0 = CFrame.new(0, 3, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- Snap294.C1 = CFrame.new(-0.000274658203, -0.60168457, 1.5010376, -1, 0, 0, 0, 4.33680869e-19, 1, 0, 1, 4.33680869e-19)
- Snap294.Part0 = Part293
- Snap294.Part1 = Part297
- Snap294.part1 = Part297
- Part295.Name = "Smooth Block Model"
- Part295.Parent = Model283
- Part295.CFrame = CFrame.new(-226.531677, 53.5913849, -7.35434723, 1, -2.9995439e-05, -3.00045594e-05, 2.99999992e-05, 1, 0.000151999091, 2.99999992e-05, -0.000151999993, 1)
- Part295.Orientation = Vector3.new(-0.00999999978, 0, 0)
- Part295.Position = Vector3.new(-226.531677, 53.5913849, -7.35434723)
- Part295.Rotation = Vector3.new(-0.00999999978, 0, 0)
- Part295.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part295.Transparency = 0.30000001192093
- Part295.Size = Vector3.new(3, 6, 1)
- Part295.Anchored = true
- Part295.BrickColor = BrickColor.new("Bright yellow")
- Part295.brickColor = BrickColor.new("Bright yellow")
- Snap296.Parent = Part295
- Snap296.C0 = CFrame.new(0, 3, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- Snap296.C1 = CFrame.new(-1.99807739, -0.60144043, -0.498840332, -3.05616122e-05, 1, -6.59439174e-05, -3.04321693e-05, 6.59429861e-05, 1, 1, 3.05636167e-05, 3.0430152e-05)
- Snap296.Part0 = Part295
- Snap296.Part1 = Part297
- Snap296.part1 = Part297
- Part297.Name = "Smooth Block Model"
- Part297.Parent = Model283
- Part297.CFrame = CFrame.new(-227.030609, 57.1930656, -5.35679817, 0, 0, -1, 8.6e-05, 1, 0, 1, -8.6e-05, 0)
- Part297.Orientation = Vector3.new(0, -90, 0)
- Part297.Position = Vector3.new(-227.030609, 57.1930656, -5.35679817)
- Part297.Rotation = Vector3.new(0, -90, 0)
- Part297.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part297.Transparency = 0.30000001192093
- Part297.Size = Vector3.new(5, 1.20000005, 4)
- Part297.Anchored = true
- Part297.BrickColor = BrickColor.new("Bright yellow")
- Part297.TopSurface = Enum.SurfaceType.Smooth
- Part297.brickColor = BrickColor.new("Bright yellow")
- Script298.Name = "READ ME FOR INSTRUCTIONS"
- Script298.Parent = Model283
- Model299.Name = "Green"
- Model299.Parent = Model266
- Part300.Name = "Smooth Block Model"
- Part300.Parent = Model299
- Part300.CFrame = CFrame.new(-225.531311, 53.5994339, -11.3562613, 0, 0, -1, -4.3e-05, 1, 0, 1, 4.3e-05, 0)
- Part300.Orientation = Vector3.new(0, -90, 0)
- Part300.Position = Vector3.new(-225.531311, 53.5994339, -11.3562613)
- Part300.Rotation = Vector3.new(0, -90, 0)
- Part300.Color = Color3.new(0, 1, 0)
- Part300.Transparency = 0.30000001192093
- Part300.Size = Vector3.new(3, 6, 1)
- Part300.Anchored = true
- Part300.BrickColor = BrickColor.new("Lime green")
- Part300.brickColor = BrickColor.new("Lime green")
- Snap301.Parent = Part300
- Snap301.C0 = CFrame.new(0, 3, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- Snap301.C1 = CFrame.new(0.000106811523, -0.596069336, -1.49926758, -1, 0, 0, 0, -4.33680869e-19, 1, 0, 1, -4.33680869e-19)
- Snap301.Part0 = Part300
- Snap301.Part1 = Part311
- Snap301.part1 = Part311
- Part302.Name = "Smooth Block Model"
- Part302.Parent = Model299
- Part302.CFrame = CFrame.new(-226.531662, 53.5960312, -9.35674095, 1, -2.99990988e-05, -3.00008996e-05, 2.99999992e-05, 1, 2.99990988e-05, 2.99999992e-05, -2.99999992e-05, 1)
- Part302.Position = Vector3.new(-226.531662, 53.5960312, -9.35674095)
- Part302.Color = Color3.new(0, 1, 0)
- Part302.Transparency = 0.30000001192093
- Part302.Size = Vector3.new(3, 6, 1)
- Part302.Anchored = true
- Part302.BrickColor = BrickColor.new("Lime green")
- Part302.brickColor = BrickColor.new("Lime green")
- Part303.Name = "PUT THE WEAPON IN THIS BRICK"
- Part303.Parent = Model299
- Part303.CFrame = CFrame.new(-224.531662, 53.3035469, -11.3582115, -1, 3.09954412e-05, 3.00047104e-05, 3.09999996e-05, 1, 0.000151999062, -2.99999992e-05, 0.000151999993, -1)
- Part303.Orientation = Vector3.new(-0.00999999978, 180, 0)
- Part303.Position = Vector3.new(-224.531662, 53.3035469, -11.3582115)
- Part303.Rotation = Vector3.new(-179.990005, 0, -180)
- Part303.Color = Color3.new(0, 1, 0)
- Part303.Size = Vector3.new(1, 1.20000005, 5)
- Part303.Anchored = true
- Part303.BrickColor = BrickColor.new("Lime green")
- Part303.TopSurface = Enum.SurfaceType.Smooth
- Part303.brickColor = BrickColor.new("Lime green")
- Tool304.Name = "GreenPath"
- Tool304.Parent = Part303
- Tool304.RequiresHandle = false
- Script305.Name = "PUT THIS IN THE WEAPON"
- Script305.Parent = Tool304
- LocalScript306.Name = "Local Gui"
- LocalScript306.Parent = Tool304
- Script307.Name = "CleanUp"
- Script307.Parent = LocalScript306
- Script307.Disabled = true
- Part308.Name = "Smooth Block Model"
- Part308.Parent = Model299
- Part308.CFrame = CFrame.new(-228.531647, 53.5994339, -11.3562145, 0, 0, -1, -4.3e-05, 1, 0, 1, 4.3e-05, 0)
- Part308.Orientation = Vector3.new(0, -90, 0)
- Part308.Position = Vector3.new(-228.531647, 53.5994339, -11.3562145)
- Part308.Rotation = Vector3.new(0, -90, 0)
- Part308.Color = Color3.new(0, 1, 0)
- Part308.Transparency = 0.30000001192093
- Part308.Size = Vector3.new(5, 6, 1)
- Part308.Anchored = true
- Part308.BrickColor = BrickColor.new("Lime green")
- Part308.brickColor = BrickColor.new("Lime green")
- Snap309.Parent = Part308
- Snap309.C0 = CFrame.new(0, 3, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- Snap309.C1 = CFrame.new(0.000152587891, -0.596069336, 1.50106812, -1, 0, 0, 0, -4.33680869e-19, 1, 0, 1, -4.33680869e-19)
- Snap309.Part0 = Part308
- Snap309.Part1 = Part311
- Snap309.part1 = Part311
- Part310.Name = "Smooth Block Model"
- Part310.Parent = Model299
- Part310.CFrame = CFrame.new(-226.531586, 53.5960312, -13.3576746, 1, -2.99990988e-05, -3.00008996e-05, 2.99999992e-05, 1, 2.99990988e-05, 2.99999992e-05, -2.99999992e-05, 1)
- Part310.Position = Vector3.new(-226.531586, 53.5960312, -13.3576746)
- Part310.Color = Color3.new(0, 1, 0)
- Part310.Transparency = 0.30000001192093
- Part310.Size = Vector3.new(3, 6, 1)
- Part310.Anchored = true
- Part310.BrickColor = BrickColor.new("Lime green")
- Part310.brickColor = BrickColor.new("Lime green")
- Part311.Name = "Smooth Block Model"
- Part311.Parent = Model299
- Part311.CFrame = CFrame.new(-227.030594, 57.1955032, -11.3562241, 0, 0, -1, -4.3e-05, 1, 0, 1, 4.3e-05, 0)
- Part311.Orientation = Vector3.new(0, -90, 0)
- Part311.Position = Vector3.new(-227.030594, 57.1955032, -11.3562241)
- Part311.Rotation = Vector3.new(0, -90, 0)
- Part311.Color = Color3.new(0, 1, 0)
- Part311.Transparency = 0.30000001192093
- Part311.Size = Vector3.new(5, 1.20000005, 4)
- Part311.Anchored = true
- Part311.BrickColor = BrickColor.new("Lime green")
- Part311.TopSurface = Enum.SurfaceType.Smooth
- Part311.brickColor = BrickColor.new("Lime green")
- Snap312.Parent = Part311
- Snap312.C0 = CFrame.new(0, -0.600000024, 0, 1, 0, 0, -0, -0, -1, 0, 1, 0)
- Snap312.C1 = CFrame.new(-0.498901367, 2.99951172, -1.99940491, 3.05595167e-05, -1, -3.04324021e-05, -7.35906142e-05, 3.0430152e-05, -1, 1, 3.05617541e-05, -7.35896829e-05)
- Snap312.Part0 = Part311
- Snap312.Part1 = Part302
- Snap312.part1 = Part302
- Snap313.Parent = Part311
- Snap313.C0 = CFrame.new(0, -0.600000024, 0, 1, 0, 0, -0, -0, -1, 0, 1, 0)
- Snap313.C1 = CFrame.new(-0.498840332, 2.99938965, 2.00152588, 3.05595167e-05, -1, -3.04324021e-05, -7.35906142e-05, 3.0430152e-05, -1, 1, 3.05617541e-05, -7.35896829e-05)
- Snap313.Part0 = Part311
- Snap313.Part1 = Part310
- Snap313.part1 = Part310
- Model314.Name = "Blue"
- Model314.Parent = Model266
- Part315.Name = "Smooth Block Model"
- Part315.Parent = Model314
- Part315.CFrame = CFrame.new(-225.531433, 53.5960312, -17.3571301, 0, 0, -1, -4.3e-05, 1, 0, 1, 4.3e-05, 0)
- Part315.Orientation = Vector3.new(0, -90, 0)
- Part315.Position = Vector3.new(-225.531433, 53.5960312, -17.3571301)
- Part315.Rotation = Vector3.new(0, -90, 0)
- Part315.Color = Color3.new(0, 0, 1)
- Part315.Transparency = 0.30000001192093
- Part315.Size = Vector3.new(3, 6, 1)
- Part315.Anchored = true
- Part315.BrickColor = BrickColor.new("Really blue")
- Part315.brickColor = BrickColor.new("Really blue")
- Part316.Name = "Smooth Block Model"
- Part316.Parent = Model314
- Part316.CFrame = CFrame.new(-226.531677, 53.5994339, -15.3586388, 1, -2.99972689e-05, -3.00027295e-05, 2.99999992e-05, 1, 9.09990995e-05, 2.99999992e-05, -9.10000017e-05, 1)
- Part316.Orientation = Vector3.new(-0.00999999978, 0, 0)
- Part316.Position = Vector3.new(-226.531677, 53.5994339, -15.3586388)
- Part316.Rotation = Vector3.new(-0.00999999978, 0, 0)
- Part316.Color = Color3.new(0, 0, 1)
- Part316.Transparency = 0.30000001192093
- Part316.Size = Vector3.new(3, 6, 1)
- Part316.Anchored = true
- Part316.BrickColor = BrickColor.new("Really blue")
- Part316.brickColor = BrickColor.new("Really blue")
- Snap317.Parent = Part316
- Snap317.C0 = CFrame.new(0, 3, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- Snap317.C1 = CFrame.new(1.9982605, -0.595947266, -0.49887085, -3.05585891e-05, 1, -0.000134625778, -3.04342648e-05, 0.000134624846, 1, 1, 3.05626854e-05, 3.04301502e-05)
- Snap317.Part0 = Part316
- Snap317.Part1 = Part327
- Snap317.part1 = Part327
- Part318.Name = "PUT THE WEAPON IN THIS BRICK"
- Part318.Parent = Model314
- Part318.CFrame = CFrame.new(-224.529602, 53.3035469, -17.3585777, -1, 3.09954412e-05, 3.00047104e-05, 3.09999996e-05, 1, 0.000151999062, -2.99999992e-05, 0.000151999993, -1)
- Part318.Orientation = Vector3.new(-0.00999999978, 180, 0)
- Part318.Position = Vector3.new(-224.529602, 53.3035469, -17.3585777)
- Part318.Rotation = Vector3.new(-179.990005, 0, -180)
- Part318.Color = Color3.new(0, 0, 1)
- Part318.Size = Vector3.new(1, 1.20000005, 5)
- Part318.Anchored = true
- Part318.BrickColor = BrickColor.new("Really blue")
- Part318.TopSurface = Enum.SurfaceType.Smooth
- Part318.brickColor = BrickColor.new("Really blue")
- Tool319.Name = "BluePath"
- Tool319.Parent = Part318
- Tool319.RequiresHandle = false
- Script320.Name = "PUT THIS IN THE WEAPON"
- Script320.Parent = Tool319
- LocalScript321.Name = "Local Gui"
- LocalScript321.Parent = Tool319
- Script322.Name = "CleanUp"
- Script322.Parent = LocalScript321
- Script322.Disabled = true
- Part323.Name = "Smooth Block Model"
- Part323.Parent = Model314
- Part323.CFrame = CFrame.new(-228.531677, 53.5960312, -17.3571129, 0, 0, -1, -4.3e-05, 1, 0, 1, 4.3e-05, 0)
- Part323.Orientation = Vector3.new(0, -90, 0)
- Part323.Position = Vector3.new(-228.531677, 53.5960312, -17.3571129)
- Part323.Rotation = Vector3.new(0, -90, 0)
- Part323.Color = Color3.new(0, 0, 1)
- Part323.Transparency = 0.30000001192093
- Part323.Size = Vector3.new(5, 6, 1)
- Part323.Anchored = true
- Part323.BrickColor = BrickColor.new("Really blue")
- Part323.brickColor = BrickColor.new("Really blue")
- Snap324.Parent = Part323
- Snap324.C0 = CFrame.new(0, 3, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- Snap324.C1 = CFrame.new(0.000198364258, -0.599487305, 1.5010376, -1, 0, 0, 0, -4.33680869e-19, 1, 0, 1, -4.33680869e-19)
- Snap324.Part0 = Part323
- Snap324.Part1 = Part327
- Snap324.part1 = Part327
- Part325.Name = "Smooth Block Model"
- Part325.Parent = Model314
- Part325.CFrame = CFrame.new(-226.531677, 53.5994339, -19.3581066, 1, -2.99972689e-05, -3.00027295e-05, 2.99999992e-05, 1, 9.09990995e-05, 2.99999992e-05, -9.10000017e-05, 1)
- Part325.Orientation = Vector3.new(-0.00999999978, 0, 0)
- Part325.Position = Vector3.new(-226.531677, 53.5994339, -19.3581066)
- Part325.Rotation = Vector3.new(-0.00999999978, 0, 0)
- Part325.Color = Color3.new(0, 0, 1)
- Part325.Transparency = 0.30000001192093
- Part325.Size = Vector3.new(3, 6, 1)
- Part325.Anchored = true
- Part325.BrickColor = BrickColor.new("Really blue")
- Part325.brickColor = BrickColor.new("Really blue")
- Snap326.Parent = Part325
- Snap326.C0 = CFrame.new(0, 3, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- Snap326.C1 = CFrame.new(-2.00120544, -0.596191406, -0.49887085, -3.05585891e-05, 1, -0.000134625778, -3.04342648e-05, 0.000134624846, 1, 1, 3.05626854e-05, 3.04301502e-05)
- Snap326.Part0 = Part325
- Snap326.Part1 = Part327
- Snap326.part1 = Part327
- Part327.Name = "Smooth Block Model"
- Part327.Parent = Model314
- Part327.CFrame = CFrame.new(-227.030655, 57.1955032, -17.3571529, 0, 0, -1, -4.3e-05, 1, 0, 1, 4.3e-05, 0)
- Part327.Orientation = Vector3.new(0, -90, 0)
- Part327.Position = Vector3.new(-227.030655, 57.1955032, -17.3571529)
- Part327.Rotation = Vector3.new(0, -90, 0)
- Part327.Color = Color3.new(0, 0, 1)
- Part327.Transparency = 0.30000001192093
- Part327.Size = Vector3.new(5, 1.20000005, 4)
- Part327.Anchored = true
- Part327.BrickColor = BrickColor.new("Really blue")
- Part327.TopSurface = Enum.SurfaceType.Smooth
- Part327.brickColor = BrickColor.new("Really blue")
- Snap328.Parent = Part327
- Snap328.C0 = CFrame.new(0, -0.600000024, 0, 1, 0, 0, -0, -0, -1, 0, 1, 0)
- Snap328.C1 = CFrame.new(-0.000183105469, 2.99951172, 1.49920654, 1, 0, 0, 0, -4.33680869e-19, -1, 0, 1, 4.33680869e-19)
- Snap328.Part0 = Part327
- Snap328.Part1 = Part315
- Snap328.part1 = Part315
- Script329.Name = "READ ME FOR INSTRUCTIONS"
- Script329.Parent = Model314
- Model330.Name = "Purple"
- Model330.Parent = Model266
- Part331.Name = "Smooth Block Model"
- Part331.Parent = Model330
- Part331.CFrame = CFrame.new(-225.531296, 53.5913849, 6.64260292, 0, 0, -1, -4.3e-05, 1, 0, 1, 4.3e-05, 0)
- Part331.Orientation = Vector3.new(0, -90, 0)
- Part331.Position = Vector3.new(-225.531296, 53.5913849, 6.64260292)
- Part331.Rotation = Vector3.new(0, -90, 0)
- Part331.Color = Color3.new(0.419608, 0.196078, 0.486275)
- Part331.Transparency = 0.30000001192093
- Part331.Size = Vector3.new(3, 6, 1)
- Part331.Anchored = true
- Part331.BrickColor = BrickColor.new("Bright violet")
- Part331.brickColor = BrickColor.new("Bright violet")
- Part332.Name = "Smooth Block Model"
- Part332.Parent = Model330
- Part332.CFrame = CFrame.new(-226.531693, 53.5913849, 8.64117813, 1, -2.99990988e-05, -3.00008996e-05, 2.99999992e-05, 1, 2.99990988e-05, 2.99999992e-05, -2.99999992e-05, 1)
- Part332.Position = Vector3.new(-226.531693, 53.5913849, 8.64117813)
- Part332.Color = Color3.new(0.419608, 0.196078, 0.486275)
- Part332.Transparency = 0.30000001192093
- Part332.Size = Vector3.new(3, 6, 1)
- Part332.Anchored = true
- Part332.BrickColor = BrickColor.new("Bright violet")
- Part332.brickColor = BrickColor.new("Bright violet")
- Part333.Name = "PUT THE WEAPON IN THIS BRICK"
- Part333.Parent = Model330
- Part333.CFrame = CFrame.new(-224.531693, 53.3035469, 6.64114952, -1, 3.09954412e-05, 3.00047104e-05, 3.09999996e-05, 1, 0.000151999062, -2.99999992e-05, 0.000151999993, -1)
- Part333.Orientation = Vector3.new(-0.00999999978, 180, 0)
- Part333.Position = Vector3.new(-224.531693, 53.3035469, 6.64114952)
- Part333.Rotation = Vector3.new(-179.990005, 0, -180)
- Part333.Color = Color3.new(0.419608, 0.196078, 0.486275)
- Part333.Size = Vector3.new(1, 1.20000005, 5)
- Part333.Anchored = true
- Part333.BrickColor = BrickColor.new("Bright violet")
- Part333.TopSurface = Enum.SurfaceType.Smooth
- Part333.brickColor = BrickColor.new("Bright violet")
- Tool334.Name = "PurplePath"
- Tool334.Parent = Part333
- Tool334.RequiresHandle = false
- LocalScript335.Name = "Local Gui"
- LocalScript335.Parent = Tool334
- Script336.Name = "CleanUp"
- Script336.Parent = LocalScript335
- Script336.Disabled = true
- Script337.Name = "PUT THIS IN THE WEAPON"
- Script337.Parent = Tool334
- Part338.Name = "Smooth Block Model"
- Part338.Parent = Model330
- Part338.CFrame = CFrame.new(-228.531616, 53.5913849, 6.64260483, 0, 0, -1, -4.3e-05, 1, 0, 1, 4.3e-05, 0)
- Part338.Orientation = Vector3.new(0, -90, 0)
- Part338.Position = Vector3.new(-228.531616, 53.5913849, 6.64260483)
- Part338.Rotation = Vector3.new(0, -90, 0)
- Part338.Color = Color3.new(0.419608, 0.196078, 0.486275)
- Part338.Transparency = 0.30000001192093
- Part338.Size = Vector3.new(5, 6, 1)
- Part338.Anchored = true
- Part338.BrickColor = BrickColor.new("Bright violet")
- Part338.brickColor = BrickColor.new("Bright violet")
- Snap339.Parent = Part338
- Snap339.C0 = CFrame.new(0, 3, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- Snap339.C1 = CFrame.new(0.000183105469, -0.60168457, 1.50097656, -1, 0, 0, 0, -4.33680869e-19, 1, 0, 1, -4.33680869e-19)
- Snap339.Part0 = Part338
- Snap339.Part1 = Part342
- Snap339.part1 = Part342
- Part340.Name = "Smooth Block Model"
- Part340.Parent = Model330
- Part340.CFrame = CFrame.new(-226.531616, 53.5913849, 4.64161491, 1, -2.99990988e-05, -3.00008996e-05, 2.99999992e-05, 1, 2.99990988e-05, 2.99999992e-05, -2.99999992e-05, 1)
- Part340.Position = Vector3.new(-226.531616, 53.5913849, 4.64161491)
- Part340.Color = Color3.new(0.419608, 0.196078, 0.486275)
- Part340.Transparency = 0.30000001192093
- Part340.Size = Vector3.new(3, 6, 1)
- Part340.Anchored = true
- Part340.BrickColor = BrickColor.new("Bright violet")
- Part340.brickColor = BrickColor.new("Bright violet")
- Snap341.Parent = Part340
- Snap341.C0 = CFrame.new(0, 3, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- Snap341.C1 = CFrame.new(-2.00100708, -0.60168457, -0.498931885, -3.05595167e-05, 1, -7.35906142e-05, -3.04324021e-05, 7.35896829e-05, 1, 1, 3.05617541e-05, 3.0430152e-05)
- Snap341.Part0 = Part340
- Snap341.Part1 = Part342
- Snap341.part1 = Part342
- Part342.Name = "Smooth Block Model"
- Part342.Parent = Model330
- Part342.CFrame = CFrame.new(-227.030655, 57.1930656, 6.6425724, 0, 0, -1, -4.3e-05, 1, 0, 1, 4.3e-05, 0)
- Part342.Orientation = Vector3.new(0, -90, 0)
- Part342.Position = Vector3.new(-227.030655, 57.1930656, 6.6425724)
- Part342.Rotation = Vector3.new(0, -90, 0)
- Part342.Color = Color3.new(0.419608, 0.196078, 0.486275)
- Part342.Transparency = 0.30000001192093
- Part342.Size = Vector3.new(5, 1.20000005, 4)
- Part342.Anchored = true
- Part342.BrickColor = BrickColor.new("Bright violet")
- Part342.TopSurface = Enum.SurfaceType.Smooth
- Part342.brickColor = BrickColor.new("Bright violet")
- Snap343.Parent = Part342
- Snap343.C0 = CFrame.new(0, -0.600000024, 0, 1, 0, 0, -0, -0, -1, 0, 1, 0)
- Snap343.C1 = CFrame.new(-0.000183105469, 3.00170898, 1.49935913, 1, 0, 0, 0, -4.33680869e-19, -1, 0, 1, 4.33680869e-19)
- Snap343.Part0 = Part342
- Snap343.Part1 = Part331
- Snap343.part1 = Part331
- Snap344.Parent = Part342
- Snap344.C0 = CFrame.new(0, -0.600000024, 0, 1, 0, 0, -0, -0, -1, 0, 1, 0)
- Snap344.C1 = CFrame.new(-0.498931885, 3.00183105, -1.99855042, 3.05595167e-05, -1, -3.04324021e-05, -7.35906142e-05, 3.0430152e-05, -1, 1, 3.05617541e-05, -7.35896829e-05)
- Snap344.Part0 = Part342
- Snap344.Part1 = Part332
- Snap344.part1 = Part332
- Script345.Name = "READ ME FOR INSTRUCTIONS"
- Script345.Parent = Model330
- Model346.Name = "Orange"
- Model346.Parent = Model266
- Part347.Name = "Smooth Block Model"
- Part347.Parent = Model346
- Part347.CFrame = CFrame.new(-225.531326, 53.4984741, 12.6435318, 0, 0, -1, -4.3e-05, 1, 0, 1, 4.3e-05, 0)
- Part347.Orientation = Vector3.new(0, -90, 0)
- Part347.Position = Vector3.new(-225.531326, 53.4984741, 12.6435318)
- Part347.Rotation = Vector3.new(0, -90, 0)
- Part347.Color = Color3.new(0.854902, 0.521569, 0.254902)
- Part347.Transparency = 0.30000001192093
- Part347.Size = Vector3.new(3, 6, 1)
- Part347.Anchored = true
- Part347.BrickColor = BrickColor.new("Bright orange")
- Part347.brickColor = BrickColor.new("Bright orange")
- Snap348.Parent = Part347
- Snap348.C0 = CFrame.new(0, 3, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- Snap348.C1 = CFrame.new(0.00016784668, -0.599731445, -1.4992981, -1, 0, 0, 0, -4.33680869e-19, 1, 0, 1, -4.33680869e-19)
- Snap348.Part0 = Part347
- Snap348.Part1 = Part360
- Snap348.part1 = Part360
- Part349.Name = "Smooth Block Model"
- Part349.Parent = Model346
- Part349.CFrame = CFrame.new(-226.531693, 53.4965324, 14.6430588, 1, -2.99990988e-05, -3.00008996e-05, 2.99999992e-05, 1, 2.99990988e-05, 2.99999992e-05, -2.99999992e-05, 1)
- Part349.Position = Vector3.new(-226.531693, 53.4965324, 14.6430588)
- Part349.Color = Color3.new(0.854902, 0.521569, 0.254902)
- Part349.Transparency = 0.30000001192093
- Part349.Size = Vector3.new(3, 6, 1)
- Part349.Anchored = true
- Part349.BrickColor = BrickColor.new("Bright orange")
- Part349.brickColor = BrickColor.new("Bright orange")
- Snap350.Parent = Part349
- Snap350.C0 = CFrame.new(0, 3, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- Snap350.C1 = CFrame.new(1.9994812, -0.60168457, -0.498840332, -3.05595167e-05, 1, -7.35906142e-05, -3.04324021e-05, 7.35896829e-05, 1, 1, 3.05617541e-05, 3.0430152e-05)
- Snap350.Part0 = Part349
- Snap350.Part1 = Part360
- Snap350.part1 = Part360
- Part351.Name = "PUT THE WEAPON IN THIS BRICK"
- Part351.Parent = Model346
- Part351.CFrame = CFrame.new(-224.531693, 53.2044487, 12.6415462, -1, 3.09954412e-05, 3.00047104e-05, 3.09999996e-05, 1, 0.000151999062, -2.99999992e-05, 0.000151999993, -1)
- Part351.Orientation = Vector3.new(-0.00999999978, 180, 0)
- Part351.Position = Vector3.new(-224.531693, 53.2044487, 12.6415462)
- Part351.Rotation = Vector3.new(-179.990005, 0, -180)
- Part351.Color = Color3.new(0.854902, 0.521569, 0.254902)
- Part351.Size = Vector3.new(1, 1.20000005, 5)
- Part351.Anchored = true
- Part351.BrickColor = BrickColor.new("Bright orange")
- Part351.TopSurface = Enum.SurfaceType.Smooth
- Part351.brickColor = BrickColor.new("Bright orange")
- Tool352.Name = "YellowPath"
- Tool352.Parent = Part351
- Tool352.RequiresHandle = false
- Script353.Name = "PUT THIS IN THE WEAPON"
- Script353.Parent = Tool352
- LocalScript354.Name = "Local Gui"
- LocalScript354.Parent = Tool352
- Script355.Name = "CleanUp"
- Script355.Parent = LocalScript354
- Script355.Disabled = true
- Part356.Name = "Smooth Block Model"
- Part356.Parent = Model346
- Part356.CFrame = CFrame.new(-228.531647, 53.4984741, 12.6434917, 0, 0, -1, -4.3e-05, 1, 0, 1, 4.3e-05, 0)
- Part356.Orientation = Vector3.new(0, -90, 0)
- Part356.Position = Vector3.new(-228.531647, 53.4984741, 12.6434917)
- Part356.Rotation = Vector3.new(0, -90, 0)
- Part356.Color = Color3.new(0.854902, 0.521569, 0.254902)
- Part356.Transparency = 0.30000001192093
- Part356.Size = Vector3.new(5, 6, 1)
- Part356.Anchored = true
- Part356.BrickColor = BrickColor.new("Bright orange")
- Part356.brickColor = BrickColor.new("Bright orange")
- Snap357.Parent = Part356
- Snap357.C0 = CFrame.new(0, 3, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- Snap357.C1 = CFrame.new(0.000122070313, -0.599731445, 1.5010376, -1, 0, 0, 0, -4.33680869e-19, 1, 0, 1, -4.33680869e-19)
- Snap357.Part0 = Part356
- Snap357.Part1 = Part360
- Snap357.part1 = Part360
- Part358.Name = "Smooth Block Model"
- Part358.Parent = Model346
- Part358.CFrame = CFrame.new(-226.531677, 53.4965324, 10.6430836, 1, -2.99990988e-05, -3.00008996e-05, 2.99999992e-05, 1, 2.99990988e-05, 2.99999992e-05, -2.99999992e-05, 1)
- Part358.Position = Vector3.new(-226.531677, 53.4965324, 10.6430836)
- Part358.Color = Color3.new(0.854902, 0.521569, 0.254902)
- Part358.Transparency = 0.30000001192093
- Part358.Size = Vector3.new(3, 6, 1)
- Part358.Anchored = true
- Part358.BrickColor = BrickColor.new("Bright orange")
- Part358.brickColor = BrickColor.new("Bright orange")
- Snap359.Parent = Part358
- Snap359.C0 = CFrame.new(0, 3, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- Snap359.C1 = CFrame.new(-2.00050354, -0.601806641, -0.498840332, -3.05595167e-05, 1, -7.35906142e-05, -3.04324021e-05, 7.35896829e-05, 1, 1, 3.05617541e-05, 3.0430152e-05)
- Snap359.Part0 = Part358
- Snap359.Part1 = Part360
- Snap359.part1 = Part360
- Part360.Name = "Smooth Block Model"
- Part360.Parent = Model346
- Part360.CFrame = CFrame.new(-227.030609, 57.0982094, 12.643528, 0, 0, -1, -4.3e-05, 1, 0, 1, 4.3e-05, 0)
- Part360.Orientation = Vector3.new(0, -90, 0)
- Part360.Position = Vector3.new(-227.030609, 57.0982094, 12.643528)
- Part360.Rotation = Vector3.new(0, -90, 0)
- Part360.Color = Color3.new(0.854902, 0.521569, 0.254902)
- Part360.Transparency = 0.30000001192093
- Part360.Size = Vector3.new(5, 1.20000005, 4)
- Part360.Anchored = true
- Part360.BrickColor = BrickColor.new("Bright orange")
- Part360.TopSurface = Enum.SurfaceType.Smooth
- Part360.brickColor = BrickColor.new("Bright orange")
- Script361.Name = "READ ME FOR INSTRUCTIONS"
- Script361.Parent = Model346
- Part362.Parent = Model236
- Part362.CFrame = CFrame.new(-201.131348, 49.999855, -16.1564884, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part362.Orientation = Vector3.new(0, 90, 0)
- Part362.Position = Vector3.new(-201.131348, 49.999855, -16.1564884)
- Part362.Rotation = Vector3.new(0, 90, 0)
- Part362.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part362.Size = Vector3.new(80.5999985, 1.20000005, 57.4000015)
- Part362.Anchored = true
- Part362.BottomSurface = Enum.SurfaceType.Smooth
- Part362.BrickColor = BrickColor.new("Really black")
- Part362.TopSurface = Enum.SurfaceType.Smooth
- Part362.brickColor = BrickColor.new("Really black")
- Part362.FormFactor = Enum.FormFactor.Custom
- Part362.formFactor = Enum.FormFactor.Custom
- Model363.Parent = Model236
- Part364.Name = "Brick"
- Part364.Parent = Model363
- Part364.CFrame = CFrame.new(-207.001572, 60.0870819, 21.6429653, 1, -2.99990988e-05, -3.00008996e-05, 2.99999992e-05, 1, 2.99990988e-05, 2.99999992e-05, -2.99999992e-05, 1)
- Part364.Position = Vector3.new(-207.001572, 60.0870819, 21.6429653)
- Part364.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part364.Size = Vector3.new(19, 0.400000006, 1)
- Part364.Anchored = true
- Part364.BrickColor = BrickColor.new("Brown")
- Part364.Material = Enum.Material.Wood
- Part364.TopSurface = Enum.SurfaceType.Smooth
- Part364.brickColor = BrickColor.new("Brown")
- Part364.FormFactor = Enum.FormFactor.Plate
- Part364.formFactor = Enum.FormFactor.Plate
- Part365.Name = "Brick"
- Part365.Parent = Model363
- Part365.CFrame = CFrame.new(-215.500305, 58.087059, 21.6428394, 1, -2.99990988e-05, -3.00008996e-05, 2.99999992e-05, 1, 2.99990988e-05, 2.99999992e-05, -2.99999992e-05, 1)
- Part365.Position = Vector3.new(-215.500305, 58.087059, 21.6428394)
- Part365.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part365.Size = Vector3.new(2, 3.60000014, 1)
- Part365.Anchored = true
- Part365.BrickColor = BrickColor.new("Brown")
- Part365.Material = Enum.Material.Wood
- Part365.brickColor = BrickColor.new("Brown")
- Snap366.Parent = Part365
- Snap366.C0 = CFrame.new(0, 1.80000007, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- Snap366.C1 = CFrame.new(-8.49880981, -0.199707031, 6.10351563e-05, -1, 0, 8.34554648e-13, -8.34554648e-13, 0, 1, 0, 1, 0)
- Snap366.Part0 = Part365
- Snap366.Part1 = Part364
- Snap366.part1 = Part364
- Part367.Name = "Brick"
- Part367.Parent = Model363
- Part367.CFrame = CFrame.new(-207.001572, 58.087059, 21.6429653, 1, -2.99990988e-05, -3.00008996e-05, 2.99999992e-05, 1, 2.99990988e-05, 2.99999992e-05, -2.99999992e-05, 1)
- Part367.Position = Vector3.new(-207.001572, 58.087059, 21.6429653)
- Part367.Size = Vector3.new(15, 3.60000014, 1)
- Part367.Anchored = true
- Decal368.Parent = Part367
- Decal368.Texture = "http://www.roblox.com/asset/?id=12102654"
- Decal369.Parent = Part367
- Decal369.Texture = "http://www.roblox.com/asset/?id=12102654"
- Decal369.Face = Enum.NormalId.Back
- Snap370.Parent = Part367
- Snap370.C0 = CFrame.new(0, 1.80000007, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- Snap370.C1 = CFrame.new(-6.10351563e-05, -0.199951172, -7.62939453e-05, -1, 0, 8.34554648e-13, -8.34554648e-13, 0, 1, 0, 1, 0)
- Snap370.Part0 = Part367
- Snap370.Part1 = Part364
- Snap370.part1 = Part364
- Part371.Name = "Brick"
- Part371.Parent = Model363
- Part371.CFrame = CFrame.new(-198.500916, 58.087059, 21.6429653, 1, -2.99990988e-05, -3.00008996e-05, 2.99999992e-05, 1, 2.99990988e-05, 2.99999992e-05, -2.99999992e-05, 1)
- Part371.Position = Vector3.new(-198.500916, 58.087059, 21.6429653)
- Part371.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part371.Size = Vector3.new(2, 3.60000014, 1)
- Part371.Anchored = true
- Part371.BrickColor = BrickColor.new("Brown")
- Part371.Material = Enum.Material.Wood
- Part371.brickColor = BrickColor.new("Brown")
- Snap372.Parent = Part371
- Snap372.C0 = CFrame.new(0, 1.80000007, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- Snap372.C1 = CFrame.new(8.50057983, -0.200195313, -0.000335693359, -1, 0, 8.34554648e-13, -8.34554648e-13, 0, 1, 0, 1, 0)
- Snap372.Part0 = Part371
- Snap372.Part1 = Part364
- Snap372.part1 = Part364
- Part373.Name = "Brick"
- Part373.Parent = Model363
- Part373.CFrame = CFrame.new(-207.001572, 56.0897942, 21.6429653, 1, -2.99990988e-05, -3.00008996e-05, 2.99999992e-05, 1, 2.99990988e-05, 2.99999992e-05, -2.99999992e-05, 1)
- Part373.Position = Vector3.new(-207.001572, 56.0897942, 21.6429653)
- Part373.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part373.Size = Vector3.new(27, 0.400000006, 1)
- Part373.Anchored = true
- Part373.BrickColor = BrickColor.new("Brown")
- Part373.Material = Enum.Material.Wood
- Part373.TopSurface = Enum.SurfaceType.Smooth
- Part373.brickColor = BrickColor.new("Brown")
- Part373.FormFactor = Enum.FormFactor.Plate
- Part373.formFactor = Enum.FormFactor.Plate
- Part374.Name = "Brick"
- Part374.Parent = Model363
- Part374.CFrame = CFrame.new(-221.000153, 53.4864044, 21.6428852, 1, -2.99990988e-05, -3.00008996e-05, 2.99999992e-05, 1, 2.99990988e-05, 2.99999992e-05, -2.99999992e-05, 1)
- Part374.Position = Vector3.new(-221.000153, 53.4864044, 21.6428852)
- Part374.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part374.Size = Vector3.new(1, 5.5999999, 1)
- Part374.Anchored = true
- Part374.BrickColor = BrickColor.new("Brown")
- Part374.Material = Enum.Material.Wood
- Part374.TopSurface = Enum.SurfaceType.Smooth
- Part374.brickColor = BrickColor.new("Brown")
- Part374.FormFactor = Enum.FormFactor.Plate
- Part374.formFactor = Enum.FormFactor.Plate
- ManualWeld375.Name = "Brick-to-Part Strong Joint"
- ManualWeld375.Parent = Part374
- ManualWeld375.C0 = CFrame.new(0.5, -2.79999995, 0.5, 1, 0, 0, 0, 0, -1, 0, 1, 0)
- ManualWeld375.C1 = CFrame.new(-16, 0.599975586, 40, 1, 0, 0, 0, 0, -1, 0, 1, 0)
- Part376.Name = "Brick"
- Part376.Parent = Model363
- Part376.CFrame = CFrame.new(-215.001404, 53.4864044, 21.6429729, 1, -2.99990988e-05, -3.00008996e-05, 2.99999992e-05, 1, 2.99990988e-05, 2.99999992e-05, -2.99999992e-05, 1)
- Part376.Position = Vector3.new(-215.001404, 53.4864044, 21.6429729)
- Part376.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part376.Size = Vector3.new(3, 4.80000019, 1)
- Part376.Anchored = true
- Part376.BottomSurface = Enum.SurfaceType.Smooth
- Part376.BrickColor = BrickColor.new("Bright blue")
- Part376.TopSurface = Enum.SurfaceType.Smooth
- Part376.brickColor = BrickColor.new("Bright blue")
- Script377.Parent = Part376
- Part378.Name = "Brick"
- Part378.Parent = Model363
- Part378.CFrame = CFrame.new(-219.001404, 53.4864044, 21.6429729, 1, -2.99990988e-05, -3.00008996e-05, 2.99999992e-05, 1, 2.99990988e-05, 2.99999992e-05, -2.99999992e-05, 1)
- Part378.Position = Vector3.new(-219.001404, 53.4864044, 21.6429729)
- Part378.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part378.Size = Vector3.new(3, 4.80000019, 1)
- Part378.Anchored = true
- Part378.BottomSurface = Enum.SurfaceType.Smooth
- Part378.BrickColor = BrickColor.new("Black")
- Part378.TopSurface = Enum.SurfaceType.Smooth
- Part378.brickColor = BrickColor.new("Black")
- Script379.Parent = Part378
- Part380.Name = "Brick"
- Part380.Parent = Model363
- Part380.CFrame = CFrame.new(-211.000244, 53.4864044, 21.6429501, 1, -2.99990988e-05, -3.00008996e-05, 2.99999992e-05, 1, 2.99990988e-05, 2.99999992e-05, -2.99999992e-05, 1)
- Part380.Position = Vector3.new(-211.000244, 53.4864044, 21.6429501)
- Part380.Color = Color3.new(0.768628, 0.156863, 0.109804)
- Part380.Size = Vector3.new(3, 4.80000019, 1)
- Part380.Anchored = true
- Part380.BottomSurface = Enum.SurfaceType.Smooth
- Part380.BrickColor = BrickColor.new("Bright red")
- Part380.TopSurface = Enum.SurfaceType.Smooth
- Part380.brickColor = BrickColor.new("Bright red")
- Script381.Parent = Part380
- Part382.Name = "Brick"
- Part382.Parent = Model363
- Part382.CFrame = CFrame.new(-203.001556, 53.4864044, 21.6429806, 1, -2.99990988e-05, -3.00008996e-05, 2.99999992e-05, 1, 2.99990988e-05, 2.99999992e-05, -2.99999992e-05, 1)
- Part382.Position = Vector3.new(-203.001556, 53.4864044, 21.6429806)
- Part382.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part382.Size = Vector3.new(3, 4.80000019, 1)
- Part382.Anchored = true
- Part382.BottomSurface = Enum.SurfaceType.Smooth
- Part382.BrickColor = BrickColor.new("Bright green")
- Part382.TopSurface = Enum.SurfaceType.Smooth
- Part382.brickColor = BrickColor.new("Bright green")
- Script383.Parent = Part382
- Part384.Name = "Brick"
- Part384.Parent = Model363
- Part384.CFrame = CFrame.new(-199.001511, 53.4864044, 21.6429729, 1, -2.99990988e-05, -3.00008996e-05, 2.99999992e-05, 1, 2.99990988e-05, 2.99999992e-05, -2.99999992e-05, 1)
- Part384.Position = Vector3.new(-199.001511, 53.4864044, 21.6429729)
- Part384.Color = Color3.new(0.419608, 0.196078, 0.486275)
- Part384.Size = Vector3.new(3, 4.80000019, 1)
- Part384.Anchored = true
- Part384.BottomSurface = Enum.SurfaceType.Smooth
- Part384.BrickColor = BrickColor.new("Bright violet")
- Part384.TopSurface = Enum.SurfaceType.Smooth
- Part384.brickColor = BrickColor.new("Bright violet")
- Script385.Parent = Part384
- Part386.Name = "Brick"
- Part386.Parent = Model363
- Part386.CFrame = CFrame.new(-207.001572, 53.4864044, 21.6429653, 1, -2.99990988e-05, -3.00008996e-05, 2.99999992e-05, 1, 2.99990988e-05, 2.99999992e-05, -2.99999992e-05, 1)
- Part386.Position = Vector3.new(-207.001572, 53.4864044, 21.6429653)
- Part386.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part386.Size = Vector3.new(3, 4.80000019, 1)
- Part386.Anchored = true
- Part386.BottomSurface = Enum.SurfaceType.Smooth
- Part386.BrickColor = BrickColor.new("Bright yellow")
- Part386.TopSurface = Enum.SurfaceType.Smooth
- Part386.brickColor = BrickColor.new("Bright yellow")
- Script387.Parent = Part386
- Part388.Name = "Brick"
- Part388.Parent = Model363
- Part388.CFrame = CFrame.new(-195.001556, 53.4864044, 21.6429806, 1, -2.99990988e-05, -3.00008996e-05, 2.99999992e-05, 1, 2.99990988e-05, 2.99999992e-05, -2.99999992e-05, 1)
- Part388.Position = Vector3.new(-195.001556, 53.4864044, 21.6429806)
- Part388.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part388.Size = Vector3.new(3, 4.80000019, 1)
- Part388.Anchored = true
- Part388.BottomSurface = Enum.SurfaceType.Smooth
- Part388.BrickColor = BrickColor.new("Institutional white")
- Part388.TopSurface = Enum.SurfaceType.Smooth
- Part388.brickColor = BrickColor.new("Institutional white")
- Script389.Parent = Part388
- Part390.Name = "Brick"
- Part390.Parent = Model363
- Part390.CFrame = CFrame.new(-193.001709, 53.4864044, 21.642931, 1, -2.99990988e-05, -3.00008996e-05, 2.99999992e-05, 1, 2.99990988e-05, 2.99999992e-05, -2.99999992e-05, 1)
- Part390.Position = Vector3.new(-193.001709, 53.4864044, 21.642931)
- Part390.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part390.Size = Vector3.new(1, 5.5999999, 1)
- Part390.Anchored = true
- Part390.BrickColor = BrickColor.new("Brown")
- Part390.Material = Enum.Material.Wood
- Part390.TopSurface = Enum.SurfaceType.Smooth
- Part390.brickColor = BrickColor.new("Brown")
- Part390.FormFactor = Enum.FormFactor.Plate
- Part390.formFactor = Enum.FormFactor.Plate
- ManualWeld391.Name = "Brick-to-Part Strong Joint"
- ManualWeld391.Parent = Part390
- ManualWeld391.C0 = CFrame.new(0.5, -2.79999995, 0.5, 1, 0, 0, 0, 0, -1, 0, 1, 0)
- ManualWeld391.C1 = CFrame.new(12, 0.599975586, 40, 1, 0, 0, 0, 0, -1, 0, 1, 0)
- Part392.Name = "Brick"
- Part392.Parent = Model363
- Part392.CFrame = CFrame.new(-207.001572, 50.8898811, 21.6429653, 1, -2.99990988e-05, -3.00008996e-05, 2.99999992e-05, 1, 2.99990988e-05, 2.99999992e-05, -2.99999992e-05, 1)
- Part392.Position = Vector3.new(-207.001572, 50.8898811, 21.6429653)
- Part392.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part392.Size = Vector3.new(27, 0.400000006, 1)
- Part392.Anchored = true
- Part392.BrickColor = BrickColor.new("Brown")
- Part392.Material = Enum.Material.Wood
- Part392.TopSurface = Enum.SurfaceType.Smooth
- Part392.brickColor = BrickColor.new("Brown")
- Part392.FormFactor = Enum.FormFactor.Plate
- Part392.formFactor = Enum.FormFactor.Plate
- ManualWeld393.Name = "Brick-to-Part Strong Joint"
- ManualWeld393.Parent = Part392
- ManualWeld393.C0 = CFrame.new(13.5, -0.200000003, 0.5, 1, 0, 0, 0, 0, -1, 0, 1, 0)
- ManualWeld393.C1 = CFrame.new(11, 0.600097656, 40, 1, 0, 0, 0, 0, -1, 0, 1, 0)
- Model394.Name = "Speeds"
- Model394.Parent = Model235
- Model395.Name = "100 Walkspeed"
- Model395.Parent = Model394
- Part396.Name = "Head"
- Part396.Parent = Model395
- Part396.CFrame = CFrame.new(-174.924469, 51.2044487, 22.1698284, 1, -2.99990988e-05, -3.00008996e-05, 2.99999992e-05, 1, 2.99990988e-05, 2.99999992e-05, -2.99999992e-05, 1)
- Part396.Position = Vector3.new(-174.924469, 51.2044487, 22.1698284)
- Part396.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part396.Size = Vector3.new(2, 1.20000005, 2)
- Part396.Anchored = true
- Part396.BrickColor = BrickColor.new("Dark green")
- Part396.CanCollide = false
- Part396.Reflectance = 0.30000001192093
- Part396.TopSurface = Enum.SurfaceType.Smooth
- Part396.brickColor = BrickColor.new("Dark green")
- Script397.Parent = Part396
- Humanoid398.Parent = Model395
- Humanoid398.Health = 0
- Humanoid398.MaxHealth = 0
- Humanoid398.maxHealth = 0
- Model399.Name = "16 Walkspeed"
- Model399.Parent = Model394
- Part400.Name = "Head"
- Part400.Parent = Model399
- Part400.CFrame = CFrame.new(-186.924164, 51.2044487, 22.169775, 1, -2.99990988e-05, -3.00008996e-05, 2.99999992e-05, 1, 2.99990988e-05, 2.99999992e-05, -2.99999992e-05, 1)
- Part400.Position = Vector3.new(-186.924164, 51.2044487, 22.169775)
- Part400.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part400.Size = Vector3.new(2, 1.20000005, 2)
- Part400.Anchored = true
- Part400.BrickColor = BrickColor.new("Dark green")
- Part400.CanCollide = false
- Part400.Reflectance = 0.30000001192093
- Part400.TopSurface = Enum.SurfaceType.Smooth
- Part400.brickColor = BrickColor.new("Dark green")
- Script401.Parent = Part400
- Humanoid402.Parent = Model399
- Humanoid402.Health = 0
- Humanoid402.MaxHealth = 0
- Humanoid402.maxHealth = 0
- Model403.Name = "25 Walkspeed"
- Model403.Parent = Model394
- Part404.Name = "Head"
- Part404.Parent = Model403
- Part404.CFrame = CFrame.new(-182.923843, 51.2044487, 22.1698208, 1, -2.99990988e-05, -3.00008996e-05, 2.99999992e-05, 1, 2.99990988e-05, 2.99999992e-05, -2.99999992e-05, 1)
- Part404.Position = Vector3.new(-182.923843, 51.2044487, 22.1698208)
- Part404.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part404.Size = Vector3.new(2, 1.20000005, 2)
- Part404.Anchored = true
- Part404.BrickColor = BrickColor.new("Dark green")
- Part404.CanCollide = false
- Part404.Reflectance = 0.30000001192093
- Part404.TopSurface = Enum.SurfaceType.Smooth
- Part404.brickColor = BrickColor.new("Dark green")
- Script405.Parent = Part404
- Humanoid406.Parent = Model403
- Humanoid406.Health = 0
- Humanoid406.MaxHealth = 0
- Humanoid406.maxHealth = 0
- Model407.Name = "5 Walkspeed"
- Model407.Parent = Model394
- Part408.Name = "Head"
- Part408.Parent = Model407
- Part408.CFrame = CFrame.new(-190.924057, 51.2044487, 22.1698208, 1, -2.99990988e-05, -3.00008996e-05, 2.99999992e-05, 1, 2.99990988e-05, 2.99999992e-05, -2.99999992e-05, 1)
- Part408.Position = Vector3.new(-190.924057, 51.2044487, 22.1698208)
- Part408.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part408.Size = Vector3.new(2, 1.20000005, 2)
- Part408.Anchored = true
- Part408.BrickColor = BrickColor.new("Dark green")
- Part408.CanCollide = false
- Part408.Reflectance = 0.30000001192093
- Part408.TopSurface = Enum.SurfaceType.Smooth
- Part408.brickColor = BrickColor.new("Dark green")
- Script409.Parent = Part408
- Humanoid410.Parent = Model407
- Humanoid410.Health = 0
- Humanoid410.MaxHealth = 0
- Humanoid410.maxHealth = 0
- Model411.Name = "50 Walkspeed"
- Model411.Parent = Model394
- Part412.Name = "Head"
- Part412.Parent = Model411
- Part412.CFrame = CFrame.new(-178.9245, 51.2044487, 22.1698437, 1, -2.99990988e-05, -3.00008996e-05, 2.99999992e-05, 1, 2.99990988e-05, 2.99999992e-05, -2.99999992e-05, 1)
- Part412.Position = Vector3.new(-178.9245, 51.2044487, 22.1698437)
- Part412.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part412.Size = Vector3.new(2, 1.20000005, 2)
- Part412.Anchored = true
- Part412.BrickColor = BrickColor.new("Dark green")
- Part412.CanCollide = false
- Part412.Reflectance = 0.30000001192093
- Part412.TopSurface = Enum.SurfaceType.Smooth
- Part412.brickColor = BrickColor.new("Dark green")
- Script413.Parent = Part412
- Humanoid414.Parent = Model411
- Humanoid414.Health = 0
- Humanoid414.MaxHealth = 0
- Humanoid414.maxHealth = 0
- Model415.Name = "Hat Remover"
- Model415.Parent = Model235
- Model416.Name = "Hat Remover "
- Model416.Parent = Model415
- Part417.Name = "Head"
- Part417.Parent = Model415
- Part417.CFrame = CFrame.new(-224.601273, 50.8002777, -52.6071625, -1, -3.10008982e-05, 2.99990697e-05, -3.09999996e-05, 1, 3.00009287e-05, -2.99999992e-05, 2.99999992e-05, -1)
- Part417.Orientation = Vector3.new(0, 180, 0)
- Part417.Position = Vector3.new(-224.601273, 50.8002777, -52.6071625)
- Part417.Rotation = Vector3.new(-180, 0, 180)
- Part417.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part417.Size = Vector3.new(3, 0.400000006, 3)
- Part417.Anchored = true
- Part417.BottomSurface = Enum.SurfaceType.Smooth
- Part417.BrickColor = BrickColor.new("Dark green")
- Part417.TopSurface = Enum.SurfaceType.Smooth
- Part417.brickColor = BrickColor.new("Dark green")
- Part417.FormFactor = Enum.FormFactor.Plate
- Part417.formFactor = Enum.FormFactor.Plate
- Script418.Name = "HatRemover"
- Script418.Parent = Part417
- Fire419.Parent = Part417
- Fire419.Color = Color3.new(1, 1, 0)
- Fire419.Enabled = false
- Fire419.Size = 30
- Fire419.Heat = 25
- Fire419.SecondaryColor = Color3.new(1, 0, 0)
- Fire419.size = 30
- Humanoid420.Parent = Model415
- Humanoid420.Health = 0
- Humanoid420.MaxHealth = 0
- Humanoid420.WalkSpeed = 0
- Humanoid420.maxHealth = 0
- Model421.Name = "Face Changers"
- Model421.Parent = Model235
- Part422.Name = "FaceChanger"
- Part422.Parent = Model421
- Part422.CFrame = CFrame.new(-176.140594, 53.6361809, -54.9836273, -1, -3.10008982e-05, 2.99990697e-05, -3.09999996e-05, 1, 3.00009287e-05, -2.99999992e-05, 2.99999992e-05, -1)
- Part422.Orientation = Vector3.new(0, 180, 0)
- Part422.Position = Vector3.new(-176.140594, 53.6361809, -54.9836273)
- Part422.Rotation = Vector3.new(-180, 0, 180)
- Part422.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part422.Size = Vector3.new(6, 6, 1)
- Part422.Anchored = true
- Part422.BottomSurface = Enum.SurfaceType.Smooth
- Part422.BrickColor = BrickColor.new("Bright yellow")
- Part422.LeftParamA = 0
- Part422.LeftParamB = 0
- Part422.RightParamA = 0
- Part422.RightParamB = 0
- Part422.TopSurface = Enum.SurfaceType.Smooth
- Part422.brickColor = BrickColor.new("Bright yellow")
- Decal423.Parent = Part422
- Decal423.Texture = "http://www.roblox.com/asset/?id=32334423"
- Script424.Name = "FaceChangeScript"
- Script424.Parent = Part422
- Part425.Name = "FaceChanger"
- Part425.Parent = Model421
- Part425.CFrame = CFrame.new(-182.140274, 53.6361809, -54.9836807, -1, -3.10008982e-05, 2.99990697e-05, -3.09999996e-05, 1, 3.00009287e-05, -2.99999992e-05, 2.99999992e-05, -1)
- Part425.Orientation = Vector3.new(0, 180, 0)
- Part425.Position = Vector3.new(-182.140274, 53.6361809, -54.9836807)
- Part425.Rotation = Vector3.new(-180, 0, 180)
- Part425.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part425.Size = Vector3.new(6, 6, 1)
- Part425.Anchored = true
- Part425.BottomSurface = Enum.SurfaceType.Smooth
- Part425.BrickColor = BrickColor.new("Bright yellow")
- Part425.LeftParamA = 0
- Part425.LeftParamB = 0
- Part425.RightParamA = 0
- Part425.RightParamB = 0
- Part425.TopSurface = Enum.SurfaceType.Smooth
- Part425.brickColor = BrickColor.new("Bright yellow")
- Decal426.Parent = Part425
- Decal426.Texture = "http://www.roblox.com/asset/?id=7079909"
- Script427.Name = "FaceChangeScript"
- Script427.Parent = Part425
- Part428.Name = "FaceChanger"
- Part428.Parent = Model421
- Part428.CFrame = CFrame.new(-188.140549, 53.6361809, -54.9836349, -1, -3.10008982e-05, 2.99990697e-05, -3.09999996e-05, 1, 3.00009287e-05, -2.99999992e-05, 2.99999992e-05, -1)
- Part428.Orientation = Vector3.new(0, 180, 0)
- Part428.Position = Vector3.new(-188.140549, 53.6361809, -54.9836349)
- Part428.Rotation = Vector3.new(-180, 0, 180)
- Part428.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part428.Size = Vector3.new(6, 6, 1)
- Part428.Anchored = true
- Part428.BottomSurface = Enum.SurfaceType.Smooth
- Part428.BrickColor = BrickColor.new("Bright yellow")
- Part428.LeftParamA = 0
- Part428.LeftParamB = 0
- Part428.RightParamA = 0
- Part428.RightParamB = 0
- Part428.TopSurface = Enum.SurfaceType.Smooth
- Part428.brickColor = BrickColor.new("Bright yellow")
- Decal429.Parent = Part428
- Decal429.Texture = "http://www.roblox.com/asset/?id=25678231"
- Script430.Name = "FaceChangeScript"
- Script430.Parent = Part428
- Part431.Name = "FaceChanger"
- Part431.Parent = Model421
- Part431.CFrame = CFrame.new(-194.139435, 53.6361809, -54.9836807, -1, -3.10008982e-05, 2.99990697e-05, -3.09999996e-05, 1, 3.00009287e-05, -2.99999992e-05, 2.99999992e-05, -1)
- Part431.Orientation = Vector3.new(0, 180, 0)
- Part431.Position = Vector3.new(-194.139435, 53.6361809, -54.9836807)
- Part431.Rotation = Vector3.new(-180, 0, 180)
- Part431.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part431.Size = Vector3.new(6, 6, 1)
- Part431.Anchored = true
- Part431.BottomSurface = Enum.SurfaceType.Smooth
- Part431.BrickColor = BrickColor.new("Bright yellow")
- Part431.LeftParamA = 0
- Part431.LeftParamB = 0
- Part431.RightParamA = 0
- Part431.RightParamB = 0
- Part431.TopSurface = Enum.SurfaceType.Smooth
- Part431.brickColor = BrickColor.new("Bright yellow")
- Decal432.Parent = Part431
- Decal432.Texture = "http://www.roblox.com/asset/?id=36778625"
- Script433.Name = "FaceChangeScript"
- Script433.Parent = Part431
- Part434.Name = "FaceChanger"
- Part434.Parent = Model421
- Part434.CFrame = CFrame.new(-200.139236, 53.6361809, -54.9836349, -1, -3.10008982e-05, 2.99990697e-05, -3.09999996e-05, 1, 3.00009287e-05, -2.99999992e-05, 2.99999992e-05, -1)
- Part434.Orientation = Vector3.new(0, 180, 0)
- Part434.Position = Vector3.new(-200.139236, 53.6361809, -54.9836349)
- Part434.Rotation = Vector3.new(-180, 0, 180)
- Part434.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part434.Size = Vector3.new(6, 6, 1)
- Part434.Anchored = true
- Part434.BottomSurface = Enum.SurfaceType.Smooth
- Part434.BrickColor = BrickColor.new("Bright yellow")
- Part434.LeftParamA = 0
- Part434.LeftParamB = 0
- Part434.RightParamA = 0
- Part434.RightParamB = 0
- Part434.TopSurface = Enum.SurfaceType.Smooth
- Part434.brickColor = BrickColor.new("Bright yellow")
- Decal435.Parent = Part434
- Decal435.Texture = "http://www.roblox.com/asset/?id=32334011"
- Script436.Name = "FaceChangeScript"
- Script436.Parent = Part434
- Part437.Name = "FaceChanger"
- Part437.Parent = Model421
- Part437.CFrame = CFrame.new(-206.139252, 53.6361809, -54.9836273, -1, -3.10008982e-05, 2.99990697e-05, -3.09999996e-05, 1, 3.00009287e-05, -2.99999992e-05, 2.99999992e-05, -1)
- Part437.Orientation = Vector3.new(0, 180, 0)
- Part437.Position = Vector3.new(-206.139252, 53.6361809, -54.9836273)
- Part437.Rotation = Vector3.new(-180, 0, 180)
- Part437.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part437.Size = Vector3.new(6, 6, 1)
- Part437.Anchored = true
- Part437.BottomSurface = Enum.SurfaceType.Smooth
- Part437.BrickColor = BrickColor.new("Bright yellow")
- Part437.LeftParamA = 0
- Part437.LeftParamB = 0
- Part437.RightParamA = 0
- Part437.RightParamB = 0
- Part437.TopSurface = Enum.SurfaceType.Smooth
- Part437.brickColor = BrickColor.new("Bright yellow")
- Script438.Name = "FaceChangeScript"
- Script438.Parent = Part437
- Decal439.Parent = Part437
- Decal439.Texture = "http://www.roblox.com/asset/?id=58347439"
- Part440.Name = "FaceChanger"
- Part440.Parent = Model421
- Part440.CFrame = CFrame.new(-212.139191, 53.6361809, -54.9835892, -1, -3.10008982e-05, 2.99990697e-05, -3.09999996e-05, 1, 3.00009287e-05, -2.99999992e-05, 2.99999992e-05, -1)
- Part440.Orientation = Vector3.new(0, 180, 0)
- Part440.Position = Vector3.new(-212.139191, 53.6361809, -54.9835892)
- Part440.Rotation = Vector3.new(-180, 0, 180)
- Part440.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part440.Size = Vector3.new(6, 6, 1)
- Part440.Anchored = true
- Part440.BottomSurface = Enum.SurfaceType.Smooth
- Part440.BrickColor = BrickColor.new("Bright yellow")
- Part440.LeftParamA = 0
- Part440.LeftParamB = 0
- Part440.RightParamA = 0
- Part440.RightParamB = 0
- Part440.TopSurface = Enum.SurfaceType.Smooth
- Part440.brickColor = BrickColor.new("Bright yellow")
- Script441.Name = "FaceChangeScript"
- Script441.Parent = Part440
- Decal442.Parent = Part440
- Decal442.Texture = "http://www.roblox.com/asset/?id=38078646"
- Part443.Name = "FaceChanger"
- Part443.Parent = Model421
- Part443.CFrame = CFrame.new(-218.139069, 53.6361809, -54.9835739, -1, -3.10008982e-05, 2.99990697e-05, -3.09999996e-05, 1, 3.00009287e-05, -2.99999992e-05, 2.99999992e-05, -1)
- Part443.Orientation = Vector3.new(0, 180, 0)
- Part443.Position = Vector3.new(-218.139069, 53.6361809, -54.9835739)
- Part443.Rotation = Vector3.new(-180, 0, 180)
- Part443.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part443.Size = Vector3.new(6, 6, 1)
- Part443.Anchored = true
- Part443.BottomSurface = Enum.SurfaceType.Smooth
- Part443.BrickColor = BrickColor.new("Bright yellow")
- Part443.LeftParamA = 0
- Part443.LeftParamB = 0
- Part443.RightParamA = 0
- Part443.RightParamB = 0
- Part443.TopSurface = Enum.SurfaceType.Smooth
- Part443.brickColor = BrickColor.new("Bright yellow")
- Decal444.Parent = Part443
- Decal444.Texture = "http://www.roblox.com/asset/?id=34067417"
- Script445.Name = "FaceChangeScript"
- Script445.Parent = Part443
- Model446.Parent = Model235
- Part447.Name = "Handle"
- Part447.Parent = Model446
- Part447.CFrame = CFrame.new(-227.937897, 51.4563942, -33.1846237, 0, 0, -1, -4.3e-05, 1, 0, 1, 4.3e-05, 0)
- Part447.Orientation = Vector3.new(0, -90, 0)
- Part447.Position = Vector3.new(-227.937897, 51.4563942, -33.1846237)
- Part447.Rotation = Vector3.new(0, -90, 0)
- Part447.Size = Vector3.new(2, 1.60000002, 1)
- Part447.Anchored = true
- Part447.BottomSurface = Enum.SurfaceType.Smooth
- Part447.CanCollide = false
- Part447.TopSurface = Enum.SurfaceType.Smooth
- Part447.FormFactor = Enum.FormFactor.Plate
- Part447.formFactor = Enum.FormFactor.Plate
- Script448.Parent = Part447
- SpecialMesh449.Parent = Part447
- SpecialMesh449.MeshId = "http://www.roblox.com/asset/?id=1278979"
- SpecialMesh449.TextureId = "http://www.roblox.com/asset/?id=1278978"
- SpecialMesh449.MeshType = Enum.MeshType.FileMesh
- Part450.Name = "Handle"
- Part450.Parent = Model446
- Part450.CFrame = CFrame.new(-227.937897, 51.4563942, -37.1846085, 0, 0, -1, -4.3e-05, 1, 0, 1, 4.3e-05, 0)
- Part450.Orientation = Vector3.new(0, -90, 0)
- Part450.Position = Vector3.new(-227.937897, 51.4563942, -37.1846085)
- Part450.Rotation = Vector3.new(0, -90, 0)
- Part450.Size = Vector3.new(2, 1.60000002, 1)
- Part450.Anchored = true
- Part450.BottomSurface = Enum.SurfaceType.Smooth
- Part450.CanCollide = false
- Part450.TopSurface = Enum.SurfaceType.Smooth
- Part450.FormFactor = Enum.FormFactor.Plate
- Part450.formFactor = Enum.FormFactor.Plate
- Script451.Parent = Part450
- SpecialMesh452.Parent = Part450
- SpecialMesh452.MeshId = "http://www.roblox.com/asset/?id=1285237"
- SpecialMesh452.Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002)
- SpecialMesh452.TextureId = "http://www.roblox.com/asset/?id=1285232"
- SpecialMesh452.MeshType = Enum.MeshType.FileMesh
- Part453.Name = "Handle"
- Part453.Parent = Model446
- Part453.CFrame = CFrame.new(-227.937943, 51.4563942, -35.1851578, 0, 0, -1, -4.3e-05, 1, 0, 1, 4.3e-05, 0)
- Part453.Orientation = Vector3.new(0, -90, 0)
- Part453.Position = Vector3.new(-227.937943, 51.4563942, -35.1851578)
- Part453.Rotation = Vector3.new(0, -90, 0)
- Part453.Size = Vector3.new(2, 1.60000002, 1)
- Part453.Anchored = true
- Part453.BottomSurface = Enum.SurfaceType.Smooth
- Part453.CanCollide = false
- Part453.TopSurface = Enum.SurfaceType.Smooth
- Part453.FormFactor = Enum.FormFactor.Plate
- Part453.formFactor = Enum.FormFactor.Plate
- Script454.Parent = Part453
- SpecialMesh455.Parent = Part453
- SpecialMesh455.MeshId = "http://www.roblox.com/asset/?id=1285245"
- SpecialMesh455.TextureId = "http://www.roblox.com/asset/?id=1285242"
- SpecialMesh455.MeshType = Enum.MeshType.FileMesh
- Part456.Name = "Handle"
- Part456.Parent = Model446
- Part456.CFrame = CFrame.new(-227.937866, 51.4563942, -27.1852112, 0, 0, -1, -4.3e-05, 1, 0, 1, 4.3e-05, 0)
- Part456.Orientation = Vector3.new(0, -90, 0)
- Part456.Position = Vector3.new(-227.937866, 51.4563942, -27.1852112)
- Part456.Rotation = Vector3.new(0, -90, 0)
- Part456.Size = Vector3.new(2, 1.60000002, 1)
- Part456.Anchored = true
- Part456.BottomSurface = Enum.SurfaceType.Smooth
- Part456.CanCollide = false
- Part456.TopSurface = Enum.SurfaceType.Smooth
- Part456.FormFactor = Enum.FormFactor.Plate
- Part456.formFactor = Enum.FormFactor.Plate
- Script457.Parent = Part456
- SpecialMesh458.Parent = Part456
- SpecialMesh458.MeshId = "http://www.roblox.com/asset/?id=1028604"
- SpecialMesh458.TextureId = "http://www.roblox.com/asset/?id=1272704"
- SpecialMesh458.MeshType = Enum.MeshType.FileMesh
- Part459.Name = "Handle"
- Part459.Parent = Model446
- Part459.CFrame = CFrame.new(-227.937927, 51.4563942, -39.1845436, 0, 0, -1, -4.3e-05, 1, 0, 1, 4.3e-05, 0)
- Part459.Orientation = Vector3.new(0, -90, 0)
- Part459.Position = Vector3.new(-227.937927, 51.4563942, -39.1845436)
- Part459.Rotation = Vector3.new(0, -90, 0)
- Part459.Size = Vector3.new(2, 1.60000002, 1)
- Part459.Anchored = true
- Part459.BottomSurface = Enum.SurfaceType.Smooth
- Part459.TopSurface = Enum.SurfaceType.Smooth
- Part459.FormFactor = Enum.FormFactor.Plate
- Part459.formFactor = Enum.FormFactor.Plate
- Script460.Parent = Part459
- SpecialMesh461.Parent = Part459
- SpecialMesh461.MeshId = "http://www.roblox.com/asset/?id=1286103"
- SpecialMesh461.TextureId = "http://www.roblox.com/asset/?id=1286100"
- SpecialMesh461.MeshType = Enum.MeshType.FileMesh
- Part462.Name = "Handle"
- Part462.Parent = Model446
- Part462.CFrame = CFrame.new(-227.937927, 51.4563942, -29.1847076, 0, 0, -1, -4.3e-05, 1, 0, 1, 4.3e-05, 0)
- Part462.Orientation = Vector3.new(0, -90, 0)
- Part462.Position = Vector3.new(-227.937927, 51.4563942, -29.1847076)
- Part462.Rotation = Vector3.new(0, -90, 0)
- Part462.Size = Vector3.new(2, 1.60000002, 1)
- Part462.Anchored = true
- Part462.BottomSurface = Enum.SurfaceType.Smooth
- Part462.TopSurface = Enum.SurfaceType.Smooth
- Part462.FormFactor = Enum.FormFactor.Plate
- Part462.formFactor = Enum.FormFactor.Plate
- SpecialMesh463.Parent = Part462
- SpecialMesh463.MeshId = "http://www.roblox.com/asset/?id=1271547"
- SpecialMesh463.TextureId = "http://www.roblox.com/asset/?id=1271539"
- SpecialMesh463.MeshType = Enum.MeshType.FileMesh
- Script464.Parent = Part462
- Part465.Name = "Handle"
- Part465.Parent = Model446
- Part465.CFrame = CFrame.new(-227.937897, 51.4563942, -41.1846085, 0, 0, -1, -4.3e-05, 1, 0, 1, 4.3e-05, 0)
- Part465.Orientation = Vector3.new(0, -90, 0)
- Part465.Position = Vector3.new(-227.937897, 51.4563942, -41.1846085)
- Part465.Rotation = Vector3.new(0, -90, 0)
- Part465.Size = Vector3.new(2, 1.60000002, 1)
- Part465.Anchored = true
- Part465.BottomSurface = Enum.SurfaceType.Smooth
- Part465.TopSurface = Enum.SurfaceType.Smooth
- Part465.FormFactor = Enum.FormFactor.Plate
- Part465.formFactor = Enum.FormFactor.Plate
- SpecialMesh466.Parent = Part465
- SpecialMesh466.MeshId = "http://www.roblox.com/asset/?id=1272707"
- SpecialMesh466.Scale = Vector3.new(0.899999976, 0.899999976, 0.899999976)
- SpecialMesh466.TextureId = "http://www.roblox.com/asset/?id=1272708"
- SpecialMesh466.MeshType = Enum.MeshType.FileMesh
- Script467.Parent = Part465
- Part468.Name = "Handle"
- Part468.Parent = Model446
- Part468.CFrame = CFrame.new(-227.937958, 51.4563942, -43.1849632, 0, 0, -1, -4.3e-05, 1, 0, 1, 4.3e-05, 0)
- Part468.Orientation = Vector3.new(0, -90, 0)
- Part468.Position = Vector3.new(-227.937958, 51.4563942, -43.1849632)
- Part468.Rotation = Vector3.new(0, -90, 0)
- Part468.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part468.Size = Vector3.new(2, 1.60000002, 1)
- Part468.Anchored = true
- Part468.BottomSurface = Enum.SurfaceType.Smooth
- Part468.BrickColor = BrickColor.new("Black")
- Part468.CanCollide = false
- Part468.TopSurface = Enum.SurfaceType.Smooth
- Part468.brickColor = BrickColor.new("Black")
- Part468.FormFactor = Enum.FormFactor.Plate
- Part468.formFactor = Enum.FormFactor.Plate
- Script469.Parent = Part468
- SpecialMesh470.Parent = Part468
- SpecialMesh470.MeshId = "http://www.roblox.com/asset/?id=1286427"
- SpecialMesh470.Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002)
- SpecialMesh470.TextureId = "http://www.roblox.com/asset/?id=1286426"
- SpecialMesh470.MeshType = Enum.MeshType.FileMesh
- Part471.Name = "Handle"
- Part471.Parent = Model446
- Part471.CFrame = CFrame.new(-227.937927, 51.4563942, -45.1844864, 0, 0, -1, -4.3e-05, 1, 0, 1, 4.3e-05, 0)
- Part471.Orientation = Vector3.new(0, -90, 0)
- Part471.Position = Vector3.new(-227.937927, 51.4563942, -45.1844864)
- Part471.Rotation = Vector3.new(0, -90, 0)
- Part471.Size = Vector3.new(2, 1.60000002, 1)
- Part471.Anchored = true
- Part471.BottomSurface = Enum.SurfaceType.Smooth
- Part471.CanCollide = false
- Part471.TopSurface = Enum.SurfaceType.Smooth
- Part471.FormFactor = Enum.FormFactor.Plate
- Part471.formFactor = Enum.FormFactor.Plate
- SpecialMesh472.Parent = Part471
- SpecialMesh472.MeshId = "http://www.roblox.com/asset?id=1482215"
- SpecialMesh472.TextureId = "http://www.roblox.com/asset?id=1482214"
- SpecialMesh472.MeshType = Enum.MeshType.FileMesh
- Script473.Parent = Part471
- Part474.Name = "Handle"
- Part474.Parent = Model446
- Part474.CFrame = CFrame.new(-227.937897, 51.4563942, -47.1844788, 0, 0, -1, -4.3e-05, 1, 0, 1, 4.3e-05, 0)
- Part474.Orientation = Vector3.new(0, -90, 0)
- Part474.Position = Vector3.new(-227.937897, 51.4563942, -47.1844788)
- Part474.Rotation = Vector3.new(0, -90, 0)
- Part474.Size = Vector3.new(2, 1.60000002, 1)
- Part474.Anchored = true
- Part474.BottomSurface = Enum.SurfaceType.Smooth
- Part474.TopSurface = Enum.SurfaceType.Smooth
- Part474.FormFactor = Enum.FormFactor.Plate
- Part474.formFactor = Enum.FormFactor.Plate
- Script475.Parent = Part474
- SpecialMesh476.Parent = Part474
- SpecialMesh476.MeshId = "http://www.roblox.com/asset/?id=1286425"
- SpecialMesh476.Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999)
- SpecialMesh476.TextureId = "http://www.roblox.com/asset/?id=1286424"
- SpecialMesh476.MeshType = Enum.MeshType.FileMesh
- Model477.Name = "Please donate if you enjoy this (:"
- Model477.Parent = Model235
- Part478.Name = "Head"
- Part478.Parent = Model477
- Part478.CFrame = CFrame.new(-177.131653, 51.2006683, -38.9563103, 0, 0, -1, -4.3e-05, 1, 0, 1, 4.3e-05, 0)
- Part478.Orientation = Vector3.new(0, -90, 0)
- Part478.Position = Vector3.new(-177.131653, 51.2006683, -38.9563103)
- Part478.Rotation = Vector3.new(0, -90, 0)
- Part478.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part478.Transparency = 0.99000000953674
- Part478.Size = Vector3.new(1, 1.20000005, 1)
- Part478.Anchored = true
- Part478.BrickColor = BrickColor.new("Really black")
- Part478.brickColor = BrickColor.new("Really black")
- Humanoid479.Parent = Model477
- Humanoid479.Health = 0
- Humanoid479.MaxHealth = 0
- Humanoid479.maxHealth = 0
- Model480.Name = "Fixed Path Givers (:"
- Model480.Parent = Model235
- Part481.Name = "Head"
- Part481.Parent = Model480
- Part481.CFrame = CFrame.new(-219.531433, 51.2006683, -16.1563034, 0, 0, -1, -4.3e-05, 1, 0, 1, 4.3e-05, 0)
- Part481.Orientation = Vector3.new(0, -90, 0)
- Part481.Position = Vector3.new(-219.531433, 51.2006683, -16.1563034)
- Part481.Rotation = Vector3.new(0, -90, 0)
- Part481.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part481.Transparency = 0.99000000953674
- Part481.Size = Vector3.new(1, 1.20000005, 1)
- Part481.Anchored = true
- Part481.BrickColor = BrickColor.new("Really black")
- Part481.brickColor = BrickColor.new("Really black")
- Humanoid482.Parent = Model480
- Humanoid482.Health = 0
- Humanoid482.MaxHealth = 0
- Humanoid482.maxHealth = 0
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = workspace
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
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