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Christoffer07700Extr

I Have Crippling Depression

Oct 6th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
  2. print("FE Compatibility: by WaverlyCole & Mokiros")
  3. InternalData = {}
  4. do
  5. script.Parent = owner.Character
  6. local Event = Instance.new("RemoteEvent")
  7. Event.Name = "UserInput"
  8. local function NewFakeEvent()
  9. local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
  10. return Fake
  11. end
  12. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  13. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  14. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  15. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  16. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  17. local function TriggerEvent(self,Event,...)
  18. local Trigger = Mouse[Event]
  19. if Trigger and Trigger.fakeEvent and Trigger.Function then
  20. Trigger.Function(...)
  21. end
  22. end
  23. Mouse.TrigEvent = TriggerEvent
  24. UserInputService.TrigEvent = TriggerEvent
  25. Event.OnServerEvent:Connect(function(FiredBy,Input)
  26. if FiredBy.Name ~= owner.Name then end
  27. if Input.MouseEvent then
  28. Mouse.Target = Input.Target
  29. Mouse.Hit = Input.Hit
  30. else
  31. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  32. if Input.UserInputType == Enum.UserInputType.MouseButton1 then
  33. return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
  34. end
  35. for _,Action in pairs(ContextActionService.Actions) do
  36. for _,Key in pairs(Action.Keys) do
  37. if Key==Input.KeyCode then
  38. Action.Function(Action.Name,Input.UserInputState,Input)
  39. end
  40. end
  41. end
  42. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  43. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  44. end
  45. end)
  46. InternalData["Mouse"] = Mouse
  47. InternalData["ContextActionService"] = ContextActionService
  48. InternalData["UserInputService"] = UserInputService
  49. Event.Parent = NLS([[
  50. local Player = owner
  51. local Event = script:WaitForChild("UserInput")
  52. local UserInputService = game:GetService("UserInputService")
  53. local Mouse = Player:GetMouse()
  54. local Input = function(Input,gameProcessedEvent)
  55. if gameProcessedEvent then return end
  56. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  57. end
  58. UserInputService.InputBegan:Connect(Input)
  59. UserInputService.InputEnded:Connect(Input)
  60. local Hit,Target
  61. while wait(1/30) do
  62. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  63. Hit,Target = Mouse.Hit,Mouse.Target
  64. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  65. end
  66. end
  67. ]],owner.Character)
  68. end
  69. RealGame = game;game = setmetatable({},{
  70. __index = function (self,Index)
  71. local Sandbox = function (Thing)
  72. if Thing:IsA("Player") then
  73. local RealPlayer = Thing
  74. return setmetatable({},{
  75. __index = function (self,Index)
  76. local Type = type(RealPlayer[Index])
  77. if Type == "function" then
  78. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  79. return function (self)
  80. return InternalData["Mouse"]
  81. end
  82. end
  83. return function (self,...)
  84. return RealPlayer[Index](RealPlayer,...)
  85. end
  86. else
  87. return RealPlayer[Index]
  88. end
  89. end;
  90. __tostring = function(self)
  91. return RealPlayer.Name
  92. end
  93. })
  94. end
  95. end
  96. if RealGame[Index] then
  97. local Type = type(RealGame[Index])
  98. if Type == "function" then
  99. if Index:lower() == "getservice" or Index:lower() == "service" then
  100. return function (self,Service)
  101. if Service:lower() == "players" then
  102. return setmetatable({},{
  103. __index = function (self2,Index2)
  104. local RealService = RealGame:GetService(Service)
  105. local Type2 = type(Index2)
  106. if Type2 == "function" then
  107. return function (self,...)
  108. return RealService[Index2](RealService,...)
  109. end
  110. else
  111. if Index2:lower() == "localplayer" then
  112. return Sandbox(owner)
  113. end
  114. return RealService[Index2]
  115. end
  116. end;
  117. __tostring = function(self)
  118. return RealGame:GetService(Service).Name
  119. end
  120. })
  121. elseif Service:lower() == "contextactionservice" then
  122. return InternalData["ContextActionService"]
  123. elseif Service:lower() == "contextactionservice" then
  124. return InternalData["UserInputService"]
  125. elseif Service:lower() == "runservice" then
  126. return setmetatable({},{
  127. __index = function(self2,Index2)
  128. local RealService = RealGame:GetService(Service)
  129. local Type2 = type(Index2)
  130. if Type2 == "function" then
  131. return function (self,...)
  132. return RealService[Index2](RealService,...)
  133. end
  134. else
  135. if Index2:lower() == "bindtorenderstep" then
  136. return function (self,Name,Priority,Function)
  137. return RealGame:GetService("RunService").Stepped:Connect(Function)
  138. end
  139. end
  140. if Index2:lower() == "renderstepped" then
  141. return RealService["Stepped"]
  142. end
  143. return RealService[Index2]
  144. end
  145. end
  146. })
  147. else
  148. return RealGame:GetService(Service)
  149. end
  150. end
  151. end
  152. return function (self,...)
  153. return RealGame[Index](RealGame,...)
  154. end
  155. else
  156. if game:GetService(Index) then
  157. return game:GetService(Index)
  158. end
  159. return RealGame[Index]
  160. end
  161. else
  162. return nil
  163. end
  164. end
  165. });Game = game;owner = game:GetService("Players").LocalPlayer
  166. print("Complete! Running...")
  167.  
  168. --{{Made By Strazos}}--
  169.  
  170. local p = game.Players.LocalPlayer
  171. local char = p.Character
  172. local larm = char["Left Arm"]
  173. local rarm = char["Right Arm"]
  174. local lleg = char["Left Leg"]
  175. local rleg = char["Right Leg"]
  176. local hed = char.Head
  177. local torso = char.Torso
  178. local hum = char.Humanoid
  179. local weld = Instance.new("Weld",torso)
  180. weld.Part0 = torso
  181. iz = (game.Players.LocalPlayer.Name)
  182. is = (game.Players.LocalPlayer.Character)
  183. local player = game.Players.LocalPlayer
  184. repeat wait() until player.Character.Humanoid
  185. local humanoid = player.Character.Humanoid
  186. local mouse = player:GetMouse()
  187.  
  188.  
  189. local train = Instance.new("Part",torso)
  190. train.Anchored = true
  191. train.CanCollide = false
  192. train.Size = Vector3.new(0,0,0)
  193. train.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
  194. weld.Part1 = train
  195. weld.C1 = CFrame.new(0,1.2,-0.5) * CFrame.Angles(0,math.rad(180),0)
  196. train.Anchored = false
  197. local TrainMesh = Instance.new("SpecialMesh",train)
  198. TrainMesh.MeshType = Enum.MeshType.FileMesh
  199. TrainMesh.Scale = Vector3.new(0.0005,0.0005,0.0005)
  200. TrainMesh.MeshId = "rbxassetid://475920798"
  201. TrainMesh.TextureId = "rbxassetid://16627494"
  202.  
  203.  
  204. local pseudohead=hed:Clone()
  205. for i,x in pairs(pseudohead:GetChildren()) do if not x.ClassName:find('Mesh') then x:Destroy() end end
  206. pseudohead.Name='PseudoHead'
  207. pseudohead.Parent=char.Head
  208. local pseudoweld=Instance.new('Weld',torso)
  209. pseudoweld.Part0=hed
  210. pseudoweld.Name='PseudoHeadWeld'
  211. pseudoweld.Part1=pseudohead
  212. hed.Transparency=1
  213. for i,x in pairs(char:GetChildren()) do
  214. if x:IsA'HHat' then x:destroy'' end end
  215. for i,x in pairs(char:GetChildren()) do
  216. for a,v in pairs(x:GetChildren()) do
  217. if v:IsA'CharacterMesh' then v:destroy''
  218. end
  219. end
  220. end
  221.  
  222.  
  223. sound = Instance.new('Sound')
  224. sound.SoundId = 'http://www.roblox.com/asset/?id=311074955'
  225. sound.Looped = false
  226. sound.Parent = is.Torso
  227. sound.Volume = 1
  228.  
  229. sound2 = Instance.new('Sound')
  230. sound2.SoundId = 'http://www.roblox.com/asset/?id=201674629'
  231. sound2.Looped = false
  232. sound2.Parent = is.Torso
  233. sound2.Volume = 1
  234.  
  235.  
  236.  
  237. mouse.KeyDown:connect(function(key)
  238. if key == "z" then
  239. sound:Play()
  240. wait(1.2)
  241. sound:Stop()
  242. end
  243. end)
  244.  
  245.  
  246. mouse.KeyDown:connect(function(key)
  247. if key == "z" then
  248. game.Chat:Chat(hed,"I have crippling depression", "Blue")
  249. wait(1.2)
  250. explode=Instance.new("Explosion",char)
  251. explode.Position=char.Torso.Position
  252. explode.BlastPressure = 5
  253. explode.BlastRadius = 20
  254. explode.ExplosionType = 2
  255. sound2:Play()
  256. end
  257. end)
  258.  
  259. hum.WalkSpeed = 120;
  260.  
  261.  
  262. is.Animate.walk.WalkAnim.AnimationId = 'http://www.roblox.com/Asset?ID=178130996'
  263. is.Animate.idle.Animation1.AnimationId = 'http://www.roblox.com/Asset?ID=178130996'
  264. is.Animate.idle.Animation2.AnimationId = 'http://www.roblox.com/Asset?ID=178130996'
  265. is.Animate.jump.JumpAnim.AnimationId = 'http://www.roblox.com/Asset?ID=178130996'
  266. is.Animate.walk.WalkAnim.AnimationId = 'http://www.roblox.com/Asset?ID=178130996'
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