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- plr = game.Players.LocalPlayer
- char = plr.Character
- hum = game.Players.LocalPlayer.Character.Humanoid
- to = game.Players.LocalPlayer.Character.Torso
- he = game.Players.LocalPlayer.Character.Head
- neck = char.Torso.Neck
- ra = game.Players.LocalPlayer.Character["Right Arm"]
- la = game.Players.LocalPlayer.Character["Left Arm"]
- rla = game.Players.LocalPlayer.Character["Right Leg"]
- lla = game.Players.LocalPlayer.Character["Left Leg"]
- local maincolor = Color3.new(255/255,85/255,0/255)
- local blu = Color3.new(0/255,0/255,255/255)
- local gree = Color3.new(0/255,255/255,0/255)
- local red = Color3.new(255/255,0/255,0/255)
- local pt1 = NumberSequenceKeypoint.new(0,50,0)
- local pt2 = NumberSequenceKeypoint.new(1,0,0)
- local pt1a = NumberSequenceKeypoint.new(0,3,0)
- local pt2a = NumberSequenceKeypoint.new(1,0,0)
- local bigg1 = NumberSequenceKeypoint.new(0,10,0)
- local bigg2 = NumberSequenceKeypoint.new(1,0,0)
- vt = Vector3.new
- bc = BrickColor.new
- hum.MaxHealth = math.huge
- hum.Health = math.huge
- hum.WalkSpeed = 0
- hum.JumpPower = 100
- aura = Instance.new("Sound",to)
- aura.SoundId = "rbxassetid://262498472"
- aura.Looped = true
- aura.Volume = 3
- music = Instance.new("Sound",to)
- music.SoundId = "rbxassetid://324569348"
- music.Looped = true
- music.Volume = 1
- music:Play()
- hum.WalkSpeed = 50
- t = Instance.new("ParticleEmitter",to)
- t.Rate = 0
- t.Size = NumberSequence.new({pt1a,pt2a})
- t.Lifetime = NumberRange.new(1)
- t.RotSpeed = NumberRange.new(1000000)
- t.Texture = "rbxassetid://288978836"
- t.VelocitySpread= 50
- t.LightEmission = 1
- h = Instance.new("ParticleEmitter",he)
- h.Rate = 0
- h.Size = NumberSequence.new({pt1a,pt2a})
- h.Lifetime = NumberRange.new(1)
- h.RotSpeed = NumberRange.new(1000000)
- h.Texture = "rbxassetid://288978836"
- h.VelocitySpread = 90
- h.LightEmission = 1
- rl = Instance.new("ParticleEmitter",rla)
- rl.Rate = 0
- rl.Size = NumberSequence.new({pt1a,pt2a})
- rl.Lifetime = NumberRange.new(1)
- rl.RotSpeed = NumberRange.new(1000000)
- rl.Texture = "rbxassetid://288978836"
- rl.VelocitySpread = 50
- rl.LightEmission = 1
- ll = Instance.new("ParticleEmitter",lla)
- ll.Rate = 0
- ll.Size = NumberSequence.new({pt1a,pt2a})
- ll.Lifetime = NumberRange.new(1)
- ll.RotSpeed = NumberRange.new(1000000)
- ll.Texture = "rbxassetid://288978836"
- ll.VelocitySpread = 50
- ll.LightEmission = 1
- mouse = game.Players.LocalPlayer:GetMouse()
- mouse.KeyDown:connect(function(key)
- if key == ";" then
- for y,t in pairs(workspace.LocalPlayer:GetChildren()) do
- if t:FindFirstChild("ParticleEmitter") then
- if t.ParticleEmitter.Enabled == true then
- t.ParticleEmitter.Enabled = false
- else
- t.ParticleEmitter.Enabled = true
- end
- end
- end
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == "t" then
- char.Torso.CFrame = mouse.Hit
- tp = Instance.new("Sound",t)
- tp.SoundId = "rbxassetid://200633492"
- tp.Looped = false
- tp.Volume = 3
- tp:Play()
- end
- end)
- function noobyisscripter()
- local hitted = false
- local valuesize = 5
- local lb = Instance.new("Part")
- lb.Parent = char
- lb.Material = "Neon"
- lb.BrickColor = BrickColor.new(maincolor)
- lb.CanCollide = false
- lb.Shape = "Ball"
- lb.CFrame = char.Head.CFrame + Vector3.new(0,0.01,0)
- lb.Anchored = false
- lb.Size = vt(1,1,1)
- local thing = Instance.new("SpecialMesh",lb)
- thing.MeshType = "Sphere"
- local trail = Instance.new("ParticleEmitter",lb)
- trail.Texture = "rbxassetid://288978836"
- trail.LightEmission = 0.95
- trail.Color = ColorSequence.new(maincolor)
- trail.Rate = 10000
- trail.Lifetime = NumberRange.new(1.5)
- trail.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1.5,0),NumberSequenceKeypoint.new(1,0,0)})
- trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
- trail.Speed = NumberRange.new(0,0)
- trail.RotSpeed = NumberRange.new(-500,500)
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = mouse.Hit.lookVector *100
- bv.Parent = lb
- wait(0.1)
- pewdiepie=lb.Touched:connect(function(hit)
- if hitted == false then
- local sd = Instance.new("Sound",lb)
- sd.SoundId = "rbxassetid://138210320"
- sd.Volume = 2.5
- sd:Play()
- hitted = true
- trail.Rate = 0
- lb.Anchored = true
- local explosion = Instance.new("Explosion",lb)
- explosion.BlastRadius = 10
- explosion.Position = lb.Position
- local ex = Instance.new("ParticleEmitter",lb)
- ex.Texture = "rbxassetid://288978836"
- ex.LightEmission = 0.95
- ex.Color = ColorSequence.new(maincolor)
- ex.Rate = 10000
- ex.Lifetime = NumberRange.new(1.75)
- ex.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,10,0),NumberSequenceKeypoint.new(1,25,0)})
- ex.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
- ex.Speed = NumberRange.new(25,45)
- ex.VelocitySpread = 90000
- ex.RotSpeed = NumberRange.new(-500,500)
- for i = 0, 19 do
- wait()
- valuesize = valuesize - 0.25
- thing.Scale = thing.Scale + vt(valuesize,valuesize,valuesize)
- end
- ex.Rate = 0
- for i = 0, 9 do
- wait()
- lb.Transparency = lb.Transparency + 0.1
- end
- wait(5)
- lb:Destroy()
- end
- end)
- end
- function noobyissaucelord()
- local hitted = false
- local valuesize = 10
- local valuesizeout = 10/5
- local lb = Instance.new("Part")
- lb.Parent = char
- lb.Material = "Neon"
- lb.BrickColor = BrickColor.new(maincolor)
- lb.CanCollide = false
- lb.Shape = "Ball"
- lb.CFrame = char.Head.CFrame + Vector3.new(0,0.01,0)
- lb.Anchored = true
- lb.Transparency = 1
- lb.Size = vt(1,1,1)
- local bv = Instance.new("BodyVelocity")
- local thing = Instance.new("SpecialMesh",lb)
- thing.MeshType = "Sphere"
- for i = 0, 19 do
- wait()
- valuesizeout = valuesizeout - 0.5/5
- lb.Transparency = lb.Transparency - 0.05
- thing.Scale = thing.Scale + vt(valuesizeout,valuesizeout,valuesizeout)
- end
- local trail = Instance.new("ParticleEmitter",lb)
- trail.Texture = "rbxassetid://288978836"
- trail.LightEmission = 0.95
- trail.Color = ColorSequence.new(maincolor)
- trail.Rate = 10000
- trail.Lifetime = NumberRange.new(1.5)
- trail.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,15,0),NumberSequenceKeypoint.new(1,0,0)})
- trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
- trail.Speed = NumberRange.new(0,0)
- trail.RotSpeed = NumberRange.new(-500,500)
- lb.Anchored = false
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = mouse.Hit.lookVector *150
- bv.Parent = lb
- wait(0.1)
- pewdiepie=lb.Touched:connect(function(hit)
- if hitted == false then
- local sd = Instance.new("Sound",lb)
- sd.SoundId = "rbxassetid://165970126"
- sd.Volume = 5
- sd:Play()
- hitted = true
- trail.Rate = 0
- lb.Anchored = true
- local explosion = Instance.new("Explosion",lb)
- explosion.BlastRadius = 75
- explosion.Position = lb.Position
- local ex = Instance.new("ParticleEmitter",lb)
- ex.Texture = "rbxassetid://288978836"
- ex.LightEmission = 0.95
- ex.Color = ColorSequence.new(maincolor)
- ex.Rate = 10000
- ex.Lifetime = NumberRange.new(1.75)
- ex.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,25,0),NumberSequenceKeypoint.new(1,100,0)})
- ex.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
- ex.Speed = NumberRange.new(100,150)
- ex.VelocitySpread = 90000
- ex.RotSpeed = NumberRange.new(-500,500)
- for i = 0, 49 do
- wait()
- valuesize = valuesize - 0.175
- thing.Scale = thing.Scale + vt(valuesize,valuesize,valuesize)
- end
- ex.Rate = 0
- for i = 0, 9 do
- wait()
- lb.Transparency = lb.Transparency + 0.1
- end
- wait(5)
- lb:Destroy()
- end
- end)
- end
- mouse.KeyDown:connect(function(key)
- if key == "q" then
- shot1 = Instance.new("Sound",t)
- shot1.SoundId = "rbxassetid://200633492"
- shot1.Looped = false
- shot1.Pitch = 3
- shot1.Volume = 2
- shot1:Play()
- noobyisscripter()
- end
- if key == "e" then
- bcharge = Instance.new("Sound",t)
- bcharge.SoundId = "rbxassetid://200633529"
- bcharge.Looped = false
- bcharge.Pitch = 0.6
- bcharge.Volume = 2
- bcharge:Play()
- noobyissaucelord()
- shot2 = Instance.new("Sound",t)
- shot2.SoundId = "rbxassetid://200633492"
- shot2.Looped = false
- shot2.Volume = 2
- shot2:Play()
- end
- end)
- game:GetService("Players").LocalPlayer.Chatted:connect(function(msg)
- if msg == "Max Aura!" then
- Maura = Instance.new("Sound",to)
- Maura.SoundId = "rbxassetid://636383865"
- Maura.Looped = false
- Maura.Volume = 4
- Maura:Play()
- h.Color = ColorSequence.new(maincolor)
- h.Rate = 100
- t.Color = ColorSequence.new(maincolor)
- t.Rate = 100
- rl.Color = ColorSequence.new(maincolor)
- rl.Rate = 100
- ll.Color = ColorSequence.new(maincolor)
- ll.Rate = 100
- hum.WalkSpeed = 50
- aura:Play()
- end
- end)
- game:GetService("Players").LocalPlayer.Chatted:connect(function(msg)
- if msg == "Strength!" then
- h.Color = ColorSequence.new(red)
- h.Rate = 100
- t.Color = ColorSequence.new(red)
- t.Rate = 100
- rl.Color = ColorSequence.new(red)
- rl.Rate = 100
- ll.Color = ColorSequence.new(red)
- ll.Rate = 100
- hum.WalkSpeed = 50
- aura:Play()
- end
- end)
- game:GetService("Players").LocalPlayer.Chatted:connect(function(msg)
- if msg == "Protection!" then
- h.Rate = 100
- t.Rate = 100
- rl.Rate = 100
- ll.Rate = 100
- h.Color = ColorSequence.new(blu)
- h.Transparency = NumberSequence.new(0.4)
- t.Color = ColorSequence.new(blu)
- t.Transparency = NumberSequence.new(0.4)
- rl.Color = ColorSequence.new(blu)
- rl.Transparency = NumberSequence.new(0.4)
- ll.Color = ColorSequence.new(blu)
- ll.Transparency = NumberSequence.new(0.4)
- aura:Play()
- hum.WalkSpeed = 50
- end
- end)
- game:GetService("Players").LocalPlayer.Chatted:connect(function(msg)
- if msg == "Speed!" then
- h.Rate = 100
- t.Rate = 100
- rl.Rate = 100
- ll.Rate = 100
- h.Color = ColorSequence.new(gree)
- h.Transparency = NumberSequence.new(0.4)
- t.Color = ColorSequence.new(gree)
- t.Transparency = NumberSequence.new(0.4)
- rl.Color = ColorSequence.new(gree)
- rl.Transparency = NumberSequence.new(0.4)
- ll.Color = ColorSequence.new(gree)
- ll.Transparency = NumberSequence.new(0.4)
- hum.WalkSpeed = 150
- aura:Play()
- end
- end)
- game:GetService("Players").LocalPlayer.Chatted:connect(function(msg)
- if msg == "Off" then
- h.Rate = 0
- t.Rate = 0
- rl.Rate = 0
- ll.Rate = 0
- hum.WalkSpeed = 50
- aura:Stop()
- end
- end)
- local forc = Instance.new("ForceField",nil)
- local forcemode = false
- while wait() do
- if char.Humanoid.Health <= 50 and forcemode == false then
- forc.Parent = char
- forcemode = true
- end
- if char.Humanoid.Health > 60 and forcemode == true then
- forc.Parent = nil
- forcemode = false
- end
- end
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