Advertisement
Nightseeker

pastie-1532630.dae

Jun 17th, 2018
252
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 15.33 KB | None | 0 0
  1. <?xml version="1.0" encoding="utf-8"?>
  2. <COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
  3. <asset>
  4. <contributor>
  5. <authoring_tool>Google SketchUp 7.0.8657</authoring_tool>
  6. </contributor>
  7. <created>2010-03-29T12:13:12Z</created>
  8. <modified>2010-03-29T12:13:12Z</modified>
  9. <unit name="centimeters" meter="0.01"/>
  10. <up_axis>Z_UP</up_axis>
  11. </asset>
  12. <library_images>
  13. <image id="material_1_1_0-image" name="material_1_1_0-image">
  14. <init_from>../images/texture0.png</init_from>
  15. </image>
  16. </library_images>
  17. <library_materials>
  18. <material id="material_0_0ID" name="material_0_0">
  19. <instance_effect url="#material_0_0-effect"/>
  20. </material>
  21. <material id="material_1_1_0ID" name="material_1_1_0">
  22. <instance_effect url="#material_1_1_0-effect"/>
  23. </material>
  24. </library_materials>
  25. <library_effects>
  26. <effect id="material_0_0-effect" name="material_0_0-effect">
  27. <profile_COMMON>
  28. <technique sid="COMMON">
  29. <lambert>
  30. <emission>
  31. <color>0.000000 0.000000 0.000000 1</color>
  32. </emission>
  33. <ambient>
  34. <color>0.000000 0.000000 0.000000 1</color>
  35. </ambient>
  36. <diffuse>
  37. <color>0.776471 0.776471 0.776471 1</color>
  38. </diffuse>
  39. <transparent>
  40. <color>1 1 1 1</color>
  41. </transparent>
  42. <transparency>
  43. <float>0.000000</float>
  44. </transparency>
  45. </lambert>
  46. </technique>
  47. <extra>
  48. <technique profile="GOOGLEEARTH">
  49. <double_sided>1</double_sided>
  50. </technique>
  51. </extra>
  52. </profile_COMMON>
  53. </effect>
  54. <effect id="material_1_1_0-effect" name="material_1_1_0-effect">
  55. <profile_COMMON>
  56. <newparam sid="material_1_1_0-image-surface">
  57. <surface type="2D">
  58. <init_from>material_1_1_0-image</init_from>
  59. </surface>
  60. </newparam>
  61. <newparam sid="material_1_1_0-image-sampler">
  62. <sampler2D>
  63. <source>material_1_1_0-image-surface</source>
  64. </sampler2D>
  65. </newparam>
  66. <technique sid="COMMON">
  67. <lambert>
  68. <emission>
  69. <color>0.000000 0.000000 0.000000 1</color>
  70. </emission>
  71. <ambient>
  72. <color>0.000000 0.000000 0.000000 1</color>
  73. </ambient>
  74. <diffuse>
  75. <texture texture="material_1_1_0-image-sampler" texcoord="UVSET0"/>
  76. </diffuse>
  77. <transparent>
  78. <color>1 1 1 1</color>
  79. </transparent>
  80. <transparency>
  81. <float>0.000000</float>
  82. </transparency>
  83. </lambert>
  84. </technique>
  85. <extra>
  86. <technique profile="GOOGLEEARTH">
  87. <double_sided>1</double_sided>
  88. </technique>
  89. </extra>
  90. </profile_COMMON>
  91. </effect>
  92. </library_effects>
  93. <library_geometries>
  94. <geometry id="mesh1-geometry" name="mesh1-geometry">
  95. <mesh>
  96. <source id="mesh1-geometry-position">
  97. <float_array id="mesh1-geometry-position-array" count="84">5.440138 4.622476 1.968504 7.353132 4.622476 -15.748031 5.440138 4.622476 -15.748031 7.353132 4.622476 0.000000 5.440138 6.233682 0.000000 31.496063 4.622476 1.968504 7.353132 4.177946 0.000000 5.440138 14.763780 1.968504 5.440138 6.233682 -15.748031 31.496063 14.763780 1.968504 31.496063 4.177946 1.968504 31.496063 4.622476 0.000000 7.353132 4.177946 -15.748031 5.440138 14.763780 0.000000 4.995608 14.763780 1.968504 4.995608 6.233682 0.000000 4.995608 4.177946 1.968504 4.995608 4.177946 -15.748031 31.496063 4.177946 0.000000 4.995608 6.233682 -15.748031 31.496063 0.000000 1.968504 4.995608 14.763780 0.000000 0.000000 0.000000 1.968504 0.000000 14.763780 1.968504 31.496063 0.000000 3.937008 0.000000 14.763780 3.937008 0.000000 0.000000 3.937008 31.496063 14.763780 3.937008 </float_array>
  98. <technique_common>
  99. <accessor source="#mesh1-geometry-position-array" count="28" stride="3">
  100. <param name="X" type="float"/>
  101. <param name="Y" type="float"/>
  102. <param name="Z" type="float"/>
  103. </accessor>
  104. </technique_common>
  105. </source>
  106. <source id="mesh1-geometry-normal">
  107. <float_array id="mesh1-geometry-normal-array" count="42">-0.000000 1.000000 0.000000 1.000000 0.000000 0.000000 -0.000000 -0.000000 -1.000000 0.000000 -0.000000 1.000000 -0.000000 0.000000 -1.000000 -0.000000 0.000000 1.000000 0.000000 1.000000 0.000000 -0.000000 -1.000000 0.000000 0.000000 -0.000000 -1.000000 -0.000000 -0.000000 -1.000000 -1.000000 0.000000 0.000000 0.000000 -1.000000 0.000000 -1.000000 0.000000 0.000000 0.000000 0.000000 -1.000000 </float_array>
  108. <technique_common>
  109. <accessor source="#mesh1-geometry-normal-array" count="14" stride="3">
  110. <param name="X" type="float"/>
  111. <param name="Y" type="float"/>
  112. <param name="Z" type="float"/>
  113. </accessor>
  114. </technique_common>
  115. </source>
  116. <source id="mesh1-geometry-uv">
  117. <float_array id="mesh1-geometry-uv-array" count="136">-5.440138 1.968504 -7.353132 -15.748031 -5.440138 -15.748031 -7.353132 0.000000 6.233682 0.000000 4.622476 1.968504 4.622476 -15.748031 -31.496063 1.968504 4.177946 0.000000 4.622476 0.000000 14.763780 1.968504 6.233682 -15.748031 -0.131898 -0.125661 2.828014 1.026375 2.828014 -0.125661 5.440138 4.622476 31.496063 4.177946 31.496063 4.622476 -31.496063 -0.000000 4.177946 -15.748031 -31.496063 4.622476 -7.353132 4.177946 -7.353132 4.622476 14.763780 0.000000 -0.131898 1.026375 4.995608 14.763780 5.440138 4.622476 5.440138 14.763780 -4.995608 0.000000 -5.440138 0.000000 4.995608 4.177946 7.353132 0.000000 4.995608 -15.748031 7.353132 -15.748031 -31.496063 4.177946 -4.995608 6.233682 -5.440138 14.763780 -5.440138 6.233682 4.995608 4.177946 -4.995608 -15.748031 2.828014 -0.650767 -0.182396 -0.176159 2.828014 -0.176159 4.995608 1.968504 31.496063 1.968504 31.496063 0.000000 -4.995608 14.763780 -0.749890 -0.650767 -0.182396 1.026375 -14.763780 1.968504 -6.233682 0.000000 -4.177946 1.968504 -6.233682 -15.748031 -4.177946 -15.748031 -14.763780 0.000000 -0.749890 1.026375 -21.466862 4.998068 -17.888958 4.774449 -21.466862 4.774449 -11.613974 4.774449 -9.936832 4.998068 -9.936832 4.774449 -17.888958 4.998068 -11.613974 4.998068 -21.466862 -0.650767 -17.888958 1.026375 -17.888958 -0.650767 -21.466862 1.026375 </float_array>
  118. <technique_common>
  119. <accessor source="#mesh1-geometry-uv-array" count="68" stride="2">
  120. <param name="S" type="float"/>
  121. <param name="T" type="float"/>
  122. </accessor>
  123. </technique_common>
  124. </source>
  125. <vertices id="mesh1-geometry-vertex">
  126. <input semantic="POSITION" source="#mesh1-geometry-position"/>
  127. </vertices>
  128. <triangles material="material_0_0" count="28">
  129. <input semantic="VERTEX" source="#mesh1-geometry-vertex" offset="0"/>
  130. <input semantic="NORMAL" source="#mesh1-geometry-normal" offset="1"/>
  131. <input semantic="TEXCOORD" source="#mesh1-geometry-uv" offset="2" set="0"/>
  132. <p>0 0 0 1 0 1 2 0 2 1 0 1 0 0 0 3 0 3 4 1 4 0 1 5 2 1 6 3 0 3 0 0 0 5 0 7 6 1 8 1 1 6 3 1 9 0 1 5 4 1 4 7 1 10 4 1 4 2 1 6 8 1 11 0 3 15 10 3 16 5 3 17 5 0 7 11 0 18 3 0 3 1 1 6 6 1 8 12 1 19 11 4 20 6 4 21 3 4 22 7 1 10 4 1 4 13 1 23 14 5 25 0 5 26 7 5 27 8 6 2 15 6 28 4 6 29 10 3 16 0 3 15 16 3 30 6 7 31 17 7 32 12 7 33 6 4 21 11 4 20 18 4 34 15 8 35 13 8 36 4 8 37 0 5 26 14 5 25 16 5 38 15 6 28 8 6 2 19 6 39 16 7 43 6 7 31 10 7 44 17 7 32 6 7 31 16 7 43 10 7 44 6 7 31 18 7 45 13 8 36 15 8 35 21 8 46 14 10 49 15 10 50 16 10 51 19 10 52 16 10 51 15 10 50 16 10 51 19 10 52 17 10 53 15 10 50 14 10 49 21 10 54 </p>
  133. </triangles>
  134. <triangles material="material_1_1_0" count="12">
  135. <input semantic="VERTEX" source="#mesh1-geometry-vertex" offset="0"/>
  136. <input semantic="NORMAL" source="#mesh1-geometry-normal" offset="1"/>
  137. <input semantic="TEXCOORD" source="#mesh1-geometry-uv" offset="2" set="0"/>
  138. <p>0 2 12 9 2 13 5 2 14 9 2 13 0 2 12 7 2 24 20 9 40 16 9 41 10 9 42 22 9 47 14 9 48 16 9 41 22 9 47 16 9 41 20 9 40 14 9 48 22 9 47 23 9 55 24 11 56 22 11 57 20 11 58 22 12 59 25 12 60 23 12 61 22 11 57 24 11 56 26 11 62 25 12 60 22 12 59 26 12 63 24 13 64 25 13 65 26 13 66 25 13 65 24 13 64 27 13 67 </p>
  139. </triangles>
  140. </mesh>
  141. </geometry>
  142. <geometry id="mesh2-geometry" name="mesh2-geometry">
  143. <mesh>
  144. <source id="mesh2-geometry-position">
  145. <float_array id="mesh2-geometry-position-array" count="84">-5.440138 4.622476 -15.748031 -7.353132 4.622476 -15.748031 -5.440138 4.622476 1.968504 -7.353132 4.622476 0.000000 -5.440138 6.233682 0.000000 -31.496063 4.622476 1.968504 -7.353132 4.177946 0.000000 -5.440138 14.763780 1.968504 -5.440138 6.233682 -15.748031 -31.496063 14.763780 1.968504 -31.496063 4.177946 1.968504 -31.496063 4.622476 0.000000 -7.353132 4.177946 -15.748031 -5.440138 14.763780 0.000000 -4.995608 14.763780 1.968504 -4.995608 6.233682 0.000000 -4.995608 4.177946 1.968504 -4.995608 4.177946 -15.748031 -31.496063 4.177946 0.000000 -4.995608 6.233682 -15.748031 -31.496063 0.000000 1.968504 -4.995608 14.763780 0.000000 0.000000 0.000000 1.968504 0.000000 14.763780 1.968504 -31.496063 0.000000 3.937008 0.000000 14.763780 3.937008 0.000000 0.000000 3.937008 -31.496063 14.763780 3.937008 </float_array>
  146. <technique_common>
  147. <accessor source="#mesh2-geometry-position-array" count="28" stride="3">
  148. <param name="X" type="float"/>
  149. <param name="Y" type="float"/>
  150. <param name="Z" type="float"/>
  151. </accessor>
  152. </technique_common>
  153. </source>
  154. <source id="mesh2-geometry-normal">
  155. <float_array id="mesh2-geometry-normal-array" count="42">0.000000 1.000000 0.000000 -1.000000 0.000000 0.000000 0.000000 -0.000000 -1.000000 -0.000000 -0.000000 1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 1.000000 0.000000 1.000000 0.000000 0.000000 -1.000000 0.000000 -0.000000 -0.000000 -1.000000 0.000000 -0.000000 -1.000000 1.000000 0.000000 0.000000 0.000000 -1.000000 0.000000 1.000000 0.000000 0.000000 -0.000000 0.000000 -1.000000 </float_array>
  156. <technique_common>
  157. <accessor source="#mesh2-geometry-normal-array" count="14" stride="3">
  158. <param name="X" type="float"/>
  159. <param name="Y" type="float"/>
  160. <param name="Z" type="float"/>
  161. </accessor>
  162. </technique_common>
  163. </source>
  164. <source id="mesh2-geometry-uv">
  165. <float_array id="mesh2-geometry-uv-array" count="136">-5.440138 -15.748031 -7.353132 -15.748031 -5.440138 1.968504 -7.353132 0.000000 4.622476 -15.748031 4.622476 1.968504 6.233682 0.000000 -31.496063 1.968504 4.622476 0.000000 4.177946 0.000000 14.763780 1.968504 6.233682 -15.748031 2.828014 -0.125661 2.828014 1.026375 -0.131898 -0.125661 31.496063 4.622476 31.496063 4.177946 5.440138 4.622476 -31.496063 -0.000000 4.177946 -15.748031 -7.353132 4.622476 -7.353132 4.177946 -31.496063 4.622476 14.763780 0.000000 -0.131898 1.026375 5.440138 14.763780 5.440138 4.622476 4.995608 14.763780 -5.440138 0.000000 -4.995608 0.000000 4.995608 4.177946 7.353132 -15.748031 4.995608 -15.748031 7.353132 0.000000 -31.496063 4.177946 -5.440138 6.233682 -5.440138 14.763780 -4.995608 6.233682 4.995608 4.177946 -4.995608 -15.748031 2.828014 -0.176159 -0.182396 -0.176159 2.828014 -0.650767 31.496063 1.968504 4.995608 1.968504 31.496063 0.000000 -4.995608 14.763780 -0.182396 1.026375 -0.749890 -0.650767 -4.177946 1.968504 -6.233682 0.000000 -14.763780 1.968504 -6.233682 -15.748031 -4.177946 -15.748031 -14.763780 0.000000 -0.749890 1.026375 -21.466862 4.774449 -17.888958 4.774449 -21.466862 4.998068 -9.936832 4.774449 -9.936832 4.998068 -11.613974 4.774449 -17.888958 4.998068 -11.613974 4.998068 -17.888958 -0.650767 -17.888958 1.026375 -21.466862 -0.650767 -21.466862 1.026375 </float_array>
  166. <technique_common>
  167. <accessor source="#mesh2-geometry-uv-array" count="68" stride="2">
  168. <param name="S" type="float"/>
  169. <param name="T" type="float"/>
  170. </accessor>
  171. </technique_common>
  172. </source>
  173. <vertices id="mesh2-geometry-vertex">
  174. <input semantic="POSITION" source="#mesh2-geometry-position"/>
  175. </vertices>
  176. <triangles material="material_0_0" count="28">
  177. <input semantic="VERTEX" source="#mesh2-geometry-vertex" offset="0"/>
  178. <input semantic="NORMAL" source="#mesh2-geometry-normal" offset="1"/>
  179. <input semantic="TEXCOORD" source="#mesh2-geometry-uv" offset="2" set="0"/>
  180. <p>0 0 0 1 0 1 2 0 2 3 0 3 2 0 2 1 0 1 0 1 4 2 1 5 4 1 6 5 0 7 2 0 2 3 0 3 3 1 8 1 1 4 6 1 9 7 1 10 4 1 6 2 1 5 8 1 11 0 1 4 4 1 6 5 3 15 10 3 16 2 3 17 3 0 3 11 0 18 5 0 7 12 1 19 6 1 9 1 1 4 3 4 20 6 4 21 11 4 22 13 1 23 4 1 6 7 1 10 7 5 25 2 5 26 14 5 27 4 6 28 15 6 29 8 6 0 16 3 30 2 3 17 10 3 16 12 7 31 17 7 32 6 7 33 18 4 34 11 4 22 6 4 21 4 8 35 13 8 36 15 8 37 16 5 38 14 5 27 2 5 26 19 6 39 8 6 0 15 6 29 10 7 43 6 7 33 16 7 44 16 7 44 6 7 33 17 7 32 18 7 45 6 7 33 10 7 43 21 8 46 15 8 37 13 8 36 16 10 49 15 10 50 14 10 51 15 10 50 16 10 49 19 10 52 17 10 53 19 10 52 16 10 49 21 10 54 14 10 51 15 10 50 </p>
  181. </triangles>
  182. <triangles material="material_1_1_0" count="12">
  183. <input semantic="VERTEX" source="#mesh2-geometry-vertex" offset="0"/>
  184. <input semantic="NORMAL" source="#mesh2-geometry-normal" offset="1"/>
  185. <input semantic="TEXCOORD" source="#mesh2-geometry-uv" offset="2" set="0"/>
  186. <p>5 2 12 9 2 13 2 2 14 7 2 24 2 2 14 9 2 13 10 9 40 16 9 41 20 9 42 16 9 41 14 9 47 22 9 48 20 9 42 16 9 41 22 9 48 23 9 55 22 9 48 14 9 47 20 11 56 22 11 57 24 11 58 23 12 59 25 12 60 22 12 61 26 11 62 24 11 58 22 11 57 26 12 63 22 12 61 25 12 60 26 13 64 25 13 65 24 13 66 27 13 67 24 13 66 25 13 65 </p>
  187. </triangles>
  188. </mesh>
  189. </geometry>
  190. </library_geometries>
  191. <library_nodes>
  192. <node id="Component_1" name="Component_1">
  193. <node id="mesh1" name="mesh1">
  194. <instance_geometry url="#mesh1-geometry">
  195. <bind_material>
  196. <technique_common>
  197. <instance_material symbol="material_0_0" target="#material_0_0ID"/>
  198. <instance_material symbol="material_1_1_0" target="#material_1_1_0ID">
  199. <bind_vertex_input semantic="UVSET0" input_semantic="TEXCOORD" input_set="0"/>
  200. </instance_material>
  201. </technique_common>
  202. </bind_material>
  203. </instance_geometry>
  204. </node>
  205. </node>
  206. <node id="Component_1_1_2" name="Component_1_1_2">
  207. <node id="mesh2" name="mesh2">
  208. <instance_geometry url="#mesh2-geometry">
  209. <bind_material>
  210. <technique_common>
  211. <instance_material symbol="material_0_0" target="#material_0_0ID"/>
  212. <instance_material symbol="material_1_1_0" target="#material_1_1_0ID">
  213. <bind_vertex_input semantic="UVSET0" input_semantic="TEXCOORD" input_set="0"/>
  214. </instance_material>
  215. </technique_common>
  216. </bind_material>
  217. </instance_geometry>
  218. </node>
  219. </node>
  220. </library_nodes>
  221. <library_cameras>
  222. <camera id="Camera-camera" name="Camera-camera">
  223. <optics>
  224. <technique_common>
  225. <orthographic>
  226. <xmag>654.483372</xmag>
  227. <ymag>490.862529</ymag>
  228. <znear>2.540000</znear>
  229. <zfar>2540.000000</zfar>
  230. </orthographic>
  231. </technique_common>
  232. </optics>
  233. </camera>
  234. </library_cameras>
  235. <library_visual_scenes>
  236. <visual_scene id="SketchUpScene" name="SketchUpScene">
  237. <node id="Model" name="Model">
  238. <node id="Group1" name="Group1">
  239. <node id="Component_1_1" name="Component_1_1">
  240. <matrix>
  241. 2.540000 0.000000 0.000000 -79.688845
  242. 0.000000 2.540000 0.000000 -37.611982
  243. 0.000000 0.000000 2.540000 40.000000
  244. 0.000000 0.000000 0.000000 1.000000
  245. </matrix>
  246. <instance_node url="#Component_1"/>
  247. </node>
  248. <node id="Component_1_2" name="Component_1_2">
  249. <matrix>
  250. 2.540000 0.000000 0.000000 80.311155
  251. 0.000000 2.540000 0.000000 -37.611982
  252. 0.000000 0.000000 2.540000 40.000000
  253. 0.000000 0.000000 0.000000 1.000000
  254. </matrix>
  255. <instance_node url="#Component_1_1_2"/>
  256. </node>
  257. <node id="Component_1_3" name="Component_1_3">
  258. <matrix>
  259. -2.540000 0.000000 0.000000 -79.688845
  260. 0.000000 -2.540000 0.000000 37.388018
  261. 0.000000 0.000000 2.540000 40.000000
  262. 0.000000 0.000000 0.000000 1.000000
  263. </matrix>
  264. <instance_node url="#Component_1_1_2"/>
  265. </node>
  266. <node id="Component_1_4" name="Component_1_4">
  267. <matrix>
  268. -2.540000 0.000000 0.000000 80.311155
  269. 0.000000 -2.540000 0.000000 37.388018
  270. 0.000000 0.000000 2.540000 40.000000
  271. 0.000000 0.000000 0.000000 1.000000
  272. </matrix>
  273. <instance_node url="#Component_1"/>
  274. </node>
  275. </node>
  276. </node>
  277. <node id="Camera" name="Camera">
  278. <matrix>
  279. 0.909884 0.218296 -0.352787 -291.426302
  280. -0.414864 0.478769 -0.773737 -699.629211
  281. -0.000000 0.850369 0.526187 414.345878
  282. 0.000000 0.000000 0.000000 1.000000
  283. </matrix>
  284. <instance_camera url="#Camera-camera"/>
  285. </node>
  286. </visual_scene>
  287. </library_visual_scenes>
  288. <scene>
  289. <instance_visual_scene url="#SketchUpScene"/>
  290. </scene>
  291. </COLLADA>
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement