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- [SystemSettings]
- SkeletalLODDistanceFactorMultiplier=1 //DISHONORED: bmartin (2011-08-26) - Setting for graphics quality
- StaticLODDistanceFactorMultiplier=1
- TextureForcedLODBias=0 //DISHONORED: bmartin (2011-08-26) - Setting for texture quality
- iType_AntiAlias=1 //DISHONORED: olhermite (2012-07-26) see engineArkPClasses.h, EPpAa_None=0, EPpAa_Mlaa=1, EPpAa_Fxaa=2
- bUseMaxQualityMode=False
- StaticDecals=False
- DynamicDecals=True
- UnbatchedDecals=False
- DecalCullDistanceScale=1.0
- DynamicLights=False
- DynamicShadows=False
- LightEnvironmentShadows=False
- CompositeDynamicLights=False
- SHSecondaryLighting=False
- DirectionalLightmaps=True
- MotionBlur=False //DISHONORED: nsilvagni (20110104) - Motion blur is unwanted
- MotionBlurPause=False //DISHONORED: nsilvagni (20110104) - Motion blur is unwanted
- DepthOfField=False
- AmbientOcclusion=False //DISHONORED: nsilvagni (20110104) - Ambient occlusion is unwanted
- Bloom=False
- UseHighQualityBloom=False
- bAllowLightShafts=False
- bAllowRatsShadow=False
- Distortion=False
- FilteredDistortion=False
- DropParticleDistortion=False
- bAllowDownsampledTranslucency=False
- SpeedTreeLeaves=False
- SpeedTreeFronds=False
- OnlyStreamInTextures=False
- LensFlares=False
- FogVolumes=False
- FloatingPointRenderTargets=True
- OneFrameThreadLag=True
- UseVsync=False
- UpscaleScreenPercentage=True
- Fullscreen=True
- AllowD3D10=False
- AllowRadialBlur=False
- SkeletalMeshLODBias=0
- ParticleLODBias=0
- DetailMode=2
- ShadowFilterQualityBias=0
- MaxAnisotropy=4
- MaxMultisamples=1
- MinShadowResolution=64
- MinPreShadowResolution=8
- MaxShadowResolution=800
- MaxWholeSceneDominantShadowResolution=1344
- ShadowFadeResolution=128
- PreShadowFadeResolution=16
- ShadowFadeExponent=.25
- ResX=1920
- ResY=1080
- ScreenPercentage=100.000000
- SceneCaptureStreamingMultiplier=1.000000
- FoliageDrawRadiusMultiplier=1.000000
- ShadowTexelsPerPixel=1.27324
- PreShadowResolutionFactor=.5
- bEnableVSMShadows=False
- bEnableBranchingPCFShadows=False
- bAllowHardwareShadowFiltering=False
- bAllowBetterModulatedShadows=False
- bEnableForegroundShadowsOnWorld=True
- bEnableForegroundSelfShadowing=False
- bAllowWholeSceneDominantShadows=True
- ShadowFilterRadius=2
- ShadowDepthBias=.012
- CSMSplitPenumbraScale=.5
- CSMSplitSoftTransitionDistanceScale=4
- CSMSplitDepthBiasScale=.7
- UnbuiltWholeSceneDynamicShadowRadius=20000
- UnbuiltNumWholeSceneDynamicShadowCascades=3
- WholeSceneShadowUnbuiltInteractionThreshold=50
- bAllowFracturedDamage=True
- NumFracturedPartsScale=1.0
- FractureDirectSpawnChanceScale=1.0
- FractureRadialSpawnChanceScale=1.0
- FractureCullDistanceScale=1.0
- bForceCPUAccessToGPUSkinVerts=false
- bDisableSkeletalInstanceWeights=false
- SpeakerConfiguration=0
- TEXTUREGROUP_World=(MinLODSize=10,MaxLODSize=10,LODBias=0)
- TEXTUREGROUP_WorldNormalMap=(MinLODSize=10,MaxLODSize=10,LODBias=0)
- TEXTUREGROUP_WorldSpecular=(MinLODSize=10,MaxLODSize=10,LODBias=0)
- TEXTUREGROUP_Character=(MinLODSize=10,MaxLODSize=10,LODBias=0)
- TEXTUREGROUP_CharacterNormalMap=(MinLODSize=10,MaxLODSize=10,LODBias=0)
- TEXTUREGROUP_CharacterSpecular=(MinLODSize=10,MaxLODSize=10,LODBias=0)
- TEXTUREGROUP_Weapon=(MinLODSize=10,MaxLODSize=10,LODBias=0)
- TEXTUREGROUP_WeaponNormalMap=(MinLODSize=10,MaxLODSize=10,LODBias=0)
- TEXTUREGROUP_WeaponSpecular=(MinLODSize=10,MaxLODSize=10,LODBias=0)
- TEXTUREGROUP_Vehicle=(MinLODSize=10,MaxLODSize=10,LODBias=0)
- TEXTUREGROUP_VehicleNormalMap=(MinLODSize=10,MaxLODSize=10,LODBias=0)
- TEXTUREGROUP_VehicleSpecular=(MinLODSize=10,MaxLODSize=10,LODBias=0)
- TEXTUREGROUP_Cinematic=(MinLODSize=10,MaxLODSize=10,LODBias=0)
- TEXTUREGROUP_Effects=(MinLODSize=10,MaxLODSize=10,LODBias=0)
- TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=10,MaxLODSize=10,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
- TEXTUREGROUP_Skybox=(MinLODSize=10,MaxLODSize=10,LODBias=0)
- TEXTUREGROUP_UI=(MinLODSize=10,MaxLODSize=10,LODBias=0)
- TEXTUREGROUP_Lightmap=(MinLODSize=10,MaxLODSize=10,LODBias=0)
- TEXTUREGROUP_Shadowmap=(MinLODSize=10,MaxLODSize=10,LODBias=0,NumStreamedMips=3)
- TEXTUREGROUP_RenderTarget=(MinLODSize=10,MaxLODSize=10,LODBias=0)
- TEXTUREGROUP_MobileFlattened=(MinLODSize=10,MaxLODSize=10,LODBias=0)
- TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=10,MaxLODSize=10,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
- TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=10,MaxLODSize=10,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
- TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=10,MaxLODSize=10,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
- TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=10,MaxLODSize=10,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
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