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- // *****
- // Item: Weapon subtypes
- // *****
- // Zero type
- #define ITEM_SUBTYPE_UNDEFINED ( 0 )
- // Ballistic weaponry 1 <-> 15
- #define ITEM_SUBTYPE_WEAPON_NORMAL_BEGIN ( 1 )
- #define ITEM_SUBTYPE_WEAPON_NORMAL_PISTOL ( 1 )
- #define ITEM_SUBTYPE_WEAPON_NORMAL_PISTOL_REVOLER ( 2 )
- #define ITEM_SUBTYPE_WEAPON_NORMAL_SMG ( 3 )
- #define ITEM_SUBTYPE_WEAPON_NORMAL_RIFLE ( 4 )
- #define ITEM_SUBTYPE_WEAPON_NORMAL_ASSAULTRIFLE ( 5 )
- #define ITEM_SUBTYPE_WEAPON_NORMAL_SNIPERRIFLE ( 6 )
- #define ITEM_SUBTYPE_WEAPON_NORMAL_SHOTGUN ( 7 )
- #define ITEM_SUBTYPE_WEAPON_NORMAL_AUTOSHOTGUN ( 8 )
- #define ITEM_SUBTYPE_WEAPON_NORMAL_LMG ( 9 )
- #define ITEM_SUBTYPE_WEAPON_NORMAL_MACHINEGUN ( 10 )
- #define ITEM_SUBTYPE_WEAPON_NORMAL_NADELAUNCHER ( 11 )
- #define ITEM_SUBTYPE_WEAPON_NORMAL_FLAMETHROWER ( 12 )
- #define ITEM_SUBTYPE_WEAPON_NORMAL_MINIGUN ( 13 )
- #define ITEM_SUBTYPE_WEAPON_NORMAL_END ( 13 )
- // -----
- // Energy weaponry 15 <-> 45
- // Laser 15 <-> 24
- #define ITEM_SUBTYPE_WEAPON_LASER_BEGIN ( 15 )
- #define ITEM_SUBTYPE_WEAPON_LASER_PISTOL ( 15 )
- #define ITEM_SUBTYPE_WEAPON_LASER_RIFLE ( 16 )
- #define ITEM_SUBTYPE_WEAPON_LASER_SMG ( 17 )
- #define ITEM_SUBTYPE_WEAPON_LASER_SNIPERRIFLE ( 18 )
- #define ITEM_SUBTYPE_WEAPON_LASER_SHOTGUN ( 19 )
- #define ITEM_SUBTYPE_WEAPON_LASER_END ( 19 )
- // Plasma 26 <-> 34
- #define ITEM_SUBTYPE_WEAPON_PLASMA_BEGIN ( 25 )
- #define ITEM_SUBTYPE_WEAPON_PLASMA_PISTOL ( 25 )
- #define ITEM_SUBTYPE_WEAPON_PLASMA_RIFLE ( 26 )
- #define ITEM_SUBTYPE_WEAPON_PLASMA_SMG ( 27 )
- #define ITEM_SUBTYPE_WEAPON_PLASMA_SNIPERRIFLE ( 28 )
- #define ITEM_SUBTYPE_WEAPON_PLASMA_SHOTGUN ( 29 )
- #define ITEM_SUBTYPE_WEAPON_PLASMA_END ( 29 )
- // Pulse 35 <-> 44
- #define ITEM_SUBTYPE_WEAPON_PULSE_BEGIN ( 35 )
- #define ITEM_SUBTYPE_WEAPON_PULSE_PISTOL ( 35 )
- #define ITEM_SUBTYPE_WEAPON_PULSE_RIFLE ( 36 )
- #define ITEM_SUBTYPE_WEAPON_PULSE_SMG ( 37 )
- #define ITEM_SUBTYPE_WEAPON_PULSE_SNIPERRIFLE ( 38 )
- #define ITEM_SUBTYPE_WEAPON_PULSE_SHOTGUN ( 39 )
- #define ITEM_SUBTYPE_WEAPON_PULSE_END ( 39 )
- // -----
- // Grenades 45 <-> 54
- #define ITEM_SUBTYPE_WEAPON_GRENADE_BEGIN ( 45 )
- #define ITEM_SUBTYPE_WEAPON_GRENADE_FRAG ( 45 )
- #define ITEM_SUBTYPE_WEAPON_GRENADE_CONCUSSION ( 46 )
- #define ITEM_SUBTYPE_WEAPON_GRENADE_FLASH ( 47 )
- #define ITEM_SUBTYPE_WEAPON_GRENADE_SMOKE ( 48 )
- #define ITEM_SUBTYPE_WEAPON_GRENADE_PLASMA ( 49 )
- #define ITEM_SUBTYPE_WEAPON_GRENADE_ELECTRO ( 50 )
- #define ITEM_SUBTYPE_WEAPON_GRENADE_MOLOTOV ( 51 )
- #define ITEM_SUBTYPE_WEAPON_GRENADE_INCENDIARY ( 52 )
- #define ITEM_SUBTYPE_WEAPON_GRENADE_GAS ( 53 )
- #define ITEM_SUBTYPE_WEAPON_GRENADE_END ( 53 )
- // -----
- // Melee 55 <-> 69
- #define ITEM_SUBTYPE_WEAPON_MELEE_BEGIN ( 55 )
- #define ITEM_SUBTYPE_WEAPON_MELEE_KNIFE ( 55 )
- #define ITEM_SUBTYPE_WEAPON_MELEE_LONG_KNIFE ( 56 )
- #define ITEM_SUBTYPE_WEAPON_MELEE_SPEAR ( 57 )
- #define ITEM_SUBTYPE_WEAPON_MELEE_HAMMER ( 58 )
- #define ITEM_SUBTYPE_WEAPON_MELEE_GLOVE ( 59 )
- #define ITEM_SUBTYPE_WEAPON_MELEE_CLUB ( 60 )
- #define ITEM_SUBTYPE_WEAPON_MELEE_END ( 60 )
- // *****
- // Item: Armor subtypes 70 <-> 99
- // Armor default subtypes. Might be folded into separate categories later.
- #define ITEM_SUBTYPE_ARMOR_BEGIN ( 70 )
- #define ITEM_SUBTYPE_ARMOR_NONE ( 70 )
- #define ITEM_SUBTYPE_ARMOR_HIDDENVEST ( 71 )
- #define ITEM_SUBTYPE_ARMOR_LIGHT ( 72 )
- #define ITEM_SUBTYPE_ARMOR_MEDIUM ( 73 )
- #define ITEM_SUBTYPE_ARMOR_HEAVY ( 74 )
- #define ITEM_SUBTYPE_ARMOR_POWERED ( 75 )
- #define ITEM_SUBTYPE_ARMOR_ROBOSUIT ( 76 )
- #define ITEM_SUBTYPE_ARMOR_END ( 76 )
- // *****
- // Item: Drug subtypes 100 <-> 149
- // *****
- // Drugs 100 <-> 109
- #define ITEM_SUBTYPE_DRUG_BEGIN ( 100 )
- #define ITEM_SUBTYPE_DRUG_LIGHT_LONG ( 100 )
- #define ITEM_SUBTYPE_DRUG_LIGHT_SHORT ( 101 )
- #define ITEM_SUBTYPE_DRUG_HEAVY_LONG ( 102 )
- #define ITEM_SUBTYPE_DRUG_HEAVY_SHORT ( 103 )
- #define ITEM_SUBTYPE_DRUG_EXOTIC_SHORT ( 104 )
- #define ITEM_SUBTYPE_DRUG_EXOTIC_LONG ( 105 )
- #define ITEM_SUBTYPE_DRUG_END ( 105 )
- // -----
- // Stimpacks 110 <-> 119
- #define ITEM_SUBTYPE_DRUG_STIMPACK_BEGIN ( 110 )
- #define ITEM_SUBTYPE_DRUG_STIMPACK_SMALL ( 110 )
- #define ITEM_SUBTYPE_DRUG_STIMPACK_MEDIUM ( 111 )
- #define ITEM_SUBTYPE_DRUG_STIMPACK_LARGE ( 112 )
- #define ITEM_SUBTYPE_DRUG_STIMPACK_EXOTIC ( 113 )
- #define ITEM_SUBTYPE_DRUG_STIMPACK_PRIMITIVE ( 114 )
- #define ITEM_SUBTYPE_DRUG_STIMPACK_END ( 114 )
- // -----
- // Alcohol 120 <-> 129
- #define ITEM_SUBTYPE_DRUG_ALCOHOL ( 120 )
- #define ITEM_SUBTYPE_DRUG_ALCOHOL_LIGHT ( 120 )
- #define ITEM_SUBTYPE_DRUG_ALCOHOL_MEDIUM ( 121 )
- #define ITEM_SUBTYPE_DRUG_ALCOHOL_HEAVY ( 122 )
- #define ITEM_SUBTYPE_DRUG_ALCOHOL_LOW_QUALITY ( 123 )
- #define ITEM_SUBTYPE_DRUG_ALCOHOL_BAD_BREW ( 124 )
- #define ITEM_SUBTYPE_DRUG_ALCOHOL_END ( 124 )
- // -----
- // Drinks 130 <-> 139
- #define ITEM_SUBTYPE_DRUG_DRINK_BEGIN ( 130 )
- #define ITEM_SUBTYPE_DRUG_DRINK_WATER ( 130 )
- #define ITEM_SUBTYPE_DRUG_DRINK_WATER_BOILED ( 131 )
- #define ITEM_SUBTYPE_DRUG_DRINK_WATER_INFECTED ( 132 )
- #define ITEM_SUBTYPE_DRUG_DRINK_WATER_PURE ( 133 )
- #define ITEM_SUBTYPE_DRUG_DRINK_COLD ( 134 )
- #define ITEM_SUBTYPE_DRUG_DRINK_HOT ( 135 )
- #define ITEM_SUBTYPE_DRUG_DRINK_SWEET_LEMONADE ( 136 )
- #define ITEM_SUBTYPE_DRUG_DRINK_END ( 136 )
- // -----
- // Food 140 <-> 149
- #define ITEM_SUBTYPE_DRUG_FOOD_BEGIN ( 140 )
- #define ITEM_SUBTYPE_DRUG_FOOD_BEGIN ( 140 )
- #define ITEM_SUBTYPE_DRUG_FOOD_MEAT ( 140 )
- #define ITEM_SUBTYPE_DRUG_FOOD_MEAT_RAW ( 141 )
- #define ITEM_SUBTYPE_DRUG_FOOD_MEAT_COOKED ( 142 )
- #define ITEM_SUBTYPE_DRUG_FOOD_MEAT_SPOILED ( 143 )
- #define ITEM_SUBTYPE_DRUG_FOOD_EATABLE ( 144 )
- #define ITEM_SUBTYPE_DRUG_FOOD_INGRIDIENT ( 145 )
- #define ITEM_SUBTYPE_DRUG_FOOD_END ( 145 )
- // ----
- // Medical supplies 150 <-> 170
- #define ITEM_SUBTYPE_DRUG_MEDS_BEGIN ( 180 )
- #define ITEM_SUBTYPE_DRUG_MEDS_END ( 181 )
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