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- local all = game.Players.LocalPlayer.Character:GetChildren()
- for i = 1,#all do
- wait()
- if all[i].Name == "Head" then
- all[i].Mesh:Destroy()
- else
- if all[i].Name == "Left Arm" or all[i].Name == "Right Arm" or all[i].Name == "Right Leg" or all[i].Name == "Left Leg" then
- all[i]:Destroy()
- else
- if all[i].ClassName == "Shirt" or all[i].ClassName == "Pants" then
- all[i]:Destroy()
- else
- if all[i].ClassName == "Accessory" then
- all[i].Handle.Mesh:Destroy()
- end
- end
- end
- end
- game.Players.LocalPlayer.Character.Name = " "
- end
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