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Dec 22nd, 2018
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  1.  
  2. wait(0.2)
  3.  
  4.  
  5. Player = game:GetService("Players").LocalPlayer
  6. PlayerGui = Player.PlayerGui
  7. Cam = workspace.CurrentCamera
  8. Backpack = Player.Backpack
  9. Character = Player.Character
  10. Humanoid = Character.Humanoid
  11. Mouse = Player:GetMouse()
  12. RootPart = Character["HumanoidRootPart"]
  13. Torso = Character["Torso"]
  14. Head = Character["Head"]
  15. RightArm = Character["Right Arm"]
  16. LeftArm = Character["Left Arm"]
  17. RightLeg = Character["Right Leg"]
  18. LeftLeg = Character["Left Leg"]
  19. RootJoint = RootPart["RootJoint"]
  20. Neck = Torso["Neck"]
  21. RightShoulder = Torso["Right Shoulder"]
  22. LeftShoulder = Torso["Left Shoulder"]
  23. RightHip = Torso["Right Hip"]
  24. LeftHip = Torso["Left Hip"]
  25. local sick = Instance.new("Sound",Character)
  26. sick.SoundId = "rbxassetid://321467240"
  27. sick.Looped = true
  28. sick.Pitch = 1
  29. sick.Volume = 1
  30. sick:Play()
  31.  
  32. IT = Instance.new
  33. CF = CFrame.new
  34. VT = Vector3.new
  35. RAD = math.rad
  36. C3 = Color3.new
  37. UD2 = UDim2.new
  38. BRICKC = BrickColor.new
  39. ANGLES = CFrame.Angles
  40. EULER = CFrame.fromEulerAnglesXYZ
  41. COS = math.cos
  42. ACOS = math.acos
  43. SIN = math.sin
  44. ASIN = math.asin
  45. ABS = math.abs
  46. MRANDOM = math.random
  47. FLOOR = math.floor
  48.  
  49. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  50. local NEWMESH = IT(MESH)
  51. if MESH == "SpecialMesh" then
  52. NEWMESH.MeshType = MESHTYPE
  53. if MESHID ~= "nil" and MESHID ~= "" then
  54. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  55. end
  56. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  57. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  58. end
  59. end
  60. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  61. NEWMESH.Scale = SCALE
  62. NEWMESH.Parent = PARENT
  63. return NEWMESH
  64. end
  65.  
  66. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHR)
  67. local NEWPART = IT("Part")
  68. NEWPART.formFactor = FORMFACTOR
  69. NEWPART.Reflectance = REFLECTANCE
  70. NEWPART.Transparency = TRANSPARENCY
  71. NEWPART.CanCollide = false
  72. NEWPART.Locked = true
  73. NEWPART.Anchored = true
  74. if ANCHR == false then
  75. NEWPART.Anchored = false
  76. end
  77. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  78. NEWPART.Name = NAME
  79. NEWPART.Size = SIZE
  80. NEWPART.Position = Torso.Position
  81. NEWPART.Material = MATERIAL
  82. NEWPART:BreakJoints()
  83. NEWPART.Parent = PARENT
  84. return NEWPART
  85. end
  86.  
  87.  
  88. --//=================================\\
  89. --|| CUSTOMIZATION
  90. --\\=================================//
  91.  
  92. Class_Name = "Moxie Lance"
  93. Weapon_Name = "Add-ons"
  94.  
  95. Custom_Colors = {
  96. Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon.
  97. Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon.
  98.  
  99. Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities.
  100. Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar.
  101. Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar.
  102. Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar.
  103. Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar.
  104.  
  105. Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
  106. Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
  107. Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
  108. Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
  109. Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
  110. }
  111.  
  112.  
  113. Player_Size = 1 --Size of the player.
  114. Animation_Speed = 3
  115. Animation_Speed2 = 0.5
  116. Animation_Speed3 = 0.25
  117. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  118.  
  119. local Speed = 16
  120. local Effects2 = {}
  121.  
  122. --//=================================\\
  123. --|| END OF CUSTOMIZATION
  124. --\\=================================//
  125.  
  126. local function weldBetween(a, b)
  127. local weldd = Instance.new("ManualWeld")
  128. weldd.Part0 = a
  129. weldd.Part1 = b
  130. weldd.C0 = CFrame.new()
  131. weldd.C1 = b.CFrame:inverse() * a.CFrame
  132. weldd.Parent = a
  133. return weldd
  134. end
  135.  
  136. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  137. local acs = Instance.new("Part")
  138. acs.CanCollide = false
  139. acs.Anchored = false
  140. acs.Size = Vector3.new(0,0,0)
  141. acs.CFrame = attachmentpart.CFrame
  142. acs.Parent = Character
  143. acs.BrickColor = color
  144. local meshs = Instance.new("SpecialMesh")
  145. meshs.MeshId = mesh
  146. meshs.TextureId = texture
  147. meshs.Parent = acs
  148. meshs.Scale = scale
  149. meshs.Offset = offset
  150. weldBetween(attachmentpart,acs)
  151. end
  152.  
  153. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  154. if TYPE == "Gem" then
  155. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  156. acs.Anchored = false
  157. acs.CanCollide = false
  158. acs.CFrame = PART.CFrame
  159. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  160. weldBetween(PART,acs)
  161. elseif TYPE == "Skull" then
  162. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  163. acs.Anchored = false
  164. acs.CanCollide = false
  165. acs.CFrame = PART.CFrame
  166. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  167. weldBetween(PART,acs)
  168. elseif TYPE == "Eye" then
  169. local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  170. acs.Anchored = false
  171. acs.CanCollide = false
  172. acs.CFrame = PART.CFrame
  173. local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  174. weldBetween(PART,acs)
  175. end
  176. end
  177.  
  178. --//=================================\\
  179. --|| USEFUL VALUES
  180. --\\=================================//
  181.  
  182. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  183. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  184. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  185. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  186. local CO1 = 0
  187. local CO2 = 0
  188. local CO3 = 0
  189. local CO4 = 0
  190. local CHANGEDEFENSE = 0
  191. local CHANGEDAMAGE = 0
  192. local CHANGEMOVEMENT = 0
  193. local ANIM = "Idle"
  194. local ATTACK = false
  195. local EQUIPPED = false
  196. local HOLD = false
  197. local COMBO = 1
  198. local LASTPOINT = nil
  199. local BLCF = nil
  200. local SCFR = nil
  201. local STAGGERHITANIM = false
  202. local STAGGERANIM = false
  203. local STUNANIM = false
  204. local CRITCHANCENUMBER = 0
  205. local IDLENUMBER = 0
  206. local DONUMBER = 0
  207. local HANDIDLE = false
  208. local Rooted = false
  209. local SINE = 0
  210. local MOXIE = 0
  211. local CHANGE = 2 / Animation_Speed
  212. local WALKINGANIM = false
  213. local WALK = 0
  214. local DISABLEJUMPING = false
  215. local ROBLOXIDLEANIMATION = IT("Animation")
  216. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  217. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  218. --ROBLOXIDLEANIMATION.Parent = Humanoid
  219. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  220. WEAPONGUI.Name = "Weapon GUI"
  221. local Weapon = IT("Model")
  222. Weapon.Name = Weapon_Name
  223. local Effects = IT("Folder", Weapon)
  224. Effects.Name = "Effects"
  225. local ANIMATOR = Humanoid.Animator
  226. local ANIMATE = Character.Animate
  227. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  228. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  229. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  230. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  231. local UNANCHOR = true
  232. local MAGICPARTICLE = "655109389"
  233.  
  234. local SKILLTEXTCOLOR = C3(239/255, 184/255, 56/255)
  235.  
  236. local ATTACK1COST = 0
  237. local ATTACK2COST = 0
  238. local ATTACK3COST = 0
  239. local ATTACK4COST = 0
  240.  
  241. --//=================================\\
  242. --\\=================================//
  243.  
  244.  
  245. --//=================================\\
  246. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  247. --\\=================================//
  248.  
  249. ArtificialHB = Instance.new("BindableEvent", script)
  250. ArtificialHB.Name = "ArtificialHB"
  251.  
  252. script:WaitForChild("ArtificialHB")
  253.  
  254. frame = Frame_Speed
  255. tf = 0
  256. allowframeloss = false
  257. tossremainder = false
  258. lastframe = tick()
  259. script.ArtificialHB:Fire()
  260.  
  261. game:GetService("RunService").Heartbeat:connect(function(s, p)
  262. tf = tf + s
  263. if tf >= frame then
  264. if allowframeloss then
  265. script.ArtificialHB:Fire()
  266. lastframe = tick()
  267. else
  268. for i = 1, math.floor(tf / frame) do
  269. script.ArtificialHB:Fire()
  270. end
  271. lastframe = tick()
  272. end
  273. if tossremainder then
  274. tf = 0
  275. else
  276. tf = tf - frame * math.floor(tf / frame)
  277. end
  278. end
  279. end)
  280.  
  281. --//=================================\\
  282. --\\=================================//
  283.  
  284.  
  285.  
  286.  
  287.  
  288. --//=================================\\
  289. --|| SOME FUNCTIONS
  290. --\\=================================//
  291.  
  292. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  293. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  294. end
  295.  
  296. function PositiveAngle(NUMBER)
  297. if NUMBER >= 0 then
  298. NUMBER = 0
  299. end
  300. return NUMBER
  301. end
  302.  
  303. function NegativeAngle(NUMBER)
  304. if NUMBER <= 0 then
  305. NUMBER = 0
  306. end
  307. return NUMBER
  308. end
  309.  
  310. function Swait(NUMBER)
  311. if NUMBER == 0 or NUMBER == nil then
  312. ArtificialHB.Event:wait()
  313. else
  314. for i = 1, NUMBER do
  315. ArtificialHB.Event:wait()
  316. end
  317. end
  318. end
  319.  
  320. function QuaternionFromCFrame(cf)
  321. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  322. local trace = m00 + m11 + m22
  323. if trace > 0 then
  324. local s = math.sqrt(1 + trace)
  325. local recip = 0.5 / s
  326. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  327. else
  328. local i = 0
  329. if m11 > m00 then
  330. i = 1
  331. end
  332. if m22 > (i == 0 and m00 or m11) then
  333. i = 2
  334. end
  335. if i == 0 then
  336. local s = math.sqrt(m00 - m11 - m22 + 1)
  337. local recip = 0.5 / s
  338. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  339. elseif i == 1 then
  340. local s = math.sqrt(m11 - m22 - m00 + 1)
  341. local recip = 0.5 / s
  342. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  343. elseif i == 2 then
  344. local s = math.sqrt(m22 - m00 - m11 + 1)
  345. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  346. end
  347. end
  348. end
  349.  
  350. function MakeForm(PART,TYPE)
  351. if TYPE == "Cyl" then
  352. local MSH = IT("CylinderMesh",PART)
  353. elseif TYPE == "Ball" then
  354. local MSH = IT("SpecialMesh",PART)
  355. MSH.MeshType = "Sphere"
  356. elseif TYPE == "Wedge" then
  357. local MSH = IT("SpecialMesh",PART)
  358. MSH.MeshType = "Wedge"
  359. end
  360. end
  361.  
  362. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  363. local xs, ys, zs = x + x, y + y, z + z
  364. local wx, wy, wz = w * xs, w * ys, w * zs
  365. local xx = x * xs
  366. local xy = x * ys
  367. local xz = x * zs
  368. local yy = y * ys
  369. local yz = y * zs
  370. local zz = z * zs
  371. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  372. end
  373.  
  374. function QuaternionSlerp(a, b, t)
  375. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  376. local startInterp, finishInterp;
  377. if cosTheta >= 0.0001 then
  378. if (1 - cosTheta) > 0.0001 then
  379. local theta = ACOS(cosTheta)
  380. local invSinTheta = 1 / SIN(theta)
  381. startInterp = SIN((1 - t) * theta) * invSinTheta
  382. finishInterp = SIN(t * theta) * invSinTheta
  383. else
  384. startInterp = 1 - t
  385. finishInterp = t
  386. end
  387. else
  388. if (1 + cosTheta) > 0.0001 then
  389. local theta = ACOS(-cosTheta)
  390. local invSinTheta = 1 / SIN(theta)
  391. startInterp = SIN((t - 1) * theta) * invSinTheta
  392. finishInterp = SIN(t * theta) * invSinTheta
  393. else
  394. startInterp = t - 1
  395. finishInterp = t
  396. end
  397. end
  398. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  399. end
  400.  
  401. function Clerp(a, b, t)
  402. local qa = {QuaternionFromCFrame(a)}
  403. local qb = {QuaternionFromCFrame(b)}
  404. local ax, ay, az = a.x, a.y, a.z
  405. local bx, by, bz = b.x, b.y, b.z
  406. local _t = 1 - t
  407. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  408. end
  409.  
  410. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  411. local frame = IT("Frame")
  412. frame.BackgroundTransparency = TRANSPARENCY
  413. frame.BorderSizePixel = BORDERSIZEPIXEL
  414. frame.Position = POSITION
  415. frame.Size = SIZE
  416. frame.BackgroundColor3 = COLOR
  417. frame.BorderColor3 = BORDERCOLOR
  418. frame.Name = NAME
  419. frame.Parent = PARENT
  420. return frame
  421. end
  422.  
  423. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  424. local label = IT("TextLabel")
  425. label.BackgroundTransparency = 1
  426. label.Size = UD2(1, 0, 1, 0)
  427. label.Position = UD2(0, 0, 0, 0)
  428. label.TextColor3 = TEXTCOLOR
  429. label.TextStrokeTransparency = STROKETRANSPARENCY
  430. label.TextTransparency = TRANSPARENCY
  431. label.FontSize = TEXTFONTSIZE
  432. label.Font = TEXTFONT
  433. label.BorderSizePixel = BORDERSIZEPIXEL
  434. label.TextScaled = false
  435. label.Text = TEXT
  436. label.Name = NAME
  437. label.Parent = PARENT
  438. return label
  439. end
  440.  
  441. function NoOutlines(PART)
  442. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  443. end
  444.  
  445.  
  446. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  447. local NEWWELD = IT(TYPE)
  448. NEWWELD.Part0 = PART0
  449. NEWWELD.Part1 = PART1
  450. NEWWELD.C0 = C0
  451. NEWWELD.C1 = C1
  452. NEWWELD.Parent = PARENT
  453. return NEWWELD
  454. end
  455.  
  456. function CreateSound(ID, PARENT, VOLUME, PITCH)
  457. local NEWSOUND = nil
  458. coroutine.resume(coroutine.create(function()
  459. NEWSOUND = IT("Sound", PARENT)
  460. NEWSOUND.Volume = VOLUME
  461. NEWSOUND.Pitch = PITCH
  462. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  463. Swait()
  464. NEWSOUND:play()
  465. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  466. end))
  467. return NEWSOUND
  468. end
  469.  
  470. function CFrameFromTopBack(at, top, back)
  471. local right = top:Cross(back)
  472. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  473. end
  474.  
  475. function CreateWave(inair,size,doesrotate,rotatedirection,waitt,cframe,color)
  476. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  477. local mesh = IT("SpecialMesh",wave)
  478. mesh.MeshType = "FileMesh"
  479. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  480. mesh.Scale = VT(size,size,size)
  481. mesh.Offset = VT(0,0,-size/8)
  482. wave.CFrame = cframe
  483. coroutine.resume(coroutine.create(function(PART)
  484. for i = 1, waitt do
  485. Swait()
  486. mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  487. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  488. if doesrotate == true then
  489. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  490. end
  491. wave.Transparency = wave.Transparency + (0.5/waitt)
  492. if wave.Transparency > 0.99 then
  493. wave:remove()
  494. end
  495. end
  496. end))
  497. end
  498.  
  499. function CreateSwirl(inair,size,doesrotate,rotatedirection,waitt,part,offset,color)
  500. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  501. local mesh = IT("SpecialMesh",wave)
  502. mesh.MeshType = "FileMesh"
  503. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  504. mesh.Scale = VT(size,size,size)
  505. wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0))
  506. coroutine.resume(coroutine.create(function(PART)
  507. for i = 1, waitt do
  508. Swait()
  509. mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  510. if doesrotate == true then
  511. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  512. end
  513. wave.Transparency = wave.Transparency + (0.5/waitt)
  514. if wave.Transparency > 0.99 then
  515. wave:remove()
  516. end
  517. end
  518. end))
  519. end
  520.  
  521. function CreateTornado(inair,size,doesrotate,rotatedirection,waitt,part,offset,color)
  522. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  523. local mesh = IT("SpecialMesh",wave)
  524. mesh.MeshType = "FileMesh"
  525. mesh.MeshId = "http://www.roblox.com/asset/?id=102638417"
  526. mesh.Scale = VT(size,size,size)
  527. wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0))
  528. coroutine.resume(coroutine.create(function(PART)
  529. for i = 1, waitt do
  530. Swait()
  531. mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  532. if doesrotate == true then
  533. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  534. end
  535. wave.Transparency = wave.Transparency + (0.5/waitt)
  536. if wave.Transparency > 0.99 then
  537. wave:remove()
  538. end
  539. end
  540. end))
  541. end
  542.  
  543. function CreateRing(inair,size,doesrotate,rotatedirection,waitt,part,offset,spin1,spin2,color)
  544. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  545. local mesh = IT("SpecialMesh",wave)
  546. mesh.MeshType = "FileMesh"
  547. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  548. mesh.Scale = VT(size,size,size)
  549. mesh.Offset = VT(0,0,0)
  550. wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0))
  551. coroutine.resume(coroutine.create(function(PART)
  552. for i = 1, waitt do
  553. Swait()
  554. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  555. if doesrotate == true then
  556. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(spin2, rotatedirection, spin1)
  557. end
  558. wave.Transparency = wave.Transparency + (0.5/waitt)
  559. if wave.Transparency > 0.99 then
  560. wave:remove()
  561. end
  562. end
  563. end))
  564. end
  565.  
  566. function MagicSphere(size,waitt,part,offset,color)
  567. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(1,1,1))
  568. local mesh = IT("SpecialMesh",wave)
  569. mesh.MeshType = "Sphere"
  570. mesh.Scale = VT(size,size,size)
  571. mesh.Offset = VT(0,0,0)
  572. wave.CFrame = part
  573. coroutine.resume(coroutine.create(function(PART)
  574. for i = 1, waitt do
  575. Swait()
  576. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  577. wave.Transparency = wave.Transparency + (1/waitt)
  578. if wave.Transparency > 0.99 then
  579. wave:remove()
  580. end
  581. end
  582. end))
  583. end
  584.  
  585. local asd = Instance.new("ParticleEmitter")
  586. asd.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  587. asd.LightEmission = .1
  588. asd.Size = NumberSequence.new(0.2)
  589. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  590. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  591. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  592. asd.Transparency = bbb
  593. asd.Size = aaa
  594. asd.ZOffset = .9
  595. asd.Acceleration = Vector3.new(0, -5, 0)
  596. asd.LockedToPart = false
  597. asd.EmissionDirection = "Back"
  598. asd.Lifetime = NumberRange.new(1, 2)
  599. asd.Rotation = NumberRange.new(-100, 100)
  600. asd.RotSpeed = NumberRange.new(-100, 100)
  601. asd.Speed = NumberRange.new(2)
  602. asd.Enabled = false
  603. asd.VelocitySpread = 10000
  604.  
  605. function getbloody(victim,amount)
  606. local prtcl = asd:Clone()
  607. prtcl.Parent = victim
  608. prtcl:Emit(amount)
  609. end
  610.  
  611. --//=================================\\
  612. --\\=================================//
  613.  
  614.  
  615. --//=================================\\
  616. --|| WEAPON CREATION
  617. --\\=================================//
  618.  
  619. if Player_Size ~= 1 then
  620. for _, v in pairs (Weapon:GetChildren()) do
  621. if v.ClassName == "Motor" or v.ClassName == "Weld" or v.ClassName == "Snap" then
  622. local p1 = v.Part1
  623. v.Part1 = nil
  624. local cf1, cf2, cf3, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12 = v.C1:components()
  625. v.C1 = CF(cf1 * Player_Size, cf2 * Player_Size, cf3 * Player_Size, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12)
  626. v.Part1 = p1
  627. elseif v.ClassName == "Part" then
  628. for _, b in pairs (v:GetChildren()) do
  629. if b.ClassName == "SpecialMesh" or b.ClassName == "BlockMesh" then
  630. b.Scale = VT(b.Scale.x * Player_Size, b.Scale.y * Player_Size, b.Scale.z * Player_Size)
  631. end
  632. end
  633. end
  634. end
  635. end
  636.  
  637. Weapon.Parent = Character
  638.  
  639. Humanoid.Died:connect(function()
  640. ATTACK = true
  641. end)
  642.  
  643. print(Class_Name.." loaded.")
  644.  
  645. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  646. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  647. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  648. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  649. local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  650.  
  651. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Flying slash ["..ATTACK1COST.."]", SKILLTEXTCOLOR, 4, "Legacy", 0, 2, 1, "Text 1")
  652. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Moxie wheel ["..ATTACK2COST.."]", SKILLTEXTCOLOR, 4, "Legacy", 0, 2, 1, "Text 2")
  653. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Gigastun strobe ["..ATTACK3COST.."]", SKILLTEXTCOLOR, 4, "Legacy", 0, 2, 1, "Text 3")
  654. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Moxie impaler ["..ATTACK4COST.."]", SKILLTEXTCOLOR, 4, "Legacy", 0, 2, 1, "Text 4")
  655. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "MOXIE: "..MOXIE, SKILLTEXTCOLOR, 10, "Code", 0, 2, 1, "Text 5")
  656.  
  657. local HandlePart = CreatePart(3, Weapon, "Marble", 0, 0, "Pearl", "Handle", VT(0.25*Player_Size,3*Player_Size,0.25*Player_Size),false)
  658. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, RightArm, HandlePart, CF(0 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  659. MakeForm(HandlePart,"Cyl")
  660. local part = CreatePart(3, Weapon, "Marble", 0, 0, "Pearl", "Handle", VT(0.5*Player_Size,0.5*Player_Size,0.5*Player_Size),false)
  661. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0 * Player_Size, 1.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  662. MakeForm(part,"Ball")
  663. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Cyan", "Handle", VT(0.8*Player_Size,0.8*Player_Size,0.8*Player_Size),false)
  664. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0 * Player_Size, -1.8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  665. MakeForm(part,"Ball")
  666. local part = CreatePart(3, Weapon, "Glass", 0, 0.5, "Pearl", "Handle", VT(1*Player_Size,1*Player_Size,1*Player_Size),false)
  667. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0 * Player_Size, -1.8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  668. MakeForm(part,"Ball")
  669. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Gold", "Handle", VT(0.05*Player_Size,1.3*Player_Size,1.3*Player_Size),false)
  670. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(1.7 * Player_Size, -2.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(-90)), CF(0, 0, 0))
  671. MakeForm(part,"Wedge")
  672. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Gold", "Handle", VT(0.05*Player_Size,1.3*Player_Size,1.3*Player_Size),false)
  673. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(-1.7 * Player_Size, -2.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(90)), CF(0, 0, 0))
  674. MakeForm(part,"Wedge")
  675. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Gold", "Handle", VT(0.05*Player_Size,1.3*Player_Size,1.3*Player_Size),false)
  676. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(-0.4 * Player_Size, -2.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-90)), CF(0, 0, 0))
  677. MakeForm(part,"Wedge")
  678. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Gold", "Handle", VT(0.05*Player_Size,1.3*Player_Size,1.3*Player_Size),false)
  679. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0.4 * Player_Size, -2.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(90)), CF(0, 0, 0))
  680. MakeForm(part,"Wedge")
  681. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Gold", "Handle", VT(0.05*Player_Size,1*Player_Size,3*Player_Size),false)
  682. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(1.2 * Player_Size, -4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(-90)), CF(0, 0, 0))
  683. MakeForm(part,"Wedge")
  684. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Gold", "Handle", VT(0.05*Player_Size,1*Player_Size,3*Player_Size),false)
  685. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(-1.2 * Player_Size, -4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(90)), CF(0, 0, 0))
  686. MakeForm(part,"Wedge")
  687. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Gold", "Handle", VT(0.05*Player_Size,1*Player_Size,10*Player_Size),false)
  688. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0.5 * Player_Size, -8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(-90)), CF(0, 0, 0))
  689. MakeForm(part,"Wedge")
  690. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Gold", "Handle", VT(0.05*Player_Size,1*Player_Size,10*Player_Size),false)
  691. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(-0.5 * Player_Size, -8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(90)), CF(0, 0, 0))
  692. MakeForm(part,"Wedge")
  693.  
  694. local hitbox = CreatePart(3, Weapon, "Marble", 0, 1, "Pearl", "Hitbox", VT(3.5*Player_Size,10*Player_Size,0.15*Player_Size),false)
  695. local weld = CreateWeldOrSnapOrMotor("Weld", hitbox, HandlePart, hitbox, CF(0 * Player_Size, -7 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  696.  
  697. local tip = CreatePart(3, Weapon, "Marble", 0, 1, "Pearl", "Blade tip", VT(0.15*Player_Size,0.15*Player_Size,0.15*Player_Size),false)
  698. local weld = CreateWeldOrSnapOrMotor("Weld", tip, HandlePart, tip, CF(0 * Player_Size, -13 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  699.  
  700. local A = IT("Attachment",hitbox)
  701. A.Position = VT(0.004, -5.8, -0.008)
  702. local B = IT("Attachment",hitbox)
  703. B.Position = VT(0.004, 5.8, -0.008)
  704. local Trail = IT("Trail",hitbox)
  705. Trail.Attachment0 = A
  706. Trail.Attachment1 = B
  707. Trail.Lifetime = 0.2
  708. Trail.Transparency = NumberSequence.new(0, 1)
  709. Trail.Enabled = false
  710.  
  711. for _, c in pairs(Weapon:GetChildren()) do
  712. if c.ClassName == "Part" then
  713. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  714. end
  715. end
  716.  
  717. --//=================================\\
  718. --|| DAMAGE FUNCTIONS
  719. --\\=================================//
  720.  
  721. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  722. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  723. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  724. local BODYGYRO = IT("BodyGyro", STATPART)
  725. local BODYPOSITION = IT("BodyPosition", STATPART)
  726. BODYPOSITION.P = 2000
  727. BODYPOSITION.D = 100
  728. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  729. if LABELTYPE == "Normal" then
  730. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  731. elseif LABELTYPE == "Debuff" then
  732. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 8, MRANDOM(-2, 2))
  733. elseif LABELTYPE == "Interruption" then
  734. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2,2), 8, MRANDOM(-2, 2))
  735. end
  736. game:GetService("Debris"):AddItem(STATPART ,5)
  737. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  738. BILLBOARDGUI.Adornee = STATPART
  739. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  740. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  741. BILLBOARDGUI.AlwaysOnTop = false
  742. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  743. TEXTLABEL.BackgroundTransparency = 1
  744. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  745. TEXTLABEL.Text = TEXT
  746. TEXTLABEL.Font = "SciFi"
  747. TEXTLABEL.FontSize="Size42"
  748. TEXTLABEL.TextColor3 = COLOR
  749. TEXTLABEL.TextStrokeTransparency = 1
  750. TEXTLABEL.TextScaled = true
  751. TEXTLABEL.TextWrapped = true
  752. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  753. wait(0.2)
  754. for i=1, 5 do
  755. wait()
  756. THEBODYPOSITION.Position = THEPART.Position - VT(0, 0.5 ,0)
  757. end
  758. wait(1.2)
  759. for i=1, 5 do
  760. wait()
  761. THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.2
  762. THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.2
  763. THEBODYPOSITION.position = THEPART.Position + VT(0, 0.5, 0)
  764. end
  765. THEPART.Parent = nil
  766. end),STATPART, BODYPOSITION, TEXTLABEL)
  767. end
  768.  
  769.  
  770. --//=================================\\
  771. --|| DAMAGING
  772. --\\=================================//
  773.  
  774. function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier,frames)
  775. if hit.Parent ~= Character and hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then
  776. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  777. local dmg = math.random(min,max)
  778. if humanoid.Health > 0 then
  779. if beserk == true then
  780. humanoid.Health = 0
  781. else
  782. CreateSound("201858024", hit, 1.2, MRANDOM(7, 12) / 10)
  783. hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength
  784. if math.random(1,100) < critrate+1 then
  785. humanoid.Health = humanoid.Health - dmg*critmultiplier
  786. StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  787. MOXIE = MOXIE + dmg*critmultiplier
  788. else
  789. humanoid.Health = humanoid.Health - dmg
  790. StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(0, 0, 0))
  791. MOXIE = MOXIE + dmg
  792. end
  793. local defence = Instance.new("BoolValue",hit.Parent)
  794. defence.Name = ("HitBy"..Player.Name)
  795. game:GetService("Debris"):AddItem(defence, frames)
  796. end
  797. end
  798. end
  799. end
  800.  
  801. function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping)
  802. local dmg = math.random(min,max)
  803. for i,v in ipairs(workspace:GetChildren()) do
  804. if v:FindFirstChild("HitBy"..Player.Name) == nil then
  805. local body = v:GetChildren()
  806. for part = 1, #body do
  807. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  808. if(body[part].Position - position).Magnitude < radius then
  809. if v.ClassName == "Model" then
  810. if v:FindFirstChild("Humanoid") then
  811. if v.Humanoid.Health ~= 0 then
  812. if CanBeDodgedByJumping == true then
  813. if body[part].Position.Y < position.Y+5 then
  814. if math.random(1,100) < critrate+1 then
  815. v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
  816. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  817. MOXIE = MOXIE + dmg*critmultiplier
  818. else
  819. v.Humanoid.Health = v.Humanoid.Health - dmg
  820. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  821. MOXIE = MOXIE + dmg
  822. end
  823. local defence = Instance.new("BoolValue",v)
  824. defence.Name = ("HitBy"..Player.Name)
  825. game:GetService("Debris"):AddItem(defence, 0.5)
  826. end
  827. else
  828. if beserk == true then
  829. v.Humanoid.Health = 0
  830. end
  831. if math.random(1,100) < critrate+1 then
  832. v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
  833. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  834. MOXIE = MOXIE + dmg*critmultiplier
  835. else
  836. v.Humanoid.Health = v.Humanoid.Health - dmg
  837. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  838. MOXIE = MOXIE + dmg
  839. end
  840. local defence = Instance.new("BoolValue",v)
  841. defence.Name = ("HitBy"..Player.Name)
  842. game:GetService("Debris"):AddItem(defence, 0.5)
  843. end
  844. end
  845. end
  846. end
  847. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  848. end
  849. end
  850. end
  851. if v.ClassName == "Part" then
  852. if v.Anchored == false and (v.Position - position).Magnitude < radius then
  853. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  854. end
  855. end
  856. end
  857. end
  858. end
  859.  
  860. function AoEStun(position,radius)
  861. for i,v in ipairs(workspace:GetChildren()) do
  862. if v:FindFirstChild("StunnedBy"..Player.Name) == nil then
  863. local body = v:GetChildren()
  864. for part = 1, #body do
  865. if(v:FindFirstChild("StunnedBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  866. if(body[part].Position - position).Magnitude < radius then
  867. if v.ClassName == "Model" then
  868. if v:FindFirstChild("Humanoid") then
  869. if v.Humanoid.Health ~= 0 then
  870. Stun(v.Humanoid)
  871. local defence = Instance.new("BoolValue",v)
  872. defence.Name = ("StunnedBy"..Player.Name)
  873. game:GetService("Debris"):AddItem(defence, 0.1)
  874. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "Stunned!", C3(0, 0, 0))
  875. end
  876. end
  877. end
  878. end
  879. end
  880. end
  881. end
  882. end
  883. end
  884.  
  885. function AoEImpale(position,radius)
  886. for i,v in ipairs(workspace:GetChildren()) do
  887. if v:FindFirstChild("StabbedBy"..Player.Name) == nil then
  888. local body = v:GetChildren()
  889. for part = 1, #body do
  890. if(v:FindFirstChild("StabbedBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  891. if(body[part].Position - position).Magnitude < radius then
  892. if v.ClassName == "Model" then
  893. if v:FindFirstChild("Humanoid") then
  894. if v.Humanoid.Health ~= 0 then
  895. v.Torso.CFrame = CF(v.Torso.Position,tip.Position)
  896. v.Torso.Anchored = true
  897. local defence = Instance.new("BoolValue",v)
  898. defence.Name = ("StabbedBy"..Player.Name)
  899. end
  900. end
  901. end
  902. end
  903. end
  904. end
  905. end
  906. end
  907. end
  908.  
  909. function ImpaleFinnish()
  910. for i,v in ipairs(workspace:GetChildren()) do
  911. if v:FindFirstChild("StabbedBy"..Player.Name) then
  912. v:BreakJoints()
  913. if v:FindFirstChild("Head") then
  914. StatLabel("Normal", v.Head.CFrame * CF(0, 0 + (v.Head.Size.z - 1), 0), "Impaled!", C3(0, 0, 0))
  915. end
  916. local def = v:FindFirstChild("StabbedBy"..Player.Name)
  917. def:remove()
  918. local tors = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  919. if tors then
  920. local Heart = IT("Part",v)
  921. MakeForm(Heart,"Ball")
  922. Heart.Material = "Pebble"
  923. Heart.Color = C3(1,0.5,0.5)
  924. Heart.CanCollide = true
  925. Heart.Size = VT(0.5,1,0.5)
  926. Heart.CFrame = tors.CFrame * CF(-0.3,0.2,-1)
  927. getbloody(Heart,35)
  928. CreateSound("264486467", Heart, 5, MRANDOM(7, 12) / 10)
  929. end
  930. end
  931. end
  932. end
  933.  
  934. function Stun(HUMANOID)
  935. HUMANOID.PlatformStand = true
  936. coroutine.resume(coroutine.create(function()
  937. Swait(500)
  938. HUMANOID.PlatformStand = false
  939. end))
  940. end
  941.  
  942. function killnearest(position,range,maxstrength)
  943. for i,v in ipairs(workspace:GetChildren()) do
  944. local body = v:GetChildren()
  945. for part = 1, #body do
  946. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  947. if(body[part].Position - position).Magnitude < range then
  948. if v.ClassName == "Model" then
  949. v:BreakJoints()
  950. end
  951. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  952. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  953. end
  954. end
  955. end
  956. if v.ClassName == "Part" then
  957. if v.Anchored == false and (v.Position - position).Magnitude < range then
  958. --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  959. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  960. end
  961. end
  962. end
  963. end
  964.  
  965. --//=================================\\
  966. --|| ATTACK FUNCTIONS AND STUFF
  967. --\\=================================//
  968.  
  969. function AttackTemplate()
  970. ATTACK = true
  971. for i=0, 1.5, 0.1 / Animation_Speed do
  972. Swait()
  973. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)), 0.15 / Animation_Speed)
  974. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(60)), 0.15 / Animation_Speed)
  975. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  976. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-2)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  977. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed)
  978. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  979. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(-0.4 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  980. end
  981. ATTACK = false
  982. end
  983.  
  984. function Attack1()
  985. ATTACK = true
  986. Trail.Enabled = true
  987. local paw = hitbox.Touched:Connect(function(hit)
  988. dealdamage(hit,20,25,5,false,7,2,0.5)
  989. end)
  990. local bv = Instance.new("BodyVelocity")
  991. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  992. bv.velocity = RootPart.CFrame.lookVector * 50
  993. bv.Parent = Torso
  994. bv.Name = "DASH"
  995. ATTACK = false
  996. Rooted = false
  997. game:GetService("Debris"):AddItem(bv, 0.05)
  998. CreateSound("1112042117", hitbox, 2, MRANDOM(7, 12) / 10)
  999. for i=0, 6, 0.1 / Animation_Speed2 do
  1000. Swait()
  1001. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(80)), 0.15 / Animation_Speed2)
  1002. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-80)), 0.15 / Animation_Speed2)
  1003. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2)
  1004. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-2)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2)
  1005. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(35), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed2)
  1006. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-95), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1007. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0.3 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-10)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed2)
  1008. end
  1009. Trail.Enabled = false
  1010. ATTACK = false
  1011. paw:disconnect()
  1012. end
  1013.  
  1014. function Attack2()
  1015. ATTACK = true
  1016. Rooted = true
  1017. local bv = Instance.new("BodyVelocity")
  1018. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1019. bv.velocity = RootPart.CFrame.lookVector * 50
  1020. bv.Parent = Torso
  1021. bv.Name = "DASH"
  1022. ATTACK = false
  1023. Rooted = false
  1024. game:GetService("Debris"):AddItem(bv, 0.05)
  1025. local paw = hitbox.Touched:Connect(function(hit)
  1026. dealdamage(hit,25,35,5,false,7,2,0.5)
  1027. end)
  1028. Trail.Enabled = true
  1029. CreateSound("134012322", hitbox, 2, MRANDOM(7, 12) / 10)
  1030. for i=0, 1.3, 0.1 / Animation_Speed3 do
  1031. Swait()
  1032. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(180)), 0.15 / Animation_Speed3)
  1033. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-80)), 0.15 / Animation_Speed3)
  1034. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed3)
  1035. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-2)) * LEFTSHOULDERC0, 0.15 / Animation_Speed3)
  1036. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(35), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed3)
  1037. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-95), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(0)), 0.15 / Animation_Speed3)
  1038. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0.3 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-10)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed3)
  1039. end
  1040. for i=0, 1.3, 0.1 / Animation_Speed3 do
  1041. Swait()
  1042. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(280)), 0.15 / Animation_Speed3)
  1043. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-80)), 0.15 / Animation_Speed3)
  1044. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed3)
  1045. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-2)) * LEFTSHOULDERC0, 0.15 / Animation_Speed3)
  1046. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(35), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed3)
  1047. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-95), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(0)), 0.15 / Animation_Speed3)
  1048. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0.3 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-10)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed3)
  1049. end
  1050. for i=0, 1.3, 0.1 / Animation_Speed3 do
  1051. Swait()
  1052. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(40)), 0.15 / Animation_Speed3)
  1053. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-80)), 0.15 / Animation_Speed3)
  1054. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed3)
  1055. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-2)) * LEFTSHOULDERC0, 0.15 / Animation_Speed3)
  1056. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(35), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed3)
  1057. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-95), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(0)), 0.15 / Animation_Speed3)
  1058. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0.3 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-10)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed3)
  1059. end
  1060. for i=0, 2, 0.1 / Animation_Speed3 do
  1061. Swait()
  1062. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(80)), 0.15 / Animation_Speed3)
  1063. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-80)), 0.15 / Animation_Speed3)
  1064. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed3)
  1065. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-2)) * LEFTSHOULDERC0, 0.15 / Animation_Speed3)
  1066. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(35), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed3)
  1067. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-95), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(0)), 0.15 / Animation_Speed3)
  1068. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0.3 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-10)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed3)
  1069. end
  1070. Trail.Enabled = false
  1071. paw:disconnect()
  1072. for i=0, 1, 0.1 / Animation_Speed do
  1073. Swait()
  1074. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)), 0.15 / Animation_Speed)
  1075. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(60)), 0.15 / Animation_Speed)
  1076. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1077. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-2)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1078. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed)
  1079. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1080. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(-0.4 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1081. end
  1082. Rooted = false
  1083. ATTACK = false
  1084. end
  1085.  
  1086. function FlyingSlash()
  1087. ATTACK = true
  1088. for i=0, 8, 0.1 / Animation_Speed2 do
  1089. Swait()
  1090. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(30)), 0.15 / Animation_Speed2)
  1091. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-20)), 0.15 / Animation_Speed2)
  1092. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2)
  1093. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-2)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2)
  1094. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed2)
  1095. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1096. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(-0.4 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed2)
  1097. end
  1098. Rooted = true
  1099. Trail.Enabled = true
  1100. local sphere = Instance.new("Part",Effects)
  1101. sphere.Size = Vector3.new(15,1,1)
  1102. sphere.Material = "Neon"
  1103. sphere.Name = "Energy swipe"
  1104. sphere.BrickColor = BrickColor.new("Gold")
  1105. sphere.CFrame = RootPart.CFrame * CF(0,0.6,0)
  1106. sphere.CanCollide = false
  1107. local mesh = Instance.new("SpecialMesh",sphere)
  1108. mesh.MeshType = "Sphere"
  1109. local bv = Instance.new("BodyVelocity")
  1110. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1111. bv.velocity = RootPart.CFrame.lookVector*150
  1112. bv.Parent = sphere
  1113. bv.Name = "DASH"
  1114. table.insert(Effects2,{sphere,"Disappear",0.02,2,2,2,2})
  1115. local paw = sphere.Touched:Connect(function(hit)
  1116. dealdamage(hit,15,25,5,false,7,2,0.5)
  1117. end)
  1118. local bv = Instance.new("BodyVelocity")
  1119. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1120. bv.velocity = RootPart.CFrame.lookVector * -50
  1121. bv.Parent = Torso
  1122. bv.Name = "DASH"
  1123. ATTACK = false
  1124. Rooted = false
  1125. game:GetService("Debris"):AddItem(bv, 0.05)
  1126. CreateSound("615910787", sphere, 5, MRANDOM(7, 12) / 10)
  1127. for i=0, 4, 0.1 / Animation_Speed3 do
  1128. Swait()
  1129. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-80)), 0.15 / Animation_Speed3)
  1130. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(70)), 0.15 / Animation_Speed3)
  1131. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(80)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed3)
  1132. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(30), RAD(0), RAD(-2)) * LEFTSHOULDERC0, 0.15 / Animation_Speed3)
  1133. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed3)
  1134. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(0)), 0.15 / Animation_Speed3)
  1135. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(-0.4 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed3)
  1136. end
  1137. Trail.Enabled = false
  1138. Swait(50)
  1139. Rooted = false
  1140. ATTACK = false
  1141. end
  1142.  
  1143. function MoxieWheel()
  1144. ATTACK = true
  1145. for i=0, 1, 0.1 / Animation_Speed2 do
  1146. Swait()
  1147. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 10 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1148. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1149. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(130), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2)
  1150. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(130), RAD(0), RAD(35)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2)
  1151. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed2)
  1152. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1153. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(100), RAD(120), RAD(-35)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed2)
  1154. end
  1155. Speed = 75
  1156. local paw = hitbox.Touched:Connect(function(hit)
  1157. dealdamage(hit,25,35,5,false,7,2,0.05)
  1158. end)
  1159. local loop = IT("Sound",hitbox)
  1160. loop.Looped = true
  1161. loop.SoundId = "http://www.roblox.com/asset/?id=120745021"
  1162. loop:Play()
  1163. loop.Volume = 6
  1164. Trail.Enabled = true
  1165. local TOR = 0
  1166. for i = 1, 55 do
  1167. TOR = TOR + 80
  1168. for i=0, 0.6, 0.1 / Animation_Speed3 do
  1169. Swait()
  1170. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 10 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(TOR), RAD(0), RAD(0)), 0.15 / Animation_Speed3)
  1171. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed3)
  1172. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(130), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed3)
  1173. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(130), RAD(0), RAD(35)) * LEFTSHOULDERC0, 0.15 / Animation_Speed3)
  1174. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed3)
  1175. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(0)), 0.15 / Animation_Speed3)
  1176. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(100), RAD(120), RAD(-35)), 0.15 / Animation_Speed3)
  1177. end
  1178. end
  1179. loop:Stop()
  1180. loop:remove()
  1181. Rooted = true
  1182. paw:disconnect()
  1183. for i=0, 1.5, 0.1 / Animation_Speed3 do
  1184. Swait()
  1185. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)), 0.15 / Animation_Speed3)
  1186. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(60)), 0.15 / Animation_Speed3)
  1187. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed3)
  1188. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-2)) * LEFTSHOULDERC0, 0.15 / Animation_Speed3)
  1189. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed3)
  1190. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(0)), 0.15 / Animation_Speed3)
  1191. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(-0.4 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed3)
  1192. end
  1193. Speed = 16
  1194. Rooted = false
  1195. Trail.Enabled = false
  1196. ATTACK = false
  1197. end
  1198.  
  1199. function GigastunStrobe()
  1200. ATTACK = true
  1201. for i=0, 1.5, 0.1 / Animation_Speed do
  1202. Swait()
  1203. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1204. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1205. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1206. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1207. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed)
  1208. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1209. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(-0.4 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1210. end
  1211. for i = 1, 5 do
  1212. CreateSound("1225795161", tip, 5, MRANDOM(7, 12) / 10)
  1213. MagicSphere(10,15,tip.CFrame,0,"Cyan")
  1214. MagicSphere(5,20,tip.CFrame,0,"Gold")
  1215. Swait(25)
  1216. end
  1217. CreateSound("160740144", tip, 5, MRANDOM(7, 12) / 10)
  1218. MagicSphere(0.25,55,tip.CFrame,0,"Cyan")
  1219. MagicSphere(0.2,55,tip.CFrame,0,"Gold")
  1220. CreateRing(0,1.5,true,0.2,55,tip,0,-0.2,0.2,"Cyan")
  1221. CreateRing(0,3,true,-0.2,55,tip,0,0.2,-0.2,"Cyan")
  1222. CreateRing(0,1.5,true,-0.2,55,tip,0,0.2,-0.2,"Gold")
  1223. CreateRing(0,3,true,0.2,55,tip,0,-0.2,0.2,"Gold")
  1224. MagicSphere(5.5,55,tip.CFrame,0,"Cyan")
  1225. MagicSphere(5,55,tip.CFrame,0,"Gold")
  1226. AoEStun(RootPart.Position,35)
  1227. Swait(50)
  1228. ATTACK = false
  1229. end
  1230.  
  1231. function MoxieImpaler()
  1232. ATTACK = true
  1233. for i=0, 4, 0.1 / Animation_Speed do
  1234. Swait()
  1235. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.15 / Animation_Speed)
  1236. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(90)), 0.15 / Animation_Speed)
  1237. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1238. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-2)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1239. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed)
  1240. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1241. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(-0.4 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1242. end
  1243. Rooted = true
  1244. for i=0, 1, 0.1 / Animation_Speed2 do
  1245. Swait()
  1246. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(80)), 0.15 / Animation_Speed2)
  1247. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-80)), 0.15 / Animation_Speed2)
  1248. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(160)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2)
  1249. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-2)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2)
  1250. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(35), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed2)
  1251. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-95), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1252. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0.3 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-10)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed2)
  1253. end
  1254. CreateSound("444667859", tip, 10, MRANDOM(7, 12) / 10)
  1255. local offset = 0
  1256. local size = 5
  1257. for i = 1, 20 do
  1258. CreateWave(0,size,true,0.05,25,tip.CFrame * CF(0,-offset,0),"Cyan")
  1259. MagicSphere(size/2,25,tip.CFrame * CF(0,-offset,0),0,"Cyan")
  1260. size = size - 0.25
  1261. offset = offset + 5
  1262. AoEImpale(tip.CFrame * CF(0,-offset,0).p,size*3)
  1263. end
  1264. for i=0, 8, 0.1 / Animation_Speed2 do
  1265. Swait()
  1266. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(80)), 0.15 / Animation_Speed2)
  1267. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-80)), 0.15 / Animation_Speed2)
  1268. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(160)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2)
  1269. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-2)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2)
  1270. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(35), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed2)
  1271. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-95), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1272. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0.3 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-10)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed2)
  1273. end
  1274. ImpaleFinnish()
  1275. for i=0, 4, 0.1 / Animation_Speed3 do
  1276. Swait()
  1277. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.15 / Animation_Speed3)
  1278. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(90)), 0.15 / Animation_Speed3)
  1279. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed3)
  1280. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-2)) * LEFTSHOULDERC0, 0.15 / Animation_Speed3)
  1281. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed3)
  1282. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(0)), 0.15 / Animation_Speed3)
  1283. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(-0.4 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed3)
  1284. end
  1285. Rooted = false
  1286. ATTACK = false
  1287. end
  1288.  
  1289. --//=================================\\
  1290. --|| ASSIGN THINGS TO KEYS
  1291. --\\=================================//
  1292.  
  1293. Humanoid.Changed:connect(function(Jump)
  1294. if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
  1295. Humanoid.Jump = false
  1296. end
  1297. end)
  1298.  
  1299. function MouseDown(Mouse)
  1300. if ATTACK == false then
  1301. if COMBO == 1 then
  1302. COMBO = nil
  1303. Attack1()
  1304. COMBO = 2
  1305. elseif COMBO == 2 then
  1306. COMBO = nil
  1307. Attack2()
  1308. COMBO = 1
  1309. end
  1310. end
  1311. end
  1312.  
  1313. function MouseUp(Mouse)
  1314. HOLD = false
  1315. end
  1316.  
  1317. function KeyDown(Key)
  1318. if Key == "z" and MOXIE >= ATTACK1COST and ATTACK == false then
  1319. MOXIE = MOXIE - ATTACK1COST
  1320. FlyingSlash()
  1321. end
  1322.  
  1323. if Key == "b" and MOXIE >= ATTACK2COST and ATTACK == false then
  1324. MOXIE = MOXIE - ATTACK2COST
  1325. MoxieWheel()
  1326. end
  1327.  
  1328. if Key == "c" and MOXIE >= ATTACK3COST and ATTACK == false then
  1329. MOXIE = MOXIE - ATTACK3COST
  1330. GigastunStrobe()
  1331. end
  1332.  
  1333. if Key == "v" and MOXIE >= ATTACK4COST and ATTACK == false then
  1334. MOXIE = MOXIE - ATTACK4COST
  1335. MoxieImpaler()
  1336. end
  1337. end
  1338.  
  1339. function KeyUp(Key)
  1340. end
  1341.  
  1342. Mouse.Button1Down:connect(function(NEWKEY)
  1343. MouseDown(NEWKEY)
  1344. end)
  1345. Mouse.Button1Up:connect(function(NEWKEY)
  1346. MouseUp(NEWKEY)
  1347. end)
  1348. Mouse.KeyDown:connect(function(NEWKEY)
  1349. KeyDown(NEWKEY)
  1350. end)
  1351. Mouse.KeyUp:connect(function(NEWKEY)
  1352. KeyUp(NEWKEY)
  1353. end)
  1354.  
  1355. --//=================================\\
  1356. --\\=================================//
  1357.  
  1358.  
  1359. function unanchor()
  1360. if UNANCHOR == true then
  1361. g = Character:GetChildren()
  1362. for i = 1, #g do
  1363. if g[i].ClassName == "Part" then
  1364. g[i].Anchored = false
  1365. end
  1366. end
  1367. end
  1368. end
  1369.  
  1370.  
  1371. --//=================================\\
  1372. --|| WRAP THE WHOLE SCRIPT UP
  1373. --\\=================================//
  1374.  
  1375. Humanoid.Changed:connect(function(Jump)
  1376. if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
  1377. Humanoid.Jump = false
  1378. end
  1379. end)
  1380.  
  1381. ANIMATE.Parent = nil
  1382. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1383. IDLEANIMATION:Play()
  1384.  
  1385. while true do
  1386. Swait()
  1387. SINE = SINE + CHANGE
  1388. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1389. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1390. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1391. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1392. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1393. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1394. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1395. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1396. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1397. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1398. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1399. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1400. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1401. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1402. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1403. end
  1404. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1405. ANIM = "Jump"
  1406. if ATTACK == false then
  1407. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(-5), RAD(0), RAD(-60)), 0.15 / Animation_Speed)
  1408. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(60)), 0.15 / Animation_Speed)
  1409. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1410. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-2)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1411. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1412. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.5 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1413. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(-0.4 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1414. end
  1415. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1416. ANIM = "Fall"
  1417. if ATTACK == false then
  1418. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(-60)), 0.15 / Animation_Speed)
  1419. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(60)), 0.15 / Animation_Speed)
  1420. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1421. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-2)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1422. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1423. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1424. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(-0.4 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1425. end
  1426. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1427. ANIM = "Idle"
  1428. if ATTACK == false then
  1429. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)), 0.15 / Animation_Speed)
  1430. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(60)), 0.15 / Animation_Speed)
  1431. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1432. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-2)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1433. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed)
  1434. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1435. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(-0.4 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1436. end
  1437. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1438. ANIM = "Walk"
  1439. WALK = WALK + 1 / Animation_Speed
  1440. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1441. WALK = 0
  1442. if WALKINGANIM == true then
  1443. WALKINGANIM = false
  1444. elseif WALKINGANIM == false then
  1445. WALKINGANIM = true
  1446. end
  1447. end
  1448. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1449. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1450. if ATTACK == false then
  1451. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)), 0.15 / Animation_Speed)
  1452. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(60)), 0.15 / Animation_Speed)
  1453. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1454. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-2)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1455. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed)
  1456. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1457. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(-0.4 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1458. end
  1459. end
  1460. if #Effects2>0 then
  1461. for e=1,#Effects2 do
  1462. if Effects2[e]~=nil then
  1463. local Thing=Effects2[e]
  1464. if Thing~=nil then
  1465. local Part=Thing[1]
  1466. local Mode=Thing[2]
  1467. local Delay=Thing[3]
  1468. local IncX=Thing[4]
  1469. local IncY=Thing[5]
  1470. local IncZ=Thing[6]
  1471. local Part2=Thing[8]
  1472. if Thing[1].Transparency<=1 then
  1473. if Thing[2]=="Block1" then
  1474. Thing[1].CFrame=Thing[1].CFrame
  1475. Mesh=Thing[1].Mesh
  1476. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1477. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1478. elseif Thing[2]=="Cylinder" then
  1479. Mesh=Thing[1].Mesh
  1480. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1481. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1482. elseif Thing[2]=="Blood" then
  1483. Mesh=Thing[7]
  1484. Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0)
  1485. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1486. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1487. elseif Thing[2]=="Elec" then
  1488. Mesh=Thing[1].Mesh
  1489. Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9])
  1490. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1491. elseif Thing[2]=="Disappear" then
  1492. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1493. end
  1494. else
  1495. Part.Parent=nil
  1496. table.remove(Effects2,e)
  1497. end
  1498. end
  1499. end
  1500. end
  1501. end
  1502. unanchor()
  1503. Humanoid.MaxHealth = "inf"
  1504. Humanoid.Health = "inf"
  1505. if Rooted == false then
  1506. Disable_Jump = false
  1507. Humanoid.WalkSpeed = Speed
  1508. elseif Rooted == true then
  1509. Disable_Jump = true
  1510. Humanoid.WalkSpeed = 0
  1511. end
  1512. SKILL5TEXT.Text = "MOXIE: "..MOXIE
  1513. end
  1514.  
  1515. --//=================================\\
  1516. --\\=================================//
  1517.  
  1518.  
  1519.  
  1520.  
  1521.  
  1522. --//====================================================\\--
  1523. --|| END OF SCRIPT
  1524. --\\====================================================//--
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